#include <revolution/gx.h>
void GXSetTevColorIn(
GXTevStageID stage,
GXTevColorArg a,
GXTevColorArg b,
GXTevColorArg c,
GXTevColorArg d );
stage |
the TEV stage name Accepted values are: GX_TEVSTAGE0, GX_TEVSTAGE1, GX_TEVSTAGE2 through GX_TEVSTAGE15. |
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a |
an input color operand An unsigned 8-bit value for the component. Accepted values are:
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b |
an input color operand An unsigned 8-bit value for the component. Applicable values are as for a. |
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c |
an input color operand An unsigned 8-bit value for the component. Applicable values are as for a. |
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d |
an input color operand a 1-bit sign + a 10-bit value for the component. Applicable values are as for a. |
None.
This function sets the input operands for the texture environment (TEV) color combiner unit. The input operands a, b, and c are RGB colors where each component is an unsigned 8-bit value (0 <= a,b,c <= 255). The d input operand is an RGB color where each component is a signed 10-bit input (-1024 <= d <= 1023).
In cases where the input operand is an alpha value (GX_CC_A0, GX_CC_A1, GX_CC_A2, GX_CC_APREV, GX_CC_TEXA and GX_CC_RASA), the alpha value is replicated across the three color channels (R=A, G=A, B=A).
The function implemented by this TEV stage is set with GXSetTevColorOp.
The output of this stage is directed by default to the GX_TEVPREV register (see GXInit), but may be set explicitly by GXSetTevColorOp.
The registers used to store the output of TEV stages can also be used as the GX_CC_C0, GX_CC_C1, GX_CC_C2 and GX_CC_CPREV inputs. You can program these registers with constant color values using GXSetTevColor or GXSetTevColorS10. Each register can store either an unsigned 8-bit number or a signed 10-bit number per component (RGB). If a signed 10-bit number is selected for the inputs a, b or c, it is truncated to 8 bits. No conversion is performed and the highest bits are discarded.
The input operands GX_CC_RASC and GX_CC_RASA are the result of per-vertex lighting equations. The input operands GX_CC_TEXC and GX_CC_TEXA are the texture inputs for this stage.
GXSetTevOrder associates a TEV stage with particular colors and textures.
GXSetTevOp
GXSetTevColorOp
GXSetTevAlphaIn
GXSetTevSwapMode
GXSetTevKColorSel
2006/03/01 Initial version.
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