#include <revolution/gx.h>
#define GXGetLightPosv(lo, vec) \
(GXGetLightPos((lo), (f32*)(vec), (f32*)(vec)+1, (f32*)(vec)+2))
lo |
Pointer to a light object |
vec |
Position vector. You can use an array of f32 or a structure. |
None.
This function returns the position of the light from a light object in a vector structure. The light position may be set using GXInitLightPos, GXInitLightPosv, GXInitSpecularDir, and GXInitSpecularDirv.
GXInitLightPos
GXInitLightPosv
GXInitSpecularDir
GXInitSpecularDirv
2006/03/01 Initial version.
CONFIDENTIAL