#include <revolution/gd.h>
void GDSetTevOrder( GXTevStageID evenStage, GXTexCoordID coord0, GXTexMapID map0, GXChannelID color0, GXTexCoordID coord1, GXTexMapID map1, GXChannelID color1 );
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Tev stage ID. Must be an even number. |
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Texture coordinate ID for evenStage |
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Texture map ID for evenStage. |
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Color channel for evenStage. |
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(Texture coordinate ID for (evenStage+ 1). |
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(Texture map ID for (evenStage + 1). |
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(Color channel for (evenStage + 1). |
None.
This function specifies the texture and rasterized color that will be available as inputs to the texture environment (TEV) stage and (stage + 1). This GD function is equivalent to calling GXSetTevOrder for two TEV stages in a row (first one must be even).
GXSetTevOrder
TEV Configuration Guide
03/01/2006 Initial version.