/*---------------------------------------------------------------------------* Project: NintendoWare File: gfx_ParticleModel.cpp Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 27868 $ *---------------------------------------------------------------------------*/ #include "precompiled.h" #include #include #include #include #include #include #include namespace nw { namespace gfx { NW_UT_RUNTIME_TYPEINFO_DEFINITION( ParticleModel, Model ); //---------------------------------------- void ParticleSetsAreEmpty::operator()(const ParticleSet* particleSet) { if (particleSet->GetParticleCollection()->GetCount() > 0) { *this->m_Result = false; } } //---------------------------------------- void ParticleSetsClear::operator()(ParticleSet* particleSet) { particleSet->ClearParticleCollection(); } //---------------------------------------- void ParticleModel::GetMemorySizeInternal( os::MemorySizeCalculator* pSize, ResParticleModel resNode, const ParticleModel::Description& description) { os::MemorySizeCalculator& size = *pSize; size += sizeof(ParticleModel); ParticleModel::GetMemorySizeForInitialize( &size, resNode, description); int setCount = resNode.GetParticleSetsCount(); NW_ASSERT(setCount == resNode.GetShapesCount()); for (int i = 0; i < setCount; ++i) { nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); nw::gfx::ResParticleShape resParticleShape = ResDynamicCast(resNode.GetShapes(i)); NW_ASSERT(resParticleShape.IsValid()); ParticleShape::GetMemorySizeInternal( &size, resParticleSet.GetParticleCollection().GetCapacity()); ParticleSet::Description particleSetDescription; particleSetDescription.maxCallbacks = 0; particleSetDescription.maxChildren = 0; particleSetDescription.isFixedSizeMemory = true; ParticleSet::GetMemorySizeInternal( &size, resParticleSet, particleSetDescription); } } //---------------------------------------- void ParticleModel::GetDeviceMemorySizeInternal( os::MemorySizeCalculator* pSize, ResParticleModel resNode, const ParticleModel::Description&) { os::MemorySizeCalculator& size = *pSize; int setCount = resNode.GetParticleSetsCount(); NW_ASSERT(setCount == resNode.GetShapesCount()); for (int i = 0; i < setCount; ++i) { nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); nw::gfx::ResParticleShape resParticleShape = ResDynamicCast(resNode.GetShapes(i)); NW_ASSERT(resParticleShape.IsValid()); ParticleShape::GetDeviceMemorySizeInternal( pSize, resParticleSet.GetParticleCollection().GetCapacity()); ParticleSet::GetDeviceMemorySizeInternal(pSize, resParticleSet); } } //---------------------------------------- ParticleModel* ParticleModel::Create( SceneNode* parent, ResSceneObject resource, const ParticleModel::Description& modelDescription, os::IAllocator* mainAllocator, os::IAllocator* deviceAllocator ) { NW_NULL_ASSERT(mainAllocator); NW_NULL_ASSERT(deviceAllocator); ResParticleModel resNode = ResDynamicCast(resource); NW_ASSERT(resNode.IsValid()); void* memory = mainAllocator->Alloc(sizeof(ParticleModel)); if (memory == NULL) { return NULL; } ParticleModel* node = new(memory) ParticleModel( mainAllocator, resNode, modelDescription); { Result result = node->Initialize(mainAllocator); if (!result.IsSuccess()) { SafeDestroy(node); return NULL; } } bool isSuccess = true; int setCount = resNode.GetParticleSetsCount(); NW_ASSERT(setCount == resNode.GetShapesCount()); for (int i = 0; i < setCount; ++i) { nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); nw::gfx::ResParticleShape resParticleShape = ResDynamicCast(resNode.GetShapes(i)); NW_ASSERT(resParticleShape.IsValid()); ParticleShape* shapeNode = ParticleShape::Create( resParticleShape, resParticleSet.GetParticleCollection().GetCapacity(), mainAllocator, deviceAllocator); if (shapeNode == NULL) { isSuccess = false; break; } node->AttachParticleShape(shapeNode); ParticleSet::Description description; description.maxCallbacks = 0; description.maxChildren = 0; description.isFixedSizeMemory = true; ParticleSet* setNode = ParticleSet::Create( node, resParticleSet, description, mainAllocator, deviceAllocator, shapeNode); if (setNode == NULL) { isSuccess = false; break; } node->AttachParticleSet(setNode); } if (isSuccess == false) { for (int i = 0; i < node->m_MaximumParticleSet; ++i) // TBD { if (node->m_ParticleSets[i] != NULL) { SafeDestroy(node->m_ParticleSets[i]); node->m_ParticleSets[i] = NULL; } } SafeDestroy(node); return NULL; } if (parent) { bool result = parent->AttachChild(node); NW_ASSERT(result); } return node; } //---------------------------------------- void ParticleModel::Accept( ISceneVisitor* visitor ) { visitor->VisitParticleModel(this); AcceptChildren(visitor); } void ParticleModel::GetMemorySizeForInitialize( os::MemorySizeCalculator* pSize, ResParticleModel resource, const ParticleModel::Description& description) { os::MemorySizeCalculator& size = *pSize; Model::GetMemorySizeForInitialize(pSize, resource, description); size += sizeof(ParticleSet*) * description.particleSetCount; size += sizeof(ParticleShape*) * description.particleSetCount; } //---------------------------------------- Result ParticleModel::Initialize(os::IAllocator* allocator) { Result result = INITIALIZE_RESULT_OK; result |= Model::Initialize(allocator); NW_ENSURE_AND_RETURN(result); if (m_MaximumParticleSet != 0) { void* memory = allocator->Alloc(sizeof(ParticleSet*) * m_MaximumParticleSet); if (!memory) { result |= Result::MASK_FAIL_BIT; } NW_ENSURE_AND_RETURN(result); m_ParticleSets = ut::MoveArray(memory, m_MaximumParticleSet, allocator); m_ParticleSets.Resize(m_MaximumParticleSet); for (int i = 0; i < m_ParticleSets.size(); ++i) { m_ParticleSets[i] = NULL; } } if (m_MaximumParticleSet != 0) { void* memory = allocator->Alloc(sizeof(ParticleShape*) * m_MaximumParticleSet); if (!memory) { result |= Result::MASK_FAIL_BIT; } NW_ENSURE_AND_RETURN(result); m_ParticleShapes = ut::MoveArray(memory, m_MaximumParticleSet, allocator); m_ParticleShapes.Resize(m_MaximumParticleSet); for (int i = 0; i < m_ParticleShapes.size(); ++i) { m_ParticleShapes[i] = NULL; } } return result; } } // namespace gfx } // namespace nw