#include <revolution/wpad.h>
#define WPAD_STATE_DISABLED 0
#define WPAD_STATE_ENABLING 1
#define WPAD_STATE_ENABLED 2
#define WPAD_STATE_SETUP 3
#define WPAD_STATE_DISABLING 4
s32 WPADGetStatus( void );
None.
One of the WPAD_STATE_*.
Gets the operational status of the library. Each status is as follows.
WPAD_STATE_DISABLED |
Wireless functionality is halted. |
WPAD_STATE_ENABLING |
The status between calling the WPADInit function and wireless functionality becomes enabled. |
WPAD_STATE_ENABLED |
Wireless functionality is running. |
WPAD_STATE_SETUP |
Wireless functionality is initialized. Ensure that the game application calls no other WPAD functions until this status is achieved. |
WPAD_STATE_DISABLING |
State indicating that library is being stopped inside a reset/shutdown process. |
WPAD Function
WPADInit, WPADShutdown, WPADReconnect
2006/10/23 Changed the description of WPAD_STATE_DISABLING.
2006/09/06 Added a description of WPADReconnect
2006/06/19 Initial version.
CONFIDENTIAL