@echo off mkdir objects images %CTRSDK_ROOT%\tools\CommandLineTools\ctr_VertexShaderAssembler32.exe CalcHemisphereLighting.vsh -Oobjects\CalcHemisphereLighting.obj -I%NW4C_ROOT%\sources\shaders\gfx %CTRSDK_ROOT%\tools\CommandLineTools\ctr_VertexShaderAssembler32.exe CalcColor.vsh -Oobjects\CalcColor.obj -I%NW4C_ROOT%\sources\shaders\gfx %CTRSDK_ROOT%\tools\CommandLineTools\ctr_VertexShaderAssembler32.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader0.vsh -Oobjects\gfx_DefaultShader0.obj -I%NW4C_ROOT%\sources\shaders\gfx %CTRSDK_ROOT%\tools\CommandLineTools\ctr_VertexShaderAssembler32.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader1.vsh -Oobjects\gfx_DefaultShader1.obj -I%NW4C_ROOT%\sources\shaders\gfx %CTRSDK_ROOT%\tools\CommandLineTools\ctr_VertexShaderAssembler32.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader2.vsh -Oobjects\gfx_DefaultShader2.obj -I%NW4C_ROOT%\sources\shaders\gfx %CTRSDK_ROOT%\tools\CommandLineTools\ctr_VertexShaderAssembler32.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\gfx_DefaultShader3.vsh -Oobjects\gfx_DefaultShader3.obj -I%NW4C_ROOT%\sources\shaders\gfx %CTRSDK_ROOT%\tools\CommandLineTools\ctr_VertexShaderAssembler32.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\TransformMatrix.vsh -Oobjects\TransformMatrix.obj -I%NW4C_ROOT%\sources\shaders\gfx %CTRSDK_ROOT%\tools\CommandLineTools\ctr_VertexShaderAssembler32.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord0.vsh -Oobjects\CalcTexcoord0.obj -I%NW4C_ROOT%\sources\shaders\gfx %CTRSDK_ROOT%\tools\CommandLineTools\ctr_VertexShaderAssembler32.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord1.vsh -Oobjects\CalcTexcoord1.obj -I%NW4C_ROOT%\sources\shaders\gfx %CTRSDK_ROOT%\tools\CommandLineTools\ctr_VertexShaderAssembler32.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcTexcoord2.vsh -Oobjects\CalcTexcoord2.obj -I%NW4C_ROOT%\sources\shaders\gfx %CTRSDK_ROOT%\tools\CommandLineTools\ctr_VertexShaderAssembler32.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcQuaternion.vsh -Oobjects\CalcQuaternion.obj -I%NW4C_ROOT%\sources\shaders\gfx %CTRSDK_ROOT%\tools\CommandLineTools\ctr_VertexShaderAssembler32.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\GetTexcoordSource.vsh -Oobjects\GetTexcoordSource.obj -I%NW4C_ROOT%\sources\shaders\gfx %CTRSDK_ROOT%\tools\CommandLineTools\ctr_VertexShaderAssembler32.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\CalcVertexLighting.vsh -Oobjects\CalcVertexLighting.obj -I%NW4C_ROOT%\sources\shaders\gfx %CTRSDK_ROOT%\tools\CommandLineTools\ctr_VertexShaderAssembler32.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\GenTexcoordReflection.vsh -Oobjects\GenTexcoordReflection.obj -I%NW4C_ROOT%\sources\shaders\gfx %CTRSDK_ROOT%\tools\CommandLineTools\ctr_VertexShaderAssembler32.exe %NW4C_ROOT%\sources\shaders\gfx\DefaultShader\GenTexcoordSphereReflection.vsh -Oobjects\GenTexcoordSphereReflection.obj -I%NW4C_ROOT%\sources\shaders\gfx %CTRSDK_ROOT%\tools\CommandLineTools\ctr_VertexShaderLinker32.exe objects\gfx_DefaultShader0.obj objects\gfx_DefaultShader1.obj objects\gfx_DefaultShader2.obj objects\gfx_DefaultShader3.obj objects\TransformMatrix.obj objects\CalcColor.obj objects\CalcTexcoord0.obj objects\CalcTexcoord1.obj objects\CalcTexcoord2.obj objects\CalcQuaternion.obj objects\GetTexcoordSource.obj objects\CalcHemisphereLighting.obj objects\CalcVertexLighting.obj objects\GenTexcoordReflection.obj objects\GenTexcoordSphereReflection.obj -Oimages\MultiplyShader.shbin -M PAUSE