/*---------------------------------------------------------------------------* Project: NintendoWare File: ut_LinkList.cpp Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo and/or its licensed developers and are protected by national and international copyright laws. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. The content herein is highly confidential and should be handled accordingly. $Revision: $ *---------------------------------------------------------------------------*/ #include "precompiled.h" #include namespace nw { namespace ut { namespace internal { //-------------------------------------------------------------------------- LinkListImpl::iterator LinkListImpl::erase(iterator it) { NW_ASSERT(it.m_pPointer != &m_BaseNode); iterator itNext = it; (void)++itNext; return erase(it,itNext); } //-------------------------------------------------------------------------- LinkListImpl::iterator LinkListImpl::erase(iterator itFirst,iterator itLast) { Node* pIt = itFirst.m_pPointer; Node* const pItLast = itLast.m_pPointer; Node* pNext; for ( ; pIt != pItLast ; pIt = pNext) { pNext = pIt->m_pNext; (void)erase(pIt); } return itLast; } //-------------------------------------------------------------------------- void LinkListImpl::reverse(void) { if (empty()) { return; } Node* p = m_BaseNode.m_pNext; Node* pNext; Initialize_(); for ( ; p != &m_BaseNode ; p = pNext ) { pNext = p->m_pNext; p->m_pNext = NULL; p->m_pPrev = NULL; push_front(p); } } //-------------------------------------------------------------------------- LinkListImpl::iterator LinkListImpl::insert(iterator it, pointer p) { NW_NULL_ASSERT(p); Node *const pIt = it.m_pPointer; NW_NULL_ASSERT(pIt); Node *const pItPrev = pIt->m_pPrev; NW_NULL_ASSERT(pItPrev); NW_ASSERT(p->m_pNext == NULL); NW_ASSERT(p->m_pPrev == NULL); p->m_pNext = pIt; p->m_pPrev = pItPrev; pIt->m_pPrev = p; pItPrev->m_pNext = p; ++m_Size; return iterator(p); } //-------------------------------------------------------------------------- LinkListImpl::iterator LinkListImpl::erase(pointer p) { NW_ASSERT(!empty()); NW_NULL_ASSERT(p); NW_ASSERT(p != &m_BaseNode); Node* const pNext = p->m_pNext; Node* const pPrev = p->m_pPrev; NW_NULL_ASSERT(pNext); pNext->m_pPrev = pPrev; NW_NULL_ASSERT(pPrev); pPrev->m_pNext = pNext; --m_Size; p->m_pNext = NULL; p->m_pPrev = NULL; return iterator(pNext); } } // namespace internal } // namespace ut } // namespace nw