/*---------------------------------------------------------------------------* Project: NintendoWare File: snd_Bank.cpp Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo and/or its licensed developers and are protected by national and international copyright laws. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. The content herein is highly confidential and should be handled accordingly. $Revision: 31311 $ *---------------------------------------------------------------------------*/ #include "precompiled.h" #include #include // NoteOnInfo #include #include #include // GetWaveFile namespace nw { namespace snd { namespace internal { namespace driver { /* ======================================================================== public functions ======================================================================== */ /*---------------------------------------------------------------------------* Name: Bank Description: コンストラクタ Arguments: bankData - バンクデータへの参照 Returns: None. *---------------------------------------------------------------------------*/ Bank::Bank() { } /*---------------------------------------------------------------------------* Name: ~Bank Description: デストラクタ Arguments: None. Returns: None. *---------------------------------------------------------------------------*/ Bank::~Bank() { } Channel* Bank::NoteOn( const void* bankFile, const NoteOnInfo& noteOnInfo, const SoundArchive& archive, const SoundArchivePlayer& player, const PlayerHeapDataManager* dataMgr ) const { if ( bankFile == NULL ) { return NULL; } // VelocityRegionInfo の取得 VelocityRegionInfo regionInfo; { BankFileReader reader( bankFile ); if ( ! reader.ReadVelocityRegionInfo( ®ionInfo, noteOnInfo.prgNo, noteOnInfo.key, noteOnInfo.velocity ) ) { return NULL; } } // regnioInfo に応じた波形を取得する const void* waveFile = Util::GetWaveFile( regionInfo.waveArchiveId, regionInfo.waveIndex, archive, player ); if ( waveFile == NULL ) { if ( dataMgr != NULL ) { waveFile = Util::GetWaveFile( regionInfo.waveArchiveId, regionInfo.waveIndex, archive, dataMgr ); if ( waveFile == NULL ) { return NULL; } } else { return NULL; } } // 波形の詳細を取得、Channel 確保 WaveInfo waveInfo; { WaveFileReader reader( waveFile ); if ( ! reader.ReadWaveInfo( &waveInfo ) ) { return NULL; } } Channel* pChannel = Channel::AllocChannel( ut::Min( static_cast( waveInfo.channelCount ), 2 ), noteOnInfo.priority, noteOnInfo.channelCallback, noteOnInfo.channelCallbackData ); if ( pChannel == NULL ) { return NULL; } // 初期パラメータ設定 pChannel->SetKey( noteOnInfo.key, regionInfo.originalKey ); register int velocity = noteOnInfo.velocity; velocity *= velocity; velocity *= regionInfo.volume; float initVolume = static_cast( velocity ); initVolume /= (127.0f * 127.0f * 127.0f); pChannel->SetInitVolume( initVolume ); pChannel->SetTune( regionInfo.pitch ); pChannel->SetAttack( regionInfo.adshrCurve.attack ); pChannel->SetHold( regionInfo.adshrCurve.hold ); pChannel->SetDecay( regionInfo.adshrCurve.decay ); pChannel->SetSustain( regionInfo.adshrCurve.sustain ); pChannel->SetRelease( regionInfo.adshrCurve.release ); float initPan = static_cast( noteOnInfo.initPan + regionInfo.pan - 64 ) / 63.0f; pChannel->SetInitPan( initPan ); // pChannel->SetInitSurroundPan( 0.0f ); pChannel->SetKeyGroupId( regionInfo.keyGroup ); pChannel->SetIsIgnoreNoteOff( regionInfo.isIgnoreNoteOff ); pChannel->SetInterpolationType( regionInfo.interpolationType ); pChannel->Start( waveInfo, noteOnInfo.length, 0 ); return pChannel; } } // namespace nw::snd::internal::driver } // namespace nw::snd::internal } // namespace nw::snd } // namespace nw