typedef struct{
VITVMode viTVmode;
u16 fbWidth;
u16 efbHeight;
u16 xfbHeight;
u16 viXOrigin;
u16 viYOrigin;
u16 viWidth;
u16 viHeight;
VIXFBMode xFBmode;
u8 field_rendering;
u8 aa;
u8 sample_pattern[12][2];
u8 vfilter[7];
} GXRenderModeObj;This structure stores all the information for defining a Render Mode. This information is also used by VI library functions.
2006/03/01 Initial version.
CONFIDENTIAL