GXGetLightDirv

C Specification

#include <revolution/gx.h>
#define GXGetLightDirv(lo, vec) \
(GXGetLightDir((lo), (f32*)(vec), (f32*)(vec)+1, (f32*)(vec)+2))

Arguments

lo Pointer to a light object
vec Returns direction vector. You may use an array of f32 or a structure.

Return Values

None.

Description

This macro returns the direction of the light from a light object into a vector structure. Use GXInitLightDir, GXInitLightDirv, GXInitSpecularDir, or GXInitSpecularDirv to set the light direction.

See Also

GXInitLightDir
GXInitLightDirv
GXInitSpecularDir
GXInitSpecularDirv

Revision History

03/01/2006 Initial version.