/*---------------------------------------------------------------------------* Project: NintendoWare File: lyt_Group.cpp Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo and/or its licensed developers and are protected by national and international copyright laws. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. The content herein is highly confidential and should be handled accordingly. $Revision: 31311 $ *---------------------------------------------------------------------------*/ #include "precompiled.h" #include #include #include namespace nw { namespace lyt { Group::Group() { Init(); std::memset(m_Name, 0, sizeof(m_Name)); } Group::Group( const res::Group* pResGroup, Pane* pRootPane ) { Init(); ut::strcpy(m_Name, sizeof(m_Name), pResGroup->name); const char *const paneNameBase = internal::ConvertOffsToPtr(pResGroup, sizeof(res::Group)); for (int i = 0; i < pResGroup->paneNum; ++i) { if (Pane* pFindPane = pRootPane->FindPaneByName(paneNameBase + i * ResourceNameStrMax, true)) { AppendPane(pFindPane); } } } void Group::Init() { m_UserAllocated = false; } Group::~Group() { // OSReport("Group::~Group()\n"); for (PaneLinkList::Iterator it = m_PaneLinkList.GetBeginIter(); it != m_PaneLinkList.GetEndIter();) { PaneLinkList::Iterator currIt = it++; m_PaneLinkList.Erase(currIt); Layout::DeleteObj(&(*currIt)); } } void Group::AppendPane(Pane* pPane) { if (PaneLink* pPaneLink = Layout::NewObj()) { pPaneLink->target = pPane; m_PaneLinkList.PushBack(pPaneLink); } } GroupContainer::~GroupContainer() { // OSReport("GroupContainer::~GroupContainer()\n"); // Groupの後処理 for (GroupList::Iterator it = m_GroupList.GetBeginIter(); it != m_GroupList.GetEndIter();) { GroupList::Iterator currIt = it++; m_GroupList.Erase(currIt); if (! currIt->IsUserAllocated()) { Layout::DeleteObj(&(*currIt)); } } } void GroupContainer::AppendGroup(Group* pGroup) { m_GroupList.PushBack(pGroup); } Group* GroupContainer::FindGroupByName(const char* findName) { // 子供に一致するものが無いか検索 for (GroupList::Iterator it = m_GroupList.GetBeginIter(); it != m_GroupList.GetEndIter(); ++it) { if (internal::EqualsResName(it->GetName(), findName)) { return &(*it); } } return 0; } } // namespace nw::lyt } // namespace nw