/*---------------------------------------------------------------------* Project: Dolphin to WIN32 for MCC File: dolphin.types.h (C) 2000 Nintendo -----------------------------------------------------------------------*/ #ifndef __DOLPHIN_TO_WIN32_H__ #define __DOLPHIN_TO_WIN32_H__ // HEADER INCLUDE // ================ #include #include "../dolphin/types.h" #ifdef __cplusplus extern "C" { #endif // DEFINES // ================ #define OSContext void #define OSReport printf #define OSTick s32 //#define DCInvalidateRange(p,i) {} //#define DCFlushRange(p,i) {} #define OSGetTick GetTickCount #define OSTicksToSeconds(t) ((t)/1000) #define OSSecondsToTicks(t) ((t)*1000) #ifndef ASSERT #define ASSERT(a) (((a)!=0)?(puts("ASSERT")):0) #endif #ifdef __cplusplus } #endif #endif//