/*---------------------------------------------------------------------------* Project: NintendoWare File: snd_StreamSound.cpp Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 21481 $ *---------------------------------------------------------------------------*/ #include "precompiled.h" #include #include namespace nw { namespace snd { namespace internal { NW_UT_RUNTIME_TYPEINFO_DEFINITION(StreamSound,BasicSound); /* ======================================================================== member function ======================================================================== */ /*---------------------------------------------------------------------------* Name: StreamSound Description: コンストラクタ Arguments: None. Returns: None. *---------------------------------------------------------------------------*/ StreamSound::StreamSound( StreamSoundInstanceManager& manager ) : m_Manager( manager ), m_InitializeFlag(false) { } void StreamSound::Initialize() { driver::BasicSoundPlayer* basicPlayer = GetBasicSoundPlayerHandle(); DriverCommandManager& cmdmgr = DriverCommandManager::GetInstance(); if ( ! basicPlayer->TryWaitInstanceFree() ) { cmdmgr.FlushCommand( true ); basicPlayer->WaitInstanceFree(); } BasicSound::Initialize(); m_pTempSpecialHandle = NULL; for ( int i=0; i(); command->id = DRIVER_COMMAND_STRM_INIT; command->player = &m_StreamSoundPlayerInstance; command->pBufferPool = pBufferPool; command->allocChannelCount = allocChannelCount; command->allocTrackFlag = allocTrackFlag; cmdmgr.PushCommand(command); } /*---------------------------------------------------------------------------* Name: Prepare Description: サウンド開始準備 Arguments: Returns: None. *---------------------------------------------------------------------------*/ void StreamSound::Prepare( driver::StreamSoundPlayer::StartOffsetType startOffsetType, s32 offset, io::FileStream* pFileStream ) { DriverCommandManager& cmdmgr = DriverCommandManager::GetInstance(); DriverCommandStreamSoundSetup* command = cmdmgr.AllocCommand(); command->id = DRIVER_COMMAND_STRM_SETUP; command->player = &m_StreamSoundPlayerInstance; command->pFileStream = pFileStream; command->startOffsetType = startOffsetType; command->offset = offset; cmdmgr.PushCommand(command); } /*---------------------------------------------------------------------------* Name: UpdateMoveValue Description: サウンドのアップデート Arguments: None. Returns: None. *---------------------------------------------------------------------------*/ void StreamSound::UpdateMoveValue() { BasicSound::UpdateMoveValue(); u16 bitFlag = m_AllocTrackFlag; for ( int trackNo=0; trackNo>=1 ) { if ( bitFlag & 0x01 ) { m_TrackVolume[ trackNo ].Update(); } } } void StreamSound::UpdateParam() { BasicSound::UpdateParam(); DriverCommandManager& cmdmgr = DriverCommandManager::GetInstance(); u16 bitFlag = m_AllocTrackFlag; for ( int trackNo=0; trackNo>=1 ) { if ( bitFlag & 0x01 ) { DriverCommandStreamSoundTrackParam* command = cmdmgr.AllocCommand(); command->id = DRIVER_COMMAND_STRM_TRACK_VOLUME; command->player = &m_StreamSoundPlayerInstance; command->trackBitFlag = static_cast( 1 << trackNo ); command->value = m_TrackVolume[ trackNo ].GetValue(); cmdmgr.PushCommand(command); } } } void StreamSound::SetTrackVolume( unsigned long trackBitFlag, float volume, int frames ) { if ( volume < 0.0f ) volume = 0.0f; u16 bitFlag = ( m_AllocTrackFlag & trackBitFlag ); for( int trackNo = 0; trackNo < driver::StreamSoundPlayer::STRM_TRACK_NUM && trackBitFlag != 0; trackNo++, bitFlag >>=1 ) { if ( bitFlag & 0x01 ) { m_TrackVolume[ trackNo ].SetTarget( volume, frames ); } } } void StreamSound::SetTrackPan( unsigned long trackBitFlag, float pan ) { DriverCommandManager& cmdmgr = DriverCommandManager::GetInstance(); DriverCommandStreamSoundTrackParam* command = cmdmgr.AllocCommand(); command->id = DRIVER_COMMAND_STRM_TRACK_PAN; command->player = &m_StreamSoundPlayerInstance; command->trackBitFlag = trackBitFlag; command->value = pan; cmdmgr.PushCommand(command); } void StreamSound::SetTrackSurroundPan( unsigned long trackBitFlag, float span ) { DriverCommandManager& cmdmgr = DriverCommandManager::GetInstance(); DriverCommandStreamSoundTrackParam* command = cmdmgr.AllocCommand(); command->id = DRIVER_COMMAND_STRM_TRACK_SPAN; command->player = &m_StreamSoundPlayerInstance; command->trackBitFlag = trackBitFlag; command->value = span; cmdmgr.PushCommand(command); } /*---------------------------------------------------------------------------* Name: OnUpdatePlayerPriority Description: プレイヤープライオリティを変更 Arguments: Returns: None. *---------------------------------------------------------------------------*/ void StreamSound::OnUpdatePlayerPriority() { m_Manager.UpdatePriority( this, CalcCurrentPlayerPriority() ); } bool StreamSound::IsAttachedTempSpecialHandle() { return m_pTempSpecialHandle != NULL; } void StreamSound::DetachTempSpecialHandle() { m_pTempSpecialHandle->DetachSound(); } bool StreamSound::ReadStreamDataInfo( StreamDataInfo* info ) const { if ( ! IsPlayerAvailable() ) return false; return m_StreamSoundPlayerInstance.ReadStreamDataInfo( info ); } long StreamSound::GetPlayLoopCount() const { if ( ! IsPlayerAvailable() ) return 0; return m_StreamSoundPlayerInstance.GetPlayLoopCount(); } long StreamSound::GetPlaySamplePosition() const { if ( ! IsPlayerAvailable() ) return 0; return m_StreamSoundPlayerInstance.GetPlaySamplePosition(); } float StreamSound::GetFilledBufferPercentage() const { if ( ! IsPlayerAvailable() ) return 0.0f; return m_StreamSoundPlayerInstance.GetFilledBufferPercentage(); } bool StreamSound::IsPrepared() const { if ( ! IsPlayerAvailable() ) return false; return m_StreamSoundPlayerInstance.IsPrepared(); } bool StreamSound::IsSuspendByLoadingDelay() const { if ( ! IsPlayerAvailable() ) return false; return m_StreamSoundPlayerInstance.IsSuspendByLoadingDelay(); } } // namespace nw::snd::internal } // namespace nw::snd } // namespace nw