/*---------------------------------------------------------------------------* Project: NintendoWare File: snd_DisposeCallbackManager.cpp Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 27043 $ *---------------------------------------------------------------------------*/ #include "precompiled.h" #include #include namespace nw { namespace snd { namespace internal { namespace driver { /* ======================================================================== member function ======================================================================== */ /*---------------------------------------------------------------------------* Name: GetInstance Description: シングルトンのインスタンスを取得する Arguments: なし Returns: なし *---------------------------------------------------------------------------*/ DisposeCallbackManager& DisposeCallbackManager::GetInstance() { static DisposeCallbackManager instance; return instance; } /*---------------------------------------------------------------------------* Name: DisposeCallbackManager Description: コンストラクタ Arguments: なし Returns: なし *---------------------------------------------------------------------------*/ DisposeCallbackManager::DisposeCallbackManager() { } /*---------------------------------------------------------------------------* Name: RegisterDisposeCallback Description: 無効化コールバックを登録する Arguments: なし Returns: なし *---------------------------------------------------------------------------*/ void DisposeCallbackManager::RegisterDisposeCallback( DisposeCallback* callback ) { m_CallbackList.PushBack( callback ); // NN_LOG("regist %d %d\n",nn::os::Thread::GetCurrentId(),m_CallbackList.GetSize()); } /*---------------------------------------------------------------------------* Name: UnregisterDisposeCallback Description: 無効化コールバックの登録を解除する Arguments: なし Returns: なし *---------------------------------------------------------------------------*/ void DisposeCallbackManager::UnregisterDisposeCallback( DisposeCallback* callback ) { m_CallbackList.Erase( callback ); // NN_LOG("unregist %d %d\n",nn::os::Thread::GetCurrentId(),m_CallbackList.GetSize()); } /*---------------------------------------------------------------------------* Name: GetCallbackCount Description: 登録されている無効化コールバック数を取得する Arguments: なし Returns: なし *---------------------------------------------------------------------------*/ unsigned long DisposeCallbackManager::GetCallbackCount() const { return m_CallbackList.GetSize(); } /*---------------------------------------------------------------------------* Name: Dispose Description: 登録されたオブジェクトに対して無効化を行う Arguments: なし Returns: なし *---------------------------------------------------------------------------*/ void DisposeCallbackManager::Dispose( void* mem, unsigned long size ) { const void* start = mem; const void* end = static_cast( mem ) + size; for ( CallbackList::Iterator itr = GetInstance().m_CallbackList.GetBeginIter(); itr != GetInstance().m_CallbackList.GetEndIter(); ) { CallbackList::Iterator curItr = itr++; curItr->InvalidateData( start, end ); } } } // namespace nw::snd::internal::driver } // namespace nw::snd::internal } // namespace nw::snd } // namespace nw