These are the render environment settings.
The render environment has settings for cameras, lights and fogs.
The only information recorded in the render environment settings is binding information for referencing the settings from materials that will be used in rendering.
For example, it does not store the actual color information for lights, but just the reference paths.
These are settings for the referenced camera that serves as the viewpoint for environmental mapping. The material information specifies the camera being used as a number in a camera array.
Multiple lights are managed as group (as a light set). The light settings manage an array of light sets. The material information specifies the light being used as a number in the light set array.
The following restrictions apply to the number of lights can be specified at the same time inside light sets.
| Light Types | Maximum number |
|---|---|
| Ambient light | 1 |
| Hemispherical Lights | 1 |
| Fragment light | 8 |
| Vertex lights | 4 |
Sets the fog. The fog settings manage an array of fogs. The material information specifies the fog being used as a number in a fog array.
<RenderEnvironmentSettings> |
CONFIDENTIAL