############################################################################### # Makefile for hbm # # Copyright (C) 2006-2008 Nintendo. All rights reserved. # # These coded instructions, statements, and computer programs contain # proprietary information of Nintendo of America Inc. and/or Nintendo # Company Ltd., and are protected by Federal copyright law. They may # not be disclosed to third parties or copied or duplicated in any form, # in whole or in part, without the prior written consent of Nintendo. # ############################################################################### # All modules have "setup" and "build" as targets. System libraries # and demo programs also have an "install" target that copies the compiled # binaries to the binary tree (/$(ARCH_TARGET)). all: setup build install # commondefs must be included near the top so that all common variables # will be defined before their use. include $(REVOLUTION_SDK_ROOT)/build/buildtools/commondefs # module name should be set to the name of this subdirectory # DEMO = TRUE indicates that this module resides under the "demos" subtree. # The list of selectable paths can be found in modulerules. MODULENAME = hbmdemo/hbm DEMO = TRUE # CSRCS lists all C files that should be built # The makefile determines which objects are linked into which binaries # based on the dependencies you fill in at the bottom of this file CPPSRCS = homebutton.cpp # BINNAMES lists all binaries that will be linked. Note that no suffix is # required, as that will depend on whether this is a DEBUG build or not. # The final name of the binaries will be $(BINNAME)$(BINSUFFIX) BINNAMES = hbm # defining a linker command file will have the build system generate it # automatically and include it on the linker invocation line LCF_FILE = $(INC_ROOT)/revolution/eppc.$(ARCH_TARGET).lcf # modulerules contains the rules that will use the above variables # and dependencies below to construct the binaries specified. include $(REVOLUTION_SDK_ROOT)/build/buildtools/modulerules # Dependencies for the binaries listed in BINNAMES should come here # They are your typical makefile rule, with extra variables to ensure # that the names and paths match up. # $(FULLBIN_ROOT) is the location of the local bin directory # $(BINSUFFIX) depends on whether this is a debug build or not # $(REVOLUTION_LIBS) includes all the Revolution libraries. REVOLUTION_LIBS += $(INSTALL_ROOT)/lib/homebuttonLib$(LIBSUFFIX) REVOLUTION_LIBS += $(INSTALL_ROOT)/lib/tpl$(LIBSUFFIX) $(FULLBIN_ROOT)/hbm$(BINSUFFIX): homebutton.o $(REVOLUTION_LIBS) #======== End of makefile ========#