This program shows how to render an indirect texture for environment-mapped bump mapping. The indirect map consists of offsets in (s, t) texture space.
| Functions | Parameters | Description |
|
Number of stages |
1 |
GXSetIndTexOrder |
Indirect stage | GX_INDTEXSTAGE0. |
| Texture coordinates | GX_TEXCOORD0. | |
| Texture map | GX_TEXMAP2 | |
|
Indirect stage | GX_INDTEXSTAGE0. |
| S scale | GX_ITS_1 | |
| T scale | GX_ITS_1 | |
GXSetIndTexMtx |
Indirect matrix | GX_ITM_0. |
| Matrices | Identity matrix. | |
| Scale value | 0 | |
GXSetTevIndBumpST |
TEV stage | GX_TEVSTAGE1. |
| Indirect stage | GX_INDTEXSTAGE0. | |
| Indirect matrix | GX_ITM_0. |
End the test with START. The Control Stick rotates the model.


$REVOLUTION_SDK_ROOT/dvddata/gxTests/dnt-test02.tpl.
03/01/2006 Initial version.