/*---------------------------------------------------------------------------* Project: NintendoWare File: lyt_Picture.cpp Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 25594 $ *---------------------------------------------------------------------------*/ #include "precompiled.h" #include #include #include #include #include #include #include #include #include using namespace nw::math; namespace nw { namespace lyt { NW_UT_RUNTIME_TYPEINFO_DEFINITION(Picture, Picture::Base); // 実行時型情報の実体を定義 Picture::Picture(u8 texNum) { NW_ASSERT(texNum <= TexMapMax); Init(texNum); // マテリアルの作成 m_pMaterial = Layout::NewObj(); if (m_pMaterial) { m_pMaterial->ReserveMem(texNum, texNum, texNum); } } Picture::Picture(const TexMap& texMap) { const int texNum = 1; Init(texNum); // マテリアルの作成 m_pMaterial = Layout::NewObj(); if (m_pMaterial) { m_pMaterial->ReserveMem(texNum, texNum, texNum); Append(texMap); } } Picture::Picture( const res::Picture* pBlock, const ResBlockSet& resBlockSet ) : Base(pBlock) { const u8 texCoordNum = ut::Min((int)pBlock->texCoordNum, TexMapMax); Init(texCoordNum); // 頂点カラー for (int i = 0; i < VERTEXCOLOR_MAX; ++i) { m_VtxColors[i] = pBlock->vtxCols[i]; } // テクスチャ座標 if (texCoordNum > 0) { if (! m_TexCoordAry.IsEmpty()) { m_TexCoordAry.Copy(reinterpret_cast(pBlock) + sizeof(*pBlock), texCoordNum); } } // マテリアルの作成 { NW_NULL_ASSERT(resBlockSet.pMaterialList); const u32 *const matOffsTbl = internal::ConvertOffsToPtr(resBlockSet.pMaterialList, sizeof(*resBlockSet.pMaterialList)); const res::Material *const pResMaterial = internal::ConvertOffsToPtr(resBlockSet.pMaterialList, matOffsTbl[pBlock->materialIdx]); m_pMaterial = Layout::NewObj(pResMaterial, resBlockSet); } } void Picture::Init(u8 texNum) { if (texNum > 0) { ReserveTexCoord(texNum); } #ifdef NW_LYT_DRAWER_ENABLE m_IsTexCoordInited = false; #endif } Picture::~Picture() { // OSReport("Picture::~Picture()\n"); if (m_pMaterial && ! m_pMaterial->IsUserAllocated()) { Layout::DeleteObj(m_pMaterial); m_pMaterial = 0; } m_TexCoordAry.Free(); } u8 Picture::GetMaterialNum() const { return m_pMaterial? 1 : 0; } Material* Picture::GetMaterial(u32 idx) const { NW_WARNING(idx < GetMaterialNum(), "idx >= GetMaterialNum() : %d >= %d", idx, GetMaterialNum()); return idx == 0 ? m_pMaterial : 0; } void Picture::SetMaterial(Material* pMaterial) { if (m_pMaterial == pMaterial) { return; } if (m_pMaterial != NULL && !m_pMaterial->IsUserAllocated()) { Layout::DeleteObj(m_pMaterial); } m_pMaterial = pMaterial; if (pMaterial != NULL) { pMaterial->SetTextureDirty(); } } void Picture::Append(const TexMap& texMap) { if (m_pMaterial->GetTexMapNum() >= m_pMaterial->GetTexMapCap() || m_pMaterial->GetTexCoordGenNum() >= m_pMaterial->GetTexCoordGenCap()) { NW_WARNING(false, "m_pMaterial->GetTexMapNum(%d) is large. m_pMaterial->GetTexMapCap(%d), m_pMaterial->GetTexCoordGenCap(%d)\n", m_pMaterial->GetTexMapNum(), m_pMaterial->GetTexMapCap(), m_pMaterial->GetTexCoordGenCap()); return; } const u8 texIdx = m_pMaterial->GetTexMapNum(); m_pMaterial->SetTexMapNum(u8(texIdx + 1)); m_pMaterial->SetTexMap(texIdx, texMap); m_pMaterial->SetTexCoordGenNum(m_pMaterial->GetTexMapNum()); m_pMaterial->SetTexCoordGen(texIdx, TexCoordGen()); SetTexCoordNum(m_pMaterial->GetTexMapNum()); // サイズが設定されていないときは、サイズを設定する。 if (GetSize() == Size(0.f, 0.f) && m_pMaterial->GetTexMapNum() == 1) { const TexSize& texSize = m_pMaterial->GetTexMap(0).GetSize(); SetSize(Size(texSize.width, texSize.height)); } } void Picture::ReserveTexCoord(u8 num) { // TODO: // * Cap値を取得する方法がない。 // * 広げることはできるがちじめることができない。 m_TexCoordAry.Reserve(num); } u8 Picture::GetTexCoordNum() const { return m_TexCoordAry.GetSize(); } void Picture::SetTexCoordNum(u8 num) { m_TexCoordAry.SetSize(num); } void Picture::GetTexCoord( u32 idx, TexCoordQuad coords ) const { return m_TexCoordAry.GetCoord(idx, coords); } void Picture::SetTexCoord( u32 idx, const TexCoordQuad coords ) { m_TexCoordAry.SetCoord(idx, coords); if (m_pMaterial != NULL) { m_pMaterial->SetTextureDirty(); } } const ut::Color8 Picture::GetVtxColor(u32 idx) const { NW_ASSERT(idx < VERTEXCOLOR_MAX); return m_VtxColors[idx]; } void Picture::SetVtxColor( u32 idx, ut::Color8 value ) { NW_ASSERT(idx < VERTEXCOLOR_MAX); m_VtxColors[idx] = value; } u8 Picture::GetVtxColorElement(u32 idx) const { return internal::GetVtxColorElement(m_VtxColors, idx); } void Picture::SetVtxColorElement(u32 idx, u8 value) { internal::SetVtxColorElement(m_VtxColors, idx, value); } #ifdef NW_LYT_DMPGL_ENABLED void Picture::DrawSelf(const DrawInfo& drawInfo) { NW_LYT_STOPWATCH_MEASURE(-300, "nw::lyt::Picture::DrawSelf"); if (! m_pMaterial) { return; } LoadMtx(drawInfo); // 行列 NW_GL_ASSERT(); m_pMaterial->SetupGraphics(drawInfo, GetGlobalAlpha()); NW_GL_ASSERT(); internal::DrawQuad( drawInfo, GetVtxPos(), GetSize(), m_TexCoordAry.GetSize(), m_TexCoordAry.GetArray(), m_VtxColors); NW_GL_ASSERT(); } #endif } // namespace nw::lyt } // namespace nw