#include <revolution/gx.h>
void GXInitTexObjMaxLOD(
GXTexObj* obj,
f32 max_lod );
|
Texture object ptr. |
max_lod |
Maximum LOD value. The hardware will use MIN (max_lod, lod). Range is 0.0 to 10.0. |
None.
This function allows you to modify the maximum LOD value for an existing texture object. This parameter is initially set by GXInitTexObjLOD.
GXInitTexObjLOD
GXGetTexObjLODAll
2006/03/01 Initial version.
CONFIDENTIAL