/*---------------------------------------------------------------------------* Project: NintendoWare File: gfx_WorldMatrixUpdater.cpp Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 24263 $ *---------------------------------------------------------------------------*/ #include "precompiled.h" #include #include #include #include #include #include namespace nw { namespace gfx { //---------------------------------------- WorldMatrixUpdater* WorldMatrixUpdater::Builder::Create( os::IAllocator* allocator ) { NW_NULL_ASSERT(allocator); void* updaterMemory = allocator->Alloc(sizeof(WorldMatrixUpdater)); NW_NULL_ASSERT(updaterMemory); return new(updaterMemory) WorldMatrixUpdater(allocator); } //---------------------------------------- WorldMatrixUpdater::WorldMatrixUpdater( os::IAllocator* allocator ) : GfxObject(allocator) { NW_NULL_ASSERT(allocator); } //---------------------------------------- WorldMatrixUpdater::~WorldMatrixUpdater() { } //---------------------------------------- void WorldMatrixUpdater::CalculateWorldXsi( math::MTX34* transformMatrix, math::VEC3* scale, const CalculatedTransform& localTransform, const CalculatedTransform& parentWorldTransform, const CalculatedTransform& parentLocalTransform ) const { NW_NULL_ASSERT(transformMatrix); NW_NULL_ASSERT(scale); NW_UNUSED_VARIABLE(parentLocalTransform); const math::MTX34& parentMatrix = parentWorldTransform.TransformMatrix(); if (localTransform.IsEnabledFlagsOr( CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::FLAG_IS_ROTATE_TRANSLATE_ZERO)) { // TR(i) = TR(i-1) math::MTX34Copy(transformMatrix, parentMatrix); } else { bool isParentScaleOne = parentWorldTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE); const math::VEC3& parentScale = parentWorldTransform.m_Scale; const math::MTX34& localMatrix = localTransform.TransformMatrix(); math::VEC3 localTranslate = localTransform.TransformMatrix().GetColumn(3); if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) { // TR(i) = TR(i-1) * S(i-1) * t(i) * Rev(S(i-1)) if (isParentScaleOne) { // TR(i) = TR(i-1) * t(i) math::MTX34MultTranslate(transformMatrix, &parentMatrix, &localTranslate); } else { // S(i-1) != 1 math::VEC3Mult(&localTranslate, &localTranslate, &parentScale); math::MTX34MultTranslate(transformMatrix, &parentMatrix, &localTranslate); } } else { if (isParentScaleOne) { // TR(i) = TR(i-1) * t(i) * r(i) math::MTX34Mult(transformMatrix, &parentMatrix, &localMatrix); } else { // TR(i) = TR(i-1) * S(i-1) * t(i) * Rev(S(i-1)) * r(i) math::MTX34 scaledLocalMatrix; math::MTX34Copy(&scaledLocalMatrix, &localMatrix); scaledLocalMatrix.f._03 *= parentScale.x; scaledLocalMatrix.f._13 *= parentScale.y; scaledLocalMatrix.f._23 *= parentScale.z; math::MTX34Mult(transformMatrix, &parentMatrix, &scaledLocalMatrix); } } } if (parentWorldTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) { scale->Set(localTransform.m_Scale); } else { math::VEC3Mult(scale, &parentWorldTransform.m_Scale, &localTransform.m_Scale); } } //---------------------------------------- void WorldMatrixUpdater::CalculateWorldMayaSsc( math::MTX34* transformMatrix, math::VEC3* scale, const CalculatedTransform& localTransform, const CalculatedTransform& parentWorldTransform, const CalculatedTransform& parentLocalTransform ) const { NW_NULL_ASSERT(transformMatrix); NW_NULL_ASSERT(scale); const math::MTX34& parentMatrix = parentWorldTransform.m_TransformMatrix; if (localTransform.IsEnabledFlagsOr(CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::FLAG_IS_ROTATE_TRANSLATE_ZERO)) { // TR(i) = TR(i-1) math::MTX34Copy(transformMatrix, parentMatrix); } else { const math::MTX34& localMatrix = localTransform.m_TransformMatrix; math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) { if (parentLocalTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) { // TR(i) = TR(i-1) * t(i) math::MTX34MultTranslate(transformMatrix, &parentMatrix, &localTranslate); } else { // TR(i) = TR(i-1) * S(i-1) * t(i) * Rev(S(i-1)) math::MTX34Copy(transformMatrix, parentMatrix); math::MTX33 scaledParentRotate(*transformMatrix); const math::VEC3& parentScale = parentLocalTransform.m_Scale; this->ScaleMatrix(&scaledParentRotate, parentScale); math::VEC3Transform(&localTranslate, &scaledParentRotate, &localTranslate); this->AddTranslate(transformMatrix, localTranslate); } } else { if (parentLocalTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) { // TR(i) = TR(i-1) * t(i) * r(i) math::MTX34MultTranslate(transformMatrix, &parentMatrix, &localTranslate); math::MTX33Mult(transformMatrix, transformMatrix, &localMatrix); } else { // TR(i) = TR(i-1) * S(i-1) * t(i) * Rev(S(i-1)) * r(i) math::MTX34Copy(transformMatrix, parentMatrix); math::MTX33 scaledParentRotate(*transformMatrix); const math::VEC3& parentScale = parentLocalTransform.m_Scale; this->ScaleMatrix(&scaledParentRotate, parentScale); math::VEC3Transform(&localTranslate, &scaledParentRotate, &localTranslate); this->AddTranslate(transformMatrix, localTranslate); math::MTX33Mult(transformMatrix, transformMatrix, &localMatrix); } } } if (parentWorldTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) { scale->Set(localTransform.m_Scale); } else { math::VEC3Mult(scale, &parentWorldTransform.m_Scale, &localTransform.m_Scale); } } //---------------------------------------- void WorldMatrixUpdater::CalculateWorldBasic( math::MTX34* transformMatrix, math::VEC3* scale, const CalculatedTransform& localTransform, const CalculatedTransform& parentWorldTransform, const CalculatedTransform& parentLocalTransform ) const { NW_NULL_ASSERT(transformMatrix); NW_NULL_ASSERT(scale); const math::MTX34& parentMatrix = parentWorldTransform.m_TransformMatrix; if (localTransform.IsEnabledFlagsOr(CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::FLAG_IS_ROTATE_TRANSLATE_ZERO)) { if (parentLocalTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) { // TR(i) = TR(i-1) math::MTX34Copy(transformMatrix, parentMatrix); } else { // TR(i) = TR(i-1) * S(i-1) this->MultScale(transformMatrix, &parentMatrix, parentLocalTransform.m_Scale); this->CopyTranslate(transformMatrix, parentMatrix); } } else { if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) { if (parentLocalTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) { math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); // TR(i) = TR(i-1) * t(i) math::MTX34MultTranslate(transformMatrix, &parentMatrix, &localTranslate); } else { math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); // TR(i) = TR(i-1) * S(i-1) * t(i) this->MultScale(transformMatrix, &parentMatrix, parentLocalTransform.m_Scale); this->CopyTranslate(transformMatrix, parentMatrix); math::MTX34MultTranslate(transformMatrix, transformMatrix, &localTranslate); } } else { if (parentLocalTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) { math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); // TR(i) = TR(i-1) * t(i) * r(i) math::MTX34MultTranslate(transformMatrix, &parentMatrix, &localTranslate); math::MTX33Mult(transformMatrix, transformMatrix, &localTransform.m_TransformMatrix); } else { math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); // TR(i) = TR(i-1) * S(i-1) * t(i) * r(i) this->MultScale(transformMatrix, &parentMatrix, parentLocalTransform.m_Scale); this->CopyTranslate(transformMatrix, parentMatrix); math::MTX34MultTranslate(transformMatrix, transformMatrix, &localTranslate); math::MTX33Mult(transformMatrix, transformMatrix, &localTransform.m_TransformMatrix); } } } if (parentWorldTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) { scale->Set(localTransform.m_Scale); } else { math::VEC3Mult(scale, &parentWorldTransform.m_Scale, &localTransform.m_Scale); } } } // namespace gfx } // namespace nw