#include <revolution/gx.h>void GXGetTlutObjAll(
const GXTlutObj* tlut_obj,
void** lut,
GXTlutFmt* fmt,
u16* n_entries );tlut_obj |
Pointer to a GXTlutObj structure. The memory for this object must be allocated by the application. |
lut |
Returns a pointer to the look-up table data |
fmt |
Returns the Format of the entries in the TLUT |
n_entries |
Returns the number of entries in the TLUT |
None.
This function returns all the parameters describing a texture lookup table (TLUT) object. This object describes the location of the TLUT in main memory, its format, and the number of entries.
03/01/2006 Initial version.