/*---------------------------------------------------------------------------* Project: NintendoWare File: gfx_CommandUtil.cpp Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 22599 $ *---------------------------------------------------------------------------*/ #include "precompiled.h" #include namespace nw { namespace gfx { namespace internal { #include //-------------------------------------------------------------------------------- asm void NWCopyVec4Reverse( f32* /* dst */, const f32* /* src */) { VLDMIA r1!,{s0-s3} VSTR.F32 s0,[r0,#12] VSTR.F32 s1,[r0,#8] VSTR.F32 s2,[r0,#4] VSTR.F32 s3,[r0,#0] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyVec4WithHeader( f32* /* dst */, const f32* /* src */, u32 /* header */ ) { VLDMIA r1!,{s0-s3} STR r2,[r0,#4] VSTR.F32 s0,[r0,#16] VSTR.F32 s1,[r0,#12] VSTR.F32 s2,[r0,#8] VSTR.F32 s3,[r0,#0] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx24Reverse( f32* /* dst */, const f32* /* src */) { VLDMIA r1!,{s0-s7} VSTR.F32 s0,[r0,#12] VSTR.F32 s1,[r0,#8] VSTR.F32 s2,[r0,#4] VSTR.F32 s3,[r0,#0] VSTR.F32 s4,[r0,#28] VSTR.F32 s5,[r0,#24] VSTR.F32 s6,[r0,#20] VSTR.F32 s7,[r0,#16] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx24WithHeader( f32* /* dst */, const f32* /* src */, u32 /* header */ ) { VLDMIA r1!,{s0-s7} STR r2,[r0,#4] VSTR.F32 s0,[r0,#16] VSTR.F32 s1,[r0,#12] VSTR.F32 s2,[r0,#8] VSTR.F32 s3,[r0,#0] VSTR.F32 s4,[r0,#32] VSTR.F32 s5,[r0,#28] VSTR.F32 s6,[r0,#24] VSTR.F32 s7,[r0,#20] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx34Reverse( f32* /* dst */, const f32* /* src */) { VLDMIA r1!,{s0-s11} VSTR.F32 s0,[r0,#12] VSTR.F32 s1,[r0,#8] VSTR.F32 s2,[r0,#4] VSTR.F32 s3,[r0,#0] VSTR.F32 s4,[r0,#28] VSTR.F32 s5,[r0,#24] VSTR.F32 s6,[r0,#20] VSTR.F32 s7,[r0,#16] VSTR.F32 s8,[r0,#44] VSTR.F32 s9,[r0,#40] VSTR.F32 s10,[r0,#36] VSTR.F32 s11,[r0,#32] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx34WithHeader( f32* /* dst */, const f32* /* src */, u32 /* header */ ) { VLDMIA r1!,{s0-s11} STR r2,[r0,#4] VSTR.F32 s0,[r0,#16] VSTR.F32 s1,[r0,#12] VSTR.F32 s2,[r0,#8] VSTR.F32 s3,[r0,#0] VSTR.F32 s4,[r0,#32] VSTR.F32 s5,[r0,#28] VSTR.F32 s6,[r0,#24] VSTR.F32 s7,[r0,#20] VSTR.F32 s8,[r0,#48] VSTR.F32 s9,[r0,#44] VSTR.F32 s10,[r0,#40] VSTR.F32 s11,[r0,#36] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx44Reverse( f32* /* dst */, const f32* /* src */) { VLDMIA r1!,{s0-s15} VSTR.F32 s0,[r0,#12] VSTR.F32 s1,[r0,#8] VSTR.F32 s2,[r0,#4] VSTR.F32 s3,[r0,#0] VSTR.F32 s4,[r0,#28] VSTR.F32 s5,[r0,#24] VSTR.F32 s6,[r0,#20] VSTR.F32 s7,[r0,#16] VSTR.F32 s8,[r0,#44] VSTR.F32 s9,[r0,#40] VSTR.F32 s10,[r0,#36] VSTR.F32 s11,[r0,#32] VSTR.F32 s12,[r0,#60] VSTR.F32 s13,[r0,#56] VSTR.F32 s14,[r0,#52] VSTR.F32 s15,[r0,#48] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx44WithHeader( f32* /* dst */, const f32* /* src */, u32 /* header */ ) { VLDMIA r1!,{s0-s15} STR r2,[r0,#4] VSTR.F32 s0,[r0,#16] VSTR.F32 s1,[r0,#12] VSTR.F32 s2,[r0,#8] VSTR.F32 s3,[r0,#0] VSTR.F32 s4,[r0,#32] VSTR.F32 s5,[r0,#28] VSTR.F32 s6,[r0,#24] VSTR.F32 s7,[r0,#20] VSTR.F32 s8,[r0,#48] VSTR.F32 s9,[r0,#44] VSTR.F32 s10,[r0,#40] VSTR.F32 s11,[r0,#36] VSTR.F32 s12,[r0,#64] VSTR.F32 s13,[r0,#60] VSTR.F32 s14,[r0,#56] VSTR.F32 s15,[r0,#52] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyVec3Reverse( f32* /* dst */, const f32* /* src */) { VLDMIA r1!,{s0-s2} MOV r3, #0 STR r3,[r0,#0] VSTR.F32 s0,[r0,#12] VSTR.F32 s1,[r0,#8] VSTR.F32 s2,[r0,#4] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyVec3WithHeader( f32* /* dst */, const f32* /* src */, u32 /* header */ ) { VLDMIA r1!,{s0-s2} MOV r3, #0 STR r2,[r0,#4] STR r3,[r0,#0] VSTR.F32 s0,[r0,#16] VSTR.F32 s1,[r0,#12] VSTR.F32 s2,[r0,#8] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx23Reverse( f32* /* dst */, const f32* /* src */) { VLDMIA r1!,{s0-s5} MOV r3, #0 STR r3,[r0,#0] STR r3,[r0,#16] VSTR.F32 s0,[r0,#12] VSTR.F32 s1,[r0,#8] VSTR.F32 s2,[r0,#4] VSTR.F32 s3,[r0,#28] VSTR.F32 s4,[r0,#24] VSTR.F32 s5,[r0,#20] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx23WithHeader( f32* /* dst */, const f32* /* src */, u32 /* header */ ) { VLDMIA r1!,{s0-s5} MOV r3, #0 STR r2, [r0,#4] STR r3, [r0,#0] STR r3, [r0,#20] VSTR.F32 s0, [r0,#16] VSTR.F32 s1, [r0,#12] VSTR.F32 s2, [r0,#8] VSTR.F32 s3, [r0,#32] VSTR.F32 s4, [r0,#28] VSTR.F32 s5, [r0,#24] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx33Reverse( f32* /* dst */, const f32* /* src */) { VLDMIA r1!,{s0-s8} MOV r3, #0 STR r3, [r0,#0] STR r3, [r0,#16] STR r3, [r0,#32] VSTR.F32 s0, [r0,#12] VSTR.F32 s1, [r0,#8] VSTR.F32 s2, [r0,#4] VSTR.F32 s3, [r0,#28] VSTR.F32 s4, [r0,#24] VSTR.F32 s5, [r0,#20] VSTR.F32 s6, [r0,#44] VSTR.F32 s7, [r0,#40] VSTR.F32 s8, [r0,#36] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx33WithHeader( f32* /* dst */, const f32* /* src */, u32 /* header */ ) { VLDMIA r1!,{s0-s8} MOV r3, #0 STR r2, [r0,#4] STR r3, [r0,#0] STR r3, [r0,#20] STR r3, [r0,#36] VSTR.F32 s0,[r0,#16] VSTR.F32 s1,[r0,#12] VSTR.F32 s2,[r0,#8] VSTR.F32 s3,[r0,#32] VSTR.F32 s4,[r0,#28] VSTR.F32 s5,[r0,#24] VSTR.F32 s6,[r0,#48] VSTR.F32 s7,[r0,#44] VSTR.F32 s8,[r0,#40] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx43Reverse( f32* /* dst */, const f32* /* src */) { VLDMIA r1!,{s0-s11} MOV r3, #0 STR r3, [r0,#0] STR r3, [r0,#16] STR r3, [r0,#32] STR r3, [r0,#48] VSTR.F32 s0, [r0,#12] VSTR.F32 s1, [r0,#8] VSTR.F32 s2, [r0,#4] VSTR.F32 s3, [r0,#28] VSTR.F32 s4, [r0,#24] VSTR.F32 s5, [r0,#20] VSTR.F32 s6, [r0,#44] VSTR.F32 s7, [r0,#40] VSTR.F32 s8, [r0,#36] VSTR.F32 s9, [r0,#60] VSTR.F32 s10, [r0,#56] VSTR.F32 s11, [r0,#52] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx43WithHeader( f32* /* dst */, const f32* /* src */, u32 /* header */ ) { VLDMIA r1!,{s0-s11} MOV r3, #0 STR r2, [r0,#4] STR r3, [r0,#0] STR r3, [r0,#20] STR r3, [r0,#36] STR r3, [r0,#52] VSTR.F32 s0, [r0,#16] VSTR.F32 s1, [r0,#12] VSTR.F32 s2, [r0,#8] VSTR.F32 s3, [r0,#32] VSTR.F32 s4, [r0,#28] VSTR.F32 s5, [r0,#24] VSTR.F32 s6, [r0,#48] VSTR.F32 s7, [r0,#44] VSTR.F32 s8, [r0,#40] VSTR.F32 s9, [r0,#64] VSTR.F32 s10, [r0,#60] VSTR.F32 s11, [r0,#56] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyVec2Reverse( f32* /* dst */, const f32* /* src */) { VLDMIA r1!,{s0-s1} MOV r3, #0 STR r3, [r0,#0] STR r3, [r0,#4] VSTR.F32 s0, [r0,#12] VSTR.F32 s1, [r0,#8] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyVec2WithHeader( f32* /* dst */, const f32* /* src */, u32 /* header */ ) { VLDMIA r1!,{s0-s1} MOV r3, #0 STR r2, [r0,#4] STR r3, [r0,#0] STR r3, [r0,#8] VSTR.F32 s0, [r0,#16] VSTR.F32 s1, [r0,#12] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx22Reverse( f32* /* dst */, const f32* /* src */) { VLDMIA r1!,{s0-s3} MOV r3, #0 STR r3, [r0,#0] STR r3, [r0,#4] STR r3, [r0,#16] STR r3, [r0,#20] VSTR.F32 s0, [r0,#12] VSTR.F32 s1, [r0,#8] VSTR.F32 s2, [r0,#28] VSTR.F32 s3, [r0,#24] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx22WithHeader( f32* /* dst */, const f32* /* src */, u32 /* header */ ) { VLDMIA r1!,{s0-s3} MOV r3, #0 STR r2, [r0,#4] STR r3, [r0,#0] STR r3, [r0,#8] STR r3, [r0,#20] STR r3, [r0,#24] VSTR.F32 s0, [r0,#16] VSTR.F32 s1, [r0,#12] VSTR.F32 s2, [r0,#32] VSTR.F32 s3, [r0,#28] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx32Reverse( f32* /* dst */, const f32* /* src */) { VLDMIA r1!,{s0-s5} MOV r3, #0 STR r3, [r0,#0] STR r3, [r0,#4] STR r3, [r0,#16] STR r3, [r0,#20] STR r3, [r0,#32] STR r3, [r0,#36] VSTR.F32 s0, [r0,#12] VSTR.F32 s1, [r0,#8] VSTR.F32 s2, [r0,#28] VSTR.F32 s3, [r0,#24] VSTR.F32 s4, [r0,#44] VSTR.F32 s5, [r0,#40] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx32WithHeader( f32* /* dst */, const f32* /* src */, u32 /* header */ ) { VLDMIA r1!,{s0-s5} MOV r3, #0 STR r2, [r0,#4] STR r3, [r0,#0] STR r3, [r0,#8] STR r3, [r0,#20] STR r3, [r0,#24] STR r3, [r0,#36] STR r3, [r0,#40] VSTR.F32 s0, [r0,#16] VSTR.F32 s1, [r0,#12] VSTR.F32 s2, [r0,#32] VSTR.F32 s3, [r0,#28] VSTR.F32 s4, [r0,#48] VSTR.F32 s5, [r0,#44] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx42Reverse( f32* /* dst */, const f32* /* src */) { VLDMIA r1!,{s0-s7} MOV r3, #0 STR r3, [r0,#0] STR r3, [r0,#4] STR r3, [r0,#16] STR r3, [r0,#20] STR r3, [r0,#32] STR r3, [r0,#36] STR r3, [r0,#48] STR r3, [r0,#52] VSTR.F32 s0, [r0,#12] VSTR.F32 s1, [r0,#8] VSTR.F32 s2, [r0,#28] VSTR.F32 s3, [r0,#24] VSTR.F32 s4, [r0,#44] VSTR.F32 s5, [r0,#40] VSTR.F32 s6, [r0,#60] VSTR.F32 s7, [r0,#56] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx42WithHeader( f32* /* dst */, const f32* /* src */, u32 /* header */ ) { VLDMIA r1!,{s0-s7} MOV r3, #0 STR r2, [r0,#4] STR r3, [r0,#0] STR r3, [r0,#8] STR r3, [r0,#20] STR r3, [r0,#24] STR r3, [r0,#36] STR r3, [r0,#40] STR r3, [r0,#52] STR r3, [r0,#56] VSTR.F32 s0, [r0,#16] VSTR.F32 s1, [r0,#12] VSTR.F32 s2, [r0,#32] VSTR.F32 s3, [r0,#28] VSTR.F32 s4, [r0,#48] VSTR.F32 s5, [r0,#44] VSTR.F32 s6, [r0,#64] VSTR.F32 s7, [r0,#60] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyVec1Reverse( f32* /* dst */, const f32* /* src */) { VLDR.F32 s0, [r1] MOV r3, #0 STR r3, [r0,#0] STR r3, [r0,#4] STR r3, [r0,#8] VSTR.F32 s0, [r0,#12] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyVec1WithHeader( f32* /* dst */, const f32* /* src */, u32 /* header */ ) { VLDR.F32 s0, [r1] MOV r3, #0 STR r2, [r0,#4] STR r3, [r0,#0] STR r3, [r0,#8] STR r3, [r0,#12] VSTR.F32 s0, [r0,#16] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx21Reverse( f32* /* dst */, const f32* /* src */) { VLDMIA r1!,{s0-s1} MOV r3, #0 STR r3, [r0,#0] STR r3, [r0,#4] STR r3, [r0,#8] STR r3, [r0,#16] STR r3, [r0,#20] STR r3, [r0,#24] VSTR.F32 s0, [r0,#12] VSTR.F32 s1, [r0,#28] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx21WithHeader( f32* /* dst */, const f32* /* src */, u32 /* header */ ) { VLDMIA r1!,{s0-s1} MOV r3, #0 STR r2, [r0,#4] STR r3, [r0,#0] STR r3, [r0,#8] STR r3, [r0,#12] STR r3, [r0,#20] STR r3, [r0,#24] STR r3, [r0,#28] VSTR.F32 s0, [r0,#16] VSTR.F32 s1, [r0,#32] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx31Reverse( f32* /* dst */, const f32* /* src */) { VLDMIA r1!,{s0-s2} MOV r3, #0 STR r3, [r0,#0] STR r3, [r0,#4] STR r3, [r0,#8] STR r3, [r0,#16] STR r3, [r0,#20] STR r3, [r0,#24] STR r3, [r0,#32] STR r3, [r0,#36] STR r3, [r0,#40] VSTR.F32 s0, [r0,#12] VSTR.F32 s1, [r0,#28] VSTR.F32 s2, [r0,#44] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx31WithHeader( f32* /* dst */, const f32* /* src */, u32 /* header */ ) { VLDMIA r1!,{s0-s2} MOV r3, #0 STR r2, [r0,#4] STR r3, [r0,#0] STR r3, [r0,#8] STR r3, [r0,#12] STR r3, [r0,#20] STR r3, [r0,#24] STR r3, [r0,#28] STR r3, [r0,#36] STR r3, [r0,#40] STR r3, [r0,#44] VSTR.F32 s0, [r0,#16] VSTR.F32 s1, [r0,#32] VSTR.F32 s2, [r0,#48] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx41Reverse( f32* /* dst */, const f32* /* src */) { VLDMIA r1!,{s0-s3} MOV r3, #0 STR r3, [r0,#0] STR r3, [r0,#4] STR r3, [r0,#8] STR r3, [r0,#16] STR r3, [r0,#20] STR r3, [r0,#24] STR r3, [r0,#32] STR r3, [r0,#36] STR r3, [r0,#40] STR r3, [r0,#48] STR r3, [r0,#52] STR r3, [r0,#56] VSTR.F32 s0,[r0,#12] VSTR.F32 s1,[r0,#28] VSTR.F32 s2,[r0,#44] VSTR.F32 s3,[r0,#60] BX lr } //-------------------------------------------------------------------------------- asm void NWCopyMtx41WithHeader( f32* /* dst */, const f32* /* src */, u32 /* header */ ) { VLDMIA r1!,{s0-s3} MOV r3, #0 STR r2, [r0,#4] STR r3, [r0,#0] STR r3, [r0,#8] STR r3, [r0,#12] STR r3, [r0,#20] STR r3, [r0,#24] STR r3, [r0,#28] STR r3, [r0,#36] STR r3, [r0,#40] STR r3, [r0,#44] STR r3, [r0,#52] STR r3, [r0,#56] STR r3, [r0,#60] VSTR.F32 s0, [r0,#12] VSTR.F32 s1, [r0,#28] VSTR.F32 s2, [r0,#44] VSTR.F32 s3, [r0,#60] BX lr } #include } // namespace internal } // namespace gfx } // namespace nw