ind-bump-st

Description

This program shows how to render an indirect texture for environment-mapped bump mapping. The indirect map consists of offsets in (s, t) texture space.

Coverage

Functions Parameters Description
GXSetNumIndStages Number of stages 1
GXSetIndTexOrder Indirect stage GX_INDTEXSTAGE0.
Texture coordinates GX_TEXCOORD0.
Texture map GX_TEXMAP2
GXSetIndTexCoordScale Indirect stage GX_INDTEXSTAGE0.
S scale GX_ITS_1
T scale GX_ITS_1
GXSetIndTexMtx Indirect matrix GX_ITM_0.
Matrices Identity matrix.
Scale value 0
GXSetTevIndBumpST TEV stage GX_TEVSTAGE1.
Indirect stage GX_INDTEXSTAGE0.
Indirect matrix GX_ITM_0.

Operation Method

End the test with START. The Control Stick rotates the model.

Snapshot

ind-bump-st-0.jpg (16547 bytes)

ind-bump-st-1.jpg (16772 bytes)

Required Data Files

$REVOLUTION_SDK_ROOT/dvddata/gxTests/dnt-test02.tpl.

Revision History

2006/03/01 Initial version.


CONFIDENTIAL