#!/usr/bin/env omake #---------------------------------------------------------------------------- # Project: NintendoWare # File: OMakefile # # Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. # # These coded instructions, statements, and computer programs contain # proprietary information of Nintendo of America Inc. and/or Nintendo # Company Ltd., and are protected by Federal copyright law. They may # not be disclosed to third parties or copied or duplicated in any form, # in whole or in part, without the prior written consent of Nintendo. # # $Revision:$ #---------------------------------------------------------------------------- SUPPORTED_TARGETS = CTR-*.Process.MPCore.* INSTALL_ROOT = $(getenv NW4C_ROOT) HOST_IO = true SOURCES[] = snd_Bank.cpp snd_BankFile.cpp snd_BankFileReader.cpp snd_BasicSound.cpp snd_BasicSoundPlayer.cpp snd_BiquadFilterCallback.cpp snd_BiquadFilterPresets.cpp snd_Channel.cpp snd_ChannelManager.cpp snd_CurveAdshr.cpp snd_CurveLfo.cpp snd_Debug.cpp snd_DisposeCallback.cpp snd_DisposeCallbackManager.cpp snd_DriverCommand.cpp snd_DriverCommandManager.cpp snd_ExternalSoundPlayer.cpp snd_FrameHeap.cpp snd_FxBase.cpp snd_FxDelay.cpp snd_FxReverb.cpp snd_GroupFile.cpp snd_GroupFileReader.cpp snd_HioSoundArchive.cpp snd_InstancePool.cpp snd_MemorySoundArchive.cpp snd_MidiSequencePlayer.cpp snd_MidiSequenceTrack.cpp snd_MidiSequenceTrackAllocator.cpp snd_MidiStreamParser.cpp snd_MmlParser.cpp snd_MmlSequenceTrack.cpp snd_MmlSequenceTrackAllocator.cpp snd_MoveValue.cpp snd_PlayerHeap.cpp snd_PlayerHeapDataManager.cpp snd_RomSoundArchive.cpp snd_SequenceSound.cpp snd_SequenceSoundFile.cpp snd_SequenceSoundFileReader.cpp snd_SequenceSoundHandle.cpp snd_SequenceSoundPlayer.cpp snd_SequenceTrack.cpp snd_SequenceTrackAllocator.cpp snd_Sound3DActor.cpp snd_Sound3DCalculator.cpp snd_Sound3DEngine.cpp snd_Sound3DListener.cpp snd_Sound3DManager.cpp snd_SoundActor.cpp snd_SoundArchive.cpp snd_SoundArchiveFile.cpp snd_SoundArchiveFileReader.cpp snd_SoundArchiveLoader.cpp snd_SoundArchivePlayer.cpp snd_SoundDataManager.cpp snd_SoundHandle.cpp snd_SoundHeap.cpp snd_SoundInstanceManager.cpp snd_SoundPlayer.cpp snd_SoundStartable.cpp snd_SoundSystem.cpp snd_SoundThread.cpp snd_StreamBufferPool.cpp snd_StreamSound.cpp snd_StreamSoundFile.cpp snd_StreamSoundFileLoader.cpp snd_StreamSoundFileReader.cpp snd_StreamSoundHandle.cpp snd_StreamSoundPlayer.cpp snd_StreamTrack.cpp snd_Task.cpp snd_TaskManager.cpp snd_TaskThread.cpp snd_Util.cpp snd_Voice.cpp snd_VoiceManager.cpp snd_WaveArchiveFile.cpp snd_WaveArchiveFileReader.cpp snd_WaveFile.cpp snd_WaveFileReader.cpp snd_WaveSound.cpp snd_WaveSoundFile.cpp snd_WaveSoundFileReader.cpp snd_WaveSoundHandle.cpp snd_WaveSoundPlayer.cpp snd_ThreadStack.cpp snd_HardwareManager.cpp TARGET_LIBRARY = libnw_snd INCLUDES += $(NW_INCLUDES) include $(ROOT_OMAKE)/modulerules build: $(DEFAULT_TARGETS)