
This demo propagates transforms when camera and/or model nodes are bound as transform node children.
Models and cameras are treated as scene trees by the NintendoWare graphics library. If the parent node is a transform node, child nodes are affected by any associated transforms.
In this demo, the camera and models that are children of the transform node are influenced, because the parent node of the camera and parent node of the model are made to rotate and translate.
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