#!/usr/bin/env omake #---------------------------------------------------------------------------- # Project: NintendoWare # File: OMakefile # # Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. # # These coded instructions, statements, and computer programs contain proprietary # information of Nintendo and/or its licensed developers and are protected by # national and international copyright laws. They may not be disclosed to third # parties or copied or duplicated in any form, in whole or in part, without the # prior written consent of Nintendo. # # The content herein is highly confidential and should be handled accordingly. # # $Revision: $ #---------------------------------------------------------------------------- SUPPORTED_TARGETS = CTR-*.Process.MPCore.* SOURCES[] = sources/main.cpp TARGET_PROGRAM = createSoundThreadManually #---------------------------------------------------------------------------- # ROMに含めるファイルのルートを記述します。 # このパス以下のファイルは、ROMに含まれファイルシステムから読み込めます。 ROMFS_ROOT = romfiles # GetShaderFile などは、demos/snd/OMakefile に定義されています。 SHADER_PATH = $(GetShaderFile $(ROMFS_ROOT)) SARC_PATH = $(GetBcsarStream $(ROMFS_ROOT), simple) BCWAV_PATH = $(GetSinBcwav $(ROMFS_ROOT)) ROMFS_DEPENDENCIES = $(SARC_PATH) $(SHADER_PATH) $(BCWAV_PATH) #---------------------------------------------------------------------------- include $(NW4C_ROOT)/build/omake/modulerules build: $(DEFAULT_TARGETS)