#include <revolution/gx.h>
void *GXGetTexObjUserData( const GXTexObj* obj );
|
Pointer to a texture object |
Pointer to user data.
This function gets a pointer to user data from the GXTexObj structure. This pointer is set using GXInitTexObjUserData. Use this mechanism to attach private data structures to the texture object.
GXInitTexObjCI
GXInitTexObjLOD
GXLoadTexObj
GXSetTexRegionCallBack
2006/03/01 Initial version.
CONFIDENTIAL