This section describes how to check sounds on the actual hardware (PARTNER-CTR Debugger) using HioSoundPlayer.
HioSoundPlayer can be run SoundPlayer via HostIO.
This makes it easier to confirm sounds on the actual hardware (PARTNER-CTR Debugger) after making changes to sound data, because you only need to reload the sound archive, rather than needing to totally re-create SoundPlayer from Preview →Create SoundPlayer.
You must load the HioSoundPlayer.cci file included in the NintendoWare package immediately after launching the PARTNER-CTR Debugger.
%NW4C_ROOT%\tools\SoundPlayer\HioSoundPlayer.cci on the PARTNER-CTR Debugger.The results of subsequent edits and changes made using SoundMaker can be verified immediately on the PARTNER-CTR Debugger by repeating Steps 2 and 3.
Note: When converting using SoundMaker, a temporary folder named _tmpForSoundPlayer is created inside the SoundMaker folder.
setup.wsf of NW4C has been executed.)
HioSoundPlayer is operated the same way as SoundPlayer.
CONFIDENTIAL