/*---------------------------------------------------------------------------* Project: NintendoWare File: snd_Bank.h Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo and/or its licensed developers and are protected by national and international copyright laws. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. The content herein is highly confidential and should be handled accordingly. $Revision: 31311 $ *---------------------------------------------------------------------------*/ #ifndef NW_SND_BANK_H_ #define NW_SND_BANK_H_ #include // NoteOnInfo #include #include namespace nw { namespace snd { class SoundArchive; class SoundArchivePlayer; namespace internal { namespace driver { /* ======================================================================== class definition ======================================================================== */ class Bank { public: /* ------------------------------------------------------------------------ class members ------------------------------------------------------------------------ */ Bank(); ~Bank(); Channel* NoteOn( const void* bankFile, const NoteOnInfo& noteOnInfo, const SoundArchive& archive, const SoundArchivePlayer& player, const PlayerHeapDataManager* dataMgr ) const; }; } // namespace nw::snd::internal::driver } // namespace nw::snd::internal } // namespace nw::snd } // namespace nw #endif /* NW_SND_BANK_H_ */