GDSetTevOrder

C Specification

#include <revolution/gd.h>
void GDSetTevOrder(
GXTevStageID    evenStage, 
GXTexCoordID    coord0,
GXTexMapID      map0,
GXChannelID     color0,
GXTexCoordID    coord1,
GXTexMapID      map1,
GXChannelID     color1
);

Arguments

evenStage Tev stage ID. Must be an even number.
coord0 Texture coordinate ID for evenStage
map0 Texture map ID for evenStage.
color0 Color channel for evenStage.
coord1 (Texture coordinate ID for (evenStage+ 1). 
map1 (Texture map ID for (evenStage + 1).
color1 (Color channel for (evenStage + 1).

Return Values

None.

Description

This function specifies the texture and rasterized color that will be available as inputs to the texture environment (TEV) stage and (stage + 1). This GD function is equivalent to calling GXSetTevOrder for two TEV stages in a row (first one must be even).

See Also

GXSetTevOrder
TEV Configuration Guide

Revision History

03/01/2006 Initial version.