#include <revolution/gx.h>
void GXInitTexObjEdgeLOD(
GXTexObj* obj,
GXBool do_edge_lod );
obj |
Pointer to a texture object |
do_edge_lod |
Computes LOD using adjacent texels when GX_ENABLE is set; otherwise, it uses diagonal texels. Set GX_ENABLE if using bias clamp (GX_ENABLE for bias_clamp argument of GXInitTexObjLOD) or anisotropic filtering (GX_ANISO_2 or GX_ANISO_4 for max_aniso argument of GXInitTexObjLOD). |
None.
This function allows modification of the edge LOD mode for an existing texture object. This parameter is initially set by GXInitTexObjLOD.
GXInitTexObjLOD
GXGetTexObjLODAll
2006/03/01 Initial version.
CONFIDENTIAL