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_ZZNK2nw3gfx3res14ResIndexStream3refEvE12__FUNCTION___ZZNK2nw3gfx3res18ResVertexAttribute3refEvE12__FUNCTION___ZZNK2nw3gfx3res27ResShaderProgramDescription3refEvE12__FUNCTION___ZN2nw3gfx19CommandCacheManager11s_AllocatorE_ZN2nw3gfx8internal20ClearVertexAttributeEv_ZN2nw3gfx8internal22SetupShaderProgramModeEb_ZN2nw3gfx8internal27SetupDrawIndexStreamCommandERNS1_17CommandBufferInfoENS0_3res14ResIndexStreamEb_ZN2nw3gfx8internal27SetupVertexAttributeCommandERNS1_17CommandBufferInfoENS0_3res16ResParticleShapeENS4_27ResShaderProgramDescriptionE_ZN2nw3gfx8internal27SetupVertexAttributeCommandERNS1_17CommandBufferInfoENS0_3res20ResSeparateDataShapeENS4_27ResShaderProgramDescriptionE_ZN2nw3gfx8internal31CalcSetupDrawIndexStreamCommandENS0_3res14ResIndexStreamE_ZN2nw3gfx8internal37SetupDeactivateVertexAttributeCommandERNS1_17CommandBufferInfoENS0_3res16ResParticleShapeENS4_27ResShaderProgramDescriptionE_ZN2nw3gfx8internal37SetupDeactivateVertexAttributeCommandERNS1_17CommandBufferInfoENS0_3res20ResSeparateDataShapeENS4_27ResShaderProgramDescriptionE_ZN2nw3gfx8internal43CalcSetupActivateVertexAttributeCommandSizeENS0_3res20ResSeparateDataShapeENS2_27ResShaderProgramDescriptionE_ZN2nw3gfx8internal44CalcSetupActivateVertexAttributeCommandSize_ENS0_3res16ResParticleShapeENS2_27ResShaderProgramDescriptionE_ZN2nw3gfx8internal45CalcSetupDeactivateVertexAttributeCommandSizeENS0_3res20ResSeparateDataShapeENS2_27ResShaderProgramDescriptionE_ZN2nw3gfx8internal46CalcSetupDeactivateVertexAttributeCommandSize_ENS0_3res16ResParticleShapeENS2_27ResShaderProgramDescriptionE_ZN2nw2ut14ResDynamicCastINS_3gfx3res26ResInterleavedVertexStreamENS3_18ResVertexAttributeEEET_T0__ZTIN2nw3gfx17CameraViewUpdaterE_ZTIN2nw3gfx20AimTargetViewUpdaterE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx17CameraViewUpdaterE_ZTSN2nw3gfx20AimTargetViewUpdaterE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx20AimTargetViewUpdaterE_ZTVN2nw3gfx9GfxObjectE_ZN2nw3gfx20AimTargetViewUpdater10s_TypeInfoE_ZN2nw3gfx20AimTargetViewUpdater6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx20AimTargetViewUpdater6CreateEPNS_2os10IAllocatorENS0_3res23ResAimTargetViewUpdaterE_ZN2nw3gfx20AimTargetViewUpdater6UpdateEPN2nn4math5MTX34ERKS4_RKNS3_4VEC3E_ZN2nw3gfx20AimTargetViewUpdaterC1EPNS_2os10IAllocatorEbNS0_3res23ResAimTargetViewUpdaterE_ZN2nw3gfx20AimTargetViewUpdaterC2EPNS_2os10IAllocatorEbNS0_3res23ResAimTargetViewUpdaterE_ZN2nw3gfx20AimTargetViewUpdaterD0Ev_ZN2nw3gfx20AimTargetViewUpdaterD1Ev_ZN2nw3gfx20AimTargetViewUpdaterD2Ev_ZN2nw3gfx20AimTargetViewUpdater11GetResourceEv_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZN2nw4math14MTX34LookAtRadEPN2nn4math5MTX34EPKNS2_4VEC3EfS7__ZNK2nw3gfx20AimTargetViewUpdater11GetResourceEv_ZNK2nw3gfx20AimTargetViewUpdater18GetRuntimeTypeInfoEv_ZNK2nw3gfx20AimTargetViewUpdater4KindEv_ZZN2nn4math5MTX348IdentityEvE8identity_ZTIN2nw3gfx12AmbientLightE_ZTSN2nw3gfx12AmbientLightE_ZTVN2nw3gfx12AmbientLightE_ZZNK2nw2ut14ResDicPatricia3refEvE12__FUNCTION___ZN2nw3gfx12AmbientLight10s_TypeInfoE_ZGVZN2nn4math5MTX348IdentityEvE8identity_ZN2nw3gfx12AmbientLight10InitializeEPNS_2os10IAllocatorE_ZN2nw3gfx12AmbientLight14DynamicBuilder6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx12AmbientLight19CreateOriginalValueEPNS_2os10IAllocatorE_ZN2nw3gfx12AmbientLight21CreateResAmbientLightEPNS_2os10IAllocatorEPKc_ZN2nw3gfx12AmbientLight21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res15ResAmbientLightENS1_11DescriptionE_ZN2nw3gfx12AmbientLight22DestroyResAmbientLightEPNS_2os10IAllocatorEPNS0_3res19ResAmbientLightDataE_ZN2nw3gfx12AmbientLight6AcceptEPNS0_13ISceneVisitorE_ZN2nw3gfx12AmbientLight6CreateEPNS0_9SceneNodeENS0_3res14ResSceneObjectERKNS1_11DescriptionEPNS_2os10IAllocatorE_ZNK2nw3gfx12AmbientLight14DynamicBuilder13GetMemorySizeEj_ZN2nw3gfx12AmbientLightD0Ev_ZN2nw3gfx12AmbientLightD1Ev_ZN2nw3gfx12AmbientLightD2Ev_ZN2nw3gfx13TransformNode15UpdateDirectionEv_ZN2nw3gfx13TransformNode23InheritTraversalResultsEv_ZN2nw3gfx13TransformNode26GetMemorySizeForInitializeEPNS_2os20MemorySizeCalculatorENS0_3res16ResTransformNodeENS1_11DescriptionE_ZNK2nw3gfx12AmbientLight12GetLightKindEv_ZNK2nw3gfx12AmbientLight12GetLightTypeEv_ZNK2nw3gfx12AmbientLight18GetRuntimeTypeInfoEv_ZNK2nw3gfx13TransformNode20TrackbackWorldMatrixEv_ZNK2nw3gfx13TransformNode23TrackbackLocalTransformEv_ZNK2nw3gfx13TransformNode23TrackbackWorldTransformEv_ZNK2nw3gfx9SceneNode19IsCircularReferenceEPKS1__ZN2nw3gfx17BaseAnimEvaluator13NotFoundIndexE_ZTIN2nw3gfx10AnimObjectE_ZTIN2nw3gfx11AnimBlenderE_ZTIN2nw3gfx13AnimEvaluatorE_ZTIN2nw3gfx13AnimOverriderE_ZTIN2nw3gfx16AnimInterpolatorE_ZTIN2nw3gfx17BaseAnimEvaluatorE_ZTIN2nw3gfx24TransformAnimBlendOpQuatE_ZTIN2nw3gfx28TransformAnimBlendOpAccScaleE_ZTIN2nw3gfx28TransformAnimBlendOpStandardE_ZTIN2nw3gfx32TransformAnimBlendOpAccScaleQuatE_ZTIN2nw3gfx9AnimAdderE_ZTIN2nw3gfx9AnimGroupE_ZTIN2nw3gfx9GfxObjectE_ZTIN2nw4anim10AnimResultE_ZTIN2nw4anim11AnimBlendOpE_ZTIN2nw4anim14AnimBlendOpIntE_ZTIN2nw4anim18AnimBlendOpTextureE_ZTIN2nw4anim18AnimBlendOpVector2E_ZTIN2nw4anim18AnimBlendOpVector3E_ZTIN2nw4anim19AnimFrameControllerE_ZTIN2nw4anim9AnimFrameE_ZTSN2nw3gfx10AnimObjectE_ZTSN2nw3gfx11AnimBlenderE_ZTSN2nw3gfx13AnimEvaluatorE_ZTSN2nw3gfx13AnimOverriderE_ZTSN2nw3gfx16AnimInterpolatorE_ZTSN2nw3gfx17BaseAnimEvaluatorE_ZTSN2nw3gfx24TransformAnimBlendOpQuatE_ZTSN2nw3gfx28TransformAnimBlendOpAccScaleE_ZTSN2nw3gfx28TransformAnimBlendOpStandardE_ZTSN2nw3gfx32TransformAnimBlendOpAccScaleQuatE_ZTSN2nw3gfx9AnimAdderE_ZTSN2nw3gfx9AnimGroupE_ZTSN2nw3gfx9GfxObjectE_ZTSN2nw4anim10AnimResultE_ZTSN2nw4anim11AnimBlendOpE_ZTSN2nw4anim14AnimBlendOpIntE_ZTSN2nw4anim18AnimBlendOpTextureE_ZTSN2nw4anim18AnimBlendOpVector2E_ZTSN2nw4anim18AnimBlendOpVector3E_ZTSN2nw4anim19AnimFrameControllerE_ZTSN2nw4anim9AnimFrameE_ZTVN2nw3gfx11AnimBlenderE_ZTVN2nw3gfx13AnimEvaluatorE_ZTVN2nw3gfx13AnimOverriderE_ZTVN2nw3gfx16AnimInterpolatorE_ZTVN2nw3gfx17BaseAnimEvaluatorE_ZTVN2nw3gfx24TransformAnimBlendOpQuatE_ZTVN2nw3gfx28TransformAnimBlendOpAccScaleE_ZTVN2nw3gfx28TransformAnimBlendOpStandardE_ZTVN2nw3gfx32TransformAnimBlendOpAccScaleQuatE_ZTVN2nw3gfx9AnimAdderE_ZTVN2nw3gfx9AnimGroupE_ZTVN2nw3gfx9GfxObjectE_ZTVN2nw4anim10AnimResultE_ZTVN2nw4anim14AnimBlendOpIntE_ZTVN2nw4anim18AnimBlendOpTextureE_ZTVN2nw4anim18AnimBlendOpVector2E_ZTVN2nw4anim18AnimBlendOpVector3E_ZTVN2nw4anim19AnimFrameControllerE_ZTVN2nw4anim9AnimFrameE_ZZN2nw4anim3res7ResAnim3refEvE12__FUNCTION___ZZNK2nw2ut14ResDicPatricia3refEvE12__FUNCTION___ZZNK2nw4anim3res12ResAnimGroup3refEvE12__FUNCTION___ZZNK2nw4anim3res13ResMemberAnim3refEvE12__FUNCTION___ZZNK2nw4anim3res18ResAnimGroupMember3refEvE12__FUNCTION___ZZNK2nw4anim3res7ResAnim3refEvE12__FUNCTION___ZN2nw3gfx10AnimObject10s_TypeInfoE_ZN2nw3gfx17BaseAnimEvaluator10s_TypeInfoE_ZN2nw3gfx13AnimEvaluator10s_TypeInfoE_ZN2nw3gfx11AnimBlender10s_TypeInfoE_ZN2nw3gfx16AnimInterpolator10s_TypeInfoE_ZN2nw3gfx9AnimAdder10s_TypeInfoE_ZN2nw3gfx13AnimOverrider10s_TypeInfoE_ZN2nw3gfx11AnimBinding8EvaluateENS_4anim3res20ResGraphicsAnimGroup16EvaluationTimingE_ZN2nw3gfx13AnimEvaluator10InitializeERKNS_4anim3res7ResAnimEiib_ZN2nw3gfx13AnimEvaluator21UpdateCacheNonVirtualEv_ZN2nw3gfx13AnimEvaluator22SetCacheBufferPointersEv_ZN2nw3gfx13AnimEvaluator24GetCacheBufferSizeNeededERKNS_4anim3res7ResAnimE_ZN2nw3gfx13AnimEvaluator26GetMemorySizeForInitializeEPNS_2os20MemorySizeCalculatorERKNS_4anim3res7ResAnimEiib_ZN2nw3gfx13AnimEvaluatorC1EPNS_2os10IAllocatorE_ZN2nw3gfx13AnimEvaluatorC2EPNS_2os10IAllocatorE_ZN2nw3gfx17BaseAnimEvaluator11ResetMemberEi_ZN2nw3gfx17BaseAnimEvaluator7TryBindEPNS0_9AnimGroupE_ZN2nw3gfx9AnimGroup10InitializeEb_ZN2nw3gfx9AnimGroup26GetMemorySizeForInitializeEPNS_2os20MemorySizeCalculatorENS_4anim3res12ResAnimGroupEb_ZN2nw3gfx9AnimGroup5ResetEv_ZN2nw3gfx9AnimGroupC1ENS_4anim3res12ResAnimGroupEPNS0_9SceneNodeEPNS_2os10IAllocatorE_ZN2nw3gfx9AnimGroupC2ENS_4anim3res12ResAnimGroupEPNS0_9SceneNodeEPNS_2os10IAllocatorE_ZNK2nw3gfx13AnimEvaluator24GetCacheBufferSizeNeededEv_ZNK2nw3gfx13AnimEvaluator9GetResultEPvi_ZNK2nw3gfx13AnimOverrider9GetResultEPvi_ZNK2nw3gfx16AnimInterpolator9GetResultEPvi_ZNK2nw3gfx9AnimAdder9GetResultEPvi_ZN2nw3gfx11AnimBlender10InitializeEi_ZN2nw3gfx11AnimBlender11UpdateCacheEv_ZN2nw3gfx11AnimBlender11UpdateFrameEv_ZN2nw3gfx11AnimBlender7ReleaseEv_ZN2nw3gfx11AnimBlender7TryBindEPNS0_9AnimGroupE_ZN2nw3gfx11AnimBlenderD0Ev_ZN2nw3gfx11AnimBlenderD1Ev_ZN2nw3gfx11AnimBlenderD2Ev_ZN2nw3gfx13AnimEvaluator10ChangeAnimENS_4anim3res7ResAnimE_ZN2nw3gfx13AnimEvaluator11UpdateCacheEv_ZN2nw3gfx13AnimEvaluator14SetCacheBufferEPvi_ZN2nw3gfx13AnimEvaluatorD0Ev_ZN2nw3gfx13AnimEvaluatorD1Ev_ZN2nw3gfx13AnimEvaluatorD2Ev_ZN2nw3gfx13AnimOverriderD0Ev_ZN2nw3gfx13AnimOverriderD1Ev_ZN2nw3gfx13AnimOverriderD2Ev_ZN2nw3gfx16AnimInterpolator10InitializeEib_ZN2nw3gfx16AnimInterpolatorD0Ev_ZN2nw3gfx16AnimInterpolatorD1Ev_ZN2nw3gfx16AnimInterpolatorD2Ev_ZN2nw3gfx17BaseAnimEvaluator10ChangeAnimENS_4anim3res7ResAnimE_ZN2nw3gfx17BaseAnimEvaluator10InitializeERKNS_4anim3res7ResAnimEii_ZN2nw3gfx17BaseAnimEvaluator11UpdateFrameEv_ZN2nw3gfx17BaseAnimEvaluator14SetCacheBufferEPvi_ZN2nw3gfx17BaseAnimEvaluator7ReleaseEv_ZN2nw3gfx17BaseAnimEvaluatorD0Ev_ZN2nw3gfx17BaseAnimEvaluatorD1Ev_ZN2nw3gfx17BaseAnimEvaluatorD2Ev_ZN2nw3gfx19CalculatedTransform21NormalizeRotateMatrixEv_ZN2nw3gfx19CalculatedTransform24QuaternionToRotateMatrixEv_ZN2nw3gfx24TransformAnimBlendOpQuatD0Ev_ZN2nw3gfx24TransformAnimBlendOpQuatD1Ev_ZN2nw3gfx24TransformAnimBlendOpQuatD2Ev_ZN2nw3gfx28TransformAnimBlendOpAccScaleD0Ev_ZN2nw3gfx28TransformAnimBlendOpAccScaleD1Ev_ZN2nw3gfx28TransformAnimBlendOpAccScaleD2Ev_ZN2nw3gfx28TransformAnimBlendOpStandardD0Ev_ZN2nw3gfx28TransformAnimBlendOpStandardD1Ev_ZN2nw3gfx28TransformAnimBlendOpStandardD2Ev_ZN2nw3gfx32TransformAnimBlendOpAccScaleQuatD0Ev_ZN2nw3gfx32TransformAnimBlendOpAccScaleQuatD1Ev_ZN2nw3gfx32TransformAnimBlendOpAccScaleQuatD2Ev_ZN2nw3gfx9AnimAdder10InitializeEi_ZN2nw3gfx9AnimAdderD0Ev_ZN2nw3gfx9AnimAdderD1Ev_ZN2nw3gfx9AnimAdderD2Ev_ZN2nw3gfx9AnimGroupD0Ev_ZN2nw3gfx9AnimGroupD1Ev_ZN2nw3gfx9AnimGroupD2Ev_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZN2nw4anim10AnimResultD0Ev_ZN2nw4anim10AnimResultD1Ev_ZN2nw4anim10AnimResultD2Ev_ZN2nw4anim14AnimBlendOpIntD0Ev_ZN2nw4anim14AnimBlendOpIntD1Ev_ZN2nw4anim14AnimBlendOpIntD2Ev_ZN2nw4anim15AnimBlendOpBoolD1Ev_ZN2nw4anim15AnimBlendOpBoolD2Ev_ZN2nw4anim16AnimBlendOpFloatD1Ev_ZN2nw4anim16AnimBlendOpFloatD2Ev_ZN2nw4anim18AnimBlendOpTextureD0Ev_ZN2nw4anim18AnimBlendOpTextureD1Ev_ZN2nw4anim18AnimBlendOpTextureD2Ev_ZN2nw4anim18AnimBlendOpVector2D0Ev_ZN2nw4anim18AnimBlendOpVector2D1Ev_ZN2nw4anim18AnimBlendOpVector2D2Ev_ZN2nw4anim18AnimBlendOpVector3D0Ev_ZN2nw4anim18AnimBlendOpVector3D1Ev_ZN2nw4anim18AnimBlendOpVector3D2Ev_ZN2nw4anim19AnimFrameControllerD0Ev_ZN2nw4anim19AnimFrameControllerD1Ev_ZN2nw4anim19AnimFrameControllerD2Ev_ZN2nw4anim20AnimBlendOpRgbaColorD1Ev_ZN2nw4anim20AnimBlendOpRgbaColorD2Ev_ZN2nw4anim9AnimFrameD0Ev_ZN2nw4anim9AnimFrameD1Ev_ZN2nw4anim9AnimFrameD2Ev_ZNK2nw2ut14ResDicPatriciaixEi_ZNK2nw3gfx11AnimBlender13HasMemberAnimEi_ZNK2nw3gfx11AnimBlender18GetRuntimeTypeInfoEv_ZNK2nw3gfx13AnimEvaluator13HasMemberAnimEi_ZNK2nw3gfx13AnimEvaluator14GetCacheBufferEv_ZNK2nw3gfx13AnimEvaluator18GetRuntimeTypeInfoEv_ZNK2nw3gfx13AnimOverrider18GetRuntimeTypeInfoEv_ZNK2nw3gfx16AnimInterpolator18GetRuntimeTypeInfoEv_ZNK2nw3gfx17BaseAnimEvaluator14GetCacheBufferEv_ZNK2nw3gfx17BaseAnimEvaluator18GetRuntimeTypeInfoEv_ZNK2nw3gfx17BaseAnimEvaluator24GetCacheBufferSizeNeededEv_ZNK2nw3gfx24TransformAnimBlendOpQuat5BlendEPNS_4anim10AnimResultEPfPKS3_PKf_ZNK2nw3gfx24TransformAnimBlendOpQuat8OverrideEPNS_4anim10AnimResultEPKS3__ZNK2nw3gfx24TransformAnimBlendOpQuat9PostBlendEPNS_4anim10AnimResultEPKf_ZNK2nw3gfx28TransformAnimBlendOpAccScale5BlendEPNS_4anim10AnimResultEPfPKS3_PKf_ZNK2nw3gfx28TransformAnimBlendOpAccScale8OverrideEPNS_4anim10AnimResultEPKS3__ZNK2nw3gfx28TransformAnimBlendOpAccScale9PostBlendEPNS_4anim10AnimResultEPKf_ZNK2nw3gfx28TransformAnimBlendOpStandard5BlendEPNS_4anim10AnimResultEPfPKS3_PKf_ZNK2nw3gfx28TransformAnimBlendOpStandard8OverrideEPNS_4anim10AnimResultEPKS3__ZNK2nw3gfx28TransformAnimBlendOpStandard9PostBlendEPNS_4anim10AnimResultEPKf_ZNK2nw3gfx32TransformAnimBlendOpAccScaleQuat5BlendEPNS_4anim10AnimResultEPfPKS3_PKf_ZNK2nw3gfx32TransformAnimBlendOpAccScaleQuat8OverrideEPNS_4anim10AnimResultEPKS3__ZNK2nw3gfx32TransformAnimBlendOpAccScaleQuat9PostBlendEPNS_4anim10AnimResultEPKf_ZNK2nw3gfx9AnimAdder18GetRuntimeTypeInfoEv_ZNK2nw3gfx9AnimGroup16GetOriginalValueEi_ZNK2nw3gfx9AnimGroup17GetBlendOperationEi_ZNK2nw3gfx9AnimGroup21GetResAnimGroupMemberEi_ZNK2nw4anim11AnimBlendOp5BlendEPNS0_10AnimResultEPfPKS2_PKf_ZNK2nw4anim11AnimBlendOp9PostBlendEPNS0_10AnimResultEPKf_ZNK2nw4anim14AnimBlendOpInt19ConvertToAnimResultEPNS0_10AnimResultEPKv_ZNK2nw4anim14AnimBlendOpInt5ApplyEPvPKNS0_10AnimResultE_ZNK2nw4anim14AnimBlendOpInt8OverrideEPNS0_10AnimResultEPKS2__ZNK2nw4anim18AnimBlendOpTexture19ConvertToAnimResultEPNS0_10AnimResultEPKv_ZNK2nw4anim18AnimBlendOpTexture5ApplyEPvPKNS0_10AnimResultE_ZNK2nw4anim18AnimBlendOpTexture8OverrideEPNS0_10AnimResultEPKS2__ZNK2nw4anim18AnimBlendOpVector219ConvertToAnimResultEPNS0_10AnimResultEPKv_ZNK2nw4anim18AnimBlendOpVector25ApplyEPvPKNS0_10AnimResultE_ZNK2nw4anim18AnimBlendOpVector25BlendEPNS0_10AnimResultEPfPKS2_PKf_ZNK2nw4anim18AnimBlendOpVector28OverrideEPNS0_10AnimResultEPKS2__ZNK2nw4anim18AnimBlendOpVector319ConvertToAnimResultEPNS0_10AnimResultEPKv_ZNK2nw4anim18AnimBlendOpVector35ApplyEPvPKNS0_10AnimResultE_ZNK2nw4anim18AnimBlendOpVector35BlendEPNS0_10AnimResultEPfPKS2_PKf_ZNK2nw4anim18AnimBlendOpVector38OverrideEPNS0_10AnimResultEPKS2__ZNK2nw4anim3res7ResAnim16GetMemberAnimSetEi_ZN2nw2ut9MoveArrayIPNS_4anim10AnimResultEE6ResizeEi_ZN2nw2ut9MoveArrayIPvE6ResizeEi_ZN2nw2ut9MoveArrayIiE6ResizeEi_ZTIN2nw3gfx16BillboardUpdaterE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx16BillboardUpdaterE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx16BillboardUpdaterE_ZTVN2nw3gfx9GfxObjectE_ZN2nw3gfx16BillboardUpdater6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx16BillboardUpdaterC1EPNS_2os10IAllocatorE_ZN2nw3gfx16BillboardUpdaterC2EPNS_2os10IAllocatorE_ZN2nw3gfx16BillboardUpdaterD0Ev_ZN2nw3gfx16BillboardUpdaterD1Ev_ZN2nw3gfx16BillboardUpdaterD2Ev_ZNK2nw3gfx16BillboardUpdater20CalculateLocalMatrixEPN2nn4math5MTX34ERKNS0_19CalculatedTransformENS3_4VEC3Eb_ZNK2nw3gfx16BillboardUpdater26CalculateScreenLocalMatrixEPN2nn4math5MTX34ERKNS0_19CalculatedTransformERKS4_NS3_4VEC3ERSB__ZNK2nw3gfx16BillboardUpdater6UpdateEPN2nn4math5MTX34ERKS4_S7_RKNS3_4VEC3ERKNS0_19CalculatedTransformESD_NS0_3res7ResBone13BillboardModeE_ZN2nn4math5ARMv612MTX33MultAsmINS0_5MTX34EEEPT_S5_PKS4_S7__ZN2nn4math4VEC313SafeNormalizeERKS1__ZN2nn4math4VEC35CrossERKS1_S3__ZN2nn4math4VEC39NormalizeEv_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZZNK2nw3gfx3res7ResBone3refEvE12__FUNCTION___ZN2nw3gfx19CalculatedTransform11UpdateFlagsEv_ZN2nw3gfx19CalculatedTransform17UpdateRotateFlagsEv_ZN2nw3gfx19CalculatedTransform19UpdateFlagsStrictlyEv_ZN2nw3gfx19CalculatedTransform20UpdateCompositeFlagsEv_ZN2nw3gfx19CalculatedTransform20UpdateTranslateFlagsEv_ZN2nw3gfx19CalculatedTransform25UpdateRotateFlagsStrictlyEv_ZN2nw3gfx19CalculatedTransform5SetupENS0_3res7ResBoneE_ZZN2nn4math5MTX348IdentityEvE8identity_ZZN2nn4math5MTX448IdentityEvE8identity_ZTIN2nw3gfx6CameraE_ZTSN2nw3gfx6CameraE_ZTVN2nw3gfx6CameraE_ZZN2nw3gfx3res26ResCameraProjectionUpdater3refEvE12__FUNCTION___ZZNK2nw2ut14ResDicPatricia3refEvE12__FUNCTION___ZZNK2nw3gfx3res20ResCameraViewUpdater3refEvE12__FUNCTION___ZZNK2nw3gfx3res26ResCameraProjectionUpdater3refEvE12__FUNCTION___ZZNK2nw4anim3res12ResAnimGroup3refEvE12__FUNCTION___ZZNK2nw4anim3res18ResAnimGroupMember3refEvE12__FUNCTION___ZN2nw3gfx6Camera10s_TypeInfoE_ZGVZN2nn4math5MTX348IdentityEvE8identity_ZGVZN2nn4math5MTX448IdentityEvE8identity_ZN2nw3gfx6Camera10InitializeEPNS_2os10IAllocatorE_ZN2nw3gfx6Camera10SetFrustumERKNS0_8ViewportE_ZN2nw3gfx6Camera10SetFrustumERKNS_2ut4RectEff_ZN2nw3gfx6Camera10SetFrustumEffffff_ZN2nw3gfx6Camera13SetViewRotateERKN2nn4math4VEC3E_ZN2nw3gfx6Camera13StoreOriginalEPNS_2os10IAllocatorE_ZN2nw3gfx6Camera14DynamicBuilder6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx6Camera14SetPerspectiveEffff_ZN2nw3gfx6Camera15CreateAnimGroupEPNS_2os10IAllocatorE_ZN2nw3gfx6Camera15SetUpwardVectorERKN2nn4math4VEC3E_ZN2nw3gfx6Camera16DestroyResCameraEPNS_2os10IAllocatorENS0_3res9ResCameraE_ZN2nw3gfx6Camera17SetTargetPositionERKN2nn4math4VEC3E_ZN2nw3gfx6Camera18UpdateCameraMatrixEv_ZN2nw3gfx6Camera19GetAnimTargetObjectERKNS_4anim3res18ResAnimGroupMemberE_ZN2nw3gfx6Camera21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res9ResCameraENS1_11DescriptionE_ZN2nw3gfx6Camera22ValidateCameraAnimTypeEPNS0_10AnimObjectE_ZN2nw3gfx6Camera6AcceptEPNS0_13ISceneVisitorE_ZN2nw3gfx6Camera6CreateEPNS0_9SceneNodeENS0_3res14ResSceneObjectERKNS1_11DescriptionEPNS_2os10IAllocatorE_ZN2nw3gfx6Camera6SetFarEf_ZN2nw3gfx6Camera7SetNearEf_ZN2nw3gfx6Camera8SetOrthoERKNS0_8ViewportE_ZN2nw3gfx6Camera8SetOrthoERKNS_2ut4RectEff_ZN2nw3gfx6Camera8SetOrthoEffffff_ZN2nw3gfx6Camera8SetTwistEf_ZN2nw3gfx6CameraC1EPNS_2os10IAllocatorENS0_3res16ResTransformNodeERKNS1_11DescriptionENS0_6GfxPtrINS0_17CameraViewUpdaterEEENSA_INS0_23CameraProjectionUpdaterEEEfb_ZN2nw3gfx6CameraC2EPNS_2os10IAllocatorENS0_3res16ResTransformNodeERKNS1_11DescriptionENS0_6GfxPtrINS0_17CameraViewUpdaterEEENSA_INS0_23CameraProjectionUpdaterEEEfb_ZN2nw3gfx6CameraD0Ev_ZN2nw3gfx6CameraD1Ev_ZN2nw3gfx6CameraD2Ev_ZNK2nw3gfx6Camera10GetFrustumEPNS_2ut4RectEPfS5__ZNK2nw3gfx6Camera10GetFrustumEPfS2_S2_S2_S2_S2__ZNK2nw3gfx6Camera13GetViewRotateEv_ZNK2nw3gfx6Camera14DynamicBuilder13GetMemorySizeEj_ZNK2nw3gfx6Camera14GetPerspectiveEPfS2_S2_S2__ZNK2nw3gfx6Camera15GetUpwardVectorEv_ZNK2nw3gfx6Camera17GetTargetPositionEv_ZNK2nw3gfx6Camera6GetFarEv_ZNK2nw3gfx6Camera7GetNearEv_ZNK2nw3gfx6Camera8GetOrthoEPNS_2ut4RectEPfS5__ZNK2nw3gfx6Camera8GetOrthoEPfS2_S2_S2_S2_S2__ZNK2nw3gfx6Camera8GetTwistEv_ZN2nn4math5MTX348IdentityEv_ZN2nw3gfx13TransformNode15UpdateDirectionEv_ZN2nw3gfx13TransformNode23InheritTraversalResultsEv_ZN2nw3gfx13TransformNode26GetMemorySizeForInitializeEPNS_2os20MemorySizeCalculatorENS0_3res16ResTransformNodeENS1_11DescriptionE_ZN2nw3gfx3res12ResSceneNode13GetAnimGroupsEi_ZN2nw3gfx3res9ResCamera14GetViewUpdaterEv_ZN2nw3gfx3res9ResCamera20GetProjectionUpdaterEv_ZN2nw3gfx6Camera12GetResCameraEv_ZNK2nw3gfx13TransformNode20TrackbackWorldMatrixEv_ZNK2nw3gfx13TransformNode23TrackbackLocalTransformEv_ZNK2nw3gfx13TransformNode23TrackbackWorldTransformEv_ZNK2nw3gfx6Camera18GetRuntimeTypeInfoEv_ZNK2nw3gfx9SceneNode19IsCircularReferenceEPKS1__ZN2nw2ut14ResDynamicCastINS_3gfx3res23ResAimTargetViewUpdaterENS3_20ResCameraViewUpdaterEEET_T0__ZN2nw3gfx23CameraProjectionUpdater17PROJECTION_HEIGHTE_ZN2nw3gfx23CameraProjectionUpdater19PROJECTION_FAR_CLIPE_ZN2nw3gfx23CameraProjectionUpdater20PROJECTION_NEAR_CLIPE_ZN2nw3gfx23CameraProjectionUpdater22PROJECTION_FOVY_RADIANE_ZN2nw3gfx23CameraProjectionUpdater23PROJECTION_ASPECT_RATIOE_ZN2nw3gfx23CameraProjectionUpdater10s_TypeInfoE_ZN2nw3gfx23CameraProjectionUpdater17PROJECTION_CENTERE_ZN2nw3gfx17CameraViewUpdater20VIEW_TARGET_POSITIONE_ZN2nw3gfx17CameraViewUpdater18VIEW_UPWARD_VECTORE_ZN2nw3gfx17CameraViewUpdater16VIEW_VIEW_ROTATEE_ZN2nw3gfx17CameraViewUpdater10VIEW_TWISTE_ZN2nw3gfx17CameraViewUpdater10s_TypeInfoE_ZN2nw3gfx8internal17NWCopyVec4ReverseEPfPKf_ZN2nw3gfx8internal20NWCopyVec4WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx24ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx24WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx34ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx34WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx44ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx44WithHeaderEPfPKfj_ZN2nw3gfx8internal17NWCopyVec3ReverseEPfPKf_ZN2nw3gfx8internal20NWCopyVec3WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx23ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx23WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx33ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx33WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx43ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx43WithHeaderEPfPKfj_ZN2nw3gfx8internal17NWCopyVec2ReverseEPfPKf_ZN2nw3gfx8internal20NWCopyVec2WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx22ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx22WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx32ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx32WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx42ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx42WithHeaderEPfPKfj_ZN2nw3gfx8internal17NWCopyVec1ReverseEPfPKf_ZN2nw3gfx8internal20NWCopyVec1WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx21ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx21WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx31ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx31WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx41ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx41WithHeaderEPfPKfj_ZZN2nw3gfx14GraphicsDevice21ActivatePolygonOffsetEvE7COMMAND_ZTIN2nw3gfx18IMaterialActivatorE_ZTIN2nw3gfx23DirectMaterialActivatorE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx18IMaterialActivatorE_ZTSN2nw3gfx23DirectMaterialActivatorE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx23DirectMaterialActivatorE_ZTVN2nw3gfx9GfxObjectE_ZZN2nw3gfx3res15ResShaderSymbol3refEvE12__FUNCTION___ZZN2nw3gfx3res17ResBlendOperation3refEvE12__FUNCTION___ZZN2nw3gfx3res18ResTextureCombiner3refEvE12__FUNCTION___ZZN2nw3gfx3res23ResShaderParameterValue3refEvE12__FUNCTION___ZZN2nw3gfx3res27ResShaderProgramDescription3refEvE12__FUNCTION___ZZNK2nw3gfx3res12ResAlphaTest3refEvE12__FUNCTION___ZZNK2nw3gfx3res15ResShaderSymbol3refEvE12__FUNCTION___ZZNK2nw3gfx3res16ResMaterialColor3refEvE12__FUNCTION___ZZNK2nw3gfx3res16ResRasterization3refEvE12__FUNCTION___ZZNK2nw3gfx3res17ResBlendOperation3refEvE12__FUNCTION___ZZNK2nw3gfx3res17ResDepthOperation3refEvE12__FUNCTION___ZZNK2nw3gfx3res17ResFragmentShader3refEvE12__FUNCTION___ZZNK2nw3gfx3res18ResShaderParameter3refEvE12__FUNCTION___ZZNK2nw3gfx3res18ResTextureCombiner3refEvE12__FUNCTION___ZZNK2nw3gfx3res19ResFragmentLighting3refEvE12__FUNCTION___ZZNK2nw3gfx3res20ResFragmentOperation3refEvE12__FUNCTION___ZZNK2nw3gfx3res23ResShaderParameterValue3refEvE12__FUNCTION___ZZNK2nw3gfx3res27ResShaderProgramDescription3refEvE12__FUNCTION___ZN2nw3gfx23DirectMaterialActivator10s_TypeInfoE_ZGVZN2nw3gfx14GraphicsDevice21ActivatePolygonOffsetEvE7COMMAND_ZN2nw3gfx23DirectMaterialActivator6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx23DirectMaterialActivator8ActivateEPNS0_13RenderContextEPKNS0_8MaterialE_ZN2nw3gfx23DirectMaterialActivatorC1EPNS_2os10IAllocatorE_ZN2nw3gfx23DirectMaterialActivatorC2EPNS_2os10IAllocatorE_ZN2nw3gfx23DirectMaterialActivatorD0Ev_ZN2nw3gfx23DirectMaterialActivatorD1Ev_ZN2nw3gfx23DirectMaterialActivatorD2Ev_ZN2nw3gfx8internal13MaterialState21ActivateMaterialColorERKNS0_16SceneEnvironmentEPKNS0_13ShaderProgramENS0_3res16ResMaterialColorEb_ZN2nw3gfx8internal13MaterialState23ActivateShaderParameterEPKNS0_13ShaderProgramENS0_3res11ResMaterialE_ZN2nw3gfx8internal13MaterialState24ActivateFragmentLightingERKNS0_16SceneEnvironmentENS0_3res19ResFragmentLightingE_ZN2nw3gfx8internal13MaterialState24ActivateTextureCombinersENS0_3res17ResFragmentShaderENS3_16ResMaterialColorE_ZN2nw3gfx8internal13MaterialState25ActivateFragmentOperationENS0_3res20ResFragmentOperationE_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZNK2nw3gfx13ShaderProgram20SetUserVertexUniformEiNS0_3res23ResShaderParameterValueE_ZNK2nw3gfx13ShaderProgram22SetUserGeometryUniformEiNS0_3res23ResShaderParameterValueE_ZNK2nw3gfx23DirectMaterialActivator18GetRuntimeTypeInfoEv_ZZN2nn4math5MTX348IdentityEvE8identity_ZN2nw3gfx3Fog11FOG_DENSITYE_ZN2nw3gfx3Fog13FOG_MAX_DEPTHE_ZN2nw3gfx3Fog13FOG_MIN_DEPTHE_ZN2nw3gfx3Fog16FOG_UPDATER_TYPEE_ZTIN2nw3gfx3FogE_ZTSN2nw3gfx3FogE_ZTVN2nw3gfx3FogE_ZZNK2nw2ut14ResDicPatricia3refEvE12__FUNCTION___ZZNK2nw3gfx3res13ResFogUpdater3refEvE12__FUNCTION___ZZNK2nw3gfx3res26ResCameraProjectionUpdater3refEvE12__FUNCTION___ZZNK2nw4anim3res12ResAnimGroup3refEvE12__FUNCTION___ZZNK2nw4anim3res18ResAnimGroupMember3refEvE12__FUNCTION___ZN2nw3gfx3Fog10s_TypeInfoE_ZGVZN2nn4math5MTX348IdentityEvE8identity_ZN2nw3gfx3Fog10InitializeEPNS_2os10IAllocatorE_ZN2nw3gfx3Fog12CreateResFogEPNS_2os10IAllocatorEPKc_ZN2nw3gfx3Fog13DestroyResFogEPNS_2os10IAllocatorEPNS0_3res10ResFogDataE_ZN2nw3gfx3Fog14DynamicBuilder6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx3Fog15CreateAnimGroupEPNS_2os10IAllocatorE_ZN2nw3gfx3Fog15SetupFogSamplerENS0_3res19ResImageLookupTableENS2_13ResFogUpdaterERKN2nn4math5MTX44E_ZN2nw3gfx3Fog19CreateOriginalValueEPNS_2os10IAllocatorE_ZN2nw3gfx3Fog19CreateResFogUpdaterEPNS_2os10IAllocatorE_ZN2nw3gfx3Fog20DestroyResFogUpdaterEPNS_2os10IAllocatorEPNS0_3res17ResFogUpdaterDataE_ZN2nw3gfx3Fog21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res6ResFogENS1_11DescriptionE_ZN2nw3gfx3Fog6AcceptEPNS0_13ISceneVisitorE_ZN2nw3gfx3Fog6CreateEPNS0_9SceneNodeENS0_3res14ResSceneObjectERKNS1_11DescriptionEPNS_2os10IAllocatorE_ZN2nw3gfx3Fog6UpdateEPKNS0_6CameraE_ZN2nw3gfx3Fog8BindAnimEPNS0_9AnimGroupE_ZNK2nw3gfx3Fog14DynamicBuilder13GetMemorySizeEj_ZN2nw3gfx13TransformNode15UpdateDirectionEv_ZN2nw3gfx13TransformNode23InheritTraversalResultsEv_ZN2nw3gfx13TransformNode26GetMemorySizeForInitializeEPNS_2os20MemorySizeCalculatorENS0_3res16ResTransformNodeENS1_11DescriptionE_ZN2nw3gfx3Fog9GetResFogEv_ZN2nw3gfx3FogD0Ev_ZN2nw3gfx3FogD1Ev_ZN2nw3gfx3FogD2Ev_ZN2nw3gfx3res12ResSceneNode13GetAnimGroupsEi_ZNK2nw3gfx13TransformNode20TrackbackWorldMatrixEv_ZNK2nw3gfx13TransformNode23TrackbackLocalTransformEv_ZNK2nw3gfx13TransformNode23TrackbackWorldTransformEv_ZNK2nw3gfx3Fog18GetRuntimeTypeInfoEv_ZNK2nw3gfx9SceneNode19IsCircularReferenceEPKS1__ZN2nw2ut15FloatEqualsWeakIfEEbT_S2__ZZN2nn4math5MTX348IdentityEvE8identity_ZTIN2nw3gfx13FragmentLightE_ZTSN2nw3gfx13FragmentLightE_ZTVN2nw3gfx13FragmentLightE_ZZNK2nw2ut14ResDicPatricia3refEvE12__FUNCTION___ZN2nw3gfx13FragmentLight10s_TypeInfoE_ZGVZN2nn4math5MTX348IdentityEvE8identity_ZN2nw3gfx13FragmentLight10InitializeEPNS_2os10IAllocatorE_ZN2nw3gfx13FragmentLight14DynamicBuilder6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx13FragmentLight15UpdateDirectionEv_ZN2nw3gfx13FragmentLight19CreateOriginalValueEPNS_2os10IAllocatorE_ZN2nw3gfx13FragmentLight21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res16ResFragmentLightENS1_11DescriptionE_ZN2nw3gfx13FragmentLight22CreateResFragmentLightEPNS_2os10IAllocatorEPKc_ZN2nw3gfx13FragmentLight23DestroyResFragmentLightEPNS_2os10IAllocatorEPNS0_3res20ResFragmentLightDataE_ZN2nw3gfx13FragmentLight6AcceptEPNS0_13ISceneVisitorE_ZN2nw3gfx13FragmentLight6CreateEPNS0_9SceneNodeENS0_3res14ResSceneObjectERKNS1_11DescriptionEPNS_2os10IAllocatorE_ZNK2nw3gfx13FragmentLight14DynamicBuilder13GetMemorySizeEj_ZN2nw3gfx13FragmentLightD0Ev_ZN2nw3gfx13FragmentLightD1Ev_ZN2nw3gfx13FragmentLightD2Ev_ZN2nw3gfx13TransformNode23InheritTraversalResultsEv_ZN2nw3gfx13TransformNode26GetMemorySizeForInitializeEPNS_2os20MemorySizeCalculatorENS0_3res16ResTransformNodeENS1_11DescriptionE_ZNK2nw3gfx13FragmentLight12GetLightKindEv_ZNK2nw3gfx13FragmentLight12GetLightTypeEv_ZNK2nw3gfx13FragmentLight18GetRuntimeTypeInfoEv_ZNK2nw3gfx13TransformNode20TrackbackWorldMatrixEv_ZNK2nw3gfx13TransformNode23TrackbackLocalTransformEv_ZNK2nw3gfx13TransformNode23TrackbackWorldTransformEv_ZNK2nw3gfx9SceneNode19IsCircularReferenceEPKS1__ZN2nw2ut13ResStaticCastINS_3gfx3res16ResFragmentLightENS3_14ResSceneObjectEEET_T0__ZN2nw3gfx17FrameBufferObject14SetDescriptionERKNS1_11DescriptionE_ZN2nw3gfx17FrameBufferObject8SetFboIDEj_ZNK2nw3gfx17FrameBufferObject11ClearBufferEjRKNS_2ut10FloatColorEfh_ZNK2nw3gfx17FrameBufferObject14ActivateBufferEv_ZTIN2nw3gfx23CameraProjectionUpdaterE_ZTIN2nw3gfx24FrustumProjectionUpdaterE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx23CameraProjectionUpdaterE_ZTSN2nw3gfx24FrustumProjectionUpdaterE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx24FrustumProjectionUpdaterE_ZTVN2nw3gfx9GfxObjectE_ZZNK2nw3gfx3res26ResCameraProjectionUpdater3refEvE12__FUNCTION___ZN2nw3gfx24FrustumProjectionUpdater10s_TypeInfoE_ZN2nw3gfx24FrustumProjectionUpdater6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx24FrustumProjectionUpdater6CreateEPNS_2os10IAllocatorENS0_3res27ResFrustumProjectionUpdaterE_ZN2nw3gfx24FrustumProjectionUpdater6UpdateEPN2nn4math5MTX44EPNS3_5MTX34E_ZN2nw3gfx24FrustumProjectionUpdaterC1EPNS_2os10IAllocatorEbNS0_3res27ResFrustumProjectionUpdaterE_ZN2nw3gfx24FrustumProjectionUpdaterC2EPNS_2os10IAllocatorEbNS0_3res27ResFrustumProjectionUpdaterE_ZN2nw3gfx24FrustumProjectionUpdaterD0Ev_ZN2nw3gfx24FrustumProjectionUpdaterD1Ev_ZN2nw3gfx24FrustumProjectionUpdaterD2Ev_ZN2nw3gfx24FrustumProjectionUpdater11GetResourceEv_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZNK2nw3gfx24FrustumProjectionUpdater11GetResourceEv_ZNK2nw3gfx24FrustumProjectionUpdater18GetRuntimeTypeInfoEv_ZNK2nw3gfx24FrustumProjectionUpdater4KindEv_ZN2nw3gfx8internal10nwgfxClearEjjjjjjjj_ZN2nw3gfx8internal19GetFrameBufferStateEjPjS2__ZN2nw3gfx8internal22nwgfxAddVramDmaCommandEPvS2_i_ZN2nw3gfx14GraphicsDevice12m_LutTargetsE_ZN2nw3gfx14GraphicsDevice19s_FragOperationModeE_ZN2nw3gfx14GraphicsDevice22s_IsFrameBufferUpdatedE_ZN2nw3gfx14GraphicsDevice14s_BlendEnabledE_ZN2nw3gfx14GraphicsDevice18s_DepthTestEnabledE_ZN2nw3gfx14GraphicsDevice20s_StencilTestEnabledE_ZN2nw3gfx14GraphicsDevice11s_DepthMaskE_ZN2nw3gfx14GraphicsDevice22s_PolygonOffsetEnabledE_ZN2nw3gfx14GraphicsDevice13s_StencilMaskE_ZN2nw3gfx14GraphicsDevice11s_ColorMaskE_ZN2nw3gfx14GraphicsDevice19s_RenderBufferWidthE_ZN2nw3gfx14GraphicsDevice20s_RenderBufferHeightE_ZN2nw3gfx14GraphicsDevice10s_LutIsAbsE_ZN2nw3gfx14GraphicsDevice10s_LutInputE_ZN2nw3gfx14GraphicsDevice10s_LutScaleE_ZN2nw3gfx14GraphicsDevice13s_DepthFormatE_ZN2nw3gfx14GraphicsDevice10s_WScale24E_ZN2nw3gfx14GraphicsDevice16s_DepthRangeNearE_ZN2nw3gfx14GraphicsDevice15s_DepthRangeFarE_ZN2nw3gfx14GraphicsDevice19s_PolygonOffsetUnitE_ZN2nw3gfx14GraphicsDevice16s_LightPositionWE_ZN2nw3gfx14GraphicsDevice15s_LightShadowedE_ZN2nw3gfx14GraphicsDevice18s_LightSpotEnabledE_ZN2nw3gfx14GraphicsDevice26s_LightDistanceAttnEnabledE_ZN2nw3gfx14GraphicsDevice14s_DepthRange24E_ZN2nw3gfx14GraphicsDevice20s_FrameBufferCommandE_ZN2nw3gfx14GraphicsDevice19ActivateLookupTableENS0_3res19ResImageLookupTableENS1_9LutTargetE_ZN2nw3gfx14GraphicsDevice21InvalidateLookupTableENS0_3res19ResImageLookupTableE_ZN2nw3gfx14GraphicsDevice25InvalidateAllLookupTablesEv_ZN2nw3gfx14GraphicsDevice6ReportEv_ZZN2nn4math5MTX348IdentityEvE8identity_ZTIN2nw3gfx15HemiSphereLightE_ZTSN2nw3gfx15HemiSphereLightE_ZTVN2nw3gfx15HemiSphereLightE_ZZNK2nw2ut14ResDicPatricia3refEvE12__FUNCTION___ZN2nw3gfx15HemiSphereLight10s_TypeInfoE_ZGVZN2nn4math5MTX348IdentityEvE8identity_ZN2nw3gfx15HemiSphereLight10InitializeEPNS_2os10IAllocatorE_ZN2nw3gfx15HemiSphereLight14DynamicBuilder6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx15HemiSphereLight19CreateOriginalValueEPNS_2os10IAllocatorE_ZN2nw3gfx15HemiSphereLight21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res18ResHemiSphereLightENS1_11DescriptionE_ZN2nw3gfx15HemiSphereLight24CreateResHemiSphereLightEPNS_2os10IAllocatorEPKc_ZN2nw3gfx15HemiSphereLight25DestroyResHemiSphereLightEPNS_2os10IAllocatorEPNS0_3res22ResHemiSphereLightDataE_ZN2nw3gfx15HemiSphereLight6AcceptEPNS0_13ISceneVisitorE_ZN2nw3gfx15HemiSphereLight6CreateEPNS0_9SceneNodeENS0_3res14ResSceneObjectERKNS1_11DescriptionEPNS_2os10IAllocatorE_ZNK2nw3gfx15HemiSphereLight14DynamicBuilder13GetMemorySizeEj_ZN2nw3gfx13TransformNode15UpdateDirectionEv_ZN2nw3gfx13TransformNode23InheritTraversalResultsEv_ZN2nw3gfx13TransformNode26GetMemorySizeForInitializeEPNS_2os20MemorySizeCalculatorENS0_3res16ResTransformNodeENS1_11DescriptionE_ZN2nw3gfx15HemiSphereLightD0Ev_ZN2nw3gfx15HemiSphereLightD1Ev_ZN2nw3gfx15HemiSphereLightD2Ev_ZNK2nw3gfx13TransformNode20TrackbackWorldMatrixEv_ZNK2nw3gfx13TransformNode23TrackbackLocalTransformEv_ZNK2nw3gfx13TransformNode23TrackbackWorldTransformEv_ZNK2nw3gfx15HemiSphereLight12GetLightKindEv_ZNK2nw3gfx15HemiSphereLight12GetLightTypeEv_ZNK2nw3gfx15HemiSphereLight18GetRuntimeTypeInfoEv_ZNK2nw3gfx9SceneNode19IsCircularReferenceEPKS1__ZN2nw3gfx18IMaterialActivator10s_TypeInfoE_ZN2nw3gfx18IMaterialActivatorD0Ev_ZN2nw3gfx18IMaterialActivatorD1Ev_ZN2nw3gfx18IMaterialActivatorD2Ev_ZN2nw3gfx20IMaterialIdGenerator10s_TypeInfoE_ZZNK2nw3gfx3res14ResSceneObject3refEvE12__FUNCTION___ZN2nw3gfx13IRenderTarget10s_TypeInfoE_ZN2nw3gfx13IRenderTarget21CreateOffScreenBufferEPNS_2os10IAllocatorENS0_3res10ResTextureE_ZN2nw3gfx13IRenderTarget7Builder6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx13ISceneUpdater10s_TypeInfoE_ZN2nw3gfx13ISceneVisitor10s_TypeInfoE_ZTIN2nw3gfx5LightE_ZTSN2nw3gfx5LightE_ZTVN2nw3gfx5LightE_ZZNK2nw2ut14ResDicPatricia3refEvE12__FUNCTION___ZZNK2nw4anim3res12ResAnimGroup3refEvE12__FUNCTION___ZZNK2nw4anim3res18ResAnimGroupMember3refEvE12__FUNCTION___ZN2nw3gfx5Light10s_TypeInfoE_ZN2nw3gfx5Light15CreateAnimGroupEPNS_2os10IAllocatorE_ZN2nw3gfx5Light19GetAnimTargetObjectERKNS_4anim3res18ResAnimGroupMemberE_ZN2nw3gfx5Light20DestroyOriginalValueEv_ZN2nw3gfx5Light21ValidateLightAnimTypeEPNS0_10AnimObjectE_ZN2nw3gfx5Light6AcceptEPNS0_13ISceneVisitorE_ZN2nw3gfx13TransformNode15UpdateDirectionEv_ZN2nw3gfx13TransformNode23InheritTraversalResultsEv_ZN2nw3gfx5LightD0Ev_ZN2nw3gfx5LightD1Ev_ZN2nw3gfx5LightD2Ev_ZNK2nw3gfx13TransformNode20TrackbackWorldMatrixEv_ZNK2nw3gfx13TransformNode23TrackbackLocalTransformEv_ZNK2nw3gfx13TransformNode23TrackbackWorldTransformEv_ZNK2nw3gfx5Light18GetRuntimeTypeInfoEv_ZTIN2nw3gfx8LightSetE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx8LightSetE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx8LightSetE_ZTVN2nw3gfx9GfxObjectE_ZZNK2nw3gfx3res11ResLightSet3refEvE12__FUNCTION___ZN2nw3gfx8LightSet10s_TypeInfoE_ZN2nw3gfx8LightSet14DynamicBuilder6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx8LightSet6CreateENS0_3res11ResLightSetEPNS_2os10IAllocatorE_ZN2nw3gfx8LightSetD0Ev_ZN2nw3gfx8LightSetD1Ev_ZN2nw3gfx8LightSetD2Ev_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZNK2nw3gfx8LightSet18GetRuntimeTypeInfoEv_ZTIN2nw3gfx17CameraViewUpdaterE_ZTIN2nw3gfx23LookAtTargetViewUpdaterE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx17CameraViewUpdaterE_ZTSN2nw3gfx23LookAtTargetViewUpdaterE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx23LookAtTargetViewUpdaterE_ZTVN2nw3gfx9GfxObjectE_ZN2nw3gfx23LookAtTargetViewUpdater10s_TypeInfoE_ZN2nw3gfx23LookAtTargetViewUpdater6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx23LookAtTargetViewUpdater6CreateEPNS_2os10IAllocatorENS0_3res26ResLookAtTargetViewUpdaterE_ZN2nw3gfx23LookAtTargetViewUpdater6UpdateEPN2nn4math5MTX34ERKS4_RKNS3_4VEC3E_ZN2nw3gfx23LookAtTargetViewUpdaterC1EPNS_2os10IAllocatorEbNS0_3res26ResLookAtTargetViewUpdaterE_ZN2nw3gfx23LookAtTargetViewUpdaterC2EPNS_2os10IAllocatorEbNS0_3res26ResLookAtTargetViewUpdaterE_ZN2nw3gfx23LookAtTargetViewUpdaterD0Ev_ZN2nw3gfx23LookAtTargetViewUpdaterD1Ev_ZN2nw3gfx23LookAtTargetViewUpdaterD2Ev_ZN2nw3gfx23LookAtTargetViewUpdater11GetResourceEv_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZNK2nw3gfx23LookAtTargetViewUpdater11GetResourceEv_ZNK2nw3gfx23LookAtTargetViewUpdater18GetRuntimeTypeInfoEv_ZNK2nw3gfx23LookAtTarge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tivatorEPNS_2os10IAllocatorE_ZN2nw3gfx5Model24GetMaterialAnimTargetPtrEPNS0_8MaterialERKNS_4anim3res18ResAnimGroupMemberEb_ZN2nw3gfx5Model24InvalidateRenderKeyCacheEv_ZN2nw3gfx5Model29CreateResMeshNodeVisibilitiesEPNS_2os10IAllocatorE_ZN2nw3gfx5Model6AcceptEPNS0_13ISceneVisitorE_ZN2nw3gfx5Model6CreateEPNS0_9SceneNodeENS0_3res14ResSceneObjectERKNS1_11DescriptionEPNS_2os10IAllocatorE_ZNK2nw3gfx5Model16GetMaterialIndexERKNS_4anim3res18ResAnimGroupMemberE_ZN2nw3gfx13TransformNode15UpdateDirectionEv_ZN2nw3gfx13TransformNode23InheritTraversalResultsEv_ZN2nw3gfx3res8ResModel23GetMeshNodeVisibilitiesEi_ZN2nw3gfx5ModelD0Ev_ZN2nw3gfx5ModelD1Ev_ZN2nw3gfx5ModelD2Ev_ZN2nw3gfx8Material11GetOriginalEv_ZN2nw3gfx9AnimGroup12SetTargetPtrEiPv_ZN2nw3gfx9AnimGroup16SetOriginalValueEiPKv_ZNK2nw2ut14ResDicPatriciaixEi_ZNK2nw3gfx13TransformNode20TrackbackWorldMatrixEv_ZNK2nw3gfx13TransformNode23TrackbackLocalTransformEv_ZNK2nw3gfx13TransformNode23TrackbackWorldTransformEv_ZNK2nw3gfx5Model18GetRuntimeTypeInfoEv_ZNK2nw3gfx9SceneNode19IsCircularReferenceEPKS1__ZTIN2nw3gfx13IRenderTargetE_ZTIN2nw3gfx15OffScreenBufferE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx13IRenderTargetE_ZTSN2nw3gfx15OffScreenBufferE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx15OffScreenBufferE_ZTVN2nw3gfx9GfxObjectE_ZZNK2nw3gfx3res14ResSceneObject3refEvE12__FUNCTION___ZZNK2nw3gfx3res18ResPixelBasedImage3refEvE12__FUNCTION___ZN2nw3gfx15OffScreenBuffer10s_TypeInfoE_ZN2nw3gfx15OffScreenBufferC1EPNS_2os10IAllocatorERKNS0_13IRenderTarget11DescriptionENS0_3res20ResPixelBasedTextureE_ZN2nw3gfx15OffScreenBufferC2EPNS_2os10IAllocatorERKNS0_13IRenderTarget11DescriptionENS0_3res20ResPixelBasedTextureE_ZN2nw3gfx15OffScreenBufferD0Ev_ZN2nw3gfx15OffScreenBufferD1Ev_ZN2nw3gfx15OffScreenBufferD2Ev_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZNK2nw3gfx15OffScreenBuffer14GetDescriptionEv_ZNK2nw3gfx15OffScreenBuffer15GetBufferObjectEv_ZNK2nw3gfx15OffScreenBuffer18GetRuntimeTypeInfoEv_ZTIN2nw3gfx13IRenderTargetE_ZTIN2nw3gfx14OnScreenBufferE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx13IRenderTargetE_ZTSN2nw3gfx14OnScreenBufferE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx14OnScreenBufferE_ZTVN2nw3gfx9GfxObjectE_ZN2nw3gfx14OnScreenBuffer10s_TypeInfoE_ZN2nw3gfx14OnScreenBufferC1EPNS_2os10IAllocatorERKNS0_13IRenderTarget11DescriptionE_ZN2nw3gfx14OnScreenBufferC2EPNS_2os10IAllocatorERKNS0_13IRenderTarget11DescriptionE_ZN2nw3gfx14OnScreenBufferD0Ev_ZN2nw3gfx14OnScreenBufferD1Ev_ZN2nw3gfx14OnScreenBufferD2Ev_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZNK2nw3gfx14OnScreenBuffer14GetDescriptionEv_ZNK2nw3gfx14OnScreenBuffer15GetBufferObjectEv_ZNK2nw3gfx14OnScreenBuffer18GetRuntimeTypeInfoEv_ZTIN2nw3gfx22OrthoProjectionUpdaterE_ZTIN2nw3gfx23CameraProjectionUpdaterE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx22OrthoProjectionUpdaterE_ZTSN2nw3gfx23CameraProjectionUpdaterE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx22OrthoProjectionUpdaterE_ZTVN2nw3gfx9GfxObjectE_ZZNK2nw3gfx3res26ResCameraProjectionUpdater3refEvE12__FUNCTION___ZN2nw3gfx22OrthoProjectionUpdater10s_TypeInfoE_ZN2nw3gfx22OrthoProjectionUpdater6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx22OrthoProjectionUpdater6CreateEPNS_2os10IAllocatorENS0_3res25ResOrthoProjectionUpdaterE_ZN2nw3gfx22OrthoProjectionUpdater6UpdateEPN2nn4math5MTX44EPNS3_5MTX34E_ZN2nw3gfx22OrthoProjectionUpdaterC1EPNS_2os10IAllocatorEbNS0_3res25ResOrthoProjectionUpdaterE_ZN2nw3gfx22OrthoProjectionUpdaterC2EPNS_2os10IAllocatorEbNS0_3res25ResOrthoProjectionUpdaterE_ZN2nw3gfx22OrthoProjectionUpdaterD0Ev_ZN2nw3gfx22OrthoProjectionUpdaterD1Ev_ZN2nw3gfx22OrthoProjectionUpdaterD2Ev_ZN2nw3gfx22OrthoProjectionUpdater11GetResourceEv_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZNK2nw3gfx22OrthoProjectionUpdater11GetResourceEv_ZNK2nw3gfx22OrthoProjectionUpdater18GetRuntimeTypeInfoEv_ZNK2nw3gfx22OrthoProjectionUpdater4KindEv_ZZNK2nw3gfx3res26ResParticleAnimationOption3refEvE12__FUNCTION___ZN2nw3gfx3res26ResParticleAnimationOption7GetHashEjjjj_ZNK2nw3gfx3res26ResParticleAnimationOption22EvaluateAnimationFrameEjfffi_ZTIN2nw3gfx18ParticleCollectionE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx18ParticleCollectionE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx18ParticleCollectionE_ZTVN2nw3gfx9GfxObjectE_ZZN2nw3gfx3res21ResParticleCollection3refEvE12__FUNCTION___ZZNK2nw3gfx3res20ResParticleAttribute3refEvE12__FUNCTION___ZZNK2nw3gfx3res21ResParticleCollection3refEvE12__FUNCTION___ZN2nw3gfx18ParticleCollection10s_TypeInfoE_ZN2nw3gfx18ParticleCollection12SetParameterENS0_3res13ParticleUsageENS0_14ParticleBufferEPKf_ZN2nw3gfx18ParticleCollection21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res21ResParticleCollectionE_ZN2nw3gfx18ParticleCollection27GetDeviceMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res21ResParticleCollectionE_ZN2nw3gfx18ParticleCollection5ClearEv_ZN2nw3gfx18ParticleCollection6CreateEPNS0_11ParticleSetENS0_3res21ResParticleCollectionEPNS_2os10IAllocatorES8_PNS0_13ParticleShapeE_ZN2nw3gfx18ParticleCollectionC1EPNS_2os10IAllocatorES4_PvNS0_3res21ResParticleCollectionE_ZN2nw3gfx18ParticleCollectionC2EPNS_2os10IAllocatorES4_PvNS0_3res21ResParticleCollectionE_ZN2nw3gfx18ParticleCollectionD0Ev_ZN2nw3gfx18ParticleCollectionD1Ev_ZN2nw3gfx18ParticleCollectionD2Ev_ZN2nw3gfx3res21ResParticleCollection13GetAttributesEv_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZNK2nw3gfx18ParticleCollection18GetRuntimeTypeInfoEv_ZTIN2nw3gfx15ParticleContextE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx15ParticleContextE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx15ParticleContextE_ZTVN2nw3gfx9GfxObjectE_ZN2nw3gfx15ParticleContext7Builder6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx15ParticleContextD0Ev_ZN2nw3gfx15ParticleContextD1Ev_ZN2nw3gfx15ParticleContextD2Ev_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZTIN2nw3gfx15ParticleEmitterE_ZTIN2nw4anim19AnimFrameControllerE_ZTIN2nw4anim9AnimFrameE_ZTSN2nw3gfx15ParticleEmitterE_ZTSN2nw4anim19AnimFrameControllerE_ZTSN2nw4anim9AnimFrameE_ZTVN2nw3gfx15ParticleEmitterE_ZTVN2nw4anim19AnimFrameControllerE_ZTVN2nw4anim9AnimFrameE_ZZNK2nw3gfx3res15ResParticleForm3refEvE12__FUNCTION___ZZNK2nw3gfx3res27ResParticleEmitterParameter3refEvE12__FUNCTION___ZN2nw3gfx15ParticleEmitter10s_TypeInfoE_ZN2nw3gfx15ParticleEmitter12CalcCubeFormERKNS0_3res19ResParticleCubeFormEiPNS0_14ParticleRandomEPN2nn4math4VEC3E_ZN2nw3gfx15ParticleEmitter12CalcDiscFormERKNS0_3res19ResParticleDiscFormEiPNS0_14ParticleRandomEPN2nn4math4VEC3E_ZN2nw3gfx15ParticleEmitter13CalcPointFormERKNS0_3res20ResParticlePointFormEiPNS0_14ParticleRandomEPN2nn4math4VEC3E_ZN2nw3gfx15ParticleEmitter14CalcSphereFormERKNS0_3res21ResParticleSphereFormEiPNS0_14ParticleRandomEPN2nn4math4VEC3E_ZN2nw3gfx15ParticleEmitter16CalcCylinderFormERKNS0_3res23ResParticleCylinderFormEiPNS0_14ParticleRandomEPN2nn4math4VEC3E_ZN2nw3gfx15ParticleEmitter16GetEmissionCountEff_ZN2nw3gfx15ParticleEmitter17CalcRectangleFormERKNS0_3res24ResParticleRectangleFormEiPNS0_14ParticleRandomEPN2nn4math4VEC3E_ZN2nw3gfx15ParticleEmitter21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res18ResParticleEmitterERKNS1_11DescriptionE_ZN2nw3gfx15ParticleEmitter6AcceptEPNS0_13ISceneVisitorE_ZN2nw3gfx15ParticleEmitter6CreateEPNS0_9SceneNodeENS0_3res14ResSceneObjectERKNS1_11DescriptionEPNS_2os10IAllocatorE_ZN2nw3gfx15ParticleEmitter8EmissionEPNS0_15ParticleContextE_ZN2nw3gfx15ParticleEmitterC1EPNS_2os10IAllocatorENS0_3res18ResParticleEmitterERKNS1_11DescriptionENS5_27ResParticleEmitterParameterENS5_15ResParticleFormE_ZN2nw3gfx15ParticleEmitterC2EPNS_2os10IAllocatorENS0_3res18ResParticleEmitterERKNS1_11DescriptionENS5_27ResParticleEmitterParameterENS5_15ResParticleFormE_ZN2nw3gfx15ParticleEmitterD0Ev_ZN2nw3gfx15ParticleEmitterD1Ev_ZN2nw3gfx15ParticleEmitterD2Ev_ZN2nw3gfx13TransformNode15UpdateDirectionEv_ZN2nw3gfx13TransformNode23InheritTraversalResultsEv_ZN2nw3gfx15ParticleEmitter21GetResParticleEmitterEv_ZN2nw4anim19AnimFrameControllerD0Ev_ZN2nw4anim19AnimFrameControllerD1Ev_ZN2nw4anim19AnimFrameControllerD2Ev_ZN2nw4anim9AnimFrameD0Ev_ZN2nw4anim9AnimFrameD1Ev_ZN2nw4anim9AnimFrameD2Ev_ZNK2nw3gfx13TransformNode20TrackbackWorldMatrixEv_ZNK2nw3gfx13TransformNode23TrackbackLocalTransformEv_ZNK2nw3gfx13TransformNode23TrackbackWorldTransformEv_ZNK2nw3gfx15ParticleEmitter18GetRuntimeTypeInfoEv_ZNK2nw3gfx9SceneNode19IsCircularReferenceEPKS1__ZZN2nw3gfx14GraphicsDevice21ActivatePolygonOffsetEvE7COMMAND_ZTIN2nw3gfx18IMaterialActivatorE_ZTIN2nw3gfx25ParticleMaterialActivatorE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx18IMaterialActivatorE_ZTSN2nw3gfx25ParticleMaterialActivatorE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx25ParticleMaterialActivatorE_ZTVN2nw3gfx9GfxObjectE_ZZN2nw3gfx3res17ResBlendOperation3refEvE12__FUNCTION___ZZN2nw3gfx3res17ResFragmentShader3refEvE12__FUNCTION___ZZN2nw3gfx3res18ResTextureCombiner3refEvE12__FUNCTION___ZZNK2nw3gfx3res12ResAlphaTest3refEvE12__FUNCTION___ZZNK2nw3gfx3res16ResMaterialColor3refEvE12__FUNCTION___ZZNK2nw3gfx3res16ResRasterization3refEvE12__FUNCTION___ZZNK2nw3gfx3res17ResBlendOperation3refEvE12__FUNCTION___ZZNK2nw3gfx3res17ResDepthOperation3refEvE12__FUNCTION___ZZNK2nw3gfx3res17ResFragmentShader3refEvE12__FUNCTION___ZZNK2nw3gfx3res18ResTextureCombiner3refEvE12__FUNCTION___ZZNK2nw3gfx3res20ResFragmentOperation3refEvE12__FUNCTION___ZN2nw3gfx25ParticleMaterialActivator10s_TypeInfoE_ZGVZN2nw3gfx14GraphicsDevice21ActivatePolygonOffsetEvE7COMMAND_ZN2nw3gfx25ParticleMaterialActivator6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx25ParticleMaterialActivator8ActivateEPNS0_13RenderContextEPKNS0_8MaterialE_ZN2nw3gfx25ParticleMaterialActivatorC1EPNS_2os10IAllocatorE_ZN2nw3gfx25ParticleMaterialActivatorC2EPNS_2os10IAllocatorE_ZN2nw3gfx25ParticleMaterialActivatorD0Ev_ZN2nw3gfx25ParticleMaterialActivatorD1Ev_ZN2nw3gfx25ParticleMaterialActivatorD2Ev__ARM__ZN2nw3gfx8internal13MaterialState30ActivateParticleTextureMappersENS0_3res11ResMaterialE_anon0_ZN2nw3gfx8internal13MaterialState24ActivateTextureCombinersENS0_3res17ResFragmentShaderENS3_16ResMaterialColorE_ZN2nw3gfx8internal13MaterialState25ActivateFragmentOperationENS0_3res20ResFragmentOperationE_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZNK2nw3gfx25ParticleMaterialActivator18GetRuntimeTypeInfoEv_ZNK2nw3gfx8Material11GetOriginalEv_ZZN2nn4math5MTX348IdentityEvE8identity_ZTIN2nw3gfx13ParticleModelE_ZTIN2nw4anim19AnimFrameControllerE_ZTIN2nw4anim9AnimFrameE_ZTSN2nw3gfx13ParticleModelE_ZTSN2nw4anim19AnimFrameControllerE_ZTSN2nw4anim9AnimFrameE_ZTVN2nw3gfx13ParticleModelE_ZTVN2nw4anim19AnimFrameControllerE_ZTVN2nw4anim9AnimFrameE_ZZNK2nw2ut14ResDicPatricia3refEvE12__FUNCTION___ZZNK2nw3gfx3res14ResSceneObject3refEvE12__FUNCTION___ZZNK2nw3gfx3res21ResParticleCollection3refEvE12__FUNCTION___ZZNK2nw4anim3res12ResAnimGroup3refEvE12__FUNCTION___ZN2nw3gfx13ParticleModel10s_TypeInfoE_ZGVZN2nn4math5MTX348IdentityEvE8identity_ZN2nw3gfx13ParticleModel10InitializeEPNS_2os10IAllocatorE_ZN2nw3gfx13ParticleModel21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res16ResParticleModelERKNS1_11DescriptionE_ZN2nw3gfx13ParticleModel26GetMemorySizeForInitializeEPNS_2os20MemorySizeCalculatorENS0_3res16ResParticleModelERKNS1_11DescriptionE_ZN2nw3gfx13ParticleModel27GetDeviceMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res16ResParticleModelERKNS1_11DescriptionE_ZN2nw3gfx13ParticleModel6AcceptEPNS0_13ISceneVisitorE_ZN2nw3gfx13ParticleModel6CreateEPNS0_9SceneNodeENS0_3res14ResSceneObjectERKNS1_11DescriptionEPNS_2os10IAllocatorESB__ZN2nw3gfx17ParticleSetsClearclEPNS0_11ParticleSetE_ZN2nw3gfx20ParticleSetsAreEmptyclEPKNS0_11ParticleSetE_ZN2nw3gfx13ParticleModelD0Ev_ZN2nw3gfx13ParticleModelD1Ev_ZN2nw3gfx13ParticleModelD2Ev_ZN2nw3gfx13TransformNode15UpdateDirectionEv_ZN2nw3gfx13TransformNode23InheritTraversalResultsEv_ZN2nw3gfx5Model26GetMemorySizeForInitializeEPNS_2os20MemorySizeCalculatorENS0_3res8ResModelENS1_11DescriptionE_ZN2nw4anim19AnimFrameControllerD0Ev_ZN2nw4anim19AnimFrameControllerD1Ev_ZN2nw4anim19AnimFrameControllerD2Ev_ZN2nw4anim9AnimFrameD0Ev_ZN2nw4anim9AnimFrameD1Ev_ZN2nw4anim9AnimFrameD2Ev_ZNK2nw3gfx13ParticleModel18GetRuntimeTypeInfoEv_ZNK2nw3gfx13TransformNode20TrackbackWorldMatrixEv_ZNK2nw3gfx13TransformNode23TrackbackLocalTransformEv_ZNK2nw3gfx13TransformNode23TrackbackWorldTransformEv_ZNK2nw3gfx9SceneNode19IsCircularReferenceEPKS1__ZN2nw3gfx14ParticleRandom18NextFloatSignedOneEv_ZN2nw3gfx14ParticleRandom19NextFloatSignedHalfEv_ZTIN2nw3gfx20ParticleSceneUpdaterE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx20ParticleSceneUpdaterE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx20ParticleSceneUpdaterE_ZTVN2nw3gfx9GfxObjectE_ZN2nw3gfx20ParticleSceneUpdater10s_TypeInfoE_ZN2nw3gfx20ParticleSceneUpdater10UpdateNodeEPNS0_12SceneContextEPNS0_15ParticleContextE_ZN2nw3gfx20ParticleSceneUpdater7Builder6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx20ParticleSceneUpdater10SwapBufferEPNS0_12SceneContextE_ZN2nw3gfx20ParticleSceneUpdaterD0Ev_ZN2nw3gfx20ParticleSceneUpdaterD1Ev_ZN2nw3gfx20ParticleSceneUpdaterD2Ev_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZNK2nw3gfx20ParticleSceneUpdater18GetRuntimeTypeInfoEv_ZZN2nn4math5MTX348IdentityEvE8identity_ZZN2nw3gfx19CalculatedTransform8IdentityEvE8identity_ZTIN2nw3gfx11ParticleSetE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx11ParticleSetE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx11ParticleSetE_ZTVN2nw3gfx9GfxObjectE_ZZN2nw3gfx3res18ResParticleUpdater3refEvE12__FUNCTION___ZZN2nw3gfx3res20ResParticleAnimation3refEvE12__FUNCTION___ZZNK2nw3gfx3res15ResParticleForm3refEvE12__FUNCTION___ZZNK2nw3gfx3res18ResParticleUpdater3refEvE12__FUNCTION___ZZNK2nw3gfx3res22ResParticleInitializer3refEvE12__FUNCTION___ZZNK2nw3gfx3res29ResParticleChildUpdaterOption3refEvE12__FUNCTION___ZN2nw3gfx11ParticleSet10s_TypeInfoE_ZGVZN2nn4math5MTX348IdentityEvE8identity_ZGVZN2nw3gfx19CalculatedTransform8IdentityEvE8identity_ZN2nw3gfx8internal18VEC3ArrayAddScalarEPN2nn4math4VEC3ES5_j_ZN2nw3gfx8internal21VEC3ArrayAddVEC3ArrayEPN2nn4math4VEC3ES5_fj_ZN2nw3gfx8internal15CalcRemainFrameEPfS2_fi_ZN2nw3gfx11ParticleSet12AddParticlesERKN2nn4math5MTX34EPKNS3_4VEC3EPS1_PKti_ZN2nw3gfx11ParticleSet15UpdateParticlesEPNS0_15ParticleContextE_ZN2nw3gfx11ParticleSet19InitializeParticlesEiiif_ZN2nw3gfx11ParticleSet21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res14ResParticleSetERKNS1_11DescriptionE_ZN2nw3gfx11ParticleSet23ClearParticleCollectionEv_ZN2nw3gfx11ParticleSet27GetDeviceMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res14ResParticleSetE_ZN2nw3gfx11ParticleSet6AcceptEPNS0_13ISceneVisitorE_ZN2nw3gfx11ParticleSet6CreateEPNS0_9SceneNodeENS0_3res14ResSceneObjectERKNS1_11DescriptionEPNS_2os10IAllocatorESB_PNS0_13ParticleShapeE_ZN2nw3gfx11ParticleSetC1EPNS_2os10IAllocatorENS0_3res14ResParticleSetERKNS1_11DescriptionE_ZN2nw3gfx11ParticleSetC2EPNS_2os10IAllocatorENS0_3res14ResParticleSetERKNS1_11DescriptionE_ZN2nw3gfx11ParticleSetD0Ev_ZN2nw3gfx11ParticleSetD1Ev_ZN2nw3gfx11ParticleSetD2Ev_ZN2nw3gfx19ParticleSpinUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEf_ZN2nw3gfx20ParticleChildUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEPtiiiffjPNS0_11ParticleSetEPNS0_15ParticleContextEPNS0_14ParticleRandomE_ZN2nw3gfx21ParticleRandomUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEffRNS0_14ParticleRandomE_ZN2nw3gfx22ParticleGravityUpdaterEPN2nn4math4VEC3EPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEf_ZN2nw3gfx27ParticleAccelarationUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEf_ZN2nw3gfx29ParticleFloatImmediateUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEfi_ZN2nw3gfx29ParticleRotateUpVectorUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionE_ZN2nw3gfx29ParticleTexturePatternUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEfi_ZN2nw3gfx30ParticleVector3AdditiveUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEffi_ZN2nw3gfx31ParticleVector2ImmediateUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEfi_ZN2nw3gfx31ParticleVector3ImmediateUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEfi_ZN2nw3gfx33ParticleFloatImmediate4KeyUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEf_ZN2nw3gfx35ParticleVector3Immediate4KeyUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEf_ZN2nw3gfx36ParticleVector3RandomAdditiveUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEffi_ZN2nw3gfx3res29ResParticleChildUpdaterOption11CheckTimingEfffff_ZN2nn4math5MTX348IdentityEv_ZN2nw2os20MemorySizeCalculator3AddEjj_ZN2nw3gfx15ParticleContext23GetEmissionPositionWorkEi_ZN2nw3gfx18ParticleCollection12GetStreamPtrENS0_3res13ParticleUsageENS0_14ParticleBufferE_ZN2nw3gfx3res18ResParticleUpdater20GetParticleAnimationEv_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZN2nw3gfx9SceneNode15UpdateTransformEPNS0_18WorldMatrixUpdaterEPNS0_12SceneContextE_ZN2nw3gfx9SceneNode23InheritTraversalResultsEv_ZNK2nw3gfx11ParticleSet16IsAscendingOrderEv_ZNK2nw3gfx11ParticleSet18GetRuntimeTypeInfoEv_ZNK2nw3gfx9SceneNode19IsCircularReferenceEPKS1__ZNK2nw3gfx9SceneNode20TrackbackWorldMatrixEv_ZNK2nw3gfx9SceneNode23TrackbackLocalTransformEv_ZNK2nw3gfx9SceneNode23TrackbackWorldTransformEv_ZN2nw2ut14ResDynamicCastINS_3gfx3res14ResParticleSetENS3_14ResSceneObjectEEET_T0__ZTIN2nw3gfx11SceneObjectE_ZTIN2nw3gfx13ParticleShapeE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx11SceneObjectE_ZTSN2nw3gfx13ParticleShapeE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx13ParticleShapeE_ZTVN2nw3gfx9GfxObjectE_ZZNK2nw3gfx3res23ResParticleShapeBuilder3refEvE12__FUNCTION___ZN2nw3gfx13ParticleShape10s_TypeInfoE_ZN2nw3gfx13ParticleShape11FlushBufferEv_ZN2nw3gfx13ParticleShape14AddVertexParamEijiPfPPh_ZN2nw3gfx13ParticleShape15AddVertexStreamEijiiPPh_ZN2nw3gfx13ParticleShape18AddVertexParamSizeEjii_ZN2nw3gfx13ParticleShape18CreateCommandCacheEPNS0_11ParticleSetE_ZN2nw3gfx13ParticleShape19AddVertexStreamSizeEjiii_ZN2nw3gfx13ParticleShape21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorEi_ZN2nw3gfx13ParticleShape27GetDeviceMemorySizeInternalEPNS_2os20MemorySizeCalculatorEi_ZN2nw3gfx13ParticleShape6CreateENS0_3res14ResSceneObjectEiPNS_2os10IAllocatorES6__ZN2nw3gfx13ParticleShapeC1EiPNS_2os10IAllocatorES4_PvNS0_3res16ResParticleShapeE_ZN2nw3gfx13ParticleShapeC2EiPNS_2os10IAllocatorES4_PvNS0_3res16ResParticleShapeE_ZN2nw3gfx13ParticleShapeD0Ev_ZN2nw3gfx13ParticleShapeD1Ev_ZN2nw3gfx13ParticleShapeD2Ev_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZNK2nw3gfx13ParticleShape18GetRuntimeTypeInfoEv_ZZNK2nw3gfx3res14ResSceneObject3refEvE12__FUNCTION___ZZNK2nw3gfx3res18ResParticleUpdater3refEvE12__FUNCTION___ZZNK2nw3gfx3res20ResParticleAnimation3refEvE12__FUNCTION___ZZNK2nw3gfx3res22ResParticleInitializer3refEvE12__FUNCTION___ZN2nw3gfx12ParticleUtil19SetupParticleObjectEPNS_2ut9MoveArrayIPNS0_9SceneNodeEEEPNS0_15ParticleContextE_ZN2nw3gfx12ParticleUtil21ResolveParticleObjectEPNS_2ut9MoveArrayIPNS0_9SceneNodeEEE_ZN2nw3gfx12ParticleUtil27DuplicateResParticleUpdaterEPKNS0_3res18ResParticleUpdaterEPNS_2os10IAllocatorE_ZN2nw3gfx12ParticleUtil31DuplicateResParticleInitializerEPKNS0_3res22ResParticleInitializerEPNS_2os10IAllocatorE_ZN2nw3gfx12ParticleUtil51GetMemorySizeForDuplicateResParticleUpdaterInternalEPNS_2os20MemorySizeCalculatorEPKNS0_3res18ResParticleUpdaterE_ZN2nw3gfx12ParticleUtil55GetMemorySizeForDuplicateResParticleInitializerInternalEPNS_2os20MemorySizeCalculatorEPKNS0_3res22ResParticleInitializerE_ZN2nw3gfx15FindParticleSetEPKcPNS_2ut9MoveArrayIPNS0_9SceneNodeEEE_ZN2nw3gfx18ParticleSetCompareclEPKNS0_11ParticleSetES4__ZN2nw2os20MemorySizeCalculator3AddEjj_ZN2nw2ut14ResDynamicCastINS_3gfx3res23ResParticleChildUpdaterENS3_18ResParticleUpdaterEEET_T0__ZTIN2nw3gfx23CameraProjectionUpdaterE_ZTIN2nw3gfx28PerspectiveProjectionUpdaterE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx23CameraProjectionUpdaterE_ZTSN2nw3gfx28PerspectiveProjectionUpdaterE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx28PerspectiveProjectionUpdaterE_ZTVN2nw3gfx9GfxObjectE_ZZNK2nw3gfx3res26ResCameraProjectionUpdater3refEvE12__FUNCTION___ZN2nw3gfx28PerspectiveProjectionUpdater10s_TypeInfoE_ZN2nw3gfx28PerspectiveProjectionUpdater6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx28PerspectiveProjectionUpdater6CreateEPNS_2os10IAllocatorENS0_3res31ResPerspectiveProjectionUpdaterE_ZN2nw3gfx28PerspectiveProjectionUpdater6UpdateEPN2nn4math5MTX44EPNS3_5MTX34E_ZN2nw3gfx28PerspectiveProjectionUpdaterC1EPNS_2os10IAllocatorEbNS0_3res31ResPerspectiveProjectionUpdaterE_ZN2nw3gfx28PerspectiveProjectionUpdaterC2EPNS_2os10IAllocatorEbNS0_3res31ResPerspectiveProjectionUpdaterE_ZN2nw3gfx28PerspectiveProjectionUpdaterD0Ev_ZN2nw3gfx28PerspectiveProjectionUpdaterD1Ev_ZN2nw3gfx28PerspectiveProjectionUpdaterD2Ev_ZN2nw3gfx28PerspectiveProjectionUpdater11GetResourceEv_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZNK2nw3gfx28PerspectiveProjectionUpdater11GetResourceEv_ZNK2nw3gfx28PerspectiveProjectionUpdater18GetRuntimeTypeInfoEv_ZNK2nw3gfx28PerspectiveProjectionUpdater4KindEv_ZN2nw3gfx13RenderContext12NULL_AMBIENTE_ZZN2nn4math4VEC44ZeroEvE4zero_ZZN2nn4math5MTX348IdentityEvE8identity_ZTIN2nw3gfx13RenderContextE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx13RenderContextE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx13RenderContextE_ZTVN2nw3gfx9GfxObjectE_ZZN2nw3gfx3res12ResPrimitive3refEvE12__FUNCTION___ZZN2nw3gfx3res14ResIndexStream3refEvE12__FUNCTION___ZZN2nw3gfx3res14ResLookupTable3refEvE12__FUNCTION___ZZN2nw3gfx3res22ResLightingLookupTable3refEvE12__FUNCTION___ZZNK2nw3gfx3res12ResPrimitive3refEvE12__FUNCTION___ZZNK2nw3gfx3res14ResIndexStream3refEvE12__FUNCTION___ZZNK2nw3gfx3res22ResLightingLookupTable3refEvE12__FUNCTION___ZZNK2nw3gfx3res27ResShaderProgramDescription3refEvE12__FUNCTION___ZGVZN2nn4math4VEC44ZeroEvE4zero_ZGVZN2nn4math5MTX348IdentityEvE8identity_ZN2nw3gfx13RenderContext10ResetStateEii_ZN2nw3gfx13RenderContext10ResetStateEv_ZN2nw3gfx13RenderContext11ActivateFogEv_ZN2nw3gfx13RenderContext11ClearBufferEjRKNS_2ut10FloatColorEf_ZN2nw3gfx13RenderContext15ActivateContextEPNS0_18IMaterialActivatorE_ZN2nw3gfx13RenderContext15RenderPrimitiveENS0_3res12ResPrimitiveE_ZN2nw3gfx13RenderContext15SetCameraMatrixEPNS0_6CameraEb_ZN2nw3gfx13RenderContext15SetRenderTargetEPNS0_13IRenderTargetE_ZN2nw3gfx13RenderContext15SetRenderTargetEPNS0_13IRenderTargetERKNS0_8ViewportE_ZN2nw3gfx13RenderContext19ActivateVertexLightEiPKNS0_11VertexLightE_ZN2nw3gfx13RenderContext20ActivateVertexLightsEv_ZN2nw3gfx13RenderContext21ActivateFragmentLightEiPKNS0_13FragmentLightE_ZN2nw3gfx13RenderContext21ActivateShaderProgramEv_ZN2nw3gfx13RenderContext22ActivateFragmentLightsEv_ZN2nw3gfx13RenderContext22SetModelMatrixForModelEPNS0_5ModelE_ZN2nw3gfx13RenderContext23ActivateHemiSphereLightEv_ZN2nw3gfx13RenderContext23ActivateParticleContextEv_ZN2nw3gfx13RenderContext23ActivateVertexAttributeENS0_3res7ResMeshE_ZN2nw3gfx13RenderContext24ActivateSceneEnvironmentEv_ZN2nw3gfx13RenderContext25TransformToViewCoordinateEPN2nn4math4VEC4EPKNS3_5MTX34EPKS4__ZN2nw3gfx13RenderContext30SetModelMatrixForSkeletalModelEPNS0_13SkeletalModelE_ZN2nw3gfx13RenderContext7Builder6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx13RenderContextC1EPNS_2os10IAllocatorENS0_6GfxPtrINS0_13ShaderProgramEEENS5_INS0_18IMaterialActivatorEEERKNS0_16SceneEnvironment11DescriptionE_ZN2nw3gfx13RenderContextC2EPNS_2os10IAllocatorENS0_6GfxPtrINS0_13ShaderProgramEEENS5_INS0_18IMaterialActivatorEEERKNS0_16SceneEnvironment11DescriptionE_ZN2nw3gfx13RenderContext12MaterialHash17ResetMaterialHashEi_ZN2nw3gfx13RenderContextD0Ev_ZN2nw3gfx13RenderContextD1Ev_ZN2nw3gfx13RenderContextD2Ev_ZN2nw3gfx14GraphicsDevice29ActivateFragmentLightPositionEiRKN2nn4math4VEC4E_ZN2nw3gfx16SceneEnvironmentC1ERKNS1_11DescriptionE_ZN2nw3gfx16SceneEnvironmentC2ERKNS1_11DescriptionE_ZN2nw3gfx3Fog9GetResFogEv_ZN2nw3gfx3res14ResLookupTable11DereferenceEv_ZN2nw3gfx3res16ResFragmentLight15GetAngleSamplerEv_ZN2nw3gfx8Material11GetOriginalEv_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZNK2nw3gfx13ShaderProgram12SetUniversalEiRKN2nn4math4VEC4E_ZNK2nw3gfx13ShaderProgram14SetWorldMatrixERKN2nn4math5MTX34E_ZNK2nw3gfx13ShaderProgram20SetModelNormalMatrixERKN2nn4math5MTX34E_ZGVN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE10s_TypeInfoE_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE10s_TypeInfoE_ZTIN2nw3gfx17CameraViewUpdaterE_ZTIN2nw3gfx17RotateViewUpdaterE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx17CameraViewUpdaterE_ZTSN2nw3gfx17RotateViewUpdaterE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx17RotateViewUpdaterE_ZTVN2nw3gfx9GfxObjectE_ZN2nw3gfx17RotateViewUpdater10s_TypeInfoE_ZN2nw3gfx17RotateViewUpdater6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx17RotateViewUpdater6CreateEPNS_2os10IAllocatorENS0_3res20ResRotateViewUpdaterE_ZN2nw3gfx17RotateViewUpdater6UpdateEPN2nn4math5MTX34ERKS4_RKNS3_4VEC3E_ZN2nw3gfx17RotateViewUpdaterC1EPNS_2os10IAllocatorEbNS0_3res20ResRotateViewUpdaterE_ZN2nw3gfx17RotateViewUpdaterC2EPNS_2os10IAllocatorEbNS0_3res20ResRotateViewUpdaterE_ZN2nw3gfx17RotateViewUpdaterD0Ev_ZN2nw3gfx17RotateViewUpdaterD1Ev_ZN2nw3gfx17RotateViewUpdaterD2Ev_ZN2nn4math14MTX34RotXYZRadEPNS0_5MTX34Efff_ZN2nw3gfx17RotateViewUpdater11GetResourceEv_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZNK2nw3gfx17RotateViewUpdater11GetResourceEv_ZNK2nw3gfx17RotateViewUpdater18GetRuntimeTypeInfoEv_ZNK2nw3gfx17RotateViewUpdater4KindEv_ZZNK2nw2ut14ResDicPatricia3refEvE12__FUNCTION___ZZNK2nw4anim3res12ResAnimGroup3refEvE12__FUNCTION___ZN2nw3gfx12SceneBuilder10CreateTreeEPNS_2os10IAllocatorES4__ZN2nw3gfx12SceneBuilder12CreateObjectEPNS_2os10IAllocatorES4__ZNK2nw3gfx12SceneBuilder13BuildChildrenEPNS_2os20MemorySizeCalculatorES4_PNS0_9SceneNodeENS0_3res14ResSceneObjectEPNS2_10IAllocatorESA_b_ZNK2nw3gfx12SceneBuilder16BuildSceneObjectEPNS_2os20MemorySizeCalculatorES4_PNS0_9SceneNodeENS0_3res14ResSceneObjectEPNS2_10IAllocatorESA_bb_ZN2nw2os20MemorySizeCalculator3AddEjj_ZN2nw3gfx5Model26GetMemorySizeForInitializeEPNS_2os20MemorySizeCalculatorENS0_3res8ResModelENS1_11DescriptionE_ZN2nw3gfx9SceneNode26GetMemorySizeForInitializeEPNS_2os20MemorySizeCalculatorENS0_3res12ResSceneNodeENS1_11DescriptionE_ZNK2nw3gfx13SkeletalModel7Builder21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res16ResSkeletalModelE_ZN2nw2ut13ResStaticCastINS_3gfx3res12ResSceneNodeENS3_14ResSceneObjectEEET_T0__ZN2nw2ut13ResStaticCastINS_3gfx3res14ResVertexLightENS3_14ResSceneObjectEEET_T0__ZN2nw2ut13ResStaticCastINS_3gfx3res15ResAmbientLightENS3_14ResSceneObjectEEET_T0__ZN2nw2ut13ResStaticCastINS_3gfx3res16ResFragmentLightENS3_14ResSceneObjectEEET_T0__ZN2nw2ut13ResStaticCastINS_3gfx3res16ResSkeletalModelENS3_14ResSceneObjectEEET_T0__ZN2nw2ut13ResStaticCastINS_3gfx3res16ResTransformNodeENS3_14ResSceneObjectEEET_T0__ZN2nw2ut13ResStaticCastINS_3gfx3res18ResHemiSphereLightENS3_14ResSceneObjectEEET_T0__ZN2nw2ut13ResStaticCastINS_3gfx3res18ResParticleEmitterENS3_14ResSceneObjectEEET_T0__ZN2nw2ut13ResStaticCastINS_3gfx3res6ResFogENS3_14ResSceneObjectEEET_T0__ZN2nw2ut13ResStaticCastINS_3gfx3res8ResModelENS3_14ResSceneObjectEEET_T0__ZN2nw2ut13ResStaticCastINS_3gfx3res9ResCameraENS3_14ResSceneObjectEEET_T0__ZTIN2nw3gfx12SceneContextE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx12SceneContextE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx12SceneContextE_ZTVN2nw3gfx9GfxObjectE_ZN2nw3gfx12SceneContext7Builder6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx12SceneContextC1EPNS_2os10IAllocatorENS_2ut9MoveArrayIPNS0_9SceneNodeEEENS6_IPNS0_5ModelEEENS6_IPNS0_13SkeletalModelEEENS6_IPNS0_6CameraEEENS6_IPNS0_3FogEEENS6_IPNS0_5LightEEENS6_IPNS0_13FragmentLightEEENS6_IPNS0_11VertexLightEEENS6_IPNS0_15HemiSphereLightEEENS6_IPNS0_12AmbientLightEEENS6_IPNS0_11ParticleSetEEENS6_IPNS0_15ParticleEmitterEEENS6_IPNS0_13ParticleModelEEES9__ZN2nw3gfx12SceneContextC2EPNS_2os10IAllocatorENS_2ut9MoveArrayIPNS0_9SceneNodeEEENS6_IPNS0_5ModelEEENS6_IPNS0_13SkeletalModelEEENS6_IPNS0_6CameraEEENS6_IPNS0_3FogEEENS6_IPNS0_5LightEEENS6_IPNS0_13FragmentLightEEENS6_IPNS0_11VertexLightEEENS6_IPNS0_15HemiSphereLightEEENS6_IPNS0_12AmbientLightEEENS6_IPNS0_11ParticleSetEEENS6_IPNS0_15ParticleEmitterEEENS6_IPNS0_13ParticleModelEEES9__ZN2nw3gfx12SceneContextD0Ev_ZN2nw3gfx12SceneContextD1Ev_ZN2nw3gfx12SceneContextD2Ev_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZN2nw3gfx16SceneEnvironment13ClearSettingsEv_ZN2nw3gfx16SceneEnvironment13ResetLightSetEv_ZN2nw3gfx16SceneEnvironment17ResetAmbientLightEv_ZN2nw3gfx16SceneEnvironment17ResetVertexLightsEv_ZN2nw3gfx16SceneEnvironment17SetActiveLightSetEi_ZN2nw3gfx16SceneEnvironment19ResetFragmentLightsEv_ZN2nw3gfx16SceneEnvironment20ResetHemiSphereLightEv_ZN2nw3gfx16SceneEnvironment5ResetEv_ZN2nw3gfx16SceneEnvironment8ResetFogEv_ZN2nw3gfx16SceneEnvironment9ApplyFromERKNS0_23SceneEnvironmentSettingE_ZTIN2nw3gfx11SceneObjectE_ZTIN2nw3gfx23SceneEnvironmentSettingE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx11SceneObjectE_ZTSN2nw3gfx23SceneEnvironmentSettingE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx23SceneEnvironmentSettingE_ZTVN2nw3gfx9GfxObjectE_ZZN2nw3gfx3res11ResLightSet3refEvE12__FUNCTION___ZZNK2nw3gfx3res11ResLightSet3refEvE12__FUNCTION___ZZNK2nw3gfx3res14ResSceneObject3refEvE12__FUNCTION___ZZNK2nw3gfx3res23ResReferenceSceneObject3refEvE12__FUNCTION___ZN2nw3gfx23SceneEnvironmentSetting10s_TypeInfoE_ZN2nw3gfx23SceneEnvironmentSetting16ResolveReferenceERKNS0_12SceneContextE_ZN2nw3gfx23SceneEnvironmentSetting21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res26ResSceneEnvironmentSettingENS1_11DescriptionE_ZN2nw3gfx23SceneEnvironmentSetting22CreateEnvironmentArrayEPNS_2os10IAllocatorENS0_3res26ResSceneEnvironmentSettingE_ZN2nw3gfx23SceneEnvironmentSetting5ClearEv_ZN2nw3gfx23SceneEnvironmentSetting6CreateENS0_3res14ResSceneObjectERKNS1_11DescriptionEPNS_2os10IAllocatorE_ZN2nw3gfx23SceneEnvironmentSettingD0Ev_ZN2nw3gfx23SceneEnvironmentSettingD1Ev_ZN2nw3gfx23SceneEnvironmentSettingD2Ev_ZN2nw3gfx3res26ResSceneEnvironmentSetting12GetLightSetsEv_ZN2nw3gfx9GfxObjectD0Ev_ZN2n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2nw3gfx14SceneTraverserD0Ev_ZN2nw3gfx14SceneTraverserD1Ev_ZN2nw3gfx14SceneTraverserD2Ev_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZNK2nw3gfx14SceneTraverser18GetRuntimeTypeInfoEv_ZN2nw2ut9MoveArrayIPNS_3gfx9SceneNodeEE9push_backERKS4__ZTIN2nw3gfx12SceneUpdaterE_ZTIN2nw3gfx13ISceneUpdaterE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx12SceneUpdaterE_ZTSN2nw3gfx13ISceneUpdaterE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx12SceneUpdaterE_ZTVN2nw3gfx9GfxObjectE_ZZNK2nw2ut14ResDicPatricia3refEvE12__FUNCTION___ZZNK2nw2ut17ResBoundingVolume3refEvE12__FUNCTION___ZZNK2nw3gfx3res15ResPrimitiveSet3refEvE12__FUNCTION___ZZNK2nw3gfx3res21ResMeshNodeVisibility3refEvE12__FUNCTION___ZN2nw3gfx12SceneUpdater10s_TypeInfoE_ZN2nw3gfx12SceneUpdater10SubmitViewEPNS0_16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS4_EENS0_21BasicRenderKeyFactoryIyEEEEPNS0_12SceneContextERKNS0_6CameraEhNS0_13ISceneUpdater14RenderSortModeE_ZN2nw3gfx12SceneUpdater10SubmitViewEPNS0_16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS4_EENS0_21BasicRenderKeyFactoryIyEEEEPNS0_12SceneContextERKNS0_6CameraEhhNS0_13ISceneUpdater14RenderSortModeE_ZN2nw3gfx12SceneUpdater10SubmitViewEPNS0_16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS4_EENS0_21BasicRenderKeyFactoryIyEEEEPNS0_12SceneContextERKNS0_6CameraEhhPNS0_13ISceneUpdater21IsVisibleModelFunctorENSH_14RenderSortModeE_ZN2nw3gfx12SceneUpdater7Builder6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx12SceneUpdater9UpdateAllEPNS0_12SceneContextE_ZNK2nw3gfx12SceneUpdater10UpdateAnimEPNS0_12SceneContextE_ZNK2nw3gfx12SceneUpdater12EvaluateAnimEPNS0_12SceneContextENS_4anim3res20ResGraphicsAnimGroup16EvaluationTimingE_ZNK2nw3gfx12SceneUpdater19UpdateSkeletalModelEPNS0_12SceneContextE_ZNK2nw3gfx12SceneUpdater19UpdateTransformNodeEPNS0_12SceneContextE_ZN2nw3gfx11SceneHelper14CalculateDepthERKN2nn4math4VEC3ERKNS3_5MTX34ERKNS0_6CameraE_ZN2nw3gfx12SceneUpdater16SetDepthSortModeENS0_13ISceneUpdater13DepthSortModeE_ZN2nw3gfx12SceneUpdaterD0Ev_ZN2nw3gfx12SceneUpdaterD1Ev_ZN2nw3gfx12SceneUpdaterD2Ev_ZN2nw3gfx5Model12GetResMeshesEv_ZN2nw3gfx5Model36UpdateModelViewMatrixAndNormalMatrixERKN2nn4math5MTX34Eb_ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZN2nw3gfx9SceneNode11UpdateFrameEv_ZNK2nw2ut14ResDicPatriciaixEi_ZNK2nw3gfx12SceneUpdater16GetDepthSortModeEv_ZNK2nw3gfx12SceneUpdater18GetRuntimeTypeInfoEv_ZNK2nw3gfx3res8ResModel9GetShapesEi_ZNK2nw3gfx3res8ResShape22GetOrientedBoundingBoxEv_ZN2nw2ut14ResDynamicCastINS_3gfx3res11ResSkeletonENS3_14ResSceneObjectEEET_T0__ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE14EnqueueElementERKS3_NS0_3res11ResMaterial16TranslucencyKindEfh_ZN2nw3gfx17SceneUpdateHelper10SubmitViewINS0_13ISceneUpdater21IsVisibleModelFunctorEEEvPNS0_15SkeletonUpdaterEPNS0_16BillboardUpdaterEPNS0_16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayISB_EENS0_21BasicRenderKeyFactoryIyEEEEPNS0_12SceneContextERKNS0_6CameraEhhNS3_14RenderSortModeENS3_13DepthSortModeEPT__ZN2nw3gfx17SceneUpdateHelper10SubmitViewINS0_5Model28IsVisibleModelDefaultFunctorEEEvPNS0_15SkeletonUpdaterEPNS0_16BillboardUpdaterEPNS0_16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayISB_EENS0_21BasicRenderKeyFactoryIyEEEEPNS0_12SceneContextERKNS0_6CameraEhhNS0_13ISceneUpdater14RenderSortModeENSO_13DepthSortModeEPT__ZNK2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE36CalculateDepthOfSkeletalModelFunctorclINS9_24AlwaysCalculatingFunctorEEEfNS0_3res7ResMeshERKNS0_6CameraET__ZNK2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE36CalculateDepthOfSkeletalModelFunctorclINS9_30IsCalculatingOnlyLayer1FunctorEEEfNS0_3res7ResMeshERKNS0_6CameraET__ZSt8for_eachIN2nw2ut8internal8ResArrayINS0_3gfx3res7ResMeshENS2_19ResArrayClassTraitsEE8iteratorENS4_16BasicRenderQueueINS4_18BasicRenderElementIyEENS1_9MoveArrayISC_EENS4_21BasicRenderKeyFactoryIyEEE24BasicEnqueueModelFunctorINS4_13SkeletalModelENSH_36CalculateDepthOfSkeletalModelFunctorENSH_24AlwaysCalculatingFunctorEEEET0_T_SO_SN__ZSt8for_eachIN2nw2ut8internal8ResArrayINS0_3gfx3res7ResMeshENS2_19ResArrayClassTraitsEE8iteratorENS4_16BasicRenderQueueINS4_18BasicRenderElementIyEENS1_9MoveArrayISC_EENS4_21BasicRenderKeyFactoryIyEEE24BasicEnqueueModelFunctorINS4_13SkeletalModelENSH_36CalculateDepthOfSkeletalModelFunctorENSH_30IsCalculatingOnlyLayer1FunctorEEEET0_T_SO_SN__ZSt8for_eachIN2nw2ut8internal8ResArrayINS0_3gfx3res7ResMeshENS2_19ResArrayClassTraitsEE8iteratorENS4_16BasicRenderQueueINS4_18BasicRenderElementIyEENS1_9MoveArrayISC_EENS4_21BasicRenderKeyFactoryIyEEE24BasicEnqueueModelFunctorINS4_5ModelENSH_21CalculateDepthFunctorENSH_24AlwaysCalculatingFunctorEEEET0_T_SO_SN__ZSt8for_eachIN2nw2ut8internal8ResArrayINS0_3gfx3res7ResMeshENS2_19ResArrayClassTraitsEE8iteratorENS4_16BasicRenderQueueINS4_18BasicRenderElementIyEENS1_9MoveArrayISC_EEN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NCTION___ZN2nw3gfx11VertexLight10s_TypeInfoE_ZGVZN2nn4math5MTX348IdentityEvE8identity_ZN2nw3gfx11VertexLight10InitializeEPNS_2os10IAllocatorE_ZN2nw3gfx11VertexLight14DynamicBuilder6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx11VertexLight15UpdateDirectionEv_ZN2nw3gfx11VertexLight19CreateOriginalValueEPNS_2os10IAllocatorE_ZN2nw3gfx11VertexLight20CreateResVertexLightEPNS_2os10IAllocatorEPKc_ZN2nw3gfx11VertexLight21DestroyResVertexLightEPNS_2os10IAllocatorEPNS0_3res18ResVertexLightDataE_ZN2nw3gfx11VertexLight21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res14ResVertexLightENS1_11DescriptionE_ZN2nw3gfx11VertexLight6AcceptEPNS0_13ISceneVisitorE_ZN2nw3gfx11VertexLight6CreateEPNS0_9SceneNodeENS0_3res14ResSceneObjectERKNS1_11DescriptionEPNS_2os10IAllocatorE_ZNK2nw3gfx11VertexLight14DynamicBuilder13GetMemorySizeEj_ZN2nw3gfx11VertexLightD0Ev_ZN2nw3gfx11VertexLightD1Ev_ZN2nw3gfx11VertexLightD2Ev_ZN2nw3gfx13TransformNode23InheritTraversalResultsEv_ZN2nw3gfx13TransformNode26GetMemorySizeForInitializeEPNS_2os20MemorySizeCalculatorENS0_3res16ResTransformNodeENS1_11DescriptionE_ZNK2nw3gfx11VertexLight12GetLightKindEv_ZNK2nw3gfx11VertexLight12GetLightTypeEv_ZNK2nw3gfx11VertexLight18GetRuntimeTypeInfoEv_ZNK2nw3gfx13TransformNode20TrackbackWorldMatrixEv_ZNK2nw3gfx13TransformNode23TrackbackLocalTransformEv_ZNK2nw3gfx13TransformNode23TrackbackWorldTransformEv_ZNK2nw3gfx9SceneNode19IsCircularReferenceEPKS1__ZN2nw2ut13ResStaticCastINS_3gfx3res14ResVertexLightENS3_14ResSceneObjectEEET_T0__ZTIN2nw3gfx18WorldMatrixUpdaterE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx18WorldMatrixUpdaterE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx18WorldMatrixUpdaterE_ZTVN2nw3gfx9GfxObjectE_ZN2nw3gfx18WorldMatrixUpdater7Builder6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx18WorldMatrixUpdaterC1EPNS_2os10IAllocatorE_ZN2nw3gfx18WorldMatrixUpdaterC2EPNS_2os10IAllocatorE_ZN2nw3gfx18WorldMatrixUpdaterD0Ev_ZN2nw3gfx18WorldMatrixUpdaterD1Ev_ZN2nw3gfx18WorldMatrixUpdaterD2Ev_ZNK2nw3gfx18WorldMatrixUpdater17CalculateWorldXsiEPN2nn4math5MTX34EPNS3_4VEC3ERKNS0_19CalculatedTransformESA_SA__ZNK2nw3gfx18WorldMatrixUpdater19CalculateWorldBasicEPN2nn4math5MTX34EPNS3_4VEC3ERKNS0_19CalculatedTransformESA_SA__ZNK2nw3gfx18WorldMatrixUpdater21CalculateWorldMayaSscEPN2nn4math5MTX34EPNS3_4VEC3ERKNS0_19CalculatedTransformESA_SA__ZN2nn4math5ARMv612MTX33MultAsmINS0_5MTX34EEEPT_S5_PKS4_S7__ZN2nw3gfx9GfxObjectD0Ev_ZN2nw3gfx9GfxObjectD1Ev_ZN2nw3gfx9GfxObjectD2Ev_ZN2nw3gfx3res6ResFog5SetupEPNS_2os10IAllocatorENS1_15ResGraphicsFileE_ZN2nw3gfx3res6ResFog7CleanupEv_ZZN2nw3gfx3res17ResFragmentShader3refEvE12__FUNCTION___ZZN2nw3gfx3res19ResFragmentLighting14ToConfigDetailENS2_6ConfigEE17configDetailTable_ZZN2nw3gfx3res19ResFragmentLighting3refEvE12__FUNCTION___ZZN2nw3gfx3res22ResLightingLookupTable3refEvE12__FUNCTION___ZZN2nw3gfx3res24ResFragmentLightingTable3refEvE12__FUNCTION___ZZNK2nw3gfx3res19ResFragmentLighting3refEvE12__FUNCTION___ZN2nw3gfx3res17ResFragmentShader19CheckFragmentShaderEv_ZN2nw3gfx3res17ResFragmentShader5SetupEPNS_2os10IAllocatorENS1_15ResGraphicsFileE_ZN2nw3gfx3res17ResFragmentShader7CleanupEv_ZN2nw3gfx3res24ResFragmentLightingTable5SetupEPNS_2os10IAllocatorENS1_15ResGraphicsFileE_ZN2nw3gfx3res24ResFragmentLightingTable7CleanupEv_ZN2nw3gfx3res22ResLightingLookupTable10GetSamplerEv_ZN2nw3gfx3res24ResFragmentLightingTable17GetFresnelSamplerEv_ZN2nw3gfx3res24ResFragmentLightingTable22GetReflectanceBSamplerEv_ZN2nw3gfx3res24ResFragmentLightingTable22GetReflectanceGSamplerEv_ZN2nw3gfx3res24ResFragmentLightingTable22GetReflectanceRSamplerEv_ZN2nw3gfx3res24ResFragmentLightingTable23GetDistribution0SamplerEv_ZN2nw3gfx3res24ResFragmentLightingTable23GetDistribution1SamplerEv_ZN2nw2ut14ResDynamicCastINS_3gfx3res23ResReferenceLookupTableENS3_14ResLookupTableEEET_T0__ZZNK2nw2ut14ResDicPatricia3refEvE12__FUNCTION___ZN2nw3gfx3res15ResGraphicsFile5SetupEPNS_2os10IAllocatorES2__ZN2nw3gfx3res15ResGraphicsFile7CleanupEv_ZNK2nw2ut14ResDicPatriciaixEi_ZN2nw2ut14SafeCleanupAllINS0_8internal8ResArrayINS_4anim3res7ResAnimENS2_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEEEEEvT__ZZN2nw3gfx3res22ResLightingLookupTable3refEvE12__FUNCTION___ZN2nw3gfx3res8ResLight5SetupEPNS_2os10IAllocatorENS1_15ResGraphicsFileE_ZN2nw3gfx3res8ResLight7CleanupEv_ZZN2nw3gfx3res14ResLookupTable3refEvE12__FUNCTION___ZZNK2nw2ut14ResDicPatricia3refEvE12__FUNCTION___ZN2nw3gfx3res14ResLookupTable5SetupEv_ZN2nw3gfx3res14ResLookupTable7CleanupEv_ZN2nw3gfx3res17ResLookupTableSet5SetupEPNS_2os10IAllocatorENS1_15ResGraphicsFileE_ZN2nw3gfx3res17ResLookupTableSet7CleanupEv_ZN2nw2ut13ResStaticCastINS_3gfx3res19ResImageLookupTableENS3_14ResLookupTableEEET_T0__ZN2nw2ut13ResStaticCastINS_3gfx3res23ResReferenceLookupTableENS3_14ResLookupTableEEET_T0__ZZN2nw3gfx3res14ResLookupTable3refEvE12__FUNCTION___ZZN2nw3gfx3res17ResFragmentShader3refEvE12__FUNCTION___ZZN2nw3gfx3res18ResShaderParameter3refEvE12__FUNCTION___ZZN2nw3gfx3res21ResTextureCoordinator3refEvE12__FUNCTION___ZZN2nw3gfx3res22ResLightingLookupTable3refEvE12__FUNCTION___ZZN2nw3gfx3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// 0 0 0 0 1768 ` gfx_ActivateCommand.o/ gfx_AimTargetViewUpdater.o/ gfx_AmbientLight.o/ gfx_AnimObject.o/ gfx_BillboardUpdater.o/ gfx_CalculatedTransform.o/ gfx_CameraProjectionUpdater.o/ gfx_CameraViewUpdater.o/ gfx_CommandUtil.o/ gfx_DirectMaterialActivator.o/ gfx_FragmentLight.o/ gfx_FrameBuffer.o/ gfx_FrustumProjectionUpdater.o/ gfx_GlImplement.o/ gfx_GraphicsDevice.o/ gfx_HemiSphereLight.o/ gfx_IMaterialActivator.o/ gfx_IMaterialIdGenerator.o/ gfx_IRenderTarget.o/ gfx_ISceneUpdater.o/ gfx_ISceneVisitor.o/ gfx_LookAtTargetViewUpdater.o/ gfx_MaterialActivator.o/ gfx_MaterialState.o/ gfx_MemoryUtil.o/ gfx_MeshRenderer.o/ gfx_OffScreenBuffer.o/ gfx_OnScreenBuffer.o/ gfx_OrthoProjectionUpdater.o/ gfx_ParticleAnimationOption.o/ gfx_ParticleCollection.o/ gfx_ParticleContext.o/ gfx_ParticleEmitter.o/ gfx_ParticleMaterialActivator.o/ gfx_ParticleModel.o/ gfx_ParticleRandom.o/ gfx_ParticleSceneUpdater.o/ gfx_ParticleSet.o/ gfx_ParticleShape.o/ gfx_ParticleUtil.o/ gfx_PerspectiveProjectionUpdater.o/ gfx_RenderContext.o/ gfx_RenderQueue.o/ gfx_RotateViewUpdater.o/ gfx_SceneBuilder.o/ gfx_SceneContext.o/ gfx_SceneEnvironment.o/ gfx_SceneEnvironmentSetting.o/ gfx_SceneHelper.o/ gfx_SceneInitializer.o/ gfx_SceneObject.o/ gfx_SceneTraverser.o/ gfx_SceneUpdater.o/ gfx_ShaderBinaryInfo.o/ gfx_ShaderProgram.o/ gfx_ShaderUniforms.o/ gfx_SimpleMaterialActivator.o/ gfx_SkeletalModel.o/ gfx_SkeletonUpdater.o/ gfx_SortingMaterialIdGenerator.o/ gfx_StandardSkeleton.o/ gfx_TransformAnim.o/ gfx_TransformNode.o/ gfx_VertexLight.o/ gfx_WorldMatrixUpdater.o/ gfx_ResFragmentShader.o/ gfx_ResGraphicsFile.o/ gfx_ResLookupTable.o/ gfx_ResMaterial.o/ gfx_ResParticleEmitter.o/ gfx_ResParticleModel.o/ gfx_ResParticleSet.o/ gfx_ResSceneObject.o/ gfx_ResTexture.o/ gfx_ResTextureMapper.o/ /0 1296104190 0 0 100666 219776 ` ELF(4(EB@-@.0P@-(@  NpO-Pp200/@T:"X܂a@bT@ UL2d00/ QU2(00,  Q  @[:`".~TU1bf/00rjU h1U00V/]@QV̠ *<    V  V    FP 0X$T(,@0 4@8<D@@L$P HTX \`d@hlQ pP8p R3 2ResIndexStream%s::%s: Object not valid.gfx_ResVertex.h0gfx_ActivateCommand.cpp`NW:Failed assertion (bufferAddr - baseAddr) < 0x100000007')^_^ Rp@ Qpp ONW:Failed assertion result.IsSuccess()p/O- P`.U8@X6LTV G8P!  V <<Q Q pp [W1 00[@PPTZ000 PPNW:Pointer must not be NULL (void_ptr())gfx_ResShape.hdNW:Failed assertion !((u32)p & ((4)-1))gfx_ResVertex.hResVertexAttribute%s::%s: Object not valid.ResShaderProgramDescriptiongfx_ResShader.hO-` M@q/z8PY`ܱUVb/k8Pʬ! VU/^<<Q Q pp W/[_W1^c/00[U@)WX1 U/00[G@ W P ,!dJp [pW@ (@P UDQ@ ЍNW:Pointer must not be NULL (void_ptr())gfx_ResShape.hdNW:Failed assertion !((u32)p & ((4)-1))gfx_ResVertex.hResVertexAttribute%s::%s: Object not valid.ut_ResUtil.h A$,4<DLTA\d4l,D\/2?O-`MhP300/hPQ@@T/hP83P00/h `VPx#x @1 Q\ XdP3..dXP4/.3d@8T @ 2QP0P30P P" PPP PPPPXP P P $P (P,P@@LP(HP,D <T@P|P dP..d8P$"/dP..ud<Q`` .[V2{ 00[r@V1n 00[eS ` P !db4` .[ \ResShaderProgramDescription%s::%s: Object not valid.gfx_ResShader.hNW:Pointer must not be NULL (shaderInfo)gfx_ActivateCommand.cpp gfx_ShaderBinaryInfo.hNW:Pointer must not be NULL (void_ptr())gfx_ResParticleShape.h B/dNW:Failed assertion !((u32)p & ((4)-1))gfx_ResVertex.hResVertexAttributeut_ResUtil.h4Ph O\OP Q@A/OOQ `P-OOP <0p(XF@< P ap/Pk/OKO$  <`< PuV P@/ObO(P$%$jOP/OqO,QQ0 /O[O0pW1O/O00[#OhY,Yx$O,P3Ot00/O O, ܔ Y:,$,O0 ⠮LD YW/OO$W/OO( Y p  @Pp Pp Pp -e H @ V @ `@VfP3=O0#00[OphW(W"(PP5"00D(t W:h"L堎D 0 Wp  ` P"P[P$8d$p "[$P"P$! Zp(`  JPp Pp Pp -eVH @ P\!LP Q4!$Q X<  Z@P@< P qp/ JP P` Pa H }`` <@nQNW:Fatal Error unknown formatgfx_ActivateCommand.hL<@@TPp8TPW dPl .d8P'/dP .d<Q Q `` [V 8T$!00[ V    `!`[P|(xd ` ![ X8!00[`hVVL"PP:("00D4d V:\H/LD 0 0VX"`X"Q V!0Ġ%#<Ġ@CQ3Q ((!P<PA<P 8 " "  D@D<<TpW$\T3*lpPhJWT$ PX<$0$008 @L  D0PD@D\T:@hPP=$00hP P< !<P@ P<<` <AQ h0 P2?xNW:Failed assertion 0 <= usageIndex && usageIndex < 122Tv0S00S Q0\ < lЍNW:Failed assertion result.IsSuccess()O-`MhP300/hPQ@@T/hP83P00/h `VPx#x @1 Q\ XdP3.dXP4/3d@8T @ 2QP0P20P P" PPP PPPPXP P P $P (P,P@@LP(HP,D <T@P{P dP.d8P"dP.ud<Q`` s/[{V2z 00[q?V1m 00[R ` P !da4` G/[O [ResShaderProgramDescription%s::%s: Object not valid.gfx_ResShader.hNW:Pointer must not be NULL (shaderInfo)gfx_ActivateCommand.cpp gfx_ShaderBinaryInfo.hNW:Pointer must not be NULL (void_ptr())gfx_ResShape.h B/dNW:Failed assertion !((u32)p & ((4)-1))gfx_ResVertex.hResVertexAttributeut_ResUtil.h4Ph O\OP Q@,OOQ `PO/OOP <0p(XF@< P ap/Pj/OKO$  <`< PuV P@/ObO(P$%$jOP -OqO,QQ0 /O[O0pW1O/O00[#OhY,Yx$5O,P3Op00/OO, ܔ Y:,$,O0 ⠮LD YW/OO$W9.OO( Y p  @Pp Pp Pp -e H @ V @ `@VfP3=O0#00[OphW(W"(PL5"00@(t W:h"0⠎LD Wp  ` P"P[P$8d$p "[$P"P$! Zp(`  JPp Pp Pp -eVH @ P\!LP Q4!$Q X<  Z@P@< P qp/ JP P` Pa H }`` <@nQNW:Fatal Error unknown formatgfx_ActivateCommand.hL<@@TPp8TPW dPl d8P'dP d<Q Q `` [V 8T$!00[ V    `!`[P|(xd ` ![ X8!00[`hVVL"PL:("00@4d V:\H/LD 0 0VX"`X"Q V!0Ġ%#<Ġ@CQ3Q ((!P<PA<P 8 " "  D@D<<TpW$\T3*kpPhJWT$ PT<$0$008 @L  D0PD@D\T:@hPP=$00hP P< !<P@ P<<` <AQ h0 P2?xNW:Failed assertion 0 <= usageIndex && usageIndex < 122Tv0S00S Q0` < lЍNW:Failed assertion result.IsSuccess()O-M/.8P @`pWp PrVX/.+8Pʸ"/X/.<<Q Q  /[Z2/00[&P<Zd2&.00[$ Z P <"d m/[u pZ@I/e(P  p@P `V!1!11."d`1EP   E  R @ AQB\0 PA>NW:Pointer must not be NULL (void_ptr())gfx_ResParticleShape.hdNW:Failed assertion !((u32)p & ((4)-1))gfx_ResVertex.hResVertexAttribute%s::%s: Object not valid.ut_ResUtil.h2Tv2?0S00S Q0< 8ЍNW:Failed assertion result.IsSuccess()^gfx_ActivateCommand.cppO-M/8P @`pWp PrVX/+8Pʰ"X/<<Q Q  /[Z2 /00[P<Z`2/00[$ Z P 8"d .[ pZ@I/(P  p@P `V!1!11."`\1EP   E  R @ AQAT0 P@=NW:Pointer must not be NULL (void_ptr())gfx_ResShape.hdNW:Failed assertion !((u32)p & ((4)-1))gfx_ResVertex.hResVertexAttribute%s::%s: Object not valid.ut_ResUtil.h2Tv2?0S00S Q0< 8ЍNW:Failed assertion result.IsSuccess()^gfx_ActivateCommand.cppARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_ActivateCommand.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ActivateCommand.cppNW:Failed assertion 0 <= shaderIndex && shaderIndex < static_cast(m_ExeImageCount)NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetVertexAttributesCount())NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetVertexStreamsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetAttributeIndicesCount())NW:Failed assertion 0 <= usageIndex && usageIndex < MAX_ATTRIBUTES_NUMNW:Failed assertion mode < (sizeof(PRIM_MODE_TABLE) / sizeof(GLuint)) Q)`armcc+|     (A~`armcc+|     ,HAt A\wB\`armcc+|      `armcc+|     ,LAt A\wB\`armcc+|      `armcc+|      `armcc+|      `armcc+|     $0Av `armcc+|      `armcc+|     ,Aw BtswBt`armcc+|      `armcc+|     8C~`armcc+|      `armcc+|     $Av `armcc+|      `armcc+|     ,At ApwBp`armcc+|     ,At ApwBpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ActivateCommand.cppARM C/C++ Compiler, RVCT4.0 [Build 865]lnwgfxinternalrCLEAR_VERTEX_COMMAND}@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ActivateCommand.cppARM C/C++ Compiler, RVCT4.0 [Build 865](nwgfxinternalVClearVertexAttribute(]$]!\$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ActivateCommand.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Hintunsigned intunsigned charsigned charboolHnwHgfxHinternalUHSetupActivateVertexAttributeCommand_HObufferInfoshapeOTshaderProgramDescXx__resultIsshaderInfosshaderVtxAttrNum(sbaseAddrsvtxAttrNumsinputRegNumscommandsinputMapTablebsinputFormat3svertexParamMasksinputIndexsarrayIndexscommandIndex}susedFlagIsHEADER_VTX_PARAM_INDEXsHEADER_GEOM_MAP_0sHEADER_GEOM_MAP_1uu__27uu__29r_ZN2nw3gfx3res20ResSeparateDataShape3refEv__28Prtbl_ptr+Pr_ZN2nw3gfx3res20ResSeparateDataShape19GetVertexAttributesEi__26 Vr_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__31Pr_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__33Qrres__34 Vuu__38r_ZN2nw2ut13ResStaticCastINS_3gfx3res26ResInterleavedVertexStreamENS3_18ResVertexAttributeEEET_T0___37 uu__49r_ZNK2nw3gfx3res19ResVertexStreamBase3refEv__48QslocationAddressr_ZNK2nw3gfx3res19ResVertexStreamBase15GetImageAddressEv__42Puu__55r_ZNK2nw3gfx3res19ResVertexStreamBase3refEv__54Puu__61r_ZNK2nw3gfx3res26ResInterleavedVertexStream3refEv__60Praddress__62PubyteEnable__63uresult__65r_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__66Puu__82r_ZNK2nw3gfx3res26ResInterleavedVertexStream3refEv__81Puu__86uu__88r_ZN2nw3gfx3res26ResInterleavedVertexStream3refEv__87Prtbl_ptr__84+Pr_ZN2nw3gfx3res26ResInterleavedVertexStream16GetVertexStreamsEi__85( rshaderProgramDesc__91sidx__94\uu__96r_ZNK2nw3gfx3res27ResShaderProgramDescription19GetAttributeIndicesEi__95Yuu__102r_ZNK2nw3gfx3res15ResVertexStream3refEv__101 Wuu__108r_ZNK2nw3gfx3res15ResVertexStream3refEv__107 Wsdimension__109sresult__110#s_ZN2nw3gfx8internal18CommandCacheHelper15GetVertexFormatEij__111rshaderProgramDesc__114sidx__117uu__119r_ZNK2nw3gfx3res27ResShaderProgramDescription19GetAttributeIndicesEi__118Wrres__120 Wuu__123r_ZN2nw2ut13ResStaticCastINS_3gfx3res15ResVertexStreamENS3_18ResVertexAttributeEEET_T0___122( uu__131r_ZNK2nw3gfx3res15ResVertexStream3refEv__130 Puu__137r_ZNK2nw3gfx3res15ResVertexStream3refEv__136 Psdimension__138esresult__139s_ZN2nw3gfx8internal18CommandCacheHelper15GetVertexFormatEij__140Ruu__150r_ZNK2nw3gfx3res19ResVertexStreamBase3refEv__149QslocationAddress__142?r_ZNK2nw3gfx3res19ResVertexStreamBase15GetImageAddressEv__143Puu__156r_ZNK2nw3gfx3res19ResVertexStreamBase3refEv__155Praddress__157PubyteEnable__158uresult__161r_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__162Psdimension__173r_ZN2nw3gfx8internal18CommandCacheHelper13GetVertexSizeEij__175Vuu__180uu__182r_ZN2nw3gfx3res20ResSeparateDataShape3refEv__181Prtbl_ptr__178+Pr_ZN2nw3gfx3res20ResSeparateDataShape19GetVertexAttributesEi__179 Vr_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__184Prres__185 Vuu__188r_ZN2nw2ut13ResStaticCastINS_3gfx3res23ResVertexParamAttributeENS3_18ResVertexAttributeEEET_T0___187rshaderProgramDesc__193sidx__196uu__198r_ZNK2nw3gfx3res27ResShaderProgramDescription19GetAttributeIndicesEi__197Vuu__204r_ZNK2nw3gfx3res23ResVertexParamAttribute3refEv__203Xuu__209r_ZN2nw3gfx3res23ResVertexParamAttribute3refEv__208Xsbits32lssignYsexp;sfractionsbits24 r_ZN2nw2ut7Float2415Float32ToBits24Ef__210RrshaderProgramDesc__211sidx__214uu__216r_ZNK2nw3gfx3res27ResShaderProgramDescription19GetAttributeIndicesEi__215Pssize__218ssize__224or_ZN2nw3gfx8internal17CommandBufferInfo15CheckRestMemoryEj__225Srcode__228Qu_ZN2nw3gfx6ResultC1Ej__229Dr_ZN2nw3gfx8internal17CommandBufferInfo14ForwardCommandEi__221Qssize__231\rsize__233Srcode__236Qu_ZN2nw3gfx6ResultC1Ej__237Duu__238%,, si% , rattribute V$Lrinterleave sbufferAddrqstreamCount~qarraySettingX$sstreamIdx$rstream( WrusageYsusageIndexIsformat6rdimensionQ% rusageWsusageIndexrstream( sformatsdimensionxrbufferAddrP'si'H rattribute V'H rparamXrusageVsusageIndex&rdata4~qcountVqfdataX'sj'susagesusageIndex'uresult](~]( ~](4L P~|]( ~~](P ~]*~{P(||z| g")|T]*~]*h~]*h~~]*h~]+~]+,~]+ ~]+0P~]+0L~],x|~}],~}]-~}]-~}].Hl~].Hh~].HL~]/~]/ ~|]/V~]/P~{P]0 z~~]0 [~]0@ z~~]0< [~]0Xdd~]2te~]2t ~]2t ~]2tx [~]2tx:~]2Pd  ~]2Pd ~|]38\ ~]38X ~]38< ~]4 ~]4 ~|]5 o~]5 ~]5 ~]5 [~]5:~]5 P~|]6~~]6 [~]7(X~~]7(T~]7~~]7 [~]8 ~~]8 ~]8 d~];x d~]8x O~]: Q ~]: ~]: ~]: [~]: :~]; S~]; ~]; ~]; [~]; :~]= e~]= ~]= ~]= [~]= :~]=  ~]=  ~|,]>, 4 &~~]>X | ~]>X x ~]>X \ ~]? ~]?  ~|]? V~]@ P~{P]@  z~~]@  [~]@` h d~]C, ` d~]A, 0 O~]B@ \ Q ~]B@ \ ~]B@ D [~]B@ D :~]C4 @ S~]C4 @ ~]C4 < [~]C4 < :~]Dx e~]Dx ~]Dx | [~]Dx | :~]E ~~]E [~]E ~~]E ~]F~]F ~{P]F$~~]F ~]G!~}!]G!~}!]H~]H~~]H~]H~Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ActivateCommand.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternalUSetupVertexAttributeCommandbufferInfoshapeOQshaderProgramDescRv__resultP\$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ActivateCommand.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Lintunsigned intunsigned charsigned charboolHnwHgfxHinternalUHSetupActivateVertexAttributeCommand_LmbufferInfoshapemTshaderProgramDescXx__resultIsshaderInfosshaderVtxAttrNum(sbaseAddrsvtxAttrNumsinputRegNumscommandsinputMapTablebsinputFormat3svertexParamMasksinputIndexsarrayIndexscommandIndex}susedFlagIsHEADER_VTX_PARAM_INDEXsHEADER_GEOM_MAP_0sHEADER_GEOM_MAP_1uu__242uu__244r_ZN2nw3gfx3res16ResParticleShape3refEv__243Prtbl_ptr+Pr_ZN2nw3gfx3res16ResParticleShape19GetVertexAttributesEi__241 Vr_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__246Pr_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__248Qrres__249 Vuu__253r_ZN2nw2ut13ResStaticCastINS_3gfx3res26ResInterleavedVertexStreamENS3_18ResVertexAttributeEEET_T0___252 uu__264r_ZNK2nw3gfx3res19ResVertexStreamBase3refEv__263QslocationAddressr_ZNK2nw3gfx3res19ResVertexStreamBase15GetImageAddressEv__257Puu__270r_ZNK2nw3gfx3res19ResVertexStreamBase3refEv__269Puu__276r_ZNK2nw3gfx3res26ResInterleavedVertexStream3refEv__275Praddress__277PubyteEnable__278uresult__280r_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__281Puu__297r_ZNK2nw3gfx3res26ResInterleavedVertexStream3refEv__296Puu__301uu__303r_ZN2nw3gfx3res26ResInterleavedVertexStream3refEv__302Prtbl_ptr__299+Pr_ZN2nw3gfx3res26ResInterleavedVertexStream16GetVertexStreamsEi__300( rshaderProgramDesc__306sidx__309\uu__311r_ZNK2nw3gfx3res27ResShaderProgramDescription19GetAttributeIndicesEi__310Yuu__317r_ZNK2nw3gfx3res15ResVertexStream3refEv__316 Wuu__323r_ZNK2nw3gfx3res15ResVertexStream3refEv__322 Wsdimension__324sresult__325#s_ZN2nw3gfx8internal18CommandCacheHelper15GetVertexFormatEij__326rshaderProgramDesc__329sidx__332uu__334r_ZNK2nw3gfx3res27ResShaderProgramDescription19GetAttributeIndicesEi__333Wrres__335 Wuu__338r_ZN2nw2ut13ResStaticCastINS_3gfx3res15ResVertexStreamENS3_18ResVertexAttributeEEET_T0___337( uu__346r_ZNK2nw3gfx3res15ResVertexStream3refEv__345 Puu__352r_ZNK2nw3gfx3res15ResVertexStream3refEv__351 Psdimension__353esresult__354s_ZN2nw3gfx8internal18CommandCacheHelper15GetVertexFormatEij__355Ruu__365r_ZNK2nw3gfx3res19ResVertexStreamBase3refEv__364QslocationAddress__357?r_ZNK2nw3gfx3res19ResVertexStreamBase15GetImageAddressEv__358Puu__371r_ZNK2nw3gfx3res19ResVertexStreamBase3refEv__370Praddress__372PubyteEnable__373uresult__376r_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__377Psdimension__388r_ZN2nw3gfx8internal18CommandCacheHelper13GetVertexSizeEij__390Vuu__395uu__397r_ZN2nw3gfx3res16ResParticleShape3refEv__396Prtbl_ptr__393+Pr_ZN2nw3gfx3res16ResParticleShape19GetVertexAttributesEi__394 Vr_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__399Prres__400 Vuu__403r_ZN2nw2ut13ResStaticCastINS_3gfx3res23ResVertexParamAttributeENS3_18ResVertexAttributeEEET_T0___402rshaderProgramDesc__408sidx__411uu__413r_ZNK2nw3gfx3res27ResShaderProgramDescription19GetAttributeIndicesEi__412Vuu__419r_ZNK2nw3gfx3res23ResVertexParamAttribute3refEv__418Xuu__424r_ZN2nw3gfx3res23ResVertexParamAttribute3refEv__423Xsbits32lssignYsexp;sfractionsbits24 r_ZN2nw2ut7Float2415Float32ToBits24Ef__425RrshaderProgramDesc__426sidx__429uu__431r_ZNK2nw3gfx3res27ResShaderProgramDescription19GetAttributeIndicesEi__430Pssize__433ssize__439or_ZN2nw3gfx8internal17CommandBufferInfo15CheckRestMemoryEj__440Srcode__443Qu_ZN2nw3gfx6ResultC1Ej__444Dr_ZN2nw3gfx8internal17CommandBufferInfo14ForwardCommandEi__436Qssize__446\rsize__448Srcode__451Qu_ZN2nw3gfx6ResultC1Ej__452Duu__453%,0 si% 0 rattribute V$Lrinterleave sbufferAddrqstreamCount~qarraySettingX$ sstreamIdx$rstream( WrusageYsusageIndexIsformat6rdimensionQ% rusageWsusageIndexrstream( sformatsdimensionxrbufferAddrP'si'L rattribute V'L rparamXrusageVsusageIndex&rdataC~qcountVqfdataX'sj'susagesusageIndex' uresult])~]) ~](4L P~|]) ~~])T ~]*~{P(||z| g")|T]*~]*h~]*h~~]*h~]+~]+,~]+ .~],0P~],0L/~],x|~}],~}]-~}]-~}].Hl/~].Hh/~].HL.~]//~]/ ~|]//V~]//P~{P]0 z~~]0 [~]0@ z~~]0< [~]0Xdd~]2te~]2t ~]2t ~]2tx [~]2tx:~]2Th  ~]2Th ~|]3<` ~]3<\ ~]3<@ ~]4 ~]4 ~|]5 o~]5 ~]5 ~]5 [~]5:~]6 P~|]6~~]6 [~]7,\~~]7,X~]7~~]7 [~]8 ~~]8 ~]8 d~];| d~]8| O~]: Q ~]: ~]: ~]: [~]: :~]; S~]; ~]; ~]; [~]; :~]= e~]= ~]= ~]= [~]= :~]=  ~]=  ~|,]>0 8 &~~]>\ /~]>\ | /~]>\ ` .~]? 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ActivateCommand.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h+}4}4}%r1r7 ~ ~ +1  }1 |w%J +(|   ~         | | }%{ $ } +x  !   +   w u~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ActivateCommand.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h|+}4}4}%|27 ~  +1  }1 |w%J +(|   ~         | | }%{ $ } +x  !   +   w u~}(}P}}0}}$H}PSLTTLTTUT,pP4WWR\SSQRQ(P$V $Vx V@ \ X P8 W4 , l V P Px Q8 V8 H V0 p W L Z W V$ t W$ W8LQ0Y0WY`Y`YPPP VpVP`P0LPtVP,  , ,U U hUU(  L  , T T T    ,   h@ @ @TPPD D DH H , HL L LQPRSVPT4HPPP P LP}P}}0} }$ L} PS PTT PTTUT0tP8WWR\SSQRQ,P(V (V| VD ` X P< W8 0 p V P P| Q< V< L V4 t W P Z W V( x W( W<PQ4Y4WYdYdYPPP$VtVTdP4PPtVP,   0 ,U  U lUU(   P   0 T  T T      0    h@  @ @TPPD  D DH  H 0 HL  L LQPRSVPT4HPPP  P PP}P}P}P}0}(HLPP,T$XDU}} }$ }0}$}0PlWP0U(XP$YT} } 8} ,PP}}}(PQP0Z,DPPQ$YpTT`VX`V8`T R `XPWW}}0X}X`}$`}\`P$STTT$TRRPQSZPLVH8T8P\DY@U<W$(LPP}}0\}\d}$d}`dP(STTT(TRRPQSZPLVH8T8P\DY@U<W$(LPPlmqpon- MP   $ [D Ѝ ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResVertex.h`armcc+|      AA|PA|BB|\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ActivateCommand.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwutUHResDynamicCast   res Px__result _]L ~]~]~][~]:~]O~]$@Q }~]$@~]$@~]$([~]$(:~]LTS~]LT~]LT~]LT[~]LT:~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hJ3,H J v+J}}H}HL}LT}T\}\}HLPX\P$,PsrefurefwrefzyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h}|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/gx/CTR/gx_Vram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nngxCTRVramAreaMEM_VRAMAMEM_VRAMB d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternalHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charvoidnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRGetIntPtr3ptrz__resultRAddOffsetToPtr3ptr3offsetz__result00RMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hLMakeBitsXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResU8qiResS8riResU32uiResS32viResF32 w@BinString&offset#iBinString@Offset&offset#operator s326'to_ptr6+to_ptr6'to_table_ptr6+to_table_ptr6'iOffsetCiResTypeInfoiResVec3#C0#0C\4'thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@Float24&m_Float32 #cFloat32ToBits245 T3 valuez__resultubits32usignuexpufractionubits24|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0041thisz__result4thisz__result4thisz__resultRaResStaticCast   3 resz__result nwut@ResCommonBase&mpData#ResCommonBase65IsValid6!void_ptr6void_ptr6!00RaResStaticCast( (  3 resz__result( RaResStaticCast 3 resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h 3ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp  4Lthisz__resultnwgfx@Result&m_Code#ResultD6D5IsFailure6LIsSuccess6L00HT4Dthis3codez__resultD|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName1# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanim d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoidcharint000y4{ thisz__resultz4{ thisz__result4 thisz__result"4 thisz__result84 thisz__result0 ^4 thisz__result4 thisz__result04 thisz__result 4 thisz__result  4 thisz__resultulocationAddress 4 thisz__result  4 thisz__result 4 thisz__resultT 4 thisz__resultP  4 thisz__result 4 this3idxz__result( utbl_ptrv0 4 thisz__resultnwgfxres@ResVertexAttributeData &typeInfo#&m_Usage#&m_Flags#@ ResVertexAttribute#ResVertexAttributek 6k : refs 6{ c GetClassName GetUsage 6{  GetFlags 6{  GetTypeInfo 6{ @ ResVertexParamAttributeData #&m_FormatType# &m_Dimension# &_padding_00#&m_Scale#&m_AttributeTableCount#&toAttributeTable#@ ResVertexParamAttribute #iResDataType ResVertexParamAttribute 6 : ? ref 6 ? ref 6  GetAttributeCount 6  GetAttribute 6 @ResVertexStreamBaseData$#&m_BufferObject# &m_LocationFlag#&m_StreamTableCount#&toStreamTable#&m_LocationAddress#&m_MemoryArea# @ResVertexStreamData4~#&m_FormatType#$&m_Dimension#(&_padding_0#)&m_Scale#,&m_Offset#0@ResInterleavedVertexStreamData0~#&m_Stride#$&m_VertexStreamsTableCount#(&toVertexStreamsTable#,@ResVertexStreamBase #iResDataType~ResVertexStreamBase 6 : b?ref6 GetStream6 GetLocationAddress6 GetImageAddress6 @ResVertexStreamB#iResDataType7ResVertexStream 6 : D ? ref 6 GetFormatType6 GetDimension6 @ResInterleavedVertexStreamB#iResDataTypeResInterleavedVertexStream 6 : ? refP 6  ?j refn 6 GetStride6 GetVertexStreamsCount6 GetVertexStreams( 6 5@ResIndexStreamData,&m_FormatType#&m_PrimitiveMode#&m_IsVisible#&_padding_0Q #&m_StreamTableCount#&toStreamTable# &m_BufferObject#&m_LocationFlag#&m_CommandCache#&m_CommandCacheSize#&m_LocationAddress# &m_MemoryArea#$&toBoundingVolume#(@ResIndexStream#ref 6 cGetClassNameGetFormatType6 GetPrimitiveMode6 GetStreamCount6 GetStream6 GetLocationAddress6 GetImageAddress6 0 ?o  0w 00 0BB0 0( ( 0 0  0  ? O 0 x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__result utbl_ptr0nwgfxres@ResShapeData8#&m_Flags#&toBoundingVolume#&m_PositionOffset# &m_PrimitiveSetsTableCount#,&toPrimitiveSetsTable#0&m_BaseAddress#4@ResShape3#@ResSeparateDataShapeDataD#&m_VertexAttributesTableCount#8&toVertexAttributesTable#<&toBlendShape#@@ResSeparateDataShape#iResDataType?pref6p?ref6GetVertexAttributesCount6GetVertexAttributes 650OO0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer__cb_current_max_command_bufferR__cb_current_command_buffer__cb_current_max_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid 4this3sizez__result @4this3sizez__result h4this3size030=nwgfx@CommandCacheManager*s_Allocatorinternal@CommandBufferInfo&m_TopAddress#&m_BottomAddress#&m_CurrentAddress#&m_Size# GetCurrentAddress6ForwardCommand65CheckRestMemory65ForwardAddress650SNWForwardCurrentCmdBuffer3size00 4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@ShaderBinaryInfo&m_pShaderBinary#&m_ExeImageCount#0&m_ExeImageInfo#&m_pInstruction#&m_InstructionCount#&m_SwizzleR#&m_SwizzleCount#&m_GeometryShaderCount#@ExeImageInfo@&signature#&version#&isGeometryShader#&outputMaps#&mainAddress#&endAddress# &inputMask#&outputMask#&gsDataMode#&gsVertexStartIndex#&gsPatchSize#&gsVertexNum#&setupOffset#&setupCount#&labelOffset# &labelCount#$&outmapOffset#(&outmapCount#,&bindSymbolOffset#0&bindSymbolCount#4&stringOffset#8&stringCount#<GetInputRegisterNum650GetShaderProgramInfo6500|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint0004mthisz__result4mthis3idxz__result nw gfx res@ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex# &m_GeometryShaderIndex#&m_SymbolsTableCount#&toSymbolsTable#1 &toAttributeSymbols#&m_AttributeIndices=#L&_padding_0b#b&m_MaxBoneCount#d&m_MaxVertexLightCount#h&m_VertexLightEndUniform#l&m_GeometryShaderMode#p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShader#@ResShaderData#@ ResBinaryShaderDataHs#&m_BinaryDataTableCount#&toBinaryDataTable#&m_ShaderKindsTableCount# &toShaderKindsTable#$&m_DescriptionsTableCount#(&toDescriptionsTable#,&m_ShaderObjectsTableCount#0&toShaderObjectsTable#4&m_CommandCache#8&m_CommandCacheSize#<&m_ShaderBinaryInfo#@&m_CommandAllocator#D@ ResShaderProgramDescription# refe 6mc GetClassName GetVertexShaderIndex 6m GetGeometryShaderIndex 6m GetAttributeIndicesCount 6m GetAttributeIndices 6m5 GetOwnerShaderDatau 6m GetShaderBinaryInfo 6m3?a0i0qx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]int/41this3idxz__result utbl_ptr0nwgfxres@ResParticleShapeData@#&m_VertexAttributesTableCount#8&toVertexAttributesTable#<@ResParticleShape#iResDataType.?ref61?ref69GetVertexAttributesCount69GetVertexAttributes 6150mm05 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal@CommandCacheHelpercGetVertexFormat55cGetVertexSize55T[3dimension3formatz__resulturesultTs3dimension3formatz__resulturesultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ActivateCommand.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intunsigned charsigned charbool@__type_info&__vptr'#&__name/#0#0+F__class_type_info&base#F__vmi_class_type_info&base3#&flags#&base_count# &base_info#B &base3#&flags#&base_count# &base_info#F__si_class_type_info &base3#&base_type>#30:i__builtin_va_listnwgfxinternal[RGetAttributeIndexFromUsage3shaderProgramDesc3usagez__result00?00~0700 00O CalcSetupActivateVertexAttributeCommandSize_O3Oshape3shaderProgramDescz__resultucommandSizeuvtxAttrNumuu__610uu__612u_ZN2nw3gfx3res20ResSeparateDataShape3refEv__611utbl_ptr+u_ZN2nw3gfx3res20ResSeparateDataShape19GetVertexAttributesEi__609 u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__614 ui uattribute OCalcSetupDeactivateVertexAttributeCommandSize_O3Oshape3shaderProgramDescz__resultuinputIndexuvtxAttrNumucommandIndexuu__618uu__620u_ZN2nw3gfx3res20ResSeparateDataShape3refEv__619utbl_ptr+u_ZN2nw3gfx3res20ResSeparateDataShape19GetVertexAttributesEi__617 u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__622u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__624ures__625 uu__629u_ZN2nw2ut13ResStaticCastINS_3gfx3res26ResInterleavedVertexStreamENS3_18ResVertexAttributeEEET_T0___628 uu__637u_ZNK2nw3gfx3res26ResInterleavedVertexStream3refEv__636 ui uattribute  uinterleave ustreamCount uiOSetupDeactivateVertexAttributeCommand_O3bufferInfo3Oshape3shaderProgramDescz__resultuvtxAttrNumucommanduinputIndexuarrayIndexucommandIndexuHEADER_VTX_PARAM_INDEXuu__457uu__459u_ZN2nw3gfx3res20ResSeparateDataShape3refEv__458utbl_ptr+u_ZN2nw3gfx3res20ResSeparateDataShape19GetVertexAttributesEi__456 u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__461u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__463ures__464 uu__468u_ZN2nw2ut13ResStaticCastINS_3gfx3res26ResInterleavedVertexStreamENS3_18ResVertexAttributeEEET_T0___467 uaddress__471ubyteEnable__472uresult__473u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__474uu__490u_ZNK2nw3gfx3res26ResInterleavedVertexStream3refEv__489uaddress__491ubyteEnable__492uresult__495u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__496uj__530ucommand__529#usize__508usize__514u_ZN2nw3gfx8internal17CommandBufferInfo15CheckRestMemoryEj__515ucode__518u_ZN2nw3gfx6ResultC1Ej__519Du_ZN2nw3gfx8internal17CommandBufferInfo14ForwardCommandEi__511usize__521usize__523ucode__526u_ZN2nw3gfx6ResultC1Ej__527Duu__528 ui uattribute  uinterleave ustreamCount INPUT_MAP02TvINPUT_MAP1 ui uresultO$SetupDeactivateVertexAttributeCommand_m3bufferInfo3mshape3shaderProgramDescz__resultuvtxAttrNumucommanduinputIndexuarrayIndexucommandIndexuHEADER_VTX_PARAM_INDEXuu__534uu__536u_ZN2nw3gfx3res16ResParticleShape3refEv__535utbl_ptr+u_ZN2nw3gfx3res16ResParticleShape19GetVertexAttributesEi__533 u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__538u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__540ures__541 uu__545u_ZN2nw2ut13ResStaticCastINS_3gfx3res26ResInterleavedVertexStreamENS3_18ResVertexAttributeEEET_T0___544 uaddress__548ubyteEnable__549uresult__550u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__551uu__567u_ZNK2nw3gfx3res26ResInterleavedVertexStream3refEv__566uaddress__568ubyteEnable__569uresult__572u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__573uj__607ucommand__606#usize__585usize__591u_ZN2nw3gfx8internal17CommandBufferInfo15CheckRestMemoryEj__592ucode__595u_ZN2nw3gfx6ResultC1Ej__596Du_ZN2nw3gfx8internal17CommandBufferInfo14ForwardCommandEi__588usize__598usize__600ucode__603u_ZN2nw3gfx6ResultC1Ej__604Duu__605 $ui $uattribute  $uinterleave ustreamCount $INPUT_MAP02TvINPUT_MAP1 $ui $uresultO%CalcSetupActivateVertexAttributeCommandSize_3mshape3shaderProgramDescz__resultO&CalcSetupDeactivateVertexAttributeCommandSize_3mshape3shaderProgramDescz__resultO'ToPrimitiveModeGL3mode3isGeometryShaderEnabledz__result''rPRIM_MODE_TABLEuglModeB(30&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ActivateCommand.cpprkCalcSetupActivateVertexAttributeCommandSize_CalcSetupDeactivateVertexAttributeCommandSize_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon ptr6#0 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon3ptr6#030d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 }4+thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04'thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4+thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04'thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4!thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4!thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv '4Lthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3shaderIndexz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3shaderIndexz__resultuexeInfoumaskucountuj__1 ui{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0[*4k this7p z__resultk x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q[kz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]char[U4{ thisz__results r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]4{ thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0v4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0X 4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]r 4 thisz__resultn x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]charl 4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865] F 4 thisz__resultulocationAddressx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QOz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char94mthisz__resulter__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]f4mthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4mthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4mthisz__resultux d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]84mthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865].41thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865].49thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]/49thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hbacd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/gx/CTR/gx_Vram.hARM C/C++ Compiler, RVCT4.0 [Build 865]OgGetVramStartAddr3areaz__resulth] d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/gx/CTR/gx_Vram.h#GetVramStartAddrfegd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyjikd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast( (  3 resz__result( |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastnmod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast 3 resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastrqsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]O8FastWordCopy3dst3src3sizez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hFastWordCopyvuw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderzy{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intPNWUseCmdlist39buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist83bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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" (( 0) @* P+ `, p- . / 0 1 2 3 4 5 6 7 8 09 @(: h; < h= `> X4h? 4h@ (5hA 5`B 8XC H9D (>XE >F H?PG ?H G8I N8J VK (V(L PVM XV(N VO VP VQ VR VS VT VU VV VW VX VY VZ7 Vl Wm Wn Who Zp Zy Z| Z Z Z Z Z  Z [ [ [ ([# [ [` \  0\ 8\ @\X \ \ \# x] ]( ] ]8 ] ] _ `# ` ` `X ` a b0 0c 8c @cP c d d# g g 8g( `g  g  g( g( g  h  0h( Xh  xh  h  h( h( i  (i0 XiH i(  i  i0 j( 8j( `j( j( j( j(" k(% (k( @k0+ pk(. k(1 k(4 k(7 l0: @l(= hl(@ l(C lF l0I m(L (m(O Pm(R xm(U m(X m([ m(^ n(a# @nc Hne# `ng hn8i# nk n8m# no n8q# os (o8u# `ow ho y# o{ o}# oo$jplI/23 1296104173 0 0 100666 117668 ` ELF(}4(C-PS/[ 03/pY/"OU@ Z 03/`S/N  R@V  0@$  ` ,@O `U"$ QB `NW:Pointer must not be NULL (allocator)gfx_AimTargetViewUpdater.cppNW:Pointer must not be NULL (updaterMemory)os_Memory.hNW:Pointer must not be NULL (memory)NW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hgfx_GfxObject.hp@-@` : 03/P =tU T, Q `ppNW:Pointer must not be NULL (allocator)gfx_AimTargetViewUpdater.cppNW:Pointer must not be NULL (updaterMemory)gfx_GfxObject.hC-@`P -LM P-] 布P;. pg P/ P 06.  P p/  ת J0I J P/ PpB/ ; $ kIJKKIJ?H   ) i+kHHJ?H  P h()H kI lH `L@K +I z/    () +  Pb/k HH $ $HH  0   0   0  `   `   ` -V>0t!W?  `0  `p  h`0H IJPNW:Failed assertion m_Resource.IsValid()gfx_AimTargetViewUpdater.cppNW:Pointer must not be NULL (void_ptr())gfx_ResCamera.hMATHNormalize3(): zero magnitude vectormath_Vector3.ipp?"BNW:Failed assertion cameraPosition != targetPositionpOut%s must not be NULLmath_Matrix34.ippT!0O(O  )(h ` @ ɺ`+H@ Jʴ J?OO ::J + k) *)Jch *h A*JC`I*HAJT!Z#:#** JZ:bZI:Z :LЍ P/O}O Pp   LЍ p@-P< Q@` $ Q(P `p(Q Q  //@-@,P Q  2/ /ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_AimTargetViewUpdater.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppNW:Pointer must not be NULL (allocator)gfx_GfxObject.h`armcc+|     LA|`armcc+|      hAx`armcc+|     (A|`armcc+|     hTAyEo   A\yo AyA \QoAy`armcc+|     <A~`armcc+|      0`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]L`iLxfS5V{PH]8J"~]4]~<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]hvoid0W6hallocatorx__result]#supdaterMemoryrdataMemoryVsbufferMgrresUpdater`]4!~]T% ~}0|]l~]z]/~]~]~]:~]1~]i X1xT~] LJA~] D]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865](void0W6M(allocatorzresUpdaterVx__result]#supdaterMemoryg] 8<~]iX?xT~]XJA~]Xx]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]TXjTthis]kviewMatrixS7worldMatrix_cameraPositioncsflagsTrlookReverseLrrotateMatrixrr  ru   rstrctruprtargetPosition~](]~]8`^~]8\~]8<~]hf~]h~]f~]~]f~]~]n ~]~]@n ~]@~]@Ls ~]Xw ~]X ~|O|7||] x ~]  ~||||w] | ~{] (<  ] ( ~] $~] ~] d&~] d~] dh~] ~] ~]  ~] @ ~]P ~]P  ~| Y|1| |+|8|FY|T1|b|m|x|||y" |"D| ]( ~]$~](8 ~](4~4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<`<"{P8]P~] P~]$(R ~R d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.h y y+m  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.h ;%G+ ( ~ ~++' )@~&JE~+y   +mgh`0@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.h8  %b+'   +mu v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h1437(~1~~~1~~1 { { +&=Z ~=X/Q9xy943~~+2~2~ {&43&7&~   % ~%  5\ U   =  {    3 u~  {  9 l s  v  q  vqx&=Z  ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h u ~ !}L}LT R 4U,QPLT}h} \`PdhP `T `TVRQV8DWPDU}(}PPXUXU<PUPxT}}}}}}L}LP}PT}      Pp x D  <  0| |    $       tVV        d  X T T P L   `W@ WSUTURY@YQV VTVPT0T}<}P<T01 348765p@-@ P - `M`/&U/'V/( `0  `p  `0 @@  `      @   c    @ [ j@ʰ@JIH ILz?H  j) +h Lj?H s  h)+*H (I jH ` JI k  +*, *k:)i* lI*@*H @  ! B  *: "  `    *   Ѝ p"BNW:Pointer must not be NULL (pOut)math_Matrix34.ippNW:Pointer must not be NULL (pCamPos)NW:Pointer must not be NULL (pTarget)?MATHNormalize3(): zero magnitude vectormath_Vector3.ipp`armcc+|     LxA|Dr  Bpr B|A pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]xnwmathUMTX34LookAtRadOxpOutOpCamPosEltwistTpTargetE6x__resultO`rtwistFIdx ] ~|{  D" -{0  {8   {@D{I@{R{^](,S~],pU ~],p ~|[|C|+|]pV ~]p ~||||s]Z ~{]$<n ~]Ldt ~]tz ~8} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ipp  ~&, 0  {9 .  u  t} y $ h9xy9 m~e t|~{ ~+ ~+ ~+}}}8}}8}x}P|  p p  p  <\ d ,t , ,h h (\ $\ \ | p dT   RV4 QUPT:;?>=</`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]( thisYw__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.h'}PABFEDC /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]j"this]w__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.h}PHIMLKJ /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]p(thisYw__resultyP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.h}POPTSRQ/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]x6thisYw__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.h }PVWY[]_N2nw3gfx20AimTargetViewUpdaterEaN2nw3gfx9GfxObjectEcN2nw3gfx17CameraViewUpdaterEefjihg/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}Plmn/`armcc+|      qpD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.htsD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hvD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#yxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h{D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0u}D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnnmath@VEC3_ &x#&y#&z#@VEC3 #iself_typeQVEC3=6=555operator!=6E58?400Al` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX33_$&'#@BaseData$&_00#&_01#&_02#&_10# &_11#&_12#&_20#&_21#&_22# l$'r'f6'mA'aP'vaB$&_00#&_01#&_02#&_10# &_11#&_12#&_20#&_21#&_22# @MTX33$#0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix33.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6Td:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#0<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]0<nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nwmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int?0`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResU8qiResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#iOffsetiResTypeInfoiResVec3#|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR=CheckFlagOr3flags3maskz__result??nwutR/CheckFlag\3flags3Pmaskz__result\?Jxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hXCheckFlagOr d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0000nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!A4xthisz__resultnwut@ResCommonBase&mpData#ResCommonBasex6x5IsValid6void_ptr6xvoid_ptr600||p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6GetAllocator60d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres@ResAnimData(&m_Header#&toName#&toTargetAnimGroupName# &m_LoopMode#&padding_#&m_FrameSize#&m_MemberAnimSetDicCount#&toMemberAnimSetDic+#&m_UserDataDicCount# &toUserDataDic+#$@ResCameraAnimData0#&m_ProjectionUpdaterKind#(&m_ViewUpdaterKind#,ViewUpdaterKindVIEW_UPDATER_AIM VIEW_UPDATER_LOOKAT VIEW_UPDATER_ROTATE d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0?Anwgfxres@ResCameraViewUpdaterData&typeInfo:#@ResAimTargetViewUpdaterData#&m_Flags#&m_TargetPositionN#&m_Twist#FlagFLAG_INHERITING_TARGET_ROTATE FLAG_INHERITING_TARGET_TRANSLATE @ResCameraViewUpdater#ResCameraViewUpdater6: @ResAimTargetViewUpdater#iResDataTypeResAimTargetViewUpdater6: 0!ptre6!?ref6GetTargetPosition6GetTwist6GetFlags6000x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloat-c4thisz__result nwgfx@CameraViewUpdater #&m_IsDynamic#*s_TypeInfo*VIEW_TARGET_POSITION*VIEW_TWISTGetRuntimeTypeInfo #6IsDynamic6CameraViewUpdater655B &m_IsDynamic#00| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfx@AimTargetViewUpdater#&m_Resource# *s_TypeInfoGetRuntimeTypeInfo #6YcCreate]5cCreate]55Update# 6]5c5o5sGetResource#6]GetResourcey#6YKind#6YAimTargetViewUpdater]6]555~AimTargetViewUpdater6]0U00<<?i?Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type*#0&i__builtin_va_list000<<?Y?AC4]this3allocator3isDynamic3resUpdaterz__result]N*4]thisz__resultIB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4=this3fx3fy3fzz__result=l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Ethis38rhsz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04xthis3pz__resultx|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool '4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!\4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolB 4thisz__result| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolZ4this3allocator3isDynamicz__result| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void054this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_n   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill3allocator3valuez__resultumemorySizeumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFilld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Dot3Ep13Ep2z__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hVEC3Dotd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O_VEC3Cross=3=pOut3Ep13Ep2z__result=utmpVecti d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippVEC3Cross! "d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O;VEC3NormalizeC_FAST=3=pOut3Epz__result=uxuyuzumagxo d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ipp&VEC3NormalizeC_FAST%$&d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Normalize=3=pOut3Epz__result=l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h VEC3Normalize)(*hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O!MTX34LookAtFIdxO3OpOut3EpCamPos3twist3EpTargetz__resultO0 umulookReverse uruuustucturightuup~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ipp"lMTX34LookAtFIdx-,.d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34LookAtC_FAST3pOut3EpCamPos3EpCamUp3EpTargetz__result0umuvLookxuvLookyuvLookzuvRightxuvRightyuvRightzuvUpxuvUpyuvUpzutmp1utmp2utmp3 umag umag|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ipp$MTX34LookAtC_FAST102d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34LookAtO3OpOut3EpCamPos3EpCamUp3EpTargetz__resultOla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34LookAt546d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Add=3=pOut3Ep13Ep2z__result=l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hVEC3Add98:d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Transform=3=pOut3pM3EpVz__result=la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.h VEC3Transform=<>d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]P SinCosRad3s3c3radlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hSinCosRadA@Bd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]OgMTX34ToMTX33~3~pOut3pMz__result~h^ d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hMTX34ToMTX33EDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4thisz__resultex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hJ!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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 "ARM O4h(\% Xx 4^ @ p p p p p$ p, p4 < =@ $d $ $L $ y8s<++t++|+L|+t+<thL@$8 % ' +D - 5 h7h(8h 9h9h8>@x> Kk>`>$[?KaY$?xpB3+BXC @G<h|J$MKc@M pLM:+TMtM Nh\O(8OK]6OpOA+Ot$P QhQ(QKbRpRH+RtR |ShT(DTKd`TphTO+pTtT Uh|V(V KlVVVKiV vVKjkVFWKh;W WKRW  KB' KC XKD KE KI' KJ XKK lKL tKP' |KQ XKR KS KV KW KYg ,K[7 <K] TKf' \Kg lXKh Ki Km' Kn Kp Ks Kv Kx $K{ ,K} 4K DK LK TK \@K (K K K |K K K lK |K K K K K K 8K  K $8K# \K d(K K K K K K  K K hK LPK @K K K dpK K K# K @K L(K t(K (K  K  K (K ,0K \ K |K 0K  K (K  K ,0K \(K (K 0K# K  HK # , K  4 (K \ (K (K 0K# K @K# $ K , PK # | K" 0K$# K& K(# < K* D K,# K.  @K0# D K2 L 8K4# K6 8K8# K: (K<# K> 0K@# , KB 4 (KD \ (KG !)Tp8}I/51 1296103799 0 0 100666 389828 ` ELF(4(fcp@-P`@@ J@JpA-`M}/$ ` _03/@..PTp Pp  .P 0Hq@pqtxpUP PU G R  R  2/ 2/$ 2/M/5P P`U\ |  Q  Q  2/ 2/ЍNW:Pointer must not be NULL (allocator)gfx_AmbientLight.cppNW:Pointer must not be NULL (memory)NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion result.IsSuccess()C-`M 03/p/WP @PT @@ /PP D"d  @ z/P PH/@RR@D0PEP0PTT  p B/PJH@T @ PP  d @ P @T 0SORRЍNW:Pointer must not be NULL (buffer)gfx_AmbientLight.cpp"@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hNW:Pointer must not be NULL (void_ptr())fgfx_ResLight.hG-`p@-(M/ 03/P/  R@lX X@pp  P # 03/@8/s  p熊T Dhp p$pA (p,pA  H 0 @ @@   < HXX AtP  hZH HH*H*H:EJE:HJHH J **::J Z WW$P PA$PB/$(ЍNW:Pointer must not be NULL (allocator)os_Memory.hNW:Pointer must not be NULL (memory)"@CTFNNW:Pointer must not be NULL (copyStr)-?NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Pointer must not be NULL (void_ptr())-@-,M@HPP/'P1A@_H$( !P1A@IPc Uv/(PZpUpppi/r,,Q`` o/wU.a(P!ZVp PZ0@ 0.V 1jn/00Q((Qp p f P1A@h!,ЍNW:Failed assertion description.isFixedSizeMemorygfx_AmbientLight.cppNW:Pointer must not be NULL (void_ptr())gfx_ResSceneObject.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hidx is out of bounds(%d) %d <= idx <= %d not satisfied.ResDicPatricia%s::%s: Object not valid.anim_ResAnimGroup.hp@-@Pl (UX B 0R  R  2/ p@/`p@-@`M0 2/@ PP  2/ЍpC- MP`@a/_iTp@p @p@ -P@Ti/b T  Q PPa/c _03/.f  0Hqpqtqxq`$ 2/V/ndU PW P P P NW:Pointer must not be NULL (allocator)gfx_AmbientLight.cpp"@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion resNode.IsValid()NW:Failed assertion internal::ResCheckRevision( resNode )NW:Pointer must not be NULL (memory)NW:Failed assertion result.IsSuccess() Pa0 0ACQPQ぀P GP "P ? 0 3/pLI/R@Q @@@!Rڀ.Z0 0@! 0 R@@AQ P  2/p  P Q`P Pt sO ЍNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorNW:Failed assertion isAttachedp@-P(M@PJ/>W` T @`@. T D .gW P1 A@ P1@_ $`! P1 A@(Ѝ@pNW:Failed assertion this->m_Description.isFixedSizeMemorygfx_AmbientLight.cppNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2 /  ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_AmbientLight.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppNW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetAnimGroupsCount())NW:Pointer must not be NULL (allocator)gfx_AmbientLight.cppNW:Pointer must not be NULL (resAmbientLight)NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()`armcc+|     ( AyAv$yBv`armcc+|     0A|Aw Alw A{A l`armcc+|      |A|DzY|`armcc+|      A|_`armcc+|     (<AyCtyAt`armcc+|     XA|`armcc+|     8AxEv Alv BxA l`armcc+|     (AzBtzBt`armcc+|     $A|CrM|Br`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]* d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865] voidbool0WXh parentresourceTdescriptionallocatorhx__resultGuresNodesmemoryslightGuresult|risAttachedP] 0xa~]4@L ~]4@~]4@~]4@~]4@~]4<P~]4<:~]@xO~]@xu3~~]@xP~]XtQ ~]Xt~]Xt~]Xt~]Xt~]X\P~]X\:~] LXS~] LX~] LX~] LX~] LX~] LTP~] LT:~] xb~] c~] ~] ~] e~]  h~]8hx~]0 ~] $ x~] $~] $~] $~] $P~] $:~](8 e~]08 Q~]PXn~]t|r~]t|  ~|4]|  ~{P]p ~||"p|] P ~{WL|]<@~]~] m~{Q{R,]8L]\d Q]t|  ZQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]W pSizeljresAmbientLightUdescriptionxssizepW]0h~]8@ D1~]L\  ~]~] ~] Q~]~]~]` |]P ~]$, ~]8H s`~] ~]  ~] ~]v%~] ~]:~]  ~{V]0HV~] 0P~{P]~] Hd~] H`~]  ~]  ~] :~] |~]  P~{P]  ~~] ~Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|{|thisjvisitorEL]$t"$t}$"$t{T"$t{U "$t}$"$t | 9](0 ~](,P~]4< ~]48P~]dp ]@P ~$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`Wd^t@]<PP~|-]X` ~}X d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<void0F<thisallocatorhx__resultGuresultsbuffersoriginalValueK] ~](~](~] L(~] P ~]Pd~]d~]Xd~]X\O~]pQ ~]p~]p~]p~]p~]ptP~]pt:~]dpS~]dp~]dp~]dp~]dp~]dlP~]dl:~] e~] ~] ~] ~] ~] P~] :~] LP ~] ~] ~] ~] ~] ~] P~] :~] 0L~] 0H~]0~]0  ~],d~]d~]d~]O~]Q m~]~]~]P~]:~]S~]~]~]P~]:~],eZ~],~],~]P~]:~]  ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]XXthis>allocatorh w__resultPTuresult]  ~]~]08~]LP~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]char0W allocatorh&9name x__result_sresAmbientLightKrscaleQHrrotateQrtranslateQ]t~|]0H~]ht]P] e]~]~||x{ T<]~]~]~] P],P](8M5~]LX~]Xd ~]h~]  ~~]  zbJ2r~] P|] Pp  ~] PT ~] 4P~] 4P ~] 4P ~] 48 P~] 48 :~@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0  =thisrrallocatorhTx__resultGrresourceXsmemoryAslighturesult]08) P~]0P-~]/#~]~]x~] ~]~]~]P~]:~]~] ~] ~]~]~]P~]:~]~]~]~] ~}] x/~] x|~] `/~] ` ] W` dt] 0P~|] 8@ ~}] t|5~] 7~]  ] W dmt] P~|Z]  ~}`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<Zthisz"9alignment x__resultFrsizePP],x@~]xC~] ~] Q~]E~] ~] PR~]H~]~]~]P~]:~]8N~]  ~] 0 lY~|  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h,k%J~J~J~ ,  q w+ +ER%0        %v'    }     ~  1-  }  |+|%|} z" ~ 1" 2# }%% | z ~ .  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h  1' Z ~7 +' Z ~++% J%  +c eS++1 7! #IU "1h J{  {+/ ' Z  }T d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h % |, |  | |X d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h&~+| p jk  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h { %((0~(~J~J~ ,~lJ~+~+}J~+0~~J~J~ ,~l%J~++c! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h00000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h}} ~%+' ~x ;H ~% %~ {[ $ $,4$,4$,4 x  !_>  I#0 #0 #^0"^S  J+ ~ 4+ 1 =k d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h"  * 1S7&t ~!!J~~J~(+! } } ~ o+ l jk ~%  % % ~~ o+ l lk k ~%P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h<1  ,B& Z ' Z J~+~ %' Z| } }}}(} }(Pt|VTSTQPQPTPT PX  Q PPpP|P<VV(8Q$8P8P8YPXtTSlXR8V P U|U}} }$ d}dh}$hl}l}8DP0<Q$,Q$,PlT WPQPLXPDPQ8@Q8@P0lTP0T}}x}x|}TdPQtV P 4T}}}<XP Q UPT}}`}0`d}d<}0`dP,TPWTpxP,@WQ(P P TV}X} Q XVPXU}} }(}}(} }P                        hPX X L H D (H (D $@ TQPZ YtUhRdQLUQXPV} } }0}}0 PPUV 8P`U`XTPPTPxTTTTQV P X}}D}8DL}L}8HLP ,P$Q QPRPPRxPQLT P UGHJKONMLG-(MrPUHL@`p+.P@ ` $PP/P ! P1 U/jU E ). P P P1A@P1 0B @001P1@ PW(PU<  u/}PPU{/uPP1A@,1!P1A@P1A@VTP1A@aNW:Failed assertion description.isFixedSizeMemorygfx_TransformNode.hgfx_SceneNode.hNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2NW:Failed assertion maxAnimGroups > 0gfx_AnimObject.hNW:Failed assertion maxAnimObjects > 0&P1!A@P1A@(Ѝ`armcc+|     (|AxAnxHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|W|pSizelresTransformNodeZWdescription XVYZ] h W@|x"|=] e|R] ] ~] ?,~] P~] ]8 |]8 ~]  ~] 0 Q~]@ {T]@ ~]D ~]Xh R~]t ~]| n[~] PQ~]~] |]  ~]  ~] , Q~] 8 Q{T|] @x ~] HP ~] \l Ql~] t Y~]  F3~]  Q ~] *~] ~] ~]t | ]t ~]  ~] Q~]p {T]P ~]P ~]$4 Q~]<p u~]HP bO~]\l Q<~h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  &]1w' Z 2=' Z   ' Z ' Z }  }'u ,   ~+' Z   |} Z ' Z $ Z   Z ' Z  }} x}x|} \hPHPQHPP<pR$0PQPPVPQPTPQPtR\hPHPQHPP@S@tR4@P(PQPPTUUU|Q|PtSXhPDLUDLP@tQ ,P U P<TQPURT P TTQSRWVUTG-@MXtq]_`W @T/ R  R  2/ 2/t%pAT 1/ 2/pa0Z" @ T pX 1/ 2/@ T PQ 2/ 2/0aD \%  PQP  BB1Sڂ>Z0S0! 0S00S0 RQQ `4Z" @ T pX 1/ 2/@ T PQ 2/ 2/4`(@(PUP 1/ 2/@D  B0B\B R0 0\ PQ 2/ЍDNW:Pointer must not be NULL (allocator)gfx_AmbientLight.cpp`armcc+|     ,AxBvxBvtd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 cthisx__resultG] ~]0 P]W4 dt]P`P~|]hp ~}h]d~]} ]]d~~]l ]hy]T f~]T ]T yS@X~]$ h -{X] y~]08 z]08 Q~]04 ~]4T ,P~]ld~|]   ]   ~{Q] ~|w|d]  ~|]  ~]  ~{Q{R,]  ~]   ~]  U]   ] $Q] $ >~] $ ] , y+X~] 4h h {X] $, y~] t| z] t| Q~] tx ~] x ,P~] ~]~] P] ]` ~]8 \~|||m{ S] ~]8`Z~]8@  ]8@ P~]8< ~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h &  ~w o+ l jk D%x*%{ { }      y%  y ' (% }  ~  }%p {} ~   }    ~  ~ ~ { }      y%  y ' (% } }~}* % {   &t  g  #  y -v }} } d}(dl} l}(hlP8`T(RHQPR8P8TUT4hW,Y$T$Z$Z Q PPQPPRPPx \lU$WTYTTTZlZlUTUPhP4T0W U 0TYZ^]\[- P P `armcc+|     (AGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865](`(eR|!|?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h   }(} P$(PP(QP`aedcb/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Gthisx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h%}Pghlkji/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }Pnosrqp/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }PuvzyxwL/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }P|}~- 83R 8@@S008K0  R 8  0 0 8/`armcc+|     A~ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]thissparentAsresults.]L|g|z|T](~]HL]H`S~]ht ~]D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  ~ ~  .~ e. e. g  v}}}HQHlR(SHQ(RP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]'=thisw__result Pw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h&}P@-`armcc+|      A~/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]thisw__resultPw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h }P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]!thisw__resultPw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h }PrefN2nw3gfx12AmbientLightED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0ud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #VEC365 5 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 <?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6Dd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Transform3363Transform33635?5?5?0?9d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intlong?std00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long?0000std0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0?0p?0l?nwutpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00000nwutiResS8riResU16siResU32uiResS32v@BinString&offset#to_ptr6[set_ptr6_5iBinString@Offset&offset#set_ptr6c5to_ptr6cto_ptr6kiOffsetxiResTypeInfo@ResBool&value#iResBooliResTransform3#iResMtx34<#0W00xx0g|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiSigWordM @BinaryRevisionHeader&signature#&revision#internaly d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag3flags3maskz__result?nwutRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValue3flags3shift3 maskz__result???xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidchar00 :4xthis3alignmentz__result0000nwos@IAllocator(__vptr#Alloc6h5@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#MemorySizeCalculatorl6l5operator+=p6l5ChangeAlignment6l5Add6l55GetSizeWithPadding6x500P?PP0txo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintbool P4%thisz__result 4%thisz__result0? |4%thisz__result 4this3element 4this3element000gnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK 4this3]element00W0c|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this3childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut54thisz__result0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot??.?(xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r #&g #&b #&a # iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60dd0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6!cGetClassNameoperator[]6!50~?~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp Y4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65GetCode6IsFailure6IsSuccess600internal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5@GfxDeleter&m_HasOwnership#operator()6500Od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwanimresDResAnimGroupData@ResAnimGroup#ResAnimGroup6: 0  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharintbool00?? nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toNamef# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeDatau#&m_Transform,#0&m_LocalMatrixD#T&m_WorldMatrixD#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetHeader6GetTypeInfo6@ResSceneNode#iResDataTypeuResSceneNode6: ?wref6w?ref6 GetAnimGroupsCount6 GetAnimGroups65SetBranchVisible65@ ResTransformNode^#iResDataTypeI ResTransformNode 6: ?w ref 6 GetTransform 60?00^^00Z} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W I4kthisz__resultnwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject6k~SceneObject6k0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<IsEnabledFlags66502d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint nw gfx@AnimGrouph#&m_ResAnimGroup#&m_BlendOperations# 0>&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg550iPreEvaluateCallbacki@Builder &m_SceneNode#&m_ResAnimGroup#&m_UseOriginalValue#Builder6ResAnimGroup 65UseOriginalValue 65GetMemorySizeInternal65ldGetMemorySizeForInitialize5l550?00@AnimObject#@ AnimBinding,#&m_AnimGroups#&m_AnimObjects#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@ Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup#Builder6MaxAnimGroups65MaxAnimObjectsPerGroup65 GetMemorySizeInternal 65ld GetMemorySizeForInitialize5l550?0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid,4thisz__result 4thisz__result P4thisz__result00 nw gfx@ SceneNodeL#&m_Parent# &m_Children#&m_AnimBinding#(&m_BranchVisible#00p&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParent6GetParent6SetParent65AttachChild65DetachChild65GetTraversalResults6SetTraversalResults65IsEnabledResults65InheritTraversalResults# 6IsBranchVisible6d GetMemorySizeForInitialize5l5^5 ~SceneNode% 6 IsCircularReference 65 AcceptChildren 65)0>>0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4thisz__result4thisz__result &4thisz__result000 nw gfx@ TransformNode>#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0l&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#GetResTransformNodeZ6Transform6Transform6WorldMatrix6WorldTransform6UpdateDirection#(6UpdateTransform# 65+51TrackbackWorldMatrix#6TrackbackWorldTransform#6TrackbackLocalTransform#6InheritTraversalResults# 6TransformNode65h5Z5}?y ~TransformNode7 6 Initialize#$ 65hd GetMemorySizeForInitialize5l5Z50JJ0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResLightDataI#&m_IsLightEnabled#&padding_#@ResAmbientLightData#&m_Ambient#&m_AmbientU32#&m_IsDirty#&padding_u#@ResLightZ#ResLight^6^: GetRevision6f@ResAmbientLight#iResDataTypeResAmbientLightj6j: ?refC6j00b0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@LightJ#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#@Description#*s_TypeInfoLight65h5Z5g ?c~Light6CreateAnimGroup65hDestroyOriginalValue60$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar000 nw gfx@ AmbientLight#&m_Resource#@Description #@DynamicBuilder&m_Description#Create6r5GetMemorySize6z: @ResAmbientLightDataDestroyer#&m_Allocator#ResAmbientLightDataDestroyer~6~: operator()6~5iResPtrL*s_TypeInfoGetRuntimeTypeInfo #6cCreate5555?dGetMemorySizeInternal5l55Accept#65GetResAmbientLight6AmbientLight6555AmbientLight655_50~AmbientLight6Initialize#$65cCreateResAmbientLight5: dDestroyResAmbientLight55GetLightType#,6GetLightKind#06CreateOriginalValue6500v00000w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0?32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr #&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type"#0i__builtin_va_list000Q3hallocator3KresAmbientLightB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cpp65D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]charstd@char_traitsichar_type'clength500ccopy555h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6d#00<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65d#0>8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61d#00-@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000B d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00J d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000MLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal200A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5ldGetMemorySizeForFixedSizedSignalInternal5l5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Children>>&m_Parent#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach65Detach650?|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hVU8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher>operator()650[Z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr5&m_MovePtr#iGfxMovePtr.~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds5itype5W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr5O0&m_Object#&m_Deleter#ielement_type3ideleter_typeOideleter_reference~MovePtr6GetDeleter60?lPtrp60?O|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typegd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?jid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0J0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5ldGetMemorySizeForFixedSizedSignalInternal5l5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.himld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hpoD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_functioniargument_type:iresult_type;0h\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@MovePtr0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceideleter_const_referenceMovePtr~6~MovePtr~6~5~MovePtr6~0Get6Release6~GetDeleter 6~GetDeleter:6?Ptr6~Ptr6MovePtr~6~550?0??|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?}|hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0J00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__sz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__dst3__src3__nz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3 fx3 fy3 fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]M43thisz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]T 43this3?s3?r3?tz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 14hthis3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3alignmentz__resultlxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3sizez__resultpxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char014[thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 J4_this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4cthis3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4cthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04kthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4!thisz__resultr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4!this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j =4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv u4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4kthisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t B4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]y\4this3resAnimGroupz__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3usez__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3lpSizeusizepu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3lpSize3maxAnimGroups3maxAnimObjectsusizepuanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int)4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intM4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4this3lpSizeusizepu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],14thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],M4this3parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3element3 value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hVUWD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__6ub__5l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3 elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool j4this3childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__11ub__10uelement__8|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hutvD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy3__first3__last3__res3__valz__resultu__first__35ub__34h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCremove_copyyxzD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfind}|~D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoved:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3 elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool %4thisuresultsuparentuisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3lpSize3maxSlotsusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3lpSizeusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQr3lpSize3^resSceneNode3descriptionusizep uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__19ub__18uchild__13uparent__16d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4thisz__resultp|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__24aub__23uelement__21a|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]]4this3]firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyp3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3)visitor u_containK u_curK u_endK u_continue uchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QP z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u=4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastZZ3resz__resultZ|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastZZ3resz__resultZ|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultZx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__31ub__30uelement__28|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h98:D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each=<>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiGFHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyl3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3lpSize3maxSlotsusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q j3lpSizeusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04^this7p z__result^w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]n;4this3hallocator3ZresObj3gdescriptionz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hZY[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{ k4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4~this7allocator z__result~w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4~thisz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3allocator3resObj3descriptionz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z!4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4fthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hpoqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOCheckRevision3resRevision3libRevisionz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h CheckRevisiontsud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOResCheckRevision3resz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#ResCheckRevisionxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04jthis7p z__resultjw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h{z|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__resultudic~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result:|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4~this3pointerz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]44this3allocator3_resource3descriptionz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~this3dataw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4jthisz__resultCw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 54this3flag} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]char00OAllocateAndCopyString3str3hallocator3maxSizez__resultulengthubufferSizeucopyStrxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h(0AllocateAndCopyStringD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFillN3hallocator3size3valuez__resultumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h#AllocateAndFillNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]K4~this3pointer3deleterz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 kkkkkkdkkkklkkkkkkkkkQklQk`k|kJkJkJkkk kL kkkgkuknkYk k kk0`k 9k kj<Hjj{joj3jii]ihyhAhgggQ`g`)g|fJyfMff eegqeu9eneYd Edpk+d d!c"c#c$c%c&uc'[c(Ac)(c+c,b-b.b/b0b1yb2`b3Hb*/b4b5a6a7a8a9a:a;ga<Oa=7a>a?a@`A`B`C`D`Ed pk0Dk kj<Hji`?``__TY_b _~t^L3^]]a]i]w\p\[\[[6[ZZ:ZY_YXXHXW~WVFU}UYUXTsTSfSR1RzQ]]QrQP&PzON<;NM8MFML1LK&K|JJJI*IH`HvGF2FEcDNDCueCfBMhAP@C?@4?i:>A=<;;L:9b9e8=87R7X6c55g4e}4o4U321140A/.0.--F,,M,)+&+2f*/)53)l('X'&&%$O$J5$H#\#L"n"O#"R!Q!q _{ I bRU@DZB: G>p<4':=c7 `f: }#,Jg~ YOw7 S\V]]Z Ps +r . 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D4>$ D04b>x D4L >]D4p'L=h HDt4@U= GD4< D 4(< D 4<@ DL40; UD4p;( 5D44 ; D4:  D,4D:YD4l'"9@^DP4,h'9`D4h'394 D@448 D4]8$ 6D04 8x 8D4L7 TD4e7< 9DH407 LD46 KD(45 D4d4 D4I4H :DT4\3 D43$ D04-3cD 4h'28 DD4E2 D4d1 D4s14 D@4 #1 *D4h0 D4 0@ DL4o/ D4.  D,4K. D4H- D4-$bD44h'xw,D4l|'&+ D4+| D4H`*D4 ' "!*D  =DP 40 ) D 4 ' &(D DT 4'(D4'\'8DH4 '&& D4%D(4'xn% D4d$D4'H#dDt4D'v# 7D 4+# !D4" D 4" &D4@"  D 4!|  ND 4!! " MD"4"$!t#D#4`$'$% %D%4%'t&$S & D&4p' ' D(4(uX) Dd)4,** D*4+D, D ,4 -- D-4p.. D.4/40 D@0411aD14|2h'233D343|'T4&|4 D44`55 D546 <7DL74 8'8"8 D849: D$:4:; D;4T<< 'D<4=%P> (D\>4P??D?4@' A"DA )DPA4BB DB4CD DD4D XE DdE4`FF ODF4GkLH PDXH4$I IDI4J'4K$XK.DhK4DL'L'hL #DL4M`NDpN4LO'O%O DP4PQ\Q DhQ4TRRDR4S'LT$pT D|T4HUU DU4V[W D(W4WxX DDX4HY-Y EDY4Z [ D$[4[ x\ D\4]C ^ D^4^ T_ D`_4(`4 ` D`4a b %Db4b lc $Dxc4HdD d "Dd4e 0f D@ , @@ LB@ dD@ |F@ (H@  J@ pL@ L(O@ thR@ @U@ X@ 4 Z@ T ]@ t8`@ c@ e@ g@ hi@ T(l@ |o@  r@ `u@ x@ $ z@ D0|@ t@  @ 0@ # @ (@ 8@ T@@ @  0@ L 0# | @ 0@ (@ @@ !(@ D!0@ t!# !@ !# !@ !0@ !(@ !8@ 4"(@ \" # |"@ " # "@ " @ " @ "(@ #(@ <#(@ d# @ # @ # @ #(@ #(@ $@ ,$0@ \$ @ |$(@ $(@ $(@ $(@ %(@ D%0@ t%0@ %0@ %0@ &( @ ,&0 @ \& @ |& @ & @ &@ &(@ &(@ $'("@ L'(%@ t'((@ '0+@ '(.@ '01@ $((4@ L((7@ t((:@ ((=@ (0@@ ((C@ )(F@ D)0I@ t) L@ )(O@ )(R@ )PU# 4*W@ <* Y@ \*(\@ *0_@ *(b@ *(e@ +0h@ 4+(k@ \+@n@ +8q@ +`t# 4,v@ <,Hx# ,z@ ,P|# ,~@ ,0@ -(@ <-(@ d-(@ -(@ -0@ -(@ .(@ 4.0@ d.(@ .8@ . @ . @ /`# d/@ l/ @ /(@ /(@ / @ / @ 0(@ D0(@ l0@@ 08@ 0 @ 1 @ $1H# l1@ t1 # 1@ 1 @ 1 @ 1 # 1@ 2(@ ,20# \2@ d2(# 2@ 20# 2@ 20# 2@ 3(@ ,38# d3@ l3(@ 38# 3@ 30# 4@ 4H@ T4(@ |4( @ 4( @ 4@ 4(@ 5(@ 458# l5@ t58# 5@ 5( @ 5(#@ 6(&@ ,6()@ T6@,@ 68/@ 6 2@ 6 5@ 7H8# T7:@ \7 <# |7>@ 7 @@ 7 C@ 7 F# 7H@ 7 J@ 80M@ <8(P@ d8(S@ 8@V@ 8 Y# 8[@ 8 ]@ 90`@ D9(c@ l9@f@ 9(i@ 9(l@ 9 o# :q@ $: s# D:u@ L:(w@ t:8z# :|@ :(~@ :0@ ;8# D;@ L;(@ t;(@ ;0@ ;(@ ;(@ <0@ L<@@ <(@ <(@ < @ <(@ $=(@ L=(@ t= @ =0# =@ =0# =@ >H# L>@ T>H>olpI/71 1296103925 0 0 100666 804592 ` ELF(PW 4(d a O-dM\dd @@Poڬ`\Pdd @\@P d A@1 \0/9d \ATD PU7. hP8Xd(P2d( %UdA@P d A@1 0/dQU P P}PXP TP p`P2 -.00PĂ`V2/00 " T`V2/00pPTW `@AWP  @@1 0E/Sav: `[2 V($@@P ($ @@1 !0jV ($@@P ($ @@1 0\ $ X ;/ yPPPU41GLindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Pointer must not be NULL (void_ptr())Zanim_ResAnimGroup.hResAnimGroup%s::%s: Object not valid.\gfx_AnimObject.cppResAnimanim_ResAnim.hgfx_AnimObject.hResAnimGroupMember00 OOPQP<0TO O00AOPPH( VHD@@P HD @D@1 0OV HD@@P HD @@1 0/O}ODL ` 03/ L 0 3/L 03/PP1nO#.O00OP QP1O/O00*OPP Q+Z) VA@P 84 @B@1 "0OV 84@@P  A@1 0/OO4L PTpWmV@@P  @@1 ) 0qW WA@P  A@3 x)x 0d 03/p`P<4< <)004 PX`V4(00(T`V4(00[ X `@AXP  @@1 0(00av^ `Z3 Vp($@AVP ($ @@1 `%0V p@@YP  @@1 \'\ 0 :/P' VA@P  A@1 &$0V A@P  A<@1 &0D  X 1/`V 7ll&00ds PD744&00,`XiI`pW, V($@@P ($ @@1 l'0V ($@@P ($ @ @1 \%\0$7/P- VHD@@P HD @ @1 (0V HD@@P HD @ @1 $0D 03/`VP9\\$00T`PT`X2 V($@@P ($ @@1 @)0V ($@@P ($ @l@1 #0$qY 8/ zPPP9X4#00,PQP9 "00PPL( VHD@@P HD @@1 *0V HD@@P HD @@1 8"80D  ` 03/p  0 3/ 03/pPPT;!00P QP;`!00XPP Q-W+ V84@@P 84 @B@1 @,0V 84@@P 84 @l@1 04 PT`V XXd(XQ\d\d @\@PlЍ$xdA-M@0Pp`eJ 0 3/PaZJ `0Q  p  pp0p pppp P P  2/P0 00`X ! P0| 00P !,1/ 0 3/P\aJЍResAnim%s::%s: Object not valid.anim_ResAnim.hC-` M\PXPN TP81KM/00 TPpW<U`@@AUP  @@1 0 FU @@AUP  @@1 0x !r 03/PUX ЍResAnim%s::%s: Object not valid.anim_ResAnim.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hO-Mp\`TP1gi/00TPXZڤU`@@AUP  @@1 0U/cT@aTP|1 00AQ  -UP0 00P(!@ X @ PU`ЍResAnim%s::%s: Object not valid.anim_ResAnim.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hG-P`MPH1OQ/00@pWADTP0 00AP!P0 00Q   ` @T`ЍResAnim%s::%s: Object not valid.anim_ResAnim.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hp@-@Q  R 1 A B  0R 1 A B  0R 1 C^  B   Q1   BAp @-Q@  Q       $ ( ,,+) 0A 4  0  P L0T XY \ ` d h llNW:Pointer must not be NULL (allocator)gfx_GfxObject.h?@-P M`PLG/RXT AA= PTK/E@Vp84@@P 84 @B@1 0V 84@@P 84 @@1 0 4 X ЍNW:Pointer must not be NULL (m_AnimGroup)Mgfx_AnimObject.cppNW:Failed assertion data.IsValid()Ugfx_AnimObject.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hO-Mp@/BP3/00:PPTP3/00T QP  d#dP x/P2/00 P  # 'TP2+/00T P "VTU  "{Y`VP@AVP  @@1 0 -` VZPTT`PL2e.00cQ  !.#UP<1 00JP!B` .V1o00 Q` `PlP0<cNW:Pointer must not be NULL (animGroup)gfx_AnimObject.cppResAnimGroup%s::%s: Object not valid.anim_ResAnimGroup.hResAnimanim_ResAnim.h@ NW:Failed assertion m_AnimGroup == NULL Pindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hResMemberAnim00.OOOQ  OxOPV  P  @@@yU `@AUP  @@1 0g/OYO Y`@AYP  A@1 0/OsOU ` QAAUP  @@1 0/OOY`P03O/O00O Pt"tOP|39O-O00OQ   -.O+O  ` /OOV1w!00O -OPqV1e!00P7>DP^/i崲.P._P㰲`.W嬲P8B/M尲P CвP 娲P UCpTPP5` 00TPЍXЍ +ResAnimGroupMembergfx_ResSceneObject.hNW:Pointer must not be NULL (void_ptr())5gfx_ResMaterial.hO-LMPP3/009Z/  0 3/PHZHTЍ  0 Q  @ @@@ @@@@ P P  2/Z`D@<840,($ VP1w{/00~P`"`vP1.00k pQ A(P !D $P !@ P x\!<dT HP 8!8$ MP H <ResAnimGroup%s::%s: Object not valid.anim_ResAnimGroup.hNW:Failed assertion blendOpCount > 0gfx_AnimObject.cpp>(H$P X`h4@ $ P  0t hP X ,D4 (P !( P d!$ P ! t P T!@, T7!4<D\LTdl|tdB\BXBTBPB C CCCCC@@ @1P007.:`P@ VP3O/O00O`V/O@ 0 3/PHpZTЍ  0R   0  P P  2/  0 3/P!J 0 0R p 0 ppp pppp P P  2/0 0 3/P!gJ @ 0R p  pp0p pppp P P  2/@PP ,px size() is out of bounds(%d) size() <= %d not satisfied.ut_MoveArray.hNW:Failed assertion memberCount > 0 0 3/P!ZTЍ P 0R p 0 ppp pppp P P  2/AAVV`XO\PHPP \ P \a>P 03/p fOXT@Q @@@!Rڀ.Z0 0@! 0 RXT@@AQ PPt O 2/TpX\\TXTЍNW:Failed assertion 0 != elements9NW:Failed assertion 0 != m_Allocator@-P@`p1W[/00^pUD1-00S 1P1A@ Q1   BA Q1   BA Q1 V  BA  Q1   BAResAnimGroup%s::%s: Object not valid.anim_ResAnimGroup.h@-@ MXT@@T PPT1 .00WPDXaUp84@@P 84 @B@1 0U 84@@P 84 @@1 0 4 PP@0,< 00HP ЍResAnimGroup%s::%s: Object not valid.anim_ResAnimGroup.hgfx_AnimObject.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hp@-@SP ` Q ` P $(, ,048< @< DHL PL TX\ `\ dpNW:Pointer must not be NULL (allocator)gfx_GfxObject.hTC-@p` M 2/P6 ̑W@@P  @ @1 0b/ Q\P: XP7X Uhd@@P hd @ @1 0E/Sd ЍTUhd@@P hd @ @1 0 d! ЍTXT AA  X 0  0  Ѝindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hO-@TMpFP< @@QJU`@AUP  @ @1 0.Q UAAQ  A @1 0_/m 0 3/POPUZK  @@QAJU`@AUP  @ @1 0  Q" UAAQ  A @1 0t  0 3/P  0 3/PPUZXTЍTЍ index is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hO-@-hMp\Q> 0 BBQJpU`@AUQ  @@1 0/P U@@P  @@1 0). 0|3/PPUZ@圲夢妊QF  hA AY P}U`@AUP  @@1 0q/PV U `@AUP  @d@1 0V/   PP5U@@P  @@1 0 G 2/P )8U`@AUP  @p@1 0d P@@UX X!| 0 3/hЍ Ѝindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h?o:H IH ` p  Ph p  P|$  `A`AQlJU@AUP  @(@1 0M/OOPO U @AUP  @@1 0.OZO     PP,$VU$@@P  @$@1 0#.O~O 0 3/P 000 HasOriginalValue()gfx_AnimObject.cppO-XM@``FP< @@QJU`@AUP  @ @1 0/Q UAAQ  A @1 0%.` 0 3/PPUZ! Lpp @@QlJ U@AUP  @@1 0_/mPN U @AUP  @t@1 0.R    PP,WU@@P  @@1 0 ` 03/P 000  (idx) < static_cast(GetMemberInfoSetCount())blendOpIdx is out of bounds(%d) %d <= blendOpIdx < %d not satisfied.memberIdx is out of bounds(%d) %d <= memberIdx < %d not satisfied.NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetBlendOperationsCount())NW:Failed assertion !(animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM)NW:Failed assertion animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORMNW:Failed assertion std::strcmp(m_AnimData.GetTargetAnimGroupName(), animGroup->GetName()) == 0Member count exceeded upper limit. Increase AnimEvaluator::Builder::MaxMembers.Animation member count exceeded upper limit. Increase AnimEvaluator::Builder::MaxAnimMembers.To use full baked animation, call SkeletalModel::SetFullBakedAnimEnabled(true) before Bind.NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetMemberAnimSetCount())NW:Pointer must not be NULL (m_AnimGroup)gfx_AnimObject.hResAnim%s::%s: Object not valid.anim_ResAnim.hNW:Failed assertion animData.GetMemberAnimSetCount() <= m_ReverseBindIndexTable.Capacity()NW:Failed assertion false`armcc+|     $(A{Bx[{Ax`armcc+|     A|`armcc+|     Az`armcc+|     @ Au AbewAbwBbwBbwAb`armcc+|     (AyBvUyAv`armcc+|     ,,Au A\{wA\`armcc+|     40 Aw Ar`wBrBwCr`armcc+|     $A{BxM{Ax`armcc+|     ,Aw ArpwAr`armcc+|     4`AyEv~yAv]yBv^yBv`armcc+|     ,AxCtUxBt`armcc+|      `armcc+|     <B~`armcc+|     A|`armcc+|     (AzAtpzAt`armcc+|     D( At BpAVp AtAwA V`armcc+|     0At A^wA^bw`armcc+|     4Aw BbwAbAwBb`armcc+|      @ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] S P  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865](int Y(thisF|qmemberIdxU$d|rresAnimGroupMember`h] ~] %~]$X~]$T"~~]$P~]`( ~] ~] ~]`$ ~] ~] ~]8l~]8h"~~]8d~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] nthisresAnimGroup'VsceneNodefallocatorrx__result#]0~]8X~]HP} ]LX~ ]Plo~]`h} ]dl~ ]h\~]t|} ]|~ ]| ~]I~]} ]~ ] ~]6~]} ]~ ] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolintW  pSizezresAnimGroup'UuseOriginalValuesblendOpCountsmemberCountssizev]8~]4~~]4~]8h~]8`~~]8`~]d~]px yf~] QS~]@~] -~] R~]~] ~] R~]@~] ~]$4 Ro~] Dx \~]LT I6~] `p R#~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] boolintunsigned intvoid0* this useOriginalValuex__resultSrresultsmemberCountsarg0__45luu__49lsblendOpCountsmemorylsblendOpIdx"<lsblendOpTypesmemoryT| smemory d smemory4 h smemoryZ]  ~]@~]@~~]@~]dx~]`h~]x ~] @~] {R {S {P {\ ] R~] ] ] ~] ~] 8 ~]  ] P~]  ~] <~{P] ~] ~~] ~] $8~] $8  ~|] (~~] $~]kH ~~~~~~ ~'~D~_~|~~] HxP"~] dl  ~]PQ!~] !~]XR#~]  ~]`\S%~]HP  ~]hT%~]  ~]pU't~]  ~]x8V%a~]$, !~]X-N~]px ;~]px .+~]Y-(~] ~] .+~]Z-~] ~] .+~]h[-~]T\ ~]T\ .+~]$ ~]$, ~]l~]l "~~]l~]r~]~] ~]$h A~]$h {P {Q {S {\ ], Q~]  ] , ] $ ~] ~]h ~]hp ]hpP~]hl~].~]~] ~]@  ~]@  {Q {S {P {\ ]  Q~] ]  ] ~] ~]@ p  ~]@ H  ]@ H P~]@ D ~] ~]| ~]  ~]   ~]   {P {Q {S {\ ]!  Q~]!  ]!  ]!  ~]!  ~]" L  ~]" $  ]" $ P~]" ~]#h 4 x~]#d $ ~]#< H  ~]$  G~]$  {Q {S {P {\ ]%`  Q~]%p  ]%  ]%  ~]&` h  ~]'  ~]'  ]& P~]' ~]* \  ~]* \ 2~}}}"(  |4$(!~$"( \ ,|/$(7~:]*, P  ~{WD|])8 @ ~]) ~])  ~{Q{R,]*< P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned int0!thisCsindex__108ru__111Puu__112r_ZN2nw2ut9MoveArrayIPNS_4anim10AnimResultEEixEi__110*Psindex__116mru__119Puu__120r_ZN2nw2ut9MoveArrayIiEixEi__118PdqanimCountWP\sanimIdxd\sresult$ZsmemberIdxG] \ ~] P~~] L~] ~]  ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865],int.,this?timingvsanimGroupIdxVsanimGroup8sanimObjectIdxsindexsanimObj;] (~]8~]D\ ~]hx ~] ~]~] ~]X~]  ~]$4 ~]0 |{ Y|,x|:G{IP}T{_P"|Z"||)]~]~~]~]~]@l~]@h~~]@h~]<@~]  ~]0  %|;{U@|b{m||{Q" |" D{~ " {Q]  ~]   ~] $ ~] @  ~] L\ ~] dt ~] 8~] 4~~] 0~] @p~] @l~~] @h~]|  ~] ~] ~] ~] ~] ~]0H~]~]~~]~] ~]~~]~],~]4@ ~]HX ~]t ~] ~] ~]x"|"|]x ~]x-~]~]"~~]~]8~] ~] ~]H~]P\ ~]dp ~]~]"~~]~]l ||^{P0}!0{,P0|P8|e%|x||{P0}0|{P0}0{P0{Q0{QQ0|b"$ l o|rq"x l ~|K]$ ~] ~~] ~]~]@ p ~]@ h ~~]@ h ~]< @ ~]  ~] 0  ~]|  ~] T ~]  ~]  ~] P  ~]   ~]$ 0  ~]. " {X" |" {Y{) Z{?D" O{RV] ~] ~~] ~] ~]  ~] "~~] ~]# x  |{Q" {Q]" ~]! $  ~]!, <  ~]"X  ~]!d t  ~]"|  ~]# d !~]"  ~]"  ~]# `  ~]# (  ~]#0 @  ~]$  ~]$ "~~]$ ~]-  %|;{U@{bX{m|g|I{Q"%|z"%T{~"&{Q]' ~]&  ~]& ~]', ~]'8H ~]'P` ~](~](~~](~])$~]) ~~])~]*0 ~])8H ~])P` ~]*| ~]* ~]* ~]*~]+T~]+T~~]+T~],~],~~],~]-~], ~]- ~]-, ~]-8H ~]-P` ~].~td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]0 intboolunsigned int0 g 0 thisOanimGroupx__result^smemberCounthrresultResizePsanimMemberCountJrresultReverseResizePsboundAnimCount,sindex__52ru__55Puu__56r_ZN2nw2ut9MoveArrayIiEixEi__54Psidx__58rdicXuu__62r_ZN2nw4anim3res7ResAnim16GetMemberAnimSetEi__61Vsindex__64ru__67Puu__68r_ZN2nw2ut9MoveArrayIiEixEi__66Psindex__70ru__73Puu__74r_ZN2nw2ut9MoveArrayIiEixEi__72Psindex__76ru__79Puu__80r_ZN2nw2ut9MoveArrayIiEixEi__78PsmemberIdx__82sidx__85uu__89rdic__87Tr_ZNK2nw4anim3res12ResAnimGroup16GetMemberInfoSetEi__88VTqmemberIdxV sanimIdxT rmemberVsbindTargetIdx'uresAnimGroupMember] $`~]P`#P~{P] $`#~~] $`~] `~] P~|{] `~~] `~] ~] "~~] ~] <p~] <l~~] <h~] ~]  ~] ~] ~] :~] P~|]X~~]X~]~]~~]~]0~]~]:~]l~]l=~{P]@\k~]@D~]@D:~],@P~|~]l~~]l~]\~"l|X|E]0l~]\lP~{P]0l~~]0l~] ~]LX ~] ~] ~]~~]~]x~]x|~]x|:~]dxP~|]8h~~]8d~]~]~]:~]8  V{Pt]|~] ~] P~]:~]~]~~]~]0 ~],~~],~]Tx ]Tt ~]TX ~]|$ ]| ~]| ~]% ] ~]* ] ~] ~] . ] ~] ~] 8 2 ] 4 ~]  ~] D | ~] D x ~~] D t ~]  ~]  ~] ~dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]int thisOmemberIdxludata}rresAnimGroupMember`h],DY~],@%~]DH%P~]HP~](F~] ~] ~]$ ~] ~] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned int thisCsheadBytesscachePtr>smemberAnimCountsindex__93ru__96Puu__97r_ZN2nw2ut9MoveArrayIPNS_4anim10AnimResultEEixEi__95*Psidx__99rdicXuu__103r_ZN2nw4anim3res7ResAnim16GetMemberAnimSetEi__102Trx__104PqanimIdxUP\rmemberAnim8TrprimBytesP]~] ~]P~]H~~]D~] ~] Y~]~]:~]P~|l]~~]~](\~](X~~](T~] XF~] ~] :~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`voidint00 `thisWdtarget;memberIdxx__resultsblendOpsanimIdxrmemberAnim`rmemberAnim`soriginalValuesresult$trflagsP]@~]L\ ~]dt ~] ~] ~] ~] t ~],< ~]DT ~]~]%~]~]~]~] d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intWxanimData4x__resultEsheadBytesssizesmemberAnimCountrx__90PlqanimIdxTP<lrmemberAnim8\rprimBytesP]~]~]P~]H~~]D~]X<#~{T]d~]d~~]d~] k~]~]:~]P~|~]~~]~]X4X~]~]:~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intFthisWv__resultPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<<thisC&allocatorrx__resultC ]~]@~],~]8T~]HP} ]LT~ ]P|~]\d} ]d|~ ]dh ~]|q~]^F~]) ]~]~]:~]3~]} ]~ ] ~xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolW pSizezanimData4maxMembersmaxAnimMembersvallocCachecqsizevT]x|P]X =~]X *~],< Q~]Dx ~]PX ~]`p Q~]t~] ~] Rl~] Y~] F3~] R ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0 EthisC.animData4maxMembersmaxAnimMembersallocCachex__resultGrresultVsmemory],@~](0~]HL ~]|~]| {P {R {S {\ ]XR~]hx ]x ]x| ~]X`~]~] ]P~]~]$~] ~~]~]8l ~]8h~~]8d~]  mZ~] tx ~] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]( voidintunsigned intfloatbool00#( thisoLtarget memberIdxx__result~sblendOpsindex__128lru__131Quu__132r_ZNK2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__130gPsindex__134ru__137Puu__138r_ZNK2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__136gPsindex__140ru__142Puu__143r_ZNK2nw2ut9MoveArrayIfEixEi__141PuEpsilonrx__146 rret r_ZN2nn4math4FAbsEf__147 r_ZN2nw3gfx25AnimWeightNearlyEqualZeroEf__144Psindex__150ru__153Puu__154r_ZNK2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__152gPsindex__156ru__159Puu__160r_ZNK2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__158gPsindex__162ru__164Puu__165r_ZNK2nw2ut9MoveArrayIfEixEi__163PuEpsilon__168rx__170 rret__171 r_ZN2nn4math4FAbsEf__172 r_ZN2nw3gfx25AnimWeightNearlyEqualZeroEf__166Puflags__174uEpsilon__178rx__180 rret__181 r_ZN2nn4math4FAbsEf__182 r_ZN2nw3gfx25AnimWeightNearlyEqualZeroEf__176Puflags__184sindex__187ru__190Puu__191r_ZNK2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__189gQuu__192 0HsanimIdx LHschildResultY4dsweightSum1slastAnimObj7svalidAnimCountsweightNormalizeScale6qresult$XsconvertedBak#rworkResult\~swritten rcompWeights~TsanimIdxlsweightHdsanimIdxddrchildWeight~schildResult sisValidAnimqresult$YsconvertedBakrworkResult\~rcompWeights~hp sanimIdx sanimIdx rchildWeight~< schildResult]| ~]1~] ~] ~] ~] ~]\~]dt ~]| ~]  ~]8*f~]8V ~]IN ~}]/ ~{ ]V~]<  ~}] / ~{ ]4!~]4< ]0L~] ~] ~]l5~]x ~] ~]( ]$Z&~] ~] ~] ~]( ~] ~] ~]p  |{ |`{P}{Q|@{NP}X|b|{P}{P"x|s"p |] ~] ~] ~](\ H~](\V ~]0\I0 ~}]48/ ~{ ]DXV~]DX<  ~}]HL/ ~{ ]`p ~] ~]   ~]P `  ~]p !~]  ] ~]!  ~]  ~]!  ~]!p  ~]" ~]!  ~]"  ~]" ( o~]" $ %~]"  ~]#8 < ~]#  ]# Z&~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidintboolunsigned intfloat00  this{targetpmemberIdxQx__resultTsblendOp(sresult$sconvertedBakrworkResult\swrittensindex__197ru__200Puu__201r_ZNK2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__199gQsindex__203ru__206Puu__207r_ZNK2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__205gPsindex__209ru__211Puu__212r_ZNK2nw2ut9MoveArrayIfEixEi__210PuEpsilonrx__215 rret r_ZN2nn4math4FAbsEf__216 r_ZN2nw3gfx25AnimWeightNearlyEqualZeroEf__213Puflags__218 (qanimIdxU$H(schildResultsanimIdxprchildWeightschildResultr]x ~]1~] ~] ~] (<~] <D] DT~]  ~]  ~] t1~]  ~]  ~] $0 ] $,Z&~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidintboolunsigned int0this^target@memberIdx"x__resultasblendOpsresult$rworkResult\swrittensindex__223ru__226Puu__227r_ZNK2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__225gQsindex__229ru__232Puu__233r_ZNK2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__231gQ$,qanimIdxU$L,schildResulttsanimIdxTtschildResult(L]| ~]1~] ~] ~],<~] ~]-~] ~] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h,%~"^"{1 "f  v , }, }, }, }+7 I7 I7 I7 I,f u[(X"{1$ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hH 7H8 I7+t x} x} } } }  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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h &z10u7 +(x x*!_.7|&* ~$7  }1x "}{%}} }T}T\}\`} `d}d}0dUPPdTA-@ p-M⑊`PHT` V,2"/00 V 1z.00P PLy/ X 0 3/PPTJ   0Q ` ``` ` ``` PP  2/ 0 3/PQ$J   0Q @ @@@ @ @@@ PP  2/Ѝ?ResAnim%s::%s: Object not valid.anim_ResAnim.hNW:Failed assertion falsegfx_AnimObject.h `armcc+|     4AzExAtx BzA td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0  thisOjanimDataWmaxMembers9maxAnimMembersx__result]rresultUsmemorydsmemory] ~] V](,  ]48  ]dh 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h *s s * x  (s  s  s }y  y -  %t }}} }@Q,TP,Q,PQV P xT@-0@4PQ 2/@DPQ 2/8 $PQ 2/`armcc+|     B~|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`n{P]8"[~] ]P~]~]<d"H~]<D ]<DP~]<@~]d"5~]p "~]px ]pxP~]pt~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h!"!s  -" x y - { y -" }}pQdhT<dT8TPdTl@- @$PQ 2/8 $PQ 2/`armcc+|     tB~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]t`tZ{Pp]8G~] ]P~]~]8l4~]Dl !~]DL ]DLP~]DH~p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hq  - { y -}t}DXQ8<T8TP8tT@-@4PQ 2/`armcc+|     DA~td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]D`DF{P@]<3~]<  ~] ]P~]~< d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hy{ y -}D}(Q<TPDTA-Pp BBQQpO `!RHQ Q pa? 0 3/ C @R @@@QڀZ00@1 0S @@AP P h 2/  NW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_Allocator `armcc+|     Az<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`|!]x2~|}}"0|$!~$"0x,|/$7~:]Dh ~{X@|]PT~]~] ]4~{R{S,]Th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h0  "      ~ }~ |+|%|} z" ~ 1" 2# }%Q|}}x|PTPTR\RPThT4\VlpV(Q |W$QPpU     /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h2}P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h*}P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h.}P"! /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h.}P$%)('&/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h$}P+,0/.-/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 G this v__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h&}P237654/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h$}P9:>=<;/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h$}P@AEDCB/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 this~ v__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h"}PGHLKJI/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }PNOSRQP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 zthisn v__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h!}PUVZYXW/0`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisKw__result Pu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h}P\^]_p@-@d0 $PQ 2/PQ @/`armcc+|     xB~ ZA abfedc/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  thisOu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h  } Phimlkj  ` /@- @P0L  1/   X`armcc+|     TF~xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]T TthisOS] ~]D ]$D ;]8D #]  ~t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h" xz z~%  y }T}8P $8 TPPToptsrq/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0o thisKw__resultPu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h2?}Pvw{zyx/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]int thisKw__resultPu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h4>}P}~/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0 thisO=buf*sizeu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h}RQP/4`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] c thisWw__result Pu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h }PA-Pp BBQQpO `!RHQ Q pa? 0 3/ C @R @@@QڀZ00@1 0S @@AP P h 2/  NW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_Allocator `armcc+|     Az<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`|!]x2~|}}"0 |$~"0x!|$$,~/]Dh ~{X@|]PT~]~] ]4~{R{S,]Th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h0  "      ~ }~ |+|%|} z" ~ 1" 2# }%Q|}}x|PTPTR\RPThT4\VlpV(Q |W$QPpU8@-@PU0 00`YP)\Q&  2/U\0t| 00P !,1/ 0 3/P\|L x8@8ResAnim%s::%s: Object not valid.anim_ResAnim.hNW:Pointer must not be NULL (m_CacheBuf)mgfx_AnimObject.h `armcc+|      xA| |A <d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]x  xthisCranimDataU]@ ~]8~~]8~]\x _]\` ~]p ~]p~~]p~] L9~] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h  v 1w+ <1  u +-}}}x}PU\lPPT0@-PQ M@P0 00P P0x 00Q x  L 4 Ѝ0ResAnim%s::%s: Object not valid.anim_ResAnim.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.h`armcc+|      lA}Bzx}Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]l`l|D{l]H~]D~~]@~]j~]~]:~]P~|}]`~~]`~]W~]~]:~| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h|%<1|= }1^J#]+~J}+} } }} l}PPPPQU P T0@-@PQ M@@1S | |0xU @@P  @@1 0@ | ЍP0gfx_AnimObject.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h`armcc+|      $A}Ezd}Czd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]$intbool  $thisWvmemberIdxXx__resultE]  ~]D ~]P` ~]hx ~x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h ,x,x w=7 I7 I7 I7 I,&}} }} $}PQU P T`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisCu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h" }P\/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 uthisWw__resultPu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h2 E}PQ\/p@-@P,1/PX TXYp@NW:Failed assertion size >= GetCacheBufferSizeNeeded()gfx_AnimObject.h`armcc+|     $D| QA d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0 thisCwbufdsize;u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h   v | E}T}TX}X} U R@UQ T PXT@-@YP\Q  2/d`h`PQ 2/ll0$ ( PQ 2/PQ @/`armcc+|     B~ qA p@-@P0 cPP xL 4@pNW:Pointer must not be NULL (animGroup)gfx_AnimObject.hNW:Failed assertion m_AnimGroup == NULL1`armcc+|     A|$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] lthiscRanimGroup4x__result!]<@ ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h  &t1 }}DHP Q <TP<U/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]   thiscu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h   } Pp@-P@M@@T6T`@ATP  @@1 0 Q TAAQ  A@1 08 p1/@@@TЍpindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h `armcc+|      TA|Ez{|Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Tintunsigned int TthiscZsindex__2Gru__4Puu__5r_ZN2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__3gQqanimObjIdxT]Td ~] ~] ~] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h   u   u> B> B> B,   u> B> B> B> B, F}}}}T}(T P U@-@p`P@ M@U7U@@P  @@1 0 Q UAAQ  A@1 0X  2/P ЍP@@U Ѝindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h`armcc+|     (hA{Hxr{BxG{Bxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]hintbool hthis_memberIdx|x__result^qanimObjIdxU]x ~]8D ~]LX ~] ~] ~] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  u   u7 I7 I7 I7 I,   u7 I7 I7 I7 I,  :| 4}$}$} }} }h} PPQW P Tp@-P@M@@T6T`@ATP  @@1 0 Q TAAQ  A@1 08 p 1/@@@TЍpindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h`armcc+|      TA|Ez{|Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Tintunsigned int TthiscZsindex__7Gru__9Puu__10r_ZN2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__8gQqanimObjIdxT]Td ~] ~] ~] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h   t   t> B> B> B,   t> B> B> B> B, F}}}}T}(T P U/<`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisow__result Pu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h }P@-@04PQ 2/$ ( PQ 2/8PQ @/`armcc+|     B~ eA G-`p-M[J 0 3/OJ  0P  @  @@0@ @@@@ P P  2/ttWP @UIh@ @1P00c/oPPU  0 3/ZЍ 00P  @  @@0@ @@@@ P P  2/WP0@UIh@ @1P00D tPPU@Ѝ?size() is out of bounds(%d) size() <= %d not satisfied.ut_MoveArray.h `armcc+|     TAxDt  Anat BxA nFt BxA nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolfloatunsigned intvoid0 fthissmaxAnimObjectsignoreNoAnimMemberx__resultrresultXsarg0__12uu__16sarg0__18uu__22,smemoryYsanimObjIdx3smemorysanimObjIdx]0Dl~](4~]LP~] F~] {Q {R {S {\ ]\ R~]l| ]| ]| ~]\d ~] ~] ]P~]~]( ~](0 ~] t~] px~] ~]  ~]  {Q {R {S {\ ]  R~]  ]  ]  ~]  ~] D ~]  ] P~] ~] `p ~] px ~8I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h,  q* q% (q q   q }y  y - % ~! s s ~ 8 |7* x%(q  %q   q }y  y - %! r r ~ > 7~}} }0}}0} }}0} }` HUPPPQtQpPd U\PHpQ0DQ,DPRZQWPV/@`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this{w__result Pu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h}Pp@-@ $PQ 2/8PQ @/`armcc+|     xB~ ZA     A-`p-MLJ 0 3/AJ  0P  @  @@0@ @@@@ P P  2/WP($ @@,@1P00< lPQUЍ?size() is out of bounds(%d) size() <= %d not satisfied.ut_MoveArray.h `armcc+|     4AzCxArRx BzA rd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidunsigned int0_thismaxAnimObjectsx__result]rresultXsmemoryuu__43hqanimObjIdxU](<~]$,~]DH ~]x p~]x {Q {R {S {\ ]T R~]dt ]t ]tx ~]T\ ~] ~] ]P~]~] ~] ~I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h&  o* x% (o o  o }y  y - % s} q ~ 8 7}}} \}8\d} dh}h}8dhPTP@hQ(<Q(<PQhWPhV/D`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]thisw__result Pu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h}P0PQ //`armcc+|      8!"$%'(*+ -. 01 34 679;=> @BDE GH JK MN PRrefTrefVrefXrefZref\ref^`bdfhjlnprtvxz|N2nw3gfx17BaseAnimEvaluatorE~N2nw3gfx13AnimEvaluatorEN2nw3gfx16AnimInterpolatorEN2nw3gfx9AnimAdderEN2nw3gfx13AnimOverriderEN2nw3gfx9GfxObjectEN2nw3gfx9AnimGroupEN2nw3gfx10AnimObjectEN2nw3gfx11AnimBlenderEN2nw3gfx28TransformAnimBlendOpStandardEN2nw3gfx28TransformAnimBlendOpAccScaleEN2nw3gfx24TransformAnimBlendOpQuatEN2nw3gfx32TransformAnimBlendOpAccScaleQuatEN2nw4anim9AnimFrameEN2nw4anim19AnimFrameControllerEN2nw4anim10AnimResultEN2nw4anim14AnimBlendOpIntEN2nw4anim18AnimBlendOpVector2EN2nw4anim18AnimBlendOpVector3EN2nw4anim18AnimBlendOpTextureEN2nw4anim11AnimBlendOpE/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}P/`armcc+|      @-P@TPQ 2/@DPQ 2/@DPQ 2/@DPQ 2/@DPQ 2/ D`armcc+|     B~`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P]8n~] ]P~]~]<d[~]<D ]<DP~]<@~]hH~]hp ]hpP~]hl~]5~] ]P~]~]"~] ]P~]~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hz  - y - y - y - y -}}TThT<dT8TP@-@PTPQ 2/D@H@PQ 2/4080PQ 2/$ ( PQ 2/  PQ @/`armcc+|     B~ yA /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] ` {P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h$% } P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h}P/8`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  this_w__result Pu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h }P8@-@PQ 2/D`armcc+|     @B~Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@`@5{P<]8 "~] ]P~]~0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h v  - }@}8TP0PQ //`armcc+|      8`armcc+|      A-`P@p     `armcc+|     PAzhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Pfloatbool00PthisXndst[dstWeightsHsrc5srcWeights"w__resultPLqdstXU qsrcXWx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h#) &&}P}PT SR QPPV@-`armcc+|     B~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool0thisXIresult6weights#w__resultP rdstXPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h }} R QP0`armcc+|      (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]bool,thisX=dst*srcv__resultPrdstXQrsrcXRx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h }RQP`armcc+|      A-`P@p     `armcc+|     PAzhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Pfloatbool00Pthisdndst[dstWeightsHsrc5srcWeights"w__resultPLqdstXU qsrcXWx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h#) &&}P}PT SR QPPV   p@-P@p`armcc+|      A|Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] floatbool0  thisdIresult6weights#w__resultPqdstXUqscaleRetTx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h# } } R Q P 0`armcc+|      (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]bool2thisd=dst*srcv__resultPrdstXQrsrcXRx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h }RQP`armcc+|      A-`P@p     `armcc+|     PAzhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Pfloatbool00Pthispndst[dstWeightsHsrc5srcWeights"w__resultPLqdstXU qsrcXWx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h#) &&}P}PT SR QPPV $#"!@-`armcc+|     B~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool0thispIresult6weights#w__resultP rdstXPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h }} R QP&'+*)(0`armcc+|      (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]bool,thisp=dst*srcv__resultPrdstXQrsrcXRx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h }RQP-./`armcc+|      126543A-`P@p     `armcc+|     PAzhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Pfloatbool00Pthis|ndst[dstWeightsHsrc5srcWeights"w__resultPLqdstXU qsrcXWx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h#) &&}P}PT SR QPPV89=<;:p@-P@p`armcc+|      A|Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] floatbool0 this|Iresult6weights#w__resultPqdstXUqscaleRetTx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h# } } R Q P?@DCBA0`armcc+|      (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]bool>this|=dst*srcv__resultPrdstXQrsrcXRx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h }RQPFGKJIH/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h8}PMNO`armcc+|      QRS`armcc+|      UVW`armcc+|      YZ^]\[/`armcc+|      Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool00thisj MdstV :dstWeights'src^ 3srcWeightsw__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }SRQP`aedcb/`armcc+|      $d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool0thisj =resultV *weightsw__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }RQPghi`armcc+|      klponm/`armcc+|      (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]bool4z thisdstV )src^ w__resultP] v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h "}}RQrswvut/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] void0' 4z thistarget)result^ v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h  } R Qyz~}|{/`armcc+|      $d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4z thisresultV )source] v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h "}}RQ`armcc+|      A-`pP@$ !L  A0NW:Failed assertion src->GetFlags() & VALID_ALLanim_AnimBlend.h`armcc+|     (Az PB hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool00Kthis dstV |dstWeightsisrc^ KsrcWeights8v__resultP] ~v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h| -}D}DL}L}0USLT$R Q LWPLV@-000`armcc+|     A~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolwthis IdstV 6src^ #w__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h  }}RQP0`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0this =target*result^ v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }RQP0`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0this =resultV *sourcev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }RQP`armcc+|      A-`pP@T P  A0NW:Failed assertion src->GetFlags() & VALID_ALLOanim_AnimBlend.h`armcc+|     (Az PB hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool00[this dstV |dstWeightsisrc^ KsrcWeights8v__resultP] ~v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h| -}D}DL}L}0USLT$R Q LWPLV@-000`armcc+|     A~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolthis IdstV 6src^ #w__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h  }}RQP0`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0this =target*result^ v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }RQP0`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0this =resultV *sourcev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }RQP`armcc+|      0S  R B /`armcc+|      4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4bool 4this udstV bsrc^ Ow__resultP0sdstOffset<<rsrcOffsetHR]( ] ~] ~|)](0 1 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h  | r{"4} RR(PR4QP 0RP@0/`armcc+|      ,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865],void0 ,this atargetNresult^ ;rdstOffset<QrsrcOffsetHP], ] ~] ~|(1 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h | r{,} PPRQP0S  R B /`armcc+|      4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4void0& 4this uresultV bsourceOsdstOffset<<rsrcOffsetHR]( ] ~] ~|)](0 1 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h  | r{"4} RR(PR4QPD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatstdR#fabsf|3|__fz__result|dX D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x #&y #@VEC2#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #iself_typeQ?operator*=6+5 LengthSquare 6300/l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@QUAT_&x #&y #&z #&w # @QUAT#QUAT 6 5 5 5 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?/0nnmath@MTX34_0&e#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f t'm  'a'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#GetColumn65SetColumn655S00Sd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongvoid0std00000V d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned intint0nwutRRoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00000nwutiResU8qiResS8riResU16siResU32uiResS32viResF32 w@BinString&offset#to_ptr6xiBinString4@Offset&offset#set_ptr6|5to_ptr6|to_ptr6to_table_ptr6iOffset|iResTypeInfo@ResBool&value#iResBool%iResVec2#iResMtx34S#40t0||0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint?????nwutR/CheckFlag3flags3maskz__resultRhGetFlagValue3flags3shift3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00?nwos@IAllocator(__vptr#Alloc6r5@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=v6z50?0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongvoidboolfloat00 r4Gthis3element04Gthis3arg0 54Ithisz__result0 4Ithisz__result 84=this3Gelement U4=this3Gelement 4 thisz__result0 4 thisz__result 4this3element 04this3element 4thisz__result00 4thisz__result 4this3element 84this3element0; ]4 this3element4thisz__result4this3indexz__result +4 thisz__result0\0 4 thisz__result .4this3element K4this3element 4othis3indexz__result0   4cthis3element  4cthis3arg0? nw ut ArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r #&g #&b #&a # iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result4thisz__result4thisz__result4thisz__result4)thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h(ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# 0@ResDicPatricia#ResDicPatriciaV6V: ref^6fcGetClassNameoperator[]6f5GetIndex6f5Get}6f550?Z0b*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp ?4thisz__resultnwgfx@Result&m_Code#iself_typeNResultx6x5operator|=6x5IsFailure6IsSuccess600||q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h/td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#doperator delete5GfxObjecto6o5r~GfxObject6oGetAllocator6o021d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint0004qthisz__result0 nw anim res@ResAnimGroupMemberData&typeInfo#&toPathj#&m_MemberOffset#&m_BlendOperationIndex# &m_ObjectType#&m_MemberType#&m_ResMaterialPtr#@ResAnimGroupData &typeInfo#&m_Flags#&toNamej#&m_TargetType# &m_MemberInfoSetDicCount#&toMemberInfoSetDic#&m_BlendOperationsTableCount#&toBlendOperationsTable#@ResGraphicsAnimGroupData$#&m_EvaluationTiming# @ResAnimGroupMember#ResAnimGroupMemberQ6Q: refY6acGetClassNameGetBlendOperationIndex6aGetObjectType6aGetMemberType6aGetResMaterialPtr6aSetValueForType6a55@ ResAnimGroup#refi6qcGetClassName GetFlags 6q GetName 6q GetMemberInfoSetCount 6q GetMemberInfoSet] 6q5 GetMemberInfoSetIndex 6q5 GetBlendOperationsCount 6q GetBlendOperations 6q5@ ResGraphicsAnimGroup'# EvaluationTimingEVALUATION_BEFORE_WORLD_UPDATE EVALUATION_AFTER_SCENE_CULLING iResDataType?  ref 6y GetEvaluationTiming 6y0?U0]?e'0m}0u} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toNamej# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#ResSceneObject6: 0B6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneObject #&m_ResObjectB#;:xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00B 4dthisz__result  4tthisz__result nwanim@AnimFrame (__vptr#&m_Frame #&m_LastFrame #AnimFrame\6\5 ~AnimFrame6\GetFrame 6dSetFrame6\5 ResetFrame6\5 @AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame #&m_StartFrame #&m_EndFrame #&m_PlayPolicy#&m_UserData# g 5 5 5 50iPlayPolicyAnimFrameControllerh6h:  : ?5: ~AnimFrameController6hGetAnimFramel6hGetFrame 6tSetFrame6h5 GetStepFrame 6tSetStepFrame6h5 SetStartFrame6h5 SetEndFrame6h5 SetPlayPolicy6h5UpdateFrame6h00`0?0p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatnwgfx@CalculatedTransform@&m_TransformMatrixS#&m_Scale#0&m_Flags#<NormalizeRotateMatrix6QuaternionToRotateMatrix6IsEnabledFlags65EnableFlags6500@? d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]intfloatboolvoid00j 4V this0 4j thisz__result 4j thisz__result00400Bnwanim@AnimResultH(__vptr#&m_Flags#&m_ValueBuf#AnimResultV 6V ~AnimResult6V GetFlags6^ SetFlags6V 5IsEnabledFlags6^ 5DisableFlags6V 5EnableFlags6V 55ResetFlags6V GetValueBuffer6^ GetValueBuffer6V GetOffsetToValueBuffer6^ @ AnimBlendOp(__vptr#&m_HasBlend#&m_HasPostBlend#AnimBlendOpb 6b 55~AnimBlendOp6b HasBlend6j HasPostBlend6j Blend#6j 5V 505^ 58PostBlend# 6j 5V 58BlendFloatVector6j 5V 5^ 55 OverrideFloatVector 6j 5V 5^ 55 ApplyFloatVector 6j 55^ 5 ConvertFloatVectorToAnimResult 6j 5V 55B (__vptr#&m_HasBlend#&m_HasPostBlend#@ AnimBlendOpBool# AnimBlendOpBooln 6n  ~AnimBlendOpBool 6n @ AnimBlendOpInt# AnimBlendOpIntr 6r  ~AnimBlendOpInt 6r  Override# 6z 5V 5^  Apply# 6z 55^  ConvertToAnimResult# 6z 5V 5@ AnimBlendOpFloat# AnimBlendOpFloat~ 6~  ~AnimBlendOpFloat 6~ @AnimBlendOpVector2#AnimBlendOpVector2 6 ~AnimBlendOpVector26 Blend#6 5V 505^ 58Override#6 5V 5^ Apply#6 55^ ConvertToAnimResult#6 5V 5@AnimBlendOpVector3#AnimBlendOpVector3 6 ~AnimBlendOpVector36 Blend#6 5V 505^ 58Override#6 5V 5^ Apply#6 55^ ConvertToAnimResult#6 5V 5@AnimBlendOpRgbaColor#AnimBlendOpRgbaColor 6 ~AnimBlendOpRgbaColor6 @AnimBlendOpTexture#AnimBlendOpTexture 6 ~AnimBlendOpTexture6 Override#6 5V 5^ Apply#6 55^ ConvertToAnimResult#6 5V 50\\0Z 00f 0<00v 0x00 00 00r r 0 v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hCBld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharintfloatbool0004Rthis3idxz__resultudic nw anim res@ResAnimData(&m_Header#&toNamej#&toTargetAnimGroupNamej# &m_LoopMode#&padding_#&m_FrameSize$#&m_MemberAnimSetDicCount#&toMemberAnimSetDic#&m_UserDataDicCount# &toUserDataDic#$@ResMemberAnimData&m_Flags#&toPathj#&toTargetNamej#&toBaseObjectPathj# &m_PrimitiveType#@ResMemberAnim#ResMemberAnim>6>: refF6NcGetClassNameGetPath6NGetPrimitiveSize6NEvaluateResultForType6N5555ApplyCacheForType6N55@ ResAnim#ResAnimR6R: refV6Rref^6fcGetClassNameGetTargetAnimGroupName6f GetLoopMode6f GetFrameSize  6f GetMemberAnimSetCount 6f GetMemberAnimSet 6R5 GetMemberAnimSetJ 6f5 IsFullBakedAnim 6f0-?B0J0?''?Z0bx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoidcharfloatunsigned int00004/thisz__result0f47thisz__result  47thisz__result0f??' 4Othisz__resultA?\00)nw)gfx@ AnimGrouph#&m_ResAnimGroup'#&m_BlendOperations# 0&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg550iPreEvaluateCallbackiGetResAnimGroup'6/GetResGraphicsAnimGroup}6/GetResAnimGroupMember6/5GetResAnimGroupMemberIndex6/5GetName6/GetMemberCount6/GetBlendOperationInGroup6/5GetBlendOperation6/5GetTargetObjectIndex6/5 GetTargetObject 6/5 GetTargetPtr 6/5 HasOriginalValue 6/ GetOriginalValue 6/5 GetPreEvaluateCallback 6/ GetFullBakedAnimEnabled 6/ Reset 6 AnimGroup 65'55r ~AnimGroup 6d GetMemorySizeForInitialize5z5'5 Initialize 650@AnimObject#&m_AnimGroup#&m_AnimType# *s_TypeInfo GetRuntimeTypeInfo # 67 AnimObject; 6;5r5 ~AnimObject 6; Bind 6;5GetAnimGroup/67GetAnimType67@AnimBinding,#&m_AnimGroups#&m_AnimObjects#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(Evaluate6?5EvaluateSimple6?55CEvaluateTransformSimple6?55nEvaluateBlender6?55;EvaluateTransformMember6?555;EvaluateTransformMemberFast6?555nEvaluateMember6?555;5t5x@BaseAnimEvaluator\#&m_BindIndexTable#&m_ReverseBindIndexTable# &m_AnimFrameController#0&m_AnimData#T&m_IsCacheDirty#X&m_IsCacheExternal#Y*s_TypeInfo*NotFoundIndexGetRuntimeTypeInfo #6KBaseAnimEvaluatorO6O5r5~BaseAnimEvaluator6OTryBind# 6O5Release#6OUpdateFrame#6OChangeAnim#$6O5ResetMember6O5GetStepFrame6KReverseBindIndexTableA6OGetAnimData6KGetCacheBuffer#(6KGetCacheBufferSizeNeeded#,6KSetCacheBuffer#06O55dGetMemorySizeForInitialize5z55Initialize#46O555SetResAnim6O5BZ&m_BindIndexTable#&m_ReverseBindIndexTable# &m_AnimFrameController#0&m_AnimData#T&m_IsCacheDirty#X&m_IsCacheExternal#Y@AnimEvaluatorp #&m_CacheBuf#\&m_CachePtrs#`*s_TypeInfoGetRuntimeTypeInfo #6WChangeAnim#$6C5GetResult#6W55HasMemberAnim#6W5UpdateCache# 6CUpdateCacheNonVirtual6CGetCacheBufferSizeNeeded#,6WGetCacheBuffer#(6WSetCacheBuffer#06C55AnimEvaluatorC6C5r~AnimEvaluator6CdGetMemorySizeForInitialize5z5555Initialize#86C5555cGetCacheBufferSizeNeeded5SetCacheBufferPointers6C@"AnimBlender #&m_AnimObjects#iAnimObjectArray (*s_TypeInfo GetRuntimeTypeInfo # 6_ ~AnimBlender 6c!TryBind# !6c5!Release#!6c!UpdateFrame#!6c!HasMemberAnim#!6_5"UpdateCache# "6c"Initialize#$"6c5@%AnimInterpolatorD#&m_Weights# +m_NormalizedWeights#0&m_IsOldMethod#@+m_IsWeightDirty#A&m_IsWeightNormalizationEnabled#B*s_TypeInfo$GetRuntimeTypeInfo #$6o$GetResult#$6o55$~AnimInterpolator$6s%Initialize#(%6s55%NormalizeWeight%6o@'AnimAdder0#&m_Weights# *s_TypeInfo&GetRuntimeTypeInfo #&6{&GetResult#&6{55&~AnimAdder&6'Initialize#$&65@(AnimOverrider #*s_TypeInfo'GetRuntimeTypeInfo #'6(GetResult#'655(~AnimOverrider(60+030050  0G0  0S0[00;90k090w000u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneNodeL#KJ8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit$#&m_CommandBuffer^# @ResBlendOperationData,&m_Mode#&m_BlendColor#&m_CommandBuffer#@ResDepthOperationData&m_Flags#&m_CommandBuffer#@ResStencilOperationData&m_CommandBufferN#@ ResFragmentOperationDataP&m_DepthOperation#&m_BlendOperation#&m_StencilOperation2#@@ ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_ScaleO#&m_Rotate$#&m_TranslateO#&m_IsDirty?#$&m_IsEnabled?#% &_padding_0#&&m_TextureMatrixa#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor#$&m_Rasterization#&m_FragmentOperationq#&m_ActiveTextureCoordinatorsCount# &m_TextureCoordinators#&toTextureMappers#&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#@ResMaterialB#iResDataType ResMaterial1 61 : ? ref7 61 SetTextureCoordinatorsHash61 5SetTextureSamplersHash61 5SetTextureMappersHash61 5SetMaterialColorHash61 5SetFragmentOperationHash61 50 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Skeleton#0&m_OwnerSkeletalModel# 0C&m_PreCalculateMatrixSignal#&m_PostCalculateMatrixSignal#&m_IsUpdated#iCalculateMatrixSignal6/@TransformPose&m_Transforms#iTransformC%iTransformArrayE*|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SkeletalModel#DModelUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoidfloatint01 q4Dthisz__result\00\000nwgfx@TransformAnimBlendOp#TransformAnimBlendOpD6D55~TransformAnimBlendOp6DApply#6L55ConvertToAnimResult#6L55BlendScaleStandard6L555BlendScaleAccurate6L555PostBlendAccurateScale6L5BlendRotateMatrix6L555BlendRotateQuaternion6L555BlendTranslate6L555OverrideTransform6L555B@TransformAnimBlendOpStandard#TransformAnimBlendOpStandardP6P~TransformAnimBlendOpStandard6PBlend#6X5555PostBlend# 6X55Override#6X55@ TransformAnimBlendOpAccScale# TransformAnimBlendOpAccScale\ 6\ ~TransformAnimBlendOpAccScale 6\ Blend# 6d5555 PostBlend# 6d55 Override# 6d55@ TransformAnimBlendOpQuat# TransformAnimBlendOpQuath 6h ~TransformAnimBlendOpQuat 6h Blend# 6p5555 PostBlend# 6p55 Override# 6p55@TransformAnimBlendOpAccScaleQuat# TransformAnimBlendOpAccScaleQuatt 6t ~TransformAnimBlendOpAccScaleQuat 6tBlend#6|5555PostBlend# 6|55Override#6|55@TransformAnimEvaluatorp #&m_IsScaleDisabled#Z&m_IsRotateDisabled#[&m_IsTranslateDisabled#\&m_CacheTransforms#`UpdateCacheNonVirtual6GetResultFast65500H0NN0T0TT0`0ZZ0l0TT0x0ff0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hXWYPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidboolfloat@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# #&base_info#B &base#&flags#&base_count# #&base_info#F__si_class_type_info &base#&base_type)#0%i__builtin_va_list__dso_handleH00000f4?this3animGroup3memberIdx3zevaluatorupreEvaluateCallbackutarget utargetObjIdx??0 \00H0\0$?.00nwgfxO NGetAnimBlendOpByTypel3blendOpTypez__resultlrblendOpBool<rblendOpIntrblendOpFloatxrblendOpVector2rblendOpVector3rblendOpRgbaColorrblendOpTexturer rblendOpTransformNrblendOpTransformAccScaleTrblendOpTransformQuatZrblendOpTransformAccScaleQuatTP  ClearMaterialHash3memberumaterial B 0'&tinfo+#&offset_flags#~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppTL__dso_handle[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6#00cd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0-0nwut@ResCommon-ResCommon 6 5ptr6#00g8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00''0nwut@ResCommon'ResCommon)6)5ptr6)ptr61#00-jihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0Y?nwut@MoveArrayY&m_Allocator_#&m_Elementse#&m_Ende#&m_Capacity# iiteratoree=MoveArrayG6G~MoveArray6Goperator=K6G5Goperator[]6S5size6Sbegin6Gend6Gswap6G5Kclear6GSetArrayKind6G5SetCapacity6G5GetCapacity6Sdestroy6G5edestroy_range6G55Size6SMoveArrayG6G555_: PushBackFastY6G5Yeraseee6G5e0?0O000Y|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmlPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidbool000??nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray=6=~MoveArray6=operator=A6=5=operator[]6=5operator[]6I5size6Ibegin-6=end-6=empty6Icapacity6Ireserve6=5swap6=5Aresize6=5clear6=GetArrayKind6ISetArrayKind6=5SetCapacity6=5GetCapacity6Iconstruct6=5destroy6=5destroy_range6=5-5-Size6ICapacity6IResize6=5MoveArray=6=555: erase6=50?0E|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65operator[]6 5size6 begin)6end)6empty6 capacity6 reserve65swap65resize65clear6GetArrayKind6 SetArrayKind65SetCapacity65GetCapacity6 construct65destroy65destroy_range65)5)Size6 Resize65MoveArray6555: erase650?0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator= 65operator[]65size6begin16end16empty6capacity6reserve65swap65 resize65clear6GetArrayKind6SetArrayKind65SetCapacity65GetCapacity6construct65destroy65destroy_range65151Size6Resize65MoveArray6555: erase650?0 |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hupd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator`#&m_Elementsf#&m_Endf#&m_Capacity# operator[]l6R5size6ZSize6Z00V00?xw0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0??nwut@MoveArray&m_Allocator%#&m_Elements+#&m_End+#&m_Capacity# iiterator+e=~MoveArray6 operator=6 5 operator[]6 5operator[]65size6begin6 end6 swap6 5clear6 SetArrayKind6 5SetCapacity6 5destroy6 5+destroy_range6 55Size6MoveArray 6 555%: erase++6 5+0?0000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h{z$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0??nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65operator[]65operator[]6 5size6 begin#6end#6empty6 capacity6 reserve65swap65resize65clear6GetArrayKind6 SetArrayKind65SetCapacity65GetCapacity6 construct65destroy65destroy_range65#5#Resize65MoveArray6555: erase650?0 0\00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~}td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatvoidint000??nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=~MoveArray6coperator=g6c5coperator[]6c5operator[]6o5size6obegin.6cend.6cswap6c5gclear6cSetArrayKind6c5SetCapacity6c5GetCapacity6odestroy6c5destroy_range6c5.5.Size6oMoveArrayc6c555: PushBackFast6c5erase6c50?0k|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Signal2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6s5size6{empty6{Empty6{00w00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Slot2D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Scale+3+pOut33p3 scalez__result+l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hVEC3Scaled:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4+this3 fz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3SquareLen 33pz__result l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h VEC3SquareLend:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]  43thisz__result l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]H4 this3 fx3 fy3 fz3 fwz__result lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int e4this3indexz__resultucolumnla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3index3columnla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4rthis3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4zthis3sizez__resultvxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0P4xthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4|this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4|thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool X4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!r4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Vthis7p z__resultVv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4fthisz__result^r__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 4fthis3sz__result ulenux}v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4xthis3codez__resultx|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4xthis3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv [4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4othis3rallocatorz__resultot d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W04othisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bO4othisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlag  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3flags~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O_VEC3Cross+3+pOut33p133p2z__result+utmpVecti d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippVEC3Crossd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFSqrt 3 xz__result lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFSqrtd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool j4this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O QUATToMTX34C_FAST3pOut3pQz__resultus uxs uys uzs uwx uwy uwz uxx uxy uxz uyy uyz uzz um00 um01 um02 um10 um11 um12 um20 um21 um22 upQx upQy upQz upQw  0um|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ipp$QUATToMTX34C_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OQUATToMTX343pOut3pQz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hQUATToMTX34 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4/thisz__result'u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] )4/thisz__result}u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Qthis7p z__resultQ} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QXz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]charB4qthisz__resultir__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4qthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4qthis3idxz__result]udic} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04qthis3keyz__resultudic} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charint0 4/this3keyz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04/thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4/thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Sthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Sthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Sthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4/this3blendOpIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QSz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char=4athisz__resultYr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4athisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Ithisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?4Ithis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Ithisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int H4/this3memberIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4 this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intp4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 s4/this3memberIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4/this3memberIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intx4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4/thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool /4/thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]xA4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x94thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4=this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4=this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x=4=thisz__result=|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Gthis3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 54Gthis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x'4Gthisz__resultG|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Gthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Gthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4Gthis3first3lastufirst__277ub__276uelement__274|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4Gthis3firstz__resulte|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Gthis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0C4Gthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4=thisz__result-|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4=thisz__result-|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlong0 p4=this3-first3-lastufirst__282ub__281|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int04=this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4=this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Y4=thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidlong00 K4this3)first3)lastufirst__298ub__297uelement__295|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void004this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] ~4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0U4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidlong00 S4this31first31lastufirst__314ub__313uelement__311|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void004this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4qthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidlong00Oacopy3__first3__last3__resz__resultu__first__325ub__324l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0034this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid00i4this3numberz__resulturesultuelement__316uelement__320 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3numberz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3elements3capacity3rallocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00Q4this3 otheruelementsuenducapacityuallocatorr|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4this3rhsz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidlong00Oacopy3__first3__last3__resz__resultu__first__309ub__308l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid00+4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid00a4this3numberz__resulturesultuelement__300uelement__304 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3numberz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h%$ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3elements3capacity3rallocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00I4this3otheruelementsuenducapacityuallocatorr|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h.-/D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlong0Oacopy3__first3__last3__resz__resultu__first__291u__first__292u__res__293ub__290l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h copy21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Ithisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ithisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0P4=this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h;:8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool04=this3numberz__resulturesultuelement__284uelement__287 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h>= d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04=this3elements3capacity3rallocator7kind z__result=|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0n4=this3Aotheruelementsuenducapacityuallocatorr|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]v4=this3=rhsz__resultA|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int T4Sthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4tthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolY4b this3hasBlend3hasPostBlendz__resultb v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool-B4Dthis3hasBlend3hasPostBlendz__resultDx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4tthisz__resulttx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4hthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4hthisz__resulthx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4\thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4\thisz__result\x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Pthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]w4Pthisz__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4 thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 34 thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 #4 thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~ thisz__result~ v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4r thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]4r thisz__resultr v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4n thisz__resultn v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ4qthis3idxz__resultutbl_ptr} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Gthis3elements3capacity3rallocator7kind z__resultG|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Gthis3Kotheruelementsuenducapacityuallocatorr|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4Gthis3Grhsz__resultK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?4=this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Ithisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4;this3rallocator3animTypez__result;u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4;thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4;this3animGroupz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]47thisz__result/u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4athisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4athisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]A4V thisz__resultV v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid??04?this3animGroup3memberIdx3;animObj3lastTargetObjIdx3targetObjSkipFlagupreEvaluateCallbackumemberutargetutexturePatternTargetublendOpuresultPtruisTransformMember utargetObjIdx uresult\ uobject~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cpp0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intf4?this3animGroup3memberIdx3;animObjupreEvaluateCallbackutarget utargetObjIdx~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4qthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?4?this3animGroup3;animObj umemberCount umemberIdx ulastTargetObjIdxutargetObjSkipFlagumemberCount umemberIdx~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q 4Kthisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q"z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4fthisz__result^r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4fthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned int04?this3animGroup3zevaluatoruanimCountuindex__250uu__253uu__254u_ZN2nw2ut9MoveArrayIiEixEi__252uanimGroup__256umemberIdx__257uevaluator__258zupreEvaluateCallbackumemberIdx__264uu__266uu__267uindex__269uu__271uu__272u_ZNK2nw2ut9MoveArrayIiEixEi__270u_ZNK2nw3gfx9AnimGroup20GetTargetObjectIndexEi__265utargetObjIdxutarget uanimIdx umemberIdx~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int +4{thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4sthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool B4{thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolZ4{thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this umemberIdx uanimIdxx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned int04?this3animGroup3CevaluatorulastTargetObjIdxutargetObjSkipFlaguanimCountuindex__241uu__244uu__245u_ZN2nw2ut9MoveArrayIiEixEi__243 uanimIdx umemberIdx~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]inth4 this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4ythisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]*4ythisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int #4Zthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Rthis3indexz__resultl|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int:4Zthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long x4 this3first3lastufirst__330ub__329uelement__327|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3firstz__result+|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0+4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3otheruelementsuenducapacityuallocatorr|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]H4 this3 rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int >4 this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3elements3capacity3rallocator7kind z__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Rthis7p z__resultRx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]p 4\this3 frame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865])`4\this3 framez__result\ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h"!$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04hthis7 startFrame 7 endFrame?3playPolicy7userData z__resulth d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Othis3rallocator3animTypez__resultOu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4hthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 @ 4Othisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] ; 41 thisz__result7 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] Q 41 this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  41 this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  41 this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  41 this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  41 this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4athisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P_4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  41 this7p z__result1 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4Nthisz__resultFr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04Nthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04>this7p z__result>x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4Rthisz__resultVr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]char094fthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] ]4tthisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]H 4\this3 frame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] z4hthis3 frame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] @4hthis d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]float  4Kthisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4hthis3playPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4fthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4hthisz__resultl d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4fthisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4hthis3 endFrame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4hthis3 startFrame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4hthis3 stepFrame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] L 4Othis3animDatau d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Othis3animDatauanimGroupu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ  3zpSize3maxMembers3maxAnimMembersusizevu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0E 4V thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]ints 4^ thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0?PSafeFree3memory3rallocatorxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hSafeFreed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__344ub__343l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolF4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool|4this3numberz__resulturesultuelement__337uelement__340 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3numberz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q 4V this3flagsv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]N 4^ thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0p 4V thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4fthis3idxz__resultJudicx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x34thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long f4this3#first3#lastufirst__335ub__334uelement__332|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Cthisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3elements3capacity3rallocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4this3otheruelementsuenducapacityuallocatorr|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]l4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 K4cthisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4cthis3maxAnimObjectsz__resulturesultumemoryu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OXDisableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hDisableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z E4V this3flagsv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4othisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intfloat?{4cthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool] g4V this3flags3enablev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolT 4^ this3flagsz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4othisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFAbs 3 xz__result uret lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFAbsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatO+AnimWeightNearlyEqual3weight3valuez__resultEpsilono:u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h(AnimWeightNearlyEquald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatO:AnimWeightNearlyEqualZero3weightz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h,AnimWeightNearlyEqualZerod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatOGAnimWeightNearlyEqualOne3weightz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h+AnimWeightNearlyEqualOned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatOTGetAnimWeightNormalizeScale3weightSumz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h.GetAnimWeightNormalizeScale  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatintunsigned int0 4othisuweightSumunormalizeScaleuindex__24uu__26uu__27u_ZNK2nw2ut9MoveArrayIfEixEi__25uindex__29uu__32uu__33u_ZN2nw2ut9MoveArrayIfEixEi__31uindex__35uu__37uu__38u_ZNK2nw2ut9MoveArrayIfEixEi__36 ui uiu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4cthisz__result.|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4cthisz__result.|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatintlong0 4cthis3.first3.lastufirst__349uj__350ub__348uelement__346|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float0A4cthis3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4cthis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0>4cthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 @4sthisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int p4othisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] /4cthis3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int Q4cthis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h,+ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04cthis3elements3capacity3rallocator7kind z__resultc|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float04cthis3gotheruelementsuenducapacityuallocatorr|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865][4cthis3crhsz__resultg|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 @4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void09 4\thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0m4^ thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4b thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hC!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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AD AD$ AD_" ADO" AhD?" ,BDa 4BD$ | {PL] (.~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865],void0W,allocatorfx__result"supdaterMemoryS]4#~]aT&p@|~]Tt.~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolthislocalMatrixtransformOzAxisL9recalculateYAxis smatrixIjsrz[L0Xcsmg94 rryrrx rryrrx](@~]P\! ~]\l  ~] ~{](8 y~]@L ~{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]00thisIlocalMatrix+transformO inverseViewMatrixIyAxisHzAxis[smatrixIsrz[0cnsmr$rryrrxsry[Hrrx]8~]@Ls[~]$ ~]$ ~| |||]~]]~<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 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[Build 865]unsigned intstdisize_t~&cD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#ef`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charfloatunsigned intiu8x(%iuptr3%if32B%ibit32J%hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndjd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndnodZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&qd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndsd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosuvdZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&xd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnoszd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos~d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnddZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #iself_typeQVEC36555operator-65/?+?Normalize36SafeNormalize365Cross365500?d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix33.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnnmath@MTX34_0&U#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''fd'mo 'a~'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#GetColumn65SetColumn655C00Cd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathdZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternaldZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolR/CheckFlag3flags3maskz__result?CheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonBase&mpData#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObjectq6q5~GfxObject6q0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResBoneData@ResBone#BillboardModeBILLBOARD_MODE_OFF BILLBOARD_MODE_WORLD BILLBOARD_MODE_WORLD_VIEWPOINT BILLBOARD_MODE_SCREEN BILLBOARD_MODE_SCREEN_VIEWPOINT BILLBOARD_MODE_Y_AXIAL BILLBOARD_MODE_Y_AXIAL_VIEWPOINT d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrixC#&m_Scale#0&m_Flags#<TransformMatrix6yGetTranslate6yIsEnabledFlags6y50u?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmath d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0?nwgfx@BillboardUpdater#cCreate5Update65555555BillboardUpdater65~BillboardUpdater6CalculateLocalMatrix6555: CalculateScreenLocalMatrix65555500os??u.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxTU d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#0 0F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type&#0"i__builtin_va_list0??u?*14this3allocatorz__result3Z4thisz__resultEB0&tinfo#&offset_flags#Wd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#YZl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3fx3fy3fzz__result\]^l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Sub3pOut3p13p2z__resultVEC3Sub`al` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]z 4this3/rhsz__resultutmpcdexo d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O;VEC3NormalizeC_FAST3pOut3pz__resultuxuyuzumag&VEC3NormalizeC_FASTghl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]74thisz__result3jklti d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O~VEC3SafeNormalize3pOut3p3altz__resultuxuyuzumag$VEC3SafeNormalizenopti d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O_VEC3Cross3pOut3p13p2z__resultutmpVecVEC3Crossrsla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int U4this3indexz__resultucolumnuvla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int w4this3index3columnxyxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__result{|t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__result~t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4qthis3allocatorz__resultqt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4qthisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4ythisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865],4ythisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool M4ythis3flagsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]O0MTX33MultC3pOut3p13p2z__resultMTX33Multl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Normalize3pOut3pz__result VEC3Normalize!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 ARM Linker, RVCT4.0 [Build 865] armlink --partial --no_add_relocs_to_undefined --no_generate_mapping_symbols --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,6642 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --output=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_BillboardUpdater.o --vfemode=force Input Comments:p1e3c-3ARM Assembler, RVCT4.0 [Build 865]armasm --debug --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,1602,1073 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --fpmode=fast --apcs=/integfx_BillboardUpdater.oARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cpp~```````` `"`$`&```_X``_x`_`_P```+`(`_`_`_d`_`__  _"z_$W_&,_ _JtH FG^^^e^/^ ^]]+](D]\;\[t^[^[ ^[ ^[ ^[ ^[ ^[^[^[^[^[)^[,^[^[ ^["^[$^[&^[^[D[-*[.[/Z0Z1Z2Z3Z5vZ6]Z7DZ8+Z9Z4Y;Y<Y=Y>Y?~Y:fY@NYA6YBYCYDXE^[^[^[^[^[^[^[^[+^[(^[^[^[X`XDX_  _"_$b_&7__-XJWWNWRKWVW[VZV%VkUhUZ UdTvhT]TSoUSyRWRGRQQ|_Qa QsPCPOOSOONNGNlNqMqM:-MLUL,JLKK]K. KJ4JCJII0bII HHAH<GGnG/GF6FHJFJFDELpEF)EBDND8FD"CCuC0CBB@NB BAA8A@P@i@>#@2?? 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{%|}}$}4l}8lp}4pt}$      | x t px h d ` \ X < 8| 4D 0D ,< (8 $h  0 ,          D (      PDZD\DY4 0LS  DR  DQl0 l l X T DVXXXWXWPTtT4}4PP}@PDP@}4P8P}PhP DQP}PhP DQP}PP.ref10D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h3D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#65d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned shortunsigned intintfloatiu16x)%iu32*%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd:d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 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865]nnosLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosOND:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatstdR#fabsf|3|__fz__result|dX D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hQd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndSd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathUd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathinternal@SinCosSample&sin_val#&cos_val#&sin_delta#&cos_delta# gSinCosTblWD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdYd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath[d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #]d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# _d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathad:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathcd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathed:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathhgid:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&R#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''fa'ml 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RVCT4.0 [Build 865]nnmathwD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR{d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR}d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResU32uiResS32v@BinString&offset#iBinString@Offset&offset#iOffsetiResTransform3#iResMtx34@#|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool?2???nwutR/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!I4ithisz__result4thisz__resultnwut@ResCommonBase&mpData#IsValid6ivoid_ptr6i0e|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0?nwgfxres@ResBoneData&toName#&m_Flags#&m_Index#&m_ParentBoneIndex# &toParentBone #&toChildBone #&toPrevSibling #&toNextSibling #&m_Transform# &m_LocalMatrix3#D&m_WorldMatrix3#t&m_InverseBaseMatrix3#&m_BillboardMode#&m_UserDataDicCount#&toUserDataDic #FlagFLAG_IS_IDENTITY FLAG_IS_TRANSLATE_ZERO FLAG_IS_ROTATE_ZERO FLAG_IS_SCALE_ONE FLAG_IS_UNIFORM_SCALE FLAG_IS_SEGMENTSCALE_COMPENSATE FLAG_IS_NEED_RENDERING @FLAG_IS_LOCAL_MATRIX_CALCULATE FLAG_IS_WORLD_MATRIX_CALCULATEFLAG_HAS_SKINNING_MATRIX@ResBone#ref6cGetClassNameGetFlags6GetTransform6?O0<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix@#&m_Scale#0&m_Flags#<Setup65OSetTranslate6555SetTranslate65/SetRotateAndTranslate65/5/SetTransform659IsEnabledFlags6#5EnableFlags65DisableFlags65UpdateFlagsStrictly6UpdateFlags6UpdateScaleFlags6UpdateRotateFlagsStrictly6UpdateRotateFlags6UpdateTranslateFlags6UpdateCompositeFlags600?)?3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CalculatedTransform.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intbool@__type_info&__vptr #&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type"#0i__builtin_va_list@?A4this4thisumtxGi4thisumtxGB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CalculatedTransform.cpp%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6#00('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool /4ithisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h+*,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlag/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3flags~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qb{z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]charbe4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.h;:<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag23flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] %4this3x3y3z~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] S4this3/translate~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hHGId:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OU16ToF323xz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hU16ToF32LKMd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OF32ToU163xz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hF32ToU16POQd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFAbs3xz__resulturetlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFAbsTSU,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]intOMTX34RotXYZFIdxC_FAST3pOut3fIdxX3fIdxY3fIdxZz__resultusinxucosxusinyucosyusinzucoszuf1uf2uf3uf4uf00uf10uf21uf22uf01uf11uf02uf12 uidxxuabs_fidxxurxuidxyuabs_fidxyuryuidxzuabs_fidxzurzunegxunegyunegz uidxxfuidxyfuidxzf usinx_valusinx_deltaucosx_valucosx_deltausiny_valusiny_deltaucosy_valucosy_deltausinz_valusinz_deltaucosz_valucosz_delta|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ipp(0MTX34RotXYZFIdxC_FASTXWYd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OsMTX34RotXYZRadS3SpOut3fRadX3fRadY3fRadZz__resultSla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h!MTX34RotXYZRad\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] s4this3/rotate3/translate~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this39transform~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4#this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hedfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OXDisableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hDisableFlagihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3flags~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] h4thisuscale/~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hn!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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@o7 o7 ,o 7 4o!7 <o"7 Do#7 Lo$7 To%G \o0G lo3G to5G o8G o:G o<G o>G o@G oBG oDG oFG oHG oJG oLG oNG oQG oSG (oUG ,oWG 4oYG < o[G \(o]G o_G oaG ocG oeG og# oiG okG omG ooG  oqG osG ouG owG oyG o{G o}G oG $oG ,oG 4oG <oG D0oG t@oG oG oG oG oG (oG oG oG oG oG oG $oG ,oG hoG ,oG 4oG <oG DoG LoG ToG \oG doG loG toG |oG oG oG oG oG oG oG oG oG oG oG oG oG oG oG oG oG oG oG oG oG $oG ,oG 4oG <oG DoG LoG ToG \oG doG loG toG |oG oG oG oG oG oG o G o G oG oG oG oG oG oG oG oG oG o G Po"G \ o%G | o'G @o*# o,G (o.G o1G $0o4G T(o7G |0o:# o<G (o>G 8oAG (oDG <(oG# doIG l(oK# oMG 0oO# oQG oS# doUG l@oW# oYG 0o[G (o^G (oaG 4@od# tofG |(ohG (ok#@\p=Igfx_Camera.o/ 1296104087 0 0 100666 808936 ` ELF(P 4(W T p@-P`@@J@p** @*`* @--@`A`aBbM1/P@@ @  @T CTC/ 9 x9T D  8 a  1C/00dT0 008ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hProjection updater isn't frustumUgfx_Camera.cppNW:Pointer must not be NULL (void_ptr())?ResCameraProjectionUpdater%s::%s: Object not valid.0@-PX M1/P@@ @  P p@Th T < Ѝ0NW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hView updater isn't "Rotate"gfx_Camera.cppNW:Pointer must not be NULL (void_ptr())wO-MpPP.P !k 03/f/_뼱X$ `Pi/ r@TT@D0`FP0PTT1 1  `@PA/ JV Pg P{ 03/@  `Tq lNW:Pointer must not be NULL (original.GetViewUpdater().ptr())4gfx_Camera.cpp05NW:Pointer must not be NULL (cameraMemory)8NW:Pointer must not be NULL (void_ptr())gfx_ResCamera.hNW:Pointer must not be NULL (viewUpdaterMemory)W 03/@` OOT TT 03/@\ ONOT TT@DD/OTD`@P.O KO P' P4 03/@-}OT* ..% 03/@]/ OT .. 03/@lJ/OTT OTD`l J/PR@T `@ PC`V ` !dB @ P @T/O0'N ЍGONW:Failed assertion false^NW:Pointer must not be NULL (projectionUpdaterMemory){ksNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h0ut_ResUtil.hG-p-HM/P@T    P@P 1/ 2/P@T    P@P 1/ 2/X `/ 03/@'.PQ`P1/P@P1/P@1/P,2!/00PP㴐 PP P㴠 !._1/` 2 m/00 P㸠 P㸐 PP .C)ooA $(, A H $0 @ @@   ,<, Hhh ,,NTPNTNND@ C/PK NNW:Pointer must not be NULL (allocator)gfx_Camera.cppos_Memory.hNW:Pointer must not be NULL (memory)ResCameraViewUpdater%s::%s: Object not valid.gfx_ResCamera.hNW:Failed assertion falseResCameraProjectionUpdaterCTFN?NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hDP_/4OD 03/PS/OBO` `048<@@ OPO@00 8DH 0ZP8P@<P 1/ 2/V0P@4P 1/ 2/$ 2/HЍNW:Pointer must not be NULL (void_ptr())0@--@``Aa M1/P@@ @  @T A QTA/T T1.00dT0 008 Ѝ0NW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hProjection updater isn't perspectivegfx_Camera.cppNW:Pointer must not be NULL (void_ptr())ResCameraProjectionUpdater%s::%s: Object not valid.O-P$M@`lP]/Rg(PT Pa/[[P.m(P m/]p 1 .00w P !`Pp h03/P  0@ T 1/ 2/ @Ta `MZ$ЍNW:Failed assertion m_OriginalValue.IsValid()gfx_Camera.cppNW:Failed assertion resCamera.IsValid()NW:Pointer must not be NULL (void_ptr())gfx_ResSceneObject.hNW:Failed assertion resCamera.GetAnimGroupsCount() == 1ResAnimGroup%s::%s: Object not valid.anim_ResAnimGroup.hhBPP0dOT O00HO@X'LhbTP0O O00OPL#LOP0 O O00OQ `` /V T@P 0@ 0/V 3.O00(Q   /mO `V2 {/O00O P P P `1/ X1/'.OhrT84@@P 84 @L@1 <"0T 84@@P 84 @@1 0/4V1/O001O PVt1W5.O00OPwhrTHD@@P HD @@1 ,!0KT HD@@P HD @@1 0 KDD+NW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hidx is out of bounds(%d) %d <= idx <= %d not satisfied.ResDicPatriciaResAnimGroupMemberNW:Failed assertion falsegfx_AnimObject.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hV0OT$00LhrTHD@@P HD @p@1 0OT HD@@P HD @@1 0G/OODhrT($@@P ($ @`@1 !0cOT ($@@P ($ @@1 0q/OcO$Vp$2O"00 P$ P7 PlP"lQ   /O pV52-O<"004 *V2O"00P'~ /O lP!qlQ   !e pV pWa/hbTXT@@P XT @p@1 #0OT XT@@P XT @@1 !0OTq@T(@hR @@1S 0  @@1S 0  P $Ѝ 4 gfx_ResCamera.hNW:Pointer must not be NULL (originalValue).|T0@-PX M1/P@@ @  P p@Th T < Ѝ0NW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hView updater isn't "LookAt"gfx_Camera.cppNW:Pointer must not be NULL (void_ptr())Es@-@ (P/ `PP   2/P ,PP    2/P8 ,P  2/Ѝpp@-`X@M1/PX1/P   T tU QЍtp@D lЍpNW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hView updater isn't "Aim" nor "LookAt"gfx_Camera.cpp0@-P-MXP/`P/& * .  XBP 1/ 0 R: *c*.jbZbJ ʕ (-j$zbJf*$ ڕ-z"c d*bJG:c"Z)  JH Z Z$  JgJIJO$ JkJL JJ Jk JEZ&JOZ d Jg ZJHE ZJG E  dJZmZ* Jjz-j* jnzbˊC bZNOZJNLz"κB#j OzDjNMDmD#mBO%#̚ "'anB"(CaF)COmdAM*#dJ`NgMz/#fJCzAJAz@HM%"ΊG&J!JJZaZ@jZAabaC*jn@CGCoAB z"Ɗ@z,"Kzʚk1NW:Pointer must not be NULL (this->m_ViewUpdater)gfx_Camera.cppNW:Pointer must not be NULL (this->m_ProjectionUpdater)Mp%s must not be NULL:math_Matrix44.ipppOut;? n/*.*m:$:gJhZ-J$jZe j*za*h*z': ):JZ J Z j z z P KOЍ0Xc8@-@PP0 00 P P P `Ѝ0@/8XЍ0@/ B8-@-M@8PW/qP1A@4PV/_4PU:[/FU` P:A@UP*UP*4P 4pW:, XWGPP*NNW:Failed assertion description.isFixedSizeMemorygfx_Camera.cppNW:Pointer must not be NULL (void_ptr())gfx_ResCamera.hNW:Failed assertion viewType < ResCamera::VIEWTYPE_COUNTNW:Failed assertion projType < ResCamera::PROJTYPE_COUNTWP:W P:A@ 8 P P 4 P1UA@ U U(P1A@P1A@ P1A@ _/OW W W(P1A@P1A@ P1A@ #2O9P$ 4P/O4(P4```P1A@h ЍNW:Failed assertion false!gfx_ResSceneObject.hG-`Mp $R1/P@ P@T= `@@XrԑVAAVP  A @1 !0VP@@ZP  @@1 0S/a P `V;`AV 1/P P`VPI/ST Q/Y`BdQPW/ (`1/VWXBPG/ ,P1/UGЍtgfx_AnimObject.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Pointer must not be NULL (evaluator)gfx_Camera.cppNW:Failed assertion !((u32)p & ((4)-1))anim_ResAnim.hNW:Pointer must not be NULL (void_ptr())Ѝp@-@`M 2/@ PP  2/ЍpO-4M@P.nT  )  @ b/PjP i/ P  Q PPa/A 0 3/@e/ aPj/s p .W: s/lW~  \ W  NW:Pointer must not be NULL (allocator)gfx_Camera.cppNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion resCamera.IsValid()NW:Failed assertion internal::ResCheckRevision( resCamera )NW:Pointer must not be NULL (memory)NW:Pointer must not be NULL (void_ptr())gfx_ResCamera.hNW:Failed assertion resViewUpdater.IsValid()NW:Failed assertion viewType < ResCamera::VIEWTYPE_COUNTW   j/OO  W   y/OO   PO/OFO p 7.&OW:/mOW   /ObO  W   /OqO  W   ,O O  p P/O O 0$ 1 $p(,0, <0 X`,P@0P 1/ 2/W$P@(P 1/ 2/ $ 2/U P P P  P 0 0ACQQ぀P }P "P u 0 3/pLI/R@Q @@@!Rڀ.Z0 0@! 0 R@@AQ@ P  4NW:Failed assertion resProjectionUpdater.IsValid()NW:Failed assertion projType < ResCamera::PROJTYPE_COUNTNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_Allocator 2/p  P Q`P P wP@P 1/ 2/P@P 1/ 2/DЍNW:Failed assertion result@--@`M1/P@@  \ |@Tt T0 008ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hNW:Failed assertion resource.IsValid()(gfx_Camera.cppResCameraProjectionUpdater%s::%s: Object not valid.@--@`M1/P@@  \ |@Tx AT0 008ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hNW:Failed assertion resource.IsValid()gfx_Camera.cppResCameraProjectionUpdater%s::%s: Object not valid.** @*`* @--@`A`aBbM1/P@@ @  @T AT0, 9 x9T C  8 a   1B/00dT0 008ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hProjection updater isn't orthogfx_Camera.cppNW:Pointer must not be NULL (void_ptr())?ResCameraProjectionUpdater%s::%s: Object not valid.@--@X1/@H( DTp@ lView updater isn't "LookAt"gfx_Camera.cppNW:Pointer must not be NULL (void_ptr())gfx_ResCamera.hG--@0`4p8@R_^_ԁQttj%P! hzHzHjHjHZhZzHJzHJjH:jH:Zh*ZH JH JH:H :h* * *( z%P hzHjHjHZHJhZzH jHJjH:ZHJhZH  H*JH::H*   * :*tt _ X\ `" d"hl奚혒?G-@M`pW P` p /PPU P#d p -P6 P` )! ` /PPQ  2/llbhRU 1/ 2/hb`RUP 1/ 2/P4UP 1/ 2/d_DX(Z" @ T pX 1/ 2/@ T PQ 2/ 2/0a \%  PQP  BB1Sڂ>Z0S0! 0S00S0 RQQ `4Z" @ T pX 1/ 2/@ T PQ 2/ 2/4`(@(PUP! 1/NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h0ut_ResUtil.h 2/@D  B0B\B R0 0\ PQ 2/ЍD@-P M``p1/P@@ @  ,@T@F/OU TM/  Q* A:B:a*@B:*@:*V T1F/00p W T0 008 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hProjection updater isn't frustumgfx_Camera.cppNW:Pointer must not be NULL (void_ptr())?ResCameraProjectionUpdater%s::%s: Object not valid.G-M`(P,`0p1/P@@ @  C/K@TLI/RXYZU TM/  Q* A*B:a:@B*@:*:V T1F/00p W T0 008 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hProjection updater isn't frustum'gfx_Camera.cppNW:Pointer must not be NULL (void_ptr())?ResCameraProjectionUpdater%s::%s: Object not valid.@-XM1/P@@ @  H h@T` |Tx 4ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hView updater isn't "Rotate"gfx_Camera.cppNW:Pointer must not be NULL (void_ptr())wC-,Mp@P+.G T@ @-. T D /.gP 1/2/00 PP# PP PP1  @A P1 @ P/nP 1/2/00"P` P P` D,QP1  @A P1 @  $ (! P1 UA@ w U U Q1 A NW:Failed assertion this->m_Description.isFixedSizeMemorygfx_Camera.cppNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2ResCameraViewUpdater%s::%s: Object not valid.gfx_ResCamera.hNW:Failed assertion false7ResCameraProjectionUpdaterMP1  @A P1 @ `U Q1 A  Q1 A E/OOV V V(P1 A@ P1 A@ P1 A@ w/O^O ,Ѝ@iC-` Mp`(P1/P@@ @  @T4B/8V TJ/  W T,  X T 1 G/00p U T0 008 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hProjection updater isn't perspectivegfx_Camera.cppNW:Pointer must not be NULL (void_ptr())ResCameraProjectionUpdater%s::%s: Object not valid.@-XM1/P@@ @  H h@T` |Tx 4ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hView updater isn't "LookAt"gfx_Camera.cppNW:Pointer must not be NULL (void_ptr())Ep@-`XM1/PP@P @P  @X1/PP P  ` PTU Ѝpd T  4ЍpNW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hView updater isn't "Aim" nor "LookAt"~gfx_Camera.cppNW:Pointer must not be NULL (void_ptr())8@-`1/P@@  L l@T d 0 000 8NW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hNW:Failed assertion resource.IsValid()gfx_Camera.cppResCameraProjectionUpdater%s::%s: Object not valid.8@-`1/P@@  L l@T d 0 000 8NW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hNW:Failed assertion resource.IsValid()gfx_Camera.cppResCameraProjectionUpdater%s::%s: Object not valid.@-P M``p1/P@@ @  ,@TG/=MU TXJ/  P* A:B:a*@B:*@:*V T1E/00p W T0 008 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hProjection updater isn't orthogfx_Camera.cppNW:Pointer must not be NULL (void_ptr())?ResCameraProjectionUpdater%s::%s: Object not valid.G-M`(P,`0p1/P@@ @  C/K@THI/QXYZU T\K/  Q* A*B:a:@B*@:*:V T1F/00p W T0 008 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hProjection updater isn't orthojgfx_Camera.cppNW:Pointer must not be NULL (void_ptr())?ResCameraProjectionUpdater%s::%s: Object not valid.@-X1/@D$ @Tl< h View updater isn't "LookAt"gfx_Camera.cppNW:Pointer must not be NULL (void_ptr())gfx_ResCamera.h /   @@            ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_Camera.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppNW:Fatal Error math::MTX34Inverse(&this->m_InverseViewMatrix, &this->m_ViewMatrix) == 0NW:Fatal Error math::MTX44Inverse(&this->m_InverseProjectionMatrix, &this->m_ProjectionMatrix) == 0NW:Pointer must not be NULL (allocator)gfx_Camera.cppNW:Pointer must not be NULL (void_ptr())gfx_ResCamera.hNW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()ResAnimGroupMember%s::%s: Object not valid.anim_ResAnimGroup.hNW:Failed assertion falseNW:Failed assertion resAnimGroup.GetTargetType() == anim::ResGraphicsAnimGroup::TARGET_TYPE_CAMERANW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetMemberInfoSetCount())memberIdx is out of bounds(%d) %d <= memberIdx < %d not satisfied.groupIdx is out of bounds(%d) %d <= groupIdx < %d not satisfied.NW:Pointer must not be NULL (original.GetProjectionUpdater().ptr())animObjIdx is out of bounds(%d) %d <= animObjIdx < %d not satisfied.NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetAnimGroupsCount())`armcc+|     8<AxAt  xA `armcc+|     , As AfXwBf`armcc+|     0A|Aw Ap]w A{A p`armcc+|      |A|DzY|`armcc+|     \8A}Bm   AfHmA}`armcc+|     (A|Czm|BzL|Bz`armcc+|     04A|Dzd| BC zA|Az`armcc+|     ,A~B|`~B|`armcc+|      8A}Czc}Az`armcc+|     A~`armcc+|     $A~A| T~A `armcc+|     ,A~B|`~B|`armcc+|      8A}Czc}Az`armcc+|     (,AyBvOyAv`armcc+|     4A}AyFvy A}A v`armcc+|     ,LAxAvYxAv`armcc+|     <A~AxIvAx A~A v`armcc+|     $4A{BxR{Ax`armcc+|      `armcc+|      `armcc+|     ,LAxAvYxAv`armcc+|     <A~AxIvAx A~A v`armcc+|     $0A{BxR{Ax`armcc+|      `armcc+|      `armcc+|     4A|`armcc+|     ,LA~A|Cza| A~A z`armcc+|     4A|`armcc+|     ,PA~A|Cza| A~A z`armcc+|     Azz|`armcc+|     (AxBt)x`armcc+|      `armcc+|     4A|Y} AA |F} AA |`armcc+|     4 Aw BnbwBnwAn`armcc+|     ,XAw ArbwAr`armcc+|     HA|`armcc+|     0dAxBvxBvFx`armcc+|     <AxCv Adv BxA d`armcc+|     (AyAnly`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<bool $ <this$ PallocatorhresObjtRdescription viewUpdater=projectionUpdater*wscale nisDynamicx__result$ F]0<;~]0<~]DP;~]DP~] ;~] ~]T ;~~]hpX@(#h-P78~A];%~]~];~~]t }eM5#-7~A] ;~] ~] ;l~] ;~] ~]  ~}]  ;Y~]  ;~] ~]   ~}] ;~] ~] ~] ~] P~] :~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865] voidbool0W#  parent4}resourceTdescription Rallocatorh)x__result$ GrresCamera smemorysviewType uresViewUpdaterWscameraView?rviewUpdatersprojType GuresProjectionUpdaterscameraProjectionErprojectionUpdaterscamera$ rresAimView%raimViewKPrresLookAtViewJrlookAtViewQPrresRotateView rrotateViewWPrresPersProjectionQ rpersProjection]PrresFrustumProjection[ rfrustumProjectioncPrresOrthoProjectionX rorthoProjectioniPp rresultP] ,x~] 0<L ~] 0<~] 0<~] 0<~] 08P~] 08:~] <DO~] TpQ ~] Tp~] Tp~] Tp~] TXP~] TX:~] HTS~] HT~] HT~] HT~] HPP~] HP:~] x~] ~] ~] ~]~] 8"~] 0~] ~]DL~]!~]~]~]:~]$x~]~]~]:~]e~]~]~]:~]~] ~]~]"~]~]~](0~]d) ~]d~]dh~]dh:~]%~]~]~]:~]#~]~]~]:~] %~]  ~] ~]@~]<~] ~]@X~]@X ;~]@D~]PX ~} ]Tt~]Tt ;~]T\~]ht ~} ] ~] ~] ]  ] ~] ~] ]  ]!4~]4  ~|]!d  ~{P]!t ~|p|]"|?]!  ~|!|]  ~]  ~] l  ~{Q{R,]! ]!  Q]!  Q]"( ~]"( ~]"(  m]" (  ]#( d ~]#( d ~]#4 d  Z]#@ d   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]W pSizelresCamera tdescriptionfxssizepsviewType sprojType ],`~]4< ~]HX Q~]\"~]\~]\d~] {T]J ~] w~] Qd~] |Q] J ~] >+~] $ {T] $ J ~]$ ~]$L"~]$D~]$(~]l {T]l J ~]t ~]  |]  J ~]  ~]  {T]  J ~]  ub~]  QO~] H~]   <)~] ,< Q~]  ~]  ~]  Q~] ~]  ~~] Qk~]\ ~]dl ~]x Q~]` ~]hp  ~]| Q~] ~] ~] Q~](\ ~]08 XE~]DT Q2~] ~]~]~]8| |]8l ~]@H ~]Td ta~]08 ~],0 ~]  ~]v%~]~]:~Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]| =|this$ jvisitoroL]$t"$t}$"$t{T"$t{U "$t}$"$t | 9](0 ~](,P~]4< ~]48P~]dp ]@P ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8  |8this$ sparentNode4rcameraPosition]~]!~],8~],0!~]LXR~{L]hl ~]hl(~]Q~]~](~] ~]  ~||| n|F||)|3|=|G|Q|[n|eV|o>|y&|||||V{ |&|||~|F|||||N|#|-|7|A~|K|U|kn|F||||||||1f|G>|]&|s||||^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  .this x__result^rresAimuTuresLookAt{] d#~]$0L ~]$0~]$,~]$,:~]04O~]D`Q ~]D`~]DH~]DH:~]8DS~]8D~]8@~]8@:~] #~] 7~] t&~]xL ~]x~]x|~]x|:~]O~] Q |~] ~] ~] :~] S~] ~] ~] :~] dh&~] dh7~]  ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4 R4this$ targetPosition|rresAim%UuresLookAtJ]~]+~]<x ~]@HL ~]@H~]@D~]@D:~]HLO~]XtQ i~]Xt~]X\~]X\:~]PXS~]PX~]PT~]PT:~](, ~](,+~]| ] pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865], w,this mx__resultGrresLookAt{T]X&~] (L ~] (~] $~] $:~](,O~]8TQ Z~]8T~]8<~]8<:~]08S~]08~]04~]04:~] &~] 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h&%C=!( 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31 :  z  % w   ' Z ' Z J~+ %' Z  1' Z   ' Z ' Z   }' Z  ' Z G 5+' Z J 5' Z J 5' Z V&}} $}0$(} (<}0$(P P PP(Ut t p l h d ` \ X T P L H D @ < (Z                TZDLP@lU08P,@U(Y(W(VP (T  ( SQ}}4h }h p }$p }l p P4 d T( TVTTT`S`|TPPQP`P`lQT|TTWWXXQxPP8PPTTV( VXXdX\lPPPWWXXXxP|PP8W|WT|TPTpTS[|\[ R T|T P U|\UdUU}} }$ }}$}}T`PLXQ@HQ8HP8TPQP|PhpQhpPDPP08Q08PPQPPQPxPdlQdlP,8P Q PPQPQPTtQt|PLWW$QPQPTPQPUlUHTP4<Q4<P,TTP,T}}x}x|}TdPQtV P 4T} } }0}04}48}                 |  p  d   X   D   0   $                          P <   x  p  ht `( @      | x t p lh h  d  ` \ X  T  P  LTTLPULUPTPL|PPPU}}}}}}}PPPDLP P dV}}}}}}}4}X`PQT P HV} } }},}P8@P P}} }} 8}<DP Q UP}}LP P}}X}X\}\}8P  8 P} } }},}P8@P P}} }} 8}<DP Q UP} } H}(HL}L,}(HPPLUS XRW Q VP}}  } }( } $} $}(    LTP        P}} l}(lp} pL}(    PPXPpW0VUSZRY Q X$P}},} ,0}(04} 48}8}((    P    P    T\P$ $(           (P} } T} TX}X4}     PDLPSXWRV Q UP}    QP}  QQP}} l}(lp} pL}(    PPXPpW0VUSZRY Q X$P}},} ,0}(04} 48}8}((    P    P    T\P$ $(           (P} } T} 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P P P1A@P1 0B @001P1@ PW(PU<  u/}PPU{/uPP1A@,1!P1A@P1A@VTP1A@aNW:Failed assertion description.isFixedSizeMemorygfx_TransformNode.hgfx_SceneNode.hNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2NW:Failed assertion maxAnimGroups > 0gfx_AnimObject.hNW:Failed assertion maxAnimObjects > 0&P1!A@P1A@(Ѝ`armcc+|     (|AxAnxDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|W|pSizelresTransformNodetWdescription XVYZ] h W@|x"|=] e|R] ] ~] ?,~] P~] ]8 |]8 ~]  ~] 0 Q~]@ {T]@ ~]D ~]Xh R~]t ~]| n[~] PQ~]~] |]  ~]  ~] , Q~] 8 Q{T|] @x ~] HP ~] \l Ql~] t Y~]  F3~]  Q ~] *~] ~] ~]t | ]t ~]  ~] Q~]p {T]P ~]P ~]$4 Q~]<p u~]HP bO~]\l Q<~h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  &]1w' Z 2=' Z   ' Z ' Z }  }'u ,   ~+' Z   |} Z ' Z $ Z   Z ' Z  }} x}x|} \hPHPQHPP<pR$0PQPPVPQPTPQPtR\hPHPQHPP@S@tR4@P(PQPPTUUU|Q|PtSXhPDLUDLP@tQ ,P U P<TQPURT P TT"#'&%$- P P `armcc+|     (AGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865](`(eR|!|?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h   }(} P$(PP(QP)*.-,+/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]~this7x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h%}P015432/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865] this?w__result Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }P78<;:9/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865](this?w__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }P>?CBA@L/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]('this?w__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }PEFJIHG- 83R 8@@S008K0  R 8  0 0 8/`armcc+|     A~ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Uthis7sparent4Asresults.]L|g|z|T](~]HL]H`S~]ht ~]D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  ~ ~  .~ e. e. g  v}}}HQHlR(SHQ(RPLMQPON/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]&this w__result;Pq d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.h%}PSTXWVU8@-@Pl< hQ P 88NW:Pointer must not be NULL (void_ptr())gfx_ResCamera.hNW:Failed assertion !((u32)p & ((4)-1))`armcc+|     A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`Z|!]8T4~]8<~]8<:~]$8P~|G](~] ~3 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h4} }+#Je+}}X\P8@P$4PP$TZ[_^]\8@-@Pl< hQ P 88NW:Pointer must not be NULL (void_ptr())gfx_ResCamera.hNW:Failed assertion !((u32)p & ((4)-1))`armcc+|     A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`Z|!]8T4~]8<~]8<:~]$8P~|G](~] ~3 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h4} }+Jx+}}X\P8@P$4PP$Tabfedc@-P M@PJ/Sp,Q`` O/WT P (P4!Vp T@P 0@ 0 V 1BF/00(Qpp X  ЍNW:Pointer must not be NULL (void_ptr())gfx_ResSceneObject.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hidx is out of bounds(%d) %d <= idx <= %d not satisfied.ResDicPatricia%s::%s: Object not valid.anim_ResAnimGroup.h`armcc+|     $LA{BxO{Axd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]L`Ll|F{V]D\V~],DP~{P]4~]4~]d~]d~]dh~]$@Y~]$(~]$(:~]$~]$ P~{P] ~~]~, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h41OU +4 le~+43+7 7! #aU  1J{{+} } H} HL}LL} HLP$@WQT P Uhimlkj@-@MT )@ P PpP p dl @  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h0ut_ResUtil.h`armcc+|     A~Bz`~Az d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`}|D]  ~] d~]PXd~]Pd~]O~],HQ j~],H~],H~],H~],0P~],0:~] ,S~] ,~] ,~] ,~] (P~] (:~]heW~]h~]h~]h~]hlP~]hl:~]  ~8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h0(~J~J~ ,~lJ~+ V} } }}}PhT,4PPoptsrq- MP   $ D Ѝ ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.h`armcc+|      AA|PA|BB|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|_]L ~]~]~]:~]O~]$@Q }~]$@~]$(~]$(:~]LTS~]LT~]LT~]LT:~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hJ3~Jx ~+J}}H}HL}LT}T\}\}HLPX\P$,Pvyx|{~refrefrefrefrefrefN2nw3gfx6CameraED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0ud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x #&y #@VEC2#VEC265 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #VEC365 5 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnnmath@MTX34_0&Y#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f h'ms  'a'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentity MTX34$6$5 MTX34$6$5 5 5 5 5 5 5 5 5 5 5 5 GetColumn6(5iMatrix34GG?0G0la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv60 Td:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPivotDirectionPIVOT_NONE PIVOT_UPSIDE_TO_TOP PIVOT_UPSIDE_TO_RIGHT PIVOT_UPSIDE_TO_BOTTOM PIVOT_UPSIDE_TO_LEFT PIVOT_NUM @MTX44_@&#@BaseData@&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,&_30 #0&_31 #4&_32 #8&_33 #<l@'b'f9 &'m1 'a@'vQB@&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,&_30 #0&_31 #4&_32 #8&_33 #<@MTX44@&#cIdentityMTX4465 MTX4465MTX4465 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9?090^4this3 rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hDd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Transform3363Transform33635?5?5?0?9d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intlong?std040D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long4?0000std04D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned intint0?0p?0r?0nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00000nwutiResU8qiResS8riResU16siResU32uiResS32viResF32 w@BinString&offset#set_ptr65iBinString4@Offset&offset#operator=~65set_ptr65to_ptr6to_ptr6iOffset~iResTypeInfo@ResBool&value#iResBool*iResVec2#iResVec3#iResTransform3#iResMtx34G#040~~0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiSigWordM @BinaryRevisionHeader&signature#&revision#internaly d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag3flags3maskz__result?nwutRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValue3flags3shift3 maskz__result???xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidchar00 :4xthis3alignmentz__result0000nwos@IAllocator(__vptr#Alloc6h5@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#MemorySizeCalculatorl6l5operator+=p6l5ChangeAlignment6l5Add6l55GetSizeWithPadding6x500P?PP0txo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongbool4Pthis3indexz__resultn 4this3element00 0c P4%thisz__result 4%thisz__result044?u |4%thisz__result 4this3oelement 4this3element000gnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this34childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0nwutinternal@RuntimeTypeInfo&mParentTypeInfo;#RuntimeTypeInfo?6?5;IsDerivedFrom6;5;070d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?04??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4othisz__result4othisz__resultB4rthisz__result&4rthisz__resultn004xthisz__result&4xthisz__resultn00|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot??.?(xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Rect&left #&top #&right #&bottom # Rect)6)5 5 5 5 Rect)6)510?-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result4thisz__result4thisz__result41thisz__result41thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6!cGetClassNameoperator[]6!50~?~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600internal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0[4thisz__resultW00[4thisz__resultW00nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6Ccoperator new55doperator delete5GetAllocator6C@GfxDeleter&m_HasOwnership#GfxDeleterG6Goperator()6G5C0?0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint00nwanimres@ResAnimGroupMemberData&typeInfo#&toPathl#&m_MemberOffset#&m_BlendOperationIndex# &m_ObjectType#&m_MemberType#&m_ResMaterialPtr#@ResAnimGroupData &typeInfo#&m_Flags#&toNamel#&m_TargetType# &m_MemberInfoSetDicCount#&toMemberInfoSetDic#&m_BlendOperationsTableCount#&toBlendOperationsTable#@ResAnimGroupMember#ResAnimGroupMember:6:: refB6JcGetClassNameGetMemberOffset6JGetObjectType6JGetMemberType6J@ResAnimGroup#ResAnimGroupN6N: refV6^cGetClassNameGetTargetType6^GetMemberInfoSetCount6^GetMemberInfoSetF6^50w?>w0F0Y?RY0Z0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharintbool00?? nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toNamel# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisibleD#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeDatau#&m_Transformx#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetHeader6GetTypeInfo6@ResSceneNode#iResDataTypeuResSceneNode6: 0wptr6?wref6w?ref6$GetAnimGroupsCount6$GetAnimGroupsY65SetBranchVisible65@ ResTransformNode^#iResDataTypeI ResTransformNode( 6(: ? ref 6( GetTransform 6(0? 00^^0 0t} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W I4kthisz__resultnwgfxiSceneNodeChildren&K@SceneObject ?#&m_ResObject#GetResSceneObject6k~SceneObject6k0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwanim@AnimFrame (__vptr#&m_Frame #&m_LastFrame #@AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame #&m_StartFrame #&m_EndFrame #&m_PlayPolicy#&m_UserData# g 5 5 5 50iPlayPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrixG#&m_Scale#0&m_Flags#<IsEnabledFlags66502d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimResultDAnimBlendOp  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwanimres@ResAnimData(&m_Header#&toNamel#&toTargetAnimGroupNamel# &m_LoopMode#&padding_(#&m_FrameSize$#&m_MemberAnimSetDicCount#&toMemberAnimSetDic#&m_UserDataDicCount# &toUserDataDic#$@ResCameraAnimData0#&m_ProjectionUpdaterKind#(&m_ViewUpdaterKind#,ProjectionUpdaterKindPROJECTION_UPDATER_PERSPECTIVE PROJECTION_UPDATER_ORTHO PROJECTION_UPDATER_FRUSTUM ViewUpdaterKindVIEW_UPDATER_AIM VIEW_UPDATER_LOOKAT VIEW_UPDATER_ROTATE @ResAnim#ResAnim6: @ResCameraAnim#iResDataTypeResCameraAnim6: C?}ref6GetProjectionUpdaterKind6GetViewUpdaterKind600))0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid00 0 4 this3animObjIdxz__result nwgfx@ AnimGrouph?#&m_ResAnimGroupY#&m_BlendOperations# 0>&m_SceneNodeT#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback$#`&m_FullBakedAnimEnabled#dg550iPreEvaluateCallback i@Builder &m_SceneNodeT#&m_ResAnimGroupY#&m_UseOriginalValue#Builder6ResAnimGroup65YSetSceneNode654UseOriginalValue65GetMemorySizeInternal65lCreate65hGetResAnimGroupMemberw6~ 5GetMemberCount6~ SetTargetObjectIndex655SetTargetObject655SetTargetPtr655SetOriginalValue655 AnimGroup65Y545hd GetMemorySizeForInitialize5l5Y5 Initialize 650????00 @ AnimObject?#&m_AnimGroup#&m_AnimType# @AnimBinding,?#&m_AnimGroups#&m_AnimObjects#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@ Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup# Builder 6 MaxAnimGroups 65 MaxAnimObjectsPerGroup 65 GetMemorySizeInternal 65l SetAnimGroup 6 55d GetMemorySizeForInitialize5l550?0@BaseAnimEvaluator\#&m_BindIndexTable#&m_ReverseBindIndexTable# &m_AnimFrameController#0&m_AnimData#T&m_IsCacheDirty#X&m_IsCacheExternal#YGetAnimData6 BZ&m_BindIndexTable#&m_ReverseBindIndexTable# &m_AnimFrameController#0&m_AnimData#T&m_IsCacheDirty#X&m_IsCacheExternal#Y@AnimEvaluatorp#&m_CacheBuf#\&m_CachePtrs#`*s_TypeInfo7@AnimBlender #&m_AnimObjects #iAnimObjectArray (*s_TypeInfo7GetAnimObject 6 5GetAnimObjectCount6  0z 0/0 000 u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid,4<thisz__result< 4<thisz__result t4<thisz__result00 nw gfx@ SceneNodeL#&m_Parent4# &m_Children#&m_AnimBinding#(&m_BranchVisible#00p&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParent<6<GetParent464SetParent6454GetResSceneNode^64AttachChild6454DetachChild6454GetTraversalResults6<SetTraversalResults645IsEnabledResults6<5InheritTraversalResults# 64 IsBranchVisible 6<d GetMemorySizeForInitialize5l5^5 ~SceneNode% 64 IsCircularReference 6<5< AcceptChildren 645)0>>08t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4?thisz__result?G=4?thisz__result  ]4?thisz__result000 nw gfx@ TransformNode>#&m_Transform#L&m_WorldMatrixG#&m_CalculatedTransform#+m_InverseWorldMatrixG#+m_IsInverseWorldMatrixValid#0r&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#*s_TypeInfo7GetResTransformNodet67Transform67Transform6?WorldMatrix67WorldMatrix 6?WorldTransform6?UpdateDirection#(67UpdateTransform# 675157TrackbackWorldMatrix #6?TrackbackWorldTransform#6?TrackbackLocalTransform#6? InheritTraversalResults# 67 TransformNode7 675h5t5? ~TransformNode= 67 Initialize#$ 675hd GetMemorySizeForInitialize5l5t50PP0;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00?4thisz__result4thisz__result 4thisz__result9 4thisz__result 4thisz__result nw gfx res@ResCameraDataI#&m_ViewType#&m_ProjectionType#&toViewUpdater#&toProjectionUpdater#&m_WScale$#@ResCameraViewUpdaterData&typeInfo#@ResCameraProjectionUpdaterData &typeInfo#&m_Near$#&m_Far$#@ResAimTargetViewUpdaterData3#&m_Flags#&m_TargetPositionf#&m_Twist$#@ResLookAtTargetViewUpdaterData 3#&m_Flags#&m_TargetPositionf#&m_UpwardVectorf#@ResRotateViewUpdaterData3#&m_Flags#&m_ViewRotatef#@ ResProjectionRect&m_AspectRatio$#&m_Height$#&m_CenterT#operator nw::ut::Rect6 SetWithoutFlip65 5 5 5 @ ResFrustumProjectionUpdaterDatac#&m_Rect# @ ResOrthoProjectionUpdaterDatac#&m_Rect# @ ResPerspectiveProjectionUpdaterDatac#&m_AspectRatio$# &m_Fovy$#@ ResCameraViewUpdater# ResCameraViewUpdater 6:  ref 6c GetClassName GetTypeInfo 6@ResCameraProjectionUpdater# ResCameraProjectionUpdater 6:  ref 6 ref 6c GetClassName GetNear  6 SetNear 65  GetFar  6SetFar 65 GetTypeInfo6@ResAimTargetViewUpdaterW#iResDataTypeResAimTargetViewUpdater6: ?Iref6I?ref6GetTargetPosition6SetTargetPosition65GetTwist 6SetTwist65 @ResLookAtTargetViewUpdaterW#iResDataTypeResLookAtTargetViewUpdater6: ?qref6q?ref6GetTargetPosition6SetTargetPosition65GetUpwardVector6SetUpwardVector65@ResRotateViewUpdaterW#iResDataTypeResRotateViewUpdater6: ? ref 6 ? ref 6GetViewRotate6SetViewRotate65@ResFrustumProjectionUpdater#iResDataTypeResFrustumProjectionUpdater6: ? ref 6 ? ref 6SetRectWithoutFlip65 5 5 5 GetRect6@ResOrthoProjectionUpdater#iResDataTypeResOrthoProjectionUpdater 6 : ?~ ref 6 ~ ? ref 6SetRectWithoutFlip6 5 5 5 5 GetRect6@ResPerspectiveProjectionUpdater#iResDataTypeResPerspectiveProjectionUpdater6: ?} ref 6} ? ref 6GetAspectRatio 6SetAspectRatio65 GetFovy 6SetFovy65 @ResCamerat#ViewTypeVIEWTYPE_AIM VIEWTYPE_LOOKAT VIEWTYPE_ROTATE VIEWTYPE_COUNT ProjTypePROJTYPE_PERSPECTIVE PROJTYPE_FRUSTUM PROJTYPE_ORTHO PROJTYPE_COUNT iResDataTypeResCamera#6#: 0Nptr6#?Nref6#N?ref6+GetViewType 6+GetProjectionType 6+GetViewUpdaterW6#GetProjectionUpdater6#GetWScale 6+GetRevision6+000W3?W00?cc?00%%00JJ00  00[ [ 0?0X X 00Q Q 00  0'x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CameraViewUpdater ?#&m_IsDynamic#B &m_IsDynamic#8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CameraProjectionUpdater?#&m_Pivot#&m_IsDynamic# &m_TextureScale# &m_TextureTranslate#Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Viewport&m_Rect#&m_DepthNear #&m_DepthFar #GetBound16KGetDepthNear 6KGetDepthFar 6K0G( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid000000?0 ?G000w?nwgfx@CameraP#&m_ViewMatrixG#&m_InverseViewMatrixG#&m_ProjectionMatrix9#&m_InverseProjectionMatrix9#&m_TextureProjectionMatrixG#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup#&m_OriginalValue #&m_OriginalTransform#&m_WScale #&m_IsDynamic#@Description#@DynamicBuilder &m_Descriptionf#&m_ViewUpdater#&m_ProjectionUpdater#Create$ 6 5GetMemorySize6 : @ResCameraDestroyer#&m_Allocator#ResCameraDestroyer 6 : operator()6 5*s_TypeInfo7GetRuntimeTypeInfo;#6 cCreate$ 5455 5f?dGetMemorySizeInternal5l5 5fAccept#6$ 5GetResCamera 6$  UpdateCameraMatrix 6$  GetViewUpdater 6$  GetViewUpdater 6  GetProjectionUpdater 6$  GetProjectionUpdater 6  GetTargetPosition 6  SetTargetPosition 6$ 5 GetUpwardVector 6  SetUpwardVector 6$ 5 GetTwist  6  SetTwist 6$ 5  GetViewRotate 6  SetViewRotate 6$ 5 GetPerspective 6 5555 SetPerspective 6$ 5 5 5 5  GetFrustum 6 555555SetFrustum 6$ 5 5 5 5 5 5 GetFrustum6 5)55SetFrustum6$ 515 5 SetFrustum6$ 5GetOrtho6 555555SetOrtho6$ 5 5 5 5 5 5 GetOrtho6 5)55SetOrtho6$ 515 5 SetOrtho6$ 5GetNear 6 SetNear6$ 5 GetFar 6 SetFar6$ 5 Camera$ 6$ 55t5 555 5~Camera6$ Initialize#$6$ 5StoreOriginal6$ 5dDestroyResCamera55 CreateAnimGroup6$ 5GetAnimTargetObject6$ 5ValidateCameraAnimType6$ 5 00 0% 0 0  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor?#$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext?#(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater?#*@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@FrustumProjectionUpdater #&m_Resource[ #cCreate:5h5[ dGetMemorySizeInternal5l50,<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@OrthoProjectionUpdater #&m_ResourceX #cCreate65h5X dGetMemorySizeInternal5l50.`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@PerspectiveProjectionUpdater #&m_ResourceQ #cCreateY5hcCreateY5h5Q dGetMemorySizeInternal5l5008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@AimTargetViewUpdater#&m_Resource%# cCreate25h5%dGetMemorySizeInternal5l502Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@LookAtTargetViewUpdater#&m_ResourceJ# cCreateO5hcCreateO5h5JdGetMemorySizeInternal5l5040d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@RotateViewUpdater#&m_Resource # cCreate,5h5 dGetMemorySizeInternal5l506D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd044?98 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name #00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info{#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0000000000%J? 0 Q [ ?GX 000030c0w?0 0 44$ this31rect3 nearClip3 farClip 4$ this31rect3 nearClip3 farClipQ h 3hallocator3 resCamera!  4$ this3animz__result; uptr uptrB0&tinfo#&offset_flags#z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cpp<;D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]charstd@char_traitsichar_type'clength500ccopy555h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.h>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00F8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00J d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000Lld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6^5size6fSize6f00bNxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6i5size6qSize6q00mP|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6m5size6uSize6u00qRpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator`#&m_Elementsf#&m_Endf#&m_Capacity# operator[]l6R5size6ZSize6Z00V00?Tpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray^&m_Allocatord#&m_Elementsj#&m_Endj#&m_Capacity# operator[]n6P5size6XSize6X00T000^?^V d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000YXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal2400A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5ldGetMemorySizeForFixedSizedSignalInternal5l5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Children>>&m_Parent4#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach654Detach6540?4|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hba8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool04?nwut@MoveArray4&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!004|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher>operator()6540gfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr/&m_MovePtr#iGfxMovePtr.ielement_type/iSafeBoolB+~GfxPtr60operator->.6operator int nw::ut::MovePtr::SafeBoolHelper::*600t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds/itype/W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hml|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0nwut@MovePtr/0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceu2SiSafeBool;#@SafeBoolHelper&x#~MovePtr6g0operator->6ooperator int nw::ut::MovePtr::SafeBoolHelper::*B6oGetDeleter!6g?Ptr66gPtr6o00k?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?qd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typesd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #004?vud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0P0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5ldGetMemorySizeForFixedSizedSignalInternal5l5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h{8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00330nwut@ResCommon3ResCommon)6)5ptr6)ptr61#00-}8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00cc0nwut@ResCommoncResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/iSafeBooln+GfxPtr65~GfxPtr60GetW6operator->W6operator int nw::ut::MovePtr::SafeBoolHelper::* 6Swap65Reset65GfxPtr65GfxPtr650?0?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_reference|ideleter_const_reference2iSafeBoolg#@SafeBoolHelper&x#MovePtrf6f5n~MovePtr6f0Get6roperator->6rRelease6foperator int nw::ut::MovePtr::SafeBoolHelper::*n6rSwap6f5vGetDeleter-6fGetDeleterG6r?Ptr6fPtr6rMovePtrf6f5MovePtrf6f50?j0j???|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/iSafeBooln+GfxPtr65~GfxPtr60GetW6operator->W6operator int nw::ut::MovePtr::SafeBoolHelper::* 6Swap65Reset65GfxPtr65GfxPtr650?0?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_referenceideleter_const_reference2iSafeBoolg#@SafeBoolHelper&x#MovePtrl6l5t~MovePtr6l0Get6xoperator->6xRelease6loperator int nw::ut::MovePtr::SafeBoolHelper::*n6xSwap6l5|GetDeleter-6lGetDeleterG6x?Ptr6lPtr6xMovePtrl6l5MovePtrl6l50?p0p???|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function iargument_type :iresult_type;h\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot24(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0P00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__sz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__dst3__src3__nz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4this3 fx3 fyz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3 fx3 fy3 fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__result$la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy$3$pOut3(pz__result$la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]l4$this3 rhsz__result$la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4(this3indexz__resultucolumnla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x233 x303 x313 x323 x33z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]QKz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hMTX44Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]|4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]M43thisz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]T 43this3?s3?r3?tz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 14hthis3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3alignmentz__resultlxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3sizez__resultpxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 P4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3ofsz__result~|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4)this3 l3 t3 r3 bz__result)xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]N 4)this31vz__result)xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool X4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!r4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4!thisz__resultr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4!this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4?this3;parentz__result?x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool@4;this3;s_TypeInfoz__resultuself;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], o4Cthist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4Cthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4Gthisz__resultGt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] $4Gthis3Cobjectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4kthisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04:this7p z__result:} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4^thisz__resultVr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4^thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4^this3idxz__resultFudic~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intf4~ this3memberIdxz__resultwu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4~ thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int /4fthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?4^this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intF4fthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3memberIdx3targetObjIdxu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int :4qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4ithis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ4qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3memberIdx3objectu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0  4this3memberIdx3targetu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int >4uthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4mthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intU4uthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 .4this3memberIdx3valueu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0t4Nthis7p z__resultN} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]y4this3YresAnimGroupz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this34sceneNodez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3usez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3lpSizeusizepu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy 3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0F4this3hallocatorz__resultubufuanimGroupuresultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int #4Zthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Rthis3indexz__resultl|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int:4Zthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 this3groupIdx3animGroupu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3lpSize3maxAnimGroups3maxAnimObjectsusizepuanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int#4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intG4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4this3lpSizeusizepu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int !4Xthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int84Xthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int T 4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],144thisz__result4t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],M44this34parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QP z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u=4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast^^3resz__result^|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast^^3resz__result^|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]j44thisz__result^t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3oelement3{value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h! "D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__17ub__16l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopy%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsouelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3{elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this34childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4<this3<childz__resultuparent<t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 44this34childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__22oub__21uelement__19o|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4this3ofirstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h@?AD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy43__first3__last3__res3__valz__resultu__first__46ub__45h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCremove_copyDCED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind43__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindHGID:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove43__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoveLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3{elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this34childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 44this34childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 44this3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  4<this3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool I44thisuresultsuparent4uisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3lpSize3maxSlotsusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.higfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3lpSizeusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hijid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3lpSize3^resSceneNode3descriptionusizep uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hsrtD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__30ub__29uchild__244uparent__274d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_eachwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4gthisz__result6|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4gthisz__result!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0p4gthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__35ub__34uelement__32|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyp3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 44thisz__resultuparent4t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 44this3)visitor u_containK u_curK u_endK u_continue uchild4t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4othisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]24thisz__result.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04(this7p z__result(} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCasttt3resz__resultt|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCasttt3resz__resultt|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]47thisz__resulttx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]47thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]47thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__42ub__41uelement__39|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlots d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyr3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 47thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3lpSize3maxSlotsusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q j3lpSizeusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Kthisz__result1|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Kthisz__result |s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865] &4Kthisz__result |s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4fthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4fthisz__result-|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04fthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0=4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthisz__result-|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04lthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0=4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4+thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4+thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4xthisz__resultG|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4xthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3tpointerz__resultl|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4fthisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4rthisz__resultG|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4rthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4fthis3npointerz__resultf|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0b4#this7p z__result#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]F4lthis3pointerz__resultl|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4this3*pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4#thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]94#thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4+thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]@4fthis3Zpointerz__resultf|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]94this3pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0z4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0]4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4#thisz__resultWx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4+thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z!4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] ~4+thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOCheckRevision3resRevision3libRevisionz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h CheckRevisiond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOResCheckRevision 3 resz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#ResCheckRevisiond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int)4this3idxz__resultYudic~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQD3lpSize3isDynamicBuildusizep d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQD3lpSize3isDynamicBuildusizep d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQD13lpSize3isDynamicBuildusizep d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQD3lpSize3isDynamicBuildusizep| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQD'3lpSize3isDynamicBuildusizep d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQD 3lpSize3isDynamicBuildusizep d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865][4$ thisz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44InverseC_FAST_ALGO3pOut3pz__result0usrc 0uinvua11 ua12 ua13 ua14 ua21 ua22 ua23 ua24 ua31 ua32 ua33 ua34 ua41 ua42 ua43 ua44 ub11 ub12 ub13 ub14 ub21 ub22 ub23 ub24 ub31 ub32 ub33 ub34 ub41 ub42 ub43 ub44 udet ua33xa44_a34xa43 ua32xa44_a34xa42 ua33xa42_a32xa43 ua33xa41_a31xa43 ua31xa44_a34xa41 ua32xa41_a31xa42 ua23xa44_a24xa43 ua24xa33_a23xa34 ua24xa42_a22xa44 ua22xa43_a23xa42 ua22xa34_a24xa32 ua23xa32_a22xa33 ua21xa44_a24xa41 ua23xa41_a21xa43 ua24xa31_a21xa34 ua21xa33_a23xa31 ua21xa42_a22xa41 ua22xa31_a21xa32 |p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ipp*MTX44InverseC_FAST_ALGOd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44Inverse3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hMTX44Inversed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4xthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]q4thisz__resultWt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Inverse3$pOut3(pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Inversed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4rthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]q4thisz__resultWt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$ thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$ thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]$4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastW3Wresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastW3Wresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastJJW3Wresz__resultJ|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast%%W3Wresz__result%|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865][ 4this3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]+4this3 valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h&%'d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastW3Wresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]9 4this3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h0/1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  W3Wresz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q}z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]charg4thisz__resultr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]H 4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hLKMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]charQ4thisz__resultr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3 valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3 valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]$ 4this3 valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]d 4this3 valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hbacd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastQ Q 3resz__resultQ |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]= 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]m*4thisz__resultuwidth z__cctor_result)x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.honpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] T4this3 l3 r3 b3 tx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3 l3 r3 b3 tx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h|{}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast[ [ 3resz__result[ |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]6 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3 l3 r3 b3 tx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastX X 3resz__resultX |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865] Y4 this7allocator z__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4#thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3data|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  ^3^resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4Jthisz__resultBr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Jthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]64Jthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Jthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4^thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OWGetTypeInfoFromPtr_;5z__result;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h&GetTypeInfoFromPtr_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OeDynamicCast3 objz__resultus_TypeInfoU;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OWGetTypeInfoFromPtr_;5 z__result;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h&GetTypeInfoFromPtr_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OeDynamicCast  3 objz__result us_TypeInfoU;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool O4this3flag} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]char00OAllocateAndCopyString3str3hallocator3maxSizez__resultulengthubufferSizeucopyStrxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h(0AllocateAndCopyStringD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFillN3hallocator3size3valuez__resultumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h#AllocateAndFillNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4lthis3pointerz__resultl|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]c4this3$pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3|pointeruobjectudeleter|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3pointert d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3$objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4fthis3Tpointerz__resultf|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]]4this3pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4fthis3vpointeruobjectudeleter|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3pointert d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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C/C++ Compiler, RVCT4.0 [Build 865]nwgfxld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxrespd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwostd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxreszd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CommandUtil.cpp|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CommandUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# P&base_infoq#B &base#&flags#&base_count# P&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_listnwgfxinternalB0T&tinfoX#&offset_flags#!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 ARM Linker, RVCT4.0 [Build 865] armlink --partial --no_add_relocs_to_undefined --no_generate_mapping_symbols --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,6642 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --output=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_CommandUtil.o --vfemode=force Input Comments:p1a74-3ARM Assembler, RVCT4.0 [Build 865]armasm --debug --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,1602,1073 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --fpmode=fast --apcs=/integfx_CommandUtil.oARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CommandUtil.cppo==<<d<<N<7<;;ht;^3;p:r:&h:):99N9j98ff8877F766\i6655bA544g4%433U332p2)211O1 10l0%0/~/xV/z/|.t.1.v-`-tb--n,,H,++c+ +l*d*M**)n),)((P( (H'L'JG'D'F&&PB&@%2%4y%66%8$<$:k$0+$>#*#,e#..#""`" #"!"!$P! ! 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]D`DF3{P@], ~],7J~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0W 9allocatornx__result"smemory[] " ~],\* H~],L5~],L7J~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]bool30PthisrenderContext\materialKsshaderProgramrownerVPssceneEnvironmentZrmaterialHashuresShadingParameterResMaterial`rresRasterizationMaterial`TrresFragmentLightingResMaterial`TrresFragmentLightingfUrresFramgnetLightingTableResMaterial`TrresMaterialColorResMaterial`TuresMaterialColorlucacheMaterialrrresTextureCombinerResMaterial`TrresAlphaTestResMaterial`TrresFragmentOperationResMaterial`T< P uresFragmentLightingTablex rreflectionEnabledSp | uresTextureCombinerFragmentShader~(4uresAlphaTesturesFragmentOperation]$(3(~]$()~]dp;.~}d] 0FT|||{< RWPXL] ~}] ~}] !~] !~]  ~] !~] ] 0]@J T|q|^#@$ ~~"] Lh ~] Ld ~] h~] h ~~] p ~] hl~]  ~]  ~] ] ]~]~] ~~] ~]~] ~] ( ~](8 ]@P Q]0@ ~] ]~}] ]8TQ T]8@~]P]~]P~]P|~~]P|~] ]~]~~]~]~|8|%||] ~} ] ~} ]  ~|||||p] ]]~],TJ](~~](~]8Q ~]4 K~]~] :~] ~]" ] X|,}{RQ}9{mQ{U}{} {+U}h{sU|||v|c{R" |" }}$|7{EU] ~] ~]~]~] :~] P~|] ~]X` d~] $X d~]$( O~]8T Q ~]8T~]8<~]8< :~] ,8 S~] ,8~] ,4~] ,4 :~]!p e~]!p~]!pt~]!pt :~]" ~}]" ]# L b3~]#( D *~]#( , ~]#( , :~]# D ~~]# D ~]% b3~]%  =~]% ~]% :~]%  P~|P]%  ~]' D lA~]& < ~]& $ ~]& $ :~]' P~|]' < ~~]' < ~]) lA~](  ~]( ~]( :~])  P~|])  ~]*T r-~]*p  ~]*p t ~]*p t :~]*T l  ~]+ w ~]+ w ~]+ ~~]+ ~]- p !~],L h  ~],L P ~],L P :~]-< L  P~|]- 8  ~]/| )~]. l~]. ~]. :~]/| ~~]/| ~]0 | )~]0\ x  ~]0\ ` ~]0\ ` :~]0 \  P~|]0  ~]1 0 ]1 ~]10Y]1 ~~]3T$~]2p F~]2pt~]2pt :~]3Tl ~]3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{PV d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.h  +0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.h  9J+, Y& +  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h0 !%}-.-&|% &| 3!y+| !   %   |  ~} 7 y1 x ~ 1K ~|  |F|  1| |  |  |  |  |  >  ~u } +=1x J~+ v }1  {y   ~   }1  |~?  ~1| !  x y  z  ~  {}v  1~- } 31 ~1 v J}+ v  {3 |kJ J}  |+% J}7+%|,>-}} } }6  w1 } y Jy+ v"1y Jh~+ 3 1 w1  v Jy+ v y1 x J} }+3 31v Ju + 7 1   1 w1  v Jy+ u 11 vP   Jy+ v%1| J|+ x~}1- ~ +1} Jy+ v>} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cpp}D},T$QPDT}}`dP,LT,dT HPPLU}}0}}$}pxP4T P\ d PL X PL T P< H Pp x P ( P  P P P( 0 P P P\ h QX h P x U x Y YpU8@PPPT TW W,XTPPSRRQPQp @T `  Y X PQhTTTPXWdTDD D(TVV VRTZZ ZL 4Z Q TUUPTPP PL lP}'(*+/.-,A-@M`P1Z-00cPL1R/00U@@U:R/{TЍP0 00,q,PafP1x 00@ AB`U`0 <0 `ЍResShaderParameterValue%s::%s: Object not valid.gfx_ResShader.hNW:Failed assertion 0 <= index && index < 16gfx_ShaderProgram.hONW:Pointer must not be NULL (data)gfx_CommandUtil.hindex is out of bounds(%d) %d <= index <= %d not satisfied.P1IOC/O00 OP P0OR/O00OO@ OO`U`0 0 OO` P1yOs/O00 OP P1"O/O00O@ .OO`U`0 0.OnO` VP2O/O00 OPTD2O/O00O@X/OO`U`0 80/OO` '67`armcc+|     ,AzBxjzAxtzAxXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865] PthisSindex parameterT] ~]~~]~]| ]H| ~]Hp'~~]Hp~]~]~~]~] ] }{VW{3}E}_{|]x ], ~](&~~](~]~]~~]~]\ ]\ }<{VW<{3<}E<}_<{<|]  ~] &~~] ~] \~] \~~] \~]  ]  }<{VW<{3<}E<}_<{<|]  ~] &~~] ~] L~] D~~] D~]  q]  }<{VW<{3<}E<}_<{<|^]T ~]T|&~~]T|~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h~% 1 ~'91 }+  ~ |S~ 1x{~&1& "Cz& 1~&1& "Cz 1~&1& "Cz 1~&1& "C} } } }} }} PTPT@HP\ThpP,xT|TQUhU@U\UU P VV126543A-@M`P1Z-00cPL1R/00U@@U:xQ/],T,ЍP0 000q0PagP1x 00@ AC`U`0 @0 `ЍResShaderParameterValue%s::%s: Object not valid.gfx_ResShader.hNW:Failed assertion 0 <= index && index < 16gfx_ShaderProgram.hONW:Pointer must not be NULL (data)gfx_CommandUtil.hindex is out of bounds(%d) %d <= index <= %d not satisfied.P 1JO.O00AOP P0YOS/O00 O@ OO`U`0 0 OO` P1zO.O00qOP P1O/O00 O@ .OO`U`0 0.OnO` UP2O).O00OPTD2.O/O00O@X/OO`U`0 80/OO` &67`armcc+|     ,AzBxjzAxtzAxXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisSindex parameterT] ~]~~]~]| ]H| ~]Hp'~~]Hp~]~]~~]~] ] }{VW{3}E}_{|]x ], ~](&~~](~]~]~~]~]` ]` }<{VW<{3<}E<}_<{<|]  ~] &~~] ~] `~] `~~] `~]   ]   }<{VW<{3<}E<}_<{<|]  ~] &~~] ~] P~] H~~] H~]  q]  }<{VW<{3<}E<}_<{<|^]X ~]X&~~]X~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h~% 1 ~'91 }+  ~ |^} 1x{~&1& "Cz 1~&1& "Cz 1}&1& "Cz 1}&1& "C} } } }} }} PT P TDLP`ThpP,xT|TQUhUDU`U U P VV89=<;:O-4M`p..V3/004,CV! PV2 -00R! @@ 0P00吒P@ 000 !2 2Q0,P @T @ .P P "d @ i/Pq @Tv/@V 1BG/00J봐V0 00  a,< #3b8!#<"%7p QDž cR #P^NW:Failed assertion materialColor.IsValid()gfx_MaterialState.hResMaterialColor%s::%s: Object not valid.gfx_ResMaterial.hO"@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h8ut_ResUtil.hNW:Pointer must not be NULL (void_ptr())fgfx_ResLight.hV0BO O00O(",! @  0P;<TP ʤ0  0/5T ($@@P ($ @,@1 0/$@QU1.PU ,#  .OP OP!d O,P /OP~O,PU.OnOV2O*.O00O  <a,3#b87!`"% U( -OOV<3O -O00O 0 0b<Á3 cǁ"%`#5U /OOV3?O/O00=O 0 0b<Á3 cǁ"%`#5U /O9O[2 (",! Q@?index is out of bounds(%d) %d <= index < %d not satisfied.gfx_SceneEnvironment.hut_MoveArray.hNW:Pointer must not be NULL (light)gfx_ActivateCommand.h@U QVd5 00 0 0b<Á3 cǁ"%`#5 P 0X(U 0@TDЍ <Tp`armcc+|     , As Afawd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865] boolintunsigned intunsigned charvoid00W,C sceneEnvironmentshaderProgrammaterialColor2 VuseReflectionuresShaderProgramslightCountsindex__34rmaterialColor__352 Vslight__36suseReflection__37suaddress__41ubyteEnable__42uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__43sHEADERUrres__58Uuu__61r_ZN2nw2ut13ResStaticCastINS_3gfx3res16ResFragmentLightENS3_14ResSceneObjectEEET_T0___60DrresLightUuu__69r_ZNK2nw3gfx3res16ResFragmentLight3refEv__68Usspecular0U32uu__77r_ZNK2nw3gfx3res16ResFragmentLight3refEv__76UsdiffuseU32Yuu__85r_ZNK2nw3gfx3res16ResFragmentLight3refEv__84UsambientU32uu__93r_ZNK2nw3gfx3res16ResFragmentLight3refEv__92Usspecular1U32srsgsbuu__99r_ZNK2nw3gfx3res16ResFragmentLight3refEv__98U rLIGHT_COMMANDsbuffer__1029rdst__104Prsrc__105Qusize__106r_ZN2nw3gfx8internal12FastWordCopyEPjS2_j__107P si $ rlightmU] ~] P] P }{RT{3}E}_{|] p ] $P~] $L~~] $L~]m] }{RT{3}E}_{|Z] ]x~]x4~~]x~]G~]~]t|}{|3|N"XW|Z]~}]~}]Tt]tV{Q|{ Q["0~""\x2|5}G|U{]R {eP]t|~}]~]  ~]d~]d~]d~]O~]Q ~] ~] ~] ~] ~] P~]:~]S~] ~] ~] ~] ~] P~]:~]em~] ~] ~] ~] ~] P~]:~]  ~]t ZG4~}}|!||]P ~]P ~]P ~]  ~] ~] L ~] H!~~] H~]L ~]Lt~~]Lt~]0\ ~]0X~~]0X~]x]px~] $~]   ~]   ~]   ~]!d~]%Pd~]!PTO~]#hQ B~]#h ~]#h ~]#h ~]#h ~]#hl P~]#hl:~]%\hS~]%\h ~]%\h ~]%\h ~]%\h ~]%\d P~]%\d:~]'e/~]' ~]' ~]' ~]' ~]' P~]':~](\ ~} ||{P4](~~](~])~} ||w{P4])x~~])x~]*@F3~}| | {P4]+@~~]+@~]+(  r~}|_|L{P4], ~~],~l ! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h||1i} \ %}~~ 1c4| } } ~ | } }.yy ! { ~6~~J ~J ~ ,~ lJ ~+ +~! 1] ~1, ~ | | | | | |01 ~ }~ ~ ,O7 I7 I7 I7 I, 0P/kkJ ~J ~ , l%J ~+ w" ~1&~  " ~1&~    " ~1&~            ~1&~  ~  |1  ~}}4 } }$h t Q $ S$ R P$ UPRQP( l PX XShR@PXZ ZSRPxX\@ @DlR,TQHPxXUhpP$Y Y$[$@U$Tx TT T`pQ\lPPRQtPLY TTP|[0x[tP0TQTP4S<TSPH0H HPPQdhPPpQ S X0X XQ P W0W W?@DCBA/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]/thisw__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.h.}PFGKJIHO-@ M3000/@ L2.PT200 -@ /T200/) /'U200/b"QQdUL2(00-w0 ,R r R   0!UB41g00J/QPj/ X Q   0 R R   R R  0 0  0YX1 00T p8LPPKResFragmentOperation%s::%s: Object not valid.?gfx_ResMaterial.hNW:Failed assertion !((u32)p & ((4)-1))U7ResDepthOperationNW:Pointer must not be NULL (buffer)wgfx_CommandUtil.hResBlendOperationPPY40LO00N/OGO OO Tx1eO`00b/O[O D]/OcO@T [/jO1Ox00y/OrOx0 RP: H!@P@@Q `VQ@@P 0# P!P P PP @P   P\( ( ЍINW:Failed assertion blendOperation.IsValid()Z`armcc+|     ,Aw BtwAt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`T} } } ] T~]0L)~]04~]04:~] L~~] L~]L~]|~]|~]|:~]L~~]L~]~]~]~]:~]~~]~] LU]$P]$~](~]( ~~](~]]~] P~] Px ~~] Px~] |}{ QRS\] ~}] ~}] ] L] ~~] ~] @] Pd~] P\ Q~] @ ]  ] ]Y{P8]~] ~~]~] ],H ]t]~~]Hp~~]Hp~],DX],~}X]~]k~]~]:~]~~]~] ~], P~] ~~]<X]<X]<LE d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h{~1Jz{+x:1~Jzz+x91{J}}+x1|z2{{|1x~|&~}}}|~|1'q}o~{ ~+ || ~  1 ~}% },%{~1}%91{J}+x { |1    l{         !  !'y} }$ \}0\`}$`}0<LP,DPPPtYXDURP$\PP|P0LTMNRQPOO-@\l1UZ/00 ]P^/묑렡pWW! X0 00 g,` hO/Vh1H00 P70p0` P1 8 00A 7ResFragmentShader%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Pointer must not be NULL (buffer)Igfx_CommandUtil.h[NW:Failed assertion !((u32)p & ((4)-1))ResTextureCombinerResMaterialColorgfx_ResMaterial.hP(0@OB/O00<OPsPX0pON/O00lOPgP0OZ/O00OP[P0Of/O00OPOP0 Or/O00OPCP1O~/O00KOP7PH1O/O00WOP+Px1O/O00cOPP1 O/O00oOPP1O/O00{OP P 2 PV0O`00/OOVP0O00 -OOP/OOpW:NW:Fatal Error Illegal constant namegfx_MaterialState.h`armcc+|     $LAv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]L` LPT|Y~{V"F|Il"U{XV|nF]8d]P\~]4~~]4~]V~]~~]~] | PT~]<p)~~]<D~]|)~~]|~])~~]~])~~]~] 4)~~] 4~]<d)~~]<d~]l)~~]l~])~~]~] )~~] ~] $)~~] $~] ,T)~~] ,T~] lx ~~] lx~]  ~~] ~] |%~~] |~]  3]  ~]  ~~] ~n d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h{y}1|(}}x7$1}{+ >1{< |)41I)51H)61G)71F)81E)91D):1C);1B)<1A)=1  {1%{ 1|}+!}L}(PU|UhW`pW|WP\P8hUTUYXWVO-@$MP/p 0Tc `3/00T|3/00T`L3/00 T3/00Tp2/00QAP2*.00!" + *P@2/00 ppP2z/00 P1jo/00r  ('(v3Pa  T  $1C.00KT0 00pW@ࠟTP ʤ0  0 T E =NW:Failed assertion fragmentLighting.IsValid()gfx_MaterialState.hResFragmentLighting%s::%s: Object not valid.gfx_ResFragmentShader.hindex is out of bounds(%d) %d <= index < %d not satisfied.gfx_SceneEnvironment.h($@@P ($ @@1 0 O$`V \` -PPd!d  B/PJ `V-Y븰VI/[ 0 `0P!Q"X @Y!T F$Ѝut_MoveArray.h@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h8ut_ResUtil.hNW:Pointer must not be NULL (void_ptr())gfx_ResLight.hI`armcc+|     ,Aw BnwAn4 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`T||"|2{A[~P{[X~{V~~~~(~3~h{|P~"P|"`P}{V|l|Y|F]~] $T} } |} {6@ |H|Z|p|||i|V|C|0|]$,~}],0~},]H~]Hx~~]Hx~]~]~~]~]~]~~]~]~]~~]~] H~]<HQ~] H~~] H~] ~] X~] X~~] X~] ~] ~] ~~] ~] 0<~] 0~] (~~] $~] lx~] <l~] <d~~] <d~] ]~]~]~~]~]DP~]D~]<~~]<~]d~] ~]  ~]  ~]4<d~]4d~]O~]0Q ~]0 ~]0 ~]0 ~]0 ~] P~]:~]S~] ~] ~] ~] ~] P~]:~]Lhe~]Lh ~]Lh ~]Lh ~]Lh ~]LP P~]LP:~]~] ~L Y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h| }% }?11111m~>1~}1~1~~1~~1}}}|7|~~1{1{ | ,O7  I7 I7 I7 I,T{{kJ ~J ~ , l%J ~+ |  {)1b%}  ~ ?   t } 5}} }$ L}LP}$P}PQ[Lh[0VXTPTPWPWPYPYXPXxP<XxWQXZWYVX,\P P UPU[\`_^]O-LMPL匃@T3/00Q ``T3/00Tq\3/00  0@ZUZ / Q @@U/  U/ .Q @@U).  T0` T*.P  /PU200u/{PU;U9G!PP!1 0 -Q  !.cY2'N/00cQQ  PL2,00cCQP2 00c`Py/P1m| 00cPP T P  mResShaderProgramDescription%s::%s: Object not valid.gfx_ResShader.h5NW:Pointer must not be NULL (void_ptr())gfx_ResMaterial.hNW:Pointer must not be NULL (m_pCurrent)but_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))KResShaderParameterindex is out of bounds(%d) %d <= index < %d not satisfied.ResShaderSymbolNW:Failed assertion shaderSymbol.GetLocation() < 96gfx_MaterialState.h  OeOY0O00v/O O -OOP0O/O00c!O L 4T{/O OP  v/OOY1rO00/O*O ".O OP1qO/O00c/O L @ T0X@ PPTG PPG 1 0/OOQ  /OcO[2O/O00cOQ{ P2O!00cQmP3O!00c`P/O OPd3Ol!00dcQQ& P<1O,!00$c  !P3 00c L #P0 00c  p dP4P< 004c L@TQTЍ|`armcc+|     , Au Abuwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865] `# 5U{T{VW|{(~A{KP~T{]P{jY~~{P{P~({2P{@[~~{Q" {T" | "t{" 4{7T" G{J] H!~]~}0]"P~]DX~]DX ~{P]~~]~]X~]X~~]X`~] ~]~~]~] 06~}],0 P~] ~] ~{P] ~] , ~] ( ~] 0tB~}] L\ ~] L\ ~{P] 0H ~] \t ~] \t ~] t~] t:~] ~] NT~] }@~] ~] :~] }@~{T] ~~] ~]  ~](, ~]\t Y~]L\ ~{P]x ~]Q~]x~~]x~] ~]~~]~]~]~~]~]`lP~]0`~~]0\~]t|~]|NT~]x}@~]`~]`:~]}@~{T]|~]~]~]:~]|~~]|~]~~]~]\~],\NT~]<X}@t~]<@~]<@:~],<}@~{T]\~]a~]~]:~]\~~]\~]~~]~]~]~]:~]08 ~]PX ~] [~]x ~{P] ~]Q~]~~]~]  ~]~~]~]D~]@~~]<~]Q~]\~~]\~] ~] N~] ~] :~] ~~] ~]! ~~]! ~]"< ~]"l ;~]"l p ~]"l p :~]"< ~~]"< ~]# ~~]# ~@  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hF}~F}1F| 1} \$ Y1= x w+  v1~ x w+  v8x1:72 ~+J@~+1 ,~ , 8  ~+*~~7]*1 v~*1x~~72 ~1J\d@~+1~J@+~&1,2 ~1J@~+1~J@+~*1 0#8:  [  }, , , 2  ~+~~7]*1 ~*1~~7~(7}J@+~?1~7(7}J@+~1 (}}, } }$l t PPP<DPP\dPU\UP\tTHTX\ XXVPT\ Tbcehgjreflrefnrefprefrreftrefvrefxrefzref|ref~refrefrefrefrefrefrefrefN2nw3gfx23DirectMaterialActivatorEN2nw3gfx9GfxObjectEN2nw3gfx18IMaterialActivatorE/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}P/`armcc+|      D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intunsigned long longsigned charintfloatiu8x(%iu32*%iu64+%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternalD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hvMakeBitsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0000nwutiResS8riResU32uiResS32viResF32w@BinString&offset#iBinString @Offset&offset#to_ptr6to_ptr6to_table_ptr6to_table_ptr6iOffset<iResTypeInfo@ResBool&value#operator bool6iResBooliResVec2#iResVec3#iResTransform3#iResMtx34<#0<<00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool?O? ???5??8?nwutR/CheckFlag3flags3maskz__resultR/CheckFlag83flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@Float24&m_Float32#cFloat32ToBits245d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut)4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# operator const f32 *)6iResFloatColor00#xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0041thisz__result41thisz__result4)thisz__result41thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4thisz__result nw ut@ ResCommonBase&mpData# ResCommonBase 65 IsValid 6 void_ptr 6 void_ptr 60YY0R aResStaticCast3resz__resultR aResStaticCast-3-resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?4zthis3indexz__resultT{3ptrz__result0 nwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName*# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible##&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeDataV#&m_TransformW#0&m_LocalMatrixo#T&m_WorldMatrixo#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfo6@ResSceneNode#iResDataTypeVResSceneNode 6 : <?urefy6GetFlags6@ResTransformNode##ResTransformNode6: 0?00##00} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IRenderTarget#(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject"60v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal04d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidboolunsigned int00000nwgfxinternalRNWGetCurrentCmdBufferz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar0094thisz__result50O4thisz__resultq4thisz__resultnwgfxres@ResTextureMapperData &typeInfo#&m_DynamicAllocator#&toTexture#@ResPixelBasedTextureMapperDataLW#&toSampler#  &m_CommandCache#&m_CommandSizeToSend#H@ResTextureMapper#ResTextureMapper6: ref6cGetClassNameGetTypeInfo6@ResPixelBasedTextureMapper-#iResDataTypeResPixelBasedTextureMapper6: ?1ref56GetCommandCache6GetCommandSizeToSend60-W?-0000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool00004 thisz__result4 thisz__resultnwgfxresiResShaderSymbolArray+2@ResShaderParameterValueData&m_UniformType#&m_Value#@ResShaderSymbolData&toName*#&m_IsEnabled##&m_IsGeometryUniform##&_padding_0#&m_Location#&m_DefaultValueP# @ResShaderParameterData&toName*#&m_SymbolIndex#&m_ParameterP#@ ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex# &m_GeometryShaderIndex#&m_SymbolsTableCount#&toSymbolsTable#* &toAttributeSymbols#&m_AttributeIndices#L&_padding_0#b&m_MaxBoneCount#d&m_MaxVertexLightCount#h&m_VertexLightEndUniform#l&m_GeometryShaderMode#p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShader#@ ResShaderParameterValue# UniformTypeTYPE_BOOL1 TYPE_FLOAT1 TYPE_FLOAT2 TYPE_FLOAT3 TYPE_FLOAT4  ResShaderParameterValue 6 :  ref 6  ref 6 c GetClassName GetUniformType 6  GetValueF32 6  GetValueBool 6 @ ResShaderParameter# ResShaderParameter 6 :  ref 6 c GetClassName GetSymbolIndex 6  GetParameter 6 @ResShaderSymbol#ResShaderSymbol 6 : ref 6 ref 6 cGetClassNameIsEnabled6 GetDefaultValue6 IsGeometryUniform6 GetLocation6 @ResShaderProgramDescription#FlagFLAG_IS_SUPPORTING_RIGID_SKINNING FLAG_IS_SUPPORTING_SMOOTH_SKINNING FLAG_IS_SUPPORTING_HEMISPHERE_LIGHTING FLAG_IS_SUPPORTING_VERTEX_MORPH_SHADER ref 6 ref 6 cGetClassNameGetFlags6 GetSymbolsCount6 GetSymbols6 GetMaxVertexLightCount6 0?PP? 0 0-D? -0 0?? 0 ?0? 0 x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharboolint00 4 thisz__result   4 this3rgba 4 thisz__result3 4 this3idxz__result nwgfxres@ResFragmentLightingData&m_Flags#&m_LayerConfig#&m_FresnelConfig#&m_BumpTextureIndex# &m_BumpMode#&m_IsBumpRenormalize##&_padding_02#FlagFLAG_CLAMP_HIGH_LIGHT_SHIFT FLAG_DISTRIBUTION0_ENABLED_SHIFT FLAG_DISTRIBUTION1_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR0_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR1_ENABLED_SHIFT FLAG_REFLECTION_ENABLED_SHIFT FLAG_CLAMP_HIGH_LIGHT FLAG_DISTRIBUTION0_ENABLED FLAG_DISTRIBUTION1_ENABLED FLAG_GEOMETRIC_FACTOR0_ENABLED FLAG_GEOMETRIC_FACTOR1_ENABLED FLAG_REFLECTION_ENABLED DResFragmentLightingTableData@ResAlphaTestData&m_CommandBuffer#@ ResTextureCombinerData&m_Constant#&s#l ' 'm_CommandBuffer|B &m_CmdSource#&m_CmdHeader#&m_CmdOperand#&m_CmdCombine# &m_CmdConstant#&m_CmdScale#@ ResFragmentShaderData&m_BufferColor#&m_FragmentLighting#&toFragmentLightingTable#( <&m_TextureCombiners#,&m_AlphaTest# &m_BufferCommand#@ResFragmentLighting# ConfigCONFIG_TYPE0 CONFIG_TYPE1 CONFIG_TYPE2 CONFIG_TYPE3 CONFIG_TYPE4 CONFIG_TYPE5 CONFIG_TYPE6 CONFIG_TYPE7 CONFIG_TYPE8 CONFIG_TYPE9 CONFIG_TYPE10 FresnelConfigCONFIG_NO_FRESNEL CONFIG_PRI_ALPHA_FRESNEL CONFIG_SEC_ALPHA_FRESNEL CONFIG_PRI_SEC_ALPHA_FRESNEL BumpModeBUMPMODE_NOT_USED BUMPMODE_AS_BUMP BUMPMODE_AS_TANG BumpTextureBUMP_TEXTURE0 BUMP_TEXTURE1 BUMP_TEXTURE2 BUMP_TEXTURE3 ResFragmentLighting} 6} : ref 6 cGetClassNameGetFlags6 GetLayerConfig 6 GetFresnelConfig6 GetBumpTextureIndex6 GetBumpModeJ6 IsBumpRenormalize6 @ResFragmentLightingTable#ResFragmentLightingTable 6 : @ResAlphaTest#ResAlphaTest 6 : ref 6 cGetClassName@ResTextureCombiner#ConstantCONSTANT0 CONSTANT1 CONSTANT2 CONSTANT3 CONSTANT4 CONSTANT5 EMISSION AMBIENT DIFFUSE SPECULAR0 SPECULAR1 ResTextureCombiner 6 : ref 6 ref 6 cGetClassNameGetConstant 6 SetConstantCmd6 5@ResFragmentShader#ResFragmentShader 6 : ref 6 cGetClassNameGetFragmentLighting 6 GetFragmentLightingTable 6 GetTextureCombinersCount6 GetTextureCombiners 6 5GetAlphaTest 6 0? 0 0 0f ? f 0 0 ?<<?  0 0> #? > 0   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharboolint000? 4thisz__resultH4thisz__resultl4thisz__result4thisz__result4thisz__result4thisz__result4thisz__result 4thisz__resultD4thisz__result 4thisz__result,nw,gfx,res@ ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit# &m_CommandBuffer#  FlagFLAG_POLYGON_OFFSET_ENABLED @ ResBlendOperationData,&m_Mode#&m_BlendColor# &m_CommandBuffer#@ ResDepthOperationData&m_Flags# &m_CommandBuffer# FlagFLAG_TEST_ENABLED FLAG_MASK_ENABLED @ ResStencilOperationData &m_CommandBuffer`#@ ResFragmentOperationDataP&m_DepthOperation#&m_BlendOperation_#&m_StencilOperationD#@@ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale3#&m_Rotate#&m_Translate3#&m_IsDirty##$&m_IsEnabled##%&_padding_0#&&m_TextureMatrixo#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor}#$&m_Rasterization#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount#&m_TextureCoordinators#&toTextureMappers #&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#FlagFLAG_FRAGMENTLIGHT_ENABLED FLAG_VERTEXLIGHT_ENABLED FLAG_HEMISPHERELIGHT_ENABLED FLAG_HEMISPHERE_OCCLUSION_ENABLED FLAG_FOG_ENABLED FLAG_PARTICLE_MATERIAL_ENABLED FLAG_HAS_BEEN_SETUP @FLAG_HAS_BEEN_SETUP_SHADER FLAG_HAS_BEEN_SETUP_TEXTUREFLAG_HAS_BEEN_SETUP_FRAGMENTSHADER@ResMaterialColor#ResMaterialColor6: ref6cGetClassNameGetAmbient6GetAmbientU326GetEmissionU326GetDiffuseU326GetDiffuse6GetSpecular0U326GetSpecular1U326GetConstant0U326GetConstant1U326GetConstant2U326GetConstant3U326GetConstant4U326GetConstant5U326@ ResRasterization#ResRasterization6: ref6cGetClassNameGetFlags6 GetPolygonOffsetUnit 6@"ResBlendOperation#!ModeMODE_NOT_USE MODE_BLEND MODE_SEPARATE_BLEND MODE_LOGIC !ResBlendOperation!6: !ref!6!ref!6c!GetClassName"GetModeE"6@#ResDepthOperation#"ResDepthOperation"6: "ref"6c#GetClassName#GetFlags#6@$ResStencilOperation##ResStencilOperation#6: $ref$6c$GetClassName$IsTestEnabled$6@'ResFragmentOperation#%FragmentOperationModeFRAGMENT_OPERATION_MODE_GL FRAGMENT_OPERATION_MODE_GAS FRAGMENT_OPERATION_MODE_SHADOW &ResFragmentOperation&6: &ref&6c&GetClassName&GetFragmentOperationModen&6'GetDepthOperation'6'GetBlendOperation'6'GetStencilOperation'6@+ResMaterial#iResDataType ? (ref(6(GetFlags(6(GetMaterialColor(6)GetRasterization)6)GetFragmentOperation)6)GetTextureMappersCount)6*GetTextureMappers)65*GetFragmentShader *6*GetShaderParametersCount*6+GetShaderParameters1*602 }?2 00i?i00%?__?%00?00D?00K?K00z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMesh#iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityData+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result/4thisz__resultP4thisz__resultr4thisz__result4thisz__result4thisz__resultnwgfxres@ResLightData*#&m_IsLightEnabled##&padding_#@ ResFragmentLightData#&m_LightKind#&m_Ambient#&m_Diffuse#&m_Specular0#&m_Specular1#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_DirectionE#&toDistanceSampler#&toAngleSampler#&m_DistanceAttenuationStart#&m_DistanceAttenuationEnd#&m_DistanceAttenuationScale#&m_DistanceAttenuationBias#&m_IsDirty##&padding_# FlagFLAG_TWO_SIDE_DIFFUSE_ENABLED_SHIFT FLAG_DISTANCE_ATTENUATION_ENABLED_SHIFT FLAG_INHERITING_DIRECTION_ROTATE_SHIFT FLAG_SHIFT_MAX FLAG_TWO_SIDE_DIFFUSE_ENABLED FLAG_DISTANCE_ATTENUATION_ENABLED FLAG_IS_INHERITING_DIRECTION_ROTATE @ ResAmbientLightData#&m_Ambient#&m_AmbientU32#&m_IsDirty## &padding_a#@ ResLight# ResLightv 6v: @ ResFragmentLight~#iResDataType ResFragmentLightz 6z: ? ref 6 GetLightKind 6 GetAmbientU32 6 GetDiffuseU32 6 GetSpecular0U32 6 GetSpecular1U32 6@ResAmbientLight~#iResDataTypeResAmbientLight6: ?5ref96GetAmbientU3260~00~00w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#&m_OriginalValue~#&m_OriginalTransform#&m_AnimGroup#00/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resource1#&m_Direction#@ResFragmentLightDataDestroyer#&m_Allocators#iResPtrNGetResFragmentLighty6m0i0B4mthisz__resultyx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h32dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#&m_Resource#@ResAmbientLightDataDestroyer#&m_AllocatorY#iResPtrLGetResAmbientLight_6S0O0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintboolnwgfxinternal@CommandCacheHelpercMultU32Color55cMultAddU32Color555SActivateFragmentLight3index32 materialColor3mlight3useReflectionuHEADERuresLightuspecular0U32udiffuseU32uambientU32uspecular1U32uLIGHT_COMMAND MASK urugubSActivateFragmentLightParameters3index3isDirectional3twoSided3geomFactor03geomFactor1uHEADERuLIGHT_COMMANDz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfxGeometryShaderModeGEOMETRY_SHADER_MODE_UNINITIALIZED GEOMETRY_SHADER_MODE_NONE GEOMETRY_SHADER_MODE_USED GEOMETRY_SHADER_MODE_COUNT @ShaderProgramL#&m_Description#&m_ProgramObject# &m_GeometryShaderMode#+m_VertexIntUniforms#+m_GeometryIntUniforms#,+m_DisableGeometry#DGetActiveDescription6SetUserVertexUniform655SetUserGeometryUniform655SetVertexUniformBool655SetGeometryUniformBool655L0 ;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfx@ MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription# &m_BufferCount#$&m_ShaderParameterResMaterial#(&m_ShadingParameterResMaterial#,&m_MaterialColorResMaterial#0&m_RasterizationResMaterial#4&m_TextureCoordinatorResMaterial#8&m_TextureMapperResMaterial#<&m_FragmentLightingResMaterial#@&m_FragmentLightingTableResMaterial#D&m_TextureCombinerResMaterial#H&m_AlphaTestResMaterial#L&m_FragmentOperationResMaterial#P&m_SceneEnvironmentResMaterial#TiResMaterialArray(GetOwnerModelW6KGetShaderParameterResMaterial6KGetShadingParameterResMaterial6KGetMaterialColorResMaterial6KGetRasterizationResMaterial6KGetTextureCoordinatorResMaterial6KGetTextureMapperResMaterial6KGetFragmentLightingResMaterial6K GetFragmentLightingTableResMaterial 6K GetTextureCombinerResMaterial 6K GetAlphaTestResMaterial 6K GetFragmentOperationResMaterial 6KiMaterialArray"0G0Q z 4Kthisz__resultW? M 4Kthisz__result ~ 4Kthisz__result  4Kthisz__result ; 4Kthisz__result l 4Kthisz__result  4Kthisz__result  4Kthisz__result  4Kthisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@IMaterialActivator#*s_TypeInfoGetRuntimeTypeInfo #6rIMaterialActivatorv6v5~IMaterialActivator6v0n0+4rthisz__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Model#&m_MaterialAnimGroup#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroup#&m_VisibilityAnimBindingIndex#0"&m_PreRenderSignalF#&m_PostRenderSignalF#&m_Materials/#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#?&m_Description#&m_UserParameter#iRenderSignal1@BufferOptionFLAG_BUFFER_SHADER_PARAMETER_SHIFT FLAG_BUFFER_SHADING_PARAMETER_SHIFT FLAG_BUFFER_MATERIAL_COLOR_SHIFT FLAG_BUFFER_RASTERIZATION_SHIFT FLAG_BUFFER_TEXTURE_COORDINATOR_SHIFT FLAG_BUFFER_TEXTURE_MAPPER_SHIFT FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER_SHIFT FLAG_BUFFER_FRAGMENT_LIGHTING_SHIFT FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE_SHIFT FLAG_BUFFER_TEXTURE_COMBINER_SHIFT FLAG_BUFFER_ALPHA_TEST_SHIFT FLAG_BUFFER_FRAGMENT_OPERATION_SHIFT FLAG_BUFFER_SCENE_ENVIRONMENT_SHIFT FLAG_BUFFER_SHADER_PARAMETER FLAG_BUFFER_SHADING_PARAMETER FLAG_BUFFER_MATERIAL_COLOR FLAG_BUFFER_RASTERIZATION FLAG_BUFFER_TEXTURE_COORDINATOR FLAG_BUFFER_TEXTURE_MAPPER FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER @FLAG_BUFFER_FRAGMENT_LIGHTING FLAG_BUFFER_FRAGMENT_LIGHTING_TABLEFLAG_BUFFER_TEXTURE_COMBINERFLAG_BUFFER_ALPHA_TESTFLAG_BUFFER_FRAGMENT_OPERATIONFLAG_BUFFER_SCENE_ENVIRONMENTFLAG_BUFFER_NOT_USE MULTI_FLAG_BUFFER_FRAGMENT_SHADERMULTI_FLAG_BUFFER_MATERIALMULTI_FLAG_ANIMATABLE_MATERIAL4MULTI_FLAG_LIGHTING_MATERIAL@Description#0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Camera#HGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintTX3indexz__result nw gfx@ GraphicsDeviceCOLOR_READ_MASK_INDEX COLOR_WRITE_MASK_INDEX DEPTH_READ_MASK_INDEX DEPTH_WRITE_MASK_INDEX FRAME_BUFFER_COMMAND_COUNT *s_FragOperationModen*s_IsFrameBufferUpdated*s_BlendEnabled*s_DepthTestEnabled*s_StencilTestEnabled*s_DepthMask*s_PolygonOffsetEnabled*s_StencilMask*s_ColorMask *s_FrameBufferCommand[*s_DepthFormat*s_WScale24*s_DepthRangeNear*s_DepthRangeFar*s_DepthRange24*s_PolygonOffsetUnit*s_LightPositionWdSetPolygonOffsetEnabled5dSetPolygonOffsetUnit5dActivatePolygonOffsetdSetBlendEnabled5dSetFragmentOperationMode5ndSetDepthTestEnabled5dSetStencilTestEnabled5dSetDepthMaskEnabled5dActivateFrameBufferdActivateMaskc GetFragmentLightPositionW5d UpdateFrameBufferCommandy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#ML d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%iCameraArrayB iFogArrayEiLightSetArrayQ"@SceneContext#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet#|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint004thisz__resultnwgfx@SceneEnvironment&m_AmbientLight#0&m_HemiSphereLight##&m_VertexLights#&m_FragmentLights# &m_Fog#`&m_Camera#d&m_Cameras#h&m_CameraIndex#x&m_Fogs#|&m_LightSets#&m_LightSetIndex#&m_ActiveVertexLightCount#&m_ActiveFragmentLightCount#&m_FragmentLightsDirty#&m_AmbientLightDirty#&m_VertexLightsDirty#&m_HemiSphereLightDirty#&m_FogDirty#GetFragmentLightCount6GetFragmentLightm65GetVertexLightCount6GetAmbientLightS6GetHemiSphereLight6GetActiveFog60000{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00004thisz__result0L?4thisz__result nw gfx@ RenderContext#&m_ShaderProgram#&m_IsVertexAlphaEnabled#&m_IsBoneWeightWEnabled#&m_IsVertexAttributeDirty#&m_IsShaderProgramDirty#&m_RenderMode#&m_RenderTarget#&m_ModelCache#&m_Material# &m_MaterialCache#$&m_CameraCache#(&m_SceneEnvironment#@&m_MaterialHash#&m_ParticleMaterialActivator#@MaterialHash,&shaderParameter#&shadingParameter#&materialColor#&rasterization# &textureCoordinator#&textureMapper#&fragmentLighting#&fragmentLightingTable#&textureCombiner# &fragmentOperation#$&alphaTest#(GetMaterialCache6GetShaderProgram6GetSceneEnvironment6SetMaterialHash65c?_ GetMaterialHash 600#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@DirectMaterialActivator #&m_ActivateFlags#*s_TypeInfoGetRuntimeTypeInfo #6cCreate5Activate# 655KDirectMaterialActivator65~DirectMaterialActivator600\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intunsigned charvoid?000000nwgfxinternal@MaterialStatedActivateShaderParameter55dActivateFragmentLightParameters555dActivateShadingParameters555dActivateRasterization5idActivateFragmentLightingTable55 dActivateTextureCoordinators555dActivateMaterialColor5552 5dActivateFragmentLighting55dActivateTextureMappers5dActivateTextureCombiners5> 52 dActivateAlphaTest5f dActivateFragmentOperation5KcGetConstantColorU325 52 dActivateDepthOperation5dActivateStencilOperation5dActivateBlendOperation5%cbDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base"#&flags#&base_count# &base_info#B &base"#&flags#&base_count# &base_info#F__si_class_type_info &base"#&base_type-#"0)i__builtin_va_list00P?2 0 > f Kx4this3allocatorz__result4thisz__resultLnwutinternalB"0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cpped:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultg8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61Y#00-id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0kd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 nmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetachersrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2}8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00WW0nwut@ResCommonWResCommon)6)5ptr6)ptr61Y#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer"kireferencemcGetValue5cValueSize0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9ireference9ResArrayz6z55operator[]6z5size600~|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00PP0nwut@ResCommonPResCommon)6)5ptr6)ptr61Y#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D0nwut@ResCommonDResCommon 6 5ptr6Y#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61Y#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6ptr6Y#0000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6Y#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65Y#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6Y#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00<<0nwut@ResCommon<ResCommon)6)5ptr6)ptr61Y#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0#0nwut@ResCommon#ResCommon 6 5ptr6Y#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0}0nwut@ResCommon}ResCommon 6 5ptr6Y#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6Y#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00__0nwut@ResCommon_ResCommon)6)5ptr6)ptr61Y#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6Y#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D0nwut@ResCommonDResCommon 6 5ptr6Y#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6Y#00$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraits-iconst_pointerliconst_reference ncGetValue50-|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray<&m_pBegin#&m_pEnd#iconst_pointer9@const_iterator&m_pCurrent8#iTIt%iconst_pointer=iconst_reference=operator*P6$?,operator++6(const_iterator(6(58ResArray-6-55begin65end650 0001-|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal30# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# \d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayC&m_AllocatorI#&m_ElementsO#&m_EndO#&m_Capacity# operator[]W6=5size6=09000CC?Sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# #0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtrL&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsLitypeLW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrL0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00#nwut@Slot3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 U4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3valuez__resultubits32usignuexpufractionubits24|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result)xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0y4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04zthis3pBegin3numz__resultz|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0N4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q}"3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04-this3pBegin3numz__result-|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(this38pz__result(|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4$thisz__resultP|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8+53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=L5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Ng4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result"v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04vthis7p z__resultvw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865])4Sthisz__result_w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z')4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PNWForwardCurrentCmdBuffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h,NWForwardCurrentCmdBuffer d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform4fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform3fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform3fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform3fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform3fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform2fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform2fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform2fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform2fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform1fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform1fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform1fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform1fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform4fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform3fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform3fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform3fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform3fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform2fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform2fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform2fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform2fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform1fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform1fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform1fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform1fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Kthisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Kthisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Kthisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]74vthis3allocatorz__resultv} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ7'3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QAJ3polygonOffsetUnity d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]O8FastWordCopy3dst3src3sizez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hFastWordCopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QlrCOMMANDuOFFSET_HEADERuWSCALE_HEADERuzBiasuoffsety d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qc3nmodey d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ 3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h324d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpy768d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intPNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q)y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hA@Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QDuCOLOR_MASK_HEADERuSTENCIL_MASK_HEADERuCOMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int !4=thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4=this3indexz__resultW|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3indexz__resultm{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]F4thisz__resultS{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] <4this3cmaterialHashx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__resultz__struct_resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.honpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OGetCmdValue3value3mask3shiftz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hGetCmdValuesrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q+z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4thisz__resultnublendOperation%z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultEz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3%blendOperationumodeEx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultu__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool *4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3stencilOperationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qzz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]chard4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q`3depthOperationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0:4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3KfragmentOperationuresDepthOperationuresStencilOperationuresBlendOperation%x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3f alphaTestx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0^ 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]] 4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]charz 4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q43 constant32 materialColorz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intQ3> fragmentShader32 materialColoruidx__173uu__177u_ZNK2nw3gfx3res17ResFragmentShader19GetTextureCombinersEi__176 ustage utextureCombiner uconstantU32x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q33lhs3rhsz__resultMASKx2urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04zthis7p z__resultzw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]=4thisz__result9w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]OClamp3x3low3highz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hClampd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]QG3lhs3rhs3addz__resultMASK MASKx2urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]PActivateFragmentAmbientLight32 materialColor3SlightuambientU32uHEADERuLIGHT_COMMAND uresLight uemissionU32MASK urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h/tActivateFragmentAmbientLight`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPActivateFragmentLightCount3countuCOUNT_HEADERuLIGHT_MASK_HEADERuLIGHT_COUNT_COMMANDuLIGHT_COUNT_COMMAND__1uj__2 uiz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h-dActivateFragmentLightCountd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOMin3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]+4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q,z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h.-/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagO3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q 4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] E4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4thisz__resulty} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultJ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hSRTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolPActivateFragmentLighting3fragmentLightingREG_LIGHT_ENVREG_LIGHT_ENV2uHEADERuHEADER2uLIGHT_COMMAND+ulayerConfigufresnelSelectorubumpSelectorubumpModeubumpRenormuclampHighlightsulutEnabledD0ulutEnabledD1ulutEnabledReflz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h+ActivateFragmentLightingWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintunsigned intunsigned charvoid0Qt3sceneEnvironment3fragmentLightingugeomFactor0ugeomFactor1ulightCountures__113uu__117u_ZN2nw2ut13ResStaticCastINS_3gfx3res16ResFragmentLightENS3_14ResSceneObjectEEET_T0___116uu__125u_ZNK2nw3gfx3res16ResFragmentLight3refEv__124uu__127uaddress__129ubyteEnable__130uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__131uHEADERuLIGHT_COMMANDsubuffer__142 ui ulightmuresLightulightKindutwoSideDiffuseuisDirectionalx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04} this7p z__result}  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0L4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]charu4thisz__resultu__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.honpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast-3-resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3idxz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hvuXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolunsigned intintvoid00Q3texMapperMaterialusamplerSettinguHEADERuINVALIDATE_TEXTURE_CACHEu_ZN2nw3gfx3res16ResTextureMapperC1ERKS2___147u_ZNK2nw2ut13ResCommonBase7IsValidEv__149ures__150-uu__155u_ZN2nw2ut13ResStaticCastIKNS_3gfx3res26ResPixelBasedTextureMapperENS3_16ResTextureMapperEEET_T0___154uu__161u_ZNK2nw3gfx3res26ResPixelBasedTextureMapper3refEv__160uu__165u_ZNK2nw3gfx3res26ResPixelBasedTextureMapper3refEv__164ubuffer__166usize__167udstp__169usrcp__170usize__171 utextureUnit utextureMapperupixTexMapperucommanducommandSizex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] h4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag53flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3irasterizationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag 3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]k 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] (4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3sceneEnvironment3shaderProgram3materialuflagsufogMode! uHEADER_FOG_MODEuFOG_COMMANDx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQR3sceneEnvironment3shaderProgram3materialuENABLED_HEADERuENABLED_HEADER2uisFragmentLightEnableduLIGHT_COUNT_COMMAND1x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q[z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char/4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0[4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]charE4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolr4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]chary4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3,it13,it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3,it1_3,it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] -4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] Z4thisz__result1z__struct_result5z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]( 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]L 4 thisz__resultz__struct_resultzx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intQ'3shaderProgram3materialudescriptionusymbolArray2usymbolCount?usymbolHasBeenSetFlaguenduu__6uu__7uptr__8u_ZN2nw2ut8internal8ResArrayINS_3gfx3res15ResShaderSymbolENS1_19ResArrayClassTraitsEEixEi__5uu__11uu__12u_ZNK2nw3gfx3res15ResShaderSymbol17IsGeometryUniformEv__14uu__21uu__22uptr__23u_ZN2nw2ut8internal8ResArrayINS_3gfx3res15ResShaderSymbolENS1_19ResArrayClassTraitsEEixEi__20uu__26uu__27u_ZNK2nw3gfx3res15ResShaderSymbol17IsGeometryUniformEv__29 uparameter usymbolIndex ushaderSymbol usymbolIndex ushaderSymbolx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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:;|.^< 4 <<]x= =`>]> 3>?^]<@ H@A ]A AtB\B 5CD\D DTE|L\E "EF\4G @G H[H !HdIm[I IJ [@K `LK$LZL _LtMEZM iNNYXO hdO(PvYP {PQY R qRRXpS b|STTFXT uTUW8V }DVWzWW ]WXWY s YYVdZ opZH[KV[ d[\U,] f8]^U^ k^t_U_ m``TXa wda BZ> =| H= V=(8 '#='8#<\ h tT< ;T `j; p; :P \ z:|' (:,<'#9 xs9  9DT0'#8 r8d p<8 7  ,d7 p 7 6\ h8X6 5$ 05t L45 48 D(4 ;4 3' "3D PC3 :24 @$2 6,2 91 "1 #$ 1| T0 a0< 5H<0 4/, 8+/ \. $.t %P.P|'H -h t8J- ,8 8D, 8,  7  +x    k+   (  +   p*  l*\ h<"* )hxT'#[)  )L XD( ](8 D( )'D P<l' &'< H &   !t&H" ,T"T#&# #$%D% P%L&3%& &'$H( T(@)M$) )d+#+ +,#|- -l.&#.,//'\0%"0 0`1s"1 12&"L3 X3$4!4 45!6/66't7&!7 78 89H9t:'D;3E x;;d<'t=1 =.=>'?$? 0?@Y@ @dAA AB\C 2hChDXD 3EEhFQxF\G|'G G HHBpI |ILJJ JK\L (hLM MN4O @OPP 0PQ5R - RRS 1SdTtT /UUdV .pVDWWWY'\Z/ Z Z] ^ ,^_Y_ '_` a $abb bc^ d ,dee !efg  (gg1h*hti'i%j (jkak k\n|o olpp qqfXr dr0ss stHu Tu$vev vwxO xy|'y zy ylzzN{{|'d| | |\}U} @}~p A|HЀRā|'@ ` ?l8  ̃$ 08hl XT܈  < H@v ȋ ԋ @ L  z , 8'  l   l xD2 ̕ +ؕЖ X *d0> LȘ'$! HMX4'!E ؛  <  H, >-   > $d  T| O 8     r r  r   r   r  r (   0   @  H  X  h  x      8 P +P h+ p+ x+   +! +8'e +((  ,*r ,+ ,, ,`- H5. X51r (62 063 @6`4 >5! > 8r ?9 ?: ?h; PW< hW?r pW@ xWA WXB WC| WFr XG XH Y I dJ e@Mr @fN HfO XfP (nQ @nTr nU oV ohW x~X ~[r 0\ 8] H ^ h_ b c eh 7 Жr   X Xr ` h x      ؗ  (     0 @ P X `p# Й ؙ` 8  X `p К        (( P X `8 X @ 0@ p x   00 ` h   P  H  8# @ H X( h H 0 8 0x"  % Ȧ( Ц8* (- 0@/ p82 5 h`8 ȩ: x8= @ HC PE `G J 8L ( O HR U X HZ \ ^ ` b e (g 8i (k HHm p  r  u 0x 0{ @(} h  0 8 (   8( `(      (   (  H  h(     г  ( 8 P  p       0    @0 p( @ ص  (   @  `0    ȶ(     0( X  x(   0     0( X( ( ( и      0H x( (  ȹ      (( P( x( (  Ⱥ(# (& () @(, h(/ (2 (5 (8 (; 0(> X(A (D (G м(J 0M (0P X S x(V (Y Ƚ(\ 0_ 0b P(e x(h (k Ⱦ(n  q t (0w X z x(} ( ȿ( ( ( @( h ( ( 8#  8# H P( x(  0 ( # ( 08# h pX#   #  0 (( PX#   #  X# 0 8 # X `X#   #      (X#   #  X#   # 0 8X#   #  X#   # @ H  h( (  (  0  (  H8#  #  H  #  & ) 8, P/ h2# 4  6# 8 : = @# B 0D ( G H(J p(M (P (S (V (Y 8(\ `(_ (b 0e h 0k (8n# `p hr 0u (x ({ 0~ 00 `( (  (     0 H0 x( 0#    ( ( H( p( 8 ( ( ( H `0 #    ( (  00 `( (  0 0 ( @0 p0 ( H P `( 8#  ( ( ( @( h@ #   ` h# x 0#  #  ( (! $ 80' h(* 0-# / (1 (4 (7 @(: h(= (@  C (F (I ((L P(O x`R# T XV 8(Y `(\ (_ (b e (h (k @8n# xp (r u 0(x X({ ~ 0 ( ( 0# H P  p0#   0 ( 0# H P( x( P H 8 P0 ( ( 0 ( (  H( p 0 (  #   # ( 0( X0 ( 0 0 x"npu1Igfx_Fog.o/ 1296104117 0 0 100666 546768 ` ELF(04(`]A-Mp@PGJWF/N 03/`G/B  R@VF/OVQ  P` 0000`P @`T\  2/ J@JЍNW:Pointer must not be NULL (allocator)os_Memory.hNW:Pointer must not be NULL (memory)NW:Pointer must not be NULL (fogUpdater)gfx_Fog.cppG-`p-(M/ 03/P/@QpY l@pp  P # 03/@L2..  pˊTDhp p$pĊA (p,pA  H 0 @ @@   < H BP  hJH*H*H:H HdZd:HJHH Z**: :J J WW$P ~/P$P/$V@. 03/E/   R@V  03/  @PpZJpXHp@! 03/PI @B  R@BNW:Pointer must not be NULL (allocator)os_Memory.hNW:Pointer must not be NULL (memory)B@CFOGNW:Pointer must not be NULL (copyStr)-?NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Pointer must not be NULL (void_ptr())@! P@p(Ѝ@-@P]/eU._ `R  R  2/ R  R  2/ P0 . P F/HNPO/mG Q  RB/mQ 2/ R  2/ Ѝ@/NW:Pointer must not be NULL (allocator)gfx_Fog.cppNW:Pointer must not be NULL (resFog)NW:Failed assertion !((u32)p & ((4)-1))gfx_ResLookupTable.hNW:Pointer must not be NULL (void_ptr())A-@MU/)] @ [03/PQ/0`p! `p  I/PQ 0@P  H! L!pPqTqV W X dqhqVPP $ 2/ 6HP ЍNW:Pointer must not be NULL (allocator)gfx_Fog.cppNW:Pointer must not be NULL (memory)NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion result.IsSuccess()C-`M(@PpTT P hO/Y PW/ (P -kJ 1cg/00j P !` h03/P  0P U 1/ 2/PUqBZЍNW:Failed assertion resFog.IsValid()gfx_Fog.cppNW:Pointer must not be NULL (void_ptr())gfx_ResSceneObject.hNW:Failed assertion resFog.GetAnimGroupsCount() == 1ResAnimGroup%s::%s: Object not valid.anim_ResAnimGroup.h @@1S 0T TT @@1S 0< p PdQЍpgfx_AnimObject.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hO-`@Ss -M/m P,#V-.mQ V*.m P"V/m)Q VP/m& Pd"V/m叚Q i pp㈚툪툪툺ʟڟPX i  Z   A A ZW V p ! @T1-00Is jP1-00IcH   iP@1KO/00IRPPP1,00IC TH00 00IT0 00I @ ;NW:Pointer must not be NULL (void_ptr())gfx_ResLookupTable.h<?@EEEResFogUpdater%s::%s: Object not valid.gfx_ResFog.hP@0TOD O00I8OP4P|0O O00ItO T@0O O00IO T@ 8+0O O00IOT 1O.O00IAO @ ; @ GPP1YOU/O00IROP5T1gOc/O00I OT1rOn/O00IkO T@ 8+1O{/O00IOT2O/O00IO @ ; @ @ K/[ U?h 8+ 0, i >: FPL M 0    ! R (EQ WYၶV/OmO Pd#OV-OmOpP HPUЍ Unknown FogUpdater type.gfx_Fog.cppG- p03/` aBV# P@  {,VV @D0 PET0TTT  ha  P(p@-P@l % 03/P@  B  R@U Bpdp@-@P8 (U$  B p@/<-@- M@0P_/P1A@[0 P P ,!P1A@1P% ,PB/K,(P , P1A@h P1A@ Ѝ@NW:Failed assertion description.isFixedSizeMemorygfx_Fog.cppNW:Pointer must not be NULL (void_ptr())gfx_ResSceneObject.hp@-@`M 2/@ PP  2/ЍpC- MP`@g/poTp@p @p@ c/Pk@.sVY  Q PP.t [03/@g/w 0 g HqLqPqTqV W X dqhq`$ 2/.~dU PU P P N NW:Pointer must not be NULL (allocator)gfx_Fog.cppB@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion resNode.IsValid()NW:Failed assertion internal::ResCheckRevision( resNode )NW:Pointer must not be NULL (memory)NW:Failed assertion result.IsSuccess() Pa0 0ACQPQ぀P GP "P ? 0 3/pLI/R@Q @@@!Rڀ.Z0 0@! 0 R@@AQ P  2/p  P Q`P Pt O ЍNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorNW:Failed assertion isAttachedA-`p-MP6.@ /{PQ -I@T/ /{QPP /H6X/X/m !P \#\`1/Pp/U t37.00UH3/005H PQ奚V P J h W P D I X P > T 3/00I  P . T2/00IPT2/00IM  P  TP2/00I  P VWTX2-00I T 1 .00IxTkNW:Failed assertion this->GetResFog().IsValid()gfx_Fog.cppNW:Pointer must not be NULL (void_ptr())gfx_ResFog.hNW:Failed assertion !((u32)p & ((4)-1))NW:Failed assertion fogUpdater.IsValid()gfx_ResLookupTable.hNW:Failed assertion fogSampler.IsValid()NW:Failed assertion resProjectionUpdater.IsValid()ResCameraProjectionUpdater%s::%s: Object not valid.gfx_ResCamera.hResFogUpdater0(OX O00IO T D0XO O00IO   Ѝz?AЍO- M@P3/00PpWڐUP@3/00PH# P2./.00Q`` /V U@P 0@ 0/V 3 %.00*(Q %.`V2}/00 P U84@@P 84 @p@1 `"0&U 84@@P 84 @@1 0/&4V1u.00GUHD@@P HD @@1 !0cU HD@@P HD @@1 0U/cDVh18 00DU `\UResAnimGroup%s::%s: Object not valid.anim_ResAnimGroup.h+hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hidx is out of bounds(%d) %d <= idx <= %d not satisfied.ResDicPatriciaResAnimGroupMembergfx_AnimObject.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hXT@@P XT @8@1 0OU XT@@P XT @@1 0 OOTa }U($@@P ($ @@1 `!0OU ($@@P ($ @@1 0f/OO$PU~ Ѝ.NW:Fatal Error Unknown animation member typegfx_Fog.cppp@-P(M@P-?}` T @`@w/T D /gz  0P1  A@AR 1AR  1  Q1A!Q1A[ $`! P1  @AQ!@(Ѝ@pNW:Failed assertion this->m_Description.isFixedSizeMemorygfx_Fog.cppNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2 /    ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_Fog.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppNW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetCommandCacheCount())NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Failed assertion fogSampler.GetCommandCacheCount() == NW_FOG_TABLE_COMMAND_SIZENW:Pointer must not be NULL (allocator)gfx_Fog.cppNW:Pointer must not be NULL (resFogUpdater)NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetMemberInfoSetCount())memberIdx is out of bounds(%d) %d <= memberIdx < %d not satisfied.NW:Failed assertion resAnimGroup.GetTargetType() == anim::ResGraphicsAnimGroup::TARGET_TYPE_FOGgroupIdx is out of bounds(%d) %d <= groupIdx < %d not satisfied.NW:Pointer must not be NULL (buffer)NW:Pointer must not be NULL (void_ptr())gfx_ResFog.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hos_Memory.hNW:Pointer must not be NULL (memory)NW:Pointer must not be NULL (fogUpdater)NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetAnimGroupsCount())`armcc+|     (0AyAv(yBv`armcc+|     (,A|AzArdz A{A r`armcc+|     ``Aw Hk  Ajk AwA j`armcc+|     TAzCv Atcv BzCA tAvAz`armcc+|      |A|DzY|`armcc+|     ,TAz_{ BA z`armcc+|      PA|R`armcc+|     ,Aw AtwAt`armcc+|     0tAyCr[yArayBr`armcc+|      Ax`armcc+|     A|`armcc+|     (AzAxQzAx`armcc+|     4AxDv Al.vBx`armcc+|     (<AzBtWzBt`armcc+|     $A|Crs|Br`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]ewR d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]0voidbool0Wi0parent3resourceTdescription allocatorx__result_GuresNodesmemorysfog_GuresultrisAttachedP] 0r~]4@L ~]4@{~]4@~]4@~]4<P~]4<:~]@O~]@u3~~]@P~]XtQ ~]Xt{~]Xt~]Xt~]X\P~]X\:~] LXS~] LX{~] LX~] LX~] LTP~] LT:~] |s~] t~] ~] ~] v~]  y~]Py~] $0 x~] $0 Q~] ,< e~] 0< Q~]HP ~]HP{~]HP~]HP~]HPP~]HP:~]hp~~]~]  ~|4]  ~{P] ~||"$|]0`  ~{WL|]LP ~] ~]  m~{Q{R,]H\ ]lt  Q]  ZQTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865],W,pSizezresFogtdescriptionxssizeg],d~]4< TA~]HX .~]~] ~] Q~]~]~]~] d {T] T ~](0 ~]<L ~]  ~] ~] ~]v%~]~]:~]d~]lt p~] Q]~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`floatunsigned charunsigned shortunsigned intint0`this_3fogSamplerVfogUpdaterTinverseProjectionMatrix HALF_TABLE_SIZE sHEADER_FOG_TABLE_INDEXsHEADER_FOG_TABLE_PARAMsindexrviewPos  sprevLut Ur_ZNK2nw3gfx3res13ResFogUpdater14GetMinFogDepthEv__6 s_ZNK2nw3gfx3res13ResFogUpdater14GetMaxFogDepthEv__8r_ZNK2nw3gfx3res13ResFogUpdater17GetFogUpdaterTypeEv__10Pr_ZNK2nw3gfx3res13ResFogUpdater17GetFogUpdaterTypeEv__14Pr_ZNK2nw3gfx3res13ResFogUpdater17GetFogUpdaterTypeEv__18Prx__21 rvalue__23 sfixeds_ZN2nw2ut7Fixed1316Float32ToFixed13Ef__24svalue__25sv_rfixed__26Qr_ZN2nw2ut7Fixed1116Float32ToFixed11Ef__27Qsidx__28cuu__31uu__34r_ZN2nw3gfx3res19ResImageLookupTable3refEv__33Vrtbl_ptrP 4si7 `(sdepth  PsviewDepth  4svaluevrcommandIndexY] $~}] $(~}$] ({P] (@~] (<~] X~] t~] t ~|] Xp~]{P ] ~] ~]~]~] ~|]~]P{P ]~]~] L~]<L~]<L ~|] 8~]l~~]I~]Hm~~]DI~]`k~~]`I~]~~]I~]~]m~~]I~]$~] l~~] I~]k~~]I~] ~]D~~]DI~]Lx~]Ltl~~]LtI~]~]m~~]I~]~]l~~]I~]k~~]I~](P~~](PI~]T~]T|l~~]T|I~]~]m~~]I~]~]l~~]I~]~]~]~] ~{Q8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865];this_Kcamera"rfogUpdaterTrfogSamplerXrresProjectionUpdaterUsnear sfar swscale supdaterDatah] ~]<~]l~]lpI~]lp:~]XlP~|]<T~]~]$~]~]m~]H~]:~]P~{P]~]~],~](~]DH5~]DHC~]X\~] l~] l~~] l~]  ~] ~~] ~] $~] D~] @n~~] @I~] X~] Xk~~] XI~] ~] m~~] I~] ~] l~~] I~] L ~] Hn~~] HI~]P ~]Pxk~~]PxI~]d ~]`m~~]`I~]h ~]hl~~]hI~] ~Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|_W|this_jvisitornL]$td"$t}$"$t{T"$t{U "$t}$"$t | 9](0 ~](,P~]4< ~]48P~]dp ]@P ~`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]TWTallocatorresFogzrfogSamplerh]<PP~|]X` ~}X]pP~|~] ~}]R~|k]X~]m~]H~]:~]~}]  P~{P] ~]m~](< P~{P], ~]Td Q~|Ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]P`PJ,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0Ethis_animGroupsanimMemberCountdsmemberIdxdrresAnimGroupMemberwVsobjectstargettnsoriginalValuetE]X~]X"~~]X~]P"~]PK~{VP]`~]`~~]`~]V~]P~{P]~~]~]~]~]:~]~]| P~|]Lx ~~]Lx~]  ~] ~~] ~] ]  ~]  ~] 8 ~] DT ~] \l ~] ~] ~~] ~] d]  ~]  ~] ` ~] ( ~] 0@ ~] dl#~]d~]d~~]d~]]  ~]$ ~]@ ~]L\ ~]dt ~]P ] ~] ~]L ~] ~], ~hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]ttthis_allocatorx__result^rresultWsanimBindingrresFogTrresAnimGroup7YsanimGroup|] ~]~] %~]08~]Hl~]Hh~]HL~]~]~~]~]d~||}4]~](0 ~]4`]<` ]~]~]~]hl ~]] ~] ~]  ~4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`gI{P}$|6|*#]  ~]$~]Tl~]~]{~]P~]P~]P~]:~`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`=JZ{ZP{jUd] d~},|G] 8~]Xd4!xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this_allocatorx__resultDuresultsresFogUpdaterh] ~] ~]=(&J~Z{jV\](~}0|]@X~]x] }~] {R}] ~] ~] j] W] ~](0~]DH~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00WallocatorZ9name <w__resultP sresFogzrscaleHrrotatertranslatesfogSamplerDsfogUpdaterhstableMemorye]p~|)],D~]dp]P]]~]~||{ T<]~]~]~]P](P]$4v^F~]HT.~]T` ~]d~] ~~]  s[C+~] L] Ll  ~] LP ~] 0L~] 0L ~] 0L ~] 04 P~] 04 :~] x)~}4|] ~] ub]4#~}0|1]~](4 ]8H]<@~]L\]PT~]d~|] x}|]R]~<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<void0 %<thisBallocatorx__result_Frresource)Xsmemorysfog_uresult]08+ P~]0P/~]1~]~]{~]~]~]P~]:~]~]~]~] ~}]~]Q~]~]{~]~]~]P~]:~] x1~] x|~]  1~]   l] 4<6~] Pd8~] \d Y@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865] =thisJ9alignment x__resultDrsizeP],xA~]xD~] ~] t~]E~] aN~] QR~]F~] ;(~] QR~] G~] ~]  QR~]HI~]$, ~]4@ QR~]T\L~]T\~]T\~]T\P~]T\:~] tR~] | ~]  ~] X~]  }j~]  WQ~ D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h,Z%%J~J~J~ ,y  q f++EA% % U    J {%'    }      ~  1-  }  |+|%|}  z" ~ 1 " 2# }%% | z ~ . d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h  1' Z 1 1' Z 4}++%| J}%  |/ ' Z  } ' Z $  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.h%u~~+c7 1A ?1c7 1A ?1c7 1~ ?~     u| ! ~    1~#1]  ~$1\ ~"1 ~1~$1~#1~"1~~1~~~#1~~$1~#1~~~"1~~1~~#1~~$1~#1  #     ~ ~~ -|{3/ y {~c1c7 A  ~A !8 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h%% |, |  | {x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h&~+| Z* T,U +} z xy x  u  u~J~4+1 r  1 q  pm n w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cpp&.d" d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.h~"{1{{31{= {1^ +! #aU  1#J^"+{'1  ~ ~, }, }, }, },> B> B> B> B,H 7I1  ~, ~, ~, ~, ~s+> B> B> B> B,H 1 ( ~,, ~, ~, ~, ~b+> B> B> B> B,  ~, }, }, }, }+> B> B> B> B,q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h}!}~~4~1+%,~%1}/}+ W% d +""~ J 8  x*%(} ,  }= BC~~ Z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h } }{ (}++}J~1+  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hw ~%+' -6 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h} ~%+'  ~y ;H ~% %~ {_$ $,4$,4$,4 x  !_>  I#0 #0 #^0"^W  J' ~ 4+ 1)S   ~1+'  ~++- ;s{ t{xdb 'f  6 |{~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.h'  ' /U7&w ~!!J~~J~+%!+  0J~ } ~ % % ~4 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h=1  ,B' Z  &9G9 & Z& Z ' Z J~+~ %' Z ' Z| } }}}(}0}(PVTS TQPQPT `T0`X0Q0P`PPTVV,PQ$PQPPPTPXtTSXRPV P UU}} } }8}},}8PltQltP<HP4@Q(0Q 0PPQPHTP@LQ4<Q4<P,TP,T}$}$$(}(,},0}04}$4`}Y[XhQTPT|  $@  L`  `0U4U\0 t 4 T0W4W<HPPtP(LW$US0X4XP0Z4Z}}}(}0}(}}}0}(}U8UH H  UltPXhPQW8WPV8V}}x}x|}TdPQtV P 4T}}}}T}T`QQRpP<XP Q UPT}L}LP} Q PUPPT}}$`}0`d}$d}0d[VVd[[P|PHUdU@WdWQTdT P YdY}}|}8|}}8 } t}8|P PdU U<`U `UPTTQ U P V V}} V(<V Q $PPlWW}}XpRTtQ<|UP<U}}L} LP}P} LPPTVPVxRtQ\VQPW P PX}} }(}}(} QPRRQQPPL\P8HP4HZ(8P$HT HZXXRQX            dPT T H D @ $D $@ < TQPZXpUUdQ`THUQYPV} } h}0hp}p<}0lpP\dQ QdUQQPxUPTxUQPT P X}}}8}}8PPPQPQ|QtP$,R$,QRQSRSRPQQxPQT P Utu wx|{zyG-(MrPUHL@`p+.P@ ` $PP/P ! P1 U/jU E ). P P P1A@P1 0B @001P1@ PW(PU<  u/}PPU{/uPP1A@,1!P1A@P1A@VTP1A@aNW:Failed assertion description.isFixedSizeMemorygfx_TransformNode.hgfx_SceneNode.hNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2NW:Failed assertion maxAnimGroups > 0gfx_AnimObject.hNW:Failed assertion maxAnimObjects > 0&P1!A@P1A@(Ѝ`armcc+|     (|AxAnx@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|W|pSizeresTransformNodeTWdescription XVYZ] h W@|x"|=] e|R] ] ~] ?,~] P~] ]8 |]8 ~]  ~] 0 Q~]@ {T]@ ~]D ~]Xh R~]t ~]| n[~] PQ~]~] |]  ~]  ~] , Q~] 8 Q{T|] @x ~] HP ~] \l Ql~] t Y~]  F3~]  Q ~] *~] ~] ~]t | ]t ~]  ~] Q~]p {T]P ~]P ~]$4 Q~]<p u~]HP bO~]\l Q<~h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  &]1w' Z 2=' Z   ' Z ' Z }  }'u ,   ~+' Z   |} Z ' Z $ Z   Z ' Z  }} x}x|} \hPHPQHPP<pR$0PQPPVPQPTPQPtR\hPHPQHPP@S@tR4@P(PQPPTUUU|Q|PtSXhPDLUDLP@tQ ,P U P<TQPURT P TT~`0*M A>@ >!  ` > Ѝ/Ѝ/4`armcc+|     xDTABAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]xboolfloatnwutUFloatEqualsWeakxlhsrhsx__resultR] p~|] ~] , ~]<H p~]  ~]~@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\limits~EK~ ~ %1 [%}`}`d}dl}lp}px}`dPlpP<H , X   H    @-@MT p@ T PtP t dp @  P8 ЍB@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hdut_ResUtil.h`armcc+|     A~Bz`~Az4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865] uthis_}x__resultD]  ~] d~]PXd~]Pd~]O~],HQ j~],H{~],H~],H~],0P~],0:~] ,S~] ,{~] ,~] ,~] (P~] (:~]heW~]h{~]h~]h~]hlP~]hl:~]  ~4 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.h0~~J~J~ ,~lJ~+ } } }}}PhT,4PPG-@M`DdQU 1/ 2/dahQ  2/haPqW PU/ 2/4QR_DHZ" @ T pX 1/ 2/@ T PQ 2/ 2/0a4 \%  PQP  BB1Sڂ>Z0S0! 0S00S0 RQQ `4Z" @ T pX 1/ 2/@ T PQ 2/ 2/4`(@(PUP 1/ 2/@D  B0B\B R0 0\ PQ 2/ЍDNW:Pointer must not be NULL (allocator)gfx_Fog.cpp`armcc+|     ,AxBvxBv@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 this_x__resultG]L ]$H]X\ ~]hl ~]hl{~]hl~]hl~]hlP~]hl:~]l~]x P]| ]~] P]T~]\ ]Xy]D f~]D ]D yS@X~] h -{X] y~] ( z] (Q~] $~]$D ,P~]\T~|] p  ] p  ~{Q] p~|w|d] |~|] | ~]  ~{Q{R,] px~]  ~]  U]  ]Q] >~] ]  y+X~] $X h {X] y~]dl z]dlQ~]dh~]h ,P~] ~]~] P] ]P ~]( \~|||m{ S] ~](PZ~](0 ](0P~](,~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hzx*% { J  r/ % G{ }      y% y ' (% } ~  }% p {} ~   }   ~ ~ ~{ }      y% y ' (% } }~}* % {   &t  g  # y - }} } T}(T\} \}(X\P(PT R8QPR(P(TUT$XWYTZZQPPQPP|Rp|PPh\\UWDYDTDZ\Z\UQT|UxWlT$LU lT- P P `armcc+|     (AGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865](`(eR|!|?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h   }(} P$(PP(QP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]2thisx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h%}P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }PL/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }P- 83R 8@@S008K0  R 8  0 0 8/`armcc+|     A~ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thissparent3Asresults+.]L|g|z|T](~]HL]H`S~]ht ~]D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  ~ ~  .~ e. e. g  v}}}HQHlR(SHQ(RP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865],this[w__result Pn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.h+}P@-P M@PJ/Sp,Q`` O/WT P (P4!Vp T@P 0@ 0 V 1BF/00(Qpp X  ЍNW:Pointer must not be NULL (void_ptr())gfx_ResSceneObject.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hidx is out of bounds(%d) %d <= idx <= %d not satisfied.ResDicPatricia%s::%s: Object not valid.anim_ResAnimGroup.h`armcc+|     $LA{BxO{Axd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]L`Ll|F{V]D\V~],DP~{P]4~]4~]d~]d~]dh~]$@Y~]$(~]$(:~]$~]$ P~{P] ~~]~, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h41OU +4 le~+43+7 7! #aU  1J{{+} } H} HL}LL} HLP$@WQT P U@-`armcc+|      A~refrefrefrefrefN2nw3gfx3FogED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charshortintfloatiu8x(%iu16)%iu32*%is8-%is16.%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0ud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\limitsARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x #&y #@VEC2#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #VEC365 5 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # @VEC4#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 <?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6Hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPivotDirectionPIVOT_NONE PIVOT_UPSIDE_TO_TOP PIVOT_UPSIDE_TO_RIGHT PIVOT_UPSIDE_TO_BOTTOM PIVOT_UPSIDE_TO_LEFT PIVOT_NUM @MTX44_@&#@BaseData@&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,&_30 #0&_31 #4&_32 #8&_33 #<l@'^'f5 "'m- 'a<'vMB@&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,&_30 #0&_31 #4&_32 #8&_33 #<@MTX44@"#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Transform365"5"5"0?d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutil  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intlongint?std030?00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long3?0000std03D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatintunsigned intunsigned charvoidbool0?0p?0l?nwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00000nwutiResS8riResU16siResU32uiResS32viResF32 w@BinString&offset#to_ptr6set_ptr65iBinString%@Offset&offset#set_ptr65to_ptr6to_ptr6to_table_ptr6iOffsetiResTypeInfo@ResBool&value#iResBool1iResTransform3#iResMtx34<#%00%00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiSigWordM @BinaryRevisionHeader&signature#&revision#internaly d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut$#% d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag++3flags3maskz__result+?nwutRKEnableFlag++3flags3valuez__result+RXDisableFlag++3flags3valuez__result+RhGetFlagValue3flags3shift3 maskz__result???xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidchar000? 4this3alignmentz__result0A000 00nwos@IAllocator(__vptr#Alloc65AllocAndFill655: @MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#MemorySizeCalculator65operator+=65ChangeAlignment65Add655GetSizeWithPadding65050?0xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h+*hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongbool 4this3element000c P4%thisz__result 4%thisz__result033?? |4%thisz__result 4this39element 4this3element000gnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this33childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 0054d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Fixed13&m_Float32 #cFloat32ToFixed135 @Fixed11&m_Float32 #cFloat32ToFixed115 T3 valuez__resultufixed T3 valuez__resultufixeduv_|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?03??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut=<`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4thisz__resultO)4Dthisz__result54thisz__result0A4Mthisz__result0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot??.?(xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r #&g #&b #&a # iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result4thisz__result4thisz__result41thisz__result4thisz__result4thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hK(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6!cGetClassNameoperator[]6!50~?~0Md:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600internal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?504>thisz__result4thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GetAllocator6@GfxDeleter&m_HasOwnership#operator()650'0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hUDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint00nwanimres@ResAnimGroupMemberData&typeInfo#&toPathv#&m_MemberOffset#&m_BlendOperationIndex# &m_ObjectType#&m_MemberType#&m_ResMaterialPtr#@ResAnimGroupData &typeInfo#&m_Flags#&toNamev#&m_TargetType# &m_MemberInfoSetDicCount#&toMemberInfoSetDic#&m_BlendOperationsTableCount#&toBlendOperationsTable#@ResAnimGroupMember#ResAnimGroupMember6: ref 6(cGetClassNameGetMemberOffset6(GetObjectType6(@ResAnimGroup#ResAnimGroup,6,: ref46<cGetClassNameGetTargetType6<GetMemberInfoSetCount6<GetMemberInfoSet$6<50w?w0$07?0708XWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharintbool00? nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toNamev# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisibleK#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeDatao#&m_Transform[#0&m_LocalMatrixs#T&m_WorldMatrixs#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetHeader6GetTypeInfo6@ResSceneNode#iResDataTypeoResSceneNode6: ?qref6q?ref6GetAnimGroupsCount6GetAnimGroups765SetBranchVisible65@ ResTransformNodeX# ResTransformNode 6: 0?00XX00T} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx]\pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W I4kthisz__resultnwgfxiSceneNodeChildren&K@SceneObject '#&m_ResObject#GetResSceneObject6k~SceneObject6k0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h_<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags+#<IsEnabledFlags665+02ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOpcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid00 nw gfx@ AnimGrouph'#&m_ResAnimGroup7#&m_BlendOperations# 0>&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg550iPreEvaluateCallbacki@Builder &m_SceneNode#&m_ResAnimGroup7#&m_UseOriginalValue#Builder6ResAnimGroup657SetSceneNode653UseOriginalValue65GetMemorySizeInternal65Create65GetResAnimGroupMemberw65GetMemberCount6SetTargetObjectIndex655SetTargetObject655SetTargetPtr655SetOriginalValue655AnimGroup657535dGetMemorySizeForInitialize5575 Initialize 650?00@ AnimObject'#@ AnimBinding,'#&m_AnimGroups1#&m_AnimObjectsJ#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@ Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup# Builder 6 MaxAnimGroups 65 MaxAnimObjectsPerGroup 65 GetMemorySizeInternal 65 SetAnimGroup 655d GetMemorySizeForInitialize5550d?dd000u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hih@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid,4;thisz__result; 4;thisz__result+ s4;thisz__result00 nw gfx@ SceneNodeL#&m_Parent3# &m_Children#&m_AnimBinding#(&m_BranchVisible#00p&m_PreUpdateSignal#4&m_TraversalResults+#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParent;6;GetParent363SetParent6353AttachChild6353DetachChild6353GetAnimBinding63GetTraversalResults+6;SetTraversalResults635+IsEnabledResults6;5+InheritTraversalResults# 63 IsBranchVisible 6;d GetMemorySizeForInitialize55X5 ~SceneNode% 63 IsCircularReference 6;5; AcceptChildren 635)0>>07t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4thisz__result4thisz__result 4thisz__result000 nw gfx@ TransformNode>#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0l&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#*s_TypeInfoTransform6Transform6WorldMatrix6WorldTransform6UpdateDirection#(6UpdateTransform# 65+51TrackbackWorldMatrix#6TrackbackWorldTransform#6TrackbackLocalTransform#6InheritTraversalResults# 6TransformNode655T5h?d ~TransformNode7 6 Initialize#$ 65d GetMemorySizeForInitialize55T50JJ0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfxinternalqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwgfxres@ResLookupTableData&typeInfo#@ResImageLookupTableData#&toNamev#&m_IsAbsK#&_padding_0C# &m_CommandCacheTableCount# &toCommandCacheTable#@ResLookupTable#ResLookupTable6: @ResImageLookupTable#iResDataTypemResImageLookupTable6: ?refD6?^refb6GetCommandCacheCount6SetCommandCache655GetCommandCache6000} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0nwgfxres@ResCameraProjectionUpdaterData &typeInfo#&m_Near#&m_Far#@ResCameraProjectionUpdater#ref6cGetClassNameGetNear 6GetFar 6@ResCameraT#?0wd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdatery8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CameraProjectionUpdater'#&m_Pivot#&m_IsDynamic# &m_TextureScale# &m_TextureTranslate#|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool5?0 4thisz__result nwgfx@CameraJ#&m_ViewMatrix<#&m_InverseViewMatrix<#&m_ProjectionMatrix5#&m_InverseProjectionMatrix5#&m_TextureProjectionMatrix<#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup#&m_OriginalValue#&m_OriginalTransform#&m_WScale #&m_IsDynamic#InverseProjectionMatrix6GetProjectionUpdater6GetWScale 60|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor'# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResFogUpdaterData&m_FogUpdaterType#&m_MinFogDepth#&m_MaxFogDepth#&m_Density# @ResFogDataC#&m_Color#&toFogSampler#&toFogUpdater#@ResFogUpdater#FogUpdaterTypeFOG_UPDATER_TYPE_NONE FOG_UPDATER_TYPE_LINEAR FOG_UPDATER_TYPE_EXPONENT FOG_UPDATER_TYPE_EXPONENT_SQUARE ResFogUpdater6: ref6 cGetClassNameGetFogUpdaterType6 GetMinFogDepth 6 GetMaxFogDepth 6 GetDensity 6 @ResFogT#iResDataTypeA{ResFog6: 03ptre6?3ref6GetFogSampler6GetFogUpdater6GetRevision60?000u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatvoidchar000A005? nw gfx@ FogJ#&m_Resource)#&m_UpdaterCache:#&m_Near #&m_Far #&m_WScale #&m_AnimGroup#&m_OriginalValue#@Description#@DynamicBuilder&m_Description#Create_6B5eGetMemorySize6J: @ResFogDataDestroyer#&m_Allocatore#ResFogDataDestroyerN6N:e operator()6N5@ResFogUpdaterDataDestroyer#&m_Allocatore#ResFogUpdaterDataDestroyerR6R:e operator()6R5iResPtr:iResUpdaterPtrH*s_TypeInfo*FOG_DENSITY*FOG_UPDATER_TYPE*FOG_MAX_DEPTH*FOG_MIN_DEPTHGetRuntimeTypeInfo #6[cCreate_5355 5e?dGetMemorySizeInternal555Update6_5Accept#6_5 GetResFog 6_ Fog_ 6_5e55  Fog_ 6_5e55 0) ~Fog 6_ Initialize#$ 6_5e CreateAnimGroup 6_5e BindAnim 6_5 CreateOriginalValue 6_5ec CreateResFog5e: d DestroyResFog5e5c CreateResFogUpdater5ed DestroyResFogUpdater5e5 SetupFogSampler 6_55500F000W005xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext'#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater'#D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd033?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidboolfloatunsigned charunsigned short@__type_info&__vptr.#&__name6#0*02F__class_type_info&base#F__vmi_class_type_info&base:#&flags#&base_count# z&base_info#B &base:#&flags#&base_count# z&base_info#F__si_class_type_info &base:#&base_typeE#:0Ai__builtin_va_list00000A05?0Q3allocator3hresFogUpdaterc4_this3allocatorz__resulturesultubufferduoriginalValuezQ3allocatorz__resultufogUpdaterhB:0~&tinfo#&offset_flags#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\limitsARM C/C++ Compiler, RVCT4.0 [Build 865]floatstd@numeric_limitsxcepsilonxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]charstd@char_traitsichar_type'clength500ccopy555h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00- d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 0050ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int050?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6^5size6fSize6f00bxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0050?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6i5size6qSize6q00m|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0050?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6m5size6uSize6u00qpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator`#&m_Elementsf#&m_Endf#&m_Capacity# operator[]l6R5size6ZSize6Z00V050? d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 0050d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal23500A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorType5Destroy6dGetMemorySizeForInvalidateSignalInternal5dGetMemorySizeForFixedSizedSignalInternal55~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase6500050|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Children>>&m_Parent3#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach653Detach6530?3|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool03?nwut@MoveArray3&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!0503|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher>operator()6530Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/~GfxPtr660Get6>00:t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_reference~MovePtr60GetO6GetDeleter6?OPtr6PtrO600?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #003?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0J0nwut@Signal250;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorType5Destroy6dGetMemorySizeForInvalidateSignalInternal5dGetMemorySizeForFixedSizedSignalInternal55~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase6500050|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_functioniargument_type:iresult_type;0Ah\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_functioniargument_type:iresult_type;0h\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsAitypeAW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00Anwut@MovePtrA0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceideleter_const_referenceMovePtr~6~MovePtr~6~5~MovePtr6~0Get6Release6~GetDeleter 6~GetDeleter:6?Ptr6~Ptr6MovePtr~A6~550?0??|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@MovePtr0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceSMovePtrA6A~MovePtr6Aoperator=E6A5A0Get6MSwap6A5EGetDeleter 6A?Ptr6APtr6MMovePtrA6A550?0I?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot235(__vptr#0&m_Allocator#iAllocatorType5Destroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0? ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0J00nwut@Slot25(__vptr#0&m_Allocator#iAllocatorType5Destroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi @d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatboolnwut@CloseAtToleranceWeak&m_Tolerance#CloseAtToleranceWeak1615operator()6955005 D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\limitsARM C/C++ Compiler, RVCT4.0 [Build 865]floatQz__result|dX D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\limitsD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__sz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__dst3__src3__nz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3 fx3 fy3 fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h! d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h$#%d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copy('d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h+*d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3"s3"r3"tz__resultlb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z S4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h102D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned int0P fill_n3__first3__n3__valueu__n__64u__first__65l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_n54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intq4this3count3object7alignment z__resultuobjectsxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3alignmentz__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h;:<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUp?>@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]+4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] N4this3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] s4this3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0A4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hONPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrSRTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 Z4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool X4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!r4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4!thisz__resultr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4!this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]float41this3tolerancez__result1|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatOAbs3az__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hAbsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool  49this3lhs3rhsz__resultudiff|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], W4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8n53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4kthisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3+flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]charw4<thisz__result4r__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4<thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4<this3idxz__result$udic~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int+4this3memberIdxz__resultwu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int /4fthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?4^this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intF4fthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int |4this3memberIdx3targetObjIdxu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int :4qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4ithis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ4qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3memberIdx3objectu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3memberIdx3targetu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int >4uthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4mthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intU4uthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3memberIdx3valueu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0R4,this7p z__result,} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t U4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]yo4this37resAnimGroupz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this33sceneNodez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3usez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pSizeusizeu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3allocatorz__resultubufuanimGroupuresultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int #4Zthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Rthis3indexz__resultl|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int:4Zthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int >4this3groupIdx3animGroupu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQb3pSize3maxAnimGroups3maxAnimObjectsusizeuanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pSizeusizeu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],143thisz__result3t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],M43this33parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this39element3Evalue|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hRQSD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__36ub__35l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelements9uelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3Eelementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this33childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4;this3;childz__resultuparent;t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool j43this33childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__419ub__40uelement__389|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]94this39firstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hqprD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy33__first3__last3__res3__valz__resultu__first__67ub__66h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCremove_copyutvD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind33__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindyxzD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove33__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremove}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3Eelementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this33childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 43this33childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__resultO|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]43thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 43this3+resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4;this3+resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool H43thisuresults+uparent3uisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3pSize3XresSceneNode3descriptionusize uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__49ub__48uchild__433uparent__463d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void046thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__54ub__53uelement__51|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyp3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 43thisz__resultuparent3t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 43this3)visitor u_containK u_curK u_endK u_continue uchild3t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__61ub__60uelement__58|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each"!#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlots&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi,+-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyl3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 l4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q j3pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]$m4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0q4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{F4this7p z__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Rthis7eallocator z__resultRxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4Athisz__resultA|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865] L4Nthis7eallocator z__resultNxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4~thisz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]4_this3eallocator3resObj3 descriptionz__result_xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hihjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOCheckRevision3resRevision3libRevisionz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h CheckRevisionmlnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOResCheckRevision3resz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#ResCheckRevisionqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u74thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.htsud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3idxz__result7udic~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]mf4thisz__resultb} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]|4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QI}z__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]charIg4 thisz__resultr__FUNCTION__u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]l4 thisz__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4 thisz__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFExp 3 xz__result lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFExpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]mH4thisz__resultD} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idx3valueutbl_ptr} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4 thisz__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Mthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QSz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]char=4thisz__resultr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]{4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0m4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0IA4this7p z__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result:|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4~this3pointerz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]4_this3eallocator3resource3 descriptionz__result_xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4Nthis3dataxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Athisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Athisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Rthis3dataxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0T4Athisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]{i4thisz__resulteu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4(thisz__result r__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4<thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Athis3Zpointer3deleterz__resultA|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Athis3Epointeruobjectudeleter |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4Athis3Arhsz__resultE|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill!3allocator3valuez__result!umemorySizeumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFilld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill3allocator3valuez__resultumemorySizeumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFilld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool /4this3flag} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]char00OAllocateAndCopyString3str3allocator3maxSizez__resultulengthubufferSizeucopyStrxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h(0AllocateAndCopyString! "d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFillNA3allocator3size3valuez__resultumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h#AllocateAndFillN%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]KA4~this3(pointer3deleterz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h'!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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Xz( `z(( hz(_ pz(O zX(? z(q zH(( ({(_ 0{(O @{(? 0~(X 8~(( @~(_ H~(7 X~(O p~(O ~(O ~(O ~(O ~(O ~(O ~(O ~(O ~(O ~(O ~(O ~8(O 0((O X(O `@(O (O  (O ȁ((O (O ( O ( O (O 0(O P((O x(O (O X(O ` (O (!O (## 0(%O 8('O (*O ((-O (0O ȅ(2O Ѕx(4O HX(7O (:O (<O (P(?O xP(BO ȇ0(EO (HO H(KO (MO 0(OO (P(RO x(UO ((WO ؊(ZO 0(\O ((_O 8(aO @(cO H(eO 0(hO (kO x(nO `(pO (sO @(uO ((wO 0((yO X({O (~O (O (O 0(O (O (O Ȑ(O ؐ(O (O (O (O  (O ؑ(O  (O  (O  (O @((O h (O (O (O (O В0(O  (O p(O ((O h(O @(O `(O x((O  (O 8(O (O (O (O 8h(O ((O ȕ(O  (O  (O  (O @0(O p((O  (O 0(O  (O (O (O 8 (O X`(O  (O ؗX(O 0(O @ (O `0(O (O  (O 0(O ( O ( # (O (O 0((O X8(O @(O Й(O X0( O 0(## (%O 0('O @(*O 0((-O X0(0# (2O H(4O ؛0(7O (:# (<O (># 0(@O 80(BO h((EO 8(HO Ȝ((KO  (N# (PO  (R# 8(TO @ (VO ` (YO ((\O ((_O Н (bO ((eO  (hO 8 (kO X (nO x((qO ((tO Ȟ(wO 0(zO  (}O 0((O X((O ((O ((O П((O ((O ((O H((O p((O (# (O  (O Р0(O 0(O 00(O `0(O 0(O ((O 0(O  (O 8 (O X (O x(O ((O ((O ((O ((O 0((O X(O p0(O ((O ȣ0(O ((O ((O H (O h (O  (O  (O Ȥ (O  (O  (O ( (O H (O h (O  (O  (O ȥ (O (( O ((O 80(O h0(O ((O 0(O  (# (O @(!O X ($O x(('O  (*O ((-O ((0O ((3O 8((6O `((9O 0(<O ((?O ((BO 0(EO 8 (HO X((KO ((NO P(Q# (SO  (UO ((XO H0([O x((^O ((aO Ȫ0(dO ((gO @(jO `8(mO `(p# (rO H(t# H(vO PP(x# (zO 0(|O ج((O ((O (((O P((O x((O ((O ȭ0(O ((O ((O H0(O x((O 8(O خ (O  (O `(# x(O  (O ((O ȯ((O  (O  (O 0((O X((O @(O 8(O  (O  (O 8H(# (O  (# (O  (O б (O  (# (O ((O @0(# p(O x((# (O 0(# ز(O 0(# (O ((O @8(# x(O ((O 8(# (O 0(# (O H(O h((O (( O ((O @(O 8(O X (O x (O H(# (O  (!# (#O  (%O 0 ((O P (+# p(-O x (/O 0(2O ȶ((5O ((8O ((;O @((>O h((AO ((DO ((GO ((JO 0(MO 8((PO `0(SO ((VO @(YO (\O ((_O 8((bO `((eO  (h# (jO  (l# й(nO ع((pO 8(s# 8(uO @((wO h0(zO ((}O ((O (O 0(O 0((O X((O ((# (O ((O ػ((O 0(O 08(# h(O p((O ((O ((O (O 0(O 0((O X((O 8(# (O ((O ((O ((O 8((O `((O ((O ((O ؾ0(O ((O 0((O X0(O @(O ȿ((O ((O  (O 8((O `((O ((O  (O ((O (O 0(O @((O h((O ((O H(O 8(O 80( O h0( # (O H(# (O H(# 8(O @ (O `0(# (O H( # ("O H($0oWp0I/246 1296104195 0 0 100666 414500 ` ELF(p4(p@-P`@@ J@JpA-PM.& P b03/@[/0S`Tp) `p  S/P[ 0hHqpq@txpp .UC_VP $ 2/.7HP ЍNW:Pointer must not be NULL (allocator)gfx_FragmentLight.cppNW:Pointer must not be NULL (memory)NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Pointer must not be NULL (void_ptr())gfx_ResLight.hNW:Failed assertion result.IsSuccess()p@-`@A/J__.P  COP! 1/               pP TCpNW:Pointer must not be NULL (void_ptr())gfx_ResSceneObject.hgfx_ResLight.hC-`M 0M3/p/WV PP/@RR@D0PEP0PTT       C  C H H I I ((,,00112233p -PH@T @ PFP !dE @ P @Td 0SORRЍNW:Pointer must not be NULL (buffer)gfx_FragmentLight.cppNW:Pointer must not be NULL (void_ptr())gfx_ResLight.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h-@-,M@HPPx -P1A@bH$( !P1A@MIPc Uw/ (PZpUpppj/s,,Q`` -UY/b(P![Vp PZ0@ 0e/]V 1ko/00R((Qp p g P1A@h!,ЍNW:Failed assertion description.isFixedSizeMemorygfx_FragmentLight.cppNW:Pointer must not be NULL (void_ptr())gfx_ResSceneObject.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hidx is out of bounds(%d) %d <= idx <= %d not satisfied.ResDicPatricia%s::%s: Object not valid.anim_ResAnimGroup.hO-`p-,M/ M03/P-@MQpY pp@  P # 03/@P/  ̊TDh $(A A Š,  H 0@ @@   < HBP  hJHHH*H:H*dZd:H H HJZ*::*  J J  ^^(P /P(P". (VF/N 03/pG/B@Q V  03/  @ PVP p 03/`T @@PBNW:Pointer must not be NULL (allocator)os_Memory.hNW:Pointer must not be NULL (memory)@CTFNNW:Pointer must not be NULL (copyStr)-?NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Pointer must not be NULL (void_ptr())VF WFG[GK,Ѝp@-@P (U BF/Q ` 2/GQ Q  2/G/Q  2/ R  R  2/ p@/`p@-@`M( 2/@ PP  2/ЍpC- MP`@.dTp@p @p@ k/Ps@T.g[T  Q PP.hI b03/o/k ` 0 HqpqtqT`xqf/oC_$ 2/e/sdU Pf P P _ NW:Pointer must not be NULL (allocator)gfx_FragmentLight.cpp@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion resNode.IsValid()NW:Failed assertion internal::ResCheckRevision( resNode )NW:Pointer must not be NULL (memory)NW:Pointer must not be NULL (void_ptr())gfx_ResLight.hNW:Failed assertion result.IsSuccess() Pa0 0ACQPQ぀P GP "P ? 0 3/pLI/R@Q @@@!Rڀ.Z0 0@! 0 R@@AQ P  2/p  P Q`P Pt x O ЍNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorNW:Failed assertion isAttachedp@-P(M@Pf/@s` T @`@-T D .gs  0P1  A@MAR 1AR  1  Q1AQ1Ab $`! P1 A@M(Ѝ@pNW:Failed assertion this->m_Description.isFixedSizeMemorygfx_FragmentLight.cppNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2 /  ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_FragmentLight.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppNW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetAnimGroupsCount())NW:Pointer must not be NULL (allocator)gfx_FragmentLight.cppNW:Pointer must not be NULL (resFragmentLight)NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()`armcc+|     (AyAv>yBv`armcc+|     0A|Aw Alw A{A l`armcc+|     xA|`armcc+|      |A|DzY|`armcc+|      A|`armcc+|     (LAyCtyAt`armcc+|     XA|`armcc+|     8Aw Eu Aj:uBw`armcc+|     (AzBt^zBt`armcc+|     $pA|Cri|Br`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0W]parentresourceTdescriptionallocatorzx__resultGuresNodevsmemoryslightGuresultrisAttachedP] 0f~]4@L ~]4@~]4@~]4@~]4@~]4<P~]4<:~]@O~]@u3~~]@P~]XtQ ~]Xt~]Xt~]Xt~]Xt~]X\P~]X\:~] LXS~] LX~] LX~] LX~] LX~] LTP~] LT:~] xg~] h~] ~] ~] j~]  m~]`mxT~]X ~]$X x~]$X~]$XQ~]$(~]$(P~]$(:~]4D e~]4D P~]<\ ~]<X~]|s~]w~]  ~|4]L  ~{P]\ ~||"||] ~{WL|]~]~]T m~{Q{R,]] Q]  ZQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]W pSize~jresFragmentLightvUdescriptionxssizeW]0h~]8@ D1~]L\  ~]~] ~] Q~]~]~]` |]P ~]$, ~]8H s`~] ~]  ~] ~]v%~] ~]:~]  ~{V]0HV~] 0P~{P]~] Hd~] H`~]  ~]  ~] :~] |~]  P~{P]  ~~] ~ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]xxthisFrresLightvT]~]  ~]0@~]0~](~]\ 3 "p{P]48 ~]@\ ~]@X~] ~]~Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]||thisjvisitorFL]$t"$t}$"$t{T"$t{U "$t}$"$t | 9](0 ~](,P~]4< ~]48P~]dp ]@P ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`dqrT|A]@TR~{R]dt.P~{P]|R~{R]R~{R]P~|.] ~},d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Lvoid0 Lthisallocatorzx__resultEuresultsbuffersoriginalValueL~] ~](~]Xt)~]LX)~]LP ~]~]~]~]~]~]P~]:~]Hd~]H`~] H~] H  ~]Dd~]d~] d~]O~] Q k~] ~] ~] P~] :~] S~] ~] ~] P~] :~] (DeX~] (D~] (D~] (,P~] (,:~]   ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]XXthis>allocatorz w__resultPTuresult]  ~]~]08~]LP~, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]char0W/allocatorzf9name Hw__resultP sresFragmentLightLrscaleRDrrotateRrtranslateRsdistanceSamplerXPsangleSampler^sreferenceAngleSamplerX]t~|5]0H~]ht"]P] ]~]~||{ T<]~]~]~] P],P](8jR~]LX:" ~]Xd ~] h~]  ~~]  gO7~] P] Pp  ~] PT ~] 4P~] 4P ~] 4P ~] 48 P~] 48 :~] x2~}4|] ~] n]P]D.~}4|=]~]8D*]D8~}0|]\t~]]P]y]~]f]~]S]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 " Uthis&allocatorzx__resultGrresource3Xsmemoryslighturesult]08+ P~]0P/~] 1~]~]x~] ~]~]~]P~]:~]~] ~] ~]~]~]P~]:~]~]~]~] ~}]  ~]  ~]  ~]  ~] x1~] x|~] $<1~] 4< m] PX7~] l9~] x Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]p > rpthis9alignment x__resultErsizebP],xB~]xE~] ub~] O<~]F~] )~] QR~]G~] ~] QR~] H~] ~]  QR~]HJ~]$, ~]4@ QR~]T\M~]T\~]T\~]T\P~]T\:~] tS~] | ~~]  kX~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h,f%J~J~J~ ,  q r++EM%5    ~  U 1 m~ {'    } L    ~  1-  }  |+|%|} z" ~ 1" 2# }%% | z ~ . d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h  1' Z 7 +' Z ~++%~ J%  +c eS++1 7! #IU "1h J{  {+/ ' Z  } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h0 ( Am m +  !   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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  &]1w' Z 2=' Z   ' Z ' Z }  }'u ,   ~+' Z   |} Z ' Z $ Z   Z ' Z  }} x}x|} \hPHPQHPP<pR$0PQPPVPQPTPQPtR\hPHPQHPP@S@tR4@P(PQPPTUUU|Q|PtSXhPDLUDLP@tQ ,P U P<TQPURT P TTXZY^]\[G-@MtQ]_D`t@T 1/ 2/pa0Z" @ T pX 1/ 2/@ T PQ 2/ 2/0a \%  PQP  BB1Sڂ>Z0S0! 0S00S0 RQQ `4Z" @ T pX 1/ 2/@ T PQ 2/ 2/4`(@(PUP 1/ 2/@D  B0B\B R0 0\ PQ 2/ЍD`armcc+|     (AxBvxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 thisw__resultP]@~]$, P]0~]4p} ]Hl}]p~j~]t ] W] D~] ] y1X~] h  {X] y~] z]Q~]~] ,P~]~|] $  ] $  ~{Q] $ ~|U|B] 0~|]0D~] P{h~{Q{R,] $,~]  ~]   U] T  ] P/] < ~] < ] < y X~]   h {X]  y~]   z]  Q~] ~] < ,P~] X ~] X~] ` P] l ] ~]  \~|q|^|K{ S]  ~] 8~] ]P~]~t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h &3  2x*%{{}      y% y ' (% } ~ }% p {} ~   }    ~  ~ ~{}      y% y ' (% } }~}* %{   & t  g # y -$ }} } }(} TRQPRPT`UXT W<Y<T<ZTZQPPPPQDpP4DP0TR$0PDpP\TUWYTZZpUHpT0pU$,Q,T T`aedcb- P P `armcc+|     (AGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865](`(eR|!|?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h   }(} P$(PP(QPghlkji/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865] this#w__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }Pnosrqp/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865](this#w__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }PuvzyxwL/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865](this#w__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }P|}~- 83R 8@@S008K0  R 8  0 0 8/`armcc+|     A~ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thissparentAsresults.]L|g|z|T](~]HL]H`S~]ht ~]D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  ~ ~  .~ e. e. g  v}}}HQHlR(SHQ(RP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]'Wthis w__result Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h&}P@-@M p@ T PtQ t dp @  P8 Ѝ@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~AzTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](D~](D~](D~](D~](,P~](,:~](S~](~](~](~](~]$P~]$:~]deZ~]d~]d~]d~]d~]dhP~]dh:~t> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h~J~J~ ,~lJ~+} } }}}PdT(0P@-`armcc+|      A~/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this w__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h }P@-@ 4NW:Pointer must not be NULL (void_ptr())gfx_ResLight.h`armcc+|     hA~hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]hhthis 5x__result"]( ~]$~] ~] ~? d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h6~ ^%,}h}(,PPrefN2nw3gfx13FragmentLightED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0ud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #VEC365 5 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 <?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6Dd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Transform3363Transform33635?5?5?0?9d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intlong?std00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long?0000std0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0?0p?0|?nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00000nwutiResS8riResU16siResU32uiResS32viResF32 w@BinString&offset#to_ptr6}set_ptr65iBinString%@Offset&offset#set_ptr65to_ptr6to_ptr6iOffsetiResTypeInfo@ResBool&value#iResBooliResVec3#iResTransform3#iResMtx34<#%0y0%00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiSigWordM @BinaryRevisionHeader&signature#&revision#internaly d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag3flags3maskz__result?nwutRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValue3flags3shift3maskz__result???? ?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h$CheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidchar00 L4this3alignmentz__result000000nwos@IAllocator(__vptr#Alloc6z5@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#MemorySizeCalculator~6~5operator+=6~5ChangeAlignment6~5Add6~55GetSizeWithPadding650%0b?bb0xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintbool P4%thisz__result 4%thisz__result0? |4%thisz__result 4this3element 4this3element000gnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK 4this3]element00W0c|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this3childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut54thisz__result0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot??.?(xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r #&g #&b #&a # iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60dd0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6!cGetClassNameoperator[]6!50~?~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp Y4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65GetCode6IsFailure6IsSuccess600internal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?%0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5@GfxDeleter&m_HasOwnership#operator()6500Od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwanimresDResAnimGroupData@ResAnimGroup#ResAnimGroup6: 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharintbool00?? nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toNamev# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible,#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeDatau#&m_TransformN#0&m_LocalMatrixf#T&m_WorldMatrixf#@ResSceneObject#ResSceneObject 6 : ref6cGetClassNameGetHeader6GetTypeInfo6@ResSceneNode#iResDataTypeuResSceneNode6: ?wref6w?ref6'GetFlags6'GetAnimGroupsCount6'GetAnimGroups65SetBranchVisible65@ ResTransformNode^#iResDataTypeI ResTransformNode+ 6+: ? ref 6+ GetTransform 6+0?00^^0#0w} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W m4thisz__resultnwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject6GetResSceneObject6~SceneObject600v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<IsEnabledFlags66502d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint nw gfx@AnimGrouph#&m_ResAnimGroup#&m_BlendOperations# 0>&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg550iPreEvaluateCallbacki@Builder &m_SceneNode#&m_ResAnimGroup#&m_UseOriginalValue#Builder6ResAnimGroup 65UseOriginalValue 65GetMemorySizeInternal65~dGetMemorySizeForInitialize5~550?00@AnimObject#@ AnimBinding,#&m_AnimGroups#&m_AnimObjects#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@ Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup#Builder6MaxAnimGroups65MaxAnimObjectsPerGroup65 GetMemorySizeInternal 65~d GetMemorySizeForInitialize5~550?0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid,4thisz__result 4thisz__result P4thisz__result00 nw gfx@ SceneNodeL#&m_Parent# &m_Children#&m_AnimBinding#(&m_BranchVisible#00p&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParent6GetParent6SetParent65AttachChild65DetachChild65GetTraversalResults6SetTraversalResults65IsEnabledResults65InheritTraversalResults# 6IsBranchVisible6d GetMemorySizeForInitialize5~5^5 ~SceneNode% 6 IsCircularReference 65 AcceptChildren 65)0>>0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h#"(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4#thisz__result4#thisz__result 64#thisz__result000??A nw gfx@ TransformNode>#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0|&m_PostCalculateWorldMatrixSignal #&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#GetResTransformNodew6Transform6Transform6#WorldMatrix6#WorldTransform6#UpdateTransform# 65+51TrackbackWorldMatrix#6#TrackbackWorldTransform#6#TrackbackLocalTransform#6#InheritTraversalResults# 6TransformNode65z5w5j?f ~TransformNode7 6 Initialize#$ 65z CalcInheritingDiretion 6#5;5Gd GetMemorySizeForInitialize5~5w50ZZ0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h%Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResLookupTableData&typeInfo#@ResReferenceLookupTableData#&toPathv#&toTableNamev#&toTargetLut# 'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResLightingLookupTableData &m_Input#&m_Scale#&toSampler#*)dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0? nw gfx res@ResLightDataI#&m_IsLightEnabled,#&padding_#@ResFragmentLightData#&m_LightKind#&m_Ambient#&m_Diffuse#&m_Specular0#&m_Specular1#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Direction<#&toDistanceSampler#&toAngleSampler#&m_DistanceAttenuationStart#&m_DistanceAttenuationEnd#&m_DistanceAttenuationScale#&m_DistanceAttenuationBias#&m_IsDirty,#&padding_#FlagFLAG_TWO_SIDE_DIFFUSE_ENABLED_SHIFT FLAG_DISTANCE_ATTENUATION_ENABLED_SHIFT FLAG_INHERITING_DIRECTION_ROTATE_SHIFT FLAG_SHIFT_MAX FLAG_TWO_SIDE_DIFFUSE_ENABLED FLAG_DISTANCE_ATTENUATION_ENABLED FLAG_IS_INHERITING_DIRECTION_ROTATE @ResLightw#ResLightI6I: GetRevision6Q@ ResFragmentLight#iResDataType ResFragmentLightU 6U: ? ref 6U? ref 6] GetLightKind 6] GetDirection 6]00M0vv0Yw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@LightZ#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#@Description#*s_TypeInfoLight65z5w5g ?c~Light6CreateAnimGroup65zDestroyOriginalValue60/.,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar000 nw gfx@ FragmentLight#&m_Resource3#&m_Direction#@Description #@DynamicBuilder&m_Description#Create65GetMemorySize6: @ResFragmentLightDataDestroyer#&m_Allocator#ResFragmentLightDataDestroyer6: operator()65iResPtrN*s_TypeInfoGetRuntimeTypeInfo #6 Direction6cCreate5555?dGetMemorySizeInternal5~5v5UpdateDirection#(6Accept#65"GetResFragmentLightv6GetResFragmentLight(6 FragmentLight655v5FragmentLight655503~FragmentLight6Initialize#$65cCreateResFragmentLight5: d DestroyResFragmentLight55 CreateOriginalValue 65 GetLightType#, 6  GetLightKind#0 6 0--00000%?0vx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#;D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0?>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr #&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type##0i__builtin_va_list00000QZ3zallocator3LresFragmentLightuangleSampler^B0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppA@D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]charstd@char_traitsichar_type'clength500ccopy555h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6d#00Gd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65d#0I8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61d#00-K d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00%0M d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0%0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00%0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Qd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00%0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 0%0U d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00%0XWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal2%00A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorType%Destroy6dGetMemorySizeForInvalidateSignalInternal5~dGetMemorySizeForFixedSizedSignalInternal5~5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase65000%0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Children>>&m_Parent#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach65Detach650?|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.ha`8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!0%0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher>operator()650fe d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr5&m_MovePtr#iGfxMovePtr.~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds5itype5W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr5O0&m_Object#&m_Deleter#ielement_type3ideleter_typeOideleter_reference~MovePtr6GetDeleter60?lPtrp60?O|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typerd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?utd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z0nwut@Signal2%0;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorType%Destroy6dGetMemorySizeForInvalidateSignalInternal5~dGetMemorySizeForFixedSizedSignalInternal5~5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hixwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase65000%0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h{zD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_functioniargument_type:iresult_type;0h\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functional~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@MovePtr0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceideleter_const_referenceMovePtr~6~MovePtr~6~5~MovePtr6~0Get6Release6~GetDeleter 6~GetDeleter:6?Ptr6~Ptr6MovePtr~6~550?0??|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2%(__vptr#0&m_Allocator#iAllocatorType%Destroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0Z00nwut@Slot2%(__vptr#0&m_Allocator#iAllocatorType%Destroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__sz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__dst3__src3__nz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3 fx3 fy3 fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]M43thisz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]T 43this3?s3?r3?tz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z C4zthis3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~this3alignmentz__result~xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4~this3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] -4~this3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0A4}thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 Z4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4!thisz__resultr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4!this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j =4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv u4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?I4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t B4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]y\4this3resAnimGroupz__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3usez__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3~pSizeusizeu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3~pSize3maxAnimGroups3maxAnimObjectsusizeuanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int)4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intM4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4this3~pSizeusizeu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],14thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],M4this3parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3element3 value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdceD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__6ub__5l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3 elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool j4this3childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__11ub__10uelement__8|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy3__first3__last3__res3__valz__resultu__first__35ub__34h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCremove_copyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoved:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3 elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool %4thisuresultsuparentuisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4'thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4'thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3~pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3~pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQr3~pSize3^resSceneNode3descriptionusize uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__19ub__18uchild__13uparent__16d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4thisz__resultp|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__24aub__23uelement__21a|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]]4this3]firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyp3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegin d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3)visitor u_containK u_curK u_endK u_continue uchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04+this7p z__result+} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QP z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u=4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h'&(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastww3resz__resultw|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast+*,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastww3resz__resultw|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultwx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__31ub__30uelement__28|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hGFHD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachKJLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiUTVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy|3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 n4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4#this3;inheritingDirection3Gdirection uparentWorldMatrixx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3~pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hibad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q j3~pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044Ithis7p z__resultIw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]n;4this3zallocator3wresObj3gdescriptionz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hkjld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{ k4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4]thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865])4]thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this7allocator z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4~thisz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3allocator3vresObj3descriptionz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z!4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] U4Qthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOCheckRevision3resRevision3libRevisionz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h CheckRevisiond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOResCheckRevisionv3vresz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#ResCheckRevisiond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Uthis7p z__resultUw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastvv3resz__resultv|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int,4this3idxz__resultudic~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4'thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3flags3 maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastvv3resz__resultv|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]94thisz__resultvx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4 thisz__result(x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result:|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4~this3pointerz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3allocator3resource3descriptionz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3datax d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4+thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4+thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Uthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill3zallocator3valuez__resultumemorySize umemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFilld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill3zallocator3valuez__resultumemorySize umemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFilld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool R4this3flag} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]char00OAllocateAndCopyString3str3zallocator3maxSizez__resultulengthubufferSizeucopyStrxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h(0AllocateAndCopyStringd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFillN3zallocator3size3valuez__resultumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h#AllocateAndFillNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4]thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]K4~this3pointer3deleterz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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[u"""p#$$%%(&&H''d(t() \3 9p|;\=?0EG0 PV`[ eknXDq<s yz0ԂPu<Pu(PudPuPuPu,Pu \PuhPuDPu0q & f <\x|pQPܩlPuH  p<XD`4<xPuOM(p`|XDPuxuhupgtPu(ttpntXHPu(tt$p,u4tPu0(vtXtttp|Pu8T p`htPu`(pXlxPud t p|ItGt p(0tPu,(iTgphp|\lPudHF ; s xt0ss|sszsYs  h*s ,hr<Dr ($drnr?r r@HqHPq$iq1qppxHpp\ h4xhp6p<DpooPXoo4 @3oX dxnn$|'`  n    |fn   l2n xmmm \m4<)m lD Pdl |l| |`l  'l,k  kx! !4#k##Mk\%d% k& &4+jP,X,j- -.`j,h'T> =  ,~= Q`,= S<< vH$< T<<  j,; id :     :X  d , j9  U  9L X8 lN8 h'7 f7  6P \ 6 xD6 E5X  d,,5  4    3  pl3  24  @ !:2!!|"h'"1###|'T$&0|$ $`%@0% %&/<'L' ('("B/( X(). *0*+'+&.++|,',9--(-.'.},../' 0&+40 @01+11d2'2*3  33)P4`445'5(556'07(P7 R\7 |8L(9 < 99(: ::t;'< A <<a'= ;=\>'> m>?&x@ l@TAE&AAB'LC%%tCC`D'D$t%E 4EE(%dF 5pF qrrrts's%[t 9(ttu 7u|vw kwwIpxxdy|'y zzz'l{$x{ .{h| | f|}P~ \~  |T _́L `X' |h 3 \I܇ 0 8 Di  @l  ?Ԍ ` =l8 ̎p' <LT|'Б&} |'&&  8  00`|'ܖ,B |''  pȘJ  $   pBx m ,X:   Xm h d  6 h  t                 `   $] 4 D T l " # $ % & ' ( ) * + , ,- <. T / x0 dP1 @2 3 4 05  6 T7 x8 \%9 l%: t%; |%< %= %> %? %@ %A %B %Nb t&pO &0Q 'R 'S ,' T <1U L10X |1Y 1(Z 1[ 1 \ T;]I \;` d;a l;b |;c ;d <h <i <Xj t<k |<o <p <Xq <r <v <w =Xx d=y l=} t=~ = $? ,? 4? h*H PB*a b  A >@*B:*@ a*  C  b >@*a:*@ B*  b  C >@**@ : 0 B  a > * "phQ5 A PHh* Pa* b  B >@*a** h*B:  C  b >@*Z:*@   B  a > * phh*H PB:a*Cb>@*B: *Aa* Cb>@*B: *Aa*Cb>@* *A:0FH:  * $l?WCA?pA|Bh*H PB:a*Cb>@*B: *Aa* Cb>@*B: *Aa*Cb>@* *A:0B*ah*H PB:a* C  b >@*B:*@ a*  C  b >@*B:*@ a*  C  b >@**@ : 0 B  a > 0 *  phx.] > Y6  @P PQ   @KP(蚴 phȚH>@ )  蚴phȚH>7 )  p蚴phȚH> )  p0  pЍЍNW:Fatal Error Unknown color format1gfx_FrameBuffer.cppKGNW:Fatal Error Unknown depth formatYO-@DM 000H# 0008# 000# 000" P/+ P/`P @P P`  @KP` P / "P@X  @PPI  @PW QB A PX P /|xJʘPpI1d NNNNNNP P $ (,08p4A P<@DЍPP lP  (p,`$4P80@P<@ xgfx_FrameBuffer.cpp(|NW:Failed assertion description.height <= 1024NW:Failed assertion description.width <= 1024Unknown depth formatWUnknown color format8/ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_FrameBuffer.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrameBuffer.cppNW:Alignment Error(0x%x) description.depthAddress must be aligned to %d bytes boundary.NW:Alignment Error(0x%x) description.colorAddress must be aligned to %d bytes boundary.NW:Alignment Error(0x%x) description.height must be aligned to %d bytes boundary.NW:Alignment Error(0x%x) description.width must be aligned to %d bytes boundary.`armcc+|      `armcc+|      <A|L`armcc+|     ,TAw BfwAf`armcc+|     HTAs FqCmBfm AqAwA fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrameBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865] `L [)gd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrameBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<j<thisuJdescription,]L (p [gP4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrameBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]TTthisqsdescription \sdepthFormatscolorFormato rCOMMAND/\rCOMMANDV]~}]~}]~}]~}]04~}]~}]dh~}]h ]p|\~]~}],4~}]PT~}]Tt ]\tI~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrameBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]T9Tthisq maski clearColor7 clearDepth 9clearStencil p sdescriptionG scolorAddress sdepthAddressscolorWidthsdepthWidthsclearColorHWCsclearDepthHWscolorSizesdepthSize]<t~|||3{R]X',~](~] ()v^F~]@X*~]~{PD{Q{S{R]'~](s[~](D)C+~]\*~] -`H~R|bP|l|x{R ] d:{c~] ;8 ~] 0<~] Hd=jR~] t~| |{!R] XM*~]  N~] <XOt\D~]t~|@||{R] t_kS~] `(~]$@a~]XtbrZB~](D~]dz~] :" ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrameBuffer.cpp~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrameBuffer.cppz ~TD d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrameBuffer.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.h+  DDDD26} (( }(# |  4# |= z6 {  1} } }1C}1}7}~} ~)=7}++}}}~}d d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrameBuffer.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h +u | z~ ~ ~m ~O~}1}7}7 }1'  ^~+~|7|1,|1' ~~|7|7|7 |+' &~|7|7|7 |C~|7|7|1&|1'  (   % t%~~1~~1&~~1   (? }QP}4}4<} Q <TP<U} }$ }}$T}\hPp|PHUTlUt ULULVTVLV LTT`TLTP}}4(}<(0}0}}}<}$T}dt d d (8 (D (D      HX Hd Hd DS$ 0 0 |Q   P   \p \h p \h p| (8 $D $D       @X @X @X <xS  ( ( pQ   xP   <L <X <X 8lQ     pP   Xh Xt Xt TS$4 @ @ Q   P   8pxxT4pT4pXxxXX$8X`tXX0pVxVV|VVVV,pWxxWW(pUxxUU$pYxxYY L[\p[xx[[pTxxTTSpXxxX$X p xx  $4 `p  pRxhRLR|XRhRXRQpZxxZZ<PD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap##"d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intintfloatiu8x(%iu16)%iu32*%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h%d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd'd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos)d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd+D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]std-|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]}std/d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd1d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos3D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]std5d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos7d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos9d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos;d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos=d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd?D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdAd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathCd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathEd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathGd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathId:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathKd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathMd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathOd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathQd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathSd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathUd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathWd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathYD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]std\[d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.h^d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR`d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRfd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternalmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdoD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdqD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdtsud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charfloatnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMakeBitswd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# }d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolF4qthisz__result?nwgfx@FrameBufferObject &m_Description #@Description &fboID#&height#&width#&colorFormat# &depthFormat#&colorAddress#&depthAddress#&useBlock32# ?GetDescription6qSetDescription6u5SetFboID6u5ActivateBuffer6qClearBuffer6q555: 0m0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffernwgfxinternal.__cb_current_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrameBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_infoq#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list?1nwgfxz4uthis3fboIDO]ColorToRGBA437colorz__resulturedugreenublueualphaOKColorToRGB56537colorz__resulturedugreenublueO8ColorToRGB5A137colorz__resulturedugreenublueualphaO#ColorToRGBA837colorz__resulturedugreenublueualphaB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrameBuffer.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]O8FastWordCopy3dst3src3sizez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hFastWordCopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist @3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 83bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist! "d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatOClamp3x3low3highz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hClamp$!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]f(thisiw__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.h}PABFEDC/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]l.thisew__result{P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.h}PHIMLKJ/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]t<thisew__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.h }POPRTrefVXZN2nw3gfx24FrustumProjectionUpdaterE\N2nw3gfx9GfxObjectE^N2nw3gfx23CameraProjectionUpdaterE`aedcb/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}Pghi/`armcc+|      lkD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.honD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hqD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#tsd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hvD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdzd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#VEC26550|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# ~d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]0<nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]05nnmathARMv6Ld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPivotDirectionPIVOT_NONE PIVOT_UPSIDE_TO_TOP PIVOT_UPSIDE_TO_RIGHT PIVOT_UPSIDE_TO_BOTTOM PIVOT_UPSIDE_TO_LEFT PIVOT_NUM @MTX44_@&#@BaseData@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<l@'^'f5"'m-'a<'vMB@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<@MTX44@"#05d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int?0`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResU8qiResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#iOffsetiResTypeInfoiResVec2#|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0000nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!m4thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6GetAllocator60d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres@ResAnimData(&m_Header#&toName#&toTargetAnimGroupName# &m_LoopMode#&padding_#&m_FrameSize#&m_MemberAnimSetDicCount#&toMemberAnimSetDic+#&m_UserDataDicCount# &toUserDataDic+#$@ResCameraAnimData0#&m_ProjectionUpdaterKind#(&m_ViewUpdaterKind#,ProjectionUpdaterKindPROJECTION_UPDATER_PERSPECTIVE PROJECTION_UPDATER_ORTHO PROJECTION_UPDATER_FRUSTUM d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResCameraProjectionUpdaterData &typeInfo:#&m_Near#&m_Far#@ResProjectionRect&m_AspectRatio#&m_Height#&m_CenterN#GetHeight6GetWidth6GetCenter6@ResFrustumProjectionUpdaterData#&m_Rect'# @ResCameraProjectionUpdater#ResCameraProjectionUpdater6: ref6cGetClassNameGetNear6GetFar6@ResFrustumProjectionUpdater #iResDataTypeResFrustumProjectionUpdater6: 0ptr>6?Xref\6GetRect6'00 ? 000?x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatvoid341thisz__result ?0nwgfx@CameraProjectionUpdater#&m_Pivot#&m_IsDynamic# &m_TextureScale# &m_TextureTranslate#*s_TypeInfo*PROJECTION_NEAR_CLIP*PROJECTION_FAR_CLIP*PROJECTION_ASPECT_RATIO*PROJECTION_CENTER*PROJECTION_HEIGHTGetRuntimeTypeInfo #61GetPivotDirection61IsDynamic65TextureScale65TextureTranslate65CameraProjectionUpdater56555~CameraProjectionUpdater650-0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfx@FrustumProjectionUpdater #&m_Resource#*s_TypeInfoGetRuntimeTypeInfo #6ecCreatei5cCreatei55Update# 6i5o5uGetResource #6iGetResource{#6eKind#6eFrustumProjectionUpdateri6i555~FrustumProjectionUpdater6i0a0050<  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidfloatbool@__type_info&__vptr #&__name(#00$F__class_type_info&base#F__vmi_class_type_info&base,#&flags#&base_count# &base_info#B &base,#&flags#&base_count# &base_info#F__si_class_type_info &base,#&base_type7#,03i__builtin_va_list00050<D4ithis3allocator3isDynamic3resUpdaterz__resultiO24ithisz__resultVB,0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4this3fx3fyz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool S4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]OG41thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolT m45thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]j45thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]p45thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool}45this3allocator3isDynamicz__result5 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 45thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void064this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill3allocator3valuez__resultumemorySizeumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFill|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34TextureProjectionFrustum3pOut3l3r3b3t3n3scaleS3scaleT3translateS3translateTz__resultureverseWidth0LWumtx[ureverseHeighttj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ipp0MTX34TextureProjectionFrustumd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44PivotC_FAST3pOut3pivotz__result0um um00um01um02um03um10um11um12um13 um00um01um02um03um10um11um12um13 um00um01um02um03um10um11um12um13|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ipp#MTX44PivotC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44PivotH3HpOut3pivotz__resultHla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hMTX44Pivot   xd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44FrustumC_FAST3pOut3l3r3b3t3n3fz__result0 umutmp1utmp3utmp2um00um02um11um12um22um23|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ipp%|MTX44FrustumC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44FrustumH3HpOut3l3r3b3t3n3fz__resultHla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hMTX44Frustumd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44FrustumPivotH3HpOut3l3r3b3t3n3f7pivot z__resultHtj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ipp$ 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; ;,W,PW|Wx'-(0%K8 %!K;d %K;dL% KTe %K;+d%l t"< t%% |%8%w %%h %%h %%h %%W %% W %% W %% G &X% G \&% G '%7 '%7 '%7 '%# '%G '%G '%G '%G (%G ( %!,({*pj1I/337 1296104030 0 0 100666 70368 ` ELF(4(  /@-P M@Y/RbT:0 0-SQF qPT`A  0 0T@0$ U0-mYQ`UF/mO @T`O/W 00X!X0NVQ/O  ЍNW:Failed assertion lookupTable.IsValid()gfx_GraphicsDevice.cpptarget is out of bounds(%d) %d <= target < %d not satisfied.NW:Pointer must not be NULL (void_ptr())gfx_ResLookupTable.hNW:Failed assertion size > 0:gfx_CommandUtil.h;NW:Pointer must not be NULL (buffer)@-@D ahx!0S00S 00QNW:Failed assertion lookupTable.IsValid()gfx_GraphicsDevice.cpp P/A-c   $9  +S9  +SDpP: : P 9 P5  P 7  6  P  hS@@ To5 ~ +S  4^ 8 <R @  C 3   > [RenderBufferWidth] 0x%x [RenderBufferHeight] [DepthFormat] [WScale24] [DepthRangeNear] %f [DepthRangeFar] [DepthRange24] <> [FragOperationMode] %s [BlendEnabled] False True [DepthTestEnabled] [StencilTestEnabled] [DepthMask] [StencilMask] [ColorMask] <> [IsFrameBufferUpdated] [FrameBufferCommand] H[PolygonOffsetEnabled] [PolygonOffsetUnit] <> [LightPositionW] [LightShadowed] [LightSpotEnabled] [LightDistanceAttnEnabled] <> [LutIsAbs] [LutInput] [LutScale] [LookupTableCache] attr : address : name |NANW:Pointer must not be NULL (void_ptr())gfx_ResLookupTable.h%5s : 0x%8x : %s <@-0D,, ( A H?ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_GraphicsDevice.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppNW:Alignment Error(0x%x) size must be aligned to %d bytes boundary. FRAGMENT_OPERATION_MODE_GL FRAGMENT_OPERATION_MODE_GAS FRAGMENT_OPERATION_MODE_SHADOWD0D1SPFRRBRGRRSP0SP1SP2SP3SP4SP5SP6SP7DA0DA1DA2DA3DA4DA5DA6DA7FOG??behknqtw{`armcc+|     $A{Bx\{Ax`armcc+|     A~`armcc+|      `armcc+|     Az`armcc+|      `armcc+|     DC~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppARM C/C++ Compiler, RVCT4.0 [Build 865]0Mcw%8QiXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppARM C/C++ Compiler, RVCT4.0 [Build 865]WP)lookupTable#Utarget]R~]P\UP~]PTm~]\X ||}{T{RQ"x{dx]\h~}]hl~}h]l ]]xY jW]XhD]Y ~]~] ~{P]~]Y ~]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoidint0W_NlookupTable#Pr_ZNK2nw3gfx3res19ResImageLookupTableeqERKS2___2Srp__7Srp__10Srp__13Srp__16Su_ZN2nw2ut13ResCommonBaseC1EPKv__17Nu_ZN2nw2ut9ResCommonINS_3gfx3res18ResLookupTableDataEEC1EPKv__14u_ZN2nw3gfx3res14ResLookupTableC1EPKv__11Gu_ZN2nw3gfx3res19ResImageLookupTableC1EPKv__8MXqtargetQ ] a~](,m~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppARM C/C++ Compiler, RVCT4.0 [Build 865] voidint0Wnq rp__19Qrp__22Qrp__25Qrp__28Qu_ZN2nw2ut13ResCommonBaseC1EPKv__29Nu_ZN2nw2ut9ResCommonINS_3gfx3res18ResLookupTableDataEEC1EPKv__26u_ZN2nw3gfx3res14ResLookupTableC1EPKv__23Gu_ZN2nw3gfx3res19ResImageLookupTableC1EPKv__20M qtargetPHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intcharint0Wxru__30PrtablesiIqtargetTrtableX]$ ~]$P~|6]<h #~]ThP~{P]<X~]hl P~8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h~ E|  { { { {~ 7A ?1,>}+~I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h #~ 4 x   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cpp ~  J d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h''  "----, ~ ('  vF    3+M 1} } |} |}} XhPTVlPh|QQ Q T}} }}}<TX PT)(D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h,+D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h.D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#10d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intunsigned long longsigned charintfloatiu8x(%iu32*%iu64+%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h3D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]std5D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.h=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternal@?Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hvMakeBitsDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid0000nwutiResS8riResU32uiResS32v@BinString&offset#to_ptr6iBinString@Offset&offset#to_ptr6to_table_ptr6iOffsetEiResTypeInfo@ResBool&value#iResBool00E|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwosHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@Float24&m_Float32#cFloat32ToBits245Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutP\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00nwut@ResCommonBase&mpData#ResCommonBaseN6N5IsValid6Vvoid_ptr6Nvoid_ptr6V00RRSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_bufferUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidbool0nwgfxinternal0XWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidboolchar0m4this3rhsz__result00nwgfxres@ResLookupTableData&typeInfo#@ResImageLookupTableData#&toName3#&m_IsAbs#&_padding_0# &m_CommandCacheTableCount# &toCommandCacheTable#@ResLookupTable#ResLookupTable6: @ResImageLookupTable#iResDataType<mResImageLookupTable6: 0Cptr6C0ptr6?Cref6?ref6operator==65operator!=65GetName6GetCommandCacheCount6GetCommandCache600##0?} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres\pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResFragmentOperationDataP@ResFragmentOperation#FragmentOperationModeFRAGMENT_OPERATION_MODE_GL FRAGMENT_OPERATION_MODE_GAS FRAGMENT_OPERATION_MODE_SHADOW ^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint nw gfx@ GraphicsDeviceLutTargetLUT_TARGET_D0 LUT_TARGET_D1 LUT_TARGET_SP LUT_TARGET_FR LUT_TARGET_RB LUT_TARGET_RG LUT_TARGET_RR LUT_TARGET_SP0 LUT_TARGET_SP1 LUT_TARGET_SP2 LUT_TARGET_SP3 LUT_TARGET_SP4 LUT_TARGET_SP5 LUT_TARGET_SP6 LUT_TARGET_SP7 LUT_TARGET_DA0 LUT_TARGET_DA1 LUT_TARGET_DA2 LUT_TARGET_DA3 LUT_TARGET_DA4 LUT_TARGET_DA5 LUT_TARGET_DA6 LUT_TARGET_DA7 LUT_TARGET_FOG LUT_TARGET_COUNT *s_FragOperationMode*s_IsFrameBufferUpdated*s_BlendEnabled*s_DepthTestEnabled*s_StencilTestEnabled*s_DepthMask*s_PolygonOffsetEnabled*s_StencilMask*s_ColorMask*s_RenderBufferWidth*s_RenderBufferHeight *s_FrameBufferCommand*s_LutIsAbs*s_LutInput*s_LutScale*s_DepthFormat*s_WScale24*s_DepthRangeNear*s_DepthRangeFar*s_DepthRange24*s_PolygonOffsetUnit*s_LightPositionW*s_LightShadowed*s_LightSpotEnabled*s_LightDistanceAttnEnabled #*m_LutTargets d ActivateLookupTable5#5d InvalidateLookupTable5#d InvalidateAllLookupTablesd Reportd ActivateLutLoadSetting5`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolvoid@__type_info&__vptr #&__name#0 0F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# S&base_info#B &base#&flags#&base_count# S&base_info#F__si_class_type_info &base#&base_type$#0 i__builtin_va_list000#B0W&tinfo[#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cpped:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0gd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#jid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 ^4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 w4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3valuez__resultubits32usignuexpufractionubits24|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Nthis3pz__resultN|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Vthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4Nthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!24Vthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]s4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intPNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeader,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3targetuLIGHTING_HEADERuFOG_HEADERutargetReguLUT_COMMAND uLUT_COMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolm4this3rhsz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char004thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0mV4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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T D .gW P1 A@ P1@_ $`! P1 A@(Ѝ@pNW:Failed assertion this->m_Description.isFixedSizeMemorygfx_HemiSphereLight.cppNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2 /   ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_HemiSphereLight.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppNW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetAnimGroupsCount())NW:Pointer must not be NULL (allocator)gfx_HemiSphereLight.cppNW:Pointer must not be NULL (resHemiSphereLight)NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()`armcc+|     ( AyAv$yBv`armcc+|     0A|Aw Alw A{A l`armcc+|      |A|DzY|`armcc+|      A|_`armcc+|     (8AyCtyAt`armcc+|     XA|`armcc+|     8AxEv Alv BxA l`armcc+|     (AzBtzBt`armcc+|     $A|CrM|Br`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]6 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865] voidbool0WZt parentresourceTdescriptionallocatorhx__resultGuresNodesmemoryslightGuresult|risAttachedP] 0xc ~]4@L ~]4@~]4@~]4@~]4@~]4<P~]4<:~]@xO~]@xu3~~]@xP~]XtQ ~]Xt~]Xt~]Xt~]Xt~]X\P~]X\:~] LXS~] LX~] LX~] LX~] LX~] LTP~] LT:~] xd~] e~] ~] ~] g~]  j~]8jx~]0 ~] $ x~] $~] $~] $~] $P~] $:~](8 e~]08 Q~]PXp~]t|t~]t|  ~|4]|  ~{P]p ~||"p|] P ~{WL|]<@~]~] m~{Q{R,]8L]\d Q]t|  ZQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]W pSizeljresHemiSphereLightUdescriptionxssizepW]0h~]8@ D1~]L\  ~]~] ~] Q~]~]~]` |]P ~]$, ~]8H s`~] ~]  ~] ~]v%~] ~]:~]  ~{V]0HV~] 0P~{P]~] Hd~] H`~]  ~]  ~] :~] |~]  P~{P]  ~~] ~Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|}|thisjvisitorHL]$t"$t}$"$t{T"$t{U "$t}$"$t | 9](0 ~](,P~]4< ~]48P~]dp ]@P ~$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`Zg^w@]<PP~|-]X` ~}X d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8void08thisallocatorhx__resultGuresultsbuffersoriginalValueN] ~](~]+~] L+~] P ~]Pd~]d~]Xd~]X\O~]pQ ~]p~]p~]p~]p~]ptP~]pt:~]dpS~]dp~]dp~]dp~]dp~]dlP~]dl:~] e~] ~] ~] ~] ~] P~] :~] LP ~] ~] ~] ~] ~] ~] P~] :~] 0L~] 0H~]0~]0  ~],d~]d~]d~]O~]Q m~]~]~]P~]:~]S~]~]~]P~]:~],eZ~],~],~]P~]:~]  ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]XXthis>allocatorh w__resultPTuresult]  ~]~]08~]LP~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]char0W allocatorh&9name x__result_sresHemiSphereLightNrscaleTHrrotateTrtranslateT]t~|]0H~]ht]P] e]~]~||x{ T<]~]~]~] P],P](8M5~]LX~]Xd ~]h~]  ~~]  zbJ2r~] P|] Pp  ~] PT ~] 4P~] 4P ~] 4P ~] 48 P~] 48 :~@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 ""CthisrallocatorhTx__resultGrresource%XsmemoryAslighturesult]08+ P~]0P/~]1#~]~]x~] ~]~]~]P~]:~]~] ~] ~]~]~]P~]:~]~]~]~] ~}] x1~] x|~] `1~] ` ] Z` gw] 0P~|] 8@ ~}] t|7~] 9~]  ] Z gmw] P~|Z]  ~}`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]>"`this"9alignment x__resultFrsizePP],xB~]xE~] ~] Q~]G~] ~] PR~]J~]~]~]P~]:~]8P~]  ~] 0 lY~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h,i%J~J~J~ ,  q u+ +EP%2        %x'    }     ~  1-  }  |+|%|} z" ~ 1" 2# }%% | z ~ . d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h  1' Z ~7 +' Z ~++%~ J%  +c eS++1 7! #IU "1h J{  {+/ ' Z  }T d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h% |, |  | |\ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h&~+| o ij  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h { %+(0~+~J~J~ ,~lJ~+}+|J~+0~~J~J~ ,~l%J~++d! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h00000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h}} ~%+'  ~y ;H ~% %~ {\$ $,4$,4$,4 x  !_>  I#0 #0 #^0"^T  J* ~ 4+ 1 =l d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h$  * /U7&t ~!!J~~J~(+! } } ~ n+ k ij ~%  % % ~~ n+ k kj j %T d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h>1  ,B& Z ' Z J~+~ %' Z| } }}}(} }(Pt|VTSTQPQPTPT PX  Q PPpP|P<VV(8Q$8P8P8YPXtTSlXR8V P U|U}} }$ d}dh}$hl}l}8DP0<Q$,Q$,PlT WPQPLXPDPQ8@Q8@P0lTP0T}}x}x|}TdPQtV P 4T}}}<XP Q UPT}}`}0`d}d8}0`dP,TPWTpxP,@WQ(P P TV}X} Q XVPXU}} }(}}(} }P                        hPX X L H D (H (D $@ TQPZ YtUhRdQLUQXPV} } }0}}0 PPUV 8P`U`XTPPTPxTTTTQV P X}}D}8DL}L}8HLP ,P$Q QPRPPRxPQLT P UGHJKONMLG-(MrPUHL@`p+.P@ ` $PP/P ! P1 U/jU E ). P P P1A@P1 0B @001P1@ PW(PU<  u/}PPU{/uPP1A@,1!P1A@P1A@VTP1A@aNW:Failed assertion description.isFixedSizeMemorygfx_TransformNode.hgfx_SceneNode.hNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2NW:Failed assertion maxAnimGroups > 0gfx_AnimObject.hNW:Failed assertion maxAnimObjects > 0&P1!A@P1A@(Ѝ`armcc+|     (|AxAnxLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|W|pSizelresTransformNodeZWdescription XVYZ] h W@|x"|=] e|R] ] ~] ?,~] P~] ]8 |]8 ~]  ~] 0 Q~]@ {T]@ ~]D ~]Xh R~]t ~]| n[~] PQ~]~] |]  ~]  ~] , Q~] 8 Q{T|] @x ~] HP ~] \l Ql~] t Y~]  F3~]  Q ~] *~] ~] ~]t | ]t ~]  ~] Q~]p {T]P ~]P ~]$4 Q~]<p u~]HP bO~]\l Q<~h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  &]1w' Z 2=' Z   ' Z ' Z }  }'u ,   ~+' Z   |} Z ' Z $ Z   Z ' Z  }} x}x|} \hPHPQHPP<pR$0PQPPVPQPTPQPtR\hPHPQHPP@S@tR4@P(PQPPTUUU|Q|PtSXhPDLUDLP@tQ ,P U P<TQPURT P TTQSRWVUTG-@MXtq]_`W @T/ R  R  2/ 2/t%pAT 1/ 2/pa0Z" @ T pX 1/ 2/@ T PQ 2/ 2/0aD \%  PQP  BB1Sڂ>Z0S0! 0S00S0 RQQ `4Z" @ T pX 1/ 2/@ T PQ 2/ 2/4`(@(PUP 1/ 2/@D  B0B\B R0 0\ PQ 2/ЍDNW:Pointer must not be NULL (allocator)gfx_HemiSphereLight.cpp`armcc+|     ,AxBvxBvxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 xthisx__resultG] ~]0 P]Z4 gw]P`P~|]hp ~}h]d~]} ]]d~~]l ]hy]T f~]T ]T yS@X~]$ h -{X] y~]08 z]08 Q~]04 ~]4T ,P~]ld~|]   ]   ~{Q] ~|w|d]  ~|]  ~]  ~{Q{R,]  ~]   ~]  U]   ] $Q] $ >~] $ ] , y+X~] 4h h {X] $, y~] t| z] t| Q~] tx ~] x ,P~] ~]~] P] ]` ~]8 \~|||m{ S] ~]8`Z~]8@  ]8@ P~]8< ~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h &  ~w n+ k ij C%x*%{ { }      y%  y ' (% }  ~  }%p {} ~   }    ~  ~ ~ { }      y%  y ' (% } }~}* % {   &t  g  #  y -w }} } d}(dl} l}(hlP8`T(RHQPR8P8TUT4hW,Y$T$Z$Z Q PPQPPRPPx \lU$WTYTTTZlZlUTUPhP4T0W U 0TYZ^]\[- P P `armcc+|     (AGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865](`(eR|!|?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h   }(} P$(PP(QP`aedcb/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Gthisx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h%}Pghlkji/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }Pnosrqp/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }PuvzyxwL/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }P|}~- 83R 8@@S008K0  R 8  0 0 8/`armcc+|     A~ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]thissparentAsresults.]L|g|z|T](~]HL]H`S~]ht ~]D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  ~ ~  .~ e. e. g  v}}}HQHlR(SHQ(RP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]'Ithisw__result Pz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.h&}P@-`armcc+|      A~/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Fthisw__resultPz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.h }P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]kthisw__resultPz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.h }PrefN2nw3gfx15HemiSphereLightED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0ud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #VEC365 5 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 <?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6Dd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Transform3363Transform33635?5?5?0?9d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intlong?std00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long?0000std0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0?0p?0l?nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00000nwutiResS8riResU16siResU32uiResS32viResF32 w@BinString&offset#to_ptr6}set_ptr65iBinString%@Offset&offset#set_ptr65to_ptr6to_ptr6iOffsetiResTypeInfo@ResBool&value#iResBooliResVec3#iResTransform3#iResMtx34<#%0y0%00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiSigWordM @BinaryRevisionHeader&signature#&revision#internaly d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag3flags3maskz__result?nwutRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValue3flags3shift3 maskz__result???xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidchar00 :4xthis3alignmentz__result0000nwos@IAllocator(__vptr#Alloc6h5@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#MemorySizeCalculatorl6l5operator+=p6l5ChangeAlignment6l5Add6l55GetSizeWithPadding6x500P?PP0txo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintbool P4%thisz__result 4%thisz__result0? |4%thisz__result 4this3element 4this3element000gnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK 4this3]element00W0c|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this3childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut54thisz__result0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot??.?(xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r #&g #&b #&a # iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60dd0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6!cGetClassNameoperator[]6!50~?~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp Y4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65GetCode6IsFailure6IsSuccess600internal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5@GfxDeleter&m_HasOwnership#operator()6500Od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwanimresDResAnimGroupData@ResAnimGroup#ResAnimGroup6: 0  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharintbool00?? nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toNamev# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible,#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeDatau#&m_TransformN#0&m_LocalMatrixf#T&m_WorldMatrixf#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetHeader6GetTypeInfo6@ResSceneNode#iResDataTypeuResSceneNode6: ?wref6w?ref6 GetAnimGroupsCount6 GetAnimGroups65SetBranchVisible65@ ResTransformNode^#iResDataTypeI ResTransformNode 6: ?w ref 6 GetTransform 60?00^^00Z} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W I4kthisz__resultnwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject6k~SceneObject6k0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<IsEnabledFlags66502d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint nw gfx@AnimGrouph#&m_ResAnimGroup#&m_BlendOperations# 0>&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg550iPreEvaluateCallbacki@Builder &m_SceneNode#&m_ResAnimGroup#&m_UseOriginalValue#Builder6ResAnimGroup 65UseOriginalValue 65GetMemorySizeInternal65ldGetMemorySizeForInitialize5l550?00@AnimObject#@ AnimBinding,#&m_AnimGroups#&m_AnimObjects#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@ Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup#Builder6MaxAnimGroups65MaxAnimObjectsPerGroup65 GetMemorySizeInternal 65ld GetMemorySizeForInitialize5l550?0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid,4thisz__result 4thisz__result P4thisz__result00 nw gfx@ SceneNodeL#&m_Parent# &m_Children#&m_AnimBinding#(&m_BranchVisible#00p&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParent6GetParent6SetParent65AttachChild65DetachChild65GetTraversalResults6SetTraversalResults65IsEnabledResults65InheritTraversalResults# 6IsBranchVisible6d GetMemorySizeForInitialize5l5^5 ~SceneNode% 6 IsCircularReference 65 AcceptChildren 65)0>>0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4thisz__result4thisz__result &4thisz__result000 nw gfx@ TransformNode>#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0l&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#GetResTransformNodeZ6Transform6Transform6WorldMatrix6WorldTransform6UpdateDirection#(6UpdateTransform# 65+51TrackbackWorldMatrix#6TrackbackWorldTransform#6TrackbackLocalTransform#6InheritTraversalResults# 6TransformNode65h5Z5}?y ~TransformNode7 6 Initialize#$ 65hd GetMemorySizeForInitialize5l5Z50JJ0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResLightDataI#&m_IsLightEnabled,#&padding_#@ResHemiSphereLightData#&m_GroundColor#&m_SkyColor#&m_Direction<#&m_LerpFactor#@ResLightZ#ResLightf6f: GetRevision6n@ResHemiSphereLight#iResDataTypeResHemiSphereLightr6r: ? refK6r00j0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@LightJ#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#@Description#*s_TypeInfoLight65h5Z5g ?c~Light6CreateAnimGroup65hDestroyOriginalValue60#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#'d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar000 nw gfx@ HemiSphereLight#&m_Resource%#@Description #@DynamicBuilder&m_Description#Create65GetMemorySize6: @ResHemiSphereLightDataDestroyer#&m_Allocator#ResHemiSphereLightDataDestroyer6: operator()65iResPtrR*s_TypeInfoGetRuntimeTypeInfo #6cCreate5555?dGetMemorySizeInternal5l55Accept#65GetResHemiSphereLight6HemiSphereLight6555HemiSphereLight655t50%~HemiSphereLight6Initialize#$65cCreateResHemiSphereLight5: dDestroyResHemiSphereLight55CreateOriginalValue65GetLightType#,6 GetLightKind#0 60000000z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.h.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0?32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#0 0F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type%#0!i__builtin_va_list000Q3hallocator3NresHemiSphereLightB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cpp65D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]charstd@char_traitsichar_type'clength500ccopy555h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6d#00<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65d#0>8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61d#00-@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000B d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00J d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000MLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal200A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5ldGetMemorySizeForFixedSizedSignalInternal5l5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Children>>&m_Parent#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach65Detach650?|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hVU8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher>operator()650[Z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr5&m_MovePtr#iGfxMovePtr.~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds5itype5W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr5O0&m_Object#&m_Deleter#ielement_type3ideleter_typeOideleter_reference~MovePtr6GetDeleter60?lPtrp60?O|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typegd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?jid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0J0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5ldGetMemorySizeForFixedSizedSignalInternal5l5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.himld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hpoD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_functioniargument_type:iresult_type;0h\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@MovePtr0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceideleter_const_referenceMovePtr~6~MovePtr~6~5~MovePtr6~0Get6Release6~GetDeleter 6~GetDeleter:6?Ptr6~Ptr6MovePtr~6~550?0??|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?}|hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0J00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__sz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__dst3__src3__nz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3 fx3 fy3 fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]M43thisz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]T 43this3?s3?r3?tz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 14hthis3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3alignmentz__resultlxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3sizez__resultpxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0A4}thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 Z4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4!thisz__resultr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4!this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j =4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv u4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4kthisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t B4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]y\4this3resAnimGroupz__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3usez__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3lpSizeusizepu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3lpSize3maxAnimGroups3maxAnimObjectsusizepuanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int)4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intM4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4this3lpSizeusizepu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],14thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],M4this3parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3element3 value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hVUWD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__6ub__5l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3 elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool j4this3childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__11ub__10uelement__8|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hutvD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy3__first3__last3__res3__valz__resultu__first__35ub__34h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCremove_copyyxzD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfind}|~D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoved:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3 elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool %4thisuresultsuparentuisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3lpSize3maxSlotsusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3lpSizeusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQr3lpSize3^resSceneNode3descriptionusizep uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__19ub__18uchild__13uparent__16d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4thisz__resultp|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__24aub__23uelement__21a|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]]4this3]firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyp3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3)visitor u_containK u_curK u_endK u_continue uchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QP z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u=4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastZZ3resz__resultZ|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastZZ3resz__resultZ|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultZx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__31ub__30uelement__28|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h98:D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each=<>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiGFHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyl3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3lpSize3maxSlotsusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q j3lpSizeusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04fthis7p z__resultfw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]n;4this3hallocator3ZresObj3gdescriptionz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hZY[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{ k4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this7allocator z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4~thisz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3allocator3resObj3descriptionz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z!4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4nthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hpoqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOCheckRevision3resRevision3libRevisionz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h CheckRevisiontsud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOResCheckRevision3resz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#ResCheckRevisionxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4rthis7p z__resultrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h{z|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__resultudic~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result:|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4~this3pointerz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]F4this3allocator3tresource3descriptionz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3dataz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4rthisz__resultKw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 54this3flag} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]char00OAllocateAndCopyString3str3hallocator3maxSizez__resultulengthubufferSizeucopyStrxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h(0AllocateAndCopyStringD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFillN3hallocator3size3valuez__resultumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h#AllocateAndFillNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]K4~this3pointer3deleterz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 nn`n|nJmJnJnnmnmdnmlnmnmnnmnmnnQmlQngnunnnnn mL nmnYn m m0m$m qmGm<H mmlll`el|kJkXkkj=jiiihhQhgjhu2hnhgg _g,gYg hfmNf 4f!f"f#e$e%e&e'~e(de)Ke+2e,e-e.d/d0d1d2d3kd*Rd49d5 d6d7c8c9c:c;c<rc=Zc>Bc?*c@cAbBbCbDbE g m0m |mRm<Hmb_b%baba~`L``TD`i_w_pf_"_^^[0^]]G]\\K\[m[[ZVZYYXFWWY*WXVVUqUTB>=<LH<;;e:9n9R88c7<7g6e:6o5543210@0//U/F., .)k-&,2#,/+5*lG*)){('A'&OO&J%H%%L$nD$O#R|##q"_8"I!bl!!U @b D BL:n>-<H4:w= 7\ #JJ`.fd~T 6 &wySV]JZ\ sf+.(\ g k  @  1  C F:  % 4 @(\Y9@"lZilP w1ha 5StoCxGUx-|r8=I 0~<m-2V+ %!B.#u /'`)IJ W\`\QJt2r+s)yFYKXB6zT]rX`z<8IN]|lA`d.cYu%M4PC@'i:NPLFe43Rc5geMo?Rlu7FV,ƾ)4&2/x5lQƺ9OJdHL?nOR<۴q_IbmUɲ@DLB:9װz><m4:;=7G #J\`ZЪf `~Ψ y.ק= w[SޥV]SZʤ s+Y.(͢LkQ ßCyF:%[ϝN \RY՚@|""ؙ7ilT 1Eh_$5t[oɔ<xUxM|F8+ːk80Ǐa*C2+͍ %a!'.# H'ڋa)+Qb3ֈl8ׇp= Ԇh1ʅ]*~c3MeUjЂxqAn\u%)~K~}}4}|j|{GzizZzy9yxLx^ws|w)wvv{cu=t^ttsrrrq}qTqpfpooan/nml3ldkj7jvihNgQ*gDofAejdccRbaMa{`_fO_^4^S]]\p]\[ [ZEYsXWVoV$VvU-T*:T'S3R0WR6QmQ~POJONN}MPMLM1LoKPkKSKJr3J`IJWIcHHV2HGTGFFF5E;0E>D8yD D!C$kCKC|BaAPAg~@@?c? ? >S>==;= <<x2<T;W`;^;:[`::9t9,8/g8)87z7 7l6X65544D?4G33&E322G21H10N0/]|/Z.A.#%.-l--,jY,m , +0+2*o*i*)~)6 )u(p9(V'y''}d&9%/%$$p$%$3#,#R# #""D""!!V! !  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-DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IMaterialActivator.cpp`armcc+|      `armcc+|      `armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`?N{ZP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IMaterialActivator.cpp}PD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#doperator delete5#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@IMaterialActivator#*s_TypeInfo~IMaterialActivator60&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr #&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# m&base_info#B &base#&flags#&base_count# m&base_info#F__si_class_type_info &base#&base_type #0i__builtin_va_list4thisz__resulti0B0q&tinfou#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IMaterialActivator.cpp)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h.!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 m j j j g a  U  0  D*   h ..(+?!%#f*w/(+g!&%#W(`),&N2 + ""* ** &h l h lhl      z/t0 .8GP,    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 "ARM 48w<hpPhpXhp`yhpljLXPGTtGtG<t77h'D _ (0 /(7 ' h0 /'78  /*7 'x d /)7 rl /&7t 7$/+7,D/#7L`/%7h /$7'0/ /!7'0 /"7<'x/ #`Gs &/d &/d &/d '/T '/ C '/ C '/ C 0'/ 3 @'/3 X'X/# '/3 '/3 '/3 '/3 '/3 '/3 '/3 (/!3 (/#3 (((/%3 P(0/(3 (/+(k, pH6I/408 1296104201 0 0 100666 13988 ` ELF(4.4(63/ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_IMaterialIdGenerator.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IMaterialIdGenerator.cpp`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865] D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0?nwgfx@GfxObject(__vptr#&m_Allocator#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IMaterialIdGenerator#*s_TypeInfohd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# :&base_infoz#B &base#&flags#&base_count# :&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_listB0>&tinfoB#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IMaterialIdGenerator.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h"!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 tvu;"I D 3yG  Q f +""*& hl   z#  t$      "3 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 "ARM g4XpH0P'T!8H<7@t'l #'x$h#'@ #'L  dZ8 #'@ ( #'  # '  #' v #' 3 #'l #'#  p4 c !#T !#D !#3 !## !## !# # !# # !## !## "## "## "## "## 8"## P"0#"@%(p-I/436 1296104285 0 0 100666 71144 ` ELF( 4(G-HM@5.27 P0 3/6.7 T/9T/BP1T Bp@ /PpWp#d9@ /P@T/.Q /P@T `@ /P`V`"d@ '.P),P@PTP  $(w/ T o/Tg/ 4P"QTW/ 0TUU !VTP嶁1im/00PP@P( P( .qH  0 HЍNW:Pointer must not be NULL (allocator)gfx_IRenderTarget.cppNW:Pointer must not be NULL (memory)NW:Failed assertion this->IsValid()rgfx_ResTexture.hNW:Pointer must not be NULL (void_ptr())NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hXlResSceneObject%s::%s: Object not valid.NW:Fatal Error Unsupported texture type. p@-@`T "t P03/Pd 'D  p@pNW:Pointer must not be NULL (allocator)gfx_IRenderTarget.cppNW:Pointer must not be NULL (memory)/ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_IRenderTarget.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IRenderTarget.cppXQWbVNW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Failed assertion description.colorFormat != RENDER_COLOR_FORMAT_NONENW:Failed assertion (locationFlag == MEMORY_AREA_VRAMA) || (locationFlag == MEMORY_AREA_VRAMB)`armcc+|     ,AxAfxAf`armcc+|     $A| XA `armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IRenderTarget.cppARM C/C++ Compiler, RVCT4.0 [Build 865]E( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IRenderTarget.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0W0Xallocator:resTextureTx__resultGrrenderTargetPurenderTargetAlignmentsmemoryrtextureTD rformatTabledDrdescription2slocationFlagZ]\9"~]\d~]d~]dd~]dlO~]|Q ~]|~]|~]|P~]|:~]p|S~]p|~]p|~]pxP~]px:~]em~]~]~]P~]:~]T\9"~] T\~] l~] \ ~] <X~] <X~] <@P~] <@:~] ,<P~|] (~] ~] d~] d~]d~] O~]Q ~]~]~]P~]:~]S~]~]~]P~]:~] e~] ~] ~]P~]:~]$M~]$@N~]$<~]@`O~]@\~]`P~]`|~]S~]~]^~]u3~~]P~]LPv~xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IRenderTarget.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 'this~allocator:`x__result:rrenderTargetPurenderTargetAlignmentsmemoryM]PT)~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IRenderTarget.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h0 )2%z+z~J~J~ ,~lJ~+ z+ zJ~+z~J~J~ ,~l%J~+k+ 0+ 0+77~+<1~1~3%1i  {   EG>., d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IRenderTarget.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h )2E%q(}} h}hl} l}hlPUT|P<DP,8P TP@lZ P lY}d}dh}h}hlP<hU Q hTPhVrefD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h!D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintiu8x(%iu32*%is32/%iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h&D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std)(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.h,+`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6YiOffsetiResTypeInfo0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0nwos@IAllocator(__vptr#3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 007d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__resultnwut@ResCommonBase&mpData#ResCommonBase~6~5IsValid6void_ptr6~void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@FrameBufferObject &m_Description#@Description &fboID#&height#&width#&colorFormat# &depthFormat#&colorAddress#&depthAddress#&useBlock32#Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfoE#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDic6#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfoE60R?R0EDTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResTextureData#@ResPixelBasedTextureData8#&m_Height#&m_Width#&m_Format# &m_FormatType#$&m_MipmapSize#(&m_TextureObject#,&m_LocationFlag#0&m_FormatHW#4@ResReferenceTextureData #&toPath#&toTargetTexture6#@ResTextureR#iResDataTypeResTexture<6<: 0ptrK6<?refe6<Dereference6<@ResPixelBasedTexture#iResDataTypeResPixelBasedTexture@6@: ?ref6HGetHeight6HGetWidth6HGetLocationFlag6HGetFormatHW6H@ResReferenceTexture#iResDataTypeResReferenceTextureL6L: ?ref6LGetTargetTexture6L000D0y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfxRenderColorFormatRENDER_COLOR_FORMAT_NONE RENDER_COLOR_FORMAT_RGBA8XRENDER_COLOR_FORMAT_RGB8QRENDER_COLOR_FORMAT_RGBA4VRENDER_COLOR_FORMAT_RGB5_A1WRENDER_COLOR_FORMAT_RGB565bRENDER_COLOR_FORMAT_COUNTcRenderDepthFormatRENDER_DEPTH_FORMAT_NONE RENDER_DEPTH_FORMAT_16RENDER_DEPTH_FORMAT_24RENDER_DEPTH_FORMAT_24_STENCIL8RENDER_DEPTH_FORMAT_COUNTGraphicsMemoryAreaMEMORY_AREA_NONEMEMORY_AREA_FCRAMMEMORY_AREA_VRAMAMEMORY_AREA_VRAMB GRAPHICS_MEMORY_AREA_COUNT ShadowKindSHADOW_KIND_NONE SHADOW_KIND_TEXTURE SHADOW_KIND_CUBE @ IRenderTarget#@Description &width#&height#&colorFormat#&depthFormat# &colorArea;# &depthArea;#&colorAddress#&depthAddress#&shadowKind#Description6@Builder &m_Description2#Create65*s_TypeInfoc CreateOffScreenBuffer5502000Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresMdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OnScreenBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@OnScreenBufferP#&m_ColorBuffer#&m_DepthBuffer# &m_BackBufferObject#&m_Description2#0OnScreenBufferP6P5V5b002?\Oxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OffScreenBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void002?nwgfx@OffScreenBufferP#&m_BackBufferObject#&m_ActivateCommand#(&m_Description2#,&m_Texture#LOffScreenBufferr6r5550RQxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IRenderTarget.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# J&base_infoz#B &base#&flags#&base_count# J&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list00B0N&tinfoR#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IRenderTarget.cppTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00WVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Ythisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4~this3pz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool -4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!G4~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!b4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__resultE} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Hthisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]Y4Hthisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4Hthisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Hthisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4Hthisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]u 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4<thisz__resultKy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Po4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0(4<this7p z__result<y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Lthis7p z__resultLy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Lthisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Lthisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4<thisz__resultey d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4<thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04@this7p z__result@y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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-DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ISceneUpdater.cpp`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ISceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865] D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0?nwgfx@GfxObject(__vptr#&m_Allocator#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneUpdater#*s_TypeInfo`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ISceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 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" 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 ymJyLR"v-k / pr@  J f +""*& hl   z#  t$      ", !.ARM.attributes.strtab.shstrtab.rel.debug_info.rel.debug_frame.rel.init_array.rel.ARM.exidx.reli.__sti___21_gfx_ISceneUpdater_cpp.symtab.debug_abbrev__ARM_grp..debug_abbrev.group.2_8M0000_tpM4SoO0Naf_000000__ARM_grp._ZN2nw2ut8internal15RuntimeTypeInfoC1EPKS2_.2_8Y0000_V5xwhXABqk0_700000__ARM_grp.gfx_ISceneUpdater.cpp.2_U01000_$Rd_BU2QrC1_400000__ARM_grp.gfx_ISceneUpdater.h.2_s_0000_y4dRQu2$Fn7_700000__ARM_grp.gfx_GfxObject.h.2_ES0000_JeTn5hIEZY6_300000__ARM_grp.ut_RuntimeTypeInfo.h.2_wQ0000_QBSUkyNgdd0_100000__ARM_grp.os_Memory.h.2_UO0000_5vYdH65Lyj0_100000__ARM_grp.string.h.2_gO0000_L2RzzDPEana_100000__ARM_grp.types.h.2_IV0000_nbqpoyAUGn1_500000__ARM_grp.stdarg.h.2_QO0000_j6ekSjtbqud_100000.debug_line__ARM_grp.stdint.h.2_4S0000_fCmws0dfn82_200000.data.comment.arm_vfe_headerLib$$Request$$cpplibLib$$Request$$armlib__ARM_grp..debug_line$types.h$.2_IV0000_nbqpoyAUGn1_500000__ARM_grp..debug_line$stdint.h$.2_4S0000_fCmws0dfn82_200000__ARM_grp..debug_line$gfx_ISceneUpdater.cpp$.2_U01000_$Rd_BU2QrC1_400000__ARM_grp..debug_line$_ZN2nw2ut8internal15RuntimeTypeInfoC1EPKS2_$.2_8Y0000_V5xwhXABqk0_700000__ARM_grp.ut_RuntimeTypeInfo.h.2_wQ0000_QBSUkyNgdd0_100000__ARM_grp.types.h.2_IV0000_nbqpoyAUGn1_500000__ARM_grp.string.h.2_gO0000_L2RzzDPEana_100000__ARM_grp.stdint.h.2_4S0000_fCmws0dfn82_200000__ARM_grp.stdarg.h.2_QO0000_j6ekSjtbqud_100000__ARM_grp.os_Memory.h.2_UO0000_5vYdH65Lyj0_100000__ARM_grp.gfx_ISceneUpdater.h.2_s_0000_y4dRQu2$Fn7_700000__ARM_grp.gfx_ISceneUpdater.cpp.2_U01000_$Rd_BU2QrC1_400000__ARM_grp.gfx_GfxObject.h.2_ES0000_JeTn5hIEZY6_300000__ARM_grp._ZN2nw2ut8internal15RuntimeTypeInfoC1EPKS2_.2_8Y0000_V5xwhXABqk0_700000__ARM_grp..debug_info$ut_RuntimeTypeInfo.h$.2_wQ0000_QBSUkyNgdd0_100000__ARM_grp..debug_info$types.h$.2_IV0000_nbqpoyAUGn1_500000__ARM_grp..debug_info$string.h$.2_gO0000_L2RzzDPEana_100000__ARM_grp..debug_info$stdint.h$.2_4S0000_fCmws0dfn82_200000__ARM_grp..debug_info$stdarg.h$.2_QO0000_j6ekSjtbqud_100000__ARM_grp..debug_info$os_Memory.h$.2_UO0000_5vYdH65Lyj0_100000__ARM_grp..debug_info$gfx_ISceneUpdater.h$.2_s_0000_y4dRQu2$Fn7_700000__ARM_grp..debug_info$gfx_ISceneUpdater.cpp$.2_U01000_$Rd_BU2QrC1_400000__ARM_grp..debug_info$gfx_GfxObject.h$.2_ES0000_JeTn5hIEZY6_300000__ARM_grp..debug_info$_ZN2nw2ut8internal15RuntimeTypeInfoC1EPKS2_$.2_8Y0000_V5xwhXABqk0_700000__ARM_grp..debug_abbrev.group.2_8M0000_tpM4SoO0Naf_000000_ZN2nw3gfx13ISceneUpdater10s_TypeInfoE__ARM_grp_.debug_info$9__ARM_grp_.debug_frame$20BuildAttributes$$ARM_ISAv6$E$P$J$K$S$VFPv2$PE$FZ_POSZERO$PLD1$A:L22UL41UL21$X:L11$S22US41US21$IEEE1$IW$USESV6$~STKCKD$USESV7$~SHL$OTIME$EBA8$REQ8$PRES8$EABIv2i.__sti___21_gfx_ISceneUpdater_cpp.init_array.data$d$ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ISceneUpdater.cppA7aeabi-C2.06MPCore  "ARM g4XpHPT (H,70t'X #'dhx#'t, #'8  dE$ #',  #' l # 't  #' h #' ,h #'tdh #'tL#  p4 c T!#T \!#D d!#3 l!## |!## !# # !# # !## !## !## !## !## !## "## "0#L"+w%pg-I/478 1296104172 0 0 100666 13856 ` ELF(-4(63/ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_ISceneVisitor.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ISceneVisitor.cpp`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ISceneVisitor.cppARM C/C++ Compiler, RVCT4.0 [Build 865] D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0?nwgfx@GfxObject(__vptr#&m_Allocator#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#*s_TypeInfo`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ISceneVisitor.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base #&flags#&base_count# 3&base_infos#B &base #&flags#&base_count# 3&base_info#F__si_class_type_info &base #&base_type# 0i__builtin_va_listB 07&tinfo;#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ISceneVisitor.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h"!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 ymJyLR"v-k / pr@  J f +""*& hl   z#  t$      ", !.ARM.attributes.strtab.shstrtab.rel.debug_info.rel.debug_frame.rel.init_array.rel.ARM.exidx.reli.__sti___21_gfx_ISceneVisitor_cpp.symtab.debug_abbrev__ARM_grp..debug_abbrev.group.2_8M0000_tpM4SoO0Naf_000000__ARM_grp._ZN2nw2ut8internal15RuntimeTypeInfoC1EPKS2_.2_8Y0000_V5xwhXABqk0_700000__ARM_grp.gfx_ISceneVisitor.cpp.2_U01000_hA291fF_Ho5_400000__ARM_grp.gfx_ISceneVisitor.h.2_s_0000_cCUAwpnh2Ab_700000__ARM_grp.gfx_GfxObject.h.2_ES0000_JeTn5hIEZY6_300000__ARM_grp.ut_RuntimeTypeInfo.h.2_wQ0000_QBSUkyNgdd0_100000__ARM_grp.os_Memory.h.2_UO0000_5vYdH65Lyj0_100000__ARM_grp.string.h.2_gO0000_L2RzzDPEana_100000__ARM_grp.types.h.2_IV0000_nbqpoyAUGn1_500000__ARM_grp.stdarg.h.2_QO0000_j6ekSjtbqud_100000.debug_line__ARM_grp.stdint.h.2_4S0000_fCmws0dfn82_200000.data.comment.arm_vfe_headerLib$$Request$$cpplibLib$$Request$$armlib__ARM_grp..debug_line$types.h$.2_IV0000_nbqpoyAUGn1_500000__ARM_grp..debug_line$stdint.h$.2_4S0000_fCmws0dfn82_200000__ARM_grp..debug_line$gfx_ISceneVisitor.cpp$.2_U01000_hA291fF_Ho5_400000__ARM_grp..debug_line$_ZN2nw2ut8internal15RuntimeTypeInfoC1EPKS2_$.2_8Y0000_V5xwhXABqk0_700000__ARM_grp.ut_RuntimeTypeInfo.h.2_wQ0000_QBSUkyNgdd0_100000__ARM_grp.types.h.2_IV0000_nbqpoyAUGn1_500000__ARM_grp.string.h.2_gO0000_L2RzzDPEana_100000__ARM_grp.stdint.h.2_4S0000_fCmws0dfn82_200000__ARM_grp.stdarg.h.2_QO0000_j6ekSjtbqud_100000__ARM_grp.os_Memory.h.2_UO0000_5vYdH65Lyj0_100000__ARM_grp.gfx_ISceneVisitor.h.2_s_0000_cCUAwpnh2Ab_700000__ARM_grp.gfx_ISceneVisitor.cpp.2_U01000_hA291fF_Ho5_400000__ARM_grp.gfx_GfxObject.h.2_ES0000_JeTn5hIEZY6_300000__ARM_grp._ZN2nw2ut8internal15RuntimeTypeInfoC1EPKS2_.2_8Y0000_V5xwhXABqk0_700000__ARM_grp..debug_info$ut_RuntimeTypeInfo.h$.2_wQ0000_QBSUkyNgdd0_100000__ARM_grp..debug_info$types.h$.2_IV0000_nbqpoyAUGn1_500000__ARM_grp..debug_info$string.h$.2_gO0000_L2RzzDPEana_100000__ARM_grp..debug_info$stdint.h$.2_4S0000_fCmws0dfn82_200000__ARM_grp..debug_info$stdarg.h$.2_QO0000_j6ekSjtbqud_100000__ARM_grp..debug_info$os_Memory.h$.2_UO0000_5vYdH65Lyj0_100000__ARM_grp..debug_info$gfx_ISceneVisitor.h$.2_s_0000_cCUAwpnh2Ab_700000__ARM_grp..debug_info$gfx_ISceneVisitor.cpp$.2_U01000_hA291fF_Ho5_400000__ARM_grp..debug_info$gfx_GfxObject.h$.2_ES0000_JeTn5hIEZY6_300000__ARM_grp..debug_info$_ZN2nw2ut8internal15RuntimeTypeInfoC1EPKS2_$.2_8Y0000_V5xwhXABqk0_700000__ARM_grp..debug_abbrev.group.2_8M0000_tpM4SoO0Naf_000000_ZN2nw3gfx13ISceneVisitor10s_TypeInfoE__ARM_grp_.debug_info$9__ARM_grp_.debug_frame$20BuildAttributes$$ARM_ISAv6$E$P$J$K$S$VFPv2$PE$FZ_POSZERO$PLD1$A:L22UL41UL21$X:L11$S22US41US21$IEEE1$IW$USESV6$~STKCKD$USESV7$~SHL$OTIME$EBA8$REQ8$PRES8$EABIv2i.__sti___21_gfx_ISceneVisitor_cpp.init_array.data$d$ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ISceneVisitor.cppA7aeabi-C2.06MPCore  "ARM g4XpHPT (H,70t'X #'dhx#'t, #'8  dE$ #',  #' l # 't  #' h #' ,h #'tdh #'tL#  p4 c T!#T \!#D d!#3 l!## |!## !# # !# # !## !## !## !## !## !## "## "0#L"+w%pg-Igfx_Light.o/ 1296104171 0 0 100666 373952 ` ELF(4(+(O-@MpHP/,(P PU   P /PP "d P ).P+ PU/5U/(P /7U/,,Q `` /U/( P"y  PPZ0@ 0/V 2/00 ((QP  .) PU2/00 P x":A h03/P  0P U 1/ 2/ PUwZЍ NW:Failed assertion m_OriginalValue.IsValid()gfx_Light.cppNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hNW:Failed assertion resSceneNode.IsValid()NW:Pointer must not be NULL (void_ptr())NW:Failed assertion resSceneNode.GetAnimGroupsCount() == 1ut_ResDictionary.hPidx is out of bounds(%d) %d <= idx <= %d not satisfied.ResDicPatricia%s::%s: Object not valid.anim_ResAnimGroup.hResAnimGrouppQP 04Oh O00\OPX@pU`Pt0O O00OP$ OP0OB/O00OQ `` /OjOV U@Q 0@ 0.O{OV 1mOi/O00O(Q `` /OqO  `paUp84@AUP 84 @@1 #0U84@@P 84 @@1 06.4q P3 -O00O  Q;Ph35/O00O P-paULpHD@AUP HD @@1 l"0UHD@@P:HD @@1 0/' , Pt2/O00>O paUpHD@AUP HD @ @1 !0 UHD@@PDUqpa($@AUP ($ @@1 0pU `@@WP  @@1 0  P0 00  QTpaUSXT@AUP1XT @@1%+xgfx_AnimObject.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hResAnimGroupMember 0OUXT@@P:XT @@1 0 OO ,HqP0O 00 paUpXT@AUP XT @@1 !0cOUXT@@PTqPU:(PpA @@1S 0T TO @@1S 0/OO @Ѝ .0@-@ MPP1_.00gP @P7\\$ hP@P  !@P M/PU@TV/^ Ѝ01/dPP.M@T lP@ PPUP4!d@ \ P| ResAnimGroupMember%s::%s: Object not valid.anim_ResAnimGroup.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion resLight.IsValid()gfx_Light.cppNW:Failed assertion ut::IsTypeOf(this)@ut_ResUtil.h1/PPy/O@T P@ O/OPGOPUP dO@P1/PPa/QO@T P@ .OP OPUPD!dRO@a'1/8PPI/zO@T DP@ /OPOPUP!d{O@8 Ѝ0 O Ѝ0NW:Failed assertion ut::IsTypeOf(this)"@NW:Failed assertion ut::IsTypeOf(this)"@NW:Failed assertion ut::IsTypeOf(this)"@NW:Failed assertion false@-@HP( xPH 2/HNW:Failed assertion m_OriginalValue.IsValid()gfx_Light.cppG-`Mp R1/P@ P@T= `@@Xp̑VAAVP  A @1 !0bVP@@ZP  @@1 0Q/_ P `V9XAV 1/P P`V. T N/V\QPU/N,@,1/TUPF/(@01/TFЍgfx_AnimObject.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Pointer must not be NULL (evaluator)gfx_Light.cppNW:Failed assertion !((u32)p & ((4)-1))anim_ResAnim.hNW:Pointer must not be NULL (void_ptr())Ѝp@-@`M$ 2/@ PP  2/Ѝp / ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_Light.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppNW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetAnimGroupsCount())NW:Failed assertion resAnimGroup.GetTargetType() == anim::ResGraphicsAnimGroup::TARGET_TYPE_LIGHTNW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetMemberInfoSetCount())memberIdx is out of bounds(%d) %d <= memberIdx < %d not satisfied.groupIdx is out of bounds(%d) %d <= groupIdx < %d not satisfied.animObjIdx is out of bounds(%d) %d <= animObjIdx < %d not satisfied.`armcc+|      |A|DzY|`armcc+|     ,A}Czt}Bz}AzE}Bz`armcc+|     0 Aw BpwBpkw`armcc+|     A~`armcc+|     0XAxBvxBvEx`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|]|thisEjvisitor2L]$t#"$t}$"$t{T"$t{U "$t}$"$t | 9](0 ~](,P~]4< ~]48P~]dp ]@P ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0)thisEganimLIx__result uresLight&rptrPP uptrVuptr\uptrb$rptrhP]L~]L~~]L~] |~]L ~]~]~]~]P~]:~]O~]Q 6~]~]~]~]P~]:~] S~] ~] ~] ~] P~] :~] x|~]  ~]  ~] '~]$ ~] $,d~] dld~],dd~] ,0O~] @\Q ~] @\~] @\~] @\~] @\~] @DP~] @D:~]8@S~]8@~]8@~]8@~]8@~]8<P~]8<:~]|e~]|~]|~]|~]|~]|P~]|:~] $ ~] ~]\&~]\  ~]d~]8@d~]8d~]O~]0Q ~]0~]0~]0~]0~]P~]:~] S~] ~] ~] ~] ~] P~] :~]P\e~]P\~]P\~]P\~]P\~]PTP~]PT:~]  ~]` ~]!%~]!  ~]d~]d~]d~]O~]Q ~]~]~]~]~]P~]:~]S~]~]~]~]~]P~]:~]!e~]!~]!~]!~]!~]!P~]!:~]!  ~]"$ ~])<)~])@  ~]"@d~]#d~]'Hd~]#HLO~]%\xQ ~]%\x~]%\x~]%\x~]%\x~]%\`P~]%\`:~]'T\S~]'T\~]'T\~]'T\~]'T\~]'TXP~]'TX:~])eu~])~])~])~])~])P~]):~])<@  ~Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865] intunsigned intvoid00$( thisEallocatorx__result#rresultZrresSceneNodeUrresAnimGroupUsanimGroupAsanimMemberCountsmemberIdx__6sidx__9uu__13rdic~Vr_ZNK2nw4anim3res12ResAnimGroup16GetMemberInfoSetEi__12VsmemberIdx__15sobject__16uru__19Puu__20uu__21smemberIdx__25bstarget__26Oru__28Puu__29smemberIdx__33)starget__34ru__36Puu__37smemberIdx__39ru__42Puu__43sindex__45ru__47Puu__48r_ZN2nw2ut9MoveArrayIiEixEi__46Pr_ZNK2nw4anim3res18ResAnimGroupMember13GetObjectTypeEv__50QsmemberIdx__52svalue__53ru__56Puu__57smemberIdx__63svalue__64{ru__67Puu__68 smemberIdx  rmemberLsobject starget@< d soriginalValue@] * ~]  ,~] 0<.~] 04!~]<4~]@ ~] @d~] d~] Hd~] HLO~] \xQ ~] \x~] \`P~] \`:~] P\S~] P\~] PXP~] PX:~]e~]~]P~]:~]<@ ~]5~]7~]~]8%~{V]0HV~] 0P~{P]~]Hh~]H`~]~] ~]:~]~]  P~{P]  ~~] ~]D:~]@ ~~]@ ~]h<~|z|g}4]h ~]  ~] ] T]\h<~]\d<~]D ~] L~] "~~] ~](\ ~](X ~~](T ~] V~] P~{P]t ~~]t ~]Ph V~]P ~]@P  P~{P]<  ~~]< ~]  ~](  ~] ~] ~],`U ~],\ ~~],X ~]hU ~]h ~~]h ~]  ~]X  ~] ~] 0 ~]X] ~~]X ~]  ~]  ~]  ~]D T  ~]  ~]  ~~] ~] D T  ~]! d  ~]! $  ~]!, <  ~]"d j ~~]"d ~]"  ~]"   ~]"   ~]$4 ohU]#4 D  ~]$h  ~]$h x  ~]$, 4 o~]$, 4 (~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865]vthisE6]x~]$,z~]8D{~]8D~]8D~]8DP~]8@P#~]8@:~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Xboolintunsigned int XthisEanimObject x__resultRsblender sanimObjIdx__70ru__73Puu__74sindex__76ru__78Puu__79r_ZN2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__77nPr_ZN2nw3gfx11AnimBlender13GetAnimObjectEi__72 QHqanimObjCountX`Dsi$DranimObj Q|XsevaluatortrlightAnimH\]H~{U]g&~],HhP~{P]P`~] ~] ~]H|~|]HLg&~]dxhP~{P]p~]~]~]:~]~]  ~] ~] ~]  ~] ~] ~L d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h % |, |  | { i d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.h'1~x0;J~J~J~ , "}'I 70+~J~J~ ,~lJ~ 70+~J~J~ ,~l%J~, '70+~J~J~ ,~l%J~, .70+~J~J~ ,~l%J~  }  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h(,~!~0~3ZJ~J~ ,~lJ~+~+1+ 1c  eS++1  =! #I U "1 h  h J{ {+- %1z /+  W  +""~ J  8 x* %(h+  "{1~ "z "z { 31{=  {1 ^ +#g U  1 #~+"~  ~  ,  },  },  },> B> B> B> B, I '1 ~ 11 ~    ~  ,  ~,  ~,  ~s+> B> B> B> BI=  ~1   ~  ,  ~,  ~,  ~s+> B pc,  },  },  },> B> B> B, qW '1 ~    ~  ,  ~,  ~   b+> B> B> B> BI=  ~1   ~  ,  ~,  ~,  ~b+> B ~,  }= B C{  {| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h!J%a d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h q  $ `   t  t %,w ,w ,w ,u> B> B> B,  t ) ^+" Jz+J}4}+7 |451 |GL }}x}x|}TdPQtV P 4T}} }} }} }} }T\dPTPP`TP|T@HPPPPPQ<U P xT TT`T<TT} }$ }}$ } }$4 T, U , W $ Ud W X W d W X U d Ux W U8 W8 UXWXWXU|XW|XU|W PUTU X U , UX X h XUP PUUUPPU\dPQW P TX T 4 T}}8DPPDT} } 4}(4<} <P}(PX} 8<PTXPP|VLxTHZpVdHVHHTQdVHxV P 0W./1327654G-PM`pAT 1/ 2/pa0Z" @ T pX 1/ 2/@ T PQ 2/ 2/0a \%  PQP  BB1Sڂ>Z0S0! 0S00S0 RQQ `4Z" @ T pX 1/ 2/@ T PQ 2/ 2/4`(@(PUP 1/ 2/@D  B0B\B R0 0\ PQ 2/ЍD`armcc+|     (AxBvxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0{ {thisEw__resultP]L} ]$H~]L~k~]P ]`X]`E~]` ]hy2X~]ph  {X]`hy~]z]Q~]~] ,P~]~|]  ]  ~{Q] ~|V|C] ~|]  ~],|i~{Q{R,]~] ~]  U] 0  ] ,0] ~]  ] y X~] h {X] y~] z] Q~] ~]  ,P~] 4l ~] 4l~] <l  P] Hl ]p ~] t  \~|r|_|L{ S]p  ~] 9~] ]P~]~d d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hyx*%{{}    y% y '(% } ~ }% p {} ~   }    ~  ~ ~{}    y% y '(% }  }~ }* %{   & t  g # y - |} } }(} TRQtPpRpPpT<lU4lTWYTZ0ZQP,P,Q LP P 0R P LP\0UpWhY`T`Z`ZLU$LT LU9:>=<;/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8thisx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h%}P@AEDCB/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }PGHLKJI/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }PNOSRQPL/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }PUVZYXW- 83R 8@@S008K0  R 8  0 0 8/`armcc+|     A~ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thissparentjAsresults.]L|g|z|T](~]HL]H`S~]ht ~]D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  ~ ~  .~ e. e. g  v}}}HQHlR(SHQ(RP\]a`_^/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865]$2thisAw__result;Pp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.h#}Pcde@-`armcc+|      A~girefkrefmrefoN2nw3gfx5LightErqD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hutD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hwD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#zy$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std~d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longstdj?00000jd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut?0@?0t?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResU8qiResS8riResU16siResU32uiResS32viResF32 w@BinString&offset#iBinString$@Offset&offset#to_ptr6to_ptr6iOffsetSiResTypeInfo@ResBool&value#iResBool0SS0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolR/CheckFlag3flags3maskz__result?nwutRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__result?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongbool4Pthis3indexz__resultn 4this3element00 0cj? 4this3Melement0j 4this3element00{0g?nwut4^this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this3jchildnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0nwutinternal@RuntimeTypeInfo&mParentTypeInfo;#RuntimeTypeInfo?6?5;IsDerivedFrom6;5;070d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0j??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4othisz__result4othisz__resultB|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot??.?(xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result4thisz__result4thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadermo@ResCommonBase&mpData#ResCommonBaseQ6Q5IsValid6Yvoid_ptr6Qvoid_ptr6Y00U|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaDatam#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6!cGetClassNameoperator[]6!50~?~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp ?4thisz__resultnwgfx@Result&m_Code#iself_typeNResultx6x5operator|=6x5IsFailure6IsSuccess600||q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GetAllocator6@GfxDeleter&m_HasOwnership#operator()6500nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint00T4thisz__resultv4this3idxz__resultudic~ nw anim res@ResAnimGroupMemberData&typeInfo#&toPathA#&m_MemberOffset#&m_BlendOperationIndex# &m_ObjectType#&m_MemberType#&m_ResMaterialPtr#@ResAnimGroupData &typeInfo#&m_Flags#&toNameA#&m_TargetType# &m_MemberInfoSetDicCount#&toMemberInfoSetDic#&m_BlendOperationsTableCount#&toBlendOperationsTable#@ResAnimGroupMember#ResAnimGroupMember6: ref6cGetClassNameGetMemberOffset6GetObjectType6GetMemberType6@ ResAnimGroup#ResAnimGroup6: ref6cGetClassNameGetTargetType6GetMemberInfoSetCount6 GetMemberInfoSet 650??00?0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint00nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toNameA# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfo6@ResSceneNode1#iResDataType]ResSceneNode6: ?ref6?/ref36GetAnimGroupsCount6GetAnimGroups65@ResTransformNode#ResTransformNode6: 01?10000} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W I4kthisz__resultnwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject1#GetResSceneObject16k~SceneObject6k0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwanim@AnimFrame (__vptr#&m_Frame #&m_LastFrame #@AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame #&m_StartFrame #&m_EndFrame #&m_PlayPolicy#&m_UserData# g 5 5 5 50iPlayPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<IsEnabledFlags66502d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimResultDAnimBlendOp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwanimres@ResAnimData(&m_Header#&toNameA#&toTargetAnimGroupNameA# &m_LoopMode#&padding_(#&m_FrameSize#&m_MemberAnimSetDicCount#&toMemberAnimSetDic#&m_UserDataDicCount# &toUserDataDic#$@ResLightAnimData0#&m_LightKind#(&m_LightType#,@ResAnim#ResAnim6: @ResLightAnim#iResDataTypeResLightAnim6: a?ref6GetLightKind6GetLightType600HH0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid0:4this3memberIdxz__result 4this3memberIdx3targetObjIdx 4this3memberIdx3object 4this3memberIdx3target0 4this3memberIdx3value 4 this3animObjIdxz__result nwgfx@ AnimGrouph#&m_ResAnimGroup#&m_BlendOperations# 0&m_SceneNodeS#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback##`&m_FullBakedAnimEnabled#dg550iPreEvaluateCallbacki@Builder &m_SceneNodeS#&m_ResAnimGroup#&m_UseOriginalValue#Builder{6{ResAnimGroup6{5SetSceneNode6{5jUseOriginalValue6{5Create6{5GetResAnimGroupMember65 GetMemberCount 6 SetTargetObjectIndex 655 SetTargetObject 655 SetTargetPtr 655 SetOriginalValue 655 AnimGroup 655j5 Initialize 650>?>0@ AnimObject#&m_AnimGroup#&m_AnimType# @ AnimBinding,#&m_AnimGroups-#&m_AnimObjectsF#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray( SetAnimGroup 6 55@BaseAnimEvaluator\#&m_BindIndexTable#&m_ReverseBindIndexTable# &m_AnimFrameController#0&m_AnimData#T&m_IsCacheDirty#X&m_IsCacheExternal#YGetAnimData6 BZ&m_BindIndexTable#&m_ReverseBindIndexTable# &m_AnimFrameController#0&m_AnimData#T&m_IsCacheDirty#X&m_IsCacheExternal#Y@AnimEvaluatorp#&m_CacheBuf#\&m_CachePtrs#`*s_TypeInfo7@AnimBlender #&m_AnimObjects#iAnimObjectArray (*s_TypeInfo7GetAnimObject 6 5GetAnimObjectCount6 000 00VV0 u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid a4rthisz__result 4rthisz__result00nwgfx@SceneNodeL#&m_Parentj# &m_Children#&m_AnimBinding#(&m_BranchVisible#00@&m_PreUpdateSignalx#4&m_TraversalResults#8&m_DescriptionV#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParentj6jSetParent6j5jGetResSceneNode6jDetachChild6j5jGetTraversalResults6rSetTraversalResults6j5IsEnabledResults6r5InheritTraversalResults# 6jIsBranchVisible6r~SceneNode6jAcceptChildren6j500nt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4thisz__result<?4thisz__result 4thisz__result000 nw gfx@ TransformNode#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0t&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@DescriptionV#*s_TypeInfo7Transform6Transform6WorldMatrix6WorldTransform6UpdateDirection#(6UpdateTransform# 65359TrackbackWorldMatrix#6TrackbackWorldTransform#6TrackbackLocalTransform#6InheritTraversalResults# 6~TransformNode?6 Initialize#$650RR0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxtd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxresDResLightDataDResFragmentLightDataDResAmbientLightDataDResVertexLightDataDResHemiSphereLightData@ResLight#iResDataTypeResLight_6_: 0=ptrr6_@ResFragmentLight&#iResDataTypeResFragmentLightc6c: 0ptr6c@ResAmbientLight&#iResDataTypeResAmbientLightg6g: 0ptrZ6g@ResVertexLight&#iResDataTypeResVertexLightk6k: 0ptr6k@ResHemiSphereLight&#iResDataTypeResHemiSphereLighto6o: 0ptrD6o0&000u0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0?nwgfx@LightR#&m_OriginalValue&#&m_OriginalTransform#&m_AnimGroup#*s_TypeInfo7GetRuntimeTypeInfo;#6AAccept#6E5K~Light6ECreateAnimGroup6E5GetAnimTargetObject6E5DestroyOriginalValue6EValidateLightAnimType6E5 0=00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resource1#&m_Direction#@ResFragmentLightDataDestroyer#&m_Allocator#iResPtrN*s_TypeInfo7GetResFragmentLight6~00x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#&m_Resource#@ResAmbientLightDataDestroyer#&m_Allocatorj#iResPtrL*s_TypeInfo7GetResAmbientLight6d00w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#&m_Resource+#&m_Direction#@ResVertexLightDataDestroyer#&m_Allocator|#iResPtrJ*s_TypeInfo7GetResVertexLightu6v00v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.h|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#&m_Resource!#@ResHemiSphereLightDataDestroyer#&m_Allocatorv#iResPtrR*s_TypeInfo7GetResHemiSphereLight6p00z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0jj?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# z&base_infor#B &base#&flags#&base_count# z&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0000?F000000 0B0~&tinfo#&offset_flags#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0?0nwut@ResCommon?ResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00- d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6^5size6fSize6f00bxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6i5size6qSize6q00m|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6m5size6uSize6u00qpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator`#&m_Elementsf#&m_Endf#&m_Capacity# operator[]l6R5size6ZSize6Z00V00?pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray^&m_Allocatord#&m_Elementsj#&m_Endj#&m_Capacity# operator[]n6P5size6XSize6X00T000^?^ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal2j00A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Children&m_Parentj#&m_Children#&m_Deleter9#ireferenceZ;iiterator];ideleter_typeg~Children6begin'6end'6Detach65j0?j|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h$# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0j?nwut@MoveArrayj&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=~MoveArray6begin6end6clear6erase_find65destroy65destroy_range655erase65000j|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacheroperator()65j0)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/iSafeBoolB+~GfxPtr60operator->.6operator int nw::ut::MovePtr::SafeBoolHelper::*600t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h/.|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0nwut@MovePtrn0&m_Object#&m_Deleter #ielement_type3ideleter_typenideleter_referenceu2SiSafeBool;#@SafeBoolHelper&x#~MovePtr6g0operator->6ooperator int nw::ut::MovePtr::SafeBoolHelper::*B6oGetDeleter!6g?Ptr66gPtr6o00k?n|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_type5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00j?87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0R0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0HGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hMD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0POd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hUD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0XWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h]D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?bahd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2j(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hidD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ihld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0R00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hilkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 l4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Qthis3pz__resultQ|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Ythisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4Qthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!54Ythisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4!thisz__resultr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4!this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4?this3;parentz__result?x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool@4;this3;s_TypeInfoz__resultuself;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4xthis3codez__resultx|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4xthis3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv [4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bN4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4kthisz__result1v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] h4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t 4{thisz__result{u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]y4{this3resAnimGroupz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4{this3jsceneNodez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4{this3usez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04{this3allocatorz__resultubufuanimGroupuresultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int /4fthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intF4fthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int :4qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4ithis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ4qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int >4uthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4mthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intU4uthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int #4Zthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Rthis3indexz__resultl|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int:4Zthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int `4 this3groupIdx3animGroupu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int !4Xthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int84Xthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]@4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],4jthisz__resultjt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],4jthis3jparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0PN4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charPu4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h657d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast131resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast:9;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast131resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4jthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__84Mub__83uelement__81M|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3Mfirstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]I4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hMLND:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copyj3__first3__last3__res3__valz__resultu__first__108ub__107h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC remove_copyQPRD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfindj3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindUTVD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremovej3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoveYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3!elementz__resulturemoveduIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3jchildz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] B4jthis3jchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4jthis3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4rthis3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4jthisuresultsuparentjuisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] w4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0,4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hqprD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__92ub__91uchild__86juparent__89jd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_eachutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4gthisz__result6|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4gthisz__result!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0p4gthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__97ub__96uelement__94|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 p4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy@3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 (4jthisz__resultuparentjt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool G4jthis3visitor u_containK u_curK u_endK u_continue uchildjt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4othisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]24thisz__result.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__104ub__103uelement__101|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 j4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyt3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 84thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q=z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char'4thisz__resultr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q4_this7p z__result_w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04othis7p z__resultow d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast131resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast131resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]E4pthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]H4othisz__resultDw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h&%'d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOyIsTypeOf3Ainstancez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hIsTypeOf*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04kthis7p z__resultkw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h-,.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastuu131resz__resultu|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast102d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastuu131resz__resultu|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4vthisz__resultuv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4kthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h;:<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOyIsTypeOf3Ainstancez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hIsTypeOf?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void024gthis7p z__resultgw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hBACd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast131resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastFEGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast131resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4dthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4gthisz__resultZw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hPOQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOyIsTypeOf3Ainstancez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hIsTypeOfTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04cthis7p z__resultcw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hWVXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast131resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast[Z\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast131resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]U4~thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4cthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hedfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOyIsTypeOf3Ainstancez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hIsTypeOfihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]v4_thisz__resultrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hlkmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast&&131resz__result&|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]L4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]*4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]74thisz__result3} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intt4this3idxz__resultudic~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0'4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0u4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OWGetTypeInfoFromPtr_;5z__result;x 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-DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cpp`armcc+|     (tAyBtyBt`armcc+|     (AzBtzBt`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865] d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]tvoid0W8 Rtresource8Yallocator+x__resultGsmemoryrdescriptionkTslightSet4smemoryArray]$,>~]<T@~]lpC~]pD~]pb~~]pR~]F~]~]~]} ]~ ] ~]~]d~] ] ]  ~] 4M~]XN ~]X {P {R {S {\ ] 8`N m~] DT ] T` ] TX ~] N ~]  ] P~] ~] 4R Z~] 4 {P {Q {R {S ] R ~]  ]  ]  ~]4dR ~]4< ] 4<P~]48~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 thisRallocator)x__resultEsmemoryslightSetsmemoryArray]$<"~]h$~]h~]~]} ]~ ] ~]~]d~] ] ] ~]`d$~]`dR~]`d:~]+~]$d, ~~]$d {P {R {S {\ ] ,, k~]  ] , ] $ ~] d, ~] dl ] dlP~] dh~] 0 X~]  {P {Q {R {S ] 0 ~]  ]  ]  ~] 00 ~]  ] P~] ~% d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h; %~ f+% ~~t1v    +~ } d{ } | q >% | }y  yf1 1 |}  y -~%% d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.h  :%H+&{,J J +~ } d{ } | 1+>% | }y  yf1 ~1 |}  y -~%} } h}0hp}pt}0lpP4T8pT8Q4HP 4QpUPQQUXU Q VV} } 4}04<}<}08<PT0RdQPQ<UPQQ`U@TUQdVV P <Tref "$N2nw3gfx9GfxObjectE&N2nw3gfx8LightSetE()-,+*/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}P/01/`armcc+|      348765/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865].'thisw__result Ps d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.h-}P:<;@?>=d@-@@DPQ 2/,@DPQ 2/D`armcc+|     lB~Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]l`l5{Ph]<d"~]<D ]<DP~]<@~0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hI y -}l}<dTPBDCEh@-@@DPQ 2/PQ @/`armcc+|     pB~ XA HGD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hKJD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hMD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#POd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintiu8x(%iu32*%is32/%iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hRD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResS32v@Offset&offset#iOffset|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]int"??Yd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongvoid 4Wthis3element0000 H4this3element0nwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!m4thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hixd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObjectq6q5~GfxObject6q0kd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#DLightmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResLightSetData &m_Index#&m_LightsTableCount#&toLightsTable#@ResLightSet#ResLightSet6: ref6cGetClassNameGetLightsCount608?80rqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfxiFixedFragmentLightArray#9@LightSet#&m_Resource8#&m_AmbientLight# 0&m_HemiSphereLight#&m_VertexLights#&m_FragmentLights#@@Description&isFixedSizeMemory#&maxVertexLights#Description6@DynamicBuilder&m_Descriptionk#Create65*s_TypeInfoGetRuntimeTypeInfo #6cCreate585LightSet65585k?~LightSet60k0000|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#yd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres~}hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base #&flags#&base_count# 9&base_infou#B &base #&flags#&base_count# 9&base_info#F__si_class_type_info &base #&base_type# 0i__builtin_va_list0B 0=&tinfoA#&offset_flags#| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray]&m_Allocatorc#&m_Elementsi#&m_Endi#&m_Capacity# iiteratorie=~MoveArray6Wbegin6Wend6Wclear6WSetArrayKind6W5"SetCapacity6W5destroy6W5idestroy_range6W55eraseii6W5iMoveArrayW]6W5i55c5"0000]|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0000nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6MoveArray65~MoveArray6operator=65begin#6end#6swap65clear6SetArrayKind65"SetCapacity65destroy65destroy_range65#5#MoveArray6555:" erase6500?0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# FixedSizeArray6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool S4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4qthis3allocatorz__resultqt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4qthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4Wthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4Wthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4Wthis3first3lastufirst__5ub__4uelement__2|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Wthis3firstz__resulti|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] j4Wthis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Wthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue""3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Wthis3"kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Wthis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4Wthis3elements3capacity3allocator3"kindz__resultW|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3"kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int )4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x34thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long c4this3#first3#lastufirst__10ub__9uelement__7|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0o4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3elements3capacity3allocator7"kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4this3allocator38resObj3descriptionz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QRz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]charRv4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]9 4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0RR4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 GHDHAH<DHAHpDHBAHpBDH:AHl:DH/DH(DH3AH3DHAHH "G G&G$GrG4G.G "G FF~FBdF:IF/.F(F3EDE*E EDDDDDzDbDJDE*H "H G&G$G}G?G)D CCEC=aC11C*B5B+BAjA@@1@?>?>p> >=1=<X<;i; ;:4:9=98m88776:65g554[433)322B211310m0kc0i0y/}/t@/{.o.qa.w".Y-M-Jn-G2-R,O,Wy,b8,^+[+Tu+f-+`*d*C*))=)((('Y'&&I&%|%&%$Q$##C#"f" "!T! k  _k gU m4mkiyQ}t{oUqwYMJ^G/ROWbi^4[Tf`_d1>+6p<o|Go G r  {   B  ?  x  Xx-5.~Ru rKHYP\Ugh?9,7@-]8FFtuFp"BfFl":]":KF"/0F"(D"(F"3/""!*H!H!G!}G! P21 8h3L2`1*** &,h"lh#lh$l 5l45(l*nq*l**!l6l:*AEY*adeirdwd;;;;]]]eeeffffddd ^$(1^5*;^A^G^L^S`W[e`k`p`xJ|J*JAAABBB<<<<<< >> *%>,V04>VDVH*NVTVZV_VfOjnxO~OPPP<<<<<<;;;*;N N*N"N)E-1;EAEFENEVE^EjKnr{KKK*KKKAAABBB<<<<< <L&L+L2G6:DGKHOS]HcHjHrFvzFFNN*NNEEEEEEEI IIIA"&0A6A>BBFPBVB]<aeo<u<{<<<LLLGGHHHHFFF5)l+l+q+l++!l%+,0D+L;PT];c;h;p^tx^+^^^^````JJ+JAAA B B B'<+/9<?<E<K<P<Z>^bl>p+u>|VVV+VVVVOOOPPP<< <<<<*\.2;\A\F\MYQU^YdYiYp=tx===;;;+;NN+NNEEEE EEE'K+/8K>KDKH+NKTKYK`AdhrAxABBB<<<<<<LLLGGH H H'H/F37AFFFPNTXaNe+kNpNwE{EEEEEEIIIIAAAB BB<",<2<8<><C<MLQU^LcLjGnr|GHHHHFFF22 .   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not be NULL (updaterMemory)os_Memory.hNW:Pointer must not be NULL (memory)NW:Failed assertion !((u32)p & ((4)-1))gfx_ResCamera.hgfx_GfxObject.hp@-@` 8 03/P ;tU T, Q `ppNW:Pointer must not be NULL (allocator)gfx_LookAtTargetViewUpdater.cppNW:Pointer must not be NULL (updaterMemory)gfx_GfxObject.hC-`P@ -LM P-Z 布P;. Pp9. 4   P6. (LL%  $$( ($$4 4$$  0   0   0 `   `   ` /w k  k  k /x ` p *A 0a*q@:bb CA`:! :k #b`  kk D"{]U#>0D"?  `0  `p  h`0H Ik8"? ʟ )(h ` @ ɪ`*H@  k!>b ** * j) :iJb:( J( A:HJA`: JJRZ"*"Z*Z*BXNW:Failed assertion m_Resource.IsValid()gfx_LookAtTargetViewUpdater.cppENW:Pointer must not be NULL (void_ptr())gfx_ResCamera.hNW:Failed assertion cameraPosition != targetPositionNW:Failed assertion !upwardVector.IsZero()8pOut%s must not be NULLmath_Matrix34.ippMATHNormalize3(): zero magnitude vector?::J JZ LЍ p@-P< Q@` $ Q(P `p(Q Q  //@-@,P Q  2/ /ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_LookAtTargetViewUpdater.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppNW:Pointer must not be NULL (allocator)gfx_GfxObject.hNW:Failed assertion !math::VEC3().Cross(upwardVector, targetPosition - cameraPosition).IsZero()`armcc+|     LA|`armcc+|      tAx`armcc+|     (A|`armcc+|     PHAyEo   A\IoAy`armcc+|     <A~`armcc+|      0`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]L`fLufS5V{PH]8G"~]4]~@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]tvoid0W<tallocatorx__resultk#supdaterMemoryrdataMemoryVsbufferPgrresUpdater`]4!~]T% ~}0|]l~]z]$/ ~]$~] ~] :~]$(1~]f,d1uT~],XGA~],P]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865](void0W6S(allocatorzresUpdaterVx__resultk#supdaterMemoryg] 8:~]fX=uT~]XGA~]Xx]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]H UpHthiskJviewMatrixV,worldMatrixbcameraPositionsflagsrtargetPositionrupwardVectorHrrotateMatrix~](Z~]8`\~]8\~]8<~]`]~]`|~]^~]~]~]g ~]k ~]o ~],\s ~]\w~]x~]~]<X{~]<X~]<{~]< ~{] {~~] zC~] h<}~] h<  ~| ||d|+<|8|F|Tl|b|m|x||||T" |" X|D8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<`<"{P8]M~] M~]$(O ~U d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.h  v  v+j d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.h ;%G+ ( ~ ~++' ,L~ JE~+y 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h147'Y+%}41~} {%~%~%  5\UI~~~2+  =  {  9 u~  {  9 l s  v  r  vx  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h x ~ !}L}LT R 4U,QPLT}t} hlPptP,lT,lT$VRQV8PWPPU}(}PPXUXU<PUPxT}}}@}@D}DH} H  H  H p H h H ` H $D LX X X H T T H P P H    H  H  H UHU`\WSTHTRYQUPV}<}P<T01 348765/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisgw__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.h'}P:;?>=< /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]j"thiskw__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.h}PABFEDC /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]p(thisgw__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.h}PHIMLKJ/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]x6thisgw__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.h }POPRTVXN2nw3gfx23LookAtTargetViewUpdaterEZN2nw3gfx9GfxObjectE\N2nw3gfx17CameraViewUpdaterE^_cba`/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}Pefg/`armcc+|      jiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hmlD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hoD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#rqd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.htD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uvD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdzd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]boolnnmath}|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnnmath@VEC3_ &x#&y#&z#@VEC3 #iself_typeQVEC36operator-65%?!?Cross)655operator!=65%IsZero600?l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX33_$&'#@BaseData$&_00#&_01#&_02#&_10# &_11#&_12#&_20#&_21#&_22# l$'r'f6'mA'aP'vaB$&_00#&_01#&_02#&_10# &_11#&_12#&_20#&_21#&_22# @MTX33$#0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix33.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6Td:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#0<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]0<nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternalD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int?0`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResU8qiResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#iOffsetiResTypeInfoiResVec3#|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR=CheckFlagOr3flags3maskz__result??nwutR/CheckFlag`3flags3Pmaskz__result`?Jxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hXCheckFlagOr d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0000nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!A4xthisz__resultnwut@ResCommonBase&mpData#ResCommonBasex6x5IsValid6void_ptr6xvoid_ptr600||p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6GetAllocator60d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres@ResAnimData(&m_Header#&toName#&toTargetAnimGroupName# &m_LoopMode#&padding_#&m_FrameSize#&m_MemberAnimSetDicCount#&toMemberAnimSetDic+#&m_UserDataDicCount# &toUserDataDic+#$@ResCameraAnimData0#&m_ProjectionUpdaterKind#(&m_ViewUpdaterKind#,ViewUpdaterKindVIEW_UPDATER_AIM VIEW_UPDATER_LOOKAT VIEW_UPDATER_ROTATE @d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResCameraViewUpdaterData&typeInfo:#@ResLookAtTargetViewUpdaterData #&m_Flags#&m_TargetPositionN#&m_UpwardVectorN#FlagFLAG_INHERITING_UP_ROTATE FLAG_INHERITING_TARGET_ROTATE FLAG_INHERITING_TARGET_TRANSLATE @ResCameraViewUpdater#ResCameraViewUpdater,6,: @ResLookAtTargetViewUpdater#iResDataTypeResLookAtTargetViewUpdater060: 0Eptr60E?ref68GetTargetPosition68GetUpwardVector68GetFlags680004x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool-^4thisz__result nwgfx@CameraViewUpdater #&m_IsDynamic#*s_TypeInfo*VIEW_TARGET_POSITION*VIEW_UPWARD_VECTORGetRuntimeTypeInfo #6IsDynamic6CameraViewUpdater655B &m_IsDynamic#00| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfx@LookAtTargetViewUpdater#&m_Resource# *s_TypeInfoGetRuntimeTypeInfo #6gcCreatek5cCreatek55Update# 6k5q5}5GetResource#6kGetResource#6gKind#6gLookAtTargetViewUpdaterk6k555~LookAtTargetViewUpdater6k0c00<<?wd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base"#&flags#&base_count# &base_info#B &base"#&flags#&base_count# &base_info#F__si_class_type_info &base"#&base_type-#"0)i__builtin_va_list000<<?\A4kthis3allocator3isDynamic3resUpdaterz__resultkK54kthisz__resultLB"0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]Y4thisz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Sub3pOut3p13p2z__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hVEC3Subd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4this3%rhsz__resultutmpl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O_VEC3Cross3pOut3p13p2z__resultutmpVecti d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippVEC3Crossd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]-4this3lhs3rhsz__result)l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool M4this3%rhsz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]boolO&VEC3IsZero3pz__resultti d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippVEC3IsZerod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool n4thisz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04xthis3pz__resultx|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool '4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!\4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolB 4thisz__result| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolZ4this3allocator3isDynamicz__result| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04,this7p z__result,x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Y40this7p z__result0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill3allocator3valuez__resultumemorySizeumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFilld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34LookAtC_FAST3pOut3pCamPos3pCamUp3pTargetz__result0umuvLookxuvLookyuvLookzuvRightxuvRightyuvRightzuvUpxuvUpyuvUpzutmp1utmp2utmp3 umag umag|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ipp$MTX34LookAtC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34LookAtO3OpOut3pCamPos3pCamUp3pTargetz__resultOla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34LookAtd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Add3pOut3p13p2z__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hVEC3Add"!#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Transform3pOut3pM3pVz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.h VEC3Transform&%'d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]OgMTX34ToMTX33~3~pOut3pMz__result~h^ d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hMTX34ToMTX33*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]48thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]48thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]48thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]48thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]40thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h8!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 NN:NNlNlNNNNNNNLNN0NN<NeN^NAN3N3NHNNNN VrN RONT#N\M#XMZM$1yMPsMgM2M:LL9LKKKgKeLK^KAJ3JH~JIIIIwI]ICI)II H!H"H#H$H{H%bH&IH'0H(H)G*G+G,G-G.JN V}N RZNT.N\M#XMZM$1MPnG4G8F<FgF`?FCE5EJREDD%D!CyCCBLBAA A@Z@?u??>Q>=5= 1=<<9<;;P;;:T:9,n9/ 9)82O8 877H776k6655]5v544O4 433C3|2z22tG221o1lS1i1x0q0V00//S/ /..@.--%)-!,,>,++R++*C*))&)(z()('5{' 0'&&_&&%%]%%$c$,#/#)G#2# ""o"1"!!{!7!!  vk 5 W$|zYt'olgi8x qj6a.=alD6K&C"1{:N6( q%<K- 0 *> 3  h    }T m j r W    >^ b E7L9? cFr81Mf'#RZLtL(;LHKL%K0K<~\1z]4M":iK"eNK"^D"^K"AJ"3J"H/""!N!}N!ZN!M!M!BHBhBB BLBEDTQhPBLBtBQ$P4BTBtBB@AABBdBHH@H0BLQPTP0P<PC"*(*%*&*'***)*0%R&R)R*R&Ih2l(h3l%h4l&h5l'h6l*h7l)h8l0SRS((?((DDDDk(( kDkk!k(p,(0(9p?pDpS%%@%%EEEE26EGQdU%Y%bdhdmduey%}%eeeeeEd%%ddd}%%}E}E}n% %nn n'l+%/%9l?lDlKhO%S%]hchhhofs%w%fffs%%sss%%Ek%%kE kkkp%#%,p2p7pS&&A&&FF F'F.d2&6&?dEdJdRV&Z&cgFmsy~k&&kFkkkp&&pppS''B''GGG G!%G15GJal'p'w''ww|''||{''{{x''xx z ''zz&{*'.'8{={FyJ'N'Wy\yc{g'k'u{z{x''xx\''\\\]'']]]]]'']] 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VP |Q @@ ` TB09NW:Pointer must not be NULL (void_ptr())5gfx_ResMaterial.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion count >= 0os_Memory.hdKgfx_ResShader.hResShaderParameter00<9.@OP O\OTH0`Ox00/O E/OOpWH3/00OP7  (0p ppp/_JOp $ 0$3/P TD1WOt00%. OW@U2 ".00oO @T X H V/OO P" (r3@鏇iHPTT!/OV3.O OtQ  /O PP $P QAP@T@(V/O O Q =.OP $ A ( V T&%s::%s: Object not valid.ResShaderParameterValueNW:Fatal Error Unsupported ShaderParameterValue type.gfx_ResTextureMapper.hHqQ p![@TP $ 0$3/P? TPT1OF/O00 E` (`(-T0_/O00((Q |0S $ (QA`Z  ,Ѝ7`gfx_ResFragmentShader.hResFragmentShaderG-M`T/5 P DP/6 pQ p/ P.. PCQ /P P/ Q /@ PP  @T Py/ QY W R@k/ P<,,T P[/ P!  P.U QQPP M/ fU  2/ @P  P P  Q 2/  2/ЍNW:Pointer must not be NULL (allocator)gfx_Material.cpp5NW:Pointer must not be NULL (void_ptr())gfx_ResMaterial.hNW:Failed assertion !((u32)p & ((4)-1))7gfx_ResFragmentShader.hgfx_ResTextureMapper.hKdgfx_ResShader.h@-M@PP832/00 HcPQ7|,$@T  @ /.-P "d @ / @T/[PT2/00PP/$ W / P@T  @ . 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P6 P1A@ $T,/O3OQ /O]@T1]/O00R((hqQ /OEP T$1C/O00((Q /OP1A@P > $NW:Fatal Error Unsupported ShaderParameterValue type.gfx_ResTextureMapper.h7gfx_ResFragmentShader.hResFragmentShaderP1 @A P1@P  P1 @A P1@P  P1 @A Q!@P  P1 @A P1@P  P1 @A P1@P  P1 @A P1@ A@  AQ1A@$ЍQ/0@-@P(( MQ /P P    2/  2/P    2/  2/P    2/  2/P    2/  2/P    2/  2/P    2/  2/  2/  2/ Ѝ0NW:Failed assertion !((u32)p & ((4)-1))gfx_ResFragmentShader.hQ //G-M@ p 03/P pp(Ѝ`$̢P2 /00 $ 03/P Q 2/ pPp(Ѝ$@  p @ /HP "d @ /H @T/#T  -  Q  o/Hw P@T.kQP@T.[QP@P C/HK$Pp1 00 $$P41`x 00 $E` l L(ЍfResLightingLookupTable%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResLookupTable.hut_ResUtil.hNW:Pointer must not be NULL (void_ptr())G-M@p 03/P@@ ЍPlP2&/00 NPNP`@@@ @@@P 0 P@`@P 0 QA`@P 0 QA`@P 0  QA`@P 0 QA`@P 0 QA`@ P p P  ЍResFragmentLightingTable%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))@-P`p@c/FkT.GeV-J_ X03/PJ 0 p@`1 (,048 <@DHLPTT 1/ 2/NW:Pointer must not be NULL (allocator)gfx_Material.cppNW:Failed assertion resource.IsValid()Material Buffer Count must be 0 or 1.A-MP! `Q@ j/QrpUP ppp`p p$(p,p0p4p8p(idx) < static_cast(GetTextureMappersCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetShaderParametersCount())NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetDescriptionsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetTextureCoordinatorsCount())`armcc+|     (A|Cz[~AzC~AzB~Az`armcc+|      `armcc+|      C}Fz}Az`armcc+|     ,DAvAtxAt`armcc+|     8AtAnPxAnbxAnxAn`armcc+|     0LAtApQxApxAp`armcc+|     , As AlwAl`armcc+|     ,|Aw ApxwBp`armcc+|     A~`armcc+|     (AzAxrzBx`armcc+|     8Az`armcc+|     ,x Aw Anw`armcc+|     Az`armcc+|     (Az cA `armcc+|     0XA{Av{Av{AvE{Bv`armcc+|      A~l~B~`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]UGetAvailableResMaterial materialbufferOption8tx__result v]4~]P~] ~] ~{Q ]<t ~]<L ~] ~] ~]P~]:~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`Qd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]W allocatormresFragmentShaderUTrresFragmentLightingTable_p\]T"~]0LG~]04~]04:~]0P~|Z]LT~~]LT~]dp ~] ~]( ~]x ~] ~]0< ~] ~] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Dboolunsigned intintW DallocatorresMaterial \r_ZNK2nw2ut13ResCommonBase7IsValidEv__87Puu__90uu__92r_ZN2nw3gfx3res11ResMaterial3refEv__91GPrtbl_ptrcPr_ZN2nw3gfx3res11ResMaterial19GetShaderParametersEi__89dUDLsimP(siZ]4 ~]l ~]lp~]lp:~]Tl P~|]4X ~]48 ~] ~] ~] ~]~]~]:~] P~|] ~] ~] D ~] < ~] <~] $~] $:~]   P~|]  ~]  ~]  P~{P]  ~]  ~]  ~]  ~] , ~] ( ~]   ~] `t ~] `t ~|G]  U~] t P~{P]]~] ~] ~] P~{P] ~] ~],0 ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 Othis}allocator_resLightingLookupTable\x__resulturesultstableMemory#slightingLookupTableesreferenceTableMemoryrsamplerTsreferenceLookupTablek\rrLutH] ~],~]48 ~]}8D |~]}8D~]8X ~]8<~]8<:~]P5~~]P~] ~] ~]} |~]}~] ~]~]:~] \%~] Xd~] $,d~] $d~] O~] Q ~] ~] H~] :~] S~] ~] H~] :~] <Xeo~] <X~] <@H~] <@:~] \t7~]I]~]~]#~]m~]H~]:~]P~|6]~] ]~] ~] P~|]~]L\]PT~] L~]<LP~|] 8~]Xx~]Xx~]X`H~]X`:~]x~]x~~]x~]~]~~]~]]~]} |x~]} ~]~]~]:~x__cctor_result6( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Lvoid0 LthisallocatorresFragmentLightingTable_\x__resultXuresultstableMemorysfragmentLightingTable_ErcopyResultDXrcopyResultDhrcopyResultDrcopyResultDTrcopyResultDdrcopyResultD] ~]0~]8< ~]}<H |x~]}<H~]<\ ~]<@~]<@:~]T9~~]T~]]P]P]P]P]P] ~] ~]  2] ~]  ~]  ~] ~] ~] 8H  ] <@~] 48 ~] LP ~] Xh~] \d~]  ] ~]  ~]  ~] ~]~] ]~] ~] ~]~] ~]4D ]8<~]04 ~]HL ~]Td~]X`~] t]~] ~] ~]}|a~]}~]~]~]:~x__cctor_resultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865] voidunsigned intboolint0+ m thisUallocatorbufferOptionx__result\rresultDrresMaterial VsmaterialMemoryIsbufferGrcopyMaterial @uptr__36ustart__38uend__39uptr__41uptr__43uu__47uu__49r_ZN2nw3gfx3res11ResMaterial3refEv__48GVrtbl_ptrcPr_ZN2nw3gfx3res11ResMaterial19GetShaderParametersEi__46dTucode__52u_ZN2nw3gfx6ResultoREj__53u_ZNSt4pairIN2nw3gfx3res11ResMaterialENS1_6ResultEEC1ERKS3_RKS4___58sptr__59rstart__61Prend__62Xrptr__64Xrptr__66Puu__70uu__72r_ZN2nw3gfx3res11ResMaterial3refEv__71GVr_ZN2nw3gfx3res11ResMaterial17GetTextureMappersEi__69r_ZNK2nw2ut13ResCommonBase7IsValidEv__74Pr_ZNK2nw2ut13ResCommonBase7IsValidEv__76Pucode__77u_ZN2nw3gfx6ResultoREj__78u_ZNSt4pairIN2nw3gfx3res11ResMaterialENS1_6ResultEEC1ERKS3_RKS4___83 `soffsetsM xsi Psia rresShaderParameterdTrresShaderParameterValueNUsparameterLengthsparameterMemorysshaderParameterS `qjT si rresTextureMapper utextureMapper @rresTextureMapperG HdutextureMapper t rresFragmentShaderT sshaderMemorysfragmentShaderY d uresFragmentLightingTable_ l rcopyResult]  ~]8~]@H ~]}LT |6~]}LT~]HP ~]HP ~]HPP~]HP:~]h~]~] ~]P~]:~]P]P]P]P]P]P]P]P]Hd ~]H` ~] ~{[8}" { P<]t ~]t ~] ]~] ~] ~],H~],D ~]Tp ~]Tl ~] ~] ~] ~] ~|N] T~] P~{P]4%U~]%~~] ~]4~]  ~] ~~] ~]4  ~]`| ;~]`d ~]`d:~]4 ~~]4 ~] $ ~]0X ~~]0X ~]l~~]l ~] ~] ~] ~] ~]dh ~]dh:~]Td P~|] zg] ~]"@$~]"8 A~]"8 ~]"  ~]! :~]"  P~|T]" ~]#dl .Q]#dh~]$t ~]$P p  ~]$P T ~]$P T :~]$P  P~|]$ ~]%| ~]%} ~~]%} ~]& 3~~]& ~]&  ]& ~]'  ]) d *~](D ` ~](D H ~](D H :~](4 D P~|]) ` ~~]) ` ~]) p]) ~]* ~]* ~]+} {P~]+} ~]+} |I~]+} ~x__cctor_result\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|boolunsigned intvoidint0  G|this6allocatorx__resultGrresultUsbufferOptionr_ZNK2nw3gfx6Result9IsFailureEv__23Pr_ZNK2nw3gfx6Result9IsSuccessEv__25Puarg0__29 uu__33ucode__34u_ZN2nw3gfx6ResultoREj__35smemoryqbufferIndexVHrcopyResultD] ~]H\~]`d ~] ~] {S {\{R{P]p ~] ] ] ~] 4 ~] 4 ]4~]4|m|Z}] ~] p ~]  ~(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`5"{P{ T] ~] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]+ this"allocatorresMaterial UbufferCountowner=x__resultFrresShaderV]P5~]<T~]@d5~]T\} ]Xd~ ]\l5~]\l ~]\l:~]dp5~]dp ~]dpP~]dp:~]lt5~]lt ~]ltP~]lt:~]px5~]px ~]pxP~]px:~] t|5~] t| ~] t|P~] t|:~] x5~] x ~] xP~] x:~] |5~] | ~] |P~] |:~] 5~]  ~] P~] :~] 5~]  ~] P~] :~]5~] ~]P~]:~]5~] ~]P~]:~]5~] ~]P~]:~]5~] ~]P~]:~]6~] ~] ~]P~]:~] P~|] ~]8~]09~{P]0X ~]0T ~] ~] ~|l]p ~] Y~] ~]:~] P~{P]09~], ~ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8void0W? 8resource TbufferCountparent=allocatorx__result3smemorywsmaterialduresult](0G~]XpL~]XQ~{ V] ~]~]Y~]xw ] d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]x intunsigned intboolW/~ $x pSizeresMaterial TbufferCountmbufferOptionDssizer_ZN2nw3gfx3res18ResShaderParameter18GetParameterLengthEv__3Pssize__7[sa__9Hsb__105sx__12"sbase__13u_ZN2nw2os20MemorySizeCalculatorpLEj__8uu__17uu__19r_ZN2nw3gfx3res11ResMaterial3refEv__18GTr_ZN2nw3gfx3res11ResMaterial17GetTextureMappersEi__16Xr_ZNK2nw2ut13ResCommonBase7IsValidEv__21Px rbufferSizeHsirparameterLengthPhsi(hrresTextureMapperDrresTextureMapperGDh h  rresFragmentShaderT rresFragmentLightingTable_@]L~]$ ~]0@ Q~] H~] T\ ~] hx Q~] "~] "~]  ~]  p]~]  J7~] D $~] LT ~] `p ~] $ ~] $ ~] x ~] x ~]8+~{P] ~] ~] ~] ~|] ~]4 ~]~]:~] P~|]8 ~]dn~]dh~]dh:~]8~~]8~] ~~]~]x ~]x ~]( ~](~] ~] :~]  P~|]h(~] ~]~]~]:~] P~|]h ~],4 ~], ~]( ~]  ~] :~] P~|] ~]4h~]<D wd~]P` Q>~]|'~] ~] ~]:~] P~|+]| ~](0~](~]$ ~] ~]:~] P~|]$ ~~]$ ~]02~]h ~]hl ~]hl:~]\h P~{P]0 ~~]0 ~] ~] ~]  ~] ~]!~] t| m~]! ZG~]"~]! 4!~]" P~]"~]# ~]# ~]#   ~]$ D ~]$ (  ~]$0 <  PQ~]$L X ~]%X ~]%` h  v~]%t  cP~]& ~]&  =*~]&  Q~]& ~]' ~]'  ~]'  ~]( ( ~](  ~](  PQ~])0 < ~]*< p ~])D L  ~]*X h  lY~]+l ~]*x  F3~]+  PQ~]+ ~], ~]+    ~],  ~]-  ~],  ~]-   PQ~]- 0  ~]- (  ~].D p  u~].H P  bO~].X h  Q<~]/0 D  ~]/, 4  ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`){5P]8W~}] ~]<~]< ]<m~]<ZG|4|!}<]<H~Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Xvoidcharint00. Xthisianimw@resMaterial Ux__result3sobjectType-rmat htrmember2TumatNameuptr{prmemberTumatNameqmapperIndexVuptrprmemberTumatNamesmapperIndexorptrP|rmember}TumatNameuptr|rmember&UumatNamescoordinatorIndexrptrP]P ~]P~~]P~] x*~]xd~]d~] d~]O~]Q ~]~]~]:~] S~] ~] ~] :~] e~] ~] ~] :~] ~] P~}] ~] 8 ] 4~~] 4~]  ~] D'~] \ ~] \`~] \`:~] DX ~] 4< ~]+~]d~]d~]d~]O~]Q ~]~]~]:~]S~]~]~]:~]e~]~]~]:~]~]P~}]~]8~]4~]8p ]8p~~]8D~]4@ ~]t*~]td~]d~]|d~]|O~]Q ~]~]~]:~]S~]~]~]:~]e~]~]~]:~]~]P~}]~]$~] ~]$< \]$0~~]$0~] , ~] +~] d~]\dd~](\d~](,O~]8TQ  ~]8T~]8<~]8<:~]08S~]08~]04~]04:~] te ~] t~] tx~] tx:~]!~]!P~} ]!~]" ]"~~]"~]" ~]$(|(~]#T|~]#TX~]#TX:~]$(P~~]$(P~]%((~]%$ ~]%~]%:~]% ~]% ~]*/~]&d~]&d~])d~]'O~](Q ~](~](~](:~])S~])~])~]):~]*e~]*~]*~]*:~]+~]+ P~} ]+ ~]+,~]+(~],,` ],,X~~],,X~],(4 ~].X,~]. u~]. ~].:~].| ~].| ~ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865] bool  thisobjectTypex__result"soption@]P~]~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h  |   B =}J~P| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cpp ` d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h/P } }J}+ {}  }D :}D :}D :}D :}D :}D :  ~ | d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h&  w7 }Jy {+4} w1 }J}+v4 w1J}+ x }  4}1 y} y1 xw4v7~7 w + 4}7x4} w1 }  "k d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h {{ {%({%5b}~1 }% ({ %{%%n|/~J~J~  +~dJ~+171{7}{ 3+] #~J~+  {S{  + |  {o{  + {  {J+~J~+ 1~"1^" 4J{%~+ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h{ { {+({%9~~1~ }+| 5 }1 ~{ 0{| 5 }1 |{ 0{| 5 }1 |{ 0{| 5 }1 |{ 0{| 5 }1 |{ 0{| 5 }1 |{ 0{J}%}+ 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h{{'1{{{t*{3~J"J^" ~+~J^"~+1w4j113vJu +={3~J"J^" ~+~%J^"+ ~=1w*C{3~J"J^" ~+~%J^"+ ~=1w1  "+{3~J"J^" ~+~%J^"~+1w4j11~}Jy+v91{J}/={3~J"J^" ~+~%J^"~+ }11w 14v=1~Jx+ { }9 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h   ~@ -''-+ z | s}}|}|}}}}}}|PPP P pTT}P } $} $}} }08P,PT}}(@}0@D} 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A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]int  thisXzidx\x__result#]\x 6~]\x~]\`~]\`:~]L\ P~|I](H ~](, ~0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h 4vC7 vJ}+}}|P\dPLXP Q \TPDU|}~/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]+thisw__result Ps d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h*}P@-@MT  @ P PpP p dl @  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~Az@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`}|D] d ~] d~]LTd~]Ld~]O~](DQ j~](D ~](,P~](,:~](S~]( ~]$P~]$:~]deW~]d ~]dhP~]dh:~] d ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h0Y'3ZJ~J~ ,~lJ~+ } } }}}PdT(0PP@-@MPp0P00` |Q h LЍResFragmentLightingTable%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))f`armcc+|     A~C|X~A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`~|E]LhX~]LP~]LP:~]8LP~|k] <~~] 8~; d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h}} }1J~+}}p}pt}t}ptPLTP8HP P 8T@-@MPl0P00\ xQ h HЍResLightingLookupTable%s::%s: Object not valid.fgfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResLookupTable.h`armcc+|     A~C|X~A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`~|E]LhX~]LPH~]LP:~]8LP~|k] <~~] 8~@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h~~ ~1~J~+}}p}pt}t}ptPLTP8HP P 8T@-@MPp0P00` |Q h LЍResFragmentLightingTable%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))f`armcc+|     A~C|X~A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`~|E]LhX~]LP~]LP:~]8LP~|k] <~~] 8~; d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h}} }1J~+}}p}pt}t}ptPLTP8HP P 8T@-@MPp0P00` | Q h LЍResFragmentLightingTable%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))f`armcc+|     A~C|X~A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`~|E]LhX~]LP~]LP:~]8LP~|k] <~~] 8~; d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h}} }1J~+}}p}pt}t}ptPLTP8HP P 8T@-@MPp0P00` |Q h LЍResFragmentLightingTable%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))f`armcc+|     A~C|X~A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`~|E]LhX~]LP~]LP:~]8LP~|k] <~~] 8~; d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h}} }1J~+}}p}pt}t}ptPLTP8HP P 8T@-@MPp0P00` |Q h LЍResFragmentLightingTable%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))f`armcc+|     A~C|X~A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`~|E]LhX~]LP~]LP:~]8LP~|k] <~~] 8~; d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h}} }1J~+}}p}pt}t}ptPLTP8HP P 8T@-@MPp0P00` |Q h LЍResFragmentLightingTable%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))f`armcc+|     A~C|X~A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`~|E]LhX~]LP~]LP:~]8LP~|k] <~~] 8~; d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h}} }1J~+}}p}pt}t}ptPLTP8HP P 8T@-@       $$%%((`armcc+|     |A~refrefrefrefrefrefrefrefrefrefN2nw3gfx8MaterialEN2nw3gfx9GfxObjectEN2nw3gfx11SceneObjectE/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}P/`armcc+|      D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0ud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# |d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#MTX34k6k5s0<<?o0od:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutil D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std?\?_??  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0nwut?hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00000nwutiResS8riResU32uiResS32viResF32w@BinString&offset#to_ptr6[set_ptr6_5iBinString@Offset&offset#set_ptr6c5to_ptr6cto_table_ptr6ciOffsetxiResTypeInfo@ResBool&value#iResBooliResVec2#iResMtx34<#0W00x|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint?8???nwutR=CheckFlagOr83flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0000xd4this3objectnwos@IAllocator(__vptr#Alloc65AllocAndConstruct65: Construct65@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#MemorySizeCalculator65operator+=65operator*=65GetAlignment6GetSizeWithPadding6500?0xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongvoid0  r44this3element0 44this3 arg0nwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0041thisz__result41thisz__result4)thisz__result41thisz__result41thisz__result41thisz__result4 thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GfxObject65~GfxObject6GetAllocator6@GfxDeleter&m_HasOwnership#0?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutBA\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwanimres@ResAnimGroupMemberData&typeInfo#&toPathf#&m_MemberOffset#&m_BlendOperationIndex# &m_ObjectType#&m_MemberType#&m_ResMaterialPtr#@ResMaterialColorMemberData #&toMaterialNamef#@ResTextureSamplerMemberData$#&toMaterialNamef#&m_TextureMapperIndex# @ResTextureMapperMemberData$#&toMaterialNamef#&m_TextureMapperIndex# @ResBlendOperationMemberData #&toMaterialNamef#@ResTextureCoordinatorMemberData$#&toMaterialNamef#&m_TextureCoordinatorIndex# @ResAnimGroupMember#ResAnimGroupMember6: ref 6ref6cGetClassNameGetObjectType6SetResMaterialPtr65GetTypeInfo6@ ResMaterialColorMember9#iResDataType ResMaterialColorMember 6: U? ref 6& GetMaterialName 6&@ ResTextureSamplerMember9#iResDataType ResTextureSamplerMember* 6*: ?A refE 62 GetMaterialName 62 GetTextureMapperIndex 62@ ResTextureMapperMember9#iResDataType2 ResTextureMapperMember6 66: ? ref 6> GetMaterialName 6> GetTextureMapperIndex 6>@ResBlendOperationMember9#iResDataType ResBlendOperationMemberB 6B: ?ref 6JGetMaterialName6J@ResTextureCoordinatorMember9#iResDataTypeResTextureCoordinatorMemberN6N: N?ref6VGetMaterialName6VGetTextureCoordinatorIndex6V09??900220"00.00:0}}0F0&&0R} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toNamef# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfo60R?R0Fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObjectR#*s_TypeInfoGetRuntimeTypeInfo #6GetResSceneObjectR6SceneObject655R~SceneObject60014thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<Md:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#POd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxresDResTextureMapperDataDResPixelBasedTextureMapperData@ResTextureMapper#ResTextureMapper6: CloneDynamic65GetMemorySizeForCloneInternal65DestroyDynamic6@ResPixelBasedTextureMapper#iResDataTypeResPixelBasedTextureMapper6: 0ptr,6@ResProceduralTextureMapper#ResProceduralTextureMapper6: 0000G d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint00000 nw gfx res@ResShaderParameterValueData&m_UniformType#&m_Value #@ResShaderParameterData&toNamef#&m_SymbolIndex#&m_Parameter#DResShaderProgramDescriptionData@ResShaderData#@ResBinaryShaderDataH#&m_BinaryDataTableCount#&toBinaryDataTable#&m_ShaderKindsTableCount# &toShaderKindsTable#$&m_DescriptionsTableCount#(&toDescriptionsTable#,&m_ShaderObjectsTableCount#0&toShaderObjectsTable#4&m_CommandCache#8&m_CommandCacheSize#<&m_ShaderBinaryInfo#@&m_CommandAllocator#D@ResShaderParameterValue#UniformTypeTYPE_BOOL1 TYPE_FLOAT1 TYPE_FLOAT2 TYPE_FLOAT3 TYPE_FLOAT4 ResShaderParameterValue6: ref6ref6cGetClassNameGetUniformTypet6@ ResShaderParameter# ResShaderParameter 6:  ref 6c GetClassName GetParameterN 6 GetParameterLength 6@ ResShaderProgramDescription# ResShaderProgramDescription 6: @ ResShaderR# ResShader 6:  Dereference 6@ ResBinaryShader#iResDataType? ref  6?& ref* 6 GetDescriptionsCount 6 GetDescriptions$ 650N??N00d?;0$000x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResLookupTableData&typeInfo#DResImageLookupTableData@ResReferenceLookupTableData#&toPathf#&toTableNamef#&toTargetLut# @ResLookupTable#ResLookupTable6: ref6cGetClassNameGetTypeInfo6@ResImageLookupTable}#iResDataTypemResImageLookupTable6: 0/ptrn6@ResReferenceLookupTable}#iResDataTypeResReferenceLookupTable6: ?ref6? ref6GetPath6GetTableName6GetTargetLut60}?}0000} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResFragmentLightingData&m_Flags#&m_LayerConfig#&m_FresnelConfig#&m_BumpTextureIndex# &m_BumpMode#&m_IsBumpRenormalize"#&_padding_0#@ResLightingLookupTableData &m_Input#&m_Scale#&toSampler#@ResFragmentLightingTableData&toReflectanceRSampler#&toReflectanceGSampler#&toReflectanceBSampler#&toDistribution0Sampler# &toDistribution1Sampler#&toFresnelSampler#@ResAlphaTestData&m_CommandBuffer#@ResTextureCombinerData&m_Constant#&;#l'c'm_CommandBufferDB&m_CmdSource#&m_CmdHeader#&m_CmdOperand#&m_CmdCombine# &m_CmdConstant#&m_CmdScale#@ ResFragmentShaderData&m_BufferColor#&m_FragmentLighting#&toFragmentLightingTable#(&m_TextureCombinersX#,&m_AlphaTest# &m_BufferCommand#@ ResLightingLookupTable# InputINPUT_NH INPUT_VH INPUT_NV INPUT_LN INPUT_SP INPUT_CP INPUT_NUM  ScaleSCALE_1 SCALE_2 SCALE_4 SCALE_8 SCALE_0_25 SCALE_0_5 SCALE_MAX  ResLightingLookupTable{ 6{:  ref 6{ ref 6c GetClassName GetInput 6 GetScale8 6 GetSampler} 6{@ResFragmentLightingTable# ResFragmentLightingTable 6:  ref 6c GetClassNameGetReflectanceRSampler6GetReflectanceGSampler6GetReflectanceBSampler6GetDistribution0Sampler6GetDistribution1Sampler6GetFresnelSampler6@ResFragmentShader#ResFragmentShader6: ref6cGetClassNameGetFragmentLightingTable_60??00_?0?a`hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint0000nwgfxres@ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit#&m_CommandBuffer{# @ResBlendOperationData,&m_Mode#&m_BlendColor#&m_CommandBuffer#@ResDepthOperationData&m_Flags#&m_CommandBuffer,#@ ResStencilOperationData&m_CommandBufferk#@ ResFragmentOperationDataP&m_DepthOperation#&m_BlendOperation#&m_StencilOperationO#@@ ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale2#&m_Rotate#&m_Translate2#&m_IsDirty"#$&m_IsEnabled"#% &_padding_0#&&m_TextureMatrixD#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor#$&m_Rasterization#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount# &m_TextureCoordinators#&toTextureMappers#&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#@ResMaterialColor#ResMaterialColorD6D: @ResBlendOperation#ResBlendOperationH6H: @ResFragmentOperation#ResFragmentOperationL6L: refP6LcGetClassNameGetBlendOperationK 6L@ResTextureCoordinator#ResTextureCoordinatorT6T: @ResMaterialR#iResDataType ResMaterialX6X: 0 ptr 6X? ref 6X ? ref 6`GetMaterialColor 6XGetFragmentOperation 6XGetTextureCoordinatorsCount6`GetTextureCoordinators8 6X5GetTextureMappersCount6`GetTextureMappers6X5GetProceduralTextureMapperG6XGetShader6XGetFragmentShader6XGetShaderProgramDescriptionIndex6`GetShaderParametersCount6`GetShaderParametersd6X5Cleanup6X0 0K 0 ?08 0  0\z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMeshR#iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityDataihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid09?4this3datanwgfx@ MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription$# &m_BufferCount#$&m_ShaderParameterResMaterial #(&m_ShadingParameterResMaterial #,&m_MaterialColorResMaterial #0&m_RasterizationResMaterial #4&m_TextureCoordinatorResMaterial #8&m_TextureMapperResMaterial #<&m_FragmentLightingResMaterial #@&m_FragmentLightingTableResMaterial #D&m_TextureCombinerResMaterial #H&m_AlphaTestResMaterial #L&m_FragmentOperationResMaterial #P&m_SceneEnvironmentResMaterial #T@ResMaterialDestroyer#&m_Allocator#ResMaterialDestroyer6: operator()65iResMaterialArray(*s_TypeInfoGetRuntimeTypeInfo #6cCreate5 555dGetMemorySizeInternal55 55GetOriginal 6 GetOwnerModel 6 GetOwnerModel 6 GetBuffer 6 Material 655 55 ~Material 6 Initialize 65 CreateBuffers 65 CopyResMaterial 655d DestroyResMaterial55 d DestroyResFragmentShader55d DestroyResShaderParameter55d CopyResFragmentLightingTable 655_ CopyResLightingLookupTable 655 GetAnimTargetObject 655  CanUseBuffer 650"iMaterialArray"00000|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivatornmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Model#&m_MaterialAnimGroup#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroup#&m_VisibilityAnimBindingIndex#0"&m_PreRenderSignalF#&m_PostRenderSignalF#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#?&m_Description#&m_UserParameter#iRenderSignal1@BufferOptionFLAG_BUFFER_SHADER_PARAMETER_SHIFT FLAG_BUFFER_SHADING_PARAMETER_SHIFT FLAG_BUFFER_MATERIAL_COLOR_SHIFT FLAG_BUFFER_RASTERIZATION_SHIFT FLAG_BUFFER_TEXTURE_COORDINATOR_SHIFT FLAG_BUFFER_TEXTURE_MAPPER_SHIFT FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER_SHIFT FLAG_BUFFER_FRAGMENT_LIGHTING_SHIFT FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE_SHIFT FLAG_BUFFER_TEXTURE_COMBINER_SHIFT FLAG_BUFFER_ALPHA_TEST_SHIFT FLAG_BUFFER_FRAGMENT_OPERATION_SHIFT FLAG_BUFFER_SCENE_ENVIRONMENT_SHIFT FLAG_BUFFER_SHADER_PARAMETER FLAG_BUFFER_SHADING_PARAMETER FLAG_BUFFER_MATERIAL_COLOR FLAG_BUFFER_RASTERIZATION FLAG_BUFFER_TEXTURE_COORDINATOR FLAG_BUFFER_TEXTURE_MAPPER FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER @FLAG_BUFFER_FRAGMENT_LIGHTING FLAG_BUFFER_FRAGMENT_LIGHTING_TABLEFLAG_BUFFER_TEXTURE_COMBINERFLAG_BUFFER_ALPHA_TESTFLAG_BUFFER_FRAGMENT_OPERATIONFLAG_BUFFER_SCENE_ENVIRONMENTFLAG_BUFFER_NOT_USE MULTI_FLAG_BUFFER_FRAGMENT_SHADERMULTI_FLAG_BUFFER_MATERIALMULTI_FLAG_ANIMATABLE_MATERIAL4MULTI_FLAG_LIGHTING_MATERIAL@Description#GetBufferOption600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#rd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#utpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# D&base_info}#B &base#&flags#&base_count# D&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list00000;00009?q0000Q 3allocator3dresShaderParameter $4this3allocatorz__resulturesult 4thisz__resultCB0H&tinfoL#&offset_flags#| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResulty8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-{8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #08d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00;nwut@ResCommon;ResCommon 6 5ptr6 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#08d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function iargument_type :iresult_type;h\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0? nwut@MoveArray &m_AllocatorF#&m_ElementsL#&m_EndL#&m_Capacity# iiteratorLe=MoveArray464~MoveArray64operator=86454operator[]645size6@begin64end64swap6458clear64SetArrayKind645SetCapacity645GetCapacity6@destroy645Ldestroy_range6455MoveArray464555F: PushBackFast 645 eraseLL645L0?0<00 |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal30 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std@pair &first#&second#ifirst_type _isecond_type`pair655 ??0dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std@pair_&first#&second#ifirst_type__isecond_type`pair655 ??0dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std@pair&first#&second#ifirst_type_isecond_type`pair655 ??0dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot3D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3__x3 __yz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3__x3 __yz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3__x3 __yz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copyk3kpOut3wpz__resultkla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4kthis3srhsz__resultkla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]int-4this3count7alignment z__resultuobjectsuobject__102 uixo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3alignmentz__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]int/4this3operandz__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] P4thisz__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] q4this3alignmentz__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char014[thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 J4_this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4cthis3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4cthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4cthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 54thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!O4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!j4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]NN4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Wp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<<4thisz__resultRv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qb4this3allocator3RresObjz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W 4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Po4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4Xthis7p z__resultXz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  R3Rresz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast  R3Rresz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]bY4thisz__result |s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4@thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int44this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4thisz__result uhasBuffer|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]q y4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag83flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4Xthisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4Xthisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4`thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4`thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4`thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] + 4Xthisz__resultGz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] x 4Xthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04{this7p z__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4{thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4{thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]64thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q8z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char"4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result_ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int T4@thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h0/1D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]Omake_pair 3__x3__yz__cctor_resultz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility}make_pair435D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]Omake_pair_3__x3__yz__cctor_resultz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility}make_pair879D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]Omake_pair3__x3__yz__cctor_resultz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility}make_pair<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]$4thisz__result8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0C4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0)4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0mB4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]mr4thisz__resultn} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QHz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]charH4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hfegd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast}3}resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastjikd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast}3}resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q+z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultNx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4thisz__resulttx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]44thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]44thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 44this3first3lastufirst__97ub__96uelement__94|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]44this3firstz__resultL|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 44this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0C44thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 44this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 544this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044this3elements3capacity3allocator7kind z__result4|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]44this38otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]`44this34rhsz__result8|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4`thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0N4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865].4thisz__result*x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]D4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]intm4this3idxz__result$utbl_ptrx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] Z 4Xthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x'44thisz__result4|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Xthis3idxz__resultdutbl_ptrz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865] X4this7allocator z__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each"X"3X__first3X__last3"__fz__result"udata__99 d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 \ 4Tthis7p z__resultTz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] y 4`thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int  4Xthis3idxz__result8 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__result r__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3value} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Vthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Vthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04Vthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0b4Nthis7p z__resultN} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast&&939resz__result&|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast&&939resz__result&|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Lthis7p z__resultLz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] R 4Xthisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4Lthisz__resultPr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0k 4Hthis7p z__resultHz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Lthisz__resultK z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Jthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04Jthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Bthis7p z__resultB} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h !d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast}}939resz__result}|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast$#%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast}}939resz__result}|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]04thisz__result, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4>thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4>thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char004>thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void046this7p z__result6} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h768d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast939resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast;:<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast939resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]I42thisz__resultE} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]42thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0_42thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04*this7p z__result*} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hKJLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast939resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastONPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast939resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0! 4Dthis7p z__resultDz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] / 4Xthisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4&thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04&thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0i4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hbacd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ 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Y1 !00((Q   4@0@T#p$  T&8ut_ResUtil.hNW:Failed assertion size > 0:;7gfx_ResFragmentShader.hResFragmentShader ResFragmentLightingt $LR PU D@ @TT$9P= D@T$Q  O @T3O 00IO  QO @T1JO0!00O @7 H0  PH`V%R8PU V,&0Q  !#O 8PLPU&<B@PTP? U&|Q  x"O PU2O"00O  "O PU $$ ,1F#00OU!00@@PPU'B<PTP U (F  #x0 <@L@\ЍNW:Failed assertion alphaTest.IsValid()1ResAlphaTest4 ` ?4 @-Q@  Q( /ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_MaterialActivator.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppNW:Pointer must not be NULL (allocator)gfx_GfxObject.hNW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Alignment Error(0x%x) size must be aligned to %d bytes boundary.NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetTextureCombinersCount())`armcc+|     <B~`armcc+|     A|`armcc+|     , At A`pwA``armcc+|      `armcc+|      `armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865],d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<`<F3{P8], ~],7J~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0W allocatornx__result"smemory[] " ~],T* H~],L5~],L7J~@#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865] boolF0+ thisQrenderContextJmaterialisshaderProgramrownerVPssceneEnvironment`csareFragmentLightsDirty+sareVertexLightsDirtyrmaterialHashrresShaderParameterMaterialdsshaderParametersHashrisShaderParametersEnabledPrresShadingParameterResMaterialdTsshadingParametersHashrisShadingParametersEnabledPrresRasterizationMaterialdTsrasterizationHashjrisRasterizationEnabledPrresTextureCoordinatorsMaterialdUstextureCoordinatorHasharisTextureCoordinatorEnabledPrresTextureMappersMaterialdXstextureMappersHash?risTextureMappersEnabledPsreflectionEnabled/rlightEnabledPrresMaterialColorResMaterialdTuresMaterialColorjsmaterialColorHashqsisMaterialColorEnabledSscacheMaterialm@rresTextureCombinerResMaterialdVstextureCombinersHashrisTextureCombinersEnabledPrresAlphaTestResMaterialdUsalphaTestHashrisAlphaTestEnabledPrresFragmentOperationResMaterialdUsfragmentOperationHash\risFragmentOperationEnabledP  rresFragmentLightingResMaterialdTrresFragmentLightingpUsfragmentLightingHashrisFragmentLightingEnabledPrresFramgnetLightingTableResMaterialdYqfragmentLightingTableHashTrisFragmentLightingTableEnabledP  uresFragmentLightingTablev TLrresCacheMaterialTrisPreReflectionEnabledPuresTextureCombinerFragmentShader|$,uresAlphaTesturesFragmentOperation](03(~](0)~]pt:!~]x:!~];~];~]=.~}]@~] ~]4NT|||{< RUPXL]4<~}]<@~}]`h!~]@`!~]@X ~]hp!~]]]P~] ~]U T||}#D$}~"] ~] ~]H~]D ~~]D ~]~]PX ~]`d ~]d| ]px ]~]~] ~~] ~]|~] ~] ~] ] Q] ~]8D ]lp~}]p ]Z~] ~]!^ T]~]\dP]P\~]P~]H~~]H~] ]d~]d~~]d~]!~|D|1| |] ~} ] ~} ] p  ~|||{R|]! ]!~]!t]!~~]!~]#^ ~]# W~]#~]# :~]# ~]#$Dc ~]#$@ ~]$|l~]$| ~], p X|!}{RQ}9{mQ{U}{} {+U}h{sU||~|k|X{R"& |"& }}$|7{EU]( ~]' ~]'~]'~]' :~]' P~|]( ~]( d~]+8 d~](8< O~]*Lh Q ~]*Lh~])LP~])LP :~]+@L S~]+@L~]+@H~]+@H :~], e~], ~], ~], :~], ~}], ]- z~]- z~]-  ~]-  ~]/D ~7~]/p ~]/p t ~]/p t :~]/D ~~]/D ~]1 D ~7~]0 @   ~]0$ ( ~]0$ ( :~]1 $  P~|]1   ~]1  ~]2  ~]2 ~~]2 ~]2 "~]2  ~]3( D '~]3( @  ~]5  E~]4 ~]4 ~]4 :~]4 P~|]5 ~~]5 ~]7h E~]6  ~]6 ~]6 :~]6  P~|]7h  ~]8 -~]8< X  ~]8< @ ~]8< @ :~]8 8  ~]8X ~]8X  ~]9 ,%~]9 %~]9~~]9~];%~];~];~]; :~];~~];~]=X%~]< ~]<~]< :~]=t P~|-]=Xp ~]=Pl~]=Ph ~]?!~]> ~]>~]> :~]? P~|]? ~]@~]@ ~]Ax)~]A~]A~]A :~]Ax~~]Ax~]C,x)~]BXt ~]BX\~]BX\ :~]CHX P~|]C,D ~]D( ]C~]D(o]D~~]D0L~]D0H ~]Fp$~]E I~]E~]E :~]Fp ~]Fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{PP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.h  +( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.h  9J+, Y& + ~~T d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h0!1}-.- !} !} } }&%2|7 2v +$vG !y1| !   % ~  | x%v1? |  y1 x ~ 1K ~|  |F|  1| |  .|  |  |  |8  >  ~ }0 !v18 =1x J~+ v }1  {y   ~   }1  |~?  +| !  x y  |  {  ~  {} 1~- }6 &v1 &v2 1 v1"2 1 v J}+ v  {3 |kJ J}  |+  % J}7+%|,>-}} } ~ 4 v7u  w1  v Jy+ v"1y Jh+ y 1 1(u @ ? -v1 8  w1  v Jy+ v y1 x J} }+3 31v Ju + !v+E"  w1  v Jy+ v"1y Jh+ y%1   5 $v18  w1  v Jy+ u/ v18  w1  v Jy+ v%1| J|+ x~}1- ~7%w181} Jy+ v>} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cpp}<},T$QP<T}}X\P,LU,\U HPPLT}}0}}$ }PHT,UPX`PHTP,TPPhUPPtPLlP<TT0TLU< D P P P P P $ Tp x P$ , P P  W \ W LWd p Q` p P U Y $ Y ULTPPPhT ThW Wh @xT TPPSQxPtQ<l   ,l YXP UHQT8lTU8UP@X<U4TWD8hD \ D 8DpH8hH \ H LH0V8hV \ V LV R Z8hZ \ Z ,ZQT8hT \ T pT P}'(*+/.-,A-@M`P1Z-00cPL1R/00U@@U:R/{TЍP0 00,q,PafP1x 00@ AB`U`0 <0 `ЍResShaderParameterValue%s::%s: Object not valid.gfx_ResShader.hNW:Failed assertion 0 <= index && index < 16gfx_ShaderProgram.hONW:Pointer must not be NULL (data)gfx_CommandUtil.hindex is out of bounds(%d) %d <= index <= %d not satisfied.P1IOC/O00 OP P0OR/O00OO@ OO`U`0 0 OO` P1yOs/O00 OP P1"O/O00O@ .OO`U`0 0.OnO` VP2O/O00 OPTD2O/O00O@X/OO`U`0 80/OO` '67`armcc+|     ,AzBxjzAxtzAxTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865] PthisSindex parameterT] ~]~~]~]| ]H| ~]Hp'~~]Hp~]~]~~]~] ] }{VW{3}E}_{|]x ], ~](&~~](~]~]~~]~]\ ]\ }<{VW<{3<}E<}_<{<|]  ~] &~~] ~] \~] \~~] \~]  ]  }<{VW<{3<}E<}_<{<|]  ~] &~~] ~] L~] D~~] D~]  q]  }<{VW<{3<}E<}_<{<|^]T ~]T|&~~]T|~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h~% 1 ~'91 }+  ~ |S~ 1x{~&1& "Cz& 1~&1& "Cz 1~&1& "Cz 1~&1& "C} } } }} }} PTPT@HP\ThpP,xT|TQUhU@U\UU P VV126543A-@M`P1Z-00cPL1R/00U@@U:xQ/],T,ЍP0 000q0PagP1x 00@ AC`U`0 @0 `ЍResShaderParameterValue%s::%s: Object not valid.gfx_ResShader.hNW:Failed assertion 0 <= index && index < 16gfx_ShaderProgram.hONW:Pointer must not be NULL (data)gfx_CommandUtil.hindex is out of bounds(%d) %d <= index <= %d not satisfied.P 1JO.O00AOP P0YOS/O00 O@ OO`U`0 0 OO` P1zO.O00qOP P1O/O00 O@ .OO`U`0 0.OnO` UP2O).O00OPTD2.O/O00O@X/OO`U`0 80/OO` &67`armcc+|     ,AzBxjzAxtzAxTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisSindex parameterT] ~]~~]~]| ]H| ~]Hp'~~]Hp~]~]~~]~] ] }{VW{3}E}_{|]x ], ~](&~~](~]~]~~]~]` ]` }<{VW<{3<}E<}_<{<|]  ~] &~~] ~] `~] `~~] `~]   ]   }<{VW<{3<}E<}_<{<|]  ~] &~~] ~] P~] H~~] H~]  q]  }<{VW<{3<}E<}_<{<|^]X ~]X&~~]X~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h~% 1 ~'91 }+  ~ |^} 1x{~&1& "Cz 1~&1& "Cz 1}&1& "Cz 1}&1& "C} } } }} }} PT P TDLP`ThpP,xT|TQUhUDU`U U P VV89=<;:O-4M`p..V3/004,CV! PV2 -00R! @@ 0P00吒P@ 000 !2 2Q0,P @T @ .P P "d @ i/Pq @Tv/@V 1BG/00J봐V0 00  a,< #3b8!#<"%7p QDž cR #P^NW:Failed assertion materialColor.IsValid()gfx_MaterialState.hResMaterialColor%s::%s: Object not valid.gfx_ResMaterial.hO"@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h8ut_ResUtil.hNW:Pointer must not be NULL (void_ptr())fgfx_ResLight.hV0BO O00O(",! @  0P;<TP ʤ0  0/5T ($@@P ($ @,@1 0/$@QU1.PU ,#  .OP OP!d O,P /OP~O,PU.OnOV2O*.O00O  <a,3#b87!`"% U( -OOV<3O -O00O 0 0b<Á3 cǁ"%`#5U /OOV3?O/O00=O 0 0b<Á3 cǁ"%`#5U /O9O[2 (",! Q@?index is out of bounds(%d) %d <= index < %d not satisfied.gfx_SceneEnvironment.hut_MoveArray.hNW:Pointer must not be NULL (light)gfx_ActivateCommand.h@U QVd5 00 0 0b<Á3 cǁ"%`#5 P 0X(U 0@TDЍ <Tp`armcc+|     , As Afawd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865] boolintunsigned intunsigned charvoid00W,C sceneEnvironmentshaderProgrammaterialColor2 VuseReflectionuresShaderProgramslightCountsindex__34rmaterialColor__352 Vslight__36suseReflection__37suaddress__41ubyteEnable__42uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__43sHEADERUrres__58Uuu__61r_ZN2nw2ut13ResStaticCastINS_3gfx3res16ResFragmentLightENS3_14ResSceneObjectEEET_T0___60DrresLightUuu__69r_ZNK2nw3gfx3res16ResFragmentLight3refEv__68Usspecular0U32uu__77r_ZNK2nw3gfx3res16ResFragmentLight3refEv__76UsdiffuseU32Yuu__85r_ZNK2nw3gfx3res16ResFragmentLight3refEv__84UsambientU32uu__93r_ZNK2nw3gfx3res16ResFragmentLight3refEv__92Usspecular1U32srsgsbuu__99r_ZNK2nw3gfx3res16ResFragmentLight3refEv__98U rLIGHT_COMMANDsbuffer__1029rdst__104Prsrc__105Qusize__106r_ZN2nw3gfx8internal12FastWordCopyEPjS2_j__107P si $ rlightmU] ~] P] P }{RT{3}E}_{|] p ] $P~] $L~~] $L~]m] }{RT{3}E}_{|Z] ]x~]x4~~]x~]G~]~]t|}{|3|N"XW|Z]~}]~}]Tt]tV{Q|{ Q["0~""\x2|5}G|U{]R {eP]t|~}]~]  ~]d~]d~]d~]O~]Q ~] ~] ~] ~] ~] P~]:~]S~] ~] ~] ~] ~] P~]:~]em~] ~] ~] ~] ~] P~]:~]  ~]t ZG4~}}|!||]P ~]P ~]P ~]  ~] ~] L ~] H!~~] H~]L ~]Lt~~]Lt~]0\ ~]0X~~]0X~]x]px~] $~]   ~]   ~]   ~]!d~]%Pd~]!PTO~]#hQ B~]#h ~]#h ~]#h ~]#h ~]#hl P~]#hl:~]%\hS~]%\h ~]%\h ~]%\h ~]%\h ~]%\d P~]%\d:~]'e/~]' ~]' ~]' ~]' ~]' P~]':~](\ ~} ||{P4](~~](~])~} ||w{P4])x~~])x~]*@F3~}| | {P4]*@~~]*@~]+(  r~}|_|L{P4], ~~],~l ! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h||1i} \ %}~~ 1c4| } } ~ | } }.yy ! { ~6~~J ~J ~ ,~ lJ ~+ +~! 1] ~1, ~ | | | | | |01 ~ }~ ~ ,O7 I7 I7 I7 I, 0P/kkJ ~J ~ , l%J ~+ w" ~1&~  " ~1&~    " ~1&~            ~1&~  ~  |1  ~}}4 } }$h t Q $ S$ R P$ UPRQP( l PX XShR@PXZ ZSRPxX\@ @DlR,TQHPxXUhpP$Y Y$[$@U$Tx TT T`pQ\lPPRQtPLY TTP|[0x[tP0TQTP4S<TSPH0H HPPQdhPPpQ S X0X XQ P W0W W?@DCBA/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]/thisw__result P| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.h.}PFGKJIHO-@ M3000/@ L2.PT200 -@ /T200/) /'U200/b"QQdUL2(00-w0 ,R r R   0!UB41g00J/QPj/ X Q   0 R R   R R  0 0  0YX1 00T p8LPPKResFragmentOperation%s::%s: Object not valid.?gfx_ResMaterial.hNW:Failed assertion !((u32)p & ((4)-1))U7ResDepthOperationNW:Pointer must not be NULL (buffer)wgfx_CommandUtil.hResBlendOperationPPY40LO00N/OGO OO Tx1eO`00b/O[O D]/OcO@T [/jO1Ox00y/OrOx0 RP: H!@P@@Q `VQ@@P 0# P!P P PP @P   P\( ( ЍINW:Failed assertion blendOperation.IsValid()Z`armcc+|     ,Aw BtwAt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`T} } } ] T~]0L)~]04~]04:~] L~~] L~]L~]|~]|~]|:~]L~~]L~]~]~]~]:~]~~]~] LU]$P]$~](~]( ~~](~]]~] P~] Px ~~] Px~] |}{ QRS\] ~}] ~}] ] L] ~~] ~] @] Pd~] P\ Q~] @ ]  ] ]Y{P8]~] ~~]~] ],H ]t]~~]Hp~~]Hp~],DX],~}X]~]k~]~]:~]~~]~] ~], P~] ~~]<X]<X]<LE d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h{~1Jz{+x:1~Jzz+x91{J}}+x1|z2{{|1x~|&~}}}|~|1'q}o~{ ~+ || ~  1 ~}% },%{~1}%91{J}+x { |1    l{         !  !'y} }$ \}0\`}$`}0<LP,DPPPtYXDURP$\PP|P0LTMNRQPOO-@\l1UZ/00 ]P^/묑렡pWW! X0 00 g,` hO/Vh1H00 P70p0` P1 8 00A 7ResFragmentShader%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Pointer must not be NULL (buffer)Igfx_CommandUtil.h[NW:Failed assertion !((u32)p & ((4)-1))ResTextureCombinerResMaterialColorgfx_ResMaterial.hP(0@OB/O00<OPsPX0pON/O00lOPgP0OZ/O00OP[P0Of/O00OPOP0 Or/O00OPCP1O~/O00KOP7PH1O/O00WOP+Px1O/O00cOPP1 O/O00oOPP1O/O00{OP P 2 PV0O`00/OOVP0O00 -OOP/OOpW:NW:Fatal Error Illegal constant namegfx_MaterialState.h`armcc+|     $LAv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]L` LPT|Y~{V"F|Il"U{XV|nF]8d]P\~]4~~]4~]V~]~~]~] | PT~]<p)~~]<D~]|)~~]|~])~~]~])~~]~] 4)~~] 4~]<d)~~]<d~]l)~~]l~])~~]~] )~~] ~] $)~~] $~] ,T)~~] ,T~] lx ~~] lx~]  ~~] ~] |%~~] |~]  3]  ~]  ~~] ~n d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h{y}1|(}}x7$1}{+ >1{< |)41I)51H)61G)71F)81E)91D):1C);1B)<1A)=1  {1%{ 1|}+!}L}(PU|UhW`pW|WP\P8hUTUYXWVO-@$MP/p 0Tc `3/00T|3/00T`L3/00 T3/00Tp2/00QAP2*.00!" + *P@2/00 ppP2z/00 P1jo/00r  ('(v3Pa  T  $1C.00KT0 00pW@ࠟTP ʤ0  0 T E =NW:Failed assertion fragmentLighting.IsValid()gfx_MaterialState.hResFragmentLighting%s::%s: Object not valid.gfx_ResFragmentShader.hindex is out of bounds(%d) %d <= index < %d not satisfied.gfx_SceneEnvironment.h($@@P ($ @@1 0 O$`V \` -PPd!d  B/PJ `V-Y븰VI/[ 0 `0P!Q"X @Y!T F$Ѝut_MoveArray.h@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h8ut_ResUtil.hNW:Pointer must not be NULL (void_ptr())gfx_ResLight.hI`armcc+|     ,Aw BnwAn, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`T||"|2{A[~P{[X~{V~~~~(~3~h{|P~"P|"`P}{V|l|Y|F]~] $T} } |} {6@ |H|Z|p|||i|V|C|0|]$,~}],0~},]H~]Hx~~]Hx~]~]~~]~]~]~~]~]~]~~]~] H~]<HQ~] H~~] H~] ~] X~] X~~] X~] ~] ~] ~~] ~] 0<~] 0~] (~~] $~] lx~] <l~] <d~~] <d~] ]~]~]~~]~]DP~]D~]<~~]<~]d~] ~]  ~]  ~]4<d~]4d~]O~]0Q ~]0 ~]0 ~]0 ~]0 ~] P~]:~]S~] ~] ~] ~] ~] P~]:~]Lhe~]Lh ~]Lh ~]Lh ~]Lh ~]LP P~]LP:~]~] ~L Y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h| }% }?11111m~>1~}1~1~~1~~1}}}|7|~~1{1{ | ,O7  I7 I7 I7 I,T{{kJ ~J ~ , l%J ~+ |  {)1b%}  ~ ?   t } 5}} }$ L}LP}$P}PQ[Lh[0VXTPTPWPWPYPYXPXxP<XxWQXZWYVX,\P P UPU[\`_^]O-LMPL匃@T3/00Q ``T3/00Tq\3/00  0@ZUZ / Q @@U/  U/ .Q @@U).  T0` T*.P  /PU200u/{PU;U9G!PP!1 0 -Q  !.cY2'N/00cQQ  PL2,00cCQP2 00c`Py/P1m| 00cPP T P  mResShaderProgramDescription%s::%s: Object not valid.gfx_ResShader.h5NW:Pointer must not be NULL (void_ptr())gfx_ResMaterial.hNW:Pointer must not be NULL (m_pCurrent)but_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))KResShaderParameterindex is out of bounds(%d) %d <= index < %d not satisfied.ResShaderSymbolNW:Failed assertion shaderSymbol.GetLocation() < 96gfx_MaterialState.h  OeOY0O00v/O O -OOP0O/O00c!O L 4T{/O OP  v/OOY1rO00/O*O ".O OP1qO/O00c/O L @ T0X@ PPTG PPG 1 0/OOQ  /OcO[2O/O00cOQ{ P2O!00cQmP3O!00c`P/O OPd3Ol!00dcQQ& P<1O,!00$c  !P3 00c L #P0 00c  p dP4P< 004c L@TQTЍ|`armcc+|     , Au Abuwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865] `# 5U{T{VW|{(~A{KP~T{]P{jY~~{P{P~({2P{@[~~{Q" {T" | "t{" 4{7T" G{J] H!~]~}0]"P~]DX~]DX ~{P]~~]~]X~]X~~]X`~] ~]~~]~] 06~}],0 P~] ~] ~{P] ~] , ~] ( ~] 0tB~}] L\ ~] L\ ~{P] 0H ~] \t ~] \t ~] t~] t:~] ~] NT~] }@~] ~] :~] }@~{T] ~~] ~]  ~](, ~]\t Y~]L\ ~{P]x ~]Q~]x~~]x~] ~]~~]~]~]~~]~]`lP~]0`~~]0\~]t|~]|NT~]x}@~]`~]`:~]}@~{T]|~]~]~]:~]|~~]|~]~~]~]\~],\NT~]<X}@t~]<@~]<@:~],<}@~{T]\~]a~]~]:~]\~~]\~]~~]~]~]~]:~]08 ~]PX ~] [~]x ~{P] ~]Q~]~~]~]  ~]~~]~]D~]@~~]<~]Q~]\~~]\~] ~] N~] ~] :~] ~~] ~]! ~~]! ~]"< ~]"l ;~]"l p ~]"l p :~]"< ~~]"< ~]# ~~]# ~@  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hF}~F}1F| 1} \$ Y1= x w+  v1~ x w+  v8x1:72 ~+J@~+1 ,~ , 8  ~+*~~7]*1 v~*1x~~72 ~1J\d@~+1~J@+~&1,2 ~1J@~+1~J@+~*1 0#8:  [  }, , , 2  ~+~~7]*1 ~*1~~7~(7}J@+~?1~7(7}J@+~1 (}}, } }$l t PPP<DPP\dPU\UP\tTHTX\ XXVPT\ Tbcehgjreflrefnrefprefrreftrefvrefxrefzref|ref~refrefrefrefrefrefrefrefrefN2nw3gfx17MaterialActivatorEN2nw3gfx9GfxObjectEN2nw3gfx18IMaterialActivatorE/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}P/`armcc+|      D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intunsigned long longsigned charintfloatiu8x(%iu32*%iu64+%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternalD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hvMakeBitsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0000nwutiResS8riResU32uiResS32viResF32w@BinString&offset#iBinString @Offset&offset#to_ptr6to_ptr6to_table_ptr6to_table_ptr6iOffset<iResTypeInfo@ResBool&value#operator bool6iResBooliResVec2#iResVec3#iResTransform3#iResMtx34<#0<<00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool?O? ???5??nwutR/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@Float24&m_Float32#cFloat32ToBits245d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut)4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# operator const f32 *)6iResFloatColor00#xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0041thisz__result41thisz__result4)thisz__result41thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4thisz__result4thisz__result4)thisz__result41thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4thisz__result nw ut@ ResCommonBase&mpData# ResCommonBase 65 IsValid 6" void_ptr 6 void_ptr 6"00R aResStaticCast3resz__resultR aResStaticCast-3-resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?4zthis3indexz__resultT{3ptrz__result0 nwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName*# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible##&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeDataV#&m_TransformW#0&m_LocalMatrixo#T&m_WorldMatrixo#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfo6@ResSceneNode#iResDataTypeVResSceneNode 6 : <?urefy6GetFlags6@ResTransformNode##ResTransformNode6: 0?00##00} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IRenderTarget#(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject"60v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#< d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal04d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidboolunsigned int00000nwgfxinternalRNWGetCurrentCmdBufferz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar0094thisz__result50O4thisz__resultq4thisz__resultnwgfxres@ResTextureMapperData &typeInfo#&m_DynamicAllocator#&toTexture#@ResPixelBasedTextureMapperDataLW#&toSampler#  &m_CommandCache#&m_CommandSizeToSend#H@ResTextureMapper#ResTextureMapper6: ref6cGetClassNameGetTypeInfo6@ResPixelBasedTextureMapper-#iResDataTypeResPixelBasedTextureMapper6: ?1ref56GetCommandCache6GetCommandSizeToSend60-W?-0000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool00004 thisz__result4 thisz__resultnwgfxresiResShaderSymbolArray+2@ResShaderParameterValueData&m_UniformType#&m_Value#@ResShaderSymbolData&toName*#&m_IsEnabled##&m_IsGeometryUniform##&_padding_0#&m_Location#&m_DefaultValueP# @ResShaderParameterData&toName*#&m_SymbolIndex#&m_ParameterP#@ ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex# &m_GeometryShaderIndex#&m_SymbolsTableCount#&toSymbolsTable#* &toAttributeSymbols#&m_AttributeIndices#L&_padding_0#b&m_MaxBoneCount#d&m_MaxVertexLightCount#h&m_VertexLightEndUniform#l&m_GeometryShaderMode#p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShader#@ ResShaderParameterValue# UniformTypeTYPE_BOOL1 TYPE_FLOAT1 TYPE_FLOAT2 TYPE_FLOAT3 TYPE_FLOAT4  ResShaderParameterValue 6 :  ref 6  ref 6 c GetClassName GetUniformType 6  GetValueF32 6  GetValueBool 6 @ ResShaderParameter# ResShaderParameter 6 :  ref 6 c GetClassName GetSymbolIndex 6  GetParameter 6 @ResShaderSymbol#ResShaderSymbol 6 : ref 6 ref 6 cGetClassNameIsEnabled6 GetDefaultValue6 IsGeometryUniform6 GetLocation6 @ResShaderProgramDescription#FlagFLAG_IS_SUPPORTING_RIGID_SKINNING FLAG_IS_SUPPORTING_SMOOTH_SKINNING FLAG_IS_SUPPORTING_HEMISPHERE_LIGHTING FLAG_IS_SUPPORTING_VERTEX_MORPH_SHADER ref 6 ref 6 cGetClassNameGetFlags6 GetSymbolsCount6 GetSymbols6 GetMaxVertexLightCount6 0?PP? 0 0-D? -0 0?? 0 ?0? 0 x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres"! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharboolint00 4 thisz__result   4 this3rgbaB 4 thisz__resulto 4 this3idxz__result nwgfxres@ResFragmentLightingData&m_Flags#&m_LayerConfig#&m_FresnelConfig#&m_BumpTextureIndex# &m_BumpMode#&m_IsBumpRenormalize##&_padding_02#FlagFLAG_CLAMP_HIGH_LIGHT_SHIFT FLAG_DISTRIBUTION0_ENABLED_SHIFT FLAG_DISTRIBUTION1_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR0_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR1_ENABLED_SHIFT FLAG_REFLECTION_ENABLED_SHIFT FLAG_CLAMP_HIGH_LIGHT FLAG_DISTRIBUTION0_ENABLED FLAG_DISTRIBUTION1_ENABLED FLAG_GEOMETRIC_FACTOR0_ENABLED FLAG_GEOMETRIC_FACTOR1_ENABLED FLAG_REFLECTION_ENABLED DResFragmentLightingTableData@ResAlphaTestData&m_CommandBuffer#@ ResTextureCombinerData&m_Constant#&s#l ' 'm_CommandBuffer|B &m_CmdSource#&m_CmdHeader#&m_CmdOperand#&m_CmdCombine# &m_CmdConstant#&m_CmdScale#@ ResFragmentShaderData&m_BufferColor#&m_FragmentLighting#&toFragmentLightingTable#( <&m_TextureCombiners#,&m_AlphaTest# &m_BufferCommand#@ResFragmentLighting# ConfigCONFIG_TYPE0 CONFIG_TYPE1 CONFIG_TYPE2 CONFIG_TYPE3 CONFIG_TYPE4 CONFIG_TYPE5 CONFIG_TYPE6 CONFIG_TYPE7 CONFIG_TYPE8 CONFIG_TYPE9 CONFIG_TYPE10 FresnelConfigCONFIG_NO_FRESNEL CONFIG_PRI_ALPHA_FRESNEL CONFIG_SEC_ALPHA_FRESNEL CONFIG_PRI_SEC_ALPHA_FRESNEL BumpModeBUMPMODE_NOT_USED BUMPMODE_AS_BUMP BUMPMODE_AS_TANG BumpTextureBUMP_TEXTURE0 BUMP_TEXTURE1 BUMP_TEXTURE2 BUMP_TEXTURE3 ResFragmentLighting 6 : ref 6 cGetClassNameGetFlags6 GetLayerConfig 6 GetFresnelConfig6 GetBumpTextureIndex6 GetBumpModeJ6 IsBumpRenormalize6 @ResFragmentLightingTable#ResFragmentLightingTable 6 : @ResAlphaTest#ResAlphaTest 6 : ref 6 cGetClassName@ResTextureCombiner#ConstantCONSTANT0 CONSTANT1 CONSTANT2 CONSTANT3 CONSTANT4 CONSTANT5 EMISSION AMBIENT DIFFUSE SPECULAR0 SPECULAR1 ResTextureCombiner 6 : ref 6 ref 6 cGetClassNameGetConstant 6 SetConstantCmd6 5@ResFragmentShader#ResFragmentShader 6 : ref 6 ref 6 cGetClassNameGetFragmentLighting6 GetFragmentLighting 6 GetFragmentLightingTable 6 GetTextureCombinersCount6 GetTextureCombiners 6 5GetAlphaTest 6 0? 0 0 0f ? f 0 0 ?<<?  0 0> ?##? > 0   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h%$,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharboolint000? 4thisz__resultH4thisz__resultl4thisz__result4thisz__result4thisz__result4thisz__result4thisz__result 4thisz__resultD4thisz__result 4%thisz__result0nw0gfx0res@ ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit# &m_CommandBuffer#  FlagFLAG_POLYGON_OFFSET_ENABLED @ ResBlendOperationData,&m_Mode#&m_BlendColor# &m_CommandBuffer#@ ResDepthOperationData&m_Flags# &m_CommandBuffer# FlagFLAG_TEST_ENABLED FLAG_MASK_ENABLED @ ResStencilOperationData &m_CommandBuffer`#@ ResFragmentOperationDataP&m_DepthOperation#&m_BlendOperation_#&m_StencilOperationD#@@ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale3#&m_Rotate#&m_Translate3#&m_IsDirty##$&m_IsEnabled##%&_padding_0#&&m_TextureMatrixo#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor}#$&m_Rasterization#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount#&m_TextureCoordinators#&toTextureMappers #&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#FlagFLAG_FRAGMENTLIGHT_ENABLED FLAG_VERTEXLIGHT_ENABLED FLAG_HEMISPHERELIGHT_ENABLED FLAG_HEMISPHERE_OCCLUSION_ENABLED FLAG_FOG_ENABLED FLAG_PARTICLE_MATERIAL_ENABLED FLAG_HAS_BEEN_SETUP @FLAG_HAS_BEEN_SETUP_SHADER FLAG_HAS_BEEN_SETUP_TEXTUREFLAG_HAS_BEEN_SETUP_FRAGMENTSHADER@ResMaterialColor#ResMaterialColor6: ref6cGetClassNameGetAmbient6GetAmbientU326GetEmissionU326GetDiffuseU326GetDiffuse6GetSpecular0U326GetSpecular1U326GetConstant0U326GetConstant1U326GetConstant2U326GetConstant3U326GetConstant4U326GetConstant5U326@ ResRasterization#ResRasterization6: ref6cGetClassNameGetFlags6 GetPolygonOffsetUnit 6@"ResBlendOperation#!ModeMODE_NOT_USE MODE_BLEND MODE_SEPARATE_BLEND MODE_LOGIC !ResBlendOperation!6: !ref!6!ref!6c!GetClassName"GetModeE"6@#ResDepthOperation#"ResDepthOperation"6: "ref"6c#GetClassName#GetFlags#6@$ResStencilOperation##ResStencilOperation#6: $ref$6c$GetClassName$IsTestEnabled$6@'ResFragmentOperation#%FragmentOperationModeFRAGMENT_OPERATION_MODE_GL FRAGMENT_OPERATION_MODE_GAS FRAGMENT_OPERATION_MODE_SHADOW &ResFragmentOperation &6 : &ref&6c&GetClassName&GetFragmentOperationModen&6'GetDepthOperation'6'GetBlendOperation'6'GetStencilOperation'6@/ResMaterial#iResDataType ?(ref (6?$(ref((6%(GetFlags(6%)GetMaterialColor(6%)GetRasterization)6%)GetFragmentOperation)6%)GetTextureMappersCount)6%*GetTextureMappers*6%5*GetFragmentShader> *6*GetFragmentShader *6%+GetShaderParametersCount+6%+GetShaderParameters1+6%+GetShadingParameterHash+6%,GetShaderParametersHash,6%,GetTextureCoordinatorsHash,6%,GetTextureMappersHash,6%-GetMaterialColorHash-6%-GetRasterizationHash-6%-GetFragmentLightingHash-6%.GetFragmentLightingTableHash.6%.GetAlphaTestHash.6%.GetTextureCombinersHash.6%/GetFragmentOperationHash/6%02 }?2 00i?i00%?__?%00?00D?00K? K000!z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result/4thisz__resultP4thisz__resultr4thisz__result4thisz__result4thisz__resultnwgfxres@ResLightData*#&m_IsLightEnabled##&padding_#@ ResFragmentLightData#&m_LightKind#&m_Ambient#&m_Diffuse#&m_Specular0#&m_Specular1#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_DirectionE#&toDistanceSampler#&toAngleSampler#&m_DistanceAttenuationStart#&m_DistanceAttenuationEnd#&m_DistanceAttenuationScale#&m_DistanceAttenuationBias#&m_IsDirty##&padding_# FlagFLAG_TWO_SIDE_DIFFUSE_ENABLED_SHIFT FLAG_DISTANCE_ATTENUATION_ENABLED_SHIFT FLAG_INHERITING_DIRECTION_ROTATE_SHIFT FLAG_SHIFT_MAX FLAG_TWO_SIDE_DIFFUSE_ENABLED FLAG_DISTANCE_ATTENUATION_ENABLED FLAG_IS_INHERITING_DIRECTION_ROTATE @ ResAmbientLightData#&m_Ambient#&m_AmbientU32#&m_IsDirty## &padding_a#@ ResLight# ResLightv 6v: @ ResFragmentLight~#iResDataType ResFragmentLightz 6z: ? ref 6 GetLightKind 6 GetAmbientU32 6 GetDiffuseU32 6 GetSpecular0U32 6 GetSpecular1U32 6@ResAmbientLight~#iResDataTypeResAmbientLight6: ?5ref96GetAmbientU3260~00~00w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#&m_OriginalValue~#&m_OriginalTransform#&m_AnimGroup#0/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resource1#&m_Direction#@ResFragmentLightDataDestroyer#&m_Allocators#iResPtrNGetResFragmentLighty6m0i0B4mthisz__resultyx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h21dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#&m_Resource#@ResAmbientLightDataDestroyer#&m_AllocatorY#iResPtrLGetResAmbientLight_6S0O0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintboolnwgfxinternal@CommandCacheHelpercMultU32Color55cMultAddU32Color555SActivateFragmentLight3index32 materialColor3mlight3useReflectionuHEADERuresLightuspecular0U32udiffuseU32uambientU32uspecular1U32uLIGHT_COMMAND MASK urugubSActivateFragmentLightParameters3index3isDirectional3twoSided3geomFactor03geomFactor1uHEADERuLIGHT_COMMANDz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfxGeometryShaderModeGEOMETRY_SHADER_MODE_UNINITIALIZED GEOMETRY_SHADER_MODE_NONE GEOMETRY_SHADER_MODE_USED GEOMETRY_SHADER_MODE_COUNT @ShaderProgramL#&m_Description#&m_ProgramObject# &m_GeometryShaderMode#+m_VertexIntUniforms#+m_GeometryIntUniforms#,+m_DisableGeometry#DGetActiveDescription6SetUserVertexUniform655SetUserGeometryUniform655SetVertexUniformBool655SetGeometryUniformBool655L0 :9xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfx@ MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription# &m_BufferCount#$&m_ShaderParameterResMaterial#(&m_ShadingParameterResMaterial#,&m_MaterialColorResMaterial#0&m_RasterizationResMaterial#4&m_TextureCoordinatorResMaterial#8&m_TextureMapperResMaterial#<&m_FragmentLightingResMaterial#@&m_FragmentLightingTableResMaterial#D&m_TextureCombinerResMaterial#H&m_AlphaTestResMaterial#L&m_FragmentOperationResMaterial#P&m_SceneEnvironmentResMaterial#TiResMaterialArray(GetOwnerModely6iGetShaderParameterResMaterial6iGetShadingParameterResMaterial6iGetMaterialColorResMaterial6iGetRasterizationResMaterial6iGetTextureCoordinatorResMaterial6iGetTextureMapperResMaterial6iGetFragmentLightingResMaterial6i GetFragmentLightingTableResMaterial 6m GetFragmentLightingTableResMaterial 6i GetTextureCombinerResMaterial 6i GetAlphaTestResMaterial 6i GetFragmentOperationResMaterial 6i0e00s z 4ithisz__resulty?  4ithisz__result M 4ithisz__result ~ 4ithisz__result  4ithisz__result  4ithisz__result   4ithisz__result ; 4ithisz__result? l 4mthisz__result 4ithisz__result4ithisz__result4ithisz__result24ithisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@IMaterialActivator#*s_TypeInfoGetRuntimeTypeInfo #6rIMaterialActivatorv6v5~IMaterialActivator6v0n0+4rthisz__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.h?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@MaterialActivator#*s_TypeInfoGetRuntimeTypeInfo #6cCreate5Activate# 655iMaterialActivator65~MaterialActivator6000IAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Model#Cd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Camera#HGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintTX3indexz__result nw gfx@ GraphicsDeviceCOLOR_READ_MASK_INDEX COLOR_WRITE_MASK_INDEX DEPTH_READ_MASK_INDEX DEPTH_WRITE_MASK_INDEX FRAME_BUFFER_COMMAND_COUNT *s_FragOperationModen*s_IsFrameBufferUpdated*s_BlendEnabled*s_DepthTestEnabled*s_StencilTestEnabled*s_DepthMask*s_PolygonOffsetEnabled*s_StencilMask*s_ColorMask *s_FrameBufferCommand[*s_DepthFormat*s_WScale24*s_DepthRangeNear*s_DepthRangeFar*s_DepthRange24*s_PolygonOffsetUnit*s_LightPositionWdSetPolygonOffsetEnabled5dSetPolygonOffsetUnit5dActivatePolygonOffsetdSetBlendEnabled5dSetFragmentOperationMode5ndSetDepthTestEnabled5dSetStencilTestEnabled5dSetDepthMaskEnabled5dActivateFrameBufferdActivateMaskc GetFragmentLightPositionW5d UpdateFrameBufferCommandy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#ML d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%iCameraArrayB iFogArrayEiLightSetArrayQ"@SceneContext#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet#|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hSRhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint004Pthisz__resultnwgfx@SceneEnvironment&m_AmbientLightV#0&m_HemiSphereLight##&m_VertexLights#&m_FragmentLights# &m_Fog\#`&m_Camerab#d&m_Cameras#h&m_CameraIndex#x&m_Fogs#|&m_LightSets#&m_LightSetIndex#&m_ActiveVertexLightCount#&m_ActiveFragmentLightCount#&m_FragmentLightsDirty#&m_AmbientLightDirty#&m_VertexLightsDirty#&m_HemiSphereLightDirty#&m_FogDirty#GetFragmentLightCount6PGetFragmentLightm6P5GetVertexLightCount6PGetAmbientLightS6PGetHemiSphereLight6PGetActiveFog6PIsFragmentLightsDirty6PIsAmbientLightDirty6PIsVertexLightsDirty6PIsHemiSphereLightDirty6P0L000{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00004thisz__result0L?<4thisz__result 4thisz__result nw gfx@ RenderContext#&m_ShaderProgram#&m_IsVertexAlphaEnabled#&m_IsBoneWeightWEnabled#&m_IsVertexAttributeDirty#&m_IsShaderProgramDirty#&m_RenderMode#&m_RenderTarget#&m_ModelCache#&m_Material# &m_MaterialCache#$&m_CameraCache#(&m_SceneEnvironment#@&m_MaterialHash#&m_ParticleMaterialActivator#@MaterialHash,&shaderParameter#&shadingParameter#&materialColor#&rasterization# &textureCoordinator#&textureMapper#&fragmentLighting#&fragmentLightingTable#&textureCombiner# &fragmentOperation#$&alphaTest#(GetMaterialCache6GetShaderProgram6GetSceneEnvironment6 SetMaterialHash65? GetMaterialHash 60 IsShaderProgramDirty 60II0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intunsigned charvoid?L000000nwgfxinternal@MaterialStatedActivateShaderParameter55dActivateFragmentLightParameters555dActivateShadingParameters555dActivateRasterization5idActivateFragmentLightingTable55 dActivateTextureCoordinators555dActivateMaterialColor5552 5dActivateFragmentLighting55dActivateTextureMappers5dActivateTextureCombiners5> 52 dActivateAlphaTest5f dActivateFragmentOperation5KcGetConstantColorU325 52 dActivateDepthOperation5dActivateStencilOperation5dActivateBlendOperation5%a`@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#0 0F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type'#0#i__builtin_va_list00I0P?Z2  > f KQ4this3allocatorz__result{4thisz__resultFnwutinternalB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResulte8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-gd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 lkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2{8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00WW0nwut@ResCommonWResCommon)6)5ptr6)ptr61#00-~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer"kireferencemcGetValue5cValueSize0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9ireference9ResArrayz6z55operator[]6z5size600~|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00PP0nwut@ResCommonPResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D0nwut@ResCommonDResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6ptr6#0000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00<<0nwut@ResCommon<ResCommon)6)5ptr6)ptr61#00-8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00##0nwut@ResCommon#ResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0}0nwut@ResCommon}ResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00__0nwut@ResCommon_ResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D0nwut@ResCommonDResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraits-iconst_pointerliconst_reference ncGetValue50-|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray<&m_pBegin#&m_pEnd#iconst_pointer9@const_iterator&m_pCurrent8#iTIt%iconst_pointer=iconst_reference=operator*P6$?,operator++6(const_iterator(6(58ResArray-6-55begin65end650 0001-|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayC&m_AllocatorI#&m_ElementsO#&m_EndO#&m_Capacity# operator[]W6=5size6=09000CC?Sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# #0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtrL&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsLitypeLW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrL0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 U4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3valuez__resultubits32usignuexpufractionubits24|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result)xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4"thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4"thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04zthis3pBegin3numz__resultz|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0N4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q}"3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04-this3pBegin3numz__result-|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(this38pz__result(|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4$thisz__resultP|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8+53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=L5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Ng4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result"v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04vthis7p z__resultvw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865])4Sthisz__result_w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z')4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PNWForwardCurrentCmdBuffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h,NWForwardCurrentCmdBuffer d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform4fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform3fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform3fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform3fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform3fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform2fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform2fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform2fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform2fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform1fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform1fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform1fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform1fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform4fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform3fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform3fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform3fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform3fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform2fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform2fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform2fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform2fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform1fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform1fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform1fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform1fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]74vthis3allocatorz__resultv} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] b4this3materialHashx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intPNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q)y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OGetCmdValue3value3mask3shiftz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hGetCmdValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q+z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4thisz__resultnublendOperation%z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qc3nmodey d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h%$&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]O8FastWordCopy3dst3src3sizez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hFastWordCopy)(*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultEz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3%blendOperationumodeEx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultu__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h<;=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool *4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3stencilOperationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qzz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]chard4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QDuCOLOR_MASK_HEADERuSTENCIL_MASK_HEADERuCOMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hUTVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ 3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q`3depthOperationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0:4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hnm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3KfragmentOperationuresDepthOperationuresStencilOperationuresBlendOperation%x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] ,4%thisz__result(z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4%thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] s4%thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3f alphaTestx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0^ 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] G4%thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] "4%thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]charz 4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q43 constant32 materialColorz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intQ3> fragmentShader32 materialColoruidx__173uu__177u_ZNK2nw3gfx3res17ResFragmentShader19GetTextureCombinersEi__176 ustage utextureCombiner uconstantU32x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] G4%thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q33lhs3rhsz__resultMASKx2urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04zthis7p z__resultzw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int !4=thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4=this3indexz__resultW|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Pthis3indexz__resultm{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]F4Pthisz__resultS{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]=4thisz__result9w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]OClamp3x3low3highz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hClampd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]QG3lhs3rhs3addz__resultMASK MASKx2urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]PActivateFragmentAmbientLight32 materialColor3SlightuambientU32uHEADERuLIGHT_COMMAND uresLight uemissionU32MASK urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h/tActivateFragmentAmbientLight`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPActivateFragmentLightCount3countuCOUNT_HEADERuLIGHT_MASK_HEADERuLIGHT_COUNT_COMMANDuLIGHT_COUNT_COMMAND__1uj__2 uiz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h-dActivateFragmentLightCountd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Pthisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOMin3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]+4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] !4thisz__result> z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q,z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagO3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] s4%thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q 4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] _4%thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4%thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4thisz__resulty} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultJ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h;:<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolPActivateFragmentLighting3fragmentLightingREG_LIGHT_ENVREG_LIGHT_ENV2uHEADERuHEADER2uLIGHT_COMMAND+ulayerConfigufresnelSelectorubumpSelectorubumpModeubumpRenormuclampHighlightsulutEnabledD0ulutEnabledD1ulutEnabledReflz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h+ActivateFragmentLighting?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintunsigned intunsigned charvoid0Qt3sceneEnvironment3fragmentLightingugeomFactor0ugeomFactor1ulightCountures__113uu__117u_ZN2nw2ut13ResStaticCastINS_3gfx3res16ResFragmentLightENS3_14ResSceneObjectEEET_T0___116uu__125u_ZNK2nw3gfx3res16ResFragmentLight3refEv__124uu__127uaddress__129ubyteEnable__130uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__131uHEADERuLIGHT_COMMANDsubuffer__142 ui ulightmuresLightulightKindutwoSideDiffuseuisDirectionalx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4%thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] B4%thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hKJLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag 3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0L4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]charu4thisz__resultu__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h^]_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast-3-resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4%this3idxz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hedXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolunsigned intintvoid00Q3texMapperMaterialusamplerSettinguHEADERuINVALIDATE_TEXTURE_CACHEu_ZN2nw3gfx3res16ResTextureMapperC1ERKS2___147u_ZNK2nw2ut13ResCommonBase7IsValidEv__149ures__150-uu__155u_ZN2nw2ut13ResStaticCastIKNS_3gfx3res26ResPixelBasedTextureMapperENS3_16ResTextureMapperEEET_T0___154uu__161u_ZNK2nw3gfx3res26ResPixelBasedTextureMapper3refEv__160uu__165u_ZNK2nw3gfx3res26ResPixelBasedTextureMapper3refEv__164ubuffer__166usize__167udstp__169usrcp__170usize__171 utextureUnit utextureMapperupixTexMapperucommanducommandSizex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] I4%thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4%thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4%thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QlrCOMMANDuOFFSET_HEADERuWSCALE_HEADERuzBiasuoffsety d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QAJ3polygonOffsetUnity d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag53flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ7'3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3irasterizationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4%thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4Pthisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Pthisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]k 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3sceneEnvironment3shaderProgram3materialuflagsufogMode! uHEADER_FOG_MODEuFOG_COMMANDx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4%thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQR3sceneEnvironment3shaderProgram3materialuENABLED_HEADERuENABLED_HEADER2uisFragmentLightEnableduLIGHT_COUNT_COMMAND1x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q[z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char/4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0[4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]charE4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolr4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]chary4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3,it13,it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3,it1_3,it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] m4%thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4%thisz__result1z__struct_result5z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]( 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]L 4 thisz__resultz__struct_resultzx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intQ'3shaderProgram3materialudescriptionusymbolArray2usymbolCount?usymbolHasBeenSetFlaguenduu__6uu__7uptr__8u_ZN2nw2ut8internal8ResArrayINS_3gfx3res15ResShaderSymbolENS1_19ResArrayClassTraitsEEixEi__5uu__11uu__12u_ZNK2nw3gfx3res15ResShaderSymbol17IsGeometryUniformEv__14uu__21uu__22uptr__23u_ZN2nw2ut8internal8ResArrayINS_3gfx3res15ResShaderSymbolENS1_19ResArrayClassTraitsEEixEi__20uu__26uu__27u_ZNK2nw3gfx3res15ResShaderSymbol17IsGeometryUniformEv__29 uparameter usymbolIndex ushaderSymbol usymbolIndex ushaderSymbolx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4%thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz__struct_resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool "4Pthisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Pthisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Pthisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Pthisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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t0 x ( D0 t        ( (D1up;aI/555 1296104343 0 0 100666 338984 ` ELF(p4(0@-@P-@`AaB M/F5 غ؊+תU. UZ UT/K i*k*z h (k*2)!i @: `:b @ 0  ! + 0   T).;K  h (  `+   +1i1(!) ) + 0J 0    `Tv/x}K  (  h  `)!J(!I!)  )     6T[?0[?< Ql&\P ! jjHHZHzH HjjH*ZH*zH: H j:HJ*HJ*HZ:Hj : J J Zj Ѝ0NW:Pointer must not be NULL (textureMatrix)gfx_MaterialState.cpp"B??NW:Pointer must not be NULL (pOut)math_Matrix44.ipppOut%s must not be NULLO-P`-M@/P:#Xh/3Xp*  0 /h@ Y:/{5TT T Y:/{Y:/{@TZ @@P⭊TT"!Xs/~[l &.slpW'.sW 2L00).a%P Wl2%00/$P P4200/FW2{00~/W1 00s/W1e\00.W1Z000]/hWX1O00R/< VNW:Pointer must not be NULL (void_ptr())5gfx_ResMaterial.hgfx_MaterialState.cpp NW:Failed assertion 0 <= index && index < 16gfx_ShaderProgram.h@(NW:Failed assertion !((u32)p & ((4)-1))NW:Failed assertion coordinator.IsValid()6ResTextureCoordinator%s::%s: Object not valid. h*IiJ j 00pW P P P Ph0O00 OiO(W0O00 OvO8W  0OH00A/O!OHW   1RO00O/OO$P@1_O00.OO(pPPPPTW1sO00-OOP,~/-OW1OL00/OOP74WH2O00/OO pW  :/O{OTT U/ZOW@2O,00/OOpWppl@@1S 0.Upl@@1S 0 NlqWXXJ/ T* ( # R+ ) #/pp pp tCube Map is supported just on Texture Unit 0.WProjection mapping can use coordinator0 or coordinator1.index is out of bounds(%d) %d <= index < %d not satisfied.gfx_SceneEnvironment.hut_MoveArray.hNW:Pointer must not be NULL (camera)oT d3.W@ 5HH#00l<pWppl@@1S 0E/OOpl@@1S 0R/OOlqWC/O H( # ) #@`@1/@Y `2 0"00P3 P Ph 9  ( h 9HP C I iJiJi:i:@Z@*i*ii ZJJ:i:**   &h 9^xdP  I PiZiJiJi:`Z`:i*ii ZZJJi::i**  * 4$ (,0<8 pp #Projection mapping can use coordinator0.ResCameraProjectionUpdatergfx_ResCamera.h?r/@ ppR/pp 2W8 00T @ 0 P ^ppRRRRWd9!00 @ 0 C/w TppplG?P@0 0 `Y`0 d 0.B1LWŎ 'O WT WY W_!lPZNW:Fatal Error Unsupported camera updater type. NW:Fatal Error Invalid texture coordinator type.count is out of bounds(%d) %d <= count <= %d not satisfied.gfx_CommandUtil.hindex is out of bounds(%d) %d <= index <= %d not satisfied.O@ll( l@| O@ T4[ L0N! L*! ЍNW:Fatal Error Not supported yet. O-`M@3 /00:pp PPV$32.008`T ``83/00 P , PU = P"{ P/m  P3,00   P2-00 s T1m^/00 aQ g/ UPU = P!b P^/mg P1a 00   P`1Q\ 00 h TNp0PEResFragmentLighting%s::%s: Object not valid.gfx_ResFragmentShader.hResFragmentLightingTablefNW:Failed assertion !((u32)p & ((4)-1))gfx_MaterialState.cppNW:Pointer must not be NULL (void_ptr())gfx_ResLookupTable.hResLightingLookupTable00.O OQ O KOPU = P O PB/OmO P0Oy/O00 vO  P 1OO/O00 O T2#O/O00 &O  Q /O )OPW = PX"O P/OmO PD2&O/O00 O  P2*O/O00 O Tt3O=.O00 OQ /O OPX = P# O P=.OmO P3O"00   P3!00  T4!00x Q`` \!L PY = P%$ P m P5 00   PH5th 00`  T\H H0D@@Ѝ@X/O-@P-M`考/:P:#T/#pTc0x0 0 ..T/[t 8/t@T2.T H300/%DP T300,$HP P200/!T2X00/yT2&,00/nTP200 -cT$200/T1w00z/M H*hIi J TX(h1Y000.(Tp100O/8T<100B/THTJ1A5NW:Pointer must not be NULL (void_ptr())gfx_ResMaterial.h!gfx_MaterialState.cpp NW:Failed assertion !((u32)p & ((4)-1))NW:Failed assertion coordinator.IsValid()ResTextureCoordinator%s::%s: Object not valid.008 OO$pP40tO00h OGO(\\ IT0O00 OWO WOT0O,00 OO.!    H @4 *xЍ]O` q  `   `      /?? ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_MaterialState.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cpp !" !"NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Pointer must not be NULL (lightingLookupTable.GetSampler().IsValid())NW:Failed assertion texCoordMaterial.GetTextureCoordinateConfig() < ResMaterial::CONFIG_NUMNW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetTextureCoordinatorsCount())NW:Failed assertion coordinator.GetMappingMethod() == ResTextureCoordinator::MAPPINGMETHOD_UV_COORDINATE`armcc+|     ,l Aw Brw`armcc+|     DA}Cu  Fru B}A r`armcc+|     ThAw Eo  AFo AwA `armcc+|     DAw Dq  AJuqAw`armcc+|      ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]l boolW#`l fragmentLightingbVfragmentLightingTableTsflagsqsisDistribution0EnbaledSsisDistribution1Enbaled5sisReflectionEnabledsisFresnelEnableduabsLutInputulutInputulutScalerlightingLookupTablerTrlookupTableP]<i ~]4~~]4~]m~]~~]~]s~]~]:~]t~]m~]H~]:~] $x~]~]~]:~]T~{T] $~~] $~] <D{ ~] l ~] P~] l~]  ~] ~~] ~]  ~]  ~~] ~] (~] d~] dh~] dh:~] TdP~|] (~~] (~] ~] ~]P~]~]8 ~]0~~],~]@x ~]@p~~]@l~]~]~]~]:~]P~|]~~]~] ( ~]Px ~]lxP~]Pl~] ~]~~]~] ~]~~]~] l~]Hdt~]HL~]HL:~]8HP~|] l~~] l~] ~] ~]P~]~] ~]~~]~]$\ ~]$T~~]$P~]p~]N~]~]:~]P~|a]p~~]p~] ~]@ ~]4@P~]4~]H ~]Hx~~]Ht~] ~]~~]~]0 ~] ( ;~]  ~]  :~] P~{P]0 ~~]0 ~] H P  ~] x  ~] P~] x ~]!  ~]! ~~]! ~]"  ~]"  ~~]"  ~]#4 d }{ QRS\]#4 8 ~}]#L d  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatW?rtextureMatrixmode hscaleS@scaleTrotatetranslateStranslateTx__result]]<K h P~{,P<{:L<]pO 8 ~!{1P{?L]hS pX @~{,P{:L|H(|V|d|r||]tPW ~]HP>Q~]<>~~]<x`H0#-7p~A(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]hintboolW.hrenderContextshaderProgramZTtexCoordMaterial< XDrTEXCOORD_SETTING#stextureSettingAuHEADERDrTEXTYPE_COMMANDmRQuTEXTURE_UNIT_COUNTrtextureMappingsscoordinatorsCountrprojectionTranslate~sisProjectionEnabledsindex__3sindex__6sindex__10psunit siC rcoordinator WrtexMtx34@~smatrixCount#rtexMtx9~ ssceneEnvironmentJscameraIndexscamera3sreferenceViewMatrix ssceneEnvironmentJscameraIndexscamera3dsnear<sfaruupdaterrprojection@~rreferenceViewMatrixRP sscaleFactoruscaleMatrix@uscale sscaleFactoruscaleMatrix@uscale 4 sscaleFactor scamera36] (D~] (< ~] \|~] \t ~] ~}] ] ~]  ~] ~]   0~]  ~] :~]  ~]  ~](` ~] T` P~](T ~~](T ~]` ~] P~]` ~~]` ~] ~] ~~] ~] ~] ~~] ~] ~] ~~] ~]D ~]D ~~]D ~]Hp ~]Hp ~~]Hp ~]t ~]t ~~]t ~]T ~]T| ~~]T| ~] ~] ~~] ~] ~] ~~] ~], ] , ~]  ~~]  ~],X ~],T ~~],T ~]| ~]| ~~]| ~] ~] ~~] ~]@~]< ~~]< ~]X ]!~] ~~] ~]&~]L&~] ~]H ~]   ~]R~]~]~]  !~]  ~~]  ~] &~] &~]  ~]D |  ~]D T  ~] 4~] C~] ~] ~]! ~]!  ~~]!  ~]"\ %~~]" lT<$ ~]# ~]#  ~}|I}} ]$ ~]$ %~]$ ~]& %~~]&T |dL4~]& ' t\~]& ~]' ~]( ~]'  ~~]'  ~](0`~](0X ~~](0X ~]+ ]+ }T{S^T{3S\\|E}_h{QRh|]* #~}]*px ]* ]*T ]+LT ]+ ~], ], }!{RS!{3}E}_{|v], ]- ~].<].< }"{RQ{3}E}_{|c].$0 < d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intW5renderContextshaderProgramZtexCoordMaterial< TDrTEXCOORD_SETTINGstextureSettinguHEADERDrTEXTYPE_COMMANDeQRuTEXTURE_UNIT_COUNTrtextureMappingsucoordinatorsCountrcoordinator TrtexMtx34@~umatrixCountrtexMtx9~]$D~]$< ~]\|~]\t ~]~}]]]~] ~]'~] ~] ~]:~] ~]~] ,h~] Xh P~] ,X ~~] ,X ~] h ~]  P~] h ~~] h ~]  ~]  ~~]  ~]  ~]  ~~]  ~] ( ~] $ ~~] $ ~] (P ~] (P ~~] (P ~]T| ~]T| ~~]T| ~] ~] ~~] ~]$ ~]  ~~]  ~],T ~],T ~~],T ~]` ~]` ~~]` ~] ] P~] ~~] ~] ~] ~~] ~]@ ~]8 ~~]8 ~]T ~]T| ~~]T| ~] ]\ w]\ }{{3{EX}_{RX|d]\`#~}] ] ~]] } {QR{3}E}_{|Q] d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]lnwgfxinternalUCreateMatrixForLinearShadowMapTextureolpOutocoeffnearpmfarpUx__resulto0]hsmlBsscaleZ*  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h!1 !1J}~Jx~ }1 ~J~+}   'p% p+  1 ~"1 } }1 }J~+}   '`%  `1  1 ~"1 ~ }+ }J~+}@ > B> B'P% 0P1 : 1 ~9"1 ~6 }1 }J~+}0P . R. R'@% @1 * 1 ~)"1 ~& }1 }J~+} `  b b'% 1 C 1 ~"1 ~ }1 }J~+}p  r r'% 1 S  1 ~ "1 ~8~8~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix44.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hDy%v |+ +}|~#~!:~s +t!33:|0 W+-'~:t=> &Z &+Z&Z#&Z0&Z 'Y'Y#'Y0'Y (X(#0 #0W 8x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.h t %w+1xaw ~1%w+  + ~ " ~  . } +~1 471~%Jx+v x1]x1] y1 y1 1x y1 y11 + x  C1ww y1  y1 "x1/\1 x 41 x11 x1x ~ % .~~14~1&x W&) b ~ C BD+~z8u z  :~  ~  ~+4~1&y &  ~ C BD-}{44 :~%  } 11k ~ ~2  `  C#0` !#0 #0^+ ~ ~2  `  C#0` !_#!0 #0^ $|,4%%~5%5~5     8   ~1y&5~11y .  {} ~  KHi~n~ 37}` } } } }i{ }i | d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h"r"+y+1yuay~ ~1 @+U~Jx+v}x1~]x1}] {1} {1} 1x {1} {1}1 z+ z } }1ww {1} } {1} } "x+/\1w11 z|%1{|  } c | d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cpp  |~ t} }$ h }8h l }$ ( VPPHPP8DPPPdlPT`PPY` YU8UhXXPWW4xP}} (},(T}8T\},\`} `}8\`PD D D D D D D D D D D D D D D D t t t t           h h h h ( ( $ $  P     QUP`T}}$}4}48}8<}$<h}PPQ DP`hP|PPP @RT~`~YTW P P     T  P  P  L  H  D  @  <  8  4  0  ,                \  @ H  P   P    W W  W W x YhYLWWLWDYXW ,PPxTT  T \T`Tt[[ \[`[@dY@Y YxTZZ  Z \Z`ZPQVV  V \V`VPUU  U \U`U}}$}<}}<}$PPQPPQUUPl}X\P P \P   \P$%)('&p@-@MP{/P2/00Hw@PP PT3 ' @ .H` T P @ i/HUPU P!dj @= Z/HF 6`PV ``!dW @ G/H @TO/  Q  H PG/dT L  QP P ЍpNW:Failed assertion this->IsValid()gfx_ResLookupTable.hResLookupTable%s::%s: Object not valid.NW:Failed assertion !((u32)p & ((4)-1))0ut_ResUtil.hNW:Pointer must not be NULL (void_ptr())NW:Failed assertion resRefLut.GetTargetLut().IsValid() O PЍpNW:Fatal Error Unsupported lut type.`armcc+|     (`A|Cx~|AxI|Bxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]``this x__result_rresRefLutjT] \~](X~~](TH~]$ ~]d~]d~]d~]O~]Q ~]m~]H~]:~]S~]m~]H~]:~]$e~]$m~]H~]:~] ph%~]pdd~]08d~] x0d~]x|O~] Q ~] ~] H~] :~] $(S~] $(~] $(H~] $(:~] Hde~] Hd~] HLH~] HL:~]  ~]h ~] ~] m~] H~] :~]P~|]h~] ~]}~]m~]H~]:~]P~{P]~](8 ~](8m~](0H~](0:~8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hv v u~7 s%/~yJ~  +/~J~J~  +~dJ~J=~d%J~+1 31] #~J~+3  31] #~J~  J\~J(}}}  } 0} 08}8`}  P48PUPPHdTTPP P TT+,0/.-@-@MPl0P00\ xQ h HЍResLightingLookupTable%s::%s: Object not valid.fgfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResLookupTable.h`armcc+|     A~C|X~A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]thisv~x__resultE]LhX~]LPH~]LP:~]8LP~|k] <~~] 8~@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h~~ ~1~J~+}}p}pt}t}ptPLTP8HP P 8T237654p@-P@P:< dDP@d!U pNW:Failed assertion target < LUT_TARGET_COUNTgfx_GraphicsDevice.h`armcc+|     A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`> y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h  -  ~ |}} Q 0UPPT9:>=<;p@-P@P:T F|U: dDP@ 0 pNW:Failed assertion target < LUT_TARGET_COUNTgfx_GraphicsDevice.hNW:Failed assertion input < ResLightingLookupTable::INPUT_NUM`armcc+|     A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`> y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h  ,-   } }} Q pUPHT@AEDCBp@-P@P:T K|U dDP@ 0 pNW:Failed assertion target < LUT_TARGET_COUNTgfx_GraphicsDevice.hNW:Failed assertion scale <= ResLightingLookupTable::SCALE_MAX-`armcc+|     A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`> y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h  ,-   } }} Q pUPHTHGKJMrefOrefQrefSrefUrefWrefYref[ref^]D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.ha`D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hcD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#fe(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intunsigned long longsigned charintfloatiu8x(%iu32*%iu64+%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hhd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndjd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndonD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hqd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndsd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosvuD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnoszd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos~d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #VEC3 6 555iVector30l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# @VEC4#operator f32 *600d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath4d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&R#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''fa'ml 'a{'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#cIdentityMTX3465MTX346555555555555operator f32 *&6iMatrix34@@?0@000,la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int00nnmathARMv60d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPivotDirectionPIVOT_NONE PIVOT_UPSIDE_TO_TOP PIVOT_UPSIDE_TO_RIGHT PIVOT_UPSIDE_TO_BOTTOM PIVOT_UPSIDE_TO_LEFT PIVOT_NUM @MTX44_@&#@BaseData@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<l@'b'f9&'m1'a@'vQB@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<@MTX44@&#cIdentityMTX44655555555555555559?090RMTX44Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.h MTX44Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intfloatiGLuinty<iGLfloat=`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]floatnwmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hvMakeBitsTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0000nwutiResS8riResU32uiResS32viResF32w@BinString&offset#iBinString @Offset&offset#to_ptr6:to_ptr6BiOffset<iResTypeInfo@ResBool&value#operator bool6Joperator=6N5iResBooliResVec2#iResMtx34@#0<<0>0F0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool??nwutR/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutos)4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0041thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4)thisz__result41thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?4thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#@GfxDeleter&m_HasOwnership#t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName*# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#@ResSceneNode3#@ResTransformNodeQ#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IRenderTarget#resd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject3#v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix@#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidboolunsigned int0000nwgfxinternalRNWGetCurrentCmdBufferz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResShaderProgramDescriptionData@ResShaderProgramDescription#os8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool00nwgfxres@ResLookupTableData&typeInfo#@ResImageLookupTableData#&toName*#&m_IsAbs#&_padding_0N# &m_CommandCacheTableCount# &toCommandCacheTable#@ResReferenceLookupTableData#&toPath*#&toTableName*#&toTargetLut# @ResLookupTable#ResLookupTable 6 : ref6 ref6 cGetClassNameGetTypeInfo6 Dereference6 @ResImageLookupTable#iResDataType mResImageLookupTable$6$: ?3ref76,IsAbs6,@ResReferenceLookupTable#iResDataTypeResReferenceLookupTable060: ?ref60GetTargetLut600??000(0j} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00nwgfxres@ResFragmentLightingData&m_Flags#&m_LayerConfig#&m_FresnelConfig#&m_BumpTextureIndex# &m_BumpMode#&m_IsBumpRenormalize#&_padding_0#FlagFLAG_CLAMP_HIGH_LIGHT_SHIFT FLAG_DISTRIBUTION0_ENABLED_SHIFT FLAG_DISTRIBUTION1_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR0_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR1_ENABLED_SHIFT FLAG_REFLECTION_ENABLED_SHIFT FLAG_CLAMP_HIGH_LIGHT FLAG_DISTRIBUTION0_ENABLED FLAG_DISTRIBUTION1_ENABLED FLAG_GEOMETRIC_FACTOR0_ENABLED FLAG_GEOMETRIC_FACTOR1_ENABLED FLAG_REFLECTION_ENABLED @ResLightingLookupTableData &m_Input#&m_Scale#&toSampler#@ResFragmentLightingTableData&toReflectanceRSampler#&toReflectanceGSampler#&toReflectanceBSampler#&toDistribution0Sampler# &toDistribution1Sampler#&toFresnelSampler#@ ResFragmentLighting# FresnelConfigCONFIG_NO_FRESNEL CONFIG_PRI_ALPHA_FRESNEL CONFIG_SEC_ALPHA_FRESNEL CONFIG_PRI_SEC_ALPHA_FRESNEL  refj 6rc GetClassName GetFlags 6r GetFresnelConfig 6r@ResLightingLookupTable# InputINPUT_NH INPUT_VH INPUT_NV INPUT_LN INPUT_SP INPUT_CP INPUT_NUM  ScaleSCALE_1 SCALE_2 SCALE_4 SCALE_8 SCALE_0_25 SCALE_0_5 SCALE_MAX  ResLightingLookupTablev 6v:  refz 6v ref 6c GetClassName GetInput 6 GetScale 6GetSampler6v@ResFragmentLightingTable#ref6cGetClassNameGetReflectanceRSampler6GetReflectanceGSampler6GetReflectanceBSampler6GetDistribution0Sampler6GetDistribution1Sampler6GetFresnelSampler6?fb0n0r?44?~r0?0! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharboolint000??@nwgfxres@ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit#&m_CommandBuffer# @ResBlendOperationData,&m_Mode#&m_BlendColor#&m_CommandBuffer#@ResDepthOperationData&m_Flags#&m_CommandBuffer>#@ ResStencilOperationData &m_CommandBuffer}#@ ResFragmentOperationDataP&m_DepthOperation#&m_BlendOperation#&m_StencilOperationa#@@ ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale#&m_Rotate#&m_Translate#&m_IsDirty#$&m_IsEnabled#% &_padding_0#&&m_TextureMatrix'#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor#$&m_Rasterization/#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount#&m_TextureCoordinators#&toTextureMappers/#&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#@ResTextureCoordinator#MappingMethodMAPPINGMETHOD_UV_COORDINATE MAPPINGMETHOD_CAMERA_CUBE_ENV MAPPINGMETHOD_CAMERA_SPHERE_ENV MAPPINGMETHOD_PROJECTION MAPPINGMETHOD_SHADOW MAPPINGMETHOD_SHADOW_CUBE MappingMatrixModeMAPPINGMATRIXMODE_MAYA MAPPINGMATRIXMODE_SOFTIMAGE MAPPINGMATRIXMODE_3DSMAX ResTextureCoordinator6: ref6ref6cGetClassNameGetScale6GetRotate6GetTranslate6GetSourceCoordinate6GetMappingMethod8 6GetReferenceCamera6GetMatrixMode 6IsDirty6SetDirty65IsEnabled6GetTextureMatrix6@ResMaterial3#TextureCoordinateConfigCONFIG_0120 CONFIG_0110 CONFIG_0111 CONFIG_0112 CONFIG_0121 CONFIG_0122 CONFIG_NUM iResDataType#  ? ref 6GetTextureCoordinateConfigV 6GetActiveTextureCoordinatorsCount6GetTextureCoordinatorsCount6GetTextureCoordinators650 ?? 0< 0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#DLight)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx-`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfxGeometryShaderModeGEOMETRY_SHADER_MODE_UNINITIALIZED GEOMETRY_SHADER_MODE_NONE GEOMETRY_SHADER_MODE_USED GEOMETRY_SHADER_MODE_COUNT @ShaderProgramL#&m_Description#&m_ProgramObject# &m_GeometryShaderMode#+m_VertexIntUniforms#+m_GeometryIntUniforms#,+m_DisableGeometry#DSetVertexUniformBool6Z55L0V/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivatoros3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Model#9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0nwgfxres@ResCameraProjectionUpdaterData &typeInfo#&m_Near#&m_Far#@ResCameraProjectionUpdater#ref6cGetClassName@ResCamerak#?0=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdaternnmath?Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnnmathnwgfx@CameraProjectionUpdater#&m_Pivot#&m_IsDynamic# &m_TextureScale# &m_TextureTranslate#utBA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool_43thisz__result~43thisz__result0nwgfx@Camera#&m_ViewMatrix@#&m_InverseViewMatrix@#&m_ProjectionMatrix9#&m_InverseProjectionMatrix9#&m_TextureProjectionMatrix@#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup9#&m_OriginalValuek#&m_OriginalTransform#&m_WScale#&m_IsDynamic#ViewMatrix63InverseViewMatrix63TextureProjectionMatrix63GetProjectionUpdater63GetNear63GetFar630/0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosPpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@GraphicsDeviceLutTargetLUT_TARGET_D0 LUT_TARGET_D1 LUT_TARGET_SP LUT_TARGET_FR LUT_TARGET_RB LUT_TARGET_RG LUT_TARGET_RR LUT_TARGET_SP0 LUT_TARGET_SP1 LUT_TARGET_SP2 LUT_TARGET_SP3 LUT_TARGET_SP4 LUT_TARGET_SP5 LUT_TARGET_SP6 LUT_TARGET_SP7 LUT_TARGET_DA0 LUT_TARGET_DA1 LUT_TARGET_DA2 LUT_TARGET_DA3 LUT_TARGET_DA4 LUT_TARGET_DA5 LUT_TARGET_DA6 LUT_TARGET_DA7 LUT_TARGET_FOG LUT_TARGET_COUNT *s_LutIsAbs*s_LutInput*s_LutScaledSetLutIsAbs55dSetLutInput55dSetLutScale55dActivateLutParametersdActivateLookupTable55osRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#Vd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx[Z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%iCameraArrayB iFogArrayEiLightSetArrayQ"@SceneContext#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet#|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.h`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintnwgfx@SceneEnvironment&m_AmbientLight#0&m_HemiSphereLight#&m_VertexLights#&m_FragmentLights# &m_Fog#`&m_Camera#d&m_Cameras#h&m_CameraIndex#x&m_Fogs#|&m_LightSets#&m_LightSetIndex#&m_ActiveVertexLightCount#&m_ActiveFragmentLightCount#&m_FragmentLightsDirty#&m_AmbientLightDirty#&m_VertexLightsDirty#&m_HemiSphereLightDirty#&m_FogDirty#GetCamera650000cbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0000?4thisz__resultnwgfx@RenderContext#&m_ShaderProgram#&m_IsVertexAlphaEnabled#&m_IsBoneWeightWEnabled#&m_IsVertexAttributeDirty#&m_IsShaderProgramDirty#&m_RenderMode#&m_RenderTarget#&m_ModelCache#&m_Material# &m_MaterialCache#$&m_CameraCache#(&m_SceneEnvironment#@&m_MaterialHash~#&m_ParticleMaterialActivator#@MaterialHash,&shaderParameter#&shadingParameter#&materialColor#&rasterization# &textureCoordinator#&textureMapper#&fragmentLighting#&fragmentLightingTable#&textureCombiner# &fragmentOperation#$&alphaTest#(GetActiveCamera6GetSceneEnvironment60x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxoskd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#wd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#yd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatnwgfxinternal@MaterialStatedActivateFragmentLightingTable5b5dActivateTextureCoordinators55Z5< dActivateParticleTextureCoordinators55Z5< cSetupTextureMatrix55 55555osd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolfloat@__type_info&__vptr#&__name#0 0F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# u&base_info#B &base#&flags#&base_count# u&base_info#F__si_class_type_info &base#&base_type%#0!i__builtin_va_list?nwgfxinternal0B0y&tinfo}#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr!0&m_Object#&m_Deleter#ielement_type3ideleter_type!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00440nwut@ResCommon4ResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr!0&m_Object#&m_Deleter#ielement_type3ideleter_type!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr!0&m_Object#&m_Deleter#ielement_type3ideleter_type!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr!0&m_Object#&m_Deleter#ielement_type3ideleter_type!0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayG&m_AllocatorM#&m_ElementsS#&m_EndS#&m_Capacity# operator[]W695size6A00=000G?G d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# #0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtrL&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsLitypeLW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrL!0&m_Object#&m_Deleter#ielement_type3ideleter_type!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4 this3fx3fy3fzz__result l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4thisz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3x003x013x023x033x103x113x123x133x203x213x223x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QRz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3 pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copy d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h  d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result&la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3x003x013x023x033x103x113x123x133x203x213x223x233x303x313x323x33z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]QKz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 U4:thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4Bthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4Jthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Nthis3rhsz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0=4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool a4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!{4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool )4Zthis3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]43thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]$43thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3target3isAbsy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3target3inputy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3target3scaley d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hNMOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistRQS d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q#uHEADERuCOMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int !4Athisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int49this3indexz__resultW|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3indexz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H+4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QH~z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]charHR4 thisz__resultr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]charHh4 thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0m4$this7p z__result$} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]40thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]40thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void040this7p z__result0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastjj3resz__resultj|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastjj3resz__resultj|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]m;4,thisz__result7} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ4,thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4rthisz__resultjr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]14rthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4rthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0V4vthis7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4vthisz__resultzr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q[z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]charE4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]A4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 k 4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q  z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char  4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char  4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] \ 4thisz__result8 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  4this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__resultV z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] :4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] p4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3idxz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QSz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]char=4thisz__resultr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PNWForwardCurrentCmdBuffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h,NWForwardCurrentCmdBufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform3fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform3fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform3fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform3fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform4fv"!#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Mult3pOut3 p13 p2z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Mult&%'d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int00OMTX34ScaleC_FAST3pOut3pSz__resultuf0uf32_0umup|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ipp#MTX34ScaleC_FAST*)+d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Scale3pOut32pSz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Scale.-/d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44Copy3pOut3mz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hMTX44Copy213d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O:MTX44Identity3pOutz__resulttj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ipp MTX44Identity657d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]floatOMTX44TextureMatrixForMax3pOut3scaleS3scaleT3rotate3translateS3translateTz__resulturotateSinurotateCosuscaleSSinuscaleSCosuscaleTSinuscaleTCosutsutt~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix44.ipp+MTX44TextureMatrixForMax:9;Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]floatOsMTX44TextureMatrixForSoftimage3pOut3scaleS3scaleT3rotate3translateS3translateTz__resulturotateSinurotateCos~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix44.ipp1PMTX44TextureMatrixForSoftimage>=?Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]floatO6MTX44TextureMatrixForMaya3pOut3scaleS3scaleT3rotate3translateS3translateTz__resulturotateSinurotateCos~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix44.ipp,LMTX44TextureMatrixForMayaBACd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistE!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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FA TFD \FF dFH lFJ tFL |FN @FP FR FT FV FX 8FZ $ F] DpF` Fb lFe tFg |Fi Fk Fm Fo Fq Fs Fu Fw Fy F{ F} F F F F F F F F $F ,F 4F <F DF L`F 0F F F 8F 4(F \HF F  F  F 0F $0F TF l(F  F (F  F (F $ F D F d0F  F  F  F 0F $(F L F l0F  F (F  F  F $(F L F l F  F 0F  F  F @F \(F F 0F <0F# lF t0F (F  F t0F (F (F  F  F 4(F  \ F# | F&  F) (F, (F/ (F2 4(F5 \ F8 |(F; (F> (FA  FD (FG <(FJ dFM# tFO |8FQ# FS (FU  FX (F[ ,(F^ T(Fa |(Fd Fg 0Fj (Fm (Fp <(Fs d(Fv (Fy (F| 8F# F 8F# TF \8F# F 8F# F (F  F $F <0F l(F (F (F F 0F ,0F \(F (F F 0F (F (F D(F l(F (F (F (F F $0F T0F (F (F (F (F $ (F L (F t (F  F  F  F (F $ (F L (F t (F (F (F F  0F  4 F # L F T XF# F  F# F XF# 4 F <  F# \ F d 8F!# F# 8F%# F' 0F)#  F+  0F-# L F/ T (F1# | F3 (F5# F7 (F9# F; (F=# F? FA# $FC,Ygap]pI/576 1296103919 0 0 100666 68400 ` ELF(H4(YV0-0/0-  0/0-<<0/0-<@<0/0-<@<0/0-<@<  0/0-<@<<<0/0-<@<<@<0/0-<@<<@<0/0-<@<<@<  0/0-<@<<@<<<0/0-<@<<@<<@<0/0-<@<<@<<@<0/0-<@<<@<<@<  0/0-<@<<@<<@<<<0/0-<@<<@<<@<<@<0/0-<@<<@<<@<<@<0/0-<@<<@<<@<<@<  0/0-<@<<@<<@<<@<<<0/0-<@<<@<<@<<@<<@<<@<<@<<@<<@<<<0/d:\\build\\hudson\\jobs\\NW4C-1_3_3\\workspace\\NintendoWare\\Library\\sources\\libraries\\gfx\\gfx_MemoryUtil.cppARM Assembler, RVCT4.0 [Build 865]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx d:\\build\\hudson\\jobs\\NW4C-1_3_3\\workspace\\NintendoWare\\Library\\sources\\libraries\\gfx\\gfx_MemoryUtil.cpp>>>VXXX\lll`armcc+|        8 T t0 0 0 4 8D |D D H LX X X T\ l l l % dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O  D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap# `T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiu32x*%iuptr3%d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]}stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos"d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos&d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd(D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std*d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath.d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath2d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath4d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath:d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath>d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathBD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdDd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRFd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRHd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRJd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRND:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdPD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdRD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxrespd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwostd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxreszd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MemoryUtil.cpp|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MemoryUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# O&base_infop#B &base#&flags#&base_count# O&base_info#F__si_class_type_info &base#&base_type#0 i__builtin_va_listnwgfxinternalB0S&tinfoW#&offset_flags#!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 ARM Linker, RVCT4.0 [Build 865] armlink --partial --no_add_relocs_to_undefined --no_generate_mapping_symbols --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,6642 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --output=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_MemoryUtil.o --vfemode=force Input Comments:pb34-3ARM Assembler, RVCT4.0 [Build 865]armasm --debug --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,1602,1073 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --fpmode=fast --apcs=/integfx_MemoryUtil.oARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MemoryUtil.cpp.;::::::999h:9^8p8rr8&.877X77j6}6f,655S554\v4*433bN332t22211[110070//]//.z.3.--~b-x-z,|,;,+v+`j+t)+*n*U**)t)*)(l(dZ(('|'5'&&c&&%H%LK%J%D$F$L$P $@#2#4@#6"8"<w":2"0!>!*n!,,!.  l '  "S$  Nd*R(uX4TVZxBCh ^prh&1KjfL]\"hb.{Fd!l+7~Sxz|`*v`tLn_lpd5  ~ D    Z  H L J DN F  P @~ 2H 4 6 8 <p :8 0 >*,f.< e'"$  \N-R(rX>T VZBc' e88 T t000S4%8D|DDHmLX?XXT\llYl+""    hl x|            (, 8< HL X\ hl x|     z  to                                                                                                         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PY,"d ` P Ѝ0ONW:Failed assertion mesh.IsValid()gfx_MeshRenderer.cppNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Pointer must not be NULL (void_ptr())gfx_ResMesh.hgfx_ResModel.h, gfx_ResShape.hNW:Pointer must not be NULL (particleModel)NW:Failed assertion index >= 0 && index < m_ParticleSetCountgfx_ParticleModel.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Pointer must not be NULL (material)gfx_RenderContext.hut_ResUtil.hTf/OB]O`Vhd@@P hd @@1 0A/OOdaV O O `T  -OBO(`X  /OPOY,!dO /OPO 0T /OBOhP OT/OBOhPT/OBOl@Tʰ  00 0U Op`  Ѝ ЍOx NW:Failed assertion size > 0:gfx_CommandUtil.hT;NW:Pointer must not be NULL (buffer)NW:Fatal Error Unsupported data shape type.\O-M@PP/$P/@$P3 9.00$P8X BPU  ` P /P`V`\#dP ,P2p1/$1/ZP KڊIE U$PT2 %.00$Pʬ"$P2}/00!$QWA/`` .TW/#PD"DV T@P 0@ 0/yV 42",00n(`` b_V1y 00bU qNW:Pointer must not be NULL (m_RenderContext)gfx_MeshRenderer.cppNW:Failed assertion primitiveSet.IsValid() ResPrimitiveSet%s::%s: Object not valid.gfx_ResShape.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hTNW:Pointer must not be NULL (void_ptr())gfx_ResSkeleton.hut_ResDictionary.hidx is out of bounds(%d) %d <= idx <= %d not satisfied.ResDicPatriciaResBone` `T  X@APP  @?A 0B/O U)$a@?P@0 ! 0AT,A/`[`0 H 0A/4B <A0P U,Ѝ諪*index is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hgfx_CommandUtil.hNW:Pointer must not be NULL (data)index is out of bounds(%d) %d <= index <= %d not satisfied.O-tMP@P3.X_ U/T$P/:T ,0A@P ,0 A@1 0/:,qP X ! \X /PXTp8Pʼ/T @DA@P @D A@1 0/@aV|/wP X !" \X /PXP #^LP pP/DpQP0P @T/ 00#0/[/O X@@ ".-(X ,+$X.) NW:Pointer must not be NULL (m_RenderContext)gfx_MeshRenderer.cppNW:Pointer must not be NULL (particleModel)NW:Failed assertion index >= 0 && index < m_ParticleSetCountgfx_ParticleModel.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion index >= 0 && index < m_ParticleShapeCount%NW:Pointer must not be NULL (particleShape)  NW:Pointer must not be NULL (void_ptr())gfx_ResParticleSet.hNW:Failed assertion size > 0:gfx_CommandUtil.hT;NW:Pointer must not be NULL (buffer)Ogfx_ResShape.h X O0O       #KO夀X/OfP X ! \X &.OP OX-ODgOPxP4 RPP  /O ^PP  d#dOT널㈐匐唐嘐堐夐嬐尐崐帐弐ĐȐАԐܐFꌰR 00 P  / 0 ^/ P  /T  P  "X  P  &. A A   pP/OD=OpDQ \ @"/\Pl `,,           ,@.` tP          ! P  u jNW:Pointer must not be NULL (camera)NW:Failed assertion !internal::isIllegal(camera->ViewMatrix())>FNW:Failed assertion !internal::isIllegal(modelView)zNW:Failed assertion !internal::isIllegal(invModelView)(NW:Failed assertion !internal::isIllegal(model->WorldMatrix())tgfx_ResParticleShapeBuilder.hNW:Failed assertion !internal::isIllegal(offset)p       !,AL0QlQ Q QL B$v $J(@$PT L 00P'P0U O P@T| x 00'X0UH @O tЍ('tO- MpP`P/V C3! ¤ CY  1/P  P Q Q  V/ 300Q@@V.. ,T0~ T/P /*P,#UT/*P /`V2/00 P"gT.P ,k`VL2/00 `P8"=A[82400y/l P -P`V2b/00P  !Q00HPZ pNW:Pointer must not be NULL (m_RenderContext)gfx_MeshRenderer.cppO NW:Pointer must not be NULL (void_ptr())gfx_ResShape.hNW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))NW:Failed assertion (*primitiveSet).IsValid()ResPrimitiveSet%s::%s: Object not valid.\ResShaderProgramDescriptiongfx_ResShader.hgfx_ResSceneObject.hResSceneObject`n/w묡f! !@Ti/O OP`` .OyO 0 T~/OuOP z/OO`U V1nOj/O00'O P OV0O{/O00OQQ`` /Of/O@T0 ЍNW:Pointer must not be NULL (data)gfx_CommandUtil.hp@-P` O 03/@ tU"h QpNW:Pointer must not be NULL (pAllocator)gfx_MeshRenderer.cppNW:Pointer must not be NULL (allocator)gfx_GfxObject.h@-@`P\ =XPU@@0@ 00l P\ 8  3  .  )  $              //ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_MeshRenderer.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppNW:Failed assertion particleShape->GetResParticleShape().ptr() == resource.ptr()NW:Alignment Error(0x%x) size must be aligned to %d bytes boundary.NW:Failed assertion !internal::isIllegal(resource.GetPositionOffset())NW:Failed assertion !internal::isIllegal(camera->InverseViewMatrix())NW:Failed assertion !internal::isIllegal(model->InverseWorldMatrix())NW:Failed assertion !internal::isIllegal(particleSet->GetScaleOffset())NW:Failed assertion !internal::isIllegal(particleSet->GetRotateOffset())NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetBoneIndexTableCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetBonesCount())totalCount is out of bounds(%d) %d <= totalCount <= %d not satisfied.NW:Failed assertion renderContext->GetShaderProgram()->GetActiveDescription().IsValid()gfx_MeshRenderer.cppResShaderProgramDescription%s::%s: Object not valid.gfx_ResShader.hNW:Failed assertion 0 <= currentPrimitiveIndex && currentPrimitiveIndex < (*primitiveSet).GetPrimitivesCount()Vertex-lights or user-registers might be overridden by bone matrices.%sNW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetPrimitivesCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetShapesCount())NW:Pointer must not be NULL (mesh.ref().m_DeactivateCommandCache)`armcc+|     A|`armcc+|      `armcc+|     , Aw AZnw`armcc+|     ,As AlwAl`armcc+|     Az`armcc+|     ,Aw AtwAt`armcc+|     X4Aw Btw DA twAtAw BC t|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0WMpAllocatorFx__result usizerbufP]4S~]<lU3~]<\_~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfxinternalUisIllegalmtx5x__result] ~]( ~],< ~]@P ~]Td ~]hx ~]| ~] ~] ~] ~] ~] ~<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppARM C/C++ Compiler, RVCT4.0 [Build 865] intbool, this/modelresourceXshapeIndexsparticleModel_sparticleSeteuresParticleSet}sparticleShapeerbufferSidePscommanducommandIndexscameraIuHEADER_UNIFORM_FLOAT_INDEXuuniversalNumroffsetHuresShapeBuilderuHEADER_INDEX_STREAM_COUNTsstreamOffsetrisAscendingOrderQuHEADER_INDEX_STREAM_OFFSETqworldMatrix[rmodelView@rinvModelView@~ scollection]T~]t ~] ~] ~] $*~] $ ~]L ~] D~]~]P~]:~] O~] Q ~]  D~] ~] P~] :~] S~] D~] ~] P~] :~]  ~] "~] @ ~] L\ ~] dt ~]~] ~]L ~].~]~]P~]:~]O~]Q R~].~]~]P~]:~]S~].~]~]P~]:~] ~]P~]~]$L~]DL MP~]$D M~]$( D~]l?,] ]~}]~]~]4~]4~]8T~]8T~]T~], ~]0@ ~]DT ~]~]~]*~} ]~] LP~] L~]~] ~]L ~] D~]~]P~]:~]O~]Q ~] D~]~]P~]:~]S~] D~]~]P~]:~] ~] ~]4 ~} ]@H ~] ~]  ~]  ~}]!8D R~]!48 ~]! ~]!  nV>~]# d 4~]#@ \ I~]#@ D /~]#@ D :~]#, @ IP~|+]# 0 I~]#  D~]$l p  ~]%| ~]$  ~]$  ~]%  ~]&  ~]%  ~]&  ~]&   ~]& ~]'4 ~]'8 H  ~]'  ~]'  ~](0 4 ~](< D )~}](D L P~])D H ~])X l ~])l x !~]*x !~]*x 1Q~]*  ~]*  ~]* *~}]+ ]+ @ ]+ 0 u],H bO], <| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intfloatunsigned char000this6skeletalModelprimitiveSetfTboneIndexCount(uUNIT_COUNTsshaderProgramsisRigidsskeleton/rresSkeletonWsmatrixPoseesskiningPoseCsidx__94uu__96rtbl_ptrPr_ZNK2nw3gfx3res15ResPrimitiveSet17GetBoneIndexTableEi__95Tuu__102r_ZN2nw3gfx3res11ResSkeleton3refEv__101Wrdic~Vuu__103r_ZN2nw3gfx3res11ResSkeleton8GetBonesEi__100QVrindex__107Tsindex__110ru__113Puu__114r_ZN2nw2ut9MoveArrayIN2nn4math5MTX34EEixEi__112Qrindex__117[rtotalCount__118Yrdata__119Qsindex__123stotalCount__124sdata__125uaddress__129ubyteEnable__130uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__132sADDRESS_HEADERouaddress__143ubyteEnable__144uresult__147u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__148uVALUE_HEADER rHEADERQVscommand\usize__163rdata__169Qsdata__173Ircommand__175Pusize__182 scount% `sboneIndex(rboneQVrhasSkinningMatrixPrpose*VrmatrixQsindex] 0<~] LT(~] LT )~] P~] P~~] P~] P] ]~]~]8~]8 ~]4d~]d~]d~]O~]Q ~]~]P~]:~]S~]~]P~]:~]4e~]4~]P~]:~] ~]~]~~]~]  ~]    ~|]~~] ~]LdV~]@LP~{P]l~]l~] 8V~] ~]   P~{P]  ~~] ~]8`~~]8`b~]  ~]] ] Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`5>L {`P|{nQ\{Ph}h}h{Ph]=~] =P~] =~] )~]4`?~]4\~~]4\~],4?P~],0?~],0)~]\h@P~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intfloatunsigned char00#pthismodelshapeVcurrentPrimitiveIndex(sskeletalModelRrprimitiveSetsTPuprimitiveSetEnduu__2uu__3uu__6rmtx__16Vuindex__21rdata__22Vuindex__25sdata__26~uaddress__30ubyteEnable__31uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__33uSHORT_VALUE_HEADERrSHORT_HEADERwrSHORT_HEADER2uaddress__44ubyteEnable__45uresult__48u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__49uLONG_ADDRESS_HEADERuaddress__60ubyteEnable__61uresult__64u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__65uLONG_VALUE_HEADERrLONG_HEADERscommandkusize__80rptr__86Tr_ZNK2nw2ut8internal8ResArrayINS_3gfx3res15ResPrimitiveSetENS1_19ResArrayClassTraitsEE8iteratordeEv__85fVuu__91rtbl_ptrPr_ZN2nw3gfx3res15ResPrimitiveSet13GetPrimitivesEi__90vV LrprimitiveSetT LsboneIndexCount( (sshaderProgram] @x] @x }{RS{3}E}_{|] LP#~}L] `x ] <~] ~] l"~|] lpg&~] hP~|r]0(~}],0?P~]~] ~{P]~],~](~]044~]4D~]4@:~]H ~]`HT~]p{4,~]pt~]pt:~]`p{4~{T]$ ~] ~~] ~] ~]HT~]{4~]~]:~]{4~{T]<~]THT~]d{4~]dh~]dh:~]Td{4~{T]~~]~]  5L~`|n{P`}`}`{P`]=~]=P~]=~])~]?~] ~~] ~]?P~]?~])~]@P~]D ~]p `P~{P]D `~~]D P~] D ~] @ ~] @_~] @ ~] @ ~] ( P~] (:~] $ ~]t"~]t)~]HV~]H~{T]$p ~]<pHT~]Lh{4X~]LP~]LP:~]<L{4~{T] t~] t~~] t~]!~]! ~|E]!~~]!~]"V~]"P~{P]"(,~]#0@~]#0<:~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4Z4this<meshTmodelrshapeX4sparticleModel_rparticleSeteP]\~]h_~{Ph]p~]p~]~] ~|]~]~] ~]P~]:~]P~|](P_~](H ~](H_~](H~](H~](0P~](0:~](, ~]Hh_~]Hd~]a~] e ] Xe ~] X ~] `p  ~] x  ~] 8Xe ~] 8T~] l ~] ~]l ~] td~] @Hd~]@d~] O~] 8Q ~] 8 ~] 8 ~]  P~]  :~]S~] ~] ~]P~]:~]Xte~]Xt ~]Xt ~]X\P~]X\:~]pq T] ~]p ]P`] ~] ~]hy&~]  ~]  ~]  ~]Lhy&~]Ld~]z P~]z ~]d pJ]d ]~]` ~](  ~]0@  ~] ~] ~] ~]~], ~]d~]d~]d~]O~]Q 7~].~] ~]P~]:~]S~].~] ~]P~]:~]e$~].~] ~]P~]:~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.h  %{+{  +v w\ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppt t t t t t t t t t t t | d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.h&2 |+7> B> B> B> B,m ~J~J~J~ ,k=> B%> B> B> B,c0~+J~J~J~ ,  +4R ~+   ",>- }  } L 4g% ~1b7a 7^7zz" +~0~J~J~J~ ,  +  ~!P  7 ~( 8 % !~J z C  J(yJ zDV"~+ >$},4 ~  1~J~ + }} ~zzz~ ?zz ~  zz  (  }   }   ~ ~ #  } D. 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p J~+   +} %K+1   7> B%> B> B> B, n ^ aH+  > B> B> B> B, t }+@7~J~J~ ,~lJ~ 4+8+  > B> B> B> B, t }+!X7~J~J~ ,~l%J~ +V 7{1 1{ 1|,>-}~ }}}ptP<tTP\U}PPP}}$ } }$ PH T@ U 0 P @ T @ U Ql PX d P4 H U U  U@ H P, < P ,   ,  ,  4@PQPlhXlXHPTTH T TPlTl[PTVH V ` VPTWH W W<USTQTUUU P TZdZ}}4}}$}xQP`PxVxTYH[PDT$pT<DT P<U`pU<U\p<Hp@<@4UPTpX<XPTSpZ<ZQU P LT}} Q TPV}}$H}0HL}$L}0PLTPPVtP ,P8Q@VZlZ$ZdlPPpxP@TTlTPPpTTXP@`QSUlLUQYlLY P WlLW} }$ $}0$4}$48}8t}0tx}$x|}0|}$}4}0P`PxTxUXtX$PVXV8[XPd|VdV|[h V4 UPPPhX(4PR8U8UxU P 8W8WxW23568ref:ref<ref>ref@refBrefDFHN2nw3gfx9GfxObjectEJN2nw3gfx12MeshRendererELMQPON/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}PSTU/`armcc+|      WX\[ZY/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.h}P^_`/`armcc+|      cbD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hfeD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hhD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#kjXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intunsigned long longsigned charshortintfloatiu8x(%iu16)%iu32*%iu64+%is8-%is16.%is32/%iuptr3%if32B%ibit32J%`T 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865]nnos}|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]intfloatdoubleR{'__ARM_isfinitef|3__xz__result|R'__ARM_isfinite|3__xz__result|dX D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.h5__ARM_isfinitef__ARM_isfinited:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath4d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &xA#&yA#&zA#@VEC3 #VEC365A5A5Aoperator const f32 *26&00"A0,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&xA#&yA#&zA#&wA# d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathDd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&R#@BaseData0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,l0''fAa'mlA 'a{'vB0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,@MTX340#operator f32 *6operator const f32 *60@@0?0AR4thisz__resultA0s4thisz__resultRMTX34Mult3pOut3p13p2z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hH MTX34Multd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX44_@&#@BaseData@&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,&_30A#0&_31A#4&_32A#8&_33A#<l@''fA'mA'a'vB@&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,&_30A#0&_31A#4&_32A#8&_33A#<@MTX44@#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charnwutinternalRMakeBits3value3(width3(shiftz__resultRMakeBits3value3(width3(shiftz__resultRMakeBits3value3(width3(shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hvMakeBitsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoidbool00000nwutiResU8qiResS8riResU16siResS16tiResU32uiResS32(v@BinString&offset,#to_ptr6iBinString<@Offset&offset,#to_ptr6to_ptr6to_table_ptr6to_table_ptr6iOffsetiResTypeInfo@ResBool&value#operator bool6iResBool1iResVec3#iResTransform3#iResMtx34@#<00010|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4;this3indexz__resultUnwut|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutinternal@RuntimeTypeInfo&mParentTypeInfo#IsDerivedFrom650 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutos)4Dthisz__result)4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result41thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60@@0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwutinternal(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6!cGetClassNameoperator[]6!50~?~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04thisz__result4thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0't d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toNamer# &m_UserDataDicCount,#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisiblek#&padding_0#&m_ChildrenTableCount,# &toChildrenTable#$&m_AnimGroupsDicCount,#(&toAnimGroupsDic#,@ResTransformNodeDataR#&m_Transform#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetName6GetTypeInfo6@ResSceneNode#ResSceneNode6: @ResTransformNode9#ResTransformNode6: 0?0090xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IRenderTarget'#res d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject '#&m_ResObject#GetResSceneObject60v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwanim@AnimFrame (__vptr#&m_FrameA#&m_LastFrameA#@AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrameA#&m_StartFrameA#&m_EndFrameA#&m_PlayPolicy#&m_UserData# gA5A5A5A50iPlayPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint004thisz__result(4thisz__result$~4this3idxz__resultQudic~ nw gfx res@ResBoneData&toNamer#&m_Flags#&m_Index,#&m_ParentBoneIndex,# &toParentBone#&toChildBone#&toPrevSibling#&toNextSibling#&m_Transform# &m_LocalMatrix#D&m_WorldMatrix#t&m_InverseBaseMatrix#&m_BillboardMode,#&m_UserDataDicCount,#&toUserDataDic#@ResSkeletonData,#&m_BonesDicCount,#&toBonesDic#&toRootBone# &m_ScalingRule,#$&m_Flags#(@ResBone#ResBone6: ref6cGetClassNameGetFlags6@ ResSkeleton#iResDataTypeResSkeleton6: ?ref$6?>refB6GetBonesCount(6 GetBonesQ 650Qa?Q000z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix@#&m_Scale#0&m_FlagsL#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph'#@AnimBinding,'#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResultsL#8&m_Description}#@Description}#WorldMatrix6_InverseWorldMatrix6g00cx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint004this3idxz__result(utbl_ptr(04this3idxz__resultvutbl_ptrA0?" nw gfx resDResPrimitiveData@ResPrimitive#ResPrimitive6: @ResPrimitiveSetData&m_BoneIndexTableTableCount,#&toBoneIndexTableTable#&m_SkinningMode,#&m_PrimitivesTableCount,# &toPrimitivesTable#@ResPrimitiveSet#ResPrimitiveSet6: ref6ref6cGetClassNameGetBoneIndexTableCount(6GetBoneIndexTable(65GetSkinningMode(6GetPrimitivesCount(6GetPrimitivesv65iResPrimitiveSetArray7@ ResShapeData8#&m_Flags#&toBoundingVolume#&m_PositionOffset{# &m_PrimitiveSetsTableCount,#,&toPrimitiveSetsTable#0&m_BaseAddress#4@ ResShape#iResDataType ResShape  6 : 0 ptr 6 ? ref 6 ?  ref 6 GetPositionOffsetG 6 GetPrimitiveSetsCount( 6 GetPrimitiveSets 6 @ ResSeparateDataShape# ResSeparateDataShape 6: 0v0f??f000 0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_buffer d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdev"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintboolunsigned int0A00A00nwgfxinternalRNWGetCurrentCmdBufferz__resultS NWSetUniform4fvContinuous3count3dataucommandS NWSetVertexUniform4fv3index3count3dataSNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2$uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERmucommandS NWSetVertexUniform4fvBegin3index3totalCount3count3dataSNWSetUniform4fvBegin3index3totalCount3count3datauADDRESS_HEADERuVALUE_HEADERuHEADER\ucommandS NWSetVertexUniform4fvContinuous3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex,# &m_GeometryShaderIndex,#&m_SymbolsTableCount,#&toSymbolsTable#r &toAttributeSymbols#&m_AttributeIndices#L&_padding_0#b&m_MaxBoneCount,#d&m_MaxVertexLightCount,#h&m_VertexLightEndUniform,#l&m_GeometryShaderMode,#p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShader#@ResShaderProgramDescription#ref6cGetClassNameGetVertexLightEndUniform(6? 0os+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResMeshData#&m_ShapeIndex,#&m_MaterialIndex,#&toOwnerModel# &m_IsVisiblek#$&m_RenderPriority#%&m_MeshNodeVisibilityIndex #&&m_CurrentPrimitiveIndex,#(&m_Flags#, &m_IrScaleCommand#0&m_ActivateCommandCache#`&m_ActivateCommandCacheSize(#d&m_DeactivateCommandCache#h&m_DeactivateCommandCacheSize(#l&toMeshNodeNamer#p&m_RenderKeyCache#x&m_CommandAllocator#@ResMesh#iResDataTypeB?ref6?ref6GetShapeIndex(6GetMaterialIndex(6GetCurrentPrimitiveIndex(6iResMeshArray/00v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h324d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwgfxresDResMeshNodeVisibilityData@ResModelData&#&m_MeshesTableCount,#&toMeshesTable#&m_MaterialsDicCount,#&toMaterialsDic#&m_ShapesTableCount,#&toShapesTable#&m_MeshNodeVisibilitiesDicCount,#&toMeshNodeVisibilitiesDic#&m_IsVisiblek#&m_IsNonuniformScalablek#&_padding_0*#&m_LayerId#@ResModelx#iResDataType_ResModel&6&: ?tref6&t?ref6.GetShapesCount(6.GetShapes6&50]]0*w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#DLight9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#<;\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxresDResParticleShapeData@ResParticleShape#iResDataType.ResParticleShapeU6U: 0ptr:6U0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.h>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool? 4this3index3mtxnwgfxGeometryShaderModeGEOMETRY_SHADER_MODE_UNINITIALIZED GEOMETRY_SHADER_MODE_NONE GEOMETRY_SHADER_MODE_USED GEOMETRY_SHADER_MODE_COUNT @ShaderProgramL'#&m_Description #&m_ProgramObject# &m_GeometryShaderMode#+m_VertexIntUniforms#+m_GeometryIntUniforms#,+m_DisableGeometry8#DGetActiveDescription6SetUniversal655SetVertexUniformBool6550 x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#iMaterialArray"|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivatorosHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint0nwgfx@Model#&m_MaterialAnimGroup#&m_MaterialAnimBindingIndex(#&m_VisibilityAnimGroup#&m_VisibilityAnimBindingIndex(#0/&m_PreRenderSignalS#&m_PostRenderSignalS#&m_Materials#&m_MeshBuffersu#&m_MeshNodeVisibilityBuffers#&m_BufferOptionL#&m_ModelViewMatrix@#&m_NormalMatrix@#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#E?&m_Description#&m_UserParameter#iRenderSignal1@@Description#GetResModel]6GetMaterial6500|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResCamerax#Sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdaternnmathUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraProjectionUpdaterutnnmathWTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool?@nwgfx@Camera#&m_ViewMatrix@#&m_InverseViewMatrix@#&m_ProjectionMatrix#&m_InverseProjectionMatrix#&m_TextureProjectionMatrix@#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroupO#&m_OriginalValue#&m_OriginalTransform#&m_WScaleA#&m_IsDynamic#ViewMatrix6IInverseViewMatrix6I00ZY4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4*this3indexz__resultnnmathnwgfx@Skeleton#0&m_OwnerSkeletalModel# 0&m_PreCalculateMatrixSignal2#&m_PostCalculateMatrixSignal2#&m_IsUpdated#iCalculateMatrixSignal6/@MatrixPose&m_Matrices#iMatrixArray,GetMatrix6*5GetResSkeleton6/00|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfx@SkeletalModel#&m_Skeleton#&m_SkeletalAnimGroup#&m_SkeletalAnimBindingIndex#&m_SharingSkeleton#&m_FullBakedAnimEnabled#*s_TypeInfo GetSkeleton/60animres0^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwgfx@MeshRenderer '#&m_RenderContext#cCreate5RenderMesh655MeshRenderer65~MeshRenderer6RenderSeparateDataShape6555(RenderParticleShape6555SetMatrixPalette655f5(0osfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxoshd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#jd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxon d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%iCameraArrayB iFogArrayEiLightSetArrayQ"@SceneContext'#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet'#|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.htd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneEnvironment&m_AmbientLight#0&m_HemiSphereLight#&m_VertexLights#&m_FragmentLights# &m_Fog#`&m_Camera#d&m_Cameras#h&m_CameraIndex(#x&m_Fogs#|&m_LightSets#&m_LightSetIndex(#&m_ActiveVertexLightCount(#&m_ActiveFragmentLightCount(#&m_FragmentLightsDirty#&m_AmbientLightDirty#&m_VertexLightsDirty#&m_HemiSphereLightDirty#&m_FogDirty#GetVertexLightCount(60000wvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00000 G4thisz__result 4thisz__result0? nw gfx@ RenderContext'#&m_ShaderProgram#&m_IsVertexAlphaEnabled#&m_IsBoneWeightWEnabled#&m_IsVertexAttributeDirty#&m_IsShaderProgramDirty#&m_RenderMode#&m_RenderTarget#&m_ModelCache#&m_Material# &m_MaterialCache#$&m_CameraCache#(&m_SceneEnvironment#@&m_MaterialHash#&m_ParticleMaterialActivator#@MaterialHash,&shaderParameter#&shadingParameter#&materialColor#&rasterization# &textureCoordinator#&textureMapper#&fragmentLighting#&fragmentLightingTable#&textureCombiner# &fragmentOperation#$&alphaTest#(ActivateContext6: ActivateParticleContext6RenderPrimitive65vGetActiveCamera6 SetModelMatrixForModel 65 SetModelMatrixForSkeletalModel 65 GetModelCache 6 SetMaterial 65 GetShaderProgram 6 GetSceneEnvironment 6 ActivateVertexAttribute 65 DeactivateVertexAttribute 650)x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResParticleCollectionData@ResParticleCollection#Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool00?"nwgfxres@ResParticleShapeBuilderData&typeInfo#&m_IsAscendingOrderk#&padding_08#&m_DrawOffset{#@ResParticleShapeBuilder#ResParticleShapeBuilder262: ref:6BcGetClassNameIsAscendingOrder6BGetDrawOffset6B0k?6k0>Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwgfxres@ResParticleSetDataTR#&toParticleCollection#0&m_ParticleInitializersTableCount,#4&toParticleInitializersTable#8&m_ParticleUpdatersTableCount,#<&toParticleUpdatersTable#@&toParticleShapeBuilder#D&m_ParticleShapeIndex,#H&m_ParticleSetPriority#L&m_IsForceWorldk#P&m_IsBufferFlushEnabledk#Q&m_IsInheritParentVelocityk#R@ResParticleSet9#iResDataTypeDResParticleSetK6K: z?ref6SGetParticleShapeBuilder>6SGetIsForceWorld6SGetIsBufferFlushEnabled6S0]]0O} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.h\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool000 4Uthisz__resultnwgfxParticleBufferPARTICLE_BUFFER_FRONT PARTICLE_BUFFER_BACK @ParticleShape#&m_CommandCacheY# (&m_CommandCacheSizex#&m_DeactivateVertexCommandCache#&m_DeactivateVertexCommandCacheSize(# &m_PrimitiveCommandCache#$&m_PrimitiveCommandCacheSize(#(&m_Capacity#,&m_BufferSide#0&m_ResVertexAttributeDataCount#4&m_VertexAttribute~#8&m_PrimitiveBuffer#&m_PrimitiveBufferOffset#&m_DeviceAllocator#&m_DeviceMemory#@VertexAttribute&m_Usage(#&m_FormatType#&m_Dimension#&m_IsStream# &m_Stream# &m_CommandPtr#GetResParticleShape6MGetPrimitiveStreamOffset6U5GetBufferSide6UFlushBuffer6M0<<0Qx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0nwgfx@ParticleModel#&m_MaximumParticleSet#&m_ParticleSetCount#&m_ParticleSets#&m_ParticleShapeCount#&m_ParticleShapes#&m_ParticleAnimFrameController#GetParticleSets65GetParticleShapesM650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSet#0&m_ParticleCollection#L&m_ParticleRandom#P&m_Initializers#T&m_Updaters#d&m_ScaleOffset#t&m_RotateOffset#DInitializerDUpdaterGetResParticleSet]6GetParticleCollection6GetScaleOffset6GetRotateOffset6000?"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid00<000Anwgfx@ParticleCollection'#u&m_ParticleAttribute#&m_Capacity#&m_Count#&m_BufferSide#&m_IsStream\#x&m_StreamPtr#&m_StreamStride#&m_MinActiveIndex#&m_MaxActiveIndex#&m_ResParticleCollection#&m_ParticleShape#&m_ParticleSet#&m_DeviceAllocator#&m_DeviceMemory#@ParticleAttribute &m_Usage(#&m_IsStream#&m_Stream#GetCapacity6GetCount60d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidfloatunsigned charbool@__type_info&__vptr%#&__name-#0!0)F__class_type_info&base#F__vmi_class_type_info&base1#&flags#&base_count# &base_info#B &base1#&flags#&base_count# &base_info#F__si_class_type_info &base1#&base_type<#108i__builtin_va_list00000]?w0<0k?0?0?"OisIllegal3Avalz__resultOisIllegal3vecz__resultO;TestRegisterOverride3matrixpaletteCount3renderContextz__resultuvertexLightEndUniformuvertexLightCountuUNIT_COUNT!uVERTEX_LIGHT_REGISTER_COUNT!uusedMatrixpaletteCountnwutinternalgfxinternalB10!&tinfo%#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cpp'PTestRegisterOverrided:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6@#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61@#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0a0nwut@ResCommonaResCommon 6 5ptr6@#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommondResCommon65@#08d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61@#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassfitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsfipointer kireferencefmcGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArrayf&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55(begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6@#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal30)\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayG&m_AllocatorM#&m_ElementsS#&m_EndS#&m_Capacity# operator[]W695size6A00=000G?Gd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Signal2\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray@&m_AllocatorI#&m_ElementsO#&m_EndO#&m_Capacity# operator[]U6;5size6C00?00@?@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000% d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000' d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000)dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_AllocatorU#0&m_Elements#&m_End#&m_Capacity# operator[]a6G5size6O000K00?[+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# #0- d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 0000/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h65Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon@#:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6@#00<\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayG&m_AllocatorM#&m_ElementsS#&m_EndS#&m_Capacity# operator[]W695size6A00=0<00G?G>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayX&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00X@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArraye&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00eBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2Fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00)nwut@Slot3Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Slot2KJd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3Afx3Afy3Afzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hNMd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]h4&thisz__result2l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0X4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolJ4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0`4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4!thisz__resultr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4!this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool@4this3s_TypeInfoz__resultuselfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3(numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q{3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4thisz__result<|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8W53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=x5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4_thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z']4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0R4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0_4&this7p z__result&w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4thisz__result]|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int !4Athisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int49this3indexz__resultW|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3indexz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ithisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]$4Ithisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4/thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int #4Cthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]s4thisz__result/x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]])4this3allocatorz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result(v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.4Uthis7p z__resultU d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpy"!#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0PNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist&%'d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PNWForwardCurrentCmdBuffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h,NWForwardCurrentCmdBuffer*)+ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeader.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q/z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]char/4Bthisz__result:u__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool14Bthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Uthis3sidez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]24Bthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]D4Sthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/42this7p z__result2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]I4Sthisz__result>} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hUTVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Mult3pOut3m13m2z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34MultYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D4Kthis7p z__resultK} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.h\[]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast]]3resz__result]|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4thisz__result]v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolL4Sthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]*4thisz__resultGw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolM 4Sthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865].>4Uthisz__result: d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hrqsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Mthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int !4Athisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int49this3indexz__resultW|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3indexz__resultMx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int )4Othisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Gthis3indexz__resulta|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3indexz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]"4thisz__result(v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3materialx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]|4this3meshx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result(v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0f4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]h4thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]P NWSetUniform4fvEndv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h%NWSetUniform4fvEndd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]P NWSetVertexUniform4fvEndv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h+NWSetVertexUniform4fvEndd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qbz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]charb4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0bg4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]F4thisz__resultBz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]\4thisz__result(z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]D4thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0`4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865])4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result({ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QJz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char44thisz__resultr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4thisz__result(x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4 thisz__resultz__struct_result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OWGetTypeInfoFromPtr_5z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h&GetTypeInfoFromPtr_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OeDynamicCast3objz__resultus_TypeInfoUx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform3fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform3fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform3fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform3fv  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4&thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4.thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4.thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4&this3idxz__resultutbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0b N4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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QA-( Q4AH-x QAH, 8QAx,< QHA+ kQAXg+ QA&+( _Q4A* ^QAL* \QAU*8 ]QDA* $QAl )  /Q A!Z)P" tQ\"A(#)# uQ#A$($% 5Q0%A&l(& 2Q&A'($( ;Q0(A)') EQ)A*'+ KQ +A+?'d, pQp,A<-&- Q-A.& / JQ,/A0a&0 LQ0AP1&1 MQ1A2% 3 0Q,3A4w%4 4Q4At5+%6 Q 6A7$7 Q7Ap8`$8Q 9A9'h:%#:Q:A|;';$# < TQ,<A<K#t= mQ=AL>"> hQ>A?"@ .Q(@A@C"|A %QAAdB!B QBAC!@D QLDAEl!E GQEAtF(!F IQGAG lH :QxHA`Ig IQIAJ'XK%KQKAlL'L$MQ MAM|'tNdNUQNAO' P# 0P[Q@PA Q'Q0QWQQ$AR'xS(jS xQSATU wQUAUV =QVAdWbW QXAYY QYAZ[ sQ$[A[7\ #Q\A\]] rQ]A^<_ qQH_A`4` Q`A|ab ~QbAbxc >QcAtd3e }QeAepfQfAPgp'g g 3QgAh`iQpiALj'j%j "QkAkrPl {Q\lA4m-m QmAno Q(oAoxxp |QpA\q+q 9QqArTsQdsA@t't%Yt )QtAuHv oQTvA ww  QwAxPy (QyAytz nQzAL{{ Q{A|M0} 'Q<}A~~ Q~Ax *QAԀ[\ BQhA0 -QA QACl <QxA\QȦ'L%TtQA`'$  1QAt 6QALiЌ 7Q܌AԍX QdA\ QAo<XQLA')ZQȒA' /< @QHA QAE( AQ4A  zQA|  yQAG h QtA@ Ĝ QМA   gQ,A0 p +Q|AH Р QܠA H ,QTA .  vQA   ?QAs l QxAp  QAШu XQhAD'Ī!QAԫ'T!x QAPJԭ HQA0 FQ<A uQA'* HQXAL'Գ"VQA'0&[XYQhAL'з, CQAԸX QdA0 QA7 DQA &QAh_ pDS[ lp  `7 4X   (            2  n ,] <] L] \] l] |] ] M M 0M  M 30 M ,>P M |@H!M Q"= dc#= lc$= tc%= c&= c'= c(= c) c2 c3 c 5 d6b ,dD7 M sP@M s CM tFM tHM $tJM ,tLM tOM tQM tSM tUM tpWM luHYM u0\M u^M u`M ubM uxdM tvfM |vhM vjM vlM v8nM v qM vxtM lwvM TxyM \x{M dx}M lxM txM |xM xM xM xM xM xM xM xM xM xM xM xM xM x8M 4yM ypM $z@M dzM tzXM zPM {M ${M ,{M 4{M <{M D{M L{# {M {M { M {(M $| M D|8M ||(M |HM |M | M } M <}0M l}0M }M }(M } M }(M $~8M \~ M |~ M ~ M ~ M ~@M  M <(M d M  M 0M M  M  M ,0M \  M | M 0M ̀(M 0M $(M L M l0M  !M (#M  %M  'M $8)M \(+M  -M (/M ̂ 2M 05M 8M 4 :M T <M t(>M (@M ă BM  DM (FM ,HM D@JM (MM (PM Ԅ(SM (VM $(YM L \M l _M  bM (eM ԅ hM  kM  nM 4(qM \(tM wM 0zM ̆ }M (M (M <(M d(M (M (M ܇0M 0M <0M l(M (M (M (M (M 4(M \ M |M 0M ĉ M (M (M 4(M \ M |(M (M ̊(M (M (M D M d(M (M (M ܋(M (M ,M D0M t(M 8# ԌM ܌8# M (M D M d(M (M 0M (M ( M 4( M \(M (M 8# M 8# $M ,# DM L!# \#M d%# |'M 8)# +M ď -M  0M 3M (6M D 9M d0<M (?M (BM (EM (HM 4(KM \(NM (QM 8T# VM (XM 8[# L]M T(_M | bM (eM Ē(hM  kM (nM 48q# lsM t(uM  xM ({M (~M  M ,(M T(M |(M (M ̔(M (M (M D(M l8# M 8# M (M M ,0M \0M (M # ĖM ̖# ܖM M 0M ,(M T(M |(M (M ̗(M (M (M D M d(M (M M ̘0M (M $ # DM L # lM t(M (M ę0M 0# $M ,@# lM tX# ̚M Ԛ # M ( M $( M L(M t0M  ěp ;MpYIgfx_Model.o/ 1296104219 0 0 100666 718092 ` ELF( 4(@- M@`PpSJpLJpEJp>Jp7Jp0JP,P P  Q  { Q  0000 P@P 1/ 2/ ЍA-P@p 0Rd ` V3/P @ p  X 03/PI @ p  \s 3/  03/P @@  2/X 03/`  03/P @@  2/ 3/P `@@pT p   X 03/P `@@pT p4 T  \XP\PqNW:Pointer must not be NULL (allocator)ut_MoveArray.hO-@McPn P #M:hdA@q/ 0 3/PNJdh`PQ 2/l P/ldQ`lW`hQ1V^@AVP  @@1 0/h^d@l@1P00/`PV /PpW(/qW/_뼠Z  0 3/PJdh`PQ 2/l P]/ldQ` lhQ`PZW/_Q j/VW}/_P("  Q/PY  0 Phd^@@ngfx_Model.cppNW:Failed assertion materialCount != 09NW:Failed assertion GetArrayKind() != ARRAY_FIXEDut_MoveArray.hindex is out of bounds(%d) %d <= index < %d not satisfied.size() is out of bounds(%d) size() <= %d not satisfied.NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion resModel.IsValid()MNW:Pointer must not be NULL (void_ptr())gfx_ResModel.hut_ResDictionary.hl1P00F/O[O`P VCЍO-M@P @ /P`Vt/7V7._봀XO  / 03/PX@   RXp/n 03/W [  2/[   2/ ZЍX@@TV"._Pl"V{/_!Q Q  .P倡  PF QAZJ@TpqVtF/_O P03/@  JPQ 2/ P, J KNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion resModel.IsValid(){gfx_Model.cppNW:Pointer must not be NULL (void_ptr())gfx_ResModel.hNW:Failed assertion count >= 0os_Memory.hNW:Failed assertion GetArrayKind() != ARRAY_FIXEDut_MoveArray.hXAB@?Ttp@ P tp @ 1 0 pQ  u/OPmO`V]/OB$~opp@ 1P00 O@PpT Ѝindex is out of bounds(%d) %d <= index < %d not satisfied.ut_ResArray.hgfx_ResMesh.hsize() is out of bounds(%d) size() <= %d not satisfied.O-M@P3/001PX@U`P2/00P"Pp2/00Q /` /"  `Pn@AZP  @@1 0!.U qAAUP  A@1 "0U `@@[P  @@1 0W/e0   P1_ 00 P X $PPS @@1S 0 CResAnimGroup%s::%s: Object not valid.anim_ResAnimGroup.h+NW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hgfx_AnimObject.hResAnimGroupMember U`AAUP  A@1 0OUA@P  A@1 0K/OO4a P0Or/O00oO P  0  PUЍO-M`(@T0  U/P]pW^/fWf/ (PP W.B,,Q   UUW.(P4!  T BY1AE/00 XDPANW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion resModel.IsValid()gfx_Model.cppNW:Pointer must not be NULL (void_ptr())ut_ResDictionary.hanim_ResAnimGroup.hResAnimGroup%s::%s: Object not valid.X  ` h0 3/P  0 Y  1/ 2/ YkJX1 X_ U  @@P   @h@1 X!0VU  @@P   @@1 0.V TQP3 U  @@P   @@1 0U  @@P   @@1 0` LQH IOPU $ЍXgfx_AnimObject.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Failed assertion false@-P@` (T Tt ,Q H P( 2/  Ѝ@/ DO-`M@P2/00PZ  UPX2/00&P\"\ P 2~/00Q  /  .o P2~-00cQ Q QtP      .Kpb/mW.Qp p  Pj XY/_iQ    PW   P  @@@rResAnimGroup%s::%s: Object not valid.anim_ResAnimGroup.h+NW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hResAnimGroupMemberNW:Failed assertion nodeVisibilityMember.IsValid()gfx_Model.cppNW:Pointer must not be NULL (void_ptr())gfx_ResSceneObject.hgfx_ResModel.hPp0OQ/O00NOQp P0BO-O00]OP0p /OU($@@P ($ @@1 p#07U ($@@P ($ @@1 0/7$   P      /OOp/OW/O.OtppX!  /.OP#O [/[/O_OQ [/O_OW@!Q@ 1 0o/&Q   -OP O P3O "00U($@@P ($ @@1 0U ($@@P ($ @@1 0 $ qW @P  0@ 0T   NW:Fatal Error gfx_AnimObject.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Failed assertion meshMember.IsValid()NW:Failed assertion model.IsValid()gfx_Model.hut_ResArray.hpW,/|P #PP OO W A!RA 1 0^/OQO|  l"tG P6T !00U($@@P ($ @4@1 D"0OU ($@@P ($ @@1 0/OO$ qW  @P   0@ 0/OO   .Up84@@P 84 @@1 #0 OU 84@@P 84 @@1 0/O O4qP U ЍNW:Failed assertion visibilityIndex >= 0"XNW:Fatal Error Unknown animation member typeC-P M@P@3/00@PY PY P"T   @ /X#d@ /+@T/Q@ @ /P.PU/_Q  #.PT  P Q ЍT  p @ j/cpWp!dk@ [/@Tc/M`tpAT! G/P PUi/rUI/_YQ @@U _NV@!Q@ 1 0V/cQg P PbResAnimGroupMember%s::%s: Object not valid.anim_ResAnimGroup.hNW:Failed assertion !((u32)p & ((4)-1))Dut_ResUtil.hNW:Pointer must not be NULL (void_ptr())gfx_ResSceneObject.hgfx_ResModel.hut_ResDictionary.hNW:Failed assertion model.IsValid()gfx_Model.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_ResArray.h -OGO Ѝ0 , ЍNW:Failed assertion falseKgfx_Model.cpp0@-@ M!PR+" R R  PQ { Q 0000 P@P 1/ 2/ Ѝ0@-S MP@p*P1^c/00fP  $PP`p @@1S 0Q/^` PP0 00PP 4B/PM/E QPPP@0(< 00H ЍResAnimGroupMember%s::%s: Object not valid.anim_ResAnimGroup.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResTextureMapper.hNW:Pointer must not be NULL (void_ptr())C-pAtaT09 pT P PBPT P PX B,U B@T0,NW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Pointer must not be NULL (void_ptr())gfx_ResMesh.hO-@ M  /PPU/U/_pWS /n 0 3/BJ|!^o0B1S B!RPQ 2/ Ph3. W`BU/_Q w/ VU/_P"  ^/GЀ|@1P00/`PV 0 3/` J PQ 2/ Pb/o bbW`U _ Q 0 UViU _ ^NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion resModel.IsValid()gfx_Model.cppNW:Pointer must not be NULL (void_ptr())gfx_ResModel.hNW:Failed assertion count >= 0os_Memory.hNW:Failed assertion GetArrayKind() != ARRAY_FIXEDut_MoveArray.hut_ResDictionary.hDsize() is out of bounds(%d) size() <= %d not satisfied.PP O n/OGFOY0 00GQO @1P00 OO`PVP ЍResMeshNodeVisibility%s::%s: Object not valid.p@-@`M 2/@ PP  2/ЍpO-P`@- M/*TpIp p@ /P/-3 "0 3/@-1  0 |@ߊHqLqPqTqXq\q`qdqhqlӊlpqtqxq|qqc P  h HJHZHJH:@Z@:H*H*HZJZJH ::H** ohXP  hLHJHJH H:aZa:H*H*HZJJ H ::**  qqP" " " "Zb  PQ( res ).IsValid()NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetMemberInfoSetCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetAnimGroupsCount())groupIdx is out of bounds(%d) %d <= groupIdx < %d not satisfied.In the case of using a shared material, it can not use buffer option.NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetMaterialsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetMeshNodeVisibilitiesCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetMeshesCount())NW:Pointer must not be NULL (allocator)gfx_Model.cppNW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h`armcc+|     <Aw Eu Aru BwA r`armcc+|      |A|DzY|`armcc+|      Ax`armcc+|     A}Bzr}`armcc+|     48AyBvkyBvyAvEyBv`armcc+|     , Aw Bp wAp`armcc+|     $A{Bxf{Bx`armcc+|     (A|CxF|BxH|Bx`armcc+|     ,\Aw ArTw`armcc+|     ,pAu An8wAn`armcc+|     Az`armcc+|     ,Aw Brvw`armcc+|     , Aw BtqwAt`armcc+|     4TAu Ap`wAp wAp`armcc+|      A{Ax]{`armcc+|     ,Azf{ AA z`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0W#&parentresourceTdescriptionQallocatorx__result:_uresNodesmemorysnode:_uresultrisAttachedP] 0,~]<HL ~]<H _~]<H~]<H~]<DP~]<D:~]HO~]Hu3~~]HP~]\xQ ~]\x _~]\x~]\x~]\`P~]\`:~] P\S~] P\ _~] P\~] P\~] PXP~] PX:~] -~] 0~] 3~]3}~]  j~] } ]  ~ ]  ~] $W~] <D~] ,4} ] 4<~ ] 48 ~] 0~]  ~]~~] pX@(~]~] ~]H|~~]H| lT<$ ~]~]~] P~]~]} ]~ ] ~]~]} ]~ ] ~] P]d ~]| P~]d| ~]d ~]`d~],4d~],d~]O~]$Q ~]$ _~]$~]$~] P~] :~]S~] _~]~]~]P~]:~]D`e}~]D` _~]D`~]D`~]DHP~]DH:~]:~]>~] ~|L]( ~{P]8~|.|"X|]d ~{WL|]~]~]0 ~{Q {R,]|] Q] rQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|dU|this:jvisitor>L]$ti"$t}$"$t{T"$t{U "$t}$"$t | 9](0 ~](,P~]4< ~]48P~]dp ]@P ~Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intthis:Yuend"svalue__107 uu__110r_ZN2nw3gfx3res7ResMesh3refEv__109DU rmesh"T] ~] $~] $:~]$p ~]<pHT~]Lh{4F~]LhB~]LPP~]LP:~]<L{4~{T]h ~]HT~]{43~]B~]P~]:~]{4~{T] ~]~]~]~]:~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`|{P{U" |q] ~]` ^]p$]p"{P{ R]dp$K~]dp~]hp~]$~]~] 8] ]TX ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8voidintchar008this:animxx__result umembersmeshIndexuptrDrmember} TsnodeNamerptr`P]P~]P~~]P~]8!~]4d~]d~]d~]O~]Q ~]~]~]:~]S~]~]~]:~]4e~]4~]~]:~]8T~]8P~] ~]   ~]   ~] (  ~] 4 {4~] 4 B~] 48P~] 48:~] (4 {4~{P]P~" {U}]d~] d ~] d_~] d~] d~] dlP~] dl:~]dh ~] ~] ~}]P~]~] ~{P]~]~]~]`/~]`d~]d~]hd~]hlO~]|Q ~]|~]|~]|:~]p|S~]p|~]px~]px:~]e~]~]~]:~]~]P~{P]~](,~{\]TpH~]TX ~]TX:~]DTP~|[](@~]t~]G~]:~]p~"|5] P~|"](,~]$ n~]$_~]$~]$~] P~] :~] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865] intvoidchar00/H this:hanimGroupJ4sanimMemberCount @ smemberIdxP@ rresAnimGroupMemberPqobjectWPx stargetT<rmeshMemberWqmeshIndexW,stargetTx rnodeVisibilityMember} WsnodeNamesvisibilityIndexstargetTH]h~]h"~~]h~] lL"~] lLK~{Hl]t~]t~~]t~]~]~]:~]P~|]~~]~] (D~] (,~] (,:~] L| ~] Lx~~] Lt~] @~] <~~] 8~] L|~] Lx~~] Lt~] @]  ~]  ~] < ~]   ~]   ~]l~]p|L ~]p|~]px~]px:~]|O~]Q ~]~]~]:~]S~]~]~]:~]~]%~]~]|~]  ~]  ~]  P~] {4~] B~]P~]:~] {4~|]|~" 0{[ } ] ~]  ~] _~]~]~]P~]:~]  ~]   ~]0|  ~}]x| P~]L\ ~]L\ ~{P]0H ~]\x ~]\t ~]~]~~]~] ](8 ~]@P ~]l ~]x  ~]  ~]$~]  ~]  ~] -~]L ~]~]~]:~]O~]Q ~]~]~]:~] S~] ~] ~] :~] ~]!&~]! P~{P]!~]#@0 +~{L]"l J~]"lp~]"lp:~]"\l P~|]]#@X ~]#0 ~"#0 |7|$]%@+~]%<  p~]%< _~]%<~]%<~]%$P~]%$:~]%   ~]*H  ~"&  {H]&H   ~](X ~](X  n~](X _~](X ~](X x ~](X ` P~](X ` :~](X \  ~])  ~]*  [~]* G~]* :~]*  ~]*  ~]*  ~]+ H ~]+ D ~~]+ @ ~]-L ],T d  ~],l |  ~]-  ~],  ~]-  ~]- P ~]-   ~]- ,  ~]/ ,  ].  ~].  ~]/ (  ~]/  ~]/   ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0 this:materialanimxisOriginalValuevx__resultErresMatPsobjectXXrmapperh]PQ~]d ~{Pd] ~] ~]x ~]x ~]xP~]x:~]P~]L~~]H~]~]~~]~] <$~] <~] $~] $:~]Xl P~{P]<\ ~]<@~]P~] l~] l~~] l~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intchar0$thisB(animx x__resultpsmatNamesmatIdx]drmemberT umember? umember umember0umember8]H~]@~~]<~]l*~]ld~]d~]td~]txO~]Q ~]~]~]:~]|S~]|~]|~]|:~]e~]~]~]:~]  ~]  P~|] ~]+~] d~] PXd~] Pd~] O~] ,HQ ~] ,H~] ,0~] ,0:~] ,S~] ,~] (~] (:~]he~]h~]hl~]hl:~] ~]P~|]~],*~](d~]d~]d~]O~]Q ~]~]~]:~]S~]~]~]:~] (er~] (~] ~] :~],T ~]HTP~|_],D~]X+~]Xd~]d~]`d~]`dO~]tQ L~]t~]tx~]tx:~]htS~]ht~]hp~]hp:~]e9~]~]~]:~] ~]P~|&]~]0/~],d~]d~]d~]O~]Q ~]~]~]:~]S~]~]~]:~],e~],~]~]:~]0d ~]LdP~|]0H~]!4~{l] ~]  ~] :~] P~{P]!~]!4~"!4||]$d~]#d ~]#d_~]#d~]#d~]#dlP~]#dl:~]#dh ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]\intunsigned intvoidbool00n"\this:animGroupJsanimMemberCountlsmemberIdx__6;sidx__9(uu__13rdicXr_ZNK2nw4anim3res12ResAnimGroup16GetMemberInfoSetEi__12Vsindex__15sindex__18ru__21Puu__22r_ZN2nw2ut9MoveArrayIPNS_3gfx8MaterialEEixEi__20JPsmemberIdx__24stargetObjIdx__25ru__28Puu__29sindex__31_ru__33Puu__34r_ZN2nw2ut9MoveArrayIiEixEi__32PsmemberIdx__38Lsobject__399ru__42Puu__43\smemberIdxNP\rresAnimGroupMemberTsmatIdxspMatrrobjectPruseOriginalValueP]Hp~]@"~~]<~]\~]\~~]\~] ~] ~] :~] P~|] ~~] ~] ,~] ~] :~] l| ~]  ~] 0 ~],|Q~] ~{P]  ~]  ~] ~] ~] P~]:~]x|~~]x~]ht ~] ~] ~] ~] ~~]~Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]pint(pthis:allocatorXx__resultFrresultZsanimBinding,:rresModelWsanimGroupCountsanimGroupIdxrresAnimGroup* YstargetType ranimGroupJY]  ~]~]%~] D~] @ '~] @_~] @~] @~] (P~] (:~] $ ~]DL~]\x~]\t~] D~{D]~] ~]:~]P~|] ~] ~] ~] $@~] $( ~] $(:~] Dp~] Dl ~~] Dl ~]  "~||l}8]  ~]   ~]  ]  Y] "~] "~] $(~] ](  ~]0@  ~]\  ~]hx ~] ~]L]Xh  ~]p  ~]  ~] ~] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Sthis: allocatorx__result!rresultW]  ~]h ~|]D ~]Ph ~]Ph F~]X` ]`h ]`d ~]h ~{P]h ~] ~] F~] ] ] ~]  o~|Q" |+] ~] >~]  ~]  F~]  ]  ]  ~] ( ~{V " d|] (D ~] Pd ~] l ~] l F~] x ]  ]  ~] ~|]  ~] ~] 2m~]  ]  ]  ~]x ~|Z]0 ~]@x G~]Hx 24~]lp ]px ]pt ~] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intboolvoid0this:allocatorw__resultP rresultXsindex__48`sindex__51Mru__54Puu__55r_ZN2nw2ut9MoveArrayIPNS_3gfx8MaterialEEixEi__53JPsarg0__57:uu__60uu__65r_ZN2nw3gfx3res8ResModel3refEv__64fWrdicXuu__66r_ZN2nw3gfx3res8ResModel12GetMaterialsEi__63Tucode__67u_ZN2nw3gfx6ResultoREj__68r_ZNK2nw3gfx6Result9IsFailureEv__70Qsarg0__72;uu__75$qmaterialCountW@smemorysisrresModelWsmaterialCount smemorysbufferCount(sismaterialY] ~]DL Q~]Td~]|~] ~]  ]  ] Q~] ~]  ~~]  ~]  ]  ]  ]  ~] L\ ~]  ~]  ~]~] '~] _~] ~] ~] P~]:~] ~]  ~]8~]4 ~]DX~]\`~]l ]lt ]ltQ~]lp~] ~~] ~] ] ] ] ~]4 ~] ~]:~] P~|]<X ~]<T ~]| l~]| ~]| P~]|:~] ~] ~T d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865] voidint0 this: allocatorx__resultFrresultZrresModelUsvisibilitiesConut(sbuffer`smemoryTlsisi] ~]<~]8 ~]8_~]8~]8~] P~] :~] ~]<D~]Tp~]Tl~]x$~] ~] T ]4  ]4 n~]4 [H|5|"}] ~] 8  ~~]   ~] 48  ] @H  ] HL  ] HL  ~] ` ~{T] ~]  ~] :~] |P~|] `x~] ~] ~]  ~] G~] :~]` XY]$  ~]$,  ~]l~] ~] ]  ] Q~] ~]  ~} ]  ~]  ]  ]  ]  ~] @ ~{T]8T~]8< ~]8<:~](8P~|] $~]\~]\t~] <l~] $G~] $:~]t Y]t  ~]  ~]ht P~]@h ~~]@hG~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Tvoidunsigned intboolint0pTthis:@allocator x__resultcrresultLrresModelVsmeshesCount(sptr__78rstart__80Prend__81Zrptr__83Zrptr__85Puu__92r_ZNK2nw3gfx3res7ResMesh3refEv__91DVsarg0__96auu__100smeshOffsetsZsbufferDsmemorysiPqiT ]  ~]8~]4 ~]4_~]4~]4~]P~]:~] ~]8@~]Pl~]Ph~]x ~{P4] |{Q ] ~] lt ~] @ ~{P] ~] ~] ~]   ~|=] ~] ,~] ,B~] P~] :~] P~|*]Dl ~]Dd ~]Dd_~]Dd~]Dd~]DLP~]DL:~]DH ~]l| ]pt ~] ~] ~]P~]~]~] ~] ]  ] Q~]  ~],  ~~],4  ~]L  ]  ]  ]  ~]4 ~]  ~]  ~]4  P~]0 {4t~]0B~]P~]:~] {4~|]`l  ~]lt  ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Fthis:allocatorw__resultPuresult]H ~] J~]4<M~]PXP~]ltS~]V~]Y~]tx\~]|t\~{U"|q]t ^]8$]8"{P{ R]$K~]~] ~]8t$~]8t~]Dt 8]Pt ] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`kTV],x~]HxHP~]Xt{4E~]XtB~]X\P~]X\:~]HX{4~|X]~ H d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h(2 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h"{1+{31{= 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thissparentAsresultsL.]L|g|z|T](~]HL]H`S~]ht ~]D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  ~ ~  .~ e. e. g  v}}}HQHlR(SHQ(RP@-@MT  @ P PpP p dl @  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hDut_ResUtil.h`armcc+|     A~Bz_~Az<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`}|D] d ~] d~]LTd~]Ld~]O~](DQ j~](D ~](,P~](,:~](S~]( ~]$P~]$:~]deW~]d ~]dhP~]dh:~] d ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h0Y'3ZJ~J~ ,~lJ~+ } } }}}PdT(0PP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]+thisBw__result Pp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h*}P0@-@ MPP _Q U P\ _Pʴ ` P G8 Ѝ0NW:Pointer must not be NULL (void_ptr())gfx_ResModel.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hD`armcc+|      PA}Czp}Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]P`P|D{l]@\j~]@D~]@D:~],@P~|}]0~]_~]d~]d~]dh_~]W~]G~]:~x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h4=C +eJ#]r+4?77J~+}} }} P}PP@HP,<PQU P T@-`armcc+|      A~refrefrefrefN2nw3gfx5ModelED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#Xd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intunsigned long longsigned charshortintfloatiu8x(%iu16)%iu32*%iu64+%is8-%is16.%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &xA#&yA#&zA#@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&xA#&yA#&zA#&wA# d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,l0''fA]'mhA 'aw'vB0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,@MTX340#cIdentityMTX3465MTX3465A5A5A5A5A5A5A5A5A5A5A5A<?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintstd0  ?0 D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long?00000700std0  @d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0?J0e?0l?00???nwutSSafeDestroy3object 4this3<object?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoidbool00000nwutiResU8qiResS8riResU16siResS16tiResU32uiResS32(v@BinString&offset,#to_ptr6iBinString<@Offset&offset,#set_ptr65to_ptr6to_ptr6to_table_ptr6iOffsetiResTypeInfo@ResBool&value#operator bool6iResBool-iResTransform3#iResMtx34<#<000-0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintL????RXDisableFlag3flags3#valuez__result??nwutR/CheckFlagLL3flags3maskz__resultRKEnableFlagLL3flags3valuez__resultLRXDisableFlagLL3flags3valuez__resultLRhGetFlagValue3flags3shift3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hpDisableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000  ?0A0jnwos@IAllocator(__vptr#Alloc65AllocAndFill 655: AllocA65: Allocj65: 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongboolvoid 4this3element000c P4%thisz__result 4%thisz__result0?F |4%thisz__result 4this3@element 4this3element000g 4this3element0700j0n45this3indexz__result0 45this3Lelement45this3arg00j 4Kthis3element0 45this3elementnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this3childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4thisz__resultO00|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h/.Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut0C4cthisz__result?0G4gthisz__resultC0 J4jthisz__resultFz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi214d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot?f 4this3slot??.?(?Jxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h54`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result41thisz__result4thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadermo@ResCommonBase&mpData#ResCommonBaseQ6Q5IsValid6Yvoid_ptr6Qvoid_ptr6Y00U|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0[4thisz__resultnwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaDatam#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString #&ofsData # 0@ResDicPatricia#ResDicPatriciaw6w: ref6cGetClassNameoperator[]65operator[]65GetIndex(65Get}6550?{0<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04>thisz__result0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GetAllocator6@GfxDeleter&m_HasOwnership#GfxDeleter 6 operator()6 500t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutGF d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint00nwanimres@ResAnimGroupMemberData&typeInfo#&toPathr#&m_MemberOffset,#&m_BlendOperationIndex,# &m_ObjectType#&m_MemberType#&m_ResMaterialPtr#@ResMaterialColorMemberData #&toMaterialNamer#@ResTextureSamplerMemberData$#&toMaterialNamer#&m_TextureMapperIndex# @ResTextureMapperMemberData$#&toMaterialNamer#&m_TextureMapperIndex# @ResBlendOperationMemberData #&toMaterialNamer#@ResTextureCoordinatorMemberData$#&toMaterialNamer#&m_TextureCoordinatorIndex# @ResMeshMemberData #&m_MeshIndex#@ResMeshNodeVisibilityMemberData #&toNodeNamer#@ ResAnimGroupData &typeInfo#&m_Flags#&toNamer#&m_TargetType,# &m_MemberInfoSetDicCount,#&toMemberInfoSetDic #&m_BlendOperationsTableCount,#&toBlendOperationsTable #@ ResAnimGroupMember# ResAnimGroupMember 6 :  ref 6 c GetClassName GetMemberOffset( 6  GetObjectType 6  GetMemberType 6  GetTypeInfo 6 @ ResMaterialColorMember#iResDataType ResMaterialColorMember 6 : ? ref 6'  GetMaterialName 6' @ ResTextureSamplerMember#iResDataType ResTextureSamplerMember+ 6+ : c? ref 63  GetMaterialName 63 @ResTextureMapperMember#iResDataType9ResTextureMapperMember7 67 :  ?NrefR6? GetMaterialName6? @ResBlendOperationMember#iResDataTypeResBlendOperationMemberC 6C : ?ref6K GetMaterialName6K @ResTextureCoordinatorMember#iResDataTypeResTextureCoordinatorMemberO 6O : `?ref6W GetMaterialName6W @ResMeshMember#iResDataType@ResMeshMember[ 6[ :  ?= refA 6c GetMeshIndex6c @ResMeshNodeVisibilityMember#iResDataTypetResMeshNodeVisibilityMemberg 6g :  ? ref 6o GetNodeName6o @ResAnimGroup#ResAnimGroups 6s : ref{ 6 cGetClassNameGetTargetType(6 GetMemberInfoSetCount(6 GetMemberInfoSet 6 50? 0 00# 0??0/ 00; 00G 0880S 00_ 0} } 0k 0* ?w * 0 } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint00 nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toNamer# &m_UserDataDicCount,#&toUserDataDic #@ResSceneNodeData0#&m_Flags#&m_IsBranchVisibleg#&padding_0#&m_ChildrenTableCount,# &toChildrenTable #$&m_AnimGroupsDicCount,#(&toAnimGroupsDic #,@ResTransformNodeData]#&m_Transformw#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObjectw6w: ref6cGetClassNameGetTypeInfo6@ResSceneNode#iResDataType]ResSceneNode6: ?Cref|6C?ref6GetAnimGroupsCount(6GetAnimGroups* 65@ResTransformNode*#iResDataType1ResTransformNode6: 0ptr\60?{00**00} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W m4thisz__resultnwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject6GetResSceneObject6~SceneObject600v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hQ<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_FlagsL#<IsEnabledFlags665L02Sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOpUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresXW0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid00 nw gfx@AnimGrouph#&m_ResAnimGroup* #&m_BlendOperations# 03&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg5J50iPreEvaluateCallbacki@Builder &m_SceneNode#&m_ResAnimGroup* #&m_UseOriginalValue#BuilderA6AResAnimGroupE6A5* SetSceneNodeE6A5UseOriginalValueE6A5CreateJ6A5GetResAnimGroupMember6(5GetMemberCount(6(SetTargetObjectIndex6J55SetTargetObject6J55SetTargetPtr6J55SetOriginalValue6J55AnimGroupJ6J5* 55Initialize6J50?0@AnimObject#@ AnimBinding,#&m_AnimGroups#&m_AnimObjects#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray( SetAnimGroup 6,55J0$0hu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid, 4thisz__result 4thisz__resultL h4thisz__result00 nw gfx@ SceneNodeL#&m_Parent# &m_Children#&m_AnimBinding#(&m_BranchVisible#00e&m_PreUpdateSignal#4&m_TraversalResultsL#8&m_Description{#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks(#&maxChildren(#&maxAnimObjectsPerGroup(# GetParent6GetParent6SetParent65AttachChild65DetachChild65GetAnimBinding,6GetTraversalResultsL6SetTraversalResults65LIsEnabledResults65LInheritTraversalResults# 6 IsBranchVisible 6 ~SceneNode 6 IsCircularReference 65 AcceptChildren 650330t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4thisz__result4thisz__result 4thisz__result000 nw gfx@ TransformNode3#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0l&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description{#*s_TypeInfoTransform6Transform6WorldMatrix6WorldTransform6UpdateDirection#(6UpdateTransform# 65+51TrackbackWorldMatrix#6TrackbackWorldTransform#6TrackbackLocalTransform#6InheritTraversalResults# 6TransformNode6555h?d ~TransformNode7 6 Initialize#$ 650JJ0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResTextureMapperData &typeInfo#&m_DynamicAllocator|#&toTexture #@ResPixelBasedTextureMapperDataL#&toSampler #  &m_CommandCache`#&m_CommandSizeToSend#H@ResTextureMapper#ResTextureMapperq6q: @ResPixelBasedTextureMapper#iResDataType"ResPixelBasedTextureMapperu6u: ?refV6u000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResShaderProgramDescriptionData@ResShaderProgramDescription#gd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResMaterial#ResMaterial6: 0ji8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool000B4(thisz__result40thisz__result4(this3valuenwgfxres@ResMeshData#&m_ShapeIndex,#&m_MaterialIndex,#&toOwnerModel # &m_IsVisibleg#$&m_RenderPriority#%&m_MeshNodeVisibilityIndex #&&m_CurrentPrimitiveIndex,#(&m_Flags#, &m_IrScaleCommand%#0&m_ActivateCommandCache#`&m_ActivateCommandCacheSize(#d&m_DeactivateCommandCache#h&m_DeactivateCommandCacheSize(#l&toMeshNodeNamer#p&m_RenderKeyCache#x&m_CommandAllocator#@ResMesh#iResDataTypeABResMesh(6(: 04ptrg6(?4ref6(4?ref60IsVisible60GetFlags60SetFlags6(5iResMeshArray/00,v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hml4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharboolint00R4"thisz__result_ 4&thisz__result 0 4&this3idxz__resultudic nw gfx res@ResMeshNodeVisibilityData&toNamer#&m_IsVisibleg#@ResModelData1#&m_MeshesTableCount,#&toMeshesTable #&m_MaterialsDicCount,#&toMaterialsDic #&m_ShapesTableCount,#&toShapesTable #&m_MeshNodeVisibilitiesDicCount,#&toMeshNodeVisibilitiesDic #&m_IsVisibleg#&m_IsNonuniformScalableg#&_padding_0#&m_LayerId#@ResMeshNodeVisibility#ResMeshNodeVisibility6: ref6"cGetClassNameIsVisible6"@ ResModel#iResDataType_ResModel&6&: 0ptr 6&?ref#6&?=refA6.GetMeshesCount(6. GetMeshes 6&5 GetMeshes 6& GetMaterialsCount( 6. GetMaterials 6&5 GetMaterialsIndex( 6.5 GetMeshNodeVisibilitiesCount( 6. GetMeshNodeVisibilities" 6&5 GetMeshNodeVisibilities" 6&5 GetMeshNodeVisibilitiesIndex( 6.5 IsVisible 6.0"j?"000*w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hpo(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0?nwgfx@MaterialX#&m_Buffers# 0 &m_Owner#&m_ProgramDescription# &m_BufferCount(#$&m_ShaderParameterResMaterial#(&m_ShadingParameterResMaterial#,&m_MaterialColorResMaterial#0&m_RasterizationResMaterial#4&m_TextureCoordinatorResMaterial#8&m_TextureMapperResMaterial#<&m_FragmentLightingResMaterial#@&m_FragmentLightingTableResMaterial#D&m_TextureCombinerResMaterial#H&m_AlphaTestResMaterial#L&m_FragmentOperationResMaterial#P&m_SceneEnvironmentResMaterial#TiResMaterialArray(cCreate55(5:5GetOriginal6GetBuffer6GetActiveResource65GetAnimTargetObject655CanUseBuffer6#5iMaterialArray"00|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IMaterialActivator#td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialActivator#cCreate50vd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SimpleMaterialActivator#cCreate50yxHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid00(4:this3indexz__result0?nwgfx@ModelJ#&m_MaterialAnimGroupJ#&m_MaterialAnimBindingIndex(#&m_VisibilityAnimGroupJ#&m_VisibilityAnimBindingIndex(#0&m_PreRenderSignal#&m_PostRenderSignal#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOptionL#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#?N&m_DescriptionR#&m_UserParameter#iRenderSignal1@@Description#&bufferOptionL#&sharedMaterialModel:#*s_TypeInfoGetRuntimeTypeInfo #6BcCreate:555Q5?MAccept#6:5 GetResModel 6: GetResModel 6B GetResMeshes 6: GetResMeshNodeVisibilities" 6:5 GetMaterialCount 6B GetMaterial 6:5 GetBufferOptionL 6B SetVisible 6:5 InvalidateRenderKeyCache 6: Initialize#$ 6:5 Model: 6:555Q ~Model 6: BindMaterialAnim 6:5J BindVisibilityAnim 6:5J CreateResMeshes 6:5 DestroyResMeshes 6:55 CreateResMeshNodeVisibilities 6:5CreateMaterials6:5CreateAnimGroups6:5CreateCallbacks6:5CreateMaterialActivator6:5GetAnimTargetObject6:5GetMaterialAnimTargetPtr6:555GetMaterialIndex6B50  0>|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0?`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# 3&base_infoz#B &base#&flags#&base_count# 3&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list000A0000 0j00?r}4:this3allocatorz__resulturesult uactivatorl 4:this3allocator3resMeshesnwutinternalB07&tinfo;#&offset_flags#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00- d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6^5size6fSize6f00bxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6i5size6qSize6q00m|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6m5size6uSize6u00qpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayJ&m_Allocator`#&m_Elementsf#&m_Endf#&m_Capacity# operator[]l6R5size6ZSize6Z00V00J?J d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 0N00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal200A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Children33&m_Parent#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach65Detach650?|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher3operator()650Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtrh&m_MovePtr#iGfxMovePtr.ielement_type/~GfxPtr660Get6>00:t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundshitypehW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtrh0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_reference~MovePtr60GetO6GetDeleter6?OPtr6PtrO600?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0J0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00jj0nwut@ResCommonjResCommon)6)5ptr6)ptr61#00-(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer"kireferencemcGetValue5cValueSize0 |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9ireference9@iterator&m_pCurrentM#iTIt"ipointer=ireference=operator*_6?Aoperator++6iterator65MResArray655(operator nw::ut::Offset *6operator[]65size(6empty6begin"6end"6"00"00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_AllocatorI#&m_ElementsO#&m_EndO#&m_Capacity# operator[]U6;5size6C00?00?td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 00nwut@Signal300]&m_Allocator#&m_SlotsJ#iSelfType WiSlotType iSlotList &iAllocatorType 0&cCreateInvalidateSignalu50]cCreateFixedSizedSignalu55cCreateVariableSizeSignalu5Destroy6mSignal3m6m555Signal3m6m5~Signal36m0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=MoveArray65~MoveArray6begin!6end!6clear6SetArrayKind65SetCapacity65destroy65destroy_range65!5!MoveArray6555: erase6500700|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0?Cnwut@MoveArrayC&m_AllocatorI#&m_ElementsO#&m_EndO#&m_Capacity# ivalue_typeCd=iiteratorOe=MoveArray565~MoveArray65operator[]655releaseO65Reset65555I: size6=begin%65end%65clear65GetArrayKind6=SetArrayKind655SetCapacity655GetCapacity6=destroy655Odestroy_range655%5%PushBackFastC655CeraseOO655O009000C|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?jnwut@MoveArrayj&m_AllocatorY#&m_Elements_#&m_End_#&m_Capacity# iiterator_e=MoveArrayK6K~MoveArray6Koperator[]6K5release_6KReset6K555Y: size6Sbegin6Kend6Kempty6Sclear6KGetArrayKind6SSetArrayKind6K5SetCapacity6K5GetCapacity6Sdestroy6K5_destroy_range6K55PushBackFastj6K5jerase__6K5_00O00j|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.GfxPtr6~GfxPtr6Swap65Reset65GfxPtr650?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@MovePtr0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceMovePtr6~MovePtr6Swap65GetDeleter 60?Ptr6MovePtr650??|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray565~MoveArray65operator[]655release65Reset65555: size6=begin%65end%65clear65GetArrayKind6=SetArrayKind655SetCapacity655GetCapacity6=destroy655destroy_range655%5%PushBackFast655erase655009|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0J00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot3:(__vptr#0&m_Allocator#iAllocatorType Destroy6j0GetAllocatorF6j0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeDestroyeroperator()65#0? D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator new  (d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3Ax003Ax013Ax023Ax033Ax103Ax113Ax123Ax133Ax203Ax213Ax223Ax23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP fill_n 3__first3__n3__valueu__n__166u__first__167l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_n d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3count3object7alignment z__resultuobjectsxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlEA4this3count7alignment z__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlpj4this3count7alignment z__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0X4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h,+-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtr0/1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtr43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolF4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Qthis3pz__resultQ|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Ythisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4Qthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!54Ythisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04wthis7p z__resultwv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00 4this3sz__result ux}v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 54this3sz__result( ulenux}v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]41thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] /4jthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pBegin3(numz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4wthis7p z__resultw} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0BG4(this7p z__result(v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q{3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4thisz__result(|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int!4this3indexz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3Mpz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]s4thisz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]s4thisz__result_|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 14thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8H53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=i5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4 thisz__result t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?I4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3Lflagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]charj 4 thisz__result{ r__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result(} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 this3idxz__result udic} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4(this3memberIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] .4(thisz__result(u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int /4fthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?4^this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intF4fthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int Q4Jthis3memberIdx3targetObjIdxu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int :4qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4ithis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ4qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 }4Jthis3memberIdx3objectu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int >4uthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4mthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intU4uthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0E 4s this7p z__results } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t U4Athisz__resultAu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]yo4Athis3* resAnimGroupz__resultEu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Athis3sceneNodez__resultEu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4Athis3usez__resultEu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h$#%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Athis3allocatorz__resultJubufuanimGroupJuresultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int #4Zthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Rthis3indexz__resultl|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int:4Zthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4,this3groupIdx3JanimGroupu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],&4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],B4this3parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3@element3Lvalue|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hIHJD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__112ub__111l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelements@uelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3Lelementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool _4this3childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__117@ub__116uelement__114@|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]@4this3@firstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hhgiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy3__first3__last3__res3__valz__resultu__first__169ub__168h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC remove_copylkmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindpoqD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremovetsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3Lelementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__resultO|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result,t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3Lresultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3Lresultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool =4thisuresultsLuparentuisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__125ub__124uchild__119uparent__122d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm$for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void046thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__130ub__129uelement__127|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3!arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 p4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroye3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3visitor u_containK u_curK u_endK u_continue uchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__137ub__136uelement__134|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3'arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlots d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 j4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyl3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 l4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u 4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h'&(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast+*,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]bC4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int #4Cthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4;this3indexz__resultU|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolc4thisz__resultuhasBuffer|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3objectTypez__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4thisz__result\} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0_4&this7p z__result&w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hJIKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastNMOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_E4.thisz__resultAw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4.thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool p4:this3visible|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h[Z\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValue_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] O45this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int q45this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x545thisz__result5|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] a4Kthis3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Kthis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x/4Kthisz__resultK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] O45this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int q45this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x545thisz__result5|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]4:this3allocator3resource3Qdescriptionz__result:|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]s4:thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Bthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865][4.thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_'4&thisz__result#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4&thisz__resultz__struct_resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]4:thisz__result umodelz__struct_result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Sthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]inth4Kthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0GF4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]34.thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intd4&this3idxz__result"udicw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Sthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4:this3idxz__result" umodel|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Bthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865] L4Bthisz__resultL|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]B40thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]40thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3Ait13Ait2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3Ait1_3Ait2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0T4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865][4this3pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] o4this3pointeruobjectudeleter |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] #4this3pointert d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865];4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04&this3keyz__result"udicw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4o thisz__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 4o thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4g this7p z__resultg } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__result r__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]w4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast} } 3resz__result} |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast} } 3resz__result} |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]Bk4(thisz__resultgv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]E 4c thisz__resultA } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865][ 4c thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4[ this7p z__result[ } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]34 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4=thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?n45this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result(} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04.this3keyz__result(udicw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]U4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h !d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtr$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4uthisz__resultV d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04qthis7p z__resultq d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0#4uthis7p z__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4=thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 4.this3keyz__result(udicw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4W thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04W thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0t4O this7p z__resultO } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h<;=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast883resz__result8|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast@?Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast883resz__result8|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4K thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04K thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04C this7p z__resultC } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hMLNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastQPRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]V4? thisz__resultR} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0l4? thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void047 this7p z__result7 } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h^]_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastbacd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]43 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char043 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0w4+ this7p z__result+ } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.honpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast??3resz__result?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastsrtd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast??3resz__result?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4' thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04' thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result(} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result(} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__result* udic} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]14this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] 34mthis3allocatorz__resultmz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q 3allocatorz__resultuumemoryz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void024this3elements3capacity3allocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4mthis3elements3maxSlots3allocatorz__resultmz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q 3maxSlots3allocatorz__resultuumemory uelementsz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q y3allocatorz__resultuumemoryz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4=thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4.thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865].4=thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__resultOuresultL|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 45this3%first3%lastufirst__144Lub__143uelement__141L|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]L45this3Lfirstz__resultO|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 45this3elements3size3allocator7kind |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QGz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]charGt4"thisz__resultr__FUNCTION__w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4=thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool45this3arg0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865].4=thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool045thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boollong0 45this3%first3%lastufirst__154ub__153|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool045this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 45this3elements3size3allocator7kind |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Sthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4Kthis3jarg0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]@4Sthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Kthisz__result_uresult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Kthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Kthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4Kthis3first3lastufirst__149ub__148uelement__146|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865])4Kthis3firstz__result_|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] +4Kthis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Kthis3elements3size3allocator7kind |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int~4&this3idxz__resultutbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q45thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0K4Kthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q45thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each"!#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!SafeDestroyAll&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4thisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long  4this3!first3!lastufirst__159 ub__158uelement__156 |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h879D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each<;=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlotsJ3-arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlots@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 Q4mthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] 4mthisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiFEGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyI!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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J?f x?(JBf ?(JEf ?PJH# @JJf @ JLf @@(JOf h@0JRf @(JUf @(JXf @0J[f A(J^f @A@Jaf A8Jdf A`Jg# BJif BHJk# hBJmf pBPJo# BJqf B0Jsf B(Jvf C(Jyf HC(J|f pC(Jf C(Jf C(Jf C0Jf D Jf 8D Jf XD`J# DJf D Jf D(Jf E(Jf 0E Jf PE Jf pE(Jf E(Jf E@Jf F8Jf 8F Jf XF Jf xFHJ# FJf F J# FJf F Jf G Jf 0G J# PGJf XG(Jf G0J# GJf G(J# GJf G0J# HJf H0J# PHJf XH(Jf H8J# HJf H(Jf H8J# IJf (I0J# XIJf `IHJf I(Jf I(Jf I(Jf J@Jf `J8Jf J Jf J Jf JHJ# KJf (K J # HKJ f PK J f pK Jf K J# KJf K Jf K(Jf LJf L(J f @L(J#f hL8J&# LJ(f L8J*# LJ,f L(J.f M J1f 0M(J4f XM(J7f M0J:f M(J=f M(J@f N(JCf (N(JFf PN8JI# NJKf N8JM# NJOf N(JQf N JTf O JWf 8OPJZ# OJ\f O(J^f O Jaf O(Jdf P(Jgf (P(Jjf PP(Jmf xP Jpf P(Jsf P(Jvf P Jyf Q(J|f 0Q@Jf pQ8J# QJf Q(Jf Q(Jf R(Jf (R(Jf PR0Jf R8Jf R Jf R(Jf S(Jf (S(Jf PS0Jf S Jf S0Jf S Jf S(Jf T(Jf @T(Jf hT J# TJf T J# TJf T(Jf T(Jf U Jf (U Jf HU8Jf U8Jf U8Jf U(Jf V0Jf HV0Jf xV(Jf V Jf V(Jf VJf W0Jf 0W(Jf XW8J# WJf W8J# WJf W(Jf X(Jf (X(Jf PX(Jf xX8J# XJf X8J # XJ f X(J f Y Jf @Y Jf `Y(Jf Y0Jf Y(Jf YJ# YJ!f Y(J#f Z(J&f HZ(J)f pZ J,f Z0J/f Z(J2f Z J5f [(J8f 0[8J;# h[J=f p[8J?# [JAf [(JCf [ JFf [(JIf \8JL# X\JNf `\8JP# \JRf \(JTf \ JWf \(JZf ]8J]# H]J_f P]8Ja# ]Jcf ](Jef ] Jhf ](Jkf ^8Jn# 8^Jpf @^8Jr# x^Jtf ^(Jvf ^ Jyf ^(J|f ^8J# (_Jf 0_8J# h_Jf p_(Jf _(Jf _(Jf _(Jf `0Jf @`(Jf h` Jf `0Jf `0Jf `(Jf a@Jf Pa8Jf a0Jf a(Jf a Jf b(Jf (b(Jf Pb0Jf b(Jf b(Jf b@Jf c8Jf Hc Jf hc8Jf cJf c0Jf c Jf d Jf (d(Jf Pd Jf pd(Jf d(Jf d0Jf d Jf e Jf 0e8Jf he Jf e0Jf e(Jf e0Jf f(Jf 8f(Jf `f@Jf f8Jf f J f f8Jf 0g0Jf `g Jf g Jf g Jf gHJ# hJf h J!# 0hJ#f 8h(J%f `h(J(f h@J+f h8J.f i J1f i J4f @iHJ7# iJ9f i J;# iJ=f i J?f i JBf i JE# jJG j~&*hpȎ I/614 1296103854 0 0 100666 116972 ` ELF(4(A-M"Q@P /Q pUp$pp p(pP,PLP " +.P-pX "d  P /P X*.,P"' U/)U /'U/%4Ppb Phb P`b PXb /5Ua2' -00PbP @P PRU XpP C/PKP ,!dJ P P PUA/K88Q   PU1f.00P NW:Pointer must not be NULL (allocator)gfx_GfxObject.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hNW:Pointer must not be NULL (void_ptr())gfx_ResTexture.hPgfx_OffScreenBuffer.cppXWbVNW:Fatal Error illegal texture format for OffScreenBufferResSceneObject%s::%s: Object not valid.! ResPixelBasedImageU pP -OPOP `!dYO P o/OPgO PUa/O]O88Q  /OO PU0OG/O00oOPU1JO.O00O  Q` ]cU pP -OP*OP "dO P /OPO PU/O*O88Q  /O-O PU2O/O00OPUP2O).O003O  Q U2O/O00O  Q  SOЍ 3NW:Fatal Error Unsupported texture type. // /ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_OffScreenBuffer.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppNW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Failed assertion resPixelBasedTexture.GetTextureObject() != 0`armcc+|     (AzAvzBv`armcc+|      `armcc+|      `armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Kd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]+this2+pAllocator<descriptionHresTextureUx__result2ErresPixelBasedTextureXsformatluaddress ufaceQraddressP\xuaddress]8$~]8E~] p%/~]pd~]d~]|d~]|O~]Q ~]~]~]P~]:~]S~]~]~]P~]:~] e~] ~] ~] P~] :~] '~] ~] @L)P] (D)~] (@~] `l*P] Dd*~] D`~] d.~] d~] 8] ;~] u3~~] P~]d?~|] d ~] d&~~] d~] ~] ~|] ~~]~]d?~]D`~]DH~]DH:~]4DP~|]0~]?~]d~]d~]d~]O~]Q <~]~]~]~]P~]:~]S~]~]~]~]P~]:~]e)~]~]~]~]P~]:~]@ ]F~|~] ~]&~~]~] ~] ~|k] ~~]~]XF~] ~]~]:~]t P~|]Xp ~]!XF~]Td~] (d~] d~]O~]Q ~]~]~]~]P~]:~]S~]~]~]~]P~]:~]!8Te~]!8T~]!8T~]!8T~]!8<P~]!8<:~]#\M~|O]" ~]"&~~]"~]#@\ ~]#@\ ~|X]#< ~~]#<~]%M~]$b~]$~]$:~]%P~|u]%~]+M~]%d~]&T\d~]*Td~]&O~](0LQ ~](0L~](0L~](0L~](04P~](04:~]*$0S~]*$0~]*$0~]*$0~]*$,P~]*$,:~]+le~]+l~]+l~]+l~]+lpP~]+lp:~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`L[{gPd 7 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h#, S, S+~%~~J~ ,J~lJ~+2+~+$1"I777~4~4}4{4| ~3%1F1~J~J~ ,~l%J~+ |+ |JA?+|7&)1 ~J~J~ ,~l%J~+ ~+ ~JA?+~7&)1 7 @1  ~0R ~J~J~ ,~l%J~+ }+|JA? +|7&)1 7 @1  ~ 7 @1  ~ # d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cpp}}p}(px}x}(txP@LPPPPtP8TUPPPDLP4@PUPPPPlU08PPP8TVR`X0Q P TxT}P"! /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]+^this.w__result Pz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OffScreenBuffer.h*}P$%)('&,/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]. this.w__resultPz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OffScreenBuffer.h9-O}P+,0/.-/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]5&this.w__resultPz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OffScreenBuffer.h@4[}P2357ref9ref;=?N2nw3gfx15OffScreenBufferEAN2nw3gfx9GfxObjectECN2nw3gfx13IRenderTargetEEFJIHG/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}PLMN/`armcc+|      QPD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hSD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#VUd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hXD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std[Zd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResS8riResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#to_ptr6to_ptr6to_table_ptr6iOffset4iResTypeInfo@ResBool&value#iResBool0440|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatored:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hpXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?00nwgfx@GfxObject(__vptr#&m_Allocator#doperator delete5GfxObjectT6T5~GfxObject6T0rPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@FrameBufferObject &m_Description#@Description &fboID#&height#&width#&colorFormat# &depthFormat#&colorAddress#&depthAddress#&useBlock32#DescriptionG6GSetHeight6L5SetWidth6L5SetColorFormat6L5SetDepthFormat6L5SetColorAddress6L500td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName"# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfo60R?R0wv< d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar000=4% thisz__resultnwgfxres@ResTextureData#@ResPixelBasedTextureData8#&m_Height#&m_Width#&m_Format# &m_FormatType#$&m_MipmapSize#(&m_TextureObject#,&m_LocationFlag#0&m_FormatHW#4@ResPixelBasedImageData &m_Height#&m_Width#&m_ImageDataTableCount#&toImageDataTable# &m_DynamicAllocator8 #&m_BitsPerPixel#&m_LocationAddress#&m_MemoryArea#@ResImageTextureData<!#&toImage#8@ResCubeTextureDataP!#&!#8l'H'toImagesTables*B&toPositiveXImage#&toNegativeXImage#&toPositiveYImage#&toNegativeYImage# &toPositiveZImage#&toNegativeZImage#@ResShadowTextureDataH!#&toImage#8&m_IsPerspectiveShadow#<&m_ShadowZBias#@&m_ShadowZScale#D@ ResTextureR# ResTexture 6 : @ ResPixelBasedTexturel#iResDataType! ResPixelBasedTexture 6 : 0 ptr  6 ?% ref) 6  GetHeight 6  GetWidth 6  GetTextureObject 6  GetFormatHW 6 @ ResPixelBasedImage# ResPixelBasedImage 6 :  ref 6% c GetClassName GetImageData 6%  GetLocationAddress 6%  GetImageAddress 6% @ResImageTexture#iResDataTypeResImageTexture) 6) : ?ref6) GetImage6) @ResCubeTexture#CubeFaceCUBE_FACE_POSITIVE_X CUBE_FACE_NEGATIVE_X CUBE_FACE_POSITIVE_Y CUBE_FACE_NEGATIVE_Y CUBE_FACE_POSITIVE_Z CUBE_FACE_NEGATIVE_Z MAX_CUBE_FACE iResDataTypeResCubeTexture- 6- : ?ref;6- GetImage6- 5Q@ResShadowTexture#iResDataTypeResShadowTexture1 61 : ?ref61 GetImage61 0l00 0? 0! 0060u0y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 nw gfxRenderColorFormatRENDER_COLOR_FORMAT_NONE RENDER_COLOR_FORMAT_RGBA8XRENDER_COLOR_FORMAT_RGB8QRENDER_COLOR_FORMAT_RGBA4VRENDER_COLOR_FORMAT_RGB5_A1WRENDER_COLOR_FORMAT_RGB565bRENDER_COLOR_FORMAT_COUNTcRenderDepthFormatRENDER_DEPTH_FORMAT_NONE RENDER_DEPTH_FORMAT_16RENDER_DEPTH_FORMAT_24RENDER_DEPTH_FORMAT_24_STENCIL8RENDER_DEPTH_FORMAT_COUNTGraphicsMemoryAreaMEMORY_AREA_NONEMEMORY_AREA_FCRAMMEMORY_AREA_VRAMAMEMORY_AREA_VRAMB GRAPHICS_MEMORY_AREA_COUNT ShadowKindSHADOW_KIND_NONE SHADOW_KIND_TEXTURE SHADOW_KIND_CUBE @IRenderTarget#@Description &width#&height#&colorFormat#&depthFormat# &colorAreaJ# &depthAreaJ#&colorAddress#&depthAddress#&shadowKind#*s_TypeInfoGetRuntimeTypeInfo #6IRenderTarget65~IRenderTarget6%0}0% a  4thisz__result 0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.h|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres~8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OffScreenBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0A??0nwgfx@OffScreenBufferP%#&m_BackBufferObject#&m_ActivateCommand#(&m_DescriptionA#,&m_Texturel#L*s_TypeInfoGetRuntimeTypeInfo #6.GetDescription# 6.GetBufferObject#6.OffScreenBuffer262555~OffScreenBuffer620*0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# z&base_info|#B &base#&flags#&base_count# z&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0A?BZ42thisz__resultv0B0~&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 M4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0f4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void054this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool Y4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!s4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4Tthis3allocatorz__resultTt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W44Tthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]j 4Lthis3heightv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]x 4Lthis3widthv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Lthis3colorFormatv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Lthis3depthFormatv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865] "4Lthis3colorAddressv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]. ~4Gthisz__resultGv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]54this3allocatorz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 Y4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Po4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void041 this7p z__result1 y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastuu3resz__resultu|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastuu3resz__resultu|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]41 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]41 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q&z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4% thisz__result r__FUNCTION__y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] \4% thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4% thisz__resultulocationAddressy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04- this7p z__result- y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast663resz__result6|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast663resz__result6|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4- thisz__result;y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]U4- this3Qfacez__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04) this7p z__result) y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4) thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4) thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]-4 thisz__result)y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]~4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h-,.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast102d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast4!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 ZZZZZxZZZLZEZ$Z+ZZZZZ Z =~Z 5[Z;3ZC Z?YAYY3XY7Y9 Y Y XhXFX+XLXEW$W+xWSWVVVfVLV3VVVUUUUUWZ =Z 5fZ;>ZCZ?YAYY3cY7Y9wU =U4 UNTGT&PT-TS]SRFRQ@Q0P'POO,NsNNM'MLULLK?KJxJJIkIIH QHGG>GFF -FEtEEDTDCCKCBBOBAAJA@@@?U? >)>%>#=&{=r8=p<y<]<~<t;|;vS;Z;c:S:P`:X%:U9`9iZ9e9]8m8gQ8k87D76E650Z54Y43,3Z322521}1910080//B/..S. .-h--,, 2,++:+**I*))x).)((Z(('\'&&Q& %)%H%#$&$r$pH$y $#~#t[#|$#v"Z"c"Sh"P9"X "U!`!ig!e3!]!m g kc H '. 8[B1="-[e=} t  PA /oW_[  R  {   !I *  $! 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X5% `5& pX5' 5( 5, 5- X5. @5/ H52 X53 p55c 5;7 5= 5F 5G X5H 5I (5M 05N @5P P5S X5U p5X x5Z @5] 5` 5c 5e 5g 5i 5k @5m P5p hh5r @5t @5v PX5y 5| X5~ 85 @ 5 ` 5 (5 (5  5 (5  5 8 5 X 5 x(5 (5 05 5 05 @ 5 `(5 (5 (5 (5 (5 ((5 P05  5 (5 (5 (5 (5 @(5 h5 05 (5 85# 5 85# P5 X(5 (5 (5 5 05 (5 @05 p(5 85# 5 85#  5  (5 @ 05  p (5  85# 5 85#  5  (5 @ (5 h (5 (5  (5# (5&  (5) 0 85,# h 5. p 850# 52 k(N[pI/637 1296104131 0 0 100666 45056 ` ELF(4(@-PQ!@ c/Qk ,$(P0P |Q <@@P:D!/ @@@P:?*% ~ !1""d|$o.-T  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OnScreenBuffer.cpp   }}P 0T R \U(QPT}\}P\T"! /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OnScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865])Dthis w__result Py d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OnScreenBuffer.h(}P$%)('&0/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OnScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865], othis w__resultPy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OnScreenBuffer.h9+O}P+,0/.-/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OnScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]3&this w__result Py d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OnScreenBuffer.h@2[}P23579;N2nw3gfx14OnScreenBufferE=N2nw3gfx9GfxObjectE?N2nw3gfx13IRenderTargetEABFEDC/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OnScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}PHIJ/`armcc+|      MLD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hOD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#RQd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintiu32x*%is32/%iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hTD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdWVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintiGLenumy3iGLsizei9iGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocator[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00_Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?00nwgfx@GfxObject(__vptr#&m_Allocator#doperator delete5GfxObjectT6T5~GfxObject6T0bad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolU 4thisz__resultnwgfx@FrameBufferObject &m_Description#@Description &fboID#&height#&width#&colorFormat# &depthFormat#&colorAddress#&depthAddress#&useBlock32#Description6GetFboID6SetFboID65SetHeight65SetWidth65SetColorFormat65SetDepthFormat65000v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 nw gfxRenderColorFormatRENDER_COLOR_FORMAT_NONE RENDER_COLOR_FORMAT_RGBA8XRENDER_COLOR_FORMAT_RGB8QRENDER_COLOR_FORMAT_RGBA4VRENDER_COLOR_FORMAT_RGB5_A1WRENDER_COLOR_FORMAT_RGB565bRENDER_COLOR_FORMAT_COUNTcRenderDepthFormatRENDER_DEPTH_FORMAT_NONE RENDER_DEPTH_FORMAT_16RENDER_DEPTH_FORMAT_24RENDER_DEPTH_FORMAT_24_STENCIL8RENDER_DEPTH_FORMAT_COUNTGraphicsMemoryAreaMEMORY_AREA_NONEMEMORY_AREA_FCRAMMEMORY_AREA_VRAMAMEMORY_AREA_VRAMB GRAPHICS_MEMORY_AREA_COUNT ShadowKindSHADOW_KIND_NONE SHADOW_KIND_TEXTURE SHADOW_KIND_CUBE @IRenderTarget#@Description &width#&height#&colorFormat#&depthFormat# &colorAreaJ# &depthAreaJ#&colorAddress#&depthAddress#&shadowKind#*s_TypeInfoGetRuntimeTypeInfo #6IRenderTarget65~IRenderTarget6%0}0% a  4thisz__result 0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hg,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OnScreenBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@OnScreenBufferP%#&m_ColorBuffer#&m_DepthBuffer# &m_BackBufferObject#&m_DescriptionA#0*s_TypeInfoGetRuntimeTypeInfo #6 GetDescription# 6 GetBufferObject #6 OnScreenBuffer65&5~OnScreenBuffer600A??0jid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OnScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name #00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info{#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0A?A`4thisz__result ufboID0B0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OnScreenBuffer.cppmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4Tthis3allocatorz__resultTt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W44Tthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]j 4this3heightv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]x "4this3widthv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865] @4this3colorFormatv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865] d4this3depthFormatv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]. 4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]54this3allocatorz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 Y4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 X\HA$+  9 5t7L?#;=3  K* HA$r+>{aG-g 9 57W?.; =3? 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srightsbottomstopsnearysfara]$]~]X\^P~]4X^~]4X~]48~]_P~]|_~]|~]|~]aa~]a~]~]~] bQ~] b~] ~]0@dQ~]0d~]0~]`peQ~]D`e~]D`~]fQ~] tf~] t~] gQ~] g~] ~] i~] ~~] ~] 4j~] 0~~] ,~]TmI1~]T      ~]T@ v^F.~|||"|-|8|B|L|Vs|`[|jC]@~]@ ~|%"L`| || |||(|2}|<e"XG{J {T {^ {h ${r {| } { "{ { } { { { { { ]PTm~]wM5~(|8z|\|db4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<`<"{P8]S~] S~]$(U ~( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.h | 2+J%$${ 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ipp+47}"#]47}7h41}7}e}7k(}7^("(}7_(!(}7`( ~1(a(m7c7~6d1B qt mk  ioy|}    x ~{} T y  |{~   |y}~DD~=z}}{~{~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h #}~ !}}lpPTp T`PLp Hp @`PpT R pV,QPpT}} PP P| x pP@T@T8VRQV8dWPdU}L}PP P  PXTXT<PTPxU}}}}}}} d `W             | | t p h d ` @UTU p x \ P h p   xUT T T T T T TVPx Px Px Px Px Px 4P P  T  T t T D T  t PRWTWQUPTT T}<}P<T01 348765/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865](this]w__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.h'}P:;?>=</`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]f(thisaw__result.P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.h}PABFEDC/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]l.this]w__resultsP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.h}PHIMLKJ/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]t<this]w__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.h }POPRTrefVXZN2nw3gfx22OrthoProjectionUpdaterE\N2nw3gfx9GfxObjectE^N2nw3gfx23CameraProjectionUpdaterE`aedcb/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}Pghi/`armcc+|      lkD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.honD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hqD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#tsd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hvD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdzd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#VEC26550|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# ~d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]float0<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]05nnmathARMv6Ld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPivotDirectionPIVOT_NONE PIVOT_UPSIDE_TO_TOP PIVOT_UPSIDE_TO_RIGHT PIVOT_UPSIDE_TO_BOTTOM PIVOT_UPSIDE_TO_LEFT PIVOT_NUM @MTX44_@&#@BaseData@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<l@'^'f5"'m-'a<'vMB@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<@MTX44@"#05d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int?0`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResU8qiResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#iOffsetiResTypeInfoiResVec2#|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0000nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!m4thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6GetAllocator60d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres@ResAnimData(&m_Header#&toName#&toTargetAnimGroupName# &m_LoopMode#&padding_#&m_FrameSize#&m_MemberAnimSetDicCount#&toMemberAnimSetDic+#&m_UserDataDicCount# &toUserDataDic+#$@ResCameraAnimData0#&m_ProjectionUpdaterKind#(&m_ViewUpdaterKind#,ProjectionUpdaterKindPROJECTION_UPDATER_PERSPECTIVE PROJECTION_UPDATER_ORTHO PROJECTION_UPDATER_FRUSTUM d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResCameraProjectionUpdaterData &typeInfo:#&m_Near#&m_Far#@ResProjectionRect&m_AspectRatio#&m_Height#&m_CenterN#GetHeight6GetWidth6GetAspectRatio6GetCenter6@ResOrthoProjectionUpdaterData#&m_Rect'# @ResCameraProjectionUpdater#ResCameraProjectionUpdater6: ref6cGetClassNameGetNear6GetFar6@ResOrthoProjectionUpdater.#iResDataTypeResOrthoProjectionUpdater6: 0ptr[6?urefy6GetRect6'00.?.000?x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatvoid341thisz__result ?0nwgfx@CameraProjectionUpdater#&m_Pivot#&m_IsDynamic# &m_TextureScale# &m_TextureTranslate#*s_TypeInfo*PROJECTION_NEAR_CLIP*PROJECTION_FAR_CLIP*PROJECTION_ASPECT_RATIO*PROJECTION_CENTER*PROJECTION_HEIGHTGetRuntimeTypeInfo #61GetPivotDirection61IsDynamic65TextureScale65TextureTranslate65CameraProjectionUpdater56555~CameraProjectionUpdater650-0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfx@OrthoProjectionUpdater #&m_Resource#*s_TypeInfoGetRuntimeTypeInfo #6]cCreatea5cCreatea55Update# 6a5g5mGetResource.#6aGetResources#6]Kind#6]OrthoProjectionUpdatera6a555~OrthoProjectionUpdater6a0Y0050<.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidfloatbool@__type_info&__vptr#&__name&#00"F__class_type_info&base#F__vmi_class_type_info&base*#&flags#&base_count# &base_info#B &base*#&flags#&base_count# &base_info#F__si_class_type_info &base*#&base_type5#*01i__builtin_va_list00050<F4athis3allocator3isDynamic3resUpdaterz__resultaQ,4athisz__resultTB*0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4this3fx3fyz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool S4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]OG41thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolT m45thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]j45thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]p45thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool}45this3allocator3isDynamicz__result5 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 45thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0)4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill3allocator3valuez__resultumemorySizeumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFillxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]floatOMTX34TextureProjectionOrtho3pOut3l3r3b3t3scaleS3scaleT3translateS3translateTz__resultureverseWidth0ITumtxXureverseHeighttj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ipp.|MTX34TextureProjectionOrthod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44PivotC_FAST3pOut3pivotz__result0um um00um01um02um03um10um11um12um13 um00um01um02um03um10um11um12um13 um00um01um02um03um10um11um12um13|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ipp#MTX44PivotC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44PivotH3HpOut3pivotz__resultHla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hMTX44Pivot   td:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44OrthoC_FAST3pOut3l3r3b3t3n3fz__result0 um utmp1utmp2utmp3um00um03um11um13um22um23|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ipp#xMTX44OrthoC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44OrthoH3HpOut3l3r3b3t3n3fz__resultHla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hMTX44Orthod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44OrthoPivotH3HpOut3l3r3b3t3n3f7pivot z__resultHtj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ipp"MTX44OrthoPivotd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4thisz__resultyx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]w x4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]| 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result[x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h7!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 MRJR:JRGRJRJRGRJRGRJRTGRJRGRpJRGR0JRGR<JRgJR`JRAJR3GR3JRHJRGR>=>==!=<1X<.;(;+0;":%c:99B99885877Y7 766C6~65x53544zj4|34v33q|3n@3k3x2s2?211}15100d00/5/.. 0.-g-"-,b,++A+**;*)4).)((:(''z'0'&&*&1%.%(,%+$"z$%"$#k#(#"""O""!!W!!!  ~ J  oz:|vqnQk"xsP{H=cD86K,C 46d 5Cqn!|$O2/)*, #^ &  (    L   { o? l t z : >dzE*7L?te,F8M;Nk X POL[ONfN0N<?|Bz]KP":N"grN"`D"`=N"AN"3M"H/""!R!Q!Q! 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L (81 t (84 %RpJxI/689 1296104019 0 0 100666 98928 ` ELF(94(t p l h d@! !$!"! ("!/5?A07)@@--@A MͪPȚ8 Ȋ:J I Ѝ0S ŸȚrS  S@@  /-@Ȋ:T2/00- J  T/`P T -` P'  T@! !$!"! ("!P/`q@ 0T/`e @ I @Ts/`YT @ 1Y-00-K Ѝ Ȋi:J l  Ѝ J  @ a T V L 0@! ! $!"! ("! Ѝ 5?7@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleAnimationOption.hResParticleAnimationOption%s::%s: Object not valid.NW:Pointer must not be NULL (void_ptr())A0T~It? ЍJ ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_ParticleAnimationOption.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleAnimationOption.cpp`armcc+|      |`armcc+|     8A{Au  CrMu A{A ru B{A rJu A{B rhu A{B rvuB{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleAnimationOption.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|`C|OMZ:e'p{{Px~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleAnimationOption.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8int 9C8thisqid^birth&lifetimeupdaterIndexx__result[\trresource=Tsdelta \tsrandom 8srandomroffsetQ]PTP~]_ ~]h7~]Q H~]`~]-~]:~]S~]`~]-~]:~]p ~]/~~]-~]p ~]b~]@w ~]4@cP~]4c~]C`yOZPep~{}`] ~] b~]    ~]  ~] b~] , ~] (b~] 8d ~] 8`/~~] 8`-~]  ~] C$OZPep~{} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleAnimationOption.cpp*O82  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleAnimationOption.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.h?& |  t +3[%[%J~J~ $+ ~3 p3 p1~gK=82-$+\%3 ) U3 ~3 % P 0 f  1+ 8 (|}|SPRQP}}},H}8HL},LP}Ph}8hp},pt}t}8},}H}8HL},LT}T,}8,4},48},@P( U t PLP pt  PT 48 R  (8  t   (8 lQPrefD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charfloatiu8x(%iu32*%is8-%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd |D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]}std"d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos&D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]std(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos*d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos.d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]std2d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd4d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath6D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath:d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath>d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathBd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathDd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathFd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathHd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathJd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRZd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR\D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]std^D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]std`D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdcb@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiResS8riResU32uiResF32wiResTypeInfo@ResBool&value#operator bool6<iResBool08|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwoskd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!m4thisz__result41thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternaltd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresoszd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleTime.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiParticleTime! w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleTime.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharintbool00nwgfxres@ResParticleAnimationOptionData&typeInfo#&m_AnimationDuration#@ResParticleAnimationOption#ResParticleAnimationOption6: ref6cGetClassNameGetAnimationDuration6GetTypeInfo6cGetHash5555EvaluateAnimationFrame655555@ResParticleFrameLoopAnimationOptionData#&m_LoopDuration#&m_RandomOffset(# &padding_0# @ResParticleFrameLoopAnimationOptionE#iResDataType`ResParticleFrameLoopAnimationOption6: <?ref6 GetLoopDuration6 GetRandomOffset6 0E?E00  0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleAnimationOption.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info}#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list Q3key13key23key33key4z__resultl'i'buuB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleAnimationOption.cpp8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4<thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool S4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0-n4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q-z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]char-4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]/4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]64thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.h-,.d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFMod3x3yz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFMod10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolc4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0`O4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.h768d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  E3Eresz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast:!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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 "ARM "4{8lplp! ![ t[l K` Kd ;|;8!4`!!;! a!$ ;K0;h2!D;KL! ;K;d T;K\ ; K^  ;K 4 ,!; K4! !;K!L";KT"";K"lp#;Kx#4 $;K$$;K$L%;KT%%;K%T|&;K&';K '';K'H(; KP((; K(N); K)*;K$**;K*\+;Kd+t+;K,>,;K,<-;KD--;K-|.;K.i/;K /;/;"K/ D0;KL00;K01;K1d@2;KH2/2;K23;K34;K$44;K4s45 ;K@5D;6?7;K 7 7;K7l8;Kt89;!K 9t9;K9At: ; K:;4< <;K<p=;Kx= >;K(>f>;K>,?;K?h@;Kp@A;K$AA;KAHB;KBDC;KLCC;KCD;KDq`E;KhE4F;KFF;KFG;KG\H;KdHVI;K$I!I;KIJ;KJLK;KTKvL;KL7L;KLpM;KxM0N;K8NN;KOIO;KO XP;K`PQ;KQQ;KQXR;KR`S;KhST;KTT;KTr|U;KU78V;K@VV;KVW;KW|hX;KpXC(Y;K0YY;KYZ;KZD[;KL[\[;K\\;K\ d];Kl] $^;K,^g ^;K^# _;K_ d`;Kl`  a;K(ad a;Ka! b;Kb Pc;KXc d;KdS d;Kd e;Ke Df ;KPf;g g ;Kg;kT Tl;K\l m;K$m m;Km n;Kni @o;KHo* o;Kop;Kpdq;Klqt r;K(r@r;Krs;KsLt ;KXt;8wWw;Kw<y ;K y;ylz ;Kxz;P{{ ;K{;|?(} ;K4};~~ ;K~;hc ;K; 8 ;KD;8Ђ ;K܂;SP ;K\;d ;K;| ;K;d' ;K;| ;K;d;K ;̌p'<X ;Kd;H ;K;x;K;d'% ; @w \`;h ;h IJ;W ̲;W ܲ;G ; G |; 7 4; 7 <; G L;G \;G d;G |;G ;G ;G ; G ;"G ;$G ;&G ;(G ;*G ĺ;,G ̺;.G Ժ;0G ܺ;2G ;4G ;6G ;8G ;:G ;<G ;>G ;@G ;BG $;DG ,;FG 4;HG <;JG D;LG L;NG T;PG \;RG d;TG l;VG t;XG |;ZG ;\G ;^G ;`G (;bG Ļ;eG ̻;gG Ի;iG ܻ;kG ;mG (;oG ;rG ;tG $;vG ,;xG 4;zG <;|G D;~G L;G T;G \;G d;G l;G t;G |;G ;G ;G ;G ;G ;G ;G ;G ;G ļ;G ̼;G Լ;G ܼ;G ;G ;G ;G ;G ;G ;G ;G ;G $;G ,;G 4;G <;G D;G L;G T;G \;G d;G l;G t;G |;G ;G ;G ;G ;G ;G ;G ;G ;G Ľ;G ̽;G Խ;G ܽ;G ;G ;G ;G ;G ;G ;G ľ;G ̾;G Ծ;G ܾ;G ;G ;G `;G T(;G | ;G (;G Ŀ ; G ;G (;G ,(;G T(;G |;G 0;G (; G (;#G (;&G <(;)G d0;,# ;.G ;0G (;3G 8;6# ;8$;"_Up~9I/720 1296104025 0 0 100666 178448 ` ELF(]4(IFC-QM@`P:/ P Q ЍCP4PkڬqX4Q"h8 P_X4P!wV.qhqAPI0Pf`X4Qʀ!_X4@@P\!VAPD 0T  1!%!̠1@0LSS ((!P L"  "Ѝ4PЍNW:Failed assertion usage >= 0 && usage < PARTICLEUSAGE_COUNTgfx_ParticleCollection.cppgfx_ParticleShape.h!NW:Failed assertion side >= 0 && side <= 1"O-$M (P2/00{(`p 0W`ʛ/' W@`ʍ/'%P(`@ T0 T/P  /,b`VL2#.00,W`Ti/rP  m/,EY1o 00,PTJ/SP  N/, F/,x V7oxxLL\ResParticleCollection%s::%s: Object not valid.gfx_ResParticleCollection.hNW:Failed assertion capacity > 0gfx_ParticleCollection.cppNW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))ResParticleAttributeP"O x P \ P @ P* V7$88hWf/O'_OP Wr/O'kO P@ T0@`P* T7&ppppTTp888!O  P  P  P@T @  P1  T  H jpT D \ L @,ЍHNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2O- M`Pl2%/00{@T0d pT/'P /,Z2q/00,Tv/P z/,b[ 2.00,WP! Z 7HHHH(hh(H0  0  t0 @T0@  P1 T.jNT D HI/E@ЍResParticleCollection%s::%s: Object not valid.gfx_ResParticleCollection.hNW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))ResParticleAttributeNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2A-Pp4 *@h`⇀Q Q` @TQ QpWG@   0L00C R0O-dMlP/pPL/PX3.hPh/ hPh3/00{7h8`@p 0HWE@5.'%`\ WPF@1.'!`  PGh((@, T0@ T-.P $ ..,$`V3/00,#`T/ P $ /,z$X2.00,oPT.P   .,[ $ .,S V7LLLL0hh0L|NW:Pointer must not be NULL (mainAllocator)igfx_ParticleCollection.cppNW:Pointer must not be NULL (deviceAllocator)jNW:Pointer must not be NULL (shape)kNW:Failed assertion resNode.IsValid()mResParticleCollection%s::%s: Object not valid.gfx_ResParticleCollection.hNW:Failed assertion capacity > 0NW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))ResParticleAttributePx&oO ` P D P ( P8@ V7:88`W_/O'O P#Wi/O'O` PH0` H H0@ H H0  H8@ T0@8`P* T7&ppppTTp888$O x P \ P @ P@T4HP pH 0p3/P4 l 0l3/P0 4Q p p2/tЍ@4Ph`llP/Q А崚ᶚa嬑少pQdѐ䐀Q萀0P 0p $$倱X嘀`V/10PPf`UXd$8 W㨰P"<0\`0` !Ta WX!崰PFP"P<0 ` 0` !\a h`!G(,(`V1 TV!P $ !,$PU5!00x,PVT!TP $ 0!0,$X$6!00,PV P   , ,HNW:Pointer must not be NULL (allocator)gfx_GfxObject.hNW:Failed assertion side >= 0 && side <= 1Mgfx_ParticleShape.h08T $ ( (, U7}TTTTT8800$P/.^$ Q  P$P/^$Q  F!4 ?$PH/^$00Q   "0 )$P}/^$00Q   p"0 $Pg/^$00Q   "0 8ѐ䰀谀d U7\\$88WP"<0  0 P䰀P1 d![W㘀LL#L<`00 PDL H!<NW:Pointer must not be NULL (void_ptr())400x$0p  d 400$0p   d400%0p  d8T`V0WPp8Pg 0 U`7ST0T888%\ ?00 &0 ` 400 <&0 ` )00 h&0 ` 00 &0 ` 00 &0 ` 00 &0 `ѐ``dPUdP LPdL@P@ dtЍNW:Failed assertion result6A-@QP`p| Q(p  **!Q!aq d!  P @-@TQ  2/ 0S  P @-@XQ  2/ 0S  P  / ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_ParticleCollection.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cpp????NW:Pointer must not be NULL (allocator)gfx_GfxObject.hNW:Fatal Error PARTICLEUSAGE_VELOCITY must not be ParameterAttributeNW:Fatal Error PARTICLEUSAGE_BIRTH/LIFE/VELOCITY must not be ParameterAttributeNW:Failed assertion index >= 0 && index < this->m_ResVertexAttributeDataCount`armcc+|     Az`armcc+|     Az`armcc+|     4As AZwBZwBZ`armcc+|     ,Au AlwAl`armcc+|     ,Au ArwAr`armcc+|     @AyBtXy AA tuyAtFyAt`armcc+|     hA~`armcc+|     dA~`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`|{\{P{Q"$t|",t|Z"|4"| !]] ] $](\m~]xG~Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`-9oGQ[3lU{yP"| "}]4~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned charvoidfloat00W/1parentresNodePmainAllocatorsdeviceAllocatorsshapeZGx__result scapacityscollectionMemorySizesdeviceMemorySizerhasAttributerdeviceMemoryyrnodeMemoryysnode :sside__4r_ZN2nw3gfx13ParticleShape21GetPrimitiveStreamPtrENS0_14ParticleBufferE__5P uiDrattributesrattributeEnd[uusageuusage(Huusage|ritT|susage7`rresParamxDsusage rattributesrattributeEndP susage% si susaget ui susage ui l ritV l susage+uptr0uptr1 \ rresParamsptr p rdataP rdataP hrdataP sdatas Xsdatas Xsdatas susage  rparamZerol rparamOne~sptrb drdataP rdataP rdataP rdataP @rdataP @rdataP rresultP] \h~] x~] x}~~] x{~] ~{P]@ &3h~@{NZ ]T\:~]\l ~]\h:~]!~].~~],~]t!~]HT~]{4U~],~]:~]{4~{T]0\ ~]0X53~~]0X,~]0 ~]0HT~],{4$~],~]:~]{4~{T]/~]^~],~]:~]d/~]|HT~]{4~],~]:~]|{4~{T]X~}]&3~@{NZ ]~{P$]`d ~]dt ~]dp:~]p-9G[vl~y"p|c"Xp}]~]tP~{P{P]( p  ~||]D L EP~{P{V]  ~|z|g] EP~{P{V]  :~]  ~]  :~]p !~]p .~~]p ,~]( p !~]@ p HV~]P l {4T~]P T ,~]P T :~]@ P {4~{V]   ~] 53~~] ,~]"  ~]" HV~]! {4~]! ,~]! :~]" {4~{V]#\ 8 /~]#\ 8 ^~]#\ ,~]#\ :~]$  /~]$0  HV~]$@ \ {4~]$@ D ,~]$@ D :~]$0 @ {4~{V]' P\hu~}|]% mP~{P{[]& q}]' q~]' a~]'  ~|]' a~]' ^~](  ~](  a~](   ~|j](  a~]( ^~]*@ p >~])\ p a~])\ p  ~{P]*@ ` a~]*@ D ^~]+ >~]* a~]*  ~{P]+ a~]+ ^~], >~],  a~],   ~{P], a~], ^~]-W~|D|1]-EP~{P{[].)0P\hu~| |].`hEP~{P{[]. ~]/ ~]/:~]/~( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolW|XpSizeresNodeXssizescapacityscollectionMemorySizeWrhasAttribute;@ uiDrattributesrattributeEnd[X`uusagexuusageuusage8ritT8susage(rresParamsusage]~]}~~]{~]` ~{P] &39~@{NP ]:~] ~]:~]<h!~]<d.~~]<d,~] <!~] <HT~] 8{4&~]  ,~]  :~] {4~{T]  ~] 53~~] ,~] h ~] HT~] {4~] ,~] :~] {4~{T] (H/~] (H^~] (0,~] (0:~],/~],HT~] ({4~] ,~] :~] {4~{T]X~}]d&3~@{NP ]~{Q$] ~] ~]:~]<|m] ] ~] ZG~] P~]<  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intW pSizeresNodeXssizescapacitysdeviceMemorySizetrattributesLuattributeEndritTsusage] l~] l}~~] l{~]PT-~]Td ~]T`:~]!~].~~],~]l!~]HT~]{4~],~]:~]{4~{T](T ~](P53~~](P,~] ( ~] (HT~] ${4}~]  ,~]  :~] {4~{T]  ~]  ~] :~] l|j]  ] 0 ~]  WD~] $ P~] (l d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned intintunsigned charfloat000cthis usagersideIptr sdstp__16ssrcp__17rsize__18Rsindex__21r_ZN2nw3gfx13ParticleShape23GetVertexAttributeUsageEi__22Psindex__24sside__25sptr__26rsindex__30_r_ZN2nw3gfx13ParticleShape27GetVertexAttributeDimensionEi__31Tscount9sindex__33Lr_ZN2nw3gfx13ParticleShape18GetVertexParameterEi__34Xsfdata&rdataTsjsbits32ssignsexpsfractionsbits24r_ZN2nw2ut7Float2415Float32ToBits24Ef__36RstargetDsihsid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]h`h!6{-Pd"h;|>#"HhD}GH  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.h z zz z     z z       s  s  u ~   u l d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h zz +}  . d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.h22~1~3  }}} }0 +} }0} .-~8~: ,~ r+~J~4+~3, r1~J~4+~3 1 ,~ r1~J~J+~J~+x tl$ &-|-# sk$#}8:   {xo  !22   (}| 7} ! }+   ~ ~ ~, ~  ~ { y{ + | |{v  x{ +x | |.x .-}8J:  ,| r+~J~4+~3, r1~J~4+~3 1 ,| r1~J~J+ +$ ++~| { }4~ 1 ~  ~4 1x t4| 1> |>34| 1> |>34| 1> |>3 {{ +x |x zz2 |q?8?8?8#{8:  { } 7~ {H{9 99999999999   { | -< d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h3   u1 0  -. |.-A8 : L,( r+~J~4+~3, r1~J~4+~3 1 ," r1~J~J+~J~+x tl$ d&-~-}#k8:    <{xo  {w' Yz 2>~H d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h3 #-c8J: ,~ r+~J~4+~3, r1~J~4+~3 1 x%p%#%8:  w' Z 2>  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.h,-  !y  z8z8,*  3=N22 z z z% , ~  }  }  ~ { } } & }" d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cpp !"{  .}}RPxP\hP4PP(TWPU}}lPShW R hV,QPT}}4}}$}}$}VVVV4V@VUxP4DPPh[\xQ0X([Q(X  P P P  [  X< [ @ [@l[ $ P@ H P P \ U UUP X P  V Q  U  XP V@ ` Q( U XV( U@ p\ T TT@Q<UTPP||TUQUPPPV`VP(U0DP (U@UU0U8UUU U|WW\ W WW\  SXX<XRTTTPLL\ L LL}},@}@D}$D}QPDTTUPd|UQ(4P PPhVV$PTQTUUUdUlUtUU<WWPP P}},p}8pt}$t}8 Q PhTPZP@XXDX<Y hV P} } l}0lp}pt}tH}0HL}Ld}0dh}h}0LPRQQQ\SRSPLXXLTTdX,@XLUVdXXXPhXdtQ`tPDXPxPSULhURVLhVQYLhY P TLhT}h}0dPPhT;<>?CBA@@-@`P0h 00{ PPQ0,D 00{PPResParticleCollection%s::%s: Object not valid.gfx_ResParticleCollection.h`armcc+|     Az$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]~|thiszx__result"x__struct_result \]|~I6~]@L~~]@L ~{P] <~~~] 8{~]L|~~]Lx~~~]Lt{~8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h: 4 7I}}p|PLUPV Q tTEFJIHG/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]2thisw__result P} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.h1}PLMOQrefSrefUrefWYN2nw3gfx18ParticleCollectionE[N2nw3gfx9GfxObjectE]^ba`_/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}Pdef/`armcc+|      ihD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hlkD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hnD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#qp d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intintfloatiu8x(%iu16)%iu32*%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hsD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]stduD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdwd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #zyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.h}|~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintvoidRRoundUp3x3basez__result00nwut|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResU32uiResS32v@Offset&offset#to_ptr6to_ptr6to_table_ptr6to_table_ptr6iOffsetiResTypeInfo00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=65ChangeAlignment65Add655?0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@Float24&m_Float32#cFloat32ToBits245T3valuez__resultubits32usignuexpufractionubits24|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0041thisz__result4thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60AA0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?00nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData@ResSceneObject#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#*s_TypeInfov d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}##  &m_CommandPtrW#c AddVertexStreamSize5555c AddVertexParamSize5550 AddVertexStream 6Z55555 AddVertexParam 6Z55555 GetVertexAttributesCount 6b GetVertexAttributeUsage 6Z5 GetVertexAttributeDimension 6Z5 GetVertexParameter 6Z5SetVertexParameter6Z555GetPrimitiveStreamPtr6Z500^x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0nwgfx@ParticleSet#0&m_ParticleCollection#L&m_ParticleRandom#P&m_Initializers#T&m_Updaters#d&m_ScaleOffset#t&m_RotateOffset#DInitializerDUpdaterAttachParticleCollection650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid00000 4thisz__result0 nw gfx@ ParticleCollection#&m_ParticleAttribute4#&m_Capacity#&m_Count#&m_BufferSide#&m_IsStream#&m_StreamPtr#&m_StreamStride#&m_MinActiveIndex#&m_MaxActiveIndex#&m_ResParticleCollection#&m_ParticleShape#&m_ParticleSet#&m_DeviceAllocator#&m_DeviceMemory#@ParticleAttribute &m_Usage#&m_IsStream#&m_Stream#*s_TypeInfoGetRuntimeTypeInfo #6cCreate 55555dGetMemorySizeInternal55dGetDeviceMemorySizeInternal55GetCapacity6SetCount6 5SetMinActiveIndex6 5SetMaxActiveIndex6 5GetStreamPtr6 55 SetParameter6 555 Clear 6  ParticleCollection  6 5555 ~ParticleCollection 6 00} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolunsigned charvoidfloatunsigned short@__type_info&__vptr=#&__nameE#090AF__class_type_info&base #F__vmi_class_type_info&baseI#&flags#&base_count# w&base_info#B &baseI#&flags#&base_count# w&base_info#F__si_class_type_info &baseI#&base_typeT#I0Pi__builtin_va_list00000000000y?4 thisucapacity9ui__13uptr__14uj__15 uj uptr uptr uiO5ParticleStreamCreate3storage3usage3capacity3bufferz__resultusize9umemoryO5ParticleStreamCreate3storage3usage3capacity3bufferz__resultusize9umemoryO bParticleParameterAttributeCreate3storage3usage3resource3bufferz__resultusize9umemoryO 5ParticleStreamCreate3storage3usage3capacity3bufferz__resultusize9umemory  4 this3sallocator3sdeviceAllocator3deviceMemory3resObjz__result  ui ujO "ParticleStreamCreateSize3capacity3prevSizez__resultusize9O "ParticleStreamCreateSize3capacity3prevSizez__resultusize9O UParticleParameterAttributeCreateSize3prevSizez__resultusize9O"ParticleStreamCreateSize3capacity3prevSizez__resultusize94 thisz__result ui ujnwutinternalgfxBI0{&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonA#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr}0&m_Object#&m_Deleter#ielement_type3ideleter_type}|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61A#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClass/itypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon`ptr6ptr6A#000``0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraits/ipointer kireference/mcGetValue50p|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray/&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayf&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrays&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]44this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] W4this3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] |4this3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 14thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0a4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0,R4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q{3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4thisz__result<|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q="5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N=4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W]4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool |4this3nodez__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 84 this3usage3sidez__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3maxActiveIndex} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3minActiveIndex} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 this3count} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hUTVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0ORoundUp3x3basez__resultuvalueurounded|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]a+4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]aE4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hedfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0^4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q,z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]char,4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]54thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865].4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hxwyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==|{}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q{z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]char{4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]~U4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]char{4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]}54thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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"  "" # #l$W $ %% h& t&H' ''('l)k ) )p* + ++ |, 1,`-S - 2.. l/|/T0|'0 0  01` 2 2d3 3 ,45 5 +56\ 7 - 778 8x9'9!4: ,:;';!; ;<$= 00=4>"> />?@@ L@PAtA .AB:\C,dC $lO@Gu l@E l  o o  o( t  uX $u, ,u   l? t@ A lB tE |F G XH I L M^ O7 4W D^ L_ \X` a e īf ԫh k n p s u $ w Dy T|# l~ t0  @     X d l t | X ܭ     0 L \P   Ԯ ܮ |  T dH  | d l 8 ( H , <  \  |0 ( Գ  ( ( D8 |( ( ̴  #  #  0 L( t8 ( Ե(      <(  d      Ķ( ( 0 D0! t0$ (' ̷(* (- (0 D(3 l(6  9 < ̸0?  B (E D0H t(K (N Ĺ Q 0T# V (X D([ l(^ (a d# Ժf ܺ(h k 0n L(q t(t  w# y Ļ {# }  0 4( \0 ()8'wp_]I/746 1296103855 0 0 100666 98980 ` ELF(\H4(urO-@M`/PTEXP5.\TD\HP/LTCL8P/2<<P PT @/.U$  03/P$/$ (,,PP T$($X, 0(\\ X,PTP0 ($PTŸ0A# BQڜ# BQ (PP$P  2/PT@W/eU  03/PZ/@P DH 0LL H@D@0PP  2/PT@\ U  03/Pd L NW:Pointer must not be NULL (allocator)gfx_ParticleContext.cpput_MoveArray.hNW:Pointer must not be NULL (m_Elements)*  0P 4808<< 0400PP  2/ <03/P9.3EOU|xt X\pP`Tt'P/QO\X\xDLTlH@p+PP/fODHL0L|4`8d<h P -O48<T</OQ'P` tp/Ol+Ppp $H!.*O(`,d0h4h P..O 8PX[  2/|PYZ  2/xP #0GLQڒLQVW  2/480P4P 0 2/DH@PDP @ 2/XT@3 ALQړLQPX@PTP P 2/ЍNW:Pointer must not be NULL (memory)NW:Failed assertion GetArrayKind() != ARRAY_FIXEDgfx_GfxObject.h ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_ParticleContext.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleContext.cpp`armcc+|     ,Aw BVwBV@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0thiscallocatorx__resulthHremissionPositionsRremissionParentswrparticleWorkF32esmemory?scontexth]$`!~]HP ]P` ]PX ~]X"~]| ] ] ~]#~] ] ] ~]\' ~]\ {P {Q {R {S ]\' ~]DT ]T\ ]TX ~] ' ~]  ] ~] ||}] ~] ( ~]  {P {Q {R {S ] ( p~]  ]  ]  ~] ( ~]  ] P~] ~] (l) ~] (l {P {Q {R {S ]() R~]  ] ( ] $ ~]l) ~]lt ]ltP~]lp~]2~]5,~]~]<~]< ~}]  ~]<t~]Tt ~}]TX ~]t~] ~}$] ~]P~],5~], ~}] ~], ]05~]L ~}]LP ~]p ]5~] ~}] ~] ]5~]5~]t5~]T ]T~]TQ|{P}]t8~]t| ]t|P~]tx~]8~] ]P~]~]H8~]H ]H~]H|n|[}]~P  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleContext.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.h %  1} } 1} } 1} |  ,  x5| +}  { |3 }+ 'E%  ,  x)| +}  { y -E%  ,  x } /| + }  z{ y - ~%X+'+ ~+~| @ ~3~ | ~3| | + ~C =C+ ~C ?A =C+ ?A ~3~ ~ ~% ~ ~% 3 }7  y -% y -%3 }7 '~%} }$ L}LT}$T}PTP PTQTT$Q RUtP<XP PUUUlUUPUQUUUQTT P <V N2nw3gfx9GfxObjectEN2nw3gfx15ParticleContextE/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}P !"/`armcc+|      $&%*)('p@-(@,PQ 2/@DPQ 2/@Dl0BSP?E0S0BSP/E RPQ 2/Dp*`armcc+|     B|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P]8!~] ]P~]~]<d!~]<D ]<DP~]<@~]h!~]h ]hm~]hZG|4|!}h]hp~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h !   -!E y -!E 3 }7 '!E}}pPhQhRhQhQhT<dT8TP,.-/p@-@(,PQ 2/ PQ 2/  lP0BC@?D0S0BC@/D RPQ p@/p*`armcc+|     $B| tA 21D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h54D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h7D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#:9d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intfloatiu8x(%iu16)%iu32*%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h<D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std>d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #A@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intZ?nwutRhGetFlagValueZZZ3flags3shift3maskz__resultZ?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650FEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatintlongunsigned short0 4this3element0 4this3element0 4this3element0nwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutLxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObjectq6q5~GfxObject6q0Nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#ParticleRandom60Rd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxUTld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid0nwgfx@ParticleContext<#&m_EmissionPositionWorkR#&m_EmissionParentWorkw#&m_ParticleWorkF32e#(&m_ParticleRandom#8iVEC3Array(+iF32Array+ iU16Array. @Builder &m_IsFixedSizeMemory#&m_MaxEmission#&m_MaxStreamLength#Createh6c5ParticleContexth6h552565:0R0w0e~ParticleContext6h00z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxZYld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# @&base_info|#B &base#&flags#&base_count# @&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0B0D&tinfoH#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleContext.cpp]\,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatvoidint000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655:Z MoveArray65MoveArray65~MoveArray6operator="65release6begin"6end"6swap65"clear6GetArrayKindZ6&SetArrayKind65ZSetCapacity65destroy65destroy_range65"5"erase650??0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h`_(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements!#&m_End!#&m_Capacity# iiterator!e=MoveArray655:Z MoveArray65MoveArray65 ~MoveArray6operator=65release!6begin6end6swap65clear6GetArrayKindZ6SetArrayKind65ZSetCapacity65destroy65!destroy_range655erase!!65!0? ?0 00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hcb(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements!#&m_End!#&m_Capacity# iiterator!e=MoveArray655:Z MoveArray65MoveArray65 ~MoveArray6operator=65release!6begin6end6swap65clear6GetArrayKindZ6SetArrayKind65ZSetCapacity65destroy65!destroy_range655erase!!65!0? ?0 00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4qthis3allocatorz__resultqt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4qthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hutvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValueZZ3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValueyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] s4this3Zkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]24this3capacity3allocator7Zkind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4&thisz__resultZ|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float04thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result"|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result"|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatintlong0 4this3"first3"lastufirst__5uj__6ub__4uelement__2|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float04this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] =4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float0%4this3"otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result"|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]A4thisz__resultZ|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result!uresult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4this3 arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]A4thisz__resultZ|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result!uresult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4this3 arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4hthis3allocator32emissionPositionWork36emissionParentWork3:particleWorkF32z__resulthz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__11ub__10uelement__8|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] ,4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned shortlong0 4this3first3lastufirst__16ub__15|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] ,4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 >4hthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] b4this3Zkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4this3capacity3allocator7Zkind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] b4this3Zkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4this3capacity3allocator7Zkind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 fKcK`KcK`KTcK,`K,cK$`K$cK cK6K KJJJyJ 7JJ,I$I IIIHHH AK KJJJJ HKH/H'G"GcGeFtFFEFEDD$DCXCBB BAUA_@@{6@x??3?>>5>==.=<~o<$<\;{;;:d::9l998]8 87L77b6_65t55n4q|4k.4h3j332N2L=2Y1T1Wc1P1R0>0Ca07%04/1/<r/95/@.J.Hq.E-.e-tm--,Q,++V+**B*)}).)(_(E({'x'U''&&7&%%W%$~$t$\1$##8#""i"$"!!C7V4'1<9@fJ2HE(Gfum*h<m9`|yksd S  ] _   H   P   A ~0cCXor`liNZ_U#52:oA-F)*ev9J}J",I"$]"$I" I"D"/""!AK!K!J!J! Dx88|8d4l! *hl"cchc "c<cVciwc{2222)))***((((( (P(P.P3P:G>BLGRGZH^blHrHy(}(((((AAAA888999( (&(,(2(7(A7EIR7X7]7d-hlv-|-----444444)))* **()(/(5(;(@(J5NR[5`5g/koy/0000+++++++...U"U(U-U4K8<FKLKQKYKaKiKuRy}RRRRRGGGHHH(((( ((S"+S0S7M;?IMPNTXbNhNoNwL{LLFFFF<<<<<<<C CCC#C(C/837A8G8O9SWa9g9n(rv(((((DDD>>????==='#'0'6';'CWGKTWX^WdWjWpWuW|YYYY33331111]] ] Q   Q$ * Q/ Q6 O: > H OM OR OZ _^ b l _q _{ B   B  B B @   @ @ @ ^   ^ ^ V   V V 3   3! 3& 3- 11 5 ? 1D 1I 1Q ]U Y c ]h ]p )t x  ) ) Q   Q Q Q O   O O O _   _ _ G   G G B " + B1 B6 B= @A E O @T @Y @a ^e i s ^x ^ 8   8 8 D   D D S   S S 5   5 5 /   / 0  & 0, 01 08 +< @ J +P +X +\ a +e j +r + D   D D >   > ?   ? ? ? =   = = S   S S M " , M3 N7 ; E NK NR NZ L^ b l Lq L{ 5   5 5 /   / 0   0 0  0 +   + +  + + ++!.%)3.8.     (  *h&l"ZZZ*h%l *h$l"XXXDDD> >?%?+?2?:=>BL=Q=[S_cmSqvS}MMNNNNLLL555//0!+0105:0A+EIS+Y+]c+gl+pu+y~+... *h#l"z"z""tk""mmm"qqqjqqj"j"EEg66m)T1T"""h jLh""m""aKe^6pETh!h""5i"hjOjYqfqq"g j>jHqUqqh#g"m 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P".N Q7TP"向  퐒 @ ,` * * *!"Q@ a ڐ*h @B * A * h Bޡ `! (  P  ,NIP :  NP  N9     <` ` `@@@ɺ(*P0 NT : ( @;:B'7NW:Pointer must not be NULL (void_ptr())gfx_ResParticleForm.h'7Þ&7?CʴP ON\OP ( ONO : ) @{z P ONO : ( @{z h ( )PU  Ѝ G-@`p-MP/ L Q5 P/1ȺkP -!QV9 P/   - ..:VP/j t 퐑  @ , Pw/  F Pj/sP  Qͽ QͽVoڟoʟok  P@ , .M k 뺴&V !P  QL P Xx  K | 뺴˪k4 P( LZ ( M2'7NW:Pointer must not be NULL (void_ptr())gfx_ResParticleForm.hÞ&7@I9I@CI@@'7??"BFSqrt: Input is out of the domain.P OO P OO k  PB/OO ʍ ;k     * ` P ` `k k m U  FЍA-`Qp-@ڄQ  ` @T o:G-@` - MڊP6.吃亟ʟ$Q* P/5P/,,P , Q Q QYڻ  퐁  @ `吁  P@ /% j  (IH@ P}/ QI  (IPH@n/wh y @吁  P@ [/i  PM/V j  PB/Kp P p j + ( j + *  @ !P U  ` (!`( ` ! ! `  k Ѝ '7NW:Pointer must not be NULL (void_ptr())gfx_ResParticleForm.hÞ&7I@'7?"BC@G-@`-M̊P/nXs֚$Q* P/nP/n ,,P  Q Q QXڭ  q  @ ) `xq  P@ ) }/n H Ȫ& !Pj/ns QI P^/ngZW/n  J y Ȫʪ|q  P@ )  nGhP K n H  P n @H *  ` `   PU` j !  yЍ'7NW:Pointer must not be NULL (void_ptr())gfx_ResParticleForm.hÞ&7'7?"BCI@@FSqrt: Input is out of the domain.p@-@-@`MȊZQUPQ  1.c3PU`/U |3/00cޚU 8Ip<3/00cPU3/00c@ U2 -00c#屚 @ 8Ip*ЍpP JUP2#/00coU$2".00cVI J i ` >S U 0S 1jq/00cM `U1_f/00cBVI P Hj  P P HP U1E/00c i S  H PI S S  ` 0S ЍpNW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleEmitter.hNW:Failed assertion resource.IsValid()jgfx_ParticleEmitter.cppResParticleEmitterParameter%s::%s: Object not valid.?C-@`p- MP/.P  Qͽ QͽV (x(hhH奪IP/ I @ i( mPv/  P * ڴH h 0H ph S .N . 8. x>K >K吁  P@ f 퀺`J/S  0+`@ʰ @PP  @ : + ~@zP P 퀺kx  @ : , >@: + lI @Io PU  s Ѝ'7NW:Pointer must not be NULL (void_ptr())gfx_ResParticleForm.h'7@Þ&?C7@-`LM@P/J pP P1A@ V/JQ8 3..58PQ^ P; P PC POP1A@EP P=P/*-P1A@-P1A@$P1A@P:A@(.J,P1A@b<..,P.y,-0 4$8(, , PW/jPp P1 U]/jgU E b/^PPoP1 `NW:Pointer must not be NULL (void_ptr())gfx_ResParticleEmitter.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleForm.hNW:Fatal Error unknown form typegfx_ParticleEmitter.cppNW:Failed assertion description.isFixedSizeMemorygfx_TransformNode.hgfx_SceneNode.hNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2A@P1 0B @001P1@ PV(PU<  .PPUj/PP1A@,1!P1A@P1A@0P P1A@ !P1A@P1A@LЍNW:Failed assertion maxAnimGroups > 0gfx_AnimObject.hNW:Failed assertion maxAnimObjects > 0&p@-@`M< 2/@ PP  2/ЍpO-M@P`^/\fVpp ` _/PgpXe/_MX.JqP  03/P  X`R/J[Q .VYP P{ QP] P P 03/P XNW:Pointer must not be NULL (allocator)gfx_ParticleEmitter.cppNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion resNode.IsValid()NW:Pointer must not be NULL (void_ptr())gfx_ResParticleEmitter.hgfx_ResParticleForm.hP P7( 03/P2  03/P( `  +$ 03/P 03/P ( 03/P9.OZ  2/$Ѝ b03/P Z  2/VF  @ /OcvO ` /O.wO0   H"S ŸPqTq\!`XqZ Y 2 [\ ] x1|q倁`ᄡ$ 2/ 1/ 2/$ЍUw P P P  e Pa0 0ACQPQ぀P GP "P ? 0 3/pY/b@Q @@@!Rڀ.Z 0 @! 0 R@@AQ P, 2/p  P Q`P  P $ЍNW:Fatal Error unknown form typeK?NW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorNW:Failed assertion resultO-p-MTP Z Y P`ЍPP @ /JQ   6.. P/ QP @ 0AAPp#SPEQڒSPEQʆfPP P QK 0 3/..P$ A [ڴ @ J;0/C   ;0/C° [    @AAP P%. 2/   AAQQ P`P1.00.@P P P/ PST  @ x .Yp!d[ \NW:Pointer must not be NULL (void_ptr())gfx_ResParticleEmitter.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleForm.hNW:Failed assertion resForm.IsValid()gfx_ParticleEmitter.cpp*NW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorResParticleForm%s::%s: Object not valid.ut_ResUtil.h@ -O.O 0V/  PM PT  @ k/O.cOY dO@ z/O.rO 0V/  T  @ /O.OYL!dO@ -O.&O 0V/  T  @ /O.OY!dzO@ /O.O 0V/  \T  @ /O.OY |"d O @ ;.O.9OJVV@;ڄQ  ` @T )T  @ .YH#dO@ p p. 0V/  dd8 D0T Ѝo:DNW:Fatal Error unknown form typep@-@Pd l HS 0X`P1T1\!`aX1Z Y [\ ] |1QAxpK?G-PMQ  2/Q  2/`\0Z" @ T pX 1/ 2/@ T PQ 2/ 2/0a \%  PQP  BB1Sڂ>Z0S0! 0S00S0 RQQ `4Z" @ T pX 1/ 2/@ T PQ 2/ 2/4`(@(PUP 1/ 2/@D  B0B\B R0 0\ PQ 2/ЍD /  ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_ParticleEmitter.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppNW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()`armcc+|     A|`armcc+|     <As AnwBnYwBn{wBn`armcc+|     $A{Bh{Ah`armcc+|      |A|DzY|`armcc+|     T@A|Bv Ct_v B|A tsv A|A t`armcc+|     TAxEn  Afn AxA f`armcc+|     hXAyEi   Afi AyA f`armcc+|     4pAzDv  UzA `armcc+|     `AxEj  Af5jAx`armcc+|     PAxEp  Ajp AxA j`armcc+|     PAxEn  AjnAx`armcc+|     T< Aw Cs  AnKs BwA n+s BwA n`armcc+|     (AxBvx`armcc+|      `armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`R.UDT|U#]0PQ~]<xta~]@XN6~]PX) P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0WUZparent?resourceVdescriptionallocatorx__result$frresNode4XsresParameterData_sresFormDataeErresFormkYsmemorySsnode$rresourceMemoryPHssizesresourceMemorysresourceMemory@qresourceMemoryP@dsresourceMemoryphsresourceMemory sresourceMemory<uresult(rresultP] ,t^ ~]08L ~]08J~]08~]08~]04P~]04:~]8@O~] HdQ ~] HdJ~] Hd~] Hd~] HLP~] HL:~] lpS~] lpJ~] lp~] lp~] lpP~] lp:~] t|_~] c~] OP~] O~] e~] l n]4t#~]0N~].~]:~]NP~|2]N~]4Du~]8@u~]8@0P~]DHy ~]~&~]&~]4&~]D\&~]t&~]l&~]  ] ~]~]d5.D~U]Q~]" ~] ~] ) ](D~](,c~](,:~]Dd~]DL.~]DL:~] ~]( ]$ ]<e~]<  ~|R]l  ~{P]|~|4|!"|] ~{WL|]~] ~] t ~{Q {R,]] Q] xR d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]W"pSizeresNode4Vdescriptionssize~uresParameterData_uresFormDataeuresFormk]8+~](8OP~](O~],l- ~]@H kX~]Td QE~]l2#~]N~].~]:~]NP~|2]lN~]3~]3~]0Q~]5 ~]T8 ~]\d ~]p Q~]<T; ~]DT ~] > ~]  ta~]  QN~] A ~]  ;(~]  Q~] (D ~]   ~]   Q~] 0G ~]   ~] ( Q~] D|N~] LT ~] `p Q~]`PL] V|"|J]t  }|j] ] 8 ~] WD~]$, P~]0t ]<  |&]< ~] ~]$4 Q~]D  {T]D ~]H ~]\l R~]x ~] {h~] PQ~] ~] |$]  ~]  ~] 0 Q~]<  Q{T|]D|  ~]LT ~]`p Qy~]x  f~] S@~] Q-~] 7~] ~] ~]` |]` ~] ~] Q~]\ {T]< ~]< ~]  Q~](\ ~]4< o\~]HX QI~\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]||this$jvisitoruL]$t"$t}$"$t{T"$t{U "$t}$"$t | 9](0 ~](,P~]4< ~]48P~]dp ]@P ~hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@int @this$prevTime btime :x__resultrresource5UscookedPrevTime scookedTime scountLsc st]$p*~]8< ~]Pl '~]PTc~]PT:~]px~]~]~~]c~]~]P~]~~]c~],~](~~](c~]Dp~]Dl~~]Dlc~] ~~]c~]   ~~]  c~] @h~~] @hc~] l ~~] lc~]  ~] o~~] c~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intfloatunsigned int0WasphereForm*emissionCount randompositionsoEpsilon'7sangleOffset rcookedScaleufx__230ufy__231ufz__232u_ZN2nn4math4VEC3C1Efff__233or_ZN2nw3gfx14ParticleRandom9NextFloatEv__235 uu__243r_ZNK2nw3gfx3res21ResParticleSphereForm3refEv__242Pr_ZNK2nw3gfx3res21ResParticleSphereForm8GetInnerEv__239 uu__249r_ZNK2nw3gfx3res21ResParticleSphereForm3refEv__248Pr_ZNK2nw3gfx3res21ResParticleSphereForm8GetInnerEv__245 uu__255r_ZNK2nw3gfx3res21ResParticleSphereForm3refEv__254Ps_ZN2nw3gfx14ParticleRandom9NextFloatEv__257Juu__265r_ZNK2nw3gfx3res21ResParticleSphereForm3refEv__264Puu__271r_ZNK2nw3gfx3res21ResParticleSphereForm3refEv__270Pr_ZNK2nw3gfx3res21ResParticleSphereForm13GetAngleSwingEv__267 uu__277s_ZNK2nw3gfx3res21ResParticleSphereForm3refEv__276uu__283s_ZNK2nw3gfx3res21ResParticleSphereForm3refEv__282ss__284sc__285rrad__286 ss__288sc__289rrad__290 upOut__294oup__295osscale__296u_ZN2nn4math9VEC3ScaleEPNS0_4VEC3EPKS1_f__297ou_ZN2nn4math4VEC3mLEf__293orfx__298 sfy__299xsfz__300` si rpositionsdistance bsyaw 2spitch rsinYaw rcosYaw rsinPitch rcosPitch ] X~] @XQ~] @~] $~]Xx ~]Xt~]D$ ~]DE ]x~]x~]x|~] ~{ ] ~{ ] ~{ <d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Xintfloatunsigned intW XrectangleFormemissionCountrandomfpositionsoHEpsilon'7rcookedScaleufx__303rfy__304 ufz__305u_ZN2nn4math4VEC3C1Efff__306ouu__312r_ZNK2nw3gfx3res24ResParticleRectangleForm3refEv__311Pr_ZNK2nw3gfx3res24ResParticleRectangleForm8GetInnerEv__308 uu__318r_ZNK2nw3gfx3res24ResParticleRectangleForm3refEv__317Pr_ZNK2nw3gfx3res24ResParticleRectangleForm8GetInnerEv__314 sfx__319ufy__320rfz__321 sfx__323ufy__324rfz__325 sfx__327ufy__328rfz__329 sfx__331ufy__332rfz__333 s_ZN2nw3gfx14ParticleRandom9NextFloatEv__336uu__344r_ZNK2nw3gfx3res24ResParticleRectangleForm3refEv__343Puu__350r_ZNK2nw3gfx3res24ResParticleRectangleForm3refEv__349Puu__356r_ZNK2nw3gfx3res24ResParticleRectangleForm3refEv__355Puu__362r_ZNK2nw3gfx3res24ResParticleRectangleForm3refEv__361Prfx__363 sfy__364xsfz__365` qiUx rposition sr   sf ] @~] @~] $~] LP ~{ L] dh ~{ dDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]p`fps~"l{T]LX t\D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intfloatunsigned int0WdiscFormwemissionCountNrandom%positionsoEpsilon'7sangleOffset sangleStep rcookedScaleufx__162rfy__163 ufz__164u_ZN2nn4math4VEC3C1Efff__165or_ZN2nw3gfx14ParticleRandom9NextFloatEv__167 uu__175r_ZNK2nw3gfx3res19ResParticleDiscForm3refEv__174Pr_ZNK2nw3gfx3res19ResParticleDiscForm8GetInnerEv__171 r_ZN2nn4math5FSqrtEf__176 uu__182r_ZNK2nw3gfx3res19ResParticleDiscForm3refEv__181Pr_ZNK2nw3gfx3res19ResParticleDiscForm8GetInnerEv__178 uu__188s_ZNK2nw3gfx3res19ResParticleDiscForm3refEv__187uu__194r_ZNK2nw3gfx3res19ResParticleDiscForm3refEv__193Psx__195r_ZN2nn4math5FSqrtEf__196 uu__202s_ZNK2nw3gfx3res19ResParticleDiscForm3refEv__201uu__208s_ZNK2nw3gfx3res19ResParticleDiscForm3refEv__207uu__214r_ZNK2nw3gfx3res19ResParticleDiscForm3refEv__213Pr_ZNK2nw3gfx3res19ResParticleDiscForm13GetAngleSwingEv__210 uu__220s_ZNK2nw3gfx3res19ResParticleDiscForm3refEv__219zss__221gsc__222Trrad__223 rfx__225 qfy__226 qfz__227  sf \repsilon   si> rposition  sdistance sangle rsin rcos ] T~] @TQ~] @~] $~]Tt ~]Tp~]DL ~]D<E ]|~]Q~]|~]|~] t ~] ~]~] ~]~]~]` ~]`~]`d~]~]~]~] ~{ ] ~{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intfloatunsigned int0WcylinderFormemissionCountrandompositionsoEpsilon'7sangleOffset lrcookedScaleufx__96ufy__97ufz__98u_ZN2nn4math4VEC3C1Efff__99or_ZN2nw3gfx14ParticleRandom9NextFloatEv__101 uu__109r_ZNK2nw3gfx3res23ResParticleCylinderForm3refEv__108Pr_ZNK2nw3gfx3res23ResParticleCylinderForm8GetInnerEv__105 r_ZN2nn4math5FSqrtEf__110 uu__116r_ZNK2nw3gfx3res23ResParticleCylinderForm3refEv__115Pr_ZNK2nw3gfx3res23ResParticleCylinderForm8GetInnerEv__112 uu__122s_ZNK2nw3gfx3res23ResParticleCylinderForm3refEv__121uu__128r_ZNK2nw3gfx3res23ResParticleCylinderForm3refEv__127Psx__129r_ZN2nn4math5FSqrtEf__130 s_ZN2nw3gfx14ParticleRandom9NextFloatEv__132uu__140r_ZNK2nw3gfx3res23ResParticleCylinderForm3refEv__139Puu__146r_ZNK2nw3gfx3res23ResParticleCylinderForm3refEv__145Pr_ZNK2nw3gfx3res23ResParticleCylinderForm13GetAngleSwingEv__142 uu__152s_ZNK2nw3gfx3res23ResParticleCylinderForm3refEv__151ss__153sc__154rrad__155 rfx__157 sfy__158zsfz__159b XsiN Xrpositionsdistance &sangle rsin rcos ] T~] @TuQ~] @u~] $n~] Tt ~] Tpr~]D  ~]DE ]t~]tt~]txn~] ~{ ] ~{ ] ~{ \d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intfloatunsigned intunsigned shortWcubeFormCemissionCountrandompositionsoEpsilon'7rcookedScaleufx__14ufy__15ufz__16u_ZN2nn4math4VEC3C1Efff__17ouu__23r_ZNK2nw3gfx3res19ResParticleCubeForm3refEv__22Pr_ZNK2nw3gfx3res19ResParticleCubeForm8GetInnerEv__19 uu__29r_ZNK2nw3gfx3res19ResParticleCubeForm3refEv__28Pr_ZNK2nw3gfx3res19ResParticleCubeForm8GetInnerEv__25 s_ZN2nw3gfx14ParticleRandom9NextFloatEv__31smaxValue__35gr_ZN2nw3gfx14ParticleRandom4NextEt__36Qsfz__39rfx__41 sfy__43uu__50r_ZNK2nw3gfx3res19ResParticleCubeForm3refEv__49Puu__56r_ZNK2nw3gfx3res19ResParticleCubeForm3refEv__55Puu__62r_ZNK2nw3gfx3res19ResParticleCubeForm3refEv__61Ps_ZN2nw3gfx14ParticleRandom9NextFloatEv__64luu__72r_ZNK2nw3gfx3res19ResParticleCubeForm3refEv__71Puu__78r_ZNK2nw3gfx3res19ResParticleCubeForm3refEv__77Puu__84r_ZNK2nw3gfx3res19ResParticleCubeForm3refEv__83Puu__90r_ZNK2nw3gfx3res19ResParticleCubeForm3refEv__89Prfx__91 qfy__92 qfz__93  si rposition h(sd zssignTsr ,ss  lsxyz stopbottom sfrontback sleftright sf T] D~] @Q~] $N~] TX ~{ T]lp ~{ l] ~{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]< int)< this$xparticleContextZx__resultsprevTime Brtime  semissionCountrresFormHspositionsorcubeForm{DrcylinderFormD@drdiscFormDupointFormh0rrectangleFormD rsphereFormD] $P~]$(~]L~]dh ~]| ~]N~].~]:~]NP~|]|N~]~] ~] r ~] t ~]  v~}}${P$"( |"(|" h!|$~" ,{/Q] l ~{ZH|`] x~] ~] P MQ:~{P{Q| {[L] ]  { ~] ~]  j ~] P~] L73~~] H.~]4'~] 4d~] pxd~]<pd~] <@O~]LhQ ~]LhN~]LP.~]LP:~]DLS~]DLN~]DH.~]DH:~]ev~]N~].~]:~] +~] d~]d~]d~]O~]Q ~]n~].~]:~]S~]n~].~]:~] e~] n~].~]:~]P'~]Pd~]d~]d~]O~]Q c~]~].~]:~]S~]~].~]:~] <eP~] <~] $.~] $:~]d(~]dd~]d~]ld~]lpO~]|Q =~]|~]|.~]|:~]t|S~]t|~]tx.~]tx:~]e*~]~].~]:~] f, s}",|]   ]$xx,~] xxd~]!d~]#d~]!O~]"Q ~]"~]".~]":~]#S~]#~]#.~]#:~]$de~]$d~]$L.~]$L:~])0)~]%0d~]%ltd~](8ld~]&8<O~]'HdQ ~]'Hd~]'HL.~]'HL:~](@HS~](@H~](@D.~](@D:~])e~])~]).~]):~])~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0this$w__resultP] $ ~]<@ ~]L\~~]Pk~]T ]lX]l E~]l ]ty2X~]|h  {X]lty~]z]Q~]~] ,P~]~|]   ]   ~{Q]  ~|V|C]~|],~]8|i~{Q{R,] ~]  ~]   U] <  ] 80] $ ~] $ ] $y X~] h {X] y~] z] Q~] ~] $ ,P~] @x ~] @x~] Hx  P] Tx ]| ~]  \~|r|_|L{S]|  ~] 9~] ]P~]~V d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hC=~ ~  C=  7 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865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }PL/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }P- 83R 8@@S008K0  R 8  0 0 8/`armcc+|     A~ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]1thissparentAsresults.]L|g|z|T](~]HL]H`S~]ht ~]D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  ~ ~  .~ e. e. g  v}}}HQHlR(SHQ(RP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865])/this w__result Pz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.h(}PrefrefN2nw3gfx15ParticleEmitterEN2nw4anim9AnimFrameEN2nw4anim19AnimFrameControllerE/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865] ` {P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h$% } P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h8}P`armcc+|      `armcc+|      D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatstdR#fabsf|3|__fz__result|dX D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathRFSqrt 3 xz__result lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFSqrtd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathS SinCosRad3s3c3 rad0 lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x #&y #@VEC2#(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #iself_typeQVEC3o6oVEC3o6o5 5 5 ?operator*="6o5 Set6o5 5 5 00s^4othis3 fx3 fy3 fzz__resultor&4othis3 fz__result"RVEC3Scaleo3opOut3wp3 scalez__resultol` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h,VEC3Scaled:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long?0000std0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0p?0z??$nwut(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00nwutiResS8riResU32uiResS32viResF32 w@BinString&offset#iBinString@Offset&offset#to_ptr6iOffset*iResTypeInfo@ResBool&value#operator bool6!iResBooliResVec2#iResVec3#iResTransform3#iResMtx34<#0*0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag3flags3maskz__result?nwutRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValue3flags3shift3 maskz__result???xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#Alloc65@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=65ChangeAlignment65Add6550?0 dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintbool P4%thisz__result 4%thisz__result0? |4%thisz__result 4this3element 4this3element000g 4thisz__result 4thisz__result /4this3oelement L4this3oelementg4thisz__result4thisz__resultnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK 4this3[element00U0c|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this3childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot??.?(xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0041thisz__result41thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h#"0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp 4)thisz__resultnwgfx@Result&m_Code#IsFailure6)IsSuccess6)0%|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GetAllocator6@GfxDeleter&m_HasOwnership#operator()6500n'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres*)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfol#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDic]#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTable]#$&m_AnimGroupsDicCount#(&toAnimGroupsDic]#,@ResTransformNodeDataV#&m_Transform#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObject6: ref 6cGetClassNameGetTypeInfol6@ResSceneNode#iResDataTypeVResSceneNode6: <?urefy6GetAnimGroupsCount6@ResTransformNode##ResTransformNode"6": 0?00##00} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx/.pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W I4kthisz__resultnwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject6k~SceneObject6k0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h21td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00B y4^thisz__result nwanim@AnimFrame (__vptr#&m_Frame #&m_LastFrame #AnimFrameV6V5 ~AnimFrame6VGetFrame 6^GetLastFrame 6^ResetFrame6V5 @AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame #&m_StartFrame #&m_EndFrame #&m_PlayPolicy#&m_UserData# g 5 5 5 50wiPlayPolicyAnimFrameControllerb6b:  : ?5: ~AnimFrameController6bGetAnimFramef6bGetFrame 6n00Z0?0j d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h4<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<IsEnabledFlags6650276d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@AnimGrouph#@AnimObject#@AnimBinding,#&m_AnimGroupsJ#&m_AnimObjectsc#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup#Builder6MaxAnimGroups65MaxAnimObjectsPerGroup65GetMemorySizeInternal65dGetMemorySizeForInitialize5550}?}}0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid,4thisz__result 4thisz__result P4thisz__result00 nw gfx@ SceneNodeL#&m_Parent# &m_Children#&m_AnimBinding#(&m_BranchVisible#00p&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParent6GetParent6SetParent65AttachChild65DetachChild65GetTraversalResults6SetTraversalResults65IsEnabledResults65InheritTraversalResults# 6IsBranchVisible6d GetMemorySizeForInitialize55#5 ~SceneNode% 6 IsCircularReference 65 AcceptChildren 65)0>>0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h=< d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4thisz__result?<<?4thisz__result ;4thisz__result000 nw gfx@ TransformNode>#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0z&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#*s_TypeInfoTransform6Transform6WorldMatrix6WorldMatrix6WorldTransform6UpdateDirection#(6UpdateTransform# 6595?TrackbackWorldMatrix#6TrackbackWorldTransform#6TrackbackLocalTransform#6InheritTraversalResults# 6 TransformNode6555? ~TransformNodeE 6 Initialize#$ 65d GetMemorySizeForInitialize5550XX0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#Cd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#FET d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool00P4 thisz__result ?p64% thisz__result qS4% thisz__result s4% thisz__result J41 thisz__result 41 thisz__result ? 4A thisz__result < 4M thisz__result Y 4M thisz__result  4M thisz__result nwgfxres@ResParticleFormData&typeInfol#&m_IsResourceCopyEnabled#&padding_0#@ResParticleForm#ResParticleForm 6 : ref 6 cGetClassNameGetIsResourceCopyEnabled6 GetTypeInfol6 @ResParticleCubeFormData#&m_Inner#&m_Scale# &m_EvenInterval#&padding_0#@ ResParticleCubeForm#iResDataTypeN ResParticleCubeForm 6 : B? ref 6  GetInner  6  GetScale 6 @ ResParticleCylinderFormData(#&m_Inner#&m_AngleWidth# &m_AngleOffset#&m_AngleSwing#&m_Scale#&m_FixedOffset#$&m_EvenInterval#% &padding_0#&@ ResParticleCylinderForm#iResDataTypen ResParticleCylinderForm 6 : ? ref 6%  GetInner  6%  GetAngleWidth  6%  GetAngleOffset  6%  GetAngleSwing  6%  GetScale 6%  GetFixedOffset 6% @ResParticleDiscFormData$#&m_Inner#&m_AngleWidth# &m_AngleOffset#&m_AngleSwing#&m_Scale#&m_FixedOffset# &m_EvenInterval#!&padding_0#"@ResParticleDiscForm#iResDataTypeResParticleDiscForm) 6) : ?,ref061 GetInner 61 GetAngleWidth 61 GetAngleOffset 61 GetAngleSwing 61 GetScale61 GetFixedOffset61 GetEvenInterval61 @ResParticlePointFormData#@ResParticlePointForm#ResParticlePointForm5 65 : @ResParticleRectangleFormData#&m_Inner#&m_Scale# &m_EvenInterval#&padding_0 #@ResParticleRectangleForm#iResDataType ResParticleRectangleForm9 69 : G ? ref 6A GetInner 6A GetScale6A @ResParticleSphereFormData(#&m_Inner#&m_AngleWidth# &m_AngleOffset#&m_AngleSwing#&m_Scale#&m_FixedOffset#$&m_EvenInterval#%&padding_0 #&@ResParticleSphereForm#iResDataType ResParticleSphereFormE 6E :  ? ref" 6M GetInner 6M GetAngleWidth 6M GetAngleOffset 6M GetAngleSwing 6M GetScale6M GetFixedOffset6M 0? 0 0""0 00! 00- 0S 0" " 0= 0  0I ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#ParticleRandom6Next65NextFloat 6NextFloatSignedOne 6NextFloatSignedHalf 6MixRandomSeed60: 4this3maxValuez__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@ParticleSet>#0&m_ParticleCollection#L&m_ParticleRandom#P&m_Initializers#T&m_Updaters#d&m_ScaleOffset#t&m_RotateOffset#DInitializerDUpdaterAddParticles6555550<?00Od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDParticleCollectionRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@ParticleContext<#&m_EmissionPositionWork?#&m_EmissionParentWorkd#&m_ParticleWorkF32R#(&m_ParticleRandom#8iVEC3Array(+iF32Array+ iU16Array. GetEmissionWorkCapacity6GetEmissionPositionWork6: 00z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidboolchar00y4thisz__result 4thisz__result84thisz__result  nw gfx res@ResParticleEmitterData*#&m_Id#&toParticleSetPath#&toParticleForm]#&m_IsResourceCopyEnabled#&padding_0#&m_EmissionRatio#&m_EmissionRatioRandom#&m_EmissionInterval#&m_EmissionIntervalRandom#&m_EmissionSpanInfinity#&padding_1#&m_EmissionSpan#&m_EmissionStart#@ResParticleEmitterParameterData &m_IsResourceCopyEnabled#&padding_04#&m_EmissionRatio#&m_EmissionRatioRandom#&m_EmissionInterval# &m_EmissionIntervalRandom#&m_EmissionSpanInfinity#&padding_1#&m_EmissionSpan#&m_EmissionStart#@ ResParticleEmitter#iResDataTypeZJ ResParticleEmitter 6: 0U ptr 6?U ref 6U? ref 6 GetParticleForm 6 GetIsResourceCopyEnabled 6@ ResParticleEmitterParameter# ResParticleEmitterParameter 6:  ref 6c GetClassName GetEmissionRatio  6 GetEmissionRatioRandom  6 GetEmissionInterval 6 GetEmissionIntervalRandom  6 GetEmissionSpanInfinity 6 GetEmissionSpan 6 GetEmissionStart 6044005?50 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hW(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid00"???S ? ?" ?0 nw gfx@ ParticleEmitterX#&m_IsFirstEmission#&m_EmissionCount #&m_NextEmissionTime#&m_ParticleSet#&m_ParticleRandom#&m_ParticleAnimFrameController#&m_ResParameter5#&m_ResForm#@Description#*s_TypeInfoGetRuntimeTypeInfo #6 cCreate$5555?dGetMemorySizeInternal5545Accept#6$5GetEmissionCount6$5 5 GetResParticleEmitter46$GetResParticleEmitterParameterCopy56$: GetResParticleFormCopy6$: Emission6$5dCalcCubeForm5555odCalcCylinderForm5555odCalcDiscForm5555odCalcPointForm5555od CalcSphereForm5555od CalcRectangleForm5555o ParticleEmitter$ 6$5545555 ~ParticleEmitter 6$ 00 Yd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres[D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0?^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidboolfloatunsigned short@__type_info&__vptr)#&__name1#0%0-F__class_type_info&base#F__vmi_class_type_info&base5#&flags#&base_count# &base_info#B &base5#&flags#&base_count# &base_info#F__si_class_type_info &base5#&base_type@#50<i__builtin_va_list0000"S "  ?{ 0?00?0??0 ?0 4$this3allocator34resObj3description35resParameterObj3resFormObjz__result$Q83pointForm3emissionCount3random3opositionsuRadius uiB50&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cpp`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultb8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000f d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# kjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal200A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5dGetMemorySizeForFixedSizedSignalInternal55~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hinmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Children>>&m_Parent#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach65Detach650?|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hts8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher>operator()650yx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtrn0&m_Object#&m_Deleter#ielement_type3ideleter_typenideleter_reference~MovePtr6GetDeleter60?lPtrp60?n|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0X0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5dGetMemorySizeForFixedSizedSignalInternal55~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray_&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayl&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65resize65GetArrayKind6SetCapacity65GetCapacity6construct65destroy65Begin6Capacity60000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0X00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]Y4othisz__resultol` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865] I4othis3 fx3 fy3 fzl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 C4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4!thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void054this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool Y4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!s4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]41thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4)thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bN4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4kthisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQW3pSize3maxAnimGroups3maxAnimObjectsusizeuanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]+4this3pSizeusizeu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],14thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],M4this3parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3element3 value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h657D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__368ub__367l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopy:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3 elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool j4this3childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__373ub__372uelement__370|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hUTVD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy3__first3__last3__res3__valz__resultu__first__408ub__407h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC remove_copyYXZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfind]\^D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremovea`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3 elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool %4thisuresultsuparentuisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4thisz__resulty} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQr3pSize3#resSceneNode3descriptionusize uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__381ub__380uchild__375uparent__378d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm$for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4thisz__resultp|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__386_ub__385uelement__383_|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865][4this3[firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyp3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3)visitor u_containK u_curK u_endK u_continue uchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__393ub__392uelement__390|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyz3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q j3pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3pSize3resTransformNode3descriptionx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]] |4thisy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]C 4thisz__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int {4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]inth v4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]54thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h546$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopyooo3o__first3o__last3o__resz__resultou__first__404ou__first__405ou__res__406oub__403l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h(copy98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool c4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsouelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hBA8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3numberz__resulturesultuelement__397ouelement__400o umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]into4this7requireSize z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hHGId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy 3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.4 this7p z__result ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0c_4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]p 4Vthis3 frame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865])84Vthis3 framez__resultV d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hXW$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04bthis7 startFrame 7 endFrame?3playPolicy7userData z__resultb d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h[Z\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpy_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q.Dz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]char..4 thisz__result r__FUNCTION__~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]74 thisz__resultl~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0[4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO 4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this7p z__result"} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Jh4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__result u__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__resultl} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast443resz__result4|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qcz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]charc4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolf4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool!-4$this7copyOnly z__result5z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolj4$this7copyOnly z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFAbs 3 xz__result uret lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFAbsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]& 4M thisz__result" ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4M thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]{ 4M thisz__result ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4M thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4E this7p z__resultE ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4A thisz__result ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4A thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0[ 49 this7p z__result9 ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast" " 3resz__result" |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast" " 3resz__result" |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0t 45 this7p z__result5 ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastS S 3resz__resultS |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastS S 3resz__resultS |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]441 thisz__result0~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]41 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]g41 thisz__result ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFMod 3 x3 yz__result lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFModd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 41 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]41 thisz__result ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool41 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04) this7p z__result) ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]n 4% thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4% thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]ru4% thisz__result ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolu4% thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4 this7p z__result ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0NU4 this7p z__result ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.h#"$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast""3resz__result"|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast'&(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast""3resz__result"|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 84nthisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]4bthisz__resultf d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]O 4^thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4bthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void09 Z4Vthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h9!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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(:1 `:4# p:6 x :8 (:; 0:> 0:A (:D H :G# h:I p(:K (:N (:Q 0:T @:W X:Z# p:\ x:^ 0:a (:d  :g (:j 0(:m X(:p (:s  :v (:y (:| (: @(: h: (: (: 8:# : : (0: X(: (: (:  : (: (: @0:# p: x(: (: (:  : (: 88:# p: x8:# : (: (:  (: 0 8:# h : p 8:# : (: 8:# !: !8:# P!: X!(: !(: !(: !0:# ": " : ("(: P" : p"(: "8:# ": "8:# #: #(: @#(: h#(: # :  #(: #8:# $: $8:# P$: X$(: $(: $(: $8:"# %:$ %8:&# H%:( P%(:* x%(:- %(:0 % :3 % :6&7{?qp1I/792 1296104210 0 0 100666 290284 ` ELF(<4(p@-@ 03/P ,TP Q<DpNW:Pointer must not be NULL (allocator)gfx_GfxObject.hO-` 0:;TQ  ,  TP TRU ,P   ,PT Q  VPUp1Vl!00 K !CPU TTI/\1R!00U/O{OT00!F !PT!BT 0P P 0@ 8@<Ѝ7gfx_ResFragmentShader.hResFragmentShader$NW:Failed assertion alphaTest.IsValid()1ResAlphaTest?4 @-Q@  Q( /ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_ParticleMaterialActivator.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppNW:Pointer must not be NULL (allocator)gfx_GfxObject.hNW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Alignment Error(0x%x) size must be aligned to %d bytes boundary.NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetTextureCombinersCount())`armcc+|     <B~`armcc+|     A|`armcc+|     ,l Aw BhwAh`armcc+|      `armcc+|      `armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<`l<|F3{P8], ~],7J~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0W"$allocatornx__result"smemory[] $ ~]l,T, |H~],L5~],L7J~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]l bool'2;l thisrenderContextpmaterial@RssceneEnvironmentR?scacheMaterial@,sshaderProgram^roriginalTrownerhPrmaterialHashuresShadingParametersMaterialuresRasterizationQsrasterizationHashrisRasterizationEnabledPrresTextureCoordinatorsMaterialTstextureCoordinatorHashrresTextureMappersMaterialTstextureMappersHashrisTextureMappersEnabledPuresMaterialColorT smaterialColorHashsisMaterialColorEnableduresTextureCombinerFragmentShaderstextureCombinersHashrisTextureCombinersEnabledPuresAlphaTest/uresFragmentOperation3sfragmentOperationHashIrisFragmentOperationEnabledP]DP=~]PTC(~]PT)~]J.~}] RT||$ ~~ ]  ~]  ~] ~}]  ] PU'~] ,H ~] ,0~] ,0:~] ( ~] HhV~] Hd ~]`Z U] L~] P] ~] ~] ~~] ~] ]~]~~]~]~|||e|M]  ~}]$( ~}]  ~|:|'| {R|] ]~]8`]4~~]4~]d` ~]d ~]j~] ~]tn V}P}{QR$ { V| K|.8]8~]4 ~]4 ~] ~]:~] P~|] ~]@7~]t|d~]@td~]@DO~]TpQ q~]Tp ~]TX ~]TX:~]HTS~]HT ~]HP ~]HP:~]e^~] ~] ~]:~]~] *~]~] ~]X ]8H%]X\~}]`t]xu'~] ~]~]:~]x ~]x~] ~]  |8~]  ~]~]:~] P~|]  ~] }~]   ~]" ~]! ~]! ~]! :~]" ~~]" ~]$T ~]#|  ~]#| ~]#| :~]#p |  P~{P]$T l  ~]% P ]$ 8 ~]$ P o]% ~~]&H /~]&h  \~]&h l ~]&h l :~]&H d  ~]& ~]&  ~]' d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{PX d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.h  +0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.h" 7L+* [$ +  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h2"#%.| +!x}-&+&yx+   +y=1xJ~+7!t2}"1  |y  ~  }1  y | E % h   !  x y  |  {  ~  { }1~- } v1 v " 1~"v2   w1  x  } J} +z 3~|J J}  |+ J} |+ *7p+},>}+*} ~ 31vJu +7!u 11  v  yJy+7$u2 !   w1   vJy+v%1|J|+x~}1-x1}Jy+7%u2 >} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cpp}<},T$QP<T}}X\P,LU,\U HPPLT} }$ } }$ l } Th p P d U P| Y T UPPW< WPP8HPXVXWVT\PPPxUU8dUPPSQPQ  p ,l$lhWhdW,4P QPT[h[,8P(URW Q VhV P}'(*,-10/.@-@MT  @ P PpP p dl @  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h8ut_ResUtil.h`armcc+|     A~Bz_~AzPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`}|D] j ~] d~]LTd~]Ld~]O~](DQ j~](D ~](,P~](,:~](S~]( ~]$P~]$:~]deW~]d ~]dhP~]dh:~] j ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h6V*3ZJ~J~ ,~lJ~+ } } }}}PdT(0PP348765/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]/thisw__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleMaterialActivator.h.}P:;?>=<O-@ M3000/@ L2.PT200 -@ /T200/) /'U200/b"QQdUL2(00-w0 ,R r R   0!UB41g00J/QPj/ X Q   0 R R   R R  0 0  0YX1 00T p8LPPKResFragmentOperation%s::%s: Object not valid.?gfx_ResMaterial.hNW:Failed assertion !((u32)p & ((4)-1))U7ResDepthOperationNW:Pointer must not be NULL (buffer)wgfx_CommandUtil.hResBlendOperationPPY40LO00N/OGO OO Tx1eO`00b/O[O D]/OcO@T [/jO1Ox00y/OrOx0 RP: H!@P@@Q `VQ@@P 0# P!P P PP @P   P\( ( ЍINW:Failed assertion blendOperation.IsValid()Z`armcc+|     ,Aw BtwAt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`T} } } ] T~]0L)~]04~]04:~] L~~] L~]L~]|~]|~]|:~]L~~]L~]~]~]~]:~]~~]~] LU]$P]$~](~]( ~~](~]]~] P~] Px ~~] Px~] |}{ QRS\] ~}] ~}] ] L] ~~] ~] @] Pd~] P\ Q~] @ ]  ] ]Y{P8]~] ~~]~] ],H ]t]~~]Hp~~]Hp~],DX],~}X]~]k~]~]:~]~~]~] ~], P~] ~~]<X]<X]<LE d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h{~1Jz{+x:1~Jzz+x91{J}}+x1|z2{{|1x~|&~}}}|~|1'q}o~{ ~+ || ~  1 ~}% },%{~1}%91{J}+x { |1    l{         !  !'y} }$ \}0\`}$`}0<LP,DPPPtYXDURP$\PP|P0LTABFEDCO-@\l1UZ/00 ]P^/묑렡pWW! X0 00 g,` hO/Vh1H00 P70p0` P1 8 00A 7ResFragmentShader%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Pointer must not be NULL (buffer)Igfx_CommandUtil.h[NW:Failed assertion !((u32)p & ((4)-1))ResTextureCombinerResMaterialColorgfx_ResMaterial.hP(0@OB/O00<OPsPX0pON/O00lOPgP0OZ/O00OP[P0Of/O00OPOP0 Or/O00OPCP1O~/O00KOP7PH1O/O00WOP+Px1O/O00cOPP1 O/O00oOPP1O/O00{OP P 2 PV0O`00/OOVP0O00 -OOP/OOpW:NW:Fatal Error Illegal constant namegfx_MaterialState.h`armcc+|     $LAv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]L` LPT|Y~{V"@|Cl"O{RV|hF]8d]P\~]4~~]4~]V~]~~]~] | PT~]<p)~~]<D~]|)~~]|~])~~]~])~~]~] 4)~~] 4~]<d)~~]<d~]l)~~]l~])~~]~] )~~] ~] $)~~] $~] ,T)~~] ,T~] lx ~~] lx~]  ~~] ~] |%~~] |~]  3]  ~]  ~~] ~n d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h{y}1|(}}x7$1}{+ >1{< |)41I)51H)61G)71F)81E)91D):1C);1B)<1A)=1  {1%{ 1|}+!}L}(PU|UhW`pW|WP\P8hUHIKNMPrefRrefTrefVrefXrefZref\ref^ref`refbrefdreffhjN2nw3gfx25ParticleMaterialActivatorElN2nw3gfx9GfxObjectEnN2nw3gfx18IMaterialActivatorEpqutsr/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}Pwxy/`armcc+|      |{D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h~D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intunsigned long longsigned charintfloatiu8x(%iu32*%iu64+%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hvMakeBitsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResS8riResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#to_ptr6to_ptr6iOffset4iResTypeInfo@ResBool&value#iResBooliResVec2#iResMtx34<#0440|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool? ?1?W?nwutR/CheckFlag 3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@Float24&m_Float32#cFloat32ToBits245d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut)4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0041thisz__result41thisz__result4thisz__result4)thisz__result41thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60%%0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName"# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfo60R?R0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IRenderTarget#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneObject #&m_ResObjectR#GetResSceneObject60Rd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidbool00nwgfxinternalPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar000nwgfxres@ResTextureMapperData &typeInfo#&m_DynamicAllocatorJ#&toTexture#@ResPixelBasedTextureMapperDataL#&toSampler#  &m_CommandCachez#&m_CommandSizeToSend#H@ResTextureMapper#ResTextureMapper'6': ref/67cGetClassNameGetTypeInfo67@ResPixelBasedTextureMapper#iResDataType<ResPixelBasedTextureMapper;6;: v?ref6CGetCommandCache6CGetCommandSizeToSend6C0?+030OO0?0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResShaderProgramDescriptionData@ResShaderProgramDescription#Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint0043thisz__result 4this3rgba4Kthisz__result4Kthis3idxz__result/nwgfxres@ResFragmentLightingData&m_Flags#&m_LayerConfig#&m_FresnelConfig#&m_BumpTextureIndex# &m_BumpMode#&m_IsBumpRenormalize#&_padding_0*#@ResAlphaTestData&m_CommandBuffer]#@ResTextureCombinerData&m_Constant#&#l''m_CommandBufferB&m_CmdSource#&m_CmdHeader#&m_CmdOperand#&m_CmdCombine# &m_CmdConstant#&m_CmdScale#@ResFragmentShaderData&m_BufferColor#&m_FragmentLighting#&toFragmentLightingTable#(&m_TextureCombiners#,&m_AlphaTestH#&m_BufferCommand #@ ResAlphaTest#ResAlphaTest 6 :  ref6c GetClassName@ ResTextureCombiner# ConstantCONSTANT0 CONSTANT1 CONSTANT2 CONSTANT3 CONSTANT4 CONSTANT5 EMISSION AMBIENT DIFFUSE SPECULAR0 SPECULAR1  ResTextureCombiner 6:  ref# 6 ref+ 63c GetClassName GetConstant 63 SetConstantCmd 65@ResFragmentShader# ResFragmentShader7 67:  ref; 67 refC 6Kc GetClassName GetTextureCombinersCount 6K GetTextureCombiners/ 6K5GetAlphaTest/670/H?/00??'0/0?gg??0G d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharboolint000  4xthisz__result 4xthisz__result4xthisz__result04xthisz__resultT4xthisz__resultx4xthisz__result4xthisz__result4xthisz__result4xthisz__result4xthisz__result,4xthisz__result-nw-gfx-res@ ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit# &m_CommandBuffer5#  FlagFLAG_POLYGON_OFFSET_ENABLED @ ResBlendOperationData,&m_Mode#&m_BlendColor# &m_CommandBuffer#@ ResDepthOperationData&m_Flags# &m_CommandBuffer# FlagFLAG_TEST_ENABLED FLAG_MASK_ENABLED @ ResStencilOperationData &m_CommandBuffer#@ResFragmentOperationDataP&m_DepthOperation#&m_BlendOperation#&m_StencilOperationf#@@ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale#&m_Rotate#&m_Translate#&m_IsDirty#$&m_IsEnabled#%&_padding_0#&&m_TextureMatrix#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor#$&m_Rasterization#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount# &m_TextureCoordinators #&toTextureMappers4 #&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#FlagFLAG_FRAGMENTLIGHT_ENABLED FLAG_VERTEXLIGHT_ENABLED FLAG_HEMISPHERELIGHT_ENABLED FLAG_HEMISPHERE_OCCLUSION_ENABLED FLAG_FOG_ENABLED FLAG_PARTICLE_MATERIAL_ENABLED FLAG_HAS_BEEN_SETUP @FLAG_HAS_BEEN_SETUP_SHADER FLAG_HAS_BEEN_SETUP_TEXTUREFLAG_HAS_BEEN_SETUP_FRAGMENTSHADER@ResMaterialColor#ResMaterialColorh6h: refp6xcGetClassNameGetAmbientU326xGetEmissionU326xGetDiffuseU326xGetSpecular0U326xGetSpecular1U326xGetConstant0U326xGetConstant1U326xGetConstant2U326xGetConstant3U326xGetConstant4U326xGetConstant5U326x@ ResRasterization#ResRasterization|6|: ref6cGetClassNameGetFlags6 GetPolygonOffsetUnit 6@"ResBlendOperation# ModeMODE_NOT_USE MODE_BLEND MODE_SEPARATE_BLEND MODE_LOGIC !ResBlendOperation!6: !ref!6!ref!6c!GetClassName"GetMode-!6@#ResDepthOperation#"ResDepthOperation"6: "ref"6c"GetClassName#GetFlags#6@$ResStencilOperation##ResStencilOperation#6: #ref#6c$GetClassName$IsTestEnabled$6@'ResFragmentOperation#%FragmentOperationModeFRAGMENT_OPERATION_MODE_GL FRAGMENT_OPERATION_MODE_GAS FRAGMENT_OPERATION_MODE_SHADOW %ResFragmentOperation%6: &ref&6c&GetClassName&GetFragmentOperationModeV&6&GetDepthOperation&6'GetBlendOperation'6'GetStencilOperation'6@,ResMaterialR#iResDataType( (ResMaterial(6: 0(ptr(6?(ref4(6?(refN(6)operator==(65)GetFlags)6)GetMaterialColorT )6)GetRasterizationQ)6*GetFragmentOperation3*6*GetTextureMappers?*65*GetFragmentShader*6+GetTextureCoordinatorsHash+6+GetTextureMappersHash+6+GetMaterialColorHash+6,GetRasterizationHash,6,GetTextureCombinersHash,6,GetFragmentOperationHash,60T ?lT 0t0Q?Q00 ?? 00?00f?003?3000?z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#DLightd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDShaderProgram|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription# &m_BufferCount#$&m_ShaderParameterResMaterial#(&m_ShadingParameterResMaterial#,&m_MaterialColorResMaterial#0&m_RasterizationResMaterial#4&m_TextureCoordinatorResMaterial#8&m_TextureMapperResMaterial#<&m_FragmentLightingResMaterial#@&m_FragmentLightingTableResMaterial#D&m_TextureCombinerResMaterial#H&m_AlphaTestResMaterial#L&m_FragmentOperationResMaterial#P&m_SceneEnvironmentResMaterial#TiResMaterialArray(GetOriginalF6@GetOwnerModelR6@0<0Lz4@thisz__resultR|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@IMaterialActivator#*s_TypeInfoGetRuntimeTypeInfo #6rIMaterialActivatorv6v5~IMaterialActivator6v0n0+4rthisz__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Model#DTransformNoded:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Camera#4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@GraphicsDeviceCOLOR_READ_MASK_INDEX COLOR_WRITE_MASK_INDEX DEPTH_READ_MASK_INDEX DEPTH_WRITE_MASK_INDEX FRAME_BUFFER_COMMAND_COUNT *s_FragOperationModeV*s_IsFrameBufferUpdated*s_BlendEnabled*s_DepthTestEnabled*s_StencilTestEnabled*s_DepthMask*s_PolygonOffsetEnabled*s_StencilMask*s_ColorMask *s_FrameBufferCommand-*s_DepthFormat*s_WScale24*s_DepthRangeNear*s_DepthRangeFar*s_DepthRange24*s_PolygonOffsetUnitdSetPolygonOffsetEnabled5dSetPolygonOffsetUnit5dActivatePolygonOffsetdSetBlendEnabled5dSetFragmentOperationMode5VdSetDepthTestEnabled5dSetStencilTestEnabled5dSetDepthMaskEnabled5dActivateFrameBufferdActivateMaskdUpdateFrameBufferCommandd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%iCameraArrayB iFogArrayEiLightSetArrayQ"w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet#|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool04thisz__resultnwgfx@SceneEnvironment&m_AmbientLight#0&m_HemiSphereLight#&m_VertexLights#&m_FragmentLights# &m_Fog#`&m_Camera#d&m_Cameras#h&m_CameraIndex#x&m_Fogs#|&m_LightSets#&m_LightSetIndex#&m_ActiveVertexLightCount#&m_ActiveFragmentLightCount#&m_FragmentLightsDirty#&m_AmbientLightDirty#&m_VertexLightsDirty#&m_HemiSphereLightDirty#&m_FogDirty#GetActiveFog60000{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00004thisz__result0?4thisz__result nw gfx@ RenderContext#&m_ShaderProgram#&m_IsVertexAlphaEnabled#&m_IsBoneWeightWEnabled#&m_IsVertexAttributeDirty#&m_IsShaderProgramDirty#&m_RenderMode#&m_RenderTarget#&m_ModelCache#&m_Material# &m_MaterialCache#$&m_CameraCache#(&m_SceneEnvironment#@&m_MaterialHash#&m_ParticleMaterialActivator#@MaterialHash,&shaderParameter#&shadingParameter#&materialColor#&rasterization# &textureCoordinator#&textureMapper#&fragmentLighting#&fragmentLightingTable#&textureCombiner# &fragmentOperation#$&alphaTest#(GetMaterialCache6GetShaderProgram6GetSceneEnvironment6SetMaterialHash65c?_ GetMaterialHash 600#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@ParticleMaterialActivator#*s_TypeInfoGetRuntimeTypeInfo #6cCreate5Activate# 655@ParticleMaterialActivator65~ParticleMaterialActivator600d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned int?nwgfxinternal@MaterialStatedActivateRasterization5QdActivateParticleTextureCoordinators555dActivateParticleTextureMappers5dActivateTextureCombiners55T dActivateAlphaTest5/dActivateFragmentOperation53dActivateFogParameters55cGetConstantColorU3255T dActivateDepthOperation5dActivateStencilOperation5dActivateBlendOperation5 00  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base$#&flags#&base_count# &base_info#B &base$#&flags#&base_count# &base_info#F__si_class_type_info &base$#&base_type/#$0+i__builtin_va_list0?0X0bc4this3allocatorz__result4thisz__resultNB$0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cpp 8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61%#00-8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61%#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon%#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H0nwut@ResCommonHResCommon 6 5ptr6%#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61%#00-8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00gg0nwut@ResCommongResCommon)6)5ptr6)ptr61%#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6%#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6%#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61%#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6%#00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0f0nwut@ResCommonfResCommon 6 5ptr6%#00"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6%#00$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h/ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 0001d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 0003 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 0005 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 0007d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# #09 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hBAHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 M4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0f4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3valuez__resultubits32usignuexpufractionubits24|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0E4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool i4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8+53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=L5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Ng4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Po4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastR3Rresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastR3Rresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]h4@thisz__resultF|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]74vthis3allocatorz__resultv} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ73enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QA3polygonOffsetUnity d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]O8FastWordCopy3dst3src3sizez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hFastWordCopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q%rCOMMANDuOFFSET_HEADERuWSCALE_HEADERuzBiasuoffsety d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQB3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qc]3Vmodey d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intPNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QuCOLOR_MASK_HEADERuSTENCIL_MASK_HEADERuCOMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] <4this3cmaterialHashx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__resultz__struct_resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OGetCmdValue3value3mask3shiftz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hGetCmdValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0z4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]y4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]*4thisz__resultVublendOperation z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result-z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q|3 blendOperationumode-x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultu__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]QV3stencilOperationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qbz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]charL4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] y4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h/.0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag13flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q23depthOperationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0"4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]U4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hBA d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q33fragmentOperationuresDepthOperationuresStencilOperationuresBlendOperation x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] R4thisz__resultNz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] :4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 84thisz__result4z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result3z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]charo4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hZY[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3/alphaTestx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0'47this7p z__result7 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] =4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q}z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]charQ47thisz__result;r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0J4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]47thisz__result/ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__result#r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char43thisz__result+r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4xthisz__resultpr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3constant3T materialColorz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]charg4Kthisz__resultCr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0V4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intQm3fragmentShader3T materialColoruidx__1uu__5u_ZNK2nw3gfx3res17ResFragmentShader19GetTextureCombinersEi__4 ustage utextureCombineruconstantU32x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0s 4hthis7p z__resulthz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultT z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Cthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Cthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Cthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04'this7p z__result' d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04;this7p z__result; d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]char47thisz__result/u__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865].47thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast??3resz__result?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast??3resz__result?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3idxz__result?z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]QA3texMapperMaterialutextureMapper3uHEADERuINVALIDATE_TEXTURE_CACHE upixTexMapper?ucommanducommandSizex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] c4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagW3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3Qrasterizationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0p4|this7p z__result|z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultQz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3sceneEnvironment3materialuflagsufogMode uHEADER_FOG_MODEuFOG_COMMANDx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool h4this3rhsz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 !\h  <AA<ApA|AA::,:`:wp33,,M2 hl KIfn%jl(nI+^VReP"Z\`WbXTd*N|%A:wpF3 ,RN8kR:! !"#$v%k AM hw KTf'n%jl(yI6^VRpP-Z\`bbXTd8N6C<yar 5.D6VPw>):7"G}M A,9@.$}1/5j39h9_[\ qt7eUbww z+nLkk} ",X8n <lc4ciPJ_S lO{-oU%:;opfi`Tru55pMR;&=ܿ{Y;]lV2Ǻ"#AG` SYcJ'WGSDJV8ݯ~pQ:ެ(}+!īx[ !>8< ݨk8k+bڤIt2h y._؟Ho(^ݜa%~{r7s3q/m-bDVQPʕU>)?7AGMSA,*.d$1/r5%3֎9vh_W\ q7ӋttebMw#zÈ^nk7І}n "9+ڃ.ւ~%ˁq&t~cm~P%~J}}SA}l||J|{{{Y{{z]zzyiy%y;xokxfxiw`vwr'wuv~v.v5uuM+ut;t&=tssFsrYr-r]qqppo2o"pnmAlmmllIllkSskY2kJjujjigi ihNhGgg[gD gfxfV#fee~)edd1dccAcb(b+ObaxaRa` `>-`8_ s__^L^^]]\])]\\\Q\\[[c[)[ZZZNZZY YTYYXXnX8XXWWNWWVVgV1VUUUbU3UU~T{TxTJTTSSzSFSSRRwRCRRQQnQ8QPD=P=PsO6O/0OENNWC>=;=<h<<;>;d:Q:K-:9Tw9m98Y8|77A76665h55&4<C4p3g3j(3a2sf2v 21F1600N0/<_/'/.J.--Z*-,^,c+*O*)35)#((Bs''&i&&%w%T%Z$K[$##-#"\"!!H! k E aWK#dL),2y k ?9Kbm*Z s.T|fb"E>wt$7 0d F ? uq 88 1 Q  2  + 0N$[]m~'l <0j?a1k7*~j]!!*L"A":"w"pD"pH"3"",/""!!w!T!!y!H\dc 4#@#hp#$D` Dh j@D PqT\X\` d 0Hx0l4D|!!::: L h      4 `     f :P :d h(<d@!Dc6*;*9*:*=*<*D9&&[hGl;hHl9hIl:hJl=hKl<hLlDr.pr;;R-;;V-V-V-;;V ;;$*/r99S.99W@W.WWy99'y-y2y:->9B9K-OWU-Z-ae9i9swW}99r::T.::X.X/X)X,-0XD)HX\-`Xo1}-/11FX.1MFQXq1FX1FXX'0BFFXy01FX::::!:%:/4=A:E:NSXbf:j:syXX:::::: :#:-6::>:GLSW:[:ekoXt{::|::|||::::: :#':+:4=A:E:OT\`:d:nx|:::::::::: $:(:27>B:F:PUZae:i:sx::XXXX::::$.2:6:@LQUXZ^XcgXltxX::::X::X::   : : " , 0 :4 := B I M :Q :[ ` i m :q :z    : :    : :        X  X  : :   " & :* :4 : > XC J N :R :\ b g n r :v :    | : : | | |  : :    X  : :   } : : } }" & :* :3 8 @ D :H :Q V ] a :e :n s {  : :   X   : :     : :    | : : | | |  : :# ) . 5 9 := :G M R Y ] :a :k q v } | : : | | |  : :   X   : :     : :    | : :' |- |2 |> B :F :P U \ ` :d :n s |  : :    : :    : :   z : : z X z z: :"(-2<@:D:NW[:_:hmtx:|:X::|::|||:: ::$(:,:6;DH:L:UZae:i:sy}X::|::|||::X::":&:/4;?:C:MR[_:c:mry}::X::|::|||::::!&04:8:BGNR:V:`fjXovz:~:|::|||:::: ::#':+:5:BF:J:TXX`d:h:rw|::::X::|::|| |::(-6::>:HMTX:\:fktx:|:r==U-==Y--e;9:: :=* '(((8)D'P(^ "@`|!*ChxlCrCCCC~CC~~CC!C%C.3;?CCCLQX\C`CinvzC~CCCCC|CC||| CC#(/3C7CAGLSWC[Cdjov|zC~C|||CCCCCC |CC|%|*|6:C>CGLC6*BhwlBrBB.BB.TB,Ht t $0ol  $k(lHe *?htl?r?????? ??"&+26?:?DJOV|Z?^?h|n|s|}???????? ??$+|/?3?=|C|H|RV?Z?dinuy?}???????|??|||'+?/?9>CJN?R?\ako?s?}???? ??   ??    ??!+/?3?=AIM?Q?[afn r?v?   ??   ???? ? ?#).3=A?E?OU[afkuy?}??? ??   ???? ??")-?1?;CINW[?_?iqu?y????? ??   ??   ?? %/3?7?AIM?Q?[cg?k?uy?? ??   ???? ??$).6:?>?HMTX?\?flpu|??|??|||????   ? ? " * . ?2 ?< D J O W [ ?_ ?i n s |  ? ?  ? ?   z ? ? z  z z*??0HXZZZZ Z$Z(Z,Z0Z4Z8Z`m!Lndi0` PhHg*>hsl>r>>>>>> >>#'04>8>BFMQ>U>_ciot}>>>>>>>> >>!*.>2><DKRV>Z>dinuy>}>>>>>>>>> >#>-27>B>F>PU^b>f>puz>>>>>>>> >>'+>/>9>CJN>R>\ajn>r>|>>>>>>>> >>%*37>;>EJOVZ>^>hmw{>>>>>>>>>>>">,06<AJN>R>\afmq>u>{>]>>+ )_  a]b`_*AhvlArAAAAA*@hul@rzrzrrt DrrFFrFFFFrFFFFFFFFF,F9FFFaF{F?FFFFFFFF FF%F2FrrrrFF FF7FLFXFmFFFFFMrFFFFFF>=rFRrrF111F1rCrrrrFFFrrrrFFFFr-<DYhp  5DLapxrr@CC@rRHR3RJRgRrr"r"33rr#rFrFrFR4RsR~RRARFL@rr F5FRRRRR#R.FaRRRRRR2RIR]RIRRBFFrFFBFjFFFF F2FZFFIIII)I>ISIhI}IIIRRRR!R:RSRlRRRRRR.R9RRIRRRR@RYRtRRRRRRRF R?3QRtRR R8 Rt R R R R R R/ RD Re R R R R R R% RF Rl R R R R R Rk  FF#FGFkFFFFFFCFhFF%FN3F,6V0FFFF-FZFrrr!rr:,4F71^111111F1l1111H1N,r"T T@@Trr,rFh1F'F1FcFvFFFFF F~1r,rr"r %B7\(7F77FF*F r',);88"RFf8FFFF1FHFbFFFFFrr!r!r&TT6@X/^)@r812/<1h101011 F'0-1Q1w11;FrGBT8Z;d,u.~.@...r333 Sr666 Sr4Sr00Sr000 Sr000 Sr11Sr11Sr111 Sr11Sr11Sr11Sr1C@1r&rA&&rG&""rC!@rC<@<rC@rC @rCF!rC(@r;r@;;rF;""r:@@CrDRRRrRRRrEKFFFFFFr=SSSrSSr<SSrSSrMrLrQrPrKrUrTrNrOrRrSrVrWrHTTTTr"Cr"r""@"r""r:::rp333rl111ro3r333r33RrC11331r?11331~r)))rf&&@&rc$r`$Fr+++F+rrFFF 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siN rresParticleSetUVrresParticleShapeWsshapeNoderrdescription\ssetNodeL# sirresultP]T~]XdL ~]Xd1~]Xd _~]Xd~]Xd~]X`P~]X`:~]dhO~]|Q ~]|1~]| _~]|~]|~]|P~]|:~]p|S~]p|1~]p| _~]p|~]p|~]pxP~]px:~]~]~]1`~].~]0~]$} ]$0~ ]$( ~](4~]0L~]<D} ]DL~ ]DH ~] n~]  ~]!d~~]!d V>&~fN~]";~]" ~]#P~~]#P # {cK3~]$~]$ ~]$ ~]%~]%} ]%~ ]% ~]&~]&} ]&~ ]& ~]' P]'p ~]' P~]'p ~].p ~](ld~](8@d~],8d~])O~]*0Q ~]*0 _~]*0~]*0~]*P~]*:~],S~], _~],~],~],P~],:~].Ple~].Pl _~].Pl~].Pl~].PTP~].PT:~]/~].} ]/~ ]/  ~]0 4~]/$} ]0$4~ ]0$( ~]14`pX@-~]18L~]1DL) ]2t| ~]2 ]2]3~]33~]31~]3~]3 ~]4,P3~]4,L3~]4,01~]43~]4 ~|;]63~]6D~]6~]6P~]6:~]63P~|(]7 ~]7 ~]7 _~]8(< ~]7(< ~|]9Lh ~]9Lh~]9LPP~]9LP:~]9<L P~|]:|u3~~]:|P~];Q ~];.~];~];P~];:~]=L"~]<,HF~]<,0{~]<,0:~]<,FP~|]=F~]=Lt"~~]=Lt{~]= ~]>  ~]>P `  ~]>  ~]>  ]?L \  ~]?  ]C Z~]?  ~|G]C0  ~{P]B@ ~|)|"@` |]Bl  ~{WL|]A ~]A ~]B 8 ~{Q{R,]B]B Q]C mRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`V{T]T~]X` ~]l| Q~]t~] aN~] Q;~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned 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si  rresParticleSetUUuresParticleShaperparticleSetDescription\]@<~]  &~](8 ~]`>|]~] ~] Q~]{~] hU~] QB~]C~]3~]1~]8D~]4~]p3~]p3~]pt1~]3~] ~|]3~] D~]~]P~]:~]3P~|]8~]4~]_~]l~]l ~|]~] ~]P~]:~]P~|]u3~~]P~]Q n~].~] ~]P~]:~]`M ~] FH~] {~]:~]| FP~|[]`x F~]M ~~] {~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intboolvoid0W_wpSizeSresNodeX>F@usizessetCount"uu__122uu__124r_ZN2nw3gfx3res16ResParticleModel3refEv__123VPrtbl_ptr?Pr_ZN2nw3gfx3res16ResParticleModel15GetParticleSetsEi__121UPsidx__126uu__130uu__133r_ZN2nw3gfx3res8ResModel3refEv__132\Prtbl_ptr__128?Pr_ZN2nw3gfx3res8ResModel9GetShapesEi__129Lrres__134Ur_ZNK2nw2ut13ResCommonBase7IsValidEv__142Prp__144Prp__147Prp__150Prp__153Prp__156Pu_ZN2nw2ut13ResCommonBaseC1EPKv__157Qu_ZN2nw2ut9ResCommonINS_3gfx3res18ResSceneObjectDataEEC1EPKv__154)u_ZN2nw3gfx3res14ResSceneObjectC1EPKv__151bu_ZN2nw3gfx3res8ResShapeC1EPKv__148hu_ZN2nw3gfx3res16ResParticleShapeC1EPKv__145nr_ZN2nw2ut14ResDynamicCastINS_3gfx3res16ResParticleShapeENS3_8ResShapeEEET_T0___139Hr_ZNK2nw3gfx3res14ResSceneObject11GetTypeInfoEv__159Prp__162Prp__165Prp__168Prp__171Prp__174Pu_ZN2nw2ut13ResCommonBaseC1EPKv__175Qu_ZN2nw2ut9ResCommonINS_3gfx3res18ResSceneObjectDataEEC1EPKv__172)u_ZN2nw3gfx3res14ResSceneObjectC1EPKv__169bu_ZN2nw3gfx3res8ResShapeC1EPKv__166hu_ZN2nw3gfx3res16ResParticleShapeC1EPKv__163nuu__176 si rresParticleSetUVuresParticleShape] |f ~] |3~] |1~] 0Pg~] 0L~]3~]3~]1~]3~] ~|]3~]D~]~]P~]:~]3P~|](L~](H~](,_~]~] ~|]~]~]P~]:~]P~|]u3~~]P~]0Q l~]0 .~]0~] P~] :~]tp ~]FF~] {~]:~]FP~|Y]tF~]p ~~] {~Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]||thisjvisitorL]$t"$t}$"$t{T"$t{U "$t}$"$t | 9](0 ~](,P~]4< ~]48P~]dp ]@P ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intvoid0thisallocatorw__resultP uresultsindex__290ru__292Puu__293r_ZN2nw2ut9MoveArrayIPNS_3gfx11ParticleSetEEixEi__291Psindex__295;ru__297Puu__298r_ZN2nw2ut9MoveArrayIPNS_3gfx13ParticleShapeEEixEi__296tPLsmemorytsismemoryoxqiV ] ~] ~]8L~]PT ~] ~] {R {Q {S {\ ]` ~]p ] ] ~]  ~]  ]P~] ~] t o~] t2~}}}" , |\$ ~" ,t!|$>$ ,~/] h ~{V| ] HP~] ~]  ~{P{R,] Th]  ~] (~] ,0 ~] ` \~] ` {Q {R {S {\ ]<h I~]L\ ]\h ]\` ~] ~] ]P~]~] 6~]2~}}}" |#$~"!|$$,~/]  ~||] ~]hx~]| wN~{P{Q,]],< ~N d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.h   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cpp.d  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.h,2H16J~J~J~ 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.h8 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.h4~.7T,1H,g4~4~9~7 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|+|+|} z" ~ 1" 2) }%z    > B> B> B, ; ~%(~ ~ ~~ }y  y -% .    ~ }~ |+|+|} z" ~ 1" !2 # }%z p  n> B> B> B, ;}QP}QP}}4}< } }< }4 }$ T}Q T ,S,HT Q,P,8Q P THTl VX l QD l PP P U0 U P T  W  V  T$ T T V Wp PW 4 WY 4 YY Y,4P(PWLTP<HP(8PLTPPPT  T    UXUU U U0 U8 8hQ4dR,t ( (`P `P`PPlVPPPPPP L L H D @ < 8 4 0 , ( [            X[0\P(\P\PPUUPUUP|U  SXXX  XRTTPXX  X X0 X}}}}PQPRlxPX`PT`QTR R ULP}}0} }$ }P|P[PPl|PTPPPTT< TW< WPPQRPQPRDX(4P ,QPQX< X R TP}},}} }PP0UPPPTPPPl0TPT00XPXR P 0ZPZ}}x}x|}TdPQtV P 4T}}$}}$dV|USUxPRPxQh|UUUPYY(V8VVVVDlR<P,PQ(QVx0VQ[QRPSP[h[,XUhtU U U,XUhR`PPtQ8LQQY P TxT>? ABFEDC-G-PMPxPH1.x@\,tp\,P/,-0 4$8(\ \ P -` !@ P1 V*.jV F /`P Q1   BAQ1 0A  B Q1A  PW(@T=  }/@@T8/}@ Q1   BA, 1Q1   BA  Q1   BA0P[ Q1   BAiNW:Failed assertion description.isFixedSizeMemorygfx_Model.hgfx_TransformNode.hgfx_SceneNode.hNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2NW:Failed assertion maxAnimGroups > 0gfx_AnimObject.hNW:Failed assertion maxAnimObjects > 0& 0Q1 1  BA Q1   BAtP7._tP@5._t1p P1A@1P1A@1Q!A@P1A@P1A@P hdA@!P1A@ptPm/_vt@㼀P1!XA@StPS/_tQ`` W/_T tP _tPT! V T@P 0@ 0C/V <1JN/00(Q< t PE<0 @T|PZ>NW:Pointer must not be NULL (void_ptr())gfx_ResModel.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hidx is out of bounds(%d) %d <= idx <= %d not satisfied.ResDicPatricia%s::%s: Object not valid.gfx_ResSceneObject.hP1A@P1A@7 !P1A@P1A@| P1!A@P1A@yP tP/OcOt@(XztP/OoOt,Q`` /OOT tP/OOt(P!OV T@Q 0@ 0/O/OV 2O/O00O(Q`` /OMVH1M/O00C P V1 3.O00 P4`0p80 Q1000CAh004@TPP PP*P:A@PЍ`anim_ResAnimGroup.hResAnimGroup`armcc+|     <p A|At A`Lt A{A `d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]p unsigned intintvoid0W5p pSizeM resModel)tdescriptionzxssize$ smeshesCountsvisibilitiesConutvuu__9r_ZN2nw3gfx3res8ResModel3refEv__8Prdic~Vuu__10r_ZN2nw3gfx3res8ResModel12GetMaterialsEi__7sidx__12;uu__18r_ZN2nw3gfx3res12ResSceneNode3refEv__17Prdic__14~Vuu__19r_ZN2nw3gfx3res12ResSceneNode13GetAnimGroupsEi__15Vuu__20up__24up__27up__30u_ZN2nw2ut13ResCommonBaseC1EPKv__31Qu_ZN2nw2ut9ResCommonINS_4anim3res16ResAnimGroupDataEEC1EPKv__28 u_ZN2nw4anim3res12ResAnimGroupC1EPKv__25u_ZN2nw3gfx9AnimGroup7BuilderC1Ev__22uresAnimGroup__33u_ZN2nw3gfx9AnimGroup7Builder12ResAnimGroupENS_4anim3res12ResAnimGroupE__34u_ZN2nw3gfx9AnimGroup7Builder16UseOriginalValueEb__36spSize__38(rsize__39Pusize__42sa__44sb__45sx__47sbase__48u_ZN2nw2os20MemorySizeCalculatorpLEj__43 umaterialCount  sbufferCountsmaterialCount XqiT D sanimGroupCountN qanimGroupIdxT @ rresAnimGroupV]L ] W| " <|] 8 |]  ]  ~]  ~]  P~] 8 ]Dt |]Ht ~]LT ~]`p Ry~]| f|S] ~] @-~] R~] ~] ~] QR~]~]<|]@ ~]L w~]`p Rd~]x Q>{P|+] ~] ~] R~] ~] ~] R~]$D~] ~]~] |] ~]  mZ~] 0 RG~]t 4{P]x ~] !~] R~] ~] ~] R~]~] ~] _~],%~]$ ~](h ~]4< cP~]HX Q=~]d *~]px ~] Q~] ~] ~] Q~] ~] ~] Ql~]8 ~]  YF~] 0 Q3~] HX ~]!\  ~] dl ~]!x Q~]!~]! ~]! _~]" ~]" u~]" Qb~]#8P V~]#$8 P~{P]$X| ~]$Xx ~]$X\ _~]%8 <~]%8 ~]% P~]%  :~]& ~]&   P~|O]&  ~~]& ~]'d  |)]'d  ~]'l t  ~]'  Q~])  |])  ~](  ~])  Q~]+ @  |~]*   ~]*   kX~]*  QE~]+ @  2~]+    ~]+( 8  Q~]-@  {U],@  ~],L  ~],` p  Q~]-x  ~]-  t~]-  Qa~]. ~]. ~]. ~]. 4 V~]/  P~{P]/< ` ~]/< \ ~]/< @ ~]0  V~]1x ~]0  P~{P]1  ~~]1 ~]2 @ ~]2 < ~~]2 < ~]2H t ~]2H p ~~]2H p ~]3 {U]3 M ~]3  ~]5 8 |]5 8 O ~]4   r~]4 0  Q_~M d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.h  G|}u1w( Z 2=#y Z    #y Zz ' Z 'u  }  }'u ,   ~+' Z  # |} Z ' Z }#y Z  p   #y Zz ' Z  4~ 1>B+  } }' Z }' Z & Z ' Z ' Z $} s$  s' Z  4|M { 7 { ' Z } ~   {   e p+ 4 ?7  7!  #a U  1  J~+  +}l  Z ' Z   } v Z ' Z   }' Z v ' Z  4|#7 {   e~+ 43+7  7 #g U  1  {+%1A {%1A/{ /{  }%   }  } } Z }} }0 < }< @ }0@ D }D p } , P  Q  P Q  P U D U Q S S Q P T X P Q Px R` l PL T QL T P@ x R( 4 P  Q  P @ R P Q P T U  R P Q P U Pl t Ql t Pd U$P PPQPRXXXZxPdlQdlP\RHPP ,P Q PPQPSPPQPpxQpxPdSHTP4<Q4<P(\R(dSTQRQSQRQtS ,Q R Q8PQRQSQRQ\SxRxQ`lQLTRLTQ@|P$<TT TRQ\QVQP|\`lQLTVLTQHxPQP4VR4T,U 8UtUPU 8UtdUd UHJINMLKO- MpP`D@@@U+UO@AUP  @@1 0/AX 1/ 2/`D@P@@UHL@D<PQ 2/,0(PQ 2/p!t1XZ" @ T PX 1/ 2/@ T PQ 2/ 2/Xa\Z" @ T PX 1/ 2/@ T PQ 2/ 2/\aPdAhT PU 1/ 2/`@TdhHAT 1/ 2/HaPAT 1/ 2/Pa OPQ 2/@DPQ 2/ P4UP 1/index is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h 2/t@Dp0B1S B!RPQ 2/D^_DPQ 2/0[" @ T Y 1/ 2/@ T PQ 2/ 2/0a \%  PQP  BB1Sڂ>Z0S0! 0S00S0 RQQ `4[" @ T Y 1/ 2/@ T PQ 2/ 2/4`(@(PUP 1/ 2/D4   BB1SBA R0 0T@ PQ 2/ ЍD`armcc+|     ,hAw Atwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]hvoidintunsigned int0! hthis%w__resultPsindex__51ru__53Puu__54s_ZN2nw2ut9MoveArrayIPNS_3gfx13ParticleShapeEEixEi__52@hsi]`p ~]]~]~] ]P~]~]@~]  ] P~]~]!@`~]DT ~] \ ] ho] h \~]h ]pyI6T~]xh #{X]hpy~]z]Q~]~]  ,P~]  ] ] t ~] t ] tyT~] Dh {X] y~] PXz] PXQ~] PT~] Tt ,P~]  ] T~] ] ~] ] P~] ~]$ ] x]$X ]0Te]\R~]\d ]\dP~]\`~]?~] ]P~]~]D!~]D~]D  P]D ]H~]H ]H~]H||}]HP~]~~] ]P~]~]!`k~]h  ]dX]P E~]P ]Py2T~] h  {Y]y~],4z],4Q~],0~]0P ,P~]!h` ~|]|  ]|  ~{Q]|~|V|C]~|]~]|i~{Q {R,]|~] ~] U]  ] 0]  ~]  ](y T~]0dh {Y] (y~]pxz]pxQ~]pt~]t ,P~] ~]~]  P] ]!\ ~] 0 X~|r|_|L{S ]  ~]!4\9~]!4< ]!4<P~]!48~ 6 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h    > B> B> B,x*%$z1z ~ -z ~ -*{ %{}      v% y ' ( {%~{}      v% y ' ( {% }}}x*%x*%~x*%} | - y -  ~ }*<*+ ~! }% '} | - {}     y% y ' (% } ~ }% p {} ~   }   ~ ~ ~{}     y% y ' (% }  }~ }* % |   t  g #y  - ~}}$`}0`h}$4\T RDQPR4P0\UT0dX(Z T [ [QPPQPPR|PPt\hU XPZPTP[h[hUQPxPHlQHhRHlQHQHTU8DUT8DTT\T0XT$TUXTDUtYtTtZZxUpYhThZhZ@XWU,QQPXT4UU @WPQUTSR- P P `armcc+|     (AGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865](`(eR|!|?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h   }(} P$(PP(QPWX\[ZY/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]thisx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h%}P^_cba`/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865] mthisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }Pefjihg/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }PlmqponL/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }Pstxwvu- 83R 8@@S008K0  R 8  0 0 8/`armcc+|     A~ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]thissparentWAsresults.]L|g|z|T](~]HL]H`S~]ht ~]D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  ~ ~  .~ e. e. g  v}}}HQHlR(SHQ(RPz{~}|/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Othisw__result Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.h}P@-`armcc+|      A~refrefrefrefN2nw3gfx13ParticleModelEN2nw4anim9AnimFrameEN2nw4anim19AnimFrameControllerE/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865] ` {P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h$% } P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h8}P`armcc+|      `armcc+|      D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 <?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longstd000WD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longW?00000&000std0Wd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int?0?0l?0d??3???0?nwutSSafeDestroy3objectSSafeDestroy3objectSSafeDestroy3object 4this3object?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0000nwutiResS8riResU16siResU32uiResS32v@BinString&offset#iBinString @Offset&offset#to_ptr6?to_ptr6Gto_table_ptr6?iOffset<iResTypeInfo@ResBool&value#operator bool6OiResBooliResTransform3#iResMtx34<#0<<0C0K|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag3flags3maskz__result?nwutRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValuefff3flags3shift3 maskz__resultf??f?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc65@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=65ChangeAlignment65Add6550?0$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintboolvoid P4%thisz__result 4%thisz__result0WW? |4%thisz__result 4this3element 4this3element000g 4this3element0&00j j4othisz__result 4gthis32element00, 4@this3^element0q 4Pthis3element04this3indexz__result 4thisz__result00 4thisz__result 4this3element 44this3element04this3indexz__result 4thisz__result0 4thisz__result 4this3element "4this3element nw ut ArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK   4this3element000c|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this3Wchildnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0W??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultC0 J4jthisz__resultFz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot?f 4this3slot??.?(?9xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result4thisz__result41thisz__result4thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadermo@ResCommonBase&mpData#ResCommonBaseQ6Q5IsValid6Yvoid_ptr6Qvoid_ptr6Y00URHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaDatam#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6!cGetClassNameoperator[]6!50~?~0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GetAllocator6@GfxDeleter&m_HasOwnership#GfxDeleter6operator()6500nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwanimres@ResAnimGroupData &typeInfo#&m_Flags#&toName*#&m_TargetType# &m_MemberInfoSetDicCount#&toMemberInfoSetDic#&m_BlendOperationsTableCount#&toBlendOperationsTable#@ResAnimGroup#ResAnimGroupE6E: refM6UcGetClassNameGetTargetType6U0?I0Qd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint004thisz__result;4this3idxz__resultudic~ nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toName*# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0>#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData#&m_Transform#0&m_LocalMatrix,#T&m_WorldMatrix,#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfo6@ResSceneNode#iResDataTypeResSceneNode6: ?ref6?ref6GetAnimGroupsCount6GetAnimGroups65@ ResTransformNode#iResDataType ResTransformNode 6: 0 ptr 60>?0000b} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W #4Ethisz__resultnwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#~SceneObject6E0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwanim@AnimFrame (__vptr#&m_Frame #&m_LastFrame #AnimFrame65 ~AnimFrame6ResetFrame65 @AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame #&m_StartFrame #&m_EndFrame #&m_PlayPolicy5#&m_UserData# g 5 5 5 50iPlayPolicy1AnimFrameController6:  : ?55: ~AnimFrameController600s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h!<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<IsEnabledFlags66502#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOp%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintt 4thisz__resulty4this3resAnimGroupz__result;4this3usez__resultb4this3pSizeusize nw gfx@AnimGrouph#&m_ResAnimGroup#&m_BlendOperations# 0c&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg550}iPreEvaluateCallbacki@Builder &m_SceneNode#&m_ResAnimGroup#&m_UseOriginalValue#Builder6ResAnimGroup65UseOriginalValue65GetMemorySizeInternal65dGetMemorySizeForInitialize5550?00u@AnimObject#@ AnimBinding,#&m_AnimGroupsS#&m_AnimObjectsl#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@ Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup# Builder 6 MaxAnimGroups 65 MaxAnimObjectsPerGroup 65 GetMemorySizeInternal 65d GetMemorySizeForInitialize5550?0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h+*dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid,X4_thisz__result_ 4_thisz__result 4_thisz__result00W 94Rthisz__resultR nw gfx@ SceneNodeL#&m_ParentW# &m_Children#&m_AnimBinding#(&m_BranchVisible#00&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# DescriptionR6RGetParent_6_GetParentW6WSetParent6W5WAttachChild6W5WDetachChild6W5WGetTraversalResults6_SetTraversalResults6W5IsEnabledResults6_5 InheritTraversalResults# 6W IsBranchVisible 6_d GetMemorySizeForInitialize555 ~SceneNode% 6W IsCircularReference 6_5_ AcceptChildren 6W5)00cc0[t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4thisz__result4thisz__result 4thisz__result000 nw gfx@ TransformNodec#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0l&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#Transform6Transform6WorldMatrix6WorldTransform6UpdateDirection#(6UpdateTransform# 65+51TrackbackWorldMatrix#6TrackbackWorldTransform#6TrackbackLocalTransform#6InheritTraversalResults# 6TransformNode655b5U?Q~TransformNode76d GetMemorySizeForInitialize55b50JJ0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h10dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0E4\thisz__resultAnwgfxresDResShapeData@ResShape#iResDataTypeResShape\6\: 0 ptrA6\0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResShaderProgramDescriptionData@ResShaderProgramDescription#7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResMaterial#ResMaterial6: 0:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMesh#iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0_x4thisz__resultt4this3idxz__resultudic~=4this3idxz__resultutbl_ptrT0 nw gfx res@ResMeshNodeVisibilityData&toName*#&m_IsVisible#@ResModelData#&m_MeshesTableCount#&toMeshesTable#&m_MaterialsDicCount#&toMaterialsDic#&m_ShapesTableCount#&toShapesTable#&m_MeshNodeVisibilitiesDicCount#&toMeshNodeVisibilitiesDic#&m_IsVisible#&m_IsNonuniformScalable#&_padding_0#&m_LayerId#@ ResModelb#iResDataType_ResModel6: ?@reft6@?ref6GetMeshesCount6GetMaterialsCount6GetMaterials65GetShapesCount6GetShapes65 GetMeshNodeVisibilitiesCount 6 IsVisible 60))0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResParticleShape#ResParticleShape6: 0BALd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription# &m_BufferCount#$&m_ShaderParameterResMaterial#(&m_ShadingParameterResMaterial#,&m_MaterialColorResMaterial#0&m_RasterizationResMaterial#4&m_TextureCoordinatorResMaterial#8&m_TextureMapperResMaterial#<&m_FragmentLightingResMaterial#@&m_FragmentLightingTableResMaterial#D&m_TextureCombinerResMaterial#H&m_AlphaTestResMaterial#L&m_FragmentOperationResMaterial#P&m_SceneEnvironmentResMaterial#TiResMaterialArray(dGetMemorySizeInternal5555iMaterialArray"|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IMaterialActivator#Fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialActivator#dGetMemorySizeInternal5Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SimpleMaterialActivator#dGetMemorySizeInternal5KJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoidunsigned int0000 nw gfx@ ModelJ#&m_MaterialAnimGroup#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroup#&m_VisibilityAnimBindingIndex#0d&m_PreRenderSignal#&m_PostRenderSignal#&m_Materials3#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#z?,&m_Description0#&m_UserParameter#iRenderSignal1@@Description#&bufferOption#&sharedMaterialModel#*s_TypeInfoGetMaterialCount6SetVisible65Initialize#$65Model655b5oz?k ~Model 6d GetMemorySizeForInitialize55)5z DestroyResMeshes 65500|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#Sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#Ud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#Yd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#\[(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00}4#thisz__resultnwgfxres@ResParticleCollectionData &m_Capacity#&m_AttributesTableCount#&toAttributesTable#@ResParticleCollection#ResParticleCollection6: ref6#cGetClassNameGetCapacity6#0s?s0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.h^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresa`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResParticleSetDataT#&toParticleCollection#0&m_ParticleInitializersTableCount#4&toParticleInitializersTable#8&m_ParticleUpdatersTableCount#<&toParticleUpdatersTable#@&toParticleShapeBuilder#D&m_ParticleShapeIndex#H&m_ParticleSetPriority#L&m_IsForceWorld#P&m_IsBufferFlushEnabled#Q&m_IsInheritParentVelocity#R@ResParticleSet#iResDataTypeDResParticleSet6: ?rref6GetParticleCollections60U} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint014thisz__result3X4this3idxz__resultUutbl_ptr0nwgfxres@ResParticleModelData#&m_ParticleSetsTableCount#&toParticleSetsTable#@ResParticleModel)#iResDataType61ResParticleModel6: ?ref6?ref6GetParticleSetsCount6GetParticleSetsU6500 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool000nwgfx@ParticleShape#&m_CommandCache# &m_CommandCacheSize #&m_DeactivateVertexCommandCache#&m_DeactivateVertexCommandCacheSize# &m_PrimitiveCommandCache#$&m_PrimitiveCommandCacheSize#(&m_Capacity#,&m_BufferSide#0&m_ResVertexAttributeDataCount#4&m_VertexAttribute#8&m_PrimitiveBuffer1#&m_PrimitiveBufferOffsetT#&m_DeviceAllocator#&m_DeviceMemory#@VertexAttribute&m_Usage#&m_FormatType#&m_Dimension#&m_IsStream# &m_Stream# &m_CommandPtr+#cCreate5555dGetMemorySizeInternal55dGetDeviceMemorySizeInternal550ihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoidunsigned int0000 4this3nodez__result 4this3nodez__result00 nw gfx@ParticleSetsAreEmpty&m_Result#operator()65@ParticleSetsClearoperator()65@ ParticleModel#&m_MaximumParticleSet#&m_ParticleSetCount#&m_ParticleSets#&m_ParticleShapeCount#&m_ParticleShapes#&m_ParticleAnimFrameControllers#@Descriptionz#&particleSetCount#*s_TypeInfoGetRuntimeTypeInfo #6cCreate5W55F55?BdGetMemorySizeInternal555FdGetDeviceMemorySizeInternal555FAccept#65AttachParticleSet65AttachParticleShape65Initialize#$65dGetMemorySizeForInitialize555F ParticleModel 655b5F ~ParticleModel< 60U000x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#nmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSetc#0&m_ParticleCollection#L&m_ParticleRandom#P&m_Initializers#T&m_Updaters#d&m_ScaleOffset#t&m_RotateOffset#@Description#&maxInitializers#&maxUpdaters#Description6DInitializerDUpdatercCreate5W55555\? dGetMemorySizeInternal55U5dGetDeviceMemorySizeInternal55UGetParticleCollection6ClearParticleCollection60\0006 4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid00000 nwgfx@ParticleCollection#u&m_ParticleAttribute#&m_Capacity#&m_Count#&m_BufferSide#&m_IsStream\#x&m_StreamPtr#&m_StreamStride#&m_MinActiveIndex#&m_MaxActiveIndex#&m_ResParticleCollections#&m_ParticleShape#&m_ParticleSet#&m_DeviceAllocator#&m_DeviceMemory#@ParticleAttribute &m_Usage#&m_IsStream#&m_Stream#GetCount60rd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxrestD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0WW?wvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr #&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type##0i__builtin_va_list0B0006000000\0L0QE3pSize3resource3FdescriptionusizeB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00>>0nwut@ResCommon>ResCommon)6)5ptr6)ptr61#00- d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal2W00A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5dGetMemorySizeForFixedSizedSignalInternal55~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Childrencc&m_ParentW#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach65WDetach65W0?W|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0W?nwut@MoveArrayW&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKindf6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!00W|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetachercoperator()65W0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtrn0&m_Object#&m_Deleter#ielement_type3ideleter_typenideleter_reference~MovePtr6GetDeleter60?lPtrp60?n|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00W?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0J0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5dGetMemorySizeForFixedSizedSignalInternal55~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9ResArray%6%550|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@Signal300L&m_Allocator#&m_Slots9#iSlotType iSlotList &iAllocatorType Destroy6 dGetMemorySizeForInvalidateSignalInternal5dGetMemorySizeForFixedSizedSignalInternal55~Signal36 0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase6500&00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArrayu&m_Allocator{#&m_Elements#&m_End#&m_Capacity# ivalue_typeud=iiteratore=MoveArrayg6g~MoveArray6gsize6obegin!6gend!6gclear6gSetArrayKind6g5fSetCapacity6g5destroy6g5destroy_range6g5!5!erase6g500k000u|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArrayq&m_AllocatorF#&m_ElementsL#&m_EndL#&m_Capacity# iiteratorLe=MoveArray@6@~MoveArray6@begin6@end6@clear6@SetArrayKind6@5fSetCapacity6@5destroy6@5Ldestroy_range6@55eraseLL6@5L000q|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.GfxPtr6~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtrn0&m_Object#&m_Deleter#ielement_type3ideleter_typenideleter_referenceMovePtr6~MovePtr6GetDeleter60?Ptr60?n|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoidint000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArrayP6P~MoveArray6Pbegin!6Pend!6Pclear6PSetArrayKind6P5fSetCapacity6P5destroy6P5destroy_range6P5!5!erase6P50|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool00?0nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65operator[]65size6begin-6end-6empty6capacity6reserve65swap65resize65clear6GetArrayKindf6SetArrayKind65fSetCapacity65GetCapacity6construct65destroy65destroy_range65-5-Resize65MoveArray6555:f erase6500?00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65operator[]65size6begin6end6empty6capacity6reserve65swap65resize65clear6GetArrayKindf6SetArrayKind65fSetCapacity65GetCapacity6construct65destroy65destroy_range655Resize65MoveArray6555:f erase650?0000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2W(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0J00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot3(__vptr#0&m_Allocator#iAllocatorType Destroy6j0GetAllocatorF6j0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeDestroyeroperator()65#0?D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator new(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copy d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] m4this3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 U4?thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4Gthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4?thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4Othisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Qthis3pz__resultQ|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Ythisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4Qthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!54Ythisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4!thisz__resultr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4!this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] /4jthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04%this3pBegin3numz__result%|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bN4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ`3pSize3maxAnimGroups3maxAnimObjectsusizeuanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]44this3pSizeusizeu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],t4Wthisz__resultWt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],4Wthis3Wparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__300ub__299l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__resultf|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3Wchildz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4_this3_childz__resultuparent_t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Wthis3Wchildz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__305ub__304uelement__302|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copyW3__first3__last3__res3__valz__resultu__first__383ub__382h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC remove_copyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfindW3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OremoveW3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoved:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3Wchildz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Wthis3Wchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Wthis3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool ?4_this3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool h4WthisuresultsuparentWuisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3pSize3resSceneNode3descriptionusize uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__313ub__312uchild__307Wuparent__310Wd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm$for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4thisz__resultp|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__318ub__317uelement__315|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$#%D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each(')d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3!arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlots,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi213d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Wthisz__resultuparentWt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h98:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_cast=<>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextA@Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoneEDFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hLKMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hSRTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbeginWVXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontain[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 04Wthis3)visitor u_containK u_curK u_endK u_continue uchildWt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__325ub__324uelement__322|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hsrtD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachwvxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3'arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlots{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyl3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 Y4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q j3pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q|3pSize3bresTransformNode3descriptionx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]QJ3pSizeusize| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]QI3pSizeusize d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3visible|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0_S4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPRz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP<4thisz__resultr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]ui4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast))b3bresz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast))b3bresz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValueff3flags3shift3 mask3 valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Pthis3fkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Pthis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x14Pthisz__resultP|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]44thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4@this3fkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4@this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x!4@thisz__result@|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4gthis3fkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4gthis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x14gthisz__resultg|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4this3allocator3bresource3odescriptionz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4gthisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4gthisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long  4gthis3!first3!lastufirst__3322ub__331uelement__3292|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]E24gthis32firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4gthis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0M4gthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4@thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4@thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4@this3first3lastufirst__337^ub__336uelement__334^|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4@this3^firstz__resultL|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4@this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0=4@thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0N4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4Pthisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Pthisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boollong0  4Pthis3!first3!lastufirst__342ub__341|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0.4Pthis3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Pthis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0M4Pthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h-,.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyu3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy102D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each546d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyAll33array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!SafeDestroyAll98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__347ub__346uelement__344|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hKJLD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachONPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots93-arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] d4 thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiYXZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyd3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 s4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4Uthisz__resultMr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]"4Uthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Ethis7p z__resultE} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q {3pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hirqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3fkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x=4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result-|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result-|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long O4this3-first3-lastufirst__360ub__359uelement__357|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Y4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]v4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__355ub__354l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultf|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool/4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboole4this3numberz__resulturesultuelement__362uelement__365 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolt4this3numberz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3elements3capacity3allocator7fkind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q{z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]char{4#thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]D4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]F4thisz__results} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4\this7p z__result\w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]14thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]3/4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]p R4this3 frame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865])4this3 framez__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4this7 startFrame 7 endFrame?35playPolicy7userData z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3fkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x+4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]w4this3allocator3bresource3Fdescriptionz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void014this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__381ub__380l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopy  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultf|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolS4this3numberz__resulturesultuelement__374uelement__377 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolb4this3numberz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long =4this3first3lastufirst__372ub__371uelement__369|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] p4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h'& d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3elements3capacity3allocator7fkind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void09 34thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h5!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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" 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]float9Fthis sceneContextkparticleContextJsframe__11sframe__14wsframe__26Lsframe__294 tsend tqiTtsmodeltsenddtqiTqemitterXqendWqiTsparticleSet!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0' thisyallocator[x__result"smemoryH]4-~]@h35~]@`e~8Z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h<-    +8~%~/   +~   s   +   , d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.h) /%T+" b +N2P}} P  tY`t H` 8W X R UQVP}}lpP@pU4\PQ`TP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.h&}P!"&%$#/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]*thisw__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.h)}P()-,+*/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Ynthis)>k d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.h>}QP/01/`armcc+|      3468:N2nw3gfx20ParticleSceneUpdaterE<N2nw3gfx9GfxObjectE>?CBA@/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}PEFG/`armcc+|      JID:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hMLD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hOD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#RQd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hTD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #Xd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# ZPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@OffsetiOffset|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650gfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4Jthisz__result-4Jthisz__result4Jthisz__result-4Jthisz__result4Jthisz__result-4Jthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonBase&mpData#yd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData@ResSceneObject#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00B 4+thisz__resultH 4/this3frame 47thisz__result 4;this3frame  4;thisnwanim@AnimFrame (__vptr#&m_Frame#&m_LastFrame#GetFrame6+SetFrame6/5@AnimFrameController$(__vptr#&m_AnimFrame|#&m_StepFrame#&m_StartFrame#&m_EndFrame#&m_PlayPolicy#&m_UserData# g55550iPlayPolicyGetFrame67SetFrame6;5UpdateFrame6;|0'0|030 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMesh#iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityDatad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#iMaterialArray"|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivator\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Model#&m_MaterialAnimGroupV#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroupV#&m_VisibilityAnimBindingIndex#0"&m_PreRenderSignalF#&m_PostRenderSignalF#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#8?&m_Description#&m_UserParameter#iRenderSignal1@@Description#0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Camera#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SkeletalModel#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfxiSceneNodeArray*#iModelArray-iSkeletalModelArray0'iLightArray3iFragmentLightArray6'iVertexLightArray9%iHemiSphereLightArray<)iAmbientLightArray?&iCameraArrayB iFogArrayEiParticleSetArrayH%iParticleEmitterArrayK)iParticleModelArrayN'iAnimatableNodeArrayT#@ SceneContext#&m_SceneNodesZ#&m_Modelsp#&m_SkeletalModels#(&m_Cameras#8&m_Fogs#H&m_Lights#X&m_FragmentLights#h&m_VertexLights#x&m_HemiSphereLights#&m_AmbientLights#&m_ParticleSets&#&m_ParticleEmitters>#&m_ParticleModelsZ#&m_AnimatableNodes#iSceneNodeArrayciModelArrayeiSkeletalModelArrayg iFragmentLightArrayi iVertexLightArray"kiHemiSphereLightArray<m"iAmbientLightArrayZoiCameraArrayuqiFogArraysiParticleSetArrayuiParticleEmitterArrayw"iParticleModelArrayy  GetParticleSetBegin 6k GetParticleSetEnd 6k GetParticleEmitterBegin 6k GetParticleEmitterEnd 6k GetParticleModelBegin 6k GetParticleModelEnd 6k0   t 4kthisz__result   4kthisz__result $ 4kthisz__result $ 4kthisz__result " 4kthisz__result "B 4kthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResParticleFormData@ResParticleForm#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleShape#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisnwgfx@ParticleModel#&m_MaximumParticleSet#&m_ParticleSetCount#&m_ParticleSets#&m_ParticleShapeCount#&m_ParticleShapes#&m_ParticleAnimFrameController#UpdateParticleFrame60x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSet#0&m_ParticleCollection#L&m_ParticleRandom#P&m_Initializers#T&m_Updaters#d&m_ScaleOffset#t&m_RotateOffset#DInitializerDUpdaterUpdateParticles6500d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDParticleCollectiond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleContext<#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResParticleEmitterParameterData@ResParticleEmitterParameter#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint0j 4this0nwgfx@ParticleEmitter#&m_IsFirstEmission#&m_EmissionCount#&m_NextEmissionTime#&m_ParticleSet#&m_ParticleRandom#&m_ParticleAnimFrameController#&m_ResParameter#&m_ResForm#UpdateParticleFrame6Emission650z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@ParticleSceneUpdater#@BuilderCreate65*s_TypeInfoGetRuntimeTypeInfo #6UpdateNode# 65k5SwapBuffer#65kParticleSceneUpdater65~ParticleSceneUpdater60000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intfloatvoid@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base #&flags#&base_count# T&base_info#B &base #&flags#&base_count# T&base_info#F__si_class_type_info &base #&base_type+# 0'i__builtin_va_list00B 0X&tinfo\#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwut@Signal2 k0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtry0&m_Object#&m_Deleter#ielement_type3ideleter_typey|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal30 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtry0&m_Object#&m_Deleter#ielement_type3ideleter_typey|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity#  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_AllocatorP#0&m_Elements#&m_End#&m_Capacity# iiteratore=begin6Jend6J000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_AllocatorP#0&m_Elements#&m_End#&m_Capacity# iiteratore=begin6Jend6J000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_AllocatorP#0&m_Elements#&m_End#&m_Capacity# iiteratore=begin6Jend6J000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayX&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00X%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArraye&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00e'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 nwut@Slot2 +d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00 nwut@Slot2-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot30/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N74this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WY4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]c4this3allocatorz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0h 4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hG!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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"L !lH/!t!HP!!p>t$"(!HO!!pEt!L HX !hR!l! Hx! "h#!"H" <# HH#8$d $H$ ,%H4%\ &H&& &H&T8) HD))* H *P++H+^,H,)- H-@//H/l0Ht0(1H01RH2HP22H 23H3T4H\45H 5S5H 56H6D8H L88H8o9H97: H:;8< HD<D?@H @(AH0AI B HB0DD HDF\G HhGLHHHHtIHI:lJHtJ@KHHKL HLLxMHM[DN HPN`Q(0RH8RRHRSHST HTdZP|[H[,\H4\]H]]H]f^H^,_H_t` H`HbbHbcHc@PeHXefH$ffHf h Hh 0jHjHjlHlxm HmppHp)lqHtq8rH@r30sH8s Dt HPt pu`uHuv Hvw,x H8x y[y Hyz,{H4{Z | H,|}} H}|~~ HH|HH   Hăf , H8   H ,H4t DHL \Hd tH|~ H+ H HȎ ܏H3 H  H $ H0X?  HXl HXPИHؘ7HH ~țHЛ ܜHH'HtH|ad HpH|ġ HС0 H<  HT<إ H@ HL HT H(H3  , @ HZ ` H, H H H H H H  H  H  H H H H H HD H 0H H H XH hH pH! xH" H# XH$ H% H) H* `H+ hH, pH0 xH1 H3} H4J H6# H8 H? H@ XHA HHB PHF XHG hHI xHL HO HQ HT HV (HX HZ H\ H_ Hb Hd Hf Hi Hk Hm Ho Hq Hs Hu Hw Hy H{ H} H (H 8(H `H H H 0PH HH H H H H H H @H HH H H H H H H H H 0H @H P8H H HH H H H XH `HH H H H H 8H ((H PHH H H H 0H 0H H H h H H @H H (H 0 H P H p0H H H H H  H  8(H  `(H H H H 8H 8H X8H H H! (H# (H% H' 0 H) P H+ p(H- (H/ 0H2 H5 H8 (0H; X H> x0HA HD"AZp_I/896 1296104033 0 0 100666 945952 ` ELF( 4( - B!0Jj J4Jt Z5Zu*j6jv z7zwJ 8x*9yj R/- B!0JjJ JJZ ZKʱJj jLz zMjNO R/ !JJ4JtZ5Zuj6jvz7zwJ R/O-p-MP/L@ `@VUPUPF`` Yh -啊ՊP<Q Qh䐐Y</X @@Q Qp䀐X-. @@Q QPP/Q QP/rQ Q`P/aQ QxP&. H  崺ᶪ( 0 တ@ XHA [Z႐ Q!0   p  0!    ʸH 0 ᴺ嶪p b/DkPPmNW:Pointer must not be NULL (positions)gfx_ParticleSet.cppNW:Pointer must not be NULL (model)?NW:Pointer must not be NULL (activeIndex)NW:Pointer must not be NULL (pFreeIndex)NW:Pointer must not be NULL (birth)NW:Pointer must not be NULL (translate)NW:Pointer must not be NULL (velocity)NW:Pointer must not be NULL (limit)NW:Pointer must not be NULL (void_ptr())gfx_ResParticleSet.h  0 PpPdW^ p  ODOPP   pQ Qh R R䀐 R R` 䐐Up@"ڰ@p† !   *  !*pW** aB"*B$* b%* B& * @ ЍЍ LQ Qh R R R R` 䀐@ -.ODOR[ LW Up@ఐ4+>0"?84< L@  TP `ĐP/OD;OPPP   d4 d‐ ![ %   0   0   0  *: a*B*B* *"*#:*!* b"** B C  *` :* AB**" *#:*!* ""**   pWo(U% [ @ 0 ! 0   0   0 ! 0   0   0 PpT%s must not be NULLMmath_Matrix34.ippO--dM P 1/tPP`#`6 [/LPpP pl0 @g  TQ !d! @T핊 Ɋ8:PTX lhpW ``h\pZ  /XZ 2/00X Q - ŸR@@ Q 0A $QN Q= QF Q Qh  AQ5 Q AQ VH h 8  S C; > Q% QQ \R@ b/DkDDQ0 /e0P P PXx P0@!T0I h @@0 0  @ nL gfx_ParticleSet.cppNW:Pointer must not be NULL (model) NW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleUpdater.hResParticleUpdater%s::%s: Object not valid.NW:Pointer must not be NULL (void_ptr())gfx_ResParticleSet.hgfx_ResParticleShapeBuilder.hQ Q QQ0 R0Q `R*H : C 884WJzG@xT4x P$OQ Qxh  40pPX,=@  Rh  S 0Sh00\ \p倀XßW@8F )H  h 8  h  H   H  {I h P  sh 8  l0 =.OX;O0P/T-.0P/O0$      *B $ 8 h 8  -0 H"@X0P0n/0P"0$Ti/  P*  P : H h 8  0 d!\X0PX 0P4!  0T$     P*H<   P        : VUUU NW:Failed assertion vec3Updater.IsValid() NW:Pointer must not be NULL (storagePtr) a t , h 8  0 D LX0P 0Sy h I x0 3/r,@က DP 4@ 8P8@Ű@,[00pW8 ᶺ0dЍЍNW:Failed assertion userUpdater.IsValid()U NW:Failed assertion index != 0xffff O-P@-\M@LLL R L RL h 偠\HXP,E JXTLxP,p,`V4  V/1^V 1 f/001SP  LP P P P5 P P (` 1(PHE/Q[$p-J(PU/( PLLXJ/T( p LL ` JNW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleInitializer.hResParticleInitializer%s::%s: Object not valid.NW:Failed assertion vec3Initializer.IsValid()kgfx_ParticleSet.cppNW:Pointer must not be NULL (storagePtr)nNW:Pointer must not be NULL (void_ptr())FP  P(` .O1O(P/?O(P OZO(Y rX T  g P 5PM P  P\(` /O1{O(P/_O[_/OeOLQ` LQL`(Pf/O'O(  / c*_:P P((` /O1O(Pi/O[/OO(P/OjO(⇺  K  K  K  P/OjO(P/OjO(  P8E/2O?(hK PK j Aj K *`` @!!ak ` pሪk(  `ڰ222INW:Failed assertion floatInitializer.IsValid()NW:Failed assertion velInitializer.IsValid()(+?uxNW:Failed assertion sx <= 1.0f8FrSqrt: Input is out of the domain.?@"B!0 Q 1 (` #1(P/(P#xA(Y 0fX T`[ !p Q`!P(` "1(P#[#(P"(Y .X TLLp! q Q`  p a  (` !1(P4/O["(P!(P!( ` p qiIp P (`V(` !1(P`4/O[0!H(P!P(`P P( Y `  `   ڰ AQ  0   0   0 ʏ8NW:Failed assertion vec2Initializer.IsValid()"7:WZPm @ J P  ڍ +  <0 k`V  + *!a*!@* a*@ * @ ! ) "    p 0   0   0 /(` !1(P$|[|!LQ` LQL`V/(P!0(   ~** Bp!A A    :  #B   :# `:   !P!   `  ` 0   0   0 (` P#P1(PH"|8[8#hP(P`#( ` p ʟ팺팪݊턊P$"尀p"P! P@ + ` H  )$ H * * @a`V  ` ! a1 1  0 ^bJ pD !DJ* *@:DDZ : JJ "bPP *" `*   !P!   `  ` 0   0   0 "NW:Pointer must not be NULL (trans)?7@I@"BCÞ&(` & 1(P%[$ &$(P4&x( PLL`&( ` p Ⰰhp P  ` ` `$`VⰀp H  P ` @  H  P ` @  H  P ` @ $`V(` (1(P'4[( (P((hW( ` pn pPI`V(        Y(` (1(Pl!lLQ LQP[$)$ (P0)p (PP) (芴|  8`Y p _ 0P 3尀p3 P q `FV@ 8 <$@ ,HP\ЍFI/NW:Failed assertion minValue <= maxValueO-,Mp@7.D4PW/D74@PW/D5<PW/D 0gfx_AnimObject.hNW:Failed assertion maxAnimObjects > 0&gfx_ResParticleCollection.hNW:Failed assertion resParticleCollection.IsValid()gfx_ParticleSet.cppLP /8@-@PH Dl00Q \ {|8@NW:Pointer must not be NULL (void_ptr())gfx_ResParticleSet.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleCollection.hp@-@`M8 2/@ PP  2/ЍpO-\M@PphP/a6P/PH7.b2HPP/DH4QP5.DH4PDHP/DHD <QP/DH<D兰D `h0h3/` hH 0h匐$ 2/ Z  1/ 2/T P P P  P 0 0ACQQppPP "P  0 3/`.u Q  BB1Sڂ>Z00 ! 00 R0@@Q PS/M 2/` ONW:Pointer must not be NULL (mainAllocator)gfx_ParticleSet.cppNW:Pointer must not be NULL (deviceAllocator)NW:Failed assertion resNode.IsValid()NW:Pointer must not be NULL (void_ptr())gfx_ResParticleSet.hNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_Allocator P QP  P;.mO8<`Tp, P0`,p4`8 @0800@@4@ @8@@,@B 0p40= 0 && usage < PARTICLEUSAGE_COUNTgfx_ParticleCollection.hU:l O4OP P U: O|OP P WmlЍ A-Qp @`  QBP<PpPP  P(P,084PW P 0,LPPPTPXP\P`A `dPhPlPpA p  A A ! "NW:Pointer must not be NULL (allocator)gfx_GfxObject.h?G-PM`X@\pT P  2/`@Th@lpT P  2/`@TL@T 1/ 2/L`hl2d@LPP @REP PL @ LPPQ 2/@Dl2B\LQE\B\BQ/E RPQ 2/TPDTH\%  PQP  BB1Sڂ>Z0S0! 0S00S0 RQQ `4Z" @ T pX 1/ 2/@ T PQ 2/ 2/4`(@(PUP 1/ 2/@D  B0B\B R0 0\ PQ 2/ЍD$I*p@-P-@M /XP/P2./00X`@T:/P@ P`@T(/%cP1.y PPP/n忪  j Y  j  j  j O    ) @; j?H * Z e:e  P )j)(J *h fja:HJ(:"Jb H &ZHZ$C*d*:J@**@EJZJ*P  j!jc $ jjC jjD jj :ЍpNW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleUpdater.hNW:Failed assertion spinUpdater.IsValid()gfx_ParticleSet.cppResParticleUpdater%s::%s: Object not valid.NW:Failed assertion usage >= 0 && usage < PARTICLEUSAGE_COUNTgfx_ParticleCollection.hNW:Pointer must not be NULL (storagePtr)NW:Pointer must not be NULL (void_ptr())"B<?MATHNormalize3(): zero magnitude vectormath_Vector3.ippO-` --M@` @R RP  X ! 0S 0S䐑 <Q    /XPx/P7.pQ` /.`PT|@UB @ /DPP  4P/%p@  0$ QX PUAZZ LP $ P $? 0 3/P |/ P B 0S ?@AZ00B!  R00 @P P~/ 2/  $ $ ,P( Q  @ d (Q Qx$S?NW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleUpdater.hNW:Failed assertion childUpdater.IsValid() gfx_ParticleSet.cppNW:Pointer must not be NULL (void_ptr())cgfx_ResParticleForm.hgfx_ResParticleSet.hNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_Allocator だP9`YH*$h!   (P ! 0 @P@T ,@` v Q P U3/00.O x /O.oO xxPP 0 P UX2/00.O t /O.O ttPP 0 P U1gk/00..O p /O.O ppPP 0 P U1A/00.O l .O llPP 0 P& U`0L\ 00p. h D D. ResParticleForm%s::%s: Object not valid.hh P P 0 P U0O O00p. d . ddPP 0 p[W, 40 0|ЍЍG-@ -@`MI R RP 䐑儺Q <Q     q/XyPz/P(2!/00Xg`PU:/P` P``VX/ h @I @ 8 p3 RP/LpWP{/Z *  *` * pU* A H  H  PU I :Ѝ ?NW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleUpdater.hNW:Failed assertion randomUpdater.IsValid()gfx_ParticleSet.cppResParticleUpdater%s::%s: Object not valid.NW:Failed assertion usage >= 0 && usage < PARTICLEUSAGE_COUNTgfx_ParticleCollection.hNW:Pointer must not be NULL (storagePtr)6NW:Pointer must not be NULL (void_ptr())P< O[OZ *` *  *`U*z x@ 9 z` @ʰH @ < 0늴  `A  `   `  PU:Ѝ p@-@`-@ MPU/ ` -XPi/RPo/BZ`P  .BOj*j  b`b   *  "b V**" `*   ,!   !   !  *B  ЍpNW:Pointer must not be NULL (storagePtr)gfx_ParticleSet.cppNW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleUpdater.hNW:Failed assertion gravUpdater.IsValid()NW:Pointer must not be NULL (void_ptr())?p@-P-@M Q/XYPZ/eP1i/00XG`@T:e/sP@ P`@Tj/ P-wv   ` p  P`  *P `  `  ` :ЍpNW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleUpdater.hNW:Failed assertion accelUpdater.IsValid()4gfx_ParticleSet.cppResParticleUpdater%s::%s: Object not valid.NW:Failed assertion usage >= 0 && usage < PARTICLEUSAGE_COUNTgfx_ParticleCollection.hNW:Pointer must not be NULL (storagePtr)8NW:Pointer must not be NULL (void_ptr())?O-@ --@M R RP 䰑u0X S 0S` <`Q     Z/XbPc/nP1mr/00X pPU:n/P Pp䀐Xs/IL 0 PS  0 SppWPtPe/l  P*!P :ЍЍ?NW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleUpdater.hNW:Failed assertion floatUpdater.IsValid()]gfx_ParticleSet.cppResParticleUpdater%s::%s: Object not valid.NW:Failed assertion usage >= 0 && usage < PARTICLEUSAGE_COUNTgfx_ParticleCollection.hNW:Pointer must not be NULL (storagePtr)aNW:Pointer must not be NULL (void_ptr()) J T*EY$1BA/O003Q w/O-V H 0  I ZA > Z h 0  ! ` pA  qQ @1 @ T :QResParticleAnimationgfx_ResParticleAnimation.hgfx_ResParticleAnimationOption.hO-@-M .X Pa/P1k-00XNP !YQ` Q`V]/Pb/嬡ij g Q-R 0S䀑R R䐑JpT*NW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleUpdater.hNW:Failed assertion vec3Updater.IsValid() gfx_ParticleSet.cppResParticleUpdater%s::%s: Object not valid. NW:Pointer must not be NULL (storagePtr) NW:Pointer must not be NULL (void_ptr())? R R` 䀑JpT)*P  !  h   a ! P   PEI Q    @T:ЍP `p  ` 0   p! h  a  P   P<I Q    @T:ЍAcosRad: Input is out of the domain.O-@ --@(M R RP 功X $0S 0S` <`Q  !  " #pp /XPh/  pR P832/00XPU:/P P Ph/)XSP5.P/P ,uƚP@ `/  @  AJ T* x@9PX/XP: Z2-003'P -&VJ $P   i  ` >z z H 0Q     ZUP U Px?NW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleUpdater.hNW:Failed assertion texUpdater.IsValid() gfx_ParticleSet.cppResParticleUpdater%s::%s: Object not valid.NW:Failed assertion usage >= 0 && usage < PARTICLEUSAGE_COUNTgfx_ParticleCollection.hNW:Pointer must not be NULL (storagePtr)+ NW:Pointer must not be NULL (void_ptr())?ResParticleAnimationgfx_ResParticleAnimation.hgfx_ResParticleAnimationOption.h@ 8 B@ 0 T+:(ЍЍO-@ --@`0M R RP 废X , 0S 0S䀑 <Q (  )  * +p`P$p  /X Ph/ Px36/00X Y:/ P P P/- P/      p$ 0 S` `RPP * JT*ΪY<32 -003P  Z/-,XJ`   j z` > z K 0$ A 0`  Q1 0pS \ P Q  pS  p@\  p@@      v?NW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleUpdater.hNW:Failed assertion vec3Updater.IsValid()gfx_ParticleSet.cppResParticleUpdater%s::%s: Object not valid.NW:Failed assertion usage >= 0 && usage < PARTICLEUSAGE_COUNTgfx_ParticleCollection.hNW:Pointer must not be NULL (storagePtr)NW:Pointer must not be NULL (void_ptr())aResParticleAnimationgfx_ResParticleAnimation.hgfx_ResParticleAnimationOption.h T:0ЍЍO-@ --@(M R RP ݊X $0S 0S` <`Q  !  " # p P /XPH/   pp PPP 3/00X [:/ P P  PD/P/S  : J Tf*ǚUY X3 /003Q S/-$VHH   I ` >  h 0    A 0` R 1  0S   qQ R  `1 A S  `1 A  @ T :(ЍЍ?NW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleUpdater.hNW:Failed assertion vec2Updater.IsValid()+gfx_ParticleSet.cppResParticleUpdater%s::%s: Object not valid.NW:Failed assertion usage >= 0 && usage < PARTICLEUSAGE_COUNTgfx_ParticleCollection.hNW:Pointer must not be NULL (storagePtr)9NW:Pointer must not be NULL (void_ptr())ResParticleAnimationgfx_ResParticleAnimation.hgfx_ResParticleAnimationOption.hO-@ --@8M R RP X 4 0S 0S䀑 <Q 0  1  2 3pP`, /X,Pp -,   pPP ``,PH33/00X,Z:3. P PP(l/,P5.,  *  JT* КYD3/0033Q .-4XHX   I z` > z h 0    A 0` R !   R !   R !  qQ Q  `1 A Q  `1 A Q  `1 A v?NW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleUpdater.hNW:Failed assertion vec3Updater.IsValid()gfx_ParticleSet.cppResParticleUpdater%s::%s: Object not valid.NW:Failed assertion usage >= 0 && usage < PARTICLEUSAGE_COUNTgfx_ParticleCollection.hNW:Pointer must not be NULL (storagePtr) NW:Pointer must not be NULL (void_ptr())aResParticleAnimationgfx_ResParticleAnimation.hgfx_ResParticleAnimationOption.h(@T:8ЍЍO- --M@( R ( R( P 䰑  ( 0X S (00S (<Q     /XP|/P2/00X P@T:/+(P@ (P(P@T/kvP/PP/P`/Pp/P/P }/P$u/z z ( (Q  0P**Ax *a*Qg*!!z!1g?NW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleUpdater.hNW:Failed assertion fkeyUpdater.IsValid()gfx_ParticleSet.cppResParticleUpdater%s::%s: Object not valid.NW:Failed assertion usage >= 0 && usage < PARTICLEUSAGE_COUNTgfx_ParticleCollection.hNW:Pointer must not be NULL (storagePtr)NW:Pointer must not be NULL (void_ptr())G7Q1:**BPA!{:ЍЍP*Ax* *a*Q*!!z!1Q1:**BPA!:O--@ MRp RP p,0X S 0S䐑 <Q    /XP/P2/00X'P@T:/2P@ PP@T,/P/{PP/sP`/k P  / 唀$P  /U0 P%.J|< P/ YHp     P*X@!, `8! * **Rw*" d * # *`$  b*" a(1)2* p PP  u?NW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleUpdater.hNW:Failed assertion fkeyUpdater.IsValid()gfx_ParticleSet.cppResParticleUpdater%s::%s: Object not valid.NW:Failed assertion usage >= 0 && usage < PARTICLEUSAGE_COUNTgfx_ParticleCollection.hNW:Pointer must not be NULL (storagePtr)NW:Pointer must not be NULL (void_ptr())GR 8: !* !a b*L 11 p PP     P _:Ѝ  P*! `8 `Q*" (* # `$  4 *"a a(2 )1* p    Q8: !* !a b*11 p    P :ЍO-@ --@` HMR RP X D0S 0S䀑 <Q @  A  B CpP` z I 0<    A 0` R !   R !   R !  qQ Q  `1 A Q  `1 A Q  `1 A  (   (  ( PP  v?NW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleUpdater.hNW:Failed assertion vec3Updater.IsValid()e gfx_ParticleSet.cppResParticleUpdater%s::%s: Object not valid.NW:Failed assertion usage >= 0 && usage < PARTICLEUSAGE_COUNTgfx_ParticleCollection.hNW:Pointer must not be NULL (storagePtr)s NW:Pointer must not be NULL (void_ptr())aResParticleAnimationgfx_ResParticleAnimation.hgfx_ResParticleAnimationOption.h@ T:HЍЍ@-PB-@`AaBMP2/00.P 8I8PR P P : H ).ȊP).# j VP/# @T@P#.#J ZF J jZ @ 9  P|VzF _/UȊoqZP]/IQbPS/ @T@PI/`JE VZ J @ 9  P4U2ЍResParticleChildUpdaterOption%s::%s: Object not valid.gfx_ResParticleUpdater.hNW:Failed assertion !((u32)p & ((4)-1))NW:Pointer must not be NULL (void_ptr())IЍ /NW:Failed assertion vec3Updater.GetTargetStream() == PARTICLEUSAGE_ROTATENW:Failed assertion ut::IsTypeOf(this->GetParent())NW:Failed assertion particleContext->GetEmissionWorkCapacity() * 3 >= minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8)<>?@-P | j@FZF*@@ @*Z    *   @:@:@J@J@Z j  ?ABG- R@P` j̐VpF  `P1 U@4 j\U E P 8PNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2DE_- /R!R~ @p0B/LRښQ/LRښ/LRʁbQ Q J 0 3/pR/[@Q" @ P @A PK B @ PA`  @P`V @OAP P  2/   @APP 諪*NW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorGH/JK- P P MN    @- P@/ PQ @- P@/`PP  @@ 0A A <?ST@- P@/`PP  @@ 0A A <?VW 8 3Q8MS8Ѝ/YZ/\] p@-Q@P`:8 pP Pf`pNW:Failed assertion usage >= 0 && usage < PARTICLEUSAGE_COUNTgfx_ParticleCollection.h_`!"#$- MP 1  $ PD Ѝ ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hbc%&'(8@-@X D|DDQ l /P P 8NW:Pointer must not be NULL (void_ptr())gfx_ResParticleSet.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleShapeBuilder.hef)*+,@-@MPh0Pd 00Xp Q d 3ЍResParticleUpdater%s::%s: Object not valid.gfx_ResParticleUpdater.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleAnimation.hhjlmoprreftrefvrefxrefzref|ref~N2nw3gfx11ParticleSetEN2nw3gfx9GfxObjectE-./0/1/d:\\build\\hudson\\jobs\\NW4C-1_3_3\\workspace\\NintendoWare\\Library\\sources\\libraries\\gfx\\gfx_ParticleSet.cppARM Assembler, RVCT4.0 [Build 865]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx d:\\build\\hudson\\jobs\\NW4C-1_3_3\\workspace\\NintendoWare\\Library\\sources\\libraries\\gfx\\gfx_ParticleSet.cpp'&(&(&%&&&''&&&''&&&''&(( %'&')&&(&&&'&(&''&'&(&&&''&(( %&((&&&&&&&''&(`armcc+|      h ht <`armcc+|     \Az`armcc+|     4dAs A\QwB\w`armcc+|     ,Aw AlwAl`armcc+|      A| VA `armcc+|      |A|DzY|`armcc+|     hAw Di  AR^i AwA R`armcc+|     @H As BqABq AsAwA B`armcc+|     PA{Cu  Gtu B{A tpuB{`armcc+|     <l As CqAoALoAqAw`armcc+|     LAt CrAlBb}lArAw`armcc+|     TAw Cs  Ans AwA nts AwA n`armcc+|     DAt CrAnD\znArAw`armcc+|     DAt CrAnB`rnArAw`armcc+|     TAt CrAjC^kjArAw`armcc+|     HAt CrAnBdn ArAwA d`armcc+|     lAxCn  Cjn AxA jnAx`armcc+|     HA|Ct  Bnt A|A n`armcc+|     0pA|CzBrXz A|A r`armcc+|     HAw Cu CHJu AwA HKuAw`armcc+|     DxAu BsAqAl,q AsAwA l`armcc+|     H(At CrAnBj~n ArAwA j`armcc+|     0A|CzBxSz A|A x`armcc+|     H Au Bq AXq AuAwA X`armcc+|      `armcc+|     (AxBvx`armcc+|      `armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Yd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]\ \this?allocatorresObjRdescriptionqx__result?#] ^W~]K~]4T~]8X~]8X l,8~]LT} ]PX~ ]Td~]Td%~]Xd~] ] ~]P~]~]} ]~ ] ~]~]} ]~ ] ~]~] ~fN6~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]dintboolunsigned intfloatvoid000W?dparentDresource2UdescriptionmainAllocatorwdeviceAllocator3shapex__result?rresNodesinitializerCapacitysupdaterCapacityfsmemorySizeSsmemory[ snode?sisSuccess3uresParticleCollectionscollectionNodearptr__238Tr_ZNK2nw2ut8internal8ResArrayINS_3gfx3res22ResParticleInitializerENS1_19ResArrayClassTraitsEE8iteratordeEv__22 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snewPositionsvrcubeForm?~rcylinderFormE~rdiscFormK~rpointFormQ~rsphereFormW~rrectangleForm]~/qkQ]/(L&~]0\~]1~]1~]1X~]1:~]1~]3@#~]2 <~]2 $.~]2 $:~]2 P~|]3 ~]3~]4H~]4 ~]5P~"4{P]5` ~]4x LP~]5`x L~]5P` ~]5PX ~]6#~]6~]6~]6~]:`~]7  ~]7  ~]:\ ~}}} "8(| $8(~+"8D\3|6$8>~A]:(P  ~{~D|e]94< ~]9 ~]:  R?,~{P{ P||*]:<P ]:\`  ~]<`5~];~];~];:~]<P~|]<`~]<`h~]=~]= 873~~]= 4.~]>DlQ ~]>DlN~]>DH.~]>DH:~]?73~~]?.~]@Q ~]@n~]@.~]@:~]@\73~~]@\.~]BQ ~]B~]B.~]B:~]B073~~]B,.~]C<dQ ~]C<d~]C<@.~]C<@:~]D73~~]D.~]E Q ~]E ~]E.~]E:~]E 73~~]E .~]G Q n~]G ~]G .~]G :~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned int0nwgfxVParticleTexturePatternUpdaterupdater'ecollectionaGtimeupdaterIndexsbirth slife srlifeParamsanimationLengthUsanimationStride,sanimationEnable sanimationDatartexUpdaterranimationEZstargetasstoragePtrsdivisionXdsdivisionYBshalfDivisionX*shalfDivisionYstextureIndexMaxsmaxIndexuu__459r_ZNK2nw3gfx3res32ResParticleTexturePatternUpdater3refEv__4589PsindexsvalueranimationOptionsptclTimekranimationDataPosP]@~]P~] &~] ~] X~] :~] ~]   ~]   ~]  9~]   ~|] 0 ~] 0:~] 0 ~{P] 0h~] 0`\~~] 0\X~] h ~] ~] ~] ~] ~] ~]@~]8~]Pt~]Pl~] <(~] $-~] $:~] (Q~{Q](~~]3~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool nw gfxV ParticleRotateUpVectorUpdaterupdater'=collectionarvec3UpdaterHsstoragePtrvrsourceQupIn__434vsmagu_ZN2nw3gfx8internal13VEC3NormalizeEPN2nn4math4VEC3E__435sx__437r_ZN2nn4math7AcosRadEf__438 upOut__443vup1__444vsp2__445vu_ZN2nn4math7VEC3SubEPNS0_4VEC3EPKS1_S4___446vu_ZN2nn4math4VEC3mIERKS1___442vupIn__447vsmag__448u_ZN2nw3gfx8internal13VEC3NormalizeEPN2nn4math4VEC3E__449sx__451r_ZN2nn4math7AcosRadEf__452  ssrcStoragePtrvsmaxIndex sindexrySrcAxis|ssrcStoragePtrvsoptionStoragePtrvsmaxIndexc|sindexE||rySrcAxis] ,&~] ,~] X~] :~] ,8~] H|~] Hx\~~] HtX~]  ~] K~] ~] ~] 2~] D~] Hh~T d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intfloat00nwgfxVParticleVector3RandomAdditiveUpdaterupdater'collectionatimediffTime cupdaterIndex8sbirth slife rlifeParamsanimationLengthsanimationStridesanimationEnableisanimationData@rvec3UpdaterranimationEYstargeta-sstoragePtrvrdefaultValuezsmaxIndexsid__417sbirth__418oslife__419Wstime__420?sanimationLength__421,uinterp__422uinterpFactor__423rupdaterIndex__424RsptclTimesindex__425r_ZN2nw3gfx22CalcAnimationDataIndexERKNS0_3res26ResParticleAnimationOptionEjfffiPbPfi__426Prf__428 rtmpupOut__430vup__431vsscale__432nu_ZN2nn4math9VEC3ScaleEPNS0_4VEC3EPKS1_f__433vr_ZNK2nn4math4VEC3mlEf__429 sindex rvalue~rinterp QuinterpFactor sanimationDataIndex HranimationOption~ psnextValue  snextValue  snextValue ] D%~] T~] -~] ~] ~] X~] :~] ~]  ~]$ ~]$9~]$ ~{Q]$0 ~]$0:~]$0 ~{P]0h~]0`\~~]0\X~]h ~]'~]~]~]\x(~]\`-~]\`:~]L\(P~|] H(~~] H3~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intfloat00nwgfxVParticleVector3ImmediateUpdaterupdater'collectionatimeKupdaterIndex sbirth slife rlifeParamsanimationLengthsanimationStridehsanimationEnableJsanimationData!rvec3Updater{ranimationEYstargetasstoragePtrvrdefaultValuezsmaxIndexsid__405^sbirth__406Fslife__407.stime__408sanimationLength__409uinterp__410uinterpFactor__411rupdaterIndex__412RsptclTimesindex__413r_ZN2nw3gfx22CalcAnimationDataIndexERKNS0_3res26ResParticleAnimationOptionEjfffiPbPfi__414P sindex rvaluerinterp QuinterpFactor sanimationDataIndex PranimationOptiontsnextValue snextValue  snextValue m] @ ~] P~] (~] ~] ~] X~] :~] ~]   ~]  ~] 9~]  ~{Q] ( ~] (:~] ( ~{P](\~](X\~~](TX~]` ~]'~]~]~]d(q~]dh-~]dh:~]Td(P~|](P(~~](P3~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intfloat00nwgfxVParticleVector3AdditiveUpdaterupdater'ucollectionaWtimediffTime updaterIndexsbirth slife KrlifeParamsanimationLength-sanimationStride sanimationEnablesanimationDatarvec3UpdaterstargetasstoragePtrv|rdefaultValuezranimationEYsmaxIndexZsid__393sbirth__394slife__395stime__396sanimationLength__397uinterp__398uinterpFactor__399rupdaterIndex__400RsptclTimesindex__401r_ZN2nw3gfx22CalcAnimationDataIndexERKNS0_3res26ResParticleAnimationOptionEjfffiPbPfi__402Q sindex< rvalue   rinterp PuinterpFactor sanimationDataIndexm TranimationOption `|rnextValue   |rnextValue   rnextValue  ] D~] Ti~] '~] ~] ~] X~] :~] ~] ,~] $\~~] X~] ,l ~] '~] ~] ~] ~] ~]9~] ~{R] ~]:~] ~{P]h()~]hl-~]hl:~]Xh(Q~{Q],T(~~],T3~Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intfloat00nwgfxVParticleVector2ImmediateUpdaterupdater'!collectionatimeupdaterIndexsbirth {slife JrlifeParamsanimationLength7sanimationStridesanimationEnablesanimationDatarvec2UpdateraranimationEXstargetasstoragePtrrdefaultValuesmaxIndexsid__381Rsbirth__382:slife__383"stime__384 sanimationLength__385uinterp__386uinterpFactor__387rupdaterIndex__388RsptclTimesindex__389r_ZN2nw3gfx22CalcAnimationDataIndexERKNS0_3res26ResParticleAnimationOptionEjfffiPbPfi__390P qindexTrvaluerinterp QuinterpFactor sanimationDataIndexLranimationOptionPtsnextValue tsnextValue y] @~] P]~] (~] ~] X~] :~] ~]   ~]  ~] 9~]  ~{Q] ( ~] (:~] ( ~{P] (\~] (X\~~] (TX~]` ~]'~]~]~]`|(e~]`d-~]`d:~]P`(P~|x]$L(~~]$L3~,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]float nw gfxV ParticleRandomUpdaterupdater'collectionatimekprevTime3random- sbirth ulife rlifeParamrrandomUpdaterOstargetasstoragePtrvsprocessCount Esx__375sx__377{sinterval3'`rpowerzsmaxIndex`sindexrpowerzqmaxIndexXqindexU],T~]\~]~]~]X~]:~]~]~]\~~]X~]L ~]hp ~] px}~] ~] ~] ~] (~~] {4~] (~] ~] $(~~] ${4~]  (~] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfxV ParticleSpinUpdaterupdater'collectionadiffTime rspinUpdaterB LstargetasstoragePtrvraxisz@spowerjupOut__369vupOut__371vupM__372spV__373v_rtmpu_ZN2nn4math19VEC3TransformNormalEPNS0_4VEC3EPKNS0_5MTX34EPKS1___374vrmatrixN         rvalue  qmaxIndexRqindexP]0~]0~]X~]:~]0<~]L~]L|\~~]LxX~] ~]~]~]~] 4~] 0~] Hp~] Hp ~] pH  ~] xH ~] H} ~] H  ~{{{|R| ||z|$b|.J|82}U|[|e|o|y||||r{ t] ~]   ~|*|||d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]pintnwgfxVParticleGravityUpdaterpstoragePtrvupdater'vcollectionaXdiffTime 0rgravUpdater0 XrvelocityLspowerrcountR]0L~]0L~]04X~]04:~]LX~]h~]h~]hl~]~]~],~], ~{ { { |w]~],P~],Pr&_~]`d~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxVParticleVector3Immediate4KeyUpdaterupdater'collectionatimesbirth Dslife rlifeParamPrfkeyUpdaterg LstargetasstoragePtrvsinTimeosoutTime;rvalue0@rvalue1rvalue2rvalue3rvalue4rtmpupOut__344vup1__345vup2__346vu_ZN2nn4math7VEC3AddEPNS0_4VEC3EPKS1_S4___347vr_ZNK2nn4math4VEC3plERKS1___343~rtmp__349~upOut__351vup1__352vup2__353vu_ZN2nn4math7VEC3AddEPNS0_4VEC3EPKS1_S4___354vr_ZNK2nn4math4VEC3plERKS1___350~rtmp__356~upOut__358vup1__359vup2__360vu_ZN2nn4math7VEC3AddEPNS0_4VEC3EPKS1_S4___361vr_ZNK2nn4math4VEC3plERKS1___357~rtmp__363~upOut__365vup1__366vup2__367vu_ZN2nn4math7VEC3AddEPNS0_4VEC3EPKS1_S4___368vr_ZNK2nn4math4VEC3plERKS1___364~ LsmaxIndex @sindex @sdifftimesftimesutimervalue~ smaxIndex0 sindex `sdifftimesftimesutimervalue~] @x~] L&~] ,~] ~] X~] :~] ~]~] \~~]X~]X~]p~]p~]pt~]~]~]~]~]~]~] ,~] (~]8X~]8T~]d~]d~]~~]{4~~] ~{ ]|;~~]{4f~]~~]{4N~]~~]{4~] ~{ ]|;~~]{4~] ~~] {4w~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]x nw gfxV  ParticleFloatImmediate4KeyUpdaterxupdater')collectiona timesbirth slife nrlifeParamrfkeyUpdater<stargeta[sstoragePtr*sinTime soutTimesvalue0svalue1svalue2svalue3vsvalue4XsmaxIndex:sindexsdifftimesftimesutimervalueQxqmaxIndexS xqindexP xsdifftimesftimesutimevrvalueQ]L ~]X ~] *~]~]X~]:~] ~] 4 ~] ,\~~] (X~] 4 H~]  ~] ~] ~]  ~] ~]  ~] ~]   ~] ~] @ ~] <~] @` ~] @\~] ` ~] `|~xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865](intboolunsigned intfloat00nwgfxV ParticleFloatImmediateUpdater(updater'Ecollectiona'timeupdaterIndexsbirth slife WrlifeParamsanimationLengthsanimationEnablesanimationDatarfloatUpdater stargetaDsstoragePtrranimationEYsid__327:sbirth__328"slife__329 stime__330sanimationLength__331uinterp__332uinterpFactor__333rupdaterIndex__334RsptclTimesindex__335r_ZN2nw3gfx22CalcAnimationDataIndexERKNS0_3res26ResParticleAnimationOptionEjfffiPbPfi__336PsbaseValuesmaxIndexsindexs qmaxIndexZ qindexTrinterp QuinterpFactor sanimationDataIndexranimationOptionsvalue yrnextValue  ] D ~] P u~]  &~] ~] ~] X~] :~]  ~]  ~] \~~] X~] \ 1~]  ~]  ~] 9~]  ~|] ~]:~] ~{P] ~]~]~] (M~]-~]:~] (P~|`] (~~]3~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatnwgfxV ParticleAccelarationUpdaterupdater'Ecollectiona'diffTime raccelUpdaterdstargetasstoragePtrvsfactor smaxIndexspOut__321vsp__322vusscale__323]u_ZN2nn4math9VEC3ScaleEPNS0_4VEC3EPKS1_f__324vu_ZN2nn4math4VEC3mLEf__320vlqindexP]0 $~]0w~]X~]:~]0< ~]L ~]L|\~~]LxX~] ~] ~]y~]w~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865] intfloatvoidbool0# this?| particleContext smodelscollectionasprevTimestimesdiffTimescollectionCapacityscountBrtmpupOut__710vup__711vsscale__712u_ZN2nn4math9VEC3ScaleEPNS0_4VEC3EPKS1_f__713vr_ZNK2nn4math4VEC3mlEf__709 0 supdaterIndexsendIter%& H siter% H sworkUpdater|rupdaterZstargetStreamrvec3UpdatersstoragePtrvZrdefaultValuerprocessCountR rvec3Updater{rdefaultValuezsstoragePtrvsmaxIndex 0 X sindex ( rvec3UpdaterrdefaultValuezsstoragePtrvsmaxIndex p sindex qactiveIndex[,risAscendingOrderPsstartIndexqincrIndexT \ ruserUpdater `stransvsvelocityvcrprocessCountR ( sminActiveIndexPsmaxActiveIndex'sworksaliveCountudestroyCountsprevCollectionCountrisAscendingOrderPsstartIndexsincrIndexusactiveIndexOsnewActiveIndex)sfreeIndex slimit  spActiveIndexspAliveIndexspDestroyIndex  si  sindexl] 8 ~] ~]l|||l| |  {R8"#|&Y"0|3F|;3] P]!Q~]P~] 0~]\t&Z~]t ~] [Q~]t [~~]t X~]@P~];x~] ~] ~] X~] :~]~] 5~] ~] ~],P~],Pr&B~]\`0~]|~]</~] ~] ~] X~] :~]~] ;~] ~] ~]\ l ~] A~] ~] ~] X~] :~] ~] ;~] ~] ~]@~]@ ~~]@ 8~]$I~] /~]  :~]IP~|]I~] 8~]  ~](0  ~]0@  ~]0@1P~]4 P ,~]4 P ~]4 8 X~]4 8 :~]P \ ~]'~]8<*~] LP,~] P~]  ~] j ~]!~]!Ptb~]!x<~]"~]"  P]"   []#   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 this?=w__resultPXqendIter)WXqiter)T 4Xsptr*sendIter%qiter%T`tsptr]4<~]t|~]]]H~]H ]H~]H||}]~]Ll~]L ]LY~]LF3| | }]LT~]~|] d ] d ~{Q] `~|W|D] L~|] ~] L}j~{Q{R,] ~] X` ~] `d U] d ] p1] p ~] p ] x y X~]  h {X] px y~]  z] Q~] ~]  ,P~]8~]8~]8  P]8 ]<~]@ \~|s|`|M{S]<L ~]:~] ]P~]~ 5 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h f|f +|| x~~ !~ $|  e  }f  f $f ,f4 $f,4| 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D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O 67dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&9D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#;<`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%>D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]std@D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uBCDdX D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatRacos|3|__xz__result|stdacosFd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathHIlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathR AcosRad 3 xz__result 0 KD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdMd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x #&y #@VEC2#Od:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]boolnnmathQRSl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolRVEC3Addv3vpOut3~p13~p2z__resultvnnmath@VEC3_ &x #&y #&z #@VEC3 #iself_typeQVEC3v6vVEC3v6v5 5 5 ?operator+=c6v5?operator-=c6v5operator*=c6v5 operator+6~5operator*6~5 operator/6~5 SafeNormalizec6v5IsZero6~00z?zRVEC3Subv3vpOut3~p13~p2z__resultvog4vthis3rhsz__resultcp4vthis3rhsz__resultcy4~this3rhsz__resultutmpTVEC3AddUd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # Wd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathYd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix33.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6[\]la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolRMTX34Translate3pOut3~pTz__resultRVEC3Transformv3vpOut3pM3~pVz__resultvRMTX34Translate3pOut3vTz__resultnnmath@MTX34_0&#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0'b'fm &'m1  'a@'vQB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340Z#iself_typecIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 operator!=65??00RMTX34Mult3pOut3p13p2z__resultF4MTX34TranslateVEC3TransformMTX34Translate_d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6abctj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]R8MTX34Identity3pOutz__resultnnmath MTX34Identityefg|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippDd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int00nnmathARMv6RMTX34TranslateC_FAST3pOut3~pTz__resultumuf1 uf0 uf32_1uf32_0up'HMTX34TranslateC_FASTijklb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.h,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]RVEC3Transformv3vpOut3m3vz__resultvnnmathRVEC3TransformNormalv3vpOut3m3vz__resultv 0VEC3Transformmnpg d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Types.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Types.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathRVEC3TransformNormalv3vpOut3pM3~pVz__resultvutmppd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilrsv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+uvth d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternalzD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]std|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longunsigned shortstd0"000D~D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longD?00std0Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintvoid0|???00?nwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0000nwutiResS8riResU32uiResS32viResF32 w@BinString&offset#iBinString @Offset&offset#to_ptr68to_ptr6@to_table_ptr68iOffset<iResTypeInfo@ResBool&value#operator bool6HiResBooliResVec2#iResVec3#0<<0<0Dy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint????RKEnableFlag3flags3"valuez__result??nwutR/CheckFlag3flags3maskz__resultRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValue3flags3shift3maskz__resultpEnableFlagxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#Alloc65@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=65ChangeAlignment65Add6550?0S*MemCpy3dstp3srcp3size|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintboolunsigned short l4cthisz__result 4cthisz__result0DD? 4cthisz__result 4[this3element 4thisz__result 4thisz__result0"(4this37elementz__resulturesultucapacity unewCapacity"?1 4thisz__result 4this3element37value 4this3element0 4thisz__result 4thisz__result$4this3{elementz__resulturesultucapacity unewCapacity?* 4thisz__result 4this32element3{value 4this32element 4thisz__result 4thisz__result  /4this3velement  L 4this3velement g 4thisz__result  4thisz__result   4thisz__result00   4thisz__result  / 4this31element  L 4this31element g 4thisz__result nw ut ArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK   4this3element000c|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool>4thisz__resultA 4this3Dchildnwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutinternal@RuntimeTypeInfo&mParentTypeInfo#RuntimeTypeInfo650 0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0D??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__resultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot??.|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0041thisz__result4)thisz__result41thisz__result4)thisz__result41thisz__result4)thisz__result41thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600RHResDynamicCastg3gresz__resultRHResDynamicCastHHg3gresz__resultHRHResDynamicCastg3gresz__resultRHResDynamicCastg3gresz__resultRHResDynamicCastg3gresz__resultRHResDynamicCast99g3gresz__result9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0T{3ptrz__resultT{3ptrz__resultW4,thisz__resultCW4,thisz__resultCnwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp 4)thisz__resultnwgfx@Result&m_Code#IsFailure6)IsSuccess6)0%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GfxObject65~GfxObject6GetAllocator6@GfxDeleter&m_HasOwnership#GfxDeleter6operator()6500d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool00nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName*# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResSceneObject#ResSceneObject~6~: ref6cGetClassNameGetTypeInfo6@ResSceneNode2#iResDataType^ResSceneNode6: ?ref6GetAnimGroupsCount6IsBranchVisible602?2000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject2#*s_TypeInfo GetRuntimeTypeInfo#6GetResSceneObject26GetResSceneObject6SceneObject6552~SceneObject60014thisz__result2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00B 84thisz__result nwanim@AnimFrame (__vptr#&m_Frame #&m_LastFrame #GetFrame 6GetLastFrame 6@AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame #&m_StartFrame #&m_EndFrame #&m_PlayPolicy9#&m_UserData# g 5 5 5 50iPlayPolicy5GetAnimFrame6GetFrame 60?0ww0Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix#&m_Scale#0&m_Flags#@Description#WorldMatrix6InverseWorldMatrix600v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMesh2#iResMeshArray/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityData|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#iMaterialArray"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivator|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Model#&m_MaterialAnimGroupV#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroupV#&m_VisibilityAnimBindingIndex#0"&m_PreRenderSignalF#&m_PostRenderSignalF#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix#&m_NormalMatrix#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#8?&m_Description#&m_UserParameter#iRenderSignal1@@Description #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleTime.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleTime.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiParticleTime ! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwgfxresDResParticleAnimationOptionData@ResParticleAnimationOption#ResParticleAnimationOption6: EvaluateAnimationFrame65555500 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool0054thisz__result00 nwgfxres@ResParticleAnimationData$&typeInfo#&toParticleAnimationOption#&m_AnimationLength#&m_AnimationDimension# &m_AnimationStride#&m_AnimationEnabledTableCount#&toAnimationEnabledTable#&m_AnimationDataTableCount#&toAnimationDataTable# @ResParticleAnimation#ResParticleAnimation6: ref6ref6cGetClassNameGetParticleAnimationOption6GetAnimationLength6GetAnimationStride6GetAnimationEnabled6GetAnimationData60E??E0~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar0074thisz__resultnwgfxres@ResParticleFormData&typeInfo#&m_IsResourceCopyEnabled#&padding_0J#@ResParticleForm#ResParticleForm6: ref6cGetClassNameGetTypeInfo6@ResParticleCubeFormg#ResParticleCubeForm6: @ResParticleCylinderFormg#ResParticleCylinderForm6: @ResParticleDiscFormg#ResParticleDiscForm6: @ResParticlePointFormg#ResParticlePointForm6: @ResParticleRectangleFormg#ResParticleRectangleForm6: @ResParticleSphereFormg#ResParticleSphereForm 6 : 0g?g000H00090 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool00Z4thisz__resultd4thisz__result?W47thisz__result8nw8gfx8resParticleUsagePARTICLEUSAGE_TRANSLATEPARTICLEUSAGE_SCALEPARTICLEUSAGE_ROTATEPARTICLEUSAGE_COLORPARTICLEUSAGE_ALPHAPARTICLEUSAGE_TEXTURETRANSLATE0PARTICLEUSAGE_TEXTURESCALE0PARTICLEUSAGE_TEXTUREROTATE0PARTICLEUSAGE_SCALE_EXTPARTICLEUSAGE_ID PARTICLEUSAGE_BIRTH PARTICLEUSAGE_LIFE PARTICLEUSAGE_VELOCITY PARTICLEUSAGE_ACTIVEINDEX PARTICLEUSAGE_FREEINDEXPARTICLEUSAGE_NEG_TIMELIMITPARTICLEUSAGE_COUNTPARTICLEUSAGE_IS_INT@ResParticleUpdaterData&typeInfo#&m_IsResourceCopyEnabled#&m_UpdaterEnabled#&padding_0#&m_TargetStream#&toParticleAnimation# @ ResParticleUpdater#ResParticleUpdater6: ref6ref6c GetClassName GetIsResourceCopyEnabled 6 GetUpdaterEnabled 6 GetTargetStreama 6 GetParticleAnimationE 6 GetTypeInfo 6@ ResParticleAccelarationUpdaterData<#&m_Factor#@ ResParticleAccelarationUpdater#iResDataType@w ResParticleAccelarationUpdater 6: ? ref 6 GetFactor  6@ ResParticleFloatUpdaterData<#&m_DefaultValue#@ResParticleFloatUpdater#iResDataType4 ResParticleFloatUpdater 6: ? ref 6GetDefaultValue 6@ResParticleFloatImmediateUpdateru#ResParticleFloatImmediateUpdater6: @ResParticleFloatImmediate4KeyUpdaterData,<#&m_InTime#&m_OutTime#&m_Value0#&m_Value1#&m_Value2# &m_Value3#$&m_Value4#(@ResParticleFloatImmediate4KeyUpdater#iResDataTypeResParticleFloatImmediate4KeyUpdater6: m?ref6GetInTime6GetOutTime6GetValue06GetValue16GetValue26GetValue36GetValue46@ResParticleVector3Immediate4KeyUpdaterDataT<#&m_InTime#&m_OutTime#&m_Value0&#&m_Value1&#$&m_Value2&#0&m_Value3&#<&m_Value4&#H@ResParticleVector3Immediate4KeyUpdater#iResDataType ResParticleVector3Immediate4KeyUpdater6:  ? ref 6GetInTime6GetOutTime6GetValue06GetValue16GetValue26GetValue36GetValue46@ResParticleGravityUpdaterData <#&m_Power#&m_Direction&#@ResParticleGravityUpdater#iResDataType ResParticleGravityUpdater6: V ? ref 6GetPower 6GetDirection6@ResParticleSpinUpdaterData <#&m_Power#&m_Axis&#@ResParticleSpinUpdater#iResDataType ResParticleSpinUpdater6: e ? ref 6GetPower 6GetAxis6@ResParticleRandomUpdaterData <#&m_Power&#&m_Interval#@ResParticleRandomUpdater#iResDataTypeResParticleRandomUpdater6: t?ref6GetPower6GetInterval6@ResParticleVector2ImmediateUpdaterData<#&m_DefaultValue#@ ResParticleVector2ImmediateUpdater#iResDataTypeResParticleVector2ImmediateUpdater6: ?ref6 GetDefaultValue 6@ ResParticleVector3UpdaterData<#&m_DefaultValue&#@"ResParticleVector3Updater#iResDataType !ResParticleVector3Updater !6 : ?!ref!6"GetDefaultValue"6@"ResParticleVector3AdditiveUpdaterc#"ResParticleVector3AdditiveUpdater"6: @#ResParticleVector3ImmediateUpdaterc##ResParticleVector3ImmediateUpdater#6: @$ResParticleVector3RandomAdditiveUpdaterc#$ResParticleVector3RandomAdditiveUpdater$6: @%ResParticleRotateUpVectorUpdaterData<#&m_Source#@'ResParticleRotateUpVectorUpdater#&ParticleRotateUpVectorSourceSOURCE_VELOCITY SOURCE_DISTANCE iResDataType[&ResParticleRotateUpVectorUpdater#&6#: ?a&refe&6+'GetSource'6+(ParticleTexturePatternUpdaterDivisionTypeDivision1 Division2 Division4 Division8 Division16 @)ResParticleTexturePatternUpdaterData<#&m_DivisionX#&m_DivisionY#&m_TextureIndex#@*ResParticleTexturePatternUpdater#iResDataType )ResParticleTexturePatternUpdater/)6/: ?*ref*67*GetDivisionX*67*GetDivisionY*67*GetTextureIndex*67@+ResParticleChildUpdaterOptionData&typeInfo#@-ResParticleChildUpdaterOption#,ResParticleChildUpdaterOption;,6;: ,refC,6Kc,GetClassName,GetTypeInfo,6K-CheckTiming,6;55555@.ResParticleChildUpdaterIntervalOptionData|#&m_Start#&m_End#&m_Interval# @0ResParticleChildUpdaterIntervalOption#iResDataType/ResParticleChildUpdaterIntervalOptionO/6O: >?/ref/6W/GetStart /6W/GetEnd /6W0GetInterval06W@0ResParticleChildUpdaterFrameOptionData|#&m_Start#&m_End#&m_Interval# @2ResParticleChildUpdaterFrameOption#iResDataType1ResParticleChildUpdaterFrameOption[16[: ?2ref26c2GetStart26c2GetEnd26c2GetInterval26c@3ResParticleChildUpdaterData <#&toParticleSetPath*#&toParticleForm#&toTiming#&m_EmissionRatio#@5ResParticleChildUpdater#iResDataTyped4ResParticleChildUpdaterg46g: ?4refS46g?m5refq56o5GetParticleFormg56g5GetTiming56g5GetEmissionRatio56o@7ResParticleUserUpdater#h65 5?55 5 00iUserFunctionType:7ResParticleUserUpdaters66s: 00?<<?0000uu00 0<<00g g 000 0 00B B 00OO00aa00cc000{000'0030|??0G0  0S0oo0_00k0@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxresDResParticleCollectionData@ResParticleCollection#ResParticleCollection868: 0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool0034bthisz__result54bthisz__resulta<4bthisz__result?C&nw&gfx&res@ResParticleInitializerData &typeInfo#&m_IsResourceCopyEnabled#&m_InitializerEnabled#&padding_0#&m_TargetStream#@ResParticleInitializer#ResParticleInitializerR6R: refZ6bcGetClassNameGetIsResourceCopyEnabled6bGetInitializerEnabled6bGetTargetStreama6bGetTypeInfo6b@ResParticleDirectionalVelocityInitializerDatad#&m_Power# &m_Direction&#@ResParticleDirectionalVelocityInitializer #iResDataType"PResParticleDirectionalVelocityInitializerf6f: ?ref6nGetPower 6nGetDirection6n@ ResParticleRandomDirectionalVelocityInitializerData d#&m_Power# &m_Direction&#&m_Angle#@ ResParticleRandomDirectionalVelocityInitializer #iResDataTypekj ResParticleRandomDirectionalVelocityInitializerr 6r: ?z ref~ 6z GetPower  6z GetDirection 6z GetAngle  6z@ ResParticleOriginVelocityInitializerDatad#&m_Power# @ ResParticleOriginVelocityInitializer #iResDataType ResParticleOriginVelocityInitializer~ 6~: l? ref 6 GetPower  6@ResParticleRandomVelocityInitializerDatad#&m_Power# @ResParticleRandomVelocityInitializer #iResDataTypeResParticleRandomVelocityInitializer6: q?ref6GetPower 6@ResParticleYAxisVelocityInitializerDatad#&m_Power# @ResParticleYAxisVelocityInitializer #iResDataTypeResParticleYAxisVelocityInitializer6: t?ref6GetPower 6@ResParticleFloatRandomInitializerDatad#&m_BaseValue# &m_Random#@ResParticleFloatRandomInitializer #iResDataType ResParticleFloatRandomInitializer6:  ? ref 6GetBaseValue 6GetRandom 6@ResParticleFloatRangeRandomInitializerDatad#&m_MaxValue# &m_MinValue#@ResParticleFloatRangeRandomInitializer #iResDataType4 ResParticleFloatRangeRandomInitializer6:  ? ref 6GetMaxValue 6GetMinValue 6@ResParticleFloatImmediateInitializerDatad#&m_ImmediateValue# @ResParticleFloatImmediateInitializer #iResDataTypey ResParticleFloatImmediateInitializer6:  ?K refO 6GetImmediateValue 6@ResParticleVector2ImmediateInitializerDatad#&m_ImmediateValue# @ResParticleVector2ImmediateInitializer #iResDataType ResParticleVector2ImmediateInitializer6:  ?h refl 6GetImmediateValueI6@ResParticleVector3ImmediateInitializerDatad#&m_ImmediateValue&# @ResParticleVector3ImmediateInitializer #iResDataType ResParticleVector3ImmediateInitializer6: 0?ref6GetImmediateValue6@ResParticleVector3Random1InitializerDatad#&m_BaseValue&# &m_Random#@ ResParticleVector3Random1Initializer #iResDataTypeResParticleVector3Random1Initializer6: V?ref6GetBaseValue6 GetRandom 6@ ResParticleVector3Random3InitializerData$d#&m_BaseValue&# &m_Random&#@"ResParticleVector3Random3Initializer #iResDataType!ResParticleVector3Random3Initializer!6: ?"ref!6"GetBaseValue"6"GetRandom"6@#ResParticleVector3MultRandomInitializerDatad#&m_Random# @$ResParticleVector3MultRandomInitializer #iResDataTypeB$ResParticleVector3MultRandomInitializer$6: ?$ref$6$GetRandom $60 d?V 0^00j00v0;;00@@00DD00Z Z 00  00  00  00  00%%00bb000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned short04this3numberz__resulturesultuelement__766uelement__770 umin ui umax ui$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool00nwgfxres@ResParticleShapeBuilderData&typeInfo#&m_IsAscendingOrder#&padding_02#&m_DrawOffset&#@ResParticleShapeBuilder#ResParticleShapeBuilder 6 : ref6cGetClassNameIsAscendingOrder60e?e0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0 nw gfx resiResParticleInitializerArrayIterator CiResParticleInitializerArray"9iResParticleUpdaterArrayIterator%?iResParticleUpdaterArray'5@ResParticleSetDataT^#&toParticleCollection#0&m_ParticleInitializersTableCount#4&toParticleInitializersTable#8&m_ParticleUpdatersTableCount#<&toParticleUpdatersTable#@&toParticleShapeBuilder#D&m_ParticleShapeIndex#H&m_ParticleSetPriority#L&m_IsForceWorld#P&m_IsBufferFlushEnabled#Q&m_IsInheritParentVelocity#R@ ResParticleSet#iResDataTypekDResParticleSet6: ?refP6?jrefn6GetParticleCollection6GetParticleInitializersCount6GetParticleInitializers6GetParticleUpdatersCount6GetParticleUpdaters6 GetParticleShapeBuilder 6 GetIsForceWorld 6 GetIsInheritParentVelocity 600d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0000&nwgfxParticleBufferPARTICLE_BUFFER_FRONT PARTICLE_BUFFER_BACK @ParticleShape#&m_CommandCache5# &m_CommandCacheSizeT#&m_DeactivateVertexCommandCache#&m_DeactivateVertexCommandCacheSize# &m_PrimitiveCommandCache#$&m_PrimitiveCommandCacheSize#(&m_Capacity#,&m_BufferSide#0&m_ResVertexAttributeDataCount#4&m_VertexAttributeZ#8&m_PrimitiveBuffer|#&m_PrimitiveBufferOffset#&m_DeviceAllocator#&m_DeviceMemory#@VertexAttribute&m_Usage#&m_FormatType#&m_Dimension#&m_IsStream# &m_Stream]# &m_CommandPtrv#SetBufferSide65CreateCommandCache650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?wnwgfx@ParticleModel#&m_MaximumParticleSet#&m_ParticleSetCount#&m_ParticleSets#&m_ParticleShapeCount#&m_ParticleShapes#&m_ParticleAnimFrameControllerw#*s_TypeInfo ParticleAnimFrameController60y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#ParticleRandom6Next65NextFloat 6NextFloatSignedOne 6NextFloatSignedHalf 6MixRandomSeed60: 4this3maxValuez__resultC 4thisz__result ] |4thisv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoidintd00<000*00e?c742this3flags nw gfx@ ParticleSetJ#0*&m_ParticleCollectionA#L&m_ParticleRandom#P&m_Initializers#T&m_Updaters#d&m_ScaleOffset#t&m_RotateOffset#@Description#&maxInitializers#&maxUpdaters#@Initializer&m_IsCopied#&resource#&work#&m_Type# &m_TargetStreamsr#@Updater&m_IsCopied#&resource#&work#&m_Type# &m_TargetStreams#&m_Flags#IsEnabledFlags6.5EnableFlags625*s_TypeInfo GetRuntimeTypeInfo#6;cCreate?5D525555?dGetMemorySizeInternal555dGetDeviceMemorySizeInternal55Accept#6?5GetResParticleSet6? GetResParticleSet 6; GetParticleCollection 6? AddParticles 6?55~5?55 UpdateParticles 6?5 ClearParticleCollection 6? WorldMatrix 6? InverseWorldMatrix 6? IsAscendingOrder 6; InitializeParticles 6?5555 ParticleSet? 6?555 ~ParticleSet 6?0*0&070&  } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoidunsigned int000&00  4thisz__result0 00 nw gfx@ ParticleCollection#&m_ParticleAttributeL#&m_Capacity#&m_Count#&m_BufferSide#&m_IsStream#&m_StreamPtr#&m_StreamStride#&m_MinActiveIndex#&m_MaxActiveIndex#&m_ResParticleCollection#&m_ParticleShape#&m_ParticleSet#&m_DeviceAllocator#&m_DeviceMemory#@ParticleAttribute &m_Usage#&m_IsStream#&m_Stream#cCreate55555dGetMemorySizeInternal55dGetDeviceMemorySizeInternal55GetCapacity6GetCount6SetCount65GetMinActiveIndex6GetMaxActiveIndex6SetMinActiveIndex65SetMaxActiveIndex65 IsStream 65a GetBufferSide 6 GetStreamPtr 65a5 GetParameterPtr  65a Clear 6 SwapBuffer 6 GetStreamOrParameter 65a5550**0 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@ParticleContext<#&m_EmissionPositionWork?#&m_EmissionParentWorkd#&m_ParticleWorkF32R#(&m_ParticleRandom#8iVEC3Array(+iF32Array+ iU16Array. GetEmissionWorkCapacity6GetEmissionPositionWork6 : GetEmissionParentWork6 : 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResParticleEmitterParameterData@ResParticleEmitterParameter#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint0&?H????9?nwgfx@ParticleEmitter#&m_IsFirstEmission#&m_EmissionCount #&m_NextEmissionTime#&m_ParticleSet#&m_ParticleRandom#&m_ParticleAnimFrameControllerw#&m_ResParameter#&m_ResFormg#dCalcCubeForm5555vdCalcCylinderForm5555vdCalcDiscForm5555vdCalcPointForm5555vdCalcSphereForm5555vdCalcRectangleForm5555vd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleUtilcDuplicateResParticleInitializer55dGetMemorySizeForDuplicateResParticleInitializerInternal55cDuplicateResParticleUpdater55dGetMemorySizeForDuplicateResParticleUpdaterInternal550d 00<0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0DD? d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolfloatvoidunsigned short@__type_info&__vptr%#&__name-#0!0)F__class_type_info&base#F__vmi_class_type_info&base1#&flags#&base_count# &base_info#B &base1#&flags#&base_count# &base_info#F__si_class_type_info &base1#&base_type<#108i__builtin_va_list00*0"00000 0 ?"?0011v00k00 00 0000d0<?00?0 H9 nwutinternal gfxinternalRyVEC3Normalize3vpInz__resultumag R  CalcAnimationDataIndex3animationOption3id3birth3life3time3animationLength3#interp3interpFactor3updaterIndexz__resultuptclTimeuindexB 10&tinfo#&offset_flags#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# '(z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal2D00A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5dGetMemorySizeForFixedSizedSignalInternal55~Signal260*+|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000-.|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@ChildrenJJ&m_ParentD#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typegChildren6~Children6begin'6end'6Attach65DDetach65D0?D01|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.htd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0D?nwut@MoveArrayD&m_Allocatori#&m_Elementso#&m_Endo#&m_Capacity# iiteratoroe=MoveArray[6[~MoveArray6[size6cbegin#6[end#6[empty6ccapacity6creserve6[5push_back6[5clear6[erase_find6[5GetArrayKind6cSetArrayKind6[5SetCapacity6[5GetCapacity6cconstruct6[5o5destroy6[5odestroy_range6[5#5#eraseoo6[5o00_00D3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherJChildDetacher6operator()65D056t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.GfxPtr6~GfxPtr6089|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW;<|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_referenceMovePtr6~MovePtr6GetDeleter60?Ptr60?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typeBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00D?Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2FGv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFIJ|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0LM|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9Od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal30Q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000Sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00UVt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.XY|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW[\|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type^ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# `d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray?&m_Allocator #0?&m_Elements#&m_End#&m_Capacity# 0&0bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0d8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-f8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00<<0nwut@ResCommon<ResCommon)6)5ptr6)ptr61#00-j8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00||0nwut@ResCommon|ResCommon)6)5ptr6)ptr61#00-ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0d0nwut@ResCommondResCommon 6 5ptr6#00pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00rsv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClass itypePFuv|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraits ipointer kireference mcGetValue50xy|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwutinternal@ResArray &m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent1#iTItipointer=ireference=operator*C6,?%operator++s60operator++%605iterator06051ResArray56555begin65end650(00{|v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePF~|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer kireferencemcGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent1#iTItipointer=ireference=operator*C6,?%operator++s60operator++%605iterator06051ResArray56555begin65end650(00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0"?0nwut@MoveArray"&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65size6begin)6end)6empty6capacity6reserve65push_back65swap65clear6GetArrayKind6SetArrayKind65SetCapacity65GetCapacity6construct655destroy65destroy_range65)5)MoveArray655: : erase650?000"|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?*0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65size6begin%6end%6empty6capacity6reserve65push_back65swap65clear6GetArrayKind6SetArrayKind65SetCapacity65GetCapacity6construct655destroy65destroy_range65%5%MoveArray655: : erase650?000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65resize65GetArrayKind6SetCapacity65GetCapacity6construct65destroy65Begin6Capacity60000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65resize65GetArrayKind6SetCapacity65GetCapacity6construct65destroy65Begin60000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2D(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot3`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__resultoperator newl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]Y#4vthisz__resultvl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^:4vthis3 fx3 fy3 fzz__resultvl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Scalev3vpOut3~p3 scalez__resultvVEC3Scalel` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4vthis3 fz__resultcl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]{4~this3 fz__resultutmpl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]|4~this3 fz__resultur ti d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O~VEC3SafeNormalizev3vpOut3~p3altz__resultvux uy uz umag $VEC3SafeNormalizel` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]84vthis3altz__resultcti d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]boolO&VEC3IsZero3~pz__resultVEC3IsZerol` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool \4~thisz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultMTX34Copyla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3rhsz__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__resultRoundUp|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__resultMaxxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]V4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] y4this3alignment|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 U48thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4@thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 48thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4Hthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0=4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool a4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!{4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)  |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)  |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]41thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result !"z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocator$%x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4this3parentz__result'(|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result*+|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result-.|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void045this3pBegin3numz__result501|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]40this31pz__result034|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__result67|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__result9:|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void045this3pBegin3numz__result5<=|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]40this31pz__result0?@|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__resultBC|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__resultEF|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]w40thisz__resultsHI|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int40this5z__result%uit%KL|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]w40thisz__resultsNO|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int40this5z__result%uit%QR|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4)thisz__resultTUt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thisWXt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultZ[t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35]^t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]NN4this3allocatorz__result`at d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Wp4thisz__resultcdt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__resultfgt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__resultijt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3objectlmv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<<4thisz__result2opv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?b4thisz__resultrsv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q4this3allocator32resObjz__resultuvv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W 4thisz__resultxy~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Jthis3flagsz__resultJ{|~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qm'z__resultFridentityB~u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQW3pSize3maxAnimGroups3maxAnimObjectsusizeuanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]+4this3pSizeusizet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],P4Dthisz__resultDt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],l4Dthis3Dparent|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4[this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4[this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4[thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4[thisz__result#l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__715ub__714copy|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4cthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4cthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4[this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4[this3elementz__resulturesultucapacity unewCapacity|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3Dchildz__resultupushedt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Lthis3Lchildz__resultuparentLt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Dthis3Dchildz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4[this3#first3#lastufirst__720ub__719uelement__717|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]94[this3firstz__resultoh^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copyD3__first3__last3__res3__valz__resultu__first__779ub__778 remove_copyd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfindD3__first3__last3__valuez__resultfindd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OremoveD3__first3__last3__valuez__resultu__nextremove|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 74[this3elementz__resulturemoved#uIsErased|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3Dchildz__resulturesultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Dthis3Dchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Dthis3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Lthis3resultsz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]44thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3pSizeusizet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQI3pSize3resSceneNode3descriptionusize uanimGroupCount} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool [4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]44thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue3flags3shift3mask3valuez__resultSetFlagValue|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] y4[this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x34[thisz__result[|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]lO4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]{4Dthis3allocator3resObj3descriptionz__resultD|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] "4[this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4[thisz__result d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__728ub__727uchild__722Duparent__725D$for_each  |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0j4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0N4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result !|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__733ub__732uelement__730#$|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result&'|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this)*|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result,-.d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultfor_each012xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3array"DestroyAllSlots45z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result78z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4this:;<|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy|3objectSafeDestroy>?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Dthisz__resultuparentDABC|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result"static_any_castEFG|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5nextIJK|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__resultdoneMNO|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result"static_any_castQR|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'TUV|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__resultendXY|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'[\]|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__resultbegin_`a|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__resultcontaincdt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Dthis35visitor u_containK u_curK u_endK u_continue uchildDfgx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3swapijx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultlmy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4thisz__resultop} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3ausage3sidez__resultrs d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QXnz__resultuv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]charXX4thisz__resultr__FUNCTION__xy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q1sz__result{| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]char1]4bthisz__resultZr__FUNCTION__~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy&3objectSafeDestroy} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]DT4thisz__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{ 48this7p z__result8} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]F4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result%l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy22232__first32__last32__resz__result2u__first__7512u__first__7522u__res__7532ub__750(copy|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]q4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelements2uelementsCount d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q3z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]char34thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]charXB4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]void03h4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0X4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3%it13%it2z__resultoperator==|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3%it1_3%it2_z__resultoperator!=} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]Dr4thisz__resultn} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]H4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]H<4thisz__resultz__struct_result5|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long -4this3%first3%lastufirst__7492ub__748uelement__7462|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]24this32firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] \4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4this3elements3capacity7allocator 7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]D4this3otheruelements2uend2ucapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4this3rhsz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0ORoundUp3x3basez__resultuvalueuroundedRoundUp|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result)l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__742u__first__743u__res__744ub__741(copy|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3reserveSizez__resultuelementsuelementsCount d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void01.4Rthis7p z__resultR|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3%it13%it2z__resultoperator==|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3%it1_3%it2_z__resultoperator!=} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__resultz__struct_result5|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 14this3)first3)lastufirst__740ub__739uelement__737  |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] `4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0U4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]V4this3elements3capacity7allocator 7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]H4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4this3rhsz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x54thisz__result"#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x94thisz__result%&} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0PO4~this7p z__result~()} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result+,} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D)4this7p z__result./} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result12} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charPv4thisz__resultu__FUNCTION__45} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result789|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast232resz__result!ResDynamicCast;<v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]L4?thisz__result>?v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4;thisz__resultABv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]4?thisz__resultDEFla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3mz__resultMTX34CopyHI} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolN4thisz__resultKL} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolL4thisz__resultNOv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]\4?thisz__result umodelQRSla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Mult3pOut3m13m2z__resultMTX34MultUVv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4?thisz__result umodelXY} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3count[\ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]" 4thisz__result ^_ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]8 4thisz__result ab d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]X 4thisz__result de d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultgh d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]34thisz__result jk d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultmn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultpq d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]#4thisz__resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultvw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultyz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0j4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04~this7p z__result~lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]P SinCosRad3s3c3 radSinCosRadlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFrSqrt 3 xz__result FrSqrt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4zthisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4zthisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]l4zthisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4zthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0j24rthis7p z__resultr d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4nthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]R,4nthisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]SI4nthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4fthis7p z__resultf d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]p 4thisz__resultl  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultI d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0) 4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]S 4thisz__resultO  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]i 4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool44bthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865] R4this3maxActiveIndex} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865] +4this3minActiveIndex} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3ausagez__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]H 4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool y4this3ausagez__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolPSetDefaultValues3acollection3~positions3particleCount3 time3isAscendingOrderulifeParamuactiveIndexustartIndexuincrIndexupFreeIndexubirth utranslatevuvelocityvulimit uminIndexumaxIndexui__102 ulimitDefault upActiveIndex ui unextIndex#SetDefaultValues d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] k4thisz__result    d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q/z__result   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]char/4thisz__resultu__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool14thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]Id4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4;thisz__resulturesShapeBuilder|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intORoundUp3x3basez__resultRoundUp |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int {4thisz__result"#z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]inth v4thisz__result%&|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]54thisz__result()|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity+,|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4thisz__result./0l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopyvvv3v__first3v__last3v__resz__resultvu__first__762vu__first__763vu__res__764vub__761(copy23|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool c4thisz__result56|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result89|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsvuelementsCount;<|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3numberz__resulturesultuelement__755vuelement__758v umin ui umax ui>?} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultAB} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultDE d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4sthis7p z__resultsGH~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.4this7p z__resultJK~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0^4this7p z__resultMN~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q.z__resultPQ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]char.4thisz__resultr__FUNCTION__ST~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result VW~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultYZ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result\]~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nl4this7p z__result_`~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0N4this7p z__resultbc d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4cthisz__resultef d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4cthisz__resulthijlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFFloor 3 xz__result FFloorlm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4cthisz__resultop d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865](4cthisz__resultrs d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04;this7p z__result;uv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04[this7p z__result[xy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Wthisz__result{| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Wthisz__result ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Wthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Wthisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0R4Othis7p z__resultO d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q-z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4Kthisz__resultCr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]D4Kthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]W4gthisz__resultS d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4gthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]54thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4thisz__resultl` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h4D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned shortlong0Oacopy3__first3__last3__resz__resultu__first__775u__first__776u__res__777ub__7748copy|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool c4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelements1uelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int {4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this7requireSize z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4othisz__resultq d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4othisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4gthisz__resultg d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0#4gthis7p z__resultg} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool<4this3ausage3stream3param3sidez__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0-4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]47thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]847thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]47thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]\4thisz__resulta d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]:{4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool09U4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]char34thisz__resultu__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]8.4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]64thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]]4thisz__resultE d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04/this7p z__result/ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4+thisz__resulte d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4+thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0(4#this7p z__result# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool\4.this3flagsz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0@4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFCeil 3 xz__result FCeil d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultxo d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O;VEC3NormalizeC_FASTv3vpOut3~pz__resultvux uy uz umag &VEC3NormalizeC_FASTl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Normalizev3vpOut3~pz__resultv VEC3Normalize!"#|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34RotAxisRad_C_FAST3pOut3~pAxis3 fRadz__resultuvNus uc ut ux uy uz uxSq uySq uzSq  0BMumQum00 um01 um02 um10 um11 um12 um20 um21 um22 )MTX34RotAxisRad_C_FAST%&'la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34RotAxisRad_3pOut3~pAxis3 fRadz__result#MTX34RotAxisRad_)*+tj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OzMTX34RotAxisFIdx3pOut3~pAxis3 fIdxz__result#MTX34RotAxisFIdx-./la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34RotAxisRad3pOut3~pAxis3 fRadz__result"MTX34RotAxisRad12 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result 45 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result 78 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result:; d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0y 4this7p z__result=> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result @A d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result CD d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultFG d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0j 4this7p z__resultIJ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result LM d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultOP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultRS d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultUV d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]f 4thisz__resultXY d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]) 4thisz__result[\ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result^_ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultab d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultde d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultgh d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]s 4thisz__resultjk d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]U 4thisz__resultmn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]7 4thisz__resultpq d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultvw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultyz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result|} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0M4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]w4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]y4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0w4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool[4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]L4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]O U4thisz__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidunsigned int0 "4thisushapeusideusizeudstp__5usrcp__6usize__7 uusage usrcudstx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOyIsTypeOfJ3Linstancez__resultIsTypeOf|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy*3objectSafeDestroy!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 @    @ARM Linker, RVCT4.0 [Build 865] armlink --partial --no_add_relocs_to_undefined --no_generate_mapping_symbols --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,6642 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --output=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_ParticleSet.o --vfemode=force Input Comments:p15b8-3ARM Assembler, RVCT4.0 [Build 865]armasm --debug --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,1602,1073 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --fpmode=fast --apcs=/integfx_ParticleSet.oARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppSmp8j~<hvrtx|z9lo>>AAH   ( <L<  H` d   t | @        D(D\X\  8 D ll |xL eteGVbtbYYJMSSPP_`_0mp@pe8? j~0<hFvrtyx0|z9lpofZ:;>AL+i    D9\ /Al(Llex]BGVbYY&JMýSPo_{{{{ {!{"{#{${%{&{'{({){*{+{,{-{.{/{0{1{2{3{4{5{6{7{?{B{E{H{K{N{Q{T{W{Z{]{`{c{f{{{m{p{8{j{~{{{<{h{v{r{t{x{|{z{9{ll{ouo`E*ٻmR7̺~dJ0ȹz`F,޸ĸw]C*߷Ʒ{bI1ʶ|bI/ǵ|cJ1ʹiP7ӳoV>&޲Ʋ~fN62{:{>{A{{{{{{{{ { { { {D{\{ {{{{{{{{{{{{{{e{{{{G{V{b{Y{J{M{S{P{q{_0mu@pJ j'~0<hQv rtx;|zr9HloM$# Ѯ,1q0z(4 _`.* &`Ψ"]ti,ѥvERȤm_;,K3{|sGNd9Y8`1;"0M0–<M\`D8C5(̏O;RY|^ ҋ.](>++B@"%YNІBRЅv^JmUJƂFӁ\`C@M=~O~L}:}k|7{4,{1zIyF_y.xyOxMw wnvudu)u,t&Et<s9ssrrqqp9po Gon#@nmemllk~kkj4jiNihth gwggf3fSe!dXdc'c$b*a+a#2a``t`Q`!_>_^Q^]]']\S\[w[[ZZZ1Z^Y%kYYXvX"XWhWVVVUfAU Th^TSdxSSlRRnQ3QpPBPbOMONVNjNgMj#MLRLKKVAK<JO|JBJmIsRIvHjHg6HmGOGFaFpEEDDY7D|CyC)!CBIBAA,7A/@&|@N#@H?sO?>>:>`=Zu= =<<<;;W!;:TX:y99;89E8i887@7]6t6 65O5K4G4%43M3s2{221<10e0v// /.zD.-h-,,w,+e=+*_]*)k{))(2('{'6'V&dp&U&^%ax%[*%X$v$$d#""R"!|!?!  8 ;963t  1qT R?+p_#B?RyULxI;52&QP v   B  | 2 8 5E  t  }@ q   D7>A] Hl5Mmcppf6tPbwfqn|khe6Sfz} tn%q<yT|_`b\oYJ\&V8SPJMYoh}RY;//aDz-E |~NsC>zt4^J q)VB^z*Et/UCFWNY _\f>bjIsn1MROiU2@xw9;74KvM<FB{:s3pe.X*&TC"_iTERr$=~;$þ] 3|AsG\ѻz9Y81|"I 5ѵm <\b ޳3DFZ85\(O!RY .(_>+B@%NyBv.JJUJFס\&`C@=OoL:l7Z410IF.y#MiӖy)(,Օ&<,9sPz #%Ïd!R-‹_ |ʼnfSf!ۇN'*$*+Ʉ#v`!҃Q!!ÂVD3q~{~1=~^}%}p}+}||`|{{?{z~zfz yhOyxdxxlwPwnvvpvub>ut\tsjsg_sjrr-rqqVCq<pOpBEpmosov6ojngnmEnmmlplKlkgkYk|jyj)'jiiiih,~h/3h&gNgH8gsff9fe`eZ>ed}d,dccW8cbTby6ba;aE/a``-`_]_'_ ^~^)^K]G}]&]\h\s \[S[ZZ:ZYv|YYX\XzWW9WVwVwVUeOUT_T%TkS[SRRORR6QVcQdQUP^PaMP[ PXOrOOdN NMMML?|L;LKKK8KJJnJJ6I3gI HH'HGeG GFyF0FE ^EDD:D?CCp/C#BjBBBA?cA@@J@@?LF?>>I>=y=5-=2<Q<$<;vr;;:W::|92W98858F877},76 x6"6 5 f5D5>4AO433932{221Q100"0/^/.m.c2.p-f`--,9,+tm+b+w*q5*n)ke)h(e(*('a'&&,&%zb%}$t$n,$q#]#y""|""_!bQ!\ z  YJ@\lVSP.MWhC_{6R</IS-Z(|~Js>zFd* H   ] %   y ?    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X/ 0 (1 84 H7 X9 `< x> @ C D F 0I ؛K M O XR XS `(U W Y x\ ] _ (b Hc P@f g `j k @n @p Hs Xv hx pz x |  ~ ( P 0  P X 0 8X H أ@   (X   0 0  p  8  X ` h  ` Xx Ш( H @ X p       X h(     ث8  @ ج     0  ` @ HX x   H @ P (H p x   ( @ ! ` # % p( (+ 0h. H1 3  6  9 88< p> @ B 0D  G  J  M @@O  Q (S ȼ V  Y 0\ 8^ P0` b (d (f (h (j 8l P n p p  s (v ؾ8y  | 0( X8   h h 8 8     80 h  (   ( @ 88 p x0 8 8 X p x0      p0  0 ( ( ( 8 @ P X0 ( ( (     @( h      ( ( ( @( h( (  (  ( ( 0( X( ( ( (" 0% (0( X0+ 0. 01 (4 (7 80: h0= (@ (C (F 0I @(L h0O  R  U  X [ 0^ @ a `(d (g (j (m (p (8s ` v 0y 0| ( ( 0( X( 0 ( ( 0 0  P( x( P    ( @0 p( ( 0 ( @ X8 `  H @ HP  0 ( ( ( H( p( ( 0 ( 8 P  p( ( P  ( @( h( @     ` p  x   ( (     (( P( x@! 8$  '  * 0H- x.  1 2  5  8  ; < (? 80B hC p(F G 0J K 0N O (R 88U pV x(Y 8\ ] 0` a Hd ` g (j (m 0p s 0v Hy `0|    ( ( ( 0  P( x( `    (( P0  0 0 ( ( H( p      ( ( 0 @@ 8     ( P pH 0 0    @( h( `    ( @0 p(       ( 0 @@ 8      ( P pH 0 (  (# 8(& `() (, / (2 (5 88 P9 X(< (? (B 0E F  I ( L H0O x8R S 0V  Y (\ 0(_ X(b (e (h (k (n (q H(t p(w (z (} ( ( 8( `( ( ( ( ( (( P( x( (  (  ( (( P( x( ( ( ( ( @( h( ( ( ( ( 0( X( ( ( ( ( ( H( p  ( (     ( H( p( p  ( 8  P(  x  ( ( (   (   H # h(&  ) (, `/ 80 @ 3 `(6 09 0< (? (B 8(E `(H (K N 0Q (T (W H(Z p(] (` (c (f (i 8j @(m h(p (s (v (y (| 0( X( (  0 ( ( @( h(   ( H  (  H( p0   ( ( ( 8( `( H ( ( ( H( p( (   ( ( 0( X( ( ( ( ( ( H( p( ( ( ( ( 8( `( (  (  ( ( (  0 ( X P  0  "  #  8&  '  8* @ + H 8.  /  (2  (5  (8  (; ( (> P (A x (D  (G  (J  (M  (P @ (S h (V  (Y  (\  (_  (b 0 (e X (h  (k  (n  (q  (t  (w H (z p (}  (  (  (  ( 8 ( ` (    (  (  0 ( ( P  X  x   ?    j    y  X* P  `  p R #  ! p ^/915 1296104285 0 0 100666 162872 ` ELF(4(olA-P@4P3T4Q daAP! Tp4Qʠ APp 0PpDpT4QX T@,4@P,0 RA8gfx_ParticleShape.hG-@ BP$` PpP  P 4`84`= 0 && side <= 1NW:Pointer must not be NULL (streamPtr)CNW:Failed assertion (bufferAddr - baseAddr) < 0x100000004P,@0S @  Q p4pPY4 Qʤ!jOiAPY4 Q!O8` V:.O&O(E 0 0Y4 Q`"O@`Y4 Qʈ"OAPDV!0#4!4@ NR3R Ph4aY4 Q4#dO[/OQ5O  LQp! !   P 4 Pjʔ H8P84pZ`PU4Q\$ eAP q`pP U0W   R ` P  PP4 !84 < P\4TЍO2?2TvXNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hA- @P@Pp`@ 4 !TNW:Fatal Error unsupported formatTypegfx_ParticleShape.cppp@- P@ P1 U4 j\U E lH 8PpNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2p@-@P  U e2  P1 U4 j\U E lH 8PpNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2O- MP`q/U~/vV@@ !@` z/P@T4/_/ n 03/ 0 3/p 2/ Ѝ0 @똱`!~@Q   @Y:S/ @T!P"~  $ ЍNW:Pointer must not be NULL (mainAllocator)gfx_ParticleShape.cppNW:Pointer must not be NULL (deviceAllocator)NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion resNode.IsValid()NW:Failed assertion (bufferAddr - baseAddr) < 0x10000000A-RP`@p Q( P,0 4 br!!""`PD L H P     $ ( d@-@  2/ Q QQ $Q$(@-@`  2/ Q QQ $Q$(O-` Mp$@.DaDD`Q ./X1f.00/YPP PP PP PP _/j!弱H@DP1P ```0`0,45( ,* `$<@@D8`LHM@PTX\`h( ЍNW:Pointer must not be NULL (void_ptr())gfx_ResParticleSet.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleShapeBuilder.hResParticleShapeBuilder%s::%s: Object not valid.NW:Fatal Error unknown shapebuilder type!gfx_ParticleShape.cppO)_ / ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_ParticleShape.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppNW:Pointer must not be NULL (allocator)gfx_GfxObject.hNW:Failed assertion index >= 0 && index < this->m_ResVertexAttributeDataCountNW:Failed assertion shape->m_DeactivateVertexCommandCacheSize <= sizeof(u32) * (MAX_ATTRIBUTES_NUM * 8)`armcc+|     Az`armcc+|     4Aw AtBwAttwBt`armcc+|     A|`armcc+|     A|`armcc+|     Az`armcc+|     A|`armcc+|     $dAv `armcc+|      HAx`armcc+|     < Au Abw BA b`armcc+|     ((Az BA `armcc+|     pA~`armcc+|     lB~`armcc+|      `armcc+|     ,Aw Bt\wAtd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`y[HU{P"p$|'""p1}4p"?}B]L5~]8T~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intW vresource&VcapacitymainAllocator\|deviceAllocator\^x__resulto uresNodesstreamSize8udrawCommandCacheSizeuprimitiveCommandCacheSizeudeactivateVertexCommandCacheSizesdeviceMemorySize%snodeMemorySizesdevicememorybsnodememorybsnodeo 8qiT<sbaseAddrqrbufferAddrPsside^] H~]LTL ~]LT.~]LT~]LPP~]LP:~]T\O~]hQ K~]h.~]h~]hlP~]hl:~] `hS~] `h.~] `h~] `dP~] `d:~] ~] ~] @H ~{X{P]  ~{W{Q] ~{W{P] ~{P{Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intWpSizecapacitynssize[ustreamSizedrawCommandCacheSize primitiveCommandCacheSize hdeactivateVertexCommandCacheSizeudeviceMemorySizeunodeMemorySize]x|H] ]< ~]  5"~](0 P~]4x |d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intWpSizecapacityssizesstreamSizexdrawCommandCacheSize primitiveCommandCacheSize hdeactivateVertexCommandCacheSizesdeviceMemorySizeZ]8|G]8@ ]<h ~]DL 4!~]T\ P~]` Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intWformatTypedimensioncapacitymprevSizeZx__result!sformatSizeGsstreamSize4<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intWformatTypeydimension[prevSizeHx__result"sformatSize5rstreamSizeQ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]dintvoid0Ldthiso usageformatTypedimensioncapacitymemoryhx__resultH sformatSizesstreamSizelsstream0Ysstream1F]DLP~{PD{YD]|3~<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Hintvoid0Hthiso usageformatTypedimensionparameterspmemoryhx__resultH#sformatSizeosstreamSize\sstreamI]HPP~{PH{UH]Td]d6~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865] int thiso particleSetv$ sside] J vv}|T|2|||}@|3|B|Ru|fW|u#}}|{P|{Y|6{CP|{Y|X|~|E|4 2|B {O [| | | } | { Y|\ |f |v ]{ P| J{ V| ${ V|R {` \| | | | | { Q} } } }+ |_ n|m F|z 1} "   | "  | | | k| | "@# |& p"8/ {2 Y ": |= 7{T @|] |g |q Y" { P]$; ~]HTA~}] TXB~}T] X\C~}X] SP~|] !~}]  ||,|8|G|Z|u{P{Q}}{Q||)" d 3{6U"  ?|Be] d h &~}]  ~]   ~] L ~] D~] ~] P~] :~] O~]  Q R~]  D~]  ~] P~] :~] S~] D~] ~] P~] :~]  ~pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865](intboolunsigned char0(thiso sindex__87r_ZN2nw3gfx13ParticleShape14IsVertexStreamEi__88Psindex__90sside__91s_ZN2nw3gfx13ParticleShape18GetVertexStreamPtrEiNS0_14ParticleBufferE__92ssindex__97`s_ZN2nw3gfx13ParticleShape27GetVertexAttributeDimensionEi__98Msi]~]:~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]p` p "{ Pl"p } $pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`JoJ{V|$}0|7|||| |(|H|^y|sY|F}]`~]`;3~~]`/~]`~]@\I~]@D/~]@D:~],@IP~|](I~].~~].~}].~}].~}].~}].~}].~}].~}].~}E d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h {{ {+~   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.h,&}+J~~J~J~ , ~,2 &*E| +m  u, 3!   |  {  w : d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h ?B 5' Z 2>`: d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h {   w' Z 2>z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cpp  $} "~~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cpp  } C d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.h ~ $}   ~} &&~    X d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.h} }  ~{ } &       d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/gx/CTR/gx_Vram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.h 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h ~ % ~J~+~3 1 }  t  w z ~.~~~~|~~~!~}}pPpTpVSpW,R Q pXPT}}$}0}$}0}$}0PlxY4VPPWQWP@XHTPTXVQZhVS@UR@Y Q @[}} Q PtUtT QP}}DLQDLP8U R8pR<QTQ P}}\`P@\P`T`V R 4WQ`UP}}<@P@T 0VQ@UP}d}( P| X\ [X YX UXU V\[S XR W Q ZP T}H} PdXPUDdR@UVZSXRW Q YPT}}, } }$ $ }$ } P| R Rx Qt Ph SX U| Xd Z< V< T PT V W[YQ|St^RlQhRX\,V$8YYVxY@Y Q PUYD<[8\V8<[[VQPYPYD[ ,VVYxV@V$VV WPWWUU PXRTQHXX80@@ Q X X P T$ T} } }(}PPTWTWPhThT TPU}p}PpT} }$ |}0|}$}0ZXXYTPX^\S R@HP,<PTU P WYZ\]a`_^/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]/Kthisk w__result Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.h.}PcdfhrefjlnN2nw3gfx13ParticleShapeEpN2nw3gfx9GfxObjectErN2nw3gfx11SceneObjectEtuyxwv/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}P{|}/`armcc+|      D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/gx/CTR/gx_Vram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nngxCTRVramAreaMEM_VRAMAMEM_VRAMB d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternal d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charvoidnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRRoundUp3x3basez__result00RMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMakeBitsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResS8riResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6iOffsetiResTypeInfo@ResBool&value#iResBoolhiResVec3#0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4thisz__result00nwos@IAllocator(__vptr#@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=65ChangeAlignment65Add655GetAlignment6? 0  0xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@Float24&m_Float32#cFloat32ToBits245T3valuez__resultubits32usignuexpufractionubits24|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!4thisz__result41thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60;;0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?00nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfoT#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDicE#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTableE#$&m_AnimGroupsDicCount#(&toAnimGroupsDicE#,@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfoT6@ResSceneNode&#ResSceneNode 6 : 0&?&00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject&#*s_TypeInfoGetRuntimeTypeInfo #6GetResSceneObject&6SceneObject655&~SceneObject60014thisz__result 0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q="5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N=4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W]4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<<4thisz__result&v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qb4this3allocator3&resObjz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W 4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hQPRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0ORoundUp3x3basez__resultuvalueurounded|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0PC4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charPj4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__resultT} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hgfhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast&3&resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastkj(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool# 4o this3usage3formatType3dimension3isStream3stream03stream1z__resultHx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hnmod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865] 94o this3wsidez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]int e4k thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastUU&3&resz__resultU|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4thisz__resultUv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]D4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]I4thisz__result]} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q/z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]char/4thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865];4thisz__resultT d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/gx/CTR/gx_Vram.hARM C/C++ Compiler, RVCT4.0 [Build 865]OgGetVramStartAddr3areaz__resulth] d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/gx/CTR/gx_Vram.h#GetVramStartAddr!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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S!0 K<<I!ĕX̕!t C| Q Lz TP\? U 0 M<TNRĞrhWp@V$ Ƞ TԠ4-<9e; -Ĩ ?Ш@(H+Ȭ >ԬJp:xx,H<P 7\, *8&p4x,=48n 6,(4 3x 8/t0|L 1XPH. 5h 2tt + <5 $ 0 Pb  ]l x   4< >HP \d@P0'H'8T `0| ||X |l xP 4 "@ ? d {H T  | }h !tD=   x TY  0 <$ g $'  D  P 4      6 8  D     %  0 $<  '% , 8,d~ |'P p |T  #r @ L4'   @P,'%[    0@$d'(    jx! !t" # ##p$ |$T%W% '%&' &'p()))l'@*'jh*\p* Tx6mw% HS0 xS S{ S3 S T TE T TH  U  p @U L HU  PU(  xU U U U U U U U U U U U U U UN U V V  (V$ 0V% @V& PV' `V( pV) V* V+ V, V- V. V/ V0 V1 W2 W3 (Wx4 X5 @^6 _7 a8 bp9 pb`: c; `eh < p= qx> @r@? w@ wA wB wC wD wE wF wG wH wI wJ wKm w8YA x Z  @x\ Hx] Px^ `xX_ x` xc xd xfa yj7 yl (yu 0yv @yXw yx y| y} y y y y y z z  (z 8z @z Pz Xzx# z z8 {  0{ 8{X { { { { {X | | | | (|@ h|  |x } }X `} h} x}P } } } } } x~ ~ ~8 ~ H ` h xX Ѐ ؀ 8  ( H8 ( H      @0 p   (  (   #  # ( 00 `( 8  (# (&  ) 0 , P(/ x(2 (5 ȅ08  ; > 00A ` D (G 8J  M 0P# 0R 8(T `(W (Z ] ȇ(` (c 8f# Ph XPj m# o Ȉ0q  t (w @(z h8}#  ( Љ8#  ( 8( `(  0 Њ( (# (T%|jpI/936 1296104108 0 0 100666 335088 ` ELF(b4(O-@M}/>X/?88 @ ~/PP "d @ o/Pw @T}/FRP @PW.MF$PPU$Q.`UO@@VP  @@1 0u/AT/Rh8 2 ᒣ"8  P$PPNW:Pointer must not be NULL (sceneNodeArray)gfx_ParticleUtil.cppNW:Pointer must not be NULL (particleContext)Þ&NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hNW:Failed assertion resSceneNode.IsValid()NW:Pointer must not be NULL (model)NW:Failed assertion index >= 0 && index < m_ParticleSetCountgfx_ParticleModel.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Pointer must not be NULL (particleSet)CWd [wO8(吡 8 XP p@T ЍNW:Pointer must not be NULL (emitter)O- M P/h Тm @ /PP "d @ %.P' @T/m!P$ @PBY/t$P8X$Qʝ/PXO@@UP  @@1 0/*AT/yd@/}FU `P@ C/XT/T2/00XPP T2/00X @ ` X NW:Pointer must not be NULL (sceneNodeArray)gfx_ParticleUtil.cppcNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hNW:Failed assertion resSceneNode.IsValid()NW:Pointer must not be NULL (model)NW:Failed assertion index >= 0 && index < m_ParticleSetCountgfx_ParticleModel.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Pointer must not be NULL (particleSet)NW:Pointer must not be NULL (updaters)gfx_ResParticleUpdater.hNW:Failed assertion resUpdater.IsValid()ResParticleUpdater%s::%s: Object not valid.@TA/ OQ PU$P Y OP !  /OPOP Q TP @T $ЍNW:Pointer must not be NULL (void_ptr())NW:Pointer must not be NULL (emitter)O-PDM/ [/"@P`2 /00X*2Q A Q Q Q Q QAP TPD2RB R (@ Q Q @P~/ P,/jQ P-[Q q/.y P[/FQ [/ P P`{ jP`v Pn PniNW:Pointer must not be NULL (src)gfx_ParticleUtil.cppNW:Pointer must not be NULL (allocator)ResParticleUpdater%s::%s: Object not valid.gfx_ResParticleUpdater.hNW:Failed assertion child.IsValid()NW:Pointer must not be NULL (void_ptr())cNW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleForm.hQQ Q*@,@* @(P P$` P(``9.OP P P P /yO @-Op$ P1}O.O00XuO Q  _/O3 P@ $$ Q  u/O- P PPPp Pp /1OP 3//O003'$ P$21.O003$$$<@  840,(0 3/P:  @ @$P P4!00X Q  /O3 $ T D<@ P_P$1B$!003DNW:Fatal Error unknown form typeaNW:Fatal Error unknown updateOption typesNW:Fatal Error unknown updater typegfx_ResParticleAnimation.hgfx_ResParticleAnimationOption.hNW:Fatal Error unknown animationOption typeResParticleAnimation QTD8@PPh0Oh 003AO QT D4@W! P0O 003]OQ  !-bO  TD0@P<7``!00hXQWPZPL! QTD,@VP PQ  .  TD(@YPl Q  8   TDDЍh@-P`@/V/A@Pd2&.001PU P$@% PH P @ PDP@ PB P=P; P9 P@ P1P/ P @ u/N 03/`9  PH1KQ/001Q% Q! QQQ @@@QQQ Q QQQ QQ  0NW:Pointer must not be NULL (src)gfx_ParticleUtil.cppNW:Pointer must not be NULL (allocator)ResParticleInitializer%s::%s: Object not valid.gfx_ResParticleInitializer.hNW:Fatal Error unknown initializer type6_O-M@pP@P82"/00X P2Q A Q Q Q Q QAP P1RB R @ Q Q @P f/bm aPn/Q Q   P^/A Q  ]/.e PI/ Q  `G/Pk PPg VPPb PZ PZUResParticleUpdater%s::%s: Object not valid.gfx_ResParticleUpdater.hNW:Failed assertion child.IsValid()gfx_ParticleUtil.cppcNW:Pointer must not be NULL (void_ptr())NW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleForm.hQQ Q*@,@* @(P P$P P(PP/OP P P P l/NO @p/WO `P1O}/O00XzO Q  ^/O3 P 9 $pQ q/O-P PPP` P` o/O P1r/O003R Pq1e1.O003E         ЍNW:Fatal Error unknown form typeNW:Fatal Error unknown updateOption typeNW:Fatal Error unknown updater typegfx_ResParticleAnimation.hgfx_ResParticleAnimationOption.hNW:Fatal Error unknown animationOption typeResParticleAnimation@-P`@P1E/001Q3 Q$@% Q& Q @ Q"Q Q QQ Q Q@ QQ Q @  @@@ResParticleInitializer%s::%s: Object not valid.gfx_ResParticleInitializer.hNW:Fatal Error unknown initializer typegfx_ParticleUtil.cppO- M P p$AW 1/P PpW$PPU$Q A`UO@@VP  @@1 0 AT *EPW R PF`LNW:Failed assertion index >= 0 && index < m_ParticleSetCountgfx_ParticleModel.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Pointer must not be NULL (itParticleSet)gfx_ParticleUtil.cppNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h`V0t 00PLO  Q P Ѝ$PP^ PGЍResSceneObject%s::%s: Object not valid.@-Mp; Q< PaP@P @P P@@PP P x PP PP DL@ Pp D LT*ЍЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Pointer must not be NULL (void_ptr())gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_ParticleUtil.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppNW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()`armcc+|     4@Au ArwBrIwBr`armcc+|     ,Av AnwAn`armcc+|     ,Aw BpwAp`armcc+|     $Az`armcc+|     Az`armcc+|     , Aw Bfw`armcc+|     ,,Aw ApwAp`armcc+|     (A{Av{BvA{Bv$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@charintunsigned int0 nw gfxU FindParticleSet@namesceneNodeArray}xx__result]sindex__3sindex__6ru__9Puu__10r_ZN2nw2ut9MoveArrayIPNS_3gfx11ParticleSetEEixEi__8dPr_ZN2nw3gfx13ParticleModel15GetParticleSetsEi__4TsiZ sparticleModelK`sjsitParticleSetsitParticleSetName{]$\$G~|4]$(g&~]DXhP~{P] ~] ,*~]   ~]$L ~]$ D~]$~] P~] :~]$(O~] 0LQ ~] 0L D~] 0L~] 04P~] 04:~] |S~] | D~] |~] |P~] |:~]   ~] ,*P~|] ,*~~] P~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intvoidboolunsigned charchar0000W!dsceneNodeArray}sindex__36Lsindex__399ru__42Puu__43r_ZN2nw2ut9MoveArrayIPNS_3gfx11ParticleSetEEixEi__41dPr_ZN2nw3gfx13ParticleModel15GetParticleSetsEi__37Trp__51Trp__54Trp__57Tu_ZN2nw2ut13ResCommonBaseC1EPKv__58u_ZN2nw2ut9ResCommonINS_3gfx3res22ResParticleUpdaterDataEEC1EPKv__55)u_ZN2nw3gfx3res18ResParticleUpdaterC1EPKv__52nuu__59r_ZNK2nw3gfx3res18ResParticleUpdater11GetTypeInfoEv__61Prres__62Tr_ZNK2nw2ut13ResCommonBase7IsValidEv__69Prp__71Prp__74Prp__77Prp__80Pu_ZN2nw2ut13ResCommonBaseC1EPKv__81u_ZN2nw2ut9ResCommonINS_3gfx3res22ResParticleUpdaterDataEEC1EPKv__78)u_ZN2nw3gfx3res18ResParticleUpdaterC1EPKv__75nu_ZN2nw3gfx3res23ResParticleChildUpdaterC1EPKv__72tr_ZN2nw2ut14ResDynamicCastINS_3gfx3res23ResParticleChildUpdaterENS3_18ResParticleUpdaterEEET_T0___66Tr_ZNK2nw3gfx3res18ResParticleUpdater11GetTypeInfoEv__83Prp__87Prp__90Prp__93Prp__96Pu_ZN2nw2ut13ResCommonBaseC1EPKv__97u_ZN2nw2ut9ResCommonINS_3gfx3res22ResParticleUpdaterDataEEC1EPKv__94)u_ZN2nw3gfx3res18ResParticleUpdaterC1EPKv__91nu_ZN2nw3gfx3res23ResParticleChildUpdaterC1EPKv__88tuu__103r_ZNK2nw3gfx3res23ResParticleChildUpdater3refEv__102zTspr_ZNK2nw2ut9BinString6to_ptrEv__105Pu_containK0s_curK0s_endK0u_continue0snode1LuresSceneNodebxsmodelK}tsi_tsparticleSet&supdaters>sendIterdsiterdsupdateruresUpdater\rchildUpdaterTsparticleSetPathqchildParticleSetP8xsemittermuresourcerparticleSetP]$(j~]$0j~]$,P~]4<j~]48P~]P,l~]P,  ~],d~]d~]Pd~]PTO~]dQ ~]d~]dhP~]dh:~]XdS~]Xd~]X`P~]X`:~]e~]~]P~]:~]   ~]m ~]l| ~]@d3~~]@X~]\d3~~]\X~]Q ~]~]X~]:~] -~]  ~]L ~] J~]~]~]P~]:~]O~]Q Z~] J~]~]~]P~]:~]S~] J~]~]~]P~]:~]   ~] "~]  MP~|G] ]!]!H~]! ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned shortboolW9sceneNodeArray}fparticleContext=sindex__14sindex__17oru__20Puu__21r_ZN2nw2ut9MoveArrayIPNS_3gfx11ParticleSetEEixEi__19dPr_ZN2nw3gfx13ParticleModel15GetParticleSetsEi__15TumaxValue__25r_ZN2nw3gfx14ParticleRandom4NextEt__26Qrseed__30Qrseed__33Q`u_containKL`s_curKL`s_endKL`u_continueL`snode1\LuresSceneNodeb\smodelK\ si\ sparticleSet\semitterI]DLC~]DHT~]PXC~]PTT~] ppE~] pp  ~]pd~]d~] pd~] ptO~] Q ~] ~] P~] :~] xS~] x~] xP~] x:~] e~] ~] P~] :~] \d  ~] F ~]  ~] <@]] <@  ]<]~]<  ~],< ]@L`]h\`~]LP~`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]$intvoid0W $src*allocatorx__resultR!sbaseSizessizesmemoryZH4sdstPtrGudstDatassrcData4]<p~]<l<3~~]<h1~]LX ]X~]X<3~~]X1~ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intW;pSizesrcssizeWsbaseSize#]D~]@<3~~]<1~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865] intvoidchar00W% srcallocatorkw__resulthPsbaseSize ssizeschildStrSizeschildFormSizeKschildOptionSizeranimationSizesenabledSizejsdataSizeHsanimationOptionSizesmemory}sdstPtrTsdstData?uchilduformuoption$uresAnimation,0uoptionssrcData,\ uanimationsdstAnimation uoption\ schildDatazuchild sstr( L uform uoption]L~]L|d3~~]LxX~]<D ~]T ~]pP~|]Tt~]TX~] )~] ~] .~] :~] P~|] ~] ~] 89~] 0~] ~] :~] P~|] ~] ~] DH~] PT~]$2~]]~]3~]:~]]P~| ]$]~~]$X~]08 ~]8@ ~]Dx6~]Xt5~]X\-~]X\:~]DX5P~|]~] ~]9~~]3~]$ ~] :~~]3~] ]d/~]@\]~]@D3~]@D:~],@]P~|]d]~~]dX~]`p ]x ]|~]  ] ~]9~] ~|]9~~]3~]   ~] ~]h t  k]( h  ~]T h :~]T h  ~{P]( h :~~]( h 3~]x  X]| ~] 6~] 52~] -~] :~] 5P~|E] 5~~] 3~]   ]    ]  ~] T ~] P d3~~] L X~]p !~] P~{P]p ~] ] ] ~]! $ -~]  ~] .~] :~] P~|]! ~]! ~]! ( ]", < ]"0 4 ~]$L =~]#| a~]#| ~]#| :~]#h | P~|t]$L l ~]$L P ~]$ N]% ;]% ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865],intW,pSize}src(sbaseSizessizelschildStrSizeschildFormSizeschildOptionSizeZsanimationSizesenabledSizesdataSizesanimationOptionSize8uchilduformuoption$uresAnimationuoption]T~]Pd3~~]LX~] ~](\ ~]H\P~|G](L~](,~]h)~]!~].~]:~]P~|4]h~]hp~] 9~]  ~] ~] :~] P~|] ~] ~] $~] ~] H2~] ][~] 3~] :~] t]P~|n] H]~~] HX~]  ~]  ~]6~]5H~]-~]:~]5P~{P]~]0d ~]0`9~~]0\3~]h ~]h:~~]h3~,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolthisClhsrhsx__result\ulhsResource urhsResource ]l'~]l ~](4L ~](4D~](4~](0P~](0:~]48O~]HdQ ~]HdD~]Hd~]HLP~]HL:~]<HS~]<HD~]<H~]<DP~]<D:~]$ ~] h'~] p ~] t|L ~] t|D~] t|~] txP~] tx:~] |O~] Q z~] D~] ~] P~] :~] S~] D~] ~] P~] :~] hp ~] ~] K~] D~]~]K~]D~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.h/U5 ^+"  ~>> B> B> B,n ~0+J~3%ZJ~ ,|J~ 1*   ' |L  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h1|~V|}3KZJ~J~ ,~lJ~+ !0- >> B> B> B,n~C-M(/,S.+~3 1$~~3 1k JB7 |9m ;o;n! 0+J~J~J~ , ""  z  0R` d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.h< &-L  ) 3ZJ~J~ ,~lJ~+ ~!0- >> B> B> B,n~  +u  ^ /^"^v 0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h&U+-S~3 1 '%Y 4} yk  7w -,} }~3 1 CUz  t h sO d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.h o~3 1 '%Y 4} yk  7w -"  Uz  t hP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h &}+}}~3 1v   +2}2} 4} |1 4} |1~J~+4| |1J}+ `3{n%z .} z  t! tkq 3 w"} t  ~|~ 1~J~*+ |  { {  |~J~+ 3{ t w|~1 | |~1 z %y&&    ' zz {#{~ 1~J~*+Q { #{ {~ 1- ~   {   {~ 1~ ~   {   {~ 1~J~,   {  {~3 1*2 ~ |1   n{  4{ |1~J~+  b{  4{ |1J}|+  V{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.h  ~ ~~3 1 z  +2~2~ 4~ |7 4~ |1~J~+4| |1J}+ ~3}n%zh .} z  t! tkq 3 w"} t  }}~ 1~J~*+ }  ~|  }~J~+ 3| t w}~1~ }~1 w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hz{J~3%ZJ~J~ ,6n J~3%ZJ~J~ ,4~+4~7 }},}8}$}8}$@}8P PPP08PTT|TVpUdTU|U\TW|W,XT$XWTY|Y Q T[|[PTT|T}}(0}04}$4}PPxYLTP<HPTV\VUxUWxWTTDU`X XxXYxYTdlPPY,Y@HH4[,[PXX} }$ t}tx}$x}@WTdV8U,UWTPp(W\pW\PPP[p[QXpX P pT}$}04PLXQLXPDVVVV4V,@Q<xTTTT Q xVVVDVVPxUUUUU}}LTT\ThT T LVT`VhV$VQ<UP} }$ } }$ P Q| Ph x P, < P ( Q  P P P Q` U  P  Q P Px Ph t Q  P QPPxP`pQ@HP,<P[ [Q[T T 8PPPQPQX`PDTPPPWW W  PPPPpPLYYYTY\|YpYxY YHVVVPV\|V$V4V< VDZZZTZTZ\|ZZ Z@TTTTT\|TTTTQ[[[T[\|[[ P UUUTU\|UUL U}}$ } $}$$,}YPtPH V$VD$Z@$P,,P<[W$[PPPPHXPhXpxXX0X8XXhX$XhUpxUU,U8XUhU$UhTpxTT(Th0T8XTh$T,,ThXpxXX0X8XXh$X,,XhTpxTT0T8XTh|T T($T Q hWpxWW0W8XWhtW P}}}( } }(}}( PPPHPP R |W4QP89=<;:G- R@P` j̐VpF  `P1 U@4 j\U E P 8PNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2`armcc+|      $Axd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]$ |$thissizeximmediateAlignmentZsoldAlignmentG]X ]T ~]\d 4!~]lx PV~]| ` d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h z z z,x7' Z 2D }$} \dV\dPURTV Q XPT?@DCBA- MP   $ XD Ѝ ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResParticleUpdater.h`armcc+|      AA|PA|BB|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|_]L ~]~]X~]:~]O~]$@Q }~]$@~]$(X~]$(:~]LTS~]LT~]LTX~]LT:~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hJ3 k J y+J}}H}HL}LT}T\}\}HLPX\P$,PFrefHrefJrefLrefOND:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hRQD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hTD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#WV$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hYd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd[d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos]d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd_D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]stdbaD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndfd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosihD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosmd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosqd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnossd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndvuD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathzd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # ~d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned intint0nwutRRoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid000nwutiResS8riResU32uiResS32viResF32 w@BinString&offset#to_ptr6Wset_ptr6[5iBinString @Offset&offset#set_ptr6_5to_ptr6gto_table_ptr6giOffsetniResTypeInfo@ResBool&value#iResBooliResTransform3#iResMtx34<# 0S0 0nn0c|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=65ChangeAlignment65Add655?0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4>thisz__result'4>thisz__resultnwutN4}thisz__resultf4}thisz__result4Gthis3indexz__resulta|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutinternal@RuntimeTypeInfo&mParentTypeInfo#IsDerivedFrom650 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result01?0??0??nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0041thisz__result41thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60AA0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?nwgfx@GfxObject(__vptr#&m_Allocator#@GfxDeleter&m_HasOwnership#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00`'4&thisz__resultnwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName\# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData{#&m_Transform(#0&m_LocalMatrix@#T&m_WorldMatrix@#@ResSceneObject#ResSceneObject6: ref6&cGetClassNameGetName6&GetTypeInfo6&@ResSceneNode#iResDataType{ResSceneNode*6*: 0{ptr6*@ResTransformNodeb#ResTransformNode.6.: 0?0"0b0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject6>GetResSceneObjectL6F00Bv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwanim@AnimFrame (__vptr#&m_Frame #&m_LastFrame #@AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame #&m_StartFrame #&m_EndFrame #&m_PlayPolicy#&m_UserData# g 5 5 5 50iPlayPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent1# &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMesh#iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityDatad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#iMaterialArray"|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivatorosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Model#&m_MaterialAnimGroupV#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroupV#&m_VisibilityAnimBindingIndex#0"&m_PreRenderSignalF#&m_PostRenderSignalF#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#8?&m_Description#&m_UserParameter#iRenderSignal1@@Description#0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmath d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmath"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResParticleAnimationOptionData&typeInfo#&m_AnimationDuration#@ResParticleAnimationOption#ResParticleAnimationOption6: ref6cGetClassNameGetTypeInfo602?20Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool000 0nwgfxres@ResParticleAnimationData$&typeInfo#&toParticleAnimationOption#&m_AnimationLength#&m_AnimationDimension# &m_AnimationStride#&m_AnimationEnabledTableCount#&toAnimationEnabledTable#&m_AnimationDataTableCount#&toAnimationDataTable# @ResParticleAnimation#ResParticleAnimationo6o: refw6cGetClassNameGetParticleAnimationOption6GetAnimationEnabledCount6GetAnimationEnabled6GetAnimationDataCount6GetAnimationData60"?s"0{\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResParticleFormData&typeInfo#&m_IsResourceCopyEnabled#&padding_0#@ResParticleForm#ResParticleForm6: ref6cGetClassNameGetTypeInfo60<?<0_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00 nw gfx res@ResParticleUpdaterData&typeInfo#&m_IsResourceCopyEnabled#&m_UpdaterEnabled#&padding_0C#&m_TargetStream#&toParticleAnimation# @ResParticleUpdater#ResParticleUpdater6: ref6cGetClassNameGetParticleAnimation{6GetTypeInfo6@ResParticleChildUpdaterOptionData&typeInfo#@ResParticleChildUpdaterOption#ResParticleChildUpdaterOption6: ref6cGetClassNameGetTypeInfo6@ResParticleChildUpdaterData #&toParticleSetPath\#&toParticleForm#&toTiming#&m_EmissionRatio#@ ResParticleChildUpdater#iResDataTypeAResParticleChildUpdater6: ?0ref46GetParticleSetPath6 GetParticleForm 6 GetTiming 60?00X?000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.had:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxrescd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0nwgfxres@ResParticleInitializerData &typeInfo#&m_IsResourceCopyEnabled#&m_InitializerEnabled#&padding_0<#&m_TargetStream#@ResParticleInitializer#ref6cGetClassNameGetTypeInfo6?q0ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxreshgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResParticleSetDataT{#&toParticleCollection#0&m_ParticleInitializersTableCount#4&toParticleInitializersTable#8&m_ParticleUpdatersTableCount#<&toParticleUpdatersTable#@&toParticleShapeBuilder#D&m_ParticleShapeIndex#H&m_ParticleSetPriority#L&m_IsForceWorld#P&m_IsBufferFlushEnabled#Q&m_IsInheritParentVelocity#R@ResParticleSetb#iResDataTypeDResParticleSet6: r?ref6GetParticleSetPriority60UU0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleShape#mlPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Gthisz__result04Kthis3indexz__resultnwgfx@ParticleModel#&m_MaximumParticleSet#&m_ParticleSetCount#&m_ParticleSets#&m_ParticleShapeCount#&m_ParticleShapes#&m_ParticleAnimFrameController#*s_TypeInfo GetParticleSetsCount6GGetParticleSets6K50C0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.ho(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#Srand6#5Next6#5MixRandomSeed6#0rqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid00U04thisz__result 4this3seednwgfx@ParticleSet#0&m_ParticleCollection6#L&m_ParticleRandom#P&m_Initializers#T&m_Updaters#d&m_ScaleOffset#t&m_RotateOffset#DInitializer@Updater&m_IsCopied#&resource#&work#&m_Type# &m_TargetStreams'#&m_Flags#GetResParticleSetU6GetResParticleSet6GetUpdaters6Srand6500v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.htd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDParticleCollectionwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleContext<#&m_EmissionPositionWork8#&m_EmissionParentWork]#&m_ParticleWorkF32K#(&m_ParticleRandom#8iVEC3Array(+iF32Array+ iU16Array. GetRandom60z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hzyld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResParticleEmitterDataO#&m_Id#&toParticleSetPath\#&toParticleForm#&m_IsResourceCopyEnabled#&padding_0g#&m_EmissionRatio#&m_EmissionRatioRandom#&m_EmissionInterval#&m_EmissionIntervalRandom#&m_EmissionSpanInfinity#&padding_1#&m_EmissionSpan#&m_EmissionStart#DResParticleEmitterParameterData@ResParticleEmitter#iResDataTypeJResParticleEmitter_6_: ?ref6gGetParticleSetPath6g@ResParticleEmitterParameter#00c d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.h|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0nwgfx@ParticleEmitter#&m_IsFirstEmission#&m_EmissionCount #&m_NextEmissionTime#&m_ParticleSet#&m_ParticleRandom#&m_ParticleAnimFrameController#&m_ResParameter4#&m_ResForm<#GetResParticleEmitter6SetParticleSet65Srand650~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@ParticleUtildSetupParticleObject5}5dResolveParticleObject5}cDuplicateResParticleInitializerR5^5bdGetMemorySizeForDuplicateResParticleInitializerInternal55^cDuplicateResParticleUpdaterh5t5bdGetMemorySizeForDuplicateResParticleUpdaterInternal55t@ParticleSetCompare#operator()6C550res0q0X000nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intunsigned shortboolvoidunsigned char@__type_info&__vptr.#&__name6#0*02F__class_type_info&base#F__vmi_class_type_info&base:#&flags#&base_count# !&base_info#B &base:#&flags#&base_count# !&base_info#F__si_class_type_info &base:#&base_typeE#:0Ai__builtin_va_list00000A00?q0000000?<??"?2?00U?nwgfxB:0%&tinfo)#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61A#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal210d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray1&m_Allocator#&m_Elements#&m_End#&m_Capacity# ireferenceb=iiteratore=begin6}end6}Begin6}End6}0001?1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent1#&m_Children#&m_Deleter#iiterator];ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #001?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal30 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_AllocatorU#0&m_Elements#&m_End#&m_Capacity# operator[]a6G5size6O000K00?[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6A#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6A#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6A#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61A#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0X0nwut@ResCommonXResCommon 6 5ptr6A#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6A#00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_AllocatorD#&m_ElementsJ#&m_EndJ#&m_Capacity# iiteratorJe=begin6>end6>000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonpA#D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@binary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]44this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] W4this3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0'4Wthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 @4[this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4_this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04gthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04gthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0a4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool@4this3s_TypeInfoz__resultuselfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4>thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4Fthisz__resultLv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04*this7p z__result*} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4&thisz__resultr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]uA4&thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h[Z\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastbb3resz__resultb|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast_^`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastbb3resz__resultb|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 41thisz__resultbt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4}thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]84}thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int )4Othisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]1 4#this3seedy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]] 4#thisy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]: 4#this3maxValuez__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.h{z|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastUU3resz__resultU|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]Y4thisz__resultUv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] o4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04.this7p z__result.} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0J4_this7p z__result_ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3particleSetz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3seedz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4*thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hextractd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4gthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0M4gthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OWGetTypeInfoFromPtr_5Kz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h&GetTypeInfoFromPtr_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OeDynamicCastKK31objz__resultKus_TypeInfoUx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0X4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QXz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]charX4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q1z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]char14thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]84thisz__result4 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.Z4this7p z__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]s4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0N4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]d74thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q3z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]char3r4thisz__resultwr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0-[4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]54thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]:K4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool094thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]void03E4othis7p z__resulto d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]]4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]:!4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]94thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q-z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]char-4thisz__resultu__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]64thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultu__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q.z__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]char.4thisz__resultu__FUNCTION__~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]74thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]D4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]K4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.h<!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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H  @  퓺)*) i 9 VVh ! )!b  Vw w @J@:`: @*@`:   @ @*  ~NW:Failed assertion m_Resource.IsValid()gfx_PerspectiveProjectionUpdater.cppNW:Pointer must not be NULL (void_ptr())gfx_ResCamera.hI@NW:Failed assertion 0 < fovy && fovy < nw::math::F_PINW:Failed assertion aspect != 0ResCameraProjectionUpdater%s::%s: Object not valid.NW:Failed assertion near != farpOut%s must not be NULLmath_Matrix44.ipp?"B? V @*a*@**   `@*@ ***  ꊴʕ P000 j00 0WJ?O0J?OB/+ * ( ) ` L   l   Ѝ (fovy > 0.0f) && (fovy < math::F_PI)%smath_Matrix34.ippaspect != 0.0f=</`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]f(thisyw__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.h}PABFEDC/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]l.thisuw__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.h}PHIMLKJ/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]u<thisuw__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.h }POPRTrefVXZN2nw3gfx28PerspectiveProjectionUpdaterE\N2nw3gfx9GfxObjectE^N2nw3gfx23CameraProjectionUpdaterE`aedcb/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}Pghi/`armcc+|      lkD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.honD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hqD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#tsd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hvD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]std{zd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathRfTanFIdx3fidxz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.h}D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#VEC26550d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]floatnnmath0<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]05nnmathARMv6Ld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPivotDirectionPIVOT_NONE PIVOT_UPSIDE_TO_TOP PIVOT_UPSIDE_TO_RIGHT PIVOT_UPSIDE_TO_BOTTOM PIVOT_UPSIDE_TO_LEFT PIVOT_NUM @MTX44_@&#@BaseData@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<l@'^'f5"'m-'a<'vMB@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<@MTX44@"#05d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int?0Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResU8qiResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#iOffsetiResTypeInfo|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000'0nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!m4thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6GetAllocator60d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres@ResAnimData(&m_Header#&toName#&toTargetAnimGroupName# &m_LoopMode#&padding_#&m_FrameSize#&m_MemberAnimSetDicCount#&toMemberAnimSetDic+#&m_UserDataDicCount# &toUserDataDic+#$@ResCameraAnimData0#&m_ProjectionUpdaterKind#(&m_ViewUpdaterKind#,ProjectionUpdaterKindPROJECTION_UPDATER_PERSPECTIVE PROJECTION_UPDATER_ORTHO PROJECTION_UPDATER_FRUSTUM Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResCameraProjectionUpdaterData &typeInfo:#&m_Near#&m_Far#@ResPerspectiveProjectionUpdaterData#&m_AspectRatio# &m_Fovy#@ResCameraProjectionUpdater#ResCameraProjectionUpdater060: ref86@cGetClassNameGetNear6@GetFar6@@ResPerspectiveProjectionUpdater#iResDataType'ResPerspectiveProjectionUpdaterD6D: 0lptr6Dl?ref6LGetAspectRatio6LGetFovy6L0?40<0@@0Hx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatvoid34thisz__result ?0nwgfx@CameraProjectionUpdater#&m_Pivot#&m_IsDynamic# &m_TextureScale# &m_TextureTranslate#*s_TypeInfo*PROJECTION_NEAR_CLIP*PROJECTION_FAR_CLIP*PROJECTION_FOVY_RADIAN*PROJECTION_ASPECT_RATIOGetRuntimeTypeInfo #6GetPivotDirection6IsDynamic6TextureScale6TextureTranslate6CameraProjectionUpdater655~CameraProjectionUpdater600 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfx@PerspectiveProjectionUpdater #&m_Resource@#*s_TypeInfoGetRuntimeTypeInfo #6ucCreatey5cCreatey55@Update# 6y55GetResource#6yGetResource#6uKind#6uPerspectiveProjectionUpdatery6y555@~PerspectiveProjectionUpdater6y0q0050<$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidfloatbool@__type_info&__vptr$#&__name,#0 0(F__class_type_info&base#F__vmi_class_type_info&base0#&flags#&base_count# &base_info#B &base0#&flags#&base_count# &base_info#F__si_class_type_info &base0#&base_type;#007i__builtin_va_list00'050<D4ythis3allocator3isDynamic3@resUpdaterz__resultyO>4ythisz__resultZB00&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4this3fx3fyz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool S4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]O.4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolT T4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]jp4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool}4this3allocator3isDynamicz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void040this7p z__result0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Dthis7p z__resultDx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill'3allocator3valuez__resultumemorySizeumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFilld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]O TanRad3radz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hTanRad dd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]floatOMTX34TextureProjectionPerspective3pOut3fovy3aspect3scaleS3scaleT3translateS3translateTz__resultuangleucot0HSumtxWtj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ipp4hMTX34TextureProjectionPerspective   d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44PivotC_FAST3pOut3pivotz__result0um um00um01um02um03um10um11um12um13 um00um01um02um03um10um11um12um13 um00um01um02um03um10um11um12um13|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ipp#MTX44PivotC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44PivotH3HpOut3pivotz__resultHla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hMTX44Pivottd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44PerspectiveRadC_FAST3pOut3fovy3aspect3n3fz__result0 umuangleusinucosucotutmpum00um11um22um23|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ipp,xMTX44PerspectiveRadC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44PerspectiveRadH3HpOut3fovy3aspect3n3fz__resultHla 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(81 (84,dSp-mI/992 1296104355 0 0 100666 763012 ` ELF(d 4(T Q C-@p`pP` `$`` (`@ @` ``p    pp@-PP P@$P(PP PP pC-@P Px"x` /{`Q /HP"!@ ,{Q`` !.H#`Tn/{wJ- :DC A  ` >:~*Dc " @ C   A  ` >c D" @A* C `*  B  a >c*B"@ : 0 A  ` > $ "*,((qQ Td {0$$Cgfx_RenderContext.cppNW:Pointer must not be NULL (void_ptr())gfx_ResFog.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResLookupTable.hT?C?p@-@P-@1/H  p@08@-@P$ P  U QU, ,0  03/ $8-O-MPP/9@s`/娣P3/00 P ,@/P3/00f@T3/00 2P,3/00f RPPQ2/00fqU0 U/P@@ / T2/00 P T2u/00  P).JTx2&.00 Pʥ/T42S/00 ~`T2.00 s@Tʙ/  00d"d0V\ O| NW:Failed assertion primitive.IsValid()egfx_RenderContext.cppINW:Pointer must not be NULL (buffer)gfx_CommandUtil.hResShaderProgramDescription%s::%s: Object not valid.gfx_ResShader.hResPrimitivegfx_ResShape.h:NW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResVertex.hResIndexStreamNW:Pointer must not be NULL (indexStream.ref().m_CommandCache)NW:Failed assertion indexStream.ref().m_CommandCacheSize > 0NW:Failed assertion size > 0<;PU0 ЍG-@(QR* (@`pR P`FjO@pp 0pG\ P`@ @pPZ0@-@P-M#h @ 1/ 1/ h* a a *p 1* *Ѝ0?A-P M@ 1/ 1/` 1/崂r`  0  p p`  ` 0  "<$$@CQ#Q A 0   "<$$ @SJP a 0   "<$$@CP#P   ` 0   "<$$ @SJPp` < a*7 A* b  B >  a  A > ` 0 "<$$@CQ#QP 1/< ЍA?h?@?C-P`8r-4M@T<2/00hPz及폊@T1v}/00 lp@T ,(@ .P (P0"d0@ i/Pq0@Tv/ 뤐Y/yTR!.F` FT w/  FT .u_Pt 0       @ ` Aa F  $ 4ЍResShaderProgramDescription%s::%s: Object not valid.gfx_ResShader.h?"@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hNW:Failed assertion resLight.IsValid()gfx_RenderContext.cppNW:Pointer must not be NULL (camera)NW:Pointer must not be NULL (void_ptr())gfx_ResLight.h  $0 $F$ T  OhO FT  OOPW 0     T .OO>TK/OBOH?  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H '   F F p`P HLH H H  ($ F4ЍI@"BT?G-MpWB@PU0 00hPWCȐP @@UQʠ0  0<`U@@@VP  @ @1 @ 0T!PUЍ PO-Pp-@M@T 0p,@ g/Po,P4!dn4@ .P 4P<.n<Po/<`Vv/'_H@T }/WR8E၊V_ 0     8 H (@  @ @ @  H PtdX@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hNW:Failed assertion resLight.IsValid()mgfx_RenderContext.cppNW:Pointer must not be NULL (void_ptr())gfx_ResLight.hNW:Failed assertion lightKind < ResFragmentLight::KIND_COUNTNW:Pointer must not be NULL (camera)sV,<P OO< TPI/O O<Q$ {/OH$P? <Pc/OZO<Qp p %.OH $$ <P.OsO<P(a!.O{O<p ,0L` !   8 H(0(( H P$4@Ѝ ЍV<P .O<` 1b00e/Q !HP O<P <` 100 CQ HH< ` 7|0`.J?gfx_ResLookupTable.hThe spot light must contain angle sampler(lookuptable).ResLightingLookupTable%s::%s: Object not valid.fgfx_ResFragmentShader.h004T O8OQ H HO` $mJOPP  <`3O00A/OO`V:/ <` \3^OD00[/OO`V/ <P"< SP"|<Q !H)OP> d<P`"<Qpp @"HO <P!<P(a!<p ,0\ `  ` (0  (  8 H    8 H0   0p a  "<$$pCP&P q0  "̠$$pLQ&Q    "<$$pCQ&5Q/NW:Failed assertion input < ResLightingLookupTable::INPUT_NUMgfx_GraphicsDevice.hNW:Failed assertion scale <= ResLightingLookupTable::SCALE_MAX-D? @ G:G:G*p 0# H >: FPB <*b p a p H ` @ >:FQB @ p A  p `` h>: FPBV b 8    h P @EEEp@-M@- PU ,P P` PUhh0r 00PD ```````ЍpG-PMq`@V(TP 0  0<T hd@@P hd @ @1 p 0Td!@T 08,00 ЍP p@-P@ P,  P  @ >Z@ejeJ@@ @*j    J   @Z@*@:@:@J Z oPpNW:Pointer must not be NULL (model)gfx_RenderContext.cppNW:Pointer must not be NULL (this->m_ShaderProgram)A?A--(MDPU @T3,00/2@T #@ /PP #d@ +.P-@T/T/zDs 0:gfx_CommandUtil.h<;NW:Pointer must not be NULL (buffer)p@-M@ e Pb/n Pm/f aTPU-y@PPPU[/RU@@P  @@1 0V/eU @@P  @@1 0B/WQPЍpNW:Pointer must not be NULL (this->m_Material)gfx_RenderContext.cppNW:Pointer must not be NULL (owner)5NW:Pointer must not be NULL (void_ptr())gfx_ResMaterial.hindex is out of bounds(%d) %d <= index < %d not satisfied.Ngfx_SceneEnvironment.hut_MoveArray.h *: *": JJ******$:JJ : d* C*** * *! B B  /p@-PM@@.OPtO/ bVV/A`V  ` S/P[P l!dZ ` .P `VtQ/pV.a(a NW:Pointer must not be NULL (skeletalModel)Mgfx_RenderContext.cppNW:Pointer must not be NULL (this->m_ShaderProgram)NNW:Pointer must not be NULL (skeleton)QNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hNW:Failed assertion resSkeleton.IsValid()SNW:Pointer must not be NULL (void_ptr())gfx_ResSkeleton.h P  $ "Z@EjE*@ @@*j    *   @:@:@J@J@Z Z $(oPЍp?O-@M`/M 03/P /P:.TЍ L03/P /Y1/] ЍLPPDH   0,0@$(48<@ pT4@/W㘠  03/P).X 8< 0@8@ 4<40PP  2/pT@C/ W㈠  03/Pf/ [  0  0PP  2/Tpt@ X=NW:Pointer must not be NULL (allocator)gfx_RenderContext.cppNW:Pointer must not be NULL (renderContextMemory)Allocation failed NW:Pointer must not be NULL (shaderProgramMemory)ut_MoveArray.hNW:Pointer must not be NULL (m_Elements)x  03/Px` OxOxtW| x|x t0|  0tx|tPxP t 2/`T pd@z/OMOVh  03/PhW/O]OhdWlpp (hlh,p d0l0(,p$0 $0dhldPhP d 2/LT\P`DLTHX D/OQ~\@` \ $(@@@T,X0\TPP`P 1/ 2/8<4P8P 4 2/(,$P(P $ 2/PP  2/ PP  2/DPPHP 1/ 2/LPPPP 1/ 2/Ѝgfx_GfxObject.hA-@Qp` Q(P PPPPPP P$P@(P@@@,,0P  /     /?  ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_RenderContext.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppNW:Failed assertion this->m_SceneEnvironment.GetActiveFog()->GetResFog().IsValid()NW:Failed assertion this->m_SceneEnvironment.GetActiveFog()->GetResFog().GetFogSampler().IsValid()NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()ResShaderProgramDescription%s::%s: Object not valid.gfx_ResShader.hindex is out of bounds(%d) %d <= index < %d not satisfied.gfx_SceneEnvironment.hut_MoveArray.hNW:Failed assertion description.IsValid()gfx_RenderContext.cppNW:Pointer must not be NULL (materialActivator)gfx_RenderContext.hNW:Alignment Error(0x%x) size must be aligned to %d bytes boundary.NW:Pointer must not be NULL (allocator)gfx_GfxObject.h`armcc+|     (@AzBrzAr`armcc+|     0A}C{Atc{ A}A t`armcc+|     PA|`armcc+|      Ax`armcc+|     ,@A|CzG|C`armcc+|     ,\Ax A `armcc+|      `armcc+|     PAyEu  Ahu AyA hu AyA h`armcc+|     (,AxAvHx`armcc+|     <AzBv Alv AzA l`armcc+|     @At DrAbVr AtAwA b`armcc+|     ( AxBvDx`armcc+|     $A|Axn|Ax`armcc+|      A|Azv|`armcc+|     A|`armcc+|      Ax`armcc+|     ,Au At}w`armcc+|      Ax`armcc+|     tA|`armcc+|     $hA|Bx|Ax`armcc+|      Ax`armcc+|     Az`armcc+|     8Aw BNWwBNQwBNwBN`armcc+|      ,`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@ @this renderTargetKviewportQ rfboWP]Td ]`8 ||z|g|T{H,]`h T~]tx T~]~}]~}]  ~|.||{R|] A~]\  ~|||||b] ~]t  ~|<|)| {R|]`p O~]  ~|||||p] ~]8 ](4]~] @ E-] P ~] t ~]   ~||w|Y{R|F] 4< ~] <@ ~]  Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatthis renderTargetKswidthApsheightAHuxuyunearufar]p5 ~]x>u]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]PPthis 6]0<#]4<S ~]4<~]4<:~],0~],0!~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  this rresetStateMode(ThashMask(6] #]S ~]~]:~] ~]!~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@B@this maskcoloramdepthAEqfboWP$4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]\  \this rresFog;Tulutucolor8qHEADER_FOG_ZFLIPWqHEADER_FOG_COLORUrFOG_COMMAND@ QWRU]  ~] ~]< ~]l~]lm~]lpH~]lp:~]XlP~|]<T~]04 ~]~]!~]~]m~]H~]:~]P~{P]~] ~] K:~] ( v^~] l 3~]  ~]  }eM~}] ~] ~] DH$~}] HL$~}] Lp ~] Ld ~] x Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865] this eoutRview??v,svxAqvyA qvzA qvwA  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intfloatc this indexlightXLIGHT_INFINITY LIGHT_FINITY?sendUniform(rresLight,TscamerasviewMatrix7jrpositionrpositionDTrspotDirectionrspotFactorhEPSILON'7GREATER_THAN_ONET?]P~]L~~]$L~] P~]~] (~]h~]h~~]h~]`hP~]`d~]`d (~]!~]  ~]d~]d~] d~]O~] Q ~] ~] ~] ~] ~] P~] :~] S~] ~] ~] ~] ~] P~] :~]e~]~]~]~]~]P~]:~]  ~] ~]Lh ~]Ld~]hx ~]hx (~]| ~]|~] ~] (~] ~]~]W~]~]4 ~]4@ ~]4@ (~]~] ~] (~] ~] ~]  ~]  (~]0 ~],~]8TD~],~]h~]h~]~]~]~]~]~]~],8 ~](~](~]D\~]D\~]x~]x (~]~] (~]~~] H~]~] (~ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865],`,r{W|$9{1V{>P~G{QP{R",|_",{Ul]~] )~] L ~] H~~] H~]  ~]\h P]X\ L~] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865] this shemiSphereLighttrresLightiTrdirectionLscamerasviewMatrix7udirectionAndLerp]T\~]$T~]$L~~]$L~]$P~] ~] (~] \ ~] d ~]dd~]d~] ld~]lpO~]Q ~] ~] ~]~]~]P~]:~] xS~] x ~] x ~] x~] x~] x|P~] x|:~] e}~] ~] ~] ~] ~] P~] :~] \d ~]  ~] 8 j] 8 }{RV{3}E}_{|W] (8  ] ~]  ~]Pp D]Pp }{RV{3}E}_{|1]`p  ]0P ~]0L ~]h!~]h ~] ~] ~]~] ~]T ~{]~] ~]t ~{]~]~] ~], r], }{RV{3}E}_{|_]   ] ~Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]int. this indexZlight1rresLight-DslightKind(scamerasviewMatrix7LXrdirectionHrposition rdirectionrpositionrspotDirection]  ~]   ~] d~]`hd~] $`d~]$(O~]<XQ ~]<X~]<X~]<X~]<X~]<@P~]<@:~] 0<S~] 0<~] 0<~] 0<~] 0<~] 08P~] 08:~] xe ~] x~] x~] x~] x~] x|P~] x|:~]  ~] ~] ~] ~] ~] $L~] ~] ` ~]  P]  ]  ]Xh ] ~]d ~]d~]dl~] ~] ~]i~] H~]:~]P~||]~] ]<` {Q]L ~](DV~](, H~](,:~](P~{P]~]~]@ C0}{]@D~}] ]` ~]`d~] ~] ]LP!~]Hl P] ~] ~] ~]  ~] H~]:~]P~|] ~~] ~]0< ~]<L ] {Q ]X ~]~] H~]:~]P~|]X~~]X~],D P], ~] , P~]  ~] ~]~] H~]:~]P~|]~~]~]| ]P| ~]Pt~~]Pt~]  ]  ~] ~~] ~] 8 @  ~]! 8  ~]! 0 ~]!  ~]!  ~]#@  ~]#l r~]#l p H~]#l p :~]#X l P~|]#@ \ ~]#  ]$   {Q]&  ~]% _~]% H~]% :~]% P~{P]& ~]& ~]&L  L9}{]&d  ]' (  ~]' ~]', H  ~]'  ]( &~]( ~].  |{])  ~}]*4 |  ~]*4 | ' ~|||||]+  ~]+ ' ~|||e{R|R]+  ~]+ ' ~|?|,|||], 4  ~], 4 ' ~|]-8 t  ~]-8 t ' ~|]-|  ~]-| ' ~|].  ]. l~].  Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865] ` ^|K" |8" {R]D~]D ~] ~] ~]}{RQ]~}] td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4 this ~$rownerPrresMaterial U]d ~]d ~] k|X] ~]  ~](|~]4D ~]L\ ~] ~] ~] Ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`)9N"$E{HU$}Z,"Pt}w\]$,%P~],` ~]DL9P~]DH9~]DH(~]LP ~]`h ~]hl ~]t ~]t~~]t~];] ~]!~ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`> ],"D{U]TX~]TX ~]LTP~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolthis "risParticleMaterialEnabledP]0l ~]D` ~]D\ ~] ~]x ~]x ~] ] ~]!~]\ ]T"T{U ] $~] $ ~] P~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolunsigned intthis primitiveXrindexStreamsUWuendrptr__14WUr_ZNK2nw2ut8internal8ResArrayINS_3gfx3res14ResIndexStreamENS1_19ResArrayClassTraitsEE8iteratordeEv__13[Tr_ZNK2nw3gfx3res14ResIndexStream9IsVisibleEv__18Puu__19uu__208HrdescriptionTrhasGeometryShaderQrstreamUDrindexStream[T] ~],]0` ]L\~]\ ~]\~~]\~] ]~](,~](, (~]~]~~]f~] %P~] %~]  (~] 8~] 4~~] 4~] H&~}0] |P~] ||~] |  ~{P] H|~~] Hf~] |~] |~~] f~] ~]  :~]  HT~]  H~{U]@ ~~]@ ~]Lt ~~]Lt ~] ~~] ~] vX]:] ~~] ~]( ~~]( ~]~]~] :~`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolthis camera9isForce ]$X ]$X }${${3{EW}_{VR|](,#~}(]DX ]$ ~]P ]P }P{P{3{EW}_{YW|l]p ]LP ~]x Y]x }{{3{EW}_{VQ|F]x|#~}x] ]  ] }{{3{EW}_{YW|3] xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]t)tthis ^model@] ,~] $!~]<~~](hP8 ~]~](~]~]~](~Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]h Shthis skeletalModelsskeletonrresSkeletonV]$0~]$(!~]@D~]@D ~]\~]`  ~]`d~]d~]hd~]hlO~]|Q x~]|~]|P~]|:~]p|S~]p|~]pxP~]px:~]ee~]~]P~]:~]\`  ~]~]~] ~] ~]  ~]   ~]  (~] 8 ~~] , M5u]E~] 8< ~] 8<(~] @D~] DH~] DH(~Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolthis meshTshasVertexAlpha\shasBoneWeightWI] ~]]]Tl~]p~] T]4Do]~]Lh~]p~]6]~](~]#]~](~hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`n[{/P]4~]8TH~]8T;~]8@~]LT ~}L]5~]"~];~]~] ~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0Ithis 'allocatorx__result srenderContextMemorysshaderProgramMemoryrshaderProgramrparticleMaterialActivator~rdescription~]$<O~]pX~]a~]~]~]i ~]~]~]4l~]4 {P {Q {R {S ]ll~~] ] ] ~]4<l~]4< ]4<P~]48~] ,m~] , {P {Q {R {S ] dmk~]  ]  ]  ~] ,4m~] ,4 ] ,4P~] ,0~] $nM~] $ {P {Q {R {S ] `n/~]  ]  ]  ~]$,n~]$, ]$,P~]$(~] o~]  {P {Q {R {S ]\o ~] ] ] ~] (o~] ( ] (P~] $~]t q~/]t~]~];~]~] ~} ]~] ~] ;~]~]  ~}]Pdq~]Pd;~]PT~]`d ~} ]`|q~]`|;~]`h~]t| ~} ]$Hq~]$H~]$H ]$H ] Dq~] D~] D ] D ]\q~]\~]\ y]\ 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`I|{] ;~{] < ~X  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h&" =| { zz|  { |  |  {  ~  {  }  |  {    !| |  |  {  ~  {! 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hz!|~ }.} ~=1  }}+,1Fy)1 z7  1  98-:{ ,  r+ ~+ 1 z  1%z  1z  1z  1{,> }+ - #8: B d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h |~ !{ !{ }'| }+< } } } } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h!%~ !=`  1#0 #0 ^#"+0^ !~! ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h !%~! z0}+3ZJ~J~ ,~lJ~+1}! "}   !=`  1#0 #0 ^#"+0^ ! !  ~T d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}%3 }1}1,>-}~~1}+~~1}}+ <D >|!o  ~ |F d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.h B?A >+ !e ~I z% z 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P 0TXT}} PPQpV4DP hVPVpWPU}}PP8`PXTSV R W,Q} }$ h}hp}$p}}$}}$}PUDUHU PPPPUHT\ VX W`X$X`W$Wd,Wl4Wl4XPlpPPP@UPUQTT P V\V}     P@-0@( 1 0 @`armcc+|     8A~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8 8thisYworld7F]8 3]8 }{{3{ER}_{SR| ] #~}](4 < d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h~ 3}~}8}$P(Q(QP@-0@( 1 0 @`armcc+|     8A~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8 8thisYnormalMatrix7F]8 3]8 }{{3{ER}_{SR| ] #~}](4 < d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h~ 3}~}8}$P(Q(QP0@-@`T MP`0 |08 t@x0  Ѝ0index is out of bounds(%d) %d <= index <= %d not satisfied.gfx_CommandUtil.hO`armcc+|      A}CzV}Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]int thisindexvec]l lY]l }({QS({30}E0}_0{0|F]Xd L d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h | Hi }~}} h}hl} l}DTPlU 8T R0Q4PM 0 0 0000 0000 0000 000 0 0000 000< 000< 000; 000;$ 00( Ѝ/`armcc+|     Ayd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this AhashMask(.uresetValuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.h~ }$ }$ }$ }$ }$ }$ }$ }$ }$ } !}}}QPp@-@MP{/P2/00Hw@PP PT3 ' @ .H` T P @ i/HUPU P!dj @= Z/HF 6`PV ``!dW @ G/H @TO/  Q  H PG/dT L 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hv v u~7 s%/~yJ~  +/~J~J~  +~dJ~J=~d%J~+1 31] #~J~+3  31] #~J~  J\~J(}}}  } 0} 08}8`}  P48PUPPHdTTPP P TT@-@MT  @ P PpP p dl @  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~AzDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`}|D] d ~] d~]LTd~]Ld~]O~](DQ j~](D ~](,P~](,:~](S~]( ~]$P~]$:~]deW~]d ~]dhP~]dh:~] d ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h0Y'3ZJ~J~ ,~lJ~+ } } }}}PdT(0PPp-@M ` 0 Q!0)#̠44pLQ6Q %+ r`!0Ġ)#<ĠpCQ6Q %+   "<$$pCQ&Q 0p Ѝp/D`armcc+|     $HA}CyL}Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]H`H|{d] ~} ],t ~],t' ~|}|j|L|9|&]x ~]x' ~|||||] ~]' ~|||m|Z|G]< 9 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.h x D+   |  {  ~  {  \  z  ~  {  |  {  ~  {} }}} @}@D} DH}PRSQPQR\SSQR|QHlRDpS<P\PpQ4HR0HQU Q TP@-@MT p@ T PtP t dp @  P8 ЍB@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz`~Az$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`}|D]  ~] d~]PXd~]Pd~]O~],HQ j~],H{~],H~],H~],0P~],0:~] ,S~] ,{~] ,~] ,~] (P~] (:~]heW~]h{~]h~]h~]hlP~]hl:~]  ~4 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.h0~~J~J~ ,~lJ~+ } } }}}PhT,4PPA-`@``0rP48< < P//4`8`<@D@<$ `(,",``d`hlp t P/``  x| P{/`` $(,, Pf/q$`(`,,`圀`,$( ( B  t Bp l 0CpL^ ڌΰC D  Q 0CL^ ڌΰC D  Q 0CL^ ڌΰC D  QNW:Failed assertion GetArrayKind() != ARRAY_FIXEDut_MoveArray.h `armcc+|     \Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]\`\ *|#]xH~]4x ~}(]4@ ~]`x ]pH~]td~] ] ] ~]H~] ~}$] ~] ]HH~]H ~}$] ~]8H ]DH~]d ~}$]dp ~] ]I ~}} } $ ~ $~"{"P$*~-]I ~] J t~}} } $ ~ $ ~" {"P$ *~-] J ~] L a~}}}$ ~ $ ~" {"Q$ *~-] L ~] TM N;|(| ] M ~] \lO ~}}}$ ~ $ ~" dl{"Q$ *~-] T\O ~] tP ||] lpP ~]R ~}}}$ ~ $~"{"Q$*~-]R ~] S gz|T|6]S ~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h% =~ ~4|d }} }M ~4| | ~4~ ~4|+{ z{ #z{ xz~ x~  % x #z~ x~  % x #z~ x~  U%}\}PQ QQ PSQQQxQpPpS\hQ<HQPTQ4Q4STP QPPDhPPPtQpPpTPpTQ4U8@-@P@ dQ tH p8NW:Pointer must not be NULL (void_ptr())gfx_ResLight.hNW:Failed assertion !((u32)p & ((4)-1))fgfx_ResFragmentShader.h`armcc+|     A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`Z|!]8T4~]8<~]8<:~]$8P~|G](~] ~$ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h4LZ +J~+}}X\P8@P$4PP$Trefrefrefrefrefrefrefref N2nw3gfx9GfxObjectE N2nw3gfx13RenderContextE /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}P/`armcc+|      `p@-KO,QUP 1/ 2/@DPQ 2/||PQ 2/lhphPQ 2/$ ( PQ 2/ PQ 2/8P4UP 1/ 2/Dp`armcc+|     hB|@-`armcc+|      A~"!D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h%$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h'D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#*)Xd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intunsigned long longsigned charshortintfloatiu8x(%iu16)%iu32*%iu64+%is8-%is16.%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h,D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]std/.0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yRFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator new2d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath4D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&xA#&yA#@VEC2#8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &xA#&yA#&zA#@VEC3 #VEC3650A0;:d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&xA#&yA#&zA#&wA# @VEC4#iself_typeUcZeroVEC465A5A5A5AVEC465operator f32 *6operator const f32 *6operator-6?00?0AA0l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.h=d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath?Td:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnnmath@MTX34_0&U#@BaseData0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,l0''fAd'moA 'a~'vB0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,@MTX340#cIdentity7MTX34;6;5A5A5A5A5A5A5A5A5A5A5A5Aoperator f32 *E6;operator const f32 *Q6?GetColumn6?5C?30C030AA0KAd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX44_@&#@BaseData@&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,&_30A#0&_31A#4&_32A#8&_33A#<l@''fA'mA'a'vB@&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,&_30A#0&_31A#4&_32A#8&_33A#<@MTX44@#operator f32 *600ACd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Ed:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Types.ippARM C/C++ Compiler, RVCT4.0 [Build 865]0Gd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilJId:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLbitfieldy5iGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternalQD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdSD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0?00?00000?VUWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charfloatnwutinternalRMakeBits3value3(width3(shiftz__resultRMakeBits3value3(width3(shiftz__resultRMakeBits3value3(width3(shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMakeBitsZYdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00nwutiResU8qiResS8riResS16tiResU32uiResS32(viResF32Aw@BinString&offset#iBinString@Offset&offset#to_ptr6Wto_table_ptr6WiOffsetIiResTypeInfo@ResBool&value#operator bool6_iResBooliResVec2#iResVec3#iResTransform3#iResMtx34C#0I0[|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutbaPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint??(?D?1?K? ?D??-???nwutR/CheckFlag3flags3maskz__resultR/CheckFlag(D3flags3maskz__resultR/CheckFlag(13flags3maskz__resultRhGetFlagValue3 flags3shift3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#Alloc650gfXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboollong00 4qthisz__result 4ithis3element 4ithis3element4this3indexz__result00g g4thisz__result 4 this3melement 4 this3melement0 4thisz__result *4thisz__result H4this3element e4this3element0 O4thisz__result m4this3element 4this3element00 4thisz__result *4thisz__result H4this3element e4this3elementnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalmPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@Float24&m_Float32A#cFloat32ToBits245A@Float31&m_Float32A#cFloat32ToBits315A@Float16&m_Float32A#Float166665AGetFloat16Value6>cFloat32ToBits165A@Fixed13&m_Float32A#Fixed13B6B5AGetFixed13Value6JcFloat32ToFixed135A0))0:00Fod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutrq,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0)4Dthisz__result4'thisz__result4'thisz__resultb|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.htd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutyx\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Color8&r#&g#&b#&a#Color865(5(5(5(@FloatColor&rA#&gA#&bA#&aA# FloatColor6operator const f32 *06$operator nw::ut::Color86$operator const nn::math::VEC4 &6$ToVEC46$iResFloatColor 00  0 A0*4$thisz__resultxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.h{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Rect&leftA#&topA#&rightA#&bottomA# Rect{6{5A5A5A5AGetWidthA6GetHeightA6GetXA6GetYA600~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0041thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result41thisz__result4)thisz__result41thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0T{3ptrz__resultP4thisz__result<nwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?004thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#Destroy6'coperator new55doperator delete5GfxObject'6'5~GfxObject6'@GfxDeleter&m_HasOwnership#GfxDeleter+6+operator()6+5'00t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool? nwgfx@FrameBufferObject &m_Description#@Description &fboID#&height#&width#&colorFormat# &depthFormat#&colorAddress#&depthAddress#&useBlock32#ActivateBuffer6ClearBuffer6555A: 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName7# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeDataV#&m_Transform,#0&m_LocalMatrixD#T&m_WorldMatrixD#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfo6@ResSceneNode#iResDataTypeVResSceneNode 6 : <?urefy6GetFlags6@ResTransformNode##ResTransformNode6: 0?00##00} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxRenderColorFormatRENDER_COLOR_FORMAT_NONE RENDER_COLOR_FORMAT_RGBA8XRENDER_COLOR_FORMAT_RGB8QRENDER_COLOR_FORMAT_RGBA4VRENDER_COLOR_FORMAT_RGB5_A1WRENDER_COLOR_FORMAT_RGB565bRENDER_COLOR_FORMAT_COUNTcRenderDepthFormatRENDER_DEPTH_FORMAT_NONE RENDER_DEPTH_FORMAT_16RENDER_DEPTH_FORMAT_24RENDER_DEPTH_FORMAT_24_STENCIL8RENDER_DEPTH_FORMAT_COUNTGraphicsMemoryAreaMEMORY_AREA_NONEMEMORY_AREA_FCRAMMEMORY_AREA_VRAMAMEMORY_AREA_VRAMB GRAPHICS_MEMORY_AREA_COUNT ShadowKindSHADOW_KIND_NONE SHADOW_KIND_TEXTURE SHADOW_KIND_CUBE @IRenderTarget#@Description &width(#&height(#&colorFormat#&depthFormat# &colorArea;# &depthArea;#&colorAddress#&depthAddress#&shadowKind#Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject6>GetResSceneObjectL6F00Bv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSkeletonData,#&m_BonesDicCount#&toBonesDic#&toRootBone# &m_ScalingRule#$&m_Flags#(FlagFLAG_MODEL_COORDINATE FLAG_TRANSLATE_ANIMATION_ENABLED @ResSkeleton#iResDataTypeResSkeleton!6!: ?ref6)GetFlags6)00%z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrixC#&m_Scale#0&m_FlagsL#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent)# &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResultsL#8&m_Description}#@Description}#WorldMatrix6TWorldMatrix76\00Xx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoidchar00041thisz__resultnwgfxres@ResIndexStreamData,&m_FormatType#&m_PrimitiveMode#&m_IsVisible#&_padding_0]#&m_StreamTableCount#&toStreamTable# &m_BufferObject#&m_LocationFlag#&m_CommandCache#&m_CommandCacheSize(#&m_LocationAddress# &m_MemoryArea#$&toBoundingVolume#(@ResIndexStream#ResIndexStream6: ref!6ref)61cGetClassNameIsVisible61iResIndexStreamArray60[??%[0-x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]charbool0nwgfxres@ResPrimitiveData&m_IndexStreamsTableCount#&toIndexStreamsTable#&m_BufferObjectsTableCount#&toBufferObjectsTable# &m_Flags#&m_CommandAllocator#@ResPrimitive#reft6xref6cGetClassNameGetIndexStreamsCount(6GetIndexStreams6xGetFlags6SetupDrawCommand6x5?0?|00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal04d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidboolunsigned int00A000nwgfxinternalRNWGetCurrentCmdBufferz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool000 nw gfx res@ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex# &m_GeometryShaderIndex#&m_SymbolsTableCount#&toSymbolsTable#7 &toAttributeSymbols#&m_AttributeIndices#L&_padding_0 #b&m_MaxBoneCount#d&m_MaxVertexLightCount#h&m_VertexLightEndUniform#l&m_GeometryShaderMode#p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShader#@ ResShaderProgramDescription#FlagFLAG_IS_SUPPORTING_RIGID_SKINNING FLAG_IS_SUPPORTING_SMOOTH_SKINNING FLAG_IS_SUPPORTING_HEMISPHERE_LIGHTING FLAG_IS_SUPPORTING_VERTEX_MORPH_SHADER ResShaderProgramDescription<6<: refD6LcGetClassNameoperator!=6L5P GetFlags 6L GetGeometryShaderObject 6L GetGeometryShaderIndex( 6L GetMaxVertexLightCount( 6L GetVertexLightEndUniform( 6L0?@0H?H8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool00nwgfxres@ResLookupTableData&typeInfo#@ResImageLookupTableData#&toName7#&m_IsAbs#&_padding_0N# &m_CommandCacheTableCount# &toCommandCacheTable#@ResReferenceLookupTableData#&toPath7#&toTableName7#&toTargetLut# @ResLookupTable#ResLookupTable 6 : ref6 ref6 cGetClassNameGetTypeInfo6 Dereference6 @ResImageLookupTable#iResDataType mResImageLookupTable$6$: ?3ref76,IsAbs6,@ResReferenceLookupTable#iResDataTypeResReferenceLookupTable060: ?ref60GetTargetLut600??000(0j} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResLightingLookupTableData &m_Input#&m_Scale#&toSampler#@ResLightingLookupTable#InputINPUT_NH INPUT_VH INPUT_NV INPUT_LN INPUT_SP INPUT_CP INPUT_NUM ScaleSCALE_1 SCALE_2 SCALE_4 SCALE_8 SCALE_0_25 SCALE_0_5 SCALE_MAX ResLightingLookupTable6: ref6ref6cGetClassNameGetInputP6GetScale6GetSampler60+??+0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit #&m_CommandBuffer^# @ResBlendOperationData,&m_Mode#&m_BlendColor#&m_CommandBuffer#@ResDepthOperationData&m_Flags#&m_CommandBuffer#@ResStencilOperationData&m_CommandBufferN#@ ResFragmentOperationDataP&m_DepthOperation#&m_BlendOperation#&m_StencilOperation2#@@ ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale#&m_Rotate #&m_Translate#&m_IsDirty#$&m_IsEnabled#% &_padding_0#&&m_TextureMatrixD#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor#$&m_Rasterization#&m_FragmentOperationq#&m_ActiveTextureCoordinatorsCount# &m_TextureCoordinators#&toTextureMappers#&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#FlagFLAG_FRAGMENTLIGHT_ENABLED FLAG_VERTEXLIGHT_ENABLED FLAG_HEMISPHERELIGHT_ENABLED FLAG_HEMISPHERE_OCCLUSION_ENABLED FLAG_FOG_ENABLED FLAG_PARTICLE_MATERIAL_ENABLED FLAG_HAS_BEEN_SETUP @FLAG_HAS_BEEN_SETUP_SHADER FLAG_HAS_BEEN_SETUP_TEXTUREFLAG_HAS_BEEN_SETUP_FRAGMENTSHADER@ResMaterial#iResDataType ResMaterial 6 : : ?r refv 6 GetFlags6 GetLightSetIndex(6 GetFogIndex(6 0  0 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResMeshData#&m_ShapeIndex#&m_MaterialIndex#&toOwnerModel# &m_IsVisible#$&m_RenderPriority#%&m_MeshNodeVisibilityIndex#&&m_CurrentPrimitiveIndex#(&m_Flags#, &m_IrScaleCommand#0&m_ActivateCommandCache#`&m_ActivateCommandCacheSize(#d&m_DeactivateCommandCache#h&m_DeactivateCommandCacheSize(#l&toMeshNodeName7#p&m_RenderKeyCache#x&m_CommandAllocator#@ResMesh#iResDataTypeB?ref6iResMeshArray/0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityData d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0? ???nwgfxres@ResLightData*#&m_IsLightEnabled#&padding_#@ResFragmentLightData#&m_LightKind#&m_Ambient#&m_Diffuse#&m_Specular0#&m_Specular1#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Direction#&toDistanceSampler#&toAngleSampler#&m_DistanceAttenuationStart #&m_DistanceAttenuationEnd #&m_DistanceAttenuationScale#&m_DistanceAttenuationBias#&m_IsDirty#&padding_#FlagFLAG_TWO_SIDE_DIFFUSE_ENABLED_SHIFT FLAG_DISTANCE_ATTENUATION_ENABLED_SHIFT FLAG_INHERITING_DIRECTION_ROTATE_SHIFT FLAG_SHIFT_MAX FLAG_TWO_SIDE_DIFFUSE_ENABLED FLAG_DISTANCE_ATTENUATION_ENABLED FLAG_IS_INHERITING_DIRECTION_ROTATE @ ResVertexLightData#&m_LightKind#&m_Ambient#&m_Diffuse#&m_Direction#&m_DistanceAttenuation#&m_IsDistanceAttenuationEnabled #&m_SpotFactor#@ ResHemiSphereLightData#&m_GroundColor#&m_SkyColor#&m_Direction#&m_LerpFactor # FlagFLAG_INHERITING_DIRECTION_ROTATE_SHIFT FLAG_SHIFT_MAX FLAG_IS_INHERITING_DIRECTION_ROTATE @ ResLight# ResLightf 6f : @ResFragmentLight#iResDataType5 ResFragmentLightj 6j : ?J ref 6j J? ref 6r  GetLightKind( 6r GetDistanceSampler6j GetAngleSampler+6j @ResVertexLight#iResDataType3ResVertexLightv 6v : ?Gref6v G?ref6~ GetLightKind(6~ GetAmbient6~ GetDiffuse6~ GetSpotFactor6~ GetDistanceAttenuationAndEnabled6v @ResHemiSphereLight#iResDataTypeResHemiSphereLight 6 : ?ref6 GetGroundColor6 GetSkyColor6 GetDirection6 GetLerpFactorA6 00--0n 0,,0z 0ii0 w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resource1#&m_Direction#@ResFragmentLightDataDestroyer#&m_Allocator#iResPtrNDirection6GetResFragmentLight600?-x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfxGeometryShaderModeGEOMETRY_SHADER_MODE_UNINITIALIZED GEOMETRY_SHADER_MODE_NONE GEOMETRY_SHADER_MODE_USED GEOMETRY_SHADER_MODE_COUNT @ShaderProgramL#&m_Description#&m_ProgramObject# &m_GeometryShaderMode#+m_VertexIntUniforms#+m_GeometryIntUniforms#,+m_DisableGeometry#DActivateDescription65DeactivateDescription6GetActiveDescription6SetWorldMatrix657SetModelNormalMatrix657SetUniversal655SetVertexUniformBool655SetVertexUniformInt655(5(5(FlushUniform6ShaderProgram650LL0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription# &m_BufferCount(#$&m_ShaderParameterResMaterial #(&m_ShadingParameterResMaterial #,&m_MaterialColorResMaterial #0&m_RasterizationResMaterial #4&m_TextureCoordinatorResMaterial #8&m_TextureMapperResMaterial #<&m_FragmentLightingResMaterial #@&m_FragmentLightingTableResMaterial #D&m_TextureCombinerResMaterial #H&m_AlphaTestResMaterial #L&m_FragmentOperationResMaterial #P&m_SceneEnvironmentResMaterial #TiResMaterialArray(GetOriginal 6GetOwnerModel6GetDescription6GetSceneEnvironmentResMaterial6iMaterialArray"000? ^4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IMaterialActivator# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0?Cnwgfx@Model#&m_MaterialAnimGroup#&m_MaterialAnimBindingIndex(#&m_VisibilityAnimGroup#&m_VisibilityAnimBindingIndex(#0.&m_PreRenderSignalR#&m_PostRenderSignalR#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOptionL#&m_ModelViewMatrixC#&m_NormalMatrixC#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#?&m_Description#&m_UserParameter#iRenderSignal1@BufferOptionFLAG_BUFFER_SHADER_PARAMETER_SHIFT FLAG_BUFFER_SHADING_PARAMETER_SHIFT FLAG_BUFFER_MATERIAL_COLOR_SHIFT FLAG_BUFFER_RASTERIZATION_SHIFT FLAG_BUFFER_TEXTURE_COORDINATOR_SHIFT FLAG_BUFFER_TEXTURE_MAPPER_SHIFT FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER_SHIFT FLAG_BUFFER_FRAGMENT_LIGHTING_SHIFT FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE_SHIFT FLAG_BUFFER_TEXTURE_COMBINER_SHIFT FLAG_BUFFER_ALPHA_TEST_SHIFT FLAG_BUFFER_FRAGMENT_OPERATION_SHIFT FLAG_BUFFER_SCENE_ENVIRONMENT_SHIFT FLAG_BUFFER_SHADER_PARAMETER FLAG_BUFFER_SHADING_PARAMETER FLAG_BUFFER_MATERIAL_COLOR FLAG_BUFFER_RASTERIZATION FLAG_BUFFER_TEXTURE_COORDINATOR FLAG_BUFFER_TEXTURE_MAPPER FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER @FLAG_BUFFER_FRAGMENT_LIGHTING FLAG_BUFFER_FRAGMENT_LIGHTING_TABLEFLAG_BUFFER_TEXTURE_COMBINERFLAG_BUFFER_ALPHA_TESTFLAG_BUFFER_FRAGMENT_OPERATIONFLAG_BUFFER_SCENE_ENVIRONMENTFLAG_BUFFER_NOT_USE MULTI_FLAG_BUFFER_FRAGMENT_SHADERMULTI_FLAG_BUFFER_MATERIALMULTI_FLAG_ANIMATABLE_MATERIAL4MULTI_FLAG_LIGHTING_MATERIAL@Description#GetMaterialActivator6NormalMatrix600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResCamera#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdaterd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraProjectionUpdaterd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865]float?nwgfx@Viewport&m_Rect#&m_DepthNearA#&m_DepthFarA#Viewport6555555GetBound6GetDepthNearA6GetDepthFarA600d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool??Cy4thisz__result7nwgfx@Camera#&m_ViewMatrixC#&m_InverseViewMatrixC#&m_ProjectionMatrix#&m_InverseProjectionMatrix#&m_TextureProjectionMatrixC#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup#&m_OriginalValue#&m_OriginalTransform#&m_WScaleA#&m_IsDynamic#ProjectionMatrix6ViewMatrix6ViewMatrix76000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Skeleton#0&m_OwnerSkeletalModel# 0C&m_PreCalculateMatrixSignal#&m_PostCalculateMatrixSignal#&m_IsUpdated#iCalculateMatrixSignal6/GetResSkeleton60|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfx@SkeletalModel#&m_Skeleton#&m_SkeletalAnimGroup#&m_SkeletalAnimBindingIndex#&m_SharingSkeleton#&m_FullBakedAnimEnabled#GetSkeleton600d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint?? nw gfx@ GraphicsDeviceLutTargetLUT_TARGET_D0 LUT_TARGET_D1 LUT_TARGET_SP LUT_TARGET_FR LUT_TARGET_RB LUT_TARGET_RG LUT_TARGET_RR LUT_TARGET_SP0 LUT_TARGET_SP1 LUT_TARGET_SP2 LUT_TARGET_SP3 LUT_TARGET_SP4 LUT_TARGET_SP5 LUT_TARGET_SP6 LUT_TARGET_SP7 LUT_TARGET_DA0 LUT_TARGET_DA1 LUT_TARGET_DA2 LUT_TARGET_DA3 LUT_TARGET_DA4 LUT_TARGET_DA5 LUT_TARGET_DA6 LUT_TARGET_DA7 LUT_TARGET_FOG LUT_TARGET_COUNT *s_RenderBufferWidth*s_RenderBufferHeight*s_LutIsAbs*s_LutInput*s_LutScale*s_DepthFormat*s_DepthRangeNearA*s_DepthRangeFarA*s_DepthRange24*s_LightPositionW*s_LightShadowed*s_LightSpotEnabled*s_LightDistanceAttnEnableddSetDepthRange5A5AdSetDepthFormat5dSetLutIsAbs55dSetLutInput55PdSetLutScale55d ActivateLookupTable55d InvalidateAllLookupTablesd ResetFragmentLightEnabledd SetFragmentLightPositionW55d SetFragmentLightSpotEnabled55d SetFragmentLightDistanceAttnEnabled55d ActivateFragmentLightDistanceAttnTable55d ActivateFragmentLightSpotTable55d ActivateFragmentLightDistanceAttnScaleBias555d ActivateFragmentLightPosition5(5d ActivateFragmentLightPosition5(55d ActivateFragmentLightEnabledd ActivateViewport5d SetRenderBufferSize5(5( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0? nwgfxresDResFogUpdaterData@ResFogData*#&m_Color#&toFogSampler#&toFogUpdater#@ResFog#iResDataType{ResFog6: ?Pref6P?ref6GetColor6GetFogSampler6IsZFlip60;;0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#&m_Resource#&m_UpdaterCache#&m_NearA#&m_FarA#&m_WScaleA#&m_AnimGroup#&m_OriginalValue;#@ResFogDataDestroyer#&m_Allocator#@ResFogUpdaterDataDestroyer#&m_Allocator#iResPtr:iResUpdaterPtrHGetResFog;6000xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%iCameraArrayB iFogArrayEiLightSetArrayQ"@SceneContext#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet#|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint k4jthisz__result(04jthis3indexz__result 4jthisz__result(08 4jthisz__result> 4jthisz__result 4jthisz__result 4jthisz__result  4jthisz__result nw gfx@ SceneEnvironment&m_AmbientLightp#0&m_HemiSphereLight;#&m_VertexLights#&m_FragmentLights# &m_Fogv#`&m_Camera|#d&m_Cameras#h&m_CameraIndex(#x&m_Fogs#|&m_LightSets#&m_LightSetIndex(#&m_ActiveVertexLightCount(#&m_ActiveFragmentLightCount(#&m_FragmentLightsDirty#&m_AmbientLightDirty#&m_VertexLightsDirty#&m_HemiSphereLightDirty#&m_FogDirty#@Description@&cameras#&fogs#&lightSets# &vertexLights#0SceneEnvironmentb6b5g?c GetFragmentLightCount( 6j GetFragmentLight 6j5 GetVertexLight 6j5 GetVertexLightCount( 6j GetHemiSphereLight> 6j SetActiveLightSet 6b5 SetActiveFog 6b5 GetActiveFogv 6b IsFragmentLightsDirty 6j IsVertexLightsDirty 6j IsHemiSphereLightDirty 6j IsFogDirty 6j SetAllFlagsDirty 6b5 Reset 6b00f000{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint00000 ?? 4 thisz__result00nwgfx@RenderContext#&m_ShaderProgram#&m_IsVertexAlphaEnabled#&m_IsBoneWeightWEnabled#&m_IsVertexAttributeDirty#&m_IsShaderProgramDirty#&m_RenderMode#&m_RenderTarget#&m_ModelCache#&m_Material# &m_MaterialCache#$&m_CameraCache#(&m_SceneEnvironment#@&m_MaterialHash#&m_ParticleMaterialActivator#RenderModeRENDERMODE_DEFAULT RENDERMODE_IGNORE_MATERIAL RENDERMODE_IGNORE_SHADER RENDERMODE_IGNORE_SCENEENVIRONMENT  ResetStateModeRESETSTATEMODE_MODEL_CACHE RESETSTATEMODE_MATERIAL RESETSTATEMODE_MATERIAL_CACHE RESETSTATEMODE_ACTIVE_CAMERA RESETSTATEMODE_CAMERA_CACHE RESETSTATEMODE_SCENE_ENVIRONMENT RESETSTATEMODE_SHADER_PROGRAM @RESETSTATEMODE_LOOK_UP_TABLE RESETSTATEMODE_HASHRESETSTATEMODE_VERTEX_ATTRIBUTERESETSTATEMODE_ALL@ MaterialHash,&shaderParameter#&shadingParameter#&materialColor#&rasterization# &textureCoordinator#&textureMapper#&fragmentLighting#&fragmentLightingTable#&textureCombiner# &fragmentOperation#$&alphaTest#( MaterialHash 6  ResetMaterialHash 6 5(@ Builder&m_MaxCameras#&m_MaxLightSets#&m_MaxFogs#&m_MaxVertexLights# &m_ParticleMaterialActivator# Create 6 5*NULL_AMBIENT SetRenderTarget 6 55SetRenderTarget 6 5ResetState6 ResetState6 5(5(ClearBuffer6 555AActivateContext6 : ActivateParticleContext6 RenderPrimitive6 5GetActiveCamera6 SetCameraMatrix6 5: SetModelMatrixForModel6 5SetModelMatrixForSkeletalModel6 5GetShaderProgram6 ActivateVertexAttribute6 5RenderContext 6 555}5gActivateShaderProgram6 ActivateSceneEnvironment6 ActivateMaterial6 5ActivateParticleMaterial6 ActivateFog6 ActivateHemiSphereLight6 ActivateFragmentLights6 ActivateFragmentLight6 55ActivateVertexLights6 ActivateVertexLight6 55 TransformToViewCoordinate6 55?5000$x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#&m_Resource+#&m_Direction#@ResVertexLightDataDestroyer#&m_Allocator#iResPtrJDirection6GetResVertexLight60}0?,v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#&m_Resource!#@ResHemiSphereLightDataDestroyer#&m_Allocatore#iResPtrRGetResHemiSphereLightk6_0[0iz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleMaterialActivator#cCreate50d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intfloatboolvoid@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base!#&flags#&base_count# ^&base_info#B &base!#&flags#&base_count# ^&base_info#F__si_class_type_info &base!#&base_type,#!0(i__builtin_va_list0??? 00(0}00000O9GetTranslate37transformz__resultutranslate? 4 thisusizeuindex__2uindex__6uu__9uu__10u_ZNK2nw2ut9MoveArrayIPNS_3gfx11VertexLightEEixEi__8u_ZNK2nw3gfx16SceneEnvironment14GetVertexLightEi__4 ushaderProgram ui 4 thisulightCount ui ulight  4 this udescriptionupreviousDescription uhashMaskw m 4 this7guserMaterialActivator  y 4 this3allocator3qshaderProgram3}particleMaterialActivator3gdescriptionz__result  nw ut internalB !0b&tinfof#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult 8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2)0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray)&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent)#&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2"8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClass[itypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6ptr6#0000*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraits[ipointer kireference[mcGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray[&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55(begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#0018d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-38d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h>D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|05A@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds5itype5W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr50&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal3 0$J d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00ONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/GfxPtr}6}5~GfxPtr6}0Get>6GfxPtr}6}50?0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hUTxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@MovePtr0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceiideleter_const_referenceuMovePtrW6W5_~MovePtr6W0Get6cRelease6WGetDeleter 6WGetDeleter:6c?Ptr6WPtr6cMovePtrW6W50?[0[??o|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hW d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Signal2nmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.htsHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hvD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0xD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr@0&m_Object#&m_Deleter#ielement_type3ideleter_type@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrv0&m_Object#&m_Deleter#ielement_type3ideleter_typev|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0w?nwut@MoveArrayw&m_Allocator}#&m_Elements#&m_End#&m_Capacity# iiteratore=~MoveArray6ioperator[]6q5size6qbegin6iend6iempty6qcapacity6qreserve6i5resize6i5clear6iGetArrayKind6qSetArrayKind6i5SetCapacity6i5GetCapacity6qconstruct6i5destroy6i5destroy_range6i55erase6i5MoveArrayiw6i555}500m000w|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool00?00nwut@MoveArray&m_Allocator #0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray 6 MoveArray 6 55 : MoveArray 6 5~MoveArray6 operator=6 5 operator[]65release6 size6begin36 end36 empty6capacity6reserve6 5swap6 5resize6 5clear6 GetArrayKind6SetArrayKind6 5SetCapacity6 5GetCapacity6construct6 5destroy6 5destroy_range6 5353erase6 500??00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6MoveArray655: MoveArray65~MoveArray6operator=65release6size6begin6end6empty6capacity6reserve65swap65resize65clear6GetArrayKind6SetArrayKind65SetCapacity65GetCapacity6construct65destroy65destroy_range655erase650??0000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6MoveArray655: MoveArray65~MoveArray6operator=65operator[]65release6size6begin6end6empty6capacity6reserve65swap65resize65clear6GetArrayKind6SetArrayKind65SetCapacity65GetCapacity6construct65destroy65destroy_range655erase650??0000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# FixedSizeArray6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6MoveArray655: MoveArray65~MoveArray6operator=65release6size6begin6end6empty6capacity6reserve65swap65resize65clear6GetArrayKind6SetArrayKind65SetCapacity65GetCapacity6construct65destroy65destroy_range655erase650??0000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtrL&m_MovePtr#iGfxMovePtr.ielement_type/iSafeBoolb+GfxPtr65 ~GfxPtr60GetK6$operator->K6$operator int nw::ut::MovePtr::SafeBoolHelper::*6$GfxPtrL650?0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsLitypeLW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0nwut@MovePtrL0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_reference-ideleter_const_reference92siSafeBool[#@SafeBoolHelper&x#MovePtr65#~MovePtr60Get6'operator->6'Release6operator int nw::ut::MovePtr::SafeBoolHelper::*b6'GetDeleter!6GetDeleter;6'?Ptr6Ptr6'MovePtrL650?0??3|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|03d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds3itype3W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr30&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00$nwut@Slot3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Slot2d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4this3pz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4this3Afx3Afy3Afz3Afwz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]QFz__resultrzerol` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]f+4this3vz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]oF4thisz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]rg4thisz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]h4;this3Ax003Ax013Ax023Ax033Ax103Ax113Ax123Ax133Ax203Ax213Ax223Ax23z__result;la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QUz__result7ridentity3la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4;thisz__resultEla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4?thisz__resultQla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4?this3indexz__resultucolumnla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 b4Wthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 {4Wthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4_thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3Avaluez__resultubits32usignuexpufractionubits24|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3Avaluez__resultubits32usignuexpufractionubits31|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]H46this3Avaluez__result6|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3Avaluez__resultubits32usignuexpufractionubits16|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865] h4>thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Bthis3Afvaluez__resultB|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3Avaluez__resultufixedA|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Jthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3(red3(green3(blue3(alphaz__resultxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]D4thisz__resultxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4$thisz__result0xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatOClamp3x3low3highz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hClampd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$thisz__resultz__cctor_resultxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$thisz__resultxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4{this3Al3At3Ar3Abz__result{xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]f  4thisz__resultAxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]m *4thisz__resultAxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]t H4thisz__resultAxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]{ a4thisz__resultAxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0=4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool a4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!{4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3(numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 14'thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8H53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=i5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4'this3allocatorz__result't d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4'thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4+thisz__result+t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4+this3'objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4>thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4Fthisz__resultLv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865], 41thisz__result1t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Tthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]34\thisz__result7x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]6B4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4f this7p z__resultf w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0^4j this7p z__resultj w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast--3resz__result-|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast--3resz__result-|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04<this7p z__result<x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]J R4thisx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z'w4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PNWForwardCurrentCmdBuffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h,NWForwardCurrentCmdBuffer d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform4fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]int >4this3index3(x3(y3(zx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]O8FastWordCopy3dst3src3sizez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hFastWordCopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q7z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char!4Lthisz__resultDr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Lthisz__result(x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865] w4thisx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 N 4 this7p z__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__result |s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]q 4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]'=4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4cthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Wthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Wthisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4cthisz__result:|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4Wthis3_pointerz__resultW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4}this3pointerz__result}t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Wthisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0x4Wthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0$4}thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4cthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4thisz__result>t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]14Wthis3pointerz__resultW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4}this3pointerz__result}t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865]float54this3x3y3width3height3near3farz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865]*4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865] E4thisz__resultA|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865] f4thisz__resultA|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]94thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]\4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04!this7p z__result!z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.h,+-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast0/1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3Anear3Afary d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3formaty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ(3target3isAbsy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QC3target3Pinputy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q`3target3scaley d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolQ3index3isWZeroy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolQ 3index3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolQ83index3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQk3index3lookupTableutableTargety d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3index3lookupTableutableTargety d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h^]_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3index3scalef203biasf20uHEADERuCOMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3(index3posuPOS_HEADERuLIGHT_COMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QF3(index3pos3spotDiruPOS_HEADERuLIGHT_COMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hkjld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q{uHEADERuCOMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hrqsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistvu(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3viewportux16uy16uHEADER_VIEWPORT_WIDTH_HALFuHEADER_VIEWPORT_XYuVIEWPORT_COMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3(width3(heighty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{c4this7p z__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast;;3resz__result;|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast;;3resz__result;|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result;xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4ithisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4ithisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4ithis3first3lastufirst__36ub__35uelement__33|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4ithis3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4ithis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/4ithisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int m4qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intL4qthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int x4ithis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__24ub__23l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]54qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4ithis3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4ithis3numberz__resulturesultuelement__26uelement__29 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue3 flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] V4ithis3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]34ithis3elements3capacity3allocator3kindz__resulti|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] &4 this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int H4 this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]xC4 thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4 this3capacity3allocator7kind z__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resulturesultm|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3arrayz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4 thisz__result3|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4 thisz__result3|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4 this33first33lastufirst__50mub__49uelement__47m|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4 this3mfirstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3otheruelementsmuendmucapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3 rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int %4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool j4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__38ub__37l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4 this3reserveSizez__resultuelementsmuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4 this3numberz__resulturesultuelement__40muelement__43m umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int  4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x'4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4this3capacity3allocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]q4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__64ub__63uelement__61|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]~4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool -4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int E4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h546D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__52ub__51l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopy98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool`4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h<;4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3numberz__resulturesultuelement__54uelement__57 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 04this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x+4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4this3capacity3allocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]$4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__78ub__77uelement__75|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int  4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool R4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int j4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hxwyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__66ub__65l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopy|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3numberz__resulturesultuelement__68uelement__71 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longPz fill3__first3__last3__valueu__first__98ub__97l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfilld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int E4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int  4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__92ub__91l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool -4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool`4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3numberz__resulturesultuelement__85uelement__88 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longPz fill3__first3__last3__valueu__first__96ub__95l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfillD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longPz fill3__first3__last3__valueu__first__94ub__93l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfilld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]q4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]6<4bthis3gdescriptionz__resultb{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4jthis3indexz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]int U4bthis3indexufogv{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4bthisz__resultv{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool (4bthis3flagsDirty{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__83ub__82uelement__80|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x'4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4this3capacity3allocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]~4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4'thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4$thisz__resultKt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] \ 4 this3userMaterialActivator umaterialActivatorx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]{4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]{4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H+4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0m4$this7p z__result$} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] z 4 thisz__resultv z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4 thisz__result(z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4$thisz__resultKt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~ thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~ thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h   d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]O| CosRadA3Aradz__resultAlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hCosRad d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]6<4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~ thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4v thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]54v thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~ thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~ thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0[4v this7p z__resultv w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h#"$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast,,3resz__result,|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast'&(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast,,3resz__result,|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Lthisz__result(x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Lthisz__result(x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h435d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMax87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4'thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]C 4 thisz__resultAw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hDCEd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Types.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3TransformNormal3pOut3?pM3pVz__resultutmppg d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Types.ipp&VEC3TransformNormalHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]$ 4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4thisz__resulty} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hQPRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h^]_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastii3resz__resulti|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastbacd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastii3resz__resulti|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]24_thisz__resultkz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4Lthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hlkmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagD3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4j thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4j thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]40thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]40thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void040this7p z__result0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QH~z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]charHh4 thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastjj3resz__resultj|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastjj3resz__resultj|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]charHR4 thisz__resultr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag-3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4j thisz__result+w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qjz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]charT4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char>4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]m;4,thisz__result7} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ4,thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4r thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4r thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4 thisz__result(z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolN4Lthis3Prhsz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4 thisx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4 thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag 3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__result!r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0PNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]char41thisz__result)r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0x4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qfz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]charf4thisz__resultr__FUNCTION__w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]|4thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]charf4xthisz__resulttr__FUNCTION__w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]|4xthisz__resultz__struct_result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Lthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]24thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform4fv  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagK3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intPNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4'thisz__result;|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3#pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3 pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void014thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]L4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RotateViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`U sMTX34RotXYZRadS`pOutS"fRadX fRadYfRadZx__resultSD] xu~|| |||*|5w|@|I|R|[|d_|nG|x/|||W|o|"x||g|W||<|?|| |'|#|,T|5)"|>|A|M|Yo"f|i|x||||O|g|7||| |]  ~{ ]  ~{ ]  ~{ ]@L  ~]LX  ~]Xd  ~]dl ~]lt ~] t| ~ d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.h|JJ Ix{ ~z{ ~{  z  '  ! } | } } }  } qo}}~{~  {  _~sx| |{}}|}(|}`}(|P< 8 4< , ( $ (      4       `     0 ,        | t l dP\X\VLUW S R Q   8 8 8 P T!MTX34RotXYZRad;<@?>=/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RotateViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisMw__result P| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.h'}PBCGFED /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RotateViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]j"thisQw__resultmP| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.h}PIJNMLK /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RotateViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]p(thisMw__resultqP| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.h}PPQUTSR/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RotateViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]x6thisMw__resultP| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.h }PWXZ\^`N2nw3gfx17RotateViewUpdaterEbN2nw3gfx9GfxObjectEdN2nw3gfx17CameraViewUpdaterEfgkjih/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RotateViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}Pmno/`armcc+|      rqD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hutD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hwD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#zyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intintfloatiu8x(%iu16)%iu32*%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0u~D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatstdR#fabsf|3|__fz__result|dX D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathinternal@SinCosSample&sin_val#&cos_val#&sin_delta#&cos_delta# gSinCosTblD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #VEC3655500d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX33_$&'#@BaseData$&_00#&_01#&_02#&_10# &_11#&_12#&_20#&_21#&_22# l$'r'f6'mA'aP'vaB$&_00#&_01#&_02#&_10# &_11#&_12#&_20#&_21#&_22# @MTX33$#0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix33.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&R#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''fa'ml 'a{'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#0@@0WRMTX34RotXYZFIdxS3SpOut3fIdxX3fIdxY3fIdxZz__resultSla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h"aMTX34RotXYZFIdxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]int0nnmathARMv60@d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nwmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int?0`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResU8qiResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#iOffsetiResTypeInfoiResVec3#|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolR/CheckFlagH3flags3maskz__result?H?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0000nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!A4xthisz__resultnwut@ResCommonBase&mpData#ResCommonBasex6x5IsValid6void_ptr6xvoid_ptr600||p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6GetAllocator60d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres@ResAnimData(&m_Header#&toName#&toTargetAnimGroupName# &m_LoopMode#&padding_#&m_FrameSize#&m_MemberAnimSetDicCount#&toMemberAnimSetDic+#&m_UserDataDicCount# &toUserDataDic+#$@ResCameraAnimData0#&m_ProjectionUpdaterKind#(&m_ViewUpdaterKind#,ViewUpdaterKindVIEW_UPDATER_AIM VIEW_UPDATER_LOOKAT VIEW_UPDATER_ROTATE d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0?nwgfxres@ResCameraViewUpdaterData&typeInfo:#@ResRotateViewUpdaterData#&m_Flags#&m_ViewRotateN#FlagFLAG_INHERITING_ROTATE @ResCameraViewUpdater#ResCameraViewUpdater6: @ResRotateViewUpdaterm#iResDataTypeResRotateViewUpdater6: 0ptr 6?:ref>6GetViewRotate6GetFlags60m00x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool-A4thisz__result nwgfx@CameraViewUpdater #&m_IsDynamic#*s_TypeInfo*VIEW_VIEW_ROTATEGetRuntimeTypeInfo #6IsDynamic6CameraViewUpdater655B &m_IsDynamic#00| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfx@RotateViewUpdater#&m_Resource# *s_TypeInfoGetRuntimeTypeInfo #6McCreateQ5cCreateQ55Update# 6Q5W5c5mGetResourcem#6QGetResourceq#6MKind#6MRotateViewUpdaterQ6Q555~RotateViewUpdater6Q0I00@@?]?gmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RotateViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#0 0F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type'#0#i__builtin_va_list000@@?V?`A4Qthis3allocator3isDynamic3resUpdaterz__resultQL!4Qthisz__resultFB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RotateViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3fx3fy3fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04xthis3pz__resultx|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool '4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!\4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolB l4thisz__result| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolZ4this3allocator3isDynamicz__result| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_n   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill3allocator3valuez__resultumemorySizeumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFilld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4thisz__result>x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Dot3p13p2z__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hVEC3Dotpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34CameraRotateFIdxS3SpOut3pCamPos3pCamRotatez__resultS0 umusxusyuszucxucyuczurightuupuback~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ipp(tMTX34CameraRotateFIdxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34CameraRotateRadS3SpOut3pCamPos3pCamRotatez__resultSurotateFIdx~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ipp'MTX34CameraRotateRad"!#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34LookAtC_FAST3pOut3pCamPos3pCamUp3pTargetz__result0umuvLookxuvLookyuvLookzuvRightxuvRightyuvRightzuvUpxuvUpyuvUpzutmp1utmp2utmp3 umag umag|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ipp$MTX34LookAtC_FAST&%'d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34LookAtS3SpOut3pCamPos3pCamUp3pTargetz__resultSla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34LookAt*)+d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Add3pOut3p13p2z__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hVEC3Add.-/d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Transform3pOut3pM3pVz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.h VEC3Transform213d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Transform3pOut3[pM3pVz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h VEC3Transform657d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34MultS3SpOut3[p13[p2z__resultSla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Mult:9;d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OU16ToF323xz__resultlc 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 "ARM %4P$J Xz 4@ @t\ ept ep| ep ep ep ep ep q  $ $h $. $h@ ]8WTX \  d  | 8t t H <\0$4<%&*@4- 4L6L6L|7L8L;@; Tu;`\<$U< TgS<`ep@3 @@DEL\H@?M%MTmM epM; MthN\OLO(PTh8Pep@PB HPtPQLLR(tRTlRepRI RtSTLT(TTnTepTP TtlU`VLV($W Tv0WLW\WTs~dW bpWTtWxW2WTr'W WTQWWTRvWUWTPJW1XTj/Xep Xf (XtXxYL Z(4ZTiDZepHZm PZtZ TZ|[h[ T[\h]T]Y] T]^d/$_T,__ T_t`h`T`|aTa cbTb.4cT T?a TC  TD XTE ,TFa 4TJ  <TK LXTL TMa TQ  TR XTS TT $TW 4TXz LTZS dT\# tT^a Tg  Th XTi Tja Tn  To Tq ,Tt <Tw DTy \T| dT~ tT |(T T T 8T (T T T T T; T T T T  T  T  T $ T , T D 8T |  T 0T; T (T T  T T  T  T ,  T L T T hT @T @T < T D T pT 4 T L T; d T l @T (T (T  T  T <(T d0T  T T 0T  T (T D T d0T (T (T 0T; T  HT ; dT  l(T (T 0T; T T; |T @T; T T!; T# @T%; T' 8T); T+ 8T-; LT/ T8T1; T3 8T5; T7 (T9; T; (T=; ,T? 40TA; dTC lTE; TG 0TI; 4TK <(TM d(TP 2aVpnI/1057 1296104299 0 0 100666 481872 ` ELF(H^4(MJp@-PM@`T ?tPx @X0 ` ЍpNW:Pointer must not be NULL (allocator)gfx_SceneBuilder.cppNW:Failed assertion m_Resource.IsValid()p@-PM@`T /tPx 0X0 0`0 ЍpNW:Pointer must not be NULL (allocator)gfx_SceneBuilder.cppNW:Failed assertion m_Resource.IsValid()O-MTP`X\pY4/#` /PVu P%.#$$ R@@Q/P, $$QPPR. T0F W 00 00 $ ` T-iPPP PC0  (0@PP $$ RQ  U0,ЍNW:Pointer must not be NULL (allocator)"gfx_SceneBuilder.cppNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Pointer must not be NULL (void_ptr())NW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hO-DM@P|p/.U2x\TЍ#`P@' PC WP PY P45@8<W4 8<@ 5 U p4$P1A@RPD/   0 P}P1A@)P IP],-8<04@W, 04<@ -8 U p,P1A@"  !X+ x, p-0 4$8(NW:Failed assertion allocator != NULL || isCalculationgfx_SceneBuilder.cppB@NW:Failed assertion description.isFixedSizeMemorygfx_TransformNode.hQ XPQ2 `Q Q$  /P [/.O()4,80<@[( ,8</' [/1 [ 0'.1 W @ ) U( X (  Q~ >Q45@8<W4 8<@ 5 U # #Xs x4p$5%8(<,@0$b45@8<W4 8<@ 5O U4p $P1A@L "X2 x$,@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion resNode.IsValid()NW:Pointer must not be NULL (void_ptr())gfx_ResParticleModel.h|0P4   !P1A@P1A@X x4$$5%8(<,@0|0P4  |0P,  ()4,80<@W( ,08<4 ) U (X x P|0 ( R0( 0|0Px H45@8<W4 8< 5 U 4 Xd x4$$5%8(<,@0S|0P4  45@8<W4 8<@ 5 U # #X- x4$$5%8(<,@0|0P4  45@8<W4 8<@ 5 U # #X x4$$5%8(<,@0|0P4  |0P4  45@8<W4 8<@ 5 U # #X x4$$5%8(<,@0|0P4  h45@8<W4 8< 5 U # #X x4$$5%8(<,@0q|0P4  345@8<W4 8<@ 5 U # #XK x4$$5%8(<,@0:|0P4 `DW# U/ p8 4p X!XP4P<@!dO(idx) < static_cast(GetMaterialsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetAnimGroupsCount())NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()`armcc+|     , As AlwAl`armcc+|     4As AbOwBbwBb`armcc+|      A|BvY|Av`armcc+|      A|BvY|Avd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865] bool V this)pSizek pDeviceSizekparentresourceVallocator:deviceAllocator:isCalculationrresNodedHrptr__87Tr_ZNK2nw2ut8internal8ResArrayINS_3gfx3res14ResSceneObjectENS1_19ResArrayClassTraitsEE8iteratordeEv__86U4riT4uchild@]0L~]0L~]04P~]04:~]T*~}]x~]x ~{P]Tt~]TX~]~]~] ~]:~] ~}]ZP~] ~]  ~{P] ~] ~] ~] |HU~] l|H~{T]  ~] ( ~] $:~]  ~}] GP~] ~]  ~{P] ~] ~] ~] ~hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]bool(J thispSizek6pDeviceSizekparentresourceallocator:deviceAllocator:*isRecursiveisCalculation"x__resultsobject@rdescriptionrnodePrdescription`rnodePrdescriptionrnodePd rbuilderD d rnodeP  rresNode/[rdescriptiond rnodeFP X rdescription8 X rnodeLPp 4 rdescription 4 rnodePL  rdescription  rnodeRPX0 rdescription 0 rnodePH rdescription rnodeXP$ rdescriptionB rnodevP rdescription rnodeP rdescriptionH PlrnodeP LssceneNode_] PT[~] \_$~] hj{U] h ~] px ~]  ta~] |(~] 3~]|] D ~]  ~k~] $4 QX~]L ] |E] ~] 2~] Q ~] N{U] ~] ;(~] Q~] ~] ~]  Q~] ~] ~]3~]|{U]| ~] ~] ~]$~] E~] ; ~] ~]3~]  P~] P~] P~] P~] P~] P~] P~]~]Q ~] 1~]_~]~]~]P~]:~]S~] 1~]_~]~]~]P~]:~]  ~]0X(~]0T W ~]0P ~]0P3~]t ~]t~] ~] 3~] ~] 3~] *~] 0 ~] 3~]X p (~]X p N~]X p *~]X p 3~] 4 L &~] 4 L N~] 4 L *~] 4 L 3~]!@X'~]!@X-~]!@X*~]!@X3~]"0 H *~]"0 H -~]"0 H *~]"0 H 3~]" $ ~]" $ 2~]" $ 3~]# !~]# - ~]# 3~]'@~]# d~]&d~]$O~]%Q ~]% p~]%P~]%:~]&S~]& p~]&P~]&:~]'8e~]'8 p~]' P~]' :~](~|](g&~](hP~|rHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]*thisallocator:xdeviceAllocator:Zx__resultGrroot@P](40~Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]:thisallocator:xdeviceAllocator:Zx__resultGrroot@P](4@~, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h&|+J~+4}1} }*a *7  8-:  ,}a r++4}=# |*7 *7  8-:  t  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.h&9 |~ ~ ~ ]%  z +' Z ~%c.}' Z  } '% z w +' Z ~M7htIJ~J~ ,  ~%   *1 -  ~  ~ 1 ~ ~1 '% z3h }% z$w  %' Z ~1&! ( w y Z ' Z }h% % % %       V* b&'%* %" 1 ~% {'h' % ~% z3h% % ~% z3h# %$ % }% z3h' % }% {3h % }% z3he% )3}|J~J~ ,~lJ~+* %#   |O ^+ $ `"  !A( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h-&%~"E( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h=&%~"E}}40}04}$4 }$[UT0LV4W4Z4YS XR TQ PP L}}4D}DL}$LD}DL}$L}<PPPU8WPPQPRPQPRP|QpxQhxP\PQQ|PPQPU$0PQPhUPlVt|VVVVVdVlLVHLPHLPlWt|WWlWW W0WHW( W WX W4 W0 W t W PWlWl t|    @ lt| 0x`( D 8    t  PP@lt| 0x`( D 8    t  PP@SlXt|XXXX X0XxXX`( XD X8 X X X t X PXXRlXt|XXXXXQlUt|UUUUU P lTt|TTTT@T} } p}(pt}t}(ptPRtVQtU P tT} } p}(pt}t}(ptPRtVQtU P tT#"! G- R@P` j̐VpF  `P1 U@4 j\U E P 8PNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2`armcc+|      $Axd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]$ G$thisksizeximmediateAlignmentZsoldAlignmentG]X ]T ~]\d 4!~]lx PV~]| ` d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h z z z,x7' Z 2D }$} \dV\dPURTV Q XPT%&*)('-C-,MPPP/PL`P/ 0    P  Q1   BA 0Q1 1  BA Q1   BALP/_"LP@w/_ L1p P1A@1P1A@1P1A@P1A@P1A@dP8 hdA@!P1A@NW:Failed assertion description.isFixedSizeMemorygfx_Model.hgfx_TransformNode.hNW:Pointer must not be NULL (void_ptr())gfx_ResModel.h`LP\ O_8OL@㼀Q!!XA@SLP O_OLQ`` 9.;T LP.O_OLPʈ#COV T@P 0@ 0 -V p3/00(Q /P`0 @TTPP1A@P1A@7 !P1A@P1A@T P1!A@P1A@QP LP/OjL@(XLP/O]L,Q`` T LP/OIL(P$!AVP T@QE 0@ 0\ @V 90x0NW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hidx is out of bounds(%d) %d <= idx <= %d not satisfied.ResDicPatricia%s::%s: Object not valid.gfx_ResSceneObject.h`00H OO(Q`` ,OVD1 O00B P V1 O00 P` p0 Q1000CAh00@TRdP`P PP*P:A@,Ѝanim_ResAnimGroup.hResAnimGroup`armcc+|     8D A|Au Aju A{A jd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]D unsigned intintvoid0W*gD pSizekresModeltdescriptionxssizegsmeshesCountsvisibilitiesConutuu__5r_ZN2nw3gfx3res8ResModel3refEv__4Prdic~Vuu__6r_ZN2nw3gfx3res8ResModel12GetMaterialsEi__3@sidx__8:uu__14r_ZN2nw3gfx3res12ResSceneNode3refEv__13Prdic__10~Vuu__15r_ZN2nw3gfx3res12ResSceneNode13GetAnimGroupsEi__11Vuu__16up__20up__23up__26u_ZN2nw2ut13ResCommonBaseC1EPKv__27%u_ZN2nw2ut9ResCommonINS_4anim3res16ResAnimGroupDataEEC1EPKv__24 u_ZN2nw4anim3res12ResAnimGroupC1EPKv__21u_ZN2nw3gfx9AnimGroup7BuilderC1Ev__18uresAnimGroup__29u_ZN2nw3gfx9AnimGroup7Builder12ResAnimGroupENS_4anim3res12ResAnimGroupE__30u_ZN2nw3gfx9AnimGroup7Builder16UseOriginalValueEb__32spSize__34k'rsize__35kPusize__38sa__40sb__41sx__43sbase__44u_ZN2nw2os20MemorySizeCalculatorpLEj__39k umaterialCount sbufferCountsmaterialCount dqiT  sanimGroupCountv sanimGroupIdxX  rresAnimGroupV]LX ] X |] X ~]  ~]  Rz~]T g{P] 4 ~] 4 AT~]  R.~] T ~],4 ~]@P R~]T|~]Tx~]T\_~]|%~]|~] ~] ~] Qp~] ]~] J7~] Q$~] H ~]  ~],< Q~]D| ~]PX ~]dt Q~]x ~] y~] Qf~]S~] @~] -~] Q~]~]~]_~] ~] ~] Q~]D\V~]0DP~{P]d~]d~]dh_~](Do~](D ~](, P~](,:~](~](  P~|]  ~~] ~]p |\]p ~]x I6~] Q#~] |] ~] ~] Q~] L |]( ~]( ~]  Qx~] L e~] ( R?~] 4D Q,~]"L {U]!L ~]!X ~]!l| Q~]" ~]" ~]" Q~]#~]# ~]# ~]#,D V~]$, P~{P]$Lp ~]$Ll ~]$LP ~]% V~]& ~]%  P~{P]&  ~~]& ~]' ~]' ~~]' ~]' L ~]' H ~~]' H ~]( {U]( M ~](  ~]*  |]*  O ~])  q~]*   Q^~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.h  G|}?~3(}#y Z   {  #y Zz ' Z 4~1>B+ } }' Z }' Z  & Z ' Z ' Z $} s$  s' Z 4|M{7{ ' Z} ~  {  ep+4?7  7! #a U  1 J ~+  +}' Z ' Z   } v Z ' Z   }' Z v ' Z 4| 1# Ma {  e ~+43 +7  7#g U   + {+ %1A{ %1A /{  /{   }%   }  } } Z }} },  }  },  } D }  P Q P Q P U  U Q| Sp x Sp x Qh PTTT TX XPQPRlxPX`QX`PLR4@P (Q (PLRPQP`URPQPUPxQxPpU(0P$PPPQRdXdYPQP RPPQPdpPPXQPXPDS,8P Q PPQP SPQPRS|XT@LQ,4R,4Q TSQQR SQRQP, UUP UU U,-10/.C- M@r,P(P`pr/  X P1A@P1!A@P1A@@ W(`V;  I/QU`l-JPP1A@,1!P1A@P1A@ ЍNW:Failed assertion description.isFixedSizeMemorygfx_SceneNode.hNW:Failed assertion maxAnimGroups > 0gfx_AnimObject.hNW:Failed assertion maxAnimObjects > 0&`armcc+|     (AyAv}yAvDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]` W VXYU|x"|v]P |e]P ~]\d R?~]p Q,~] {T] ~] ~] Q~] ~] ~] Q~]~] H|P]H ~]T =*~]hx Q~]  Q||] ~] ~] Q~]  ~]  lY~]  QF~] ,Lc~] 4~] ~` d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  (.  Z   Z% ' Z   }  }'u  + ~1' Z   |} Z ' Z }}}(}}(PQPRPQPSRTPhtPT\QT\PHT,HUV,VPQPRPQPXp|P\dQ\dPPTDLP P TT348765G-`HMp@PY-QD /PDPU/ P1UA@`-. U *. U /. ZP1A@P1A@1P1 !A@P1A@Q!A@P1A@P1A@(>,>@..< @$< <!-P (Pp (@(`V(P@ (,QPP P T4(NW:Pointer must not be NULL (void_ptr())gfx_ResModel.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hgfx_ResSkeleton.hut_ResDictionary.h(P O\O((Px!|OU T@Q 0@ 0M/OU d1.00O(QPP N/O UT1 C/00F U(1E 00 Y P 0Q1000CAh00HЍ@TXHЍ`idx is out of bounds(%d) %d <= idx <= %d not satisfied.ResDicPatricia%s::%s: Object not valid.anim_ResAnimGroup.hResAnimGroup`armcc+|     0AxBfyxAfDxAf d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`Y|"{U](t~]Tp~]Tp~]TXP~]TX:~]DTP~|](@~]t~]t~]U||] W ~] iV~] QC~] Y ~]~]$ Z ~] ~]8X [ ~]8T~]l a ]p  |0]p ~]|  ~] Q~]   |]  ~]  ~]  Q~] D  |]   ~]   r~]  Q_~] D L~]   9&~] ,< Q~]@  {W] @ ~] H ~] \l Q~]p ~]| ~] Q~] ~] {h~] UB~] @D}|}L{)PL{VUL}`L{jUL}L}L}L}L}L}.L}\L}L}L}L|*{:PL}IL|V|`|js|t`}L"T|"T|"{U |{P ]4\~]4T~]48~]U~]P~{P]~]|~]`~]4U~]~]   P~{P]  ~~] ~]4`~]4\ ~~]4\ ~]`~]` ~~]` ~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  " }' m 0 J~+'.+ ' Z~ ~.1  ~.7  ~.7  ~   Z ' Z     Z% ' Z ' Z ' Z ' Z  ~ 7 ~ %:4~1# ~  e~+43`+7  7#a U  1 {+ %1{ 1| /} /}   }%   ~} } }} }} }QSSQP`YdT\T\T\TTTV\VVPQQPP|Q|PpR\hPHPPHPQ,8P Q P PRPQPPWPQPWP|Q|PpWPQPWZ ZT\PDPPTQW\WW P PV:;?>=<@-@M )@ P PpQ p dl @  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](D~](D~](D~](,P~](,:~](S~](~](~](~]$P~]$:~]deZ~]d~]d~]d~]dhP~]dh:~d? d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h~J~J~ ,~lJ~+} } }}}PdT(0PABFEDC@-@M p@ T PtQ t dp @  P8 ЍB@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](D{~](D~](D~](,P~](,:~](S~]({~](~](~]$P~]$:~]deZ~]d{~]d~]d~]dhP~]dh:~`< d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.h~J~J~ ,~lJ~+} } }}}PdT(0PHIMLKJ@-@M p@ T PtQ t dp @  P8 Ѝ"@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~AzTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](D~](D~](D~](D~](,P~](,:~](S~](~](~](~](~]$P~]$:~]deZ~]d~]d~]d~]d~]dhP~]dh:~t> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h~J~J~ ,~lJ~+} } }}}PdT(0POPTSRQ@-@M p@ T PtQ t dp @  P8 Ѝ"@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~AzTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](D~](D~](D~](D~](,P~](,:~](S~](~](~](~](~]$P~]$:~]deZ~]d~]d~]d~]d~]dhP~]dh:~t> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h~J~J~ ,~lJ~+} } }}}PdT(0PVW[ZYX@-@M p@ T PtQ t dp @  P8 Ѝ"@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~AzTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](D~](D~](D~](D~](,P~](,:~](S~](~](~](~](~]$P~]$:~]deZ~]d~]d~]d~]d~]dhP~]dh:~t> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h~J~J~ ,~lJ~+} } }}}PdT(0P]^ba`_@-@M p@ T PtQ t dp @  P8 Ѝ@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~AzTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](D~](D~](D~](D~](,P~](,:~](S~](~](~](~](~]$P~]$:~]deZ~]d~]d~]d~]d~]dhP~]dh:~t> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h~J~J~ ,~lJ~+} } }}}PdT(0Pdeihgf@-@M @ P PpQ p dl @  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](DJ~](D~](D~](,P~](,:~](S~](J~](~](~]$P~]$:~]deZ~]dJ~]d~]d~]dhP~]dh:~lH d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.h~J~J~ ,~lJ~+} } }}}PdT(0Pklponm@-@M p@ T PtQ t dp @  P8 Ѝ@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~AzPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](D~](D_~](D~](D~](,P~](,:~](S~](~](_~](~](~]$P~]$:~]deZ~]d~]d_~]d~]d~]dhP~]dh:~t> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h~J~J~ ,~lJ~+} } }}}PdT(0Prswvut@-@M I@ P PpQ p dl @  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](D_~](D~](D~](,P~](,:~](S~](_~](~](~]$P~]$:~]deZ~]d_~]d~]d~]dhP~]dh:~`> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h~J~J~ ,~lJ~+} } }}}PdT(0Pyz~}|{@-@M @ P PpQ p dl @  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~Aztd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](D~](D~](,P~](,:~](S~](~](~]$P~]$:~]deZ~]d~]d~]dhP~]dh:~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h~J~J~ ,~lJ~+} } }}}PdT(0P@-@M  @ P PpQ p dl @  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz^~Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]HPd~]Hd~]O~]$@Q m~]$@~]$(P~]$(:~]$S~]$~] P~] :~]`|eZ~]`|~]`dP~]`d:~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h3ZJ~J~ ,~lJ~+} } }}}P`|T$,PrefrefD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX44_@&#@BaseData@&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,&_30 #0&_31 #4&_32 #8&_33 #<l@''f 'm 'a'vB@&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,&_30 #0&_31 #4&_32 #8&_33 #<@MTX44@#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intnwut$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResS8riResU16siResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6to_ptr6to_table_ptr6iOffset4iResTypeInfo@ResBool&value#iResBooliResTransform3#iResMtx34<#0440|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocator@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=g6k5ChangeAlignment6k5Add6k55?0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0nwutinternal@RuntimeTypeInfo&mParentTypeInfo#IsDerivedFrom650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result4thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeaderAo@ResCommonBase&mpData#ResCommonBase%6%5IsValid6-void_ptr6%void_ptr6-00)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0T{3ptrz__resultP4thisz__result<nwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaDataA#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6!cGetClassNameoperator[]6!50~?~0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?nwgfx@GfxObject(__vptr#&m_Allocator#@GfxDeleter&m_HasOwnership#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwanimres@ResAnimGroupData &typeInfo#&m_Flags#&toName"#&m_TargetType# &m_MemberInfoSetDicCount#&toMemberInfoSetDic#&m_BlendOperationsTableCount#&toBlendOperationsTable#@ResAnimGroup#ResAnimGroupb6b: refj6rcGetClassNameGetFlags6rGetTargetType6r0?f0ngfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint00Z4this3idxz__resultudic~ nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toName"# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData#&m_Transform#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfo6@ ResSceneNode#iResDataTypeResSceneNode6: ?}ref6}?ref6GetChildrenCount6GetChildren6GetAnimGroupsCount6 GetAnimGroups65@ ResTransformNoded# ResTransformNode 6: 0?00dd00} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwanim@AnimFrame (__vptr#&m_Frame #&m_LastFrame #@AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame #&m_StartFrame #&m_EndFrame #&m_PlayPolicy#&m_UserData# g 5 5 5 50iPlayPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSkeletonData,#&m_BonesDicCount#&toBonesDic#&toRootBone# &m_ScalingRule#$&m_Flags#(@ResSkeleton#iResDataTypeResSkeleton6: f?ref6GetBonesCount60LL0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.h%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<'d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOp)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresgfxres,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintt 4thisz__resulty4this3resAnimGroupz__result;4this3usez__resultb4this3kpSizeusizeg nw gfx@AnimGrouph#&m_ResAnimGroup#&m_BlendOperations# 0&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg550}iPreEvaluateCallbacki@Builder &m_SceneNode#&m_ResAnimGroup#&m_UseOriginalValue#Builder6ResAnimGroup65UseOriginalValue65GetMemorySizeInternal65kdGetMemorySizeForInitialize5k550?00u@AnimObject#@ AnimBinding,#&m_AnimGroupsS#&m_AnimObjectsl#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@ Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup# Builder 6 MaxAnimGroups 65 MaxAnimObjectsPerGroup 65 GetMemorySizeInternal 65kd GetMemorySizeForInitialize5k550?0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint0nwgfx@SceneNodeL#&m_Parent# &m_Children#&m_AnimBinding#(&m_BranchVisible#00x&m_PreUpdateSignal*#4&m_TraversalResults#8&m_Description#@Description#Description6cCreate555\5?XdGetMemorySizeInternal5k55dGetMemorySizeForInitialize5k5500x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdev8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResShaderProgramDescriptionData@ResShaderProgramDescription#os>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResMaterial#ResMaterial6: 0CBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMesh#iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0_=4thisz__result94this3idxz__resultudic~ nw gfx resDResMeshNodeVisibilityData@ResModelDatak#&m_MeshesTableCount#&toMeshesTable#&m_MaterialsDicCount#&toMaterialsDic#&m_ShapesTableCount#&toShapesTable#&m_MeshNodeVisibilitiesDicCount#&toMeshNodeVisibilitiesDic#&m_IsVisible#&m_IsNonuniformScalable#&_padding_0#&m_LayerId#@ResSkeletalModelDataB#&toSkeleton#@ResModel#iResDataTypeB_ResModel6: ?ref96?SrefW6GetMeshesCount6GetMaterialsCount6GetMaterials65GetMeshNodeVisibilitiesCount6@ ResSkeletalModel#iResDataTypeResSkeletalModel6: ?. refk6 GetSkeletonL 6000w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hH|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxresDResFragmentLightDataDResAmbientLightDataDResVertexLightDataDResHemiSphereLightData@ResLight#ResLightg6g: @ResFragmentLight#ResFragmentLightk6k: @ResAmbientLight#ResAmbientLighto6o: @ResVertexLight#ResVertexLights6s: @ResHemiSphereLight#ResHemiSphereLightw6w: 00M000J@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#@Description#Description;6;0MLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resourcej#&m_Direction#@Description#Description6@ResFragmentLightDataDestroyer#&m_Allocator#iResPtrNcCreate5555?dGetMemorySizeInternal5k5M5000x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#&m_ResourceQ#@Description#Description6@ResAmbientLightDataDestroyer#&m_Allocator#iResPtrLcCreate5555?dGetMemorySizeInternal5k55000w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxWVLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription# &m_BufferCount#$&m_ShaderParameterResMaterial#(&m_ShadingParameterResMaterial#,&m_MaterialColorResMaterial#0&m_RasterizationResMaterial#4&m_TextureCoordinatorResMaterial#8&m_TextureMapperResMaterial#<&m_FragmentLightingResMaterial#@&m_FragmentLightingTableResMaterial#D&m_TextureCombinerResMaterial#H&m_AlphaTestResMaterial#L&m_FragmentOperationResMaterial#P&m_SceneEnvironmentResMaterial#TiResMaterialArray(dGetMemorySizeInternal5k555iMaterialArray"|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IMaterialActivator#os[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialActivator#dGetMemorySizeInternal5kos]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SimpleMaterialActivator#dGetMemorySizeInternal5kos`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintunsigned intvoid00B000 nw gfx@ Model#&m_MaterialAnimGroup#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroup#&m_VisibilityAnimBindingIndex#0j&m_PreRenderSignal#&m_PostRenderSignal#&m_Materials3#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#?2&m_Description6#&m_UserParameter#iRenderSignal1@@Description#&bufferOption#&sharedMaterialModel#Description6cCreate5555?dGetMemorySizeInternal5k55GetMaterialCount6d GetMemorySizeForInitialize5k55000|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResCamera#ResCamera6: 0fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdaternnmathhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraProjectionUpdaterutnnmathjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0nwgfx@Camera#&m_ViewMatrix<#&m_InverseViewMatrix<#&m_ProjectionMatrix#&m_InverseProjectionMatrix#&m_TextureProjectionMatrix<#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup#&m_OriginalValue#&m_OriginalTransform#&m_WScale #&m_IsDynamic#@Description#Description6cCreate555k5 ?gdGetMemorySizeInternal5k55 0 0mld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintnnmathnwgfx@Skeleton#0&m_OwnerSkeletalModel# 0\&m_PreCalculateMatrixSignal#&m_PostCalculateMatrixSignal#&m_IsUpdated#iCalculateMatrixSignal6/@TransformPose&m_Transforms#iTransformC%iTransformArrayE*@MatrixPose&m_Matrices#iMatrixArray,@OriginalPose&m_ResourceL#0\dGetMemorySizeForConstruct5k5B&m_OwnerSkeletalModel# &m_PreCalculateMatrixSignal+#&m_PostCalculateMatrixSignal+#&m_IsUpdated#|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.ho|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@StandardSkeleton`#&m_Pose{#&m_WorldTransformPose{#,&m_WorldMatrixPose#<&m_SkiningMatrixPose#L&m_OriginalPose#\dGetMemorySizeInternal5k5L5q0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intvoid00000nwgfx@SkeletalModel#&m_Skeleton#&m_SkeletalAnimGroup#&m_SkeletalAnimBindingIndex#&m_SharingSkeleton#&m_FullBakedAnimEnabled#@Description#&sharedSkeleton#Description6@Builder&m_Description#Builder6IsFixedSizeMemory 65MaxChildren 65MaxCallbacks 65BufferOption 65SharedMaterialModel 65MaxAnimObjectsPerGroup 65IsAnimationEnabled 65Create6555GetMemorySizeInternal65k5GetDeviceMemorySizeInternal65k5dGetMemorySizeForInitialize5k5500?0 0animressd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxresDResFogUpdaterDataDResFogData@ResFog#ResFog6: 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#&m_Resource#&m_UpdaterCache#&m_Near #&m_Far #&m_WScale #&m_AnimGroup#&m_OriginalValue#@Description#Descriptionq6q@ResFogDataDestroyer#&m_Allocator|#@ResFogUpdaterDataDestroyer#&m_Allocator|#iResPtr:iResUpdaterPtrHcCreatev555@5|B?<dGetMemorySizeInternal5k55B0B00xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSceneEnvironmentSetting#ResSceneEnvironmentSetting,6,: 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneEnvironmentSetting<#&m_LightSets6# &m_CamerasS#&m_Fogsn#,DLightSetBinderDCameraBinderDFogBinderiLightSetBinderArrayO+iCameraBinderArrayP)iFogBinderArrayQ&@DescriptioncCreate555?dGetMemorySizeInternal5k5500 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint00nwgfx@SceneBuilder$&m_Resource#&m_IsFixedSizeMemory#&m_MaxChildren#&m_MaxCallbacks# &m_BufferOption#&m_SharedMaterialModel#&m_MaxAnimObjectsPerGroup#&m_ParticleSetMarginCount#&m_IsAnimationEnabled# CreateObject655CreateTree655BuildSceneObject65k5k555555BuildChildren65k5k5555500d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#&m_Resourced#&m_Direction#@Description#Description6@ResVertexLightDataDestroyer#&m_Allocator#iResPtrJcCreate5555?dGetMemorySizeInternal5k55000v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#&m_ResourceZ#@Description#Description6@ResHemiSphereLightDataDestroyer#&m_Allocator#iResPtrRcCreate5555?dGetMemorySizeInternal5k55000z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResParticleFormData@ResParticleForm#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResParticleModelDataB#&m_ParticleSetsTableCount#&toParticleSetsTable#@ResParticleModel#iResDataType1ResParticleModel6: N?ref6GetParticleSetsCount60//0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleShape#td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0nwgfx@ParticleModel#&m_MaximumParticleSet#&m_ParticleSetCount#&m_ParticleSets#&m_ParticleShapeCount#&m_ParticleShapes#&m_ParticleAnimFrameController#@Description#&particleSetCount#Descriptionh6hcCreatem55555?dGetMemorySizeInternal5k5/5dGetDeviceMemorySizeInternal5k5/500d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSet#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxresDResParticleEmitterParameterData@ResParticleEmitter#ResParticleEmitter`6`: @ResParticleEmitterParameter#0Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwgfx@ParticleEmitter#&m_IsFirstEmission#&m_EmissionCount #&m_NextEmissionTime#&m_ParticleSet#&m_ParticleRandom#&m_ParticleAnimFrameController#&m_ResParameter5#&m_ResForm#@Description#DescriptionF6FcCreateK5555?dGetMemorySizeInternal5k5500d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intbool@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# |&base_infoz#B &base#&flags#&base_count# |&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list000000nwutinternalB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer kireferencemcGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal200=&m_Allocator#&m_Slots*#iSlotTypeiSlotList&iAllocatorTypedGetMemorySizeForInvalidateSignalInternal5kdGetMemorySizeForFixedSizedSignalInternal5k5z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent#&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal207&m_Allocator#&m_Slots$#iSlotTypeiSlotList&iAllocatorTypedGetMemorySizeForInvalidateSignalInternal5kdGetMemorySizeForFixedSizedSignalInternal5k5z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr*0&m_Object#&m_Deleter#ielement_type3ideleter_type*|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal300H&m_Allocator#&m_Slots5#iSlotType iSlotList &iAllocatorType dGetMemorySizeForInvalidateSignalInternal5kdGetMemorySizeForFixedSizedSignalInternal5k5z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi' d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 0"00)0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray"&m_Allocator(#&m_Elements.#&m_End.#&m_Capacity# size60000"+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray'&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00'.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h6 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Signal20<&m_Allocator#&m_Slots)#iSlotTypeiSlotList&iAllocatorTypedGetMemorySizeForInvalidateSignalInternal5kdGetMemorySizeForFixedSizedSignalInternal5k5z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiM d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000Od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00Qd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray<&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00<TSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h\D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0^D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0a`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr{0&m_Object#&m_Deleter#ielement_type3ideleter_type{|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray+&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00+pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 rd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000tD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0wvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr&0&m_Object#&m_Deleter#ielement_type3ideleter_type&|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4kthis3sizez__resultgxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] "4kthis3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 M4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0f4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04%this3pz__result%|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4-thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4%thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0! 4-thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4!thisz__resultr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4!this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool@4this3s_TypeInfoz__resultuselfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ`3kpSize3maxAnimGroups3maxAnimObjectsusizeguanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]44this3kpSizeusizegu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]34thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3kpSize3maxSlotsusizegz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q U3kpSizeusizegz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3kpSize3dresSceneNode3descriptionusizeg uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qy3kpSize3dresSceneNode3descriptionusizegt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q5k55t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]W 4 thisz__result t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3kpSize3maxSlotsusizegz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q O3kpSizeusizegz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3kpSize3resTransformNode3descriptionx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q`3kpSize3resTransformNode3descriptionusizegx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]3 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]* 4;thisz__result;|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]N  4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]- 4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]QJ3kpSizeusizeg| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]QI3kpSizeusizeg d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4rthisz__resultjr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4rthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04bthis7p z__resultb} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3kpSize3maxSlotsusizegz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q `3kpSizeusizegz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_[4thisz__resultWw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]int D4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]q4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3kpSize3resModel3descriptionusizeg|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865], #4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3kpSize3maxSlotsusizegz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q T3kpSizeusizegz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ/3kpSize3maxCallbacks|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQON3kpSize3Lresource3maxCallbacksusizeg{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]"4rthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intvoidbool0Q3kpSize3resModel3descriptionusizeguidx__48uu__54u_ZN2nw3gfx3res12ResSceneNode3refEv__53udic~uu__55u_ZN2nw3gfx3res12ResSceneNode13GetAnimGroupsEi__51up__59up__62up__65u_ZN2nw2ut13ResCommonBaseC1EPKv__66%u_ZN2nw2ut9ResCommonINS_4anim3res16ResAnimGroupDataEEC1EPKv__63 u_ZN2nw4anim3res12ResAnimGroupC1EPKv__60u_ZN2nw3gfx9AnimGroup7BuilderC1Ev__57uresAnimGroup__68u_ZN2nw3gfx9AnimGroup7Builder12ResAnimGroupENS_4anim3res12ResAnimGroupE__69u_ZN2nw3gfx9AnimGroup7Builder16UseOriginalValueEb__71upSize__73kusize__74kusize__77ua__79ub__80ux__82ubase__83u_ZN2nw2os20MemorySizeCalculatorpLEj__78k uanimGroupCount uanimGroupIdx uresAnimGrouputargetTypeutransformFlagx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]9 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]E  4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO'4this3isFixedSizeMemoryz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intVO4this3maxChildrenz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int]q4this3maxCallbacksz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]l4this3bufferOptionz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4this3modelz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3maxAnimObjectCountz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3isAnimationEnabledz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4thisz__resultkw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0z4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultLw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]f4this3kpSize3resModelusizeg uresSkeletonLx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this5k5x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]2 \4qthisz__resultqxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz__struct_result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OWGetTypeInfoFromPtr_5z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h&GetTypeInfoFromPtr_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OeDynamicCast3objz__resultus_TypeInfoUx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0p4,this7p z__result, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QP,z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]uC4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{4this7p z__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0+4gthis7p z__resultgw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0;4wthis7p z__resultww d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]- 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04othis7p z__resultow d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04sthis7p z__resultsw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]N 4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0j4kthis7p z__resultkw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastMM3resz__resultM|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastMM3resz__resultM|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0J 4`this7p z__result` d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]/ 4Fthisz__resultFz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]14thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]34thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]U 4hthisz__resulthx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0_4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void01a4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.h546d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast//3resz__result/|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0B4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h<;=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast@?Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastDCEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastHGId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastLKMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastPOQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastTSUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastdd3resz__resultd|p 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  ww= +x ~-~% ~3~% ~3~ ~3~ ~4~ ~4~ ~4~ ~4~ ~4~8 ~3~% ~3~% ~3~% ~3~% ~3+}}8}(4PPDPPP4TP@dPPPDhPPP@dPPH|P,4,(4X($4$ 4h 4[4x[Z0YXW4VUSTRP<QPT4T "$N2nw3gfx9GfxObjectE&N2nw3gfx12SceneContextE()-,+*/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}P/01/`armcc+|      345@-`armcc+|      A~87D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h;:D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#@?d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charintiu8x(%is32/%iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hBd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndDd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosFd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndIHD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hKd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndMd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosPOD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosZd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd]\D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h_d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathad:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathcd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathed:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathgd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathid:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathmd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathqd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathsd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathxwD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hzd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR~d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]int3?nwutRhGetFlagValue3333flags3shift3maskz__result3?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlong 4this3element00 4this3element00 4this3element001 4this37element00c 4this3ielement00 4this3element00 4this3element00 4this3element00+ 4this31element00] 4this3celement00 4this3element00 4this3element00 4this3elementnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObjectq6q5~GfxObject6q0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneNodeL#DSceneObjectd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#DTransformNoded:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Model#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Camera#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SkeletalModel#animresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfxiSceneNodeArray*#iModelArray-iSkeletalModelArray0'iLightArray3iFragmentLightArray6'iVertexLightArray9%iHemiSphereLightArray<)iAmbientLightArray?&iCameraArrayB iFogArrayEiParticleSetArrayH%iParticleEmitterArrayK)iParticleModelArrayN'iAnimatableNodeArrayT#@ SceneContext#&m_SceneNodesm#&m_Models#&m_SkeletalModels#(&m_Cameras#8&m_Fogs)#H&m_Lights#X&m_FragmentLights#h&m_VertexLights#x&m_HemiSphereLights#&m_AmbientLights#&m_ParticleSets9#&m_ParticleEmittersQ#&m_ParticleModelsm#&m_AnimatableNodes#iSceneNodeArrayciModelArrayeiSkeletalModelArrayg iFragmentLightArrayi iVertexLightArray5kiHemiSphereLightArrayOm"iAmbientLightArraymoiCameraArrayqiFogArraysiParticleSetArrayuiParticleEmitterArrayw"iParticleModelArrayy @ Builder<&m_IsFixedSizeMemory#&m_MaxSceneNodes#&m_MaxModels#&m_MaxSkeletalModels# &m_MaxCameras#&m_MaxLights#&m_MaxFragmentLights#&m_MaxVertexLights#&m_MaxHemiSphereLights# &m_MaxAmbientLights#$&m_MaxFogs#(&m_MaxParticleSets#,&m_MaxParticleEmitters#0&m_MaxParticleModels#4&m_MaxAnimatableNodes#8 Create 65 SceneContext 65555555555555550m0000)0000090Q0m ~SceneContext 600 00w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleModel#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSet#$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleEmitter#(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx10ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# =&base_infoy#B &base#&flags#&base_count# =&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0B0A&tinfoE#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneContext.cpp438d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0000nwut@MoveArray&m_Allocator3#0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6553:3 MoveArray653MoveArray65%~MoveArray6operator=)65release6begin#6end#6swap65)clear6GetArrayKind36-SetArrayKind653SetCapacity65destroy65destroy_range65#5#erase6500?!?0!0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h76(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements%#&m_End%#&m_Capacity# iiterator%e=MoveArray655:3 MoveArray65MoveArray65 ~MoveArray6operator=65release%6begin6end6swap65clear6GetArrayKind36SetArrayKind653SetCapacity65destroy65%destroy_range655erase%%65%0??0000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h:9(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements%#&m_End%#&m_Capacity# iiterator%e=MoveArray655:3 MoveArray65MoveArray65 ~MoveArray6operator=65release%6begin6end6swap65clear6GetArrayKind36SetArrayKind653SetCapacity65destroy65%destroy_range655erase%%65%0??0000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h=<(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements%#&m_End%#&m_Capacity# iiterator%e=MoveArray655:3 MoveArray65MoveArray65 ~MoveArray6operator=65release%6begin6end6swap65clear6GetArrayKind36SetArrayKind653SetCapacity65destroy65%destroy_range655erase%%65%0??0000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h@?(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements%#&m_End%#&m_Capacity# iiterator%e=MoveArray655:3 MoveArray65MoveArray65 ~MoveArray6operator=65release%6begin6end6swap65clear6GetArrayKind36SetArrayKind653SetCapacity65destroy65%destroy_range655erase%%65%0??0000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hCB8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0000nwut@MoveArray&m_Allocator3#0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6553:3 MoveArray653MoveArray65%~MoveArray6operator=)65release6begin#6end#6swap65)clear6GetArrayKind36-SetArrayKind653SetCapacity65destroy65destroy_range65#5#erase6500?!?0!0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hFE8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0000nwut@MoveArray&m_Allocator3#0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6553:3 MoveArray653MoveArray65%~MoveArray6operator=)65release6begin#6end#6swap65)clear6GetArrayKind36-SetArrayKind653SetCapacity65destroy65destroy_range65#5#erase6500?!?0!0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hIH(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements%#&m_End%#&m_Capacity# iiterator%e=MoveArray655:3 MoveArray65MoveArray65 ~MoveArray6operator=65release%6begin6end6swap65clear6GetArrayKind36SetArrayKind653SetCapacity65destroy65%destroy_range655erase%%65%0??0000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hLK(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements%#&m_End%#&m_Capacity# iiterator%e=MoveArray655:3 MoveArray65MoveArray65 ~MoveArray6operator=65release%6begin6end6swap65clear6GetArrayKind36SetArrayKind653SetCapacity65destroy65%destroy_range655erase%%65%0??0000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hON(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements%#&m_End%#&m_Capacity# iiterator%e=MoveArray655:3 MoveArray65MoveArray65 ~MoveArray6operator=65release%6begin6end6swap65clear6GetArrayKind36SetArrayKind653SetCapacity65destroy65%destroy_range655erase%%65%0??0000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hRQ8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0000nwut@MoveArray&m_Allocator3#0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6553:3 MoveArray653MoveArray65%~MoveArray6operator=)65release6begin#6end#6swap65)clear6GetArrayKind36-SetArrayKind653SetCapacity65destroy65destroy_range65#5#erase6500?!?0!0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hUT8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0000nwut@MoveArray&m_Allocator3#0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6553:3 MoveArray653MoveArray65%~MoveArray6operator=)65release6begin#6end#6swap65)clear6GetArrayKind36-SetArrayKind653SetCapacity65destroy65destroy_range65#5#erase6500?!?0!0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hXW8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0000nwut@MoveArray&m_Allocator3#0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6553:3 MoveArray653MoveArray65%~MoveArray6operator=)65release6begin#6end#6swap65)clear6GetArrayKind36-SetArrayKind653SetCapacity65destroy65destroy_range65#5#erase6500?!?0!0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4qthis3allocatorz__resultqt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4qthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hjikd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue333flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValuenmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]34this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4-thisz__result3|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3%arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__5ub__4uelement__2|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] >4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]&4this3)otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4-thisz__result3|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3%arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4-thisz__result3|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3%arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4-thisz__result3|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3%arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result3|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result%uresult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4this3 arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4-thisz__result3|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3%arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4-thisz__result3|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3%arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result3|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result%uresulti|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4this3 arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result3|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result%uresult7|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4this3 arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result3|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result%uresultc|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4this3 arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result3|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result%uresult1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4this3 arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result3|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result%uresult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4this3 arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result3|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result%uresult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4this3 arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] ?4this3allocator3sceneNodes3models3skeletalModels3cameras3fogs3lights3fragmentLights3vertexLights3hemiSphereLights3ambientLights3particleSets3particleEmitters3particleModels3animatableNodesz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__10ub__9uelement__7|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] *4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__15ub__14uelement__12|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] *4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__451ub__44uelement__421|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]14this31firstz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] *4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__50cub__49uelement__47c|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]c4this3cfirstz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] *4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__207ub__19uelement__177|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]74this37firstz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] *4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__25iub__24uelement__22i|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4this3ifirstz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] *4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__30ub__29uelement__27|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] >4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__35ub__34uelement__32|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] >4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__40ub__39uelement__37|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] *4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__55ub__54uelement__52|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] >4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__60ub__59uelement__57|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] >4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__65ub__64uelement__62|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] >4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]34this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]&4this3)otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]34this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]&4this3)otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]34this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]&4this3)otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] `4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementscuendcucapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] `4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelements1uend1ucapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] `4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]34this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]&4this3)otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]34this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]&4this3)otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] `4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsiuendiucapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] `4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelements7uend7ucapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] `4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] `4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 3T0T-T0T-T0T-TL0T0T-T0T40T30T -T| 0T/0T(T "S S&S$rSOSSQoQ3PQ 5Q/Q({PaPIP1PP T "S S&S$}SZSOHNN5MM1M*/MZLiNLK[KJJ#&JINIHoHHG GFQZF&EoEYDD+D_C]CBB BA A\@]@B?b? ?A>.>=G\=<<<;9;:DN:9H9J98e 87N7k6|6 65&5454h3n3?3n221910 e0///.=.-P-,W,,+} +E*BN*)?|)K )H(&('5'&Nn&9&%%M$1$#SY#"y" "!'! P6 EiVv&Pn4Tf)i)f/kc olEz,rLN2q{Fxwu$~X t U < z   3M 0  -+ 9 6_ $'<\65WPT;Q+]Z]  8`UK>pm<r:|vcs#3*ccf`]Xw!9i! )y_ZFUK x4] p3Wz,WCs#$&G ("m'*Ct2O ,= d09i#Dr.+ S~zM| BuIgikm=qoeus3_acxH3DRkT.MVX[=:7lO2\?}@|<w|ZiE(#tKx "Qw&Y=_/qR\0BbvABG/m.DH*JǿUe2kֽzKthǺ?mn -Ӹu W2_ WM۳}pEB\?KH<ѰuNM9MQS5ͫm%P˩tEV?ҧvZ%ǤJT=~)iϡf|/+cڠol,̟{ ,rtN%2˝bq{xZwuW~Mۙt@<z,ʗ3y0$і-~9!6̕$j'V< 6^5W?T;QA]Z *֏c8`ƎKt>pmC>-|NJvpsW3\* cˆf`J] V#ɂm! 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00 R 0 BB\ڂΰ0D! 00 R @@1Sڀ> D  P///@-`P MpPU@@AUP  @@1 4 0<qPPp Ѝ(O-@PQ M@@1S 0/9U @@P ʔ @@1 06.[Pg P PP- U㩀( pW P `p /P`V`T#d5p /P`V3.PPPPP- U㫀( `V  p` /PpWp"d` #.P%`V/PPP` V P PU @P c/PkP!djP .PPUb/kPPn pPW@@WP  @@1 0l Oindex is out of bounds(%d) %d <= index <= %d not satisfied.gfx_SceneEnvironment.cppindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h"@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hNW:Pointer must not be NULL (void_ptr())gfx_ResLight.h"@"@` V]㤠D`H VP D娀PK PU P E/OPOP dOP .OPOPUF/OOPP p PW@@WP  @@1 0/OO` V Ѝ@@-`P MpPU @@AUP  @@1 4 0<qPPp Ѝ(/C- Mpp㜀婐pP᫐`PV @@AVP  @@1 0  q`Pʤp娐`PV@@AVP  @@1 0< tq`Pʠp媐`p嬐dp Ѝindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h`/G-M@ `$ V2 Wpl@@WP pl @*@1 8"0WhP@@WP  @@1 0~/#` V0`4 V2 W@@WP  @6@1 !0VW|P@@WP  @@1 0G/U` V` V2 W@@WP  @B@1 0|WP@@WP  @@1 0@ x ` VЍgfx_SceneEnvironment.cppindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hHARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_SceneEnvironment.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppcameraIndex is out of bounds(%d) %d <= cameraIndex <= %d not satisfied.fogIndex is out of bounds(%d) %d <= fogIndex <= %d not satisfied.lightSetIndex is out of bounds(%d) %d <= lightSetIndex <= %d not satisfied.NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()index is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h`armcc+|     , AxAvxAv`armcc+|      `armcc+|     ,TAw Ctw`armcc+|      `armcc+|      A{Dxd{`armcc+|      A{Dxd{`armcc+|      `armcc+|      `armcc+|      `armcc+|     (AyAvTyAvPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppARM C/C++ Compiler, RVCT4.0 [Build 865] unsigned intint thissetting>scameraBinderEndsfogBinderEndslightSetBinderEndkru__1Puu__2sindex__4ru__6Puu__7r_ZN2nw2ut9MoveArrayIPNS_3gfx6CameraEEixEi__5JPru__8Puu__9sindex__11~ru__13Puu__14r_ZN2nw2ut9MoveArrayIPNS_3gfx3FogEEixEi__12TPru__21Puu__22sindex__24Eru__26Puu__27r_ZN2nw2ut9MoveArrayIPNS_3gfx8LightSetEEixEi__25XPqcameraBinderV scameraIndexqcameraDY qfogBinderVsfogIndexqfogNY qlightSetBinderVslightSetIndexXqlightSet@X ]P`* ~] ~],<6 ~] ~]B ~]dt ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Ithis] @K{Q |] K~]LLw{QL|Y]@LL~]MF3{Q|]M~]M~|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Tintunsigned intbool(TthisindexslightSet@uu__47r_ZNK2nw3gfx3res8ResLight3refEv__46^Ur_ZNK2nw3gfx3res8ResLight14IsLightEnabledEv__43Psindex__51sru__53Puu__54r_ZN2nw2ut9MoveArrayIPNS_3gfx11VertexLightEEixEi__52jPuu__60r_ZNK2nw3gfx3res8ResLight3refEv__59^Ur_ZNK2nw3gfx3res8ResLight14IsLightEnabledEv__56Psindex__64:ru__67Puu__68r_ZN2nw2ut9MoveArrayIPNS_3gfx13FragmentLightEEixEi__66nPTsambientLightQpshemiSphereLightt7svertexLightMaxCountsvertexLightEnd qfragmentLightEndY Xsiter TqiterV ] ~]D~]P` ~]hx ~]Tx ~]lxP~]Tl~]T ~]T ~] Pd~] $d~]d~] O~] Q ]~] ~] ~] ~] ~] P~] :~]S~]~]~]~]~]P~]:~]4PeJ~]4P~]4P~]4P~]4P~]48P~]48:~] ~]@ ~]4@P~]4~] ~]  ~]d~]d~]d~]O~]Q $~]~]~]~]~]P~]:~]S~]~]~]~]~]P~]:~]e~]~]~]~]~]P~]:~]  ~] x ~]   ~]d~]d~]d~]O~]Q ~]~]~]~]~]P~]:~]S~]~]~]~]~]P~]:~] e~] ~] ~] ~] ~] P~] :~] x  ~] \l ~]( ~](  ~]!$d~]!dld~]&dd~]",0O~]$@\Q `~]$@\~]$@\~]$@\~]$@\~]$@DP~]$@D:~]&4@S~]&4@~]&4@~]&4@~]&4@~]&4<P~]&4<:~](|eM~](|~](|~](|~](|~](|P~](|:~]($  ~](  ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`z$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`N|;{P~{P" {U]P` ~$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`&N|2;{@P~J{TP"{U]P` ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppARM C/C++ Compiler, RVCT4.0 [Build 865] ` $d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Rthis] T]$U]$,V],W&|2l{@P,}J,{TP,",|]l| ~]DY|F{P}{P"D |Y] ~]zDL[$ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h R!  } } }+~> B> B> B,~ L  } } }+~> B> B> B,~ V  } } }+~> B> B> B,~ 0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h3!  M%2!  %}1!  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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h~% => B> B> B> B,$# v  t   0~J~J~ ,~lJ~+'1   "0~J~J~ ,~l%J~+'1  !3.!~  0~J~J~ ,~l%J~+'  * > B> B> B+ <5  0~3ZJ~J~ ,~l%J~+'  > :> B> B> BF+  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h ~> B> B> B,~.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h ~> B> B> B,~. d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h2qwV+g ~> B> B> B,~- ~> B> B> B,~-P}} }(}  }(8WXWY\W|WZW$WZQX P T}PPPQhtR|R@PR@Q(4R<@RR@QP}}$P}0PT}$@W|U@HP0WWUP`VVXYYXZZVP@U4PWPxU[ [QU P TTT}P}}} }$U P V}}} }$U P V}P}P } P}}X}(X\}\}(0V\V@V0V P \UBAD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hEDD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hGD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#JId:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hLD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# RPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#Td:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Vd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilXD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longstd00?0@@?00?]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiResS8riResU32uiResS32v@BinString&offset#iBinString@Offset&offset#iOffset iResTypeInfo@ResBool&value#operator bool6iResBoolFiResTransform3#iResMtx34<#F0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatorgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intL4{thisz__resultd4{thisz__result4this3indexz__resultT4thisz__result l4thisz__result  4thisz__result 4thisz__result4{this3indexz__result4{this3indexz__resultnwut4Hthisz__result-4Hthisz__result4Hthisz__result-4Hthisz__result4Hthisz__result-4Hthisz__result4{this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4Dthisz__result)4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwuttd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!m4thisz__result41thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hzyHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?4thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#@GfxDeleter&m_HasOwnership#t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfo2#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDic##@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTable##$&m_AnimGroupsDicCount#(&toAnimGroupsDic##,@ResTransformNodeDataR#&m_Transform#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfo26@ResSceneNode#ResSceneNode6: @ResTransformNode#ResTransformNode6: 0?000^~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject60v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwgfxres@ResLightData&#&m_IsLightEnabled#&padding_#DResFragmentLightDataDResAmbientLightDataDResVertexLightDataDResHemiSphereLightData@ResLight^#iResDataTypeResLight6: ?ref6"IsLightEnabled6"@ResFragmentLightt#ResFragmentLight&6&: @ResAmbientLightt#ResAmbientLight*6*: @ResVertexLightt#ResVertexLight.6.: @ResHemiSphereLightt#ResHemiSphereLight262: 0tt000G00w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#&m_OriginalValuet#&m_OriginalTransform#&m_AnimGroup#0xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resource1#&m_Direction#@ResFragmentLightDataDestroyer#&m_Allocatorq#iResPtrNGetResFragmentLight6k00x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#&m_Resource#@ResAmbientLightDataDestroyer#&m_AllocatorW#iResPtrLGetResAmbientLightG6Q00w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Camera#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResLightSetData@ResLightSet#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneEnvironmentSetting<#&m_LightSets# &m_Cameras#&m_Fogs#,@LightSetBinder &index#&lightSet#@CameraBinder&index#&camera#@FogBinder&index#&fog#iLightSetBinderArrayO+iCameraBinderArrayP)iFogBinderArrayQ&GetCameraBegin6GetCameraEnd6GetFogBegin6GetFogEnd6GetLightSetBegin6GetLightSetEnd6000'4thisz__result' 4thisz__result$.4thisz__result$N4thisz__result)l4thisz__result)4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%iCameraArrayB iFogArrayEiLightSetArrayQ"@SceneContext#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet#&m_Resource#&m_AmbientLightF# 0&m_HemiSphereLight #&m_VertexLights#&m_FragmentLights#@GetAmbientLightF6@GetHemiSphereLightr6@GetVertexLightBegin 6@GetVertexLightEnd 6@GetFragmentLightBegin6@GetFragmentLightEnd6@00X4@thisz__resultF0z4@thisz__resultr 4@thisz__result  4@thisz__result '4@thisz__result'4@thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint?nwgfx@SceneEnvironment&m_AmbientLight#&m_HemiSphereLight #&m_VertexLights#&m_FragmentLights# &m_Fog#`&m_Camera#d&m_Cameras#h&m_CameraIndex#x&m_Fogs#|&m_LightSets#&m_LightSetIndex#&m_ActiveVertexLightCount#&m_ActiveFragmentLightCount#&m_FragmentLightsDirty#&m_AmbientLightDirty#&m_VertexLightsDirty#&m_HemiSphereLightDirty#&m_FogDirty#ApplyFrom65ClearSettings6SetActiveLightSet65Reset6ResetFragmentLights6ResetVertexLights6ResetHemiSphereLight6ResetAmbientLight6ResetFog6ResetLightSet60000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#&m_Resource+#&m_Direction#@ResVertexLightDataDestroyer#&m_Allocatori#iResPtrJGetResVertexLight6c00v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#&m_Resource!#@ResHemiSphereLightDataDestroyer#&m_Allocatorc#iResPtrRGetResHemiSphereLight6]00z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intbool@__type_info&__vptr#&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info~#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list?00D00N0@000d0k04thiso&4thisuindex__35uu__38uu__39u_ZN2nw2ut9MoveArrayIPNS_3gfx11VertexLightEEixEi__37j uic4thisuindex__29uu__32uu__33u_ZN2nw2ut9MoveArrayIPNS_3gfx13FragmentLightEEixEi__31n ui{G4thisk4this4thisB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr!0&m_Object#&m_Deleter#ielement_type3ideleter_type!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|03d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds3itype3W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr30&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr!0&m_Object#&m_Deleter#ielement_type3ideleter_type!0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayB&m_AllocatorN#&m_ElementsT#&m_EndT#&m_Capacity# iconst_iterator`f=begin6Hend6H0D00BB0Z|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayq&m_AllocatorN#&m_ElementsT#&m_EndT#&m_Capacity# iconst_iterator`f=begin6Hend6H0D00qq0Z|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_AllocatorN#&m_ElementsT#&m_EndT#&m_Capacity# iconst_iterator`f=begin6Hend6H0D00  0Z|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=operator[]6{5size6begin6{end6{00000?|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayc&m_Allocator#0c&m_Elements#&m_End#&m_Capacity# iiteratore=operator[]65size6begin 6end 6capacity6GetCapacity600000?|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=operator[]6{5size6begin6{end6{00000?|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=operator[]6{5size6begin6{end6{00000?|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=operator[]6{5size6begin6{end6{00000?|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsHitypeHW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrH0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0\ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds\itype\W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr\0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool_4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool S4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void084this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04&this7p z__result&w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result2} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hEDFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastIHJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4kthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0c4*this7p z__result*w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hSRTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastGG3resz__resultG|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastWVXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastGG3resz__resultG|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865])4Qthisz__resultGw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 54thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int =4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 54thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]L4{thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4{thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 54thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]L4{thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4{thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 54thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4{thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]L4{thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longPz fill@3__first3__last3__valueu__first__74ub__73l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfillD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longPz fill3__first3__last3__valueu__first__72ub__71l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfillD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longPz fill3__first3__last3__valueu__first__70ub__69l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfilld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04.this7p z__result.w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4cthisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void042this7p z__result2w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]24]thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4"thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ 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 "ARM  ,4+ +f.Xo+E+ { lp  lp lp lp  lp lp lp lp lp lp5+,+ !+t[\[t[d[t[l[[|t[t[dt[KhTKK KP5K 6(KH7(Kp8K@9K:K:(;=(;0@;$B< ;`M; Nx;Ox;P;Q;TR;R+U,+@V+4W+Y(+DYl+Yl+Z(+DZ(+lZ(+Z*D[ AKP[;[h*d\ @Kp\;]h*]?K][*4^ CK@^ ;L_d,*_BK_)@`<KH`)a=K$a)a:KaTU)Ld;KTd")HeOKPe(e!Ke(tf K|f(Dg JKPg;iO(i DKi;j(,kNK4k'k>Kk'l HKl;4p~'pEKpJ'`qGKhq'rFK$r&r IKr;s&TtMK\t~&uLKuK&u KKu;tw&w (KxL;Ly%y0Ky%}1K}k%`~ 7Kl~$;+%$K$$#K,$ 6K;,$ 8K;ІO$X .Kd<;$$*K, #8 'KD|;#H "KT`;t#8-K@A#%K#&K"x/K"t 5K;@M"З 2Kܗ$;" +K@;М!P4KX!4,K<i! 9Kt;h-! )Kl;d  3K ; KL xK<KĬVK ̮ Kخ ;xK6@  KL;0 K;~ K ;4KqK d Kp;D}ĸ Kи;dKl K,;, K; K(  K ;6 K;| KL;Tm Kh;H Kh;< Kh;0B K;\ K;L KX;Xx K;$K K;TJK K;p^ K;KL KX;, K;LKT0K8 K$;p K|;TD  K;, K8; K;l5 K;< KH; K;N K ; K;  K ;p K;x K; d Kp;hz  K; \Kl;H'% K;'\$.  K;X  K;h TKd;@'% K;'T$ x K;P>  K; , K8;  K;\<  K;0 K<; K;\H K;0 K<;   K ;\ O  K ; 0  K< ;  K ;p'VK ;p'K;p' ( K4;@K;'%0K@;'$u K;&  K(; K;|'%-$K4;'$ K; K$;<t K;P   K ;!8"G@" H.0nGb xJ* J 0K @Kw PKH h K h K h K h Kh Kh Kh Kh Kh Kh KW KW KW LW LW (LW 8LW HLW XLW hL W xL!G LX"G N#G Ph$G @hP%G h&G Pi'G jP(G `jP)G jP*G k+7 m,7 m-7 m.7 m/7 (m07 0m17 8m27 @m37 Hm47 Pm5G XmAG hmDG xmGG mIG mLG m NG m(PG mRG n TG nVG nXG n(ZG o8\G Xo _G xobG odG ofG qiG qkG qmG q@oG `qrG hqtG pq(vG q0yG q|G Xr~G `r0G r G rG rPG sHG `s0G s(G s@G s8G 0tG 8tG HtG XtG htG (u8G `uG uxG `vG hv@G v8G vG wG w(G w8G x(G (xHG pxG x G x G x0G x0G yG 0y G Py0G yG y G y0G yG y(G z G @z0G pz8G z8G z8G {(G @{@G {(G {(G {(G {(G |G 0| G P|0G | G |  G |0G | G } G } G @}(G h} G }  G }(#G }(&G }()G ~(,G H~(/G p~(2G ~(5G ~(8G ~;G (>G ((AG P8D# FG 8H# JG (LG (OG 8R# XTG `8V# XG (ZG Ȁ ]G  `G  cG ((fG P(iG x lG (oG (rG  uG (xG 0({G X@~# G @# G @# (G 0(G X8# G 8# ЃG ؃(G (G (8# `G h8# G (G Є(G  G (@:,z~p9I/1121 1296104273 0 0 100666 414580 ` ELF(D4(NKO-\MP\@T   @ /PPH"d@ {/PP8".d8P%.p8 @@Q/p8PX/p"8 ``Q.p}XV0" V.P DgPP V8@8pe/nP | D @p0Tb P  0P 0  P L @NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hNW:Failed assertion resSetting.IsValid()gfx_SceneEnvironmentSetting.cppNW:Pointer must not be NULL (void_ptr())gfx_ResSceneEnvironmentSetting.hNW:Pointer must not be NULL (m_pCurrent)ut_ResArray.h@T Vp\ O8OP ^/ODOX3-00DO\@0 0A1QSQ぀PJP "P B 0 3/pX3.P AQ>@GZ00B" 0  R00@P P - 2/p  P QP -w.OX`V08P/.OpO8 ,,@@R/OpO8P(T/Op2O8,, ``Q7.OpOTV0 V5.OOP !DOPP VH@Hp/OOP 4!4D@p,TG P  ,P ,  P 1 @ResReferenceSceneObject%s::%s: Object not valid.NW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorNW:Failed assertion isSuccessl8PT Vp&P T TDX1KOE/O00D\,@0 0A1QSQ぀PJP "P B 0 3/p|i/O OP AQ>@GZ00B" 0  R00@P P/OO 2/p  P QP/OT`V048<@@8 P@ X0 \\ @A4Qt/\4` @V L#@APP  @?A 0/OLpW/ XDHH"HQ  #R@T3/"00RQ ``T2"00LRDHP!HQ  $R@T@2#<"00RQ ``T 2}"00 RDV0 V!P  h%hDPP V@☀ P  %D@(TJ P  (P (  P 4 @\*NW:Failed assertion lightSetIndex < this->m_LightSets.size()index is out of bounds(%d) %d <= index < %d not satisfied.NW:Failed assertion lightSet != NULLResLightSet刀T@ V P  \'\D@$T P  $P $  P  @xTx@V!P  (((D@ T P  P  P  @Tc @  @B!PQP【 PHP P ?  0 3/$P BB1Sڂ>Z00 ! 00 R0@@P P$ 2/   P PVh@h$P  * D@T P  P   P  @pTc L@@HD  @B!PQP【 PHP P ?  0 3/X"TP BB1Sڂ>Z00 ! 00 R0@@P P! 2/   P PD`V0HP&HQ  , R\4` @Q 0&@ BPP  @' ?B 0 xLVA6`&00 R44HPX0+dЍ XA-M@Q!A@<P/p% !P1A@ pPU0< Uz/P`` /ReP1VA@1u.00RNP!P1UA@0P p1P1@APL pp(1P1@A ЍNW:Pointer must not be NULL (void_ptr())gfx_ResSceneEnvironmentSetting.hNW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))ResLightSet%s::%s: Object not valid.O-0MP8P/p8 Q P/p8 0 3/`8 @P1.p8, T !$` (`, $ $( , D$(p@X `VP 1/ 2/ @T (P$P  2/8 @P/p8 < @ BQ#XpAP`VP 1/ 2/p@APʲ PP P  0 3/PPJ/S@p Vf p0 P      0 000 PP  1/ 2/ PP, "NW:Pointer must not be NULL (void_ptr())gfx_ResSceneEnvironmentSetting.h*NW:Failed assertion 0 != elements9ut_MoveArray.h 1/ 2/ ` V p @AP P/O 2/   @AP 0` P8@8p W0 T@AP  @?A 0).nO儀W`/P /RO   V   P`P 1/ 2/P` P 1/ 2/T `@AQP  @?A 0A/Op W0@{8P/OpO8Q P8!8p8 0 3/`B/SK8@P p8 FNW:Failed assertion 0 != m_Allocatorindex is out of bounds(%d) %d <= index < %d not satisfied.NW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))NW:Pointer must not be NULL (camerasMemory)gfx_SceneEnvironmentSetting.cpp, T$`! (`, $, $( , A ($ 0A\Q ( P$P  2/8P ! p8(QL PH!Hp8 (0 3/` ZUO8,@P!p8, T(!$` (`, $, $( , B ($ 0A\Q ( P$P  2/<ЍNW:Pointer must not be NULL (fogsMemory)A-0$ @ PBQU B!R4 0,0 PBQU B!R@`T pPU0 P ppDH TNW:Failed assertion lightSet != NULLgfx_SceneEnvironmentSetting.cpp@-` M@^/&fTpPp Pp @ _/PgPU.)NU  Q PPa/* <03/@e/-T VBx QP pppp p$p((,p0p4p88  ЍNW:Pointer must not be NULL (allocator)gfx_SceneEnvironmentSetting.cppNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion resSetting.IsValid()NW:Failed assertion internal::ResCheckRevision( resSetting )NW:Pointer must not be NULL (memory)gfx_GfxObject.h /  ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_SceneEnvironmentSetting.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppNW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()`armcc+|     , At AhwAh`armcc+|     $A{Bx`{Bx`armcc+|     (\AwArzAr`armcc+|     ,XAu A^w`armcc+|     Az`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppARM C/C++ Compiler, RVCT4.0 [Build 865]p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppARM C/C++ Compiler, RVCT4.0 [Build 865] intunsigned intvoid0&; this3 allocatornLresSettingDXsindex__2ru__5Puu__6r_ZN2nw2ut9MoveArrayINS_3gfx23SceneEnvironmentSetting14LightSetBinderEEixEi__4PslightSetsMemory&ulightSetEndslightSetIndexriterW< scamerasMemoryt sfogsMemory]=~]~]p~]h|?9~]@`?~]@\~]@ ~] {R {S {P {Q ]@ ~] ] ] ~]@ ~]~]p~] @ ~]  ] ~] {T}] 0T ~] 0T~] 0T ] 0T ] ~] ~]A e~}}(}({DQ(" hW{ZX" b|eR" @Hm|p" @Hx|{V]@ ?~]@~]@ ,] @ ]x ~||]~]~]h i~]]( C~] ( 1 ~] (0~]$(Q~]A ~]~]p~]PXC0~]dhF.~]hxF ~]ht :~]DJ  ~]d ~]d {P{ Q]D` ~]DH~]T` ~} ] ~] ] ]J ~] ~] ~]8DJ ~]8D~]<D~]4J ~]4 HW~], {4~]R~]:~] {4~{W]J ~]~] ] ]4L ~]x|M ~]|M ~]| :~]P~]~]p~]R~]R~]~]t T o~]t  {P {Q {R {S ]4| T Q~]` p  ]p |  ]p t  ~]4T ~]0~]p~]  T ~]  ] >~] +||}] ~]  4 W~]  0 ~]   p~]!` t Y~]!< \ Y~]!< X ~]"  [ ~]"   {Q {P {R {S ]# [ ~]#  ]#  ]#  ~]$ [ ~]$ ~]$ p~]& x [ ~]& H  ]% H ~]% D m|Z|G}]& ~4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0W  resourceTdescription!allocatornx__result3 EuresSettingDsmemoryssetting3 X](l(+~],8L ~],8p~],4P~],4:~]8<O~]LhQ ~]Lhp~]LPP~]LP:~]@LS~]@Lp~]@HP~]@H:~]lt)~]*~]~]~],~] x/&~]4 ~]$ T~] (L ~] 8@ } ] @L ~ ] @D  ~] Dd ~~] PX } ] Xd ~ ] X\  ~] \x k~] hp } ] px ~ ] pt  ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppARM C/C++ Compiler, RVCT4.0 [Build 865]\unsigned intW\pSizev!resourceD`descriptionAdssizerulightSetEndrptr__361Ur_ZNK2nw2ut8internal8ResArrayINS_3gfx3res11ResLightSetENS1_19ResArrayClassTraitsEE8iteratordeEv__360dVrpSize__364vTrresource__365dVssize__366vcusize__370sa__372Psb__373=rx__375Qsbase__376*u_ZN2nw2os20MemorySizeCalculatorpLEj__371v|riterU] <~] ~]$4 Q~]h~]px ~] v~]8~]8~]8p~],~]*~]~]:~] HV~] H~{U] x ~]  ~]  Q~] Dp ~~] DpR~]  ~]  ~] :~] ~]  ~]  P~] ~] ~] p~]Dt~]LT lY~]\l PF~]@~]<~] p~1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Xintboolunsigned intcaXthis3 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h ~~ 1}}dhPP`PPPT348765p@-`@PL pp$$ PPQ pD PpNW:Pointer must not be NULL (void_ptr())gfx_ResSceneEnvironmentSetting.h`armcc+|     A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`f~|H]\h5"~]0<~]0< ~{P] ,~] p~]<\~]<X~0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h4e1 >7 *V}}\dP<lUPlV Q TT:;?>=<8@-@PH0,D 00DPQ8ResReferenceSceneObject%s::%s: Object not valid.gfx_ResSceneEnvironmentSetting.h`armcc+|     A|Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`F| ]4LGP~|3]8G~~]4D~D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h~ 1}}HLP4DPP4TABDEGrefIrefKrefMrefOQSUN2nw3gfx9GfxObjectEWN2nw3gfx23SceneEnvironmentSettingEYN2nw3gfx11SceneObjectE[\`_^]/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}Pbcd/`armcc+|      fgkjih/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppARM C/C++ Compiler, RVCT4.0 [Build 865]*this/ w__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.h)}Pmonsrqp8A-,P04 @0B1S B!RPQ 2/PE0B1S B!RPQ 2/ `pE@X PUP 1/ 2/ @TPQ 2/ G`armcc+|     @Bzd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@`@y{P]d)f~]d ]dS~]d@-||}]~]h)~]h ]h~]h||}h]hp~]8)~]8 ]8o~]8\I{T}] 6~]~] #] ]~]~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h()(, ! }% ')? ! }+ ')T { ~~~}* %} -)?}@}UP8V8TX8WpPhQhRhQhQhUDP8Q4R8QdQdUPuvw@-`armcc+|      A~zyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h}|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX44_@&#@BaseData@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<l@''f'm'a'vB@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<@MTX44@#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]long0000stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]00Rdfind_ifR3__first3__last3R__predz__resultstdRdfind_if3__first3__last3__predz__resultRdfind_if\3__first3__last3\__predz__resultRdfind_if3__first3__last3__predz__resultRdfind_iff3__first3__last3f__predz__resultRdfind_if3__first3__last3__predz__result0{000000000d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfind_ifd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intnwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid0000nwutiResU32uiResS32v@BinString&offset#to_ptr6iBinString@Offset&offset#to_ptr6to_table_ptr6iOffset6iResTypeInfo006|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiSigWordM @BinaryRevisionHeader&signature#&revision#internaly d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ?nwutRhGetFlagValue   3flags3shift3maskz__result ?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc6n5@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=r6v50?0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboollongvoid"4this3elementz__resulturesultucapacity unewCapacity^? 4thisz__result 4this3element3value 4this3element0 4thisz__result 4thisz__result"4this3helementz__resulturesultucapacity unewCapacity?b 4thisz__result 4this3element3hvalue 4this3element 4thisz__result 4thisz__result  4this3element &4this3element 64thisz__resulte4thisz__result 4thisz__result  4thisz__result00H 4this3elementz__resulturesultucapacity unewCapacityH?   4this  o 4thisz__result   4this3Nelement3value   4this3Nelement   4this3first3lastufirst__418Nub__417uelement__415N  N4this3Nfirstz__result*  V 4:thisz__result  4:thisz__result@  4:thisz__result@   4:thisz__result00 4>this3elementz__resulturesultucapacity unewCapacity?  :4>this 4:thisz__result 4>this3element3value 4>this3element 4>this3(first3(lastufirst__425ub__424uelement__4224>this3firstz__result4Xthisz__result 74Xthisz__result 4Fthisz__result+4Fthisz__result4Fthisz__result+4Fthisz__result4Fthisz__result+4Fthisz__resultnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK 4thisz__result 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutm4thisz__result0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0041thisz__result4thisz__result4)thisz__result41thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6 void_ptr6void_ptr6 0mm0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfxinternal0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0{4thisz__resultw0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6'coperator new55doperator delete5GfxObject'6'5n~GfxObject6'@GfxDeleter&m_HasOwnership#GfxDeleter+6+operator()6+5'00t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00?`4thisz__resultnwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName$# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetHeader6GetName6GetTypeInfo6@ResSceneNode#@ResTransformNodeM#0?0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#*s_TypeInfoGetRuntimeTypeInfo #6GetResSceneObject6GetName6SceneObject65n5~SceneObject6001!4thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFragmentLightDataDResAmbientLightDataDResVertexLightDataDResHemiSphereLightData@ResLightg#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#0Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resource1#&m_Direction#@ResFragmentLightDataDestroyer#&m_AllocatorE#iResPtrN0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#&m_Resource#@ResAmbientLightDataDestroyer#&m_Allocator,#iResPtrL0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Model#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResCamerag#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdaterd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraProjectionUpdaterd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Camera#&m_ViewMatrix<#&m_InverseViewMatrix<#&m_ProjectionMatrix#&m_InverseProjectionMatrix#&m_TextureProjectionMatrix<#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup#&m_OriginalValue#&m_OriginalTransform#&m_WScale#&m_IsDynamic#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SkeletalModel#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFogUpdaterDataDResFogData@ResFogg#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#&m_Resource#&m_UpdaterCache#&m_Near#&m_Far#&m_WScale#&m_AnimGroup#&m_OriginalValue#@ResFogDataDestroyer#&m_Allocator#@ResFogUpdaterDataDestroyer#&m_Allocator#iResPtr:iResUpdaterPtrH00xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00F,4thisz__resultX4thisz__result nw gfx res@ResReferenceSceneObjectData &m_Index#&toPath$#&toTarget#@ResLightSetData &m_Index#&m_LightsTableCount#&toLightsTable#@ResSceneEnvironmentSettingData0#&m_CamerasTableCount#&toCamerasTable#&m_LightSetsTableCount# &toLightSetsTable#$&m_FogsTableCount#(&toFogsTable#,@ResReferenceSceneObject#ResReferenceSceneObject6: ref6cGetClassNameGetIndex6GetPath6@ResLightSet#ResLightSet6: ref6ref6cGetClassNameGetIndex6GetLightsCount6GetLights6@ ResSceneEnvironmentSetting#iResDataTypep ResSceneEnvironmentSetting 6: ?m ref 6m? ref 6 GetRevision 6 GetCamerasCount 6 GetCameras 6 GetLightSetsCount 6 GetLightSets 6 GetFogsCount 6 GetFogs 601?00d??d00DD0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.ht d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0: 4thisz__resultF 4thisz__result 4this3referenceSceneObjectz__result0E  4this3referenceSceneObjectz__result0K  4this3referenceSceneObjectz__result0Q  4 this3referenceSceneObjectz__result 0W  4 this3referenceSceneObjectz__result 0]  4 this3referenceSceneObjectz__result 0c nwgfx@SceneEnvironmentSetting<#&m_LightSets# &m_Cameras#&m_Fogs)#,@LightSetBinder &index#&lightSet#LightSetBinder6@CameraBinder&index#&camera9 #CameraBinder6@FogBinder&index#&fog? #FogBinder6iLightSetBinderArrayO+iCameraBinderArrayP)iFogBinderArrayQ&@Description@ SceneObjectCompareE &m_Object# SceneObjectCompare 65 operator() 65D#@ SceneObjectCompareK &m_Object# SceneObjectCompare 65 operator() 65#@ SceneObjectCompareQ &m_Object# SceneObjectCompare 65 operator() 6 5#@ SceneObjectCompareW &m_Object# SceneObjectCompare 6 5 operator() 6 5#@ SceneObjectCompare] &m_Object# SceneObjectCompare 6 5 operator() 6 5X#@SceneObjectComparec &m_Object#SceneObjectCompare 6 5operator()6& 5#*s_TypeInfoGetRuntimeTypeInfo #6/ cCreate3 555nA?dGetMemorySizeInternal5v5D5AResolveReference63 5o Clear63 SceneEnvironmentSetting3 63 5n5D5~SceneEnvironmentSetting63 CreateEnvironmentArray63 5n5D00^00RR0000\\000 0ff0 00" 0+ 000 ?i  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfxiSceneNodeArray*#iModelArray-iSkeletalModelArray0'iLightArray3iFragmentLightArray6'iVertexLightArray9%iHemiSphereLightArray<)iAmbientLightArray?&iCameraArrayB iFogArrayEiParticleSetArrayH%iParticleEmitterArrayK)iParticleModelArrayN'iAnimatableNodeArrayT#@ SceneContext#&m_SceneNodesZ#&m_Modelsp#&m_SkeletalModels#(&m_Cameras#8&m_Fogs#H&m_Lights#X&m_FragmentLights#h&m_VertexLights#x&m_HemiSphereLights#&m_AmbientLights#&m_ParticleSets&#&m_ParticleEmitters>#&m_ParticleModelsZ#&m_AnimatableNodes#iSceneNodeArrayciModelArrayeiSkeletalModelArrayg iFragmentLightArrayi iVertexLightArray"kiHemiSphereLightArray<m"iAmbientLightArrayZoiCameraArrayuqiFogArraysiParticleSetArrayuiParticleEmitterArrayw"iParticleModelArrayy  GetFragmentLightsBegin  6I GetFragmentLightsEnd  6I GetVertexLightsBegin@ 6I GetVertexLightsEnd@ 6I GetHemiSphereLightsBegin  6I GetHemiSphereLightsEnd  6I GetAmbientLightsBegin 6I GetAmbientLightsEnd 6I GetCameraBegin 6I GetCameraEnd 6I GetFogBegin 6I GetFogEnd 6I 0E (t 4Ithisz__result  ( 4Ithisz__result  & 4Ithisz__result@ & 4Ithisz__result@* 4Ithisz__result *E4Ithisz__result 'p4Ithisz__result'4Ithisz__result!4Ithisz__result!4Ithisz__result4Ithisz__result&4Ithisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet#&m_Resourced#&m_AmbientLightF# &m_HemiSphereLight.#&m_VertexLights"#&m_FragmentLights#@cCreate@5d5ndGetMemorySizeInternal5v5dSetAmbientLight6@5FSetHemiSphereLight6@5SetVertexLight6@5SetFragmentLight6@5ClearAll6@00T|o3vpSize3dresourceusizer 4@this3Flight0 4@this3light0 4@this3light0 4@this3light '4@this0|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#&m_Resource+#&m_Direction#@ResVertexLightDataDestroyer#&m_Allocator?#iResPtrJ0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#&m_Resource!#@ResHemiSphereLightDataDestroyer#&m_Allocator5#iResPtrR0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleModel# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSet# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleEmitter#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base"#&flags#&base_count# &base_info#B &base"#&flags#&base_count# &base_info#F__si_class_type_info &base"#&base_type-#"0)i__builtin_va_list0 ?P0R00`0^000v0000000\000000f00nwutinternalB"0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61m#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 nwut@Signal2 0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2)D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h1D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|043d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hKD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0MD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0POd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr@0&m_Object#&m_Deleter#ielement_type3ideleter_type@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrv0&m_Object#&m_Deleter#ielement_type3ideleter_typev|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void010nwut@ResCommon1ResCommon 6 5ptr6m#00]8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61m#00-`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer kireferencemcGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsdipointer kireferencedmcGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArrayd&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/GfxPtr6GfxPtr65~GfxPtr6operator=650Getw6GfxPtr650??0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@MovePtr0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceideleter_const_referenceMovePtr6MovePtr65~MovePtr6operator=650Get6Release6Swap65GetDeleter 6GetDeleter:6?PtrS6Ptr6MovePtr650??0??|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0^?nwut@MoveArray^&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65size6begin#6end#6empty6capacity6reserve65push_back65swap65clear6GetArrayKind 6SetArrayKind65 SetCapacity65GetCapacity6construct655destroy65destroy_range65#5#Clear6MoveArray6555: erase650?000^|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65size6begin#6end#6empty6capacity6reserve65push_back65swap65clear6GetArrayKind 6SetArrayKind65 SetCapacity65GetCapacity6construct655destroy65destroy_range65#5#Clear6MoveArray6555: erase650?000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65operator[]65size6begin6end6empty6capacity6reserve65swap65resize65clear6GetArrayKind 6SetArrayKind65 SetCapacity65GetCapacity6construct65destroy65destroy_range655MoveArray6555: erase650?000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 0004d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?.nwut@MoveArray&m_Allocator$#&m_Elements*#&m_End*#&m_Capacity# iiterator*e=iconst_iterator2f=size6begin6begin 6end6end 6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct65*5destroy65*destroy_range655erase**65*000000.|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?00nwut@MoveArray&m_AllocatorD#0&m_Elements#&m_End#&m_Capacity# iiteratore=08iconst_iterator<f=size6:begin(6>begin@6:end(6>end@6:empty6:capacity6:reserve6>5push_back6>5clear6>GetArrayKind 6:SetCapacity6>5GetCapacity6:construct6>55destroy6>5destroy_range6>5(5(erase6>500600|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayd&m_Allocator^#0d&m_Elements#&m_End#&m_Capacity# d0iconst_iteratorf=begin 6Xend 6X00T00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayL&m_AllocatorR#&m_ElementsX#&m_EndX#&m_Capacity# iconst_iterator`f=begin6Fend6F0B000LL0\|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayL&m_AllocatorR#&m_ElementsX#&m_EndX#&m_Capacity# iconst_iterator`f=begin6Fend6F0B000LL0\|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayL&m_AllocatorR#&m_ElementsX#&m_EndX#&m_Capacity# iconst_iterator`f=begin6Fend6F0B000LL0\|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# #0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@unary_function|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@unary_function|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@unary_function|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@unary_function|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@unary_function|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@unary_function|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00 nwut@Slot2D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4nthis3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4vthis3sizez__resultrxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 O4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 h4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q{3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0R~4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q{3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4thisz__result<|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4thisz__result<|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 14'thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8H53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=i5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4'this3nallocatorz__result't d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4'thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4+thisz__result+t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4+this3'objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<L4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q4this3nallocator3resObjz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W 4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long +4this3#first3#lastufirst__393ub__392uelement__390|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] Z4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.h`_ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue  3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValuedcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3 kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hji d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0e4this3elements3capacity3nallocator7 kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4this3otheruelementsuenducapacityuallocatorn|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]l4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long +4this3#first3#lastufirst__384ub__383uelement__381|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] Z4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3 kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0e4this3elements3capacity3nallocator7 kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4this3otheruelementsuenducapacityuallocatorn|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]l4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]W4thisz__resultS|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0=4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]64thisz__result:|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3pointeruobjectudeleter |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] W4this3rhsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4thisz__resultz__struct_result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]/ <4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]Oacopy3__first3__last3__resz__resultl` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool!4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0W4this3numberz__resulturesultuelement__404u_ZN2nw3gfx23SceneEnvironmentSetting14LightSetBinderD1Ev__407uelement__409 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 A4this3first3lastuelement__399u_ZN2nw3gfx23SceneEnvironmentSetting14LightSetBinderD1Ev__402|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0K4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3 kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0f4this3elements3capacity3nallocator7 kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4this3otheruelementsuenducapacityuallocatorn|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]h4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x34thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x34thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x/4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]=43 this3nallocator3DresSetting3descriptionz__result3  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]w 4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.h$#%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOCheckRevision3resRevision3libRevisionz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h CheckRevision(')d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOResCheckRevisionD3Dresz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#ResCheckRevision,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0p4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u,4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h546d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastDD3resz__resultD|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QRz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]charR4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int P4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hHGID:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__413ub__412l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]/4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsNuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QDz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]charD4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0GI4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolD4& this3lhsz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int p4>this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4>thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4>thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hjikD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__420ub__419l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopynmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4:thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4:thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4>this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4 this3Xlhsz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool:4 this3lhsz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4 this3lhsz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]charR4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]b%4thisz__resultz__struct_result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.h$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__395u__first__396u__res__397ub__394l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h(copyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool04this3lhsz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz__struct_result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.h$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__386u__first__387u__res__388ub__385l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h(copyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3Dlhsz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]/4thisz__resultz__struct_result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastDD3resz__resultD|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 w43 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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(1 D84# |6 8 0; ̝ > (A (D <PG# I  K (N ܞ0Q T $0W T Z t(]  ` (c (f Pi# \k d m (p 0s ܠ(v (y ,(| T # t | #  ( ̡0 0 ,`#    ( ܢ0 ( 40 d`# ģ ̣  ( 0 D( l0 8# Ԥ ܤ     <tdp~I/1152 1296103876 0 0 100666 87448 ` ELF(!4(MJO- M-:X/ P/ @ /; @ZpPU `p P -P6`V`#dP /PPTU/ P@#U/$$QQ /P[ P P P  P c 0 P0AC1QPQ``P GP "P ? 0 3/p,/@Q @@@!Rڀ.Z 0 @  0 P @@AQ P.b 2/p  P QP P` Ѝ.O-(NW:Pointer must not be NULL (parent)gfx_SceneHelper.cppNW:Pointer must not be NULL (child)NW:Pointer must not be NULL (void_ptr())gfx_ResSceneObject.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResUtil.hPNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorNW:Failed assertion result@ T Ѝ ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_SceneHelper.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneHelper.cppNW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetChildrenCount())`armcc+|     @Aw Atw BC t\wd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneHelper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0Wparentn?childnsresAddrschildNumra__3[rb__4Prptr__6[rptr__8Pr_ZN2nw2ut10ComparePtrEPKvS2___5Pschild__11nJr_ZN2nw3gfx9SceneNode11AttachChildEPS1___13Pschild__21n7r_ZN2nw3gfx9SceneNode9GetParentEv__26nPr_ZN2nw2ut8ChildrenINS_3gfx9SceneNodeES3_NS0_13ChildDetacherIS3_EENS0_9MoveArrayIPS3_EEE6AttachES7___23Psresult__28scapacityr_ZNK2nw2ut9MoveArrayIPNS_3gfx9SceneNodeEE4sizeEv__34SsnewCapacityrelement__36DQr_ZN2nw2ut9MoveArrayIPNS_3gfx9SceneNodeEE9push_backERKS4___30Pspushed]rparent__40nQsirchildResAddrP|rresultP]`|%~]`x~] (~]  ~]d~]d~] d~] O~] Q ~] ~] P~] :~] S~] ~] P~] :~] e~] ~] P~] :~]  ~](~{P] ,~] (~]`p~]`p ~|]D\~]]~]P~]:~]pP~|p] ~{P] P  ~{WL|]<@ ~] ~]  p~{Q{P,]8L l d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneHelper.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h &.*+~t0"3ZJ~J~ ,~lJ~+V*1V7 1b  J~+ y   }}     {    }  |+|%| }   z" ~ 1 " 2# }%% |z~ 0}}$}0}$} }0 }$p|PTSTQRQPTPT PV Q PPpP|XXPp|P`lPUPTT|ZZT[[QXX P YY @-@MT  @ P PpP p dl @  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~AzDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneHelper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`}|D]  ~] d~]LTd~]Ld~]O~](DQ j~](D~](,P~](,:~](S~](~]$P~]$:~]deW~]d~]dhP~]dh:~]  ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h0~D3ZJ~J~ ,~lJ~+ } } }}}PdT(0PP- P P `armcc+|     (AGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneHelper.cppARM C/C++ Compiler, RVCT4.0 [Build 865](`(eR|!|?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h   }(} P$(PP(QPD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap##"d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintiu8x(%iu32*%is8-%is32/%iuptr3%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h%D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0u'D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std)d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutil,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.h.D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]long0n102d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwutRComparePtr3a3bz__resultRGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h GetIntPtr54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResS8riResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6to_table_ptr6iOffsetiResTypeInfo@ResBool&value#iResBool0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?nwutRhGetFlagValue3flags3shift3maskz__result?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0nwos@IAllocator(__vptr#BA\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0n4fthis3elementz__resulturesultucapacity unewCapacityn?  4bthisz__result <4fthis3element3valuenwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK (4bthisz__result 4bthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwut !4Athis3nchildz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0041thisz__resultnwut@ResCommonBase&mpData#ResCommonBase~6~5IsValid6void_ptr6~void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?nwgfx@GfxObject(__vptr#&m_Allocator#@GfxDeleter&m_HasOwnership#WVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000dnwgfxres@ResSceneObjectData&typeInfos#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDicd#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTabled#$&m_AnimGroupsDicCount#(&toAnimGroupsDicd#,@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfos6@ResSceneNode7#iResDataTypecResSceneNode6: 0ptr6?ref56?OrefS6GetChildrenCount6GetChildren76507?7000} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres\[ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject7#GetResSceneObject760v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimBinding,#a`|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool,4vthisz__resultv,4nthisz__resultn,4nthis3nparent !4nthis3nchildz__resultnwgfx@SceneNodeL#&m_Parentn# &m_Children#&m_AnimBinding#(&m_BranchVisible#00&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneInitializer.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h!| }}  &,k d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneInitializer.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h, ,%V+'#4#f  +#F~#}}P}P}D} QPDV}D} QPDV}}PPPPxUtU<lU Q TPxV,-/105432Hp@-@PUP 1/ 2/Dp`armcc+|     PB|Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneInitializer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]P`PI{PL]Hr"6~]H~]H P#]$H 9 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.h6}QPD@-@TP 1/ @/`armcc+|     LB~ OA N2nw3gfx16SceneInitializerEN2nw3gfx9GfxObjectEN2nw3gfx13ISceneVisitorE/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneInitializer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}P/`armcc+|      D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@OffsetiOffset|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutY4thisz__resultU0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonBase&mpData#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?00nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#GfxDeleter6operator()6500d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData@ResSceneObject#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMesh#iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityDatad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#iMaterialArray"|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivator  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Model#&m_MaterialAnimGroup#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroup#&m_VisibilityAnimBindingIndex#0"&m_PreRenderSignalF#&m_PostRenderSignalF#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#8?&m_Description#&m_UserParameter#iRenderSignal1@@Description#iMaterialRange'GetMaterialsS60S00|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Camera#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Skeleton#hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfx@SkeletalModel#&m_Skeleton#&m_SkeletalAnimGroupc#&m_SkeletalAnimBindingIndex#&m_SharingSkeleton#&m_FullBakedAnimEnabled#0`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#*s_TypeInfoGetRuntimeTypeInfo #60ISceneVisitor46450,0240thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@SceneInitializer#&m_MaterialIdGenerator#@Description0&materialIdGenerator#@Builder&m_Description#CreateV6I5*s_TypeInfoGetRuntimeTypeInfo #6RBegin6VEnd6VVisitSceneNode# 6V5 VisitTransformNode#6V5\VisitModel#6V5VisitSkeletalModel#6V5bVisitCamera#6V5hVisitFog# 6V5nVisitLight#$6V5tVisitFragmentLight#(6V5zVisitVertexLight#,6V5VisitAmbientLight#06V5VisitHemiSphereLight#46V5VisitParticleSet#86V5VisitParticleEmitter#<6V5VisitParticleModel#@6V5SceneInitializerV6V55~SceneInitializer6V0%0N0000000000000!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IMaterialIdGenerator#%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#'d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleModel#+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSet#-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleEmitter#0/td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneInitializer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# G&base_info}#B &base#&flags#&base_count# G&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list00B0K&tinfoO#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneInitializer.cpp2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 08d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 ;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2KJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal30VUPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayB&m_AllocatorH#&m_ElementsN#&m_EndN#&m_Capacity# iiteratorNe=begin6<end6<0000B|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hc d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# feD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std@pair&first#&second#ifirst_type_isecond_type`pair655 ??0dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hrqld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/~GfxPtr6`0Get!6hGfxPtr`6`500dt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@MovePtr0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_reference~MovePtr60GetU6GetDeleter 6?UPtr6PtrU6MovePtr6500?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hzd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 |d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot3D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3__x3 __yz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=95t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]NT4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Wv4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4<thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4<thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]Omake_pair3__x3__yz__cctor_resultz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility}make_paird:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__resultSz__cctor_result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]44this3allocatorz__result4x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultU|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4hthisz__result!t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865];4`this3pointerz__result`t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4Vthis3allocator3descriptionz__resultV{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4thisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0:4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04`thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0r #4Vthisz__result{ 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@p@$@1P00G/SPPp U V 1/ 2/ `V ;NW:Failed assertion maxAnimGroups > 0gfx_AnimObject.hNW:Failed assertion maxAnimObjects > 0&NW:Pointer must not be NULL (allocator)gfx_GfxObject.hsize() is out of bounds(%d) size() <= %d not satisfied.ut_MoveArray.hP/J$ 0(P `  0 000 P@P 1/ 2/ P@P 1/ 2/,Ѝp@-@`M 2/@ PP  2/ЍpG-`M@P/?U  P /PP #d P /P p L03/P/DU XVB).QL<Wp  (,084  0p$ 2//KTw P P P  e Pa0 0ACQPQ``P GP "P ? 0 3/D/ PQ @P@!Rڀ.Z0 0P! 0 R@@QQ Pn/ 2/  P QpP P[/P4ЍNW:Pointer must not be NULL (allocator)gfx_SceneNode.cppNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hNW:Pointer must not be NULL (memory)gfx_GfxObject.hNW:Failed assertion result.IsSuccess()NW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorNW:Failed assertion isAttached /    ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu 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-DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppNW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetAnimGroupsCount())NW:Pointer must not be NULL (allocator)ut_MoveArray.h`armcc+|     ,AxBtxBt`armcc+|      |A|DzY|`armcc+|     8DAu AlNwBlawAlw`armcc+|      TAx`armcc+|     (AyCryBr`armcc+|     A|`armcc+|      Ax`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0W8 parentdresource9Udescriptionallocatorx__resultdGuresNodesmemorysnodedGuresulthrisAttachedP]0A~]0d~]pxd~]8pd~]8<O~]LhQ ~]Lh~]LPP~]LP:~]@LS~]@L~]@HP~]@H:~]e~]~]P~]:~]C~] dFW~] ~] T~] ,~] , l,m~]  } ] ,~ ] $ ~] $0~] $0Z~] ,0 P~] LT ] X` ~] |K~]hO~] h ~|4]h ~{P]\ ~||" \|] < ~{XL|](,~]p~] m~{Q{R,]$8]HP Q]`h  ZQTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|W |thisdjvisitorBL]$t\"$t}$"$t{T"$t{U "$t}$"$t | 9](0 ~](,P~]4< ~]48P~]dp ]@P ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Dintboola 3Dthisd9allocatorx__resultrresultDuresSceneObject9rresSceneNodeUsanimGroupCountshasAnimGroupMembersanimBindingr_ZNK2nw4anim3res12ResAnimGroup21GetMemberInfoSetCountEv__19Psidx] c ~]$,j#~]04q~]T|z ~{V]V~]pP~{P]Tl~]~]~]\xg~]\`~]\`:~]\~]L\ P~|z]H ~~]H~]|~~]|~],h~|A|}] ,H ~] X &.~] X| ~]  ~]  } ]  ~ ]   ~]  ~]  } ]  ~ ]   ~]H, P~{Y|{$[|1}?|H}V" ,`|c" `o|r7" T~|",{UD] ~] ~] ~]H ~]\  p~]\  {\ {P {R {S ]   R~]  ]   ]  ~]  ~]\  ~]\d  ]\d P~]\` ~] ]J~] ~] ~]$  $~]$  {P {R {S {\ ]  R~]  ]  ]  ~]  ~]$T  ~]$,  ]$, P~]$( ~]hx  ~]x  ~]  ~]  ~],4  ~]8d ]@d]0T~] ~]~]pl ~]x8]85~]8  ~]8 |{ Q ]  ~] ~}]  ~] ]  ]5~] ~]~]85~]8 ~]8 n]8  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]T` HTXd{tP{X]  ~]h ~|]D~]Ph ~]Ph F~]X` ]`h ]`d ~]p ~{Y "|]px~]~]~]l~] FY~] ] ] ~] < ~|F]~] < 3~] < 2 ~] ,0 ] 0< ] 04 ~] HL ~pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 thisd@allocator x__resultDrresultTsmemoryt] ~]8X ~]8X|[~]DP ]PX ]PT ~] ~] H~|{QT|{ S]dp ~]~] ]P~]~]~] aN~]|[~] ] ] ~] ( ;~] (h (H~|{Q |{ S] (4 ~] l~] lt ] ltP~] lp~]  ~] E~]  ]  ]  ~]H ~]  H~|}{Q |j{ S]  ~] HW~] ( ] (P~] $~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisdRallocator4x__result!uresult]  ~]~]$D]PX~]lp~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0">this_allocatorx__resultd smemorysnoded3uresult] 8(~]d+X~]d~]dT~]~] l,l~]} ]~ ] ~]~]Y~] F~] ] ~]\l+~]\l ~]\l P~]\l:~]0~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h=,%~3ZJ~J~ ,~lJ~  +i+'~   + |  } ~ '$| |}  /%S'   }     ~  1-  }  |+|%| }  z" ~ 1" 2# }%% | z~ $-P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h-% |, |  | {P # d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hsp0W0Fs ~"c  +c e~+U+1 7! #aU  1J{{+-31 z  ' '{ |1  |    |+  1(|   |  &  { +z '  }   }   z *  x  %(z   z    z  } y  y -  ~% *  x  %(z   z    z  } y  y -  %  |   | ~ 8 7   |   { ~ >|7   x* %|(Ul5 }5  }    ~ }* %   ~ }*% } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\new { !        y }  }   x  x %y ?| } & x 2w   y1} y {( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h}  }x }  }x  }   t g #y 1 (( [Q  }k }  }k   t% g #y g1a 1F} }F   t% g #y  -I9 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h~00 m1 l00~0~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h$ 4%N+'%J~ ZJ +| | }  $| {  %'} } }0} }0P`hWUSUQPQPpU<U <V Q P<\PPhW$DPDPdUdUUULTPSVRdZ P ThT}}x}x|}TdPQtV P 4T}},@}@H}$H}}$<}<D}$8TTRPhtVhV@dV WhWXU$QPQP\QPQPX,VdVPPXUXVHxP,T\dPLXPTTLYDHPP@DP4<XHXX Q <WHW|WP<THTtThT}T} <V,Y(PQWPQpVPhQPhPDLP Q hTp,TPDU}}L}8LT}T}8PTP 4Q RPR P\YlQLXR(HP(8R(lP(h\$R$QPQRdPdtRdPd\8`QQWHWW P VHVV}}txP Q xVPxT}}  P VPPQdT\T<PV Q UPW;< >@?DCBAG-PMp \%  PQP  BB1Sڂ>Z0S0! 0S00S0 RQQ p4Z" @ T `X 1/ 2/@ T PQ 2/ 2/4p(@(PUP 1/ 2/@D  B0B\B R0 0\ PQ 2/ЍD`armcc+|     (AxBvxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0  Lthisdw__resultPsparentd]$ ]$ ~{Q]$~|V|C]0~|]0D~]P|i~{QP{R,]$,~] ~] U]T ]P0]<~]< ]<y X~] h {X]y~] z] Q~]~]< ,P~] X~] X ~] `  P] l  ] ~]  \~|r|_|L{ S]  ~] 9~]  ] P~] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h ~ }%p {} ~   }   ~ ~~{}    y% y '(%}  } ~  }*%{  &t g # y -} } }(} TRQPRPT`UXT V<Y<T<ZTZQPPPPQDpP4DP0TR$0PDpP\ TUFGKJIH/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]1thislw__result Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h0}PMNRQPO- P P `armcc+|     (AGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865](`(eR|!|?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h   }(} P$(PP(QPTUYXWV/`armcc+|       d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]thisd=worldMatrixUpdater*sceneContextt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h}RQP[]\a`_^@- P@/@|P  h Z@ eJ@@@*e*J@: @J@Z@:**:JZ : Z ? `armcc+|     A~ EA d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thislx__result;sparentln] ~~]$V>&~fN~h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h ~ !_>  1` `# `0 ` !#0 #0^ }}}}Pt t t p l h d ` \ X T L PPcedihgf@- P@/ @`armcc+|     (A~ EA d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865](((thislMw__resultFP$sparentl:t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h  }}}}(}PPkmlqpon@- P@/ `armcc+|     (A~ EA d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865](((thislMw__resultFP$sparentl:t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h  }}}}(}PPstxwvu 8 3Q8MS8Ѝ/`armcc+|     PGLXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Pbool Pthisdesresults?sparentdRsisVisible,] ~]DHt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h  ~ ~  }}L}LP}$SDRQDPz{|@-`armcc+|      A~~p@-`M@P   P   U 0 0PP  2/ЍpNW:Failed assertion GetArrayKind() != ARRAY_FIXEDut_MoveArray.h`armcc+|      4A|Cxu|Bx@--6P2 @5P H:- @@cjcJ@*@ @Jj    J   @Z@*@:@Z : HLH@A A < ?`armcc+|     $B~A| {~B 4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`|G~]o*~]~]~]~~]u]E-~]rZ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h=*8  `  7#0 #0 ^#"%0^ }$W,4)*h  } } }}}P   P   | x t p l h d ` X ,TrefrefN2nw3gfx9SceneNodeEN2nw3gfx9GfxObjectEN2nw3gfx11SceneObjectEN2nw3gfx11AnimBindingE/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}P/`armcc+|      d@-@PQ 2/@DPQ 2/D`armcc+|     lB~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]l`lI{Ph]86~] ]P~]~]<d#~]<D ]<DP~]<@~` d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}|  - y -}l}<dT8TPh@-@PQ 2/ PQ @/`armcc+|     pB~ XA D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #VEC365 5 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 <?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]long0dD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longd?0,0std0dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut?0q?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResS8riResU16siResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6to_ptr6iOffset4iResTypeInfo@ResBool&value#iResBool0440|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag3flags3maskz__result?nwutRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValuefff3flags3shift3 maskz__resultf??f?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongvoidbool I4this3element04this3arg00 I4this3element4this3arg0 4this3element0,00c0d 42thisz__result C42thisz__resultd? L42thisz__result 4"this3elementnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0>4thisz__result?4this3allocatorz__resultA 4this3dchildnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0d??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutg4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut0C4cthisz__result?z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot???xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h  4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result4thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeaderAo@ResCommonBase&mpData#ResCommonBase%6%5IsValid6-void_ptr6%void_ptr6-00)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaDataA#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6!cGetClassNameoperator[]6!50~?~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GfxObject65~GfxObject6GetAllocator6@GfxDeleter&m_HasOwnership#GfxDeleter6operator()6500d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00N4thisz__resultnwanimres@ResAnimGroupData &typeInfo#&m_Flags#&toName"#&m_TargetType# &m_MemberInfoSetDicCount#&toMemberInfoSetDic#&m_BlendOperationsTableCount#&toBlendOperationsTable#@ResAnimGroup#ResAnimGroupy6y: ref6cGetClassNameGetMemberInfoSetCount60?}0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharintbool00nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName"# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfo6@ResSceneNode9#iResDataTypeeResSceneNode6: ?ref6?7ref;6GetAnimGroupsCount6GetAnimGroups65IsBranchVisible609?9000} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject9#*s_TypeInfoGetRuntimeTypeInfo #6GetResSceneObject96SceneObject6559~SceneObject60014thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h$Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags##&m_End>#&m_Capacity# iiterator>e=MoveArray"6"MoveArray"6"58MoveArray"6"5*~MoveArray6"operator=.6"5"release>6"size62begin#6"end#6"empty62capacity62reserve6"5push_back6"5swap6"5.clear6"erase_find6"5GetArrayKindf62SetArrayKind6"5fSetCapacity6"5GetCapacity62construct6"5>5destroy6"5>destroy_range6"5#5#erase>>6"5>MoveArray"6"55585f0?&?0&00d|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hU$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher?ChildDetacher6ChildDetacher65operator()65d0XWld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.GfxPtrd6d~GfxPtr6doperator=h6d5dGfxPtrd6d50?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_referenceideleter_const_referenceMovePtr6MovePtr65~MovePtr6operator=650Get6Release6Swap65GetDeleter6GetDeleter46?PtrM6Ptr6MovePtr650??0??|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00d?fD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?kjhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2d(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hinmoD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newrqd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3 fx3 fy3 fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hut(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hxwd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h{z|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copy~d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 M4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0f4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04%this3pz__result%|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4-thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4%thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0! 4-thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4!thisz__resultr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4!this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]NN4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Wp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<<4thisz__result9v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qb4this3allocator39resObjz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W 4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Jthis3flagsz__resultJ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qm'z__resultFridentityB~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValueff3flags3shift3 mask3 valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3fkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int  4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3fkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int  4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intf4this3allocator3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long d4this3first3lastufirst__24ub__23uelement__21|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0;4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long d4this3first3lastufirst__29ub__28uelement__26|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0;4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int +4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int x4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int +4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int x4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h=< d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3elements3capacity3allocator7fkind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3 otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4this3rhsz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hFE d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3elements3capacity3allocator7fkind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3 otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4this3rhsz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intvoid0 4this3maxAnimGroups3maxAnimObjectsz__resultuanimObjectCounturesultuarg0__2uu__6uarg0__8uu__12 umemory umemory uanimGroupIdx uanimObjectIdxu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h[Z\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0F4this3allocatorz__resultubufuanimBindinguresultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],4dthisz__resultdt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],4dthis3dparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] j4"this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int -4"this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.htsuD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__31ub__30l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool +42thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]42thisz__resultf|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool^4"this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint|4"this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4rthis3dchildz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool k4lthis3lchildz__resultuparentlt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool I4dthis3dchildz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result;} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4dthisz__resultdt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4"this3fkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x34"thisz__result"|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]lO4rthisz__resultr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4dthis3allocator3resObj3descriptionz__resultdt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0PV4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP}4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast939resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast939resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4"this3#first3#lastufirst__36ub__35uelement__33|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"this3firstz__result>|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copyd3__first3__last3__res3__valz__resultu__first__53ub__52h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCremove_copyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfindd3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremoved3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoved:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4"this3elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 34rthis3dchildz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] k4dthis3dchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4rthisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4rthisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4dthis3visitor u_containK u_curK u_endK u_continue uchilddt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q4thisz__resultM|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04dthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]=4dthis3pointerz__resultdt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]04thisz__result4|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3pointeruobjectudeleter|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4dthis3drhsz__resultht d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 54dthis3animBindingt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4dthis3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4lthis3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4"this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h213D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__44ub__43uchild__38duparent__41dd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_each65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04rthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4thisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long  4this3!first3!lastufirst__49ub__48uelement__46|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hKJLD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachONPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots?3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 F4bthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] 4bthisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiYXZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyq3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q7z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char!4thisz__resultr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04ythis7p z__resulty} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]U4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int|4this3idxz__resultudic~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3fkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]14this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4bthis3allocatorz__resultbz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q3allocatorz__resultjumemoryz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void024this3elements3capacity3allocator7fkind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4bthis3elements3maxSlots3allocatorz__resultbz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q3maxSlots3allocatorz__resultjumemory uelementsz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Qn3allocatorz__resultjumemoryz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865] R4rthis3dparent|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4"this3allocatorz__result"|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4rthis3dparent3allocatorz__resultr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result>uresult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4"this3*arrayz__result"|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"this3.otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"this3"rhsz__result.|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3elements3capacity3allocator3fkindz__result"|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0vj4rthis3dparent3elements3size3allocator7fkind z__resultr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 sGpG~mG~pGmGppGmGlpGmGpGpGpGmGxpGmGTpGmG pGmGTpGTpGmGpGmGxpGhpGspGpGmGpGzpG>mG>pGFmGFpGMpG[mG[pGkpGcpGmG@G0G@FF F FhF BFFEEEEjE0<.EDDD~DrDD~CCCCqC9CBB}B&BTAAsAAAz@>@F@MV@[#@k?c?2?EG G?>>>> >!|>"b>#I>%0>&>'=(=)=*=+=$=,i=-P=.7=/=0=1<2<3<4<5<6t<7\<8D<9?EG0 G@F F FsF MF'FFEEEuE0<9ED"<;;;;::g:7::9VT9u$9|8A8Hi8O$8^7n7fJ7q6w6~Y6t5z54Xz4Z43UO32z21h~1Z!10J0/NI/;.>.j-v--,, +/+*F*)]e)('&z9&U%w$$R[#I"7"! !r 5lO`:db1hGTqEn>;j8D,At}NG LN  ] !  ?+  'U $ h < *FCB^ #H [EGCKw jmWp+!U}gyBY.R2=`A?bNGTWk^Qb-8"khv_ DWQ^fd"+%ad\>b;=03k69z5wjeXY(_+f/seJ01my96&r.($^0D28v+1!.4[Oa%e$f&cX NqwN~tzuX\ZUXhZk% N;Jj(X "S]CzUw9RIfWκB~5}Oڶ>`۵dbԳXtPqn}>;e8ثDAAt}GL5ͧ!v?¦i'$3<ޤ*F5Bףj VH GxE%՟CKjTm@p+1؛}gW1ޘ.R9ޗ=&ĖgA?i̔NuTW^iQђ-~Α}3ߐkhM] iWۍaь@r%Ċe"%̉ad\gb҇F/΅0u369_zwVe k((<_fsS~Q~J}1}m}O}}6|&|||E|(|${{b{({0zz}z2Ez8z+y!y.^y4(yxxxPx&xwwwgw8w wvvjv7vvuugu4uttt]t "tsssTs"srrGrWrvqBqIIqPq_powpg-proxoQPOr/OoN?M<TM9LELB}KuJ~8JHIM8IHGH"G{G@GF(?F%ERE=D+DG-DCCHCBsB  BIA EA@w@?F?1?D>La>=k|= =<nA<;qy;, ;:?:~9hc988,87C7/6S665>544%43Og3U2X2_42R11."10X0//B/l.i.4.--- ,d,X, +q+(+*~**))8)((('#K'&&b&e&%]^%c%$[$ $#?#"]"1!4!7'!: {U xf3x(y)`KtiK2nh$)W9,"WUR  a X@wCJQD`phEYhx:DKRpa*qi| ZJ \ L   PD  Z~uLo30o;CBBBTADA|AvP'D4"~Cp"Cl""C"C"sC""(B"TAP"sA "z@">">@"F@("MX@"[%@("k?("c""n!!F!F!!F!sF!E!E!uE!<Lh\ L(T,hDtP,(x(dh|,DX:*L*K*I*G*E*D*F*TEF$GI$K$L$&vhXlLhYlKhZlIh[lGh\lEh]lDh^lFh_lTsLLhsLLosoos o}o-s1o@oOoZs^okkrLvLLLDLLDDDLLDDLLT L LTT#)'L+L4):)>oC)J+NLRL\+b+g+nrLvLLL)LL)))+LL+++LL#'L+L5;@L)PLTL])c)gol)s+wL{L+++LLLLLLA LLAo"A(A0A5A<#@LDLN#RoX#^#c#j6nLrL{666LL LL o LLLL LL#)/4?,CLGLQ,V,]aLeLosoxLL@LL@@QLLQQWLLWW:LL:::#Y'L+L5Y;Y@YEYIoQULYLcins~ LL    o oLL  oLLoOL LOO!P%L)L3P8P@]DLHLR]Vo\]`of]joo]t]}]LL LL   @LL@o@KKisKKpsprp<KK<<K K<<K!K%<*<4K8K<<A<KKOKS<X<`KdKh<m<qp}KKKKKKKK  KK!)-K1K;AGLIIjsIIqsq}qk qk1oDo]qxqiqIIq1II11 1"II$")"1R5I9IBRGRO'SIWI`'f'k'p'z~IIII(II((RIIRRS IISS'C+I/I9C?CCqHCOSIWIaglswI{IGIIGGGHIIHHHqFIIFFF DIID"D-Z1I5I?ZDZIZPDTIXIbDgDptIxIqqII II q  q 6I I66!6)-I1I;?qDKOISI\bjnIrI{IIIIqIIII I"I,28>CNRIVI`dqjnqt{qqIIqIIqIIqII 1II(1.131;?ICIMQqW[q`h4lIpIz443II333IIqII II'-39AFMQIUI_emqIuIII4II44II I I   I I' - 4 < @ ID IN S ] a Ie Io s qy } q  4 I I 4 4 3 I I 3 3 3  I I  q    I I    # + 7 ; I? 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(A 4@C t@F hI @L \O XR T U t0W  Z P] ` ,b <d Tf d h 0j m# o @q t 0w 0z# | 0~ 4( \( ( (       4( \(  0   ( ( <( d( 0 0 0 0 L0 |( 0       4 L0 |  ( ( ( ( <8 t  0 0 P# D L( t  ( (   ( ,0 \(  (  @ 8 $  D  d( ( @! 8$ , ' L * l -  0  3  6  9 @< LH? 0B @E HH L0K |@N (Q (T (W 4 Z# T\ \@^ (a (d 0g  j <(m d(p Ps# u  w (z ,0} \( ( 0 ( ( ,  L( t( ( ( ( @ T( |(  ( ( 8# D L8#  @ 8 `# d lH#  P#  0 D( l( 0#  (#  0# , 40# d l( 8#  ( 8# 4 <0# l tH ( (   ,  L8 8  0  ( ( <0 l8 0 0 (" ,(% T(( | +  . `1# 3 $ 5 D(8 l(; @> 8A  D , G LHJ# L  N# P  R  U  X# $Z ,\ D0_ t(b (e (h 0k (n D q d0t 0w (z @} ,8 d0 ( ( 0 8 L0 |0 H 0 $@ dHieGpI/1195 1296103944 0 0 100666 15668 ` ELF(\34(?</ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_SceneObject.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneObject.cpp`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonBase&mpData#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0?nwgfx@GfxObject(__vptr#&m_Allocator#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData@ResSceneObject#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneObject #&m_ResObject#*s_TypeInfo! `d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# 1&base_infoq#B &base#&flags#&base_count# 1&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_listB05&tinfo9#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneObject.cpp#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h(!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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 "ARM g4XpHPT$H(7,t'P )"'\hgp)!'x9$ )$'0  d  )#'$  ) ' d )&'l j )%' 4\ )'d T)'\L)'T@ )'Ld*<)'D )'t) | != c T$)T \$)D d$)3 l$)# |$)# $) # $) # $)# $)# $)# $)# $)# $)# $)# % )# $%) # <%)## T%0)%%t) p3I/1214 1296104125 0 0 100666 416132 ` ELF(`4(968@-@P PtP pP(Q P D (8NW:Failed assertion isPushedgfx_SceneContext.hT8@-@PP [ PP  P(Q P T t8NW:Pointer must not be NULL (this->m_SceneContext)gfx_SceneTraverser.cppNW:Failed assertion isPushedgfx_SceneContext.hTO-`P/n# P @/P<  @BPNP PE8P !Q = 0 3/ps/@<@Q @@@!Rڀ.Z 0 @  0 P @<@@AQ 8PZ/ 2/m_SceneContext)gfx_SceneTraverser.cppNW:Failed assertion isPushedgfx_SceneContext.hNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorT8@-@PP< Mh PP xT t8NW:Pointer must not be NULL (this->m_SceneContext)gfx_SceneTraverser.cppNW:Failed assertion isPushedgfx_SceneContext.hC-@` P88Ps/~ `P y/P  @BPNP PEP !Q = 0 3/pe/n@Q @@@!Rڀ.Z0 0@! 0 R@@AQ P.F 2/pY P`YCX xNW:Pointer must not be NULL (this->m_SceneContext)gfx_SceneTraverser.cppNW:Failed assertion isPushedgfx_SceneContext.hNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorO-`P/  P P/ P |0 BBPNP PExP !Q = 0 3/ps/|@Q @@@!Rڀ.Z 0 @  0 P |@@AQ xPZ/ 2/|pZ PZ, (Q P T tNW:Pointer must not be NULL (this->m_SceneContext)gfx_SceneTraverser.cppNW:Failed assertion isPushedgfx_SceneContext.hNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_Allocator]TO-`P/  P P/ P 0 BBPNP PEP !Q = 0 3/ps/@Q @@@!Rڀ.Z 0 @  0 P @@AQ PZ/ 2/pZ PZ, (Q P T tNW:Pointer must not be NULL (this->m_SceneContext)gfx_SceneTraverser.cppNW:Failed assertion isPushedgfx_SceneContext.hNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorTO-`P/  P P/ Pp l0t BBPNP PEhP !Q = 0 3/ps/pl@Q @@@!Rڀ.Z 0 @  0 P pl@@AQ hPZ/ 2/lppttZ pPppZ, (Q P T tNW:Pointer must not be NULL (this->m_SceneContext)gfx_SceneTraverser.cppNW:Failed assertion isPushedgfx_SceneContext.hNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_Allocator#TC-@Pw/ P }/P 0 BBPNPppPEP !Q = 0 3/`e/n@Q @@@!Rڀ.Z0 0@! 0 R@@AQ P.F 2/`Y PYCX xNW:Pointer must not be NULL (this->m_SceneContext)gfx_SceneTraverser.cppNW:Failed assertion isPushedgfx_SceneContext.hNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorO-`P/d  P P/ P0 ,04 BBPNP PE(P !Q = 0 3/ps/0,@Q @@@!Rڀ.Z 0 @  0 P 0,@@AQ (PZ/ 2/,p044Z 0P00Z, (Q P T tNW:Pointer must not be NULL (this->m_SceneContext)gfx_SceneTraverser.cppNW:Failed assertion isPushedgfx_SceneContext.hNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorT8@-@PP< Th PP xT t8NW:Pointer must not be NULL (this->m_SceneContext)gfx_SceneTraverser.cppNW:Failed assertion isPushedgfx_SceneContext.hO-`P/  P P/ P 0 BBPNP PEP !Q = 0 3/ps/@Q @@@!Rڀ.Z 0 @  0 P @@AQ PZ/ 2/pZ PZ, (Q P T tNW:Pointer must not be NULL (this->m_SceneContext)gfx_SceneTraverser.cppNW:Failed assertion isPushedgfx_SceneContext.hNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorTC-@Ps/~ P y/P  @BPNPppPEP !Q = 0 3/`e/n@Q @@@!Rڀ.Z0 0@! 0 R@@AQ P.F 2/`Y PYCX xNW:Pointer must not be NULL (this->m_SceneContext)gfx_SceneTraverser.cppNW:Failed assertion isPushedgfx_SceneContext.hNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_Allocator@-@P F@NW:Pointer must not be NULL (this->m_SceneContext)gfx_SceneTraverser.cppp@-@P :@  ,0\`lp|<@LPpNW:Pointer must not be NULL (sceneContext)gfx_SceneTraverser.cppp@-@ - 03/P 0pU T( QppNW:Pointer must not be NULL (allocator)gfx_SceneTraverser.cppNW:Pointer must not be NULL (memory)gfx_GfxObject.hO-`P/w# P @/PL  @BPNP PEHP !Q = 0 3/ps/PL@Q @@@!Rڀ.Z 0 @  0 P PL@@AQ HPZ/ 2/LpPTTZ PPPPZ, (Q P T tNW:Pointer must not be NULL (this->m_SceneContext)gfx_SceneTraverser.cppNW:Failed assertion isPushedgfx_SceneContext.hNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorQT /          ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_SceneTraverser.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cpp`armcc+|     A|`armcc+|     |A~`armcc+|     A|`armcc+|     A|`armcc+|     ,A|`armcc+|     $ Av `armcc+|     $Av `armcc+|     $Av `armcc+|     A|`armcc+|     $ Av `armcc+|     $ Av `armcc+|     $ Av `armcc+|     $ Av `armcc+|     ,Ax yD `armcc+|     ,Ax uD `armcc+|     ,Ax yD `armcc+|     A|`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865] 8PthisRsceneContext4] @!] , ]$,P~] (~](4 ],4P~](0~]0< ]4<P~]08~]8D ]<DP~]8@~]@L ]DLP~]@H~]HT ]LTP~]HP~]P\ ]T\P~]PX~]Xd ]\dP~]X`~]`l ]dlP~]`h~] ht ] ltP~] hp~] p| ] t|P~] px~] x ] |P~] x~]  ] P~] ~]  ] P~] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|Di|this"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]K|thisRnode4]0\N!p{P0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]RthisRnode;4]0\U!p{P0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865],Y,thisfmodelAH]0X\5p{P0]h^"p"x{Px]hp ~]hp%~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865] b thisJmodelG,]0XeX{P0]dg{Z]d~||"|] ~{WH|]~]~]\ ]4~{Q{P,]] P]4h!X"4{P] ~]%~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]lthisJcameraM,]0XoX{P0]Xp{Z]X~||"x|] ~{WH|]~]~]L ]4~{Q{P,]] P]$q!X"${P] ~]%~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]u=thisJfogS,]0XxX{P0]Xy{Z]X~||"x|] ~{WH|]~]~]L ]4~{Q{P,]] P]$z!X"${P] ~]%~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]~]thisflightYH]85p{P]H"p"X{PX]HP ~]HP%~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  thisJlight_,]0XX{P0]d{Z]d~||"|] ~{WH|]~]~]\ ]4~{Q{P,]] P]4!X"4{P] ~]%~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  thisJlighte,]0XX{P0]d{Z]d~||"|] ~{WH|]~]~]\ ]4~{Q{P,]] P]4!X"4{P] ~]%~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  thisJlightk,]0XX{P0]d{Z]d~||"|] ~{WH|]~]~]\ ]4~{Q{P,]] P]4!X"4{P] ~]%~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  thisJlightq,]0XX{P0]d{Z]d~||"|] ~{WH|]~]~]\ ]4~{Q{P,]] P]4!X"4{P] ~]%~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]&thisbparticleSetwD]1] ~] ~]@h`{P@]h {Y]h~||"|] ~{WH|]~]~]\ b9~{Q{R,]] Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]NthisNparticleEmitter}0]0X`{P0]X {Y]X~||"x|] ~{VH|]~]~]L a8~{Q{R,]] Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]zthisNmodel0]0X`{P0]d {Y]d~||"|] ~{VH|]~]~]\ a8~{Q{R,]] Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0)thisallocatorwx__result smemorydrtraverserP]4/~]T2Q~]TtX6>~]TtE~ E d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h8%zzzzzzzzzzzzzx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cpp2@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h2~ ~1@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h2~ ~1@ 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h2~ 1   1- =C }  |%|%|} z" ~ 1" 2# }% |z+!  x1P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h2~ 1   1- =C }  |%|%|} z" ~ 1" 2# }% |]z+!  x10 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h~ ~+!  x1P 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h2~ ~1     1- =C }  |%|%|} z" ~ 1" 2# }% |}|+!  x1P 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h2 1     1- =C }  |%|%|} z" ~ 1" 2# }% |~|+!  x1 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h~ \ &}2 1   1- =C }  |%|%|} z" ~ 1" 2# }% |z1  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h2 1   1- =C }  |%|%|} z" ~ 1" 2# }% |y1  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h2 1     1- =C }  |%|%|} z" ~ 1" 2# }% |y1  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.h+ -%U+'  6+Z6&]}}} T Q TP U}|}P0T}}08P Q \UP(T}}08P Q \UP(T},}dP08P Q UPT} }(PDTDPSPlT@Q@PRP\Q PTlTXXtPhZZdU08P Q 4YPV}}(P4T4@S@\T0Q0@R@LQPT\TXXpP\ZZXU08P Q $YPV}}(P4T4@S@\T0Q0@R@LQPT\TXXpP\ZZXU08P Q $YPV}}D`PP Q UPT} }(PDTDPSPlT@Q@PRP\Q PTlTXXtPhZZdU08P Q 4YPV} }(PDTDPSPlT@Q@PRP\Q PTlTXXtPhZZdU08P Q 4YPV} }(PDTDPSPlT@Q@PRP\Q PTlTXXtPhZZdU08P Q 4YPV} }(PDTDPSPlT@Q@PRP\Q PTlTXXtPhZZdU08P Q 4YPV}} }} DTDPSPlT@Q@PPP\Q PTlTXXPlYYhU@HPP Q VPhT}} }} 4T4@S@\T0Q0@P@LQPT\TWWpP\YYXU08P Q XPXT}} }} DTDPSPlT@Q@PPP\Q PTlTWWtPhYYdU08P Q XPT}}PPTtUTU8LUQtTP{|~G-P  @BPNPppPEP !Q = 0 3/`8.M @Q @@@!Rڀ.Z0 0@! 0 R @@AQ P  2/` $$X P  XGl [NW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorNW:Failed assertion isPushedgfx_SceneContext.h `armcc+|     00Ax aD Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]0bool 0this*model risPushedX] |~||"(||]4\ ~{VH|]PT~]~] c:~{Q{R,]H\]hp Pp# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h |  1- =C }  |%|%|} z" ~ 1" 2# }% |{2}} }0} TS TQPQPT \T4\Wh\W 4P4X\|X Q pYP|UG-P\  @BPNPppPEXP !Q = 0 3/`8.M`\@Q @@@!Rڀ.Z0 0@! 0 R`\@@AQ XP  2/\``ddX `P``XGl zNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorNW:Failed assertion isPushedgfx_SceneContext.h `armcc+|     00Ax aD Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]0bool >0this*light risPushedX] |~||"(||]4\ ~{VH|]PT~]~] c:~{Q{R,]H\]hp Pp# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h }  1- =C }  |%|%|} z" ~ 1" 2# }% ||2}} }0} TS TQPQPT \T4\Wh\W 4P4X\|X Q pYP|U/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Py d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.h }PG-P0 0ACQQQppPGP "P ? 0 3/`$ @Q @@@!Rڀ.Z0 0@! 0 R@@AQ P  2/`  P Q  NW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_Allocator `armcc+|      Ax d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`|"||",|]8l ~{VP|]X\~]~] ^5~{Q{R,]Th]x Q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h   1- = E }  |+|%|} z" ~ 1" 2# }%% |}} PTSTQPQPTlT8lW$8Q8PlP Q YPU/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]%%thisw__result Py d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.h$}P/`armcc+|      N2nw3gfx14SceneTraverserEN2nw3gfx9GfxObjectEN2nw3gfx13ISceneVisitorE/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}P/`armcc+|      D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX44_@&#@BaseData@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<l@''f'm'a'vB@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<@MTX44@#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0000000000000000000000000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@OffsetiOffset|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ?RhGetFlagValue   3flags3shift3maskz__result ?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h GetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboollong0? 34thisz__result r4this3element $4thisz__result 4thisz__result00cc?m /4thisz__result n4this3ielement $4thisz__result 4thisz__result00?% /4thisz__result n4this3!element $4thisz__result 4thisz__result00? /4thisz__result n4this3element $4thisz__result 4thisz__result00? /4thisz__result n4this3element 84thisz__result 4thisz__result00CC?M C4thisz__result   4this3Ielement  8 4thisz__result   4thisz__result00?  C 4thisz__result   4this3element  $ 4thisz__result   4thisz__result00?  / 4thisz__result  n 4this3element  $ 4thisz__result   4thisz__result00kk?u  / 4thisz__result  n 4this3qelement  $ 4thisz__result 4thisz__result00##?- /4thisz__result n4this3)element 84thisz__result 4thisz__result00? C4thisz__result 4this3element 84thisz__result 4thisz__result00? C4thisz__result 4this3element 84thisz__result 4thisz__result00K K ?U  C4thisz__result 4this3Q elementnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK (4thisz__result 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut)4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonBase&mpData#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut $d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData@ResSceneObject#@ResSceneNode#@ResTransformNode#  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwanim@AnimFrame (__vptr#&m_Frame#&m_LastFrame#@AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame#&m_StartFrame#&m_EndFrame#&m_PlayPolicy#&m_UserData# g55550iPlayPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0nwgfx@SceneNodeL#&m_Parent# &m_Children#&m_AnimBinding#(&m_BranchVisible#00m&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#@Description#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMesh#iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityData! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFragmentLightDataDResAmbientLightDataDResVertexLightDataDResHemiSphereLightData@ResLight##d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#0&%Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resource1#&m_Direction#@ResFragmentLightDataDestroyer#&m_AllocatorE#iResPtrN0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h)(0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#&m_Resource#@ResAmbientLightDataDestroyer#&m_Allocator,#iResPtrL0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#iMaterialArray"|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivator10\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Model#&m_MaterialAnimGroupV#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroupV#&m_VisibilityAnimBindingIndex#0"&m_PreRenderSignalF#&m_PostRenderSignalF#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#8?&m_Description#&m_UserParameter#iRenderSignal1@@Description#0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResCamera#5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdater7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraProjectionUpdater9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Camera#&m_ViewMatrix<#&m_InverseViewMatrix<#&m_ProjectionMatrix#&m_InverseProjectionMatrix#&m_TextureProjectionMatrix<#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup#&m_OriginalValue#&m_OriginalTransform#&m_WScale#&m_IsDynamic#0;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Skeleton#=hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfx@SkeletalModel#&m_Skeleton#&m_SkeletalAnimGroupc#&m_SkeletalAnimBindingIndex#&m_SharingSkeleton#&m_FullBakedAnimEnabled#0@?`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#*s_TypeInfoGetRuntimeTypeInfo #60ISceneVisitor46450,0240thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFogUpdaterDataDResFogData@ResFog#EDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#&m_Resource#&m_UpdaterCache#&m_Near#&m_Far#&m_WScale#&m_AnimGroup#&m_OriginalValue#@ResFogDataDestroyer#&m_Allocator#@ResFogUpdaterDataDestroyer#&m_Allocator#iResPtr:iResUpdaterPtrH00xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool000000000000 nw gfxiSceneNodeArray*#iModelArray-iSkeletalModelArray0'iLightArray3iFragmentLightArray6'iVertexLightArray9%iHemiSphereLightArray<)iAmbientLightArray?&iCameraArrayB iFogArrayEiParticleSetArrayH%iParticleEmitterArrayK)iParticleModelArrayN'iAnimatableNodeArrayT#@ SceneContext#&m_SceneNodes#&m_Models#&m_SkeletalModels#(&m_CamerasS#8&m_Fogsf#H&m_LightsB#X&m_FragmentLights#h&m_VertexLights#x&m_HemiSphereLights#&m_AmbientLights:#&m_ParticleSetsv#&m_ParticleEmitters#&m_ParticleModels#&m_AnimatableNodes@#iSceneNodeArrayciModelArrayeiSkeletalModelArray&g iFragmentLightArrayVi iVertexLightArrayrkiHemiSphereLightArraym"iAmbientLightArrayoiCameraArrayqiFogArraysiParticleSetArrayuiParticleEmitterArrayw"iParticleModelArray$y  Clear 6 PushSceneNode 65 PushModel 65 PushSkeletalModel 65 PushLight 65 PushFragmentLight 65 PushVertexLight 65 PushHemiSphereLight 65 PushAmbientLight 65 PushCamera 65 PushFog 65 PushParticleSet 65 PushParticleEmitter 65 PushParticleModel 65 PushAnimatableNode 650]w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#NTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@SceneTraverser #&m_SceneContext#@BuilderCreate65*s_TypeInfoGetRuntimeTypeInfo #6Begin65End6VisitSceneNode# 65VisitTransformNode#65VisitModel#65VisitSkeletalModel#65VisitCamera#65VisitFog# 65 VisitLight#$65&VisitFragmentLight#(65,VisitVertexLight#,652VisitAmbientLight#0658VisitHemiSphereLight#465>VisitParticleSet#865DVisitParticleEmitter#<65JVisitParticleModel#@65PSceneTraverser65~SceneTraverser60000]0000000000000Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxSRDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#&m_Resource+#&m_Direction#@ResVertexLightDataDestroyer#&m_Allocator?#iResPtrJ0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hVU<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#&m_Resource!#@ResHemiSphereLightDataDestroyer#&m_Allocator5#iResPtrR0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResParticleFormData@ResParticleForm#Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleShape#\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@ParticleModel#&m_MaximumParticleSet#&m_ParticleSetCount#&m_ParticleSets#&m_ParticleShapeCount#&m_ParticleShapes#&m_ParticleAnimFrameController#^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#`pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSet#0&m_ParticleCollection#L&m_ParticleRandom#P&m_Initializers#T&m_Updaters#d&m_ScaleOffset#t&m_RotateOffset#DInitializerDUpdaterbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDParticleCollectiondd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResParticleEmitterParameterData@ResParticleEmitterParameter#fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0nwgfx@ParticleEmitter#&m_IsFirstEmission#&m_EmissionCount#&m_NextEmissionTime#&m_ParticleSet#&m_ParticleRandom#&m_ParticleAnimFrameController#&m_ResParameter#&m_ResForm#ihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name #00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info{#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list00000000000000B0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwut@Signal20]rqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent#&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal30 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr@0&m_Object#&m_Deleter#ielement_type3ideleter_type@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrv0&m_Object#&m_Deleter#ielement_type3ideleter_typev|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range655erase6500000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range655erase6500000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range655erase6500000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range655erase6500000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?00nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin(6end(6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range65(5(erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?00nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin(6end(6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range65(5(erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range655erase6500000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range655erase6500000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range655erase6500000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?00nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin(6end(6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range65(5(erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?00nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin(6end(6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range65(5(erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?00nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin(6end(6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range65(5(erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayX&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArraye&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0]nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00]nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot3D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator new"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8+53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=L5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Ng4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865].4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] O4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] w4this3nodet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]W4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool m4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hONPD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy   3 __first3 __last3 __resz__result u__first__2 ub__1l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopySRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] Q4this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__7ub__6uelement__4|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]44this3allocatorz__result4x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3(first3(lastufirst__91Q ub__90uelement__88Q |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q 4this3Q firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3(first3(lastufirst__84ub__83uelement__81|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3(first3(lastufirst__77ub__76uelement__74|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__70)ub__69uelement__67)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865])4this3)firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__63qub__62uelement__60q|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]q4this3qfirstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__56ub__55uelement__53|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3(first3(lastufirst__49ub__48uelement__46|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3(first3(lastufirst__42Iub__41uelement__39I|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]I4this3Ifirstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__35ub__34uelement__32|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__28ub__27uelement__25|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__21!ub__20uelement__18!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4this3!firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__14iub__13uelement__11i|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4this3ifirstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3nodeuisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] M4this3ielement3qvalue|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h+*,D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__9ub__8l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopy/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool i4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsiuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3qelementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] M4this3!element3)value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hA@BD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__16ub__15l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool i4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelements!uelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3)elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3skeletalModeluisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] M4this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hZY[D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__23ub__22l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopy^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool i4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] M4this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hpoqD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__30ub__29l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopytsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool i4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool [4this3lightuisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] a4this3Ielement3Qvalue|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int $4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__37ub__36l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool }4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsIuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3Qelementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3lightuisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] a4this3element3 value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int $4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__44ub__43l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool }4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3 elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3lightuisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] M4this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__51ub__50l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool i4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3lightuisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] M4this3qelement3yvalue|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__58ub__57l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool i4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsquelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3yelementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3camerauisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] M4this3)element31value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__65ub__64l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool i4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelements)uelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this31elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  4this3foguisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] a4this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int $4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__72ub__71l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopy  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool }4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool '4this3particleSetuisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] a4this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int $4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__79ub__78l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopy#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool }4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool J4this3particleEmitteruisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] a4this3Q element3Y value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int $4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h879D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__86ub__85l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopy<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool }4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsQ uelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3Y elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool q4this3particleModeluisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3sceneNode uisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]W4this3allocatorz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Y 4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hS!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 @i=i:i=i~:i~=i:i=i:i=i:i$=i:i\=i:i=i:i4=i:i4=i:i4=i :i =i :i4 =i :i\ =i :i4 =i :i =i:i0=i:i=i:i=i:i$=i=i=i=i=i:i=i:i=i:ii h hhuhRh)hL|hh2g3gg~Zg$gffkf(feeUe e d |d 1d dccdcCc"ccbbbYbaa@aAiaBNaC3aDaE`4`5`6`7`8|`9b`:H`;.`<`=_>_?_S_T_Ux_V^_WE_G,_H_I^J^K^L^M^N}^Od^PK^Q3^F^R^e]f]g]h]X]Yg]ZN][5]\]]]^\_\`\a\b\cm\dT\u;\v"\w \x[y[i[j[k[lx[m`[nH[o0[p[q[rZsZtbi h hhh]h4hL|hZ2nZSZYYZY$YXX{X*X!WwfWW|V-VUVUTyT TS%SRsRkQlQPoPOO ONNkML4LK 'KoJIoHlHt H$GGFHFEiEDD'DCOCBsBBA6A@[@???>@>=q==<%<;U;:y::9498lL87|77656y5iO5|4}444p3m53j2vY2s1Ay111D0D0/=\/..#. - E-J,:_,M+++*=*)])(y(('0'&M&|%yw%%$($#+G#"u""!]!  + nV:zcBSf'M#4U$7,]0`AKc^EB9daeUX[,qwm   /  !R  n   G P J% .Xg0MPy$]-\0*'g9?3;6 c ?vsc>;GD=%]".`]d1.7ReH<4YyIo{7@BY**iN.h*(S97w5:D%gU.?#SJ+0b=f\^i`"ZL3XB!GdX pG&P Th N=;<Rq-r3CIE~6t4!wF|4wQ4kvPriL YoQt$I*iQ-y^D|)]N%n lF(ʽybi|F4ۻpm%jɺvcsA19D,=g  I J:Mʴe>xHï|ey?(խo+`od gVa\cSfV'IF4$77-ۡ3ՠßv'ɞKc^EB`daUCX[qVm 1ؙy!K{GPJCו.>gMJPyVb-#0*'U9?3P6  /ԎpvRs>;+G΋Dg%B":`]16.ه$R̆Hy<!…b;2؂o~7$@ȁl̀Y{*)Nt3~~(f~&~}9}7q}5A}D}%||UV|.|?{#{J{+N{0{bzfz\^z^&z`yZyL|y3IyBy!xxlxd0xXw wGwPIww vhvN_v=*v;uuRuLuutttOt tssses1ssrrdr1rqqq]q"qpppTppoyoDoon|n"nm}Kmlpl lk,kjKjixi ih!hg)gffled,d c6cub%ebawaa`5`_]_^^^]D]\i\\[*[ZNZYYYX3XWcWVVVUBUTmZTSS!SRCRzQj]Q}PP5PqOnCOkNwgNtMBM2MELDL>KeKJJ  J IK@I;HNmHGGGFBFE`EDvDDC&CB}RBzArAA)@@,?R?>>+>=e==<5<;w;W;:J:999d8TJ8g77(76]6551554%]4843,32l2 21=10g0 0/L//_.Fi.C.e-b1-V,YU,\+r+&+"*D*)\)(Hr(Q(K''/&\&%h%NA%Q$z$&$#j# #."1r"+$"(!:f!@!4 7.   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-DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppNW:Pointer must not be NULL (sceneContext)gfx_SceneUpdater.cppNW:Failed assertion resOBB.IsValid() || (resOBB.GetTypeInfo() == nw::ut::ResOrientedBoundingBox::TYPE_INFO)NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetPrimitiveSetsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetBoneIndexTableCount())NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetMeshNodeVisibilitiesCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetShapesCount())`armcc+|     dAz`armcc+|     xAz`armcc+|     LA|`armcc+|     (AxAvix`armcc+|     ,\AxAvxAv`armcc+|     $`AzArUz`armcc+|     $`AyArUy`armcc+|     $`AyArUy`armcc+|     ,AxBnxBn`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d`deG](d4!VW~{P(}(](~\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]x`xR4{W {Q{8P"x`{cT("4xo|r!] (&~] (-~<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]L`L]?!{U "L{T$] $6~] $1~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Y$|"q|0^{<Q|KK{XU@~{TL{VL"{W,]$,"~]Th> 8] ~]!~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]\GL\thissceneContexto]$dK{U"$d{T]<@6~]dL{Z|"|0{<Qd|K{XU4}d{T@{V@"d{W ]|"~]> ] ~] !~]lN|"l|~]6~]@O{V{Q{8P"@`{cT "lo|rk]X`&~]P]XEVW~{P}]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`U`thisrenderQueuesceneContexto}camera_layerIdL9renderSortMode 9risVisibleModel~d](^~](!~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`m7`thisrenderQueuesceneContextocameraslayerId`particleLayerIdM9renderSortMode :risVisibleModel~`],w~],!~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`u`thisrenderQueuesceneContextocameralayerIdtparticleLayerIdaisVisibleModelN9renderSortMode ;],~],!~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0&this allocatorx__resultGsmemory]$8*~]$0!~]$, ]Px$]Px"{Q{ P]$P$~]$P~]$P~]x$~]x~] ] ]8<, ~]0~]!~]@2 ]$]"{Q{ P]$~]~]~]@$~]@~]@ w]@ ] 2 ~] @L6~] @D!~] X8 dQ] d$] d"{P{ Q] \d$>~] \d~] `d~] $~] ~]  +]  ] ;~]L>~ ] Lp~] LpE~]t~]t;~]t|~] ~}]~];~]~] ~}]~];~]~] ~}] >~] ;~] ~]  ~}]8>~]8;~]$~]08 ~}]4T>~]4T;~]4<~]HT ~}]>~]~] ] ]8>~]8~]8 m]8 ]<x>~]<x~]Hx Z]Tx u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functional' }74 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.h %} 9~ {0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h %x 3e d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h  %~ F~ v x% ! },t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h % +x B1 +~ F~ v x% ! },, +x T1 +} )~ {-  |7> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}!| O> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h"!}!} I> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h!}!} I4 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.h& %!~ w$ ~~   ~}*!%~ ~  v$ ~~   ~}*!%~ ~$ ~~   ~}* .%a+'%~ ~!!%~% +!!+!% ~~   ~n*%   ~n*%   ~n*%}d}dXdTQ4UP}x}ThU Q (TPxV}L} R LVQ$TP}} }(} ThP<TX4TX4TQQX P Z}}  }( } \}(XTU@T@UPYYQQY P X}}\}8\`}LQ`XS`WR`V Q `UPP}}\}8\`}HQ`Y`US`XR`W Q `VLP}}\}8\`}HQ@S`Y`US`XR`W Q `VLP} } |}|} }PHxT8TTPPtPLpU4lPlPUpUU\lQXlPPU@UQPUUHXQDXPQpV P pTDE GHLKJI0@-@ MPP UAQ 0@ 0\ P0 00d(Q Ѝ0 Ѝ0idx is out of bounds(%d) %d <= idx <= %d not satisfied.ut_ResDictionary.hResDicPatricia%s::%s: Object not valid.`armcc+|     $(A}Czb}BzA}Bzxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865](intvoid0 (this!idxx__result_] P~|}]T ~~]T~1 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h  #[U  7ih}} }} }} (}PPPQU P TNOSRQP@-Ppt!P" x P@T T _``T _`NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion model.IsValid()gfx_Model.hNW:Pointer must not be NULL (void_ptr())gfx_ResModel.h`armcc+|     \AzXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]\\thisDx__results"rmodelvTx__struct_resulto]@~]< \~]<_~]<~]<~]$P~]$:~]  ~]@H ~]X ~}]I6~]t~]t ~{P]Xp~]~]~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h J@~J~ +a 5~ +T , 1}\}pPV(PPUQUVZYXW- MP   $ PD Ѝ ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h`armcc+|      AA|PA|BB|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwutUHResDynamicCastresPx__result_]L ~]~]P~]:~]O~]$@Q }~]$@~]$(P~]$(:~]LTS~]LT~]LTP~]LT:~A d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hJ~3%ZJ~ ,J}}H}HL}LT}T\}\}HLPX\P$,P\^]ba`__-@ --@  @BPPP PGP !Q ? 0 3/p/ PQ @@"RPA`GZP`  P `P @@RQ P/ 2/ p[ P   [Ѝ(rPZPAZ`` Z` Z$` Z `Vq/zH  03/H`Vq/Bz, `@Ve/Bn2Z`` Z$` Z `VB/KH  03/@p`TA/BJxp`@T BA,T` B,`ЍNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorNW:Pointer must not be NULL (keyFactory)gfx_RenderQueue.hNW:Pointer must not be NULL (void_ptr())gfx_ResMesh.h `armcc+|     HdAr EpAn gpAvB npAvA d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]dfloatbool  dthis element translucencyKind ndepth6layerId x__result 1rpushed[sback 0PskeyFactorylskeyFactory]~||"8|]Dt ~{WH|]`d~]~] Px~{Q{U| O{P4]`t] P] ~]0~|]t| ~]Tt ~]Tl~]PT ~]~]%~]|~]#~|] 4WV] ,-~] ~] Xt] Xp~] ,8~] TX~] 8T~] 8P~dD d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h |  1- =C }  |%|%|}} ~ 1" 2# }% |N~ |  f~ }~    }  z   w    }+  } &~~ +|~%1     }   w   }+ }~|1~1 u+ }}8}}}}(|}|}}(d}XpVPVVV0HPVVVPVUPPVV VWQU$tUDlXxtX0DP D[t[ST,T  , RZPZZQYPTPTTdeihgf@-@MP Q :P0 00:P N<ЍNW:Pointer must not be NULL (void_ptr()) gfx_ResShape.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResPrimitive.hResBoundingVolume%s::%s: Object not valid.L`armcc+|     dA~C|g~A|\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d*dthisd~x__resultErresOBBt]<X.X~]<XL~]<@:~]<@:~](<.P~|k] ,.~] ~]Xd ~]d ~]hA3~~d d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.h4V E+~J~+~31 ,}}}}d}P<DP(8P P (Tkmlqpon@-@ M`p/BP/lBP{/,QPP-#,P("W!Pa/}0QQ .m@T1vz/00bP![T1ei/00QQPP 1/U@ @ !BP  @ ?A 0M/ZBP  LR `NW:Pointer must not be NULL (void_ptr())gfx_ResMesh.hNW:Failed assertion shape.IsValid()gfx_RenderQueue.h gfx_ResShape.hNW:Failed assertion !((u32)p & ((4)-1))ResPrimitiveSet%s::%s: Object not valid.*index is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hut_ResPrimitive.hP@ .OL@O  Ѝ`armcc+|      A{Bx{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]float  this[ meshTcameraisCalculating w__result (rdepth rshape#hrprimitiveSetTsboneIndex(Mspose:]0~](~]8@~]Px~]Pt~]PT~]%~{P]~]~]~] ~|]~]~]`~]~]:~]P~|s] ~{U,]H~]D~~]D~] ~]  ~{P] `~~] `~] +~]  ~]  ~]    ~]  ~]  ~] H~] ,H7~] ,DV~] P~] ~] 7~] V~@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h %%+U+V40,=~147. 1 wJo+~g1{7g 1 r!!+~ B+ > B+> B> B27} + " 7} 1{ } } } }T,UPPPRTWW P Vsutyxwv-O--MlpPu PC坟U 1/P@ P@T P 8 PO T` #P 0  P` P "d8b ..P 8bV/( Ro o P o vj^  o !pQtUP# t r/PztPP/tP._t PPQi/_!tp@`nd .P dPr/zlAhqpSU0e U-yP H PHAST.VLqT BbVkPp Bb$P ut_ResUtil.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Pointer must not be NULL (void_ptr())gfx_ResSkeleton.hNW:Failed assertion model.IsValid()gfx_Model.hgfx_ResModel.hNW:Failed assertion resModel.IsValid()gfx_RenderQueue.hNW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion mesh.IsValid()gfx_ResMesh.h|Q  R; D i/OPaODPQ/OODPg/O_OD}Q @ !.ODP{/O_ ODPʨ"O` /OGrO@^VP1 0/a -.OGOV/OV 2/00GOP T/OBO$P PS X! @LaTq\T/OOV,/OT08A\PdlT!U!t TB $`!@T&HB@^T@@TP  @@1 0(@T,!tT' H  0 `V0\@nnlpPlhBߍt 0T( 8 h <NW:Failed assertion shape.IsValid()ut_ResPrimitive.h?  `armcc+|     LA|As AqA~q AsA{A ~=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intboolunsigned charvoidintfloat00zstdUzJfor_each__first__lastV__f|x__resultysmodel__1812DsskeletalModel4uskeleton[smodel__1840Duu__1842r_ZN2nw3gfx5Model28IsVisibleModelDefaultFunctor9IsVisibleEPKS1___1841Pr_ZNK2nw3gfx13SkeletalModel17IsSharingSkeletonEv__1844Puskeleton__1817[rres__1867Vuu__1871r_ZN2nw2ut13ResStaticCastINS_3gfx3res11ResSkeletonENS3_14ResSceneObjectEEET_T0___1870@rresSkeletonVsisModelCoordinatesviewMatrix__1878risModelCoordinate__1879PrworldInvTransposeupOut__1886rp__1887QspOut__1891qsp1__1892^up2__1893r_ZN2nw3gfx13TransformNode14WorldTransformEv__1896Psflags__1898Krflags__1900Pr_ZNK2nw3gfx19CalculatedTransform14IsEnabledFlagsEj__1899PspOut__19048rp__1905QrworldInv~upOut__1909rm__1910PupOut__1912rp__1913PrworldTranspose~upOut__1915up__1916rworldInvTranspose__1882~upOut__1918up1__1919up2__1920spOut__1924%sp1__1925up2__1926smeshLayerIdr_ZNK2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE5emptyEv__1935Prmodelv}uu__1942uu__1947r_ZN2nw3gfx3res8ResModel3refEv__1946Qr_ZN2nw3gfx5Model12GetResMeshesEv__1932UXrmeshsUXrp__1951Uu_ZN2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratorC1EPNS0_6OffsetE__1952(rp__1956Xu_ZN2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratorC1EPNS0_6OffsetE__1957(srenderQueue__1959 smodel__19604slayerId__1961scamera__1962zsmodel__19654up__1968up__1971up__1974up__1977up__1980up__1983u_ZN2nw2ut13ResCommonBaseC1EPKv__1984}u_ZN2nw2ut9ResCommonINS_3gfx3res18ResSceneObjectDataEEC1EPKv__1981)u_ZN2nw3gfx3res14ResSceneObjectC1EPKv__1978u_ZN2nw3gfx3res12ResSceneNodeC1EPKv__1975u_ZN2nw3gfx3res16ResTransformNodeC1EPKv__1972u_ZN2nw3gfx3res8ResModelC1EPKv__1969uu__1991u_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE36CalculateDepthOfSkeletalModelFunctorC1EPNS0_13SkeletalModelE__1966S r_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE24BasicEnqueueModelFunctorINS0_13SkeletalModelENS9_36CalculateDepthOfSkeletalModelFunctorENS9_24AlwaysCalculatingFunctorEEC1EPS9_PSB_hRKNS0_6CameraE__1963 Vr__first__1992Uu__last__1993r__f__1994 }rptr__1999Ur_ZNK2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratordeEv__1998}umesh__2003uu__2007rmesh__2009Tuu__2019r_ZNK2nw3gfx3res7ResMesh3refEv__2018Psindex6uu__2025r_ZNK2nw3gfx3res7ResMesh3refEv__2024Pr_ZN2nw3gfx5Model13IsMeshVisibleENS0_3res7ResMeshE__2012Psidx__2029r_ZNK2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEE5emptyEv__2036Rrmodel__2032v}uu__2043uu__2048s_ZN2nw3gfx3res8ResModel3refEv__2047rdic~}uu__2049r_ZN2nw3gfx3res8ResModel23GetMeshNodeVisibilitiesEi__2046Vr_ZN2nw3gfx5Model26GetResMeshNodeVisibilitiesEi__2033Vsindex__2051ru__2053Puu__2054r_ZN2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEEixEi__2052Vrp__2056Vrp__2059Vrp__2062Vu_ZN2nw2ut13ResCommonBaseC1EPKv__2063}u_ZN2nw2ut9ResCommonINS_3gfx3res25ResMeshNodeVisibilityDataEEC1EPKv__2060 u_ZN2nw3gfx3res21ResMeshNodeVisibilityC1EPKv__2057rvisibilityVuu__2064uu__2065umodel__2067Dumesh__2068u_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE24AlwaysCalculatingFunctorC1EPNS0_5ModelENS0_3res7ResMeshE__2069_ sdepthumesh__2071smodel__2072D{sdepth__2073cslayerId__2074Puu__2078umesh__2080smodel__2081D=s_ZN2nw3gfx18BasicRenderElementIyEC1ENS0_3res7ResMeshEPNS0_5ModelE__2082(rmesh__2084Tuu__2087uu__2093r_ZNK2nw3gfx3res7ResMesh3refEv__2092Trindex__2095Tsindex__2098ru__2101Puu__2102r_ZN2nw2ut9MoveArrayIPNS_3gfx8MaterialEEixEi__2100PumaterialFrshadingParametersResMaterial Tuu__2105uu__2111r_ZNK2nw3gfx3res11ResMaterial3refEv__2110Ts_ZN2nw3gfx5Model16GetRenderLayerIdENS0_3res7ResMeshE__2086u_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE11EnqueueMeshENS0_3res7ResMeshEPNS0_5ModelEfh__2077r_ZSt8for_eachIN2nw2ut8internal8ResArrayINS0_3gfx3res7ResMeshENS2_19ResArrayClassTraitsEE8iteratorENS4_16BasicRenderQueueINS4_18BasicRenderElementIyEENS1_9MoveArrayISC_EENS4_21BasicRenderKeyFactoryIyEEE24BasicEnqueueModelFunctorINS4_13SkeletalModelENSH_36CalculateDepthOfSkeletalModelFunctorENSH_24AlwaysCalculatingFunctorEEEET0_T_SO_SN___1996 }sviewMatrix__2115r_ZN2nw3gfx13TransformNode14WorldTransformEv__2136Psflags__2138rflags__2140Pr_ZNK2nw3gfx19CalculatedTransform14IsEnabledFlagsEj__2139PspOut__2144rp__2145QrworldInv__2120|upOut__2149rm__2150PupOut__2152rp__2153PrworldTranspose__2121|upOut__2155up__2156rworldInvTranspose__2122|upOut__2158up1__2159up2__2160spOut__2164sp1__2165up2__2166smeshLayerId__1824r_ZNK2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE5emptyEv__2176Prmodel__2172v|uu__2183uu__2188r_ZN2nw3gfx3res8ResModel3refEv__2187Qr_ZN2nw3gfx5Model12GetResMeshesEv__2173VWrmeshs__1825VWrp__2192Vu_ZN2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratorC1EPNS0_6OffsetE__2193(rp__2197Wu_ZN2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratorC1EPNS0_6OffsetE__2198(srenderQueue__2200 smodel__2201DLslayerId__22029scamera__2203smodel__2206D&rp__2209Prp__2212Prp__2215Prp__2218Prp__2221Prp__2224Pu_ZN2nw2ut13ResCommonBaseC1EPKv__2225}u_ZN2nw2ut9ResCommonINS_3gfx3res18ResSceneObjectDataEEC1EPKv__2222)u_ZN2nw3gfx3res14ResSceneObjectC1EPKv__2219u_ZN2nw3gfx3res12ResSceneNodeC1EPKv__2216u_ZN2nw3gfx3res16ResTransformNodeC1EPKv__2213u_ZN2nw3gfx3res8ResModelC1EPKv__2210uu__2232u_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE21CalculateDepthFunctorC1EPNS0_5ModelE__2207o r_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE24BasicEnqueueModelFunctorINS0_5ModelENS9_21CalculateDepthFunctorENS9_24AlwaysCalculatingFunctorEEC1EPS9_PSB_hRKNS0_6CameraE__2204 Tr__first__2233Vu__last__2234r__f__2235 {rptr__2239Vr_ZNK2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratordeEv__2238{umesh__2243uu__2248rmesh__2250Tuu__2262r_ZNK2nw3gfx3res7ResMesh3refEv__2261Psindex__2251uu__2268r_ZNK2nw3gfx3res7ResMesh3refEv__2267Pr_ZN2nw3gfx5Model13IsMeshVisibleENS0_3res7ResMeshE__2255Psidx__2272r_ZNK2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEE5emptyEv__2279Rrmodel__2275v{uu__2286uu__2292s_ZN2nw3gfx3res8ResModel3refEv__2291rdic__2288~{uu__2293r_ZN2nw3gfx3res8ResModel23GetMeshNodeVisibilitiesEi__2290Ur_ZN2nw3gfx5Model26GetResMeshNodeVisibilitiesEi__2276Usindex__22957ru__2297Puu__2298r_ZN2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEEixEi__2296Urp__2300Urp__2303Urp__2306Uu_ZN2nw2ut13ResCommonBaseC1EPKv__2307}u_ZN2nw2ut9ResCommonINS_3gfx3res25ResMeshNodeVisibilityDataEEC1EPKv__2304 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Tuu__2405uu__2411r_ZNK2nw3gfx3res11ResMaterial3refEv__2410Ts_ZN2nw3gfx5Model16GetRenderLayerIdENS0_3res7ResMeshE__2386u_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE11EnqueueMeshENS0_3res7ResMeshEPNS0_5ModelEfh__2375r_ZSt8for_eachIN2nw2ut8internal8ResArrayINS0_3gfx3res7ResMeshENS2_19ResArrayClassTraitsEE8iteratorENS4_16BasicRenderQueueINS4_18BasicRenderElementIyEENS1_9MoveArrayISC_EENS4_21BasicRenderKeyFactoryIyEEE24BasicEnqueueModelFunctorINS4_5ModelENSH_21CalculateDepthFunctorENSH_24AlwaysCalculatingFunctorEEEET0_T_SO_SN___2236 {x__struct_resultE ]V$`T ~|]V$(g&~]VD\hP~{P]V ~]Vd~]Xe~]X ~]X P~]X:~]X <j(~]X 8 ~]X ~]Z4 ~]Z4_~]Z4 ~]Z4 ~]Z P~]Z:~]Z P~][t ~][t ~{P][ ~][~]\ ~]] g~]]_~]] ~]] ~]] P~]]:~]^ N~]^ :~]_Lh HT~]_LhB~]_LP P~]_LP:~]`<L H~{U]` ~]b ~]a_~]a ~]a ~]a P~]a:~]b ~]b~]b:~]cP~|]c 0~]c ,~]c _~]dT~]dTXG~]dTX:~]e ~]f~]eRP~]fR~~]fG~]f@~]f4@P~]f4~]g 0 ~]g ~]g ~]g :~]h { ~]h   ~]j ,  r~]j , _~]j , ~]j , ~]j  P~]j  :~]j  _P~]kl x  ~]kl x  ~{P]kx  ~]kx ~]k  ~]m  ~]m _~]m ~]m ~]m P~]m :~]n 0 N~]n , :~]o` | H~]o` | B~]o` d P~]o` d :~]oP ` H~{V]o  ~]q (  ~]q ( _~]q ( ~]q ( ~]q  P~]q  :~]rx ]~]rx | ~]rx | :~]rh x P~|p]s ~]s ~]s _~]t TJ~]t G~]t :~]t ~]ul~]uRP~]ulR~~]ulG~]v~]vP~]v~]w(~]w$~]w_~]w\p~]w\p ~|]x~]x~]x P~]x:~]ypP~|]y4D ~]y ~]z ~]z :~E  D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.h"  v ^+ $ `" h    }&~( %z(z l%J ~(+ 11~(~ |  .}  .}   }   z - u ~ JF ~J ~ +~  1>  mP 0 06 ^J ~ +5 8 8:~ , r+ J ~ + ~ | | d %J ~J ~ +~ )eJ#]41+77J~ +k> B8~ +}~1~1 }& --~ %|2 }> B> B> B,2 % yM3M #}8:  |,  z .   }  z 7# - u~ JF ~J ~ +~  >7  N { J J1 ~J ~ 1+ 8 8:~  , r1 J ~ + ~ | | ~ %J ~J ~ +~ )eJ#]41+77J~ +k> B8~ +}~1~1 }~47@7   J ~:+%@ `  `1* 77  3-~ |2 }> B> B> B,2  yM3M #}8:  |C }} }4 }< } }<}4}}pRhT{U[ U ` Xp 8p dPQQRUPp|P\lPpUpY PY Px Ph t Pd h P  P Y Y Y` h P P , Y  [ U  X Ux V  P Q X Q PX ` P8 H Q4 TRTT}Vt[p dVd tVT\PPPPPdXVpVVdxVLTPP TWP[PU P[QPPtQhpQdpPHV@LPVtU`T, 4 T,\T$U, UPpdp, pRxdx, xQtdt, t{}|~-O-MP `$TOV 1/Pp P pW P 8 Pm W #P 0  PP P d#d6XR /PXRU-( R_ o P o ~r f  o pQt!UP$  /PP/P/_ R PPQ/_ @|q_o .P P/[A儱吡&..& * ^] \ YR s Z tu* `[ r*jAY*qw* bx* By *  0a  Pz y ` >SUc 0b SUi/rP H D PdHATe/CTkut_ResUtil.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Pointer must not be NULL (void_ptr())gfx_ResSkeleton.hNW:Failed assertion model.IsValid()gfx_Model.hgfx_ResModel.hNW:Failed assertion resModel.IsValid()gfx_RenderQueue.hNW:Pointer must not be NULL (renderQueue)?NW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion mesh.IsValid()LqZ/OBbV P.OB $Py u|P  R: D /OPODPo/OfODP/O_jODQ @ /O*DP&.O_}ODPʀ"O ` /OGOA^VP1 0".a /OGOV`#.OV `2/00GOP T/OBY$P PE LaT/OOT-OBpnW@@WP  @@1 0 F(`V]/OV! `W X! L8A`1<T 04PU0SFO3gfx_ResMesh.h"ut_ResDictionary.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Failed assertion visibility.IsValid()?ResMeshNodeVisibility%s::%s: Object not valid.NW:Failed assertion shadingParametersResMaterial.IsValid()5gfx_ResMaterial.h R_P o p븠 눀 o V 1/PPpQt! UP$  #PP#PL!x_ R PPQ|!H_ @Vlpl`p81.p "PpP#Xx@t倰".& * `  LTRL s  tu*` r*j A*qw* "x* y * B 0a  P ʏ ` >< U ^^0* U"P 8 !P8@rp__466Prp__469Prp__472Prp__475Prp__478Prp__481Pu_ZN2nw2ut13ResCommonBaseC1EPKv__482}u_ZN2nw2ut9ResCommonINS_3gfx3res18ResSceneObjectDataEEC1EPKv__479)u_ZN2nw3gfx3res14ResSceneObjectC1EPKv__476u_ZN2nw3gfx3res12ResSceneNodeC1EPKv__473u_ZN2nw3gfx3res16ResTransformNodeC1EPKv__470u_ZN2nw3gfx3res8ResModelC1EPKv__467uu__489u_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE21CalculateDepthFunctorC1EPNS0_5ModelE__464o rworldMatrix__492Prcolumn__501   r_ZNK2nn4math5MTX349GetColumnEi__502{rposition__493{upOut__505spM__506upV__507sprojection__494sz__495sw__496sx__511r_ZN2nw3gfx11SceneHelper14CalculateDepthERKN2nn4math5MTX34ERKNS0_6CameraE__498 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D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.h   v ^+ $ `" h    }&~( %z(z l%J ~(+ 11~(~ |  .}  .}   }   z - u ~ JF ~J ~ +~  1>   0JJ ^J ~ +    +~~  1* 7`7 8 0~ 8:~} , r+ J ~ + ~ | | ~ %J ~J ~ +~ eJ#]41+77J~ +k> B8~ +}~1~1 } |2 }> B> B> B,2 % y}1|| #8: >~  z .   }  z 7# - u~ JF ~J ~ +~  >7  N { J J1 ~J ~ 1+    +~~  1* 7q7 8 0~ 8:~ , r1 J ~ + ~ | | ~ %J ~J ~ +~ )eJ#]41+77J~ k> B8~ +}~1~1 } |2 }> B> B> B,2  y}~7"97} +6|| #8: >~C }} }4 |}|}4}}xpP( Xx(VXXV<DPPPPhtPL@VV<VL`V PP p  H P  ( `  T P Qd p P@ ` T@ X@ V8 [8 V 4 U P| Q d [< D Q8 D P P Q D U0 H P, T   T VxW\V<DPPPlxPP@VXlV @VPdVP  t HP<DQPT[WZW|U PZQPPl|Q`hQ\hP@U8DPUlV`W W,\U$V d V P Lp p Xpp R Lx x Xxhx Q Lt t Xtht@-`sP Mp@ T/BP/lBP{/,QPP-#,P("W!Pa/}0QQ .m@T1vz/00bP![T1ei/00QQPP 1/U@ @ !BP  @ ?A 0M/ZBP  LR `NW:Pointer must not be NULL (void_ptr())gfx_ResMesh.hNW:Failed assertion shape.IsValid()gfx_RenderQueue.h gfx_ResShape.hNW:Failed assertion !((u32)p & ((4)-1))ResPrimitiveSet%s::%s: Object not valid.*index is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hut_ResPrimitive.hP@ .OL@O  Ѝ Ѝ `armcc+|     ,A{Dx{AxA{Bxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]float  }this[ meshTcameraisCalculating} Sx__result\8rdepth rshape#hrprimitiveSetTsboneIndex(spose] @~] 8~]HP~]`~]`~]`d~],%~{P]~]~]~] ~|]~]~] (~] ~] :~] P~|] ,~{U,],X~],T~~],T~] ~]  ~{P] p~~] p~] +~]  ~] 0~] 0  ~]  ~]  ~] 0X~] <X7~] <TV~] P~] ~] 7~] V~(@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h    ++U+V40,=~147. 1 wJo+~g1{7g 1 r!!+~ B+ > B+> B> B27} + " 7} 1{ ~ }}} }} }}   $T<U PPPRdWWW P VV-O--M\`P @S噿T 1/P` P `V P 8 P V #P 0  PP P "d.(R /P(RU,( R_ ~o P o rfZ  o pQt!UPp$ d q/PydPL/dPs/_d R PPQg/_dؠPaNT I/PQTPs/{X\`qOU0 U-yP 8 P8AOT.VP@X`W@!T!(W$"W(<B`Vhd@@P hd @@1 "0d(`V"V( h  0 @p PU0LP@nn\`P\XBߍ<NW:Failed assertion shape.IsValid()ut_ResPrimitive.h? `armcc+|     LlA|As AqA~q AsA{A ~?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]lunsigned intboolunsigned 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D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.h"   v ^+ $ `" h    }&~( %z(z l%J ~(+ 11~(~ |  .}  .}   }   z - u ~ JF ~J ~ +~  1>   0JJ ^J ~ +5 8 8:~} , r+ J ~ + ~ | | \ %J ~J ~ +~ )eJ#]41+77J~ +k> B8~ +}~1~1 } |2 }> B> B> B,2 % y}  | /+~ %|2 }> B> B> B,2 + yM3M #}8:  |  z .   }  z 7# - u~ JF ~J ~ +~  >7  N { J J1 ~J ~ 1+ 8 8:~ - , r1 J ~ + ~ | | ~ %J ~J ~ +~ )eJ#]41+77J~ +k> B8~ +}~1~1 } |2 }> B> B> B,2  y | 47@7   J ~:+%@ `  `1* 77w w &}1 |%1 > B> B> B> B,2} % y1M~ M~  #}8: ~C }} }4 }<} }< $}4$(}(l}(phV[ TZ  x X ,P(Q QRTPP|PTVVpVTPT\PDPP@DP P TT T T< D P P  [ W T|  Z| TT x U P Q Z Q| P0 8 P Q Ud x R( Tx [VPx ZLx  @V@h WlVLTPPPPxP\PVh|VV\pVDLPP[ZVWVUPWQPPpQdlQ`lPDU<HPUpTdV V0`U(T TPp\ p plpRx\ x xxQt\ t tt-QO-`-\MZ D⣊DpX@|RT 1/PP PPU p 2/P8 U 0P  0 Z P4!d4 s/P{4Z.(  R8@PDp@圠 Q/PYPDi/qZL@HTo/& * .  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R s  u* `t r*j@ *qw* bx* By * 0a  PH h ` >  XP<8@ @0 `V@\ЍNW:Pointer must not be NULL (model)`armcc+|     LA|Bs CqAZaq AsA{A Z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]stdUJfor_each__first__lastz__f|x__resultwx__struct_resultI O] O 1|"~"{P{Z||0{B"O|R{dX]8R~|]8<g&~]XphP~{P]x|V~]x|~]|X]a~]~]g*~]~]h)~] ~] d~] d~] e~] ~] P~] :~] ~] 8Dj(~] 8j(~] 0 ~] HLlP~] r~]  ~] t ~] t_~] t ~] t ~] | ~] |_~] | ~] | ~] | P~] | :~] t ~]  ~]( Q~{~(|h|P|8]~{] {~] ~]r~]yP~]{ ~]0T~]0P ~],P~ ~],P_~],P ~]Lt ~]Lt ~]Lt_~]Lt ~]Ll ~]LT P~]LT :~]LP ~]t| ~]P Q~{~ |||]~{ ] ~] ~]T`~  D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h}. 0/[ ^+ $ `" h! K ~36^%  l% J ~ + (~+ H: F - )0K J Q  J ~ + a   L   +~ - x'1* 7`C ~-~ 5 - 7#) |  J  J+ ~ J ~ + a      +~ - x'1* 7qC -~ L7  } } }4}<}}<}4}}p(0 @ 4PQLXP$@U$ZP[X` 8p dPQ|PlpTlZ`[DTRZtUU@pU8lTTPppRXXQVVp@-@PUP 1/ 2/P4UP 1/ 2/P4UP 1/ 2/Dp`armcc+|     B|Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P]H~]H~]H Po]$H ]H\~]H~]P PI]\ ]6~]~] P#] ,5 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h ~}* %~}* %~}*%}}UTPUHTHUHTPp@-M(PU> @@@P7T`@ATP  @@1 0 Q T AAQ  A@1 0< t1/ @@@PЍpindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h `armcc+|     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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h}"{  ~.| .e ; |%}} 8}8<} <L}LX} X\}\}} PL\P(4P$R Q U P@-@M R s  tu* ` r*jA*qw* bx* By *  0a  PЍ  Ѝ ` >?`armcc+|     $A~Bza~BzB~Dzd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]` |^{l(|||] l ~](m ~]m ~" d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.h -y x'1* 72 ,} } }}}}}  x X ,P(Q R TQP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]*thisw__result5Pw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.h)}P /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]cthisw__result[Pw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.h6N}P /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]f"this)depthSortMode[w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.h }QP8@-PQ@ P _Pʬ PT _x R!R P Pp8NW:Pointer must not be NULL (void_ptr())gfx_ResModel.h<NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h`armcc+|     4A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4`4z\|#{Q]x~]x~]x_~]p~]p ~|I]Ll~]LP_~]6~]~]P~]:~]Q~{Q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h41477 14 q J~+}4}PPpQ Q UPhTO-DM@hPl`pp|J/SxPt!,<`8P04=p@`P, P @ ,0DЍ@ P ,0DЍ,<`P8P04=p@ P0@ ` ,0DЍ`0@ P ,0DЍNW:Pointer must not be NULL (sceneContext)gfx_SceneUpdateHelper.h`armcc+|     <Aw AfgwAfJwAfUwAfKwAfLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`X/!7L`#lu#\]Pl+~@]hx~]+~@]~]~],0~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h D'  p, ~ ~ ~2CW)=,~ ,~  ~ ~= ~=}}$}}$}}$(}(,}$,X}X\}$\}(XX X,<X , WW W,<WlVV,,VUUU,8USTTT,4TR\[Q\Z P Y,Y-QO-0`-,Mh d㌠x$Vo/P   s/P{ PdUz/dpU/B#BT Py/B$P |Q  R  G/POPm/vP._rQ  jPE/__Pʈ!W@m P GM fNW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion mesh.IsValid()gfx_RenderQueue.hNW:Pointer must not be NULL (void_ptr())gfx_ResMesh.hNW:Failed assertion model.IsValid()"gfx_Model.hgfx_ResModel.hut_ResDictionary.h@^TP1 0/)AT/OT 2)/00GOP UQ/OBO$P P` d@U\-OIOUf/OB]OpNW@@WP  @@1 0K/Y(@T- OT/Oz @H pU/OB OPk/O p +.OLi  dPl$0 ` V0d@X,Ѝindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Failed assertion visibility.IsValid()?ResMeshNodeVisibility%s::%s: Object not valid.NW:Failed assertion shadingParametersResMaterial.IsValid()5gfx_ResMaterial.hNW:Failed assertion shape.IsValid()ut_ResPrimitive.h`armcc+|     L8A|Bs FqAfoq AsA{A fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8`8VR|| v{V{+~~{U~{P|~{P{*P|eb{rR{~~{P{ ~{T{\T|{P~{T{T{T{T~&~P~{T~~{U~ ~{P{GW|V{eP~o{yP~{T~~{T{$T|b|w~|||]<N~]<:~]lH~]lB~]lpP~]lp:~]\lH~{V]  ~]8  O~]8 _~]8~]8~] P~] :~]  )~]  ~] :~] p P~|<]  ~]  ~]  _~]  ~]  G~] :~] |  ~]  ~]  RP~]  R~~]  G~]   ~]  P~] ~]   ~]0U~"4{ ]~]4~]DL~]04~]\~]h7~]hV~]~]~]:~  D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.h8~8:~} 8E"c, r+J~ + ~  |  |   ~  %J~J~  + ~  eJ# ]41+ 77J ~`    k> B8 ~  } ~1~1  }  | 2  }> B> B> B, 2 %  y}~77}+J6#8: >~ } } $}4$(}<(}}<}4}8}pQP  TpWdTPPpP$PT`tTTTltPPp`p88p-QO-`-0,MK x$Vo/P   s/P{ PdUz/dpU/B#BT Py/B$P |Q  R  G/POPm/vP._rQ  jPE/__Pʈ!W@m P GM fNW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion mesh.IsValid()gfx_RenderQueue.hNW:Pointer must not be NULL (void_ptr())gfx_ResMesh.hNW:Failed assertion model.IsValid()"gfx_Model.hgfx_ResModel.hut_ResDictionary.h@^TP1 0{/"AT</OT <2"/00GOP UQ/OBO$P PE d@U-OIOUf/OB]OpNW@@WP  @@1 0 (@T. OT|/O^ @H p  dPl$0 `V0d~~,Ѝindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Failed assertion visibility.IsValid()?ResMeshNodeVisibility%s::%s: Object not valid.NW:Failed assertion shadingParametersResMaterial.IsValid()5gfx_ResMaterial.h`armcc+|     LA|Bs EqCfQq AsA{A fdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`VR|| y{V{+~~{U~{P|n~{P{*P|eP{rR{~~{P{ ~{T{\T|{P~{T{T{T{T~&~P~{T~~{U~ ~{P{GW|V{eP~o{yP~{T~~{T{$T|b|w~|||]8N~]8:~]hH~]hB~]hlP~]hl:~]XhH~{V] ~]4 =~]4 _~]4~]4~]P~]:~]  ~]  ~] :~] l P~|*]  ~]  ~]  _~]   ~]  G~] :~] x|  ~] ~]  RP~]  R~~]  G~] ~] P~] ~]   ~]HL~]L\~]LX:~D V D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.h8~}8~8:~|8E?, r+J~ + ~ | |  ~ %J~J~ + ~  eJ# ]41+ 77J ~\   k> B8 ~ } ~1~1 } |2  }> B> B> B,2 %  y}+#8: >~} } }4 ,}<,p}pt}B->~-~ L1  m,~ n~ ~7 ,}-,%~~   Q/ ^+ $ `" h! K ~9!6^%  l% J ~ + (~1 H: F - ) 10 J ~ J ~ + a   L5%->B->~ Ah - 7)) |  J  J+ ~ J ~ + a   %-~ L1}}4}}$}}$4}48}$8x}PPZ4VPh[P[ZWR@\ZVhVVWhW<@UhxU8@ThxTDPP Z V P[(4P[hZ|XRZ$HVV VXDXUUTT(YdYlTXXX8dXWWW8`W|VVV8\VSxUUU8<URTTQ[[ P ZZp@-@PUP 1/ 2/PUP 1/ 2/@TP 1/ p@/p`armcc+|     $B| nA -QO-0P-DM ssU-yP@ .P@@T}/!pT!.BbV Pz/B$P |P  R < I/PQ<Pn/w<PY/_s<Q8 k<PF/_ <Pʌ!8`n X GN g?NW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion mesh.IsValid()gfx_RenderQueue.hNW:Pointer must not be NULL (void_ptr())gfx_ResMesh.hNW:Failed assertion model.IsValid()"gfx_Model.hgfx_ResModel.hut_ResDictionary.hA^VP1 0/aV/OV 3;.00GOP TQ/OBO$P P pT-OBWO`V Pj/O_ OP#OPy/O__OQQ, /OPO,P(/&O(` /OL R s  tu*` r*j A*qw* "x* y * B 0a  PIH @>`T/OOV.OTp@` /O1OT/OB6O@nT@@TP  @@1 0H (@TQ/OTp!p ^index is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Failed assertion visibility.IsValid()?ResMeshNodeVisibility%s::%s: Object not valid.<NW:Failed assertion shape.IsValid()ut_ResPrimitive.hNW:Pointer must not be NULL (model)NW:Failed assertion shadingParametersResMaterial.IsValid()5gfx_ResMaterial.h h 0 P U0@xnnDЍ`armcc+|     LA|Bs FoA^#oAsA{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`UR|{ p{U{,~~{T~{P|~{ P{3P|o{}R{~~{P{~#{.V{mV|O{P~{V{V{'V{3V~?~j~{V~~ ~~*~;{T|<{~/{:P|d)~r~}{P{P{{~~ ||I|c{{{P{Q{R||{R|~|f|N|6{ {p |H ~R |c |u | ~ ~ | | { T~$ ~/ {: T{d T|t { P~ { P~ { T~ ~ { T|I n~ |1 ]<N~]<:~]dH~]dB~]dhP~]dh:~] TdH~{U]   ~] ,  ~] , _~] ,~] ,~] P~] :~] x u~] x| ~] x|:~] dx P~|]  ~]  ~]  _~] b~] G~]:~]tx  ~] ~] RP~] R~~] G~] ~] P~] ~]Tx ~]Tt ~]TX _~] ~] ~|] ~]~]P~]:~] P~|]  ~] ~] ~]:~  D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h8~8:~} 8,u r+J~ + ~  |  |   ~  %J~J~  + ~  eJ# ]41+ 77J ~X    k> B8 ~  } ~1~1  }~ 4 7@7  J~:+!@ `'1* 77 }  /+S~  | 2  }> B> B> B, 2 %  yp  3M#}8:  | } } $}4$(}(}}}4}tPTTWlW 4VZlZ l 4V    XPLTQHTP<DQ8DR0VPPPLV,W\VPxPdtP PVXlVVVdlPPpXplp-QO-0Pp-$MT lUo/P   s/P{ `\V{/\V/BBT P.B$P |Q  R  G/POP.uPW/_qQ  iP._^Pʄ!V@l P G eNW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion mesh.IsValid()gfx_RenderQueue.hNW:Pointer must not be NULL (void_ptr())gfx_ResMesh.hNW:Failed assertion model.IsValid()"gfx_Model.hgfx_ResModel.hut_ResDictionary.h@^TP1 0".ATp -OT p2/00GOP VQ/OBO$P PQ h  @\@dVu/OmOT.sOV`@ /O OV}/OBO`NV@@VP  @@1 0 (@TU/OT/O_ H 0  PU0\@Pnn$Ѝindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Failed assertion visibility.IsValid()?ResMeshNodeVisibility%s::%s: Object not valid.NW:Pointer must not be NULL (model)NW:Failed assertion shadingParametersResMaterial.IsValid()5gfx_ResMaterial.h`armcc+|     LA|Bs FqAh[q AsA{A hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`UR|| y{U{,@~~{V~{P|~{ P{3P|o{}R{~~{P{~#{.T{mT|/{P~{T{T{'T{3T~?~j~{T~~ ~~*~;|~| ||.~@~K|\|n{V~~{V{ V|{-P~8{CP~{{T~~{T|~1|]4N~]4:~]\xH~]\xB~]\`P~]\`:~]L\H~{U]  ~] ( {~] ( _~] (~] (~] P~] :~] t U~] tx ~] tx:~] `t P~|h]  ~]  ~]  _~]  B~]  G~] :~] hl  ~] ~]  RP~]  R~~]  G~] ~]  P~]~]  ~]hl ~]l| ~]lx:~@ V D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h8~8:~}8,u r+J~ + ~ | |  ~ %J~J~ + ~  eJ# ]41+ 77J ~L   k> B8 ~ } ~1~1 } +/+S ~ %|2  }> B> B> B,2 % yM3M#}8:  | } } $}4$(}<(}}<}4}}pTdP4VxhZpT4hX4h 0T0T PTPt|P`pPPTL`TTT\dPPpLpp  -QO-0P-|@儰V@t!ttT`._index is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Failed assertion visibility.IsValid()?ResMeshNodeVisibility%s::%s: Object not valid.NW:Failed assertion shadingParametersResMaterial.IsValid()5gfx_ResMaterial.h<NW:Failed assertion shape.IsValid()ut_ResPrimitive.hNW:Pointer must not be NULL (model)Vp`@ pT V B`NV@@VP  @@1 0/OyO(@THpc/OT` `O h 0  PU0|@pnn<Ѝ$`armcc+|     L A|Bs FoA`_oAsA{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865] ` UR|{ p{U{,~~{V~{P|~{ P{3P|o{}R{~~{P{~#{.T{mT|_{P~{T{T{'T{3T~?~j~{T~~ {T~*{;V~L~W{bP{Z|L{P~{P~{ T~,~7{BT{qP~{lV|}9{ P{P~I{TP|~&~~{P{P{{ ~ ~# |. |c |} { { P{ Q{ R| | { R| {| c| K| 3{+  {  |h ~r | | | ~ ~ | | {3 V~D ~O {Z V{ V| ~{ P~ { P~ { T~0 ~; {F T|u k~ |] ]<N~]<:~] dH~] dB~] dhP~] dh:~] TdH~{U]   ~] ,  ~] , _~] ,~] ,~] P~] :~] x ~] x| ~] x|:~] dx P~|] ~] ~] _~] r~] G~]:~]tx  ~] ~] RP~] R~~] G~] ~] P~] ~]  ~]Dh ~]Dd ~]DH _~] ~] ~|] ~]~]P~]:~] P~|]  ~]x |  ~]|  ~]| :~L  D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.h8~8:~} 8,u r+J~ + ~  |  |   ~  %J~J~  + ~  eJ# ]41+ 77J ~X    k> B8 ~  } ~1~1  }  | 2  }> B> B> B, 2 %  y |   |   4 7@7  J~:+!@ `'1* 77}  -~    | 2  }> B> B> B, 2 +  yM 3M#}8:  | } } $}4$(}( } } }4 }d t PD Vx ZTYx Y x  TT   t HP<DQ8DP,4Q(4R TPPP<T ZhZ\TPxPdtP PTXlTTTdlPPpXp p  -QO-0Pp-$M lUo/P   s/P{ `\V{/\V/BBT P.B$P |Q  R  G/POP.uPW/_qQ  iP._^Pʄ!V@l P G eNW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion mesh.IsValid()gfx_RenderQueue.hNW:Pointer must not be NULL (void_ptr())gfx_ResMesh.hNW:Failed assertion model.IsValid()"gfx_Model.hgfx_ResModel.hut_ResDictionary.h@^TP1 0/ATT/OT T35.00GOP VQ/OBO$P P \@Vo/OIOVf/OB]ONZ@@ZP  @@1 0u/ (@T/ OT/O) h P0 @\@dVd/OOTt/+OV`@ /OOV/OBO`NV@@VP  @@1 0 (@ThJ/ OTT/O H 0  PU0s\@Pnn$Ѝindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hNW:Failed assertion visibility.IsValid()?ResMeshNodeVisibility%s::%s: Object not valid.NW:Failed assertion shadingParametersResMaterial.IsValid()5gfx_ResMaterial.hNW:Pointer must not be NULL (model)`armcc+|     LA|Bs FqAhq AsA{A hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`UR|| v{U{,@~~{V~{P|~{ P{3P|o{}R{~~{P{~#{.T{mT|?{P~{T{T{'T{3T~?~j~{T~~ {T~*{;V~L~W{bP{Z|,{P~{P~{ T~,~7{BT{qP~|l~v|||~~||{7V~H~S{^V{V|{P~{P~{ T~4 ~? {J T|y ~ |a ]4N~]4:~]\xH~]\xB~]\`P~]\`:~]L\H~{U]  ~] ( ~] ( _~] (~] (~] P~] :~] t e~] tx ~] tx:~] `t P~|x]  ~]  ~]  _~]  R~]  G~] :~] hl  ~]~]  RP~] R~~] G~] ~] P~]~]  ~]  ~]LP ~]P` ~]P\:~ V D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.h8~8:~}8,u r+J~ + ~ | |  ~ %J~J~ + ~  eJ# ]41+ 77J ~L   k> B8 ~ } ~1~1 } |2  }> B> B> B,2 %  y}  | +/+S~ %|2  }> B> B> B,2 %  yM3M#}8:  | } } $}4$(}<(x}x|}<|}4}}tp8HPV\LZT|TLXL |T8 \ZPTPt|P`pPPTL`TTT\dPPpLpprefrefrefref "$N2nw3gfx12SceneUpdaterE&N2nw3gfx9GfxObjectE(N2nw3gfx13ISceneUpdaterE*+/.-,/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}P123/`armcc+|      65D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h98D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h;D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#>=dd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intunsigned long longsigned charshortintfloatiu8x(%iu16)%iu32*%iu64+%is8-%is16.%is32/%iuptr3%if32B%ibit32J%ibit64K%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h@D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uBd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndDD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdFd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&xA#&yA#@VEC2#Hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &xA#&yA#&zA#@VEC3 #Jd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&xA#&yA#&zA#&wA# Ld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX33_$&'#@BaseData$&_00A#&_01A#&_02A#&_10A# &_11A#&_12A#&_20A#&_21A#&_22A# l$'r'fA6'mAA'aP'vaB$&_00A#&_01A#&_02A#&_10A# &_11A#&_12A#&_20A#&_21A#&_22A# @MTX33$#ONPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]intRMTX34Inverse3pOut3pz__result00nnmath@MTX34_0&#@BaseData0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,l0''fA'mA 'a'vB0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,@MTX340#GetColumn6500?la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34InverseRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6Td:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6Vd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX44_@&#@BaseData@&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,&_30A#0&_31A#4&_32A#8&_33A#<l@''fA'mA'a'vB@&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,&_30A#0&_31A#4&_32A#8&_33A#<@MTX44@#Xd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Zd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutil]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.h`_D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd,4]this3__xh\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalbD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longstdd D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intboolunsigned charvoidfloatint0100{0f0001000"0F00std00Dgfhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatRClamp3x3low3highz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hClampkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0000nwutiResU8qiResS8riResU16siResS16tiResU32uiResS32(viResF32Aw@BinString&offset#iBinString<@Offset&offset#to_ptr6to_ptr6to_table_ptr6to_table_ptr6iOffsetkiResTypeInfo @ResBool&value#operator bool6iResBooliResVec2#iResVec3#iResTransform3#iResMtx33#iResMtx34#0kk00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision #y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutsrHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintL???K?nwutRhGetFlagValue3flags3shift3maskz__result ?4?>xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650xwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4<thisz__result%4<thisz__result4>thisz__result'4>thisz__result 4[this3indexz__resultu B4cthisz__result 4<thisz__result%4<thisz__result 4<thisz__result%4<thisz__result $4ythisz__resulti4}thisz__result 4ythisz__result 34ythisz__resultnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hzd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal~@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutinternal@RuntimeTypeInfo&mParentTypeInfo5#RuntimeTypeInfo96955IsDerivedFrom6555010d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut)4Dthisz__result)4Dthisz__result4Ethisz__result 4Ethisz__resulth04+thisz__resulth04)thisz__resulth0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut 4this3arg03arg1z__result0  4)this3arg03arg1ucombinerRz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut:4this3first3last3invoker00?xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&rA#&gA#&bA#&aA# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result4thisz__result41thisz__result4thisz__result4thisz__resultnwut@DataBlockHeader&signature #&length #iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase}6}5IsValid6void_ptr6}void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool045thisz__resultT{3ptrz__resultX4$thisz__resultDnwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaData#&numData #&data# @ResDicNodeData&ref #&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6!cGetClassNameoperator[]6!50~?~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00?nwut@ResBoundingVolumeData&typeInfo#@ResOrientedBoundingBoxData@#&m_CenterPositiont#&m_OrientationMatrix#&m_Sizet#4@ResBoundingVolume#ResBoundingVolume6: ref6cGetClassNameGetTypeInfo6@ResOrientedBoundingBoxl#iResDataTypeLResOrientedBoundingBox6: '?irefm6GetCenterPosition60l?l000u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04thisz__result4thisz__resultk4bthisz__resultQ000nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#GfxDeleter6operator()650e0*t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresDResAnimGroupData@ResAnimGroup#@ResGraphicsAnimGroup#EvaluationTimingEVALUATION_BEFORE_WORLD_UPDATE EVALUATION_AFTER_SCENE_CULLING d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toNameY# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags #&m_IsBranchVisibleR#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeDataR#&m_Transform#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfo6@ResSceneNode#ResSceneNode6: @ResTransformNode#ResTransformNode6: 0?000^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject e#&m_ResObject#GetResSceneObject6>GetResSceneObjectL6F00Bv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwanim@AnimFrame (__vptr#&m_FrameA#&m_LastFrameA#@AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrameA#&m_StartFrameA#&m_EndFrameA#&m_PlayPolicy#&m_UserData# gA5A5A5A50iPlayPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSkeletonData,#&m_BonesDicCount#&toBonesDic#&toRootBone# &m_ScalingRule#$&m_Flags #(FlagFLAG_MODEL_COORDINATE FLAG_TRANSLATE_ANIMATION_ENABLED @ResSkeleton#iResDataTypeResSkeleton!6!: ?ref6)GetFlags6)00%z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix#&m_Scale#0&m_FlagsL#<IsEnabledFlags665L02d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intnwgfx@AnimGrouphe#@AnimObjecte#&m_AnimGroup#&m_AnimType# 0@AnimBinding,e#&m_AnimGroups#&m_AnimObjects#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(Evaluate65UpdateFrame60!00u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool64thisz__result2nwgfx@SceneNodeL#&m_Parent# &m_Children#&m_AnimBinding#(&m_BranchVisible#00&m_PreUpdateSignal?#4&m_TraversalResultsL#8&m_Description#@Description#WorldMatrix6[WorldTransform6[0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint00(00?nwgfxres@ResPrimitiveSetData&m_BoneIndexTableTableCount#&toBoneIndexTableTable#&m_SkinningMode#&m_PrimitivesTableCount# &toPrimitivesTable#@ResPrimitiveSet#ResPrimitiveSetH6H: refP6XcGetClassNameGetBoneIndexTableCount(6XGetBoneIndexTable(6X5@ResShapeData8#&m_Flags #&toBoundingVolume#&m_PositionOffsett# &m_PrimitiveSetsTableCount#,&toPrimitiveSetsTable#0&m_BaseAddress#4@ResShape#iResDataTypejResShape\6\: ?:refo6\:?ref6dGetOrientedBoundingBox6dGetPrimitiveSetsCount(6dGetPrimitiveSets6\5GetCenterPosition6d0?L0T0##0`w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResShaderProgramDescriptionData@ResShaderProgramDescription# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 j 4 thisz__result nwgfxres@ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32 #&m_AmbientU32 #&m_DiffuseU32 #&m_Specular0U32 #&m_Specular1U32 #&m_Constant0U32 #&m_Constant1U32 #&m_Constant2U32 #&m_Constant3U32 #&m_Constant4U32 #&m_Constant5U32 #&m_CommandCache#@ResRasterizationData&m_Flags #&m_CullingMode #&m_PolygonOffsetUnit,# &m_CommandBuffer|# @ResBlendOperationData,&m_Mode#&m_BlendColor# &m_CommandBuffer#@ResDepthOperationData&m_Flags # &m_CommandBuffer-#@ ResStencilOperationData &m_CommandBufferl#@ ResFragmentOperationDataP&m_DepthOperation#&m_BlendOperation#&m_StencilOperationP#@@ ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scaleb#&m_Rotate,#&m_Translateb#&m_IsDirtyR#$&m_IsEnabledR#% &_padding_0#&&m_TextureMatrix#(@ResMaterialData#&m_Flags #&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor#$&m_Rasterization#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount#&m_TextureCoordinators#&toTextureMappers#&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash #&m_ShaderParametersHash #&m_TextureCoordinatorsHash #&m_TextureSamplersHash #&m_TextureMappersHash #&m_MaterialColorHash #&m_RasterizationHash #&m_FragmentLightingHash #&m_FragmentLightingTableHash #&m_FragmentLightingTableParametersHash #&m_TextureCombinersHash #&m_AlphaTestHash #&m_FragmentOperationHash #&m_MaterialId #@ResMaterial#TranslucencyKindTRANSLUCENCY_KIND_LAYER0 TRANSLUCENCY_KIND_LAYER1 TRANSLUCENCY_KIND_LAYER2 TRANSLUCENCY_KIND_LAYER3 TRANSLUCENCY_KIND_OPAQUE TRANSLUCENCY_KIND_TRANSLUCENT TRANSLUCENCY_KIND_SUBTRACTIVE TRANSLUCENCY_KIND_ADDITIVE TRANSLUCENCY_KIND_END iResDataType 8 ?L refP 6 GetTranslucencyKind 6  0 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0004thisz__result( nw gfx res@ResMeshData#&m_ShapeIndex#&m_MaterialIndex#&toOwnerModel# &m_IsVisibleR#$&m_RenderPriority#%&m_MeshNodeVisibilityIndex#&&m_CurrentPrimitiveIndex#(&m_Flags #,  &m_IrScaleCommand#0&m_ActivateCommandCache#`&m_ActivateCommandCacheSize(#d&m_DeactivateCommandCache#h&m_DeactivateCommandCacheSize(#l&toMeshNodeNameY#p&m_RenderKeyCache#x&m_CommandAllocator#@ResMesh#iResDataTypeBResMesh6: ?ref 6?:ref>6GetShapeIndex(6GetMaterialIndex(6IsVisible6GetFlags6SetFlags65GetMeshNodeVisibilityIndex(6GetRenderKeyCache6SetRenderKeyCache65iResMeshArray/00v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharboolint0004this3idxz__resultudic~ nw gfx res@ResMeshNodeVisibilityData&toNameY#&m_IsVisibleR#@ResModelData&#&m_MeshesTableCount#&toMeshesTable#&m_MaterialsDicCount#&toMaterialsDic#&m_ShapesTableCount#&toShapesTable#&m_MeshNodeVisibilitiesDicCount#&toMeshNodeVisibilitiesDic#&m_IsVisibleR#&m_IsNonuniformScalableR#&_padding_0#&m_LayerId #@ResMeshNodeVisibility#ResMeshNodeVisibility6: ref6cGetClassNameIsVisible6@ ResModel^#iResDataTypef_ResModel6: ?ref6?ref6GetMeshesCount(6GetMeshes6GetShapesCount(6GetShapes`65 GetMeshNodeVisibilitiesCount( 6 GetMeshNodeVisibilities 650"?00vv0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription# &m_BufferCount(#$&m_ShaderParameterResMaterial #(&m_ShadingParameterResMaterial #,&m_MaterialColorResMaterial #0&m_RasterizationResMaterial #4&m_TextureCoordinatorResMaterial #8&m_TextureMapperResMaterial #<&m_FragmentLightingResMaterial #@&m_FragmentLightingTableResMaterial #D&m_TextureCombinerResMaterial #H&m_AlphaTestResMaterial #L&m_FragmentOperationResMaterial #P&m_SceneEnvironmentResMaterial #TiResMaterialArray(GetShaderParameterResMaterialL6FiMaterialArray"0? 4Fthisz__resultL|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivatorPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint0s4Dthis3idxz__result umodelv??4Lthisz__result 4Lthisz__result 4Dthis3meshz__resultuindex uvisibility4?this3Lmodelz__result nw gfx@ Model#&m_MaterialAnimGroup#&m_MaterialAnimBindingIndex(#&m_VisibilityAnimGroup#&m_VisibilityAnimBindingIndex(#0M&m_PreRenderSignalq#&m_PostRenderSignalq#&m_Materials.#&m_MeshBufferss#&m_MeshNodeVisibilityBuffers#&m_BufferOptionL#&m_ModelViewMatrix#&m_NormalMatrix#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#c?&m_Description#&m_UserParameter#iRenderSignal1@@Description#@ IsVisibleModelDefaultFunctor IsVisible 6?5L GetResModelv 6D GetResMeshess 6D GetResMeshNodeVisibilities 6D5 GetMaterialF 6D5 NormalMatrix 6D UpdateModelViewMatrixAndNormalMatrix 6D55 GetLayerId 6L GetRenderLayerId 6D5 IsVisible 6L IsMeshVisible 6D50~00H|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiRenderKeyTypeYiRenderKeyFactory.x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResCamera^#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdaterd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraProjectionUpdaterd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool?=4thisz__result?nwgfx@Camera#&m_ViewMatrix#&m_InverseViewMatrix#&m_ProjectionMatrix#&m_InverseProjectionMatrix#&m_TextureProjectionMatrix#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup#&m_OriginalValue#&m_OriginalTransform#&m_WScaleA#&m_IsDynamic#ProjectionMatrix6ViewMatrix60~|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.h`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint 4[thisz__result0nwgfx@Skeleton#0&m_OwnerSkeletalModel# 0|&m_PreCalculateMatrixSignal #&m_PostCalculateMatrixSignal #&m_IsUpdated#iCalculateMatrixSignal6/@MatrixPose&m_Matrices#iMatrixArray,GetMatrix6N5GetResSkeleton6WIsUpdated6[SetUpdated6[500S0|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4<thisz__result  4<thisz__resultnwgfx@SkeletalModel#&m_Skeleton#&m_SkeletalAnimGroup#&m_SkeletalAnimBindingIndex#&m_SharingSkeleton#&m_FullBakedAnimEnabled#*s_TypeInfo1GetSkeleton[64IsSharingSkeleton6<GetFullBakedAnimEnabled6<008x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]float???~?nwgfx@SceneHelpercCalculateDepth555cCalculateDepth55d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool0?~4O this3mesh utranslucencyKind udepth?i 4_ this3Dmodel3meshz__result_ o4g thisz__resultr4k this3mesh utranslucencyKind udepth R}4w this3mesh3camera3}isCalculatingz__result ushape#R4{ this3mesh udepthQ 4 this3Dmodel3meshz__result \4 thisz__result 4 this3mesh udepth 4 this3mesh udepth 4 this3mesh udepthnwgfxiRenderQueue v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0(4=thisz__result5nwgfx@ISceneUpdatere#RenderSortModeALL_MESH_BASE_SORT OPAQUE_MESH_BASE_AND_TRANSLUCENT_MODEL_BASE_SORT DepthSortModeSORT_DEPTH_OF_ALL_MESH SORT_DEPTH_OF_TRANSLUCENT_MESH @IsVisibleModelFunctor(__vptr#*s_TypeInfo1GetRuntimeTypeInfo5#6=ISceneUpdaterA6A5090x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@SceneUpdater$#&m_SkeletonUpdater#&m_WorldMatrixUpdater#&m_BillboardUpdater#&m_DepthSortMode[# @Builder&m_SkeletonUpdater#&m_WorldMatrixUpdater#&m_BillboardUpdater#Create6 5*s_TypeInfo1GetRuntimeTypeInfo5#6GetDepthSortMode[# 6SetDepthSortMode#65[UpdateAll#65UpdateTransformNode65UpdateSkeletalModel65UpdateAnim65EvaluateAnim655SubmitView#65#55)5: SubmitView#65#55)55: SubmitView# 65#55)555/: SceneUpdater65555;5A~SceneUpdater60:000 0y?~0000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfxiSceneNodeArray*#iModelArray-iSkeletalModelArray0'iLightArray3iFragmentLightArray6'iVertexLightArray9%iHemiSphereLightArray<)iAmbientLightArray?&iCameraArrayB iFogArrayEiParticleSetArrayH%iParticleEmitterArrayK)iParticleModelArrayN'iAnimatableNodeArrayT#@ SceneContexte#&m_SceneNodesZ#&m_Modelsp#&m_SkeletalModels#(&m_Cameras#8&m_Fogs#H&m_Lights#X&m_FragmentLights#h&m_VertexLights#x&m_HemiSphereLights#&m_AmbientLights#&m_ParticleSets&#&m_ParticleEmitters>#&m_ParticleModelsZ#&m_AnimatableNodes#iSceneNodeArrayciModelArrayeiSkeletalModelArrayg iFragmentLightArrayi iVertexLightArray"kiHemiSphereLightArray<m"iAmbientLightArrayZoiCameraArrayuqiFogArraysiParticleSetArrayuiParticleEmitterArrayw"iParticleModelArrayy  GetSceneNodesBegin 6 GetSceneNodesEnd 6 GetModelsBegin 6 GetModelsEnd 6 GetSkeletalModelsBegin 6 GetSkeletalModelsEnd 6 GetAnimatableNodesBegin 6 GetAnimatableNodesEnd 60 w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContexte#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SkeletonUpdatere#@BuilderBuilderZ6ZCreateg6Z5UpdateWorld6c5[5sUpdateView6c5[5}500_0?m?w?~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdatere#@BuilderBuilder6Create6500d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@BillboardUpdatere#cCreate50 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleShape#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@ParticleModel#&m_MaximumParticleSet#&m_ParticleSetCount#&m_ParticleSets#&m_ParticleShapeCount#&m_ParticleShapes#&m_ParticleAnimFrameController#*s_TypeInfo1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSet#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleEmitter#H d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO4A this3DmodeluskeletalModel4 uskeleton[ uskeletonWuresSkeletonuisModelCoordinateumeshLayerIdumeshss umeshLayerIdumeshssO4E this3DmodeluskeletalModel4 uskeleton[ uskeletonWuresSkeletonuisModelCoordinateumeshLayerIdumeshss umeshLayerIdumeshssnwgfx@SceneUpdateHelper@SubmitViewFunctor}~&m_SkeletonUpdaterX #&m_BillboardUpdater^ #&m_RenderQueued #&m_Camerap # &m_LayerId#&m_ParticleLayerId#&m_IsVisibleModelt #SubmitViewFunctor= 6= 5X 5^ 5d 5p 555t operator()6= 5D#@ SubmitViewFunctor5U~&m_SkeletonUpdaterX #&m_BillboardUpdater^ #&m_RenderQueued #&m_Camerap # &m_LayerId#&m_ParticleLayerId#&m_IsVisibleModelt # SubmitViewFunctorA 6A 5X 5^ 5d 5p 555t  operator() 6A 5D#@ SubmitViewFunctor~&m_SkeletonUpdaterX #&m_BillboardUpdater^ #&m_RenderQueued #&m_Camerap # &m_LayerId#&m_ParticleLayerId#&m_IsVisibleModelt # SubmitViewFunctorE 6E 5X 5^ 5d 5p 555t  operator() 6E 5D#@SubmitViewFunctor}&m_SkeletonUpdaterX #&m_BillboardUpdater^ #&m_RenderQueued #&m_Camerap # &m_LayerId#&m_ParticleLayerId#&m_IsVisibleModelz #SubmitViewFunctorI 6I 5X 5^ 5d 5p 555z operator()6I 5D#@SubmitViewFunctor5U&m_SkeletonUpdaterX #&m_BillboardUpdater^ #&m_RenderQueued #&m_Camerap # &m_LayerId#&m_ParticleLayerId#&m_IsVisibleModelz #SubmitViewFunctorM 6M 5X 5^ 5d 5p 555z operator()6M 5D#@SubmitViewFunctor&m_SkeletonUpdaterX #&m_BillboardUpdater^ #&m_RenderQueued #&m_Camerap # &m_LayerId#&m_ParticleLayerId#&m_IsVisibleModelz #SubmitViewFunctorQ 6Q 5X 5^ 5d 5p 555z operator()6Q 5D#dSubmitView~5X 5^ 5d 55 5555[5t dSubmitView5X 5^ 5d 55 5555[5z 0W000070o000y0j 0~0?j Od4= this3DmodeluskeletalModel4 uskeleton[ uskeletonWuresSkeletonuisModelCoordinateumeshLayerIdumeshss umeshLayerIdumeshss| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intlongcharunsigned intboolvoidBE0&tinfo#&offset_flags#@__type_info&__vptr9#&__nameA#050=F__class_type_info&base#F__vmi_class_type_info&baseE#&flags#&base_count# &base_info#B &baseE#&flags#&base_count# &base_info#F__si_class_type_info &baseE#&base_typeP#E0Li__builtin_va_list0 00u0y?~004this3osceneContext4this3osceneContextuendu_ZNK2nw3gfx13SkeletalModel23GetFullBakedAnimEnabledEv__28u_ZN2nw3gfx8Skeleton9IsUpdatedEv__38 umodel uskeleton[4this3osceneContext3timinguanimatableNodesEnd uanimNode m4this3osceneContextuenduarg0__8uarg1__9ouarg0__19uarg1__20ou_ZN2nw2ut7Signal2IvPNS_3gfx9SceneNodeEPNS2_12SceneContextENS0_15LastValueResultIvEENS_2os10IAllocatorENS0_5Slot2IvS4_S6_SA_EEE7InvokerC1ES4_S6___21ucombinerufirst__23{ulast__24{ unode nw ut internal gfxB h 0W&f[#&d# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00?nwut@LastValueResultoperator()65550d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon##8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00'pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray^&m_Allocatord#&m_Elementsj#&m_Endj#&m_Capacity# operator[]n6P5size6XSize6X00T000^?^*)0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 nwut@Signal20 0o&m_Allocator#&m_Slots?#iSlotTypeiResultTypeiSlotList&iResultCombinerTypeiAllocatorType@Invoker&m_arg0#&m_arg1#Invoker655operator()65000operator()6)550z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi-,Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayB&m_AllocatorH#&m_ElementsN#&m_EndN#&m_Capacity# iiteratorNe=begin6<end6<0000B|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h0/Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_AllocatorD#&m_ElementsJ#&m_EndJ#&m_Capacity# iiteratorJe=begin6>end6>000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent#&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr!&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds!itype!W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h>=Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr!*0&m_Object#&m_Deleter#ielement_type3ideleter_type*0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#GFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0"0nwut@ResCommon"ResCommon 6 5ptr6#00LKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer kireferencemcGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hON<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent2#iTItipointer=ireference=operator*D6$?&operator++t6(iterator(6(52ResArray-6-55(empty65begin6-end6-0 0001|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 Sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal30U\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayG&m_AllocatorM#&m_ElementsS#&m_EndS#&m_Capacity# operator[]W695size6A00=000G?GW|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwut@MoveArray"&m_Allocatori#&m_Elementso#&m_Endo#&m_Capacity# operator[]u6[5size6cempty6c00_00"?"ZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr*0&m_Object#&m_Deleter#ielement_type3ideleter_type*|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hb d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# edd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@BasicRenderElement&m_Key#&m_Mesh#&m_Model# iKeyType@BasicRenderElement655BasicRenderElement65GetMesh6?Keyz60?0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@BasicRenderKeyFactoryiKeyTypeiRenderElementType)e#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr*0&m_Object#&m_Deleter#ielement_type3ideleter_type*|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr*0&m_Object#&m_Deleter#ielement_type3ideleter_type*|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Signal2~\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_AllocatorI#&m_ElementsO#&m_EndO#&m_Capacity# operator[]U6;5size6C00?00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr*0&m_Object#&m_Deleter#ielement_type3ideleter_type*0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_functioniargument_type:iresult_type;h\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/iSafeBoolh+GfxPtrV6V5^~GfxPtr6V0GetQ6boperator->Q6boperator int nw::ut::MovePtr::SafeBoolHelper::*6bSwap6V5fReset6V5GfxPtrV6V50?Z0Z?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwut@MovePtr*0&m_Object#&m_Deleter#ielement_type3ideleter_type*ideleter_referenceOideleter_const_reference[2yiSafeBoola#@SafeBoolHelper&x#MovePtr9695A~MovePtr690Get6Eoperator->6ERelease69operator int nw::ut::MovePtr::SafeBoolHelper::*h6ESwap695IGetDeleter'69GetDeleterA6E?Ptr69Ptr6EMovePtr96950?=0=??**?U|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/iSafeBoolh+GfxPtr<6<5D~GfxPtr6<0GetQ6Hoperator int nw::ut::MovePtr::SafeBoolHelper::*6HSwap6<5LReset6<5GfxPtr<6<50?@0@?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwut@MovePtr*0&m_Object#&m_Deleter#ielement_type3ideleter_type*ideleter_reference5ideleter_const_referenceA2yiSafeBoola#@SafeBoolHelper&x#MovePtr65'~MovePtr60Get6+Release6operator int nw::ut::MovePtr::SafeBoolHelper::*h6+Swap65/GetDeleter'6GetDeleterA6+?Ptr6Ptr6+MovePtr650?#0#??**?;|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/iSafeBoolh+GfxPtr:6:5B~GfxPtr6:0GetQ6Foperator int nw::ut::MovePtr::SafeBoolHelper::*6FSwap6:5JReset6:5GfxPtr:6:50?>0>?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwut@MovePtr*0&m_Object#&m_Deleter#ielement_type3ideleter_type*ideleter_reference3ideleter_const_reference?2yiSafeBoola#@SafeBoolHelper&x#MovePtr65%~MovePtr60Get6)Release6operator int nw::ut::MovePtr::SafeBoolHelper::*h6)Swap65-GetDeleter'6GetDeleterA6)?Ptr6Ptr6)MovePtr650?!0!??**?9|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayB&m_AllocatorH#&m_ElementsN#&m_EndN#&m_Capacity# iiteratorNe=begin6<end6<0000B|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayB&m_AllocatorH#&m_ElementsN#&m_EndN#&m_Capacity# iiteratorNe=begin6<end6<0000B|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_functioniargument_type:iresult_type;h\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functional`D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@mem_fun_th62&_C_fn#iargument_typeiresult_typemem_fun_tU6U5"h62operator()6]5#00Yh\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functional<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0 0nwut@Slot2(__vptr#0#&m_Allocator#iResultTypeiAllocatorTypez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00 nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatboolnwgfx@BasicRenderQueue,&m_List#0&m_OpacityKeyFactory#&m_TranslucentKeyFactory#&m_AdditiveKeyFactory# &m_SubtractionKeyFactory#$KeyCachingStateUNUSE_CACHED_KEY USE_CACHED_KEY &m_KeyCachingStatem#(iElementType9iElementKeyFactoryType; iEnqueueModelFunctor  iEnqueueSkeletalModelFunctor  iFastEnqueueModelFunctor  iFastEnqueueSkeletalModelFunctor iEnqueueModelTranslucentModelBaseFunctor iEnqueueSkeletalModelTranslucentModelBaseFunctor @CalculateDepthOfSkeletalModelFunctor01&model#&resModelv#iModelTypeCalculateDepthOfSkeletalModelFunctorS 6S 501operator()6[ 55 5operator()}6[ 55 5}@ BasicEnqueueModelTranslucentModelBaseFunctor&calculateDepth#&renderQueue #&camera # &modelDepth#&layerId# BasicEnqueueModelTranslucentModelBaseFunctorO 6O 5 5455  operator() 6O 5#@ AlwaysCalculatingFunctor AlwaysCalculatingFunctor_ 6_ 5D5 AlwaysCalculatingFunctor_ 6_ 5  operator() 6g @ CalculateDepthFunctor0&model#&resModelv#iModelTypez CalculateDepthFunctoro 6o 50 operator() 6w 55 5 operator() }6w 55 5}@BasicEnqueueModelTranslucentModelBaseFunctor&calculateDepth#&renderQueue #&camera # &modelDepth#&layerId#BasicEnqueueModelTranslucentModelBaseFunctork 6k 5 5D55 operator()6k 5#@BasicEnqueueModelFunctor}&calculateDepth#&renderQueue #&camera # &layerId#BasicEnqueueModelFunctor{ 6{ 5 5455 operator()6{ 5#@IsCalculatingOnlyLayer1Functor&isCalculating#IsCalculatingOnlyLayer1Functor 6 5D5operator()6 @BasicEnqueueModelFunctor}&calculateDepth#&renderQueue #&camera # &layerId#BasicEnqueueModelFunctor 6 5 5D55 operator()6 5#@BasicEnqueueModelFunctor&calculateDepth#&renderQueue #&camera # &layerId#BasicEnqueueModelFunctor 6 5 5455 operator()6 5#@BasicEnqueueModelFunctor&calculateDepth#&renderQueue #&camera # &layerId#BasicEnqueueModelFunctor 6 5 5D55 operator()6 5#0EnqueueElement 6 5 5 55? EnqueueMesh 6 55D550GetKeyFactory% 6 5 000W 00c 000s 00}}0 0 0 0 e#0? v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6ybegin6}end6}back6}empty6ycapacity6yreserve6}5push_back6}5GetArrayKind6ySetCapacity6}5GetCapacity6yconstruct6}550u000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]4Uthis3__funh62z__resultUh\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionald:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3indexz__resultucolumnla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool14thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04}this3pz__result}|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool ,4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!F4}thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!a4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4!thisz__resultr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0:4this7p z__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q:z__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hARM C/C++ Compiler, RVCT4.0 [Build 865]char:4thisz__resultr__FUNCTION__u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hARM C/C++ Compiler, RVCT4.0 [Build 865]A4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0L:4this7p z__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hARM C/C++ Compiler, RVCT4.0 [Build 865]Lq4thisz__resultmu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hARM C/C++ Compiler, RVCT4.0 [Build 865]V4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]4this3slotz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>49this35parentz__result9x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool@ 45this35s_TypeInfoz__resultuself5x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04-this3pBegin3(numz__result-|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(this32pz__result(|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4-thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4-thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4(thisz__resultt|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W 4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]xO4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] l4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4>thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4Fthisz__resultLv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3Lflagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int !4Xthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Pthis3indexz__resultn|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int84Xthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hrq8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned int 4thisuindex__2uu__4uu__5u_ZN2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__3 uanimObjIdxu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3Lresultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4[thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]94[thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void084this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0_4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__resultv|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz__struct_result-w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int !4Athisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int49this3indexz__resultW|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]int44Dthis3indexz__resultF|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Mult3pOut3p13p2z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Multd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Transpose3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h!MTX34Transposed:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Inverse3pOut3mz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Inversed:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34InvTranspose3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h$MTX34InvTranspose<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolw4Dthis3viewMatrix3isModelCoordinate uworldInvTranspose uworldInvuworldTransposeuworldInvTranspose|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] T 4 thisz__resultP z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]BB4thisz__result>v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4thisz__result(v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]#4Dthis3meshz__result umaterialFushadingParametersResMaterial |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int +4cthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3mesh3Dmodelz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]54this3elementz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865] ^4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]~4thisz__resultzx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04!this7p z__result!z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Wthisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 04[this3isUpdated|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int #4Cthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4;this3indexz__resultU|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Nthis3indexz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]44thisz__result[x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Transform3pOut3pM3pVz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h VEC3Transform d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatQf3localPosition3worldMatrix3cameraz__resultupositionuprojectionuzuwv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatQ3worldMatrix3cameraz__resultupositionuprojectionuzuwv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Athis3allocatorz__resultAx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidO#mem_fun3__funh62z__resultz__struct_resultUh\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalmem_fund:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] #4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]#X4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultu__x__2700z__struct_resultUd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]"4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]"/4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4+thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]U4Hthisz__resultQt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]U4Fthisz__resultQt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ethisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]U4bthisz__resultQt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h>=Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]; 4E this3X skeletonUpdater3^ billboardUpdater3d renderQueue3p camera3layerId3particleLayerId3t isVisibleModelz__resultE | d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hJIKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag  3:flags3Dvaluez__result xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlagNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]B$4thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3valuev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865] K4this3renderKeyv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865]) 4 this3 translucencyKindz__result% ukeyFactory% v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865] %4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h]\^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagLL3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlaga`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] Q4}this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4}this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4}thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4}thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmln$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__735u__first__736u__res__737ub__734l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h(copyqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4ythisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4ythisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4}this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4}this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4dthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0N4\this7p z__result\w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QGBz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]charG,4thisz__resultr__FUNCTION__w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolRY4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0G4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0B4this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3&it13&it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3&it1_3&it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOyIsTypeOf3Linstancez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hIsTypeOfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]#4dthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4Xthisz__resultPr__FUNCTION__w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Xthisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?4Xthis3idxz__result(utbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Hthis7p z__resultHw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]s4\thisz__resultow d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4dthisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4\this3idxz__resultutbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4thisz__result(v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int]4this3idxz__result`utbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OWGetTypeInfoFromPtr_554z__result5x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h&GetTypeInfoFromPtr_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OeDynamicCast443Dobjz__result4us_TypeInfoU5x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hDynamicCastPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865];  4= this3X skeletonUpdater3^ billboardUpdater3d renderQueue3p camera3layerId3particleLayerId3t isVisibleModelz__result= | d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865]l S4_ this3 renderLayerz__result_ v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865]float "4w this3mesh3camera3isCalculatingz__result ushape#v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]; X4A this3X skeletonUpdater3^ billboardUpdater3d renderQueue3p camera3layerId3particleLayerId3t isVisibleModelz__resultA | d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865]float 4 this3mesh3Dmodel3depth3layerIdz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q ~3X skeletonUpdater3^ billboardUpdater3d renderQueue3sceneContext3 camera3layerId3particleLayerId3renderSortMode3[depthSortMode3t isVisibleModel iFastMeshBaseSubmitViewFunctor(iFastTranslucentModelBaseSubmitViewFunctorW( iMeshBaseSubmitViewFunctor(iTranslucentModelBaseSubmitViewFunctorW(| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]; 8 4Q this3X skeletonUpdater3^ billboardUpdater3d renderQueue3p camera3layerId3particleLayerId3z isVisibleModelz__resultQ | d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865]| 4o this3modelz__resulto v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865] F 4 this3 renderQueue3Dmodel3layerId3cameraz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hH D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintboolvoidfloatunsigned char0OJfor_each  3__first3__last3 __fz__result uptr__2530u_ZNK2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratordeEv__2529umesh__2534uu__2539umesh__2541uu__2551u_ZNK2nw3gfx3res7ResMesh3refEv__2550uindexuu__2557u_ZNK2nw3gfx3res7ResMesh3refEv__2556u_ZN2nw3gfx5Model13IsMeshVisibleENS0_3res7ResMeshE__2544uidx__2561u_ZNK2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEE5emptyEv__2567umodelvuu__2574uu__2580u_ZN2nw3gfx3res8ResModel3refEv__2579udic~uu__2581u_ZN2nw3gfx3res8ResModel23GetMeshNodeVisibilitiesEi__2578u_ZN2nw3gfx5Model26GetResMeshNodeVisibilitiesEi__2564uindex__2583uu__2585uu__2586u_ZN2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEEixEi__2584up__2588up__2591up__2594u_ZN2nw2ut13ResCommonBaseC1EPKv__2595}u_ZN2nw2ut9ResCommonINS_3gfx3res25ResMeshNodeVisibilityDataEEC1EPKv__2592 u_ZN2nw3gfx3res21ResMeshNodeVisibilityC1EPKv__2589uvisibilityuu__2596uu__2597umodel__2599Dumesh__2600u_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE24AlwaysCalculatingFunctorC1EPNS0_5ModelENS0_3res7ResMeshE__2601_ umesh__2603ucamera__2604uisCalculating__2605uu__2618u_ZNK2nw3gfx3res7ResMesh3refEv__2617uidx__2620uu__2624uu__2628u_ZNK2nw3gfx3res8ResModel3refEv__2627utbl_ptru_ZNK2nw3gfx3res8ResModel9GetShapesEi__2623#ushape#uu__2629uu__2636u_ZNK2nw2ut22ResOrientedBoundingBox3refEv__2635ulocalPosition__2639uworldMatrix__2640upositionupOut__2643upM__2644upV__2645upOut__2649upM__2650upV__2651uprojectionuzuwux__2655u_ZN2nw3gfx11SceneHelper14CalculateDepthERKN2nn4math4VEC3ERKNS3_5MTX34ERKNS0_6CameraE__2642u_ZNK2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE21CalculateDepthFunctorclINS9_24AlwaysCalculatingFunctorEEEfNS0_3res7ResMeshERKNS0_6CameraET___2609udepthumesh__2658umodel__2659Dudepth__2660ulayerId__2661uu__2665umesh__2667umodel__2668Du_ZN2nw3gfx18BasicRenderElementIyEC1ENS0_3res7ResMeshEPNS0_5ModelE__2669umesh__2671uu__2674uu__2680u_ZNK2nw3gfx3res7ResMesh3refEv__2679uindex__2682uindex__2685uu__2688uu__2689u_ZN2nw2ut9MoveArrayIPNS_3gfx8MaterialEEixEi__2687umaterialFushadingParametersResMaterial uu__2692uu__2698u_ZNK2nw3gfx3res11ResMaterial3refEv__2697u_ZN2nw3gfx5Model16GetRenderLayerIdENS0_3res7ResMeshE__2673u_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE11EnqueueMeshENS0_3res7ResMeshEPNS0_5ModelEfh__2664z__struct_result d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmL for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865] E4S this3modelz__resultS v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865] f 4 this3 renderQueue34model3layerId3cameraz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintboolvoidfloatunsigned char0OJfor_each  3__first3__last3 __fz__result uptr__2414u_ZNK2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratordeEv__2413umesh__2418uu__2423umesh__2425uu__2435u_ZNK2nw3gfx3res7ResMesh3refEv__2434uindexuu__2441u_ZNK2nw3gfx3res7ResMesh3refEv__2440u_ZN2nw3gfx5Model13IsMeshVisibleENS0_3res7ResMeshE__2428uidx__2445u_ZNK2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEE5emptyEv__2451umodelvuu__2458uu__2464u_ZN2nw3gfx3res8ResModel3refEv__2463udic~uu__2465u_ZN2nw3gfx3res8ResModel23GetMeshNodeVisibilitiesEi__2462u_ZN2nw3gfx5Model26GetResMeshNodeVisibilitiesEi__2448uindex__2467uu__2469uu__2470u_ZN2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEEixEi__2468up__2472up__2475up__2478u_ZN2nw2ut13ResCommonBaseC1EPKv__2479}u_ZN2nw2ut9ResCommonINS_3gfx3res25ResMeshNodeVisibilityDataEEC1EPKv__2476 u_ZN2nw3gfx3res21ResMeshNodeVisibilityC1EPKv__2473uvisibilityuu__2480uu__2481umodel__2483Dumesh__2484u_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE24AlwaysCalculatingFunctorC1EPNS0_5ModelENS0_3res7ResMeshE__2485_ udepthumesh__2487umodel__2488Dudepth__2489ulayerId__2490uu__2494umesh__2496umodel__2497Du_ZN2nw3gfx18BasicRenderElementIyEC1ENS0_3res7ResMeshEPNS0_5ModelE__2498umesh__2500uu__2503uu__2509u_ZNK2nw3gfx3res7ResMesh3refEv__2508uindex__2511uindex__2514uu__2517uu__2518u_ZN2nw2ut9MoveArrayIPNS_3gfx8MaterialEEixEi__2516umaterialFushadingParametersResMaterial uu__2521uu__2527u_ZNK2nw3gfx3res11ResMaterial3refEv__2526u_ZN2nw3gfx5Model16GetRenderLayerIdENS0_3res7ResMeshE__2502u_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE11EnqueueMeshENS0_3res7ResMeshEPNS0_5ModelEfh__2493z__struct_result d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagK3Dflags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO| 4Q this3DmodeluskeletalModel4 uskeleton[ uskeletonWuresSkeletonuisModelCoordinateumeshLayerIdumeshss umeshLayerIdumeshss| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_eachoo3__first3__last3o__fz__resultoz__struct_resultQ d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each  Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]; 4I this3X skeletonUpdater3^ billboardUpdater3d renderQueue3p camera3layerId3particleLayerId3z isVisibleModelz__resultI | d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4k this3 renderQueue3Dmodel3layerId3cameraz__resultk v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintboolvoidunsigned charfloat0OJfor_each3__first3__last3__fz__resultuptr__740u_ZNK2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratordeEv__739umesh__744uu__751umesh__753uu__763u_ZNK2nw3gfx3res7ResMesh3refEv__762uindexuu__769u_ZNK2nw3gfx3res7ResMesh3refEv__768u_ZN2nw3gfx5Model13IsMeshVisibleENS0_3res7ResMeshE__756uidx__773u_ZNK2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEE5emptyEv__779umodelvuu__786uu__792u_ZN2nw3gfx3res8ResModel3refEv__791udic~uu__793u_ZN2nw3gfx3res8ResModel23GetMeshNodeVisibilitiesEi__790u_ZN2nw3gfx5Model26GetResMeshNodeVisibilitiesEi__776uindex__795uu__797uu__798u_ZN2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEEixEi__796up__800up__803up__806u_ZN2nw2ut13ResCommonBaseC1EPKv__807}u_ZN2nw2ut9ResCommonINS_3gfx3res25ResMeshNodeVisibilityDataEEC1EPKv__804 u_ZN2nw3gfx3res21ResMeshNodeVisibilityC1EPKv__801uvisibilityuu__808uu__809umesh__811uu__814uu__820u_ZNK2nw3gfx3res7ResMesh3refEv__819uindex__822uindex__825uu__828uu__829u_ZN2nw2ut9MoveArrayIPNS_3gfx8MaterialEEixEi__827umaterialFushadingParametersResMaterial uu__832uu__838u_ZNK2nw3gfx3res11ResMaterial3refEv__837u_ZN2nw3gfx5Model16GetRenderLayerIdENS0_3res7ResMeshE__813utranslucencyKindudepthumesh__840umodel__841Du_ZN2nw3gfx18BasicRenderElementIyEC1ENS0_3res7ResMeshEPNS0_5ModelE__842z__struct_resultk d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4O this3 renderQueue34model3layerId3cameraz__resultO v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintboolvoidunsigned charfloat0OJfor_each3__first3__last3__fz__resultuptr__631u_ZNK2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratordeEv__630umesh__635uu__642umesh__644uu__654u_ZNK2nw3gfx3res7ResMesh3refEv__653uindexuu__660u_ZNK2nw3gfx3res7ResMesh3refEv__659u_ZN2nw3gfx5Model13IsMeshVisibleENS0_3res7ResMeshE__647uidx__664u_ZNK2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEE5emptyEv__670umodelvuu__677uu__683u_ZN2nw3gfx3res8ResModel3refEv__682udic~uu__684u_ZN2nw3gfx3res8ResModel23GetMeshNodeVisibilitiesEi__681u_ZN2nw3gfx5Model26GetResMeshNodeVisibilitiesEi__667uindex__686uu__688uu__689u_ZN2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEEixEi__687up__691up__694up__697u_ZN2nw2ut13ResCommonBaseC1EPKv__698}u_ZN2nw2ut9ResCommonINS_3gfx3res25ResMeshNodeVisibilityDataEEC1EPKv__695 u_ZN2nw3gfx3res21ResMeshNodeVisibilityC1EPKv__692uvisibilityuu__699uu__700umesh__702uu__705uu__711u_ZNK2nw3gfx3res7ResMesh3refEv__710uindex__713uindex__716uu__719uu__720u_ZN2nw2ut9MoveArrayIPNS_3gfx8MaterialEEixEi__718umaterialFushadingParametersResMaterial uu__723uu__729u_ZNK2nw3gfx3res11ResMaterial3refEv__728u_ZN2nw3gfx5Model16GetRenderLayerIdENS0_3res7ResMeshE__704utranslucencyKindudepthumesh__731umodel__732Du_ZN2nw3gfx18BasicRenderElementIyEC1ENS0_3res7ResMeshEPNS0_5ModelE__733z__struct_resultO d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_eachpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO 4I this3DmodeluskeletalModel4 uskeleton[ uskeletonWuresSkeletonuisModelCoordinateumeshLayerIdumeshss umeshLayerIdumeshss| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]; 4M this3X skeletonUpdater3^ billboardUpdater3d renderQueue3p camera3layerId3particleLayerId3z isVisibleModelz__resultM | d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4 this3 renderQueue3Dmodel3layerId3cameraz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.h$#%tD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintboolvoidunsigned charfloat0OJfor_each  3__first3__last3 __fz__result uptr__1611u_ZNK2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratordeEv__1610umesh__1615uu__1620umesh__1622uu__1632u_ZNK2nw3gfx3res7ResMesh3refEv__1631uindexuu__1638u_ZNK2nw3gfx3res7ResMesh3refEv__1637u_ZN2nw3gfx5Model13IsMeshVisibleENS0_3res7ResMeshE__1625uidx__1642u_ZNK2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEE5emptyEv__1648umodelvuu__1655uu__1661u_ZN2nw3gfx3res8ResModel3refEv__1660udic~uu__1662u_ZN2nw3gfx3res8ResModel23GetMeshNodeVisibilitiesEi__1659u_ZN2nw3gfx5Model26GetResMeshNodeVisibilitiesEi__1645uindex__1664uu__1666uu__1667u_ZN2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEEixEi__1665up__1669up__1672up__1675u_ZN2nw2ut13ResCommonBaseC1EPKv__1676}u_ZN2nw2ut9ResCommonINS_3gfx3res25ResMeshNodeVisibilityDataEEC1EPKv__1673 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umesh__1713ucamera__1714uisCalculating__1715}u_ZNK2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE30IsCalculatingOnlyLayer1FunctorclEv__1722uu__1728u_ZNK2nw3gfx3res7ResMesh3refEv__1727uidx__1730uu__1734uu__1738u_ZNK2nw3gfx3res8ResModel3refEv__1737utbl_ptru_ZNK2nw3gfx3res8ResModel9GetShapesEi__1733#ushape#uu__1739uu__1746u_ZNK2nw2ut22ResOrientedBoundingBox3refEv__1745ulocalPosition__1749uworldMatrix__1750upositionupOut__1753upM__1754upV__1755upOut__1759upM__1760upV__1761uprojectionuzuwux__1765u_ZN2nw3gfx11SceneHelper14CalculateDepthERKN2nn4math4VEC3ERKNS3_5MTX34ERKNS0_6CameraE__1752u_ZNK2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE21CalculateDepthFunctorclINS9_30IsCalculatingOnlyLayer1FunctorEEEfNS0_3res7ResMeshERKNS0_6CameraET___1719udepthumesh__1768umodel__1769Dudepth__1770ulayerId__1771uu__1775umesh__1777umodel__1778Du_ZN2nw3gfx18BasicRenderElementIyEC1ENS0_3res7ResMeshEPNS0_5ModelE__1779umesh__1781uu__1786uu__1792u_ZNK2nw3gfx3res7ResMesh3refEv__1791uindex__1794uindex__1797uu__1800uu__1801u_ZN2nw2ut9MoveArrayIPNS_3gfx8MaterialEEixEi__1799umaterial__1782FushadingParametersResMaterial__1783 uu__1804uu__1810u_ZNK2nw3gfx3res11ResMaterial3refEv__1809u_ZN2nw3gfx5Model16GetRenderLayerIdENS0_3res7ResMeshE__1785u_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE11EnqueueMeshENS0_3res7ResMeshEPNS0_5ModelEfh__1774z__struct_result d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmxfor_each('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4{ this3 renderQueue34model3layerId3cameraz__result{ v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.h+*,x D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintboolvoidunsigned charfloat0OJfor_each3__first3__last3__fz__resultuptr__1464u_ZNK2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratordeEv__1463umesh__1468uu__1473umesh__1475uu__1485u_ZNK2nw3gfx3res7ResMesh3refEv__1484uindexuu__1491u_ZNK2nw3gfx3res7ResMesh3refEv__1490u_ZN2nw3gfx5Model13IsMeshVisibleENS0_3res7ResMeshE__1478uidx__1495u_ZNK2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEE5emptyEv__1501umodelvuu__1508uu__1514u_ZN2nw3gfx3res8ResModel3refEv__1513udic~uu__1515u_ZN2nw3gfx3res8ResModel23GetMeshNodeVisibilitiesEi__1512u_ZN2nw3gfx5Model26GetResMeshNodeVisibilitiesEi__1498uindex__1517uu__1519uu__1520u_ZN2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEEixEi__1518up__1522up__1525up__1528u_ZN2nw2ut13ResCommonBaseC1EPKv__1529}u_ZN2nw2ut9ResCommonINS_3gfx3res25ResMeshNodeVisibilityDataEEC1EPKv__1526 u_ZN2nw3gfx3res21ResMeshNodeVisibilityC1EPKv__1523uvisibilityuu__1530uu__1531umodel__1533Dumesh__1534umesh__1537uu__1540uu__1546u_ZNK2nw3gfx3res7ResMesh3refEv__1545uindex__1548uindex__1551uu__1554uu__1555u_ZN2nw2ut9MoveArrayIPNS_3gfx8MaterialEEixEi__1553umaterialFushadingParametersResMaterial uu__1558uu__1564u_ZNK2nw3gfx3res11ResMaterial3refEv__1563u_ZN2nw3gfx5Model16GetRenderLayerIdENS0_3res7ResMeshE__1539u_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE30IsCalculatingOnlyLayer1FunctorC1EPNS0_5ModelENS0_3res7ResMeshE__1535 udepthumesh__1566umodel__1567Dudepth__1568ulayerId__1569uu__1573umesh__1575umodel__1576Du_ZN2nw3gfx18BasicRenderElementIyEC1ENS0_3res7ResMeshEPNS0_5ModelE__1577umesh__1579uu__1584uu__1590u_ZNK2nw3gfx3res7ResMesh3refEv__1589uindex__1592uindex__1595uu__1598uu__1599u_ZN2nw2ut9MoveArrayIPNS_3gfx8MaterialEEixEi__1597umaterial__1580FushadingParametersResMaterial__1581 uu__1602uu__1608u_ZNK2nw3gfx3res11ResMaterial3refEv__1607u_ZN2nw3gfx5Model16GetRenderLayerIdENS0_3res7ResMeshE__1583u_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE11EnqueueMeshENS0_3res7ResMeshEPNS0_5ModelEfh__1572z__struct_result{ d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm| for_each/.pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOD4M this3DmodeluskeletalModel4 uskeleton[ uskeletonWuresSkeletonuisModelCoordinateumeshLayerIdumeshss umeshLayerIdumeshss| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.h213D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each773__first3__last37__fz__result7z__struct_resultM d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each65,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3X skeletonUpdater3^ billboardUpdater3d renderQueue3sceneContext3 camera3layerId3particleLayerId3renderSortMode3[depthSortMode3z isVisibleModel iFastMeshBaseSubmitViewFunctor7(iFastTranslucentModelBaseSubmitViewFunctor( iMeshBaseSubmitViewFunctoro(iTranslucentModelBaseSubmitViewFunctor(| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__resultA|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3%pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4:this3Bpointerz__result:t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4+thisz__resultA|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4+thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3'pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4<this3Dpointerz__result<t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]49thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]49thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ethisz__resultA|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ethisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]49this3Apointerz__result9|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Vthis3^pointerz__resultVt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3allocator35skeletonUpdater3;worldMatrixUpdater3AbillboardUpdaterz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]49thisz__result'|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void049thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void074Vthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void074<thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void074:thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4:this3Ppointerz__result:t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this3-pointeruobjectudeleter|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4:this3Jpointert d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4:this3Pobjectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4Fthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]< 4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4<this3Jpointerz__result<t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] w4this3/pointeruobjectudeleter|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4<this3Lpointert d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4<this3Jobjectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4Hthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]5 4Zthisz__resultZz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]49this3Tpointerz__result9|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]14Vthis3Dpointerz__resultVt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 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P1# 3" 5" (8" 0;" (>" (A" <0D" l0G" (J" 0M" (P" (S" D0V" t0Y" (\" 0_" (b" $(e" L0h" |0k" Hn" (q"  t" < w" \(z"  }"  " ("  "  " , " L8" 8" 8" (" 0" L(" t(" 8" 8" 8" D(" l0" (" (" 8" $8" \8" (" 0" (p I/1256 1296103887 0 0 100666 105428 ` ELF(a4(tqA-@PXP S/   P:b/#Y`PPqxQ l!*FP`PP4P J/5 PP:J/C"R E   "0  00 RDVLBNW:Failed assertion *binary == ut::ReverseEndian('DVLB')gfx_ShaderBinaryInfo.cppNW:Failed assertion *binary < EXE_IMAGE_MAXDVLEDVLPNW:Failed assertion *binary == ut::ReverseEndian('DVLP')NW:Failed assertion m_SwizzleCount < SWIZZLE_PATTERN_MAXO- Mpr`0PU@@DX    @  Q ƅPUp ЍNW:Failed assertion 0 < count && count <= 256gfx_CommandUtil.h@-M@ P    Ѝ@Q @Q/O-MPPQʔ# 1 Q,P Q# PQ"@T ..1  Q,P Ql"l PQ4"4`V`#.(夐@ ,P>1 /+ @ T7!(4<HX`pP 2:  P2:P2:P2: qAt   QR, P 0\PPʰ |P@P PQP PPPQ gfx_ShaderBinaryInfo.hNW:Pointer must not be NULL (exeInfo)1P9.pOPQʠ O| P| PX P PP!OP/MOPQd!dYOPPPʠ!OP/qOPQ!}O| $ ,2&|1 PPx"xOPY/OPQ"OV/ ` @$,@<4 DLPTX\`$ltP`!|` P; @ @ (NW:Failed assertion this->IsGeometryShader( shaderIndex )NW:Fatal Error Invalid geometry mode>gfx_ShaderBinaryInfo.cpp0Ѝ/p@-(M@`   P  U$\P0/P P  \0/00  (Ѝp0@-M@P   P (2 00P  \P0 <(20 00Ѝ0_qO-P@RMPP!P@PQ `@p)`@Q1pQ# Q' Q 0P  !  "$   @PЍ p gfx_ShaderBinaryInfo.hp-@P0 Q0 10C0 Q\ P0R010C0 R@P  Q P00 ! B P\ 0 Q ! B Qp/P``//0- @0 RQ0 10C0 QP 0R@ R0/0-@0 Q0 10C0 QP 0R@ R0/p@-`PQ@Ph hX 0R Q Q@ Q@Rp@-M@(`Q0 0DqPP8!MP lK/ZVPl!aRUP P(!( PP.U    U  0 ЍAgfx_ShaderBinaryInfo.hNW:Failed assertion ! this->IsGeometryShader( vertexIndex )gfx_ShaderBinaryInfo.cpp\NW:Failed assertion geometryIndex < this->GetShaderCount()G-`PQ(q P@!E  0R Q Q@ Q@RU@Pʔ  0R Q Q@ Q@RP``gfx_ShaderBinaryInfo.h- M"  ЍDARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_ShaderBinaryInfo.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppRT)QJ^OPodo NW:Failed assertion m_SwizzleCount > 0gfx_ShaderBinaryInfo.cppNW:Failed assertion 0 <= shaderIndex && shaderIndex < static_cast(m_ExeImageCount)gfx_ShaderBinaryInfo.hNW:Failed assertion 0 <= vertexIndex && vertexIndex < this->GetShaderCount()NW:Failed assertion geometryIndex < 0 || this->IsGeometryShader( geometryIndex )NW:Failed assertion m_ExeImageInfo[ i ]->signature == ut::ReverseEndian('DVLE')`armcc+|      0`armcc+|     A~d`armcc+|     A~``armcc+|     A}E`armcc+|     ,$Aw AttwAt`armcc+|      A|Ar{|`armcc+|     A}Axv}`armcc+|     0AA|I`armcc+|     A~Az\~`armcc+|      (`armcc+|     A|`armcc+|      dAx`armcc+|     ,As A"w`armcc+|     ,Aw CpKwAp`armcc+|     $DA{Av[{Bv`armcc+|     xAz`armcc+|      `armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]0``0pY|F{P,|({Q"0|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P||]`D|p|~||"D|]`\ p|s~|B|`"`|/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`)9{EP|U]`<p|~||"<|]`P| p|s~|B|`"T||/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]O6this w__resultPssize])V9~E|U]`p|~|m|"@|Z]`T p|G~||4"X|]W~||]`|p|~||"|]` p|p~|?|]"|,0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]$Y $this bufferregAddrsrcJcountsrestCountlsindexY qcountPerCommandT DrCOMMANDiT]d~|F] ~] ~] P~|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]mthis jbufferLsvertexInstructionCount9DrVS_COMMANDhDrVS_RENEWAL_COMMAND,`DrGS_COMMAND\XDrGS_RENEWAL_COMMANDyP],0~},]hl~}h]~}]~}hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`aqV}8{l"|{d|] $~} ]~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]0`0iK8{t ]~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]_this rbufferAddress>_bufferSizeLw__resultP|rbufferh] $~]"~]tx9P~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865](`(=+*={QP$~a~~~{P{Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]` z\{(P{|T~~~|I|6"|#"T{QT]8 ~{Q$]4~]<@P~xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d_dthis vertexIndexgeometryIndexnx__result"ssize[]e ~({|T}0}0}0|H{S8"L{P"`{Q`] ~{Q(]~]HLP~]i  ~({|T},},},|5{S4"{P"{Q] ~{Q$]~]P~]<l+=~Q}a}}}{P{Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]bool this bufferfvertexIndexGgeometryIndexshasGeometryysvertexOutputMasksvertexOutputNum1sshaderOutputMaskrsshaderOutputNumrshaderOutputMapuclockControlsvertexEntrysgeometryInputNumsgeometryEntryuisTextureOutputrGEOMETRY_SETTING_COMMAND7~DrSHADER_PROGRAM_COMMANDc~rgeometrySettingCommandSizeRTIDX_REG_252 IDX_REG_254 IDX_REG_229 IDX_REG_289 sgeometryModer sgeomMainVertexNum9sgeomPatchSize_sgeomStartIndexLDrGEOMETRY_COMMAND}]{PH|f|S{PT"l{Q]\~] @|| |{$P" (@-|0]  ~]  ~] <}H}U}b}n||_|L" |9" |&" ||" |" |] Lp ~] x ~] +P~] 8~{P8] 4~] X ~{P<] X~]~{P]| ~{P]|~]L%~] '~{P]  ~{P<] ~]x%~]L#~{P]@ ~{P<]@~]H%~]L$~{P]L ~{P8]L~]%~<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolintthis buffershaderIndex@SetupInfo&type#&index#&value?#sisGeometrysregFloatsregIntegersexeInfo=0ssetupInfoTablewxqiTdpxsinfoNYsvalueJF@xDrCOMMAND Tp(DrCOMMAND1D?]D ~{U$]D~]\`%Q~]PXP~}]t~}td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]DDthis vertexIndexgeometryIndexbufferAddress>bufferSizelx__resultFrbuffer\]0~] $"~]0d~{P(]0X~]x|~]~{P$]~]~]ptYQ~\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]xunsigned intint00xthis sbinaryJspackageInfoJwsswizzleJduu__4sswizzle__7Qsu__6__8>sswizzle__9 rswizzle__10\PsilqiR]  ~]px* ~]5~]9Q~]?Q~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this )bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865] this w__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cpp   ~   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cpp  {  ~  {}   ~  { d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cpp {  ~  {~   ~  { d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cpp< {  ~  {~   ~  {A ! {  ~  {~   ~  {T d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h ~ |   ~~ 7y &'    } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h  x~ x x$0$z~!  ~((6 (z ~!` d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h#'46  '46( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h~ I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h"{ )"{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cpp$( I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h {3{{   z  I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h z {-{{   z  ~ {3{{   z   $( I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h  W } } }   ! q} }I W}-   ' ~I W~+- #~~'!#H!!.!!.!.!.&, Q$} ~$~ W~W0 Q~~1 W{QQ{Q~ ~ ~ m W{Q~ ~ ($p$2 y  ! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h %3} {% j} k  ts [u ++ v )dz  tI d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h"|"" | 3{ |2 9{ %|- 5"! "'} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hz42  z!{  z5z}z/| ~~ ! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cpp0}$RP0PQP}}}lQ`lPxP`R\`R(<\(S4\SHQLTL\Q\SQQPP}}}`tQT`PlPTRPTR 4\ S,PS@QQ@T@PQPSQDP}} }PRRQQSRRPUPSPdxQXdSpSXRTXR$8\$S0XSDQQ DUDTQTUTP}}$}0}$$}0T\PWU USY R Q V P}}}8},`UQV P T}} } } QU P T}},},0}R Q (P P}}x}x}lQ4R8Q P T(}RQP}}DP@S8PQ Q ,UP,V}d} @DPQD\Q<XRU Q 8YPV}}4}}$PPL UP8T,hTTQ`pQQQQRS`PhPZ\^V<,|<,h(PQ dR pST,h,hdRdS@,@|@|,|,|SX,X XRTQP,P|PPL,L L}}$<}<@}$@}P([@x[`xWXxULxVHxPDXQR0TQxZ P 0U}}t}(t|}|D}(x|PltP$P@SR|UQ|V P |T}x}LXSdlS0lQ,lP@UVXU PUPVPPPT}QP}Pqrvutsp@-PR@0 R  PX Tp pNW:Failed assertion m_CurrentAddress <= m_EndAddressgfx_ShaderBinaryInfo.h`armcc+|     A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this src qsizeSx__result"]d ~] P~]$, @],T ~]04 P~4 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h  f y ~ l7 f1 }}X\PhlP$,P R dU,Q\dQPTT\dTyxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h|{D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h~D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intintiu8x(%iu16)%iu32*%is32/%iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charvoidnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMin3a3bz__result00RMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h MakeBitsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfxinternal d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint B4 thisz__result4 thisz__resultnwgfx@ShaderBinaryInfo&m_pShaderBinary #&m_ExeImageCount#0SW&m_ExeImageInfo[#&m_pInstruction #&m_InstructionCount#&m_Swizzle#&m_SwizzleCount#&m_GeometryShaderCount#@ExeImageInfo@&signature#&version#&isGeometryShader#&outputMaps#&mainAddress#&endAddress# &inputMask#&outputMask#&gsDataMode#&gsVertexStartIndex#&gsPatchSize#&gsVertexNum#&setupOffset#&setupCount#&labelOffset# &labelCount#$&outmapOffset#(&outmapCount#,&bindSymbolOffset#0&bindSymbolCount#4&stringOffset#8&stringCount#<@ SafeBuffer&m_StartAddress #&m_CurrentAddress #&m_EndAddress #&m_IsFinished# iSelf SafeBuffer 6 5 5 UsedSize 6  VerifyWriteSize 6 5 Write 6 5 5 Write 6 5?R MoveAddress  6 5 GetCommonCommandSize 6  BuildCommonCommand 6 5 5 GetShaderProgramCommandSize 6 55 BuildShaderProgramCommand 6 555 5 IsGeometryShader 6 509 GetOutputRegisterNum 6 55 5  GetShaderOutputRegisterNum 6 555 5  GetShaderOutputRegisterMap 6 555 GetEntryAddress6 5GetGeometryDataMode6 5GetGeometryMainVertexNum6 5GetGeometryPatchSize6 5GetGeometryStartIndex6 5AnalyzeBinary6 GetShaderProgramInfo=6 5GetShaderCount6 GetGeometryShaderCount6 BuildProgramCommand6 5?BuildSwizzleCommand6 5BuildPrepareCommand6 5BuildConstRegCommand6 55BuildOutAttrCommand6 555GetProgramCommandSize6 GetSwizzleCommandSize6 GetPrepareCommandSize6 GetConstRegCommandSize6 5GetOutAttrCommandSize6 55GetLoadCommandSize6 5PutLoadCommand6 555 5PutEnableMirroringShaderSetting6 5500  0 0 0 0{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intbool@__type_info&__vptr#&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count#  &base_info~#B &base#&flags#&base_count#  &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list00D0N0, 4 this3countz__resultucommandSizeurestCount ucountPerCommandsG 4 thisz__resultuvertexInstructionCountusizeq 4 thisz__resultusize4 this3bufferDuCOMMAND DuGS_COMMAND 4 this3buffer3enableMirroringDuCOMMAND  4 this3vertexIndex3geometryIndexz__resultuGEOMETRY_SETTING_COMMAND_SIZEZuSHADER_PROGRAM_COMMAND_SIZEZuGEOMETRY_COMMAND_SIZEZusizeuhasGeometryugeometrySettingCommandSize   4 this3shaderIndexz__result@ SetupInfo&type#&index# &valuec#usizeINT_COMMAND_SIZEZ FLOAT_COMMAND_SIZEZ uisGeometryuexeInfo=80usetupInfoTable ui uinfo?B 0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3sizez__result { d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4 this3sizez__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3srcz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865] _4 this3 start3sizez__result { d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3shaderIndexz__result={ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4 this3shaderIndexz__resultuexeInfo={ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3shaderIndexz__resultuexeInfo={ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865] v4 this3shaderIndexz__resultuexeInfo={ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865] C4 this3shaderIndexz__resultuexeInfo={ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3shaderIndexz__resultuexeInfo={ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3shaderIndexz__resultuexeInfo={ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 this3vertexIndex3geometryIndex3 pOutputFormat@OutmapInfo&type#&index#&mask#&reserve#uoutNumuuseTexuclockuoutMaskuexeInfo=0uoutmapInfoTable uoutputIndex ui ucuoutmapInfo uj uvalue?{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]int s4 this3vertexIndex3geometryIndex3 pNum3 pMaskuexeInfo=umaskucountuj__2 ui{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]int A4 this3shaderIndex3 pNum3 pMaskuexeInfo=umaskucountuj__1 ui{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOBitExtract3bits3pos3lenz__resultumask|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hBitExtractd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]OReverseEndian3xz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h ReverseEndian!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hZd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos\d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos^d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos`d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndedD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hgd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathid:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathmd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathqd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathsd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathwd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath{d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath}d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charvoidnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRGetIntPtr3ptrz__result0RMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMakeBitsld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResS8riResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6hiOffsetiResTypeInfo0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!4thisz__result4)thisz__result41thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60;;0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?00nwgfx@GfxObject(__vptr#&m_Allocator#doperator delete5GfxObjectT6T5~GfxObject6T0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSceneObjectData&typeInfoT#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDicE#@ResSceneObject#ResSceneObject6: 0Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoidnwgfxinternal0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@ShaderBinaryInfo&m_pShaderBinary#&m_ExeImageCount#0&m_ExeImageInfo#&m_pInstruction#&m_InstructionCount#&m_SwizzleR#&m_SwizzleCount#&m_GeometryShaderCount#@ExeImageInfo@&signature#&version#&isGeometryShader#&outputMaps#&mainAddress#&endAddress# &inputMask#&outputMask#&gsDataMode#&gsVertexStartIndex#&gsPatchSize#&gsVertexNum#&setupOffset#&setupCount#&labelOffset# &labelCount#$&outmapOffset#(&outmapCount#,&bindSymbolOffset#0&bindSymbolCount#4&stringOffset#8&stringCount#<GetBoolConstant650GetShaderProgramInfo65000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool00000nwgfxres@ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex# &m_GeometryShaderIndex#&m_SymbolsTableCount#&toSymbolsTableE# &toAttributeSymbols#&m_AttributeIndices#L&_padding_0#b&m_MaxBoneCount#d&m_MaxVertexLightCount#h&m_VertexLightEndUniform#l&m_GeometryShaderMode#p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShaderE#@ResShaderData#@ ResBinaryShaderDataH*#&m_BinaryDataTableCount#&toBinaryDataTableE#&m_ShaderKindsTableCount# &toShaderKindsTableE#$&m_DescriptionsTableCount#(&toDescriptionsTableE#,&m_ShaderObjectsTableCount#0&toShaderObjectsTableE#4&m_CommandCache#8&m_CommandCacheSize#<&m_ShaderBinaryInfo#@&m_CommandAllocator#D@ ResShaderProgramDescription# ResShaderProgramDescription 6:  ref 6 ref 6c GetClassName GetVertexShaderIndex 6 GetGeometryShaderIndex 6 GetOwnerShaderData  6@ ResShaderB# ResShader 6: @ ResBinaryShader#iResDataTypeG ResBinaryShader 6: 80t ptrx 6?8 ref 6 operator== 65  GetShaderBinaryInfo 60??00G000?osx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid00nwgfxGeometryShaderModeGEOMETRY_SHADER_MODE_UNINITIALIZED GEOMETRY_SHADER_MODE_NONE GEOMETRY_SHADER_MODE_USED GEOMETRY_SHADER_MODE_COUNT @ShaderProgramL#&m_Description#&m_ProgramObject# &m_GeometryShaderMode#+m_VertexIntUniforms#+m_GeometryIntUniforms#,+m_DisableGeometry#DActivateDescription65ActivateShaderProgramMode65ShaderProgram65~ShaderProgram60Vd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderProgram.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolvoid@__type_info&__vptr #&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type##0i__builtin_va_list0\4this3useGeometryA4thisz__result0B0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderProgram.cppGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65;#0I8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61;#00-LKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 +4hthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0[4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4Tthis3allocatorz__resultTt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W44Tthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hgfhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtrkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3shaderIndexz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3shaderIndexz__result@SetupInfo&type#&index#&value#uexeInfo06usetupInfoTable:uboolMap ui uinfouvalue?6{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char:4thisz__resultr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char$4thisz__resultr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0PNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]|4thisz__resultxx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3 rhsz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P_4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0L4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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N@TP1NL!00 C((Q 0!0V#BT ,P P ,@V#d$ V&ut_ResUtil.hNW:Failed assertion size > 0:;7gfx_ResFragmentShader.hResFragmentShader@ResFragmentLighting$@RU P@P@ @T;<P> @ %Q  O@T3O 00 IO QO@T1JO0!00O @: D 0 PV&Q ! {OpVP&TRU 0P  0PV&,Q 4" O@Tp2Ot"00 O "OPV8'<BT 8P P U $$ ,1F#005OU!008@V'lF d#PV( BT 4P P 4@H@LЍNW:Failed assertion alphaTest.IsValid()1ResAlphaTestD p ?4 @-Q@  Q(P /ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_SimpleMaterialActivator.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppNW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Pointer must not be NULL (allocator)gfx_GfxObject.hNW:Alignment Error(0x%x) size must be aligned to %d bytes boundary.NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetTextureCombinersCount())`armcc+|     <B~`armcc+|     A|`armcc+|     ,HAw BdywAd`armcc+|      `armcc+|      `armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<`j<zF3{P8], ~],7J~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0W! allocatornx__result"smemory[] # ~]j,T+ zH~],L5~],L7J~D"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]HboolD17Hthis=renderContextPmaterialhssceneEnvironment\sareFragmentLightsDirtysareVertexLightsDirtysscacheMaterialh;sshaderProgramroriginalVrownerfPrmaterialHashrresShaderParameterMaterialVsshaderParametersHashrisShaderParametersEnabledPrresShadingParametersMaterialVsshadingParametersHashrisShadingParametersEnabledPuresRasterizationisrasterizationHashFrisRasterizationEnabledPrresTextureCoordinatorsMaterialVstextureCoordinatorHashNrisTextureCoordinatorEnabledPrresTextureMappersMaterialVstextureMappersHash,risTextureMappersEnabledPsreflectionEnabledrlightEnabledPuresMaterialColor2 smaterialColorHash^sisMaterialColorEnabled@uresTextureCombinerFragmentShader> stextureCombinersHashrisTextureCombinersEnabledPuresAlphaTestf salphaTestHashrisAlphaTestEnabledPuresFragmentOperationKsfragmentOperationHashIrisFragmentOperationEnabledP L rresFragmentLightingUsfragmentLightingHashrisFragmentLightingEnabledPuresFragmentLightingTable qfragmentLightingTableHashTrisFragmentLightingTableEnabledP |xrisPreReflectionEnabledP] ,06!~] 4<6!~] DP7~] T\7~] |<~] <~]E(~])~]L.~}]4O~]0 ~]l]V|||{< RUPXH]lp~}]pt~}]!~]t!~]t ~]!~]]]_~] ~]$d U||l#|$} ~"]0L ~]0H ~]P|~]Px ~~]Px ~]LP~] ~] ~] ] ]~]~] ~~] ~]~] ~] ~] ] 0 Q]  ~]p| ]~} ] ]h'~] Y~]~] :~] ~]i~] ~]!8Xm U]8D~]P]~]P~]P|~~]P|~] ]~]~~]~] ~|1|||] ~} ] ~} ]   ~|||{R|]  ] t~] 0Xa]!,~~]!,~]!\|r ~]!\x ~]"{~]" ~]+  Y|}{RQ}9{mQ{U}{} {+U}h{sU|~|k|X|E{R"$ |"$` }}$|7{EU]& X ~]%8T ~]%8T~]%8<~]%8< :~]&(8 P~|]& $ ~]& d~])| d~]'| O~]( Q ~]( ~]( ~]( :~]) S~]) ~]) ~]) :~]*  e~]*  ~]* ~]* :~]+ ~}]+ ]+ ~]+  ~]+  ~]-x 1~]- ~]- ~]- :~]-x ~~]-x ~]/ x 1~]. t  ~].X \ ~].X \ :~]/H X  P~| ]/, D  ~]/  ~]0  ~]0 ~~]0 ~]0  "~]0   ~]2 ;~]2 ~]2 ~]2 :~]2 P~|]2 ~~]2 ~]4T ;~]4  ~]4 ~]4 :~]4p  P~|]4T l  ~]5  '~]5   ~]6L ,'~]6h  q~]6h l ~]6h l :~]6L d  ~]6 D~]6 @ ~]7LX%~]8L%~]8D~~]8D~]9%~]9~]9~]9 :~]9~~]9~];%~]: ~]:~]: :~]; P~|-]; ~]=x8~]< ~]<~]< :~]< P~|]=x ~]=~]= ~]?`~]>~]>~]> :~]?`~~]?`~]@`~]@@\ ~]@@D~]@@D :~]@0@ P~|]@, ~]A~]A ~]BP ]A<~]B$Po]B$~~]CT/~]Cp \~]Cpt~]Cpt :~]CTl ~]D~]D ~]Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{PV d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.h~ ~ +, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.h! 8K++ Z% + ~~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h1 .' !} !} } }#)#  1v !x}-&+&y+~$v; !y1 | !   % ~  | x1~%v9 |  Fv1  w 1K ~ |  |F|  1 |  |  . |   |   |  |p  >  ~ ~ =1x J~+7!u2  }1  { y   ~   }1  y ? % 1| !  xy  |  {  ~  {} 1~- ~ 1~&v2  v1 "v"8 1 v J}+ v  {3  J J}  |+% J}7+%|,>-}} } ~ v v+ w  w1  v Jy+ v"1y Jh+ y 1  1(u :   w1  v Jy+ v y1 x J}+7-u 2  31v Ju +, +!u>%(  w1  v Jy+ v"1y Jh+ y%1      w1  v Jy+7$u2 ! w1  v Jy+ v%1| J|+7u2 ~}1- ~1} Jy+7%u2 >} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cpp}<},T$QP<T}}X\P,LU,\U HPPLT} }$ }}$H}TpxP$TUTTP@HP0<PUPPPPPhT\TDxUh p P P P Pp | P T T PX ` PH T P D Z Z(xZ Q PL UL Z0 d Z  U P8@P(4P |T T|X X| |U0\UPPSQPQx H\ h Z\XPQL4UpU4XpXPtXpU4lU4Wp|W W(xWt4Lp|L L(Ll YD4Pp|P P(dP,4Tp|T T(xTRU Q 4TpT P}'(*+/.-,A-@M`P1Z-00cPL1R/00U@@U:R/{TЍP0 00,q,PafP1x 00@ AB`U`0 <0 `ЍResShaderParameterValue%s::%s: Object not valid.gfx_ResShader.hNW:Failed assertion 0 <= index && index < 16gfx_ShaderProgram.hONW:Pointer must not be NULL (data)gfx_CommandUtil.hindex is out of bounds(%d) %d <= index <= %d not satisfied.P1IOC/O00 OP P0OR/O00OO@ OO`U`0 0 OO` P1yOs/O00 OP P1"O/O00O@ .OO`U`0 0.OnO` VP2O/O00 OPTD2O/O00O@X/OO`U`0 80/OO` '67`armcc+|     ,AzBxjzAxtzAxXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865] PthisSindex parameterT] ~]~~]~]| ]H| ~]Hp'~~]Hp~]~]~~]~] ] }{VW{3}E}_{|]x ], ~](&~~](~]~]~~]~]\ ]\ }<{VW<{3<}E<}_<{<|]  ~] &~~] ~] \~] \~~] \~]  ]  }<{VW<{3<}E<}_<{<|]  ~] &~~] ~] L~] D~~] D~]  q]  }<{VW<{3<}E<}_<{<|^]T ~]T|&~~]T|~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h~% 1 ~'91 }+  ~ |S~ 1x{~&1& "Cz& 1~&1& "Cz 1~&1& "Cz 1~&1& "C} } } }} }} PTPT@HP\ThpP,xT|TQUhU@U\UU P VV126543A-@M`P1Z-00cPL1R/00U@@U:xQ/],T,ЍP0 000q0PagP1x 00@ AC`U`0 @0 `ЍResShaderParameterValue%s::%s: Object not valid.gfx_ResShader.hNW:Failed assertion 0 <= index && index < 16gfx_ShaderProgram.hONW:Pointer must not be NULL (data)gfx_CommandUtil.hindex is out of bounds(%d) %d <= index <= %d not satisfied.P 1JO.O00AOP P0YOS/O00 O@ OO`U`0 0 OO` P1zO.O00qOP P1O/O00 O@ .OO`U`0 0.OnO` UP2O).O00OPTD2.O/O00O@X/OO`U`0 80/OO` &67`armcc+|     ,AzBxjzAxtzAxXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisSindex parameterT] ~]~~]~]| ]H| ~]Hp'~~]Hp~]~]~~]~] ] }{VW{3}E}_{|]x ], ~](&~~](~]~]~~]~]` ]` }<{VW<{3<}E<}_<{<|]  ~] &~~] ~] `~] `~~] `~]   ]   }<{VW<{3<}E<}_<{<|]  ~] &~~] ~] P~] H~~] H~]  q]  }<{VW<{3<}E<}_<{<|^]X ~]X&~~]X~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h~% 1 ~'91 }+  ~ |^} 1x{~&1& "Cz 1~&1& "Cz 1}&1& "Cz 1}&1& "C} } } }} }} PT P TDLP`ThpP,xT|TQUhUDU`U U P VV89=<;:@-@MT  @ P PpP p dl @  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~Azhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]hthish}x__resultnD] j ~] d~]LTd~]Ld~]O~](DQ j~](D ~](,P~](,:~](S~]( ~]$P~]$:~]deW~]d ~]dhP~]dh:~] j ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h6V*3ZJ~J~ ,~lJ~+ } } }}}PdT(0PP?@DCBAO-4M`p..V3/004,CV! PV2 -00R! @@ 0P00吒P@ 000 !2 2Q0,P @T @ .P P "d @ i/Pq @Tv/@V 1BG/00J봐V0 00  a,< #3b8!#<"%7p QDž cR #P^NW:Failed assertion materialColor.IsValid()gfx_MaterialState.hResMaterialColor%s::%s: Object not valid.gfx_ResMaterial.hO"@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hNW:Pointer must not be NULL (void_ptr())fgfx_ResLight.hV0BO O00O(",! @  0P;<TP ʤ0  0/5T ($@@P ($ @,@1 0/$@QU1.PU ,#  .OP OP!d O,P /OP~O,PU.OnOV2O*.O00O  <a,3#b87!`"% U( -OOV<3O -O00O 0 0b<Á3 cǁ"%`#5U /OOV3?O/O00=O 0 0b<Á3 cǁ"%`#5U /O9O[2 (",! Q@?index is out of bounds(%d) %d <= index < %d not satisfied.gfx_SceneEnvironment.hut_MoveArray.hNW:Pointer must not be NULL (light)gfx_ActivateCommand.h@U QVd5 00 0 0b<Á3 cǁ"%`#5 P 0X(U 0@TDЍ <Tp`armcc+|     , As Afawd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865] boolintunsigned intunsigned charvoid00W,C sceneEnvironmentshaderProgrammaterialColor2 VuseReflectionuresShaderProgramslightCountsindex__34rmaterialColor__352 Vslight__36suseReflection__37suaddress__41ubyteEnable__42uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__43sHEADERUrres__58Uuu__61r_ZN2nw2ut13ResStaticCastINS_3gfx3res16ResFragmentLightENS3_14ResSceneObjectEEET_T0___60DrresLightUuu__69r_ZNK2nw3gfx3res16ResFragmentLight3refEv__68Usspecular0U32uu__77r_ZNK2nw3gfx3res16ResFragmentLight3refEv__76UsdiffuseU32Yuu__85r_ZNK2nw3gfx3res16ResFragmentLight3refEv__84UsambientU32uu__93r_ZNK2nw3gfx3res16ResFragmentLight3refEv__92Usspecular1U32srsgsbuu__99r_ZNK2nw3gfx3res16ResFragmentLight3refEv__98U rLIGHT_COMMANDsbuffer__1029rdst__104Prsrc__105Qusize__106r_ZN2nw3gfx8internal12FastWordCopyEPjS2_j__107P si $ rlightmU] ~] P] P }{RT{3}E}_{|] p ] $P~] $L~~] $L~]m] }{RT{3}E}_{|Z] ]x~]x4~~]x~]G~]~]t|}{|3|N"XW|Z]~}]~}]Tt]tV{Q|{ Q["0~""\x2|5}G|U{]R {eP]t|~}]~]  ~]d~]d~]d~]O~]Q ~] ~] ~] ~] ~] P~]:~]S~] ~] ~] ~] ~] P~]:~]em~] ~] ~] ~] ~] P~]:~]  ~]t ZG4~}}|!||]P ~]P ~]P ~]  ~] ~] L ~] H!~~] H~]L ~]Lt~~]Lt~]0\ ~]0X~~]0X~]x]px~] $~]   ~]   ~]   ~]!d~]%Pd~]!PTO~]#hQ B~]#h ~]#h ~]#h ~]#h ~]#hl P~]#hl:~]%\hS~]%\h ~]%\h ~]%\h ~]%\h ~]%\d P~]%\d:~]'e/~]' ~]' ~]' ~]' ~]' P~]':~](\ ~} ||{P4](~~](~])~} ||w{P4])x~~])x~]*@F3~}| | {P4]+@~~]+@~]+(  r~}|_|L{P4], ~~],~l ! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h||1i} \ %}~~ 1c4| } } ~ | } }.yy ! { ~6~~J ~J ~ ,~ lJ ~+ +~! 1] ~1, ~ | | | | | |01 ~ }~ ~ ,O7 I7 I7 I7 I, 0P/kkJ ~J ~ , l%J ~+ w" ~1&~  " ~1&~    " ~1&~            ~1&~  ~  |1  ~}}4 } }$h t Q $ S$ R P$ UPRQP( l PX XShR@PXZ ZSRPxX\@ @DlR,TQHPxXUhpP$Y Y$[$@U$Tx TT T`pQ\lPPRQtPLY TTP|[0x[tP0TQTP4S<TSPH0H HPPQdhPPpQ S X0X XQ P W0W WFGKJIH/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]/thisw__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.h.}PMNRQPOO-@ M3000/@ L2.PT200 -@ /T200/) /'U200/b"QQdUL2(00-w0 ,R r R   0!UB41g00J/QPj/ X Q   0 R R   R R  0 0  0YX1 00T p8LPPKResFragmentOperation%s::%s: Object not valid.?gfx_ResMaterial.hNW:Failed assertion !((u32)p & ((4)-1))U7ResDepthOperationNW:Pointer must not be NULL (buffer)wgfx_CommandUtil.hResBlendOperationPPY40LO00N/OGO OO Tx1eO`00b/O[O D]/OcO@T [/jO1Ox00y/OrOx0 RP: H!@P@@Q `VQ@@P 0# P!P P PP @P   P\( ( ЍINW:Failed assertion blendOperation.IsValid()Z`armcc+|     ,Aw BtwAt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`T} } } ] T~]0L)~]04~]04:~] L~~] L~]L~]|~]|~]|:~]L~~]L~]~]~]~]:~]~~]~] LU]$P]$~](~]( ~~](~]]~] P~] Px ~~] Px~] |}{ QRS\] ~}] ~}] ] L] ~~] ~] @] Pd~] P\ Q~] @ ]  ] ]Y{P8]~] ~~]~] ],H ]t]~~]Hp~~]Hp~],DX],~}X]~]k~]~]:~]~~]~] ~], P~] ~~]<X]<X]<LE d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h{~1Jz{+x:1~Jzz+x91{J}}+x1|z2{{|1x~|&~}}}|~|1'q}o~{ ~+ || ~  1 ~}% },%{~1}%91{J}+x { |1    l{         !  !'y} }$ \}0\`}$`}0<LP,DPPPtYXDURP$\PP|P0LTTUYXWVO-@\l1UZ/00 ]P^/묑렡pWW! X0 00 g,` hO/Vh1H00 P70p0` P1 8 00A 7ResFragmentShader%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Pointer must not be NULL (buffer)Igfx_CommandUtil.h[NW:Failed assertion !((u32)p & ((4)-1))ResTextureCombinerResMaterialColorgfx_ResMaterial.hP(0@OB/O00<OPsPX0pON/O00lOPgP0OZ/O00OP[P0Of/O00OPOP0 Or/O00OPCP1O~/O00KOP7PH1O/O00WOP+Px1O/O00cOPP1 O/O00oOPP1O/O00{OP P 2 PV0O`00/OOVP0O00 -OOP/OOpW:NW:Fatal Error Illegal constant namegfx_MaterialState.h`armcc+|     $LAv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]L` LPT|Y~{V"F|Il"U{XV|nF]8d]P\~]4~~]4~]V~]~~]~] | PT~]<p)~~]<D~]|)~~]|~])~~]~])~~]~] 4)~~] 4~]<d)~~]<d~]l)~~]l~])~~]~] )~~] ~] $)~~] $~] ,T)~~] ,T~] lx ~~] lx~]  ~~] ~] |%~~] |~]  3]  ~]  ~~] ~n d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h{y}1|(}}x7$1}{+ >1{< |)41I)51H)61G)71F)81E)91D):1C);1B)<1A)=1  {1%{ 1|}+!}L}(PU|UhW`pW|WP\P8hU[\`_^]O-@$MP/p 0Tc `3/00T|3/00T`L3/00 T3/00Tp2/00QAP2*.00!" + *P@2/00 ppP2z/00 P1jo/00r  ('(v3Pa  T  $1C.00KT0 00pW@ࠟTP ʤ0  0 T E =NW:Failed assertion fragmentLighting.IsValid()gfx_MaterialState.hResFragmentLighting%s::%s: Object not valid.gfx_ResFragmentShader.hindex is out of bounds(%d) %d <= index < %d not satisfied.gfx_SceneEnvironment.h($@@P ($ @@1 0 O$`V \` -PPd!d  B/PJ `V-Y븰VI/[ 0 `0P!Q"X @Y!T F$Ѝut_MoveArray.h@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hNW:Pointer must not be NULL (void_ptr())gfx_ResLight.hI`armcc+|     ,Aw BnwAn4 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`T||"|2{A[~P{[X~{V~~~~(~3~h{|P~"P|"`P}{V|l|Y|F]~] $T} } |} {6@ |H|Z|p|||i|V|C|0|]$,~}],0~},]H~]Hx~~]Hx~]~]~~]~]~]~~]~]~]~~]~] H~]<HQ~] H~~] H~] ~] X~] X~~] X~] ~] ~] ~~] ~] 0<~] 0~] (~~] $~] lx~] <l~] <d~~] <d~] ]~]~]~~]~]DP~]D~]<~~]<~]d~] ~]  ~]  ~]4<d~]4d~]O~]0Q ~]0 ~]0 ~]0 ~]0 ~] P~]:~]S~] ~] ~] ~] ~] P~]:~]Lhe~]Lh ~]Lh ~]Lh ~]Lh ~]LP P~]LP:~]~] ~L Y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h| }% }?11111m~>1~}1~1~~1~~1}}}|7|~~1{1{ | ,O7  I7 I7 I7 I,T{{kJ ~J ~ , l%J ~+ |  {)1b%}  ~ ?   t } 5}} }$ L}LP}$P}PQ[Lh[0VXTPTPWPWPYPYXPXxP<XxWQXZWYVX,\P P UPUbcgfedO-LMPL匃@T3/00Q ``T3/00Tq\3/00  0@ZUZ / Q @@U/  U/ .Q @@U).  T0` T*.P  /PU200u/{PU;U9G!PP!1 0 -Q  !.cY2'N/00cQQ  PL2,00cCQP2 00c`Py/P1m| 00cPP T P  mResShaderProgramDescription%s::%s: Object not valid.gfx_ResShader.h5NW:Pointer must not be NULL (void_ptr())gfx_ResMaterial.hNW:Pointer must not be NULL (m_pCurrent)but_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))KResShaderParameterindex is out of bounds(%d) %d <= index < %d not satisfied.ResShaderSymbolNW:Failed assertion shaderSymbol.GetLocation() < 96gfx_MaterialState.h  OeOY0O00v/O O -OOP0O/O00c!O L 4T{/O OP  v/OOY1rO00/O*O ".O OP1qO/O00c/O L @ T0X@ PPTG PPG 1 0/OOQ  /OcO[2O/O00cOQ{ P2O!00cQmP3O!00c`P/O OPd3Ol!00dcQQ& P<1O,!00$c  !P3 00c L #P0 00c  p dP4P< 004c L@TQTЍ|`armcc+|     , Au Abuwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865] `# 5U{T{VW|{(~A{KP~T{]P{jY~~{P{P~({2P{@[~~{Q" {T" | "t{" 4{7T" G{J] H!~]~}0]"P~]DX~]DX ~{P]~~]~]X~]X~~]X`~] ~]~~]~] 06~}],0 P~] ~] ~{P] ~] , ~] ( ~] 0tB~}] L\ ~] L\ ~{P] 0H ~] \t ~] \t ~] t~] t:~] ~] NT~] }@~] ~] :~] }@~{T] ~~] ~]  ~](, ~]\t Y~]L\ ~{P]x ~]Q~]x~~]x~] ~]~~]~]~]~~]~]`lP~]0`~~]0\~]t|~]|NT~]x}@~]`~]`:~]}@~{T]|~]~]~]:~]|~~]|~]~~]~]\~],\NT~]<X}@t~]<@~]<@:~],<}@~{T]\~]a~]~]:~]\~~]\~]~~]~]~]~]:~]08 ~]PX ~] [~]x ~{P] ~]Q~]~~]~]  ~]~~]~]D~]@~~]<~]Q~]\~~]\~] ~] N~] ~] :~] ~~] ~]! ~~]! ~]"< ~]"l ;~]"l p ~]"l p :~]"< ~~]"< ~]# ~~]# ~@  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hF}~F}1F| 1} \$ Y1= x w+  v1~ x w+  v8x1:72 ~+J@~+1 ,~ , 8  ~+*~~7]*1 v~*1x~~72 ~1J\d@~+1~J@+~&1,2 ~1J@~+1~J@+~*1 0#8:  [  }, , , 2  ~+~~7]*1 ~*1~~7~(7}J@+~?1~7(7}J@+~1 (}}, } }$l t PPP<DPP\dPU\UP\tTHTX\ XXVPT\ Tijlonqrefsrefurefwrefyref{ref}refrefrefrefrefrefrefrefrefrefrefrefrefN2nw3gfx23SimpleMaterialActivatorEN2nw3gfx9GfxObjectEN2nw3gfx18IMaterialActivatorE/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}P/`armcc+|      D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intunsigned long longsigned charintfloatiu8x(%iu32*%iu64+%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternalD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hvMakeBitsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0000nwutiResS8riResU32uiResS32viResF32w@BinString&offset#iBinString @Offset&offset#to_ptr6to_ptr6to_table_ptr6to_table_ptr6iOffset<iResTypeInfo@ResBool&value#operator bool6iResBooliResVec2#iResVec3#iResTransform3#iResMtx34<#0<<00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool?O? ???5??nwutR/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@Float24&m_Float32#cFloat32ToBits245d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut)4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# operator const f32 *)6iResFloatColor00#xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0041thisz__result41thisz__result4)thisz__result41thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4thisz__result4thisz__result4)thisz__result41thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4thisz__result nw ut@ ResCommonBase&mpData# ResCommonBase 65 IsValid 6" void_ptr 6 void_ptr 6"00R aResStaticCast3resz__resultR aResStaticCast-3-resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?4zthis3indexz__resultT{3ptrz__result0 nwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName*# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible##&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeDataV#&m_TransformW#0&m_LocalMatrixo#T&m_WorldMatrixo#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfo6@ResSceneNode#iResDataTypeVResSceneNode 6 : <?urefy6GetFlags6@ResTransformNode##ResTransformNode6: 0?00##00} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IRenderTarget#  (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject"60v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal04d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidboolunsigned int00000nwgfxinternalRNWGetCurrentCmdBufferz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar0094thisz__result50O4thisz__resultq4thisz__resultnwgfxres@ResTextureMapperData &typeInfo#&m_DynamicAllocator#&toTexture#@ResPixelBasedTextureMapperDataLW#&toSampler#  &m_CommandCache#&m_CommandSizeToSend#H@ResTextureMapper#ResTextureMapper6: ref6cGetClassNameGetTypeInfo6@ResPixelBasedTextureMapper-#iResDataTypeResPixelBasedTextureMapper6: ?1ref56GetCommandCache6GetCommandSizeToSend60-W?-0000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h%$ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool00004 thisz__result4 thisz__resultnwgfxresiResShaderSymbolArray+2@ResShaderParameterValueData&m_UniformType#&m_Value#@ResShaderSymbolData&toName*#&m_IsEnabled##&m_IsGeometryUniform##&_padding_0#&m_Location#&m_DefaultValueP# @ResShaderParameterData&toName*#&m_SymbolIndex#&m_ParameterP#@ ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex# &m_GeometryShaderIndex#&m_SymbolsTableCount#&toSymbolsTable#* &toAttributeSymbols#&m_AttributeIndices#L&_padding_0#b&m_MaxBoneCount#d&m_MaxVertexLightCount#h&m_VertexLightEndUniform#l&m_GeometryShaderMode#p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShader#@ ResShaderParameterValue# UniformTypeTYPE_BOOL1 TYPE_FLOAT1 TYPE_FLOAT2 TYPE_FLOAT3 TYPE_FLOAT4  ResShaderParameterValue 6 :  ref 6  ref 6 c GetClassName GetUniformType 6  GetValueF32 6  GetValueBool 6 @ ResShaderParameter# ResShaderParameter 6 :  ref 6 c GetClassName GetSymbolIndex 6  GetParameter 6 @ResShaderSymbol#ResShaderSymbol 6 : ref 6 ref 6 cGetClassNameIsEnabled6 GetDefaultValue6 IsGeometryUniform6 GetLocation6 @ResShaderProgramDescription#FlagFLAG_IS_SUPPORTING_RIGID_SKINNING FLAG_IS_SUPPORTING_SMOOTH_SKINNING FLAG_IS_SUPPORTING_HEMISPHERE_LIGHTING FLAG_IS_SUPPORTING_VERTEX_MORPH_SHADER ref 6 ref 6 cGetClassNameGetFlags6 GetSymbolsCount6 GetSymbols6 GetMaxVertexLightCount6 0?PP? 0 0-D? -0 0?? 0 ?0? 0 x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres*) d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharboolint00 4 thisz__result   4 this3rgbaB 4 thisz__resulto 4 this3idxz__result nwgfxres@ResFragmentLightingData&m_Flags#&m_LayerConfig#&m_FresnelConfig#&m_BumpTextureIndex# &m_BumpMode#&m_IsBumpRenormalize##&_padding_02#FlagFLAG_CLAMP_HIGH_LIGHT_SHIFT FLAG_DISTRIBUTION0_ENABLED_SHIFT FLAG_DISTRIBUTION1_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR0_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR1_ENABLED_SHIFT FLAG_REFLECTION_ENABLED_SHIFT FLAG_CLAMP_HIGH_LIGHT FLAG_DISTRIBUTION0_ENABLED FLAG_DISTRIBUTION1_ENABLED FLAG_GEOMETRIC_FACTOR0_ENABLED FLAG_GEOMETRIC_FACTOR1_ENABLED FLAG_REFLECTION_ENABLED DResFragmentLightingTableData@ResAlphaTestData&m_CommandBuffer#@ ResTextureCombinerData&m_Constant#&s#l ' 'm_CommandBuffer|B &m_CmdSource#&m_CmdHeader#&m_CmdOperand#&m_CmdCombine# &m_CmdConstant#&m_CmdScale#@ ResFragmentShaderData&m_BufferColor#&m_FragmentLighting#&toFragmentLightingTable#( <&m_TextureCombiners#,&m_AlphaTest# &m_BufferCommand#@ResFragmentLighting# ConfigCONFIG_TYPE0 CONFIG_TYPE1 CONFIG_TYPE2 CONFIG_TYPE3 CONFIG_TYPE4 CONFIG_TYPE5 CONFIG_TYPE6 CONFIG_TYPE7 CONFIG_TYPE8 CONFIG_TYPE9 CONFIG_TYPE10 FresnelConfigCONFIG_NO_FRESNEL CONFIG_PRI_ALPHA_FRESNEL CONFIG_SEC_ALPHA_FRESNEL CONFIG_PRI_SEC_ALPHA_FRESNEL BumpModeBUMPMODE_NOT_USED BUMPMODE_AS_BUMP BUMPMODE_AS_TANG BumpTextureBUMP_TEXTURE0 BUMP_TEXTURE1 BUMP_TEXTURE2 BUMP_TEXTURE3 ResFragmentLighting 6 : ref 6 cGetClassNameGetFlags6 GetLayerConfig 6 GetFresnelConfig6 GetBumpTextureIndex6 GetBumpModeJ6 IsBumpRenormalize6 @ResFragmentLightingTable#ResFragmentLightingTable 6 : @ResAlphaTest#ResAlphaTest 6 : ref 6 cGetClassName@ResTextureCombiner#ConstantCONSTANT0 CONSTANT1 CONSTANT2 CONSTANT3 CONSTANT4 CONSTANT5 EMISSION AMBIENT DIFFUSE SPECULAR0 SPECULAR1 ResTextureCombiner 6 : ref 6 ref 6 cGetClassNameGetConstant 6 SetConstantCmd6 5@ResFragmentShader#ResFragmentShader 6 : ref 6 ref 6 cGetClassNameGetFragmentLighting6 GetFragmentLighting 6 GetFragmentLightingTable 6 GetTextureCombinersCount6 GetTextureCombiners 6 5GetAlphaTestf 6 0? 0 0 0f ? f 0 0 ?<<?  0 0> ?##? > 0  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharboolint000? 4thisz__resultH4thisz__resultl4thisz__result4thisz__result4thisz__result4thisz__result4thisz__result 4thisz__resultD4thisz__result +4thisz__result1nw1gfx1res@ ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit# &m_CommandBuffer#  FlagFLAG_POLYGON_OFFSET_ENABLED @ ResBlendOperationData,&m_Mode#&m_BlendColor# &m_CommandBuffer#@ ResDepthOperationData&m_Flags# &m_CommandBuffer# FlagFLAG_TEST_ENABLED FLAG_MASK_ENABLED @ ResStencilOperationData &m_CommandBuffer`#@ ResFragmentOperationDataP&m_DepthOperation#&m_BlendOperation_#&m_StencilOperationD#@@ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale3#&m_Rotate#&m_Translate3#&m_IsDirty##$&m_IsEnabled##%&_padding_0#&&m_TextureMatrixo#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor}#$&m_Rasterization#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount#&m_TextureCoordinators#&toTextureMappers #&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#FlagFLAG_FRAGMENTLIGHT_ENABLED FLAG_VERTEXLIGHT_ENABLED FLAG_HEMISPHERELIGHT_ENABLED FLAG_HEMISPHERE_OCCLUSION_ENABLED FLAG_FOG_ENABLED FLAG_PARTICLE_MATERIAL_ENABLED FLAG_HAS_BEEN_SETUP @FLAG_HAS_BEEN_SETUP_SHADER FLAG_HAS_BEEN_SETUP_TEXTUREFLAG_HAS_BEEN_SETUP_FRAGMENTSHADER@ResMaterialColor#ResMaterialColor6: ref6cGetClassNameGetAmbient6GetAmbientU326GetEmissionU326GetDiffuseU326GetDiffuse6GetSpecular0U326GetSpecular1U326GetConstant0U326GetConstant1U326GetConstant2U326GetConstant3U326GetConstant4U326GetConstant5U326@ ResRasterization#ResRasterization6: ref6$cGetClassNameGetFlags6$ GetPolygonOffsetUnit 6$@"ResBlendOperation#!ModeMODE_NOT_USE MODE_BLEND MODE_SEPARATE_BLEND MODE_LOGIC !ResBlendOperation(!6(: !ref,!6(!ref4!6<c!GetClassName"GetModeE"6<@#ResDepthOperation#"ResDepthOperation@"6@: "refH"6Pc#GetClassName#GetFlags#6P@$ResStencilOperation##ResStencilOperationT#6T: $ref\$6dc$GetClassName$IsTestEnabled$6d@'ResFragmentOperation#%FragmentOperationModeFRAGMENT_OPERATION_MODE_GL FRAGMENT_OPERATION_MODE_GAS FRAGMENT_OPERATION_MODE_SHADOW &ResFragmentOperationh&6h: &refp&6xc&GetClassName&GetFragmentOperationModen&6x'GetDepthOperationL'6x'GetBlendOperation8'6x'GetStencilOperation`'6x@0ResMaterial#iResDataType (ResMaterial|(6|: 0.(ptr2(6?(refL(6|?.)reff(6)operator==)65)GetFlags)6)GetMaterialColor2 )6|*GetRasterizationi)6|*GetFragmentOperationK*6|*GetTextureMappersCount*6+GetTextureMappers*65+GetFragmentShader> +6|+GetFragmentShader +6+GetShaderParametersCount+6,GetShaderParameters1,6,GetShadingParameterHash,6,GetShaderParametersHash,6-GetTextureCoordinatorsHash-6-GetTextureMappersHash-6-GetMaterialColorHash-6.GetRasterizationHash.6.GetFragmentLightingHash.6/GetFragmentLightingTableHash.6/GetAlphaTestHash/6/GetTextureCombinersHash/6/GetFragmentOperationHash/602 }?2 0 0i?i0 0%?__?0%080?D0L0D?X0`0K?lK0t00?z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result/4thisz__resultP4thisz__resultr4thisz__result4thisz__result4thisz__resultnwgfxres@ResLightData*#&m_IsLightEnabled##&padding_#@ ResFragmentLightData#&m_LightKind#&m_Ambient#&m_Diffuse#&m_Specular0#&m_Specular1#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_DirectionE#&toDistanceSampler#&toAngleSampler#&m_DistanceAttenuationStart#&m_DistanceAttenuationEnd#&m_DistanceAttenuationScale#&m_DistanceAttenuationBias#&m_IsDirty##&padding_# FlagFLAG_TWO_SIDE_DIFFUSE_ENABLED_SHIFT FLAG_DISTANCE_ATTENUATION_ENABLED_SHIFT FLAG_INHERITING_DIRECTION_ROTATE_SHIFT FLAG_SHIFT_MAX FLAG_TWO_SIDE_DIFFUSE_ENABLED FLAG_DISTANCE_ATTENUATION_ENABLED FLAG_IS_INHERITING_DIRECTION_ROTATE @ ResAmbientLightData#&m_Ambient#&m_AmbientU32#&m_IsDirty## &padding_a#@ ResLight# ResLightv 6v: @ ResFragmentLight~#iResDataType ResFragmentLightz 6z: ? ref 6 GetLightKind 6 GetAmbientU32 6 GetDiffuseU32 6 GetSpecular0U32 6 GetSpecular1U32 6@ResAmbientLight~#iResDataTypeResAmbientLight6: ?5ref96GetAmbientU3260~00~00w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#&m_OriginalValue~#&m_OriginalTransform#&m_AnimGroup#076d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resource1#&m_Direction#@ResFragmentLightDataDestroyer#&m_Allocators#iResPtrNGetResFragmentLighty6m0i0B4mthisz__resultyx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h:9dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#&m_Resource#@ResAmbientLightDataDestroyer#&m_AllocatorY#iResPtrLGetResAmbientLight_6S0O0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintboolnwgfxinternal@CommandCacheHelpercMultU32Color55cMultAddU32Color555SActivateFragmentLight3index32 materialColor3mlight3useReflectionuHEADERuresLightuspecular0U32udiffuseU32uambientU32uspecular1U32uLIGHT_COMMAND MASK urugubSActivateFragmentLightParameters3index3isDirectional3twoSided3geomFactor03geomFactor1uHEADERuLIGHT_COMMANDz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfxGeometryShaderModeGEOMETRY_SHADER_MODE_UNINITIALIZED GEOMETRY_SHADER_MODE_NONE GEOMETRY_SHADER_MODE_USED GEOMETRY_SHADER_MODE_COUNT @ShaderProgramL#&m_Description#&m_ProgramObject# &m_GeometryShaderMode#+m_VertexIntUniforms#+m_GeometryIntUniforms#,+m_DisableGeometry#DGetActiveDescription6SetUserVertexUniform655SetUserGeometryUniform655SetVertexUniformBool655SetGeometryUniformBool655L0 BAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription# &m_BufferCount#$&m_ShaderParameterResMaterial#(&m_ShadingParameterResMaterial#,&m_MaterialColorResMaterial#0&m_RasterizationResMaterial#4&m_TextureCoordinatorResMaterial#8&m_TextureMapperResMaterial#<&m_FragmentLightingResMaterial#@&m_FragmentLightingTableResMaterial#D&m_TextureCombinerResMaterial#H&m_AlphaTestResMaterial#L&m_FragmentOperationResMaterial#P&m_SceneEnvironmentResMaterial#TiResMaterialArray(GetOriginaln6hGetOwnerModelz6hGetBufferCount6h0d0tz"4hthisz__resultz|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@IMaterialActivator#*s_TypeInfoGetRuntimeTypeInfo #6rIMaterialActivatorv6v5~IMaterialActivator6v0n0+4rthisz__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@SimpleMaterialActivator#*s_TypeInfoGetRuntimeTypeInfo #6cCreate5Activate# 655hSimpleMaterialActivator65~SimpleMaterialActivator6000IId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Model#Kd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Camera#POd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintTX3indexz__result nw gfx@ GraphicsDeviceCOLOR_READ_MASK_INDEX COLOR_WRITE_MASK_INDEX DEPTH_READ_MASK_INDEX DEPTH_WRITE_MASK_INDEX FRAME_BUFFER_COMMAND_COUNT *s_FragOperationModen*s_IsFrameBufferUpdated*s_BlendEnabled*s_DepthTestEnabled*s_StencilTestEnabled*s_DepthMask*s_PolygonOffsetEnabled*s_StencilMask*s_ColorMask *s_FrameBufferCommand[*s_DepthFormat*s_WScale24*s_DepthRangeNear*s_DepthRangeFar*s_DepthRange24*s_PolygonOffsetUnit*s_LightPositionWdSetPolygonOffsetEnabled5dSetPolygonOffsetUnit5dActivatePolygonOffsetdSetBlendEnabled5dSetFragmentOperationMode5ndSetDepthTestEnabled5dSetStencilTestEnabled5dSetDepthMaskEnabled5dActivateFrameBufferdActivateMaskc GetFragmentLightPositionW5d UpdateFrameBufferCommandy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#UT d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%iCameraArrayB iFogArrayEiLightSetArrayQ"@SceneContext#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet#|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.h[Zhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint004Pthisz__resultnwgfx@SceneEnvironment&m_AmbientLightV#0&m_HemiSphereLight##&m_VertexLights#&m_FragmentLights# &m_Fog\#`&m_Camerab#d&m_Cameras#h&m_CameraIndex#x&m_Fogs#|&m_LightSets#&m_LightSetIndex#&m_ActiveVertexLightCount#&m_ActiveFragmentLightCount#&m_FragmentLightsDirty#&m_AmbientLightDirty#&m_VertexLightsDirty#&m_HemiSphereLightDirty#&m_FogDirty#GetFragmentLightCount6PGetFragmentLightm6P5GetVertexLightCount6PGetAmbientLightS6PGetHemiSphereLight6PGetActiveFog6PIsFragmentLightsDirty6PIsAmbientLightDirty6PIsVertexLightsDirty6PIsHemiSphereLightDirty6P0L000{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00004thisz__result0L?<4thisz__result 4thisz__result nw gfx@ RenderContext#&m_ShaderProgram#&m_IsVertexAlphaEnabled#&m_IsBoneWeightWEnabled#&m_IsVertexAttributeDirty#&m_IsShaderProgramDirty#&m_RenderMode#&m_RenderTarget#&m_ModelCache#&m_Material# &m_MaterialCache#$&m_CameraCache#(&m_SceneEnvironment#@&m_MaterialHash#&m_ParticleMaterialActivator#@MaterialHash,&shaderParameter#&shadingParameter#&materialColor#&rasterization# &textureCoordinator#&textureMapper#&fragmentLighting#&fragmentLightingTable#&textureCombiner# &fragmentOperation#$&alphaTest#(GetMaterialCache6GetShaderProgram6GetSceneEnvironment6 SetMaterialHash65? GetMaterialHash 60 IsShaderProgramDirty 60II0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.h`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intunsigned charvoid?L000000nwgfxinternal@MaterialStatedActivateShaderParameter55dActivateFragmentLightParameters555dActivateShadingParameters555dActivateRasterization5idActivateFragmentLightingTable55 dActivateTextureCoordinators555dActivateMaterialColor5552 5dActivateFragmentLighting55dActivateTextureMappers5dActivateTextureCombiners5> 52 dActivateAlphaTest5f dActivateFragmentOperation5KcGetConstantColorU325 52 dActivateDepthOperation5dActivateStencilOperation5dActivateBlendOperation5%ihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base"#&flags#&base_count# &base_info#B &base"#&flags#&base_count# &base_info#F__si_class_type_info &base"#&base_type-#"0)i__builtin_va_list00I?V0`]4this3allocatorz__result4thisz__resultLnwutinternalB"0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultm8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0qd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 tsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacheryxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal28d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00WW0nwut@ResCommonWResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer"kireferencemcGetValue5cValueSize0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9ireference9ResArrayz6z55operator[]6z5size600~|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00PP0nwut@ResCommonPResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D0nwut@ResCommonDResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6ptr6#0000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00<<0nwut@ResCommon<ResCommon)6)5ptr6)ptr61#00-8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00##0nwut@ResCommon#ResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0}0nwut@ResCommon}ResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00__0nwut@ResCommon_ResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D0nwut@ResCommonDResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraits-iconst_pointerliconst_reference ncGetValue50-|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray<&m_pBegin#&m_pEnd#iconst_pointer9@const_iterator&m_pCurrent8#iTIt%iconst_pointer=iconst_reference=operator*P6$?,operator++6(const_iterator(6(58ResArray-6-55begin65end650 0001-|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator$#&m_Elements*#&m_End*#&m_Capacity# size6000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayC&m_AllocatorI#&m_ElementsO#&m_EndO#&m_Capacity# operator[]W6=5size6=09000CC?Sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# #0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtrL&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsLitypeLW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrL0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 U4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3valuez__resultubits32usignuexpufractionubits24|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result)xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4"thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4"thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04zthis3pBegin3numz__resultz|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0N4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q}"3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04-this3pBegin3numz__result-|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(this38pz__result(|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4$thisz__resultP|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8+53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=L5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Ng4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result"v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04vthis7p z__resultvw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865])4Sthisz__result_w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z')4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PNWForwardCurrentCmdBuffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h,NWForwardCurrentCmdBuffer d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform4fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform3fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform3fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform3fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform3fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform2fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform2fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform2fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform2fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform1fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform1fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform1fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform1fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform4fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform3fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform3fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform3fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform3fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform2fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform2fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform2fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform2fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform1fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform1fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform1fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform1fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4|this7p z__result|z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]int B4hthisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]74vthis3allocatorz__resultv} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] b4this3materialHashx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intPNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q)y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4(thisz__result,r__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h"!#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OGetCmdValue3value3mask3shiftz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hGetCmdValue&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q+z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4xthisz__resultpr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04(this7p z__result(z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4xthisz__result8z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4xthisz__resultnublendOperation%z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qc3nmodey d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4<thisz__result4r__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h;:<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]O8FastWordCopy3dst3src3sizez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hFastWordCopy?>@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4<thisz__resultEz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3%blendOperationumodeEx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4dthisz__result\u__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hRQSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool *4dthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3stencilOperationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qzz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]chard4Pthisz__resultHr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QDuCOLOR_MASK_HEADERuSTENCIL_MASK_HEADERuCOMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Pthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hkjld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ 3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q`3depthOperationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Tthis7p z__resultTz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4xthisz__result`z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0:4@this7p z__result@z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4xthisz__resultLz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3KfragmentOperationuresDepthOperationuresStencilOperationuresBlendOperation%x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] j4thisz__resultfz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] P4|thisz__resultLz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04hthis7p z__resulthz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4|thisz__resultKz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3f alphaTestx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0^ 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4|thisz__result> z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultf  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]charz 4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q43 constant32 materialColorz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intQ3> fragmentShader32 materialColoruidx__173uu__177u_ZNK2nw3gfx3res17ResFragmentShader19GetTextureCombinersEi__176 ustage utextureCombiner uconstantU32x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q33lhs3rhsz__resultMASKx2urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04zthis7p z__resultzw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int !4=thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4=this3indexz__resultW|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Pthis3indexz__resultm{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]F4Pthisz__resultS{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]=4thisz__result9w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]OClamp3x3low3highz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hClampd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]QG3lhs3rhs3addz__resultMASK MASKx2urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]PActivateFragmentAmbientLight32 materialColor3SlightuambientU32uHEADERuLIGHT_COMMAND uresLight uemissionU32MASK urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h/tActivateFragmentAmbientLight`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPActivateFragmentLightCount3countuCOUNT_HEADERuLIGHT_MASK_HEADERuLIGHT_COUNT_COMMANDuLIGHT_COUNT_COMMAND__1uj__2 uiz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h-dActivateFragmentLightCountd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Pthisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.h   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOMin3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMin d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]+4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q,z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h&%'d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagO3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q 4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4|thisz__result2 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] P4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4thisz__resulty} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultJ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hQPRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolPActivateFragmentLighting3fragmentLightingREG_LIGHT_ENVREG_LIGHT_ENV2uHEADERuHEADER2uLIGHT_COMMAND+ulayerConfigufresnelSelectorubumpSelectorubumpModeubumpRenormuclampHighlightsulutEnabledD0ulutEnabledD1ulutEnabledReflz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h+ActivateFragmentLightingUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintunsigned intunsigned charvoid0Qt3sceneEnvironment3fragmentLightingugeomFactor0ugeomFactor1ulightCountures__113uu__117u_ZN2nw2ut13ResStaticCastINS_3gfx3res16ResFragmentLightENS3_14ResSceneObjectEEET_T0___116uu__125u_ZNK2nw3gfx3res16ResFragmentLight3refEv__124uu__127uaddress__129ubyteEnable__130uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__131uHEADERuLIGHT_COMMANDsubuffer__142 ui ulightmuresLightulightKindutwoSideDiffuseuisDirectionalx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] $4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.ha`bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag 3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0L4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]charu4thisz__resultu__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.htsud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast-3-resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int V4this3idxz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h{zXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolunsigned intintvoid00Q3texMapperMaterialusamplerSettinguHEADERuINVALIDATE_TEXTURE_CACHEu_ZN2nw3gfx3res16ResTextureMapperC1ERKS2___147u_ZNK2nw2ut13ResCommonBase7IsValidEv__149ures__150-uu__155u_ZN2nw2ut13ResStaticCastIKNS_3gfx3res26ResPixelBasedTextureMapperENS3_16ResTextureMapperEEET_T0___154uu__161u_ZNK2nw3gfx3res26ResPixelBasedTextureMapper3refEv__160uu__165u_ZNK2nw3gfx3res26ResPixelBasedTextureMapper3refEv__164ubuffer__166usize__167udstp__169usrcp__170usize__171 utextureUnit utextureMapperupixTexMapperucommanducommandSizex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] y4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4$thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QlrCOMMANDuOFFSET_HEADERuWSCALE_HEADERuzBiasuoffsety d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QAJ3polygonOffsetUnity d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag53flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ7'3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3irasterizationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4|thisz__resultiz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4Pthisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Pthisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]k 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3sceneEnvironment3shaderProgram3materialuflagsufogMode! uHEADER_FOG_MODEuFOG_COMMANDx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] !4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQR3sceneEnvironment3shaderProgram3materialuENABLED_HEADERuENABLED_HEADER2uisFragmentLightEnableduLIGHT_COUNT_COMMAND1x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q[z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char/4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0[4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]charE4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolr4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]chary4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3,it13,it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3,it1_3,it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result1z__struct_result5z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]( 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__result r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]L 4 thisz__resultz__struct_resultzx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intQ'3shaderProgram3materialudescriptionusymbolArray2usymbolCount?usymbolHasBeenSetFlaguenduu__6uu__7uptr__8u_ZN2nw2ut8internal8ResArrayINS_3gfx3res15ResShaderSymbolENS1_19ResArrayClassTraitsEEixEi__5uu__11uu__12u_ZNK2nw3gfx3res15ResShaderSymbol17IsGeometryUniformEv__14uu__21uu__22uptr__23u_ZN2nw2ut8internal8ResArrayINS_3gfx3res15ResShaderSymbolENS1_19ResArrayClassTraitsEEixEi__20uu__26uu__27u_ZNK2nw3gfx3res15ResShaderSymbol17IsGeometryUniformEv__29 uparameter usymbolIndex ushaderSymbol usymbolIndex ushaderSymbolx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] M4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz__struct_resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 64thisz__result2z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3rhsz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool "4Pthisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Pthisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Pthisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Pthisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.h !/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 \4p  (<??0??? ?bb\b b[[[P[TT<TpT|TTMM,M`M****1111FF88n4 N l+#w(TjwIq{t2yh$uVs1}+oD+?bI[TvM[@*1SF-8aoG-zaI0 !"#$%z Tn Y l6 #(_jwT q{=ys/uas<}I o 2Ad&]V)O],3Hb: evPξH{~2ƻ1s'Mk (S@~е[$lo-sα@HFͰ8O UmaڭRMC6q`xj%vQDqz% 4 ʣmZ~.15ĠSu47)+Jלi(1:™M=ݘey". Y dB5Гnkq7UΑ/4Ő\/2ˎv!kv[s9-ɉo, Mjdy4ن~+^}YZ8aL9݁VKw%3~^~}}:}5|gi|{{D{|zxz-zy!yy:yQx>WxwwwvEvuH/uttztfsTr[3rqp.po`onn+nm]mll+lkWkjj+ji_ihhhPgJgfUfj fmegnedednddcUc cib^a[AaX`IH`__p_^Q^]]]\P\[[[ZAZYxYYwXDX)WsW}WWV2VU[UTTT2SeS S]R[RR;Q>FQPP.POqOON KNM~M#ML[LKKpA@i@???>V>== `="=<<<9O<<;M};@;R:6:q:):O9d9DM9948W8AC8f77Iy7]67K6)61a6'6,5/5O5$ 54!{4T14Z3`3_3 3?2ht2G-21b1l1(100b0#0//k///..}.4.--x-8-,,v,4,++m+,+**e*%*))`)  )v(c(('0'&{&"&%[%$t$s## #"k" ?"!R! !   ~T7ogs@F.O5Ua|R{Cea`j%DRfq%I  m'e. 1C  {   4W  7 - + g  (?v:E=w">  ud!Bqnqf U4e/bx%v>sQ`o,tj'dy4+^@}1Z81L08K>w%5/5g#i%|x5!:GQ>N>DHtNz$T[ -yk] ID;PgjMm gd>j/^[!XIBp?0'q\OwB)}-WqU2H]f;>.=G B:Bpm7REagOVDOMJA.Gݼ"+XڻNy.zM1(;\L  ߵr<99´MW'R6DOdɲD]4(WAfPI]K)m12',ů/T$!TjZ-` ??hGb]'Q_0ԩd3Шi5ͧ`,Y#Be}^WPS-{4*I;T?7Ӟ|m!t  [buؖLtAgGWPٓ,VbSlސDUak&(&J ڊi/2528,Mچ)f ;}>#, W eC3΁oir5V-5~Z~}0}0}|t||{i{{wzYztzy7yxx+xwmw- wvKvkueuz2ut|t,t_s~Wsrr[r9q_qppM7pooonTnLmxm&1ml\lkk8k6jhgjiiBi}hyh+hg"wg;gRf?UfeuedCdcI-cub{ bdaU`\1`_^,^]^]\\)\[[[ZZ)ZYUYXX)XW]WVVVQUHUTSTkTnShlSeSRlRRQSQ QgP_O\?OYNJFNMMqMLOLKKKJNJI~IIH?HGvGGxFBF*EqE~EXD0DCYCBBB3AcAA^@Y@@<??D?>>,>=o==<I<;|;!;:Y:99q:9n88~8F"8b7hT766465p5E5N4K-4B3H`3 2#2Y62O1/Z10{u020)/nB],c/^W*~j]- "? 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'h%rQ!6|'$Q  !,P| !TePܔ !P< !H@Oȗ !ԗ]O(!8'0 O!Ț$'p(N!L'О&ZN!'p,N !`M( !_4JM!<'&L!ܦ'`,L!@'ĩ&BL!'d,K!D'ȭ&K!'h,2K !^tJ !~Jp!$'&%Jд!ȵ'L.I|!0'&rIܸ!Թ'X.I!<'&H!'d.eH!H'& H!'p.G !hG ! F!>x'%}F !50 '$0F !eE !mE !\/E!0|'HDh!xP'#D !(D< !HC !XC !7Cp!l'"B ! Bt !]|$ !0p> !\> !X=l!|X'#q= ! =X !Wd8< !;< !$;x !I; ! G; !Jp:!`|'h : !X': !98 !DY9 !8 ![8l !x\G8 !Z7H !Tdz7 !07P !+\,6 !6 !$ (6  ! l 5  !  5d  !3p p 85!'p#4 !\m4 ! 4H !T@3 !p34 !@"3 !2@ !L82 !(28 !D1 !1D !OPP21 ! 0@! !AL!H"H0" !"#/D$ !LP$P%/% !%&/h' !t'(.) !*)`*V.* !*+ .x, !,h---!@-.'X/%2-/ !/X0,0 !01,<2 !H2(3*,3 !34+5 !@ 55w+x6 !?6T7*+7 !978*89 !8D9:*:!C:;'<** < !,<@=)=!=tL?'?3I)@!@d|A'B1(8B !DBC(C!BC|D'DV(E !=$EE(|F !>FXG'G !!GHX'DI !PI# \!@ d!B |(!E (!H !K (!N !Q# !S $!U < !X \ ![ |!^ 0!a 0!d (!g 0!j# L!l T!n l!q  !t (!w (!z (!} (! D8! |(! (! (! (! (! D! \0! !# !  ! (! (! (! <! T0! (! (! ! 0! 0! L! d0! 0! 0! (! H! d(! P! (!  8!# < ! D  ! d (! (! (! (!  (! , (! T (! | @!# ! `! $ h!# ! 0!# ! (! ! #  !  (!  4 (! \ (! (! (! ! 0!  (!" D 0!%# t !' | (!) (!, (!/ (!2 (!5 D(!8 l(!; (!>  !A (!D (!G ,(!J T(!M |`!P# !R X!T <(!W d(!Z (!] 0!`# !b (!d (!g <!j T(!m |(!p 8!s# !u (!w !z (!} (! ! 0! ,H! t(!  ! (! 0!# ! ! 4 ! T(! |(! (! (! ! 0! <(! d0!# ! (! (! P! <(! dH! ! 0! (! (! D0! t(!  ! (! ! 0! ,(! T !# t! | !# ! (! 0! (! $0! T0! x! (! $0! T(! |(!  (! (!  !  ! 4 ! T !t2vpI/1354 1296104342 0 0 100666 573996 ` ELF(4(p@-P`@@ J0P@JpA-Mp@P(2!/00#`PV @ ` ,y@T@"d` q/j@T.cQ@@PP !P S/PmPU[/Q A/P[ @ t1Z 00b P 1/U@@@P  @@3 0E/SЍResAnimGroupMember%s::%s: Object not valid.anim_ResAnimGroup.hNW:Failed assertion !((u32)p & ((4)-1))dut_ResUtil.hNW:Pointer must not be NULL (void_ptr())M@gfx_ResSceneObject.hgfx_ResModel.hResBonegfx_ResSkeleton.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h (ЍNW:Failed assertion falsegfx_SkeletalModel.cppO-4MP 40(Q, 4P(5.7(P/(P  /P4  1/4 ,1/$(P/5(p(`V(P/2(,Q   -.W (P'.((P" @ /T2/00 T2/00&= X;4`@` h03/P  0@ T 1/ 2/@0T0PP1.00^PP U`Pd1.00JPT!TBP1AE/00 GNW:Failed assertion resModel.IsValid()gfx_SkeletalModel.cppNW:Pointer must not be NULL (void_ptr())gfx_ResModel.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResDictionary.hanim_ResAnimGroup.hResAnimGroup%s::%s: Object not valid.+Q  OO` OOV`3: O00OQ ``Yb/OQ  _/OQOPV   P  Q  y/Ob.`V..OV2.O00bUAAUP  A@1 "0U `@@XP  @@1 0%.$`P/OqQ  3.OO[ P9.O P"   /ObJ`V1R -O00bU `XT@@P XT @x@1 0U XT@@P XT @@1 0 Ta4U`AAUP?4ResAnimGroupMembergfx_ResSkeleton.hNW:Failed assertion bone.IsValid()ResBonegfx_AnimObject.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hX. Ax@1 0OUA@P  A@1 0 OO4a PU:,PW @AWP   @@1 0O`WP@@VP  @@1 0e/OWOP A4(B4,r4 pWx0<Ѝ1A-@`1  P (Up|  P L p(Up (p(P\ ~( ANW:Pointer must not be NULL (void_ptr())gfx_ResSkeleton.hNW:Pointer must not be NULL (m_SkeletalAnimGroup)gfx_SkeletalModel.cppp@-@`M 2/@ PP  2/ЍpO-P`-4M/*V  @ ` 9.P;@T$@#d$` /P$ (0, `Q  (Q$ $(0$ ( 0, P@$P 1/ uP/20Q  /PX/:X/@Z.T   0 3/P / X/Q @@ a/T@Xn/rT0- T%.  Q `` A/bn @@1P00/e@P <"< @T0  $ P z/G NW:Pointer must not be NULL (allocator)gfx_SkeletalModel.cpp@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hdut_ResUtil.hNW:Pointer must not be NULL (void_ptr())gfx_ResModel.hNW:Failed assertion resSkeleton.IsValid()gfx_ResSkeleton.hut_MoveArray.hNW:Pointer must not be NULL (m_Elements)ut_ResDictionary.hNW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hsize() is out of bounds(%d) size() <= %d not satisfied.NW:Failed assertion GetArrayKind() != ARRAY_FIXED  0 @(P@ ( , ( ,P`P 1/ 2/  AA3SAQ PP  2/ `AA3SAQ P P  2/ 0 3/@/O7O 0 0 p@|HLPTX\`dhlӊlptx|倱cȊ$P  h HZHJHJH:`Z`:H*H*HZZJJH ::H** $o$`P  h THZHJH HJ`Z`:H*HHZZJ H*J:H:* * :$채 PW  I p T!TPP$%8d$p !P$pW!_PV( ,$(,(0b1  @p $ 2/ YU P( P P ! NW:Pointer must not be NULL (memory)? <LxNW:Failed assertion result.IsSuccess() P a0 0ACQPQ``PGP "P ? 0 3/.@Q @@@!Rڀ.Z0 0@! 00 R0@@AQ P  2/  P QpP P ^(P@,P 1/ 2/4ЍNW:Failed assertion 0 != elements9NW:Failed assertion 0 != m_AllocatorNW:Failed assertion isAttachedO-Mp@Ph2/00'`YjVPP2/00"P" P1nr/00uQ r/z ._ PU  P .PeP !d P I/PV P[1[ 00QUS/Q P[P P G QCResAnimGroup%s::%s: Object not valid.anim_ResAnimGroup.h+NW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hgfx_ResSceneObject.hdut_ResUtil.hResAnimGroupMemberNW:Pointer must not be NULL (void_ptr())gfx_ResSkeleton.h  Ob4O PUt/'U2S/O00bxO PZF 1/U 4@AP  @?A 0}/VRAAVP  A@1 !0yVA@P? A@1 0.b 2 1/U@@P  @@3 0 IVSAAVP  A@1 0VA@PDQ` V(dЍNW:Failed assertion bone.IsValid()gfx_SkeletalModel.cppResBone*index is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hgfx_AnimObject.h / @ ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_SkeletalModel.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppNW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetMemberInfoSetCount())NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()memberIdx is out of bounds(%d) %d <= memberIdx < %d not satisfied.NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetAnimGroupsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetBonesCount())groupIdx is out of bounds(%d) %d <= groupIdx < %d not satisfied.`armcc+|      |A|DzY|`armcc+|     ,Aw ArwAr`armcc+|     (TAz pA `armcc+|     ,AzAvzBvXzBv`armcc+|     ,( Au Ahw`armcc+|     TA|`armcc+|     < Aw Eu AhGu BwA h`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|fE|thisjvisitorBL]$tk"$t}$"$t{T"$t{U "$t}$"$t | 9](0 ~](,P~]4< ~]48P~]dp ]@P ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolintunsigned intvoid0this[animGroup2fullBakedAnimEnabled sanimMemberCountsmemberIdx__116sidx__119uu__123rdicXr_ZNK2nw4anim3res12ResAnimGroup16GetMemberInfoSetEi__122 [uu__126smemberIdx__130starget__131ru__134Puu__135smemberIdx__137Ystarget__138Fru__141Puu__142smemberIdxXrresAnimGroupMember [ubonesboneIdx rtargetU ,rtargetU]X~]X"~~]X~]d~]d~~]d~] ~]~]:~]P~|] ~~] ~] 4n~] ~] :~]4~]<  ~] <d~] |d~] D|d~] DHO~] XtQ [~] Xt ~] X\ P~] X\:~] LXS~] LX ~] LT P~] LT:~]eH~] ~] P~]:~]4<  ~]48~]48 (~]5~{P]8 ~] ~] :~]  P~|"] ~] ~] b~]:~]8 ~"H|]l|P~|]P~{P]~~]~]~~] b~]~]  ~]4  ~]<X  ~]~] (~] ~]  ~]  ~]  ~],l~], g ~]4D  ~]L\  ~] ~] ~]  ~]P4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]TboolpTthisVenable8] `w ]4<P~] 4~]<`~]w ~](~]l{ ]P~]l~]~4 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint00thisanimxx__result^rmemberTsboneNamesboneIndexrptryP]P~]P~~]P~]P%~]Pd~]d~]Xd~]X\O~]lQ ~]l~]lp~]lp:~]`lS~]`l~]`h~]`h:~]e~]~]~]:~] ~]P~{P] ~] !~] ~~] b~] @!~] h~] h~] hlP~] hl:~] \hP~{P] @X~]@!~]@  ~]L ~]~]_~]~]~]P~]:~] O~] <Q ~] <~] <_~] <~] <~] $P~] $:~] S~] ~] _~] ~] ~]P~]:~]  ~]0&|~]0 g ~]  ~]   ~]&~] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]( intvoidunsigned intbool00+`( thisUallocator,w__resultPrresultPsanimBindingsuresSceneObjectrresModel?HrresSkeletonYuposeHsoriginalPoseNsanimGroupCountxsbufsidx__17<uu__23r_ZN2nw3gfx3res12ResSceneNode3refEv__22XPrdic@uu__24r_ZN2nw3gfx3res12ResSceneNode13GetAnimGroupsEi__20sTup__28up__31up__34u_ZN2nw2ut13ResCommonBaseC1EPKv__35u_ZN2nw2ut9ResCommonINS_4anim3res16ResAnimGroupDataEEC1EPKv__32 u_ZN2nw4anim3res12ResAnimGroupC1EPKv__29^u_ZN2nw3gfx9AnimGroup7BuilderC1Ev__26uresAnimGroup__37su_ZN2nw3gfx9AnimGroup7Builder12ResAnimGroupENS_4anim3res12ResAnimGroupE__38rsceneNode__40Pu_ZN2nw3gfx9AnimGroup7Builder12SetSceneNodeEPNS0_9SceneNodeE__41u_ZN2nw3gfx9AnimGroup7Builder16UseOriginalValueEb__43sallocator__45r_ZN2nw3gfx9AnimGroup7Builder6CreateEPNS_2os10IAllocatorE__49TsanimGroup__47uresult__48r_ZNK2nw3gfx6Result9IsSuccessEv__52Pucode__57u_ZN2nw3gfx6ResultoREj__58r_ZNK2nw3gfx6Result9IsFailureEv__60QsmemberIdx__66#sidx__69uu__73rdic__71r_ZNK2nw4anim3res12ResAnimGroup16GetMemberInfoSetEi__72 Vuu__76smemberIdx__80GstargetObjIdx__81!ru__84Puu__85sindex__87ru__89Puu__90r_ZN2nw2ut9MoveArrayIiEixEi__88Psindex__92smemberIdx__97sobject__98sru__101Puu__102sgroupIdx__104`sanimGroup__105Mru__108Puu__109sindex__111:ru__113Puu__114r_ZN2nw2ut9MoveArrayIPNS_3gfx9AnimGroupEEixEi__112hP( sanimGroupIdxO( rresAnimGroupsTstargetTypertransformFlagP  sanimGroupsanimMemberCount_ smemberIdx6  rresAnimGroupMember ubonesboneIdx4robjectP]  ~] ~] %~],4#~]8@~]P~]~]~]P~]:~]tQ~|]Pp~]PT~]#~](~]*~](~]~]~]~]0L~]04 ~]04:~]0P~|)]Tx~]Tt~]TX~]~] ~]:~]~] ~~] ~]~]  ~~]  ~]4L ~] ]'~~] ~]L ~]H ~~]D ~] ~] ~]:~] P~|]d ~~]d ~] ~] ~]:~]"P~{] |~] | ~] |:~] l|P~|] Ph~]!Z~]!b~]!:~]"~""|]" P~|m]"<PP~{P]#@~~]#< ~]$D#~~]$Db~]$p|  ~]$ ~](~{ ]%0L~]%04 ~]%04:~]&0P~|]& ~]&~]'Tx~]'Tt~]'TX~](~](b~](:~])](  ~])  ~])4  ~])@P ~])Xh ~]*~~]*b~]*  ~]+  ~]+  ~]+  ~]+P `  ~]+  ~|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]TTthis>allocator w__resultPPuresult]  ~]~]<D ~Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865] boolvoidunsigned int0:% this[parent'resourceVallocatorx__result_rresModel?PrskeletonHsisSharedSkeletonsmemorysmodelruresultrptr__7}Tr_ZNK2nw2ut8internal8ResArrayINS_3gfx3res7ResBoneENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__6Vuarg0__11uu__14rresSkeletonXrposeTransformsrbonesTWubonesEndrboneT D risAttachedP] 4,~]4d~]xd~] <xd~]<@O~] TpQ ~] Tp~] Tp_~] Tp~] Tp~] TXP~] TX:~] HTS~] HT~] HT_~] HT~] HT~] HPP~] HP:~] e~] ~] _~] ~] ~] P~] :~] .~] ~] ~]3 ] ]"{P { Q ] ~]4 [~] ~]~] n] ]@9~]lH~]l~]lpP~]lp:~]XlP~|[]@\~]: ~]<;15~] 0  ]0<  ]04  ~];1~]~]4<~{T~]d|T~]TdP~{P]4P~]"P~]|~]T~]~]~]> ~] :~] HV~] HP~{P]   ~]   ~]LX  ~]X\  ~]\l  ~]\h :~]hC ]h$]h"|{ Q ]$~]~]~],h$~],h~]8h ]Dh ]pC ~]  ~}]  ~]  ]hC ~]h  ]h ~]h |w|d} ]ht ~] K~]   ]  Q~]  >+||} ]  ~]!4N~]!LPQ~]5X\ Q~]3\ ~]#~]" } ]# ~ ]#  ~]#~]%}~]$ } ]% ~ ]%  ~]%pxi~]%px~]'0d~~]'0dQ9! yaI~]'  5~]'  ~]) ~~]) u]E-~]) ( ~]) ( ~]) ( ~]+D ` ~]*L T } ]+T ` ~ ]+T X  ~],X ~]+d l } ],l ~ ],l p  ~],  P]-   ~],  P~]-  ~]3p  ~]-p d~]- d~]1 d~]. O~]0 Q ~]0 _~]0 ~]0 ~]0 P~]0 :~]1 S~]1 _~]1 ~]1 ~]1 P~]1 :~]3 e~]3 _~]3 ~]3 ~]3 P~]3 :~]4$ < ~]4$ < ;~]4$ , ~]48 <  ~}]4T \  P]5T X  ~]5T X (~]5t | Y~]9 ]~]6  ~|_]9H  ~{P]9X ~|A|."7x |]9  ~{XL|]7 ~]8 ~]8 P  ~{Q{R,]9 ]9  Q]9  Q]: 4 a~]: 4 ~]: 4  r]: 4  T d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h% |, |  | {  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h]%"{1!["{{31{= {1^J#]+{J^"0~+ 3ZJ ~J ~ ,~ lJ ~+ 1   X1  eJ#] +1! .   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0S00S0 RQQ P4[" @ T Y 1/ 2/@ T PQ 2/ 2/4P(P(@UP 1/ 2/D4   BB1SBA R0 0T@ PQ 2/ ЍD`armcc+|     ,PAw Btwld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Pvoid0 =Pthisw__resultP ]L ]$H]L~]L~]T P]` ]Hn~] ~]8 ]4[]  H~]  ] y5"T~]h {W]y~]z]Q~]~]  ,P~] 8 ] D] D ~] D ]LyT~]Th {W]DLy~] z] Q~] ~]  ,P~] 4 ] ,T~] w] ~] ,4] ,4P~] ,0~] 4h ] @dd] h ] tQ] >~]  ] P~] ~]+~] ]P~]~],~],~], P], ]0~]0 ]0~]0||}]08~]~] ]P~]~]Hm~]P  ]LZ]8 G~]8 ]8y4!T~]h {Y]y~]z]Q~]~]8 ,P~]PH ~|]d  ]d  ~{Q]d ~|X|E]p~|]p~]~k~{Q {R,]dl~] ~]  V]  ]2]| ~]| ]|y T~]Lh {Y]y~]X`z]X`Q~]X\~]\| ,P~] ~]~] P] ]D ~]  X~|t|a|N{S ]  ~]D ;~]$ ]$P~] ~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h{x*% {~}*%~*} {}      v% y ' ( {%~{}      v% y ' ( {% }}}x*%x*%~x*%} | - y - ~}*% ~! }% '} | - {}     y% y ' (% } ~ }% p {} ~   }    ~  ~ ~{}     y% y ' (% {  }~}* %  |     t  g # y  - ~} }$ H}0HP}$DTR,QPRP\UTLX|Z|T|[[QPPQPtPpRdpPP\\PVX8Z8T8[P[PVQ8`P0TQ0PR0TQ0Q0T,V,TTTtT@hT V4W4TTVLYDTDZDZV Y T Z8ZXVTVLT$LV LTLMQPON- P P `armcc+|     (AGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865](`(eR|!|?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h   }(} P$(PP(QPSTXWVU/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this}x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h%}PZ[_^]\/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865] mthisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }Pabfedc/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }PhimlkjL/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }Poptsrq- 83R 8@@S008K0  R 8  0 0 8/`armcc+|     A~ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this}sparentAsresults.]L|g|z|T](~]HL]H`S~]ht ~]D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  ~ ~  .~ e. e. g  v}}}HQHlR(SHQ(RPvw{zyx@-@MT  @ P PpP p dl @  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hdut_ResUtil.h`armcc+|     A~Bz_~AzHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`}|D]  ~] d~]LTd~]Ld~]O~](DQ j~](D~](,P~](,:~](S~](~]$P~]$:~]deW~]d~]dhP~]dh:~]  ~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.h0~P3ZJ~J~ ,~lJ~+ } } }}}PdT(0PP}~/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]1thisw__result Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.h0}P0@-@ MPP @Q PU  P  Q@@@ T b8 Ѝ0NW:Pointer must not be NULL (void_ptr())gfx_ResSkeleton.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.h`armcc+|      LA}Czo}Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]L`L|F{l]D`~]DH~]DH:~],DP~|]4~]4~]Y~]b~]:~]`~"p|]P~|l d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h4R X+4 leJ#] +1! .  J+}} }} L}PTPPDLP,@PQU P ,T@-`armcc+|      A~refrefrefrefrefN2nw3gfx13SkeletalModelED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 <?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]long0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long?00000&000std0,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutSSafeDestroy3(object 4this3object??0e?0l?01??0?"|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoidbool00000nwutiResS8riResU16siResU32uiResS32v@BinString&offset #to_ptr6MiBinString@Offset&offset #to_ptr6Qto_ptr6YiOffseteiResTypeInfo@ResBool&value#operator bool6aiResBooliResTransform3#iResMtx34<#0I0ee0U0]|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint???7???nwutR/CheckFlag3flags3maskz__resultRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValue7773flags3shift3maskz__result7xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongbool4Rthis3indexz__resultl 4this3element00 0c P4%thisz__result 4%thisz__result0?u |4%thisz__result 4this3oelement 4this3element000g 4this37element0&010j 4Pthis3oelement00i 4@this3element0 4Pthis3element0 42this3element42this3arg0?nwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK4^this3indexz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this3childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4thisz__resultO4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultC0 J4jthisz__resultFz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot?f 4this3slot??.?(?9xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004%thisz__result4-thisz__result41thisz__result4thisz__result41thisz__result4)thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60@@0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0P4thisz__result<nwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# 0GetBeginNode}6@ResDicPatricia#ResDicPatricia6: ref6ref6cGetClassNameoperator[]65operator[]65Get}65500??0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04>thisz__result]4Mthisz__resultYnwgfx@GfxObject(__vptr#&m_Allocator#Destroy6Lcoperator new55doperator delete5GetAllocator6L@GfxDeleter&m_HasOwnership#GfxDeleterP6PGfxDeleterP6P5operator()6P5L0'0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalT63ptrz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint004thisz__resultI4this3idxz__result}udic nw anim res@ResAnimGroupMemberData&typeInfo#&toPathS#&m_MemberOffset #&m_BlendOperationIndex # &m_ObjectType#&m_MemberType#&m_ResMaterialPtr#@ResBoneMemberData =#&toBoneNameS#@ResAnimGroupData &typeInfo#&m_Flags#&toNameS#&m_TargetType # &m_MemberInfoSetDicCount #&toMemberInfoSetDic#&m_BlendOperationsTableCount #&toBlendOperationsTable#@ResAnimGroupMember#ResAnimGroupMemberq6q: refy6cGetClassNameGetPath6GetObjectType6GetTypeInfo6@ResBoneMember #iResDataTypeResBoneMember6: ?6ref:6GetBoneName6@ ResAnimGroup# ResAnimGroup 6:  ref 6c GetClassName GetFlags 6 GetTargetType 6 GetMemberInfoSetCount 6 GetMemberInfoSet} 650 =?u 0}000s+?s0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint004thisz__result;4this3idxz__resultsudic nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toNameS# &m_UserDataDicCount #&toUserDataDic#@ResSceneNodeData0>#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount # &toChildrenTable#$&m_AnimGroupsDicCount #(&toAnimGroupsDic#,@ResTransformNodeData#&m_Transform#0&m_LocalMatrix6#T&m_WorldMatrix6#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfo6@ResSceneNode#iResDataTypeResSceneNode6: ?ref6?ref6GetAnimGroupsCount6GetAnimGroupss65@ ResTransformNode#iResDataType ResTransformNode 6: 0 ptr 60>?0000b} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W I4kthisz__resultnwgfxiSceneNodeChildren&K@SceneObject '#&m_ResObject#GetResSceneObject6k~SceneObject6k0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint00?4thisz__result nw gfx res@ResBoneData&toNameS#&m_Flags#&m_Index #&m_ParentBoneIndex # &toParentBone#&toChildBone#&toPrevSibling#&toNextSibling#&m_Transform# &m_LocalMatrix6#D&m_WorldMatrix6#t&m_InverseBaseMatrix6#&m_BillboardMode #&m_UserDataDicCount #&toUserDataDic#@ResSkeletonData,>#&m_BonesDicCount #&toBonesDic#&toRootBone# &m_ScalingRule #$&m_Flags#(@ResBone#ResBone6: ref6ref6#cGetClassNameGetIndex6#GetTransform6iResBoneArray2@ ResSkeleton#iResDataTypeoResSkeleton'6': ?ref6'?0ref46/GetBonesCount6/ GetBones 6'5 GetBones 6'5 GetBones 6' EnableFlags 6'5 DisableFlags 6'50??000+z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<CalculatedTransformy6y5Setup6y5IsEnabledFlags6500} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid4othis3memberIdxz__result  m4this3memberIdx3targetObjIdx0 4this3memberIdx3 object 4this3memberIdx3 target0t q4thisz__resulty4this3sresAnimGroupz__result4this3sceneNodez__result4this3usez__result4this3allocatorz__resultubuf uanimGroupuresult F4sthis3groupIdx3animGroupnwgfx@ AnimGrouph'#&m_ResAnimGroups#&m_BlendOperations# 03&m_SceneNode5#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg550iPreEvaluateCallbacki@ Builder &m_SceneNode5#&m_ResAnimGroups#&m_UseOriginalValue# Builder 6 ResAnimGroup 65s SetSceneNode 65 UseOriginalValue 65 Create 65 GetResAnimGroupMember  6o5 GetMemberCount 6o SetTargetObjectIndex 655 SetTargetObject 655  SetTargetPtr 655  SetOriginalValue 655 SetFullBakedAnimEnabled 65 AnimGroup 65s55 Initialize 650 ? 0@ AnimObject'#@AnimBinding,'#&m_AnimGroups#&m_AnimObjects,#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(SetAnimGroup6s550k0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid, 4thisz__result 4thisz__result h4thisz__result00 nw gfx@ SceneNodeL#&m_Parent# &m_Children#&m_AnimBinding#(&m_BranchVisible#00e&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description{#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParent6GetParent6SetParent65AttachChild65DetachChild65GetAnimBindings6GetTraversalResults6SetTraversalResults65IsEnabledResults65InheritTraversalResults# 6 IsBranchVisible 6 ~SceneNode 6 IsCircularReference 65 AcceptChildren 650330t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??} 4thisz__result4thisz__result 4thisz__result000 nw gfx@TransformNode3#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0l&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description{#Transform6}Transform6WorldMatrix6WorldTransform6UpdateDirection#(6}UpdateTransform# 6}5+51TrackbackWorldMatrix#6TrackbackWorldTransform#6TrackbackLocalTransform#6InheritTraversalResults# 6}TransformNode}6}55b5U?Q~TransformNode76}0JJ0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResShaderProgramDescriptionData@ResShaderProgramDescription#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMaterial#"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMesh#iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwgfxres@ResMeshNodeVisibilityData&toNameS#&m_IsVisible#@ResModelData#&m_MeshesTableCount #&toMeshesTable#&m_MaterialsDicCount #&toMaterialsDic#&m_ShapesTableCount #&toShapesTable#&m_MeshNodeVisibilitiesDicCount #&toMeshNodeVisibilitiesDic#&m_IsVisible#&m_IsNonuniformScalable#&_padding_0N#&m_LayerId#@ResSkeletalModelData #&toSkeleton#@ResModelb#iResDataType _ResModel6: ?ref6IsVisible6@ResSkeletalModel#iResDataTypeResSkeletalModel6: ?\ref6GetSkeleton6000?w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription# &m_BufferCount#$&m_ShaderParameterResMaterial#(&m_ShadingParameterResMaterial#,&m_MaterialColorResMaterial#0&m_RasterizationResMaterial#4&m_TextureCoordinatorResMaterial#8&m_TextureMapperResMaterial#<&m_FragmentLightingResMaterial#@&m_FragmentLightingTableResMaterial#D&m_TextureCombinerResMaterial#H&m_AlphaTestResMaterial#L&m_FragmentOperationResMaterial#P&m_SceneEnvironmentResMaterial#TiResMaterialArray(iMaterialArray"|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IMaterialActivator'#-,ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfx@ModelJ#&m_MaterialAnimGroup#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroup#&m_VisibilityAnimBindingIndex#01&m_PreRenderSignalU#&m_PostRenderSignalU#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#G?&m_Description#&m_UserParameter#iRenderSignal1@@Description#&bufferOption#&sharedMaterialModele#*s_TypeInfoSetVisible6e5Initialize#$6e5Modele6e55b5G?~Model6eDestroyResMeshes6e550|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint04+this3indexz__resultnwgfx@Skeleton#0&m_OwnerSkeletalModel# 0&m_PreCalculateMatrixSignal$#&m_PostCalculateMatrixSignal$#&m_IsUpdated#iCalculateMatrixSignal6/@TransformPose&m_Transforms#iTransformC%iTransformArrayE*0GetTransform6#5@MatrixPose&m_Matrices9#iMatrixArray,GetMatrix6'5@OriginalPose&m_Resource#iTransform"0GetTransform6+50GetResSkeleton6SetOwnerSkeletalModel65000rB&m_OwnerSkeletalModel# &m_PreCalculateMatrixSignal#&m_PostCalculateMatrixSignal#&m_IsUpdated#0|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0nwgfx@StandardSkeleton`#&m_Pose#&m_WorldTransformPose#,&m_WorldMatrixPose#<&m_SkiningMatrixPose#L&m_OriginalPoser#\cCreate5555508d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid00?0 ?nwgfx@SkeletalModel#&m_Skeleton#&m_SkeletalAnimGroup#&m_SkeletalAnimBindingIndex#&m_SharingSkeleton#&m_FullBakedAnimEnabled#@DescriptionG#&sharedSkeleton#@Builder&m_Description#Create6555*s_TypeInfoGetRuntimeTypeInfo #6Accept#65GetResSkeletalModel?6GetSkeleton6SetFullBakedAnimEnabled65Initialize#$65SkeletalModel655?5559?5~SkeletalModel6CreateSkeletalAnimGroup65GetAnimTargetObject65SetupAnimGroup655000:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor'#>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext'#@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext'#Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater'#DD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0?GFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolvoid@__type_info&__vptr #&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type##0i__builtin_va_list0??r000s00 ?rnwutinternalB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultK4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon%6%5ptr6%ptr6-@#00)NM(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayDicTraits@Traitsipointer"&8ireference(8cGetValue50v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hP8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00==0nwut@ResCommon=ResCommon)6)5ptr6)ptr61@#00-Rd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0+0nwut@ResCommon+ResCommon 6 5ptr6@#00T8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00>>0nwut@ResCommon>ResCommon)6)5ptr6)ptr61@#00-V8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61@#00-YXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayPatriciaitype`^v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h^ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000`ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6^5size6fSize6f00bbxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6i5size6qSize6q00md|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6m5size6uSize6u00qfpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator`#&m_Elementsf#&m_Endf#&m_Capacity# operator[]l6R5size6ZSize6Z00V00?h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000kjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal200A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hinmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Children33&m_Parent#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach65Detach650?|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hts8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind76%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher3operator()650yxDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/~GfxPtr660Get6>00:t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_reference~MovePtr60GetO6GetDeleter6?OPtr6PtrO600?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0J0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon@#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9ResArray%6%550|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@Signal300L&m_Allocator#&m_Slots9#iSlotType iSlotList &iAllocatorType Destroy6~Signal360z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase6500&00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArrayV&m_Allocator\#&m_Elementsb#&m_Endb#&m_Capacity# ivalue_typeVd=iiteratorbe=MoveArrayP6P~MoveArray6Pbegin!6Pend!6Pclear6PSetArrayKind6P57SetCapacity6P5destroy6P5bdestroy_range6P5!5!erasebb6P5b0000V|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_AllocatorF#&m_ElementsL#&m_EndL#&m_Capacity# iiteratorLe=MoveArray@6@~MoveArray6@begin6@end6@clear6@SetArrayKind6@57SetCapacity6@5destroy6@5Ldestroy_range6@55eraseLL6@5L000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.GfxPtr6~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_referenceMovePtr6~MovePtr6GetDeleter60?Ptr60?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoidint000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArrayP6P~MoveArray6Pbegin!6Pend!6Pclear6PSetArrayKind6P57SetCapacity6P5destroy6P5destroy_range6P5!5!erase6P50|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Signal2Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0?nwut@MoveArray&m_AllocatorD#&m_ElementsJ#&m_EndJ#&m_Capacity# iiteratorJe=MoveArray26255D:7 MoveArray2625:~MoveArray62operator[]625releaseJ62size6>begin62end62clear62GetArrayKind76>SetArrayKind6257SetCapacity625GetCapacity6>destroy625Jdestroy_range6255PushBackFast625eraseJJ625J0?60600|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray<&m_AllocatorI#&m_ElementsO#&m_EndO#&m_Capacity# operator[]U6;5size6C00?00<?<Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/GfxPtrA6AGfxPtrA6A5I~GfxPtr6A0GetY6Moperator->Y6MSwap6A5QReset6A55Reset6A5GfxPtrA6A55GfxPtrA6A50?E0E?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_referenceideleter_const_referenceMovePtr6MovePtr65~MovePtr60Get6operator->6Release6Swap65GetDeleter6GetDeleter46?PtrJ6Ptr6MovePtr655MovePtr650?0???|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0J00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot3e(__vptr#0&m_Allocator#iAllocatorType Destroy6j0GetAllocatorF6j0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeDestroyeroperator()65#0?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Slot2D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator new(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char094Mthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 ~4Qthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Ythisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4athisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0`4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result}v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04%this3pz__result%|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultu__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00 I4this3sz__result ux}v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] /4jthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04%this3pBegin3numz__result%|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], W4Lthist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8n53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4Lthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4Pthisz__resultPt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Pthis3hasOwnershipz__resultPt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] -4Pthis3Lobjectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4kthisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4ythis3bonez__resulty~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool Q4this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] J4othisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int >4uthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4mthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intU4uthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3memberIdx3valueu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  4this3enableu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int /4fthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intF4fthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int :4qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4ithis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ4qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int #4Zthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int:4Zthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],&4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],B4this3parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3oelement3{value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__144ub__143l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result7|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsouelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3{elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool _4this3childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__149oub__148uelement__146o|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4this3ofirstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy3__first3__last3__res3__valz__resultu__first__204ub__203h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC remove_copyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoved:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3{elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__resultO|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool =4thisuresultsuparentuisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__157ub__156uchild__151uparent__154d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm$for_each  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void046thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__162ub__161uelement__159|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h,+-D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each0/1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3!arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlots43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 p4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi:9;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroye3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hA@Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castEDFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextIHJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoneMLNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hTSUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h[Z\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegin_^`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaincbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3visitor u_containK u_curK u_endK u_continue uchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4}thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__169ub__168uelement__166|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h{z|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3'arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 j4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyl3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 Y4}thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4ethis3visible|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0_4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPRz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP<4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]ui4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastb3bresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastb3bresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_ 4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue773flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Pthis37kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Pthis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x14Pthisz__resultP|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]44thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4@this37kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4@this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x!4@thisz__result@|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Pthis37kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Pthis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x14Pthisz__resultP|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]4ethis3allocator3bresource3descriptionz__resulte|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4Pthisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Pthisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long  4Pthis3!first3!lastufirst__176oub__175uelement__173o|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865].o4Pthis3ofirstz__resultb|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Pthis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0M4Pthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4@thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4@thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4@this3first3lastufirst__181ub__180uelement__178|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4@this3firstz__resultL|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4@this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0=4@thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0N4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4Pthisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Pthisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boollong0  4Pthis3!first3!lastufirst__186ub__185|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0.4Pthis3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Pthis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0M4Pthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h#"$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy'&(D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each+*,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!SafeDestroyAll/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__191;ub__190uelement__188;|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]74this37firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hA@BD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachEDFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots93-arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 {4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] d4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiONPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy13object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroySRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4ethisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04'this7p z__result'z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hYXZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast]\^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCasta`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3ownerSkeletalModel|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4>thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int42this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]inte4#this3indexz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] H42this37kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int j42this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]'42this3capacity3allocator77kind z__result2|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]'4>thisz__result7|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]42thisz__resultJuresult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]U42this3:arrayz__result2|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]42thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]42thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 42this3first3lastufirst__202yub__201uelement__199y|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]42this3firstz__resultJ|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 42this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0u42thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4>thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int #4Cthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4;this3indexz__resultU|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]intO4'this3indexz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0p4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast??3resz__result?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]c4thisz__result?x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]s4Mthisz__resultYt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QbYz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]charbC4#thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qnz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]charX4thisz__resultyr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0b 4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4'thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04'this3keyz__resultudicz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0-4qthis7p z__resultq} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OXDisableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hDisableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4'this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4'this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4#thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4thisz__result:} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0T4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast 3 resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast 3 resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]charb-4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]84/thisz__result4z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4/thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]intp4'this3idxz__resultudicz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4thisz__resultJ|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]-4thisz__result4|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]"4Athis3Ipointerz__resultAt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h)((d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3allocator3?resource3skeleton3isSharingSkeleton39descriptionz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0?4Athisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Athis3pointerz__resultAt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3pointeruobjectudeleter|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Athis3Qpointert d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Athis3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hDCEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==HGId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=LKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4'thisz__resultudicz__struct_result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4this3pointer3deleterz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4Athis3pointer3hasOwnershipz__resultAt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4Athis3object3hasOwnershipt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Athisz__resultAt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h^]_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast??3resz__result?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCasta!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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(bZ? 8b]# 8b_@2rp8Igfx_Skeleton.o/ 1296104366 0 0 100666 49236 ` ELF(L4(G-PS@`pa V =dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Skeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intbool@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base #&flags#&base_count# 6&base_infov#B &base #&flags#&base_count# 6&base_info#F__si_class_type_info &base #&base_type# 0i__builtin_va_listB 0:&tinfo>#&offset_flags#| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Skeleton.cpp@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#ED4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Signal20Q&m_Allocator#&m_Slots>#iSelfTypePiSlotTypeiSlotList&iAllocatorType0cCreateInvalidateSignali50QcCreateFixedSizedSignali55cCreateVariableSizeSignali5Signal2/6/555Signal2/6/50z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# MoveArray65SetArrayKind65SetCapacity65MoveArray6555: 00+00Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Slot2LKMD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hVUWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValueZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] +4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int M4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] 4/this3allocatorz__result/z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hifed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q3allocatorz__resultiumemoryz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiih d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0l4this3elements3capacity3allocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4/this3elements3maxSlots3allocatorz__result/z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q3maxSlots3allocatorz__resultiumemory uelementsz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hirqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Qm3allocatorz__resultiumemoryz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hit!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 '''h'''x' :''}&c& I& 0& & %%'%%t;%O$Uv$@ $IO#n"q!e8!b kDR \mY_MhGdB)K24Y6;=8U"b& m*,&$0b(#.,O9U@In;qeb^kD|R\mY_ghGBjK42 4 6 ;P = 8  " a 2     q *= & $ 0 (h .5 , Pq VorCfcl]ESq]ZP`izL6>9|AWM<'iD/""!xLxy** |&h lh l +++- $+/3<AFJQUYcinvz~"""""""    #'+5;AGLX\`insw~"""""" "#)1 59C I PTXbhnty )-39?DK"OS]"ag"m"s"y"~"    $(,15=AEOUZbfjtz~%%%%"""" """"&06> BFP V ]aeou{!  !!!&!-15?EM QU_ e lpt~ !&!*0!5!<@DNT\ `dn t 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bounds(%d) %d <= idx <= %d not satisfied.ut_ResDictionary.hResDicPatricia%s::%s: Object not valid.UVWX@--6P2 @5P H:- @@cjcJ@*@ @Jj    J   @Z@*@:@Z : HLH@A A < ?YZ[\@-@MT  @ P PpP p dl @  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h !#ref%&(ref*ref,.N2nw3gfx15SkeletonUpdaterE0N2nw3gfx9GfxObjectE23]^_`/56a/`armcc+|     HTAt BpAJp AtAwA J`armcc+|     <8As BqANqAsAw`armcc+|     8A~`armcc+|      `armcc+|      `armcc+|     A|"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Tboolintunsigned intfloat0E>Tthis skeleton worldMatrixUpdaterS rresSkeletonXsisModelCoordinatek sposeWB sworldPoseW 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spOut__252Tsm__253TrvS__254RspOut__256TrpM__257TQrpS__258Rrflags__268Quflags__270r_ZNK2nw3gfx19CalculatedTransform14IsEnabledFlagsEj__269Quflags__273uflags__275sscale__263vuflags__278uflags__280uflags__283uflags__285sarg0__290csarg1__291Prarg0__302Wsarg1__303=s_ZN2nw2ut7Signal2IvPNS_3gfx8SkeletonEiNS0_15LastValueResultIvEENS_2os10IAllocatorENS0_5Slot2IvS4_iS8_EEE7InvokerC1ES4_i__304*ucombiner__293sfirst__306cslast__307csarg0__312sarg1__313rarg0__324Wsarg1__325s_ZN2nw2ut7Signal2IvPNS_3gfx8SkeletonEiNS0_15LastValueResultIvEENS_2os10IAllocatorENS0_5Slot2IvS4_iS8_EEE7InvokerC1ES4_i__326ucombiner__315sfirst__328cslast__329crindex__332Usindex__335Yru__338Puu__339r_ZN2nw2ut9MoveArrayINS_3gfx19CalculatedTransformEEixEi__337NPr_ZN2nw3gfx8Skeleton13TransformPose12GetTransformEi__333NPsflags__341Frflags__343Pr_ZNK2nw3gfx19CalculatedTransform14IsEnabledFlagsEj__342Puu__350s_ZN2nw3gfx3res11ResSkeleton3refEv__349k3rdic__346~~uu__351r_ZN2nw3gfx3res11ResSkeleton8GetBonesEi__348Trindex__363Tsindex__366ru__369Puu__370r_ZN2nw2ut9MoveArrayINS_3gfx19CalculatedTransformEEixEi__368NPrindex__372Tsindex__375ru__378Puu__379r_ZN2nw2ut9MoveArrayINS_3gfx19CalculatedTransformEEixEi__377N[rindex__381Usindex__384eru__387Puu__388s_ZN2nw2ut9MoveArrayINS_3gfx19CalculatedTransformEEixEi__386N?rindex__390Usindex__393Rru__396Puu__397s_ZN2nw2ut9MoveArrayINS_3gfx19CalculatedTransformEEixEi__395NsworldMatrix__399T,sworldTransform__400Nrscale__401~uMinimumScale__404rmag__405 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~]D ~]D$ ~]Ep| ~]E$ > lP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8intunsigned intboolfloat00#8this skeletonbillboardUpdaterwcamera{rresSkeletonUsposeWlsworldPoseWLumodelrcameraPossindex.rrangeXrindex__466Tsindex__469ru__472Puu__473r_ZN2nw2ut9MoveArrayINS_3gfx19CalculatedTransformEEixEi__471NPr_ZN2nw3gfx8Skeleton13TransformPose12GetTransformEi__467NPuflags__475rflags__477Pr_ZNK2nw3gfx19CalculatedTransform16IsEnabledFlagsOrEj__476Puu__483r_ZN2nw3gfx3res11ResSkeleton3refEv__482kUrdic~uu__484r_ZN2nw3gfx3res11ResSkeleton8GetBonesEi__481Vuu__487rindex__489Tsindex__492ru__495Puu__496r_ZN2nw2ut9MoveArrayINS_3gfx19CalculatedTransformEEixEi__494NZrindex__498Tsindex__501vru__504Puu__505r_ZN2nw2ut9MoveArrayINS_3gfx19CalculatedTransformEEixEi__503N[sflags__511=rflags__513QspOut__519T*spM__520TrpS__521RupOut__523upM__524Tsx__526r_ZN2nn4math5FSqrtEf__527 sx__528r_ZN2nn4math5FSqrtEf__529 sx__530r_ZN2nn4math5FSqrtEf__531 u_ZN2nw4math27MTX34DecomposeToColumnScaleEPN2nn4math4VEC3EPKNS2_5MTX34E__525rpOut__536TRupS__537spOut__539TupS__540uf0sf32_0umups_ZN2nn4math5ARMv616MTX34ScaleC_FASTEPNS0_5MTX34EPKNS0_4VEC3E__541TrpOut__542TQspOut__544Trp1__545TQrp2__546TR8smatrix8rboneVsbillboardModerisCalcSkiningMatrixP4sworldTransformNcslocalTransformNPrisScaleOnePTrworldMatrix9~rrotateScale~]8@~]|Q~{|]'~]}  ~]  ~]  ~~] ~]d~]dh ~]dh:~]TdP~|]~]~]~]b~]:~] .~~] b~]< ~]4~] ~] ~]@"~]8~~]8b~] ]R~]l p~]l  ~]t ~] ~] ~]~~]b~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8`86#{P4](4~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0#thisallocatorgx__result#supdaterMemoryT]4)~]T|,A~]Tt4~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h '~~1k#(,'('%}01 1 F  v  x% +> B> B> B ~+  . |  X   eJ# ]+R.17~J+w14{ %> B> B> B,~ %> B> B> B,~ 1%> B> B> B,%> B> B> B~+ ~ J, +~ ~1  %\~  ~+}  i.b 5&T 4%I1 ;%EF  v  x%I   ~ F  v  x% +> B> B> B ~+  . }  X   eJ# ]+R.17~J+$1 z %> B> B> B, %> B> B> B,%> B> B> B,%> B> B> B+  |,0 =~    i.b 5&T 4%I1 ;%EF  v  x% IF  v  x% +> B> B> B +  . }  X   eJ# ]+R.17~J+1z %> B> B> B, %> B> B> B,%> B> B> B,%> B> B> B+  ^",0 =~    i.b 5&T 4%I1 ;%EF  v  x%   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h 3y# (, 4%M''%%}%~ %> B> B> B\+%0 ~  X   eJ# ]+R.17~J+.1 { 1 > B> B> B,%> B> B> B, n  n 7 ! ^%+! ~+! ~ ! ~- ] z%5%5%5' Y%5'H"1 "  o%  o> B1> B> B+2H 8H1 ~ $ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h3  c+ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cpp9@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h% 3%O+'$  c+xy} }0 }}}}0}$T}$PUUWP|VtQtV@~TVPTHUdU@~T<T [,<[[ T<TPT\PDPP<TXQ U P [ Tx Vt Up Up W( < P h [ h T h V ( U ( U ( W P V Q V  T Vd T\ U x U T ~  TP T, 4 [@ P [  [ 4 TP T( 0 PPPXxQ UP [ T VUUWl ~ h 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7ihxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865](intvoid0 (this!idxx__result_] P~|}]T ~~]T~`armcc+|     $(A}Czb}BzA}Bz} } }}}P   P   | x t p l h d ` X ,T d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h=*8  `  7#0 #0 ^#"%0^ }$W,4)*h  Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Wm'x__resultJGridentityF],o*~]~]~]~~]u]E-~]rZ~`armcc+|     $B~A| {~B } } }}}PdT(0PP  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.h0~P3ZJ~J~ ,~lJ~+ Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`}|D]  ~] d~]LTd~]Ld~]O~](DQ j~](D~](,P~](,:~](S~](~]$P~]$:~]deW~]d~]dhP~]dh:~]  ~`armcc+|     A~Bz_~Az}Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P`armcc+|      `armcc+|      cddZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O fgdZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&iD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#kl`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intintfloatiu8x(%iu16)%iu32*%is32/%iuptr3%if32B%ibit32J%nd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndpd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosrd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndtudZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&wd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos{|dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&~d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]RFSqrt3xz__resultnnmathFSqrtdZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #VEC365550d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.h,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]RMTX33MultT93TpOut3Pm13Pm2z__resultTnnmathR0MTX33MultT93TpOut3Xp13Xp2z__resultT0MTX33Multla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?*4Tthis3scalez__result&RMTX34MultScaleT3TpOut3XpM3pSz__resultT0RMTX34ScaleT3TpOut3pSz__resultTRMTX34MultScaleT3TpOut3Pm3vSz__resultTnnmath@MTX34_0&K#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''fZ'me 'at'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#iself_type9cIdentityPMTX34T6TMTX34T6T5PMTX34T6T555555555555GetColumn6X5?KSetupScale&6T59?L090L p4Tthisz__resultTCMTX34MultScale MTX34Scale?MTX34MultScaled:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ipp8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int00nnmathARMv6RMTX34ScaleC_FASTT3TpOut33pSz__resultTuf0uf32_0umup0-#<MTX34ScaleC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX44_@&#@BaseData@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<l@''f'm'a'vB@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<@MTX44@#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathdZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternal~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ippd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nwmathRMTX34DecomposeToColumnScale3pOut3XpMz__resultdZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]std|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResU16siResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6to_ptr6iOffset%iResTypeInfoiResTransform3#iResMtx349#0%%0y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint????RKEnableFlag3flags3 valuez__result??nwutRXDisableFlag3flags3 valuez__resultR/CheckFlag3flags3maskz__resultR=CheckFlagOr3flags3maskz__resultR/CheckFlag3 flags3maskz__resultR/CheckFlag3 flags3maskz__resultEnableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intN4thisz__resultf4thisz__resultnwut 4<thisz__result%4<thisz__result4;this3indexz__resultUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutosz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 this30arg03arg1ucombinerOnwut 4this30arg03arg1z__result0nxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut:4this3first3last3invoker00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!@4wthisz__result4thisz__result41thisz__result4)thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBasew6w5IsValid6void_ptr6wvoid_ptr600{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsStringq#&ofsDataq# @ResDicPatricia#ResDicPatricia6: ref6!cGetClassNameoperator[]6!50~?~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDicq#@ResSceneObject#ResSceneObject6: ref$6,cGetClassNameGetTypeInfo6,@ResSceneNodeR#@ResTransformNode#0R? R0(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres  v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObjectR#GetResSceneObjectR60 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint00S4thisz__result?94thisz__result4thisz__resultq4this3idxz__resultudic~nwgfxres@ResBoneData&toName#&m_Flags#&m_Index#&m_ParentBoneIndex# &toParentBoneq#&toChildBoneq#&toPrevSiblingq#&toNextSiblingq#&m_Transform# &m_LocalMatrix#D&m_WorldMatrix#t&m_InverseBaseMatrix#&m_BillboardMode#&m_UserDataDicCount#&toUserDataDicq#FlagFLAG_IS_IDENTITY FLAG_IS_TRANSLATE_ZERO FLAG_IS_ROTATE_ZERO FLAG_IS_SCALE_ONE FLAG_IS_UNIFORM_SCALE FLAG_IS_SEGMENTSCALE_COMPENSATE FLAG_IS_NEED_RENDERING @FLAG_IS_LOCAL_MATRIX_CALCULATE FLAG_IS_WORLD_MATRIX_CALCULATEFLAG_HAS_SKINNING_MATRIX@ ResSkeletonData,#&m_BonesDicCount#&toBonesDicq#&toRootBoneq# &m_ScalingRule#$&m_Flags#( FlagFLAG_MODEL_COORDINATE FLAG_TRANSLATE_ANIMATION_ENABLED @ ResBone# BillboardModeBILLBOARD_MODE_OFF BILLBOARD_MODE_WORLD BILLBOARD_MODE_WORLD_VIEWPOINT BILLBOARD_MODE_SCREEN BILLBOARD_MODE_SCREEN_VIEWPOINT BILLBOARD_MODE_Y_AXIAL BILLBOARD_MODE_Y_AXIAL_VIEWPOINT  ResBone 6:  ref 6 ref 6c GetClassName GetFlags 6 GetParentBoneIndex 6 GetInverseBaseMatrix 6 GetBillboardMode 6@ResSkeletonR#iResDataTypeResSkeleton6: ?ref6?1ref56GetBonesCount6GetBones65GetScalingRule6GetFlags60??000~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool o4Rthis3flagsz__result 4Rthis3flagsz__result 4Nthis3flags 4Nthis3flags 4Nthis %4Nthisuscalenwgfx@CalculatedTransform@&m_TransformMatrix9#&m_Scale#0&m_Flags#@Description}#Transform6WorldMatrixP6WorldTransform600d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdev!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresos'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres+,v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMeshR#iResMeshArray/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityData0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx67|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#iMaterialArray"9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivatoros;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos?@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Model#&m_MaterialAnimGroupV#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroupV#&m_VisibilityAnimBindingIndex#0"&m_PreRenderSignalF#&m_PostRenderSignalF#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix9#&m_NormalMatrix9#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#8?&m_Description#&m_UserParameter#iRenderSignal1@@DescriptionF#0Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResCamera#Fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdaternnmathHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraProjectionUpdaterutnnmathJK|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolU4thisz__resultPt4thisz__resultPnwgfx@Camera#&m_ViewMatrix9#&m_InverseViewMatrix9#&m_ProjectionMatrix#&m_InverseProjectionMatrix#&m_TextureProjectionMatrix9#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup#&m_OriginalValue#&m_OriginalTransform#&m_WScale#&m_IsDynamic#ViewMatrixP6InverseViewMatrixP600MN|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint0S4thisz__result4thisz__result{4thisz__result{ew4this3indexz__resultsnnmathnwgfx@Skeleton#0&m_OwnerSkeletalModel# 0&m_PreCalculateMatrixSignal#&m_PostCalculateMatrixSignal#&m_IsUpdated#iCalculateMatrixSignal6/@TransformPose&m_Transforms[#iTransformC%iTransformArrayE*0HGetTransforms65@MatrixPose&m_Matrices#iMatrixArray,iMatrixRangeIGetMatrixT65GetAllMatrices60GetResSkeleton6GetOwnerSkeletalModel6?PreCalculateMatrixSignal{6PostCalculateMatrixSignal{60"00nP|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfx@SkeletalModel#&m_Skeleton#&m_SkeletalAnimGroupv#&m_SkeletalAnimBindingIndex#&m_SharingSkeleton#&m_FullBakedAnimEnabled#animres0Rd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#jd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@SkeletonUpdater#@BuilderCreate65UpdateWorld655UpdateView6555SkeletonUpdater65~SkeletonUpdater6000os???pq} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatR4this3TworldMatrix3NworldTransform3JlocalTransform3JparentWorldTransform3JparentLocalTransform3isSSCuscale4this3TworldMatrix3NworldTransform3JlocalTransform3JparentWorldTransform3JparentLocalTransformuscale4this3TworldMatrix3NworldTransform3JlocalTransform3JparentWorldTransform3JparentLocalTransformuscale? 4this3~scaleMinimumScale75umag nw gfx@ WorldMatrixUpdater#ScalingRuleSCALING_RULE_STANDARD SCALING_RULE_MAYA SCALING_RULE_SOFTIMAGE UpdateMaya65T5N5J5J5J5UpdateXsi65T5N5J5J5JUpdateBasic65T5N5J5J5JCalculateWorldXsi65T55J5J5J CalculateWorldMayaSsc65T55J5J5J CalculateWorldBasic 65T55J5J5J CompensateScale 65~0 oss$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@BillboardUpdater#Update6 5T5P5P5 5J5J50os?ud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxoswd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cpp(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolfloatvoid@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base##&flags#&base_count# &base_info#B &base##&flags#&base_count# &base_info#F__si_class_type_info &base##&base_type.##0*i__builtin_va_list?M?"00]00?q?0000K4this3allocatorz__result8s4thisz__resultB#0&tinfo#&offset_flags#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00?nwut@LastValueResultoperator()65550d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typegd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetachert d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtry0&m_Object#&m_Deleter#ielement_type3ideleter_typeyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePF|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0q|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal30 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtry0&m_Object#&m_Deleter#ielement_type3ideleter_typey d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtry0&m_Object#&m_Deleter#ielement_type3ideleter_typeyt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtry0&m_Object#&m_Deleter#ielement_type3ideleter_typeyz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nnwut@Signal20l&m_Allocator#&m_Slots<#iSlotTypeiResultTypeiSlotList&iResultCombinerTypeiAllocatorType@Invoker&m_arg0#&m_arg1#Invoker655operator()65000operator()6 550|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayB&m_AllocatorH#&m_ElementsN#&m_EndN#&m_Capacity# iiteratorNe=begin6<end6<0000B\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayH&m_AllocatorI#&m_ElementsO#&m_EndO#&m_Capacity# operator[]U6;5size6C00?00H?H|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray9&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=operator[]65size6begin6end6Begin6End600009?9dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std@pair&first#&second#ifirst_type_isecond_type`pair655 ??0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtrn&m_MovePtr#iGfxMovePtr.|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsnitypenW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrny0&m_Object#&m_Deleter#ielement_type3ideleter_typeyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot3z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0n0nwut@Slot2(__vptr#0!&m_Allocator#iResultTypeiAllocatorTypedY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3__x3 __yz__result  l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3fx3fy3fzz__result  la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Tthis3x003x013x023x033x103x113x123x133x203x213x223x23z__resultTla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q]z__resultPridentityLla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34CopyT3TpOut3Xpz__resultTMTX34Copyla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Tthis3Prhsz__resultTla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Xthis3indexz__resultucolumnxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 >4thisz__resultup"#|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4thisz__resultup%&|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04wthis3pz__resultw()|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool &4thisz__result+,|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0![4thisz__result./|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result 12v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result45v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result78v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4!thisz__resultr__FUNCTION__:;|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)=>|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result@A|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)CDz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]4this3slotFGt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultIJt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5LMt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N74this3allocatorz__resultOPt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WY4thisz__resultRSv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4thisz__resultRUV~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Nthis3flagsz__resultNXYx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4thisz__resultP[\} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Po4this7p z__result^_z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultab} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__resultde} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4,thisz__result$u__FUNCTION__gh} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4,thisz__resultjkl|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastR3Rresz__result!ResDynamicCastnop|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastR3Rresz__result ResStaticCastrs|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]04thisz__resultuv|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int #4Cthisz__resultxy|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 74thisz__result{||r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3indexz__result~|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3indexz__resultT|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]|4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz__cctor_result+z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qbz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]charb 4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0b4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]94thisz__result5z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]64thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3 flags3maskz__resultCheckFlagz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]charb4thisz__resultr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4thisz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34MultT3TpOut3Xp13Xp2z__resultTMTX34Mult!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 ARM Linker, RVCT4.0 [Build 865] armlink --partial --no_add_relocs_to_undefined --no_generate_mapping_symbols --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,6642 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --output=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_SkeletonUpdater.o --vfemode=force Input Comments:p11a0-3ARM Assembler, RVCT4.0 [Build 865]armasm --debug --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,1602,1073 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --fpmode=fast --apcs=/integfx_SkeletonUpdater.oARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cpp;///////!/&/ //,/./0///(/#/*/ /%,),)8,,,),),5,2,),),)8,),4)t , )T,0!@& i,?.0([#"* %PtN LMvA5r2QZt    36!& ,.0(#*  %%78m9S:9;<>?Ծ@A=CqDXE?F'BGH߽IǽJK520!@& t,J.'0(f#-* %P]X޻\a~`HT a  T?&ko2µb52/kݳWiڱ 6RJ2ѩw|Bçg W/A)>K;S*Vբ_sb\_e>$˝slM PӜJG3ܛ),08#6Dՙygv YG4hۖe4Օ@t!1rlw#2ՒGsKiHF͐u\>{Zg9wҎRDVdo7$;ތX@O}s%ShoB,D0']),ڇ.:^%j&܅#X DŽyb7f`lY ̂jT?4=PeNрnCqn+~~f~n,~}}j}'}||^||{{N{ {zz=zyyyy7yyuxp|x8x~wwykwwvvigvg+vduu|zu>uultyt;tss|s:srrsr-rqqhq)qppkp0po opo)o nnFnmmWm&lol.lkmkkj5j2jkiPih|hgg Ygfffeedc(cbDbagaa`t`$`|_f_^^U^^]/f] ]A\S\>[;[A[SZVZ_ZZbZ\YmY*YXXGXWWQWVV[Vs VMUPUJIUGUT)oT,(T8S#HSDRyRvCRYQQQQQPhbPePOO=OONNcN!-NMMrMwSM2MLLs^L+LKKHKFeKu5K\J{JJZ@J9IwIIRQIVIdHH7eH;,HXG@G}xGP>N>N>n>==qa=,=<<<X<n+<;;;Z;$;:::J::99n969888b8-88u7p7b7~*76y6}6J66i5g5d5`5|3554l4f454433h353322X2$2111V1(100W}0[N0_0S/ /2/. .%.-q--%,n9,+d+**7*4)1a)j((9('P'&l&%C%$Q$#{##"c"{!|!.!@ =6 :RU*^ap[dZ=y~ rLuO(IF1(+77"C*xu_XFg0d*JJ6?+C  yM.pV  F  t f c\  {  k` #   ` !   e V) Z^RUJY]Q'plV>xC8 !8T\tA#9"""5t"2"2S(""m"T!!!!t!!!Hp $8<2@(0LL|0T4`  2$  4< (D\ <Hd2(| $L`l $ @ h  L L L L L L L L8 D   P       8l$0<\LdLhL*L*K*C*E*D*B P|*J D   *F@`|2*G   *I*HhilLhjlKhklChllEhmlDhnlBLLxGLLyGyEy0F4yF3bymFqyFyyEJyEyyEyyFyFyy4 s y FyW3{y yM qy yyE Iy_Ycy| yycYyYycYyY&ccyE yy+E?yyFyF y E y) y9 EM y  y  F y F y5 y     yk Fo y~  3 y?  e y   y?  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T? d? ? ? ? @ @H T@8 @ @ A AH dA lA  A A A@ A A A0  B $C C C CP DX tD |D D! D# D% D' D) D , D. D0 D2 D4 D 7 E9 E; E= $E@ EB ED EF EH EK tF`N F P FR FT GV GX GZ G\ $G^ ,G` 4Gb DGd LGf TGh dGj lGl tGHn Gq \IHs Iu Iw Iy I{ I} I I I I I I I J J J J $J ,J 4J  T(A T(D T G UJ U0M LU P lU(S U0V U(Y U(\ V(_ Xp W: @0@HP#3P P@@EQڅZ@@DNNR @`D @ @DPUNND8 Q*..@@8 Q:p W PhZ@@AZP  @@2 0/O)O `dZ:hPaV~ hH  @@P ‰@T0#03S@@T00S PLH@PX ) L AQ ڡ?0BZ#3ZAAQ@@@P ڠ2\\@@@P@ X  D @ !P@P(dP PPX RL@PP`Vh 0@ADBTAAQ0h 0@ADBTAAQ0lЍ / ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_SortingMaterialIdGenerator.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppNW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()`armcc+|      A|Avx|Av`armcc+|     , Av A\w`armcc+|     ,Aw BbkwBb`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolf`thismaterial?rmaterialKeyValue`risPushedP]`i~]`d ~]\d~](0d~]@\e~]@\ ~]@DP~]@D:~]d ~]hlv~|X|E"{Q] Ud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865] unsigned intboolint0'r~ this slastPtrKey suniquePtrId smaterialPtrEnd) ssortStartIndexrsortEndIndexZslastShaderKeysendIndex'smaterialIdPsshaderEnd)=rres__5RTuu__8r_ZN2nw2ut13ResStaticCastINS_3gfx3res11ResMaterialENS3_14ResSceneObjectEEET_T0___7} Huu__11uu__14uu__21r_ZNK2nw3gfx3res11ResMaterial3refEv__20|TrresultPscapacityW r_ZNK2nw2ut9MoveArrayINS_3gfx8internal16MaterialKeyValueEE4sizeEv__27RsnewCapacity9 relement__29Pu_ZN2nw2ut9MoveArrayINS_3gfx8internal16MaterialKeyValueEE9push_backERKS4___23sindex__33ru__35Puu__36r_ZN2nw2ut9MoveArrayINS_3gfx8internal16MaterialKeyValueEEixEi__34Ys__first__41Is__last__42u__comp__43sindex__46cru__48Puu__49r_ZN2nw2ut9MoveArrayINS_3gfx8internal16MaterialKeyValueEEixEi__47Pr__first__55Yr__last__56Ps__value__57r__comp__58Drres__66R[uu__69r_ZN2nw2ut13ResStaticCastINS_3gfx3res11ResMaterialENS3_14ResSceneObjectEEET_T0___68} @uu__74r_ZN2nw3gfx3res11ResMaterial3refEv__73|X $siter)  HrresMaterial} TuresDescriptionIrkeyPrmaterialKeyValue Y  sindex T rdiffQ sshaderIter)*  rrange  sptrIter)E T  uresMaterial} ] u~] u~]d~]`d~]`dO~]tQ  ~]t ~]txP~]tx:~]htS~]ht ~]hpP~]hp:~]e} ~] ~]P~]:~](8P~|j ]$~~]< ~{Z| ]~]hx~]x  P~{Q{T|{V4]$8]~]~]  ~]  ]  |X|E} { {'P |2|| {P |||} "X|[v]  "|] n~]  [~]   U" |2]8l   "8\|]<l ~]\l  ~]  |s|`}{{'P|M|:|'{P|||}"X|[]8l  "8\|]<l ~]\l  v~] ~]!$ T  | ~(|8|E|Rv|a{nT{|YY |c{S {R {S {RY |e2{w |{P { } }  " T S{V[T]  ~|" |/|<|K{]Z] H  ~|"||/i|<V|KC{]\]!} ~]! d~]$h d~]!h l O~]"| Q 0~]"|  ~]"| P~]"| :~]$p | S~]$p |  ~]$p x P~]$p x :~]% e~]%  ~]% P~]% :~]& P  ]& P ~]& L ||}]& ~]'X ]'X ~]'` r_|L|9}]'X ` ~P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0&this&allocatorx__resultIGsmemoryrmaterialsrmaterialsWorkSpacesgeneratorZ]$<$~]Tx'~]dp} ]px~ ]pt ~]x(~]} ]~ ] ~] l+ ~] l {P {Q {R {S ](+ ~]  ]( ]  ~]<, ~]< {P {Q {R {S ] t, ~] ]  ]  ~] p0 ~] p {P {Q {R {S ] <x0 ~] \h ] hx ] hp ~] 1 ~]  ~~~~] 1 ~]  ]  ]  ~]4+~]l~]@L~],~], ~}$] ~], ](m~]H ~}$]HT ~]p ]p4+~]8p ~} ]8< ~]\p ]l4+~]| ~}]| ~]  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h0U+l%J~+ z ~  1-  |y,  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityz~4}4/ #% ~%`% `3ZJ~J~ ,l%J~%4+ 8   ~1  v  z {   } 4 |+|%|}} ~ 1" 2# }%% |= z z~}   > B> B> B,/    % $g|  z % {  {" ~  =    z  z +     z  z %{  $ }     z % {  {" ~  =  z  z + | > B> B> B,/*5W  ~w   w    Jw v   ~ x  | x  ~ Jx  x3ZJ~J~ ,l%J~+ u   !}% !+yh d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SortingMaterialIdGenerator.h   8%J+ %} } } } x|  ,  x } )| + |} { x  ,  x } )| + |} { z 1 |} { x 1 |} x+ =C ~1~~+~| ~1| | +c 7+ ~1~~ ~1~+|=}}}(}}(QlPPhT@\TQU P V}}( } }$d P` | S` x QX | SX SX R$ P P @ S < Q @ S L S L R [| X , R @ S @ Q 8 P@ T P T T  T H [ R T S  Q  [ \ TT  TD T RD \ \@ Q Q, ` Ph P P$ 8 V$ Y  Y$ X H X @ V @ W @ UZ\lP<LP<LPTlP8LTXlT$UTT$T$PTPQT0X8LX0W8LWTlWxW\lP<LP<LPTlP,0T8LTXlT LUTlUxUPPPPTT UTT T PTPQT,XX,WWW,W,^^^,^d,YYYLYTlYt0Y8LYTlYtYd,XXX,X0X8LXTlXtXTZ,ZZZLZTlZt0Z8LZTlZt Z,LLLLLTlLt0L8LLTlLt LTVU UUUUxZxQhT<T[8<[P(4PTt|P,X8X$P8PY8YLP|PPX8,XXXLXTlXt0X8LXTlXt| X} }$ }}$}PU(dQQPUxlUtVlV@XUQTxT P W "#'&%$O-@A@Y@M`,pPVH@Y<>@bF p.P.R R#3Q@ P PPPA,,@N^ 0 R*,,@.WpG.<APGT? `H(....FPArNWNb R#3Q@,,PPPARP@ `E U 0 R*RP@..HH@Q@ЍH0A"H S* \: S: S: \: 4 Q2:@4 Q:^ :  `J@Y:@Ѝ`armcc+|     4hAw EgwAgrwAg0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]hint stdV __introsort_looph__firstU__last __max_depth__comp $@s__cutb]4t T}}L}_}q{ }$~]4DP]HD L||]\0 rH|T|A{"Q ]0 #"0|]  Q~]Dt||}|||${5D{F@]X ub|O|<{"Q] X " X| ]$4 Q~] (h!H~{^({P({(]  ~]   u~] !~] ~] ~] ~] ~] ~! D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cpp !} % }t  g g s s +  ! &g t ? 'W )}A  r%}| s s +   ! &e t ?|}+!u y! y! y%7 {% {  {  ! & } ( } }}$x}x|}$|D}DH}$Hh}HZ$PQQRRP$P`hP^(^HP8UDTUPTZWUUhVhVhT^XdXdVXTD|X P^,^tPpW,Wd^^XW@WLVDVRLV|VHV`hVQXDX|XHX`hX P TTHT`hT)*.-,+O-@A@Y@M`,pPVH@Y<>@bF p.P.R R#3Q@ P PPPA,,@N^ 0 R*,,@.WpG.<APGT? `H(....FPArNWNb R#3Q@,,PPPARP@ `E U 0 R*RP@..HH@Q@ЍH0A "H S* \: S: S: \: 0 Q2:@0 Q:^ :  `J@Y:@Ѝ`armcc+|     4hAw EgwAgrwAg0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]hint stdV __introsort_looph^__firstU__last __max_depth__comp^ $@s__cutb]4t T}}H}Z}k{{ }$~]4DP]HD L||]\0 rH|T|A{"Q ]0 #"0|]  Q~]Dt||}|||!{2D{C@]X ub|O|<{"Q] X " X| ]$4 Q~] (h!H~{^({P({(]  ~]   u~] !~] ~] ~] ~] ~] ~! D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cpp !} % }t  g g s s +  ! &g t ? 'W )}A  r%}| s s +   ! &e t ?|}+!u y! y! y%7 {% {  {  ! & } ( } }}$x}x|}$|D}DH}$Hh}HZ$PQQRRP$P`hP^(^HP8UDTUPTZWUUhVhVhT^XdXdVXTD|X P^,^tPpW,Wd^^XW@WLVDVRLV|VHV`hVQXDX|XHX`hX P TTHT`hT012@-@@`armcc+|      B~459876- MP   $ PD Ѝ ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h`armcc+|      AA|PA|BB|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|_]L ~] ~]P~]:~]O~]$@Q }~]$@ ~]$(P~]$(:~]LTS~]LT ~]LTP~]LT:~A d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hJ~3%ZJ~ ,J}}H}HL}LT}T\}\}HLPX\P$,P;<@?>=/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]65thisw__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SortingMaterialIdGenerator.h5}PBDCHGFEG-p  QQ P  0 3/ A@Q @@"R@APHZ@PNNb   @ P`V @@BQ Pt \ 2/  NW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_Allocator `armcc+|      Axd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`|||r]04~]x~] _PL~{Q{T|#{V4]4H d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h !+X } &^ |+|%|}} ~ 1" 2# }% }} UUUXQxTPT`PX $P@DPLPP Q PYPPWJKONMLP/O-@A$MpD"DPW`P#3P @FDQڄZ@N..B @PN @ N@T..F Q*@ Q:` VLT PD Q*NN@ Q:@T$Ѝ`V P#3P @FDQڄZ@N..B @PN  @ N@T ..F Q*@ Q:`V$Ѝ`armcc+|     0Cw Bn^wAnwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]` 2] $ ]4$ }|6|}4{L4{'P4||||{P4|||}4"4$U|XI] r"|A]_~] .~]( T"(|]@t L"@d|]Dt~]dt ~]  |\|>}{L{'P||+||{P|||}"U|Xo] @t "@d|g]Dt~] dt T~n D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hz } " $g| z%{ { { ~ = z z+  z z%{$ | z%{ { { ~ = z z+$ } }$}}$}}$dtPDTP\tPDTP@T^`t^(T^^ (^(P^PQV4TVTWVTV\tVVdtPDTP\tPDTP@T^`t^(TT\tTTPPPP^^T|^^^|Pl^dPdtQHVVHW8@VHVV4V4@ZHZZ4ZXQ@XHXXTX\tX|XTX\tX|XWP@WHWW4WWTW\tW|WQSRWVUT@-@0 BB€\B"RPQ 2/`armcc+|     \A~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]\`\n{PX]8 ]8[~] 4H5|"{P} ] ~r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h ! } '}\} (Q R(QTQP\TYZ[@-@`armcc+|     B~]^`brefdfhN2nw3gfx26SortingMaterialIdGeneratorEjN2nw3gfx9GfxObjectElN2nw3gfx20IMaterialIdGeneratorEnosrqp/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}Puvw/`armcc+|      zyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h}|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intstdiptrdiff_t~"isize_t&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0ud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_iterbase.hARM C/C++ Compiler, RVCT4.0 [Build 865]std@input_iterator_tag@forward_iterator_tag#@bidirectional_iterator_tag#@random_access_iterator_tag#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternalD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longS __rw_swap3__a3__bu__tmp?stdS iter_swap3__a3__bRncopy_backward3__first3__last3__resz__resultu__last__130u__last__131u__res__132ub__1290l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h__rw_swap0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]0stdSsort3__first3__last3__compRequal_range3__first3__last3!__value3__compz__cctor_result+z__resultS __pop_heap^3__first3__last3__res3__val3^__cmp5%S pop_heap^3__first3__last3^__compS__linear_insert^3__first3__last5+3^__compu__valueS __pop_heap3__first3__last3__res3__val3__cmp5%S pop_heap3__first3__last3__compS__linear_insert3__first3__last5+3__compu__valueRlower_bound3__first3__last3!__value3__compz__resultRupper_bound3__first3__last3!__value3__compz__result?00d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResS8riResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#to_ptr6iOffset"iResTypeInfo@ResBool&value#iResBoolxiResVec2#iResMtx34<#0"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intG?nwutRhGetFlagValueGGG3flags3shift3maskz__resultG?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboollong0 41thisz__result? 41thisz__result 4!this3elementnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK4!this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!4thisz__result41thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60;;0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObjectq6q5~GfxObject6q0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfod#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDicU#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfod60R?R0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneObject #&m_ResObjectR#GetResSceneObjectR60d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar004thisz__resultnwgfxres@ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex# &m_GeometryShaderIndex#&m_SymbolsTableCount#&toSymbolsTableU# &toAttributeSymbols#&m_AttributeIndices#L&_padding_0##b&m_MaxBoneCount#d&m_MaxVertexLightCount#h&m_VertexLightEndUniform#l&m_GeometryShaderMode#p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShaderU#DResBinaryShaderData@ResShaderProgramDescription#ref6cGetClassNameGetOwnerShaderData6?0I04x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00  4v thisz__result   4~ thisz__result  ! 4~ thisz__result R 4v this3valuenwgfxres@ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit#&m_CommandBuffer# @ResBlendOperationData,&m_Mode#&m_BlendColor#&m_CommandBufferY#@ ResDepthOperationData&m_Flags# &m_CommandBuffer#@ ResStencilOperationData &m_CommandBuffer#@ ResFragmentOperationDataP&m_DepthOperation|#&m_BlendOperation#&m_StencilOperation#@@ ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale#&m_Rotate#&m_Translate#&m_IsDirty#$&m_IsEnabled#% &_padding_0U#&&m_TextureMatrix#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor`#$&m_Rasterization#&m_FragmentOperation #&m_ActiveTextureCoordinatorsCount#q&m_TextureCoordinatorsq#U&toTextureMappers#&toProceduralTextureMapperU#&toShaderU#&toFragmentShaderU#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTableU#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#@ResMaterialR#iResDataType ResMaterialv 6v : 0 ptr 6v ? ref 6v  ? ref 6~ GetFragmentLightingTableHash6~ SetMaterialId6v 50} } 0z z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescriptionI# &m_BufferCount#$&m_ShaderParameterResMaterial} #(&m_ShadingParameterResMaterial} #,&m_MaterialColorResMaterial} #0&m_RasterizationResMaterial} #4&m_TextureCoordinatorResMaterial} #8&m_TextureMapperResMaterial} #<&m_FragmentLightingResMaterial} #@&m_FragmentLightingTableResMaterial} #D&m_TextureCombinerResMaterial} #H&m_AlphaTestResMaterial} #L&m_FragmentOperationResMaterial} #P&m_SceneEnvironmentResMaterial} #TiResMaterialArray(GetOriginal} 6?GetDescriptionM6G00CI'4Gthisz__resultM|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Model#DTransformNodetd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IMaterialIdGenerator#*s_TypeInfoGetRuntimeTypeInfo #6EIMaterialIdGeneratorI6I50A0%4Ethisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SortingMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintnwgfxinternal@MaterialKeyValue&uniqueId#&key#&subKey#&material# @SortingMaterialIdGenerator(#&m_Materials#&m_MaterialsWorkSpace#iMaterialKeyValueArray47@Description&isFixedSizeMemory#&maxMaterials#@Builder&m_Description#CreateI65*s_TypeInfoGetRuntimeTypeInfo #6Accept# 65Generate#6SortingMaterialIdGenerator655500*00*0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SortingMaterialIdGenerator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intboollong?00?std0Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolvoid@__type_info&__vptr#&__name!#00F__class_type_info&base#F__vmi_class_type_info&base%#&flags#&base_count# &base_info#B &base%#&flags#&base_count# &base_info#F__si_class_type_info &base%#&base_type0#%0,i__builtin_va_listnwgfx@MaterialKeyValueCompare#operator()6n55@MaterialSubKeyValueCompare#operator()6r55@MaterialUniqueIdCompare#operator()6v55operator()6v550^000000?Y 4vthis3keyValue3uniqueIdz__result^ F4vthis3uniqueId3keyValuez__resultB%0 &tinfo$#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cpp8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61;#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6;#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray} &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00} Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0??nwut@MoveArray&m_Allocator7#&m_Elements=#&m_End=#&m_Capacity# iiterator=e=MoveArray!6!MoveArray!6!557:G MoveArray!6!57MoveArray!6!5)~MoveArray6!operator=-6!5!operator[]6!5release=6!size61begin)6!end)6!empty61capacity61reserve6!5push_back6!5swap6!5-clear6!GetArrayKindG61SetArrayKind6!5GSetCapacity6!5GetCapacity61construct6!5=5destroy6!5=destroy_range6!5)5)erase==6!5=0?%?0%00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@binary_function|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@unary_function|8D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std@pair))&first#&second#ifirst_type)_isecond_type)`pair+6+55 ??pair+6+530?/dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_iterbase.hARM C/C++ Compiler, RVCT4.0 [Build 865]std@iterator_traitsivalue_typeR(idifference_typeS(iiterator_categoryV(0l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_iterbase.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4+this3__x3 __yz__result+dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]o4+this33__rhsz__result+dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 ;4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0[4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4qthis3allocatorz__resultqt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4qthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4thisz__resultRv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Po4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4v this7p z__resultv z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__resultd} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h546d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast} } R3Rresz__result} |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast98:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast} } R3Rresz__result} |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4?thisz__result} |s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]@4Ithis3allocatorz__resultI d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4!this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int a4!this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4!thisz__result)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4!thisz__result)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hONP D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__76u__first__77u__res__78ub__75l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h$copySRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 41thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]41thisz__resultG|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4!this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4!this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4v thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4!this3)first3)lastufirst__83ub__82uelement__80|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4!this3firstz__result=|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4!this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hkjlD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intboolO__upper_bound3__first3__last3__val3__comp55z__resultu__distu__halfu__middleuuniqueId__202u_ZN2nw3gfx23MaterialUniqueIdCompareclEjRKNS0_8internal16MaterialKeyValueE__203h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC __upper_boundonpD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intboolO__lower_bound3__first3__last3__val3__comp55z__resultu__distu__halfu__middleuuniqueId__199u_ZN2nw3gfx23MaterialUniqueIdCompareclERKNS0_8internal16MaterialKeyValueEj__200h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC __lower_boundsrtdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intboolO__equal_range3__first3__last3__val3__comp55z__cctor_result+z__resultu__distu__halfu__middleu__leftu__rightu__tmpuuniqueId__179u_ZN2nw3gfx23MaterialUniqueIdCompareclERKNS0_8internal16MaterialKeyValueEj__180uuniqueId__182u_ZN2nw3gfx23MaterialUniqueIdCompareclEjRKNS0_8internal16MaterialKeyValueE__183u__first__184u__last__185u__comp__186u__first__189u__last__190u__comp__191u_ZNSt4pairIPN2nw3gfx8internal16MaterialKeyValueES4_EC1ERKS4_S7___195+u_ZNSt4pairIPN2nw3gfx8internal16MaterialKeyValueES4_EC1ERKS5___197+ u__tmph^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC h__equal_rangewvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ;41thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolO 4rthis3lhs3rhsz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cpp}|~D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]P__unguarded_linear_insert3__last3__val3__comp u__nexth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC,__unguarded_linear_inserthD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]boollongP__insertion_sort3__first3__last3__compu__first__162u__last__163u__comp__165u__valueu_ZN2nw3gfx26MaterialSubKeyValueCompareclERKNS0_8internal16MaterialKeyValueES5___169u__first__170u__last__171u__res__172u__last__171__175u__last__171__176u__res__172__177ub__174u_ZSt13copy_backwardIPN2nw3gfx8internal16MaterialKeyValueES4_ET0_T_S6_S5___173 u__ih^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC#l__insertion_sortD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]P__unguarded_insertion_sort3__first3__last3__comp u__id[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm-__unguarded_insertion_sortD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]P__final_insertion_sort3__first3__last3__comph^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC)__final_insertion_sortD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]O__median3__a3__b3__c3__compz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC__median,D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]O__unguarded_partition3__first3__last3__pivot3__compz__resultu__a__156u__b__157u__tmph^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC(0__unguarded_partitionD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]intP __push_heap3__first3__holeIndex3__topIndex3__val3__comp u__parenth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC__push_heap|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]intboolP __adjust_heap3__first3__holeIndex3__dist3__val3__compu__topIndexu__2ndChildu_ZN2nw3gfx26MaterialSubKeyValueCompareclERKNS0_8internal16MaterialKeyValueES5___144h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC __adjust_heapXD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]P sort_heap3__first3__last3__compu__first__145u__last__146u__comp__147u__first__149u__last__150u__res__151u__val__152u__cmp__153d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm\sort_heapD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]P __make_heap3__first3__last3__comp55u__distu__parenth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC__make_heapD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]P make_heap3__first3__last3__compd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmmake_heapD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]boolP__partial_sort3__first3__middle3__last53__compu_ZN2nw3gfx26MaterialSubKeyValueCompareclERKNS0_8internal16MaterialKeyValueES5___135u__first__136u__last__137u__res__138u__val__139u__cmp__140 u__ih^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC!__partial_sortd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolE 4nthis3lhs3rhsz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]P__unguarded_linear_insert^3__last3__val3^__comp u__nexth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC,__unguarded_linear_insertdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]boollongP__insertion_sort^3__first3__last3^__compu__first__113u__last__114u__comp__116^u__valueu_ZN2nw3gfx23MaterialKeyValueCompareclERKNS0_8internal16MaterialKeyValueES5___120u__first__121u__last__122u__res__123u__last__122__126u__last__122__127u__res__123__128ub__125u_ZSt13copy_backwardIPN2nw3gfx8internal16MaterialKeyValueES4_ET0_T_S6_S5___124 u__ih^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC#h__insertion_sortD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]P__unguarded_insertion_sort^3__first3__last3^__comp u__id[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm-__unguarded_insertion_sortD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]P__final_insertion_sort^3__first3__last3^__comph^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC)__final_insertion_sortD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]O__median^3__a3__b3__c3^__compz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC__median,D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]O__unguarded_partition^3__first3__last3__pivot3^__compz__resultu__a__107u__b__108u__tmph^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC(0__unguarded_partitionD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]intP __push_heap^3__first3__holeIndex3__topIndex3__val3^__comp u__parenth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC__push_heapxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]intboolP __adjust_heap^3__first3__holeIndex3__dist3__val3^__compu__topIndexu__2ndChildu_ZN2nw3gfx23MaterialKeyValueCompareclERKNS0_8internal16MaterialKeyValueES5___95h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC |__adjust_heapTD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]P sort_heap^3__first3__last3^__compu__first__96u__last__97u__comp__98^u__first__100u__last__101u__res__102u__val__103u__cmp__104^d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmXsort_heapD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]P __make_heap^3__first3__last3^__comp55u__distu__parenth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC__make_heapD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]P make_heap^3__first3__last3^__compd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmmake_heapD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]boolP__partial_sort^3__first3__middle3__last53^__compu_ZN2nw3gfx23MaterialKeyValueCompareclERKNS0_8internal16MaterialKeyValueES5___86u__first__87u__last__88u__res__89u__val__90u__cmp__91^ u__ih^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC!__partial_sortD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Psort^3__first3__last3^__compd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmsortd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]chars4thisz__resultr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4!thisz__result=uresult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4!this3)arrayz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SortingMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3allocator3materials3materialsWorkSpacez__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SortingMaterialIdGenerator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04!thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValueGG3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] ?4!this3Gkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4!this3allocatorz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4!this3-otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4!this3!rhsz__result-|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 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S.4 C<v. 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( 1 8 4#   6  8 8# T  : \ ( < 0 ? 0 B  E  ( H , ( K T ` N#  P  R ( U  0 X 4 ( [ \ ( ^ @ a 8 d  g  j#  l  n# 4 p < r# , t 4 v T0 y H |#  ~  # l  t@ #   8 #   P # L  Tp #   @ #   @ # T  \x #   h # D  L8 #    #   0  DH #    # ,  4@ # t  |8 #   P #   p #   @ #   @ #   x #   h #   8 # D  L #   8 #     ,0  \0  0  @    P # l  t(  0  H  0  D@  ( 8EUpI/1432 1296104215 0 0 100666 181132 ` ELF(P4(O-p-M0P/(W/)50 `003/P/,W/0@P/T㐠 0 003/P/ `W/ 0@P//Tㄠ 0003/P -PW/0Ptc/Xx 0003/Px/! x@W|j/sP傊킊d4P  ؑ HA A <뜑 찝<p1F@P00V/@`` 0WNW:Pointer must not be NULL (allocator)gfx_StandardSkeleton.cppNW:Failed assertion resource.IsValid()NW:Pointer must not be NULL (memory)NW:Pointer must not be NULL (void_ptr())gfx_ResSkeleton.hut_MoveArray.hNW:Pointer must not be NULL (m_Elements)0?size() is out of bounds(%d) size() <= %d not satisfied.p<襟P  HhJhZh:hJAZA:h h h*ZJZ:h*J:h  * *  \PE !B 1Qڙ0F/OA0 O0P P  H hZhJhJh:@Z@:h*h hZZJJh::h**   *hdxD !B| 1Qڙ0/OA0'O0@ W/O+OPPp   P9.O  ` P`/O``P P..Ot@Px`| P/OxP0@0P"Qp 0!1p() P$(H{/АԐ,048 P.Đ<@DH PV/밐崐LPTX PLl.렐夐\ppP  0 BLQړLQʜPP  2/P6  d0 BLQړLQʬPP  *NW:Failed assertion GetArrayKind() != ARRAY_FIXEDlgfx_GfxObject.h@ 2/P  BA#RAQʼPP  2/P  BA#RAQPP  2/x D@A21CQڔ21CQtPxP t 2/ E21CQڔ21CQʀPP  2/FA#RAQʌPP  2/ЍЍ / ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_StandardSkeleton.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cpp`armcc+|     <0 As BqADqBsAw`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]0 intboolvoid0W% 0 resource=WmaxCallbacksisFixedSizeMemoryposeTransformsEallocatorw__result Psmemory}rposeWorldTransforms VrposeWorldMatrices UrskiningMatrices Tsskeleton :si&],8 )~]D`+~]--j~] ] ]  ~]|--~]|~],.'W~] ] ] ~]0.'~],~] L/'D~]08 ] 8L ] 8< ~] /'~] ~] Dd1~] D`~] 3 a]  ~] $ ~] T C~] T\~] T\~] t3 ~] ~] ~]l3 ~~]xo*~]~]~]~]t4 ]t ~] ~] ~] ~]~]ht4 Q~]hp~]|h4 ~~](\+kS;#~]h5 ]h| ~]| ~] ~] ~]~]`h5 ~]`h~]`5 ~~] ThP8 ~]6~]~]8 ~]D 8 %?W~m]D ~]D ~]Dx T~]  ] ~] OW~] ~}(] ~]8 ~~]8 OW~] 8  ~}$]   ~]4 k~]4 K~]T  ~}$]T `  ~]| X~]| K~]  ~}$]  ~] P~]l8 ~] l ~}$] , ~]Tl ]p8 ~] ~}] ~]8 ~] ~}] ~] P8 ~] P ~}] $ ~]! 8 ~]!  ]! ~]"X d 8 ~]"X d  ]"X d ~]"D P 8 ~]"D P  ]"D P ~]# 8 ~]#  ]# ~]$ B~]$  ]$ ~]$d l B~]$d l  ]$d l ~]% B~]%  ]% ~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.h& 1~ 1R1+@+  ,~ x/| +x}@7  ,   u ;| +x}@7  ,   u ;| +x}~.1~*>*40 E;*> } $W,4)*h  }+ ~ ~ 8}>  `  C#0` !_#!0 #0^ ~< %} } &}8  `  C#0` !_#!0 #0^ ~ %} } &}~.+~  E 1 ~- |+ ~ ~1 ?A ~ ~1 ?A ~ ~1 h   ~ 7 - ~+$ ~E@ ~4@ ~4@ ~4 L ~ +3 }+ ' ~% 3 }7 '0  m ~ ! }% ' ~% ! }% '%9 }7 '%~ 3 }7 '%~ ! }% '~%} }4 }< } ( }<( , }4, 0 }$ P Q Vl Pd t Qd U < P Q  T P Q R QP p PD T QD X RD T Qd PX p QX h RX p Q $ P Q R Q W, W| P4 X P PPDXDX Xh[ \ \ \ \ \ \ \ \ \ \ \ \ t[(d $d $d d d d d d d d d d ThYY hZZDY   PPYDZDhXXDX,T,Tdh~~h S hXX R hTT Q hPP@-P | j@FZF*@@ @*Z    *   @:@:@J@J@Z j  ?`armcc+|     B~hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`|!~]X<$ |dL4~a d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h !7`  1#0 #0 ^#"+0^ }}PX T T P L H D @ < 8 4 , "!%$')+-/N2nw3gfx9GfxObjectE1N2nw3gfx8SkeletonE3N2nw3gfx16StandardSkeletonE5N2nw3gfx11SceneObjectE78<;:9/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}P>?@/`armcc+|      BCGFED/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]0this w__result Ps d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h/}PIKJONMLG-Mp<Z" @ T P`V 1/ 2/@ T PQ 2/ 2/Z" @ T P`V 1/ 2/@ T PQ 2/ 2/Ѝ`armcc+|     (TAxAvQxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]T`T{P] ]$]$~]$ ],yX~]4hh {V]$,y~]t|z]t|Q~]tx~]x ,P~]H ]D]0q~]0 ]0y^KX~]h 8{V]y~] z] Q~] ~]0 ,P~: d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi{{}    y% y '(%~{}    y% y '(%{}} L}(LT} U0Y0T0ZHZ4hU,Y$T$Z$Z P TWQRS@-`armcc+|      A~UVZYXW/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]&thisw__result P{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.h%}P\]a`_^/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nthis w__resultP{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.h3B}Pcdhgfe/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]t"-thisw__resultP{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.h?N}Pjkonml,/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]zVthis w__resultP{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.h3P}Pqrvuts,/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]"thisw__resultP{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.h?\}Pxy}|{z</`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this w__resultP{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.h-G}P</`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]thisw__resultP{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.h9S}PL/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this w__resultP{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.h/K}PL/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]thisw__resultP{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.h;W}P\/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Dthis w__resultP{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.h1H}P\/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]!lthisw__resultP{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.h=T}Pp@-LPPT xA0B?L0S0B/L RPQ 2/PE0B?L0S0B/L RPQ 2/PE@0BC3S BB#RPQ 2/PE0BC3S BB#RPQ 2/Ep*`armcc+|     B|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_StandardSkeleton.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`!{P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h U- ~ }%X I3 ~ }%X% C ~ }%X% = ~ }%X%}}P@-`armcc+|      A~D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #VEC365550d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#cIdentityMTX3465MTX346555555555555<?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]00{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]?0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResU32uiResS32v@BinString&offset#iBinString@Offset&offset#iOffsetiResTypeInfo|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ?nwutRhGetFlagValue   3flags3shift3maskz__result ?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longint0 4 this3element 4 this3elementnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK 4this3element000a|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0A4athisz__result=z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot??-xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00nwut@ResCommonBase&mpData#IsValid6void_ptr60xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObjectq6q5~GfxObject6q0Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDic #@ResSceneObject#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@SceneObject #&m_ResObject3#*s_TypeInfoGetRuntimeTypeInfo #6qSceneObjectu6u553~SceneObject6u0m014qthisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSkeletonData,#&m_BonesDicCount#&toBonesDic #&toRootBone # &m_ScalingRule#$&m_Flags#(@ResSkeleton3#iResDataTypeW?krefo6GetBonesCount6=0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4qthis3allocatorz__resultqt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4qthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q!4uthis3allocator33resObjz__resultuv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W K4uthisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]4tthis3flagsz__resultt~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qm'z__resultpridentityl~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]A4tthis3ptransformz__resultt~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3ownerSkeletalModel|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3allocator3=resource3maxCallbacks3isFixedSizeMemoryz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__15ub__14uelement__12|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hsrtD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachwvxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots-3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlots{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 o4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] X4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy[3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 64thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int C4 this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result#uresult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4 this3arrayz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4this3transformsz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4 this3first3lastufirst__5tub__4uelement__2t|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3firstz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0o4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue  3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] !4 this3 kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4 this3capacity3allocator7 kind z__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int b4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3targ0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int C4 this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result!uresult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4 this3arrayz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]+4this3Lmatricesz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4 this3first3lastufirst__10ub__9uelement__7|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3firstz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0o4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] !4 this3 kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4 this3capacity3allocator7 kind z__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int b4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4 this3arg0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]v4this3=resourcez__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4 this3allocator3=resource3maxCallbacks3isFixedSizeMemory3poseTransforms3poseWorldTransforms3poseWorldMatrices3skiningMatricesz__result { d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]s4thisz__resultoz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 x\jl , QITI>7UUcqBB0!@$[ -0 + )'ŕ53x1U/*<<ߔ"u%i Jx{\FjƒfQLI1>7yCU cאqB"%ˏ    gO0!@$f -; + )'Е531`/5<<%"Î%Uzō|2^lxISL@9r(ފWHesDq !&Ԉ-#%)ԇ0'v:Ą9W}zt <=ƀV5~g~~})}|Z|{Y{zpzzyyx>xwGwvKvfucAu`tl+tiso*s rErKqN-qp{pT pWoQOonZnmZpm]%mlEzlH-lBk?k30k6j]jiiih@hgdgfrfJf fe{e8eddhd#dccNccb~b9baa~a?aa``O``__M_ _^^I^ ^]]B]]\ \&B\-[#[)i[0ZZZYUYvYX9GXW}WzV 9V<U{UUT\TTSVSSR9RQQ4QPMPO~OONQNMM MLVLKfWKcJ`eJlIimIoH H0HKGN2GFFTLFWFQE4EDSDZC]CZCECHBBB?PB3B6ALA@@%@?p?'?>>r===S==<<j<4<;;;N;;::m:8::99x9I99888Q88777M7766z6G665{5>54_4mu4G4M4:33?32X2fa2t 2E1!1'91.0$0*901//u.w-:-,~L,{+ P+=*x**)2)(p(('A'&d& &%%$$#=#"W"!y!   gd|amfjpe LO~ UXnR[^kFIC@-47l+Fsm(^"a  _ ,  | V  ` n _ N0 ;  W  Y gy u8 F }z3aom@O<<Zhav!G+xLt Ȓ0 \6 L""x""}"\H"j """h "Q"INT"I3">"7"7""{"E"U"cِ"q"Bk"V"=!!f!;!!!5!!!(@x(L,\@X|R`R`lXd@8t, t   _ Q ] 8 \$ [( 8.*8*F8&PhJl8hKlFa^a88N88OOO59OJNO]qOO88O 88%z)8-86z<zAzIM8Q8Z`dOjpu|8888|88|||||88 88"+/838<BFOLRW^b8f8pv~88|88|||||8888 88$(O.49@D8H8RX`d8h8rx|88|||||888888 88#,0848=CGONR8V8`emq8u888Ow88wwwy88yyy88OO$+w/838=wCwHwOyS8W8aygylyvz8~888Ow88wwOwy88yyyu 88uO#u'O-u1O7u;O@uJN8R8[aeOlp8t8~8888w88wwwy88yy yw88%w+w2w9y=8A8KyQyVy_vc8g8ovtv{x88xxOxOxOxOxOxOxOxOxOxOxO x O x  8 8$ * . 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G.0GIp4G>T%PCX% Fr0$H$̤EԤi$ Gr0$$Į̃#7#\ hr" rk"  ,rL"̲ ز,r!9.!@H < Hlr <;Lrd'l#c  rlp ܼ ,rp rLp̿rp' K ,rp\ hr@| /rr 0 r p |rL rv@ .Lr6 -rd +rP ,\r,7 r( 4r $rxZ "r t #rd (r<L )Xrt rLH Tr rA( 4r  rPS r,:<rh'0rt|'& $r rP[r'("L *Xr(  rK 5 rT `r4 r  ' rx rLM  r  ,r,r r rT `r0Nr|'D#h  tr4W r 4 6@r   4rd   r 8 Dre  2rd  r D Pr$N  %r  r \  h r0 E    r  <  H r     rdC  r@ Lr f r  3rd 1pr<S r &r6t  r 8rd 7rRP !\r4a  *!Q~ LT $NE 4NE ?= Ph8( ) @ h x@J )J ()   ` @   ` @   ` @   ` @         <<< <$Ѝ0??X?p@-P0@     < <p@-@@/@-@< < 0`  `  <Q < @0p@-@Pp@G-@`P-M 2/Po \P5 XP2TP/ V@@P  @ @1 0/aVhd@@P hd @ @3 0/.dCWW4pVXT@@P XT @@1 "0V XT@@P XT @ @1 0z/"TqTP V@@P  @ @1 0b/ YTP1qs/00vT P!nTP1^-00cT`Q ]/e 딡  R/ K Y|1Z 00   P` Pg PnpR .JH Q index is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h'gfx_AnimObject.hResAnim%s::%s: Object not valid.anim_ResAnim.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hResMemberAnimNW:Pointer must not be NULL (void_ptr()) 0 A 0 8 A 10      < << < 0`  ` <  P <  ЍNW:Failed assertion falsekgfx_TransformAnim.cpp< !< Z0S  < [ R<   < \P</O-@Pp-$M@`200/`Z[0z P h T/@ P*. P -H Q  Tl/ PD/  P$}/H Q  T.g  Pb/] PZ/UH Q [P    T4A/  P   P  H Q  ;Tx d $ PP < )ResMemberAnim%s::%s: Object not valid.anim_ResAnim.hNW:Pointer must not be NULL (void_ptr())IPD OXO$$H Q  TX OO  P OO P OO((H Q \P h TM/ORO  P,W/OO PL_/OO00H Q  T-OuO  Pz/OO P/OO44H Q  T/O&O  PD/OO Pd/OO88H Q       LPeT/OO@ P /O5O P,/O7OH Q Tl/O;O P/OO P/OOH Q Tl$h  PD$ @ P$$@ H Q [Pxu T#  P# P#|  H Q@T<#(8  P#P P"p$$H Q@T"  P" Ph"d((H Q@I h   < <\PeT!|  P! P!00H Q T`!\  P8!,4 P!L44H Q T   P  P 88H Q < < <<< << <$ЍO\LO-@`P -- M@X300/pY<V/ HhV - 2I Q  < <V / HhV/ I Q  < < 1V0 /  P/ h Q   P{/ sH Q   < <YL      < < h  h  h      < < h  h  h    0< <  `  `   Q $P ЍЍResMemberAnim%s::%s: Object not valid.anim_ResAnim.hxNW:Pointer must not be NULL (void_ptr())0O-`-XMh<<@@QKJB偊U@@P  @@1 0q/ qW.   1/P PP ZQ[Q\P P h 03/P   03/PPUZY << << <<XЍ Ѝ< < 0`  `  <Q <   index is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hO-@-M@巚P  0`@@V~RVp@AVP  @@1 0/)PZ V p@AVP  @4@1 0z/   PP9V@@P  @@1 0]/q 2/P W 1/P P pW: ZP%  0% [P&  0& \P'  0' `@@VP q% @& @' Đ@<q<LH@@qJ%  0% &  0& o:index is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.hW@@P  @P@1 0 O`OaVz W P@@WP  @@1 0B/OO/* (DQ ( * ) 1/P PP ZQ[Q\P P 8 LP03/P) VH 1/PVP   LPNPNPNPNP 0 00 = 0.0fgfx_TransformAnim.cpp`P@@V6tU@@P  @@1 &0Q UAAQ  A@1 \&\0 2/P P@@UVЍ ЍAPBPp ($i`@@P V P@AVP  @@1 x%x0` (0A@PH ($@`@@P;V0P@AVP  @@1 $0V P@AVP  @@1 h$h0`  ($@@PA<q<X@AaJV@@P  @h@1 #0Vq84@@P 84 @@1 0#004銴# P uPW  X03/P<PXXT@@P XT @@1 t"0X XT@@P XT @@1 "0TXP    * *a  p* P"> p* P<"(idx) < static_cast(GetMemberInfoSetCount())blendOpIdx is out of bounds(%d) %d <= blendOpIdx < %d not satisfied.NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetMemberAnimSetCount())memberIdx is out of bounds(%d) %d <= memberIdx < %d not satisfied.NW:Failed assertion animData.GetMemberAnimSetCount() <= m_ReverseBindIndexTable.Capacity()`armcc+|     4AK`armcc+|     4BJ`armcc+|      `armcc+|     4PA~BzBvCz A~A v`armcc+|     DA|`armcc+|      `armcc+|     <A}Cw Cnw A}A n`armcc+|      `armcc+|     @0AyEw Ajw ByA jXwBy`armcc+|      T`armcc+|     A~^`armcc+|     ,Aw ArwAr`armcc+|     A|`armcc+|      A|F`armcc+|     H As DqAmAjm AqAwA j`armcc+|     P Aw Eq  AhqBwA`armcc+|     <<AxEv Arxv AxA r`armcc+|      `armcc+|      `armcc+|     (TA} yA VA `armcc+|      p`armcc+|     LAt DnAD n AtAwA D`armcc+|     @<At CrANr AtAwA N`armcc+|     @At CrA\pr AtAwA \`armcc+|      4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865] $d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4void04this ]target?resultg,] ~(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4void04this ]resultkJsource,] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]float%this dstIsrcQweighto]( \ DS$(~+],P ,~]Td ~]d ~] ~]( ~] ]&~] ]%~$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]PfloatWPthis EdstI'srcQweight$(rlogScale\]74 K]8Tj~]\tk~]|l~]  Q$(~+] t~] \~] ~] ~] ]&~] ]%~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]DboolDthis AtransformI#w__resultP@qscaleyT ] ~]  ~](, ~]0<]08%~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatthis dstIvsrcQcweight; sdstMtx(ssrcMtx]  ~] ]&~] ]%~td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]float?this dstIsrcQweight rdstMtxTssrcMtxsaddedWeightrsrcQLrdstQLrt ]$@ ~]P` gO7~],, ~],, ~|},|"8|| |||$",-|0q|8|@|H|PQ],< ~]\l YA)~]x ~|y|a||| ] ]&~] ] ~] ]%~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatthis ydstIfsrcQSweight+`sdstMtxssrcMtxrsrcTT`rdstT], ~],8 ~]8L ]8L  ]DL ]DL%~]LP ]LP&~]`x  $(~+]`l E~]lx ~]x ]x  -] ]%~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]0boolL0this dstIosrcQQblendFlags3x__resultvsneedToConverted rdstMtx@ssrcMtx 0sdstScaley](~](0 ~]@H~]@H~]<@~]H\~]\h~]l P]x ]x%~]hl ~] ]&~]7T K]Tj~]k~]l~] ]%~]~]~] dt ] dl&~] xL ~" 0@{     ] x| ~] 0 ~] 0 ~||}|"  { 4{  D{ { {$ " 0-|0|8|@|H|PD] @L ] @H%~] L\~] \h~]  ] &~]] ~] ]%~]~]~]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]T`VTf)r] ]&~] ]%~]  ]&~](4 ](4%~],8 ],0&~]@P ]@L%~]DH ]DH&~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`]?] `|,] ` ~]$ ] &~]HX ]HL%~]X`]X\%~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolthis* animGroupRanimData [smemberIdxsanimIdxfrmemberAnimnZsrotateAndTranslateMask sscaleMaskstargetIsoriginalValuesflagssmodified]L~]H"~~]D~]T~]\l ~]t ~] "~{T(]@~]~]:~]P~|S]~~]~]D~]@~~]@~] h-~] hl~] hl:~]  ~] ~~] ~] d~] d~~] d~] X-~]  ~]  ~] T ~]  ~] $4 ~] X7~] `p ~] x ~]  ~]  ~]  ~](!~]$~~]$~]8p]Lp  ]Xp  rZ]dp  ]dl %~]]  ] %~]$]|G]  ~]  ] &~]  ] %~] ] %~]$0~]$0-~]0p~]4< ~]DL ~]~] "~~]~Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Qthis* RanimGroupR4x__result!rresultV] ~]48~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865] ` iK-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865] floatbool= this& resultIgtransformAnim* Vframe?originalTransform!writeNoAnimMembersflagsrframeFlags8sscale]$P~]$H~~]$H~]d |]d ~] P~{P] ~] ]%~]d |] ~]DT P~{P](@ ~]dp ]dl%~] 4 `] ~] P~{P] ~] $ P~{P]  ~] 4@ ] 4<%~] \ H0{    ] \h ] p ] p  ] | ] |%~]  ~] ~]  ]  ]  ] %~] ~]~]$< ]0< ]08%~]|zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865] floatbool# this& xresultIDtransformAnim3TframeoriginalTransformwriteNoAnimMembersflagsFLAG_TRANSLATE_NOT_EXISTFLAG_ROTATE_NOT_EXIST8FLAG_SCALE_NOT_EXISTXrtransform srotX-srotYsrotZ]$X~]$P~~]$P~] d~]~]~]P~|Q]~]  )~] $~]4L~]pP~|]Tl~]  ~]~]~] P~|] ~] D ~] D\~] l~] P~|] ~]  x~] ~] ~] P~|e] ~] L =~] ~] ~] 4DP~|*] 0~]| ~] |~]~]P~|]~] ~] ~]0H~]l|P~|]Ph~] ~]~]~]P~|y]~]HH ]H ]0H ]<H aI1]\ ~]\t~]~]P~|]~]`~]~] $~]HXP~|],D~]l~]l~]~]P~|]~]AX~](~]8P~]tP~|E]Xp~] A~]~]~]  P~|]~]( A~]( @ ~]P h ~] P~|]p ~] oW?{    ]  ]  ]   ']  ] %~] l ~]  ~] 0 ~]T d P~|]8 P ~]x ~]x ~] ~] P~|] ~]! | q~]  ~] ( @ ~]!d t P~|^]!H ` ~]!  ]! %~]"  ]" &~]"  ]" &~]#  ]# &~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<voidintbool0<this& ltarget8memberIdxwriteNoAnimMemberx__result]stransformI sanimIdx soriginalValueM$,sanimIdx:rmemberAnimnYutransformAnim3utransformAnim*  utransformAnimZ sworldMatrix]8H~]8H-~]TX~]8~]hx ~] ~] ~] ~] ~] !v~],< ~]DT ~]p ~]| ~] ~] $~] ~]  ~] ( ~{P] 0d~] 0`~~] 0\~] ~] ~] :~] P~|'] |~~] |~] ~] ~] :~] < ~] 8~~] 4~] ~]~]\]\ ~]x P~{P]\t ~]X\~],p ]8p  ]Lp  ]Xp  ]dp  ]dl %~]p ]||p]|  ~]  ] &~]  ] %~] ] %~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0this& =target*memberIdxv__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0this& =target*memberIdxv__resultPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]TboolnwgfxVAdjustZeroRotateMatrixTtransformIuseDefaultMtxdefaultMtxwHsmdsv04Qsv14>sv24+]~]4 ~]D\ ~]h ~]] ]%~]@kS]8@ ]8<%~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]pboolfloat0nwgfxU5CheckWeightsNearyZeropweightsex__result]$7 ~] $<M ~} ]/ ~{ ](@7 ~],@<5 ~},]04/ ~{ 0]DX7~]DX<  ~}D]HL/ ~{ HDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidintunsigned intfloatboolunsigned short0002Vthis2 targetn memberIdx/ x__resultqsblendOp sindex__51 ru__54Puu__55r_ZNK2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__53 Psindex__57 ru__59Puu__60r_ZNK2nw2ut9MoveArrayIfEixEi__58PuEpsilonrx__63 rret r_ZN2nn4math4FAbsEf__64 r_ZN2nw3gfx25AnimWeightNearlyEqualZeroEf__61Pr_ZNK2nw3gfx22TransformAnimEvaluator18GetIsScaleDisabledEv__67Pr_ZNK2nw3gfx22TransformAnimEvaluator19GetIsRotateDisabledEv__69Pr_ZNK2nw3gfx22TransformAnimEvaluator22GetIsTranslateDisabledEv__71Psindex__737 ru__75Puu__76r_ZNK2nw2ut9MoveArrayIfEixEi__74Puflags__77uflags__80uflags__83uu__85uflags__88uflags__91uflags__94srotate__99,stranslate__100,spOut__102sfRadX__103sfRadY__104[sfRadZ__105CspOut__107ssfIdxX__108+sfIdxY__109rfIdxZ__110 spOut__112sfIdxX__113sfIdxY__114sfIdxZ__115snegxrret__117 r_ZN2nn4math4FAbsEf__118 sabs_fidxxwsnegyYrret__120 r_ZN2nn4math4FAbsEf__121 sabs_fidxyAsnegzrret__123 r_ZN2nn4math4FAbsEf__124 sabs_fidxzsidxxsidxysidxzsidxxfsidxyfsidxzfpsrxXsry@srzssinx_valscosx_valssinx_deltascosx_deltassinxscosxhssiny_valPscosy_val8ssiny_delta scosy_deltassinyscosyssinz_valscosz_valhssinz_deltaPscosz_delta8ssinz scoszsf00sf10sf21sf22sf1sf2xsf01`sf12Hsf30sf4sf02sf11u_ZN2nn4math5ARMv621MTX34RotXYZFIdxC_FASTEPNS0_5MTX34Efff__116sx__135sy__136sz__137uflags__140rflags__142Psflags__148uflags__150r_ZNK2nw3gfx19CalculatedTransform14IsEnabledFlagsEj__149Puflags__152uflags__154uscale,uflags__156uflags__158uflags__160uflags__162uu__164(@rweightSums rweightNormalizeScale stransformI sflagsBak sconvertedBak rworkResult~swritten sfirstRotateFlag{ rfirstRotateMtx@~H sanimIdx l sweight  sanimObj q  sevaluator& @ (sanimIdx] (sanimObj J schildWeight rsrcWeightsi ~qchildResultg~  revaluatorFlagPsisValidAnimstransformIuflagsBaksconvertedBakrworkResult~sfirstRotateFlagzrfirstRotateMtx@~D$ sanimIdxsanimIdx\ sanimObj >schildWeight&rsrcWeights ~ DschildResultgrevaluatorFlagPT soriginalValue] ~] ~]\#~]dt ~]| ~]d3~|^ ]dhg&~]hP~{P]!~] ]%~]l~]t ~] ~] ~]$ FR|`]dF#~| ]dhg&~]xhP~|] P.~{U] ,PhP~|] \l~]! ]!&~]%4 ]"_]" ]"%~]" ]"&~]$`]# ]#%~]$  ]$ &~]%$4a]%$0 ]%$0%~]%(4 ]%(,&~]' |]& ~]& ]&&~]' ]'%~]']'%~](` ~](ht ~](| ~]) ~]) ~]) ~],`$  |Y{ |3{P}{Q|@{NP}X|b|{P}{P"*d, |F"*$ |]+hx ~]+ ~]+ ~]+ $  ~],\ l  ~],  ~],   ~],0 @ !~]-@ P  ]-@ D %~]. ~]-  ~].  ~]. , ~].  ~].   ~]0 T  -~]/  ~]/  ~]0 P  ~]0   ~]0 0  ~]0  -~]1 *~{Y]1g&~]1hP~|o]1 ~]2Xl ]2Xd&~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<voidintboolunsigned intfloat000  <this> "targetmemberIdxx__result~sblendOpstransformIsflagsBaksconvertedBakwrworkResultswrittenbsfirstRotateFlagDrfirstRotateMtx@~sindex__170 ru__172Puu__173r_ZNK2nw2ut9MoveArrayIfEixEi__171Puflags__174uflags__177uflags__180uu__182sanimIdx1sanimObj schildWeightrsrcWeights~qchildResultg~ revaluatorFlagP](< ~]<D ]<@%~]t ~]| ~] ~] ~] $p FR|`] DF#~|] DHg&~] XphP~|] , *~{T] ,hP~|] 8H ~]  ] &~] ] _]  ] %~]  ] &~] `]  ] %~]  ] &~]a]  ] %~] ]&~]h |k]h ~]t| ]tx&~] ]%~]]%~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidintboolfloat0   thisJ targetmemberIdxrx__resultsblendOp_stransformIAsflagsBak#rworkResultswritten`sanimIdx`sanimObj rsrcWeights~0tschildResultg](0 ](,%~]\ ~]dt ~]| ~]$T FR|`]TF#~|]TXg&~]hP~|]  ]_] ]%~] ]&~] `]  ] %~]  ] &~] a]  ] %~]  ] &~] 4 |m] 4 ~]  ] &~] , ]  %~] ,4] ,0%~( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h**= d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h=| 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865]`U sMTX34RotXYZRad`pOut"fRadX fRadYfRadZx__resultD] xu~|| |||*|5w|@|I|R|[|d_|nG|x/|||W|o|"x||g|W||<|?|| |'|#|,T|5)"|>|A|M|Yo"f|i|x||||O|g|7||| |]  ~{ ]  ~{ ]  ~{ ]@L  ~]LX  ~]Xd  ~]dl ~]lt ~] t| ~ d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.h|JJ Ix{ ~z{ ~{  z  '  ! } | } } }  } qo}}~{~  {  _~sx| |{}}|}(|}`}(|P< 8 4< , ( $ (      4       `     0 ,        | t l dP\X\VLUW S R Q   8 8 8 P T!MTX34RotXYZRad0@-PQ M@P1ei/00Pʬ!P\1RV/00YQ V/^ .CPUd1S 00 PU@@P  @@1 !0AU @@P  @@1 0 B Ѝ0ResAnimGroup%s::%s: Object not valid.anim_ResAnimGroup.h +NW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hResAnimGroupMemberpgfx_AnimObject.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h`armcc+|      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2/Ѝ?ResAnim%s::%s: Object not valid.anim_ResAnim.hNW:Failed assertion falsegfx_AnimObject.h `armcc+|     4AzExAtx BzA td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 this janimDataWmaxMembers9maxAnimMembersx__result]rresultUsmemorydsmemory] ~] V](,  ]48  ]dh  ]8 ~]8~~]8~]hp  ]p ~]p~~]p~] P] ~] ~] ~](d ~](d {P {R {S {\ ] 0 R~] $ ] $0 ] $( ~]   ~] d ~] dl ] dlP~] dh~]  ~]  ~]  ~] $ p~] $ {P {R {S {\ ]  R~]  ]  ]  ~] ~]$T ~]$, ]$,P~]$(~x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h  9G :~w (xh*!_.1|&* ~$1  }1x  v* x %(w w  w  }y  y - ~%* x %(w w  w  }y  y - %}}} X}0X`} `d}d}0`dP$QPQPdQPQPh|PS$WRdXXQPTp@-@`MP 0 3/PQ$J   0Q @ @@@ @ @@@ PP  2/Ѝp `armcc+|      A|Dxp|4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P{U,|K] ~], q^~] ~]04 ~]d 8~]d {P {R {S {\ ]@l R~]P` ]`l ]`d ~]@H ~] ~] ]P~]~I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h *s s * x  (s  s  s }y  y -  %t }}} }@Q,TP,Q,PQV P xT <`A0Q A0Qڀ ` /?o:`armcc+|      P8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]PfloatnwgfxUTGetAnimWeightNormalizeScalePweightSum\x__result] V ~] ID ~}] / ~{ ] 8V ~]$8<, ~}$](,/ ~{ (8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hff s'P}@D < < < _-P0@@Q Q@Q  @Rm !RYQ Q P 0 3/.a@Q+ @@#R#@@A@`J Z@@@`XXXX8@D8`Fs @@P@`pWPPPPPXXXX8@D8`F@@CQ P  2/  @@CT @T NW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_Allocator `armcc+|     $pAv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]pintboolpthis@Fnumber3x__result ] 2~| }{P" L | ",H|"L !|$",|/3]` ~{Z@|]lp~]~]h P~{Q|o| F{WL] d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h0  (      ~ }~+|%|}} ~C m" 2# }%  {%Q|}p}( PTV@V`hVTDT`hTZQTxTPxXX0LR DQ Y(QPU/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h&0}P@-`@dh 0BLÀ\ BB#RPQ 2/ph0$0$ $( PQ 2/PQ 2/`armcc+|     B~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P]d(~]d ]d~]d||l}]~]d(Y~]hl#F~]x#3~]x ]xP~]x|~]# ~] ]P~]~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h'('| ! }% '$_"$z# y -#~ z -(}}QxQhxPdTDP8Q4R8QdQdTPdTp@-P@0480PQ 2/$ ( PQ 2/8PQ 2/p`armcc+|     A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P] +o~]"\~]  ] P~]~]Dl"I~]DL ]DLP~]DH~]l"6~]x #~]x ]xP~]x|~9 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h*+!"!x y -" r - { y -+}}xQlTDXQ,Q lTPUp@-P@h $( PQ 2/8PQ 2/p`armcc+|     |A| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|`|n{Px] t$[~]tH~]  ] P~]~]@t5~]Lt "~]LT ]LTP~]LP~9 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h#$w y - { y -$}|}L`Q@tT,Q @TP|U @-@4PQ 2/`armcc+|     DA~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]D`DF{P@]< (~]<3~]<  ~] ]P~]~9 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h' { y -(}D}(Q<TPDT   0@-@ MPP UAQ 0@ 0\ P0 00d(Q Ѝ0 Ѝ0idx is out of bounds(%d) %d <= idx <= %d not satisfied.ut_ResDictionary.hResDicPatricia%s::%s: Object not valid.`armcc+|     $(A}Czb}BzA}BzLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865](`(|_] P~|}]T ~~]T~1 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h  #[U  7ih}} }} }} (}PPPQU P T/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  this u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h  } P  ` /@- @P0L  1/   X`armcc+|     TF~xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]T9Tthis S] ~]D ]$D ;]8D #]  ~t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h" xz z~%  y }T}8P $8 TPPT !%$#"p@-@P0 cPP xL 4@pNW:Pointer must not be NULL (animGroup)gfx_AnimObject.hNW:Failed assertion m_AnimGroup == NULL1`armcc+|     A|(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865] 3this RanimGroupR4x__result!]<@ ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h  &t1 }}DHP Q <TP<U'(,+*)/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  W this u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h   } P.0/4321p@-P@M@@T6T`@ATP  @@1 0 Q TAAQ  A@1 08 p1/@@@TЍpindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h `armcc+|      TA|Ez{|Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Tintunsigned int rTthis Zsindex__2Gru__4Puu__5r_ZN2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__3 QqanimObjIdxT]Td ~] ~] ~] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h   u   u> B> B> B,   u> B> B> B> B, F}}}}T}(T P U687<;:9@-@p`P@ M@U7U@@P  @@1 0 Q UAAQ  A@1 0X  2/P ЍP@@U Ѝindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h`armcc+|     (hA{Hxr{BxG{Bxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]hintbool hthis memberIdx|x__result^qanimObjIdxU]x ~]8D ~]LX ~] ~] ~] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  u   u7 I7 I7 I7 I,   u7 I7 I7 I7 I,  :| 4}$}$} }} }h} PPQW P T>@?DCBAp@-P@M@@T6T`@ATP  @@1 0 Q TAAQ  A@1 08 p 1/@@@TЍpindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h`armcc+|      TA|Ez{|Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Tintunsigned int Tthis Zsindex__7Gru__9Puu__10r_ZN2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__8 QqanimObjIdxT]Td ~] ~] ~] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h   t   t> B> B> B,   t> B> B> B> B, F}}}}T}(T P UFHGLKJIG-`p-M[J 0 3/OJ  0P  @  @@0@ @@@@ P P  2/ttWP @UIh@ @1P00c/oPPU  0 3/ZЍ 00P  @  @@0@ @@@@ P P  2/WP0@UIh@ @1P00D tPPU@Ѝ?size() is out of bounds(%d) size() <= %d not satisfied.ut_MoveArray.h `armcc+|     TAxDt  Anat BxA nFt BxA nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolfloatunsigned intvoid0 this maxAnimObjectsignoreNoAnimMemberx__resultrresultXsarg0__12uu__16sarg0__18uu__22,smemoryYsanimObjIdx3smemorysanimObjIdx]0Dl~](4~]LP~] F~] {Q {R {S {\ ]\ R~]l| ]| ]| ~]\d ~] ~] ]P~]~]( ~](0 ~] t~] px~] ~]  ~]  {Q {R {S {\ ]  R~]  ]  ]  ~]  ~] D ~]  ] P~] ~] `p ~] px ~8I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h,  q* q% (q q   q }y  y - % ~! s s ~ 8 |7* x%(q  %q   q }y  y - %! r r ~ > 7~}} }0}}0} }}0} }` HUPPPQtQpPd U\PHpQ0DQ,DPRZQWPVNPOTSRQA-`p-MLJ 0 3/AJ  0P  @  @@0@ @@@@ P P  2/WP($ @@,@1P00< lPQUЍ?size() is out of bounds(%d) size() <= %d not satisfied.ut_MoveArray.h `armcc+|     4AzCxArRx BzA rd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidunsigned int0 this maxAnimObjectsx__result]rresultXsmemoryuu__43hqanimObjIdxU](<~]$,~]DH ~]x p~]x {Q {R {S {\ ]T R~]dt ]t ]tx ~]T\ ~] ~] ]P~]~] ~] ~I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h&  o* x% (o o  o }y  y - % s} q ~ 8 7}}} \}8\d} dh}h}8dhPTP@hQ(<Q(<PQhWPhVVWX`armcc+|      Z[_^]\/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]&this& w__result5Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h}Pacbgfed0@-@P-MYPP U|1^/00a`P.gU,1J/00M,Pl!lY YTP H U 0 00 U 0 00P PL XP1/ Ѝ0@/ResAnim%s::%s: Object not valid.anim_ResAnim.hNW:Pointer must not be NULL (m_AnimGroup)gfx_AnimObject.h`?NW:Failed assertion false`armcc+|     4dA}C{Azc{ B}AA zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]dwdthis* ~animData U] , ~] ,-~],\ ~],T~~],T~]` U{U]| ~]|~~]|~] ~]| U]  ]  ]   ]  ~]~~]~] k ]D ~]@~~]@~]\` P] ~0h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h (}~ 1 z10u1 +(x x*!_.1|&* ~$1  }1x }{%}} }}}} }d}$PPTijnmlk0@-@PQ M@@1S 0TPU,@P0 00PU@@P  @@1 0 P Ѝ0 Ѝ0gfx_TransformAnim.hResAnimGroup%s::%s: Object not valid.anim_ResAnimGroup.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h`armcc+|     $A}Ez{}BzA}Bzd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intbool7this& memberIdxx__result\]  ~]\ z~]\"~~]\~] ~] ~] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h,~,~ > |"{1  |7 I7 I7 I7 I, - ~}} } } }} } PP\TQU P \TTprqvuts@-@ MdhPXPW TPR `PPP1OS/00VPATqU@@P  @@1 0E/SaV VA@P  A@3 0 d 03/`PPH04D 00PPX ЍResAnimGroup%s::%s: Object not valid.anim_ResAnimGroup.hindex is out of bounds(%d) %d <= index < %d not satisfied.ut_MoveArray.h@`armcc+|     $ A{Bx_{Axd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  this* ] ""|"t|Y] $ ~] $-~]4ll~]4h"~~]4d~]x~] ~] ~]$~] ~] ~]<tF~]<p"~~]<l~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h } } {${"{1 |> B> B> B> B, |> B> B> B> B, |{{"{1 A} } } } } <lV8V4dV4|U P Txy}|{z8@-@TP00$, 008T8ResAnim%s::%s: Object not valid.anim_ResAnim.h`armcc+|     |A|4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|int|this& 6x__result#]8 ~~]4~: d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h{ 1}|}@DPP4Td/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0this& w__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h2W}PA-Mp@`P@ ,1/Pj/v &c` Ppp   p 0ppp p ppp AA3SAQ PP  2/`XPYPЍ ` P  @ 0@@@ @ @@@ 0 AA3SAQ PP  2/ЍNW:Failed assertion size >= GetCacheBufferSizeNeeded()gfx_TransformAnim.h`armcc+|     ,4AzAvFzAvpzAvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4voidint0 4this* bufisize@ $qmaxCalculatedTransformsV,]p -~]p {Q{R{S{\]Px ~]\l ]lx ]lp ~] ~] ]~]||}]~]D ~]D {Q {R {S {\ ](L ~]4@} ]@L~ ]@D ~]  ~]  ] ~] |o|\}] ~1 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h }+   }C/  }}cy  |! } '% } z }y   |! }% '%}} }( $}$}(}4}(PRQRR(PPRQRRPPRHV$VQW$W P $T@-`@dh 0BLÀ\ BB#RPQ 2/ph0$0$ $( PQ 2/PQ @/`armcc+|     B~ qA A-M@0Pp`MJXK  0 3/a@J `0P  p  pp0p pppp  0 BBÁ\B#RP P  2/P<008 00D`ЍResAnim%s::%s: Object not valid.anim_ResAnim.h `armcc+|     (AzAtWzBtTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0Mthis* fanimDataWHmaxMembers5maxAnimMembersallocCachex__resultFrresultV0lsmemory]4H~]08~]PT~] ~] {Q {R {S {\ ]` R~]p ] ] ~]`h ~]$ ~]$ ]$~]$|l|Y}]~]$X ~]$T~~]$P~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h,  z z% (z z  z }y  |! } -m%<1  }}d}0dl}l}0hlPQPRPP`PLtQ4HQ0HP\XSWRQPU P `T/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]+this2 w__result5Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h}P@-@04PQ 2/$ ( PQ 2/8PQ @/`armcc+|     B~ eA /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this> w__result5Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h}Pp@-@ $PQ 2/8PQ @/`armcc+|     xB~ ZA / `armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisJ w__result5Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h}P0PQ //`armcc+|      8/`armcc+|      Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool00thisMdst:dstWeights'src3srcWeightsw__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }SRQP/`armcc+|      (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool0.this=result*weightsw__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }RQP refrefrefrefrefrefN2nw3gfx20TransformAnimBlendOpEN2nw3gfx22TransformAnimEvaluatorEN2nw3gfx25TransformAnimInterpolatorEN2nw3gfx18TransformAnimAdderEN2nw3gfx22TransformAnimOverriderEN2nw3gfx11AnimBlenderEN2nw4anim11AnimBlendOpEN2nw4anim19AnimFrameControllerEN2nw3gfx10AnimObjectEN2nw3gfx9GfxObjectE    /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865] ` {P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h$% } P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865] this w__result5Pu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h }P8@-@PQ 2/D`armcc+|     @B~Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@`@5{P<]8 "~] ]P~]~0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h v  - }@}8TP "!#0PQ //`armcc+|      8%&'`armcc+|      *)D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h-,D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h/D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#21 d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intintfloatiu8x(%iu16)%iu32*%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h4D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0u76D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatstdR#fabsf|3|__fz__result|dX D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.h9d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath;d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathinternal@SinCosSample&sin_val#&cos_val#&sin_delta#&cos_delta# gSinCosTbl=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std?d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]boolnnmathBA8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnnmath@VEC3_ &x#&y#&z#@VEC3 #VEC3,6,555IsZero64iVector3000l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hDd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# @VEC4#Fd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Quaternion.ippARM C/C++ Compiler, RVCT4.0 [Build 865]0Hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@QUAT_&x#&y#&z#&w# @QUAT#QUAT 6 55550Jd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathMLNLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&R#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''fa'ml 'a{'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#cIdentityMTX3465MTX346555555555555@?0@0RMTX34RotXYZFIdx3pOut3fIdxX3fIdxY3fIdxZz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h"PMTX34RotXYZFIdxPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]intnnmathARMv6Rd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Transform3 6 0Vd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Types.ippARM C/C++ Compiler, RVCT4.0 [Build 865]0Xd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternal\D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]long0_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResU8qiResU16siResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#to_ptr6to_ptr6iOffsetDiResTypeInfoiResVec4#iResVec3_#0DD0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hed(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint?6??????nwutR/CheckFlag3flags3maskz__resultRXDisableFlag63flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValue3flags3shift3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650jid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongvoidfloatbool 4wthisz__result0 4wthisz__result 4kthis3element00  ]4 this3Aelement4thisz__result4othis3indexz__result0 4cthis3element4cthis3arg04Lthisz__result P4Lthisz__result0 54Lthisz__result S4@this3yelement p4@this3yelement?nwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternaln@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutinternal@RuntimeTypeInfo&mParentTypeInfo5#RuntimeTypeInfo96955IsDerivedFrom6555010pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwuttd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!@4wthisz__result4thisz__result4thisz__result4thisz__result4thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBasew6w5IsValid6void_ptr6wvoid_ptr600{|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hy(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6!cGetClassNameoperator[]6!50~?~0{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp 4thisz__resultnwgfx@Result&m_Code#iself_typeNResult6Result65operator|=65operator=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#doperator delete5GetAllocator6.0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint00nwanimres@ResAnimGroupMemberData&typeInfo#&toPath2#&m_MemberOffset#&m_BlendOperationIndex# &m_ObjectType#&m_MemberType#&m_ResMaterialPtr#@ResAnimGroupData &typeInfo#&m_Flags#&toName2#&m_TargetType# &m_MemberInfoSetDicCount#&toMemberInfoSetDic#&m_BlendOperationsTableCount#&toBlendOperationsTable#@ResAnimGroupMember#ResAnimGroupMember6: ref6cGetClassNameGetBlendOperationIndex6@ResAnimGroup#ref6cGetClassNameGetMemberInfoSetCount6GetMemberInfoSet650w?w0?0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData@ResSceneObject#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneObject #&m_ResObject#8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid009 4thisz__resultB 4$thisz__result X44thisz__resultnwanim@AnimFrame (__vptr#&m_Frame#&m_LastFrame#~AnimFrame6GetFrame6$SetFrame65ResetFrame65@AnimFrameController$(__vptr#&m_AnimFrameB#&m_StepFrame#&m_StartFrame#&m_EndFrame#&m_PlayPolicy#&m_UserData# g55550iPlayPolicy~AnimFrameController6(GetAnimFrame,6(GetFrame64SetFrame6(5GetStepFrame64SetStepFrame6(5SetStartFrame6(5SetEndFrame6(5SetPlayPolicy6(5UpdateFrame6(0BB0 0?B00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimCurve.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresDResFloatCurveDataDResFullBakedCurveDataiResVector3CurveData)iResVector4CurveData(} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimCurve.htd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Qthisz__resultnwgfx@CalculatedTransform@&m_TransformMatrix@#&m_Scale#0&m_Flags#<FlagFLAG_IS_WORLDMATRIX_CALCULATION_ENABLED_SHIFTFLAG_IS_VALID_SHIFTFLAG_IS_IGNORE_TRANSLATE_SHIFTFLAG_IS_IGNORE_SCALE_SHIFTFLAG_IS_IGNORE_ROTATE_SHIFTFLAG_IS_IDENTITY_SHIFTFLAG_IS_ROTATE_TRANSLATE_ZERO_SHIFTFLAG_IS_ROTATE_ZERO_SHIFTFLAG_IS_TRANSLATE_ZERO_SHIFTFLAG_IS_SCALE_ONE_SHIFT FLAG_IS_UNIFORM_SCALE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_FORCE_VIEW_CALCULATION_ENABLED_SHIFT FLAG_CONVERTED_FOR_BLEND_SHIFTFLAG_IS_WORLDMATRIX_CALCULATION_ENABLEDFLAG_IS_VALIDFLAG_IS_IGNORE_TRANSLATEFLAG_IS_IGNORE_SCALEFLAG_IS_IGNORE_ROTATEFLAG_IS_IDENTITY FLAG_IS_ROTATE_TRANSLATE_ZEROFLAG_IS_ROTATE_ZEROFLAG_IS_TRANSLATE_ZEROFLAG_IS_SCALE_ONEFLAG_IS_UNIFORM_SCALEFLAG_IS_DIRTYFLAG_FORCE_VIEW_CALCULATION_ENABLED FLAG_CONVERTED_FOR_BLENDFLAG_DEFAULT CalculatedTransformI 6I DirectTransformMatrixW 6I TransformMatrix 6Q SetTransformMatrix 6I5 SetRotateMatrix 6I555555555 DirectScale] 6I Scalec 6Q SetScale 6I5c SetTranslate 6I555 SetTranslate 6I5c GetTranslate 6Q5, SetRotateXYZ 6I555 SetRotateAndTranslate 6I5c5c SetTransform 6I5o RotateMatrixToQuaternion 6I GetFlags 6QIsEnabledFlags6Q5EnableFlags6I5DisableFlags6I5EnableFlags6I55UpdateFlags6IUpdateScaleFlags6IUpdateRotateFlags6IUpdateTranslateFlags6IUpdateCompositeFlags6ISetRotateMatrix@6I500M?@??0?i~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]intfloatboolvoid000 4thisz__result00nwanim@AnimResultH(__vptr#&m_Flags#&m_ValueBuf>#GetValueBuffer6GetValueBuffer6@AnimBlendOp(__vptr#&m_HasBlend#&m_HasPostBlend#HasPostBlend6Blend#65555PostBlend# 655B(__vptr#&m_HasBlend#&m_HasPostBlend#000v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharintfloat0000nwanimres@ResAnimData(&m_Header#&toName2#&toTargetAnimGroupName2# &m_LoopMode#&padding_X#&m_FrameSize#&m_MemberAnimSetDicCount#&toMemberAnimSetDic#&m_UserDataDicCount# &toUserDataDic#$@ResMemberAnimData&m_Flags#&toPath2#&toTargetName2#&toBaseObjectPath2# &m_PrimitiveType#@ ResTransformAnimData<#&#&#&G#&u# &#$&#(&#,&5#0&k#4&#8l'constantValueScaleX'toScaleXl'constantValueScaleY'toScaleYl'constantValueScaleZ'toScaleZl'constantValueRotateX'toRotateXl'constantValueRotateY'toRotateYl'constantValueRotateZ'toRotateZl'constantValueRotateW'toRotateWl'constantValueTranslateX'toTranslateXl 'constantValueTranslateY'toTranslateYl 'constantValueTranslateZ'toTranslateZ@ ResBakedTransformAnimData #&toRotate#&toTranslate#&toScale#@ ResFullBakedAnimData#&toTransform#@ ResMemberAnim# ResMemberAnim 6 :  ref% 6- c GetClassName GetFlags 6-  GetPrimitiveType 6- @ResAnim# ref1 65  ref= 6E c GetClassName GetLoopMode 6E  GetFrameSize 6E  GetMemberAnimSetCount 6E GetMemberAnimSetn65 5GetMemberAnimSet) 6E 5@ResTransformAnimn#iResDataTypezP?drefh6M ResTransformAnimQ 6Q 5nEvaluateScaleX6M 5EvaluateScaleY6M 5EvaluateScaleZ6M 5EvaluateRotateX6M 5EvaluateRotateY6M 5EvaluateRotateZ6M 5EvaluateTranslateX6M 5EvaluateTranslateY6M 5EvaluateTranslateZ6M 5@ResBakedTransformAnimn#iResDataTypeL ?` refd 6Y ResBakedTransformAnim] 6] 5nEvaluateScale6Y 5,55EvaluateRotate6Y 555EvaluateTranslate6Y 555dApplyBakedFlags5I5@ResFullBakedAnimn#iResDataType7 w ? ref 6e ResFullBakedAnimi 6i 5nGetTransform6e EvaluateTransform6e 550n?! n0) ?0 ?9  0A 30I 03* 0U 0* Z 0a 0Z x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoidfloatunsigned int000 4 thisz__result ?0nwgfx@AnimGrouph#&m_ResAnimGroup#&m_BlendOperations# 0&m_SceneNodet#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallbackD#`&m_FullBakedAnimEnabled#dg5R501iPreEvaluateCallback@iGetResAnimGroupMemberw6 5GetMemberCount6 GetBlendOperationInGroup6 5GetBlendOperation6 5GetTargetPtr6 5GetOriginalValue6 50)@AnimObject#&m_AnimGroupR#&m_AnimType# ~AnimObject6 Bind6 5RGetAnimGroup 6 @ BaseAnimEvaluator\V#&m_BindIndexTable#&m_ReverseBindIndexTable# &m_AnimFrameController#0&m_AnimData #T&m_IsCacheDirty#X&m_IsCacheExternal#Y*s_TypeInfo1*NotFoundIndex ~BaseAnimEvaluator 6  TryBind# 6 5R Release# 6  UpdateFrame# 6  ChangeAnim#$ 6 5  GetStepFrame 6  Initialize#4 6 555 SetResAnim 6 5 B Z&m_BindIndexTable#&m_ReverseBindIndexTable# &m_AnimFrameController#0&m_AnimData #T&m_IsCacheDirty#X&m_IsCacheExternal#Y@AnimBlender V#&m_AnimObjects#iAnimObjectArray (*s_TypeInfo1GetRuntimeTypeInfo5#6 ~AnimBlender6 TryBind# 6 5RRelease#6 UpdateFrame#6 HasMemberAnim#6 5UpdateCache# 6 Initialize#$6 5@AnimInterpolatorD#&m_Weights# +m_NormalizedWeights#0&m_IsOldMethod#@+m_IsWeightDirty#A&m_IsWeightNormalizationEnabled#B*s_TypeInfo1~AnimInterpolator6 Initialize#(6 55NormalizeWeight6 BC&m_Weights# +m_NormalizedWeights#0&m_IsOldMethod#@+m_IsWeightDirty#A&m_IsWeightNormalizationEnabled#B@AnimAdder0#&m_Weights# *s_TypeInfo1~AnimAdder6 Initialize#$6 5@AnimOverrider #*s_TypeInfo1~AnimOverrider6 )0 0VV0 00 0 00 00 0 01 u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneNodeL#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Skeleton#0&m_OwnerSkeletalModel# 0C&m_PreCalculateMatrixSignal#&m_PostCalculateMatrixSignal#&m_IsUpdated#iCalculateMatrixSignal6/@TransformPose&m_Transforms#iTransformC%iTransformArrayE*|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SkeletalModel#DModelT d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatvoidint0000 4& thisz__result 4& thisz__result 4& thisz__result ?Q0[nwgfx@TransformAnimBlendOp#*WeightDiscard~TransformAnimBlendOp6 Apply#6 55ConvertToAnimResult#6 55BlendScaleStandard6 5I5Q5BlendScaleAccurate6 5I5Q5PostBlendAccurateScale6 5IBlendRotateMatrix6 5I5Q5BlendRotateQuaternion6 5I5Q5BlendTranslate6 5I5Q5OverrideTransform6 5I5Q5@TransformAnimEvaluatorp#&m_IsScaleDisabled#Z&m_IsRotateDisabled#[&m_IsTranslateDisabled#\&m_CacheTransforms#`*s_TypeInfo1GetRuntimeTypeInfo5#6& TryBind# 6* 5R ChangeAnim#$ 6* 5  GetResult# 6& 55 GetIsScaleDisabled 6&  GetIsRotateDisabled 6&  GetIsTranslateDisabled 6&  HasMemberAnim# 6& 5 UpdateCacheNonVirtual 6*  UpdateCache# 6*  GetCacheBufferSizeNeeded#, 6&  GetCacheBuffer#( 6&  SetCacheBuffer#0 6* 55 ~TransformAnimEvaluator 6*  Initialize#8 6* 5W555 ResetNoAnimMember 6* 5R5  GetResultFast 6& 55GetResultCommon 6& 555EvaluateMemberAnim6& 5I5355a5EvaluateMemberBakedAnim6& 5I5* 55a5UpdateFlagsCommon6& 5IUpdateFlags6& 5IApplyBakedFlags6& 5I5@TransformAnimInterpolatorD#*s_TypeInfo1GetRuntimeTypeInfo5#62 GetResult#62 55~TransformAnimInterpolator66 @TransformAnimAdder0 #*s_TypeInfo1GetRuntimeTypeInfo5#6> GetResult#6> 55~TransformAnimAdder6B @TransformAnimOverrider 1 #*s_TypeInfo1GetRuntimeTypeInfo5#6J GetResult#6J 55~TransformAnimOverrider6N 0tt0 0" 00. 00: 0^ 0F 0^ x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidfloatboolunsigned short@__type_info&__vptr'#&__name/#0#0+F__class_type_info&base#F__vmi_class_type_info&base3#&flags#&base_count# q&base_info#B &base3#&flags#&base_count# q&base_info#F__si_class_type_info &base3#&base_type>#30:i__builtin_va_list00a00q??@?0?000nwgfx0PxBlendVector33,dst34src3weight3overrideFlag utmpPhFlogVector33,dst|4& this3Itransform4& this3Itransform4& this3Itransform3flagsP]RestoreIgnoreFlags3Itransform3flagsBakPDDisableSRTWeightsIfNeeded3weights3 animObjuevaluator& B 30u&tinfoy#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimCurve.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresAResBakedCurveDatad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimCurve.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresAResBakedCurveDatad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6ptr6#0000pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayZ&m_Allocator`#&m_Elementsf#&m_Endf#&m_Capacity# operator[]n6T5size6TSize6T0P000ZZ?j|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000??nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=~MoveArray6koperator=o6k5koperator[]6k5operator[]6w5size6wbegin%6kend%6kcapacity6wswap6k5oclear6kSetArrayKind6k5SetCapacity6k5GetCapacity6wdestroy6k5destroy_range6k5%5%Size6wCapacity6wMoveArrayk6k555: erase6k50?0s|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6q5size6qSize6q0m|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6u5size6uSize6u0q0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0??nwut@MoveArray&m_Allocator%#&m_Elements+#&m_End+#&m_Capacity# iiterator+e=~MoveArray6 operator=6 5 operator[]6 5operator[]65size6begin6 end6 swap6 5clear6 SetArrayKind6 5SetCapacity6 5destroy6 5+destroy_range6 55Size6MoveArray 6 555%: erase++6 5+0?00V00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.htd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatvoidint000??nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=~MoveArray6coperator=g6c5coperator[]6c5operator[]6o5size6obegin.6cend.6cswap6c5gclear6cSetArrayKind6c5SetCapacity6c5GetCapacity6odestroy6c5destroy_range6c5.5.Size6oMoveArrayc6c555: PushBackFast6c5erase6c50?0k|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Signal2\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool00??nwut@MoveArray&m_AllocatorR#&m_ElementsX#&m_EndX#&m_Capacity# iiteratorXe=MoveArray@6@~MoveArray6@operator=D6@5@Elements6Loperator[]6@5operator[]6L5size6Lbegin-6@end-6@empty6Lcapacity6Lreserve6@5swap6@5Dresize6@5clear6@GetArrayKind6LSetArrayKind6@5SetCapacity6@5GetCapacity6Lconstruct6@5Xdestroy6@5Xdestroy_range6@5-5-Empty6LResize6@5MoveArray@6@55:R : eraseXX6@5X0?0H00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Slot2D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4,this3fx3fy3fzz__result,l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]boolO&VEC3IsZero34pz__resultti d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippVEC3IsZerod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 44thisz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]H4 this3fx3fy3fz3fwz__result lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3x003x013x023x033x103x113x123x133x203x213x223x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QRz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4 thisz__result lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 ]4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0v4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04wthis3pz__resultw|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool &4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0![4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4!thisz__resultr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4!this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>49this35parentz__result9x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool@ 45this35s_TypeInfoz__resultuself5x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_54this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j x4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]cX4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4.thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ithisz__resultW~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Qthisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hDCEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlagHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ithis3flags~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hKJLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3mz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34CopyONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ithis3transformMatrix~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ithis3x003x013x023x103x113x123x203x213x22~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4Ithisz__result]~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Qthisz__resultc~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ithis3cscale~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ithis3x3y3z~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ithis3ctranslate~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Qthis3,translate~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hgfhd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OU16ToF323xz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hU16ToF32kjld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OF32ToU163xz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hF32ToU16onpd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFAbs3xz__resulturetlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFAbssrt,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]intOMTX34RotXYZFIdxC_FAST3pOut3fIdxX3fIdxY3fIdxZz__resultusinxucosxusinyucosyusinzucoszuf1uf2uf3uf4uf00uf10uf21uf22uf01uf11uf02uf12 uidxxuabs_fidxxurxuidxyuabs_fidxyuryuidxzuabs_fidxzurzunegxunegyunegz uidxxfuidxyfuidxzf usinx_valusinx_deltaucosx_valucosx_deltausiny_valusiny_deltaucosy_valucosy_deltausinz_valusinz_deltaucosz_valucosz_delta|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ipp(0MTX34RotXYZFIdxC_FASTwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] &4Ithis3x3y3zutranslate~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] T4Ithis3crotate3ctranslate~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ithis3otransform~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Types.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34ToQUATC_FAST 3 pOut3pMtxz__result utrui0um uxuyuzuwus uxuyuzuwusxm d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Types.ipp$\MTX34ToQUATC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34ToQUAT 3 pOut3pMtxz__result h^ d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hMTX34ToQUATd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Qthis3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Ithisz__result uq~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OXDisableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hDisableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 14Ithis3flags~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool S4Ithis3flags3enable~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ithisuscalec~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]@4Ithis3rotateMatrix~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QMz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char74thisz__resultr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__resultudic~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int_4 this3memberIdxz__resultwu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int !4Tthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Tthis3indexz__resultn|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int84Tthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3blendOpIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int >4qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4qthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intU4qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4 this3memberIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int B4uthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?!4uthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intY4uthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0*4 this3memberIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4kthisz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4kthisz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlong0 4kthis3%first3%lastufirst__191ub__190|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0I4kthis3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] ,4kthis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void054kthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int04kthis3ootheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4kthis3krhsz__resulto|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4wthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?r4kthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?4wthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] A4kthis3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int c4kthis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4wthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4wthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04kthis3elements3capacity3allocator7kind z__resultk|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4 this3RanimGroupz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long x4 this3first3lastufirst__196Aub__195uelement__193A|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]A4 this3Afirstz__result+|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0+4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3otheruelementsAuendAucapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]H4 this3 rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]inth4 this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int >4 this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hA@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3elements3capacity3allocator7kind z__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4(thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 44thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]H 4this3frame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] :4(this3frame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4(this d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]float |4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4(this3playPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qbz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]charL4E thisz__result= r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]y4E thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(thisz__result, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]p 4this3frame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4E thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4(this3endFrame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4(this3startFrame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] y4(this3stepFrame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3 animDatau d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4E thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4 this3 animDatauanimGroupRu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4 this3maxAnimObjectsz__resulturesultumemoryu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4cthisz__result.|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4cthisz__result.|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatintlong0 4cthis3.first3.lastufirst__201uj__202ub__200uelement__198|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float0A4cthis3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4cthis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0>4cthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int p4othisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4othisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] /4cthis3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int Q4cthis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04cthis3elements3capacity3allocator7kind z__resultc|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float04cthis3gotheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865][4cthis3crhsz__resultg|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4othisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatO+AnimWeightNearlyEqual3weight3valuez__resultEpsilono:u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h(AnimWeightNearlyEquald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatO:AnimWeightNearlyEqualZero3weightz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h,AnimWeightNearlyEqualZerod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatOGAnimWeightNearlyEqualOne3weightz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h+AnimWeightNearlyEqualOned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatintunsigned int0  4 thisuweightSumunormalizeScaleuindex__24uu__26uu__27u_ZNK2nw2ut9MoveArrayIfEixEi__25uindex__29uu__32uu__33u_ZN2nw2ut9MoveArrayIfEixEi__31uindex__35uu__37uu__38u_ZNK2nw2ut9MoveArrayIfEixEi__36 ui uiu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intfloat?{4cthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 ^ 4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4@this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4@this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x=4@thisz__result@|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4@thisz__result-|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]"4@thisz__result-|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4@this3-first3-lastufirst__207Iub__206uelement__204I|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]y4@this3yfirstz__resultX|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4@this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Y4@thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4@this3Dotheruelementsyuendyucapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]v4@this3@rhsz__resultD|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Lthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4@this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Lthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 84Lthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__216Iu__first__217Iu__res__218Iub__215l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h(copyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Lthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolk4@this3reserveSizez__resultuelementsyuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4@this3numberz__resulturesultuelement__209Iuelement__212I umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4Lthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04@this3elements3capacity7allocator 7kind z__result@|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void01 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0mY4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0p z4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Add,3,pOut34p134p2z__result,l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hVEC3Addd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Scale,3,pOut34p3scalez__result,l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hVEC3Scaled:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFLog3xz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFLog !d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFExp3xz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFExp$#%d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Quaternion.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OQUATSlerp 3 pOut3q13q23tz__result uthetausin_thucos_thutputqxl d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Quaternion.ippQUATSlerp('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4- thisz__result% r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4- thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4- thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]char645 thisz__result1 r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]int45 this3idxz__resultnudic~x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4e thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865] " 4e thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4e this3result3framex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4i this3nresz__resulti x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]h 4Y thisz__resultd x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4Y this3,result3flags3framex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]float  4Y this3result3flags3frameufx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]float  4Y this3result3flags3frameufx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]~ 4] this3nresz__result] x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]l4M thisz__resulthx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4M this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4M this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4M this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4M this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4M this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]$4M this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4M this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4M this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4M this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Q this3nresz__resultQ x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4E this3idxz__result) udic~x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]int _4* this umemberIdx uanimIdxx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 !4* thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3SquareLen34pz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h VEC3SquareLend:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OWGetTypeInfoFromPtr_5" 5& z__result5x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h&GetTypeInfoFromPtr_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OeDynamicCast& &  3 objz__result& us_TypeInfoU5x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 ~46 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 5 4B thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4N thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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" # $ % & ' ( ) * + , - . / $0 ,1 42j <4 T5 d6 |7q <` =` >` ?` @` A` B` C` D` E` ,F` <G` LH` \I` lJ` |K` L` M` N` O` P` Q` R` S` T` UP ,XVP WP XP YP 4(ZP \8[P \P ]P ^P _P `P |aP D` bP cP tpdP xeP \PfP - gP 8hhP ,9hiP 9jP t<kP |>plP RhmP T[n@  ? @` AP B@ 4Ck <F TG' \H` lIP |J@ tK |N O P` QP R@ DS LV TW` \XX lZ t[` |\P X]@ ^ `a Lb Tc` ldP |(e@ fu 0i ܨj` kP l@ m= 0p q Īr` ԪsP  t@ u x y` $zP 4{@ | ` P P@ Tp \ l! t` P  @  Ĵ ܴ ` e   $ ,` <P LP@   ` P ĹX@  $ 4N <` L \ d` lP |X@ Ժ ܺ  ` n  ` $P 4X@ A   `  Ļ` ̻P ܻx@ T \` dP th@ ܼ  b 88 DX   ̽g 2   , < LZ d/ t  | `  P X @   ` P X@ l t | ` P @    !N "` ## % &` 'P )P ,P $/P ,1P D4P L6P \9P d(;P =P ?P @AP (DP FP HHP \JP d`L NP PP RP  TP VP XP ZP $\P 4X^P  aP dP \gP liP dlP lnP tpP |rP tP vP HyP T{P \0}P P P <P LP TP lP  P <P TP lpP `P <P L8P P P P P  P , P L P lP P P  P (P  P 8P DP \P t@P 8P (P `P tP  P @P  P  P ,HP tP 0P ,0 \P d0P (P (P (P (P 4(P \ P | P (P (P  P 0 P 4 P T(P |(P (P (P 0P $0"P T(%P |0(P 0+P (.P 01P 4 4P T7P l(:P (=P (@P @C $EP ,(GP T0J LP (NP hQP (TP D(WP l(ZP 8]P (`P (cP (f DhP L(j tlP |0n pP r DtP L@vP 0yP (|P  |P 0 P (P (P @ LP T(P |(P (P 0P (P $P <0P l(P 0P (P (P  P 4(P \ P |(P P 0P (P  P 4 P T P t P  P  P  P  P (P <(P d0P  P  P  P 8P ,0P \ P | P  P P P (P < P \  P |  P @P (P (P ,(P T(P |@P 8"P  %P  (P 4H+P |0.P  1P (4P (7P (:P D =P d@@P  CP  FP (IP (LP 4(OP \ RP | UP (XP [P 0^P (aP 4(dP \(gP (jP (mP (pP (sP $(vP L(yP t0|P  P 0P (P (P D0P t P  P  P  P  P  P 4(P \ P |@P 8P 0P $ P D TP \ lP t P  P  P  P  P (P 4 P T(P |(P (P @P 8P D P d P HP 0P  P (P D(P l P ` P (P 0P L0P | P @P   P   P  P <8 tP |8 P ( P ( !P h# %P 'P 0*P (-P (0P $(3P L06P |09P (<P (?P 0BP ,0EP \(HP 8KP 8NP 8QP ,0TP \(WP 0ZP 0]P 0`P 0cP D0fP t0iP 0lP 0oP 0rP 40uP d0xP  {P  ~P ( P 0 4P <@ |P  P  P  }kyIpI/1477 1296104022 0 0 100666 340964 ` ELF(o4(p@-P`@@Jp@-P` < R03/@ ? 0 @$ 2/x H0NW:Pointer must not be NULL (allocator)gfx_TransformNode.cppNW:Pointer must not be NULL (memory)NW:Failed assertion result.IsSuccess()G-@Pp8Q0.  a .b > b>0  0 <~< < 0`  ` <  P <,(1/< <0@ ` P PTp 003/@TЍ?NW:Pointer must not be NULL (worldMatrix) gfx_WorldMatrixUpdater.hNW:Pointer must not be NULL (worldTransform)75757,/p@-@`M 2/@ PP  2/ЍpG-MP`@/VT  p@ /PpW p#d @ /P p R03/@/[ 0 `$ 2//dUw P P P  @d P @` @ @BPPP P @GP !P @? 0 3/p0/@Q @@@!Rڀ.Z0 0@! 0 R@@AQ Pi/c 2/p @ T P`T TV/i4ЍNW:Pointer must not be NULL (allocator)gfx_TransformNode.cppNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hNW:Pointer must not be NULL (memory)NW:Failed assertion result.IsSuccess()NW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorNW:Failed assertion isAttachedO-QpP@#-M 9.Q;`p  (,`0`84<  0XL Њ@H H H <弐 H H H < ,04aNNWN 0`|L@  ! `!! p*  Pڴ"?+ p*  P"? p*  P"? #3 # 3 0#03\a1\\a 0\\ p\DQ p p  pa* a*  b1*:aB 0** p !*A:: #@ J:: b*:RAS!Z"Jb@ !:c b!J b ":J JaZ ZZP Qb@*Z *@A * JNW:Pointer must not be NULL (allocator)gfx_GfxObject.h?"BFloating Point Value Error fIdxX is infinite or nan.imath_Matrix34.ippFloating Point Value Error fIdxY is infinite or nan.jFloating Point Value Error fIdxZ is infinite or nan.kGG ,    <W <d @__ @|00|0: FO ЍNW:Pointer must not be NULL (void_ptr())gfx_ResSceneObject.hpOut%s must not be NULL@-@,P P ,Pgfx_TransformNode.cpp /  ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_TransformNode.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppNW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Fatal Error math::MTX34Inverse(&m_InverseWorldMatrix, m_WorldMatrix) == 0NW:Pointer must not be NULL (allocator)ut_MoveArray.h`armcc+|     DAw Fs  ArYs BwA r`armcc+|     ,AxAtxBt`armcc+|     dA~`armcc+|      `armcc+|     <Aw Fu Apu AwA p`armcc+|      |A|DzY|`armcc+|      TAx`armcc+|     <A|`armcc+|     8Az`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865] d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisallocator resObjWdescriptionax__result]]*W~]~]<T~]@`~]@`l,~]T\} ]X`~ ]\l~]\l~]`l~] ] ~]*|~]i~] ~]V>&~]*~]~] ~] ~] $*zg~] $ ~]L - I+]X  ]d  ~]t u~|| |6||*|5~|@|I|RF|[.|dV|n.|x|||||^"|||| |]|v|| 2|^|#|,u|5J" >|A|M|Y"\f|iF|x|.|||v||^||| |]   ~{ ]$(   ~{ ]8<   ~{ ]   ~]   ~]   ~]  ~]  ~]  ~]  ]  ]  ]%~]HL- ~]8. ~]4~]L2 ~]t<p~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0W O6parentpresourceTdescriptionaallocatorx__resultGuresNodesmemoryZsnodeGuresultrisAttachedT]04X~]04d~]t|d~]8td~]8@O~]PlQ ~]Pl~]Pl~]PTP~]PT:~]DPS~]DP~]DP~]DLP~]DL:~]em~]~]~]P~]:~]Z~] ]~] d~] 0h~] 0 ~|4] d ~{T] t~||" |]   ~{WL|]  ~]  ~] h  m~{Q{R,]  ]   P]  ZPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d!dthis|Fx__result ]  3Q~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865] `X hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]thisworldMatrixUpdaterFpsceneContextLR8sparentWorldTransformsparentLocalTransform],V~]~]$D ~]P~~]To*?~],~]~]~]~~] o*~]~]~]zbJ2~](,~] Dt  {/H,]}{ ]R~]$] t|] , ~] ,4 ] ,0&~] X` ] X\%~] lt] lp%~] <@ ~] @D ~] Xt| h] 08 ] 04 ~] ] &~]~]  t]  > a]  ~] ~]~Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]||thisjvisitorRL]$t"$t}$"$t{T"$t{U "$t}$"$t | 9](0 ~](,P~]4< ~]48P~]dp ]@P ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]T` uT{P{X] s ~]hy ~|]D~]Ph ~]Ph F~]X` ]`h ]`d ~]p~ ~{Y "|]px~]~]~]l~] FY~] ] ] ~] < ~|F]~] < 3~] < 2 ~] ,0 ] 0< ] 04 ~] HL ~|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]< <this>allocator w__resultP8uresult]  ~]~]04~Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8void08 8thisszallocator\x__result#smemoryIsnode6uresult] 8>~]PTA~]XhA~]Xh~]Xh~]XhP~]Xh:~]H~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h) 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h ; x$ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cpp3 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h(y.}. m. m} } }g*8 }*h$W,4*  v*8 }*h$W,4*   "{%-&0+ }   MyM {.b .b|& 4! |1 |%}.~  z FG  x F  x   x%T d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hq% |, |  | | d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newc  e{  ! c  c  c   y }  } a  x  x %y ?| } & x 2w   y1} x {(V/T d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h~0~0~0~ c d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h: %d+Ey% J~* 2%P'}}$ }4 }8}4}$}8Pt|PLT4 4 4  4  4     | 4 x p l 4 h 4 d 4 ` 4 D 4 @ <L 8L 4D 0@ ,p $  < 4 ( $   4      L 0     PLZL\LY< 8TS( $LR LQt8 t$ t ` \ LV4VHT4T P|Y   PPY   PPY`P\P@PUUSHT4QPUU}} }0} }0PVPTP\S\xTPLQL\P\hQTxTXPxTT8PPVTTPXPS(XRV P \UdU}d}DHP PP@T } P}}$ }, }},}$}PUVTPV8hPDtVDtT@tX<[   PPXZ(Z   PPZRWQYPU}}x}x|}TdPQtV P 4T}T} <V,Y(PQWPQpVPhQPhPDLP Q hTp,TPDU}<} Q <VP<U}8}PpT<lT Q UPlVFG IJNMLK@-P | j@FZF*@@ @*Z    *   @:@:@J@J@Z j  ?`armcc+|     B~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]WRx__result!ridentity]X<$ |dL4~a d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h !7`  1#0 #0 ^#"+0^ }}PX T T P L H D @ < 8 4 , PRQVUTSG-PM`0Z" @ T pX 1/ 2/@ T PQ 2/ 2/0a \%  PQP  BB1Sڂ>Z0S0! 0S00S0 RQQ `4Z" @ T pX 1/ 2/@ T PQ 2/ 2/4`(@(PUP 1/ 2/@D  B0B\B R0 0\ PQ 2/ЍD`armcc+|     (AxBvx<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 thismw__resultP] ]$Z]$G~]$ ],y4!X~]4hh {X]$,y~]t|z]t|Q~]tx~]x ,P~]~|]\ ]\ ~{Q]X ~|X|E]D~|]~]D~k~{Q{R,]~]PX ~]X\  U] \ ] h2] h~] h ] py X~] xh {X] hpy~] z] Q~] ~]  ,P~] 0~] 0 ~] 0  P] 0  ]4~] 8|  \~|t|a|N{ S] 4D  ~]| ;~]| ]|P~]|~@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h{{}    y% y '(%} ~ }%p {} ~   }    ~  ~~{}    y% y '(%}  } ~  }*%{   & t g # y -~} } }(} |T`lRDQ8\P4HR4|P4|T0U0TxWpYhThZhZP\QDPPDPDQPPRPPP\U4hW,Y$T$Z$Z UXY]\[Z- P P `armcc+|     (AGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865](`(eR|!|?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h   }(} P$(PP(QP_`dcba/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]% this|w__result Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h$}Pfgkjih/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]tthisx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h%}Pmnrqpo/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865] this|w__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }Ptuyxwv/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]( this|w__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }P{|~}L/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865](=this|w__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }P- 83R 8@@S008K0  R 8  0 0 8/`armcc+|     A~ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]mthissparentpAsresults.]L|g|z|T](~]HL]H`S~]ht ~]D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  ~ ~  .~ e. e. g  v}}}HQHlR(SHQ(RP@-`armcc+|      A~N2nw3gfx13TransformNodeEN2nw3gfx9GfxObjectE/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}P/`armcc+|      D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatstdR#fabsf|3|__fz__result|dX D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathinternal@SinCosSample&sin_val #&cos_val #&sin_delta #&cos_delta # gSinCosTblD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #VEC365 5 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&R#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f a'ml  'a{'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 @?0@0RMTX34Inverse3pOut3pz__resultRMTX34MultScale3pOut3pM3tpSz__result0nRMTX34RotXYZFIdx3pOut3 fIdxX3 fIdxY3 fIdxZz__result?nla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hFMTX34Inverse.MTX34MultScalexMTX34RotXYZFIdxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]intnnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]long0pD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longp?000std0pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0e?0v?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResS8riResU32uiResS32v@BinString&offset#iBinString@Offset&offset#iOffsetiResTypeInfo@ResBool&value#iResBool>iResTransform3#iResMtx34@#|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint??????nwutR/CheckFlag3flags3maskz__resultRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValue3flags3shift3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintboolvoid l4cthisz__result 4cthisz__result0pp? 4cthisz__result 4[this3element 4this3element00z0nwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK 4this3delement00^0c|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool>4thisz__resultA 4this3pchildnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0p??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut0C4cthisz__result?0T00'Z4zthisz__resultVz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0,0?f 4this3slot?f 4this3slot??.?Rxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0041thisz__resultnwut@ResCommonBase&mpData#ResCommonBase~6~5IsValid6void_ptr6~void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#GfxDeleter6operator()6500d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool00??@ nw gfx res@ResSceneObjectData&typeInfo*#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisibleX#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeDataj#&m_Transformh#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfo*6@ResSceneNode#iResDataTypejResSceneNode6: P?ref6IsBranchVisible6@ResTransformNode7#iResDataType>ResTransformNode6: ?ref$6GetTransform6GetWorldMatrix60?007700} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#*s_TypeInfoGetRuntimeTypeInfo #6SceneObject655~SceneObject60014thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix@#&m_Scale#0&m_Flags#@Description{#@DynamicBuilder&m_Description#Create6s5*s_TypeInfoGetRuntimeTypeInfo #6|cCreate5p55a5?]Transform6Transform6|WorldMatrix6WorldMatrix6|WorldTransform6WorldTransform6|InverseWorldMatrix6|InvalidateInverseWorldMatrix6 UpdateDirection#( 6 UpdateTransform# 65/55 Accept# 65; TrackbackWorldMatrix# 6| TrackbackWorldTransform# 6| TrackbackLocalTransform# 6| InheritTraversalResults# 6?v PostCalculateWorldMatrixSignal 6 TransformNode 6555a ~TransformNodeA 6 Initialize#$ 65 CreateCallbacks 650T0x0Tx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatnwgfx@WorldMatrixUpdater#UpdateBasic6|55555CalculateWorldBasic6|55555CompensateScale6|50x?$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx&D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0pp?)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr #&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type##0i__builtin_va_list0000H4thisqI4this3allocatorz__resulturesultB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cpp+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0,0?nwut@LastValueResultoperator()65550-8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-/ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 0001 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00043d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal2p00A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Children33&m_Parentp#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typegChildren6~Children6begin'6end'6Attach65pDetach65p0?p|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h=<td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0p?nwut@MoveArrayp&m_Allocatori#&m_Elementso#&m_Endo#&m_Capacity# iiteratoroe=MoveArray[6[~MoveArray6[size6cbegin#6[end#6[empty6ccapacity6creserve6[5push_back6[5clear6[erase_find6[5GetArrayKind6cSetArrayKind6[5SetCapacity6[5GetCapacity6cconstruct6[5o5destroy6[5odestroy_range6[5#5#eraseoo6[5o00_00p|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher3ChildDetacher6operator()65p0BA$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.GfxPtr6~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_referenceMovePtr6~MovePtr6GetDeleter60?Ptr60?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typeNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00p?QP4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0T00nwut@Signal20&m_Allocator#&m_SlotsR#iSelfTypePiSlotTypeiResultTypeiSlotList&iResultCombinerTypeiAllocatorType@Invoker&m_arg0#&m_arg1#Invoker655operator()6 5000,0cCreateInvalidateSignal5<0cCreateFixedSizedSignal55<cCreateVariableSizeSignal5<Destroy6-operator()6-55Signal2-6-555<Signal2-6-5<~Signal26-0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=MoveArray65~MoveArray6begin!6end!6clear6SetArrayKind65SetCapacity65destroy65destroy_range65!5!MoveArray6555: erase6500,00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hVD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?[Zhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2p(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0T00nwut@Slot2(__vptr#0'&m_Allocator#iResultTypeiAllocatorTypeDestroy6z0'GetAllocatorV6z0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi`D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?edfD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newihd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3 fx3 fy3 fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hlk(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.honpd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copysrd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3slotz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4this3first3last3invokerxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4~this3pz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool -4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!G4~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!b4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3arg03arg1z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ?4zthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]NN4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Wp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q<4this3allocator3resObjz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W f4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qm' z__resultridentity~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]I4thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 14this3flags~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] o4this3 x3 y3 z~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3translate~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OU16ToF32 3xz__result lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hU16ToF32d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OF32ToU163 xz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hF32ToU16d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFAbs 3 xz__result uret lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFAbs,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]intOMTX34RotXYZFIdxC_FAST3pOut3 fIdxX3 fIdxY3 fIdxZz__resultusinx ucosx usiny ucosy usinz ucosz uf1 uf2 uf3 uf4 uf00 uf10 uf21 uf22 uf01 uf11 uf02 uf12  uidxxuabs_fidxx urx uidxyuabs_fidxy ury uidxzuabs_fidxz urz unegxunegyunegz uidxxf uidxyf uidxzf  usinx_val usinx_delta ucosx_val ucosx_delta usiny_val usiny_delta ucosy_val ucosy_delta usinz_val usinz_delta ucosz_val ucosz_delta |p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ipp(0MTX34RotXYZFIdxC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OsMTX34RotXYZRad3pOut3 fRadX3 fRadY3 fRadZz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h!MTX34RotXYZRadd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3rotate3translate~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3transform~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  4this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OXDisableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hDisableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] R4this3flags~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisuscale~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],94pthisz__resultpt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],U4pthis3pparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4[this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4[this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4[thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4[thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__6ub__5l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopy#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4cthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4cthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4[this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4[this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3pchildz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4xthis3xchildz__resultuparentxt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool r4pthis3pchildz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4[this3#first3#lastufirst__11ub__10uelement__8|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]94[this3firstz__resulto|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h>=?D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copyp3__first3__last3__res3__valz__resultu__first__35ub__34h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCremove_copyBACD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfindp3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindFEGD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremovep3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoveJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 74[this3elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3pchildz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4pthis3pchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4pthis3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4xthis3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] -4pthis3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool Z4pthisuresultsuparentpuisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]44thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hkjld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValueond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] y4[this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x34[thisz__result[|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]lO4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4pthis3allocator37resObj3descriptionz__resultpt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] "4[this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4[thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__19ub__18uchild__13puparent__16pd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0j4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0N4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__24hub__23uelement__21h|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4this3dfirstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3 arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 p4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroye3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4pthisz__resultuparentpt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool $4pthis3visitor u_containK u_curK u_endK u_continue uchildpt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3mz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O8MTX34Identity3pOutz__resulttj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ipp MTX34Identityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865](4thisz__result$} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0d4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result*} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Inverse3pOut3mz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Inversed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4thisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] 4-this3arg03arg1ucombinerez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi$#%d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34MultScale3pOut3m3vSz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h!MTX34MultScale('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]float T4|this3scaleMinimumScale75umag} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.h+*<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4|this3worldMatrix3worldTransform3localTransform3parentWorldTransform3parentLocalTransformuscale} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long  4this3!first3!lastufirst__31ub__30uelement__28|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h:9;D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each>=?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlotsR3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4-thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] 4-thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiHGId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyv3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]14this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] 4-this3<allocatorz__result-z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Qk3<allocatorz__resultumemoryz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi[Z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void024this3elements3capacity3allocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4-this3elements3maxSlots3<allocatorz__result-z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hia`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q@3maxSlots3<allocatorz__resultumemory uelementsz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hidcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q3<allocatorz__resultumemoryz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hif!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    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h@g_ 8g_  g_  g_ Hg# hg_ p g# g_  g_  g_ ظ g# g_ (g_ (0g# Xg_ `(g# g_ 0g# g_ ȹ0g# g_ (g_ (8g# `g_ h(g_ 8g# Ⱥg_ к0g# g_ Hg_ P0g# g_ (g# g_ (g_ (g_ (g_ 0(g_ X(g_ (g_ g_ (g_ (g_ 8g# Hg_ P8g# g_ (g _ (g _ (g_ 0g# 8g_ @(g_ h(g_ (g_ 8g _ 8g## (g%_ 0(g'_ XPg*_ @g-_ 8g0_  g3_ @ g6_ `Hg9# g;_  g=# g?_  gA_  gD_  gG# 8gI_ @(gK_ h gN_ 0gQ_ 0gT_ (gW_ @gZ_ P8g]_ 0g`_ (gcd'Gp[oI/1498 1296104064 0 0 100666 406880 ` ELF(T4(p@-P`@@ J@JpA-`M/' ` b03/@".1PTp) Pp  ,P" 0Hqpq@txp y/_  UP PU G R  R  2/ 2/$ 2/[/8P P`U\ |  Q  Q  2/ 2/ЍNW:Pointer must not be NULL (allocator)gfx_VertexLight.cppNW:Pointer must not be NULL (memory)NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Pointer must not be NULL (void_ptr())gfx_ResLight.hNW:Failed assertion result.IsSuccess()p@-`@A/J__.P  @P! 1/               pP TpNW:Pointer must not be NULL (void_ptr())gfx_ResSceneObject.hgfx_ResLight.hC-`M 03/pu/}W: PP.@RR@D0PEP0PTT        = = p O/PWH@T @ PEP !d @ P @T` 0SORRЍNW:Pointer must not be NULL (buffer)gfx_VertexLight.cppNW:Pointer must not be NULL (void_ptr())gfx_ResLight.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hG-`p@-(M/ 03/P/, R@lX X@pp  P # 03/@8/s  p熊T Dhp p$pA (p,pA  H 0 @ @@   < HXX AtP  hZH HH*H*H:EJE:HJHH J **::J Z WW$P PA$PB/$(ЍNW:Pointer must not be NULL (allocator)os_Memory.hNW:Pointer must not be NULL (memory)"@CTFNNW:Pointer must not be NULL (copyStr)-?NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Pointer must not be NULL (void_ptr())p@-@Pl (UX B 0R  R  2/ p@/`-@-,M@HPP/'P1A@bH$( !P1A@ IPc Uu/~(PZpUppp.q,,Q`` n/vUW/ (P!YVp PZ0@ 0c/[V 1im/00 ((Qp p e P1A@h!,ЍNW:Failed assertion description.isFixedSizeMemorygfx_VertexLight.cppNW:Pointer must not be NULL (void_ptr())gfx_ResSceneObject.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hidx is out of bounds(%d) %d <= idx <= %d not satisfied.ResDicPatricia%s::%s: Object not valid.anim_ResAnimGroup.hp@-@`M, 2/@ PP  2/ЍpC- MP`@.bTp@p @p@ j/Pr@Ts/e[T  Q PPk/fI b03/n/i ` 0 HqpqtqT`xqe/n_$ 2/.qdU Pe P P ^ NW:Pointer must not be NULL (allocator)gfx_VertexLight.cpp"@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion resNode.IsValid()NW:Failed assertion internal::ResCheckRevision( resNode )NW:Pointer must not be NULL (memory)NW:Pointer must not be NULL (void_ptr())gfx_ResLight.hNW:Failed assertion result.IsSuccess() Pa0 0ACQPQ぀P GP "P ? 0 3/pLI/R@Q @@@!Rڀ.Z0 0@! 0 R@@AQ P  2/p  P Q`P Pt vO ЍNW:Failed assertion 0 != elements9ut_MoveArray.hNW:Failed assertion 0 != m_AllocatorNW:Failed assertion isAttachedp@-P(M@PJ/AW` T @`@S/_T D [/gV P1 A@  P1@b $`! P1 A@ (Ѝ@pNW:Failed assertion this->m_Description.isFixedSizeMemorygfx_VertexLight.cppNW:Failed assertion alignment <= MAX_ALIGNMENTos_Memory.halignment must be power of 2 /   ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_VertexLight.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppNW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetAnimGroupsCount())NW:Pointer must not be NULL (allocator)gfx_VertexLight.cppNW:Pointer must not be NULL (resVertexLight)NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()`armcc+|     (AyAv=yBv`armcc+|     0A|Aw Alw A{A l`armcc+|     xA|`armcc+|      |A|DzY|`armcc+|      A|_`armcc+|     (AyCt~yAt`armcc+|     XA|`armcc+|     8AxEv Alv BxA l`armcc+|     (PAzBtzBt`armcc+|     $A|CrM|Br`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]< d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0W[parentresourceTdescriptionallocatorhx__resultGuresNodeKsmemoryslightGuresultrisAttachedP] 0d~]4@L ~]4@~]4@~]4@~]4@~]4<P~]4<:~]@O~]@u3~~]@P~]XtQ ~]Xt~]Xt~]Xt~]Xt~]X\P~]X\:~] LXS~] LX~] LX~] LX~] LX~] LTP~] LT:~] xe~] f~] ~] ~] h~]  k~]`kxT~]X ~]$X x~]$X~]$XQ~]$(~]$(P~]$(:~]4D e~]4D P~]<\ ~]<X~]|q~]u~]  ~|4]H  ~{P]X ~||"x|] ~{WL|]~]~]P m~{Q{R,]] Q]  ZQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]W pSizeljresVertexLightKUdescriptionxssizepW]0h~]8@ D1~]L\  ~]~] ~] Q~]~]~]` |]P ~]$, ~]8H s`~] ~]  ~] ~]v%~] ~]:~]  ~{V]0HV~] 0P~{P]~] Hd~] H`~]  ~]  ~] :~] |~]  P~{P]  ~~] ~hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]x~xthisFrresLightKT]~]  ~]0@~]0~](~]\ 3 "p{P]48 ~]@\ ~]@X~] ~]~Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]||thisjvisitorDL]$t"$t}$"$t{T"$t{U "$t}$"$t | 9](0 ~](,P~]4< ~]48P~]dp ]@P ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`Vc^s@]<PP~|-]X` ~}X(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 kthisallocatorhx__resultEuresultsbuffersoriginalValueJ~] ~](~]Xt'~]LX'~]LP ~]4P~]4P~]4P~]4P~]4P~]48P~]48:~]~]~] T~] \  ~]\d~]d~] dd~]dlO~] |Q k~] |~] |~] |P~] |:~] p|S~] p|~] p|~] pxP~] px:~] eX~] ~] ~] P~] :~] T\  ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]XXthis>allocatorh w__resultPTuresult]  ~]~]08~]LP~,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]charint0W allocatorh&9name x__result_MAX_NAME_LENGTHsresVertexLightJrscalePHrrotatePrtranslateP]t~|]0H~]ht]P] e]~]~||x{ T<]~]~]~] P],P](8M5~]LX~]Xd ~]h~]  ~~]  zbJ2r~] P|] Pp  ~] PT ~] 4P~] 4P ~] 4P ~] 48 P~] 48 :~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Pvoid0 #QPthisrallocatorhTx__resultGrresource+XsmemoryAslighturesult]08, P~]0P0~] 2#~]~]x~] ~]~]~]P~]:~]~] ~] ~]~]~]P~]:~]~]~]~] ~}]  ~]  ~]  ~]  ~] x2~] x|~] $2~] 4 ] V8 cs] TdP~|] lt ~}] 8~] 8:~] 8 ] V8 cms] P~|Z]  ~}\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]?nthis"9alignment x__resultFrsizePP],xC~]xF~] ~] Q~]H~] ~] PR~]K~]~]~]P~]:~]8Q~]  ~] 0 lY~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h,h%J~J~J~ ,  q t++EO%3    ~   ~51 ~~ y'    } H    ~  1-  }  |+|%|} z" ~ 1" 2# }%% | z ~ .  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h  1' Z ~7 +' Z ~~++%~ J%  +c eS++1 7! #IU "1h J{  {+/ ' Z  } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h0 & Cm m ~+7 I !   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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  &]1w' Z 2=' Z   ' Z ' Z }  }'u ,   ~+' Z   |} Z ' Z $ Z   Z ' Z  }} x}x|} \hPHPQHPP<pR$0PQPPVPQPTPQPtR\hPHPQHPP@S@tR4@P(PQPPTUUU|Q|PtSXhPDLUDLP@tQ ,P U P<TQPURT P TTXZY^]\[G-@MXtq]_`W @T/ R  R  2/ 2/t%pAT 1/ 2/pa0Z" @ T pX 1/ 2/@ T PQ 2/ 2/0a@ \%  PQP  BB1Sڂ>Z0S0! 0S00S0 RQQ `4Z" @ T pX 1/ 2/@ T PQ 2/ 2/4`(@(PUP 1/ 2/@D  B0B\B R0 0\ PQ 2/ЍDNW:Pointer must not be NULL (allocator)gfx_VertexLight.cpp`armcc+|     ,AxBvxBvtd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 thisx__resultG] ~]0 P]V4 cs]P`P~|]hp ~}h]d~]} ]]d~~]l ]hy]T f~]T ]T yS@X~]$ h -{X] y~]08 z]08 Q~]04 ~]4T ,P~]ld~|]   ]   ~{Q] ~|w|d]  ~|]  ~]  ~{Q{R,]  ~]   ~]  U]   ] $Q] $ >~] $ ] , y+X~] 4h h {X] $, y~] t| z] t| Q~] tx ~] x ,P~] ~]~] P] ]` ~]8 \~|||m{ S] ~]8`Z~]8@  ]8@ P~]8< ~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h &4M 3 ` \+' Y' W)X (%x*%{ { }      y%  y ' (% }  ~  }%p {} ~   }    ~  ~ ~ { }      y%  y ' (% } }~}* % {   &t  g  #  y -# }} } d}(dl} l}(hlP8`T(RHQPR8P8TUT4hW,Y$T$Z$Z Q PPQPPRPPx \lU$WTYTTTZlZlUTUPhP4T0W U 0T`aedcb- P P `armcc+|     (AGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865](`(eR|!|?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h   }(} P$(PP(QPghlkji/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865] this#w__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }Pnosrqp/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865](this#w__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }PuvzyxwL/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865](this#w__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }P|}~- 83R 8@@S008K0  R 8  0 0 8/`armcc+|     A~ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thissparentAsresults.]L|g|z|T](~]HL]H`S~]ht ~]D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  ~ ~  .~ e. e. g  v}}}HQHlR(SHQ(RP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865](Othisw__result Pv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.h'}P@-@M p@ T PtQ t dp @  P8 Ѝ"@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~AzTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](D~](D~](D~](D~](,P~](,:~](S~](~](~](~](~]$P~]$:~]deZ~]d~]d~]d~]d~]dhP~]dh:~t> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h~J~J~ ,~lJ~+} } }}}PdT(0P@-`armcc+|      A~/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]thisw__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.h }P@-@ 4NW:Pointer must not be NULL (void_ptr())gfx_ResLight.h`armcc+|     hA~hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]hhthis5x__result"]( ~]$~] ~] ~= d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h6~ 2%}h}(,PPrefN2nw3gfx11VertexLightED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0ud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x #&y #@VEC2#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #VEC365 5 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 <?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6Dd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Transform3363Transform33635?5?5?0?9d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intlong?std00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long?0000std0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0?0p?0|?nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00000nwutiResS8riResU16siResU32uiResS32viResF32 w@BinString&offset#to_ptr6set_ptr65iBinString%@Offset&offset#set_ptr65to_ptr6to_ptr6iOffsetiResTypeInfo@ResBool&value#iResBooliResVec2#iResVec3#iResTransform3#iResMtx34<#%00%00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiSigWordM @BinaryRevisionHeader&signature#&revision#internaly d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag3flags3maskz__result?nwutRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValue3flags3shift3maskz__result???? ?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h$CheckFlag|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidchar00 :4xthis3alignmentz__result0000nwos@IAllocator(__vptr#Alloc6h5@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#MemorySizeCalculatorl6l5operator+=p6l5ChangeAlignment6l5Add6l55GetSizeWithPadding6x500P?PP0txo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintbool P4%thisz__result 4%thisz__result0? |4%thisz__result 4this3element 4this3element000gnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK 4this3]element00W0c|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this3childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut54thisz__result0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot??.?(xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r #&g #&b #&a # iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60dd0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6!cGetClassNameoperator[]6!50~?~0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp Y4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65GetCode6IsFailure6IsSuccess600internal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5@GfxDeleter&m_HasOwnership#operator()6500Od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwanimresDResAnimGroupData@ResAnimGroup#ResAnimGroup6: 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharintbool00?? nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toNamev# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible,#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeDatau#&m_Transform`#0&m_LocalMatrixx#T&m_WorldMatrixx#@ResSceneObject#ResSceneObject 6 : ref6cGetClassNameGetHeader6GetTypeInfo6@ResSceneNode#iResDataTypeuResSceneNode6: ?wref6w?ref6'GetFlags6'GetAnimGroupsCount6'GetAnimGroups65SetBranchVisible65@ ResTransformNode^#iResDataTypeI ResTransformNode+ 6+: ? ref 6+ GetTransform 6+0?00^^0#0w} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W m4thisz__resultnwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject6GetResSceneObject6~SceneObject600v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<IsEnabledFlags66502d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint nw gfx@AnimGrouph#&m_ResAnimGroup#&m_BlendOperations# 0>&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg550iPreEvaluateCallbacki@Builder &m_SceneNode#&m_ResAnimGroup#&m_UseOriginalValue#Builder6ResAnimGroup 65UseOriginalValue 65GetMemorySizeInternal65ldGetMemorySizeForInitialize5l550?00@AnimObject#@ AnimBinding,#&m_AnimGroups#&m_AnimObjects#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@ Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup#Builder6MaxAnimGroups65MaxAnimObjectsPerGroup65 GetMemorySizeInternal 65ld GetMemorySizeForInitialize5l550?0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid,4thisz__result 4thisz__result P4thisz__result00 nw gfx@ SceneNodeL#&m_Parent# &m_Children#&m_AnimBinding#(&m_BranchVisible#00p&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParent6GetParent6SetParent65AttachChild65DetachChild65GetTraversalResults6SetTraversalResults65IsEnabledResults65InheritTraversalResults# 6IsBranchVisible6d GetMemorySizeForInitialize5l5^5 ~SceneNode% 6 IsCircularReference 65 AcceptChildren 65)0>>0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h%$(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4#thisz__result4#thisz__result 64#thisz__result000??A nw gfx@ TransformNode>#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0|&m_PostCalculateWorldMatrixSignal #&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#GetResTransformNodew6Transform6Transform6#WorldMatrix6#WorldTransform6#UpdateTransform# 65+51TrackbackWorldMatrix#6#TrackbackWorldTransform#6#TrackbackLocalTransform#6#InheritTraversalResults# 6TransformNode65h5w5j?f ~TransformNode7 6 Initialize#$ 65h CalcInheritingDiretion 6#5;5Gd GetMemorySizeForInitialize5l5w50ZZ0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h('4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0? nw gfx res@ResLightDataI#&m_IsLightEnabled,#&padding_#@ResFragmentLightData#&m_LightKind#&m_Ambient#&m_Diffuse#&m_Specular0#&m_Specular1#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_DirectionN#&toDistanceSampler#&toAngleSampler#&m_DistanceAttenuationStart#&m_DistanceAttenuationEnd#&m_DistanceAttenuationScale#&m_DistanceAttenuationBias#&m_IsDirty,#&padding_#FlagFLAG_TWO_SIDE_DIFFUSE_ENABLED_SHIFT FLAG_DISTANCE_ATTENUATION_ENABLED_SHIFT FLAG_INHERITING_DIRECTION_ROTATE_SHIFT FLAG_SHIFT_MAX FLAG_TWO_SIDE_DIFFUSE_ENABLED FLAG_DISTANCE_ATTENUATION_ENABLED FLAG_IS_INHERITING_DIRECTION_ROTATE @ ResVertexLightData#&m_LightKind#&m_Ambient#&m_Diffuse#&m_DirectionN#&m_DistanceAttenuationN#&m_IsDistanceAttenuationEnabled#&m_SpotFactor<#@ ResLightw# ResLight 6:  GetRevision 6"@ ResVertexLight#iResDataType ResVertexLight& 6&: ?f ref 6&f? ref 6. GetLightKind 6. GetDirection 6.000KK0*w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@LightZ#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#@Description#*s_TypeInfoLight65h5w5g ?c~Light6CreateAnimGroup65hDestroyOriginalValue60,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar000 nw gfx@ VertexLight#&m_Resource+#&m_Direction#@Description #@DynamicBuilder&m_Description#Create65GetMemorySize6: @ResVertexLightDataDestroyer#&m_Allocator#ResVertexLightDataDestroyer6: operator()65iResPtrJ*s_TypeInfoGetRuntimeTypeInfo #6Direction6cCreate5555?dGetMemorySizeInternal5l5K5UpdateDirection#(6Accept#65 GetResVertexLightK6GetResVertexLight6VertexLight655K5VertexLight65550+~VertexLight6Initialize#$65cCreateResVertexLight5: dDestroyResVertexLight55 CreateOriginalValue 65 GetLightType#, 6 GetLightKind#0 60))00000?0Kv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.h7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx9D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0?<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr #&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type!#0i__builtin_va_list000QF3hallocator3JresVertexLightB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cpp?>D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]charstd@char_traitsichar_type'clength500ccopy555h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6d#00Ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65d#0G8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61d#00-I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000K d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Md:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Qd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00S d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000VUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal200A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5ldGetMemorySizeForFixedSizedSignalInternal5l5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Children>>&m_Parent#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach65Detach650?|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h_^8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.had:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher>operator()650dc d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr5&m_MovePtr#iGfxMovePtr.~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds5itype5W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr5O0&m_Object#&m_Deleter#ielement_type3ideleter_typeOideleter_reference~MovePtr6GetDeleter60?lPtrp60?O|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typepd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?srd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5ldGetMemorySizeForFixedSizedSignalInternal5l5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hivud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hyxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_functioniargument_type:iresult_type;0h\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functional|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@MovePtr0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceideleter_const_referenceMovePtr~6~MovePtr~6~5~MovePtr6~0Get6Release6~GetDeleter 6~GetDeleter:6?Ptr6~Ptr6MovePtr~6~550?0??|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0Z00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__sz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__dst3__src3__nz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3 fx3 fy3 fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]M43thisz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]T 43this3?s3?r3?tz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 14hthis3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3alignmentz__resultlxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3sizez__resultpxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0A4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 Z4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4!thisz__resultr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4!this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j =4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv u4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?I4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t B4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]y\4this3resAnimGroupz__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3usez__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3lpSizeusizepu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3lpSize3maxAnimGroups3maxAnimObjectsusizepuanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int)4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intM4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4this3lpSizeusizepu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],14thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],M4this3parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3element3 value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hbacD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__6ub__5l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3 elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool j4this3childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__11ub__10uelement__8|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy3__first3__last3__res3__valz__resultu__first__35ub__34h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCremove_copyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoved:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3 elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool %4thisuresultsuparentuisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4'thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4'thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3lpSize3maxSlotsusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3lpSizeusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQr3lpSize3^resSceneNode3descriptionusizep uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__19ub__18uchild__13uparent__16d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4thisz__resultp|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__24aub__23uelement__21a|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]]4this3]firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyp3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegin   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3)visitor u_containK u_curK u_endK u_continue uchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04+this7p z__result+} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QP z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u=4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h%$&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastww3resz__resultw|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast)(*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastww3resz__resultw|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultwx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__31ub__30uelement__28|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hEDFD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachIHJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiSRTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy|3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 n4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4#this3;inheritingDirection3Gdirection uparentWorldMatrixx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3lpSize3maxSlotsusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q j3lpSizeusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hicbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]n;4this3hallocator3wresObj3gdescriptionz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hihjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroymld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{ k4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]Cz4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4.thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4.thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this7allocator z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4~thisz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]{4this3allocator3KresObj3descriptionz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z!4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] *4"thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOCheckRevision3resRevision3libRevisionz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h CheckRevisiond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOResCheckRevisionK3Kresz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#ResCheckRevisiond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0z4&this7p z__result&w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastKK3resz__resultK|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int,4this3idxz__resultudic~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4'thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3flags3 maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastKK3resz__resultK|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]14thisz__resultKv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]W4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result:|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4~this3pointerz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3allocator3resource3descriptionz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4+thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4+thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4&thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool R4this3flag} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]char00OAllocateAndCopyString3str3hallocator3maxSizez__resultulengthubufferSizeucopyStrxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h(0AllocateAndCopyStringD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFillN3hallocator3size3valuez__resultumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h#AllocateAndFillNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4.thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 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Gd4 SwPwPwMwDPwMw$PwMw PwMwPwMwPwMwlPwPw Mw PwH Mw PwPwXMwlXPw|PwQMwQPwQPwMw,PwPw MwL PwMwPwgPwuPwnPw`Pw Mw PwMw w0w v vv<Ogvav!3v'v"uuyu5utttsds Fs(sXr|mrQBrrq quqg=quqnp`p ]po%wo#o$po%Vo&l?l@lAlB|lCdlDLlE4lFlGlHkIkJkKkLp %w0v vv<Orvk!UkkjjLj[j~giS'ihhWhi hwgpugbgf|f,fee0edVdcc?cbubaR`t`h`a_j_^^^(])]\fV\{[[ [Z$YH5YXAX@XW+WV VUUUT$TSiSvRQ8QP{O]ON~wNxM\zL_KOJLFJrLISHGF.FUE EtDqCOCB[B jAl@ @p?n?0?g>=<<F;S:9 B98{8.8O7865D625>4;a4A3u 321T100/X(/S.Q].-X-z-[,^U,+}+k+U*nE*)^)I;)M(K(%(C'G'&Go&&E%%!%@$FP$I#C#(9#"x1"!oK!~ ! ,/wV\L83bealca$7:l4"%w]ODR1JLYkheL +M  Yk .  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L. /&D0 6P081V&1 412 &D3 ;P384%4 545h%,6 g8607%7 f78$$949:':%$::;'$<$#H< .T< ={#= /=>"? ??Y"\@ h@0A!A AB!XdYNY +YZ<[ kH[\\ i\p]:] )^^`_ l_0`+` ,`a8b hDbcc lcxd@d ef'f$fCfg'h'@h 8Lh0iiij' k%Hk 3Tk$ltl 1lm%4n e@nooop|' q >,q ? @ A $B~ ,NT pO L0Q |R S  T U 0X Yv (Z [ $8 \ \)]? d)` l)a t)b )c *d *h *i $*Xj |*k *o *p *Xq *r *v +w +Xx l+y t+} |+~ + ,-  4- <- D- T-X - -  - - - 2 2 2 2 3 3 $3X |3a 3 3 3 3 47 4 4 4 4 4 5 5 5 $5 <58 t5( 5 5@ 6 6( 7 7 ,7 47  T7( |7 7  7h 8  ,8 48# 8 8 |9 :( D: L: T:X : :0 :P 4;P ;0 ;P <H L<  T<(  |< < < d= l=8 =( = = |>! ?$ ?' @X* 4A,  BA B C BE C(G ,C I LCK dCM |CO C(Q C S CpU LD(X tDh[ D@^ Ea 4E c TE f tE8i El En Ep Ehr TF(u |Fx F { F`~ G $G  DG0 tG G  G0 G# G G( H8 TH@ H I0 LI0# |I I0 I( I@ J( DJ0 tJ# J J# J J0 J( J8 4K( \K # |K K # K K  K  K( L(  ` A 4`HD# |`F ` H# `J ` L ` O ` R# aT a V 4a8Y la0\ a(_ a(b a@e ,b h# Lbj Tb l tb(o b(r b(u b0x c({ Dc@~ c( c( c # c c # d $d( Ld8# d d( d0 d( e0# ?0 0 S)-Z % e&(e*%(*f:%:eJ&Z ( GF**G:(:GJ  E(E*(*F::EJ / -J j zʑ $ 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D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternaldZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolR/CheckFlag3flags3maskz__result?nwutR=CheckFlagOr3flags3maskz__result@CheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObjectq6q5~GfxObject6q0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrixC#&m_Scale#0&m_Flags#<TransformMatrix6IsEnabledFlags65IsEnabledFlagsOr650}?xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00C?}?x?nwgfx@WorldMatrixUpdater#@BuilderCreate65WorldMatrixUpdater65~WorldMatrixUpdater6CalculateWorldXsi655555CalculateWorldMayaSsc655555CalculateWorldBasic655555CopyTranslate655AddTranslate655ScaleMatrix655MultScaleCC655|5000osd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx;< d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_WorldMatrixUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_WorldMatrixUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolvoid@__type_info&__vptr#&__name#0 0F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type(#0$i__builtin_va_list0C?}?x?Y0, 4this3allocatorz__result5K4thisz__resultcB0&tinfo#&offset_flags#>?l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3valueABCh^ d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]OgMTX34ToMTX333pOut3|pMz__resultMTX34ToMTX33EFla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this31rhsz__resultHIla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int U4|this3indexz__resultucolumnKLxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultNOt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultQRt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5TUt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4qthis3allocatorz__resultqWXt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4qthisz__resultZ[~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result]^~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool ,4this3flagsz__result`a~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool S4this3flagsz__resultcdel` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Mult3pOut3 p13 p2z__resultVEC3Multghila d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Mult3pOut3|p13|p2z__resultMTX34Multklmla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3|pz__resultMTX34Copyopqla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34MultTranslate3pOut3|pM3 pTz__result%MTX34MultTranslatestula d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3mz__resultMTX34Copywxyla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]O0MTX33MultC3pOut35p135p2z__resultMTX33Mult{|} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] C4this3dstMatrix3translate~la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Transform3pOut3%pM3 pVz__result VEC3Transform} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4this3dstMatrix3scale} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3dstMatrix3srcMatrix} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]CC4this3dstMatrix3|srcMatrix3scale!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 ARM Linker, RVCT4.0 [Build 865] armlink --partial --no_add_relocs_to_undefined --no_generate_mapping_symbols --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,6642 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --output=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\gfx_WorldMatrixUpdater.o --vfemode=force Input Comments:p1dcc-3ARM Assembler, RVCT4.0 [Build 865]armasm --debug --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,1602,1073 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --fpmode=fast --apcs=/integfx_WorldMatrixUpdater.oARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_WorldMatrixUpdater.cpp/dccccccccccccccccPccc"ccccccccc`ccSuc Rc%ccbbAt?=>mb5bbaa"aAa`S``tv_v_ v_ v_ v_ v_ v_v_ v_#v_v_v_v_v_v_v_\_$B_%(_&_'^(^)^*^,^-u^.\^/C^0+^+^2]3]4]5]6]1~]7f]8N]96]:];]<v_v_v_v_v_"v_v_v_v_]g\c ]c0c cbbP\A\[F[EO[BZrZp$Z?YFsYdYxXlXXtWhWLJWUVXVRcVOVIUU|TTS^AS[RaRPRRQQkDQWQ\PnP!*POOBONNiNNMM@MLLdLLKK#HKJJxJ(JI/I1LI+H3H-rH),H5GG HGGFyF7FE'ETEEDD7BDC%CkC!CBB CBAA pA)A@@O@@?9q?<%?>>Y>>==SZ==<y<{N<} <;;>;::s:.:w99pj9s(9u8Z8Um8)8c7e7^\7g7i66NX6L6I55ak5/5n4Q4y48433v3;32B22p1?1FF1d0x0lR0t0h/Lk/U,/X.R.Of.I-~-|-,>,^+[+aT++**y*kB*W*\))!\))((]((''n'3'&&y&?&&%%#W%%$$k$,$/#1#+u#3=#-#)"5"G"  "!!e!0! 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Compiler, RVCT4.0 [Build 865]nnos(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos*d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos.d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std2d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath4d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# 8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath:d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath>d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#Bd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathDd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathFd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathJd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathLD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRXD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]std\D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]std_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResS8riResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6iOffsetiResTypeInfo@ResBool&value#iResBoolhiResTransform3#iResMtx34<#0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatorfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!4thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.htd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp Y4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData&typeInfoT#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDicE#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0|#&m_ChildrenTableCount# &toChildrenTableE#$&m_AnimGroupsDicCount#(&toAnimGroupsDicE#,@ResTransformNodeData3#&m_Transform#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#@ResSceneNoden#@ResTransformNode#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResLookupTableData&typeInfoT#DResImageLookupTableData@ResLookupTable#ResLookupTable6: ref6cGetClassNameGetTypeInfoT6Setup6Cleanup6@ResImageLookupTable#iResDataTypemResImageLookupTable6: 0ptr<6@ResReferenceLookupTable#ResReferenceLookupTable6: 0?000W} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResFogData#&m_Color#&toFogSamplerE#&toFogUpdaterE#@ResFog#iResDataType{? ref36GetFogSampler6Setup655Cleanup60 0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# 6&base_infop#B &base#&flags#&base_count# 6&base_info#F__si_class_type_info &base#&base_type#0 i__builtin_va_list0B0:&tinfo>#&offset_flags#~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFog.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 +4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool S4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!m4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j =4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv u4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H74this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QHtz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]charH^4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__resultT} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0m4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]m@4thisz__result<} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]{74thisz__result3u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hGFHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastWW3resz__resultW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastKJLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup3res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanupN!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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-DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cpp`armcc+|     $LA{Bx{Bx`armcc+|     A~A|C~`armcc+|     ,@Aw BpKw`armcc+|     $AzBvmzBv`armcc+|     A~Cz\~Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]L 0 Lthis,jallocatorCWgraphicsFileVx__resultDrresultTDuresReferenceLutureferenceResult(uresReferenceLutureferenceResult4uresReferenceLutureferenceResulturesReferenceLutureferenceResult$uresReferenceLutureferenceResult uresReferenceLutureferenceResult]3~],05 ~]8D7~]t|> ~]@ ~]C ~]F~]M ~]O ~] R ~](4U~]dl\ ~]^ ~]a ~]d~] k ~]  m ~] p ~] $s~] T\z ~] | ~]  ~] ~]  ~]  ~]  ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865] this,:]4t]4 ](4 p]@`t]H` ]T` p]lt]t ] p]t] ] p]t] ] p]t] ] pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@bool @this8w__resultP sisExistedrfragmentLightingWUrfragmentLightingTableX Psflagsp@rconfigV Xsinvalidm]~]Hd~]HL~]HL:~]~~]~]d~]~]~]:~]P~|]d~~]d~] ~]~~]~]~]~]0<~]`h~]t|~] ~] ~] ~~] ~] ~] $~] $\ ] $L~~] $L~] +P~~|Z] t+~] t~~] t~]  ~]  ~]  ~]  ~]   ~] , ~]08 ~]DL ~]`l ~]8<]0~~]0~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865] this8allocatorClgraphicsFileXx__resultFuresultrresFragmentLightingTableX d] ~]08 ~]8"7~]tY~]tx~]tx:~]dtP~{P]8~~]8~]#~]( ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865] this8j]pt] p~]LhD~]LP~]LP:~]8LP~|W] p~~] p~D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h0~~"b1~ @ <F 0%7a1~ @ -U 07p1~ @ d 071 @ s 0x71 @  0i71 @ q 0Z7,|S d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h~  ~~  ~  ~      H  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h y"7yJhp+y y1 pJ}+x1;E;E;+ H3M3M3+ P.1+U+U++ I1&#a?1 $\ $~~  c c+ f~  i i+ l~  o o+ u m+ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h~~~ y1J}+w0%A(9Lp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h}} y1J}+z~ ~} } }  } L}  P$Q P U}}}} P T} }$ 8}8@}$T0TPtlWTPPHPP<V\V$VdtVV@V P T} } }(}}(PtUQW P T}}}}}LTP8HP P 8T"#'&%$@-@MPl0P00\ xQ h HЍResLightingLookupTable%s::%s: Object not valid.fgfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResLookupTable.h`armcc+|     A~C|X~A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]! this$~x__resultE]LhX~]LPH~]LP:~]8LP~|k] <~~] 8~@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h~~ ~1~J~+}}p}pt}t}ptPLTP8HP P 8T)*.-,+- MP   $ HD Ѝ ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResLookupTable.h`armcc+|      AA|PA|BB|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwutUHResDynamicCastresPx__result_]L ~]~]H~]:~]O~]$@Q }~]$@~]$(H~]$(:~]LTS~]LT~]LTH~]LT:~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hJ~/yJ~  +J}}H}HL}LT}T\}\}HLPX\P$,P015432@-@MPp0P00` |Q h LЍResFragmentLightingTable%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))f`armcc+|     A~C|X~A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`~|E]LhX~]LP~]LP:~]8LP~|k] <~~] 8~; d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h}} }1J~+}}p}pt}t}ptPLTP8HP P 8T78<;:9@-@MPp0P00` |Q h LЍResFragmentLightingTable%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))f`armcc+|     A~C|X~A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`~|E]LhX~]LP~]LP:~]8LP~|k] <~~] 8~; d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h}} }1J~+}}p}pt}t}ptPLTP8HP P 8T>?CBA@@-@MPp0P00` |Q h LЍResFragmentLightingTable%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))f`armcc+|     A~C|X~A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`~|E]LhX~]LP~]LP:~]8LP~|k] <~~] 8~; d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h}} }1J~+}}p}pt}t}ptPLTP8HP P 8TEFJIHG@-@MPp0P00` | Q h LЍResFragmentLightingTable%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))f`armcc+|     A~C|X~A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`~|E]LhX~]LP~]LP:~]8LP~|k] <~~] 8~; d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h}} }1J~+}}p}pt}t}ptPLTP8HP P 8TLMQPON@-@MPp0P00` |Q h LЍResFragmentLightingTable%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))f`armcc+|     A~C|X~A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`~|E]LhX~]LP~]LP:~]8LP~|k] <~~] 8~; d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h}} }1J~+}}p}pt}t}ptPLTP8HP P 8TSTXWVU@-@MPp0P00` |Q h LЍResFragmentLightingTable%s::%s: Object not valid.gfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))f`armcc+|     A~C|X~A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`~|E]LhX~]LP~]LP:~]8LP~|k] <~~] 8~; d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h}} }1J~+}}p}pt}t}ptPLTP8HP P 8TZref\ref^؇`refbrefdrefgfD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#lkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hnd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndpd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosrd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndt|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]}stdvd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnoszD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]std|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos~d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Utility.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosinternalD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResS8riResU32uiResS32v@Offset&offset#to_ptr6ciOffsetiResTypeInfo@ResBool&value#iResBool90|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool??? y?nwutRXDisableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!o4thisz__result!4thisz__result41thisz__result4)thisz__result41thisz__result4 thisz__result4 thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresos0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResLookupTableData&typeInfo%#@ResLookupTable#ResLookupTable6: ref6%cGetClassNameGetTypeInfo%6%Setup6Cleanup6@ResReferenceLookupTable#ResReferenceLookupTable)6): 0?0!0@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool000nwgfxres@ResFragmentLightingData&m_Flags#&m_LayerConfig#&m_FresnelConfig#&m_BumpTextureIndex# &m_BumpMode#&m_IsBumpRenormalizeS#&_padding_0#FlagFLAG_CLAMP_HIGH_LIGHT_SHIFT FLAG_DISTRIBUTION0_ENABLED_SHIFT FLAG_DISTRIBUTION1_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR0_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR1_ENABLED_SHIFT FLAG_REFLECTION_ENABLED_SHIFT FLAG_CLAMP_HIGH_LIGHT FLAG_DISTRIBUTION0_ENABLED FLAG_DISTRIBUTION1_ENABLED FLAG_GEOMETRIC_FACTOR0_ENABLED FLAG_GEOMETRIC_FACTOR1_ENABLED FLAG_REFLECTION_ENABLED @ResLightingLookupTableData &m_Input#&m_Scale#&toSampler#@ResFragmentLightingTableData&toReflectanceRSampler#&toReflectanceGSampler#&toReflectanceBSampler#&toDistribution0Sampler# &toDistribution1Sampler#&toFresnelSampler#@ ResAlphaTestData &m_CommandBuffer#@ ResTextureCombinerData&m_Constant#&#l ' 'm_CommandBufferB &m_CmdSource#&m_CmdHeader#&m_CmdOperand#&m_CmdCombine# &m_CmdConstant#&m_CmdScale#@ ResFragmentShaderData&m_BufferColor#&m_FragmentLighting#&toFragmentLightingTable#( &m_TextureCombiners#,&m_AlphaTestp# &m_BufferCommand3#@ResFragmentLighting#LutTypeLUT_RR_SHIFT LUT_RG_SHIFT LUT_RB_SHIFT LUT_D0_SHIFT LUT_D1_SHIFT LUT_FR_SHIFT LUT_SP_SHIFT LUT_DA_SHIFT LUT_RR LUT_RG LUT_RB LUT_D0 LUT_D1 LUT_FR LUT_SP @LUT_DA ConfigDetailCONFIG_DETAIL0 CONFIG_DETAIL1 CONFIG_DETAIL2 CONFIG_DETAIL3 CONFIG_DETAIL4 CONFIG_DETAIL5 CONFIG_DETAIL6 CONFIG_DETAIL7 CONFIG_DETAIL8 CONFIG_DETAIL9 CONFIG_DETAIL10 ConfigCONFIG_TYPE0 CONFIG_TYPE1 CONFIG_TYPE2 CONFIG_TYPE3 CONFIG_TYPE4 CONFIG_TYPE5 CONFIG_TYPE6 CONFIG_TYPE7 CONFIG_TYPE8 CONFIG_TYPE9 CONFIG_TYPE10 FresnelConfigCONFIG_NO_FRESNEL CONFIG_PRI_ALPHA_FRESNEL CONFIG_SEC_ALPHA_FRESNEL CONFIG_PRI_SEC_ALPHA_FRESNEL ResFragmentLighting 6 : ref6 ref6 cGetClassNameGetFlags6 SetFlags6 5GetLayerConfig/6 GetFresnelConfig6 SetFresnelConfig6 5cToConfigDetailV5/V@ResLightingLookupTable#ResLightingLookupTable$6$: ref(6$cGetClassNameGetSampler6$Cleanup6$@ResFragmentLightingTable#ResFragmentLightingTable,6,: ref06,cGetClassNameGetReflectanceRSampler 6,GetReflectanceGSampler 6,GetReflectanceBSampler 6,GetDistribution0Sampler 6,GetDistribution1Sampler 6,GetFresnelSampler 6,Setup6,55Cleanup6,@ResFragmentShader#ref468cGetClassNameGetFragmentLightingW68GetFragmentLightingTableX 68Setup6855Cleanup68CheckFragmentShader680W??W00 ?B0X ??0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmath d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmath d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#Sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxXWxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intbool@__type_info&__vptr #&__name#0 0F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# I&base_info#B &base#&flags#&base_count# I&base_info#F__si_class_type_info &base#&base_type$#0 i__builtin_va_list0B0M&tinfoQ#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppZ8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-\8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00Bnwut@ResCommonBResCommon 6 5ptr6 #0`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6#00dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#gfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4cthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void014this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool U4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QHWz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]charHA4%thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]On4%thisz__result%} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this7p z__result)} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0l 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4 thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4 thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3value d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result/ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]7 4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z 4 this3value d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q#~ 3/configz__resultV  rconfigDetailTableuconfigNumber d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4$this7p z__result$ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4$thisz__result(r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup3res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanupd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] @ 4$this d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4,this7p z__result, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4,thisz__result0r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4,thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4,thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]/ 4,thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]X 4,thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4,thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4,thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup 3 res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanupd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QB z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char, 48thisz__result4r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]Y 48thisz__resultW d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 48thisz__resultX  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagVy3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupX 3X res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanup!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 LIFIIFIFI"Ft"ISFtSI>Ft>I7Ft7I0Ft0IEFtEILFtLIF II)F\)d ^]Z`ˏb\Jǎ"PS >ƍ70;ELd)gM 3̊iP7Չu d ^hZ `֏b\;Ȉ+|$'U͇@s92GcN infރ_droZAb̀u^\xu^~{~`&~}i}||1|{V{z{zzyRyxx.xwawvzvvuut>tss~HsrrlFrqqqpVpporo+onncnnrmvmIm;ml-nllkkAk/kj5oj'jii1Fih hvh%h=ggRggf7wfI.fKeEeMTeG eCdOqd9*d#ccWKccQbxb3baaAQaa``?`S__?k_3%_^!^@^']]p]%*]\\K\  \ [)y[U-[+ZZaZ$ZYYnbYYXXVXXWWHWWVVBV VtUpUCU|T~TxvT*TSSirSf7SRzRRJRk RQQMQ QPPKP POqO ON\NiNfM'MLdiLrLoKZJKbJuJ\JxI^FI{H`H?HGG$GF|FFETEDDRDCCUCCB>BAlAA@/@??I?~ ?>>l0>==(=<<><;;;V;;::r:vD::;99-O9 988V8/&8757p717616|6 B6 65=5V55447i4I-4K3E3Mz3G@3C3O292#J2 2W11Q[1 100t0A-0///O/S/.?.3i.,.!--'u-=--%,,K,, + +)f+U'++***R**)n))K))((s(=((''h'3' 't&p&h&|0&~&x%%P%!%i$f$$zh$9$ $k##v#B##""t"A""!,V!%!V AP :3HCOcjNg?sapvvy|Cr?M1gBeyQtm b   .  { )   X` g% l  i ) -l&WBf; 4IYP.'KXC<C5JQ!/L@ɎLf+""R"S ">ȍ"7"0="E"L")""< `      ,T l  H \  <P\ D8IFE, , `   D4 d x D( 4HT`l  $8DP\t  (4@Ldp|    08L\dx 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X ,dPp  $ P +\\  (I \ 'h< &v< )H  * %(A\ ' "!  !!p" |"|#< $ $$|% %\&U&&'|'\( |((p)|') z ***'\+"@+J2+ *7!D 0Y HZ0` xZ  Z \ \ \ \ \  \  \  \ \ ] ] (] b pe n p Pr Xr `r pr xrL r" r# r$ r% 8t& @t) Ht* Pt+ `t, 8w- @w0 Xw1 `w2 pw3 x4X y7 y8 y9 0y: z; z> z? z@ zA x|B |E |F |G |H 8~I{ @~L X~M `~N p~O P7 S T U 0V W f Ёi ؁k n p r t v x z (| 0~ 8 @ H P X ` h p x          Ȃ Ђ ؂      0 8P      0   0   Ȅ Є ؄          (( PH       Ȇ І ؆             ( 0 8 @ H P X `! h# p% x' ) + - / 1 3 5 7 9 ȇ; Ї= ؇? A C E G I K M O Q 0S 8U @ W `(Z (\  ^ Ј `  b d ((f P(i x l (o (r (u (x 8({ `0~ 0 ( 0   8( ` x( ( ȋ( (  00 `0 ( ( ( ( 0( X@ (  ؍0  # ( 0  P( x 0 ( ( ( 8( `( (  # Џ ؏ 0 ( H( p0#  0# ؐ  # 4$pVI/1568 1296103806 0 0 100666 370796 ` ELF(T4(O-M@PP7.&`P  V PP6.' Z  V PP/(倓P/ `,pW8ژP/ 0Q /V P/. ,PT#  /.P `VPP/ `LpW8ಟP#. PQ /V Pw/  LP`"  w/P `VPP. ]`TpWԱPG/  XQ M/UVeP  XNW:Failed assertion this->IsValid()gfx_ResGraphicsFile.cppNW:Failed assertion internal::ResCheckRevision( *this )NW:Failed assertion internal::ResCheckRevision( graphicsFile )NW:Pointer must not be NULL (void_ptr())gfx_ResGraphicsFile.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hgfx_ResSceneObject.h`TP& O OPlO `VPlP.O CO`IsValid()gfx_ResGraphicsFile.cppNW:Pointer must not be NULL (void_ptr())gfx_ResGraphicsFile.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hNW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hgfx_ResSceneObject.hanim_ResAnim.hxQPP OOUPPK/OBOtPW/ONOpQPP Q/OIOUPPk/ObOlPw/OnOhQPP q/OiOUPP/OOdP/OO(QPP /OOUPP/OO$U0 U/O O  Q -.OP&OPP PU0P/O O@QPP /OOUPP/O9O<U0 U/OO  Q /OPOPP PU0P # XQPP "UPP"TU0 U"  Q \"hPPP PU0P"PQPP !UPP!LU0 U!  Q T!`PPP PU0P 0QPP UPP ,BU0 U   Q L XPPP PU0Ѝ,XhARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\res\gfx_ResGraphicsFile.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResGraphicsFile.cppNW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetLutSetsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetLightsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetFogsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetShadersCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetTexturesCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetSkeletalAnimsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetMaterialAnimsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetVisibilityAnimsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetCameraAnimsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetLightAnimsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetModelsCount())`armcc+|     ,hAt Apw`armcc+|     $$ AzBvz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResGraphicsFile.cppARM C/C++ Compiler, RVCT4.0 [Build 865]hintA# hthis allocator9egraphicsFileZw__resultPrresultUslutSetsNum,slightNumsfogNumcsshaderNumstextureNumsskeletalAnimNum;smaterialAnimNumsvisibilityAnimNum}scameraAnimNumslightAnimNumqmodelNumWuresult__2u_ZN2nw3gfx6ResultoRES1___4uresult__8u_ZN2nw3gfx6ResultoRES1___10uresult__14u_ZN2nw3gfx6ResultoRES1___16uresult__20u_ZN2nw3gfx6ResultoRES1___22uresult__26u_ZN2nw3gfx6ResultoRES1___28uresult__32u_ZN2nw3gfx6ResultoRES1___34uresult__38u_ZN2nw3gfx6ResultoRES1___40uresult__44u_ZN2nw3gfx6ResultoRES1___46uresult__50u_ZN2nw3gfx6ResultoRES1___52uresult__56u_ZN2nw3gfx6ResultoRES1___58uresult__62u_ZN2nw3gfx6ResultoRES1___64si si psiE si si si(  si sij si  T H si hqiV] % ~] $&~] 4h'~] 4hR~] DH~] (~] ?~] ~] *~] ~] ~]- ~{D],H~],0~],0:~],P~|]~]~]Pt~]Pp~]PT~]~] ~]P~]:~]0~]~]~] 3 ~{D]@\~]@D~]@D:~],@P~|]0~]~]d~]d~]dh~]~] ~]~]~]P~]:~]6~]~]~] T9 ~{D]Tp~]TX~]TX:~]@TP~|2]$D~]$(~]x~]x~]x|~],H ~],H {~],H~],H~],0P~],0:~]p<~]p~]pt~] d? ~{D]~]~]:~]P~|]~]~]~]~]~] <X~] <X ~] <@P~] <@:~]!B~]!~]!~]%xE ~{D ]"a~]"~]":~]"P~|t]#~]#~]$,~]$(~]$ ~]%PlN~]%Pl~]%PTP~]%PT:~]%H~]%~]%~])K ~{D]'~]'~]':~]'P~|](~](~](@~](<~]( ~])d~])dh ~])dh:~]*N~]*~]*~]. Q ~{D]+ ( ~]+  ~]+  :~]+ P~|],~],~]-0 T ~]-0 P ~]-0 4 ~].x ~].x | ~].x | :~]. T~]. ~]. ~]2 W ~{D]0 < D~]0 $ ~]0 $ :~]0 P~|W]0  ~]0 ~]1D h ~]1D d ~]1D H ~]2 1~]2 ~]2 :~]3 Z~]3 ~]3 ~]7 ] ~{D]40 L ~]40 4 ~]40 4 :~]4 0 P~|]5 ~]5  ~]6T x ~]6T t ~]6T X ~]7 ~]7 ~]7 ~]7 :~]7 \ `~]7 T ~]7 ~];d , c ~{D]9 ~]9 ~]9 :~]9 P~|]9h ~]9h l ~]: ~]: ~]: ~]; s~]; ~];  ~];  :~]<H p f~]<H h ~]<H L ~]Ax @i ~{D]= M~]= ~]= :~]> P~|`]>| ~]>| ~]? ~]? ~]? ~]A4:~]A4_~]A4~]A4~]AP~]A:~!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResGraphicsFile.cppARM C/C++ Compiler, RVCT4.0 [Build 865]$ Cq $ this s] Ps~]8u]8U`~{U{\}s{X{P]N~]:~]H:~] _~]~]~]P~]:~]HP~|M] $ ~]$4 ~]$0:~] (u~{U ~]`xU~]H`P~{P](L~](,~]`P~]x|~]|U~] ~] ~] ~] @w] @U`~{U{\}y{X{P] N~] :~]  H~]   ~]  ~] :~] HP~|] (, ~] ,< ~] ,8:~]8w~{U~] hU~]ThP~{P]8X~]8<~]'P~]~]U~]~]~]~]Hy]HU`~{U{\}z{X{P]N~]:~]H~] ~] ~]:~]HP~|]04 ~]4D ~]4@:~]@y~{U~]pU~]\pP~{P]@`~]@D~]P~]~]U~]~]~]~]H{~{U~]U~]dP~{P]H~]HL~]~]~]U~]~]~]~]p}~{U~]$<U~]$P~{P]~]~]hp|~]<@~]@DU~]Dh~]Dd~]DH~] t~{U~]U~]P~{P]t~]tx~]iV~]~]U~] ~] ~] ~]$l]$lU`~{U{\}x{X{P]!l|N~]!lx:~]"H~]" ~]"P~]":~]#HP~|0]# ~]$ ~]$:~]'l~{U~]$$<U~]%$P~{P]%~]%~]%hlCP~]&<@~]&@DU~]'Dh~]'Dd~]'DH~]*t]*tU`~{U{\}v{X{P](tN~](t:~])H~]) ~])P~]):~]*HP~|]* ~]* ~]*:~]-t~{U~]+,DU~]+,P~{P],~],~],pt P~],DH~]-HLU~]-Lp~]-Ll~]-LP~]2| ]2| U`~{U{\}s{X{P]/|N~]/|:~]1H~]1{~]1~]1~]1P~]1:~]1HP~|]1 ~]2  ~]2 :~]5|~{U~]24LU~]3 4P~{P]3$~]3~]4x|P~]4LP~]4PTU~]5Tx~]5Tt~]5TX~]9  ]9  U`~{U{\}u{X{P]6 N~]6 :~]8 Hr~]8 ~]8 ~]8 ~]8 P~]8 :~]8 HP~|]9  ~]9   ~]9 :~]< ~{U~]:< T U~]:( < P~{P]; , ~];  ~]; P~];T X ~]<X \ U~]<\ ~]<\ | ~]<\ ` ~]@ $ ]@ $ U`~{U{\}{X{P]> N~]> :~]? H9~]? ~]? P~]? :~]? HP~|L]@   ~]@   ~]@  :~]C ~{U~]AD \ U~]A0 D P~{P]B 4 ~]B  ~]B _P~]B\ ` ~]B` d U~]Cd ~]Cd ~]Cd h ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResGraphicsFile.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h#1O~~nO  q~1O  q~4+/~=4~1 1eJ#]+4~/77}J~+ | |07I4/~74~1 1eJ#]+4~/77}J~+ | |01O4/~74~1 1eJ#]+4~/71}J~+ | |0+U4/~741 1eJ#]+4~/77}J~+ } }0%[4/~74~1 1eJ#]+4~/77}J~+ } }0a4/~74~1 1eJ#]+4~/77 J} + } }0g4/~74~1 1eJ#]+4~/77 J} + } }0m4/~74~1 1eJ#]+4~/77 J} + } }0 s4/~741 1eJ#]+4~/77 J} + } }0y4/7T 4~1 1eJ#]+4~/77 J} + } }04/~74~1 1eJ#]+4~/77}J~+ } }0{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResGraphicsFile.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h41 7 pe41+z&J7 }8-:~, r+H rJ~ +~ ~ #~8:  4~1 1e41+z&J7 }8-: ~, r1H r J}  ~+~ ~ #~8:  4~1 1e41+z&J7 }8-: ~, r1H r J}  ~+~ ~ #~8:  4~1 1 e41+z&J7 }F41 1e41+z&J7 }H41 1e41+z&J7 }J41 1e41+z&J7 }8-: ~, r1H rJ~ +~ ~ #~8:  4~1 1e41+z&J7 }8-: ~, r1H rJ~ +~ ~ #~8:  4~1 1e41+z&J7 }8-: ~, r1H rJ~ +~ ~ #~8:  4~1 1e41+z&J7 }8-: ~, r1H rJ~ +~ ~ #~8:  4~1 1e41+z&J7 }8-: ~, r1H rJ~ +~ ~ #~8:  ~}}0`}`h}$ P P P P P P\ d VT d W P0 8 P , P V W P ( P  P V Wx P  P P V WdlPPPVWPXPPPVW<DPPPVW,4PT\P@PPVVWWP@HP,<P V WP,4P(PVWPHTP Q T TP \T P T TP hT} } }( $ } P Pd U P P\ UPPTUPPLUPPDxUQUhpQDUQUPPUPPUPPU P dT T0@-@ MPP UAQ 0@ 0\ P0 00d(Q Ѝ0 Ѝ0idx is out of bounds(%d) %d <= idx <= %d not satisfied.ut_ResDictionary.hResDicPatricia%s::%s: Object not valid.`armcc+|     $(A}Czb}BzA}Bz|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResGraphicsFile.cppARM C/C++ Compiler, RVCT4.0 [Build 865](intvoid0 ((thisbidxx__result_] P~|}]T ~~]T~1 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h  #[U  7ih}} }} }} (}PPPQU P T@-P@0 M` pTl   QPP | P P@T0 ЍNW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))anim_ResAnim.h`armcc+|     $A{Fxa{Axld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResGraphicsFile.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`PQ]Td~{T{U}u{`{P](N~](:~]TlHU~]DTHP~{P] ~] ~]:~] ~] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h8~-68J:-~8,u r+H r}+ q#~8:  !}}} }} ref"!D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#'&d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intintiu8x(%iu16)%iu32*%is32/%iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h)d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd+d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos-d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd/|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]}std1d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd3d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos5D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]std7d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos9d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos;d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos=d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos?d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndAD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdCd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathEd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathGd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathId:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathKd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathMd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathOd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathQd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathSd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathUd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathWd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathYd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath[d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutil]D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]std_d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRad:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRcd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRed:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRgd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdkD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolstdoD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdqD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdts`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResU16siResU32uiResS32v@Offset&offset#to_ptr6Qto_ptr6YiOffset00U|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiSigWordM @BinaryBlockHeader&kind#&size#internaly d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocator{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004%thisz__resultJ4-thisz__result4thisz__result 4this3res 4this3res 4this3res 4this3res 4this3res 4this3res 4this3res 4this3res 4this3res nw ut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase{6{5IsValid6void_ptr6{void_ptr600SSafeCleanup3resSSafeCleanupD3DresSSafeCleanup3resSSafeCleanup3resSSafeCleanup3resSSafeCleanup3resS SafeCleanup3resS SafeCleanup3resS SafeCleanup3res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0e4thisz__resultQe4thisz__resultQe4thisz__resultQe4thisz__resultQe4thisz__resultQe4thisz__resultQe4thisz__resultQe4thisz__resultQe4thisz__resultQnwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsStringB#&ofsDataB# 0GetBeginNode}6J@ResDicPatricia#ResDicPatriciaN6N: refR6NrefZ6bcGetClassNameoperator[]6b500??V0^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Result&m_Code#iself_typeNResult5655operator|=655GetCode6=009internale45this3resultz__resultj 4=thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalT63ptrz__resultT6R30ptrz__result?T63|ptrz__resultT63ptrz__resultT663ptrz__result#T63`ptrz__resultoT63ptrz__resultT63ptrz__resultT6f3Dptrz__resultSv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSceneObjectData@ResSceneObject#ResSceneObject6: @ResSceneNode#ResSceneNode6: @ResTransformNode #ResTransformNode6: 00 0_Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResTexture#ResTexture=6=: Setup6=55Cleanup6=0osd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwanimresDResAnimData@ResAnim#ResAnim6: Setup655Cleanup6@ResLightAnim#ResLightAnim6: @ResCameraAnim#ResCameraAnim6: 00D0gfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResShader#ResShader:6:: Setup6:55Cleanup6:0osTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResLookupTableSet#ResLookupTableSetO6O: Setup6O55Cleanup6O0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResModel_#ResModel767: Setup6755Cleanup670<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResLight_#ResLight767: Setup6755Cleanup670d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResFog_#ResFog161: Setup6155Cleanup610d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]charint00nwgfxres@ResFileHeaderData&m_Signature#&m_ByteOrder#&m_HeaderSize#&m_Revision#&m_FileSize# &m_NumBlocks#&padding_i#&m_BlockHeader#@ ResGraphicsFileData#&m_ModelsDicCount#&toModelsDicB# &m_TexturesDicCount#$&toTexturesDicB#(&m_LutSetsDicCount#,&toLutSetsDicB#0&m_MaterialsDicCount#4&toMaterialsDicB#8&m_ShadersDicCount#<&toShadersDicB#@&m_CamerasDicCount#D&toCamerasDicB#H&m_LightsDicCount#L&toLightsDicB#P&m_FogsDicCount#T&toFogsDicB#X&m_SceneEnvironmentSettingsDicCount#\&toSceneEnvironmentSettingsDicB#`&m_SkeletalAnimsDicCount#d&toSkeletalAnimsDicB#h&m_MaterialAnimsDicCount#l&toMaterialAnimsDicB#p&m_VisibilityAnimsDicCount#t&toVisibilityAnimsDicB#x&m_CameraAnimsDicCount#|&toCameraAnimsDicB#&m_LightAnimsDicCount#&toLightAnimsDicB#&m_FogAnimsDicCount#&toFogAnimsDicB#&m_EmittersDicCount#&toEmittersDicB#@ ResFileHeader# ref 6 c GetClassName GetRevision 6 @ResGraphicsFile-#iResDataType? ref 6 ? ref 6  GetModelsCount 6  GetModels 6 5 GetModels 6  GetTexturesCount 6  GetTextures 6 5 GetTextures 6  GetLutSetsCount 6 GetLutSets6 5GetLutSets6 GetShadersCount6 GetShaders6 5GetShaders6 GetLightsCount6 GetLights6 5GetLights6 GetFogsCount6 GetFogs6 5GetFogs6 GetSkeletalAnimsCount6 GetSkeletalAnims6 5GetSkeletalAnims6 GetMaterialAnimsCount6 GetMaterialAnims6 5GetMaterialAnims6 GetVisibilityAnimsCount6 GetVisibilityAnims6 5GetVisibilityAnims6 GetCameraAnimsCount6 GetCameraAnims6 5GetCameraAnims6 GetLightAnimsCount6 GetLightAnimsD6 5GetLightAnims6 Setup6 55Cleanup6 ? -0 00 ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResGraphicsFile.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# ]&base_infoy#B &base#&flags#&base_count# ]&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0nwutinternalB0a&tinfoe#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResGraphicsFile.cpp)4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon%6%5ptrJ6%ptr6-#00),+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayDicTraits@Traitsipointer&8ireference(8cGetValue5@Traitsipointer&8ireference(8cGetValue?50@Traitsipointer&8ireference(8cGetValue5|@Traitsipointer&8ireference(8cGetValue5@Traitsipointer&8ireference(8cGetValue#5@Traitsipointer&8ireference(8cGetValueo5`@Traitsipointer&8ireference(8cGetValue5@Traitsipointer&8ireference(8cGetValue5@TraitsDipointer&8ireferenceD(8cGetValueS5D0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#02d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6#0054(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ivalue_type9ipointer9@iterator&m_pCurrent?#iTItipointer=ireference=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h87(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ivalue_type9ipointer09@iterator&m_pCurrent?#iTItipointer0=ireference?=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h;:(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ivalue_type9ipointer|9@iterator&m_pCurrent?#iTItipointer|=ireference=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h>=(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ivalue_type9ipointer9@iterator&m_pCurrent?#iTItipointer=ireference=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hA@(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ivalue_type9ipointer9@iterator&m_pCurrent?#iTItipointer=ireference#=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hDC(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ivalue_type9ipointer`9@iterator&m_pCurrent?#iTItipointer`=ireferenceo=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hGF(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ivalue_type9ipointer9@iterator&m_pCurrent?#iTItipointer=ireference=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hJI(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ivalue_type9ipointer9@iterator&m_pCurrent?#iTItipointer=ireference=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hML(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArrayD&m_pBegin#&m_pEnd#ivalue_typeD9ipointerD9@iterator&m_pCurrent?#iTItipointerD=ireferenceS=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hOD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|Qd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0SD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|Ud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0WD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|Yd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0[D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0_D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0cD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0gD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0kD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|md:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0oD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|qd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0tsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Qthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0(4Ythisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04{this3pz__result{|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool *4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!D4{thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!_4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Jthisz__result}v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04%this3pz__result%|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Nthis7p z__resultNv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4Nthisz__resultRu__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4bthisz__resultZr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T45this3codez__result5|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void094this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0|4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04=this7p z__result=y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04:this7p z__result:x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Othis7p z__resultO} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0_47this7p z__result7w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void047this7p z__result7w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{41this7p z__result1u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qa_z__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]charaI4 thisz__result u__FUNCTION__~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]v4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int"4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]D4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]14 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]intU4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865];4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]W4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]" 4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]G 4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]ints 4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]7 4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0]4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int^ 4 this3idxz__resultDudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOCheckRevision3resRevision3libRevisionz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h CheckRevisiond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOResCheckRevision3resz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#ResCheckRevisiond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__173}u_ZNK2nw2ut8internal8ResArrayINS_3gfx3res17ResLookupTableSetENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__172ures__177ures__179u_ZNK2nw2ut13ResCommonBase7IsValidEv__183d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAlld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__160}u_ZNK2nw2ut8internal8ResArrayINS_3gfx3res8ResLightENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__159ures__164ures__166u_ZNK2nw2ut13ResCommonBase7IsValidEv__170d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAlld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__147}u_ZNK2nw2ut8internal8ResArrayINS_3gfx3res6ResFogENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__146ures__151ures__153u_ZNK2nw2ut13ResCommonBase7IsValidEv__157d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAlld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__134}u_ZNK2nw2ut8internal8ResArrayINS_3gfx3res9ResShaderENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__133ures__138ures__140u_ZNK2nw2ut13ResCommonBase7IsValidEv__144d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAlld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!= D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__121}u_ZNK2nw2ut8internal8ResArrayINS_3gfx3res10ResTextureENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__120ures__125ures__127u_ZNK2nw2ut13ResCommonBase7IsValidEv__131d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAlld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__108}u_ZNK2nw2ut8internal8ResArrayINS_4anim3res7ResAnimENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__107ures__112ures__114u_ZNK2nw2ut13ResCommonBase7IsValidEv__118d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each"!#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAll&%'d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==*)+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=.-/D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__95}u_ZNK2nw2ut8internal8ResArrayINS_4anim3res13ResCameraAnimENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__94ures__99ures__101u_ZNK2nw2ut13ResCommonBase7IsValidEv__105d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each213d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAll657d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==:9;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=>=?D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__82}u_ZNK2nw2ut8internal8ResArrayINS_4anim3res12ResLightAnimENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__81Dures__86Dures__88Du_ZNK2nw2ut13ResCommonBase7IsValidEv__92d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachBACd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAllFEGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==JIKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=NMOD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 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DVA LVC TVE \VG dVI lVK tVM |VO VQ VS VU VW VY V[ V] V_ Va Vc Ve Vg Vi Vk Vm Vo Vq 8Vs D Vv dVy lV{ tV} |V V V V dV LHV V 0V V V V V (V V V V (V <V DV LV TV \V dV l(V (V V V (V (V V $V ,V 4V <V DV LV TV \V dV lV tV |V V V V V V (V V V V V V V V V V V $V ,V 4V <V DV LV TV \V dV lV  tV  |V  V V V V V V V xV 4V  <V" DV$ L V& l(V) V+ DV. \V0 t V2 @V4 @V7 @V: T@V= @V@ @VC @VF T@VI @VL VO  VQ VS  VU 4VW D VY dV[ t V] V_  Va Vc  Ve Vg  Vi $Vk 4 Vm TVo d Vq (Vs (Vv (Vy  V|  V < V \(V (V (V V (V 0V D(V l(V 0V 0V (V (V D0V t0V (V (V 0V $0V T(V |(V 0V 0V (V ,(V T0V 0V (V (V 0V 40V d(V (V 0V 0V (V <(V d0V 0V (V (V 0V D0V t(V (V (V  (V  (V <(V d(V (V (V (V (V! ,0V$ \(V' (V* (V- (V0 (V3 $(V6 L(V9 t(V< (V? VB (VE (VH ,(VK T(VN |(VQ 0VT 8VW (VZ 40V] d8V` (Vc 0Vf 8Vi ,(Vl T0Vo 8Vr (Vu 0Vx 8V{ L(V~ t0V 8V (V (V ,0V \8V (V 0V 8V $(V L0V |8V (V (V 0V 48V l(V (V 0V 8V $ V# DV L V# lV t V# V  V# V hV# ,V 4 V# TV \ V# |V  V# V hV# V  V# <V D V# dV l V# V hV# V  V# $V , V# LV T V# tV |hV# V  V# V  V# 4V < V # \V  dhV # V  V# V  V# V $ V# DV LhV# V  V!# V#  V%# V'  V)# ,V+ 4hV-# V/  V1# V3  V5# V7  V9# V; hV=# V?  VA# VC  VE# VG  VI# VK hVM# lVO t VQ# VS7wl6|p Igfx_ResLight.o/ 1296104388 0 0 100666 138848 ` ELF(4(B?A-M`p@P` " ..P P `PU FQ  /H- P`   &.H `Up -FQ  ~/H# P U/FQ g/Hu @U@q/zGqQ  N/r PD U[/GQ ]PU1]c/00RQ HP@  `  D H|P @@Ѝ@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hgfx_ResLookupTable.hNW:Pointer must not be NULL (void_ptr())gfx_ResLight.hfgfx_ResFragmentShader.hResLightingLookupTable%s::%s: Object not valid.0@- MPP@P !@P PE@T4 FQ HPT BGQ X P QPP ( H`P Ѝ0@NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hgfx_ResLookupTable.hNW:Pointer must not be NULL (void_ptr())gfx_ResLight.hfgfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\res\gfx_ResLight.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLight.cpp`armcc+|     (AzAvzBv`armcc+|      A}AzL}Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865] zthisvallocator2vgraphicsFileWx__resultFrresultTrfragmentU$ureferenceDistanceSamplerudistanceResultrresLutdureferenceAngleSampleruangleResult]  ~] `"~]$L ~]$~]$~]$~]$~] P~] :~]$(O~]4PQ c~]4P~]4P~]4P~]4P~]48P~]48:~] X\S~] X\~] X\~] X\~] X\~] X\P~] X\:~]&!~] L ~] ~] H~] :~] O~] Q *~] ~] H~] :~]S~]~]H~]:~]h&!~]|=~]|H~]|:~]h|P~|P]<L+ ~]<+ ~]8~] H~] :~] P~|]~]@H- ~]/~]L/~]x~]x|H~]x|:~]hxP~|]Ld~]3 ~]5 ~]5 ~]~]~]:~]P~|]~]P7#~]l~]H~]:~]|P~|]P~~]P~]P7#~]0L~]04~]04:~] 0P~|]~];?~]O~]Q Y~]~]H~]:~]S~]~]H~]:~]@~]B~]E~]I~(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]S thisvrfragmentT]XU~] L ~] ~] ~] ~] ~]P~]:~] $O~]8TQ ~]8T~]8T~]8T~]8T~]8<P~]8<:~],8S~],8~],8~],8~],8~],4P~],4:~]Y p] `Y ~] t~] txH~] tx:~] `tP~|] <Z ] < ] (< p] ( ~]  G~] H~] :~] P~{P] (~~] (~]Z ~] Z~] ~] :~]P~|m]~> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h8M{8uJ~ J~ ,J ~J~+~J~/yJ~  +JE~ + ~J~+I ^ 1 ~J~+~060 + ~J~+H^ 1 J~+H ~1 ~~J~+ }(&~/J~J~  +y$t :H0#iT d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.huJ~J~J~ , ~J~+ ~ + J~+ ~~J~+~ }}}}($}$}( $PPP|P08P ,PPPxPhtP$P PP|PhxP4<P$QP}} 8}8<} <} UPPt|P`pP8@P PrefD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd |D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]}std"d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos&D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]std(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos*d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos.d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd2D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std4d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# :d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath>d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathBPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#Dd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathFd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathHd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Jd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathND:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]std\D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]std^D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stda`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResS8riResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#to_ptr6iOffset"iResTypeInfo@ResBool&value#iResBoolxiResVec3#iResTransform3#iResMtx34<#0"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatorhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternaljd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!4thisz__result4thisz__result41thisz__result4 thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60gg0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfod#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDicU#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTableU#$&m_AnimGroupsDicCount#(&toAnimGroupsDicU#,@ResTransformNodeDataR#&m_Transform#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfod6@ResSceneNode#ResSceneNode6: @ResTransformNode#ResTransformNode6: 0?000^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresos0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResLookupTableData&typeInfod#@ResLookupTable#ResLookupTable6: ref6%cGetClassNameGetTypeInfod6%Setup6Cleanup6@ResReferenceLookupTable#ResReferenceLookupTable)6): 0?0!0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResLightingLookupTableData &m_Input#&m_Scale#&toSamplerU#@ResLightingLookupTable#ResLightingLookupTable6: ref6cGetClassNameGetSampler6Cleanup60+?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00 nw gfxres@ResLightData&#&m_IsLightEnabled#&padding_#@ResFragmentLightData#&m_LightKind#&m_Ambient#&m_Diffuse#&m_Specular0#&m_Specular1#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Direction#&toDistanceSamplerU#&toAngleSamplerU#&m_DistanceAttenuationStart#&m_DistanceAttenuationEnd#&m_DistanceAttenuationScale#&m_DistanceAttenuationBias#&m_IsDirty#&padding_#@ResLight^#iResDataTypeResLightv6v: 0+ptr`6vSetup6v55Cleanup6v@ResFragmentLight#iResDataTypeResFragmentLightz6z: ?ref6zGetDistanceSampler6zGetAngleSampler+6z00w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# 8&base_infor#B &base#&flags#&base_count# 8&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0B0<&tinfo@#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLight.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6g#00 8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61g#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 g#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommong#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 ;4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__resultd} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void084this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QHWz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]charHA4%thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]On4%thisz__resultd} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this7p z__result)} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hhgid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup3res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanuplkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0?4vthis7p z__resultvw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4vthisz__result`w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hutvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4zthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q4zthisz__result+w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]*4zthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04zthis7p z__resultzw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup+3+res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanup!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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 "ARM 4{Dlp4lp<*D*H[ [ K2 K ,;6# ;6,X)1)*3)3)4)4 JK4;4hV)$5IK,5()5 OK5;6d(D72KL7(7BK7(8K8X(9AK$9&(9K9'<:FKD:':LK:'`;DKh;X';EK<'<GK<&<=HKD=&=K=v&|>NK>A& ?>K? &??K?%@@K@%XA;K`Ai%A5KB3%B6KB$8C7K@C$C8KCT$4F:KK;'0"T\ d`@ w \8h h W W G   G  7 d 7 l G tG G G G G G  G "G $G &G (G *G ,G .G 0G 2G 4G  6G 4(8G \:G d<G l>G t@G |BG \DG dFG l HG JG LG NG PG RG TG VG XG ZG \G ^G P`G 4 cG TfG \hG djG llG tnG |0pG XsG vG 0xG <{G D}G LG G G G G G  G G  G  G $ G , G 4 G < (G d 0G G G G !G !G !G !G !G !G !G !G !G !G !G !G !G !G !G "G "G "G "G $"G ,"G 4"G <"G D"G L"G T"G \"G d"G l"G t"G |"G "G "G "G "G "G "G "G "G "G "G "G "G "G "G "G "G #G #G #G $# G D#  G d#( G # G #G #(G #(G $ G 4$ G T$(G |$("G $(%G $((G $0+G $%0.G T%(1G |%04G % 7G %(:G %=G &(@G 4&(CG \&(FG &(IG &(LG &OG &(RG '(UG <'(XG d'([G '^G '0aG '(dG ' g# (iG $( kG D((nG l((qG (8t# (vG ((xG (({G $)(~G L)(G t)8# )G ) # )) *SopI/1591 1296103954 0 0 100666 183300 ` ELF(\Q4(8@-PP ]$@Ppp0H 00T Q Q1/@1/@ o\B8<8@-@P``0H 00D QЍ0@/QЍ0@/8@ \B</O-` MpP  Q PP.!P/@X4Pw/ Q PP ~/T Pc/P!U T@P 0@ 0j/cU 1qu/00(Q  .H[g/][ P1W/00H Qc Qe1/PeNW:Failed assertion internal::ResCheckRevision( *this )gfx_ResLookupTable.cppNW:Pointer must not be NULL (void_ptr())gfx_ResLookupTable.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hidx is out of bounds(%d) %d <= idx <= %d not satisfied.ResDicPatricia%s::%s: Object not valid.NW:Failed assertion this->IsValid()ResLookupTable1/P$ oO@Tp- ЍNW:Fatal Error Unsupported lut type.A-PMPW/ Q@@ .T@PB/KbT05 XqT.]  Q HPQ U@1KO/00HQ Q1/F/N@T0ЍNW:Pointer must not be NULL (void_ptr())gfx_ResLookupTable.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hNW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hResLookupTable%s::%s: Object not valid.NW:Fatal Error Unsupported lut type.gfx_ResLookupTable.cpp@-@@-P@` M/Th1UY/00HJP1 P4@ -  Q O/HPR/T   QPP H`  C/0PNW:Failed assertion this->IsValid()gfx_ResLookupTable.hResLookupTable%s::%s: Object not valid.NW:Pointer must not be NULL (void_ptr())NW:Failed assertion !((u32)p & ((4)-1))NW:Failed assertion resRefLut.GetTargetLut().IsValid()NW:Fatal Error Unsupported lut type.p@-PU@, TLTT x pNW:Failed assertion resLut.IsValid()gfx_ResLookupTable.cppNW:Pointer must not be NULL (void_ptr())gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\res\gfx_ResLookupTable.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppNW:Failed assertion this->IsValid()gfx_ResLookupTable.cppResLookupTable%s::%s: Object not valid.gfx_ResLookupTable.hNW:Fatal Error Unsupported lut type.NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetSamplersCount())NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()`armcc+|     A|`armcc+|     8|A|R} AA |C} AA |A`armcc+|     ,Aw BtwBt`armcc+|     (AzBv[zAv`armcc+|      `armcc+|     pAz`armcc+|     A~B`armcc+|     A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresrs_LutSetupTableOrs_LutCleanupTableXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`>M"{YP{iTT]]~]$(_ ~](Xa~~](TH~]e ~]x|j ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|`w|v]8z~~]4H~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865]int thisallocator8graphicsFilex__resultDrresultWssamplerNumuresult__2u_ZN2nw3gfx6ResultoRES1___4si}]D~] D~] ~]\~]\|~]\`~]  ~{U]U~]P~{P]~]~]~]~]~]W~]m~]H~]:~] ~] P~|j] h ~~] h~] > M~Y{iU] ]~] _ ~] a~~]  H~] e ~] ,0j ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865] this~]|]|T`~{T{\}}{U{Q]N~]:~]HE~]m~]H~]:~]HP~|X]w\ ](z~~]$H~]\` ~]`p ~]`l:~] ~{T~]@XT~](@P~{P] 0~] 0~]kP~]X\~]\`T~] `~] `~] `d~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P}]2 ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865]p nw gfx resU <ResReferenceLut_SetuppresLutqTx__result rresultV]> ~]HL@~] H@~"d4{Td]H~]$L~~]$LH~] ~]l ~]F~]m~]H~]:~]P~|Y]l~]  ~] 3~] m~]H~]:~]P~{P]~] DH ~] DHm~] DHH~] DH:~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresVGResImageLut_CleanupresLutqPuimageLuthxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresVQResReferenceLut_CleanupresLutqPrreferLutT]T~]@LV!](@V~l d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h~~7 |  %0{  z0   #M d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h~27 | |  $D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h'#o  qE41\]7 M.4^ 1e+4\7 k7! #aU  1~J~+~~1g  %0{  0   ,0J6 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm4:^ +4 le41+z&J7 l8-:~ 0, r+H r~J~ +~~21N2  {  { #8:  ~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hb  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h<h u~1%+ 3+] #~J~+3  31] #~J~=  J\0^ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h~~ ,+}}PTU}L}LP} PT}T`}`d} dh}hl}l|}P4T} }$ }0}$}0PPP4TT|4XX 0P$Q P 4VV} } x}(x|}|}(PP`T P |U}}p}LPP UPP} } }}}@LP78<;:9@-@M  @ P HpQ p dl @  H4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResLookupTable.hut_ResUtil.h`armcc+|     A~Bz^~Az d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]HPd~]Hd~]O~]$@Q m~]$@~]$(H~]$(:~]$S~]$~] H~] :~]`|eZ~]`|~]`dH~]`d:~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h/~J~J~  +~dJ~+} } }}}P`|T$,P>?CBA@@-@M  @ P HpQ p dl @  H4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResLookupTable.hut_ResUtil.h`armcc+|     A~Bz^~Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]HPd~]Hd~]O~]$@Q m~]$@m~]$(H~]$(:~]$S~]$m~] H~] :~]`|eZ~]`|m~]`dH~]`d:~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h/~J~J~  +~dJ~+} } }}}P`|T$,PErefGrefJID:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hLD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#ONd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intintiu8x(%iu16)%iu32*%is32/%iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hQd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndSd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosUd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndW|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]}stdYd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd[d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos]D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]std_d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosad:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnoscd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosed:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosgd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathmd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathqd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathsd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathwd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath{d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath}d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResU16siResU32uiResS32v@BinString&offset#iBinString@Offset&offset#set_ptr65to_ptr6to_ptr6iOffset%iResTypeInfo0%%0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiSigWordM @BinaryRevisionHeader&signature#&revision#internaly d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004%thisz__resultJ4-thisz__result4thisz__result41thisz__result 4this3resnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBasew6w5IsValid6void_ptr6wvoid_ptr600{SSafeCleanuph3hres|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0e4thisz__resultQnwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# 0GetBeginNode}6J@ResDicPatricia#ResDicPatriciaN6N: refR6NrefZ6bcGetClassNameoperator[]6b500??V0^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Result&m_Code#iself_typeNResult5655operator|=655GetCode6=009internal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalT63ptrz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0?nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#ref6cGetClassNameGetHeader6?M0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000 nw gfx res@ResLookupTableData&typeInfo#@ResReferenceLookupTableData#&toPath#&toTableName#&toTargetLut# @ResLookupTable#ResLookupTable6: ref6ref6cGetClassNameGetTypeInfo6Dereferenceh6Setup6Cleanup6@ResImageLookupTableq#ResImageLookupTable6: @ResReferenceLookupTableq#iResDataTypeResReferenceLookupTable6: ?ref6GetTargetLuth6@ResLookupTableSetData #&m_SamplersDicCount#&toSamplersDic#@ ResLookupTableSetM#iResDataTypeW?ref6?ref6GetSamplersCount6GetSamplersh65 GetSamplers6 Setup 655 Cleanup 6 GetRevision 60q??q00h000} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GraphicsDevicedInvalidateLookupTable5hos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#Gd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# d&base_infox#B &base#&flags#&base_count# d&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0[64thisz__resulturesultxP4thisO0ResImageLut_Setup3qresLutz__resulturesultnwutinternalgfxresh5q0 iCleanupFuncg5q0+iSetupFunc:>B0h&tinfol#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppN4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon%6%5ptrJ6%ptr6-#00)QP(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayDicTraits@Traitshipointer"&8ireferenceh(8cGetValue50v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6#00U8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-XW(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArrayh&m_pBegin#&m_pEnd#ivalue_typeh9ipointer9@iterator&m_pCurrent?#iTItipointer=ireference=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#\D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0a`bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtredfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 >4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 Y4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0r4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04wthis3pz__resultw|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool &4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!@4wthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0![4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Jthisz__result}v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04%this3pz__result%|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Nthis7p z__resultNv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4Nthisz__resultRu__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4bthisz__resultZr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 (4bthis3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T45this3codez__result5|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j 4=thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e45this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charPj4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QHz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]charH4thisz__resultr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]charH4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0m4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]74thisz__resulth} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastq3qresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastq3qresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCasthhq3qresz__resulth|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCasthhq3qresz__resulth|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulth uresRefLut} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]int@4this3idxz__resulthudic} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__resultudicz__struct_result"} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOCheckRevision3resRevision3libRevisionz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h CheckRevisiond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOResCheckRevision3resz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#ResCheckRevisiond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=   D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__9}u_ZNK2nw2ut8internal8ResArrayINS_3gfx3res19ResImageLookupTableENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__8hures__13hures__15hu_ZNK2nw2ut13ResCommonBase7IsValidEv__19d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAll!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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 "ARM 47|; @PpC 4p 4p 4p 4p 4p 4p 4p 4p 7 7 7X* <`tX X T     L% P&  +  ,|-p 01H 7;<@@A 7`C@7C74D7N 4O @R7$Te7TMZ7T%7TL7T6T  TtUh6U U6V  VWdW6W W6X X5(YQ 0Y5Y Y5LZR TZ\5Z Z-5x[ [4\ \4\ \4@] H]A4] ] 4^P ^3$_ ,_3_ _r3P` X`=3` `3a a2(b 0b2b bc2hc pc-2d d1d d1He Pe1e eX1f f%1$g ,g0g g0Lh Th0h hV0i i 0Hj Pj/j j/k  kplx/l l^/tmS |m1/n  n/n n.o $o.o  oqa.$r  0rDs/.s s-t t-@u Hu-u ua-v v0-Lw Tw,w  xz,0{  <{0|,| |lY,$ ,&, [ T4+_ +d  pP}+ԃM ܃B+  +l t*4c <* Y*X $*`L h)V $)̊ Ԋ)| M)8N @)O ( (\ dh( { ,<*(Ȕw Д'| 'L} T'y L'ėT ̗'| &0h 8&a `&i &` h%(k 0%Ԝv ܜr%Z .%@Y H$ $П ؟$d L$D L$e #j #h` pn#\] d'# "إ " u"Lf T8" !u !h p! $J!Ԫ ܪ !  TW \  \ I ԭb ܭ  D^ Ll  ?t ȰU @g H| =~ pr x$o ,صq Rm Dn Lp s `tx |, @ H z _(( 08h  t,$- ,=,  <\ # h,A) J } ?& x'  (''  s  2t A \  @ = LY   p > L  X$_ '   |  P  <T ? `X @ P + \43 *  " t   L&    (l ! x< : V I $h ; tD 2 w, D 80% E  $ 1 0  / :  0   C  0 B < I  6   8 $  7 \C  9  h xT'%@   'h$  x'%E   0 '$ . , 5 8 T  H  p   G   d  3 p \ I  4  t F P 'h$8< x'' $ 0 '!% '!@K Ph'< t'%N$ ,'"L I@ I07 ,J JH J KX? \K0 tK 0 |K 0 K 0 K 0 K 0 K0 K0 K& K  K K K L L $L 4L DL TL( |Lp M N  tT ! Y" Z# $_H$ l_% 4`& <`' D`( T`) \`* d`+ l`, t`- |` 70 `8 `9 `H: c;7 d >0 $d? ,d@ IsValid()5NW:Pointer must not be NULL (void_ptr())gfx_ResMaterial.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h7gfx_ResFragmentShader.hResFragmentShader%s::%s: Object not valid.pO-P M@P/ P@@/ @P/. PL/ /@P/ Q +.PP/ P@". @P/ "Q /PPPg/  PL^/ gp@@ITT! Y`P. QtQ K/ bPP@TP Q EP PP tQ d  Ѝ5NW:Pointer must not be NULL (void_ptr())gfx_ResMaterial.hNW:Failed assertion !((u32)p & ((4)-1))7gfx_ResFragmentShader.hgfx_ResSceneObject.hPgfx_ResTextureMapper.hs@-M@PE/MP`.W`Q  Q/PY @T P`@ A/PIPU P$!d @ P @Td @P@`ЍpNW:Failed assertion resShader.IsValid()gfx_ResMaterial.cppNW:Pointer must not be NULL (void_ptr())5gfx_ResMaterial.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hIgfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\res\gfx_ResMaterial.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppNW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetTextureMappersCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetShaderParametersCount())this->GetShaderProgramDescriptionIndex() is out of bounds(%d) %d <= this->GetShaderProgramDescriptionIndex() < %d not satisfied.NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetDescriptionsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetTextureCoordinatorsCount())NW:Failed assertion resFragmentShader.GetFragmentLightingTable().IsValid()`armcc+|     (AxBtx`armcc+|     (Aw Atw`armcc+|     (AtAn5x`armcc+|     ,As AnwBn`armcc+|     ,AxAtxBt`armcc+|     ,Aw BtwAt`armcc+|     $AzAvJ|Av d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]$this^3rresFragmentShaderTrresFragmentLightingTableZTsfragmentLightingTableParametersHashrrefLutXuimageLutCrrefLutXuimageLutC rrefLutX uimageLutCrrefLutXuimageLutCrrefLutXuimageLutCrrefLutXuimageLutC] h~]Dd  ~]DH~]DH:~],D P~| ] 4 ~] 4 ~] h~]~]~]:~]P~|] h~~] h~] ~] -~]  ~]  ~] dl~] d~] @`~] @D~] @D:~] 0@P~|] `~~] `~]l(~] }~] ~] :~] P~|]l~~]l~]T\~]T~]4PW~]48~]48:~]$4P~|j]P~~]P~]\(~]1~]~]:~]P~|D]\~~]\~]@H~]@~] <~] $~] $:~] T~{T]<~~]<~]H(~] ~]~]:~]pT~{T]H~~]H~]hp~] h~]Hd~]HL~]HL:~]8HP~|] d~~] d~]p(~]~]~]:~]P~|]p~~]p~]X`~]X~]8T~]8<~]8<:~](8P~|]T~~]T~]`(~]s~]~]:~]P~|]`~~]`~]HP~]!H~] (DM~] (,~] (,:~] (P~|`]!D~~]!D~]#P(~]":~]"~]":~]"|P~{P]#P~~]#P~]$]$ ~]$ ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intboolchar00this^symbols3UVsidx__15uu__18uu__21r_ZN2nw3gfx3res11ResMaterial3refEv__20CPrtbl_ptrPr_ZN2nw3gfx3res11ResMaterial19GetShaderParametersEi__17Zr_ZNK2nw2ut13ResCommonBase7IsValidEv__23Pru__25Puu__26rptr__27Pr_ZN2nw2ut8internal8ResArrayINS_3gfx3res15ResShaderSymbolENS1_19ResArrayClassTraitsEEixEi__24Wr_ZNK2nw3gfx3res15ResShaderSymbol7GetNameEv__31QsparameterIndexrparameterZ4xsnameW@xssymbolIndex9xrshaderSymbolW]@~]< ~] ~]Tx ~]Tt ~]TX ~] ~] ~|w] Z~]  P~{P] 4~] $4Z~{Z] 4~~] 4~] DL ~] X` ~] x ~]  W~]  ~{P] W~{W] ~~] ~] <~~] <~] hp ~] |~] | ~] | ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolthis^?allocator=!resShader XgraphicsFileWw__resultP rresultVrsetupShader LrisSetupPhTuexistShaderrrefer UlP@rreferenceResultrresBinaryShader UrdescriptionU] ~] ~] ~] P~] :~],h~],4O~]<XQ ~]<X~]<X~]<@P~]<@:~]`dS~]`d~]`d~]`dP~]`d:~]  ~] x ~] ~] ~] P~] :~] xP~|] ~] ~] ~] P~] :~] P~|] ~]} .~]j2~]~]P~]:~]04~]PT ~]T\~]\d~]x ] Q~]x ~]x| ~] ~] ~] ~] ~]$ ~] ~]< ~]8~]D` ~]D\~]\ ~]\ ~]\d ~]\1~{P]~]~](~]( ~|]~]8Xv~]8<~]8<:~](8P~|]1~] ~] ~]\ ~}(]X:~]~] ~{P]\~~]\~]~]~~]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]int!nthis^allocator=zresMaterial% TgraphicsFileXx__resultGuresultstextureMapperNumstextureSamplersHashr8siT8rresTextureMapperDscommandI,uresImageTexture/rhashP] p ~]TXs~] mTsD~}|g|T|"T |"T{X|3|N]@1~]8 ~]%~]@%~]l .~]l~]lp~]lp:~]Xl P~|A]@\ ~] ~]  ~]  ~] :~]  ~]  ~] $%~] ~] ~] H ] DH P~] D ~~] D ~] \v~] \| ~] \` ~]  ~] ~]+.~] ~]P~]:~]+P~|A] ~]~]~]~] ~] ~~] ~]@ ~]d ~]dh ~]dh:~]@` ~]@D ~]px ~] ~] ~~] ~]| ~] ~] ~]:~]| ~]| ~]h ~]hu3~~]hP~]\ ~]8T+~]8T ~]8<P~]8<:~]$8+P~|]\+~~]\~]~](~]+~] ~]P~]:~]+P~|]+~~]~]8\]8X ~]8< ~]~]\~] m~]~]~]:~]t P~|]\x ~] ~] ~] Z~]~]~]:~] P~{P] ~] ~]~]! t ] HP Q~] H ~] ( ~]!Pp ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]3this^allocator=graphicsFileRx__resultErresultUprresFragmentShader\uresultFragmentShader]D!~]D~]$~]`"~]l~]hl~]$~]& ~])~])~] ~] ~] + ~]8@/~]4/~]0 ~] ~]1 ~] @1 ~]p ~]p ~]pt P~]pt:~] \p P~|] @` ~] @D ~] 4~] 4~]  ~]  ~] ,7~] $ ~~]  ~] :~]  P~|]  ~]  ~] 8 ~],8 ~]h X~]hl ~]hl:~]Th P~|k], ~~], ~]: ~]= ~]? ] Q~] ~] ~] ~]F~]dH ]8D Q~]< ~]  ~]D` ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intboolPWthis^*uresShader stextureMapperNumsidx__2uu__5uu__8r_ZN2nw3gfx3res11ResMaterial3refEv__7CPr_ZN2nw3gfx3res11ResMaterial17GetTextureMappersEi__4Xr_ZNK2nw2ut13ResCommonBase7IsValidEv__10PsixrtextureMapperT] R],8 Q~]  ~]  ~]8T ~]TT]t Q~]Tx ~]T\ ~] ~]UT]U~] ~]~]:~] P~|] ~] ~] LW] , Q~] $ ~]  ~] ,H ~] HX~] | ~] | ~] |P~] |:~] h| P~|] Hl ~] HP ~] YT] []  Q~]  ~]  ~]  ~]x ~]x~]\`~]\`:~]L\ P~|]f~]f~] Y~]~]~]:~] P~|l] ~] ~]Hh ~]$@ F~]$@~]$(~]$(:~]$ P~{P] ~] ~td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865] nthis^resShader lrreferenceShader T] L~]|(~]|d~]d~]d~]O~]Q }~]~]~]P~]:~]S~]~]~]P~]:~]ej~]~]~]P~]:~] (|(~] \x ~] \x~] \`P~] \`:~] D\ P~|] (H ~] (, ~] 4WD] $~] ~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h4~ w144y lJy+v y1z }J}+x4~1w }1~ ~J~+} }1 }J~+}( &( * ~ }1 }J~+} }1 }J~+}( &( * ~ }1J~+} }1J+}( &( * } }1 }J~+} }1 }J~+}( &( * } }1 }J~+} }1 }J~+}( &( * } }1 }J~+} }1 }J~+}( &( * 4}1x<h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h4~%x7w4v7~7~ w + ~ ~1 ~ ,~",~ ~, , , 2  ~+ ~1}~%1d, ,~ 4~7w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h~J~}J~ ,J   ~J~+{ {+ zJ~+|2~J~2&(}z  0}  v7  v 1)x4~1{ }{7&7 |4{1 x74~77zZ&1Z7 {1 {  ~J~+{ ~1 }  }1    d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hf =a w+J}+}xk 4v71~Jx%x+%h 3+O J6$C? y1"40 1v(g &(Z$ $ J~++} 0`%4+ |)~47~Jx+v + w, {  47~Jx+v1 w }1J~++} i~3%1 ( }1J~++}(o  41~ w+J}+v4 w1J}+ v  v0 41v +wj d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h  q~2 u  q~1~ v 1u  y0:4u7 u4 w1 J ~ a+  u044u7 u4 w1  y Jy +v v  y1 J} +x ~%&0, E4v1 v 1 u 6N4v1 v 1v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h4v7 v 4w1v1 v 4w1 w14 lJy+w w4~v1 v 4w1 w1J~ +} 4~v1 v 1u7% vJ}$|+$  4 w1J}+v4 w1J}+ u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h~4~ w1 pJ~ +v~J~J~ ,~lJ~+|+ ~{} } }0} W(0P$PPP8@P(4PPPHPP8DPP (PPP4<P$0PPP@HP0<PUUPPDLP,@P P VV}}$}0}$D<ThxT8<XdxXPLYDYdY P D[d[}}0}} PPXX8@P(4P$P(WPPPxP<DPQTY P TT}}4x}x}$}|PZPtPPP8@P$4PPdlPTXT`pTPPUTU|WtW\XTX$HPP P TxTPXVxWltPXhP@xUxYQPPPLtL}} h}0hp} p}0lpPhpPTdP PPpxP\lPl|P0PQW P \T} }$ T}0TX}$X}0$@XPP\dPLXP\TTW|PhxPPP P U}}0}(04}4}($P4TTP\dPDXP P DT/04321p@-@MP(,IPI/BBQ1P` B@`P ,P@T @ !dG P P @T| `Q` ` | P ЍpNW:Failed assertion this->IsValid()gfx_ResTexture.hNW:Pointer must not be NULL (void_ptr())NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     $A|CxD|Axd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  this|x__resultxF] \~](H~](,~] ~]Y~]~]P~]:~]P~{P]~] \ ~]\d~]d~]`d~]`hO~]xQ ~]x~]x~]x|P~]x|:~]lxS~]lx~]lx~]ltP~]lt:~] el~] ~] ~] P~] :~x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hzz4z1 !z~J~J~ ,~lJ~+ z+ zJ~+ }} } $}$} $PVUxP P DT67;:98- MP   $ HD Ѝ ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResLookupTable.h`armcc+|      AA|PA|BB|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwutUHResDynamicCast}res}Px__result_]L ~]~]H~]:~]O~]$@Q }~]$@~]$(H~]$(:~]LTS~]LT~]LTH~]LT:~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hJ~/yJ~  +J}}H}HL}LT}T\}\}HLPX\P$,P=>BA@?0@-@ MPN/UPh1UY/00HJ@PP~ PT P0!dK@ J/H@TM/ P HxPE/\T D  QPP_ ZNW:Failed assertion this->IsValid()gfx_ResLookupTable.hResLookupTable%s::%s: Object not valid.ut_ResUtil.hNW:Failed assertion !((u32)p & ((4)-1))NW:Pointer must not be NULL (void_ptr())NW:Failed assertion resRefLut.GetTargetLut().IsValid()T P @ OHGOPUP dO@ OHVO Ѝ0 ]OP Ѝ0NW:Fatal Error Unsupported lut type.`armcc+|     ((A}Cz}AzF}Bz\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]($(this_x__resultC^rresRefLutT] \~](X~~](TH~]d ~]dld~]d~]ld~]lpO~]|Q ~]|m~]|H~]|:~]t|S~]t|m~]txH~]tx:~]e|~]m~]H~]:~] p%~]pd~]d~] e~] ~] H~] :~]  ~]  ~] ~] m~] H~] :~] Q~|] ~]  ~] HT~] HTm~] HLH~] HL:~] <HP~{P] 8~] ~]m~]H~]:~@8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hv v u~7 s%d%J~+1 3+] #~J~+3  31] #~J~d/~J~J~  +~d%J~+  |J\~J(}} }} }} (}PPT|PHXUQQT P TTDEIHGF8@-@QPT` ``P\ DtQ X 8Pgfx_ResMaterial.hNW:Pointer must not be NULL (void_ptr())5NW:Failed assertion !((u32)p & ((4)-1))gfx_ResTextureMapper.h`armcc+|     A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]int %this^zidx\x__result#]\x 6~]\x~]\`~]\`:~]L\ P~|I](H ~](, ~0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h 4vC7 vJ}+}}|P\dPLXP Q \TPDUKLPONM@-@MPl0P00\ xQ h HЍResLightingLookupTable%s::%s: Object not valid.fgfx_ResFragmentShader.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResLookupTable.h`armcc+|     A~C|X~A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`~|E]LhX~]LPH~]LP:~]8LP~|k] <~~] 8~@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h~~ ~1~J~+}}p}pt}t}ptPLTP8HP P 8TRrefTrefVrefXrefZref\ref^ref`refbrefdreffrefhrefjreflmn 00/`armcc+|      qpD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.htsD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hvD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#yxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h{d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd}d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x #&y #@VEC2#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoidbool00000]4thisz__resultnwutiResS8riResU16siResU32uiResS32viResF32 w@BinString&offset3#to_ptr6iBinStringS@Offset&offset3#set_ptr65to_ptr6to_ptr6to_table_ptr6iOffsetiResTypeInfo#@ResBool&value#operator bool6operator=65iResBoolDiResVec2#iResMtx34<#S000D00D|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiSigWordM @BinaryBlockHeader&kind#&size#@BinaryRevisionHeader&signature#&revision##internaly d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolK ?#??nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r #&g #&b #&a # iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4)thisz__result41thisz__result41thisz__result4 thisz__result4 thisz__result4 thisz__result4)thisz__result41thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60%%0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0?4zthis3indexz__resultT{3ptrz__resultnwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600internal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00?nwgfxres@ResSceneObjectData&typeInfo0#&m_Header#&toName# &m_UserDataDicCount3#&toUserDataDic!#@ResSceneObject#ResSceneObject 6 : ref6cGetClassNameGetHeader6GetTypeInfo060\?\0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResTextureData#@ResReferenceTextureData #&toPath#&toTargetTexture!#@ResTexture\#iResDataTypeResTexturet6t: 0Hptr6tH?ref6|Dereferencex6|@ResReferenceTexture/#iResDataTypeResReferenceTexture6: ?ref66GetTargetTexture/60//0x0osy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar000nwgfxres@ResTextureMapperData &typeInfo0#&m_DynamicAllocator#&toTexture!#@ResPixelBasedTextureMapperDataL#&toSampler!# # &m_CommandCachev#&m_CommandSizeToSend##H@ResTextureMapper#ResTextureMapper6: ref6cGetClassNameGetTexturex6Setup655Cleanup6@ResPixelBasedTextureMapper#iResDataType8ResPixelBasedTextureMapper6: ?ref6GetCommandCache6@ResProceduralTextureMapper#ResProceduralTextureMapper6: 0?00000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint0000l43 this3value4[ thisz__result0!nwgfxresiResShaderSymbolArray+2@ResShaderParameterValueData&m_UniformType3#C&m_Value#@ResShaderSymbolData&toName#&m_IsEnabled#&m_IsGeometryUniform#&_padding_0#&m_Location3#&m_DefaultValueQ# @ResShaderParameterData&toName#&m_SymbolIndex3#&m_ParameterQ#@ ResShaderProgramDescriptionData&m_Flags##&m_VertexShaderObject##&m_GeometryShaderObject##&m_VertexShaderIndex3# &m_GeometryShaderIndex3#&m_SymbolsTableCount3#&toSymbolsTable!# &toAttributeSymbols#&m_AttributeIndices#L&_padding_0#b&m_MaxBoneCount3#d&m_MaxVertexLightCount3#h&m_VertexLightEndUniform3#l&m_GeometryShaderMode3#p&m_ProgramObject##t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShader!#@ ResShaderData#@ ResBinaryShaderDataH#&m_BinaryDataTableCount3#&toBinaryDataTable!#&m_ShaderKindsTableCount3# &toShaderKindsTable!#$&m_DescriptionsTableCount3#(&toDescriptionsTable!#,&m_ShaderObjectsTableCount3#0&toShaderObjectsTable!#4&m_CommandCache#8&m_CommandCacheSize#<&m_ShaderBinaryInfo#@&m_CommandAllocator#D@ ResReferenceShaderData #&toPath#&toTargetShader!#@ResShaderParameter#ResShaderParameter3 63 : ref7 63 ref? 6G cGetClassNameGetName6G SetSymbolIndex63 5@ResShaderSymbol#ResShaderSymbolK 6K : refS 6[ cGetClassNameGetName6[ @ResShaderProgramDescription#ResShaderProgramDescription_ 6_ : refc 6_ refk 6s cGetClassNameGetSymbolsCount6s GetSymbols6_ @ResShader\#iResDataTypeResShaderw 6w : 0 ptrR 6w Setup6w 55Cleanup6w Dereference 6w @ResBinaryShader #iResDataType0 ptr 6{ ? ref 6{  ?* ref. 6 GetDescriptionsCount6 GetDescriptions6{ 5@ResReferenceShader #iResDataTypewResReferenceShader 6 : ? ref 6 GetTargetShader 6 0?EE?; 0C 0?O 0W 0??g 0o 0 0  0 0 osx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResLookupTableData&typeInfo0#DResImageLookupTableData@ResReferenceLookupTableData#&toPath#&toTableName#&toTargetLut!# @ResLookupTable#ResLookupTable_6_: refc6_refk6scGetClassNameGetTypeInfo06sDereferenceC6_@ResImageLookupTable}#iResDataTypemResImageLookupTablew6w: 0cptr6w@ResReferenceLookupTable}#iResDataTypeResReferenceLookupTable{6{: ?ref%6{GetTargetLutC6{0}??g}0o0C0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar000nwgfxres@ResFragmentLightingData&m_Flags##&m_LayerConfig##&m_FresnelConfig3#&m_BumpTextureIndex## &m_BumpMode##&m_IsBumpRenormalize#&_padding_0#@ResLightingLookupTableData &m_Input##&m_Scale##&toSampler!#@ResFragmentLightingTableData&toReflectanceRSampler!#&toReflectanceGSampler!#&toReflectanceBSampler!#&toDistribution0Sampler!# &toDistribution1Sampler!#&toFresnelSampler!#@ResAlphaTestData#&m_CommandBuffer#@ResTextureCombinerData&m_Constant##&A#l'i#'m_CommandBufferJB&m_CmdSource##&m_CmdHeader##&m_CmdOperand##&m_CmdCombine## &m_CmdConstant##&m_CmdScale##@ ResFragmentShaderData&m_BufferColor#&m_FragmentLighting#&toFragmentLightingTable!#( &m_TextureCombiners^#,&m_AlphaTest# #&m_BufferCommand#@ ResLightingLookupTable# ResLightingLookupTable 6:  ref 6c GetClassName GetSampler} 6@ ResFragmentLightingTable# ResFragmentLightingTable 6:  ref 6c GetClassName GetReflectanceRSampler 6 GetReflectanceGSampler 6 GetReflectanceBSampler 6 GetDistribution0Sampler 6 GetDistribution1Sampler 6 GetFresnelSampler 6@ResFragmentShader#ResFragmentShader6: ref6cGetClassNameGetFragmentLightingTableZ6Setup655Cleanup60?0Z?0?ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharboolint000 $4^this3idxz__resultutbl_ptr 0!0$nw$gfx$res@ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32##&m_AmbientU32##&m_DiffuseU32##&m_Specular0U32##&m_Specular1U32##&m_Constant0U32##&m_Constant1U32##&m_Constant2U32##&m_Constant3U32##&m_Constant4U32##&m_Constant5U32##&m_CommandCache#@ResRasterizationData&m_Flags##&m_CullingMode##&m_PolygonOffsetUnitC##&m_CommandBuffer# @ResBlendOperationData,&m_Mode3#&m_BlendColor##&m_CommandBuffer(#@ ResDepthOperationData&m_Flags## #&m_CommandBufferv#@ ResStencilOperationData #&m_CommandBuffer#@ ResFragmentOperationDataP&m_DepthOperationK#&m_BlendOperation#&m_StencilOperation#@@ ResTextureCoordinatorDataX&m_SourceCoordinate3#&m_MappingMethod3#&m_ReferenceCamera3#&m_MatrixMode3# &m_Scale#&m_RotateC#&m_Translate#&m_IsDirty#$&m_IsEnabled#% &_padding_0$#&&m_TextureMatrix#(@ResMaterialData#&m_Flags##&m_TextureCoordinateConfig3#&m_TranslucencyKind3# &m_MaterialColor/#$&m_Rasterizationg#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount3#@&m_TextureCoordinators@#!&toTextureMappersg#&toProceduralTextureMapper!#&toShader!#&toFragmentShader!#&m_ShaderProgramDescriptionIndex3#&m_ShaderParametersTableCount3#&toShaderParametersTable!#&m_LightSetIndex3#&m_FogIndex3#&m_ShadingParameterHash##&m_ShaderParametersHash##&m_TextureCoordinatorsHash##&m_TextureSamplersHash##&m_TextureMappersHash##&m_MaterialColorHash##&m_RasterizationHash##&m_FragmentLightingHash##&m_FragmentLightingTableHash##&m_FragmentLightingTableParametersHash##&m_TextureCombinersHash##&m_AlphaTestHash##&m_FragmentOperationHash##&m_MaterialId##FlagFLAG_FRAGMENTLIGHT_ENABLED FLAG_VERTEXLIGHT_ENABLED FLAG_HEMISPHERELIGHT_ENABLED FLAG_HEMISPHERE_OCCLUSION_ENABLED FLAG_FOG_ENABLED FLAG_PARTICLE_MATERIAL_ENABLED FLAG_HAS_BEEN_SETUP @FLAG_HAS_BEEN_SETUP_SHADER FLAG_HAS_BEEN_SETUP_TEXTUREFLAG_HAS_BEEN_SETUP_FRAGMENTSHADER@ResTextureCoordinator#MappingMethodMAPPINGMETHOD_UV_COORDINATE MAPPINGMETHOD_CAMERA_CUBE_ENV MAPPINGMETHOD_CAMERA_SPHERE_ENV MAPPINGMETHOD_PROJECTION MAPPINGMETHOD_SHADOW MAPPINGMETHOD_SHADOW_CUBE ResTextureCoordinatorF6F: refJ6FrefR6ZcGetClassNameGetMappingMethod 6ZSetEnabled6F5@$ResMaterial\#TextureCoordinateConfigCONFIG_0120 CONFIG_0110 CONFIG_0111 CONFIG_0112 CONFIG_0121 CONFIG_0122 CONFIG_NUM iResDataType[ ? ref 6^ ? ref 6fGetFlags6fEnableFlags6^5DisableFlags6^5GetTextureCoordinateConfig? 6fGetTextureCoordinatorsCount6fGetTextureCoordinators 6^5GetTextureMappersCount6fGetTextureMappers6^5GetProceduralTextureMapper06^GetShader 6^GetFragmentShader6^GetShaderProgramDescriptionIndex6f GetShaderParametersCount 6f GetShaderParameters 6^5 GetTextureSamplersHash 6f!SetTextureMappersHash!6^5!SetFragmentLightingTableHash!6^5"GetFragmentLightingTableParametersHash"6f"GetRevision"6f"Setup"6^55"Cleanup"6^#SetShader#6^5 #SetupShader#6^55 5#SetupTextures#6^55% 5$CacheUserUniformIndex$6^53$CalcFragmentLightingTableHash$6^0 ?@@?N 0V0% % 0bz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmath0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmath2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwoshd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxtd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresx$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0nwgfxres@ResFileHeaderData&m_Signature##&m_ByteOrder#&m_HeaderSize#&m_Revision##&m_FileSize## &m_NumBlocks#&padding_X#&m_BlockHeader#@ResFileHeader#ref6cGetClassNameGetRevision6@ResGraphicsFile#?0zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intbool@__type_info&__vptr#&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# q&base_info}#B &base#&flags#&base_count# q&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list00[00nwgfxresOSetupTextureCoordinators3% resMaterialz__resulturesultutextureCoordinatorNumuconfig? uisProceduralTextureEnabled ui uresTextureCoordinator uisTextureMapperEnableduisTextureCoordinatorEnabledB0u&tinfoy#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6%#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6%#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer"kireferencemcGetValue5cValueSize0!|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9ireference9ResArrayz6z55operator[]6z5size600~|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00EE0nwut@ResCommonEResCommon)6)5ptr6)ptr61%#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6%#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61%#00-8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61%#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 %#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 %#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 %#08d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00@@0nwut@ResCommon@ResCommon)6)5ptr6)ptr61%#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6%#00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@pair }&first#&second#ifirst_type _isecond_type}`pair60dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0E4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Py4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00 4w this7p z__resultw x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]h4thisz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0o4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool }4this3rhsz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool i4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04zthis3pBegin3numz__resultz|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0\4tthis7p z__resultty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4tthisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4|thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h&%'d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast/3/resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast*)+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast/3/resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4thisz__result6y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4thisz__result/y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]*4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void043 this7p z__result3 x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q;z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char43 thisz__result7 r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char%4G thisz__result? r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0R4G thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04K this7p z__resultK x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4[ thisz__resultS r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0I4_ this7p z__result_ x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char}4_ thisz__resultc r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4s thisz__resultk r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4s thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4_ thisz__resultz__struct_resultzx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]V 4w thisz__resultR x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4{ thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4{ thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]2 4 thisz__result. x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]H 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]intq 4{ this3idxz__resultutbl_ptrx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4_this7p z__result_} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QHz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]charH4_thisz__resultcr__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]charH4sthisz__resultku__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4sthisz__result0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0mv4wthis7p z__resultw} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865])4{thisz__result%} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4{thisz__resultC} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04{this7p z__result{} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast}3}resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastCC}3}resz__resultC|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastCC}3}resz__resultC|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4wthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q#z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]14thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q3z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4thisz__resultZ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 r 4Fthis7p z__resultFz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q  z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char  4Fthisz__resultJr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]char  4Zthisz__resultRr__FUNCTION__z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4Zthisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  4Fthis3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4^thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4fthisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4fthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag##3flags3valuez__result#xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlag  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] -4^this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OXDisableFlag##3flags3valuez__result#xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hDisableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] N4^this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] p4fthisz__result? z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4fthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4^this3idxz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4fthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] O4^thisz__result0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] ~4^thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4^thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4fthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4fthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] P4fthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] {4^this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4^this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4fthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4fthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hA@Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagK 3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagEDFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast   3 resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastIHJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOCheckRevision3resRevision3libRevisionz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h CheckRevisionMLNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOResCheckRevision% 3% resz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#ResCheckRevisionQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qaz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]chara4thisz__resultu__FUNCTION__~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hZY[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOResCheckRevision3resz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#ResCheckRevision^]_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup 3 res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanupbacd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup3res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanupfegd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast   3 resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCasti!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 ,DDDdpX4=X=d==KtK/$/l6\6l`)fVhVb d\~R<Z T Xl j ^ ^ + D k     =U K( / l 6 v\C*!|"c#J$1%& '()*+p,X-Mw`4fVhabd\RGZT Xw j) ^i8XF?M1Wn3a]a 5e%)D%W qH@?gEi=Vm9 ((\4"7g%PL :{x"{]fZ63CwWN9QK#0[-".p>sE^r"OEB?#HrGfi}c+uELY_0|=1<._+q:_VSL2l~`<T9TW(UolM XI;b_T.v,6V>V\˾<"1X4\8Fɼd <$:(g^pҺrl=tnjkv`θJ*<xi"ݶOhz@e" ݴO |˳f:ZDHYBṈ?L6a&2د0PH~Rs0k{1h%\תSک}VͨEvsEp ΦXx[ݤ\ۣTԢ^áaa]_e')-D8%u.o$H=@֘@<ڗx\7ؔsLDݐnv% ӎ|(!4ōe"7m%Pċy.ي 5x{G]Z6W3MTN]QKn0-p"h^ ZS~~~}J}||6|{E{{B${?zHmzr zfyi[ycyuxxWxxwLGwYvvqvuubuu=tVt1s.s4sr+`r:rquqV*qSpp4poo7on~n`Gn<m9mTUmWll;loklkZk  kjjRjjii|iEiihhb_h"hTgg.`g,-gfVf>tf\>ff<e"eXIee4d8dF\dd'd c$c:~c(;c^bpbrblEbt bnajavQa`aJ`*`c`x.`___L_ _h^z^@J^^ ]]h] 4]|\\f\ZN\D\H[B[NZ["[ZLZ6tZ0Z&Y2Y0YPKY~ YRXXgX7XXW{WfW0WVVVXV"VUUUMUUTT}TMTTSShS9Sv SsRpR~RQR"RQxQQYQ)QPPP[P'POOOTO&ONN9?NGM@MNoM2M LKLbK^yK"KJMJfI=I*H+HEGG&FoF"FEE1EID0DCCBAWBAyA A@)@?D?>W>=b==<\< ;;)1;5:[:#989<9&8Qy8!87g776P6y5|5^;5[47}4443L322,21j1O1R0LU0//10/..#l..-E-,s,,+H+***)3)(G('Y'&&$&F%C\%@$I$s$g#jR#d#v"e""!\!M Z 4 V Q> }2/4,F;4WTz!fAa=):UkX*pmt" o/[ Stqd(yi+  i .  :u H1 A O 34 ; I Ba P! 4  d c_gr+VF?'ZJB4N>[ `  m     lL U2+- "D ("=W "K* "/ "6""T$L4XxT`%|%dj|0T@t (X|$%ai]]] ]$](]l P`Pp <dge4444l 8%h\f``(`(\L 8l$_c0` P@t77X{(Xz P }4X_%(Lp@d @t<L%$@t %*7*6*3*4*8*9*:hAl7hBl6hCl3hDl4hEl8hFl9hGl:k77UB77VBV==<@VG7K7X@b7f7u@~77@77@77@77@77@7 7@#7'74@>7B7Q@Z7^7k@u7y7@7777V77x77 xxx"&7*74;@DVLP7T7^cjwn7r7|ww7777V77x77x xx 7$7.5:>VFJ7N7X]bim7q7{77777777 77%)7-77<CG7K7U[_Vdko7s7}x77xxx77V777 7$(7,76;BF7J7TZ^Vcjn7r7|x77xxx77V777 7#'7+75:BF7J7TY`d7h7rx|V77x77xxx77V77 $7(727AE7I7SX_c7g7qw{V77x77xxx77V 7 7    # 7' 71 6 @ D 7H 7R W _ c 7g 7q v }  7 7   V   7 7    x 7 7 x x x  7 7     7! 7+ 0 5 < @ 7D 7N S ] a 7e 7o t {  7 7   V   7 7    x 7 7 x x x  7 7     7 7) . 3 : > 7B 7L Q [ _ 7c 7m r z ~ 7 7    7 7   V   7 7    x 7 7 x x x  7 7 $ ) - V5 9 7= 7G L Q X \ 7` 7j o y } 7 7    7 7   V   7 7    x 7 7 x x x  7 7 # ( , V4 8 7< 7F K P W [ 7_ 7i n x | 7 7    7 7    7 7   V   7 7   x7 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jtb)@ jLt0) jt( j$t(x jth (jt'\%'jtp'$@' j t&t jtL& jt>&X jdt8% j&t%\ j%ht<C% jt$L jXt,$ jt1$$ j0t# jt#  j,t:# jt"  j't" j(tJ" jt! jtX! j$tO!l jxt\  jt D jPtH<  j,t\ j+ht4v jt14  j@ t   j tl   j t LT  j#` t, j"t j tE jt jth jtt@O jtH jTt$ jtcD jPtH jt< jHt0j jt $  j0 t!! j!t"7 #j#t#'x$$$j$t%'&%<0&j@&t'''$' j't(() j4)t *<* j*t+ , j,,t,-- j-t.9,/ j8/t$00 j0t1$2 j02t033 j3t405 j<5t6J6 j6t78 j8t8v9 j9t`:: j:t;`< jl<tX=l= j=t>X? jd?td@@ jAtAhdB jpBtTC C jCtD *j? *j@p 3jAr 3 jD 3jE 3jF 3jGp 5jH7 5jK 5jL 5jM 5jNp D7jO L7jm T7jn d7jp t7js 7jv 7jx 7j{ 7j} 7j 7j 7j 7j 7j 7j 7j 7j 8j 8j 8j 8j ,8j D8j L8(j t8j |8j 8j 8j 8j t9j |9j 9j 9j 9j 9j 9j 9j 9j 9j 9j 9j 9j 9j 9j :j :Xj d:(j : j :j :j :j :j :j :0j ;`j d<@j <0j <j <j <j <Hj 4=0j d=j l=j t=j |=j =j =j =j =j =j =j =hj  >j  ?@j @ j ,A@j lDj tDj |Dj Dj Dj  Dj" Dj$ Dj& Dj( Dj* Dj, Dj. Dj0 Dj2 Dj4 Dj6 Dj8 Dj: Dj< Ej> Ej@ EjB EjD $EjF ,EjH 4EjJ (idx) < static_cast(GetVertexAttributesCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetVertexStreamsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetAttributeIndicesCount())NW:Failed assertion ! ( (commandIndex == BONE_INDEX_SCALE_INDEX) && (scale != 1.0f))NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetShapesCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetMaterialsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetDescriptionsCount())NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Failed assertion bufferInfo.GetCurrentSize() == activateCommandSizeNW:Failed assertion bufferInfo.GetCurrentSize() == activateCommandSize + deactivateCommandSize`armcc+|     ,l Aw BpJwAp`armcc+|     ,Aw BnwBn`armcc+|     $TA| mD d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMesh.cppARM C/C++ Compiler, RVCT4.0 [Build 865]l boolintunsigned intfloat#nw#gfx#res#V#DResSeparateDataShape_SetupVertexIrScalel meshUshapeVshaderProgramDescYscommandS"riterLuendr_ZNK2nw2ut13ResCommonBase7IsValidEv__8Pu_ZN2nw3gfx3res18ResVertexAttributeC1ERKS2___119 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~]# z~~]# [~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMesh.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 thisowner3UallocatorIgraphicsFile x__resultFuresultrshapeYrmaterial WrshaderUsshaderIndex(ushaderProgramDescuseparateShapesactivateCommandSize(sdeactivateCommandSize(sbufferYrbufferInfoD] ~]<~{P<]D`~]D\~]~] ~|]x~]v~] ~]P~]:~]P~|]<~]8~]B~] c~{X] $<X~] $P~{P] ~] D`~] D\~] =~]  ~] P~] :~] x~]  P~|P]  ~~] ~] ~] ~] B~]t~]Pl ~]Pl ~]PTP~]PT:~]@P P~|*]< ~]~] ~]~]X3~{P] ~] ~]  ~]  ~|]  ~]0L ~]04 ~]04:~] 0 P~|]P~]P|u3~~]P|P~]"~]d~]dld~]dd~]O~]@\Q ~]@\ ~]@\ ~]@DP~]@D:~]@S~]@ ~]@ ~]<P~]<:~]|e~]| ~]| ~]|P~]|:~])l~] P~]  ~]4@ ~]Xx ~]X\B~]x ~]xB~] Q~] ~]B~] ~] ~]B~], ~]B~]@ ]\hQ~]@`~]@DB~]h~Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMesh.cppARM C/C++ Compiler, RVCT4.0 [Build 865]T Tthis:]P]$0Q~](~] B~]0L~]Lp~]LTB~]| ~] ~] ~]B~] ~]B~]8 ~]B~]D` ~]` ~]`hB~]~]B~ . d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMesh.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h}%1z +U |  |} ~1r= ~1 J+~1a  ~ }U,  C4~74~7 ~1 J+ =@4~7r7 ~ +}1}7+ |1J x x19%1 @=* 1,p11~ } =* <, @F<B|     4} 7    v4~74~7 ~1 J+~1a  |  v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMesh.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h4%~m+@+@7 1V * J~4+~1 7U +ep+A?1 7! #aU  1J~  + w7   vJ~  +u  v  +vA &Z&1Z7 {1  {  J~ +{~3%1);~J<J~ ,~lJ~+?    1v    {   v    v %  v9 %  v4.+~14~14~1  z41~14~1 4$~ 1u u19G:, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMesh.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h4 ~+hh41~1~1 ~ 14+~ 1~4~14~1 ~14~1 4~1>} }$ 4 }4 8 }$8 l }PPP@TUU8DPh ,DV ,P,TTp,VhhV(LVlTTPT|PlxPXhPlT<DP,8P(P,W8 W} }$ }}$}PW$X(YU|Y@HP08P ,PP WPXP@LPPPWPPP<WRV8@V P T8T}}}T}PT@-@M  @ P [pQ h dd @  [4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResVertex.hut_ResUtil.h`armcc+|     A~Bz^~Aztd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMesh.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]HPd~]Hd~]O~]$@Q m~]$@~]$@~]$([~]$(:~]$S~]$~]$~] [~] :~]`|eZ~]`|~]`|~]`d[~]`d:~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h3HJJ v+~wJ +} } }}}P`|T$,P ref"ref$ref&ref)(D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h,+D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h.D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#10Ld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intunsigned long longsigned charshortintfloatiu8x(%iu16)%iu32*%iu64+%is8-%is16.%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h3d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd5d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos7d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd:9D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd>d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosA@D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hCd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosEd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosGd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosId:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosKd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndNMD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&xA#&yA#@VEC2#Rd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &xA#&yA#&zA#@VEC3 #Td:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&xA#&yA#&zA#&wA# Vd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathZd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath\d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath^Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,l0''fA]'mhA 'aw'vB0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,@MTX340#`d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#fd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathhd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathkjD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hmd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRqd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRsd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.h{zD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h}D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charvoidnwutinternalRMakeBits3value3(width3(shiftz__resultRMakeBits3value3(width3(shiftz__resultRGetOffsetFromPtr3start3endz__result00RMakeBits3value3(width3(shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMakeBitsxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResU8qiResS8riResU16siResS16tiResU32uiResS32(viResF32Aw@BinString&offset#iBinString4@Offset&offset#to_ptr6jto_ptr6rto_table_ptr6jiOffsetciResTypeInfo@ResBool&value#iResBooliResVec2#iResVec3#iResTransform3#iResMtx34<#0cc0n|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]??nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0nwos@IAllocator(__vptr#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Float32cFloat32ToBits325AT,3Avaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&rA#&gA#&bA#&aA# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.h`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result4thisz__result41thisz__result4thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadermo@ResCommonBase&mpData#ResCommonBaseQ6Q5IsValid6Yvoid_ptr6Qvoid_ptr6Y00U|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaDatam#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6!cGetClassNameoperator[]6!50~?~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp  4Lthisz__resultnwgfx@Result&m_Code#ResultD6D5IsFailure6LIsSuccess6L00H|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toNameQ# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible #&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeDataR#&m_Transform?#0&m_LocalMatrixW#T&m_WorldMatrixW#@ResSceneObject#ResSceneObjectW6W: ref_6gcGetClassNameGetTypeInfo6g@ResSceneNode#@ResTransformNode#0?[0cd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint00y4I thisz__result(C4U thisz__result?Y4U thisz__result4e thisz__result 4e thisz__result# 4e thisz__resultA0nwgfxres@ResVertexAttributeData &typeInfo#&m_Usage#&m_Flags#@ ResVertexAttribute#VertexAttributeUsageUSAGE_POSITION USAGE_NORMAL USAGE_TANGENT USAGE_COLOR USAGE_TEXTURECOODINATE0 USAGE_TEXTURECOODINATE1 USAGE_TEXTURECOODINATE2 USAGE_BONEINDEX USAGE_BONEWEIGHT USAGE_USERATTRIBUTE0 USAGE_USERATTRIBUTE1 USAGE_USERATTRIBUTE2 USAGE_USERATTRIBUTE3 USAGE_USERATTRIBUTE4 USAGE_USERATTRIBUTE5 USAGE_USERATTRIBUTE6 USAGE_USERATTRIBUTE7 USAGE_USERATTRIBUTE8 USAGE_USERATTRIBUTE9 USAGE_USERATTRIBUTE10 USAGE_USERATTRIBUTE11 USAGE_INTERLEAVE USAGE_QUANTITY USAGE_NONE  ResVertexAttribute9 69 :  refA 6I c GetClassName GetUsage( 6I  GetFlags 6I  GetTypeInfo 6I @ ResVertexParamAttributeData #&m_FormatType# &m_Dimension# &_padding_0k#&m_Scale$#&m_AttributeTableCount#&toAttributeTable#@ ResVertexParamAttribute#iResDataType ResVertexParamAttributeM 6M : ?; ref? 6U  GetDimension 6U @ResVertexStreamBaseData$#&m_BufferObject# &m_LocationFlag#&m_StreamTableCount#&toStreamTable#&m_LocationAddress#&m_MemoryArea# @ResVertexStreamData4{#&m_FormatType#$&m_Dimension#(&_padding_0#)&m_Scale$#,&m_Offset#0@ResInterleavedVertexStreamData0{#&m_Stride#$&m_VertexStreamsTableCount#(&toVertexStreamsTable#,@ResVertexStreamBase#ResVertexStreamBaseY 6Y : @ResVertexStream?#iResDataType4ResVertexStream] 6] : ?ref6e GetDimension6e GetScaleA6e @ResInterleavedVertexStream?#iResDataTypeResInterleavedVertexStreami 6i : ?h ref 6i h ? ref 6q GetVertexStreamsCount(6q GetVertexStreams6i 50?= 0E 00Q 0?00a 0A A 0m x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool00 4thisz__result4thisz__result nw gfxres@ResShapeData8#&m_Flags#&toBoundingVolume#&m_PositionOffset-# &m_PrimitiveSetsTableCount#,&toPrimitiveSetsTable#0&m_BaseAddress#4@ResShape#iResDataType$ResShape6: 0ptr)6@ResSeparateDataShapeDataD$#&m_VertexAttributesTableCount#8&toVertexAttributesTable#<&toBlendShape#@@ResSeparateDataShape#iResDataTypeDResSeparateDataShape6: ?ref)6?CrefG6GetVertexAttributesCount(6GetVertexAttributes65GetVertexAttributes6000 internal@ ResVertexAttributeIterator&m_Shape#&m_InterleaveA #&m_IndexOnShape(#&m_IndexOnInterleave(# c Begin5 IsValid 6 operator* 6 operator++! 6 ResVertexAttributeIterator 6500?w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0nwgfx@CommandCacheManager*s_AllocatorcGetAllocatorinternal@CommandBufferInfo&m_TopAddress#&m_BottomAddress#&m_CurrentAddress#&m_Size# CommandBufferInfo655GetCurrentSize60000T4 z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint00000 nw gfx res@ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex# &m_GeometryShaderIndex#&m_SymbolsTableCount#&toSymbolsTable#Q &toAttributeSymbols#&m_AttributeIndices#L&_padding_0#b&m_MaxBoneCount#d&m_MaxVertexLightCount#h&m_VertexLightEndUniform#l&m_GeometryShaderMode#p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShader#@ResShaderData#@ ResBinaryShaderDataH)#&m_BinaryDataTableCount#&toBinaryDataTable#&m_ShaderKindsTableCount# &toShaderKindsTable#$&m_DescriptionsTableCount#(&toDescriptionsTable#,&m_ShaderObjectsTableCount#0&toShaderObjectsTable#4&m_CommandCache#8&m_CommandCacheSize(#<&m_ShaderBinaryInfo#@&m_CommandAllocator#D@ ResShaderProgramDescription# ResShaderProgramDescription 6:  ref 6c GetClassName GetAttributeIndicesCount( 6 GetAttributeIndices 65@ ResShader# ResShader 6:  Dereference 6@ ResBinaryShader#iResDataTypeF? ref3 6?M refQ 6 GetDescriptionsCount( 6 GetDescriptions 650?0000 osx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit$#&m_CommandBuffer^# @ResBlendOperationData,&m_Mode#&m_BlendColor#&m_CommandBuffer#@ResDepthOperationData&m_Flags#&m_CommandBuffer#@ResStencilOperationData&m_CommandBufferN#@ ResFragmentOperationDataP&m_DepthOperation#&m_BlendOperation#&m_StencilOperation2#@@ ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale#&m_Rotate$#&m_Translate#&m_IsDirty #$&m_IsEnabled #% &_padding_0#&&m_TextureMatrixW#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor#$&m_Rasterization#&m_FragmentOperationq#&m_ActiveTextureCoordinatorsCount# &m_TextureCoordinators#&toTextureMappers#&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#@ResMaterial#iResDataType ResMaterial 6 : ? ref7 6  ?Q refU 6 GetShader6 GetShaderProgramDescriptionIndex(6 0  0 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResMeshData#&m_ShapeIndex#&m_MaterialIndex#&toOwnerModel# &m_IsVisible #$&m_RenderPriority#%&m_MeshNodeVisibilityIndex#&&m_CurrentPrimitiveIndex#(&m_Flags#, &m_IrScaleCommand#0&m_ActivateCommandCache#`&m_ActivateCommandCacheSize(#d&m_DeactivateCommandCache#h&m_DeactivateCommandCacheSize(#l&toMeshNodeNameQ#p&m_RenderKeyCache#x&m_CommandAllocator#@ResMesh#iResDataTypeB?ref6?ref6GetShapeIndex(6GetMaterialIndex(6EnableFlags65DisableFlags65Setup65355Cleanup600v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0nwgfxres@ResModelData&#&m_MeshesTableCount#&toMeshesTable#&m_MaterialsDicCount#&toMaterialsDic#&m_ShapesTableCount#&toShapesTable#&m_MeshNodeVisibilitiesDicCount#&toMeshNodeVisibilitiesDic#&m_IsVisible #&m_IsNonuniformScalable #&_padding_0#&m_LayerId#@ResModel9#iResDataType_?Jref]6&J?wref{6.GetMaterialsCount(6.GetMaterials 6&5GetShapesCount(6.GetShapes6&50330*w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMesh.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidboolfloat@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type*#0&i__builtin_va_list0000D0040O%QueryScaleCommandIndex(3;usagez__result(nwutinternalgfxresB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMesh.cppEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00Gd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00I8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-LKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent#ipointer=iterator65ResArray655(end600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00Sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#VUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 |4jthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04rthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4jthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Qthis3pz__resultQ|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Ythisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4Qthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!54Ythisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4!thisz__resultr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4!this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this3pBegin3(numz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]04this3pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4Dthis3codez__resultD|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv '4Lthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4Wthis7p z__resultW} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4gthisz__result_r__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4gthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0[e49 this7p z__result9 x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q[z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]char[4I thisz__resultA r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4I thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]4I thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4M this7p z__resultM x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0_4Y this7p z__resultY x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04] this7p z__result] x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0| 4i this7p z__resulti x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4i thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4q thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4q thisz__result(x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4i this3idxz__resultutbl_ptrx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]-4thisz__result)w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]-4thisz__result)w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]K4thisz__resultGw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__resultutbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz__struct_resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q9z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char#4thisz__resultr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4thisz__result(x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]int}4this3idxz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]74thisz__result3x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]U4thisz__resultQx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result(x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__resultutbl_ptrx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4 this7p z__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] ; 4 thisz__result7 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] Y 4 thisz__resultU z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] o 4 thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4 thisz__result(z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result(v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]"4thisz__result(v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4this3valuev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h !d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OXDisableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hDisableFlag$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]h4this3valuev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h'&(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastA A 3resz__resultA |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast+*,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastA A 3resz__resultA |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4thisz__result! uattributew d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3shapez__resultuattributew d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q'z3shapez__resultz__cctor_resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h879 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeader<;=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtr@?Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hGFHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtrKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 {4this3buffer3sizez__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNMOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastRQSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4.thisz__result{w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4.thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_a4&thisz__result]w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4&this3idxz__result udic~w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4.thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4&this3idxz__resultutbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hg!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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(h# 8h&# $h( ,8h*# dh, l0h. 8h1 0h4 8h7# <h9 Dh;# Th= \ h?# |hA (hC hF# hH 0hJ 8hM# ,hO 48hQ# lhS t(hU (hX (h[ 0h^ (ha D0hdtHARpIgfx_ResModel.o/ 1296104094 0 0 100666 149732 ` ELF(4(olO-M`p@P/&P   Q PP/'X  Q PP/()P/_PĐY  /    @P UP/_P㼐Yڠ /  @   @P UIP._}P㴐Y=U Pf/_oP!gPV/__QQ a/PiP Bg, 0 P UЍNW:Failed assertion this->IsValid()gfx_ResModel.cppNW:Failed assertion internal::ResCheckRevision( *this )NW:Failed assertion internal::ResCheckRevision( graphicsFile )NW:Pointer must not be NULL (void_ptr())gfx_ResModel.h gfx_ResShape.h5gfx_ResMaterial.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hgfx_ResMesh.hA-PMPq/_z@`Vq a/o @TPN/_W@`V@TP _B@`V/pT P _P Pl _QQ P@TЍNW:Pointer must not be NULL (void_ptr())gfx_ResModel.h gfx_ResShape.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\res\gfx_ResModel.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResModel.cppNW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetMaterialsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetShapesCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetMeshesCount())`armcc+|     ,At ArwBr`armcc+|     (xAzBxuzAxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolintunsigned int# thisJallocator:+graphicsFileXx__resultGrresultTsshapeNum(smaterialNum(r_ZN2nw2ut9CheckFlagIjNS_3gfx3res8ResShape4FlagEEEbRKT_RKT0___1Puresult__3u_ZN2nw3gfx6ResultoRES1___4r_ZN2nw2ut9CheckFlagIjNS_3gfx3res15ResMaterialData4FlagEEEbRKT_RKT0___7Puresult__9u_ZN2nw3gfx6ResultoRES1___10sidx__14uu__17uu__20r_ZN2nw3gfx3res8ResModel3refEv__19@Prtbl_ptrjPr_ZN2nw3gfx3res8ResModel9GetMeshesEi__16Lr_ZN2nw2ut9CheckFlagIjNS_3gfx3res7ResMesh4FlagEEEbRKT_RKT0___21P\si\|si4smeshNum((qiU(rmeshH]% ~]$&~]8h'~]Dh~]@D~] (~] ~] ~] *~] ~] _~] (- ~] $~] \3~] \|~] \`_~] 6 ~]  ~] (A ~]  ~] _~] 8\~] 8X~] 8<_~] ~]   ~|]Z~] B~] P~]:~]P~|m]E ~] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]xboolint R xthissshapeNum(smaterialNum(smeshNum(r_ZN2nw2ut9CheckFlagIjNS_3gfx3res8ResShape4FlagEEEbRKT_RKT0___22P,si@siqiT] T ~] ~] _~]<lW ~]<h~]]~]~]_~]c~] ~]_~] f ~{P](L~](H~](,_~]~] ~|l]d~]dh_~] F~] B~] P~] :~] P~|Y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResModel.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h#1O~~ p"  q~1  q~4+1L ~1~ { 06L41U   v  1u  0-7U4c7 4>7B7>B    J ~t+ ~ ~+  ~ * d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResModel.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h4+v ~1~ % 41 4<44>747 1 J~+ I}}0,}8,4}$4}804PPPP0U (YU|YxUxYPDTP Q (T P 4V} } } }x} PPP VTV4T,V P U@-P M@PJ/_SpQ`` M/UT P _P,!Vp T@P 0@ 0 V 1 .00(Qpp P P ЍNW:Pointer must not be NULL (void_ptr())gfx_ResModel.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hidx is out of bounds(%d) %d <= idx <= %d not satisfied.ResDicPatricia%s::%s: Object not valid.gfx_ResSceneObject.h`armcc+|     $HA{BxO{Axd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]HintHthisidxlx__result& Frdic~V]D\V~],DP~{P]4~]4_~]d~]d~]dh_~]$@Y~]$@ ~]$(P~]$(:~]$~]$ P~{P] ~~]~f d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h4?AA +4 lep+4?7 7! #aU  1J~+} } H} HL}LH} HLP$@WQT P U8@-PQ@ P _Pʬ PT _x R!R P Pp8NW:Pointer must not be NULL (void_ptr())gfx_ResModel.h`NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h`armcc+|     4A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4intN4thiszidx\x__result#rtbl_ptrQ]x~]x~]x_~]p~]p ~|I]Ll~]LP_~]6~]~]P~]:~]Q~{Q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h414>77 *4 j J~+}4}PPpQ Q UPhTref"!D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#'&Ld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intunsigned long longsigned charshortintfloatiu8x(%iu16)%iu32*%iu64+%is8-%is16.%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h)d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd+d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos-d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd/|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]}std1d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd3d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos5D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]std7d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos9d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos;d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos=d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos?d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndAD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdCd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&xA#&yA#@VEC2#Ed:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &xA#&yA#&zA#@VEC3 #Gd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&xA#&yA#&zA#&wA# Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathKd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathMd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathOd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathQPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,l0''fA]'mhA 'aw'vB0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,@MTX340#Sd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathUd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathWd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Yd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath[d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath]D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]std_d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRad:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRcd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRed:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRgd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdkD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdpoxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResU8qiResS8riResU16siResS16tiResU32uiResS32(viResF32Aw@BinString&offset#iBinString4@Offset&offset#to_ptr6jto_ptr6rto_table_ptr6jiOffsetciResTypeInfo@ResBool&value#iResBooliResVec2#iResVec3#iResTransform3#iResMtx34<#0cc0n|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hsr@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiSigWordM @BinaryBlockHeader&kind#&size#@BinaryRevisionHeader&signature#&revision#internaly d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hvuwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolR/CheckFlag3flags3maskz__result??nwutR/CheckFlag 3flags3maskz__resultR/CheckFlag3flags3maskz__result ??xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocator{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&rA#&gA#&bA#&aA# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result4thisz__result4thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeaderAo@ResCommonBase&mpData#ResCommonBase%6%5IsValid6-void_ptr6%void_ptr6-00)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint000nwut@ResDicPatriciaDataA#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6!cGetClassNameoperator[]6!50~?~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool| `4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65GetCode6GetDescription600internale#4this3resultz__resultj D4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxrestd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00?nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toNameQ# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible #&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData\#&m_Transform?#0&m_LocalMatrixW#T&m_WorldMatrixW#@ResSceneObject#ResSceneObject]6]: refe6mcGetClassNameGetHeader6m@ResSceneNode#@ResTransformNode%#0?a0id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResShapeData8#&m_Flags#&toBoundingVolume#&m_PositionOffset-# &m_PrimitiveSetsTableCount#,&toPrimitiveSetsTable#0&m_BaseAddress#4@ResShape#FlagFLAG_HAS_BEEN_SETUP iResDataTypeResShape^6^: ?ref6fGetFlags6fSetup6^5Cleanup6^00bw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwgfxres@ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit$#&m_CommandBufferd# @ResBlendOperationData,&m_Mode#&m_BlendColor#&m_CommandBuffer#@ResDepthOperationData&m_Flags#&m_CommandBuffer#@ResStencilOperationData&m_CommandBufferT#@ ResFragmentOperationDataP&m_DepthOperation#&m_BlendOperation#&m_StencilOperation8#@@ ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale#&m_Rotate$#&m_Translate#&m_IsDirty #$&m_IsEnabled #% &_padding_0#&&m_TextureMatrixW#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor#$&m_Rasterization#&m_FragmentOperationw#&m_ActiveTextureCoordinatorsCount# &m_TextureCoordinators#&toTextureMappers#&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#FlagFLAG_FRAGMENTLIGHT_ENABLED FLAG_VERTEXLIGHT_ENABLED FLAG_HEMISPHERELIGHT_ENABLED FLAG_HEMISPHERE_OCCLUSION_ENABLED FLAG_FOG_ENABLED FLAG_PARTICLE_MATERIAL_ENABLED FLAG_HAS_BEEN_SETUP @FLAG_HAS_BEEN_SETUP_SHADER FLAG_HAS_BEEN_SETUP_TEXTUREFLAG_HAS_BEEN_SETUP_FRAGMENTSHADER@ResMaterial#iResDataType ResMaterial 6 : @ ?x ref| 6 GetFlags6 Setup6 55Cleanup6 0& & 0 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwgfxres@ResMeshData#&m_ShapeIndex#&m_MaterialIndex#&toOwnerModel# &m_IsVisible #$&m_RenderPriority#%&m_MeshNodeVisibilityIndex#&&m_CurrentPrimitiveIndex#(&m_Flags#, &m_IrScaleCommand#0&m_ActivateCommandCache#`&m_ActivateCommandCacheSize(#d&m_DeactivateCommandCache#h&m_DeactivateCommandCacheSize(#l&toMeshNodeNameQ#p&m_RenderKeyCache#x&m_CommandAllocator#@ResMesh#FlagFLAG_HAS_VERTEX_ALPHA FLAG_HAS_BONE_WEIGHT_W FLAG_VALID_RENDER_KEY_CACHE FLAG_HAS_BEEN_SETUP iResDataTypeBResMesh6: 0?crefg6GetFlags6Setup65955Cleanup600v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00nwgfxres@ResModelData0#&m_MeshesTableCount#&toMeshesTable#&m_MaterialsDicCount#&toMaterialsDic#&m_ShapesTableCount#&toShapesTable#&m_MeshNodeVisibilitiesDicCount#&toMeshNodeVisibilitiesDic#&m_IsVisible #&m_IsNonuniformScalable #&_padding_0#&m_LayerId#@ResModel?#iResDataType_?Prefc6P?}ref6GetMeshesCount(6GetMeshes65GetMaterialsCount(6GetMaterials& 65GetShapesCount(6GetShapes65GetRevision6Setup655Cleanup60990w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0nwgfxres@ResFileHeaderData&m_Signature#&m_ByteOrder#&m_HeaderSize#&m_Revision#&m_FileSize# &m_NumBlocks#&padding_X#&m_BlockHeader#@ResFileHeader#ref6cGetClassNameGetRevision6@ResGraphicsFile#?0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx'&td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intbool@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# F&base_infoz#B &base#&flags#&base_count# F&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list00B0J&tinfoN#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResModel.cpp)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6#000/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 |4jthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04rthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4jthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04%this3pz__result%|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4-thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4%thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0! 4-thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4!thisz__resultr__FUNCTION__v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4!this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4]this7p z__result]} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4mthisz__resulteu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4mthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04^this7p z__result^w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4fthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4fthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 T 4 this7p z__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4 thisz__result| z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4 thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0BC4this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]Bk4thisz__resultgv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_g4thisz__resultcw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__resultutbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]+4thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865] p4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qaz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]chara4thisz__resultu__FUNCTION__~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOCheckRevision3resRevision3libRevisionz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h CheckRevisiond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOResCheckRevision3resz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#ResCheckRevisiond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOResCheckRevision939resz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#ResCheckRevision!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 6r3r0rL3r0r43r0r3r0r%rqqtqPq*qpqpWp >p &p p o ooqoLoon>hn8 nJmGdm5m/lWlDk)k-kSj+]jnii\BiYhwhJhgegV7gfof;fAeMqeP#e2dqrdtdc`c_cbbzZb}aaCa``>`h_k_^__^^?R^-^1]|]8]\\P\\[t[7[ZZZZZYyY2YXXXX XWWFWVVaVVUU@UTT]TTSSHSSRzR6R&QQZQ QP{P9POOjO"'ON NPNNMkM(MLLULLKvK4KJJ$XJJcIgIeOI_ IaH)HkJH[HKGMGO>GQFUFSsFI/FWEYECkEE)EGD/D+nDy*D7C9C3]C;C=B$B!^Bi"B5AmAAqA&(Ar@@ul@}+@{??d? ?>o>_>$>]=>=8E=J<G<5x</-<;D|;) ;-:Sa:+:n9p9\%9Y8w8T88e7Vh776;o6A(6M5P52Y5q 5t4l4 4_3b3zA3}22Q211s1h)1k000O00?/-/1t/3/...;.---V--,,a, ,++r+=+* **M**))])#)((p(7(''z'D''&&`&,&%&%%@% $$$S$$##"u#7# """D""!!^!%!  m 8 $Icge_wa@)k[KqM;OQUSaI*WYCEXG./+y7U9%3;=y$J!i5mAc&'ru}^{+So ]G?9AKH6M0EToh]Z^x efW2 < B/ N Q 39 r u} %  `m c { ~k  NiSlI'"N'svIp TBwvqRqxjM+qH",q4"""0| 8HtPpL $Hd|@`|4 * *hl hl  y  yxs+V/=VNRdhVV;V]Vmxw8 < FK O W [ ej n v z     w1  1114  443   33##' + 5#9?#D#LAP T ^AcAl2p t }22#  ###;  ;;C  CCE  EE 5  5#5-G1 5 >GCGJFN R \FaFjDn r {DDE  EE5  55:  ::9  99B  BBE# ' 1E6E=5A E N5S5]Ba e oBtB{E  EE5  55!  !!"  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""zt5.ARM.attributes.strtab.shstrtab.rel.debug_info.symtab.debug_abbrev__ARM_grp..debug_abbrev.group.2_8M0000_tpM4SoO0Naf_000000__ARM_grp.gfx_ResParticleEmitter.cpp.2_g11000_rcY5CD7GTB1_400000__ARM_grp.string.h.2_gO0000_L2RzzDPEana_100000__ARM_grp.types.h.2_IV0000_nbqpoyAUGn1_500000__ARM_grp.stdarg.h.2_QO0000_j6ekSjtbqud_100000.debug_line__ARM_grp.stdint.h.2_4S0000_fCmws0dfn82_200000.comment.arm_vfe_headerLib$$Request$$cpplibLib$$Request$$armlib__ARM_grp..debug_line$types.h$.2_IV0000_nbqpoyAUGn1_500000__ARM_grp..debug_line$stdint.h$.2_4S0000_fCmws0dfn82_200000__ARM_grp..debug_line$gfx_ResParticleEmitter.cpp$.2_g11000_rcY5CD7GTB1_400000__ARM_grp.types.h.2_IV0000_nbqpoyAUGn1_500000__ARM_grp.string.h.2_gO0000_L2RzzDPEana_100000__ARM_grp.stdint.h.2_4S0000_fCmws0dfn82_200000__ARM_grp.stdarg.h.2_QO0000_j6ekSjtbqud_100000__ARM_grp.gfx_ResParticleEmitter.cpp.2_g11000_rcY5CD7GTB1_400000__ARM_grp..debug_info$types.h$.2_IV0000_nbqpoyAUGn1_500000__ARM_grp..debug_info$string.h$.2_gO0000_L2RzzDPEana_100000__ARM_grp..debug_info$stdint.h$.2_4S0000_fCmws0dfn82_200000__ARM_grp..debug_info$stdarg.h$.2_QO0000_j6ekSjtbqud_100000__ARM_grp..debug_info$gfx_ResParticleEmitter.cpp$.2_g11000_rcY5CD7GTB1_400000__ARM_grp..debug_abbrev.group.2_8M0000_tpM4SoO0Naf_000000BuildAttributes$$ARM_ISAv6$E$P$J$K$S$VFPv2$PE$FZ_POSZERO$PLD1$A:L22UL41UL21$X:L11$S22US41US21$IEEE1$IW$USESV6$~STKCKD$USESV7$~SHL$OTIME$EBA8$PRES8$EABIv2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResParticleEmitter.cppA5aeabi+C2.06MPCore  "ARM 48\   ',Ph!@ 'H  'Pd '|  ' lP I ;  30# # #  #  # qp1 I/1658 1296104013 0 0 100666 96808 ` ELF(H24(A-MP.%[pP  Q PP-&GPW/1 @`V/TP P.1QPD!3IP 1BQQ PC @TЍNW:Failed assertion this->IsValid()gfx_ResParticleModel.cppNW:Failed assertion internal::ResCheckRevision( *this )NW:Pointer must not be NULL (void_ptr())gfx_ResParticleModel.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\res\gfx_ResParticleModel.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResParticleModel.cppNW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetParticleSetsCount())`armcc+|     (pAzAxYzAxLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]pintunsigned int##pthis9sparticleSetNumsidx__2}uu__5uu__8r_ZN2nw3gfx3res16ResParticleModel3refEv__7:Prtbl_ptrPr_ZN2nw3gfx3res16ResParticleModel15GetParticleSetsEi__4dpqiTprparticleSet`] ,%~]0`&~]<`~]8<~]x*~]x3~]x|1~]3~]3~]1~]  3~]   ~|j]0L3D~]0L D~]0L~]04P~]04:~] 03P~|W0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResParticleModel.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.h#~ap"  q~41~{7{4~9~7  J~^+ }}l} lp}pp} 08P ,P P0TpV<LP P pX D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]}stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]std!d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos%d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos'd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos)d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd+D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std-d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath/d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #1d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# 3d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath5d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath7d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath9d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath;Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#=d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath?d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathAd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Cd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathEd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathGD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdId:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRKd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRMd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTROd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRQd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRSD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdUD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdWD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResS8riResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6to_table_ptr6iOffsetiResTypeInfo@ResBool&value#iResBooliResTransform3#iResMtx34<#0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiSigWordM @BinaryRevisionHeader&signature#&revision#internaly d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!m4thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00?nwgfxres@ResSceneObjectData&typeInfos#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDicd#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTabled#$&m_AnimGroupsDicCount#(&toAnimGroupsDicd#,@ResTransformNodeData\#&m_Transform#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetHeader6@ResSceneNode#ResSceneNode6: @ResTransformNode%#0?00%td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxzd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResModelData0#&m_MeshesTableCount#&toMeshesTabled#&m_MaterialsDicCount#&toMaterialsDicd#&m_ShapesTableCount#&toShapesTabled#&m_MeshNodeVisibilitiesDicCount#&toMeshNodeVisibilitiesDicd#&m_IsVisible#&m_IsNonuniformScalable#&_padding_0#&m_LayerId#@ResModeld#GetRevision6^"0Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResParticleSet%#ResParticleSet6: Setup60ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int349this3idxz__resultutbl_ptr0dnwgfxres@ResParticleModelData#&m_ParticleSetsTableCount#&toParticleSetsTabled#@ResParticleModel"#iResDataType1?ref69?ref6AGetParticleSetsCount6AGetParticleSets695Setup690hh0=149thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# @&base_infoz#B &base#&flags#&base_count# @&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0B0D&tinfoH#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResParticleModel.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 +4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 D4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool S4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0>4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865] 94^thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]14Athisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]34Athisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.h0/1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOCheckRevision3resRevision3libRevisionz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h CheckRevision435d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOResCheckRevisionh3hresz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#ResCheckRevision7!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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Gd4 W[  xI  f+ ""zt1.ARM.attributes.strtab.shstrtab.rel.debug_info.symtab.debug_abbrev__ARM_grp..debug_abbrev.group.2_8M0000_tpM4SoO0Naf_000000__ARM_grp.gfx_ResSceneObject.cpp.2_411000_erJ8FZ_jV86_400000__ARM_grp.string.h.2_gO0000_L2RzzDPEana_100000__ARM_grp.types.h.2_IV0000_nbqpoyAUGn1_500000__ARM_grp.stdarg.h.2_QO0000_j6ekSjtbqud_100000.debug_line__ARM_grp.stdint.h.2_4S0000_fCmws0dfn82_200000.comment.arm_vfe_headerLib$$Request$$cpplibLib$$Request$$armlib__ARM_grp..debug_line$types.h$.2_IV0000_nbqpoyAUGn1_500000__ARM_grp..debug_line$stdint.h$.2_4S0000_fCmws0dfn82_200000__ARM_grp..debug_line$gfx_ResSceneObject.cpp$.2_411000_erJ8FZ_jV86_400000__ARM_grp.types.h.2_IV0000_nbqpoyAUGn1_500000__ARM_grp.string.h.2_gO0000_L2RzzDPEana_100000__ARM_grp.stdint.h.2_4S0000_fCmws0dfn82_200000__ARM_grp.stdarg.h.2_QO0000_j6ekSjtbqud_100000__ARM_grp.gfx_ResSceneObject.cpp.2_411000_erJ8FZ_jV86_400000__ARM_grp..debug_info$types.h$.2_IV0000_nbqpoyAUGn1_500000__ARM_grp..debug_info$string.h$.2_gO0000_L2RzzDPEana_100000__ARM_grp..debug_info$stdint.h$.2_4S0000_fCmws0dfn82_200000__ARM_grp..debug_info$stdarg.h$.2_QO0000_j6ekSjtbqud_100000__ARM_grp..debug_info$gfx_ResSceneObject.cpp$.2_411000_erJ8FZ_jV86_400000__ARM_grp..debug_abbrev.group.2_8M0000_tpM4SoO0Naf_000000BuildAttributes$$ARM_ISAv6$E$P$J$K$S$VFPv2$PE$FZ_POSZERO$PLD1$A:L22UL41UL21$X:L11$S22US41US21$IEEE1$IW$USESV6$~STKCKD$USESV7$~SHL$OTIME$EBA8$PRES8$EABIv2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResSceneObject.cppA5aeabi+C2.06MPCore  "ARM 48X  '$Lh8 '@  'Ld 't  ' hL I| ;  30# # #  #  #  ap Igfx_ResShader.o/1296103860 0 0 100666 263808 ` ELF(s4(O-MpP넃P/0P#9 `P/x0Pl# P/44 RPQ/.@PDp/ P)T P/0Pʜ" P/4QQ@P. P 03/@@ P.qQA``bb!`! P`P.UP@@.M@@  03/P  P@ A/P P8Pl P<@@H l(PT0P 8 #NW:Pointer must not be NULL (void_ptr())gfx_ResShader.hgfx_ResShader.cppNW:Failed assertion writtenSize == commandSize(PX#XOP OO,QQ 0/OP (300/O PU P.OOO0PPPg/O^O 00_O "0U Py/O O0Pʬ!OP".OO4QP 1r00v/%O PU%P*.OO0QP/OO0Pʐ"OP/O.O4QP ,100 3O P 000 7O   @P/OO(PЍ \ NW:Failed assertion !((u32)p & ((4)-1))ResShaderProgramDescription%s::%s: Object not valid.@-Q MP`P ! B/PJ@P@TG/ LqTQ/ZQ PPM/T AQ , PLP ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion resRefShader.IsValid()gfx_ResShader.cppINW:Pointer must not be NULL (void_ptr())gfx_ResShader.hNW:Failed assertion resRefShader.GetTargetShader().IsValid()O-MPP P3,00/2Q  /PPT/-DQ 4#E3 pP,3%00&.`ZCVP2@00/Pʸ"!P1o00s/zQ Q @@ q/ckT/JTd2%W/00c[pT02J/00cNP P100 Q @Xm/PP1t00 0 XfT1ND 00cTTWResShaderProgramDescription%s::%s: Object not valid.gfx_ResShader.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Pointer must not be NULL (void_ptr())gfx_ResShader.cppHNW:Failed assertion resShaderSymbol.IsValid()ResShaderSymbolNW:Pointer must not be NULL (shaderInfo)^TP0dOV/O00cROP P0Ox00.OaOQ @X OOP01O00/OO 0 XT1RO/O00cOT01^O/O00cO Td1kO*.O00c)Op` VP2 O00/.OO|Q ЍP$3O 00/OOQ   3.OP1O P1.OO @@P2O00/OOP 3O00/OO ` 03/0 `P@ | OPp4 00d|P4`` 00T@ЍNW:Failed assertion writtenSize == commandSizeW,LlG-@MP$32.00 Pp`VLUP2-.00 P"!P2/00 )QQ /cZ /2!.00cZ2y/00cPUpP1cj/00 mtpP1V]/00  |QI Pt1O/00 RQ N/PP.DPP0 00 | 2/P0\x 00 |pP|0(D 00 PpЍResShaderProgramDescription%s::%s: Object not valid.gfx_ResShader.hHNW:Failed assertion !((u32)p & ((4)-1))NW:Failed assertion resShaderSymbol.IsValid()gfx_ResShader.cppResShaderSymbolgfx_ResSceneObject.hNW:Pointer must not be NULL (void_ptr())p@-@MP[/,bPb/kPQ QP@ Pt!d@ [/PcЍp a@ Q C/PKP.9T QPP PЍpNW:Failed assertion this->IsValid()gfx_ResShader.cppNW:Pointer must not be NULL (void_ptr())gfx_ResShader.h ut_ResUtil.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hINW:Failed assertion resRefShader.GetTargetShader().IsValid()p@-P`@P  Q PPl gP  P P 2/@ 2/@pNW:Failed assertion internal::ResCheckRevision( *this )gfx_ResShader.cppNW:Pointer must not be NULL (void_ptr())gfx_ResShader.hC-MP 8ls Q` 03/P -P8`2.<`P/2@Q P/P@@/D 2/P -@`P/ ,, R@@Q/%(T0 8T#.PPP / {PP@T0@P^/g0PKQT P-Y0P!QPA/J44 RP T Q 0PD!P 4Q@PH l0PP @D`ЍNW:Pointer must not be NULL (void_ptr())gfx_ResShader.hNW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))A-@M`pPP0 00Q@Xp p,PLL0 000 U ЍXA-@M`pPP0 00Q@Xp p,PLL0 000 U ЍXp@-@MP[/IbPb/kPQ QP@ Pt!d@ [/PcЍp a@ Q C/PKP.VT QPP PЍpNW:Failed assertion this->IsValid()gfx_ResShader.cppNW:Pointer must not be NULL (void_ptr())gfx_ResShader.h ut_ResUtil.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hINW:Failed assertion resRefShader.GetTargetShader().IsValid()ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\res\gfx_ResShader.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppNW:Failed assertion 0 <= shaderIndex && shaderIndex < static_cast(m_ExeImageCount)ResShaderProgramDescription%s::%s: Object not valid.gfx_ResShader.hNW:Pointer must not be NULL (shaderInfo)gfx_ResShader.cppNW:Failed assertion allocator == ResBinaryShader(this->GetOwnerShaderData()).ref().m_CommandAllocatorNW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetSymbolsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetShaderObjectsCount())NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetDescriptionsCount())NW:Failed assertion resBinaryShader.GetShaderObjectsCount() != 0vertexIndex is out of bounds(%d) %d <= vertexIndex < %d not satisfied.`armcc+|     $AzBvpz`armcc+|     $AzBvpz`armcc+|     4\Au ApwBpmwBp`armcc+|     ,HAxBvxAv`armcc+|     LA|`armcc+|     (DAyAtyAt`armcc+|     (A|Czj|Azs|Az`armcc+|     (A|Czj|Azs|Az`armcc+|     , Aw ArwBr`armcc+|     $LA{BxN{Bxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresrs_ShaderSetupTabled:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`\lx|^{P|8{`]\~]X ~]DX P~|K]X ~~]X~]t4~]t~~]t~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`|^{P| 8{`]\~]X ~]DX P~|K]X ~~]X~]t4~]t~~]t~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]\intunsigned int \thisGkallocator:@x__resultrresultWssymbolsCountrownerShader LsshaderInfosvertexShaderIndexsgeometryShaderIndexscommandSizesbufferFrswrittenSize_sidx__61uu__64rtbl_ptrPr_ZN2nw3gfx3res27ResShaderProgramDescription10GetSymbolsEi__63Tuu__65r_ZNK2nw3gfx3res15ResShaderSymbol11GetLocationEv__67Pucode__79u_ZN2nw3gfx6ResultoREj__80\si\rresShaderSymbolTsregIndexa]~]~]d~]d~]d~]dhP~]dh:~] d~]Ld P~|-] P ~~] L~]  ~] ~] ~~] ~] @~] <~~] 8~] ~]  ~|] X~~] X~] T~] P~{P] ~~] ~]\Dlx~|{D]D~]D ~]p P~|]D ~~]D~]4~]~~]~]4DT~{T] 4~~] 4~]P~]~~]~]~~]~]hN~| ({D]~] ~] P~|;] ~~]~] \4~] P~~] L~]T~{T]~~]~]~]p~~]p~]~~]~]~~]~]D~~]@~]~]~]~]P~]:~]\~] P~|]\ ~~]\~]"~] ~]~] ~]~~]~] <~] 8~~] 4~]~~]~]~~]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Hintunsigned int 0 HthisGssymbolsCountsidx__82}uu__85rtbl_ptrPr_ZN2nw3gfx3res27ResShaderProgramDescription10GetSymbolsEi__84Zuu__86siuresShaderSymboll(rallocator:U] L ~] H~~] H~]`~]`~~]`~]~] ~|j]~~]~]Z~]P~{P],L~~]x|P~]Px~~]Px~]~~]~] ~~] ~] Pp#~] PT~] 4P#D~] 4P~] 4P~] 48P~] 48:~] 4#~] 4 P~|W] $ ~~]  ~] p ~~] p~]  ~~] ~]  ~~] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Lc  Lthiskfallocator:HgraphicsFilex__result"rresultT]Dg~] D5~] ~]\|j~]\`~]n ~]s ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Dintunsigned int00 , DthiskrresBinaryShader `sidx__46}uu__48uu__52r_ZNK2nw3gfx3res15ResBinaryShader3refEv__51_Qrtbl_ptrPr_ZNK2nw3gfx3res15ResBinaryShader16GetShaderObjectsEi__47Psvalue__53Wuu__56uu__59r_ZN2nw3gfx3res15ResBinaryShader3refEv__58_Prtbl_ptr__54Puallocator:<sshaderInfosirshaderObjectP] ,~]Dd ~]DH~]h ~] ~]~]~] ~] ~]$ ~]~]  ] TX~{T{U}g{uT{P] N~] :~] HU~] H~{T]  ~]  ~] :~] ( ~}] |P~] L\~] L\ ~{P] (H~] (,~] \|~] \x~] 0 ~] ,~] ~]Dh~]Dd~]DH~]~] ~|j]~]~] 4~] 4 ~|D]<` ~]<\~]<@~]h ~]hl~Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865] * C thiskx__result rresRefShaderT] L,~](H.~](,~]l2 ~]ld~]|d~]e~]~]~]P~]:~] 9 ~]9 ~]o~]~]P~]:~]P~|]~] 0|: ~]Xt\~]Xt~]X\P~]X\:~]LXP~{P] 0H~] \h? ~] \h~] \h~] \dP~] \d:~Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865] G a thissx__resultwrresRefShaderT] LI~](HK~](,~]lO ~]ld~]|d~]e~]~]~]P~]:~] V ~]V ~]o~]~]P~]:~]P~|]~] 0|W ~]Xt\~]Xt~]X\P~]X\:~]LXP~{P] 0H~] \h\ ~] \h~] \h~] \dP~] \d:~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865] voidunsigned intint000nwgfxresUResBinaryShader_Setup allocator:resShaderH Px__resultGuresultrresBinaryShader XrshaderObjectsPrbinaryAnalyzerBufferPsshaderInfozscommandSizegsbufferFTswrittenSizeAuu__8uu__11r_ZN2nw3gfx3res15ResBinaryShader3refEv__10_Pstbl_ptruu__15uu__17r_ZN2nw3gfx3res15ResBinaryShader3refEv__16_Prtbl_ptr__13Pu_ZN2nw3gfx3res15ResBinaryShader15GetDescriptionsEi__14ru__20Puu__21sidx__23uu__26uu__30r_ZNK2nw3gfx3res15ResBinaryShader3refEv__29_Prtbl_ptr__24Pr_ZNK2nw3gfx3res15ResBinaryShader16GetShaderObjectsEi__25Yuu__33sidx__35muu__38uu__42r_ZNK2nw3gfx3res15ResBinaryShader3refEv__41_Prtbl_ptr__36Pr_ZNK2nw3gfx3res15ResBinaryShader16GetShaderObjectsEi__37[ si sshader si# udescriptionsvertexShadersvertexIndexsgeometryShadersgeometryIndex]  ~] D~] @~] \~{P\] `~] `~] `d~] ~]  ~|] ~] ~] ~] $~]  ~]4X~]4T~]48~]~] ~|]~]~]~](hP~{Q"(h{P](~](~]( ~|]~]~]h~]hl~]"~] ~] ,~] ~]0L~]Tt~]Tp~]@~]<~]~]t~]t ~|]P~]P~|]~~]~] ~]~]~]4\ ~]4T~]48~]|~]|~]|~]~] ~|],~~](~]8\ ~]8X~]8<~]d~]d~]~] ~|Z] ~~]~] L~~] H~]p~]p~]pt~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]L nw gfx resU ResReferenceShader_SetupLallocator:resShaderH Qx__resultDuresultrresRefShaderTubinaryShader ]  ~]`%~] L ~] ~] ~]P~]:~] (O~]0LQ ~]0L~]0L~]04P~]04:~]T\S~]T\~]T\~]T\P~]T\:~]`h~]~] x~] }~] ~] P~] :~] P~|] x~] ,"~] (W~] (~] P~] :~] P~|j] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h~S~~ ~7 ~~+374(  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h~h~~ ~7 ~~+=74(  i d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hG ~1 J~4+1|E=~1~}1}= ~1  +*1 ~ ~19H8 ~1 ~~+314% ~1"$\~ ~19H8 ~1 ~~+=14%~"~1\"$\~C*1(}~1 !~ ~1J~4+1{31}}=1~~9,+11  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h~~1~~}1}= ~1  d+~1~h1"~@1~B1~ ~1J~4+1{ F1~+ G1~ H1 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h}|  q411 {| )0w   0rG d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm~ |z  4p1 |+ |4n1 |1 + |4g+1 |4e1& {&7 {8-:~,~ r+~+ q#~8:  4~47 {4{47L74% { {{L47L7 {4{ (47 {4V1 |t  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h*~~41|~J~`l%J~+ M u y {+ zJ~+{{ ~ {1 zJ~+ yt  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h~~41|~J~}l%J~+ j u z {+ zJ~+{{ ~ {1 zJ~+ zg d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hU%.4Cz4+L474{=47 {z1{{+{4{47L7 {4{7{ -4 {1~      41{+ z!445+1{+{ &1{4{&7@Z1 { }+a}1 4$47 {4$ {7=4{47L7 {n o{f}1 447 {47L7 { { m1 } n)1 }47j&7{~i d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h~J~J~ ,J|| {1 zJ~+{} {1 zJ~+"{ } } }(}\XDTPRUQW P T} } }(}\XDTPRUQW P T}},T}T\}$\}}$\}TpYPV<Z XTPPX\PPPdXP[(XhXXpPD[PV(V@V(Z@ZdlPL`P Q (XX P (UU} } $}($(} (H}(4<P 0PPXUDU@V P T}L}P 0P Q VPxU}}}0}D}0 0P4XP<T T\T T P}}}}}}}XtUPPPPT P DT}}}}}}}XtUPPPPT P DT}}$}8}$ }8PPdU0|U|[[HYPtUtUPtPTT8TTTHU [T$PPP,UTP P W8W} } D} DL}LL} HLP PPPP0DQ P @VGHLKJIO-M@RPP `0p84@P&ڄQ  P Q.QpZxZxJpZpJ ZJ4@PЍgfx_ShaderBinaryInfo.h`armcc+|     ,@As ArEwArd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@charint0/@thisshaderIndexname}x__resultG@BindSymbolInfo&nameIndex#®Index#sexeInfod@)0tsbindSymbolInfoTablex"sstringTablersymbolTypessymbolIndexsnameLen\ sil sinfo0ssymbolNamen?t]4~]8<P~]@DP~]} |[~]}~x__cctor_result^  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility 3{|{{    # ~ 2!55U5U5U5U %}}4}8 }$ @}8 p Px[pUU`TT\YYLZZ ZDXX<WW0VVP@LSXXR,T Q ,UNOSRQP- MP 1  $ PD Ѝ ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h`armcc+|      AA|QA|BB|Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwutUHResDynamicCast  H resH Px__result _]L ~]~]~]P~]:~] O~](DQ }~](D~](D~](,P~](,:~]PXS~]PX~]PX~]PXP~]PX:~? d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hJ~J~ ,J}}L}LP}PX}X`}`}LPP\`P(0PUVZYXW@-PQ@` P (Pʰ PX |,, R!R T 8NW:Pointer must not be NULL (void_ptr())gfx_ResShader.h\ NW:Failed assertion !((u32)p & ((4)-1))`armcc+|     ,Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865],int ,this{zidx\x__result#rtbl_ptrQ] |~] |~]|~]t~]t ~|I]Pp~]PT~]6~]~]:~]Q~{Q 3 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hZ&4{&74{7&7 {4 j J~+},}PPtQ Q UPlT\]a`_^@-@M @ P PpQ p dl @  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h ut_ResUtil.h`armcc+|     A~Bz_~Azxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](D~](D~](,P~](,:~](S~](~](~]$P~]$:~]deZ~]d~]d~]dhP~]dh:~P? d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h~J~J~ ,~lJ~+} } }}}PdT(0PcreferefgrefireflkD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.honD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hqD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#tsd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hvd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnoszd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd}|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0ystdisize_t&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std??d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolstdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0nwutRGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoidbool00000Q4thisz__resultnwutiResS8riResU32uiResS32viResF32 w@BinString&offset##to_ptr6iBinStringC@Offset&offset##to_ptr6to_ptr6to_table_ptr6to_table_ptr6iOffsetiResTypeInfo@ResBool&value#operator bool6operator=65iResBool8C0008008|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiSigWordM @BinaryRevisionHeader&signature#&revision#internaly d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0nwos@IAllocator(__vptr#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result4)thisz__result41thisz__result4)thisz__result41thisz__result 4this3resnwut@ResCommonBase&mpData#ResCommonBaseT6T5IsValid6\void_ptr6Tvoid_ptr6\00XSSafeCleanup3res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0T{3ptrz__resulte4thisz__resultQnwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Result&m_Code#iself_typeNResultX6X5operator|=6X5operator|=6X5GetCode6`00\internal_4Xthis3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00?nwgfxres@ResSceneObjectData&typeInfo$#&m_Header#&toNamey# &m_UserDataDicCount##&toUserDataDic#@ResSceneObject#ResSceneObject 6 : ref6cGetClassNameGetHeader6GetTypeInfo$60\?\0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CommandCacheManager*s_AllocatorcGetAllocator0T4 z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintchar000 nw gfx@ ShaderBinaryInfo&m_pShaderBinary#&m_ExeImageCount#E0 &m_ExeImageInfo$#&m_pInstruction#&m_InstructionCount#&m_Swizzlew#&m_SwizzleCount#&m_GeometryShaderCount#SymbolTypeSYMBOL_TYPE_INVALID SYMBOL_TYPE_INPUT SYMBOL_TYPE_FLOAT SYMBOL_TYPE_INT SYMBOL_TYPE_BOOL @ExeImageInfo@&signature#&version#&isGeometryShader#&outputMaps#&mainAddress#&endAddress# &inputMask#&outputMask#&gsDataMode#&gsVertexStartIndex#&gsPatchSize#&gsVertexNum#&setupOffset#&setupCount#&labelOffset# &labelCount#$&outmapOffset#(&outmapCount#,&bindSymbolOffset#0&bindSymbolCount#4&stringOffset#8&stringCount#<ShaderBinaryInfo65GetCommonCommandSize6 BuildCommonCommand 655 GetShaderProgramCommandSize 655 BuildShaderProgramCommand 65555 SearchUniformIndex 655E0` AnalyzeBinary 6 GetShaderProgramInfod 65000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharboolint0000&4Cthisz__result@4/this3valuef4Cthisz__result4/this3valueI 4Gthis3valuet 4Gthis3value 4Gthis3idxz__resultutbl_ptr00004{this3idx3valueutbl_ptr>0H4{thisz__result>nwgfxres@ResShaderParameterValueData&m_UniformType##3&m_Value#@ResShaderSymbolData&toNamey#&m_IsEnabled#&m_IsGeometryUniform#&_padding_0-#&m_Location##&m_DefaultValue# @ ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex## &m_GeometryShaderIndex##&m_SymbolsTableCount##&toSymbolsTable#y &toAttributeSymbolsZ# &m_AttributeIndices#L &_padding_0#b&m_MaxBoneCount##d&m_MaxVertexLightCount##h&m_VertexLightEndUniform##l&m_GeometryShaderMode##p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShader#@ ResShaderData#@ResBinaryShaderDataH#&m_BinaryDataTableCount##&toBinaryDataTable#&m_ShaderKindsTableCount## &toShaderKindsTable#$&m_DescriptionsTableCount##(&toDescriptionsTable#,&m_ShaderObjectsTableCount##0&toShaderObjectsTable#4&m_CommandCache#8&m_CommandCacheSize#<&m_ShaderBinaryInfo#@&m_CommandAllocator#D@ResReferenceShaderData #&toPathy#&toTargetShader#@ResShaderSymbol#ResShaderSymbol/6/: ref36/ref;6CcGetClassNameGetName6CSetGeometryUniform6/5GetLocation6CSetLocation6/5@ResShaderProgramDescription#ResShaderProgramDescriptionG6G: refK6GrefS6[cGetClassNameSetVertexShaderObject6G5SetGeometryShaderObject6G5GetVertexShaderIndex6[GetGeometryShaderIndex6[GetSymbolsCount6[GetSymbols6G5GetOwnerShaderData_6GGetOwnerShaderDatag6[GetShaderBinaryInfo6[GetVertexUniformIndex6[55GetGeometryUniformIndex6[55Setup6G5Cleanup6G@ResShader\#iResDataTypeResShaderk6k: 0` ptr 6k?` ref 6k` ? ref 6sGetRevision6sSetup6k55Cleanup6kDereference 6kDereferencew6s@ResBinaryShaderH #iResDataTypeResBinaryShader{6{: ? ref 6{ ? ref 6GetBinaryData6{GetShaderKindsCount6GetDescriptionsCount6GetDescriptions6{5GetDescriptions6{GetShaderObjectsCount6GetShaderObjects65SetShaderObjects6{55GetShaderObjects>6{GetShaderBinaryInfo6{@ResReferenceShaderH #iResDataTypeQResReferenceShader6: ?ref6GetTargetShaderH 60??70?0?uu?O0W00c0H H 0o 0 0w0osx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmath/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmath1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwoscd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxreswd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#yd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_infoz#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0000L00 4[this3 name3@pSymbolTypez__resultushaderInfouuniformInfo 4[this3 name3@pSymbolTypez__resultushaderInfouuniformInfonwutinternalgfxresg5:5H 0[iSetupFuncnrB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std@pair&first#&second#ifirst_type_isecond_type`pair655 ??0dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00uu0nwut@ResCommonuResCommon)6)5ptr6)ptr61#00-(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ivalue_type9ipointer9@iterator&m_pCurrent?#iTItipointer=ireference=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer kireferencemcGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3__x3 __yz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0_4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool q4this3rhsz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Tthis3pz__resultT|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4\thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4Tthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!84\thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4Xthis3codez__resultX|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j ;4`thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4Xthis3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint09.4this3shaderBinaryz__resultuj__3 ui{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]Omake_pair3__x3__yz__cctor_resultz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility}make_paird:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3shaderIndexz__resultd{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Py4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result$} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04/this7p z__result/x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4/thisz__result3r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4Cthisz__result;r__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Gthis7p z__resultGx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q2 z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4Gthisz__resultKr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char 4[thisz__resultSr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4[thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4[thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4[thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]: 4Gthisz__result_x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] _ 4[thisz__resultgx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4[thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4{thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4{thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0t 4kthis7p z__resultkx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4{this7p z__result{x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4kthisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4kthisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4sthisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4sthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h;:<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOCheckRevision3resRevision3libRevisionz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h CheckRevision?>@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOResCheckRevisionH 3H resz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#ResCheckRevisionCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]X 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4{thisz__resultz__struct_result"x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hONPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==SRTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=WVXD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__92u_ZNK2nw2ut8internal8ResArrayINS_3gfx3res27ResShaderProgramDescriptionENS1_19ResArrayClassTraitsEE8iteratordeEv__91ures__96ures__98u_ZNK2nw2ut13ResCommonBase7IsValidEv__102d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each[Z\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAll_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultH x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hhgid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastH 3H resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastlkmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastH 3H resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastpoqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast  H 3H resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCasttsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4{thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]0 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3idxz__resultutbl_ptrx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h|!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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]}sg ]}vg ]}xg ]}zg ^}|g ^}g ^}g $^}g 4^}g <^}g D^}g L^}g T^}g \^}g d^}g t^}g |^}g ^}g ^}g ^}g ^}g ^}g ^}g ^}g ^}g ^}g ^}g ^}g ^}g ^}g _}g _}g _}g $_}g ,_}g 4_}g <_}g L_}g \_}g d_}g l_}g t_}g |_ }g _@}g _ }g _}g `}g `}g `}g `}g $`}g ,`}g `@}g a8}g Ta}g \a}g daH}g a}g a}g a}g a}g a}g a}g a}g a}g a}g a}g a}g b} g bX} g tcH}g e}g e}g e}g e}g e}g e}g e}g e}g e}!g f}#g f}%g f}'g f})g $f}+g ,f}-g 4f}/g # r}@g r(}Bg Dr(}Eg lr(}Hg r0}Kg r }N# r}Pg r }R# s}Tg sh}V# |s}Xg s }Z# s}\g s(}^g s(}ag s(}dg $t8}g# \t}ig dt8}k# t}mg t8}o# t}qg t(}sg u(}vg 4u0}yduA7 pWsIgfx_ResShape.o/ 1296104236 0 0 100666 252332 ` ELF(IsValid()gfx_ResShape.cppResPrimitive%s::%s: Object not valid.gfx_ResShape.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResVertex.hResIndexStreamNW:Fatal Error GL_COPY_DMA is not supported!QQ8Ÿh 0 IsValid()gfx_ResShape.cppResPrimitive%s::%s: Object not valid.gfx_ResShape.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResVertex.hResIndexStream@-P MpP!$P0 00` R@@Q0 00 QT0 Tx ,P P fLB@T0 Ѝ \p@-PMP ! $P0 00` R@@Q0 00 QT0 Tx ,P P fLB@T0Ѝp~ \/@-@M !@ L PlQ l dh @  P0ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hPut_ResUtil.hO- Mp/ .,`YjVW/ ,Pʨ"W)W/ 00QQ /PU&.U2/00}Q@@Ut2 %.00n QT0 T/P ]/fV @T0` VP  8`@V,qTU 8Pʜ!Up <<QQ p [ @T Ѝ NW:Pointer must not be NULL (void_ptr())gfx_ResShape.hNW:Failed assertion !((u32)p & ((4)-1))NW:Failed assertion this->IsValid()gfx_ResShape.cppResPrimitiveSet%s::%s: Object not valid.NW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hgfx_ResVertex.hO- MpP+.8`@V,ȒTU/8Pʜ"  U/<<QQ /[@TTWs/ ,`Yj,VWf/ o,P"WWY/ b00QQ Z/RPU. kU1ko/00AQ@@U1-00 QT0 TY/bP fh@T0` V ЍNW:Pointer must not be NULL (void_ptr())gfx_ResShape.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResVertex.h ~NW:Failed assertion this->IsValid()gfx_ResShape.cppResPrimitiveSet%s::%s: Object not valid.NW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hA-@p`PP  P !P& 2/P Ppd   2/P0 TPp p NW:Pointer must not be NULL (void_ptr())gfx_ResShape.hp@-@PP  Q !Q"1/Px P` 1/P< `P` <`p NW:Pointer must not be NULL (void_ptr())gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\res\gfx_ResShape.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppNW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetIndexStreamsCount())NW:Failed assertion resultSize == indexStream.ref().m_CommandCacheSizeNW:Failed assertion this->IsValid()gfx_ResShape.cppResPrimitiveSet%s::%s: Object not valid.gfx_ResShape.hNW:Pointer must not be NULL (m_pCurrent)ut_ResArray.hNW:Failed assertion !((u32)p & ((4)-1))NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetPrimitiveSetsCount())NW:Failed assertion 0<= (idx) && static_cast(idx) < static_cast(GetVertexAttributesCount())NW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()`armcc+|     ,Aw ArwAr`armcc+|     $Av `armcc+|     ,pAu ApwAp`armcc+|      4A{BxI{`armcc+|      ,A|CzF|`armcc+|     4Az`armcc+|     A|`armcc+|     ,Aw AtwAt`armcc+|      `armcc+|     ,Aw AtwAt`armcc+|     A~Bz^~Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresrsShape_SetupTablersShape_CleanupTable d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intvoid0this@allocatorA sstreamNumsbufferObjectsGsidx__3~uu__6rtbl_ptrPr_ZN2nw3gfx3res12ResPrimitive15GetIndexStreamsEi__5Tr_ZNK2nw3gfx3res14ResIndexStream18GetLocationAddressEv__10PsirresStreamTscommandSizeWusizeubufsloadFlagD]~]8h~~]8df~]h~]h|~~]hf~]~]}~] ~{P]}~~]f~](|~]$|~~] f~]l|~]l ~|k] @p|~~] @lf~] |T~] |P~{P]  ~~] ~] ( ~~] (~] 0X&~~] 0X~] h ~~] h~] ~~] ~] ~]  ~}] ~~] ~]~~]~]W$ j yT|||W}<"|]$TF ~]$P~~]$P~]N ~] ~]  ~|j]~~]~],V ~],~], ~|],~~],~]4tW ~]dt~]dt ~|}]4t~~]4t~]|Y ]|4~~]|~]Z ~~]~]a D]Pa ~]|~]| ~{P]P~~]P~]d ]4~~]~]e ~~]~,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned int thissstreamNumsbufferObjectsGsidx__24Zuu__27rtbl_ptrPr_ZN2nw3gfx3res12ResPrimitive15GetIndexStreamsEi__26Uuu__28sim`uresStream]~]$X~]$T|~~]$Pf~]X~]}~] ~{P]X}~~]Xf~]|~]|~~]f~]$8|~]$8 ~|G](|~~]$f~]H`|U~]8H|P~{P]p ~~]pf~] d 4 U|!" 8'{*S] d| ~~] d~] $~] &~~] ~] 8d ] 8`,~~] 8`~] |~~] |f~] ~~] f~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]pboolunsigned int 3pthishasGeometryShaderrindexStreamsTUVuendrptr__18Ur_ZNK2nw2ut8internal8ResArrayINS_3gfx3res14ResIndexStreamENS1_19ResArrayClassTraitsEE8iteratordeEv__17Tuu__21uu__22HrstreamUHuindexStreamrbufferInfoDsresultSizeG] ~}0]|P~]@T|~]@T ~{P] ||~~] |f~]T|~]T|~~]T\f~]~]:~]HT~]H~{U]  ~~] ~] |%mZ~]  Q~] (P%~~] (P~] T|%~~] T|~]  ~~] ~] ~] ~] :~] 4~~] 0f~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4`84H~T`{bTU"4w{zT]d~],&~}0]MP~]`t~]`t ~{P],~~],~]t~]t~~]t|~]~]:~] ~]HT~]{4:~]f~]:~]{4~{T]~](~]$:~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865],`,^{TU",{T] `~](&~}0]KP~]\p~]\p ~{P](~~](~]p~]p~~]px~]~]:~] ~]HT~]{48~]f~]:~]{4~{T] ~] ~]:~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4 *4this allocatorAYx__result uresult]  ~]4~]~] 3]~] ~] ~]~]~] F]~]| ~]X| ~]Xx~]X\~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865] Hthis R],~] ~] !]~] ~] ~]~]~]t 4]t~]pt ~]Lp ~]Ll~]LP~,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresVResSeparateDataShape_SetupallocatorAresShapeWrresSeparateShapeUsvtxAttrNum~qiT] W|"( | ] ~](~]< ~{P<]D`~]D\~]~] ~|]x~]~]~]:~]P~|] 8 HT{bTU"w{zT]~] X&~}(]TXP~](~]( ~{P] P~~] P~] (T~] (P~~] (0~] Xh~] Xd:~] l ~] HT~] {4~] f~] :~] {4~{T] ~] ~] :~] ~]  ~] ~{P](D~](@~]x~]x ~|k]\t~]E~][~]:~]P~|Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresVResParticleShape_SetupallocatorAresShape d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresVResSeparateDataShape_CleanupresShapePrresSeparateShapeUsvtxAttrNumqiT,]4 ~](~]< ~{P<]Hd~]H`~]~] ~|]|~]~][~]:~]P~|]1W{@Y" Q{TV] ~] ~]  ~{P](D~](@~]x~]x ~|]\t~] k~] ~] :~] P~|~] {TU" {T] ~] <&~}(] 8<XP~]  ~]   ~{P] 4~~] 4~] 8~] 4~~] ~] <L~] <H:~]P ~]hHT~]x{4E~]x|f~]x|:~]hx{4~{T]~]~]:~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresVResParticleShape_CleanupresShapePuresParticleShape] ~] d~]LTd~]Ld~]O~](DQ Y~](D.~](D~](,P~](,:~](S~](.~](~]$P~]$:~]deF~]d.~]d~]dhP~]dh:~` d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h[&!X1V1 1/Q p?~1= 1 ~+ ~ K1 5K~1 5K ~1J 6J&1 ~H ~1E~1 ~1~1 {  |1 {   O   + ~1 }   ~1 }  41}4} }1  ~1 }  } +  ~1| ~ 4~14} }1  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h~~1 1~ p}1= 1  M+~ 1- ~ }1 }1,1!~1~1 " d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h7 p1 98-: ,~ r+~+ ~1%~1 1w {| w ~1#8: 1  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hppog=y pg 7 U8-: ,i r+J4+ #m8:  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h~~~g=y pg 7 U8-:,~ r+J4+ #~8:  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h4.~1 |  %4,1~ =4,=~ ~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h4.1 ;|  %4,1~ ;4,=~14b d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h+mm17 1 wJo+~og  1 ig 1 U8-: ,i r+J4+ #m8: B+~~+r1r7 ~1 ~ J+ ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppb d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h*V%|4r1r7 ~1 ~ J+ N1"^17 1 ~ wJo+~~%g  1 ig 1 U8-:,~ r+J4+ #~8: Z, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.h~~J~J~ ,~lJ~+}}$}8}$}8QPV PdpP(PV`pPPXpPxPPP$pTxTT0xTpVXXl|PUpUxUUpXxXXp[x[[QpZxZZ P pYxYY}}(`W`[$4PHTTZXpXPV}},D}DH}$Hp}[|PT[TU Q X P 0W} } 0} 04}PtTQ4W P U}}(}(,}PpT P U}4}PWW Q tWWPT}}VtVVPT}}$}0}$}0PPxP VP(dTPPP, V( Y P [}P}}$}0}$}0xP HTPPxPPPP(V} } }}}dT(0PKLPONM@-@M @ P PpQ p dl @  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hPut_ResUtil.h`armcc+|     A~Bz_~Aztd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](D~](D~](,P~](,:~](S~](~](~]$P~]$:~]deZ~]d~]d~]dhP~]dh:~P> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h~J~J~ ,~lJ~+} } }}}PdT(0PRrefTrefVrefXrefZref\ref_^D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hbaD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#gfd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hid:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosmd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndoD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]stdrqD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.htd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndvd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosyxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h{d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos}d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintiGLenumy3iGLsizei9iGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int00nwutRGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResU8qiResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6to_table_ptr6iOffsetiResTypeInfoiResVec3#0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]??nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result4)thisz__result41thisz__result4)thisz__result41thisz__result4)thisz__result41thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0T{3ptrz__resultP4thisz__result<nwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Result&m_Code#Result650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfos#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDicd#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfos60R?R0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoidchar00004thisz__result nw gfx resDResVertexAttributeData@ResVertexAttribute#ResVertexAttributer6r: Setup6rCleanup6r@ResIndexStreamData,&m_FormatType#&m_PrimitiveMode#&m_IsVisible#&_padding_0#&m_StreamTableCount#&toStreamTabled# &m_BufferObject#&m_LocationFlag#&m_CommandCache#&m_CommandCacheSize#&m_LocationAddress# &m_MemoryArea#$&toBoundingVolumed#(@ResIndexStream#ResIndexStreamv6v: refz6vref6cGetClassNameGetStreamCount6GetStream6vGetLocationFlag6GetLocationAddress6SetLocationAddress6v5SetLocationAddress6v5iResIndexStreamArray60$0??~0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharintbool00|4this3idxz__resultutbl_ptr0d0nwgfxres@ResPrimitiveData&m_IndexStreamsTableCount#&toIndexStreamsTabled#&m_BufferObjectsTableCount#&toBufferObjectsTabled# &m_Flags#&m_CommandAllocator" #@ResPrimitive#ResPrimitive6: ref6ref6cGetClassNameGetIndexStreamsCount6GetIndexStreams65GetIndexStreams6GetBufferObjects 6Setup65" Cleanup6SetupDrawCommand65iResPrimitiveArray3@ResPrimitiveSetData&m_BoneIndexTableTableCount#&toBoneIndexTableTabled#&m_SkinningMode#&m_PrimitivesTableCount# &toPrimitivesTabled#@ ResPrimitiveSet#ResPrimitiveSet6: ref6 ref 6 c GetClassName GetPrimitivesCount 6  GetPrimitives 6 Setup 65"  Cleanup 6@ ResShapeData8#&m_Flags#&toBoundingVolumed#&m_PositionOffset# &m_PrimitiveSetsTableCount#,&toPrimitiveSetsTabled#0&m_BaseAddress#4@ResShapeR# FlagFLAG_HAS_BEEN_SETUP iResDataType& ResShape 6 : 0 ptrL 6 ? reff 6 ? ref 6  GetFlags 6  SetFlags 6 5GetPrimitiveSetsCount 6 GetPrimitiveSets#6 5Setup6 5" Cleanup6 @ResSeparateDataShapeDataD&#&m_VertexAttributesTableCount#8&toVertexAttributesTabled#<&toBlendShaped#@@ResSeparateDataShape#iResDataType`ResSeparateDataShape 6 : ?refE6 ?_refc6 GetVertexAttributesCount6 GetVertexAttributes$6 50?''?00#?tt?#000 00 0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0g55550idmpgl_allocator_t+h55550idmpgl_deallocator_t,__dmpgl_allocator__dmpgl_deallocatornwgfxinternalv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.h<p__dmpgl_allocator3__dmpgl_deallocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@CommandCacheManager*s_AllocatorcGetAllocatorinternal@CommandBufferInfo&m_TopAddress#&m_BottomAddress#&m_CurrentAddress#&m_Size# CommandBufferInfo655000T4 z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResParticleShape#ResParticleShape6: 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmath)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmath+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxressd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr #&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type"#0i__builtin_va_list000PDBufferData3bufferID3resStream3loadFlagusizeutranstypeuaddressMNN_GX_MEM_MASKQ uareaPzDeleteBuffer3bufferID3resStreamuarea uaddressM4this3AallocatoruprimitiveArrayX uit4thisuprimitiveArrayX uitPResShape_Setup3Aallocator3resShapeuprimSetNum uiPResShape_Cleanup3resShapeuprimSetNum ui nwutinternal gfx resh 5A50iSetupFunc#h 50iCleanupFunc$  B 0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommon ResCommon65#0|8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00''0nwut@ResCommon'ResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer kireferencemcGetValue50d|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00tt0nwut@ResCommontResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer kireferencemcGetValue50d|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 +4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 D4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 54thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!O4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!j4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0f4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q{3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4thisz__result<|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Po4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__results} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0[E4rthis7p z__resultrx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04vthis7p z__resultvx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qdz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]char84vthisz__resultzr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]charN4thisz__resultr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]{4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]4vthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4vthis3addressx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 -4vthis3addressx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QfTz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]charf(4thisz__resultr__FUNCTION__w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]charf>4thisz__resultr__FUNCTION__w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]|k4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]|4thisz__resultz__struct_result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4thisz__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpy !d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtr$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 l4this3buffer3sizez__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h'&(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==+*,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0A4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]chari4thisz__resultr__FUNCTION__w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__resultr__FUNCTION__w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz__struct_result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hA@Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==EDFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=IHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0+4 this7p z__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4 thisz__resultLw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4 thisz__resultfw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3valuew d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__result#utbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.ha`bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlagedfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OXDisableFlag3flags3valuez__resultxm 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thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__result$utbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.h{z|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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 "ARM |4p LHCb4k0\pH\pP\pX\p`\ph\pp \px \p\p\p \pC $$BB"`%p%&&$''4((8))t@**X+T, 080`> lDTH0L0OQ0Z [0cgo|tz}4 @Ԇh0BؕtBLBBB||BBpB4B<(BdBTl=;ܞ\pKğHxTBBdBqBgfB3Bc(BAfAAĦeA̦qAЦhfAئ7Aܦ  hA  h@  @̩ ةdt@ (<@ȫ@\d?? 8hy?I?8@?̯ دh>>m>  (.>IJ ̲=hp= h= (_=ĵ*=<4<<Էܷ<t|P<<;T\;{;E;08;м  ܼh: d: :ĿJ:hp:99d p(9 pxW9 h*9 88 ($8 TZ8 *8hp7$,77]7x*7$,66 $6 _6LT)68@55{5\dD5dl 5,444]4X`&433t 3 , M3Xhp'\@32LT2 m2T\02 111X`R1 100j0t|50(0//t/X`B/ (/..<DP..--DLn-4-,`h,$,I,|  ,L T +  +  Z+p x  +( 0 *  *l*HP-*))k)HP2) ((xa(4< (''px_'(0%'&&LTt&8&%px%,4%P%%X dx$$%l% [$0&p8&#0'j8'<#t( J(T)E#)h)<"+ V(+<,]", b,."`/ Il/@0!0n0<8!2 U2(3 3 \35 L6 SX6078 7 R78 9 L99p: |:H;_; K;< = ,==|> k>`?L? o?@DA iPA(BB gBC' D mDDpE a|E`FF _FG8H ^DHII ]IXJJ [JKHL YTL MM XMpNN WNO@P uLP,Q;Q TQ|RR SS0LT ZXTUU `UlVmV VW"HX }TXT `,   "h t\ Ԟ]`QpL'̠%N'`$rPp'%M('$i +cx : H0  x ` x`^       X( g ( X  X  X X X X X X X X X      @ P ` p  ! " # $ % & ' ((  ) * H+ P, p@- . / H X 0 P1 ( 2 3 "4 "5 "6 ("7 0"8 8"9 @": H"; P"< X"= `">7 h" KX "L "M "N x&O &^ &a &d &f &i &k &m &o &q &t &v 'x '{ '} ' (' 0' 8' H' P'  p' x' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ( ( ( (( 8( @( H(  h(8 (  ( ( ( ( ( ( ) ) )@ * * * (* 0*@ p* x* * * * * * * X+H ,H# , , , -0 0- 8- @- H-  P-  X-  `- h- x- - - - - - - -! -# -% -' -) -+ -- -/ -1 -3 .5 .7 .9 .; .= (.? 0.A 8.C @.E H.G P.I X.K `.M h.O p.Q x.S .U .W .Y .[ .] ._ .a .c .e .g .i .k .m .o .q .s /u / x 0z 00(| X0 ~ x0( 0( 08 1  1( H1( p18 1( 1  1( 2  82  X2  x2( 2( 2( 2( 3( @30 p30 3( 3( 30 40 P4( x4( 4( 4( 4( 5( @5( h50 5( 5 5( 6( (6( P6( x6 60 60 6( 7( @7( h7( 7  7  70  70 (8( P80 8( 8# 8 8# 8! 80# 9 &# 09( 89 *# X9, `9(. 91 904 907 :(: (:0= X: @# x:B : D# :F :(H :(K :(N ;(Q H;(T p;(W ;(Z ;0] ;@`# 0<b 8<@d# x<f <(h <(k <(n <(q =0t P=(w x=8z# =| =8~# = =8# 0> 8>8# p>x>bCځpDI/1726 1296103989 0 0 100666 308032 ` ELF(4(a^p@-@PP  Q PP P !Q "Q  BQ AQ Q1/1/ DpNW:Failed assertion internal::ResCheckRevision( *this )gfx_ResTexture.cppNW:Pointer must not be NULL (void_ptr())gfx_ResTexture.hNW:Fatal Error Unsupported texture type. @-@P  Q@/ "Q @/BQ@/AQ@/Q@/@H pNW:Pointer must not be NULL (void_ptr())gfx_ResTexture.hNW:Fatal Error Unsupported texture type. gfx_ResTexture.cppC-@P3/00`%XVX#Td36.00`T832/00 T3//001a#ßUEpb $(Ro RRYC{"PPQX0  0NW:Pointer must not be NULL (textureDataMemory)G TXIMNW:Pointer must not be NULL (imageDataMemory)pANW:Failed assertion byteCount != 0NW:Pointer must not be NULL (bufferMemory)X8H p  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h@-@PN/]Wp8Q Q/JPUd1S.00PUU/_P( 8Q `V R  R  2/ p 2/p  2/8ppNW:Pointer must not be NULL (void_ptr())gfx_ResTexture.hNW:Failed assertion !((u32)p & ((4)-1))ResPixelBasedImage%s::%s: Object not valid.NW:Pointer must not be NULL (allocator)&gfx_ResTexture.cppO-@ Mp/ @ #@ "@Q; 0"@Q; 0" H03/P'.U` H`| h  D @$(,0403/@/eX  0P/@    P    " Zi/ 03/f/P @ P @TY IX8H<    ` O/PW ЍNW:Pointer must not be NULL (allocator)gfx_ResTexture.cppDNW:Pointer must not be NULL (textureDataMemory)! TXSH@`NW:Pointer must not be NULL (imageDataMemory)@NW:Failed assertion byteCountNW:Pointer must not be NULL (bufferMemory)NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h@-@XaP.]p8Q W/ PU|1Y^/00EPU.P 8Q `V R  R  2/ p 2/p  2/8ppNW:Pointer must not be NULL (void_ptr())gfx_ResTexture.hNW:Failed assertion !((u32)p & ((4)-1))ResPixelBasedImage%s::%s: Object not valid.NW:Pointer must not be NULL (allocator)gfx_ResTexture.cppO- M ` " ` _/Pg`V.qVr/{,PVi/rV,b/k0p崱崁@PU:i/  V-Z8Q PP OPP_/P1af/00Qe P1S.00jNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion resCubeTex.IsValid()gfx_ResTexture.cppNW:Pointer must not be NULL (void_ptr())gfx_ResTexture.hiNW:Failed assertion 0 <= face && face < MAX_CUBE_FACE3NW:Failed assertion resImage.IsValid()ResPixelBasedImage%s::%s: Object not valid.UP UP , O @TU Ѝ@-` MP@P |!@P .P @Ta/iTj/s,PBTa/jT,`Z/]c88Q WpTG/ 0@WpO/P\1QV/00QU PD1C.00P Ѝ NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Failed assertion resImgTex.IsValid()gfx_ResTexture.cppNW:Pointer must not be NULL (void_ptr())gfx_ResTexture.hNW:Failed assertion resImage.IsValid()ResPixelBasedImage%s::%s: Object not valid.LT@ TP $ O  ЍO-P Mp`p "`p a/Pi`Vi/Vu/~,YL P@T:z/ qVa/k8Q@@  T1qv/00V[ T1i/00I0 (idx) < static_cast(GetColorTablesCount())NW:Fatal Error (GL_COPY_FCRAM_DMP | NN_GX_MEM_VRAM) is not supported!NW:Failed assertion (loadFlag != (NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP)) || resImage.CheckMemoryLocation()`armcc+|     A|`armcc+|     D(A~ NA EA CA EA CA AD `armcc+|     tAz`armcc+|     0Az`armcc+|     ,tAxAtJxAt`armcc+|     HAz`armcc+|     ,pAw BtwAt`armcc+|     <PAx ED V QA `armcc+|     (A{Bxe{Ax\{`armcc+|     (A{Bxe{Ax]{`armcc+|     (Aw Atw`armcc+|      `armcc+|     <A~Azy~AzK~AzF~AzF~AzC~AzE~Az`armcc+|      A|Bz|Az`armcc+|      A|Bz|Az`armcc+|     ,Aw BtowAt`armcc+|     (AA|T BC |AA|`armcc+|     $HA|Bx|Ax`armcc+|     Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresrs_TextureSetupTablers_TextureCleanupTabled:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisdZallocatorGgraphicsFilex__result!uresult]@~]@4~]~]Xx~]X\~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]( (thisd](~] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]tbooltthisfx__result"sstartAddress@uendAddress]L|S~]L~]4L~]4L ~{P]L~~]L~]|~]~] ~{P]|~~]|~]~]~] ~}]~~]~]~]~~]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]0w 0thissallocatorYTuresPixelBasedImageD]\~~]\~]\~]<Xl~]<@~]<@:~]$<P~|],~],~]~]3~]~]:~]P~|F] P~| ]~}]P]08 ~]DL P]DH ~]HP xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]tvoidint0 " tthis allocatorx__resultD rGL_FORMAT_TABLE rGL_FORMAT_TYPE_TABLE: rBYTESIZE_PER_PIXEL_TABLEduTEXTURE_SIZE_MAXsTEXTURE_SIZE_MINstextureDataMemorystextureData|simageDataMemoryVsimageData8uBYTESIZE_4uBYTESIZE_2uBYTESIZE_1uBYTESIZE_HALFsbytesizePerPixel sbyteCount shswumipmapSize__21smipmapSize4ALIGNMENT sbufferMemorysbuffer]~]txi]P]~]\p }]x j]|~] P]  W] ~] (~] (~] (~] (~] P~] :~4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]H HthissallocatorYuresPixelBasedImagel]`~~]`~]`~]@\l~]@D~]@D:~](@P~|]0~]0~]+~]3~]~]:~]P~|F]~]~] P~| ]  ~}],0 P]HP~]\dP]\`~]`hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]pvoid0 # pthis allocator|x__result GuTEXTURE_SIZE_MAXuTEXTURE_SIZE_MINstextureDataMemoryistextureDataVsimageDataMemory0simageDatauBYTESIZE_4sbytesizePerPixelsbyteCountrhPswALIGNMENT sbufferMemorysbuffer]~]$(C]08P]d~] ] ]~]  P]m]~]ZP~] ~] ~] ~] ~] P~] :~td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Pvoid0nwgfxresVITexImage2DPtexIDIresImageTloadFlag+ssizestranstypeNN_GX_MEM_MASKsaddressPsarea]K ~]~~]~]HtR ~]Hp~~]Hp~]tR ~]t~~]t~]R ~]#~~]~]X ~]~] ~|w]~~]~]P` ~]|~]| ~{Q]P~~]P~] b~] ~]  ~{Q] ~~] ~] c~] ~]  ~|] ~~] ~] $Pf ] $L4~~] $L~] Pxg ~~] Px~] n ~] ~]  ~{Q] ~~] ~]`lpQ]$`p~]P`~]P` ~|d]$`~~]$`~]xt ]x4~~]x~]Du ~~]D~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfx resV ResImageTexture_SetupresTexPrresImgTexTstexIDuresImagesloadFlagn]T~]L ~]~]~]~]P~]:~] O~]4PQ ~]4P~]4P~]4P~]48P~]48:~](4S~](4~](4~](4~](0P~](0:~]T\~]l~]l~] ] ~] !~] ~] ~] :~] P~|] ~] ~] ~] %<HhWP]  ~] 0d~] 0`&~~] 0\~] l ~~] l~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfx resV ResShadowTexture_SetupresTexPrresSdwTex TstexIDuresImagesloadFlagn]T~]L ~]~]~]~]P~]:~] O~]4PQ ~]4P~]4P~]4P~]48P~]48:~](4S~](4~](4~](4~](0P~](0:~]T\~]l~]l~] ] ~] !~] ~] ~] :~] P~|] ~] ~] ~] %<HhWP]  ~] 0d~] 0`&~~] 0\~] l ~~] l~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintnwgfxresVResCubeTexture_SetupresTexPrresCubeTex VstexIDsloadFlagsface__1Xuu__5r_ZN2nw3gfx3res14ResCubeTexture3refEv__4Vr_ZN2nw3gfx3res14ResCubeTexture8GetImageENS2_8CubeFaceE__3UrresImage__6XsloadFlag__7:uu__11r_ZNK2nw3gfx3res18ResPixelBasedImage18GetLocationAddressEv__13QsfacekuresImage] T~]L ~]~]~]~]P~]:~]$O~] 4PQ ~] 4P~] 4P~] 4P~] 48P~] 48:~] (4S~] (4~] (4~] (4~] (0P~] (0:~] T\~] l~] l~] ] ~] ~] ~] 4 U~]  P~{P] T&~~] T~] ~~]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`gd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresVResReferenceTexture_SetupresTexPrresRefTex t] P~]L ~]~]~]P~]:~] O~],HQ ~],H~],H~],0P~],0:~]$,S~]$,~]$,~]$(P~]$(:~]PX~]p|~]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfx resV ResImageTexture_CleanupresTexPrresImgTexTstexIDjuresImage] T~]L ~]~]~]~]P~]:~] O~]4PQ }~]4P~]4P~]4P~]48P~]48:~](4S~](4~](4~](4~](0P~](0:~]T\~]l~]l~] !~] D~] ~] :~] P~|W] ~] ] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfx resV ResShadowTexture_CleanupresTexPrresSdwTex TstexIDjuresImage] T~]L ~]~]~]~]P~]:~] O~]4PQ }~]4P~]4P~]4P~]48P~]48:~](4S~](4~](4~](4~](0P~](0:~]T\~]l~]l~] !~] D~] ~] :~] P~|W] ~] ] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintnwgfxresVResCubeTexture_CleanupresTexPrresCubeTex VstexID~sface__15Xuu__19r_ZN2nw3gfx3res14ResCubeTexture3refEv__18Vr_ZN2nw3gfx3res14ResCubeTexture8GetImageENS2_8CubeFaceE__17TsfacekuresImage] T~]L ~]~]~]~]P~]:~]$O~]4PQ ~]4P~]4P~]4P~]48P~]48:~] (4S~] (4~] (4~] (4~] (0P~] (0:~] T\~] l~] l~]  T~]  P~{P]  T| E" p{S]  ~~] ~] 0`~] 0X&~~] 0X~] p ] p,~~] p~]]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresVResReferenceTexture_CleanupresTexPuresRefTex ] L~]L ~]~]~]P~]:~] O~],HQ i~],H~],H~],0P~],0:~]$,S~]$,~]$,~]$(P~]$(:~]LT~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]HnwgfxresVResProceduralTexture_CleanupHresTexPrresProcTex.TrnoiseUuclampCrmappingUrcolorel] T~]L ~]~]~]P~]:~]$O~]4PQ ~]4P~]4P~]48P~]48:~](4S~](4~](4~](0P~](0:~]T\~] l~]~]Z~]:~] l~] h] ~] _~] m~] H~] :~] _P~|] _~~] Z~] L#~] 0L~] 04z~] 04:~] ,~]L"~]h~]hl~]hl:~]Ld~]h]~]l~]m~]H~]:~]P~|]~~]~]P\h]P~],HY~],Hm~],0H~],0:~] ,P~{P]P~~]P~]\~]xF~]x|~]x|:~]\t~]h]h]h]hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`6T| #"d{Sd] 0 ~~] 0~]<l~]<d&~~]<d~] ],~~]~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h~R  q4~11 |   v  l  q +  k  hE d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h4}+ |  w m r | H 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,A}Bzb}Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865],int,this4idxx__result3G]pZ~]pm~]ptH~]pt:~]`pP~|m],\~~],X~< d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h"IX7 ~J~+} } }} ,}PpxP`lPQpT P XU8@-@P@ dQ P Pp8NW:Pointer must not be NULL (void_ptr())gfx_ResTexture.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h`armcc+|     A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`Z|!]8T4~]8T~]8<P~]8<:~]$8P~|G](~] ~, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h4z z+J~+}}X\P8@P$4PP$TrefrefrefrefrefD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0ystdisize_t&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned intintiGLvoidy2iGLenum3iGLsizei9iGLuint<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intint?0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoidbool00000n4thisz__resultnwutiResS8riResU32uiResS32viResF32w@BinString&offset##set_ptr65iBinStringC@Offset&offset##set_ptr65to_ptr6to_ptr6to_table_ptr6to_table_ptr6iOffsetiResTypeInfo@ResBool&value#operator bool6operator=65iResBoolUiResVec3#0C00U00U|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiSigWordM @BinaryRevisionHeader&signature#&revision#internaly d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidbool000nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result41thisz__result4 thisz__result4 thisz__result4 thisz__resultnwut@ResCommonBase&mpData#ResCommonBaseH6H5IsValid6Pvoid_ptr6Hvoid_ptr6Pinvalidate6H00L|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Result&m_Code#Result650internald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00?nwgfxres@ResSceneObjectData&typeInfoA#&m_Header#&toName{# &m_UserDataDicCount##&toUserDataDic2#@ResSceneObject#ResSceneObject 6 : ref6cGetClassNameGetHeader6GetTypeInfoA60\?\0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoidchar0000 4thisz__result  4this3 facez__resultnwgfxres@ResTextureData#@ResPixelBasedTextureData8@#&m_Height##&m_Width##&m_Format# &m_FormatType#$&m_MipmapSize##(&m_TextureObject#,&m_LocationFlag#0&m_FormatHW#4@ResPixelBasedImageData &m_Height##&m_Width##&m_ImageDataTableCount##&toImageDataTable2# &m_DynamicAllocator#&m_BitsPerPixel#&m_LocationAddress#&m_MemoryArea#@ResImageTextureData<^#&toImage2#8@ResCubeTextureDataP^#&^#8l'2'toImagesTablesgB&toPositiveXImage2#&toNegativeXImage2#&toPositiveYImage2#&toNegativeYImage2# &toPositiveZImage2#&toNegativeZImage2#@ ResShadowTextureDataH^#&toImage2#8&m_IsPerspectiveShadow#<&m_ShadowZBias3#@&m_ShadowZScale3#D@ ResReferenceTextureData @#&toPath{#&toTargetTexture2#@ ResTexture\#iResDataType@ ResTextured 6d: 0 ptrG 6d? refa 6d GetRevision 6l Setup 6d55 Cleanup 6d@ ResPixelBasedTexture#iResDataType^ ResPixelBasedTexturep 6p: ? ref9 6p?S refW 6x GetTextureObject 6x SetTextureObject 6p5 GetLocationFlag 6x@ResPixelBasedImage#ResPixelBasedImage|6|: ref6|ref6cGetClassNameGetHeight6GetWidth6GetImageDataCount6GetImageData6|GetImageData6GetLocationAddress6SetLocationAddress6|5SetLocationAddress6|5GetBitsPerPixel6CheckMemoryLocation6@ResImageTexture#iResDataType@Description&height#&width#&mipmapSize#&locationFlag# &locationAddress#&formatHW#&executingMemoryFill#&isDynamicAllocation#@DynamicBuilder&m_Description#Create6 5ResImageTexture6: 0ptr( 6?refB 6GetImage6DynamicDestroy60 @ResCubeTexture#CubeFaceCUBE_FACE_POSITIVE_X CUBE_FACE_NEGATIVE_X CUBE_FACE_POSITIVE_Y CUBE_FACE_NEGATIVE_Y CUBE_FACE_POSITIVE_Z CUBE_FACE_NEGATIVE_Z MAX_CUBE_FACE iResDataType7ResCubeTexture6: ?d ref 6GetImage65 @ResShadowTexture#iResDataType(@Description &height#&width#&locationFlag#&locationAddress# &executingMemoryFill#&isPerspectiveShadow#&shadowZBias#&shadowZScale#&isDynamicAllocation#@DynamicBuilder &m_Description #Create 6 5ResShadowTexture6: 0 ptrT 6? refn 6GetImage6DynamicDestroy60 @ResReferenceTexture#iResDataTypeResReferenceTexture6: ? ref&6GetTargetTexture600h00t0?**?000 0 0 os0y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres/.0Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0g55550idmpgl_allocator_t+h55550idmpgl_deallocator_t,__dmpgl_allocator__dmpgl_deallocatorv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.h<P__dmpgl_allocator3__dmpgl_deallocator2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdev4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresos<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxresDResLookupTableData@ResLookupTable#ResLookupTable6: Cleanup6@ResImageLookupTable#ResImageLookupTable6: 003>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmath\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwoshd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxtd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxzd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint00nwgfxres@ResProceduralNoiseData &m_IsNoiseEnabled#&_padding_0#&m_NoiseU#&m_NoiseV#&toNoiseTable2#@ResProceduralClampShiftData&m_ClampU#&m_ClampV#&m_ShiftU#&m_ShiftV# @ResProceduralMappingData&m_IsAlphaSeparate#&_padding_0#&m_MappingFunction#&m_AlphaMappingFunction#&toMappingTable2# &toAlphaMappingTable2#@ResProceduralColorData &m_TextureWidth##&m_TextureOffset##&m_TextureLodBias3#&m_MinFilter# 2&toColorTables#@ResProceduralTextureData|@#&m_Noise#&m_ClampShiftq#8&m_Mapping#H&m_Color#\@ResProceduralNoise#ResProceduralNoise 6 : ref$6 cGetClassNameGetNoiseTable36 @ ResProceduralClampShift# ResProceduralClampShift( 6(: @ ResProceduralMapping# ResProceduralMapping, 6,:  ref0 6,c GetClassName GetMappingTable3 6, GetAlphaMappingTable3 6,@ ResProceduralColor# ResProceduralColor4 64:  ref8 64c GetClassName GetColorTablesCount 6@ GetColorTables3 645@ResProceduralTexture#iResDataType< ResProceduralTextureD 6D: ?Q ref 6D GetNoise 6D GetClampShiftC 6DGetMapping 6DGetColore6D0?0C0?0e?e0<0. d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidunsigned char@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base"#&flags#&base_count# &base_info#B &base"#&flags#&base_count# &base_info#F__si_class_type_info &base"#&base_type-#"0)i__builtin_va_listnwgfxresh50ciSetupFuncm qq000*00(07PDeleteImage2D3texID3resImageuarea uaddressPSetTexImage2D3texID3resImage3loadFlagPResProceduralTexture_Setup3resTexB"0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00**0nwut@ResCommon*ResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonqResCommon65#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 _4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3rhsz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Hthis3pz__resultH|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Pthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4Hthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4Pthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865] -4Hthis|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Py4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__resultA} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0$4dthis7p z__resultdy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]K4dthisz__resultGy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4dthisz__resultay d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] {4lthisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h(')d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOCheckRevision3resRevision3libRevisionz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h CheckRevision,+-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOResCheckRevision3resz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#ResCheckRevision0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4pthis7p z__resultpy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]=4pthisz__result9y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865][4xthisz__resultWy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]q4xthisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4pthis3valuey d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4xthisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04|this7p z__result|y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QYz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]char-4|thisz__resultr__FUNCTION__y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]charC4thisz__resultr__FUNCTION__y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4|thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 64|this3addressy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 ^4|this3addressy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hihjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0OIsDeviceMemory3memoryz__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h!IsDeviceMemorymld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thisz__result( y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]F 4thisz__resultB y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]\ 4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hyxzD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intint?P fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_n}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0x 4this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0+ 4this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]X 4thisz__resultT y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]r 4thisz__resultn y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]*4thisz__result&y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]@4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0mS4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QZ z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]charZ4 thisz__result$r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]_ 4 thisz__result3 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zi4(this7p z__result( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04,this7p z__result, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4,thisz__result0r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4,thisz__result3 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865];4,thisz__result3 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044this7p z__result4 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]char44thisz__result8r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4@thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0e4Dthis7p z__resultD d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__resultC d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__resulte d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast..3resz__result.|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup333res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanup!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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K`?Nx:N*N@:\OVdO:PIP9PP9QQ\9HRPR&9RUS8SNS8dT&tTPU'HV@8VVM88W@W8W W7XLX7lYHtYg70ZA8Z)7[>[6\B\6L]CT]6^@^K6^^6|_Y_50`/8`5`(`_5a0a5`bZhb4(c20c4c=cq4dd-4@eHe3f\f3f[f3g+gK3DhXLh3h,i2i1i2hj'pjm2k#$k&2kFk1lSl1XmQ`mt1 n-n71nRn0to<|o0(pW0p0pTpI0q]q 0Tr_\r/ss/s"sH/t)t/PuPXu.v$ v.v3v>.w;w-DxLx-y.y{-yOy<-tzD|z-0{98{,{6{,|8|Q,L}4T},~5 ~+~7~+x:_+4?<+D EPP*0M8*^w* Jx* )08<\)t|)t|(@H9(\d'\du'xG'`d'Ę#' ̙|&HX0' |&ЛȜ'H'6&p |H%Ȟ Ԟ%  ,r% l+% ȣ$H T($ b$ $l xD#ĩ Щ# (6#x 8" ĭn" (" P!б ܱ@!4 @  |m   ` lDĸ и  ,+ |   t8  h tX c@ L x'$`''D P4 l  ( |  T N8  D  Wp |t   `\ H T  J h t@ *( 4  l|'d%= | d p<T $4 p' y( 4, x  ` l8= 8 D pD x l L `  tO   $R  , 8      B             $9    ( 4$  A ( 4     6  h |'\ |h'%  '|%' %8 H $!'!%!!"'8#%=`#p#0$'$"$$ 0 3_ d p $d3  l? l@ lA m(B ,mXC nD $oE rHF wG {H 4XI  J LK L |M HN dO LP LQ L0R |S  T U V W X Y Z [ \ ] ^ _ ` ,a 4b Dc Ld Te \f dg lhu t(}I ~   t7 |I    T \ l |                $ ,  L T \ d l t |                $ 4 < D LH            t |   H     " $ & ( * , H.# \0 d2 l4 t6 |8 : < > @ B D F H J L N P R T V X Z \ ^ $` ,b 4d <f Dh Lj Tl \n dp lr tt |v x z | ~                 $ , < D L T   ( D \ t       #  ( 4 # T \ # |     ( (   4  T  t(         ( D( l( ( ( ( ( 4( \0  (   ( ( ( D( l( (! ($  '# )  +# ,- 4(/ \(2 (5 (8 (; (> $(A LD d0G 0J (M (P (S <(V d(Y (\ (_  b (e $h# 4j <(l d(o (r (u  x# z (| ,( T( |( ( ( ( ( D( l( (  0 ( ,( T( | 0 ( ( ( < T0 ( ( ( ( $( L( t( #  8#  8# 4 <8# t |8#  8#   # $H4pI/1744 1296103966 0 0 100666 342176 ` ELF(r4(C-M@p`P@: 0 P  P P X QP P l P  PP PA  @ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Pointer must not be NULL (void_ptr())gfx_ResTexture.h@-P M 0 3/P``V  0@pPU@B ```F/O"P- BP P @P*Q`)A&QpP Q PP@`Q @ T Pt ЍNW:Pointer must not be NULL (void_ptr())gfx_ResTexture.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Fatal Error Unsupported texture mapper type. Ogfx_ResTextureMapper.cpp3@-MPP E@  P!d@ PF@TG/ @P@P<1IT00K/RQa QQ/p8 Ѝ0NW:Failed assertion resTexture.IsValid()gfx_ResTextureMapper.cpput_ResUtil.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hNW:Pointer must not be NULL (void_ptr())gfx_ResTexture.hResTextureMapper%s::%s: Object not valid.gfx_ResTextureMapper.hNW:Fatal Error Unsupported texture mapper type.  @P  OOQ AQ Q Ѝ0  Ѝ0  Ѝ0$ {O Ѝ0 O Ѝ0NW:Fatal Error Unsupported texture type. @-@P `P000 Q Q  2/` 2/` 8@NW:Pointer must not be NULL (allocator)fgfx_ResTextureMapper.cppResTextureMapper%s::%s: Object not valid.gfx_ResTextureMapper.hNW:Fatal Error Unsupported texture mapper type. v@-@8QPD1K-00SQ? P 1B/00E aQ QP0 00 2/P0t 00  P@0(< 00HResTextureMapper%s::%s: Object not valid.gfx_ResTextureMapper.hNW:Fatal Error Unsupported texture mapper type. gfx_ResTextureMapper.cpp@-Pp` @P000 0 Q Q 03/@03/@ 0NW:Pointer must not be NULL (allocator)gfx_ResTextureMapper.cppResTextureMapper%s::%s: Object not valid.gfx_ResTextureMapper.hNW:Fatal Error Unsupported texture mapper type. 8@-@Pt0\00d QЍ0@/QЍ0@/8@X ResTextureMapper%s::%s: Object not valid.gfx_ResTextureMapper.hNW:Fatal Error Unsupported texture mapper type. gfx_ResTextureMapper.cppp@-@M`P1c.00nkPQ e/^ P1EJ/00nM QPP( @  P@ PFPUP!dE@ P@T F(`@P T.("(ЍpResTextureSampler%s::%s: Object not valid.gfx_ResTextureMapper.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.hNW:Pointer must not be NULL (void_ptr())gfx_ResTexture.hO- Mp/Z@/8WH/W3. t34P    0   0 (  W" "++ $ "++$ ( "++( , "++, 0 "++0 /W / U> ` Y~/P[:h/!YTn/~ 8Q /s[L2/00PQ2!.00Z Q U` P! Q!PUr/Z   Q J/nPU-U 1J/00nh U1g 00n4 eNW:Pointer must not be NULL (void_ptr())gfx_ResTextureMapper.hgfx_ResTexture.hNW:Failed assertion 0 <= face && face < MAX_CUBE_FACEi3NW:Failed assertion !((u32)p & ((4)-1))ResPixelBasedImage%s::%s: Object not valid.NW:Failed assertion VerifyCubeTextureAddress_( texture )3gfx_ResTextureMapper.cppNW:Failed assertion sampler.IsValid()6ResTextureSamplerP Wn/O_O(@LaP6F[:.O OW/O vO 8Q i/OO[1gOb/O00#OPQ1uO-O00O QU    PU ЍC-P`/ V@, H(U  0/U/]88Q /Y2 -00pWY2/00  QppUo/4U   ^/nU R/b Y>  VC/  Q O/nA`V_/gV 1O/00n V1[B/00nP U< |(@ NW:Pointer must not be NULL (void_ptr())gfx_ResTextureMapper.hgfx_ResTexture.hNW:Failed assertion !((u32)p & ((4)-1))ResPixelBasedImage%s::%s: Object not valid.NW:Failed assertion sampler.IsValid()gfx_ResTextureMapper.cppResTextureSamplerO-P`/ V@-8H U 04/TU/88Q  /Z<3/00-pWZ3//00  Q ppU#.'4U  {/U o/V> a/j  Q n/n_`V~/V 42n/00nM V2za/00n P U (@U l <4P U48 x O    QHNNW:Pointer must not be NULL (void_ptr())gfx_ResTextureMapper.hgfx_ResTexture.hNW:Failed assertion !((u32)p & ((4)-1))ResPixelBasedImage%s::%s: Object not valid.NW:Failed assertion sampler.IsValid()gfx_ResTextureMapper.cppResTextureSampler h  P  4U4.OO 4 $ 4KKw@-MP`@ P+J ` Q AQ Q    T xЍpNW:Pointer must not be NULL (void_ptr())gfx_ResTexture.hNW:Fatal Error Unsupported texture type. gfx_ResTextureMapper.cpp7@- @P  Ѝ0@-M@0 T,P ЍNW:Pointer must not be NULL (void_ptr())gfx_ResTextureMapper.h@-MP Ѝ@-Mp L03/P`S @P.mL  @ i/bP  P 1 @P.M Q I/nAPP` P`  nPU  03/P `ЍU`0 XPP F D ЍNW:Pointer must not be NULL (void_ptr())gfx_ResTextureMapper.hNW:Failed assertion !((u32)p & ((4)-1))@-MP 03/P`A @qP,I @ DF/P  P  @ Ѝ P  PT xQ 2/  2/`ЍNW:Pointer must not be NULL (void_ptr())gfx_ResTextureMapper.hNW:Failed assertion !((u32)p & ((4)-1))0@- M@P GP Q B/nP P  Q 2/P  PH lQ 2/  2/ Ѝ0NW:Pointer must not be NULL (void_ptr())gfx_ResTextureMapper.hNW:Failed assertion !((u32)p & ((4)-1))8@-@ P PH H, R 2/  2/840@-P M@P1o00q/Q_P !qPq/ P Q o/nSPP P  -nPU!EP1A@LP1A@ P1A@ Ѝ0 Ѝ 0@fXResTextureMapper%s::%s: Object not valid.gfx_ResTextureMapper.hPgfx_ResTextureMapper.cppNW:Pointer must not be NULL (void_ptr())NW:Failed assertion !((u32)p & ((4)-1))NW:Fatal Error Unsupported texture mapper type. p@-PM@P0 00nQ  @  dH`T H`ЍpResTextureSampler%s::%s: Object not valid.gfx_ResTextureMapper.hNW:Failed assertion !((u32)p & ((4)-1))NW:Pointer must not be NULL (void_ptr()) ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\res\gfx_ResTextureMapper.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppNW:Failed assertion (! res.IsValid()) || ResDynamicCast( res ).IsValid()NW:Failed assertion ResStaticCast(*this).GetTexture().IsValid()NW:Failed assertion ResDynamicCast(ResStaticCast(*this).GetSampler()).IsValid()NW:Pointer must not be NULL (void_ptr())gfx_ResTextureMapper.h`armcc+|      dA|Czk|Az`armcc+|     $A|Cvh|Av`armcc+|     $HAv `armcc+|     ,Aw Atw`armcc+|      HAx`armcc+|     @pA{Az@}Azt}AzF}AzF}AzE}AzD}Az`armcc+|     Az`armcc+|     <$A|R} AA |C} AA | AD `armcc+|     Az`armcc+|     0A}Czn}AzA} BC z`armcc+|     Az`armcc+|     (AyAtCyBt`armcc+|      AyAx||Bx`armcc+|     ,AzI}`armcc+|     A}A|Q~A|`armcc+|     (A~A|G`armcc+|      A}AzD}Az`armcc+|     $lA{Bxb{Ax`armcc+|     ,TA{Avb{BvQ{Av`armcc+|     |A|`armcc+|     (A{Avo{Av`{Bvld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresrs_TextureMapperSetupTablers_TextureMapperCleanupTable$rs_TextureMapperCloneDynamicTable-rs_TextureMapperDestroyDynamicTable6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]dOsdthis x__resultGrtextureMapperT]PlQ.n~]PT~]PT:~]PQ.~]<P P~|]@ ~~]<n~]}T|[~]}~]xT~]x~]T~]~x__cctor_result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]int YthisCMD_SHIFT CMD_MASK CMD_INDEX rtextureMapperhrtexturedsfiltersmipmapSizescommandHZxrpixelBasedTextureT]Tp[.~]TX~]TX:~]T[.~]<T P~|]@ ~~]<n~]`~]v ~~]n~] Xg0~]Td~] (d~] d~]O~]Q ~]~]~]P~]:~] S~] ~] ~] P~] :~] 8Tem~] 8T~] 8T~] 8<P~] 8<:~] Xti ~] Xp~] xl~] x~] x|~] t|Gd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]HnwgfxresVSetupTextureMapperCommandHmapperVtexture UscommandHutexIdrresImageZsaddrsformatrsamplerVsscaleU32"] $ ~] ~]$D]$<~]~]~]!~]~]~]:~]P~|]~]t~|]0 ~],&~~],~]dt ~]dt ~{P]8` ~~]8`~]t~]t~] ~] ~] ~] ~] h~] Hd'p~] HLn~] HL:~] <H'P~{P] 8'~] hp~] ~] v ~~] n~] ~] v ~~] n~]   ~] ~]4\~]P\P~]4P~]H~{P|5]h~]h~] $ ~] ~]~P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintnwgfxresVSetupTextureMapperCommandmapperZtextureWscommandH2utexIdsformatrsamplerUsface__13tuu__17r_ZN2nw3gfx3res14ResCubeTexture3refEv__16jWr_ZN2nw3gfx3res14ResCubeTexture8GetImageENS2_8CubeFaceE__15[slocationAddressar_ZNK2nw3gfx3res18ResPixelBasedImage15GetImageAddressEv__19PqfaceU rresImageXsaddr;] ~]~]~](L](@~]D`~]D`~]`|~]`x~]@~]<~]Pt~]Pp~] pY~| }|}{Y{[|O{cP" |" {X|]  ~] ~]  [~]  P~{P] H ~~] D~] | ~] | ~|] T ~~] T|~] ~] '~] n~] :~] 'P~|]'~] (~]8l~]8dv ~~]8dn~]p@~]pv ~~]pn~]Hd ~]H`~] [~] P~{P] ~~]~]L` ~]L` ~|N]$P ~~]$L~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]H nw gfx resV SetupTextureMapperCommandHmapperVtextureUscommandHutexIdrresImageYsaddrIsformat6rsamplerV]  ~] ~]~]$D]$<~]~]~]!~]o~]~]:~]P~|]~]h~|\]$ ~] &~~] ~]Xh ~]Xh ~{P],T ~~],T~]h~]h~] ~] ~] ~] ~] `~] @\'#~] @Dn~] @D:~] 4@'P~{P] 0'~] `h~] x~] xv ~~] xn~] ~] v ~~] n~]  ~] ~Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]ppthis resTextureprreferenceTexture TDuresPixelBasedTextureMapperrresImageTextureU] ~]4*~]4|d~]HPd~]`|e~]`|~]`|~]`dP~]`d:~]]~]~]~~]~] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this RallocatorB4graphicsFileVx__result!rresultT]$( ~](X~~](T~] ~] ~$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]$2$this ]8~~]4~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Ithis RallocatorB4x__resultF!rresTextureMapperFV] $~] $~] $:~]$T~~]$P~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865] lthis( spSizev`ssizerM]~~]~]\h ~] ~] ~]L ~]~]n~]:~]O~] Q ~] ~]n~]:~]S~]~]n~]:~] ~]''~]n~]:~]'P~|:]'~] (\ ~] 08 ~] DT Q~] X ~] dl ~] x Q~]  ~]  |~]  Qi~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this "]<~~]8~]Ht~~]Hp~] ~~]~] ~~]~]D~~]<~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]bool nw gfx resU SetupTextureallocatorBresTextureQgraphicsFileVx__resultFrresultTrsetupTexture`uexistTexture(rrefer X0rreferenceResultP] ~] ~] ~] P~] :~]lt ~]8l ~]Lhl~]Lh~]LPP~]LP:~]<LQ~|] t~]Y~]~]P~]:~]P~{P]t~] }/~] j2~] ~] P~] :~] ~]  ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresUResPixelBasedTextureMapper_SetupresTextureMapperFdallocatorBZgraphicsFileVx__resultGuresPixelBasedTextureMapperrresTexture`uresultrresImageTextureV]Ph~`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865],nwgfxresUResProceduralTextureMapper_Setup,resTextureMapperFhallocatorB.graphicsFileUw__resultP(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresVResPixelBasedTextureMapper_CleanupresTextureMapperFtrresPixelBasedTextureMapperTuresTexture]0]( ~]<PpLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865](nwgfxresVResProceduralTextureMapper_Cleanup(resTextureMapperFxuresTexture](tdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresVResPixelBasedTextureMapper_DestroyDynamicresTextureMapperFPallocatorBjrresPixelBasedTextureMapperp]dl~]d~]D`'D~]DHn~]DH:~],D'P~|W]0'~] P~{P]l ~]lp~]~] P~{P] ~]~]~$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]lvoid0 nw gfx resU ReferResTexturelallocatorBIresTextureUx__resultGstextureMemory6stextured#rreferenceTexture W]  ~](4 ~](4~](0P~](0:~]`lP]htP]l~] ]~] ]<L ]@D~]< ~]8~]8~] P~] :~] P~|]~] T\ mZ] p~] p~] ptP~] pt:~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Tvoid0nwgfxresUResPixelBasedTextureMapper_CloneDynamicFTresTextureMapperFPallocatorBOx__resultFrresPixelBasedTextureMapperhsmapperMemory<stextureMapperRrcloneTextureMapperduresTexturerresStandardTextureSamplerUureferenceTexturepssamplerMemorystextureSamplerX], ~]<d3~]<@~]h ~]h~]hl~]hl:~] P]~] P9~]L ~]~]n~]:~] O~] 0LQ ~] 0L~] 04n~] 04:~] $0S~] $0~] $,n~] $,:~] 9~] '~] n~] :~] 'P~|] '~] ~] Xp~] ~]~]:~]7~] p]~] ]]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|`|P6{%p] ~]DT Q~|#] @ ~] $~]hl~|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxresUResProceduralTextureMapper_CloneDynamicFresTextureMapperFPallocatorBx__resultF]rresProceduralTextureMapperMhsmapperMemorystextureMapper^rcloneTextureMapperMduresTextureureferenceTexture], ~]<`3~]<@~]h ~]h~]hl~]hl:~] {P]~]@ {%\],~] P~{P]  ~]~]04~]@P ~]@H~]@H:~ 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h ~41 }~~ ~ h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h ~1 37~J|~+"  { v 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hz4z1z%l%J~+ z+ zJ~+}}PPP|TP@T0@-@|P M  @ T tQt dp@  8 Ѝ0NW:Failed assertion !((u32)p & ((4)-1))gfx_ResTextureMapper.hut_ResUtil.h`armcc+|      A}Cz^}Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwutUaResStaticCastFresFPx__resultG]d~]LTd~] Ld~] L ~] ~]O~](DQ m~](D~](,~](,:~](S~](~]$~]$:~]deZ~]d~]dh~]dh:~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h|3|JJ} |+~J}|+}} }} }PdT(0P@-@MPh0P00X tQ d PЍResTextureMapper%s::%s: Object not valid.gfx_ResTextureMapper.hNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h`armcc+|     A~C|X~A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this( ~x__resultE]Lh+X~]Lh~]LPP~]LP:~]8L+P~|k] <+~~] 8~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h)})} }1J~++Z}}p}pt}t}ptPLTP8HP P 8T- MP B2  $ PD Ѝ ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.h`armcc+|      AA|QA|BB| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|_]L ~]~]~]P~]:~] O~](DQ }~](D~](D~](,P~](,:~]PXS~]PX~]PX~]PXP~]PX:~@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hJ~J~ ,J}}L}LP}PX}X`}`}LPP\`P(0P@-@M p@ T PtQ t dp @  P8 Ѝ! NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](D~](D~](D~](,P~](,:~](S~](~](~](~]$P~]$:~]deZ~]d~]d~]d~]dhP~]dh:~d@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h~J~J~ ,~lJ~+} } }}}PdT(0P@-@M @ P PpQ p dl @  P4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](D~](D~](D~](,P~](,:~](S~](~](~](~]$P~]$:~]deZ~]d~]d~]d~]dhP~]dh:~d@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h~J~J~ ,~lJ~+} } }}}PdT(0P@-@M p@ T PtQ t dp @  P8 Ѝ NW:Failed assertion !((u32)p & ((4)-1))gfx_ResSceneObject.hut_ResUtil.h`armcc+|     A~Bz_~Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](D~](D~](D~](,P~](,:~](S~](~](~](~]$P~]$:~]deZ~]d~]d~]d~]dhP~]dh:~d@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h~J~J~ ,~lJ~+} } }}}PdT(0P0@-@|P M  @ T tQt dp@  8 Ѝ0NW:Failed assertion !((u32)p & ((4)-1))gfx_ResTextureMapper.hut_ResUtil.h`armcc+|      A}Cz^}Az\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~] Ld~] L ~] ~]O~](DQ m~](D~](,~](,:~](S~](~]$~]$:~]deZ~]d~]dh~]dh:~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h|3|JJ} |+~J}|+}} }} }PdT(0Prefrefrefrefref 00/`armcc+|      D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0ystdisize_t&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std0??d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR!d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.h*)D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h,D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]std.D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]std0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0nwut32td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoidbool00000nwutiResS8riResU32uiResS32viResF32w@BinString&offset#set_ptr6Z5iBinString@Offset&offset#set_ptr6^5to_ptr6^to_ptr6fto_table_ptr6fiOffsetgiResTypeInfo@ResBool&value#operator bool6niResBool00gg0b0j|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h8|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc6n5@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=r6v50?0:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Float32cFloat32ToBits325@FixedU24&m_Float32#cFloat32ToFixedU245>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result4thisz__result41thisz__result41thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6 void_ptr6void_ptr6 0mm0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toNameU# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfo60R?R0VU d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharbool0004 thisz__result 4 thisz__result  4 this3facez__resultnwgfxres@ResTextureData#@ResPixelBasedTextureData8`#&m_Height#&m_Width#&m_Format# &m_FormatType#$&m_MipmapSize#(&m_TextureObject#,&m_LocationFlag#0&m_FormatHW#4@ResPixelBasedImageData &m_Height#&m_Width#&m_ImageDataTableCount#&toImageDataTable# &m_DynamicAllocator #&m_BitsPerPixel#&m_LocationAddress#&m_MemoryArea#@ResImageTextureData<~#&toImage#8@ResCubeTextureDataP~#&~#8l''toImagesTablesB&toPositiveXImage#&toNegativeXImage#&toPositiveYImage#&toNegativeYImage# &toPositiveZImage#&toNegativeZImage#@ ResShadowTextureDataH~#&toImage#8&m_IsPerspectiveShadowJ#<&m_ShadowZBias #@&m_ShadowZScale #D@ ResReferenceTextureData `#&toPathU#&toTargetTexture#@ ResTextureR#iResDataType` ResTexture 6 : 00 ptrg 6 ?0 ref 6  Dereference 6  Setup 6 5 5 Cleanup 6 @ResPixelBasedTexture#iResDataType~ ResPixelBasedTexture 6 : ?W ref[ 6  GetHeight 6  GetWidth 6  GetMipmapSize 6  GetTextureObject 6 GetFormatHW6 @ResPixelBasedImage#ResPixelBasedImage 6 : ref 6 cGetClassNameGetImageData6 GetLocationAddress6 GetImageAddress6 @ResImageTexture#iResDataType%ResImageTexture 6 : ?refT6 GetImage6 @ResCubeTexture#CubeFaceCUBE_FACE_POSITIVE_X CUBE_FACE_NEGATIVE_X CUBE_FACE_POSITIVE_Y CUBE_FACE_NEGATIVE_Y CUBE_FACE_POSITIVE_Z CUBE_FACE_NEGATIVE_Z MAX_CUBE_FACE iResDataTypeWResCubeTexture 6 : ?T ref 6 GetImage6 5@ResShadowTexture#iResDataTypeHResShadowTexture 6 : ? ref# 6  ?= refA 6 GetImage6 IsPerspectiveShadow6 GetShadowZBias6 GetShadowZScale6 @ResReferenceTexture#iResDataTypeResReferenceTexture 6 : ? refD 6 GetTargetTexture6 000 0J? 0 000  0 0 os0y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxreshd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0nwgfxinternalonD d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar000nwgfxres@ResTextureSamplerData &typeInfo#&toOwner#&m_MinFilter#@ResStandardTextureSamplerData #&m_BorderColor# &m_LodBias #@ResTextureMapperData &typeInfo#&m_DynamicAllocator? #&toTexture#@ResPixelBasedTextureMapperDataL#&toSampler#  &m_CommandCache$#&m_CommandSizeToSend#HADDRESS_INDEX @ResProceduralTextureMapperData #@ ResTextureSampler#MinFilterMINFILTER_NEAREST MINFILTER_LINEAR MINFILTER_NEAREST_MIPMAP_NEAREST MINFILTER_NEAREST_MIPMAP_LINEAR MINFILTER_LINEAR_MIPMAP_NEAREST MINFILTER_LINEAR_MIPMAP_LINEAR ResTextureSampler6: ref6ref6 cGetClassNameGetMinFilter6 GetOwnerData 6GetOwnerData 6 GetTypeInfo6  GetOwnerCommand 6  SetTextureMipmapCommand 6@ ResStandardTextureSampler#iResDataType8 ResStandardTextureSampler 6 : ? ref+ 6 @ ResTextureMapper# ResTextureMapper 6 :  ref 6  ref 6( c GetClassName SetTexture 6 5 GetTexture 6(  Setup 6 5? 5 Cleanup 6  CloneDynamicF 6 5?  GetMemorySizeForCloneInternal 6( 5v DestroyDynamic 6  GetTypeInfo 6( @ResPixelBasedTextureMapperF#iResDataTypeResPixelBasedTextureMapper, 6, : 0ptrL6, ?reff6, ?ref64 GetSampler6, GetCommandCache6, GetCommandSizeToSend64 SetCommandSizeToSend6, 5ResetCommand6, @ResProceduralTextureMapperF#iResDataTypeyResProceduralTextureMapper8 68 : 0tptr68 ?tref68 0??0 00 00F?? F0$ 000 0M0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresossd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxreswd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxtd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidboolunsigned char@__type_info&__vptr$#&__name,#0 0(F__class_type_info&base#F__vmi_class_type_info&base0#&flags#&base_count# G&base_info#B &base0#&flags#&base_count# G&base_info#F__si_class_type_info &base0#&base_type;#007i__builtin_va_listnwgfxresg5F5B50qiSetupFunch5F0iCleanupFuncgF5F5B0iCloneDynamicFunch5F5B0iDestroyDynamicFunc0000080y00WO VerifyCubeTextureAddress_3texturez__resultubase_addrutexIduface__1uu__5u_ZN2nw3gfx3res14ResCubeTexture3refEv__4ju_ZN2nw3gfx3res14ResCubeTexture8GetImageENS2_8CubeFaceE__3ulocationAddressu_ZNK2nw3gfx3res18ResPixelBasedImage15GetImageAddressEv__7 uface uresImageuaddrP ResProceduralTextureMapper_DestroyDynamic3FresTextureMapper3BallocatoruresProceduralTextureMapperMB 00K&tinfoO#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6m#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0J0nwut@ResCommonJResCommon 6 5ptr6m#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61m#00-D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std@pair&first#&second#ifirst_type_isecond_type`pair 6 55??00dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61m#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonm#D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@pair}&first#&second#ifirst_type_isecond_type}`pair60dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4 this3__x3__yz__result dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Po4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D4 this7p z__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]h4thisz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4nthis3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4vthis3sizez__resultrxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 94Zthis3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4^this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4^thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04fthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04fthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool)4nthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q,3valuez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3valuez__resultufixeduv_|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4 thisz__resultgy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hkjld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastonpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]H 4 thisz__resultD y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]^ 4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4 this7p z__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4 thisz__result[y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void094 this7p z__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qzz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]chard4 thisz__result r__FUNCTION__y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultulocationAddressy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0,4 this7p z__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4 thisz__resultTy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0h 4 this7p z__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]' 4 thisz__result# y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]E 4 thisz__resultA y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865][ 4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qnz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]charn4thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]charn4 thisz__resultr__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]!44 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4, thisz__resultf d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4, thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]44 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]44 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]Omake_pair3__x3__yz__cctor_result z__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility}make_paird:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0e4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04, this7p z__result,  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Qz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4( thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4( thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastF3Fresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intPSetCmdValue3addr3value3mask3shifturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hSetCmdValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]/4 thisz__result+ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]char4 thisz__result r__FUNCTION__ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4, thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4, this3value d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast !d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast$#%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast(')d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast,+-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4, thisz__resultL d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865] 04, this d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void048 this7p z__result8  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]48 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]48 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h?>@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup3res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanupCBDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastMMF3Fresz__resultM|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastGFHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastMMF3Fresz__resultM|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastJ!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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K,""rh# K*t#H$$ K$%@& KL& '_' K8'() K7$))*K>*t+h'+ V+ K,,- K-x./ K//Zp0 K)|0|12 K(22|t3K3`4'4%*5K56'6"6K67'$8%5L8K\889'9$9 K9:`; K l;@<<< K<=d>Kt>P?'?%O?K@@'dA$A KAhBB KCC\DKlDHE'E%EKFF'\G$(GKGlH'H%IK$IJ'J$,JKJK'L%8L KDLMtM KMtNO K OOP KPdQoQ KQR\SKlS,T'T" TKTU' K? K@ KA KB $KC 4KD DKE TKF dKG tKH HKI ̥KJ (KK ԯ KL x KM lKN (KO DhKP KQ T`KR KS |KT KU KV hKW 4KX hKY TKZ DPK[ K\ 8K] K^ K_ K` Ka Kb Kc Kd Ke Kf Kg Kh Ki $Kj ,Kk 4Kl <Km DKn LKo TKp \Kq dKr lKs t@KO K K K dK, l KO K K K \K dKO |K K K LK TKO \K dK tXK KF  KO K K hK t K |  KO K K hK K $ KO DK LK \hK K7  KO K K K KO K K K K K K K K K $K 4K <K DK TK \K dK lK tK |K K K K K K K K K K K  K  K K K K K $K ,K 4K <K DK! LK# \K& lK) |K, K. K0 @K2  K5 0K8 $K: ,0K< \K> dK@ lKB t0KD pKG KJ 0KL LKO TKQ \@KS xKU KX KZ $K\ ,K^ 4K` <Kb DKd LKf TKh \Kj dKl tKn DKq LKs TKu \Kw dKy lK{ tK} |K K K K K K K K K K K K K K K K K K K K K $K ,K 4K <K DK LK TK \K dK lK tK |K K K K K K K K K K K K K K K K  K  K  (K , (K T (K | K  K K# K 8K !(K 4!(K \!(K !(K !(K !(K !K # "K  "K # $"K ,"0K \" K# |"K " K# "K " K " K "(K" #(K% <# K( \# K+ |#(K. #8K1 # K4 # K7 $ K: <$(K= d$(K@ $(KC $(KF $(KI %0KL 4%0KO d%(KR %0KU %KX %(K[ %(K^ $&(Ka L&(Kd t&(Kg &8Kj# &Kl &8Kn# 'Kp '(Kr D'(Ku l'(Kx '(K{ '(K~ '(K ((K 4((K \((K ((K (K (0K ((K )0K L)(K t)(K )(K )(K )(K *(K <*(K d*(K * K *(K *(K *(K $+K <+0K l+0K +(K +(K +(K ,(K <,(K d,(K ,(K ,(K ,HK# $-K ,-(K T-(K |-K -0K -(K -8K# $.K ,.0K# \.K d.8K# .K .8K# .K .(K /(K 4/0K  d/8K # /K /8K# /K /(K 0(K 408K# l0K t08K# 0K! 08K## 0K% 08K'# ,1K) 418K+# l1K- t1(K/ 1 K2 1(K5 1(K8 2(K; 42 K># T2K@ \28KB# 2KD 28KF# 2KH2YQ5yprIgfx_ResUtil.o/ 1296104352 0 0 100666 189972 ` ELF(m4(p@-PM`@+  Q  H P@  @  P HpP  @@ PAЍpNW:Failed assertion !((u32)p & ((4)-1))gfx_ResLookupTable.hO-P@ M`p/ RQ/唲QV/ V/ 00Q /PY P  Q y/PPB Q k/sPZ P  Q Q/HBPP   C/H`P`V T|  Fp TT x  Q HH ЍNW:Pointer must not be NULL (void_ptr())gfx_ResLookupTable.hgfx_ResGraphicsFile.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hgfx_ResSceneObject.hO-`@MP/ Qpp[v/@@Q  / PW   P  Q g/PpW3  p Y/Pf `Q `` P T Q` ATx GPTP tQ x PPЍINW:Pointer must not be NULL (void_ptr())gfx_ResShader.hgfx_ResGraphicsFile.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hgfx_ResSceneObject.hG-`@MP/QppZu/((Q /PW  P  Q  g/P pW3 Bp Y/Pf `Q `` P T Q` ATt GPTL pQ  x P PЍNW:Pointer must not be NULL (void_ptr())gfx_ResTexture.hgfx_ResGraphicsFile.hNW:Failed assertion !((u32)p & ((4)-1))ut_ResDictionary.hgfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Development\res\gfx_ResUtil.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_ENABLE_HOST_IO=1 -DNN_BUILD_VERBOSE -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResUtil.cpp`armcc+|     ,pAw CtwAt`armcc+|      A|Bxp|Bx`armcc+|     ,AxCtxAt`armcc+|     ,Aw CrwAr d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]pboolcharint0nwgfxresU4GetReferenceLutTargetpreferenceLutTgraphicsFile=Vx__resultFrisExisted WspathwstableNamedulutSetNumuresLutSet(uresLut]H7~]8HP~{P]4~]Ht8~]`tP~{P]H`~]t9 ~]t~] D;~{T]>~]~]:~]P~|Q]~]$@~]$@~]$(P~]$(:~] $~" $|+] P~|] (?~] L ~] m~] H~] :~] O~] Q ~] m~] H~] :~] $S~] $m~] $H~] $:~]L?~{T,]\x~]\`~]\`:~]L\P~|]~]m~]H~]:~]x~"|]P~|]LXD V]LP~]0HD ~]I~]XI~]Z~]m~]H~]:~]pP~|m]Xp~x__cctor_result*(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfx resU SetupReferenceLutresReferenceLutUgraphicsFile=Vx__resultDrresultTuresImageLutrreferenceResult`] ~]L!~]P\L ~]P\m~]PXH~]PX:~]\`O~]pQ W~]pm~]ptH~]pt:~]dpS~]dpm~]dlH~]dl:~]L!~],Hj~],Hm~],0H~],0:~],P~|}] }$/~] j2~] H~] :~] *~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolchar0nwgfxresUNGetReferenceTextureTargetreferenceTextureTgraphicsFile=Zx__resultGrisExisted Uspath?uresTexture?@,ureferPrreferenceResultP]DQ~]4DP~{P]0~]DR~{X]p~]pt~]pt:~]`pP~|,]D\~]~]~]P~]:~]~"|]P~|] @V~] @O~] <@u3~~] <@P~] ,Q ~] ,~] ,~] P~] :~] 48S~] 48~] 48~] 48P~] 48:~] }HP[+~] HLj2~] HL~] HLP~] HL:~] _] ~]t_~]_~]e W]~]e ~]$j|~]}$~]j~][~]~]P~]:~]P~|n]~x__cctor_result)R d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolchar0nwgfxresUoGetReferenceShaderTargetreferenceShaderTgraphicsFile=[x__resultGrisExisted Uspath?uresShader;D0ureferTrreferenceResultL]Hr~]8HP~{P]4~]Hs~{T]t~]tx~]tx:~]dtP~|,]H`~]~]~]P~]:~]~"|]P~|] Dw~] DO~] @Du3~~] @DP~] 0Q ~] 0~] 0~] P~] :~] 8<S~] 8<~] 8<~] 8<P~] 8<:~] }LT|*~] LPj2~] LP~] LPP~] LP:~] ] ~]x~]~] W]~] ~](|~]}(~] ~][~]~]P~]:~]P~|n]~x__cctor_result)R0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResUtil.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility4  &  %r  v  1  U ~eJ#] +1! .  J~+} eJ#] +1! .  ~J~+J~/yJ~  +J U 1 z 31~J~ 6-+1 6OUH d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResUtil.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility9J ~J~+J~/J~J~  +Q J2 '(8P{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResUtil.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h  & z% z + ~eJ#] +1! .  J~+}{J~ ,J   J2 r&z1Z  { z1 {  z1 zJ~%+z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResUtil.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h z  z+ z + ~eJ#] +1! .  J~+}ZJ~ ,J   J2 &~1{  { z1 { D {1 zJ~%+&}}$}0}$p}0pPpPLXPPPPP\dPLXP$,P P PPPtZH Y P X} } } }} PpxP,4P(P}} (}0(,} ,}0$,pPP,YPQPPPPPpxP`lPDW P Y}}$,}8,0}$0}8(0pPP0YPQPPPPPt|PdpPHW P Y 00/`armcc+|      ! D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h$#D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h&D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#)(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intintiu8x(%iu16)%iu32*%is32/%iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h+d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd-d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos/d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd21D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h4d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos98D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h;d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos=d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos?d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosAd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosCd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndEd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndHGD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hJd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathZd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath\d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath^d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath`d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutiledD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hgD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]bool??y???;?stdid:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRmd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRqd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRtsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hwvD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]std{D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]std}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00000nwutiResU16siResU32uiResS32v@BinString&offset#to_ptr6iBinString@Offset&offset#set_ptr65to_ptr6iOffsetNiResTypeInfo00N|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryBlockHeader&kind#&size#@BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004thisz__result4thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60dd0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar000nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# 0@ResDicPatricia#ResDicPatricia6: operator[]6 5Getv6 550{{0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResMetaData.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Result&m_Code#iself_typeNResult65operator|=650|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName<# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#ResSceneObject6: ref6cGetClassNameGetTypeInfo60R?R0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResTextureData#@ResReferenceTextureData #&toPath<#&toTargetTexture#@ResTextureR#iResDataTypeResTexture6: 0Xptr6@ResReferenceTexture?#iResDataTypeResReferenceTexture6: ?ref 6?$ref(6GetPath6GetTargetTexture?60?00osy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResShaderData#@ResReferenceShaderData #&toPath<#&toTargetShader#@ResShaderR#iResDataTypeResShaderw6w: 0Sptr6w@ResReferenceShader;#iResDataTypeResReferenceShader{6{: ?ref6{?ref 6GetPath6GetTargetShader;6{0;00osx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResLookupTableData&typeInfo#DResImageLookupTableData@ResReferenceLookupTableData#&toPath<#&toTableName<#&toTargetLut# @ResLookupTable#ResLookupTableE6E: refM6UcGetClassNameGetTypeInfo6U@ResImageLookupTable}#iResDataTypemResImageLookupTableY6Y: 0/ptrn6Y@ResReferenceLookupTable}#iResDataType?ref6]?ref6eGetPath6eGetTableName6eGetTargetLut6]@ResLookupTableSetData #&m_SamplersDicCount#&toSamplersDic#@ResLookupTableSetR#iResDataTypeRResLookupTableSeti6i: ?ref6iGetSamplers6i50}?I}0Q000a0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres%$Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 nw gfx res@ResFileHeaderData&m_Signature#&m_ByteOrder#&m_HeaderSize#&m_Revision#&m_FileSize# &m_NumBlocks#&padding_\#&m_BlockHeader#@ ResGraphicsFileData#&m_ModelsDicCount#&toModelsDic# &m_TexturesDicCount#$&toTexturesDic#(&m_LutSetsDicCount#,&toLutSetsDic#0&m_MaterialsDicCount#4&toMaterialsDic#8&m_ShadersDicCount#<&toShadersDic#@&m_CamerasDicCount#D&toCamerasDic#H&m_LightsDicCount#L&toLightsDic#P&m_FogsDicCount#T&toFogsDic#X&m_SceneEnvironmentSettingsDicCount#\&toSceneEnvironmentSettingsDic#`&m_SkeletalAnimsDicCount#d&toSkeletalAnimsDic#h&m_MaterialAnimsDicCount#l&toMaterialAnimsDic#p&m_VisibilityAnimsDicCount#t&toVisibilityAnimsDic#x&m_CameraAnimsDicCount#|&toCameraAnimsDic#&m_LightAnimsDicCount#&toLightAnimsDic#&m_FogAnimsDicCount#&toFogAnimsDic#&m_EmittersDicCount#&toEmittersDic#@ ResFileHeader#@ ResGraphicsFile #iResDataType?Y refm 64Y? ref 6< GetTextures? 645 GetLutSetsCount 6< GetLutSets 645 GetShaders; 6450==08~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intbool@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# S&base_infoy#B &base#&flags#&base_count# S&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_listnwgfxresB0W&tinfo[#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResUtil.cpp0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65d#02d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6d#004d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6d#006d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommond#980D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]bool?std@pair}}&first#&second#ifirst_type}_isecond_type}`pair*6*pair*}6*50dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility<;D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@pair}&first#&second#ifirst_type_isecond_type}`pair655 ?? 0dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility?>,D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@pair?}&first#&second#ifirst_type?_isecond_type}`pair)6)55 ?? pair)6)0dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityBA,D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@pair;}&first#&second#ifirst_type;_isecond_type}`pair)6)55 ?? pair)6)0dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4Ethis7p z__resultE} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hNMD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]h4*thisz__result*dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityQPD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]boolt}4*this3__rhsz__result*dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityTSD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3__x3 __yz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityWVD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4)this3__x3 __yz__result)dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Po4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0l4this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hcbD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]h4)thisz__result)dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityfeD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4)this3__x3 __yz__result)dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0g4wthis7p z__resultwx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hlkD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]h4)thisz__result)dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0"4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hrqsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrvuwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 g4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00 4 this3sz__result uxvv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QPz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charP4thisz__resultu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865],4thisz__result(y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0B4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]\4thisz__result?y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4wthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04{this7p z__result{x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4{thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]$4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0:4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4{thisz__result;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0QHz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]charH4Uthisz__resultMu__FUNCTION__} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4Uthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0mB4Ythis7p z__resultY} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]mr4Ythisz__resultn} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4]thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4ethisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04ethisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04ethisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]24]thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04ithis7p z__resulti} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4ithisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0"4ithis3keyz__resultudic{} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]q44thisz__resultm~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4<thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]char044this3keyz__result?udic{~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4<thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]char044this3keyz__resultudic{~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]char044this3keyz__result;udic{~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]bool}?Omake_pair}3__x3__yz__cctor_resultz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilitymake_pairD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]bool}?Omake_pair?}3__x3__yz__cctor_result)z__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilitymake_pairD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]bool}?Omake_pair;}3__x3__yz__cctor_result)z__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilitymake_pair   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast;3;resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast?3?resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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IsValid()gfx_ResVertex.cppResVertexAttribute%s::%s: Object not valid.gfx_ResVertex.h8@-@P |P0 00[ 8P0 00[ 8 8NW:Failed assertion this->IsValid()gfx_ResVertex.cppResVertexAttribute%s::%s: Object not valid.gfx_ResVertex.h//A-@`P ,P PU ,p PP ,Q Pl , PD ,P( , AR G-P`P ,@ pW& T , X Tl ,d0X ( res ).IsValid()`armcc+|     <Ax \D v MA `armcc+|     $Az|`armcc+|     $Az|`armcc+|      `armcc+|     HA|`armcc+|      Ax`armcc+|      Ax`armcc+|      `armcc+|     HA|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 nw gfx resV 'BufferDatabufferIDQresStreamTloadFlag3ssizestranstypesaddressNN_GX_MEM_MASK^<4sarea]H) ~]H~]DH~]\1 ~]x~]x ~|w]\t~]9 ~]~] ~|]~]: ~]~] ~|]~]<< ]84~]<T= ~]D Q] D ~]~] ~|d] ~] G ]  4~] (H ~@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`dt_{UP|A}|.],~] ~]8T~]T~]T|&~]T\~] ~]~]~]~]~8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`_|A}|.],~] ~]8T~]T~]T|&~]T\~] ~]~]~]~]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Hf Hthis"]h~]$Xj~]$Tz~~]$P[~]hn ~]hz~~]h[~ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`euF|3]T ~]T~]T~]8*9T|I "xT{WSx]8PY ~]`]~]`x&~]_ ],~]]~]~ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`F|3]T ~]T~]T~]8*9T|I "xT{WSx]8PY ~]`]~]`x&~]_ ],~]]~]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppARM C/C++ Compiler, RVCT4.0 [Build 865]HzHthis"]|~]$X~~]$Tz~~]$P[~]h ~]hz~~]h[~\ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h'~+ |   r4~  C`    ~ H+  ~ H7 ~  ~4-=S ~+ H1  ~  ~ H+~ ~ 4-=S ~+ @C d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h41~14^"1&% ~1 ~11{ <C d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h41~1~4^"1&% ~1 ~11f.R{  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppC d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h1p  1 t  ~'C d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h4""1 4^1~ ~1,,14$ 7C d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h4r"1 e4^1~ ~1,,14$ 7l d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppC d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h1  1   ~'}t} t}} }} QQxP PP8X XTY0PRR(PVXpV8V\ V R HUPPXXpXXX}}}R8UUPTT}}}R8UUPTT}P}H}PT}} XX0WPU}} XX0WPU}P}H}PT;<@?>=@-@M @ P [pQ h dd @  [4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResVertex.h<ut_ResUtil.h`armcc+|     A~Bz_~Azxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]LTd~]Ld~]O~](DQ m~](D~](D~](,[~](,:~](S~](~](~]$[~]$:~]deZ~]d~]d~]dh[~]dh:~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h~JJ v+~wJ +} } }}}PdT(0PBCGFED@-@M  @ P [pQ h dd @  [4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResVertex.h<ut_ResUtil.h`armcc+|     A~Bz^~Azxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]HPd~]Hd~]O~]$@Q m~]$@~]$@~]$([~]$(:~]$S~]$~]$~] [~] :~]`|eZ~]`|~]`|~]`d[~]`d:~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h3HJJ v+~wJ +} } }}}P`|T$,PIJNMLK@-@M  @ P [pQ h dd @  [4 ЍNW:Failed assertion !((u32)p & ((4)-1))gfx_ResVertex.h<ut_ResUtil.h`armcc+|     A~Bz^~Azd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`P|G]d~]HPd~]Hd~]O~]$@Q m~]$@~]$([~]$(:~]$S~]$~] [~] :~]`|eZ~]`|~]`d[~]`d:~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h3HJJ v+~wJ +} } }}}P`|T$,PPrefSRD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hVUD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hXD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#[Zd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h]d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd_d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosad:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndcD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]stdfeD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hhd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndjd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosmlD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosqd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnossd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnoswd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndzyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath~d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintiGLenumy3iGLsizei9iGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResU8qiResU32uiResS32viResF32w@Offset&offset#to_ptr6hto_table_ptr6hiOffsetiResTypeInfo0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0041thisz__resultnwut@ResCommonBase&mpData#ResCommonBase~6~5IsValid6void_ptr6~void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar0004thisz__result4thisz__result}nwgfxres@ResVertexAttributeData &typeInfoT#&m_Usage#&m_Flags#@ResVertexAttribute#ResVertexAttribute6: ref6cGetClassNameGetFlags6Setup6Cleanup6GetTypeInfoT6@ResVertexParamAttributet#ResVertexParamAttribute6: Setup6Cleanup6@ResVertexStreamBaseData$$#&m_BufferObject# &m_LocationFlag#&m_StreamTableCount#&toStreamTableE#&m_LocationAddress#&m_MemoryArea# @ResVertexStreamData4#&m_FormatType#$&m_Dimension#(&_padding_0#)&m_Scale#,&m_Offset#0@ ResInterleavedVertexStreamData0#&m_Stride#$&m_VertexStreamsTableCount#(&toVertexStreamsTableE#,@ ResVertexStreamBaset#iResDataType ResVertexStreamBase 6: ? ref 6? ref 6 GetBufferObject 6 SetBufferObject 65 GetLocationFlag 6 GetStreamCount 6 GetStream 6 GetLocationAddress 6 SetLocationAddress 65 SetLocationAddress 65@ResVertexStream#iResDataType ResVertexStream 6: 0r ptr 6?r ref 6 Setup 6Cleanup6@ResInterleavedVertexStream#iResDataTypeResInterleavedVertexStream6: 06ptr}6?6ref6Setup6Cleanup60t$?t00W000V0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0g55550idmpgl_allocator_t+h55550idmpgl_deallocator_t,__dmpgl_allocator__dmpgl_deallocatornwgfxinternalv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.h<p__dmpgl_allocator3__dmpgl_deallocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_infoz#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0nwgfxres04thisudataPtr:ubufferIDusizeuloadFlag4thisubufferIDusizeuloadFlag4thisPWDeleteBuffer3bufferID3resStreamuarea uaddressZ4thisubufferID4thisubufferID4thisB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppK8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00$$0nwut@ResCommon$ResCommon)6)5ptr6)ptr61#00-NMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4hthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 %4hthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4~this3pz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool -4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!G4~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!b4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0[4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Q[z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]char[4thisz__resultr__FUNCTION__x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]64thisz__resultTx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h{z|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastVVt3tresz__resultV|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastVVt3tresz__resultV|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 /4this3addressx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0J4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastt3tresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastt3tresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastWWt3tresz__resultW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastWWt3tresz__resultW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4this3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3addressx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]44thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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