/*---------------------------------------------------------------------------* Project: THP demo File: THPPlayerCommon.h Copyright (C)2002-2006 Nintendo All Rights Reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Log: THPPlayerCommon.h,v $ Revision 1.1 02/03/2006 10:00:34 aka Imported from Dolphin tree. 1 02/05/14 9:41a Suzuki Initial check-in. $NoKeywords: $ *---------------------------------------------------------------------------*/ #ifndef __THPPLAYERCOMMON_H__ #define __THPPLAYERCOMMON_H__ #include #ifdef __cplusplus extern "C" { #endif // player mode typedef enum { THP_MODE_ALONE = 0x00, THP_MODE_WITH_AX, THP_MODE_WITH_MUSYX } THPPlayerMode; // play flag typedef enum { THP_PLAY_ONESHOT = 0x00, THP_PLAY_LOOP = 0x01 } THPPlayFlag; // structure for read buffer typedef struct { u8 *ptr; s32 frameNumber; volatile BOOL isValid; } THPReadBuffer; // structure for decoded video data typedef struct { u8 *ytexture; u8 *utexture; u8 *vtexture; s32 frameNumber; } THPTextureSet; // structure for decoded audio data typedef struct { s16 *buffer; s16 *curPtr; u32 validSample; } THPAudioBuffer; #ifdef __cplusplus } #endif #endif // __THPPLAYERCOMMON_H__