Revision History

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Version 1.0.1 2011/03/29

Bug Fixes

Version 1.0.0 2011/02/28

Initial version.

Change to Intermediate File Specification (Important)

In order to improve the overall workflow convenience of 3DEditor, limitations have been added to the specification for intermediate files.

Basically speaking, there is now a restriction that only one type of data can be saved for any given file extension.

Also, for any given extension, each individual intermediate file can store only one set of data.

If you want the intermediate file to contain data that exceeds the limits, load the data in the form of an unsaved file with the extension that corresponds to the type of data.

For intermediate files that store one set of data, the file name is treated as the data name.
For this reason, if the filename and the data name are different, references between intermediate files will be severed. (If the pertinent file and the referenced file are loaded at the same time, an attempt is made to repair the reference.)
If references have been cut, 3DEditor will display a warning when the intermediate file is loaded, so reconfigure the references using 3DEditor and the functions of your text editor (e.g., Replace).

Below is a description of the specification for each intermediate file extension.

Extension Specifications
.cmdl This type of file stores a single model.
It cannot store multiple models and lookup table sets at the same time.
.ctex This type of file stores a single texture.
.clts This type of file stores a single lookup table set.
.cskla This type of file stores a single skeletal animation.
.cmdla This type of file stores a single visibility animation.
.cmata This type of file stores a single material animation.
.cmcla This type of file stores a single material color animation.
.cmtsa This type of file stores a single material texture SRT animation.
.cmtpa This type of file stores a single material texture pattern animation.
.cscn This type of file stores multiple scenes (the source scene environment)
It includes Camera, Light, Fog and their animations.
.ccam This type of file stores multiple Cameras and multiple camera animations for those Cameras.
.clgt This type of file stores multiple Lights and multiple light animations for those Lights.
.cfog This type of file stores multiple Fogs and multiple fog animations for those Fogs.
.cres This is not supported by 3DEditor and will be eliminated in the future.
When a .cres file is loaded to 3DEditor, the data are loaded as a separate unsaved file.
.cenv This is not supported by 3DEditor and will be eliminated in the future.
When a .cenv file is loaded to 3DEditor, the data are loaded as a separate unsaved file.
.cmat This is not supported by 3DEditor and will be eliminated in the future.
Use the .c3mt material settings file instead.
To port an existing .cmat, paste the .cmat file to the pertinent model in CreativeStudio and after loading it to 3DEditor save it as a .c3mt file.

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