DWC_NasLoginAsync

Syntax

#include <dwc.h>

BOOL DWC_NasLoginAsync(void);

Arguments

None.

Return Values

TRUE Successful start of the login operation.
FALSE Failed starting the login operation.

Description

This function performs authentication with the Nintendo Authentication Server and connects to the Nintendo Wi-Fi Connection. After calling this function, you must continue the login operation by calling DWC_NASLoginProcess function.

An internet connection must be established before calling this function. For details about the network connection, see the documentation and demo programs for the SO library.

There is no need to call this function if you are using the FriendsMatch library, since the DWC_LoginAsync function performs similar processing.

This function calls the NHTTPStartup function internally. Avoid the overlapping use of NHTTP before and after the time interval between when this function is called and log-in is completed.

See Also

DWC_LoginAsync

Revision History

1.4.12
Added information specific to conflicts in NHTTP.
1.4.10
Added a section concerning the details of connecting to the network.

CONFIDENTIAL