/*---------------------------------------------------------------------------* Project: OS - Low Level Locked Cache Operations Library File: OSLC.h Copyright 1998, 1999 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Log: OSLC.h,v $ Revision 1.2 2006/02/04 11:56:47 hashida (none) Revision 1.1.1.1 2005/12/29 06:53:28 hiratsu Initial import. Revision 1.1.1.1 2005/05/12 02:41:07 yasuh-to transitioned from the Dolphin source tree 4 12/22/99 5:16p Tian Cleanup 3 12/07/99 5:54p Tian Changed LCAlloc* to invalidate instead of flush 2 12/02/99 12:04p Tian Added defines for max DMA transaction sizes 4 99/07/27 5:31p Shiki Cleanup. 3 5/11/99 4:43p Shiki Refreshed include tree. 1 4/30/99 12:49p Tianli01 1 3/04/99 2:23p Tianli01 Initial check-in to new tree 1 2/04/99 6:02p Tianli01 Initial check-in. $NoKeywords: $ *---------------------------------------------------------------------------*/ /* This header file defines the low level locked cache operations. Most should be macros to the underlying assembly routines, but others will manipulate hardware setup registers. Note that there are some restrictions on arguments that must be adhered to. Read implementation notes (OSCache.c) or man pages for details. */ #ifndef __OSLC_H__ #define __OSLC_H__ #include #ifdef __cplusplus extern "C" { #endif // maximum size of a single DMA transaction #define LC_MAX_DMA_BLOCKS (128) #define LC_MAX_DMA_BYTES (LC_MAX_DMA_BLOCKS * 32) void LCAlloc ( void* addr, u32 nBytes ); void LCAllocNoInvalidate( void* addr, u32 nBytes ); void LCAllocOneTag ( BOOL invalidate, void* tag ); void LCAllocTags ( BOOL invalidate, void* startTag, u32 numBlocks ); u32 LCQueueLength ( void ); #ifdef __cplusplus } #endif #endif // __OSLC_H__