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GetAnimTargetObjectERKNS_4anim3res18ResAnimGroupMemberE_ZN2nw3gfx6Camera21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res9ResCameraENS1_11DescriptionE_ZN2nw3gfx6Camera22ValidateCameraAnimTypeEPNS0_10AnimObjectE_ZN2nw3gfx6Camera6AcceptEPNS0_13ISceneVisitorE_ZN2nw3gfx6Camera6CreateEPNS0_9SceneNodeENS0_3res14ResSceneObjectERKNS1_11DescriptionEPNS_2os10IAllocatorE_ZN2nw3gfx6Camera6SetFarEf_ZN2nw3gfx6Camera7SetNearEf_ZN2nw3gfx6Camera8SetOrthoERKNS0_8ViewportE_ZN2nw3gfx6Camera8SetOrthoERKNS_2ut4RectEff_ZN2nw3gfx6Camera8SetOrthoEffffff_ZN2nw3gfx6Camera8SetTwistEf_ZN2nw3gfx6CameraC1EPNS_2os10IAllocatorENS0_3res16ResTransformNodeERKNS1_11DescriptionENS0_6GfxPtrINS0_17CameraViewUpdaterEEENSA_INS0_23CameraProjectionUpdaterEEEfb_ZN2nw3gfx6CameraC2EPNS_2os10IAllocatorENS0_3res16ResTransformNodeERKNS1_11DescriptionENS0_6GfxPtrINS0_17CameraViewUpdaterEEENSA_INS0_23CameraProjectionUpdaterEEEfb_ZN2nw3gfx6CameraD0Ev_ZN2nw3gfx6CameraD1Ev_ZN2nw3gfx6CameraD2Ev_ZNK2nw3gfx6Camera10GetFrustumEPNS_2ut4RectEPfS5__ZNK2nw3gfx6Camera10GetFrustumEPfS2_S2_S2_S2_S2__ZNK2nw3gfx6Camera13GetViewRotateEv_ZNK2nw3gfx6Camera14DynamicBuilder13GetMemorySizeEj_ZNK2nw3gfx6Camera14GetPerspectiveEPfS2_S2_S2__ZNK2nw3gfx6Camera15GetUpwardVectorEv_ZNK2nw3gfx6Camera17GetTargetPositionEv_ZNK2nw3gfx6Camera6GetFarEv_ZNK2nw3gfx6Camera7GetNearEv_ZNK2nw3gfx6Camera8GetOrthoEPNS_2ut4RectEPfS5__ZNK2nw3gfx6Camera8GetOrthoEPfS2_S2_S2_S2_S2__ZNK2nw3gfx6Camera8GetTwistEv_ZN2nn4math5MTX348IdentityEv_ZN2nw3gfx13TransformNode15UpdateDirectionEv_ZN2nw3gfx13TransformNode23InheritTraversalResultsEv_ZN2nw3gfx13TransformNode26GetMemorySizeForInitializeEPNS_2os20MemorySizeCalculatorENS0_3res16ResTransformNodeENS1_11DescriptionE_ZNK2nw3gfx13TransformNode20TrackbackWorldMatrixEv_ZNK2nw3gfx13TransformNode23TrackbackLocalTransformEv_ZNK2nw3gfx13TransformNode23TrackbackWorldTransformEv_ZNK2nw3gfx6Camera18GetRuntimeTypeInfoEv_ZNK2nw3gfx9SceneNode19IsCircularReferenceEPKS1__ZN2nw3gfx23CameraProjectionUpdater17PROJECTION_HEIGHTE_ZN2nw3gfx23CameraProjectionUpdater19PROJECTION_FAR_CLIPE_ZN2nw3gfx23CameraProjectionUpdater20PROJECTION_NEAR_CLIPE_ZN2nw3gfx23CameraProjectionUpdater22PROJECTION_FOVY_RADIANE_ZN2nw3gfx23CameraProjectionUpdater23PROJECTION_ASPECT_RATIOE_ZN2nw3gfx23CameraProjectionUpdater10s_TypeInfoE_ZN2nw3gfx23CameraProjectionUpdater17PROJECTION_CENTERE_ZN2nw3gfx17CameraViewUpdater20VIEW_TARGET_POSITIONE_ZN2nw3gfx17CameraViewUpdater18VIEW_UPWARD_VECTORE_ZN2nw3gfx17CameraViewUpdater16VIEW_VIEW_ROTATEE_ZN2nw3gfx17CameraViewUpdater10VIEW_TWISTE_ZN2nw3gfx17CameraViewUpdater10s_TypeInfoE_ZN2nw3gfx8internal17NWCopyVec4ReverseEPfPKf_ZN2nw3gfx8internal20NWCopyVec4WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx24ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx24WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx34ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx34WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx44ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx44WithHeaderEPfPKfj_ZN2nw3gfx8internal17NWCopyVec3ReverseEPfPKf_ZN2nw3gfx8internal20NWCopyVec3WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx23ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx23WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx33ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx33WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx43ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx43WithHeaderEPfPKfj_ZN2nw3gfx8internal17NWCopyVec2ReverseEPfPKf_ZN2nw3gfx8internal20NWCopyVec2WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx22ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx22WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx32ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx32WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx42ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx42WithHeaderEPfPKfj_ZN2nw3gfx8internal17NWCopyVec1ReverseEPfPKf_ZN2nw3gfx8internal20NWCopyVec1WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx21ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx21WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx31ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx31WithHeaderEPfPKfj_ZN2nw3gfx8internal18NWCopyMtx41ReverseEPfPKf_ZN2nw3gfx8internal21NWCopyMtx41WithHeaderEPfPKfj_ZZN2nw3gfx14GraphicsDevice21ActivatePolygonOffsetEvE7COMMAND_ZTIN2nw3gfx18IMaterialActivatorE_ZTIN2nw3gfx23DirectMaterialActivatorE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx18IMaterialActivatorE_ZTSN2nw3gfx23DirectMaterialActivatorE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx23DirectMaterialActivatorE_ZN2nw3gfx23DirectMaterialActivator10s_TypeInfoE_ZGVZN2nw3gfx14GraphicsDevice21ActivatePolygonOffsetEvE7COMMAND_ZN2nw3gfx23DirectMaterialActivator6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx23DirectMaterialActivator8ActivateEPNS0_13RenderContextEPKNS0_8MaterialE_ZN2nw3gfx23DirectMaterialActivatorC1EPNS_2os10IAllocatorE_ZN2nw3gfx23DirectMaterialActivatorC2EPNS_2os10IAllocatorE_ZN2nw3gfx23DirectMaterialActivatorD0Ev_ZN2nw3gfx23DirectMaterialActivatorD1Ev_ZN2nw3gfx23DirectMaterialActivatorD2Ev_ZN2nw3gfx8internal13MaterialState21ActivateMaterialColorERKNS0_16SceneEnvironmentEPKNS0_13ShaderProgramENS0_3res16ResMaterialColorEb_ZN2nw3gfx8internal13Mat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TargetViewUpdaterE_ZN2nw3gfx23LookAtTargetViewUpdater6UpdateEPN2nn4math5MTX34ERKS4_RKNS3_4VEC3E_ZN2nw3gfx23LookAtTargetViewUpdaterC1EPNS_2os10IAllocatorEbNS0_3res26ResLookAtTargetViewUpdaterE_ZN2nw3gfx23LookAtTargetViewUpdaterC2EPNS_2os10IAllocatorEbNS0_3res26ResLookAtTargetViewUpdaterE_ZN2nw3gfx23LookAtTargetViewUpdaterD0Ev_ZN2nw3gfx23LookAtTargetViewUpdaterD1Ev_ZN2nw3gfx23LookAtTargetViewUpdaterD2Ev_ZN2nw3gfx23LookAtTargetViewUpdater11GetResourceEv_ZNK2nw3gfx23LookAtTargetViewUpdater11GetResourceEv_ZNK2nw3gfx23LookAtTargetViewUpdater18GetRuntimeTypeInfoEv_ZNK2nw3gfx23LookAtTargetViewUpdater4KindEv_ZTIN2nw3gfx11SceneObjectE_ZTIN2nw3gfx8MaterialE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx11SceneObjectE_ZTSN2nw3gfx8MaterialE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx8MaterialE_ZN2nw3gfx8Material10s_TypeInfoE_ZN2nw3gfx8Material10InitializeEPNS_2os10IAllocatorE_ZN2nw3gfx8Material13CreateBuffersEPNS_2os10IAllocatorE_ZN2nw3gfx8Material15CopyResMaterialEPNS_2os10IAllocatorEj_ZN2nw3gfx8Material18DestroyResMaterialEPNS_2os10IAllocatorENS0_3res11ResMaterialE_ZN2nw3gfx8Material19GetAnimTargetObjectERKNS_4anim3res18ResAnimGroupMemberENS0_3res11ResMaterialE_ZN2nw3gfx8Material21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res11ResMaterialEij_ZN2nw3gfx8Material24DestroyResFragmentShaderEPNS_2os10IAllocatorENS0_3res17ResFragmentShaderE_ZN2nw3gfx8Material25DestroyResShaderParameterEPNS_2os10IAllocatorENS0_3res18ResShaderParameterE_ZN2nw3gfx8Material26CopyResLightingLookupTableEPNS_2os10IAllocatorENS0_3res22ResLightingLookupTableE_ZN2nw3gfx8Material28CopyResFragmentLightingTableEPNS_2os10IAllocatorENS0_3res24ResFragmentLightingTableE_ZN2nw3gfx8Material6CreateENS0_3res11ResMaterialEiPNS0_5ModelEPNS_2os10IAllocatorE_ZN2nw3gfx8MaterialC1EPNS_2os10IAllocatorENS0_3res11ResMaterialEiPNS0_5ModelE_ZN2nw3gfx8MaterialC2EPNS_2os10IAllocatorENS0_3res11ResMaterialEiPNS0_5ModelE_ZN2nw3gfx8MaterialD0Ev_ZN2nw3gfx8MaterialD1Ev_ZN2nw3gfx8MaterialD2Ev_ZNK2nw3gfx8Material12CanUseBufferEj_ZN2nw3gfx3res25ResTextureCoordinatorDataC1ERKS2__ZN2nw3gfx3res25ResTextureCoordinatorDataC2ERKS2__ZNK2nw3gfx8Material18GetRuntimeTypeInfoEv_ZZN2nw3gfx14GraphicsDevice21ActivatePolygonOffsetEvE7COMMAND_ZTIN2nw3gfx17MaterialActivatorE_ZTIN2nw3gfx18IMaterialActivatorE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx17MaterialActivatorE_ZTSN2nw3gfx18IMaterialActivatorE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx17MaterialActivatorE_ZN2nw3gfx17MaterialActivator10s_TypeInfoE_ZGVZN2nw3gfx14GraphicsDevice21ActivatePolygonOffsetEvE7COMMAND_ZN2nw3gfx17MaterialActivator6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx17MaterialActivator8ActivateEPNS0_13RenderContextEPKNS0_8MaterialE_ZN2nw3gfx17MaterialActivatorC1EPNS_2os10IAllocatorE_ZN2nw3gfx17MaterialActivatorC2EPNS_2os10IAllocatorE_ZN2nw3gfx17MaterialActivatorD0Ev_ZN2nw3gfx17MaterialActivatorD1Ev_ZN2nw3gfx17MaterialActivatorD2Ev_ZN2nw3gfx8internal13MaterialState21ActivateMaterialColorERKNS0_16SceneEnvironmentEPKNS0_13ShaderProgramENS0_3res16ResMaterialColorEb_ZN2nw3gfx8internal13MaterialState23ActivateShaderParameterEPKNS0_13ShaderProgramENS0_3res11ResMaterialE_ZNK2nw3gfx13ShaderProgram20SetUserVertexUniformEiNS0_3res23ResShaderParameterValueE_ZNK2nw3gfx17MaterialActivator18GetRuntimeTypeInfoEv_ZZN2nn4math5MTX348IdentityEvE8identity_ZZN2nn4math5MTX448IdentityEvE8identity_ZGVZN2nn4math5MTX348IdentityEvE8identity_ZGVZN2nn4math5MTX448IdentityEvE8identity_ZN2nw3gfx8internal13MaterialState18SetupTextureMatrixEPN2nn4math5MTX44ENS0_3res21ResTextureCoordinator17MappingMatrixModeEfffff_ZN2nw3gfx8internal13MaterialState27ActivateTextureCoordinatorsEPNS0_13RenderContextEPKNS0_13ShaderProgramENS0_3res11ResMaterialE_ZN2nw3gfx8internal13MaterialState29ActivateFragmentLightingTableENS0_3res19ResFragmentLightingENS3_24ResFragmentLightingTableE_ZN2nw3gfx8internal13MaterialState35ActivateParticleTextureCoordinatorsEPNS0_13RenderContextEPKNS0_13ShaderProgramENS0_3res11ResMaterialE_ZN2nw3gfx8internal37CreateMatrixForLinearShadowMapTextureEPN2nn4math5MTX34Efff_ZN2nw3gfx3res14ResLookupTable11DereferenceEv_ZN2nw3gfx8internal17FastWordCopyAsm_2EPjS2__ZN2nw3gfx8internal21copy_asm_declarationsEv_ZN2nw3gfx8internal17FastWordCopyAsm_4EPjS2__ZN2nw3gfx8internal17FastWordCopyAsm_6EPjS2__ZN2nw3gfx8internal17FastWordCopyAsm_8EPjS2__ZN2nw3gfx8internal18FastWordCopyAsm_10EPjS2__ZN2nw3gfx8internal18FastWordCopyAsm_12EPjS2__ZN2nw3gfx8internal18FastWordCopyAsm_14EPjS2__ZN2nw3gfx8internal18FastWordCopyAsm_16EPjS2__ZN2nw3gfx8internal18FastWordCopyAsm_18EPjS2__ZN2nw3gfx8internal18FastWordCopyAsm_20EPjS2__ZN2nw3gfx8internal18FastWordCopyAsm_22EPjS2__ZN2nw3gfx8internal18FastWordCopyAsm_24EPjS2__ZN2nw3gfx8internal18FastWordCopyAsm_26EPjS2__ZN2nw3gfx8internal18FastWordCopyAsm_28EPjS2__ZN2nw3gfx8internal18FastWordCopyAsm_30EPjS2__ZN2nw3gfx8internal18FastWordCopyAsm_32EPjS2__ZN2nw3gfx8internal18FastWordCopyAsm_34EPjS2__ZN2nw3gfx8internal18FastWordCopyAsm_36EPjS2__ZN2nw3gfx8internal18FastWordCopyAsm_38EPjS2__ZN2nw3gfx8internal18FastWordCopyAsm_78EPjS2__ZTIN2nw3gfx12MeshRendererE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx12MeshRendererE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx12MeshRendererE_ZN2nw3gfx12MeshRenderer10RenderMeshENS0_3res7ResMeshEPNS0_5ModelE_ZN2nw3gfx12MeshRenderer16SetMatrixPaletteEPNS0_13SkeletalModelENS0_3res15ResPrimitiveSetEi_ZN2nw3gfx12MeshRenderer19RenderParticleShapeEPNS0_5ModelENS0_3res16ResParticleShapeEi_ZN2nw3gfx12MeshRenderer23RenderSeparateDataShapeEPNS0_5ModelENS0_3res20ResSeparateDataShapeEi_ZN2nw3gfx12MeshRenderer6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx8internal20TestRegisterOverrideEiPNS0_13RenderContextE_ZN2nw3gfx12MeshRendererD0Ev_ZN2nw3gfx12MeshRendererD1Ev_ZN2nw3gfx12MeshRendererD2Ev_ZZN2nn4math5MTX348IdentityEvE8identity_ZTIN2nw3gfx5ModelE_ZTSN2nw3gfx5ModelE_ZTVN2nw3gfx5ModelE_ZN2nw3gfx5Model10s_TypeInfoE_ZGVZN2nn4math5MTX348IdentityEvE8identity_ZN2nw3gfx5Model10InitializeEPNS_2os10IAllocatorE_ZN2nw3gfx5Model15CreateCallbacksEPNS_2os10IAllocatorE_ZN2nw3gfx5Model15CreateMaterialsEPNS_2os10IAllocatorE_ZN2nw3gfx5Model15CreateResMeshesEPNS_2os10IAllocatorE_ZN2nw3gfx5Model16BindMaterialAnimEPNS0_9AnimGroupE_ZN2nw3gfx5Model16CreateAnimGroupsEPNS_2os10IAllocatorE_ZN2nw3gfx5Model16DestroyResMeshesEPNS_2os10IAllocatorENS_2ut8internal8ResArrayINS0_3res7ResMeshENS6_19ResArrayClassTraitsEEE_ZN2nw3gfx5Model18BindVisibilityAnimEPNS0_9AnimGroupE_ZN2nw3gfx5Model19GetAnimTargetObjectERKNS_4anim3res18ResAnimGroupMemberE_ZN2nw3gfx5Model23CreateMaterialActivatorEPNS_2os10IAllocatorE_ZN2nw3gfx5Model24GetMaterialAnimTargetPtrEPNS0_8MaterialERKNS_4anim3res18ResAnimGroupMemberEb_ZN2nw3gfx5Model24InvalidateRenderKeyCacheEv_ZN2nw3gfx5Model29CreateResMeshNodeVisibilitiesEPNS_2os10IAllocatorE_ZN2nw3gfx5Model6AcceptEPNS0_13ISceneVisitorE_ZN2nw3gfx5Model6CreateEPNS0_9SceneNodeENS0_3res14ResSceneObjectERKNS1_11DescriptionEPNS_2os10IAllocatorE_ZNK2nw3gfx5Model16GetMaterialIndexERKNS_4anim3res18ResAnimGroupMemberE_ZN2nw3gfx13TransformNode15UpdateDirectionEv_ZN2nw3gfx13TransformNode23InheritTraversalResultsEv_ZN2nw3gfx5ModelD0Ev_ZN2nw3gfx5ModelD1Ev_ZN2nw3gfx5ModelD2Ev_ZNK2nw3gfx13TransformNode20TrackbackWorldMatrixEv_ZNK2nw3gfx13TransformNode23TrackbackLocalTransformEv_ZNK2nw3gfx13TransformNode23TrackbackWorldTransformEv_ZNK2nw3gfx5Model18GetRuntimeTypeInfoEv_ZNK2nw3gfx9SceneNode19IsCircularReferenceEPKS1__ZTIN2nw3gfx13IRenderTargetE_ZTIN2nw3gfx15OffScreenBufferE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx13IRenderTargetE_ZTSN2nw3gfx15OffScreenBufferE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx15OffScreenBufferE_ZN2nw3gfx15OffScreenBuffer10s_TypeInfoE_ZN2nw3gfx15OffScreenBufferC1EPNS_2os10IAllocatorERKNS0_13IRenderTarget11DescriptionENS0_3res20ResPixelBasedTextureE_ZN2nw3gfx15OffScreenBufferC2EPNS_2os10IAllocatorERKNS0_13IRenderTarget11DescriptionENS0_3res20ResPixelBasedTextureE_ZN2nw3gfx15OffScreenBufferD0Ev_ZN2nw3gfx15OffScreenBufferD1Ev_ZN2nw3gfx15OffScreenBufferD2Ev_ZNK2nw3gfx15OffScreenBuffer14GetDescriptionEv_ZNK2nw3gfx15OffScreenBuffer15GetBufferObjectEv_ZNK2nw3gfx15OffScreenBuffer18GetRuntimeTypeInfoEv_ZTIN2nw3gfx13IRenderTargetE_ZTIN2nw3gfx14OnScreenBufferE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx13IRenderTargetE_ZTSN2nw3gfx14OnScreenBufferE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx14OnScreenBufferE_ZN2nw3gfx14OnScreenBuffer10s_TypeInfoE_ZN2nw3gfx14OnScreenBufferC1EPNS_2os10IAllocatorERKNS0_13IRenderTarget11DescriptionE_ZN2nw3gfx14OnScreenBufferC2EPNS_2os10IAllocatorERKNS0_13IRenderTarget11DescriptionE_ZN2nw3gfx14OnScreenBufferD0Ev_ZN2nw3gfx14OnScreenBufferD1Ev_ZN2nw3gfx14OnScreenBufferD2Ev_ZNK2nw3gfx14OnScreenBuffer14GetDescriptionEv_ZNK2nw3gfx14OnScreenBuffer15GetBufferObjectEv_ZNK2nw3gfx14OnScreenBuffer18GetRuntimeTypeInfoEv_ZTIN2nw3gfx22OrthoProjectionUpdaterE_ZTIN2nw3gfx23CameraProjectionUpdaterE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx22OrthoProjectionUpdaterE_ZTSN2nw3gfx23CameraProjectionUpdaterE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx22OrthoProjectionUpdaterE_ZN2nw3gfx22OrthoProjectionUpdater10s_TypeInfoE_ZN2nw3gfx22OrthoProjectionUpdater6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx22OrthoProjectionUpdater6CreateEPNS_2os10IAllocatorENS0_3res25ResOrthoProjectionUpdaterE_ZN2nw3gfx22OrthoProjectionUpdater6UpdateEPN2nn4math5MTX44EPNS3_5MTX34E_ZN2nw3gfx22OrthoProjectionUpdaterC1EPNS_2os10IAllocatorEbNS0_3res25ResOrthoProjectionUpdaterE_ZN2nw3gfx22OrthoProjectionUpdaterC2EPNS_2os10IAllocatorEbNS0_3res25ResOrthoProjectionUpdaterE_ZN2nw3gfx22OrthoProjectionUpdaterD0Ev_ZN2nw3gfx22OrthoProjectionUpdaterD1Ev_ZN2nw3gfx22OrthoProjectionUpdaterD2Ev_ZN2nw3gfx22OrthoProjectionUpdater11GetResourceEv_ZNK2nw3gfx22OrthoProjectionUpdater11GetResourceEv_ZNK2nw3gfx22OrthoProjectionUpdater18GetRuntimeTypeInfoEv_ZNK2nw3gfx22OrthoProjectionUpdater4KindEv_ZN2nw3gfx3res26ResParticleAnimationOption7GetHashEjjjj_ZNK2nw3gfx3res26ResParticleAnimationOption22EvaluateAnimationFrameEjfffi_ZTIN2nw3gfx18ParticleCollectionE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx18ParticleCollectionE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx18ParticleCollectionE_ZN2nw3gfx18ParticleCollection10s_TypeInfoE_ZN2nw3gfx18ParticleCollection12SetParameterENS0_3res13ParticleUsageENS0_14ParticleBufferEPKf_ZN2nw3gfx18ParticleCollection21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res21ResParticleCollectionE_ZN2nw3gfx18ParticleCollection27GetDeviceMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res21ResParticleCollectionE_ZN2nw3gfx18ParticleCollection5ClearEv_ZN2nw3gfx18ParticleCollection6CreateEPNS0_11ParticleSetENS0_3res21ResParticleCollectionEPNS_2os10IAllocatorES8_PNS0_13ParticleShapeE_ZN2nw3gfx18ParticleCollectionC1EPNS_2os10IAllocatorES4_PvNS0_3res21ResParticleCollectionE_ZN2nw3gfx18ParticleCollectionC2EPNS_2os10IAllocatorES4_PvNS0_3res21ResParticleCollectionE_ZN2nw3gfx18ParticleCollectionD0Ev_ZN2nw3gfx18ParticleCollectionD1Ev_ZN2nw3gfx18ParticleCollectionD2Ev_ZNK2nw3gfx18ParticleCollection18GetRuntimeTypeInfoEv_ZTIN2nw3gfx15ParticleContextE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx15ParticleContextE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx15ParticleContextE_ZN2nw3gfx15ParticleContext7Builder6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx15ParticleContextD0Ev_ZN2nw3gfx15ParticleContextD1Ev_ZN2nw3gfx15ParticleContextD2Ev_ZTIN2nw3gfx15ParticleEmitterE_ZTIN2nw4anim19AnimFrameControllerE_ZTIN2nw4anim9AnimFrameE_ZTSN2nw3gfx15ParticleEmitterE_ZTSN2nw4anim19AnimFrameControllerE_ZTSN2nw4anim9AnimFrameE_ZTVN2nw3gfx15ParticleEmitterE_ZTVN2nw4anim19AnimFrameControllerE_ZTVN2nw4anim9AnimFrameE_ZN2nw3gfx15ParticleEmitter10s_TypeInfoE_ZN2nw3gfx15ParticleEmitter12CalcCubeFormERKNS0_3res19ResParticleCubeFormEiPNS0_14ParticleRandomEPN2nn4math4VEC3E_ZN2nw3gfx15ParticleEmitter12CalcDiscFormERKNS0_3res19ResParticleDiscFormEiPNS0_14ParticleRandomEPN2nn4math4VEC3E_ZN2nw3gfx15ParticleEmitter13CalcPointFormERKNS0_3res20ResParticlePointFormEiPNS0_14ParticleRandomEPN2nn4math4VEC3E_ZN2nw3gfx15ParticleEmitter14CalcSphereFormERKNS0_3res21ResParticleSphereFormEiPNS0_14ParticleRandomEPN2nn4math4VEC3E_ZN2nw3gfx15ParticleEmitter16CalcCylinderFormERKNS0_3res23ResParticleCylinderFormEiPNS0_14ParticleRandomEPN2nn4math4VEC3E_ZN2nw3gfx15ParticleEmitter16GetEmissionCountEff_ZN2nw3gfx15ParticleEmitter17CalcRectangleFormERKNS0_3res24ResParticleRectangleFormEiPNS0_14ParticleRandomEPN2nn4math4VEC3E_ZN2nw3gfx15ParticleEmitter21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res18ResParticleEmitterERKNS1_11DescriptionE_ZN2nw3gfx15ParticleEmitter6AcceptEPNS0_13ISceneVisitorE_ZN2nw3gfx15ParticleEmitter6CreateEPNS0_9SceneNodeENS0_3res14ResSceneObjectERKNS1_11DescriptionEPNS_2os10IAllocatorE_ZN2nw3gfx15ParticleEmitter8EmissionEPNS0_15ParticleContextE_ZN2nw3gfx15ParticleEmitterC1EPNS_2os10IAllocatorENS0_3res18ResParticleEmitterERKNS1_11DescriptionENS5_27ResParticleEmitterParameterENS5_15ResParticleFormE_ZN2nw3gfx15ParticleEmitterC2EPNS_2os10IAllocatorENS0_3res18ResParticleEmitterERKNS1_11DescriptionENS5_27ResParticleEmitterParameterENS5_15ResParticleFormE_ZN2nw3gfx15ParticleEmitterD0Ev_ZN2nw3gfx15ParticleEmitterD1Ev_ZN2nw3gfx15ParticleEmitterD2Ev_ZN2nw3gfx13TransformNode15UpdateDirectionEv_ZN2nw3gfx13TransformNode23InheritTraversalResultsEv_ZN2nw4anim19AnimFrameControllerD0Ev_ZN2nw4anim19AnimFrameControllerD1Ev_ZN2nw4anim19AnimFrameControllerD2Ev_ZN2nw4anim9AnimFrameD0Ev_ZN2nw4anim9AnimFrameD1Ev_ZN2nw4anim9AnimFrameD2Ev_ZNK2nw3gfx13TransformNode20TrackbackWorldMatrixEv_ZNK2nw3gfx13TransformNode23TrackbackLocalTransformEv_ZNK2nw3gfx13TransformNode23TrackbackWorldTransformEv_ZNK2nw3gfx15ParticleEmitter18GetRuntimeTypeInfoEv_ZNK2nw3gfx9SceneNode19IsCircularReferenceEPKS1__ZZN2nw3gfx14GraphicsDevice21ActivatePolygonOffsetEvE7COMMAND_ZTIN2nw3gfx18IMaterialActivatorE_ZTIN2nw3gfx25ParticleMaterialActivatorE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx18IMaterialActivatorE_ZTSN2nw3gfx25ParticleMaterialActivatorE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx25ParticleMaterialActivatorE_ZN2nw3gfx25ParticleMaterialActivator10s_TypeInfoE_ZGVZN2nw3gfx14GraphicsDevice21ActivatePolygonOffsetEvE7COMMAND_ZN2nw3gfx25ParticleMaterialActivator6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx25ParticleMaterialActivator8ActivateEPNS0_13RenderContextEPKNS0_8MaterialE_ZN2nw3gfx25ParticleMaterialActivatorC1EPNS_2os10IAllocatorE_ZN2nw3gfx25ParticleMaterialActivatorC2EPNS_2os10IAllocatorE_ZN2nw3gfx25ParticleMaterialActivatorD0Ev_ZN2nw3gfx25ParticleMaterialActivatorD1Ev_ZN2nw3gfx25ParticleMaterialActivatorD2Ev__ARM__ZN2nw3gfx8internal13MaterialState30ActivateParticleTextureMappersENS0_3res11ResMaterialE_anon0_ZNK2nw3gfx25ParticleMaterialActivator18GetRuntimeTypeInfoEv_ZZN2nn4math5MTX348IdentityEvE8identity_ZTIN2nw3gfx13ParticleModelE_ZTIN2nw4anim19AnimFrameControllerE_ZTIN2nw4anim9AnimFrameE_ZTSN2nw3gfx13ParticleModelE_ZTSN2nw4anim19AnimFrameControllerE_ZTSN2nw4anim9AnimFrameE_ZTVN2nw3gfx13ParticleModelE_ZTVN2nw4anim19AnimFrameControllerE_ZTVN2nw4anim9AnimFrameE_ZN2nw3gfx13ParticleModel10s_TypeInfoE_ZGVZN2nn4math5MTX348IdentityEvE8identity_ZN2nw3gfx13ParticleModel10InitializeEPNS_2os10IAllocatorE_ZN2nw3gfx13ParticleModel21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res16ResParticleModelERKNS1_11DescriptionE_ZN2nw3gfx13ParticleModel26GetMemorySizeForInitializeEPNS_2os20MemorySizeCalculatorENS0_3res16ResParticleModelERKNS1_11DescriptionE_ZN2nw3gfx13ParticleModel27GetDeviceMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res16ResParticleModelERKNS1_11DescriptionE_ZN2nw3gfx13ParticleModel6AcceptEPNS0_13ISceneVisitorE_ZN2nw3gfx13ParticleModel6CreateEPNS0_9SceneNodeENS0_3res14ResSceneObjectERKNS1_11DescriptionEPNS_2os10IAllocatorESB__ZN2nw3gfx17ParticleSetsClearclEPNS0_11ParticleSetE_ZN2nw3gfx20ParticleSetsAreEmptyclEPKNS0_11ParticleSetE_ZN2nw3gfx13ParticleModelD0Ev_ZN2nw3gfx13ParticleModelD1Ev_ZN2nw3gfx13ParticleModelD2Ev_ZN2nw3gfx13TransformNode15UpdateDirectionEv_ZN2nw3gfx13TransformNode23InheritTraversalResultsEv_ZN2nw4anim19AnimFrameControllerD0Ev_ZN2nw4anim19AnimFrameControllerD1Ev_ZN2nw4anim19AnimFrameControllerD2Ev_ZN2nw4anim9AnimFrameD0Ev_ZN2nw4anim9AnimFrameD1Ev_ZN2nw4anim9AnimFrameD2Ev_ZNK2nw3gfx13ParticleModel18GetRuntimeTypeInfoEv_ZNK2nw3gfx13TransformNode20TrackbackWorldMatrixEv_ZNK2nw3gfx13TransformNode23TrackbackLocalTransformEv_ZNK2nw3gfx13TransformNode23TrackbackWorldTransformEv_ZNK2nw3gfx9SceneNode19IsCircularReferenceEPKS1__ZN2nw3gfx14ParticleRandom18NextFloatSignedOneEv_ZN2nw3gfx14ParticleRandom19NextFloatSignedHalfEv_ZTIN2nw3gfx20ParticleSceneUpdaterE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx20ParticleSceneUpdaterE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx20ParticleSceneUpdaterE_ZN2nw3gfx20ParticleSceneUpdater10s_TypeInfoE_ZN2nw3gfx20ParticleSceneUpdater10UpdateNodeEPNS0_12SceneContextEPNS0_15ParticleContextE_ZN2nw3gfx20ParticleSceneUpdater7Builder6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx20ParticleSceneUpdater10SwapBufferEPNS0_12SceneContextE_ZN2nw3gfx20ParticleSceneUpdaterD0Ev_ZN2nw3gfx20ParticleSceneUpdaterD1Ev_ZN2nw3gfx20ParticleSceneUpdaterD2Ev_ZNK2nw3gfx20ParticleSceneUpdater18GetRuntimeTypeInfoEv_ZZN2nn4math5MTX348IdentityEvE8identity_ZZN2nw3gfx19CalculatedTransform8IdentityEvE8identity_ZTIN2nw3gfx11ParticleSetE_ZTSN2nw3gfx11ParticleSetE_ZTVN2nw3gfx11ParticleSetE_ZN2nw3gfx11ParticleSet10s_TypeInfoE_ZGVZN2nn4math5MTX348IdentityEvE8identity_ZGVZN2nw3gfx19CalculatedTransform8IdentityEvE8identity_ZN2nw3gfx8internal18VEC3ArrayAddScalarEPN2nn4math4VEC3ES5_j_ZN2nw3gfx8internal21VEC3ArrayAddVEC3ArrayEPN2nn4math4VEC3ES5_fj_ZN2nw3gfx8internal15CalcRemainFrameEPfS2_fi_ZN2nw3gfx11ParticleSet12AddParticlesERKN2nn4math5MTX34EPKNS3_4VEC3EPS1_PKti_ZN2nw3gfx11ParticleSet15UpdateParticlesEPNS0_15ParticleContextE_ZN2nw3gfx11ParticleSet19InitializeParticlesEiiif_ZN2nw3gfx11ParticleSet21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res14ResParticleSetERKNS1_11DescriptionE_ZN2nw3gfx11ParticleSet23ClearParticleCollectionEv_ZN2nw3gfx11ParticleSet27GetDeviceMemorySizeInternalEPNS_2os20MemorySizeCalculatorENS0_3res14ResParticleSetE_ZN2nw3gfx11ParticleSet6AcceptEPNS0_13ISceneVisitorE_ZN2nw3gfx11ParticleSet6CreateEPNS0_9SceneNodeENS0_3res14ResSceneObjectERKNS1_11DescriptionEPNS_2os10IAllocatorESB_PNS0_13ParticleShapeE_ZN2nw3gfx11ParticleSetC1EPNS_2os10IAllocatorENS0_3res14ResParticleSetERKNS1_11DescriptionE_ZN2nw3gfx11ParticleSetC2EPNS_2os10IAllocatorENS0_3res14ResParticleSetERKNS1_11DescriptionE_ZN2nw3gfx11ParticleSetD0Ev_ZN2nw3gfx11ParticleSetD1Ev_ZN2nw3gfx11ParticleSetD2Ev_ZN2nw3gfx19ParticleSpinUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEf_ZN2nw3gfx20ParticleChildUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEPtiiiffjPNS0_11ParticleSetEPNS0_15ParticleContextEPNS0_14ParticleRandomE_ZN2nw3gfx21ParticleRandomUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEffRNS0_14ParticleRandomE_ZN2nw3gfx22ParticleGravityUpdaterEPN2nn4math4VEC3EPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEf_ZN2nw3gfx27ParticleAccelarationUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEf_ZN2nw3gfx29ParticleFloatImmediateUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEfi_ZN2nw3gfx29ParticleRotateUpVectorUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionE_ZN2nw3gfx29ParticleTexturePatternUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEfi_ZN2nw3gfx30ParticleVector3AdditiveUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEffi_ZN2nw3gfx31ParticleVector2ImmediateUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEfi_ZN2nw3gfx31ParticleVector3ImmediateUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEfi_ZN2nw3gfx33ParticleFloatImmediate4KeyUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEf_ZN2nw3gfx35ParticleVector3Immediate4KeyUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEf_ZN2nw3gfx36ParticleVector3RandomAdditiveUpdaterEPKNS0_3res22ResParticleUpdaterDataEPNS0_18ParticleCollectionEffi_ZN2nw3gfx3res29ResParticleChildUpdaterOption11CheckTimingEfffff_ZN2nn4math5MTX348IdentityEv_ZN2nw3gfx15ParticleContext23GetEmissionPositionWorkEi_ZN2nw3gfx9SceneNode15UpdateTransformEPNS0_18WorldMatrixUpdaterEPNS0_12SceneContextE_ZN2nw3gfx9SceneNode23InheritTraversalResultsEv_ZNK2nw3gfx11ParticleSet18GetRuntimeTypeInfoEv_ZNK2nw3gfx9SceneNode19IsCircularReferenceEPKS1__ZNK2nw3gfx9SceneNode20TrackbackWorldMatrixEv_ZNK2nw3gfx9SceneNode23TrackbackLocalTransformEv_ZNK2nw3gfx9SceneNode23TrackbackWorldTransformEv_ZTIN2nw3gfx11SceneObjectE_ZTIN2nw3gfx13ParticleShapeE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx11SceneObjectE_ZTSN2nw3gfx13ParticleShapeE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx13ParticleShapeE_ZN2nw3gfx13ParticleShape10s_TypeInfoE_ZN2nw3gfx13ParticleShape11FlushBufferEv_ZN2nw3gfx13ParticleShape14AddVertexParamEijiPfPPh_ZN2nw3gfx13ParticleShape15AddVertexStreamEijiiPPh_ZN2nw3gfx13ParticleShape18AddVertexParamSizeEjii_ZN2nw3gfx13ParticleShape18CreateCommandCacheEPNS0_11ParticleSetE_ZN2nw3gfx13ParticleShape19AddVertexStreamSizeEjiii_ZN2nw3gfx13ParticleShape21GetMemorySizeInternalEPNS_2os20MemorySizeCalculatorEi_ZN2nw3gfx13ParticleShape27GetDeviceMemorySizeInternalEPNS_2os20MemorySizeCalculatorEi_ZN2nw3gfx13ParticleShape6CreateENS0_3res14ResSceneObjectEiPNS_2os10IAllocatorES6__ZN2nw3gfx13ParticleShapeC1EiPNS_2os10IAllocatorES4_PvNS0_3res16ResParticleShapeE_ZN2nw3gfx13ParticleShapeC2EiPNS_2os10IAllocatorES4_PvNS0_3res16ResParticleShapeE_ZN2nw3gfx13ParticleShapeD0Ev_ZN2nw3gfx13ParticleShapeD1Ev_ZN2nw3gfx13ParticleShapeD2Ev_ZNK2nw3gfx13ParticleShape18GetRuntimeTypeInfoEv_ZN2nw3gfx12ParticleUtil19SetupParticleObjectEPNS_2ut9MoveArrayIPNS0_9SceneNodeEEEPNS0_15ParticleContextE_ZN2nw3gfx12ParticleUtil21ResolveParticleObjectEPNS_2ut9MoveArrayIPNS0_9SceneNodeEEE_ZN2nw3gfx12ParticleUtil27DuplicateResParticleUpdaterEPKNS0_3res18ResParticleUpdaterEPNS_2os10IAllocatorE_ZN2nw3gfx12ParticleUtil31DuplicateResParticleInitializerEPKNS0_3res22ResParticleInitializerEPNS_2os10IAllocatorE_ZN2nw3gfx12ParticleUtil51GetMemorySizeForDuplicateResParticleUpdaterInternalEPNS_2os20MemorySizeCalculatorEPKNS0_3res18ResParticleUpdaterE_ZN2nw3gfx12ParticleUtil55GetMemorySizeForDuplicateResParticleInitializerInternalEPNS_2os20MemorySizeCalculatorEPKNS0_3res22ResParticleInitializerE_ZN2nw3gfx15FindParticleSetEPKcPNS_2ut9MoveArrayIPNS0_9SceneNodeEEE_ZN2nw3gfx18ParticleSetCompareclEPKNS0_11ParticleSetES4__ZTIN2nw3gfx23CameraProjectionUpdaterE_ZTIN2nw3gfx28PerspectiveProjectionUpdaterE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx23CameraProjectionUpdaterE_ZTSN2nw3gfx28PerspectiveProjectionUpdaterE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx28PerspectiveProjectionUpdaterE_ZN2nw3gfx28PerspectiveProjectionUpdater10s_TypeInfoE_ZN2nw3gfx28PerspectiveProjectionUpdater6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx28PerspectiveProjectionUpdater6CreateEPNS_2os10IAllocatorENS0_3res31ResPerspectiveProjectionUpdaterE_ZN2nw3gfx28PerspectiveProjectionUpdater6UpdateEPN2nn4math5MTX44EPNS3_5MTX34E_ZN2nw3gfx28PerspectiveProjectionUpdaterC1EPNS_2os10IAllocatorEbNS0_3res31ResPerspectiveProjectionUpdaterE_ZN2nw3gfx28PerspectiveProjectionUpdaterC2EPNS_2os10IAllocatorEbNS0_3res31ResPerspectiveProjectionUpdaterE_ZN2nw3gfx28PerspectiveProjectionUpdaterD0Ev_ZN2nw3gfx28PerspectiveProjectionUpdaterD1Ev_ZN2nw3gfx28PerspectiveProjectionUpdaterD2Ev_ZN2nw3gfx28PerspectiveProjectionUpdater11GetResourceEv_ZNK2nw3gfx28PerspectiveProjectionUpdater11GetResourceEv_ZNK2nw3gfx28PerspectiveProjectionUpdater18GetRuntimeTypeInfoEv_ZNK2nw3gfx28PerspectiveProjectionUpdater4KindEv_ZN2nw3gfx13RenderContext12NULL_AMBIENTE_ZZN2nn4math4VEC44ZeroEvE4zero_ZZN2nn4math5MTX348IdentityEvE8identity_ZTIN2nw3gfx13RenderContextE_ZTIN2nw3gfx9GfxObjectE_ZTSN2nw3gfx13RenderContextE_ZTSN2nw3gfx9GfxObjectE_ZTVN2nw3gfx13RenderContextE_ZGVZN2nn4math4VEC44ZeroEvE4zero_ZGVZN2nn4math5MTX348IdentityEvE8identity_ZN2nw3gfx13RenderContext10ResetStateEii_ZN2nw3gfx13RenderContext10ResetStateEv_ZN2nw3gfx13RenderContext11ActivateFogEv_ZN2nw3gfx13RenderContext11ClearBufferEjRKNS_2ut10FloatColorEf_ZN2nw3gfx13RenderContext15ActivateContextEPNS0_18IMaterialActivatorE_ZN2nw3gfx13RenderContext15RenderPrimitiveENS0_3res12ResPrimitiveE_ZN2nw3gfx13RenderContext15SetCameraMatrixEPNS0_6CameraEb_ZN2nw3gfx13RenderContext15SetRenderTargetEPNS0_13IRenderTargetE_ZN2nw3gfx13RenderContext15SetRenderTargetEPNS0_13IRenderTargetERKNS0_8ViewportE_ZN2nw3gfx13RenderContext19ActivateVertexLightEiPKNS0_11VertexLightE_ZN2nw3gfx13RenderContext20ActivateVertexLightsEv_ZN2nw3gfx13RenderContext21ActivateFragmentLightEiPKNS0_13FragmentLightE_ZN2nw3gfx13RenderContext21ActivateShaderProgramEv_ZN2nw3gfx13RenderContext22ActivateFragmentLightsEv_ZN2nw3gfx13RenderContext22SetModelMatrixForModelEPNS0_5ModelE_ZN2nw3gfx13RenderContext23ActivateHemiSphereLightEv_ZN2nw3gfx13RenderContext23ActivateParticleContextEv_ZN2nw3gfx13RenderContext23ActivateVertexAttributeENS0_3res7ResMeshE_ZN2nw3gfx13RenderContext24ActivateSceneEnvironmentEv_ZN2nw3gfx13RenderContext25TransformToViewCoordinateEPN2nn4math4VEC4EPKNS3_5MTX34EPKS4__ZN2nw3gfx13RenderContext30SetModelMatrixForSkeletalModelEPNS0_13SkeletalModelE_ZN2nw3gfx13RenderContext7Builder6CreateEPNS_2os10IAllocatorE_ZN2nw3gfx13RenderContextC1EPNS_2os10IAllocatorENS0_6GfxPtrINS0_13ShaderProgramEEENS5_INS0_18IMaterialActivatorEEERKNS0_16SceneEnvironment11DescriptionE_ZN2nw3gfx13Re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// 0 0 0 0 1768 ` gfx_ActivateCommand.o/ gfx_AimTargetViewUpdater.o/ gfx_AmbientLight.o/ gfx_AnimObject.o/ gfx_BillboardUpdater.o/ gfx_CalculatedTransform.o/ gfx_CameraProjectionUpdater.o/ gfx_CameraViewUpdater.o/ gfx_CommandUtil.o/ gfx_DirectMaterialActivator.o/ gfx_FragmentLight.o/ gfx_FrameBuffer.o/ gfx_FrustumProjectionUpdater.o/ gfx_GlImplement.o/ gfx_GraphicsDevice.o/ gfx_HemiSphereLight.o/ gfx_IMaterialActivator.o/ gfx_IMaterialIdGenerator.o/ gfx_IRenderTarget.o/ gfx_ISceneUpdater.o/ gfx_ISceneVisitor.o/ gfx_LookAtTargetViewUpdater.o/ gfx_MaterialActivator.o/ gfx_MaterialState.o/ gfx_MemoryUtil.o/ gfx_MeshRenderer.o/ gfx_OffScreenBuffer.o/ gfx_OnScreenBuffer.o/ gfx_OrthoProjectionUpdater.o/ gfx_ParticleAnimationOption.o/ gfx_ParticleCollection.o/ gfx_ParticleContext.o/ gfx_ParticleEmitter.o/ gfx_ParticleMaterialActivator.o/ gfx_ParticleModel.o/ gfx_ParticleRandom.o/ gfx_ParticleSceneUpdater.o/ gfx_ParticleSet.o/ gfx_ParticleShape.o/ gfx_ParticleUtil.o/ gfx_PerspectiveProjectionUpdater.o/ gfx_RenderContext.o/ gfx_RenderQueue.o/ gfx_RotateViewUpdater.o/ gfx_SceneBuilder.o/ gfx_SceneContext.o/ gfx_SceneEnvironment.o/ gfx_SceneEnvironmentSetting.o/ gfx_SceneHelper.o/ gfx_SceneInitializer.o/ gfx_SceneObject.o/ gfx_SceneTraverser.o/ gfx_SceneUpdater.o/ gfx_ShaderBinaryInfo.o/ gfx_ShaderProgram.o/ gfx_ShaderUniforms.o/ gfx_SimpleMaterialActivator.o/ gfx_SkeletalModel.o/ gfx_SkeletonUpdater.o/ gfx_SortingMaterialIdGenerator.o/ gfx_StandardSkeleton.o/ gfx_TransformAnim.o/ gfx_TransformNode.o/ gfx_VertexLight.o/ gfx_WorldMatrixUpdater.o/ gfx_ResFragmentShader.o/ gfx_ResGraphicsFile.o/ gfx_ResLookupTable.o/ gfx_ResMaterial.o/ gfx_ResParticleEmitter.o/ gfx_ResParticleModel.o/ gfx_ResParticleSet.o/ gfx_ResSceneObject.o/ gfx_ResTexture.o/ gfx_ResTextureMapper.o/ /0 1296104139 0 0 100666 160760 ` ELF(*4(@-@.(@-$@PNpG-PpR܁@aaT@ Q  Q  @ 0 00C\DV<0*̠0  V 0 V    FP $( ,@0@0<48 D@ LPH TX\MA` d@h lQt pP pP Rp Qp`')^_^p/-0@ q8P\Y'<<`Z` `Z` `0 z(` 0`l`v`h 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P$A$`  " " @(^0T*@ @  D0P@0T: P $01$`  8Qt 0 0 R80 0R R Q 8 DЍ 0DЍ B/2?2TvARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\gfx_ActivateCommand.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 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A  ~ ~ {    }f{g(~~~ s~z s  ~~   d    ~x   # Z'!  ~ ~ |~~2  } !" }! |! 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A  ~ ~ {    }f{g(~~~ s~z s  ~~   d    ~x   # Z'!  ~ ~ |~~2  } !" }! |! 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D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hfD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#ihd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hkD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]stdmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #rqd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.htd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/gx/CTR/gx_Vram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nngxCTRVramAreaMEM_VRAMAMEM_VRAMB wvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hzy{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charvoidnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRGetIntPtr3ptrz__result00RMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h MakeBits~}Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResU8qiResS8riResU32uiResS32viResF32 w@BinString&offset#iBinString@Offset&offset#operator s326'to_ptr6+to_ptr6'to_table_ptr6+to_table_ptr6'iOffsetCiResTypeInfoiResVec3#C0#0C\4'thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@Float24&m_Float32 #cFloat32ToBits245 T3 valuez__resultubits32usignuexpufractionubits24|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00!-4Qthisz__result4)thisz__result41thisz__result4thisz__result4thisz__resultRaResStaticCast^ ^ 3resz__result^ nwut@ResCommonBase&mpData#ResCommonBaseI6I5void_ptr6Ivoid_ptr6Q00MRaResStaticCast  3resz__result RaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h }ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Result&m_Code#Result650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName1# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanim(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoidint00[4 thisz__result y4 thisz__resultz;4 thisz__result4 thisz__result|4 thisz__result4 thisz__result0 4 thisz__result& 4 thisz__result" 0< 4 thisz__result X 4 thisz__result  4 thisz__resultulocationAddress 4thisz__result  4thisz__result< 4thisz__result 4thisz__result  4thisz__result  4thisz__result" 4thisz__resultL 4this3idxz__result utbl_ptr0 4 thisz__resulth 4 thisz__result  4 thisz__resultnwgfxres@ ResVertexAttributeData &typeInfo#&m_Usage#&m_Flags#@ ResVertexAttribute# ResVertexAttribute 6 :  ref 6  GetUsage 6  GetFlags 6 @ ResVertexParamAttributeData l#&m_FormatType# &m_Dimension# &_padding_0#&m_Scale#&m_AttributeTableCount#&toAttributeTable#@ ResVertexParamAttribute#iResDataTypeY ResVertexParamAttribute 6 : ?8 ref| 6 8? ref 6  GetAttributeCount 6  GetAttribute 6 @ResVertexStreamBaseData$l#&m_BufferObject# &m_LocationFlag#&m_StreamTableCount#&toStreamTable#&m_LocationAddress#&m_MemoryArea# @ResVertexStreamData4#&m_FormatType#$&m_Dimension#(&_padding_0#)&m_Scale#,&m_Offset#0@ResInterleavedVertexStreamData0#&m_Stride#$&m_VertexStreamsTableCount#(&toVertexStreamsTable#,@ResVertexStreamBase#iResDataTypeResVertexStreamBase 6 : ? ref" 6 GetStream6 GetLocationAddress6 GetImageAddress6 @ResVertexStream#iResDataTypeResVertexStream 6 :  ? ref 6GetFormatType6GetDimension6@ResInterleavedVertexStream#iResDataType?ResInterleavedVertexStream6: ? ref 6 ? ref 6GetStride6GetVertexStreamsCount6GetVertexStreams 65@ResIndexStreamData,&m_FormatType#&m_PrimitiveMode#&m_IsVisible#&_padding_0 #&m_StreamTableCount#&toStreamTable# &m_BufferObject#&m_LocationFlag#&m_CommandCache#&m_CommandCacheSize#&m_LocationAddress# &m_MemoryArea#$&toBoundingVolume#(@ResIndexStream#ref6 GetFormatType6 GetPrimitiveMode6 GetStreamCount6 GetStream6 GetLocationAddress6 GetImageAddress6 0l? 0 00 00 0  00^ ^ 0 t ? 0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.htd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__resultutbl_ptr0nwgfxres@ResShapeData8#&m_Flags#&toBoundingVolume#&m_PositionOffset# &m_PrimitiveSetsTableCount#,&toPrimitiveSetsTable#0&m_BaseAddress#4@ResShape3#@ResSeparateDataShapeDataD#&m_VertexAttributesTableCount#8&toVertexAttributesTable#<&toBlendShape#@@ResSeparateDataShape#iResDataType?pref6p?ref6GetVertexAttributesCount6GetVertexAttributes650OO04thisz__result4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer__cb_current_max_command_bufferR__cb_current_command_buffer__cb_current_max_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal0@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid00nwgfx@CommandCacheManager*s_Allocatorinternal@CommandBufferInfo&m_TopAddress#&m_BottomAddress#&m_CurrentAddress#&m_Size# GetCurrentAddress6ForwardCommand65CheckRestMemory65ForwardAddress650 00 r4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]int45this3shaderIndexz__resultnwgfx@ShaderBinaryInfo&m_pShaderBinaryA#&m_ExeImageCount#037&m_ExeImageInfo;#&m_pInstructionA#&m_InstructionCount#&m_Swizzle#&m_SwizzleCount#&m_GeometryShaderCount#@ExeImageInfo@&signature#&version#&isGeometryShader#&outputMaps#&mainAddress#&endAddress# &inputMask#&outputMask#&gsDataMode#&gsVertexStartIndex#&gsPatchSize#&gsVertexNum#&setupOffset#&setupCount#&labelOffset# &labelCount#$&outmapOffset#(&outmapCount#,&bindSymbolOffset#0&bindSymbolCount#4&stringOffset#8&stringCount#<GetInputRegisterNum6550GetShaderProgramInfo655010;{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00h4thisz__result4this3idxz__result nw gfx res@ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex# &m_GeometryShaderIndex#&m_SymbolsTableCount#&toSymbolsTable#1 &toAttributeSymbols#&m_AttributeIndices-#L&_padding_0R#b&m_MaxBoneCount#d&m_MaxVertexLightCount#h&m_VertexLightEndUniform#l&m_GeometryShaderMode#p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShader#@ResShaderData#@ ResBinaryShaderDataHc#&m_BinaryDataTableCount#&toBinaryDataTable#&m_ShaderKindsTableCount# &toShaderKindsTable#$&m_DescriptionsTableCount#(&toDescriptionsTable#,&m_ShaderObjectsTableCount#0&toShaderObjectsTable#4&m_CommandCache#8&m_CommandCacheSize#<&m_ShaderBinaryInfo#@&m_CommandAllocator#D@ ResShaderProgramDescription# ref 6 GetVertexShaderIndex 6 GetGeometryShaderIndex 6 GetAttributeIndices 65 GetOwnerShaderData! 6 GetShaderBinaryInfo5 6#? 00x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]int/41this3idxz__resultutbl_ptr0nwgfxres@ResParticleShapeData@#&m_VertexAttributesTableCount#8&toVertexAttributesTable#<@ResParticleShape#iResDataType.?ref61?ref69GetVertexAttributesCount69GetVertexAttributes6150mm05.49thisz__result/49thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal@CommandCacheHelpercGetVertexFormat55cGetVertexSize55T[3dimension3formatz__resulturesultTs3dimension3formatz__resulturesultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h`3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ActivateCommand.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intunsigned charsigned charbool@__type_info&__vptr'#&__name/#0#0+F__class_type_info&base#F__vmi_class_type_info&base3#&flags#&base_count# 23&base_info#B &base3#&flags#&base_count# 23&base_info#F__si_class_type_info &base3#&base_type>#30:i__builtin_va_listnwgfxinternal[RGetAttributeIndexFromUsage3shaderProgramDesc3usagez__result00l0?? 000#00Y0 00O CalcSetupActivateVertexAttributeCommandSize_O3Oshape3shaderProgramDescz__resultucommandSizeuvtxAttrNumu_ZN2nw3gfx3res20ResSeparateDataShape3refEv__554utbl_ptr+u_ZN2nw3gfx3res20ResSeparateDataShape19GetVertexAttributesEi__553u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__558u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__556 ui uattributeOCalcSetupDeactivateVertexAttributeCommandSize_O3Oshape3shaderProgramDescz__resultuinputIndexuvtxAttrNumucommandIndexu_ZN2nw3gfx3res20ResSeparateDataShape3refEv__565utbl_ptr+u_ZN2nw3gfx3res20ResSeparateDataShape19GetVertexAttributesEi__564u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__569u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__567u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__576u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__574ures__580u_ZN2nw2ut13ResStaticCastINS_3gfx3res26ResInterleavedVertexStreamENS3_18ResVertexAttributeEEET_T0___582^ u_ZNK2nw3gfx3res26ResInterleavedVertexStream3refEv__589 ui uattribute uinterleave^ ustreamCount uiO0SetupActivateVertexAttributeCommand_O3bufferInfo3Oshape3shaderProgramDescz__resultushaderInfo5ushaderVtxAttrNumubaseAddruvtxAttrNumuinputRegNumucommanduinputMapTableuinputFormatuvertexParamMaskuinputIndexuarrayIndexucommandIndexuusedFlaguHEADER_VTX_PARAM_INDEXuHEADER_GEOM_MAP_0uHEADER_GEOM_MAP_1u_ZN2nw3gfx3res20ResSeparateDataShape3refEv__5utbl_ptr+u_ZN2nw3gfx3res20ResSeparateDataShape19GetVertexAttributesEi__4u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__9u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__7u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__16u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__14ures__20u_ZN2nw2ut13ResStaticCastINS_3gfx3res26ResInterleavedVertexStreamENS3_18ResVertexAttributeEEET_T0___22^ u_ZNK2nw3gfx3res19ResVertexStreamBase3refEv__32 ulocationAddressu_ZNK2nw3gfx3res19ResVertexStreamBase15GetImageAddressEv__26u_ZNK2nw3gfx3res19ResVertexStreamBase3refEv__37 u_ZNK2nw3gfx3res26ResInterleavedVertexStream3refEv__42uaddress__43ubyteEnable__44uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__46u_ZNK2nw3gfx3res26ResInterleavedVertexStream3refEv__61u_ZN2nw3gfx3res26ResInterleavedVertexStream3refEv__65utbl_ptr__63+u_ZN2nw3gfx3res26ResInterleavedVertexStream16GetVertexStreamsEi__64 u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__69ushaderProgramDesc__73uidx__76u_ZNK2nw3gfx3res27ResShaderProgramDescription3refEv__79u_ZNK2nw3gfx3res27ResShaderProgramDescription19GetAttributeIndicesEi__77u_ZNK2nw3gfx3res15ResVertexStream3refEv__87u_ZNK2nw3gfx3res15ResVertexStream3refEv__92udimension__93uresult__94u_ZN2nw3gfx8internal18CommandCacheHelper15GetVertexFormatEij__95u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__99ushaderProgramDesc__103uidx__106u_ZNK2nw3gfx3res27ResShaderProgramDescription3refEv__109u_ZNK2nw3gfx3res27ResShaderProgramDescription19GetAttributeIndicesEi__107ures__113u_ZN2nw2ut13ResStaticCastINS_3gfx3res15ResVertexStreamENS3_18ResVertexAttributeEEET_T0___115 u_ZNK2nw3gfx3res15ResVertexStream3refEv__122u_ZNK2nw3gfx3res15ResVertexStream3refEv__127udimension__128uresult__129u_ZN2nw3gfx8internal18CommandCacheHelper15GetVertexFormatEij__130u_ZNK2nw3gfx3res19ResVertexStreamBase3refEv__139 ulocationAddress__132u_ZNK2nw3gfx3res19ResVertexStreamBase15GetImageAddressEv__133u_ZNK2nw3gfx3res19ResVertexStreamBase3refEv__144 uaddress__145ubyteEnable__146uresult__149u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__150udimension__161u_ZN2nw3gfx8internal18CommandCacheHelper13GetVertexSizeEij__163u_ZN2nw3gfx3res20ResSeparateDataShape3refEv__168utbl_ptr__166+u_ZN2nw3gfx3res20ResSeparateDataShape19GetVertexAttributesEi__167u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__172u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__170ures__176u_ZN2nw2ut13ResStaticCastINS_3gfx3res23ResVertexParamAttributeENS3_18ResVertexAttributeEEET_T0___178u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__184ushaderProgramDesc__188uidx__191u_ZNK2nw3gfx3res27ResShaderProgramDescription3refEv__194u_ZNK2nw3gfx3res27ResShaderProgramDescription19GetAttributeIndicesEi__192u_ZNK2nw3gfx3res23ResVertexParamAttribute3refEv__202u_ZN2nw3gfx3res23ResVertexParamAttribute3refEv__206ubits32usignuexpufractionubits24u_ZN2nw2ut7Float2415Float32ToBits24Ef__207ushaderProgramDesc__208uidx__211u_ZNK2nw3gfx3res27ResShaderProgramDescription3refEv__214u_ZNK2nw3gfx3res27ResShaderProgramDescription19GetAttributeIndicesEi__212 /ui /uattribute .uinterleave^ ubufferAddrustreamCountuarraySetting .ustreamIdx .ustream uusageuusageIndexuformatudimension /uusageuusageIndexustream uformatudimensionubufferAddr 0ui 0uattribute 0uparamuusageuusageIndex0udata!ucountufdata# 0uj 0uusageuusageIndexORSetupActivateVertexAttributeCommand_m3bufferInfo3mshape3shaderProgramDescz__resultushaderInfo5ushaderVtxAttrNumubaseAddruvtxAttrNumuinputRegNumucommanduinputMapTableuinputFormatuvertexParamMaskuinputIndexuarrayIndexucommandIndexuusedFlaguHEADER_VTX_PARAM_INDEXuHEADER_GEOM_MAP_0uHEADER_GEOM_MAP_1u_ZN2nw3gfx3res16ResParticleShape3refEv__221)utbl_ptr+u_ZN2nw3gfx3res16ResParticleShape19GetVertexAttributesEi__220u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__225u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__223u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__232u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__230ures__236u_ZN2nw2ut13ResStaticCastINS_3gfx3res26ResInterleavedVertexStreamENS3_18ResVertexAttributeEEET_T0___238^ u_ZNK2nw3gfx3res19ResVertexStreamBase3refEv__248 ulocationAddressu_ZNK2nw3gfx3res19ResVertexStreamBase15GetImageAddressEv__242u_ZNK2nw3gfx3res19ResVertexStreamBase3refEv__253 u_ZNK2nw3gfx3res26ResInterleavedVertexStream3refEv__258uaddress__259ubyteEnable__260uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__262u_ZNK2nw3gfx3res26ResInterleavedVertexStream3refEv__277u_ZN2nw3gfx3res26ResInterleavedVertexStream3refEv__281utbl_ptr__279+u_ZN2nw3gfx3res26ResInterleavedVertexStream16GetVertexStreamsEi__280 u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__285ushaderProgramDesc__289uidx__292u_ZNK2nw3gfx3res27ResShaderProgramDescription3refEv__295u_ZNK2nw3gfx3res27ResShaderProgramDescription19GetAttributeIndicesEi__293u_ZNK2nw3gfx3res15ResVertexStream3refEv__303u_ZNK2nw3gfx3res15ResVertexStream3refEv__308udimension__309uresult__310u_ZN2nw3gfx8internal18CommandCacheHelper15GetVertexFormatEij__311u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__315ushaderProgramDesc__319uidx__322u_ZNK2nw3gfx3res27ResShaderProgramDescription3refEv__325u_ZNK2nw3gfx3res27ResShaderProgramDescription19GetAttributeIndicesEi__323ures__329u_ZN2nw2ut13ResStaticCastINS_3gfx3res15ResVertexStreamENS3_18ResVertexAttributeEEET_T0___331 u_ZNK2nw3gfx3res15ResVertexStream3refEv__338u_ZNK2nw3gfx3res15ResVertexStream3refEv__343udimension__344uresult__345u_ZN2nw3gfx8internal18CommandCacheHelper15GetVertexFormatEij__346u_ZNK2nw3gfx3res19ResVertexStreamBase3refEv__355 ulocationAddress__348u_ZNK2nw3gfx3res19ResVertexStreamBase15GetImageAddressEv__349u_ZNK2nw3gfx3res19ResVertexStreamBase3refEv__360 uaddress__361ubyteEnable__362uresult__365u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__366udimension__377u_ZN2nw3gfx8internal18CommandCacheHelper13GetVertexSizeEij__379u_ZN2nw3gfx3res16ResParticleShape3refEv__384)utbl_ptr__382+u_ZN2nw3gfx3res16ResParticleShape19GetVertexAttributesEi__383u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__388u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__386ures__392u_ZN2nw2ut13ResStaticCastINS_3gfx3res23ResVertexParamAttributeENS3_18ResVertexAttributeEEET_T0___394u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__400ushaderProgramDesc__404uidx__407u_ZNK2nw3gfx3res27ResShaderProgramDescription3refEv__410u_ZNK2nw3gfx3res27ResShaderProgramDescription19GetAttributeIndicesEi__408u_ZNK2nw3gfx3res23ResVertexParamAttribute3refEv__418u_ZN2nw3gfx3res23ResVertexParamAttribute3refEv__422ubits32usignuexpufractionubits24u_ZN2nw2ut7Float2415Float32ToBits24Ef__423ushaderProgramDesc__424uidx__427u_ZNK2nw3gfx3res27ResShaderProgramDescription3refEv__430u_ZNK2nw3gfx3res27ResShaderProgramDescription19GetAttributeIndicesEi__428 Pui Puattribute Puinterleave^ ubufferAddrustreamCountuarraySetting PustreamIdx Pustream uusageuusageIndexuformatudimension PuusageuusageIndexustream uformatudimensionubufferAddr Qui Quattribute QuparamuusageuusageIndexQudata(ucountufdata# Quj RuusageuusageIndexOZSetupDeactivateVertexAttributeCommand_O3bufferInfo3Oshape3shaderProgramDescz__resultuvtxAttrNumucommanduinputIndexuarrayIndexucommandIndexuHEADER_VTX_PARAM_INDEXu_ZN2nw3gfx3res20ResSeparateDataShape3refEv__437utbl_ptr+u_ZN2nw3gfx3res20ResSeparateDataShape19GetVertexAttributesEi__436u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__441u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__439u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__448u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__446ures__452u_ZN2nw2ut13ResStaticCastINS_3gfx3res26ResInterleavedVertexStreamENS3_18ResVertexAttributeEEET_T0___454^ uaddress__457ubyteEnable__458uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__459u_ZNK2nw3gfx3res26ResInterleavedVertexStream3refEv__474uaddress__475ubyteEnable__476uresult__479u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__480uj__492ucommand__491/ Zui Zuattribute Zuinterleave^ ustreamCount ZINPUT_MAP02TvINPUT_MAP1 ZuiOcSetupDeactivateVertexAttributeCommand_m3bufferInfo3mshape3shaderProgramDescz__resultuvtxAttrNumucommanduinputIndexuarrayIndexucommandIndexuHEADER_VTX_PARAM_INDEXu_ZN2nw3gfx3res16ResParticleShape3refEv__496)utbl_ptr+u_ZN2nw3gfx3res16ResParticleShape19GetVertexAttributesEi__495u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__500u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__498u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__507u_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__505ures__511u_ZN2nw2ut13ResStaticCastINS_3gfx3res26ResInterleavedVertexStreamENS3_18ResVertexAttributeEEET_T0___513^ uaddress__516ubyteEnable__517uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__518u_ZNK2nw3gfx3res26ResInterleavedVertexStream3refEv__533uaddress__534ubyteEnable__535uresult__538u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__539uj__551ucommand__550/ cui cuattribute cuinterleave^ ustreamCount cINPUT_MAP02TvINPUT_MAP1 cuiOdCalcSetupActivateVertexAttributeCommandSize_3mshape3shaderProgramDescz__resultOeCalcSetupDeactivateVertexAttributeCommandSize_3mshape3shaderProgramDescz__resultOfToPrimitiveModeGL3mode3isGeometryShaderEnabledz__resultf3rPRIM_MODE_TABLE3uglModeBf3063&tinfo:3#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ActivateCommand.cpprd31CalcSetupActivateVertexAttributeCommandSize_82CalcSetupDeactivateVertexAttributeCommandSize_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00ll0nwut@ResCommonlResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommont ptr6#0t 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#ptr6#0#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 }4+thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04'thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4+thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04'thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Ithis3pz__resultI|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4Ithisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 45this3shaderIndexz__resultuexeInfoumaskucountuj__1 ui{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0[4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0L4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]E 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4 thisz__resultulocationAddressx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865])4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result!x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result5x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865].41thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PNWForwardCurrentCmdBuffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h,NWForwardCurrentCmdBufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3sizez__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3sizez__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/gx/CTR/gx_Vram.hARM C/C++ Compiler, RVCT4.0 [Build 865]OgGetVramStartAddr3areaz__resulth] d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/gx/CTR/gx_Vram.h#GetVramStartAddr"!#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpy&%'d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]O8FastWordCopy3dst3src3sizez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hFastWordCopy*)+ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeader.-/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intPNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist213d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist83bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist5!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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~4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<`<"{P8]P~] P~]$(R ~R d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hzm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.h <G% 9 K 5+ )@&E tE y,mh d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.h8 !_ !e+mv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h1~~ { <1 ~ NX+2~x2~a~~2  {&&~  % ~%    l p ~  ~  x  p  xy~ sqx 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B  *: "  `       Ѝ0"B?`armcc+|     DA}Eu  Brsu B}A rd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwmathUMTX34LookAtRadOpOutOFpCamPos(twistpTargetx__resultO_rtwistFIdx ]~|{  "-{0  {8\{@P\{IL\{Rh{^h]U ~] ~|:|||]V ~] ~||||r]4Z ~{]|n ~]t ~]z ~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h ~  ~? .  u  t} y   iyx~~ v|~{ ~+ ~+ ~+}}  }, }8},} }8P@ @ @   @ @      @ 4 ( Tl @ R QUPT9:>=<;/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]( thisYw__result P 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}PUWYN2nw3gfx20AimTargetViewUpdaterE[]N2nw3gfx17CameraViewUpdaterE_N2nw3gfx9GfxObjectEbaD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hedD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hgD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#jid:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hlD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0unD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdpd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath0rD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdtd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathvd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]0zd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #VEC3655500|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# ~d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX33_$&'#@BaseData$&_00#&_01#&_02#&_10# &_11#&_12#&_20#&_21#&_22# l$'r'f6'mA'aP'vaB$&_00#&_01#&_02#&_10# &_11#&_12#&_20#&_21#&_22# @MTX33$#0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix33.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6Td:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#0<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]0<0nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nwmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int?0`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResU8qiResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#iOffsetiResTypeInfoiResVec3#|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR=CheckFlagOr3flags3maskz__result??nwutR/CheckFlag3flags3Pmaskz__result?Jxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hXCheckFlagOr d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000"0nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!g4thisz__result!4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60  0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6GetAllocator60d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres@ResAnimData(&m_Header#&toName#&toTargetAnimGroupName# &m_LoopMode#&padding_#&m_FrameSize#&m_MemberAnimSetDicCount#&toMemberAnimSetDic+#&m_UserDataDicCount# &toUserDataDic+#$@ResCameraAnimData0#&m_ProjectionUpdaterKind#(&m_ViewUpdaterKind#,ViewUpdaterKindVIEW_UPDATER_AIM VIEW_UPDATER_LOOKAT VIEW_UPDATER_ROTATE d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void042thisz__result?nwgfxres@ResCameraViewUpdaterData&typeInfo:#@ResAimTargetViewUpdaterData#&m_Flags#&m_TargetPositionN#&m_Twist#FlagFLAG_INHERITING_TARGET_ROTATE FLAG_INHERITING_TARGET_TRANSLATE @ResCameraViewUpdater#ResCameraViewUpdater&6&: @ResAimTargetViewUpdater#iResDataType"ResAimTargetViewUpdater*6*: 0Kptr6*K?ref62GetTargetPosition62GetTwist62GetFlags6200''0.x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloat-c4thisz__result nwgfx@CameraViewUpdater #&m_IsDynamic#*s_TypeInfo*VIEW_TARGET_POSITION*VIEW_TWISTGetRuntimeTypeInfo #6IsDynamic6CameraViewUpdater655B &m_IsDynamic#00| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfx@AimTargetViewUpdater#&m_Resource'# *s_TypeInfoGetRuntimeTypeInfo #6YcCreate]5cCreate]55'Update# 6]5c5o5yGetResource#6]GetResource}#6YKind#6YAimTargetViewUpdater]6]555'~AimTargetViewUpdater6]0U00<<?i?s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type*#0&i__builtin_va_list00"0<<?Y?cC4]this3allocator3isDynamic3'resUpdaterz__result]N*4]thisz__resultIB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AimTargetViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65 #0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3fx3fy3fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0)4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool M4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolB 4thisz__result| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolZ4this3allocator3isDynamicz__result| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04&this7p z__result&x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0_4*this7p z__result*x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill"3allocator3valuez__resultumemorySizeumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFilld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]42thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]42thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Dot3p13p2z__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hVEC3Dotd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O_VEC3Cross3pOut3p13p2z__resultutmpVecti d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippVEC3Cross d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O;VEC3NormalizeC_FAST3pOut3pz__resultuxuyuzumagxo d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ipp&VEC3NormalizeC_FAST   d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Normalize3pOut3pz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h VEC3Normalizehd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O!MTX34LookAtFIdxO3OpOut3pCamPos3twist3pTargetz__resultO0 umulookReverse uruuustucturightuup~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ipp"lMTX34LookAtFIdxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34LookAtC_FAST3pOut3pCamPos3pCamUp3pTargetz__result0umuvLookxuvLookyuvLookzuvRightxuvRightyuvRightzuvUpxuvUpyuvUpzutmp1utmp2utmp3 umag umag|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ipp$MTX34LookAtC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34LookAtO3OpOut3pCamPos3pCamUp3pTargetz__resultOla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34LookAtd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Add3pOut3p13p2z__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hVEC3Add !d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Transform3pOut3pM3pVz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.h VEC3Transform$#%d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]P SinCosRad3s3c3radlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hSinCosRad(')d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]OgMTX34ToMTX33~3~pOut3pMz__result~h^ d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hMTX34ToMTX33,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]42thisz__resultx 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h }  Uw' Zi %' Z   y Z ' Z }  }~' Z} } Z  & Z $ Z  " Z ' Z  }} },} }p|Q\dR\dQPS8DQ$,R$,Q$dT QRQ$PQRQSQRQxSt\pxS\hQHPRHPQ<P4PSRQ$\QQR\QQRP\dS\dRLQL\DPP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]'=thisw__result Pw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h&}P@-`armcc+|      A~/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]thisw__resultPw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h }P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]!thisw__resultPw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h }PN2nw3gfx12AmbientLightED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0ud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #VEC365 5 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 <?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6Dd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Transform3363Transform33635?5?5?0?9d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intlong?std050D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long5?0000std05D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0?0?0l?nwutpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00000nwutiResS8riResU16siResU32uiResS32v@BinString&offset#to_ptr6[set_ptr6_5iBinString@Offset&offset#set_ptr6c5to_ptr6cto_ptr6kiOffsetxiResTypeInfo@ResBool&value#iResBooliResTransform3#iResMtx34<#0W00xx0g|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag3flags3maskz__result?nwutRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValue3flags3shift3 maskz__result???xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidchar00 :4xthis3alignmentz__result0000nwos@IAllocator(__vptr#Alloc6h5@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#MemorySizeCalculatorl6l5operator+=p6l5ChangeAlignment6l5Add6l55GetSizeWithPadding6x500P?PP0txo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintbool P4%thisz__result 4%thisz__result055? |4%thisz__result 4this3element 4this3element000gnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK 4this3]element00W0c|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this35childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?05??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut54thisz__result0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot??.?(xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r #&g #&b #&a # iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4sthisz__result!44kthisz__result!O4sthisz__result4thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBasek6k5IsValid6svoid_ptr6kvoid_ptr6s00o|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6operator[]650n?n0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp Y4~thisz__resultnwgfx@Result&m_Code#iself_typeNResultv6v5operator|=6v5GetCode6~IsFailure6~00z|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5@GfxDeleter&m_HasOwnership#operator()6500Od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwanimresDResAnimGroupData@ResAnimGroup#ResAnimGroup6: 0`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0Pr4Ithisz__resultAu4Ithisz__result4Uthisz__result4Ythisz__result? nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toNamef# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0t#&m_Flags#&m_IsBranchVisible#&padding_0<#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData#&m_Transform,#0&m_LocalMatrixD#T&m_WorldMatrixD#@ResSceneObject#ResSceneObject969: refA6IGetTypeInfo6I@ ResSceneNode.#iResDataTypeResSceneNodeM6M: ?ref6M?ref6UGetAnimGroupsCount6U GetAnimGroups6M5 SetBranchVisible 6M5@ ResTransformNode#iResDataType ResTransformNodeY 6Y: ? ref 6Y GetTransformW 6Y0.t?=.0E00Q0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx  pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W I4kthisz__resultnwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject.#GetResSceneObject.6k~SceneObject6k0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h <d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<IsEnabledFlags66502d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint nw gfx@AnimGrouph#&m_ResAnimGroup#&m_BlendOperations# 0c&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg550iPreEvaluateCallbacki@Builder &m_SceneNode#&m_ResAnimGroup#&m_UseOriginalValue#Builder6ResAnimGroup 65UseOriginalValue 65GetMemorySizeInternal65ldGetMemorySizeForInitialize5l550?00@AnimObject#@ AnimBinding,#&m_AnimGroups#&m_AnimObjects#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@ Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup#Builder6MaxAnimGroups65MaxAnimObjectsPerGroup65 GetMemorySizeInternal 65ld GetMemorySizeForInitialize5l550?0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid,:4=thisz__result=,V45thisz__result5 4=thisz__result u4=thisz__result00 nw gfx@ SceneNodeL#&m_Parent5# &m_Children#&m_AnimBinding#(&m_BranchVisible#00&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParent=6=GetParent565SetParent6555AttachChild6555DetachChild6555GetTraversalResults6=SetTraversalResults655IsEnabledResults6=5InheritTraversalResults# 65 IsBranchVisible 6=d GetMemorySizeForInitialize5l55 ~SceneNodeJ 65 IsCircularReference 6=5= AcceptChildren 655N0cc09t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4thisz__result4thisz__result &4thisz__result000 nw gfx@ TransformNodec#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0l&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#GetResTransformNode6Transform6Transform6WorldMatrix6WorldTransform6UpdateDirection#(6UpdateTransform# 65+51TrackbackWorldMatrix#6TrackbackWorldTransform#6TrackbackLocalTransform#6InheritTraversalResults# 6TransformNode65h55}?y ~TransformNode7 6 Initialize#$ 65hd GetMemorySizeForInitialize5l550JJ0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternalHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResLightData#&m_IsLightEnabled#&padding_#@ResAmbientLightData#&m_Ambient#&m_AmbientU32#&m_IsDirty#&padding_u#@ResLight#ResLight>6>: @ResAmbientLight#iResDataTypeResAmbientLightB6B: ?ref#6B00w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@LightJ#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#@Description#*s_TypeInfoLight65h55g ?c~Light6CreateAnimGroup65hDestroyOriginalValue60! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar000 nw gfx@ AmbientLight#&m_Resource#@Description #@DynamicBuilder&m_Description#Create6r5GetMemorySize6z: @ResAmbientLightDataDestroyer#&m_Allocator#ResAmbientLightDataDestroyer~6~: operator()6~5iResPtrL*s_TypeInfoGetRuntimeTypeInfo #6cCreate555.55?dGetMemorySizeInternal5l55Accept#65GetResAmbientLight6AmbientLight6555AmbientLight655_50~AmbientLight6Initialize#$65cCreateResAmbientLight5: dDestroyResAmbientLight55GetLightType#,6GetLightKind#06CreateOriginalValue6500v00000w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#'d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#+D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd055?.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr #&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type"#0i__builtin_va_list000Q3hallocator3KresAmbientLightF4this3hallocatorz__resulturesultubufferAuoriginalValueKB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AmbientLight.cpp10D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]charstd@char_traitsichar_type'clength500ccopy555h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.h3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#007d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#098d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00tt0nwut@ResCommontResCommon)6)5ptr6)ptr61#00-; d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000= d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Cd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00E d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000HGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal2500A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5ldGetMemorySizeForFixedSizedSignalInternal5l5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Childrencc&m_Parent5#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach655Detach6550?5|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hQP8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool05?nwut@MoveArray5&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!005|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetachercoperator()6550VU d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr5&m_MovePtr#iGfxMovePtr.~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds5itype5W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr5O0&m_Object#&m_Deleter#ielement_type3ideleter_typeOideleter_reference~MovePtr6GetDeleter60?lPtrp60?O|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typebd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #005?edd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0J0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5ldGetMemorySizeForFixedSizedSignalInternal5l5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hihgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hkjD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_functioniargument_type:iresult_type;0h\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@MovePtr0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceideleter_const_referenceMovePtr~6~MovePtr~6~5~MovePtr6~0Get6Release6~GetDeleter 6~GetDeleter:6?Ptr6~Ptr6MovePtr~6~550?0??|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hsD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?ud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?xwhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot25(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hizD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?~ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0J00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__sz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__dst3__src3__nz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3 fx3 fy3 fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]M43thisz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]T 43this3?s3?r3?tz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 14hthis3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3alignmentz__resultlxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3sizez__resultpxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char014[thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 J4_this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4cthis3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4cthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04kthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04kthis3pz__resultk|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4vthis3codez__resultv|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j =4~thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4vthis3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4kthisz__result.v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t B4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]y\4this3resAnimGroupz__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3usez__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3lpSizeusizepu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3lpSize3maxAnimGroups3maxAnimObjectsusizepuanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int)4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intM4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4this3lpSizeusizepu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],r45this35parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3element3 value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h?>@D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__6ub__5l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3 elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this35childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4=this3=childz__resultuparent=t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 45this35childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__11ub__10uelement__8|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h^]_D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy53__first3__last3__res3__valz__resultu__first__35ub__34h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCremove_copybacD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind53__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindfegD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove53__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremovejid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3 elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this35childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45this35childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45this3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool !4=this3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool J45thisuresultsuparent5uisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]34Uthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3lpSize3maxSlotsusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3lpSizeusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3lpSize3resSceneNode3descriptionusizep uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__19ub__18uchild__135uparent__165d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4thisz__resultp|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__24aub__23uelement__21a|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]]4this3]firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 45thisz__resultuparent5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 45this3Nvisitor u_containK u_curK u_endK u_continue uchild5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0PK49this7p z__result9} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Mthis7p z__resultM} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Ythis7p z__resultY} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast.3.resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__31ub__30uelement__28|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi !d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyl3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3lpSize3maxSlotsusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q j3lpSizeusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3lpSize3resTransformNode3descriptionx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04>this7p z__result>w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]n;4this3hallocator3resObj3gdescriptionz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.h657d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{ k4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4~this7allocator z__result~w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4~thisz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3allocator3resObj3descriptionz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Bthis7p z__resultBw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hIHJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast.3.resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Mthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intZ4Mthis3idxz__resultudicn} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hSRTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast.3.resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result:|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4~this3pointerz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]44this3allocator3_resource3descriptionz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~this3dataw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ythisz__resultW} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]'4Bthisz__result#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Mthis3flag} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h~},d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]char00OAllocateAndCopyString3str3hallocator3maxSizez__resultulengthubufferSizeucopyStrxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h(0AllocateAndCopyStringD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h (x *x&}!T   }1x }{%}}}}\U,8PPT@-@M| pT y `P@      P PLX 0 3/PPXJ  0Q  p pp0 p pppp  PP  2/ 0 3/PQ&J   0Q  @ @@0 @ @@@@  PP  2/Ѝ? `armcc+|     $A{Bv}{Bv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 1 thiscRanimData?maxMembers!maxAnimMembersx__resultErresultUsmemoryLsmemoryk] ~]l ]$(  ]04  ]8<  ]48 ~]<D  ]DH ~]`d P]p ~]lt ~] ~] ~] {P {R {S {\ ] R~] ] ] ~] ~] 4 ~]   ]  P~] ~] 8L ~~] 4< ~] TX ~]  X~]  {P {R {S {\ ] d R~] t ]  ]  ~] dl ~] ~] ] P~]~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h  8G 9(x Fw *x&} ~  }1x  v* x %(w w  w }y  y - ~%* x %(w w  w }y  y - %} } }(}}(PdQLxP8LQ8LPQPpQpP<TQSVRWTQ P T@-@YP\Q  2/dh`PQ 2/ph0$0$ $( PQ 2/PQ 2/`armcc+|     A~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P](, ~]8` o~]8@ ]8@P~]8<~]` \~]dh#I~]t#6~]t| ]t|P~]tx~]##~] ]P~]~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h    -| y -$_"$z# y -#~ z - }}QtQdtP`T8`T8T`Tp@-@`MP 0 3/PQ$J   0Q @ @@@ @ @@@ PP  2/Ѝp `armcc+|      A|Dxp|4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P{U,|K] ~], q^~] ~]04 ~]d 8~]d {P {R {S {\ ]@l R~]P` ]`l ]`d ~]@H ~] ~] ]P~]~I 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h!"!s  -" x y - { y -" }}pQdhT<dT8TPdTl@- @$PQ 2/8 $PQ 2/`armcc+|     tB~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]t`tZ{Pp]8G~] ]P~]~]8l4~]Dl !~]DL ]DLP~]DH~p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hq  - { y -}t}DXQ8<T8TP8tT@-@4PQ 2/`armcc+|     DA~td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]D`DF{P@]<3~]<  ~] ]P~]~< d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hy{ y -}D}(Q<TPDTA-Pp BBQQpC `!R<Q Q pa3 0 3/ @R @@@QڀZ00@1 0S @@AQ 2/   `armcc+|     LAz<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]L`L{P]H2~|}}"0|$!~$"0H,|/$7~:]D8 ~{X@|]PT~]~] Ir ~{R{S,]$8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h0  "      ~ }~ ||+|} z" ~ 1" # }%Q|}L}TPTR\RPT8T4\Vl@V(Q LW$QP@UA-@` BBQQ`> P!R7Q Q `Q. 0 3/pP AA!R  @0GZ \@@Q 2/p   `armcc+|     8AzLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8`8{P]42~|}}"0 |$~"04!|$$,~/]D$ ~{W@|y]PT~]~] fQS~{P{R|@|"]$ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h0  "      ~ }~ ||+|}} ~ %" # }%Q|}8}\\SWPX$X4\Ul,U(Q 8V$QP,T/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h2}P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h*}P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h.}P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h.}P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h$}P     /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 G this v__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h&}P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h$}P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h$}P"! /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 this~ v__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h"}P$%)('&/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pv 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X`armcc+|     TF~xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]T TthiscS] ~]D ]$D ;]8D #]  ~t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h" xz z~%  y }T}8P $8 TPPTLMQPON/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 this_w__resultPu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h2?}PSTXWVU/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]int this_w__resultPu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h4>}PZ[_^]\/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0 thisc=buf*sizeu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h}RQPabfedc/4`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] w thiskw__result Pu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h }PhjinmlkA-Pp BBQQpC `!R<Q Q pa3 0 3/ @R @@@QڀZ00@1 0S @@AQ 2/   `armcc+|     LAz<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]L`L{P]H2~|}}"0 |$~"0H!|$$,~/]D8 ~{X@|]PT~]~] Ir ~{R{S,]$8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h0  "     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T = P@    4  P PLX`1/ 2/`YP\Q  2/\P !,1/ 0 3/\p@p? `armcc+|     $A| @A Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  thisWanimDataQ]  |t] ` ]  ] $  ](,  ]$( ~]08  ],0 P~]8< ~]TX P]t ~] ~] a] ~] ~] N;~] ~\ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h  ~(x ~*x&}!T   }1x }{%%w+   u +}}}}PUP`V0<PPTxy}|{z  P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intbool  thisk)memberIdxw__resultPu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h  ,}QPA-P\PXP T@p`V dp$!r 03/@TXp@`armcc+|     tAzd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]t tthisW]t "|\{"P|ZI{hP"t{V"p|o"8p|6|#], ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h  x%} } }!   A}t}H`RD`Q<`T4`T$tTPlU\/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 thiskw__resultPu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h2 E}PQ\ XY/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] voidint0  thisW=buf*sizeu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h    }RQP@-@YP\Q  2/d`h`PQ 2/ll0$ ( PQ 2/PQ @/`armcc+|     B~ qA /`armcc+|      $d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]   thisw)animGroup#w__resultP] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h  t  } QP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]   thiswu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h   } Pp@-P@@@T P1/@@@Tp `armcc+|     TA|Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Tint Tthisw6sindex__2#r_ZN2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__3{PTqanimObjIdxT  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h   u  @}T} 8TPTUp@-P`@@@TP  2/P p@@@Tp`armcc+|     pA|(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]pintbool pthiss^memberIdx@x__result"pqanimObjIdxTu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h    !@| 4}p}LPPlpP Q pVPpUp@-P@@@T P 1/@@@Tp`armcc+|     TA|Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Tint Tthisw6sindex__5#r_ZN2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__6{PTqanimObjIdxT  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h   t  @}T} 8TPTU/<`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisw__result Pu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h }P@-@04PQ 2/$ ( PQ 2/8PQ @/`armcc+|     B~ eA C-@P`-MpMJ 0 3/qAJ   0P   0  PP  2/XXU 0Rh H \ R 0 3/qZЍ  00P   0  PP  2/U 0P h H 0R0 P@`Ѝ? `armcc+|     DdAyDw ArSw ByA rxw ByA r(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]dintboolfloatvoid0 zdthismaxAnimObjectsignoreNoAnimMemberx__resultrresultWsarg0__8sarg0__12,smemoryUsanimObjIdx/\smemoryHsanimObjIdx]0D{h~](4~]LP~] B~] {Q {R {S {\ ]\ R~]l| ]| ]| ~]\d ~] ~] ]P~]~]<P~]8@~]TX~]  ~]  {Q {R {S {\ ] t R~]  ]  ]  ~] t| ~]   ~]  ] P~] ~I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h,  q* q% (q q   q }y  y - % ~!  u  u |7* x%(q  %q   q }y  y - %!  u  u 7~}}}$d}8dl}$lp}pP}8PX}$X\}\d}8(< PPtPlpPX\PTQ<PQ8PP, @R\PHpQ0DQ,DPRHVQ\UPHT/@`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]thisw__result Pu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h}Pp@-@ $PQ 2/8PQ @/`armcc+|     xB~ ZA @-M@P`=J 0 3/a2J   0P  p pp0 p pppp PP  2/U (0S( QЍ? `armcc+|     $(A{AvE{Bvtd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865](intvoid0s(thismaxAnimObjectsx__resultErresultVsmemoryk$qanimObjIdxQ]$8~~] (~]@D ~]t X~]t {Q {R {S {\ ]P| R~]`p ]p| ]pt ~]PX ~] ~] ]P~]~I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h   o* x% (o o  o }y  y - % s 7}}}($}$(}( $PPP<dQ$8Q$8PQ$U P $T/D`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]thisw__result Pu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h}P0PQ //`armcc+|      8            ! #%')+-/13579;=?AN2nw3gfx17BaseAnimEvaluatorECN2nw3gfx13AnimEvaluatorEEN2nw3gfx16AnimInterpolatorEGN2nw3gfx9AnimAdderEIN2nw3gfx13AnimOverriderEKMON2nw3gfx9AnimGroupEQN2nw3gfx10AnimObjectESN2nw3gfx11AnimBlenderEUN2nw3gfx28TransformAnimBlendOpStandardEWN2nw3gfx28TransformAnimBlendOpAccScaleEYN2nw3gfx24TransformAnimBlendOpQuatE[N2nw3gfx32TransformAnimBlendOpAccScaleQuatE]N2nw4anim9AnimFrameE_N2nw4anim19AnimFrameControllerEaN2nw4anim10AnimResultEcN2nw4anim14AnimBlendOpIntEeN2nw4anim18AnimBlendOpVector2EgN2nw4anim18AnimBlendOpVector3EiN2nw4anim18AnimBlendOpTextureEkN2nw3gfx9GfxObjectEmN2nw4anim11AnimBlendOpEoqputsr@-P@TPQ 2/@DPQ 2/@DPQ 2/@DPQ 2/@DPQ 2/ D`armcc+|     B~`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P]8n~] ]P~]~]<d[~]<D ]<DP~]<@~]hH~]hp ]hpP~]hl~]5~] ]P~]~]"~] ]P~]~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hz  - y - y - y - y -}}TThT<dT8TPwyxz@-@PTPQ 2/D@H@PQ 2/4080PQ 2/$ ( PQ 2/  PQ @/`armcc+|     B~ yA |}~/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] ` {P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h$% } P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h}P/8`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] 4thissw__result Pu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h }P8@-@PQ 2/D`armcc+|     @B~Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@`@5{P<]8 "~] ]P~]~0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h v  - }@}8TP0PQ //`armcc+|      8`armcc+|      A-`P@p     `armcc+|     PAzhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Pfloatbool00PthisXndst[dstWeightsHsrc5srcWeights"w__resultPLqdstXU qsrcXWx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h#) &&}P}PT SR QPPV@-`armcc+|     B~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool0thisXIresult6weights#w__resultP rdstXPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h }} R QP0`armcc+|      (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]bool,thisX=dst*srcv__resultPrdstXQrsrcXRx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h }RQP`armcc+|      A-`P@p     `armcc+|     PAzhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Pfloatbool00Pthisdndst[dstWeightsHsrc5srcWeights"w__resultPLqdstXU qsrcXWx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h#) &&}P}PT SR QPPVp@-P@p`armcc+|      A|Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] floatbool0  thisdIresult6weights#w__resultPqdstXUqscaleRetTx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h# } } R Q P0`armcc+|      (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]bool2thisd=dst*srcv__resultPrdstXQrsrcXRx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h }RQP`armcc+|      A-`P@p     `armcc+|     PAzhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Pfloatbool00Pthispndst[dstWeightsHsrc5srcWeights"w__resultPLqdstXU qsrcXWx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h#) &&}P}PT SR QPPV@-`armcc+|     B~0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool0thispIresult6weights#w__resultP rdstXPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h }} R QP0`armcc+|      (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]bool,thisp=dst*srcv__resultPrdstXQrsrcXRx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h }RQP`armcc+|      A-`P@p     `armcc+|     PAzhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Pfloatbool00Pthis|ndst[dstWeightsHsrc5srcWeights"w__resultPLqdstXU qsrcXWx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h#) &&}P}PT SR QPPVp@-P@p`armcc+|      A|Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] floatbool0 this|Iresult6weights#w__resultPqdstXUqscaleRetTx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h# } } R Q P0`armcc+|      (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]bool>this|=dst*srcv__resultPrdstXQrsrcXRx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h }RQP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h8}P   `armcc+|       `armcc+|      `armcc+|      /`armcc+|      Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool00thisj MdstV :dstWeights'src^ 3srcWeightsw__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }SRQP! /`armcc+|      $d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool0thisj =resultV *weightsw__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }RQP#$%`armcc+|      '(,+*)/`armcc+|      (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]bool4z thisdstV )src^ w__resultP] v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h "}}RQ./3210/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] void0' 4z thistarget)result^ v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h  } R Q56:987/`armcc+|      $d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4z thisresultV )source] v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h "}}RQ<=>`armcc+|      @AEDCB 0 0`armcc+|      Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool00Kthis YdstV FdstWeights3src^ srcWeightsSv__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }SRRQPGHLKJI@-000`armcc+|     A~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolwthis IdstV 6src^ #w__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h  }}RQPNOSRQP0`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0this =target*result^ v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }RQPUVZYXW0`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0this =resultV *sourcev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }RQP\]^`armcc+|      `aedcb 0 0`armcc+|      Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool00[this YdstV FdstWeights3src^ srcWeightsSv__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }SRRQPghlkji@-000`armcc+|     A~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolthis IdstV 6src^ #w__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h  }}RQPnosrqp0`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0this =target*result^ v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }RQPuvzyxw0`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0this =resultV *sourcev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }RQP|}~`armcc+|      0S  R B /`armcc+|      4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4bool 4this udstV bsrc^ Ow__resultP0sdstOffset<<rsrcOffsetHR]( ] ~] ~|)](0 1 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h  | r{"4} RR(PR4QP 0RP@0/`armcc+|      ,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865],void0 ,this atargetNresult^ ;rdstOffset<QrsrcOffsetHP], ] ~] ~|(1 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h | r{,} PPRQP0S  R B /`armcc+|      4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4void0& 4this uresultV bsourceOsdstOffset<<rsrcOffsetHR]( ] ~] ~|)](0 1 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h  | r{"4} RR(PR4QP< F  * *`:1 b@ aB "*# @* * *: B\\/ % `  `     `  ! **: b: :a "! <</75?`armcc+|      <\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<`<|D}"4|| ||z|.b] ~]T ~{]Tl"~]Tl ~]lx"~]lx ~]~]r&,~] ~]~]r&~] ~] ~{] , ] (%~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h.}& x}}} 1) q ~}}`% <}  P04Px l  Q,RP,PP,PD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatstdR#fabsf|3|__fz__result|dX D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x #&y #@VEC2#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #iself_typeQ?operator*=6+5 LengthSquare 6300/l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@QUAT_&x #&y #&z #&w # @QUAT#QUAT 6 5 5 5 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?/0nnmath@MTX34_0&e#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f t'm  'a'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#GetColumn65SetColumn655S00Sd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongvoid0std00000V d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned intint0nwutRRoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00000nwutiResU8qiResS8riResU16siResU32uiResS32viResF32 w@BinString&offset#to_ptr6xiBinString4@Offset&offset#set_ptr6|5to_ptr6|to_ptr6to_table_ptr6iOffset|iResTypeInfo@ResBool&value#iResBool%iResVec2#iResMtx34S#40t0||0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint??y???nwutR/CheckFlag3flags3maskz__resultRhGetFlagValueyyy3flags3shift3maskz__resultyxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00?nwos@IAllocator(__vptr#Alloc6r5@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=v6z50?04d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongvoidboolfloat00 =4this3element04this3arg04 this3indexz__resultC4this3indexz__resultK 4thisz__result 54thisz__result0 4thisz__result 84 this3element U4 this3element4this3indexz__resultS 4thisz__result 4thisz__result0 4thisz__result 4this3element 04this3element4this3indexz__result[ 4thisz__result 4thisz__result00 4thisz__result 4this3element 84this3element 4Rthis3indexz__resultl  # 4Zthisz__result   4thisz__result0O  ] 4 this3element  4thisz__result  4this3indexz__result   4 thisz__result  + 4 thisz__result0\0   4 thisz__result  . 4this3element  K 4this3element { 4Ethis3indexz__result_  4Qthis3indexz__resultg   4Qthisz__result0 p4Ethis3element4Ethis3arg0??G?O?W??cnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK4this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r #&g #&b #&a # iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4#thisz__result!4thisz__result!4#thisz__result4thisz__result4thisz__result4thisz__result4thisz__result4)thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeader7o@ResCommonBase&mpData#ResCommonBase65IsValid6#void_ptr6void_ptr6#00|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintchar000nwut@ResDicPatriciaData7#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# 0@ResDicPatricia#ResDicPatricia?6?: refG6Ooperator[]6O5GetIndex6O5Get}6O550?C0Kd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp ?4thisz__resultnwgfx@Result&m_Code#iself_typeNResultx6x5operator|=6x5IsFailure6IsSuccess600||q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.htd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#doperator delete5GfxObjecto6o5r~GfxObject6oGetAllocator6o0\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintchar0c4?thisz__result70004Wthisz__result nw anim res@ResAnimGroupMemberData&typeInfo#&toPathj#&m_MemberOffset#&m_BlendOperationIndex# &m_ObjectType#&m_MemberType#&m_ResMaterialPtr#@ResAnimGroupData &typeInfo#&m_Flags#&toNamej#&m_TargetType# &m_MemberInfoSetDicCount#&toMemberInfoSetDic#&m_BlendOperationsTableCount#&toBlendOperationsTable#@ResGraphicsAnimGroupData$#&m_EvaluationTiming# @ResAnimGroupMember#ResAnimGroupMember/6/: ref76?GetBlendOperationIndex6?GetObjectType6?GetMemberType6?GetResMaterialPtr6?SetValueForType6?55@ ResAnimGroup#refG6O GetFlags6O GetMemberInfoSetCount 6O GetMemberInfoSet; 6O5 GetMemberInfoSetIndex 6O5 GetBlendOperationsCount 6O GetBlendOperations 6O5@ ResGraphicsAnimGroup6# EvaluationTimingEVALUATION_BEFORE_WORLD_UPDATE EVALUATION_AFTER_SCENE_CULLING iResDataType? ref 6W GetEvaluationTiming| 6W09?30;?C60K[0S} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toNamej# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#ResSceneObject6: 0Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneObject #&m_ResObjectB#xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00B 4dthisz__result  4tthisz__result nwanim@AnimFrame (__vptr#&m_Frame #&m_LastFrame #AnimFrame\6\5 ~AnimFrame6\GetFrame 6dSetFrame6\5 ResetFrame6\5 @AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame #&m_StartFrame #&m_EndFrame #&m_PlayPolicy#&m_UserData# g 5 5 5 50iPlayPolicyAnimFrameControllerh6h:  : ?5: ~AnimFrameController6hGetAnimFramel6hGetFrame 6tSetFrame6h5 GetStepFrame 6tSetStepFrame6h5 SetStartFrame6h5 SetEndFrame6h5 SetPlayPolicy6h5UpdateFrame6h00`0?0p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatnwgfx@CalculatedTransform@&m_TransformMatrixS#&m_Scale#0&m_Flags#<NormalizeRotateMatrix6QuaternionToRotateMatrix6IsEnabledFlags65EnableFlags6500 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]intfloatboolvoid00j 4V this0 4j thisz__result 4j thisz__result00400Bnwanim@AnimResultH(__vptr#&m_Flags#&m_ValueBuf#AnimResultV 6V ~AnimResult6V GetFlags6^ SetFlags6V 5IsEnabledFlags6^ 5DisableFlags6V 5EnableFlags6V 55ResetFlags6V GetValueBuffer6^ GetValueBuffer6V GetOffsetToValueBuffer6^ @ AnimBlendOp(__vptr#&m_HasBlend#&m_HasPostBlend#AnimBlendOpb 6b 55~AnimBlendOp6b HasBlend6j HasPostBlend6j Blend#6j 5V 505^ 58PostBlend# 6j 5V 58BlendFloatVector6j 5V 5^ 55 OverrideFloatVector 6j 5V 5^ 55 ApplyFloatVector 6j 55^ 5 ConvertFloatVectorToAnimResult 6j 5V 55B (__vptr#&m_HasBlend#&m_HasPostBlend#@ AnimBlendOpBool# AnimBlendOpBooln 6n  ~AnimBlendOpBool 6n @ AnimBlendOpInt# AnimBlendOpIntr 6r  ~AnimBlendOpInt 6r  Override# 6z 5V 5^  Apply# 6z 55^  ConvertToAnimResult# 6z 5V 5@ AnimBlendOpFloat# AnimBlendOpFloat~ 6~  ~AnimBlendOpFloat 6~ @AnimBlendOpVector2#AnimBlendOpVector2 6 ~AnimBlendOpVector26 Blend#6 5V 505^ 58Override#6 5V 5^ Apply#6 55^ ConvertToAnimResult#6 5V 5@AnimBlendOpVector3#AnimBlendOpVector3 6 ~AnimBlendOpVector36 Blend#6 5V 505^ 58Override#6 5V 5^ Apply#6 55^ ConvertToAnimResult#6 5V 5@AnimBlendOpRgbaColor#AnimBlendOpRgbaColor 6 ~AnimBlendOpRgbaColor6 @AnimBlendOpTexture#AnimBlendOpTexture 6 ~AnimBlendOpTexture6 Override#6 5V 5^ Apply#6 55^ ConvertToAnimResult#6 5V 50\\0Z 00f 0<00v 0x00 00 00r r 0 v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharintfloat0004thisz__result4this3idxz__resultudic nw anim res@ResAnimData(&m_Header#&toNamej#&toTargetAnimGroupNamej# &m_LoopMode#&padding_#&m_FrameSize$#&m_MemberAnimSetDicCount#&toMemberAnimSetDic#&m_UserDataDicCount# &toUserDataDic#$@ResMemberAnimData&m_Flags#&toPathj#&toTargetNamej#&toBaseObjectPathj# &m_PrimitiveType#@ResMemberAnim#ResMemberAnim6: ref6GetPath6GetPrimitiveSize6EvaluateResultForType65555ApplyCacheForType655@ ResAnim#ResAnim6: ref6ref6 GetLoopMode6 GetFrameSize 6  GetMemberAnimSetCount 6  GetMemberAnimSet 65 GetMemberAnimSet 6 50K?00?EE?0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoidcharfloat000 4Cthis3memberIdxz__result 4Cthis3memberIdxz__result0BD4Cthisz__resultB0z4Kthisz__result  (4Kthisz__result0f??; 4cthisz__result?\00)nw)gfx@ AnimGrouph#&m_ResAnimGroup6#&m_BlendOperations# 0&m_SceneNoder#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallbackB#`&m_FullBakedAnimEnabled#dg5#50/iPreEvaluateCallback>iGetResAnimGroup66CGetResGraphicsAnimGroup[6CGetResAnimGroupMember6C5GetResAnimGroupMemberIndex6C5GetMemberCount6CGetBlendOperationInGroup6C5 GetBlendOperation6C5 GetTargetObjectIndex 6C5 GetTargetObject 6C5 GetTargetPtr 6C5 HasOriginalValue 6C GetOriginalValueF 6C5 GetPreEvaluateCallbackB 6C Reset 6# AnimGroup# 6#565p5r ~AnimGroup 6#d GetMemorySizeForInitialize5z565 Initialize 6#50'@AnimObject#&m_AnimGroup##&m_AnimType# *s_TypeInfo GetRuntimeTypeInfo # 6K AnimObjectO 6O5r5 ~AnimObject 6OBind 6O5#GetAnimGroupC6KGetAnimType6K@AnimBinding,#&m_AnimGroups#&m_AnimObjects#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(Evaluate6S5|EvaluateSimple6S5#5WEvaluateTransformSimple6S5#5EvaluateBlender6S5#5OEvaluateTransformMember6S5#55OEvaluateTransformMemberFast6S5#55EvaluateMember6S5#55O55@BaseAnimEvaluator\'#&m_BindIndexTable#&m_ReverseBindIndexTable# &m_AnimFrameController#0&m_AnimData#T&m_IsCacheDirty#X&m_IsCacheExternal#Y*s_TypeInfo*NotFoundIndexGetRuntimeTypeInfo #6_BaseAnimEvaluatorc6c5r5~BaseAnimEvaluator6cTryBind# 6c5#Release#6cUpdateFrame#6cChangeAnim#$6c5ResetMember6c5GetStepFrame6_ReverseBindIndexTable6cGetAnimData6_GetCacheBufferF#(6_GetCacheBufferSizeNeeded#,6_SetCacheBuffer#06c55dGetMemorySizeForInitialize5z55Initialize#46c555SetResAnim6c5BZ&m_BindIndexTable#&m_ReverseBindIndexTable# &m_AnimFrameController#0&m_AnimData#T&m_IsCacheDirty#X&m_IsCacheExternal#Y@AnimEvaluatorp #&m_CacheBuf#\&m_CachePtrs#`*s_TypeInfoGetRuntimeTypeInfo #6kChangeAnim#$6W5GetResult #6k55HasMemberAnim#6k5UpdateCache# 6WUpdateCacheNonVirtual6WGetCacheBufferSizeNeeded#,6kGetCacheBufferF#(6kSetCacheBuffer#06W55AnimEvaluatorW6W5r~AnimEvaluator6WdGetMemorySizeForInitialize5z5555Initialize#86W5555cGetCacheBufferSizeNeeded5SetCacheBufferPointers6W@"AnimBlender '#&m_AnimObjects#iAnimObjectArray (*s_TypeInfo GetRuntimeTypeInfo # 6s!~AnimBlender 6w!TryBind# !6w5#!Release#!6w!UpdateFrame#!6w"HasMemberAnim#!6s5"UpdateCache# "6w"Initialize#$"6w5@%AnimInterpolatorD#&m_Weights# +m_NormalizedWeights#0&m_IsOldMethod#@+m_IsWeightDirty#A&m_IsWeightNormalizationEnabled#B*s_TypeInfo$GetRuntimeTypeInfo #$6$GetResult #$655$~AnimInterpolator$6%Initialize#(%655%NormalizeWeight%6@'AnimAdder0#&m_Weights# *s_TypeInfo&GetRuntimeTypeInfo #&6&GetResult #&655&~AnimAdder&6'Initialize#$'65@(AnimOverrider #*s_TypeInfo'GetRuntimeTypeInfo #'6(GetResult #(655(~AnimOverrider(6'0?'0G0'0I0#  0[0 # 0g0o00OM00M0000u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneNodeL# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit$#&m_CommandBuffer^# @ResBlendOperationData,&m_Mode#&m_BlendColor#&m_CommandBuffer#@ResDepthOperationData&m_Flags#&m_CommandBuffer#@ResStencilOperationData&m_CommandBufferN#@ ResFragmentOperationDataP&m_DepthOperation#&m_BlendOperation#&m_StencilOperation2#@@ ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_ScaleO#&m_Rotate$#&m_TranslateO#&m_IsDirty?#$&m_IsEnabled?#% &_padding_0#&&m_TextureMatrixa#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor#$&m_Rasterization#&m_FragmentOperationq#&m_ActiveTextureCoordinatorsCount# &m_TextureCoordinators#&toTextureMappers#&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#@ResMaterialB#iResDataType ResMaterial1 61 : ? ref7 61 SetTextureCoordinatorsHash61 5SetTextureSamplersHash61 5SetTextureMappersHash61 5SetMaterialColorHash61 5SetFragmentOperationHash61 50 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Skeleton#0&m_OwnerSkeletalModel# 0C&m_PreCalculateMatrixSignal#&m_PostCalculateMatrixSignal#&m_IsUpdated#iCalculateMatrixSignal6/@TransformPose&m_Transforms#iTransformC%iTransformArrayE*|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SkeletalModel#DModeld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoidfloatint01 q4Dthisz__result\00\000nwgfx@TransformAnimBlendOp#TransformAnimBlendOpD6D55~TransformAnimBlendOp6DApply#6L55ConvertToAnimResult#6L55BlendScaleStandard6L555BlendScaleAccurate6L555PostBlendAccurateScale6L5BlendRotateMatrix6L555BlendRotateQuaternion6L555BlendTranslate6L555OverrideTransform6L555B@TransformAnimBlendOpStandard#TransformAnimBlendOpStandardP6P~TransformAnimBlendOpStandard6PBlend#6X5555PostBlend# 6X55Override#6X55@ TransformAnimBlendOpAccScale# TransformAnimBlendOpAccScale\ 6\ ~TransformAnimBlendOpAccScale 6\ Blend# 6d5555 PostBlend# 6d55 Override# 6d55@ TransformAnimBlendOpQuat# TransformAnimBlendOpQuath 6h ~TransformAnimBlendOpQuat 6h Blend# 6p5555 PostBlend# 6p55 Override# 6p55@TransformAnimBlendOpAccScaleQuat# TransformAnimBlendOpAccScaleQuatt 6t ~TransformAnimBlendOpAccScaleQuat 6tBlend#6|5555PostBlend# 6|55Override#6|55@TransformAnimEvaluatorp #&m_IsScaleDisabled#Z&m_IsRotateDisabled#[&m_IsTranslateDisabled#\&m_CacheTransforms#`UpdateCacheNonVirtual6GetResultFast65500H0NN0T0TT0`0ZZ0l0TT0x0ff0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidboolfloat@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type)#0%i__builtin_va_list__dso_handleH00000f4Sthis3#animGroup3memberIdx3zevaluatorupreEvaluateCallbackButarget utargetObjIdx??0 \00E00H0\00?:00nwgfxO NGetAnimBlendOpByTypel3blendOpTypez__resultlrblendOpBool<rblendOpIntrblendOpFloatxrblendOpVector2rblendOpVector3rblendOpRgbaColorrblendOpTexturer rblendOpTransformNrblendOpTransformAccScaleTrblendOpTransformQuatZrblendOpTransformAccScaleQuatT 5 4Wthisuindex__86u_ZN2nw2ut9MoveArrayIPNS_4anim10AnimResultEEixEi__876uindex__91u_ZN2nw2ut9MoveArrayIiEixEi__92v uanimCount uanimIdx uresult0umemberIdxP  ClearMaterialHash3memberumaterial Q 3@animDataz__resultuheadBytesusizeumemberAnimCountux__68 uanimIdx umemberAnimDuprimBytesB 0&tinfo#&offset_flags#~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppL__dso_handled:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void090nwut@ResCommon9ResCommon 6 5ptr6#00$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6#00&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0K0nwut@ResCommonKResCommon 6 5ptr6#00*8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00EE0nwut@ResCommonEResCommon)6)5ptr6)ptr61#00--,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0 ?nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65operator[]65begin6end6swap65clear6SetArrayKind65ySetCapacity65destroy65destroy_range655MoveArray6555:y PushBackFast 65 erase650?0000 |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidbool000??nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray 6 ~MoveArray6 operator=6 5 operator[]6 5operator[]65size6begin-6 end-6 empty6capacity6reserve6 5swap6 5resize6 5clear6 GetArrayKindy6SetArrayKind6 5ySetCapacity6 5GetCapacity6construct6 5destroy6 5destroy_range6 5-5-Resize6 5MoveArray 6 555:y erase6 50?0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65operator[]65size6begin)6end)6empty6capacity6reserve65swap65resize65clear6GetArrayKindy6SetArrayKind65ySetCapacity65GetCapacity6construct65destroy65destroy_range65)5)Resize65MoveArray6555:y erase650?0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator= 65operator[]65size6begin16end16empty6capacity6reserve65swap65 resize65clear6GetArrayKindy6SetArrayKind65ySetCapacity65GetCapacity6construct65destroy65destroy_range65151Size6Resize65MoveArray6555:y erase650?0 |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h8pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray#&m_Allocator`#&m_Elementsf#&m_Endf#&m_Capacity# operator[]l6R5size6ZSize6Z00V00#?#;:0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0??nwut@MoveArray&m_Allocator%#&m_Elements+#&m_End+#&m_Capacity# iiterator+e=~MoveArray6 operator=6 5 operator[]6 5operator[]65size6begin6 end6 swap6 5clear6 SetArrayKind6 5ySetCapacity6 5destroy6 5+destroy_range6 55Size6MoveArray 6 555%:y erase++6 5+0?00'00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h>=$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0??nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65operator[]65operator[]6 5size6 begin#6end#6empty6 capacity6 reserve65swap65resize65clear6GetArrayKindy6 SetArrayKind65ySetCapacity65GetCapacity6 construct65destroy65destroy_range65#5#Resize65MoveArray6555:y erase650?0 0\00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hA@Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatvoidint000??nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=~MoveArray6Eoperator=I6E5Eoperator[]6E5operator[]6Q5size6Qbegin.6Eend.6Eswap6E5Iclear6ESetArrayKind6E5ySetCapacity6E5destroy6E5destroy_range6E5.5.Size6QMoveArrayE6E555:y PushBackFast6E5erase6E50?0M|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Signal2E|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwut@MoveArray&m_Allocatorj#&m_Elementsp#&m_Endp#&m_Capacity# operator[]v6\5empty6dEmpty6d00`00?Gd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Slot2JIKD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newNMOd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Scale+3+pOut33p3 scalez__result+l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hVEC3ScaleRQd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4+this3 fz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hUTVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3SquareLen 33pz__result l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h VEC3SquareLenYXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]  43thisz__result l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h\[d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]H4 this3 fx3 fy3 fz3 fwz__result lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.h_^d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int e4this3indexz__resultucolumnla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hbad:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3index3columnla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4rthis3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hhgid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUplkmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4zthis3sizez__resultvxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0P4xthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hvuwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrzy{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtr~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4|this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4|thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04?this7p z__result?v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Othisz__resultGv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4Othis3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 4Othis3sz__result ulenux}v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4xthis3codez__resultx|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4xthis3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv [4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4othis3rallocatorz__resultot d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W04othisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bO4othisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3flags~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O_VEC3Cross+3+pOut33p133p2z__result+utmpVecti d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippVEC3Crossd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFSqrt 3 xz__result lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFSqrtd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool j4this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloat 4thisz__results_VecSquareLenTol75 uv0+uv1+uv2+ulengthSquareV0ulengthSquareV2~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O QUATToMTX34C_FAST3pOut3pQz__resultus uxs uys uzs uwx uwy uwz uxx uxy uxz uyy uyz uzz um00 um01 um02 um10 um11 um12 um20 um21 um22 upQx upQy upQz upQw  0um|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ipp$QUATToMTX34C_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OQUATToMTX343pOut3pQz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hQUATToMTX34d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]]4Cthisz__result6u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Cthisz__result[u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void084/this7p z__result/} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q4Othisz__resultG} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Othis3idxz__result;udic} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Cthis3memberIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04Othis3keyz__resultudic} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charint0 4Cthis3keyz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4Cthisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int/4Cthis3blendOpIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]y4?thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int^4Cthis3memberIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4Cthis3memberIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intx4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Cthisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid04Cthis3memberIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValueyy3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3ykind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]xA4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3ykind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x94thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3ykind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x=4 thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3ykind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x'4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long X4this3first3lastufirst__215ub__214uelement__212|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0C4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result-|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result-|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlong0 p4 this3-first3-lastufirst__220ub__219|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int04 this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Y4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h_^ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidlong00 K4this3)first3)lastufirst__236ub__235uelement__233|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void004this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] ~4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0U4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hqp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidlong00 S4this31first31lastufirst__252ub__251uelement__249|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void004this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4#thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Othisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Othisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidlong00Oacopy3__first3__last3__resz__resultu__first__263ub__262l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0034this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid00i4this3numberz__resulturesultuelement__254uelement__258 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3numberz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3elements3capacity3rallocator7ykind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00Q4this3 otheruelementsuenducapacityuallocatorr|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4this3rhsz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidlong00Oacopy3__first3__last3__resz__resultu__first__247ub__246l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid00+4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid00a4this3numberz__resulturesultuelement__238uelement__242 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolp4this3numberz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3elements3capacity3rallocator7ykind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00I4this3otheruelementsuenducapacityuallocatorr|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlong0Oacopy3__first3__last3__resz__resultu__first__229u__first__230u__res__231ub__228l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h copyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0P4 this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool04 this3numberz__resulturesultuelement__222uelement__225 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4 this3numberz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3elements3capacity3rallocator7ykind z__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0n4 this3otheruelementsuenducapacityuallocatorr|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]v4 this3 rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4tthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolY4b this3hasBlend3hasPostBlendz__resultb v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool-B4Dthis3hasBlend3hasPostBlendz__resultDx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4tthisz__resulttx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4hthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4hthisz__resulthx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4\thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4\thisz__result\x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Pthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]w4Pthisz__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4 thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 34 thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 #4 thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~ thisz__result~ v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4r thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]4r thisz__resultr v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4n thisz__resultn v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]int/4Othis3idxz__resultutbl_ptr} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0}4this3elements3capacity3rallocator7ykind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocatorr|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Othis3rallocator3animTypez__resultOu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Othisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Othis3#animGroupz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Kthisz__resultCu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4?thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4?thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]A4V thisz__resultV v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid??04Sthis3#animGroup3memberIdx3OanimObj3lastTargetObjIdx3targetObjSkipFlagupreEvaluateCallbackBumemberutargetutexturePatternTargetublendOpuresultPtruisTransformMember utargetObjIdx uresult\ uobject~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cpp=<0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intz4Sthis3#animGroup3memberIdx3OanimObjupreEvaluateCallbackButarget utargetObjIdx~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cpp@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4Othisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hCBdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolS4Sthis3#animGroup3OanimObj umemberCount umemberIdx ulastTargetObjIdxutargetObjSkipFlagumemberCount umemberIdx~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]e 4_thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hLK@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]int0$4Sthis3#animGroup3zevaluatoruanimCountuindex__194u_ZN2nw2ut9MoveArrayIiEixEi__195uanimGroup__197#umemberIdx__198uevaluator__199zupreEvaluateCallbackBumemberIdx__206uindex__209u_ZNK2nw2ut9MoveArrayIiEixEi__210u_ZNK2nw3gfx9AnimGroup20GetTargetObjectIndexEi__207utargetObjIdxutarget uanimIdx umemberIdx~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4\this3indexz__resultv|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool +4dthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolC4dthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this umemberIdx uanimIdxx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intbool04Sthis3#animGroup3WevaluatorulastTargetObjIdxutargetObjSkipFlaguanimCountuindex__188u_ZN2nw2ut9MoveArrayIiEixEi__189 uanimIdx umemberIdx~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_AnimObject.cpp^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Wthisz__result|} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int:4Zthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long x4 this3first3lastufirst__268ub__267uelement__265|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3firstz__result+|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0+4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3otheruelementsuenducapacityuallocatorr|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]H4 this3 rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]inth4 this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3ykind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int >4 this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3elements3capacity3rallocator7ykind z__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]p 4\this3 frame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865])`4\this3 framez__result\ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04hthis7 startFrame 7 endFrame?3playPolicy7userData z__resulth d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]$ 4cthis3rallocator3animTypez__resultcu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4hthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 T 4cthisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] ; 41 thisz__result7 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] Q 41 this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  41 this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  41 this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  41 this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  41 this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4?thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P_4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  41 this7p z__result1 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0$4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] ]4tthisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]H 4\this3 frame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] z4hthis3 frame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] @4hthis d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]float  4_thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4hthis3playPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865])4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4hthisz__resultl d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]I4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4hthis3 endFrame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4hthis3 startFrame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4hthis3 stepFrame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] ` 4cthis3animDatau d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4cthis3animDatauanimGroup#u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ  3zpSize3maxMembers3maxAnimMembersusizevu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0E 4V thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]ints 4^ thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0?PSafeFree3memory3rallocatorxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hSafeFreed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__282ub__281l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resulty|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolF4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool|4this3numberz__resulturesultuelement__275uelement__278 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3numberz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q 4V this3flagsv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]N 4^ thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0p 4V thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__resultudicx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3ykind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x34thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long f4this3#first3#lastufirst__273ub__272uelement__270|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Wthisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h>= d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3elements3capacity3rallocator7ykind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4this3otheruelementsuenducapacityuallocatorr|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]l4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 _4wthisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 %4wthis3maxAnimObjectsz__resulturesultumemoryu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hMLNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OXDisableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hDisableFlagQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z E4V this3flagsv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool] g4V this3flags3enablev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolT 4^ this3flagsz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h]\^d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFAbs 3 xz__result uret lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFAbsa`bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatO+AnimWeightNearlyEqual3weight3valuez__resultEpsilono:u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h(AnimWeightNearlyEqualedfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatO:AnimWeightNearlyEqualZero3weightz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h,AnimWeightNearlyEqualZeroihjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatOGAnimWeightNearlyEqualOne3weightz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h+AnimWeightNearlyEqualOnemlnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatOTGetAnimWeightNormalizeScale3weightSumz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h.GetAnimWeightNormalizeScaleqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatint0 4thisuweightSumunormalizeScaleuindex__16u_ZNK2nw2ut9MoveArrayIfEixEi__17uindex__19u_ZN2nw2ut9MoveArrayIfEixEi__20uindex__22u_ZNK2nw2ut9MoveArrayIfEixEi__23 ui uiu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ethisz__result.|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ethisz__result.|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatintlong0 4Ethis3.first3.lastufirst__287uj__288ub__286uelement__284|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float0#4Ethis3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ethis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0>4Ethisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 T4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] /4Ethis3ykind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int Q4Ethis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Ethis3elements3capacity3rallocator7ykind z__resultE|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float04Ethis3Iotheruelementsuenducapacityuallocatorr|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865][4Ethis3Erhsz__resultI|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 T4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void09 4\thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0m4^ thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4b thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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#~]a(0&p#|~](0.~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]bool thislocalMatrixtransformOzAxisH9recalculateYAxis smatrixIsrz[0Xcsmg`rryrrxrryrrx]X~]X ~|r|Z|B|*]\p~]|~] a~] ~{ { { |9] t~]~{] ~] ~{ { { |] ! ~] ,x ~] ,x ~{ { { |{] , ~{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]44thislocalMatrixtransformOinverseViewMatrixIyAxisHzAxis[smatrixIqsrz[^0cnsmrK$rryrrx,sry[}rrx]4~]DP3~]` ~]` ~||||]< ~]< ~|e|M|5|]L  ~]L ~||||]~]]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]P 9PthisworldMatrixviewMatrixITinverseViewMatrixI cameraPositionworldTransformOlocalTransformObillboardMode rzAxis`rwPosrviewPosTU0sm]\I~{]|S~~]|zC~]p|S~]a J2~]b~{]n~]vY~] ~|l{ { |1]tv~]z~{]~{] 4~~] 4zC~] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h^A d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h :L+y< d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ippd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h.}!.} $,4 <+$,4' #  # "# &$~+ < ,U4+ # =~ # ? # "4 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h.~+.~.~ } $~,4 ~ ~ ~ ~ ~ ~ ~d8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ipp ~%d ~P ~ \ $\~~~$},4 ~ ~ ~~%,D<i%$i+,U4+ # ~(% ~ \ $\~~~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cpp4}QP}4}(4PP4T}}(}8 } |}|}}8}}DX `x xP  X     Q   P| x t \T@x (| $t   WWUUSVxVR`Q\P}}(}8 } } $}$(}8(,},4} , , l X T P LP$L L L L X l h d `PD` @` <` TUVUS,WR,VQ,T P}}`}0`h}hp}p}0}}}0}}0}}0}}8}08D}DH}HP}0, $ U  R  t p l RL ` U  x t PW UHU HT `SpSSSS8S S PVpVHVdRpRRRR<RQQHQPPHP}Pd:\\build\\hudson\\jobs\\NW4C-1_3_3\\workspace\\NintendoWare\\Library\\sources\\libraries\\gfx\\gfx_BillboardUpdater.cppARM Assembler, RVCT4.0 [Build 865]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfxtw d:\\devenv\\CTR\\CTR_SDK\\CTR_SDK-1_0-20110126\\include\\nn\math\ARMv6\inline\math_Matrix33.ipp&&&'&'&'&'&&&'&&&'&&&'&&&&'&&&'&&&'&&&'&&'&&''&(&&&&&&&&&&'&&'&&'&&'&&'&&'&&'&&'&&'&&''&&&&&`armcc+|      t;%@}@R@Q@P d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ipp} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@`@=*{P<]< ~{`armcc+|      @ABdZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O DEdZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&GD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#IJ`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charfloatunsigned intiu8x(%iuptr3%if32B%ibit32J%Ld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndRSdZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&Ud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndWd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosYZdZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&\d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos^d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos`d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdfd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndhidZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&kd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathmd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathopl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #iself_typeQVEC36555operator-65/?+?Normalize36SafeNormalize365Cross365500?rd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# td:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathvd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathzd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix33.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6~d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnnmath@MTX34_0&U#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''fd'mo 'a~'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#GetColumn65SetColumn655C00Cd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathdZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRdZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolR/CheckFlag3flags3maskz__result?CheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonBase&mpData#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObjectq6q5~GfxObject6q0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResBoneData@ResBone#BillboardModeBILLBOARD_MODE_OFF BILLBOARD_MODE_WORLD BILLBOARD_MODE_WORLD_VIEWPOINT BILLBOARD_MODE_SCREEN BILLBOARD_MODE_SCREEN_VIEWPOINT BILLBOARD_MODE_Y_AXIAL BILLBOARD_MODE_Y_AXIAL_VIEWPOINT d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrixC#&m_Scale#0&m_Flags#<TransformMatrix6yGetTranslate6yIsEnabledFlags6y50u?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0?nwgfx@BillboardUpdater#cCreate5Update65555555BillboardUpdater65~BillboardUpdater6CalculateLocalMatrix6555: CalculateScreenLocalMatrix65555500os??ud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx67 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#0 0F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type&#0"i__builtin_va_list0??u?*14this3allocatorz__result3Z4thisz__resultEB0&tinfo#&offset_flags#9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#;<l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3fx3fy3fzz__result>?@l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Sub3pOut3p13p2z__resultVEC3SubBCl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]z 4this3/rhsz__resultutmpEFGxo d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O;VEC3NormalizeC_FAST3pOut3pz__resultuxuyuzumag&VEC3NormalizeC_FASTIJl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]74thisz__result3LMNti d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O~VEC3SafeNormalize3pOut3p3altz__resultuxuyuzumag$VEC3SafeNormalizePQl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4this3altz__result3STUti d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O_VEC3Cross3pOut3p13p2z__resultutmpVecVEC3CrossWXl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]w4this3lhs3rhsz__result3Z[la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int U4this3indexz__resultucolumn]^la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int w4this3index3column`axo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultcdt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultfgt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5ijt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4qthis3allocatorz__resultqlmt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4qthisz__resultop~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4ythisz__resultrs~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865],4ythisz__resultuv~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool M4ythis3flagsz__resultxyzla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]O0MTX33MultC3pOut3p13p2z__resultMTX33Mult|}~l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Normalize3pOut3pz__result VEC3Normalize!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 ARM Linker, RVCT4.0 [Build 865] armlink --partial --no_add_relocs_to_undefined --no_generate_mapping_symbols --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,6642 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --output=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\gfx_BillboardUpdater.o --vfemode=force Input Comments:pb4c-3ARM Assembler, RVCT4.0 [Build 865]armasm --debug --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,1602,1073 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --fpmode=fast --apcs=/integfx_BillboardUpdater.oARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_BillboardUpdater.cppJ^]]]]]]]]]]]]4]]]]]]]],]]4]P]H]] |]Q].]];t9 78\\p\M\*\[>[ZtZtYY Y Y Y Y YYYYYYYYYY mY!SY"9Y#Y$Y&X'X(X)X*X%qX,XX-?X.&X/ X0W+W1W2W3W4}W5eW6YYYYYYYYZW0VWV] ]\]9]]V;jV3V?U}mUMUQTXqTJ'T<SF_S^S?RyBRTQaQ9/QjPmPgHPdOCO[EOsNvxNp6NMMjM'MfLPLU[L LK}K73KJJJJIIjI'IHHEHGGpG.GFFPF FE{E/E*D,D&QD. 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--remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CalculatedTransform.cpp`armcc+|     0Ax A `armcc+|      4`armcc+|      P`armcc+|      @`armcc+|      `armcc+|      `armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CalculatedTransform.cppARM C/C++ Compiler, RVCT4.0 [Build 865]bool thisYbone9QstranslateZeroFlagFsrotateZeroFlag3] ,! ] , ] (  ~] 8u~|| |K|3|*|5|@+|I|R|[|d|ns|x[|C||||"8||}|||R|k|| '|S|#|,j|5?"(>|A|M|Y"(f|i;|x |#|||{||c||| |]LP  ~{ L]`d  ~{ `]tx  ~{ t]  ~]   ~]   ~]  ~]  ~]  ~] , ] , kS;] , ] (%~] !~] 48"~] (4"~] 8@$ ] 8<%~] HP&~] @H&~] P`( ] PX%~]hp+~]`h+~]p- ]px%~]0~]0~]2 ]%~]4~]4~]6 ]%~]: ]%~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CalculatedTransform.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4`K4[]]&~]~]$ ]%~]4 ~](0 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RVCT4.0 [Build 865]Sthis)smtxG]U~]_ ]%~]c ]&~l d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CalculatedTransform.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h  }  } q~ x{ ~z{ ~{  z  '  ! }  | } } } p} l}}  |  `{st w ~ |u~U+~%|  \$ \ a a%}~~%|%|L d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CalculatedTransform.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h.|.|.|%}L d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CalculatedTransform.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h.}C G%}L d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CalculatedTransform.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h.}[1 2[%}L 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@ @ @ @    @   @ @ @ @ @ | x t p l| h ` \t Xp Td P` L D@ @X <T 8H 4D  l P < 4 8 (R(ZXYx tWd `\P LS8t 8` 8L $4 8 @T VUP4}4PP}@PDP@}4P8P}PhP DQP}PhP DQP}PP/.D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h1D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#43d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned shortunsigned intintfloatiu16x)%iu32*%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 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865]nnmathYd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #[d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# ]d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath_d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathad:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathcd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathfegd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&R#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''fa'ml 'a{'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#0@RMTX34RotXYZFIdxS3SpOut3fIdxX3fIdxY3fIdxZz__resultSla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h"YMTX34RotXYZFIdxid:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]intnnmathARMv60@kd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathmd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#qd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathsd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathuD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdwd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR{d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR}d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResU32uiResS32v@BinString&offset#iBinString@Offset&offset#iOffsetiResTransform3#iResMtx34@#|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool????nwutR/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00!'4Gthisz__result4thisz__resultnwut@ResCommonBase&mpData#void_ptr6G0C|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResBoneData&toName#&m_Flags#&m_Index#&m_ParentBoneIndex# &toParentBone #&toChildBone #&toPrevSibling #&toNextSibling #&m_Transform# &m_LocalMatrix3#D&m_WorldMatrix3#t&m_InverseBaseMatrix3#&m_BillboardMode#&m_UserDataDicCount#&toUserDataDic #FlagFLAG_IS_IDENTITY FLAG_IS_TRANSLATE_ZERO FLAG_IS_ROTATE_ZERO FLAG_IS_SCALE_ONE FLAG_IS_UNIFORM_SCALE FLAG_IS_SEGMENTSCALE_COMPENSATE FLAG_IS_NEED_RENDERING @FLAG_IS_LOCAL_MATRIX_CALCULATE FLAG_IS_WORLD_MATRIX_CALCULATEFLAG_HAS_SKINNING_MATRIX@ResBone#ref6GetFlags6GetTransform6?90bO4thisz__result?z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix@#&m_Scale#0&m_Flags#<Setup659SetTranslate6555SetTranslate65/SetRotateAndTranslate65/5/SetTransform659IsEnabledFlags6#5EnableFlags65DisableFlags65UpdateFlagsStrictly6UpdateFlags6UpdateScaleFlags6UpdateRotateFlagsStrictly6UpdateRotateFlags6UpdateTranslateFlags6UpdateCompositeFlags600?)?3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CalculatedTransform.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intbool@__type_info&__vptr #&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type"#0i__builtin_va_list@?A4this4thisumtxGi4thisumtxGB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CalculatedTransform.cpp&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6#00)(*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlag-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3flags~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.h324d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] %4this3x3y3z~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] S4this3/translate~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h@?Ad:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OU16ToF323xz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hU16ToF32DCEd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OF32ToU163xz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hF32ToU16HGId:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFAbs3xz__resulturetlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFAbsLKM,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]intOMTX34RotXYZFIdxC_FAST3pOut3fIdxX3fIdxY3fIdxZz__resultusinxucosxusinyucosyusinzucoszuf1uf2uf3uf4uf00uf10uf21uf22uf01uf11uf02uf12 uidxxuabs_fidxxurxuidxyuabs_fidxyuryuidxzuabs_fidxzurzunegxunegyunegz uidxxfuidxyfuidxzf usinx_valusinx_deltaucosx_valucosx_deltausiny_valusiny_deltaucosy_valucosy_deltausinz_valusinz_deltaucosz_valucosz_delta|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ipp(0MTX34RotXYZFIdxC_FASTPOQd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OsMTX34RotXYZRadS3SpOut3fRadX3fRadY3fRadZz__resultSla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h!MTX34RotXYZRadTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] s4this3/rotate3/translate~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this39transform~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4#this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h]\^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OXDisableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hDisableFlaga`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3flags~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] h4thisuscale/~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hf!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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C/C++ Compiler, RVCT4.0 [Build 865]void0uid:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndkD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdmd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x #&y #@VEC2#VEC265 5 0od:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #VEC365 5 5 0qd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # sd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathvu,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnnmath@MTX34_0&Y#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f h'ms  'a'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentity MTX34$6$5 MTX34$6$5 5 5 5 5 5 5 5 5 5 5 5 GetColumn6(5iMatrix34GG?0G0la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6zd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv60  ~ d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPivotDirectionPIVOT_NONE PIVOT_UPSIDE_TO_TOP PIVOT_UPSIDE_TO_RIGHT PIVOT_UPSIDE_TO_BOTTOM PIVOT_UPSIDE_TO_LEFT PIVOT_NUM @MTX44_@&#@BaseData@&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,&_30 #0&_31 #4&_32 #8&_33 #<l@'^'f5 "'m- 'a<'vMB@&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,&_30 #0&_31 #4&_32 #8&_33 #<@MTX44@"#cIdentityMTX4465 MTX4465MTX4465 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5? 050 Dd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Transform3363Transform33635?5?5?0?9d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intlong?std0Y0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longY?0000std0YD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned intint0?0?0r?0nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00000nwutiResU8qiResS8riResU16siResU32uiResS32viResF32 w@BinString&offset#set_ptr65iBinString4@Offset&offset#operator=~65set_ptr65to_ptr6to_ptr6iOffset~iResTypeInfo@ResBool&value#iResBool*iResVec2#iResVec3#iResTransform3#iResMtx34G#040~~0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag3flags3maskz__result?nwutRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValuekkk3flags3shift3 maskz__resultk??k?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidchar00 :4xthis3alignmentz__result0J000nwos@IAllocator(__vptr#Alloc6h5@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#MemorySizeCalculatorl6l5operator+=p6l5ChangeAlignment6l5Add6l55GetSizeWithPadding6x500P?PP0txo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongbool4Pthis3indexz__resultn !4Xthisz__result84Xthisz__result 4this3eelement00_0c P4%thisz__result 4%thisz__result0YY? |4%thisz__result 4this3element 4this3Selement00M0gnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this3Ychildnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0nwutinternal@RuntimeTypeInfo&mParentTypeInfo;#RuntimeTypeInfo?6?5;IsDerivedFrom6;5;070d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0Y??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4othisz__result4othisz__resultB4rthisz__result&4rthisz__resultn004xthisz__result&4xthisz__resultn00|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot??.?(xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Rect&left #&top #&right #&bottom # Rect)6)5 5 5 5 Rect)6)510?-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!4thisz__result!4thisz__result4thisz__result4thisz__result4thisz__result41thisz__result41thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60``0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6operator[]650n?n0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0[4thisz__resultW00[4thisz__resultW00nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6Ccoperator new55doperator delete5GetAllocator6C@GfxDeleter&m_HasOwnership#GfxDeleterG6Goperator()6G5C0?0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint04<thisz__result44Pthisz__resultnwanimres@ResAnimGroupMemberData&typeInfo#&toPathl#&m_MemberOffset#&m_BlendOperationIndex# &m_ObjectType#&m_MemberType#&m_ResMaterialPtr#@ResAnimGroupData &typeInfo#&m_Flags#&toNamel#&m_TargetType# &m_MemberInfoSetDicCount#&toMemberInfoSetDic#&m_BlendOperationsTableCount#&toBlendOperationsTable#@ResAnimGroupMember#ResAnimGroupMember,6,: ref46<GetMemberOffset6<GetObjectType6<GetMemberType6<@ResAnimGroup#ResAnimGroup@6@: refH6PGetMemberInfoSetCount6PGetMemberInfoSet86P50?0080?D0L} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0Pr4cthisz__result[u4cthisz__result74othisz__result34sthisz__result? nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toNamel# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0t#&m_Flags#&m_IsBranchVisibleD#&padding_0<#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData#&m_Transformx#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObjectS6S: ref[6cGetTypeInfo6c@ ResSceneNode.#iResDataTypeResSceneNodeg6g: 0ptr6g?ref6g?/ref36oGetAnimGroupsCount6o GetAnimGroups 6g5 SetBranchVisible 6g5@ ResTransformNode#iResDataType ResTransformNodes 6s: ? ref 6s GetTransformW 6s0.t?W.0_00k0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W I4kthisz__resultnwgfxiSceneNodeChildren&K@SceneObject ?#&m_ResObject.#GetResSceneObject.6k~SceneObject6k0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwanim@AnimFrame (__vptr#&m_Frame #&m_LastFrame #@AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame #&m_StartFrame #&m_EndFrame #&m_PlayPolicy#&m_UserData# g 5 5 5 50iPlayPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrixG#&m_Scale#0&m_Flags#<IsEnabledFlags66502d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimResultDAnimBlendOp(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"thisz__resultnwanimres@ResAnimData(&m_Header#&toNamel#&toTargetAnimGroupNamel# &m_LoopMode#&padding_N#&m_FrameSize$#&m_MemberAnimSetDicCount#&toMemberAnimSetDic#&m_UserDataDicCount# &toUserDataDic#$@ResCameraAnimData0#&m_ProjectionUpdaterKind#(&m_ViewUpdaterKind#,ProjectionUpdaterKindPROJECTION_UPDATER_PERSPECTIVE PROJECTION_UPDATER_ORTHO PROJECTION_UPDATER_FRUSTUM ViewUpdaterKindVIEW_UPDATER_AIM VIEW_UPDATER_LOOKAT VIEW_UPDATER_ROTATE @ResAnim#ResAnim6: @ResCameraAnim#iResDataTypeResCameraAnim6: i?ref6"GetProjectionUpdaterKind6"GetViewUpdaterKind6"00OO0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid00 0 4 this3animObjIdxz__result nwgfx@ AnimGrouph?#&m_ResAnimGroup#&m_BlendOperations# 0c&m_SceneNodeT#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback$#`&m_FullBakedAnimEnabled#dg550iPreEvaluateCallback i@Builder &m_SceneNodeT#&m_ResAnimGroup#&m_UseOriginalValue#Builder6ResAnimGroup65SetSceneNode65YUseOriginalValue65GetMemorySizeInternal65lCreate65hGetResAnimGroupMember6~ 5GetMemberCount6~ SetTargetObjectIndex655SetTargetObject655SetTargetPtr655SetOriginalValue655 AnimGroup655Y5hd GetMemorySizeForInitialize5l55 Initialize 650????00 @ AnimObject?#&m_AnimGroup#&m_AnimType# @AnimBinding,?#&m_AnimGroups#&m_AnimObjects#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@ Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup# Builder 6 MaxAnimGroups 65 MaxAnimObjectsPerGroup 65 GetMemorySizeInternal 65l SetAnimGroup 6 55d GetMemorySizeForInitialize5l550?0@BaseAnimEvaluator\#&m_BindIndexTable#&m_ReverseBindIndexTable# &m_AnimFrameController#0&m_AnimData#T&m_IsCacheDirty#X&m_IsCacheExternal#YGetAnimData6 BZ&m_BindIndexTable#&m_ReverseBindIndexTable# &m_AnimFrameController#0&m_AnimData#T&m_IsCacheDirty#X&m_IsCacheExternal#Y@AnimEvaluatorp#&m_CacheBuf#\&m_CachePtrs#`*s_TypeInfo7@AnimBlender #&m_AnimObjects #iAnimObjectArray (*s_TypeInfo7GetAnimObject 6 5GetAnimObjectCount6  0z 0/0 000 u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid,:4athisz__resulta,V4Ythisz__resultY 4athisz__result 4athisz__result00 nw gfx@ SceneNodeL#&m_ParentY# &m_Children#&m_AnimBinding#(&m_BranchVisible#00&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParenta6aGetParentY6YSetParent6Y5YGetResSceneNode6YAttachChild6Y5YDetachChild6Y5YGetTraversalResults6aSetTraversalResults6Y5IsEnabledResults6a5 InheritTraversalResults# 6Y IsBranchVisible 6ad GetMemorySizeForInitialize5l55 ~SceneNodeJ 6Y IsCircularReference 6a5a AcceptChildren 6Y5N0cc0]t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4?thisz__result?G=4?thisz__result  ]4?thisz__result000 nw gfx@ TransformNodec#&m_Transform#L&m_WorldMatrixG#&m_CalculatedTransform#+m_InverseWorldMatrixG#+m_IsInverseWorldMatrixValid#0r&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#*s_TypeInfo7GetResTransformNode67Transform67Transform6?WorldMatrix67WorldMatrix 6?WorldTransform6?UpdateDirection#(67UpdateTransform# 675157TrackbackWorldMatrix #6?TrackbackWorldTransform#6?TrackbackLocalTransform#6? InheritTraversalResults# 67 TransformNode7 675h55? ~TransformNode= 67 Initialize#$ 675hd GetMemorySizeForInitialize5l550PP0;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0U4thisz__result?E4?thisz__result4?thisz__result p 4Kthisz__result 4Kthisz__result 4Wthisz__resultm 4cthisz__resulti f 4sthisz__resultb k 4thisz__resultg @4thisz__result<!nw!gfx!res@ResCameraData#&m_ViewType#&m_ProjectionType#&toViewUpdater#&toProjectionUpdater#&m_WScale$#@ResCameraViewUpdaterData&typeInfo#@ResCameraProjectionUpdaterData &typeInfo#&m_Near$#&m_Far$#@ResAimTargetViewUpdaterData#&m_Flags#&m_TargetPositionf#&m_Twist$#@ResLookAtTargetViewUpdaterData #&m_Flags#&m_TargetPositionf#&m_UpwardVectorf#@ ResRotateViewUpdaterData#&m_Flags#&m_ViewRotatef#@ ResProjectionRect&m_AspectRatio$#&m_Height$#&m_CenterT# operator nw::ut::Rect 6 SetWithoutFlip 65 5 5 5 @ ResFrustumProjectionUpdaterData#&m_Rect# @ ResOrthoProjectionUpdaterData#&m_Rect# @ ResPerspectiveProjectionUpdaterData#&m_AspectRatio$# &m_Fovy$#@ ResCameraViewUpdater# ResCameraViewUpdater  6 :  ref 6 GetTypeInfo 6@ResCameraProjectionUpdater# ResCameraProjectionUpdater 6:  ref# 6ref+63GetNear 63SetNear65 GetFar 63SetFar65 GetTypeInfo63@ResAimTargetViewUpdater#iResDataTypefResAimTargetViewUpdater767: ?ref 67?'ref+6?GetTargetPosition6?SetTargetPosition675GetTwist 6?SetTwist675 @ResLookAtTargetViewUpdater#iResDataTypeResLookAtTargetViewUpdaterC6C: ?ref8 6C?R refV 6KGetTargetPosition6KSetTargetPosition6C5GetUpwardVector6KSetUpwardVector6C5@ResRotateViewUpdater#iResDataType:ResRotateViewUpdaterO6O: ? refa 6O ?{ ref 6WGetViewRotate6WSetViewRotate6O5@ResFrustumProjectionUpdater#iResDataType9ResFrustumProjectionUpdater[6[: ? refK 6[ ?e refi 6cSetRectWithoutFlip6[5 5 5 5 GetRectg6c@ResOrthoProjectionUpdater#iResDataTypetResOrthoProjectionUpdaterk6k: ? refD 6k ?^ refb 6sSetRectWithoutFlip6k5 5 5 5 GetRectg6s@ResPerspectiveProjectionUpdater#iResDataTypeResPerspectiveProjectionUpdaterw6w: ? refI 6w ?c refg 6GetAspectRatio 6SetAspectRatio6w5 GetFovy 6SetFovy6w5 @ResCamera#ViewTypeVIEWTYPE_AIM VIEWTYPE_LOOKAT VIEWTYPE_ROTATE VIEWTYPE_COUNT ProjTypePROJTYPE_PERSPECTIVE PROJTYPE_FRUSTUM PROJTYPE_ORTHO PROJTYPE_COUNT iResDataTypeJResCamera6: 0ptr6?ref6?8ref<6GetViewType6GetProjectionTypep6GetViewUpdater6GetProjectionUpdater6GetWScale 6000?00??'0/00;00G0  0S0  0_?0  0o0  0{00x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CameraViewUpdater ?#&m_IsDynamic#B &m_IsDynamic#8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CameraProjectionUpdater?#&m_Pivot#&m_IsDynamic# &m_TextureScale# &m_TextureTranslate#Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Viewport&m_Rect#&m_DepthNear #&m_DepthFar #GetBound16KGetDepthNear 6KGetDepthFar 6K0G( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid000000?0 ?G000?nwgfx@CameraP#&m_ViewMatrixG#&m_InverseViewMatrixG#&m_ProjectionMatrix5#&m_InverseProjectionMatrix5#&m_TextureProjectionMatrixG#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup#&m_OriginalValue#&m_OriginalTransform#&m_WScale #&m_IsDynamic#@Description#@DynamicBuilder &m_Descriptionf#&m_ViewUpdater#&m_ProjectionUpdater#Create$ 6 5GetMemorySize6 : @ResCameraDestroyer#&m_Allocator#ResCameraDestroyer 6 : operator()6 5*s_TypeInfo7GetRuntimeTypeInfo;#6 cCreate$ 5Y5.5 5f?dGetMemorySizeInternal5l55fAccept#6$ 5GetResCamera6$  UpdateCameraMatrix 6$  GetViewUpdater 6$  GetViewUpdater 6  GetProjectionUpdater 6$  GetProjectionUpdater 6  GetTargetPosition 6  SetTargetPosition 6$ 5 GetUpwardVector 6  SetUpwardVector 6$ 5 GetTwist  6  SetTwist 6$ 5  GetViewRotate 6  SetViewRotate 6$ 5 GetPerspective 6 5555 SetPerspective 6$ 5 5 5 5  GetFrustum 6 555555SetFrustum 6$ 5 5 5 5 5 5 GetFrustum6 5)55SetFrustum6$ 515 5 SetFrustum6$ 5GetOrtho6 555555SetOrtho6$ 5 5 5 5 5 5 GetOrtho6 5)55SetOrtho6$ 515 5 SetOrtho6$ 5GetNear 6 SetNear6$ 5 GetFar 6 SetFar6$ 5 Camera$ 6$ 555 555 5~Camera6$ Initialize#$6$ 5StoreOriginal6$ 5dDestroyResCamera55CreateAnimGroup6$ 5GetAnimTargetObject6$ 5ValidateCameraAnimType6$ 5 00 0% 0 0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor?#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext?#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater?#@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@FrustumProjectionUpdater #&m_Resource #cCreate:5h5 dGetMemorySizeInternal5l50<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@OrthoProjectionUpdater #&m_Resource #cCreate65h5 dGetMemorySizeInternal5l50`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@PerspectiveProjectionUpdater #&m_Resource #cCreateY5hcCreateY5h5 dGetMemorySizeInternal5l508d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@AimTargetViewUpdater#&m_Resource# cCreate25h5dGetMemorySizeInternal5l50Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@LookAtTargetViewUpdater#&m_Resource# cCreateO5hcCreateO5h5dGetMemorySizeInternal5l500d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@RotateViewUpdater#&m_Resource # cCreate,5h5 dGetMemorySizeInternal5l50D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0YY?4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name #00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info{#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0000000000? 0   ?G 000J000?0 0 4$ this3 left3 right3 bottom3 top3 nearClip3 farClipuresource  44$ this31rect3 nearClip3 farClip 4$ this3 left3 right3 bottom3 top3 nearClip3 farClipuresource  4$ this31rect3 nearClip3 farClipQ  h 3hallocator3resCamera!    4$ this3animz__result; uptr uptr    4$ this3 animObjectz__resultublender uanimObjIdx__6uindex__9u_ZN2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__10u_ZN2nw3gfx11AnimBlender13GetAnimObjectEi__7 uanimObjCount ui uanimObj uevaluatorucameraAnimOB 0 &tinfo#&offset_flags#z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Camera.cpp  D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]charstd@char_traitsichar_type'clength500ccopy555h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6`#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6`#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6`#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00tt0nwut@ResCommontResCommon)6)5ptr6)ptr61`#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6`#00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 0004d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6050@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6;50Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6?50 <d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator*#&m_Elements0#&m_End0#&m_Capacity# operator[]66$5000?"pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray^&m_Allocatord#&m_Elementsj#&m_Endj#&m_Capacity# operator[]n6P5size6XSize6X00T000^?^$ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal2Y00A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5ldGetMemorySizeForFixedSizedSignalInternal5l5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Childrencc&m_ParentY#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach65YDetach65Y0?Y|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h0/8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0Y?nwut@MoveArrayY&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKindk6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!00Y|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetachercoperator()65Y054d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr/&m_MovePtr#iGfxMovePtr.ielement_type/iSafeBoolB+~GfxPtr60operator->.6operator int nw::ut::MovePtr::SafeBoolHelper::*600t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds/itype/W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h;:|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0nwut@MovePtr/0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceu2SiSafeBool;#@SafeBoolHelper&x#~MovePtr6g0operator->6ooperator int nw::ut::MovePtr::SafeBoolHelper::*B6oGetDeleter!6g?Ptr66gPtr6o00k?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00??d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typeAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00Y?DCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0P0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5ldGetMemorySizeForFixedSizedSignalInternal5l5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hI8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61`#00-K8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61`#00-NMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/iSafeBooln+GfxPtr65~GfxPtr60GetW6operator->W6operator int nw::ut::MovePtr::SafeBoolHelper::* 6Swap65Reset65GfxPtr65GfxPtr650?0?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_reference|ideleter_const_reference2iSafeBoolg#@SafeBoolHelper&x#MovePtrf6f5n~MovePtr6f0Get6roperator->6rRelease6foperator int nw::ut::MovePtr::SafeBoolHelper::*n6rSwap6f5vGetDeleter-6fGetDeleterG6r?Ptr6fPtr6rMovePtrf6f5MovePtrf6f50?j0j???|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/iSafeBooln+GfxPtr65~GfxPtr60GetW6operator->W6operator int nw::ut::MovePtr::SafeBoolHelper::* 6Swap65Reset65GfxPtr65GfxPtr650?0?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_referenceideleter_const_reference2iSafeBoolg#@SafeBoolHelper&x#MovePtrl6l5t~MovePtr6l0Get6xoperator->6xRelease6loperator int nw::ut::MovePtr::SafeBoolHelper::*n6xSwap6l5|GetDeleter-6lGetDeleterG6x?Ptr6lPtr6xMovePtrl6l5MovePtrl6l50?p0p???|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h`_D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_functioniargument_type:iresult_type;h\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalbD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?gfhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2Y(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?kd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?nmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0P00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiqprD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newutD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__sz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hxwD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__dst3__src3__nz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.h{zd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4this3 fx3 fyz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.h~}d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3 fx3 fy3 fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__result$la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy$3$pOut3(pz__result$la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]l4$this3 rhsz__result$la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4(this3indexz__resultucolumnla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x233 x303 x313 x323 x33z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]QGz__resultridentity la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4this3 rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hMTX44Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]M43thisz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]T 43this3?s3?r3?tz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 14hthis3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3alignmentz__resultlxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3sizez__resultpxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 P4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3ofsz__result~|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4)this3 l3 t3 r3 bz__result)xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]N 4)this31vz__result)xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4?this3;parentz__result?x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool@4;this3;s_TypeInfoz__resultuself;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], o4Cthist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4Cthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4Gthisz__resultGt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] $4Gthis3Cobjectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4kthisz__result.v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04,this7p z__result,} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Pthisz__resultH} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Pthis3idxz__result8udicn} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intf4~ this3memberIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4~ thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?40this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3memberIdx3targetObjIdxu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4;this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3memberIdx3objectu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0  4this3memberIdx3targetu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4?this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 .4this3memberIdx3valueu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04@this7p z__result@} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]y4this3resAnimGroupz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3YsceneNodez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3usez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3lpSizeusizepu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hwvxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy 3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0F4this3hallocatorz__resultubufuanimGroupuresultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4$this3indexz__result6|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 this3groupIdx3animGroupu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3lpSize3maxAnimGroups3maxAnimObjectsusizepuanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int#4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intG4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4this3lpSizeusizepu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int T 4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],r4Ythis3Yparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0PK4Sthis7p z__resultS} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04gthis7p z__resultg} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast.3.resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ythisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__12ub__11l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__resultk|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3Ychildz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  4athis3achildz__resultuparentat d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Ythis3Ychildz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__17ub__16uelement__14|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copyY3__first3__last3__res3__valz__resultu__first__41ub__40h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCremove_copyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfindY3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OremoveY3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoved:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3Ychildz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ythis3Ychildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ythis3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool E4athis3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool n4YthisuresultsuparentYuisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4othisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3lpSize3maxSlotsusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3lpSizeusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3lpSize3resSceneNode3descriptionusizep uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__25ub__24uchild__19Yuparent__22Yd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4gthisz__result6|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4gthisz__result!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0p4gthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__30iub__29uelement__27i|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3efirstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h)(*D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each-,.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlots10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi768d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Ythisz__resultuparentYt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h>=?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castBACd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextFEGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoneJIKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hQPRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hXWYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegin\[]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontain`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 64Ythis3Nvisitor u_containK u_curK u_endK u_continue uchildYt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4othisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]24thisz__result.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04sthis7p z__results} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.honpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast.3.resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]47thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]47thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]47thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__37Wub__36uelement__34W|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4this3Sfirstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyr3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 47thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3lpSize3maxSlotsusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q j3lpSizeusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3lpSize3resTransformNode3descriptionx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Kthisz__result1|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Kthisz__result |s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865] &4Kthisz__result |s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4fthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4fthisz__result-|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04fthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0=4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthisz__result-|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04lthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0=4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4xthisz__resultG|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4xthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3tpointerz__resultl|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4fthisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4rthisz__resultG|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4rthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4fthis3npointerz__resultf|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]F4lthis3pointerz__resultl|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4this3*pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4kthis7p z__resultkx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4[this7p z__result[x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4wthis7p z__resultwx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]"4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4thisz__resultpx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]@4fthis3Zpointerz__resultf|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]94this3pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0(4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 4Othis7p z__resultOx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Cthis7p z__resultCx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void047this7p z__result7x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]V4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h$#%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast.3.resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4gthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intt4gthis3idxz__resultudicn} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQD3lpSize3isDynamicBuildusizep d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQD3lpSize3isDynamicBuildusizep d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQD13lpSize3isDynamicBuildusizep d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQD3lpSize3isDynamicBuildusizep| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQD'3lpSize3isDynamicBuildusizep d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQD 3lpSize3isDynamicBuildusizep d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.h@?Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast.3.resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865][4$ thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hGFHd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44InverseC_FAST_ALGO3pOut3pz__result0usrc 0uinvua11 ua12 ua13 ua14 ua21 ua22 ua23 ua24 ua31 ua32 ua33 ua34 ua41 ua42 ua43 ua44 ub11 ub12 ub13 ub14 ub21 ub22 ub23 ub24 ub31 ub32 ub33 ub34 ub41 ub42 ub43 ub44 udet ua33xa44_a34xa43 ua32xa44_a34xa42 ua33xa42_a32xa43 ua33xa41_a31xa43 ua31xa44_a34xa41 ua32xa41_a31xa42 ua23xa44_a24xa43 ua24xa33_a23xa34 ua24xa42_a22xa44 ua22xa43_a23xa42 ua22xa34_a24xa32 ua23xa32_a22xa33 ua21xa44_a24xa41 ua23xa41_a21xa43 ua24xa31_a21xa34 ua21xa33_a23xa31 ua21xa42_a22xa41 ua22xa31_a21xa32 |p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ipp*MTX44InverseC_FAST_ALGOKJLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44Inverse3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hMTX44InverseONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4xthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]q4thisz__resultWt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hUTVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Inverse3$pOut3(pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34InverseYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4rthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]q4thisz__resultWt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$ thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$ thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]$4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]/4?thisz__result+x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z 4Kthisz__resultV x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hqprd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastGG3resz__resultG|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastutvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast;;3resz__result;|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]< 4Cthisz__result8 x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Cthis3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]47thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]i47this3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Cthis3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]47this3 valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Wthisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastSS3resz__resultS|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]e 4Othisz__resulta x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Othis3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]M43thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]43thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast{{3resz__result{|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]h4this3 valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]04this3 valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]M 4wthisz__resultI x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4wthis3 valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4wthis3 valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4cthisz__resultgx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4thisz__resultuwidth z__cctor_result)x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast__3resz__result_|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]O 4[thisz__resultK x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3 l3 r3 b3 tx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4[this3 l3 r3 b3 tx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4sthisz__resultgx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastoo3resz__resulto|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]H 4kthisz__resultD x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]| 4kthis3 l3 r3 b3 tx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]43thisz__result+x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast//3resz__result/|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865] Y4 this7allocator z__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3data|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4gthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4<thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4<thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4<thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]34sthisz__resultW} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0}4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h)(*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OWGetTypeInfoFromPtr_;5z__result;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h&GetTypeInfoFromPtr_-,.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OeDynamicCast3 objz__resultus_TypeInfoU;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hDynamicCast102d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OWGetTypeInfoFromPtr_;5 z__result;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h&GetTypeInfoFromPtr_546d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OeDynamicCast  3 objz__result us_TypeInfoU;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hDynamicCast98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4gthis3flag} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h<;=,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]char00OAllocateAndCopyString3str3hallocator3maxSizez__resultulengthubufferSizeucopyStrxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h(0AllocateAndCopyString@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]43thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hFEGD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nJIKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFillNJ3hallocator3size3valuez__resultumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h#AllocateAndFillNNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4lthis3pointerz__resultl|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]c4this3$pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3|pointeruobjectudeleter|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3pointert d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3$objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4fthis3Tpointerz__resultf|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]]4this3pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4fthis3vpointeruobjectudeleter|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3pointert d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hq!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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ܵrD r# rD rD rD (rD rD $rD 4XrD rD rD TPrD PrD HrD <rD HrD 40rD dprD ԻrD rD LrD T0rD XrD ܽ(rD rD rD XrD rD |rD DrD LrD rD (rD D8rD |`rD rD rD rD rD 0rD D0rD t8rD 0rD 8rD 0rD DrD \8rD  r D r D  rD  rD  rD (rD D rD d rD rD rD rD 0r D  r"D  r$D <pr&D (r)D hr,D <@r/D |r2D 0r4D  r7D 8r:D r=D 4r?D DrAD \hrCD (rFD (rID (rKD <XrMD  rPD `rSD XrVD l rYD `r\D  r_D rbD  rdD <0rfD lriD | rkD 0rmD rp# rrD (rtD 8rwD L8rzD @r}D rD L0r# |rD 0rD 0rD rD 0rD 0rD 0r# rD $0rD T(rD |@rD (rD 0rD r# $rD ,r# <rD D0rD t(rD 8rD  r# rD  r# rD $ rD D0rD t rD (rD (rD HrD ,0rD \(rD  rD (rD (rD (rD  rD <(rD d(rD (rD (rD (rD (rD ,(rD T(rD |(rD (rD (rD (r D 0r D L0rD |0rD 0rD 0rD 0rD <(rD d0r"D  r%D  r(D  r+D r.D (r1D 4(r4D \(r7D (r:D (r=D (r@D (rCD $0rFD T(rID |(rLD  rOD  rRD  rUD  rXD $ r[D D r^D d raD (rdD (rgD 0rjD 0rmD 4(rpD \0rsD  rv# rxD @rzD (r}D (rD D(rD l(rD (rD (rD 0rD (rD < rD \(rD (rD (rD 8r# rD (rD <0rD l rD (rD (rD Pr# ,rD 4 rD T(rD |0rD (rD (rD 0rD ,(rD T@rD 8rD `r# ,rD 4Hr# |rD Pr# rD 0rD (rD 4(rD \(rD (rD 0rD (rD 0rD 4(rD \8rD  rD  rD `r# 4rD < rD \(r D (r D  rD  rD (rD (rD <@rD |8rD  r"D  r%D Hr(# <r*D D r,# dr.D l r0D  r3D  r6# r8D (r:D 0r=# ,r?D 4(rA# \rCD d0rE# rGD 0rI# rKD (rMD 8rP# 4rRD <(rTD d8rW# rYD 0r[# r]D Hr_D $(rbD L(reD t(rhD (rkD 8rn# rpD (rrD ,(ruD T(rxD |(r{D (r~D @rD 8rD D rD d rD Hr# rD  r# rD  rD  rD < r# \rD d rD 0rD (rD 0rD (rD 4(rD \(rD (rD (rD  rD  rD (rD <(rD d rD  rD (rD 0rD (rD $(rD L0rD |0rD 0rD (rD (rD ,0rD \0rD (rD 8rD 8rD $(rD L(rD t(rD (rD (rD (rD (rD <8r D t8rD (rD (rD (rD $(rD L(rD t(r D 8r## r%D (r'D 0r*D 4(r-D \(r0D (r3D (r6D (r9D (r<D $8r?# \rAD d(rCD rF# drHD l0rJ# rLD (rND (rQD 0rT# $rVD ,(rXD T(r[D |(r^D (raD (rdD (rgD (rjD D(rmD l8rp# rrD 8rt# rvD (rxD (r{D <(r~D d(rD 8r# rD 8r# rD (rD 4(rD \(rD 8r# rD (rD (rD 8r# LrD T(rD |(rD (rD (rD 8r# ,rD 4(rD \(rD (rD (rD (rD (rD $8r# \rD d(rD 8rD 8r# rD (rD ,@rD l@rD 8r# rD (rD 8r# LrD T(rD |@rD 8r# rD (rD $8r# \rD d8r# rD 0rD (rD (rD $(rD L8r# r D (r D r# rD (rD (rD (rD D(rD l(rD (r"D (r%D 0r(# r*D @r,# \r.D d0r0# r2D @r4# r6D  r8D  0r;# 4 r=D < (r?D d (rBD 0rE# rGD HrI# rKD  8rMD L 8rPD 8rSD (rVD 0rYD  (r\D < 8r_D t 8rbD 8reD (rhD 0rkD < (rnd aſLpl I/140 1296104000 0 0 100666 18048 ` ELF(@;4(HE `   /ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\gfx_CameraProjectionUpdater.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CameraProjectionUpdater.cpp??I???`armcc+|      , d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CameraProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]]xJD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatiuptr3%if32xB%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#VEC26550d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPivotDirectionPIVOT_NONE PIVOT_UPSIDE_TO_TOP PIVOT_UPSIDE_TO_RIGHT PIVOT_UPSIDE_TO_BOTTOM PIVOT_UPSIDE_TO_LEFT PIVOT_NUM d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocator!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0?nwgfx@GfxObject(__vptr#&m_Allocator#%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatnwgfx@CameraProjectionUpdater#&m_Pivot#&m_IsDynamic# &m_TextureScale# &m_TextureTranslate#*s_TypeInfo*PROJECTION_NEAR_CLIP*PROJECTION_FAR_CLIP*PROJECTION_FOVY_RADIAN*PROJECTION_ASPECT_RATIO*PROJECTION_CENTER*PROJECTION_HEIGHT('ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CameraProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# =&base_info}#B &base#&flags#&base_count# =&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_listB0A&tinfoE#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CameraProjectionUpdater.cpp+*d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4this3fx3fyz__resultl` 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RVCT4.0 [Build 865]nwgfx^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxrespd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwostd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxreszd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CommandUtil.cpp|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CommandUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# P&base_infoq#B &base#&flags#&base_count# P&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_listnwgfxinternalB0T&tinfoX#&offset_flags#!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 ARM Linker, RVCT4.0 [Build 865] armlink --partial --no_add_relocs_to_undefined --no_generate_mapping_symbols --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,6642 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --output=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\gfx_CommandUtil.o --vfemode=force Input Comments:p1a38-3ARM Assembler, RVCT4.0 [Build 865]armasm --debug --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,1602,1073 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --fpmode=fast --apcs=/integfx_CommandUtil.oARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_CommandUtil.cppo==<<d<<N<7<;;ht;^3;p:r:&h:):99N9j98ff8877F766\i6655bA544g4%433U332p2)211O1 10l0%0/~/xV/z/|.t.1.v-`-tb--n,,H,++c+ +l*d*M**)n),)((P( (H'L'JG'D'F&&PB&@%2%4y%66%8$<$:k$0+$>#*#,e#..#""`" #"!"!$P! ! 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h  F}  }  ~ ~C  v y v  8:7 ~  ~  3  { ~ ~}  0P . |}  z}  {}  |} ~} ~ $#8:  c8K  }  3 ~} '}  |) &x z { &y { | &z | } &{ } 2}}$}}$PQx|PtQLPPHXQ $P,QP P<LPhxPPPRPPQPPQPtxPpQltP4LP08R$@P`tPPPPLUpxQ`lQ P TEHGJLN2nw3gfx23DirectMaterialActivatorENPN2nw3gfx18IMaterialActivatorERN2nw3gfx9GfxObjectEUTD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hXWD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#]\(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intunsigned long longsigned charintfloatiu8x(%iu32*%iu64+%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h_D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdad:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#cd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #ed:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# gPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#lkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hqD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdtsud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hvMakeBitsxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0000nwutiResS8riResU32uiResS32viResF32w@BinString&offset#iBinString @Offset&offset#to_ptr6to_ptr6to_table_ptr6to_table_ptr6iOffset<iResTypeInfo@ResBool&value#operator bool6iResBooliResVec2#iResVec3#iResTransform3#iResMtx34<#0<<00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool?)?2 ?K?b?q?!?8?nwutR/CheckFlag!3flags3maskz__resultR/CheckFlag83flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut4&this3indexz__result@|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@Float24&m_Float32#cFloat32ToBits245d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut)4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# operator const f32 *)6iResFloatColor00#xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4Hthisz__result!$4Hthisz__result4 thisz__result4)thisz__result41thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4thisz__result4thisz__result4)this3pz__result)4)thisz__result41thisz__result4thisz__result4thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result  4thisz__result nw ut@ ResCommonBase&mpData# ResCommonBase@ 6@5 IsValid 6H void_ptr 6@ void_ptr 6H00DR aResStaticCast3resz__resultR aResStaticCastFF3resz__resultF|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool00nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4thisz__resultj4thisz__resultnwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName*# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible##&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData#&m_TransformW#0&m_LocalMatrixo#T&m_WorldMatrixo#@ResSceneObject#ResSceneObject6: @ResSceneNode#iResDataTypeResSceneNode6: -?frefj6GetFlags6@ResTransformNode#ResTransformNode6: 0000} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IRenderTarget#(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject"60v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal04d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidboolunsigned int00000nwgfxinternalRNWGetCurrentCmdBufferz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Jthisz__result04Jthisz__result4Jthisz__resultnwgfxres@ResTextureMapperData &typeInfo#&m_DynamicAllocatorQ#&toTexture#@ResPixelBasedTextureMapperDataLG#&toSampler#  &m_CommandCache#&m_CommandSizeToSend#H@ResTextureMapper#ResTextureMapper>6>: @ResPixelBasedTextureMapper#iResDataTypeResPixelBasedTextureMapperB6B: ?ref6JGetCommandCache6JGetCommandSizeToSend6J00ff0F0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004 thisz__result )4 thisz__result 04 thisz__result 4 thisz__result#4 thisz__result ! 4 thisz__result nwgfxresiResShaderSymbolArray+2@ResShaderParameterValueData&m_UniformType#&m_Value#@ResShaderSymbolData&toName*#&m_IsEnabled##&m_IsGeometryUniform##&_padding_0#&m_Location#&m_DefaultValue# @ResShaderParameterData&toName*#&m_SymbolIndex#&m_Parameter#@ ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex# &m_GeometryShaderIndex#&m_SymbolsTableCount#&toSymbolsTable#* &toAttributeSymbols#&m_AttributeIndices,#L&_padding_0Q#b&m_MaxBoneCount#d&m_MaxVertexLightCount#h&m_VertexLightEndUniform#l&m_GeometryShaderMode#p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShader#@ ResShaderParameterValue# UniformTypeTYPE_BOOL1 TYPE_FLOAT1 TYPE_FLOAT2 TYPE_FLOAT3 TYPE_FLOAT4  ResShaderParameterValue 6 :  ref 6  ref 6  GetUniformType 6  GetValueF32 6  GetValueBool 6 @ResShaderParameter# ResShaderParameter 6 : ref 6 GetSymbolIndex6 GetParameter 6 @ResShaderSymbol#ResShaderSymbol 6 : ref 6 ref 6 IsEnabled6 GetDefaultValueb6 IsGeometryUniform6 GetLocation6 @ResShaderProgramDescription#FlagFLAG_IS_SUPPORTING_RIGID_SKINNING FLAG_IS_SUPPORTING_SMOOTH_SKINNING FLAG_IS_SUPPORTING_HEMISPHERE_LIGHTING FLAG_IS_SUPPORTING_VERTEX_MORPH_SHADER ref 6 ref 6 GetFlags6 GetSymbolsCount6 GetSymbols6 GetMaxVertexLightCount6 0b?? b0 0? 0 0C?**? C0 ?"08"? 80 x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidboolint0# 4 thisz__resultD 4 thisz__resultg 4 thisz__resulto 4 thisz__result$9 4 this7p z__result d 4 thisz__result z 4 thisz__result  4 thisz__result   4 this3rgba 4" this3idxz__result nwgfxres@ ResFragmentLightingData&m_Flags#&m_LayerConfig#&m_FresnelConfig#&m_BumpTextureIndex# &m_BumpMode#&m_IsBumpRenormalize##&_padding_0 # FlagFLAG_CLAMP_HIGH_LIGHT_SHIFT FLAG_DISTRIBUTION0_ENABLED_SHIFT FLAG_DISTRIBUTION1_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR0_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR1_ENABLED_SHIFT FLAG_REFLECTION_ENABLED_SHIFT FLAG_CLAMP_HIGH_LIGHT FLAG_DISTRIBUTION0_ENABLED FLAG_DISTRIBUTION1_ENABLED FLAG_GEOMETRIC_FACTOR0_ENABLED FLAG_GEOMETRIC_FACTOR1_ENABLED FLAG_REFLECTION_ENABLED DResFragmentLightingTableData@ ResAlphaTestData &m_CommandBuffer#@ ResTextureCombinerData&m_Constant#&M#l 'u 'm_CommandBufferVB &m_CmdSource#&m_CmdHeader#&m_CmdOperand#&m_CmdCombine# &m_CmdConstant#&m_CmdScale#@ ResFragmentShaderData&m_BufferColor#&m_FragmentLightingb#&toFragmentLightingTable#( &m_TextureCombinersj#,&m_AlphaTest# &m_BufferCommand#@ResFragmentLighting#ConfigCONFIG_TYPE0 CONFIG_TYPE1 CONFIG_TYPE2 CONFIG_TYPE3 CONFIG_TYPE4 CONFIG_TYPE5 CONFIG_TYPE6 CONFIG_TYPE7 CONFIG_TYPE8 CONFIG_TYPE9 CONFIG_TYPE10 FresnelConfigCONFIG_NO_FRESNEL CONFIG_PRI_ALPHA_FRESNEL CONFIG_SEC_ALPHA_FRESNEL CONFIG_PRI_SEC_ALPHA_FRESNEL BumpModeBUMPMODE_NOT_USED BUMPMODE_AS_BUMP BUMPMODE_AS_TANG BumpTextureBUMP_TEXTURE0 BUMP_TEXTURE1 BUMP_TEXTURE2 BUMP_TEXTURE3 ResFragmentLighting 6 : ref 6 GetFlags6 GetLayerConfig6 GetFresnelConfig6 GetBumpTextureIndexo6 GetBumpMode$6 IsBumpRenormalize6 @ResFragmentLightingTable#ResFragmentLightingTable 6 : @ResAlphaTest#ResAlphaTest 6 : ref 6 @ResTextureCombiner#ConstantCONSTANT0 CONSTANT1 CONSTANT2 CONSTANT3 CONSTANT4 CONSTANT5 EMISSION AMBIENT DIFFUSE SPECULAR0 SPECULAR1 ResTextureCombiner 6 : ref 6 ref 6 GetConstant 6 SetConstantCmd6 5@ResFragmentShader#ResFragmentShader 6 : ref 6" GetFragmentLighting 6" GetFragmentLightingTable& 6" GetTextureCombiners 6" 5GetAlphaTest 6" 0b? 0 0 0) ? ) 0 0 ??  0 0 ?  0   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidboolint00 4Ethisz__result=?.4Ethisz__resultm4Ethisz__result4Ethisz__result4Ethisz__result4Ethisz__result4Ethisz__result!4Ethisz__resultE4Ethisz__resulti4Ethisz__result 4qthisz__resultS d4thisz__result+nw+gfx+res@ ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit# &m_CommandBufferO#  FlagFLAG_POLYGON_OFFSET_ENABLED @ ResBlendOperationData,&m_Mode#&m_BlendColor# &m_CommandBuffer#@ ResDepthOperationData&m_Flags# &m_CommandBuffer)# FlagFLAG_TEST_ENABLED FLAG_MASK_ENABLED @ ResStencilOperationData &m_CommandBuffer#@ResFragmentOperationDataP&m_DepthOperation#&m_BlendOperation#&m_StencilOperation#@@ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale3#&m_Rotate#&m_Translate3#&m_IsDirty##$&m_IsEnabled##%&_padding_0 #&&m_TextureMatrixo#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor#$&m_Rasterization#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount#'&m_TextureCoordinators' #&toTextureMappersN #&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#FlagFLAG_FRAGMENTLIGHT_ENABLED FLAG_VERTEXLIGHT_ENABLED FLAG_HEMISPHERELIGHT_ENABLED FLAG_HEMISPHERE_OCCLUSION_ENABLED FLAG_FOG_ENABLED FLAG_PARTICLE_MATERIAL_ENABLED FLAG_HAS_BEEN_SETUP @FLAG_HAS_BEEN_SETUP_SHADER FLAG_HAS_BEEN_SETUP_TEXTUREFLAG_HAS_BEEN_SETUP_FRAGMENTSHADER@ResMaterialColor#ResMaterialColor565: ref=6EGetAmbient6EGetAmbientU326EGetEmissionU326EGetDiffuseU326EGetDiffuse6EGetSpecular0U326EGetSpecular1U326EGetConstant0U326EGetConstant1U326EGetConstant2U326EGetConstant3U326EGetConstant4U326EGetConstant5U326E@ ResRasterization#ResRasterizationI6I: refQ6Y GetFlags 6Y GetPolygonOffsetUnit 6Y@"ResBlendOperation#!ModeMODE_NOT_USE MODE_BLEND MODE_SEPARATE_BLEND MODE_LOGIC !ResBlendOperation]!6]: !refa!6]!refi!6q"GetModeS"6q@#ResDepthOperation#"ResDepthOperationu"6u: "ref}"6#GetFlags#6@$ResStencilOperation##ResStencilOperation#6: #ref#6$IsTestEnabled$6@'ResFragmentOperation#%FragmentOperationModeFRAGMENT_OPERATION_MODE_GL FRAGMENT_OPERATION_MODE_GAS FRAGMENT_OPERATION_MODE_SHADOW %ResFragmentOperation%6: %ref%6&GetFragmentOperationMode7&6&GetDepthOperation&6&GetBlendOperationm&6'GetStencilOperation'6@*ResMaterial#iResDataTypeB ?'ref'6'GetFlags'6(GetMaterialColorA(6(GetRasterizationU(6(GetFragmentOperation(6)GetTextureMappersCount)6)GetTextureMappersF)65)GetFragmentShader )6*GetShaderParametersCount*6*GetShaderParameters1*60n ?9n 0A0?M0U03??e30m0?y00?00?00z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMesh#iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityDatad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0?4thisz__result;U4thisz__resultv4thisz__result4thisz__result4thisz__result4thisz__resultc4thisz__result_nwgfxres@ResLightDatah#&m_IsLightEnabled##&padding_ #@ ResFragmentLightData#&m_LightKind#&m_Ambient#&m_Diffuse#&m_Specular0#&m_Specular1#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_DirectionE#&toDistanceSampler#&toAngleSampler#&m_DistanceAttenuationStart#&m_DistanceAttenuationEnd#&m_DistanceAttenuationScale#&m_DistanceAttenuationBias#&m_IsDirty##&padding_# FlagFLAG_TWO_SIDE_DIFFUSE_ENABLED_SHIFT FLAG_DISTANCE_ATTENUATION_ENABLED_SHIFT FLAG_INHERITING_DIRECTION_ROTATE_SHIFT FLAG_SHIFT_MAX FLAG_TWO_SIDE_DIFFUSE_ENABLED FLAG_DISTANCE_ATTENUATION_ENABLED FLAG_IS_INHERITING_DIRECTION_ROTATE @ ResAmbientLightData#&m_Ambient#&m_AmbientU32#&m_IsDirty## &padding_#@ ResLight# ResLight 6: @ResFragmentLight#iResDataType) ResFragmentLight 6: ?7 ref; 6 GetLightKind 6 GetAmbientU32 6 GetDiffuseU32 6 GetSpecular0U32 6GetSpecular1U32 6@ResAmbientLight#iResDataType'ResAmbientLight6: ?[ref_6GetAmbientU32600000w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resource1#&m_Direction#@ResFragmentLightDataDestroyer#&m_Allocators#iResPtrNGetResFragmentLighty6m0i0B4mthisz__resultyx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#&m_Resource#@ResAmbientLightDataDestroyer#&m_AllocatorY#iResPtrLGetResAmbientLight_6S0O0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintboolnwgfxinternal@CommandCacheHelpercMultU32Color55cMultAddU32Color555SActivateFragmentLight3index3n materialColor3mlight3useReflectionuHEADER<uresLightuspecular0U32udiffuseU32uambientU32uspecular1U32uLIGHT_COMMAND MASK< urugubSActivateFragmentLightParameters3index3isDirectional3twoSided3geomFactor03geomFactor1uHEADER<uLIGHT_COMMANDT33lhs3rhsz__resultMASKx2<urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfxGeometryShaderModeGEOMETRY_SHADER_MODE_UNINITIALIZED GEOMETRY_SHADER_MODE_NONE GEOMETRY_SHADER_MODE_USED GEOMETRY_SHADER_MODE_COUNT @ShaderProgramL#&m_Description8#&m_ProgramObject# &m_GeometryShaderMode#+m_VertexIntUniforms#+m_GeometryIntUniforms#,+m_DisableGeometry#DGetActiveDescription6SetUserVertexUniform655bSetUserGeometryUniform655bSetVertexUniformBool655SetGeometryUniformBool655L0 8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfx@ MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription8# &m_BufferCount#$&m_ShaderParameterResMaterial#(&m_ShadingParameterResMaterial#,&m_MaterialColorResMaterial#0&m_RasterizationResMaterial#4&m_TextureCoordinatorResMaterial#8&m_TextureMapperResMaterial#<&m_FragmentLightingResMaterial#@&m_FragmentLightingTableResMaterial#D&m_TextureCombinerResMaterial#H&m_AlphaTestResMaterial#L&m_FragmentOperationResMaterial#P&m_SceneEnvironmentResMaterial#TiResMaterialArray(GetOwnerModelW6KGetShaderParameterResMaterial6KGetShadingParameterResMaterial6KGetMaterialColorResMaterial6KGetRasterizationResMaterial6KGetTextureCoordinatorResMaterial6KGetTextureMapperResMaterial6KGetFragmentLightingResMaterial6K GetFragmentLightingTableResMaterial 6K GetTextureCombinerResMaterial 6K GetAlphaTestResMaterial 6K GetFragmentOperationResMaterial 6KiMaterialArray"0G0Q z 4Kthisz__resultW? M 4Kthisz__result ~ 4Kthisz__result  4Kthisz__result ; 4Kthisz__result l 4Kthisz__result  4Kthisz__result  4Kthisz__result  4Kthisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@IMaterialActivator#*s_TypeInfoGetRuntimeTypeInfo #6rIMaterialActivatorv6v5~IMaterialActivator6v0n0+4rthisz__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Model#&m_MaterialAnimGroup#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroup#&m_VisibilityAnimBindingIndex#0"&m_PreRenderSignalF#&m_PostRenderSignalF#&m_Materials/#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#?&m_Description#&m_UserParameter#iRenderSignal1@BufferOptionFLAG_BUFFER_SHADER_PARAMETER_SHIFT FLAG_BUFFER_SHADING_PARAMETER_SHIFT FLAG_BUFFER_MATERIAL_COLOR_SHIFT FLAG_BUFFER_RASTERIZATION_SHIFT FLAG_BUFFER_TEXTURE_COORDINATOR_SHIFT FLAG_BUFFER_TEXTURE_MAPPER_SHIFT FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER_SHIFT FLAG_BUFFER_FRAGMENT_LIGHTING_SHIFT FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE_SHIFT FLAG_BUFFER_TEXTURE_COMBINER_SHIFT FLAG_BUFFER_ALPHA_TEST_SHIFT FLAG_BUFFER_FRAGMENT_OPERATION_SHIFT FLAG_BUFFER_SCENE_ENVIRONMENT_SHIFT FLAG_BUFFER_SHADER_PARAMETER FLAG_BUFFER_SHADING_PARAMETER FLAG_BUFFER_MATERIAL_COLOR FLAG_BUFFER_RASTERIZATION FLAG_BUFFER_TEXTURE_COORDINATOR FLAG_BUFFER_TEXTURE_MAPPER FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER @FLAG_BUFFER_FRAGMENT_LIGHTING FLAG_BUFFER_FRAGMENT_LIGHTING_TABLEFLAG_BUFFER_TEXTURE_COMBINERFLAG_BUFFER_ALPHA_TESTFLAG_BUFFER_FRAGMENT_OPERATIONFLAG_BUFFER_SCENE_ENVIRONMENTFLAG_BUFFER_NOT_USE MULTI_FLAG_BUFFER_FRAGMENT_SHADERMULTI_FLAG_BUFFER_MATERIALMULTI_FLAG_ANIMATABLE_MATERIAL4MULTI_FLAG_LIGHTING_MATERIAL@Description#0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Camera#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintTX3indexz__result nw gfx@ GraphicsDeviceCOLOR_READ_MASK_INDEX COLOR_WRITE_MASK_INDEX DEPTH_READ_MASK_INDEX DEPTH_WRITE_MASK_INDEX FRAME_BUFFER_COMMAND_COUNT *s_FragOperationMode7*s_IsFrameBufferUpdated*s_BlendEnabled*s_DepthTestEnabled*s_StencilTestEnabled*s_DepthMask*s_PolygonOffsetEnabled*s_StencilMask*s_ColorMask *s_FrameBufferCommand[*s_DepthFormat*s_WScale24*s_DepthRangeNear*s_DepthRangeFar*s_DepthRange24*s_PolygonOffsetUnit*s_LightPositionWdSetPolygonOffsetEnabled5dSetPolygonOffsetUnit5dActivatePolygonOffsetdSetBlendEnabled5dSetFragmentOperationMode57dSetDepthTestEnabled5dSetStencilTestEnabled5dSetDepthMaskEnabled5dActivateFrameBufferdActivateMaskc GetFragmentLightPositionW5d UpdateFrameBufferCommandy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%iCameraArrayB iFogArrayEiLightSetArrayQ"@SceneContext#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet#|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint'4this3indexz__resultm004thisz__resultnwgfx@SceneEnvironment&m_AmbientLight#0&m_HemiSphereLightU#&m_VertexLights#&m_FragmentLights# &m_Fog#`&m_Camera#d&m_Cameras#h&m_CameraIndex#x&m_Fogs#|&m_LightSets#&m_LightSetIndex#&m_ActiveVertexLightCount#&m_ActiveFragmentLightCount#&m_FragmentLightsDirty#&m_AmbientLightDirty#&m_VertexLightsDirty#&m_HemiSphereLightDirty#&m_FogDirty#GetFragmentLightCount6GetFragmentLightm65GetVertexLightCount6GetAmbientLightS6GetHemiSphereLight6GetActiveFog6)0000{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00004thisz__result0L?)4thisz__result nw gfx@ RenderContext#&m_ShaderProgram#&m_IsVertexAlphaEnabled#&m_IsBoneWeightWEnabled#&m_IsVertexAttributeDirty#&m_IsShaderProgramDirty#&m_RenderMode#&m_RenderTarget#&m_ModelCache#&m_Material# &m_MaterialCache#$&m_CameraCache#(&m_SceneEnvironment)#@&m_MaterialHash#&m_ParticleMaterialActivator#@MaterialHash,&shaderParameter#&shadingParameter#&materialColor#&rasterization# &textureCoordinator#&textureMapper#&fragmentLighting#&fragmentLightingTable#&textureCombiner# &fragmentOperation#$&alphaTest#(GetMaterialCache6GetShaderProgram6GetSceneEnvironment6SetMaterialHash65c?_ GetMaterialHash 600#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@DirectMaterialActivator #&m_ActivateFlags#*s_TypeInfoGetRuntimeTypeInfo #6cCreate5Activate# 655KDirectMaterialActivator65~DirectMaterialActivator600d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intvoidunsigned charfloat00*0000?00)00000T3 constant3n materialColorz__resultnwgfxinternal@MaterialStatedActivateShaderParameter55dActivateFragmentLightParameters555dActivateShadingParameters555dActivateRasterization5dActivateFragmentLightingTable55 dActivateTextureCoordinators555dActivateMaterialColor555n 5dActivateFragmentLighting55dActivateTextureMappers5dActivateTextureCombiners5 5n dActivateAlphaTest5) dActivateFragmentOperation5cGetConstantColorU325 5n dActivateDepthOperation5dActivateStencilOperation5dActivateBlendOperation53x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.h  Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base"#&flags#&base_count# &base_info#B &base"#&flags#&base_count# &base_info#F__si_class_type_info &base"#&base_type-#"0)i__builtin_va_list00P?n 0  ) x4this3allocatorz__result4thisz__resultLnwutinternalB"0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_DirectMaterialActivator.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00Gnwut@ResCommonGResCommon 6 5ptr6 #0'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassCitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsCipointer kireferenceCmcGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h-,hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwutinternal@ResArrayC&m_pBegin#&m_pEnd#ipointer9ireference9ResArraya6a55operator[]6a50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h/8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#0038d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00**0nwut@ResCommon*ResCommon)6)5ptr6)ptr61#00-5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon"ptr6ptr6#000""07d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0b0nwut@ResCommonbResCommon 6 5ptr6#009d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00=8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00Cd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00E8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-Gd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00Kd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00NM$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsiconst_pointerliconst_reference ncGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hQP@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray<&m_pBegin#&m_pEnd#iconst_pointer9@const_iterator&m_pCurrent8#iTIt%iconst_pointer=iconst_reference=operator*P6$?,operator++6(const_iterator(6(58ResArray-6-55begin65end650 0001|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h\D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0)_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds)itype)W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr)0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0'gfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds'itype'W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr'0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal30#p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000rd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00utd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray,&m_Allocator2#&m_Elements8#&m_End8#&m_Capacity# operator[]@6&50"000,,?<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# #0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtrL&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsLitypeLW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrL0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00#nwut@Slot3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 U4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3valuez__resultubits32usignuexpufractionubits24|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result)xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04@this3pz__result@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0! 4@thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04athis3pBegin3numz__resulta|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0a4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q{3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?4athis3indexz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q}"3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04-this3pBegin3numz__result-|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(this38pz__result(|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4$thisz__resultP|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8+53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=L5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Ng4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result"v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0A4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h.-/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865])4Sthisz__result_w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z')4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h;:<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PNWForwardCurrentCmdBuffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h,NWForwardCurrentCmdBuffer?>@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderCBDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fvGFHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform4fvKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hNMOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform3fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform3fvRQSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform3fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform3fvVUWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform2fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform2fvZY[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform2fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform2fv^]_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform1fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform1fvbacd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform1fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform1fvfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool~4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hlkmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fvpoqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform4fvtsud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform3fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform3fvxwyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform3fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform3fv|{}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform2fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform2fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform2fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform2fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform1fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform1fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform1fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform1fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3index3bparameterx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Kthisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Kthisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Kthisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]74vthis3allocatorz__resultv} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ7'3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QAJ3polygonOffsetUnity d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]O8FastWordCopy3dst3src3sizez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hFastWordCopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QlrCOMMANDuOFFSET_HEADERuWSCALE_HEADERuzBiasuoffsety d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qc37modey d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ 3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intPNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q)y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QDuCOLOR_MASK_HEADERuSTENCIL_MASK_HEADERuCOMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865] P4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__resultS{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] <4this3cmaterialHashx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__resultz__struct_resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4]thisz__resultaz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OGetCmdValue3value3mask3shiftz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hGetCmdValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04]this7p z__result]z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4thisz__resultmz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result7ublendOperation3z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4qthisz__resultiz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q'33blendOperationumodeSx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3stencilOperationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865][4thisz__result}z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] q4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagK3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3depthOperationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void014uthis7p z__resultuz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h&% d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3fragmentOperationuresDepthOperationuresStencilOperationuresBlendOperation3x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] =4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]i 4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h546d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qk3) alphaTestx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4" thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4" thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidunsigned charunsigned int00Q ?3 fragmentShader3n materialColoruidx__586u_ZNK2nw3gfx3res17ResFragmentShader3refEv__590,up__595up__598up__601u_ZN2nw2ut13ResCommonBaseC1EPKv__602@u_ZN2nw2ut9ResCommonINS_3gfx3res22ResTextureCombinerDataEEC1EPKv__599)u_ZN2nw3gfx3res18ResTextureCombinerC1EPKv__596 u_ZNK2nw3gfx3res17ResFragmentShader19GetTextureCombinersEi__589 u_ZNK2nw3gfx3res18ResTextureCombiner3refEv__6062uconstant__609umaterialColor__610n u_ZNK2nw3gfx3res16ResMaterialColor3refEv__614u_ZN2nw3gfx8internal13MaterialState19GetConstantColorU32ENS0_3res18ResTextureCombiner8ConstantENS3_16ResMaterialColorE__611u_ZNK2nw3gfx3res16ResMaterialColor3refEv__619u_ZNK2nw3gfx3res16ResMaterialColor3refEv__624u_ZNK2nw3gfx3res16ResMaterialColor3refEv__629u_ZNK2nw3gfx3res16ResMaterialColor3refEv__634u_ZNK2nw3gfx3res16ResMaterialColor3refEv__639u_ZNK2nw3gfx3res16ResMaterialColor3refEv__644u_ZNK2nw3gfx3res16ResMaterialColor3refEv__649u_ZNK2nw3gfx3res16ResMaterialColor3refEv__654u_ZNK2nw3gfx3res16ResMaterialColor3refEv__659u_ZNK2nw3gfx3res16ResMaterialColor3refEv__664u_ZNK2nw3gfx3res16ResMaterialColor3refEv__669u_ZN2nw3gfx3res18ResTextureCombiner3refEv__6742u_ZN2nw3gfx3res18ResTextureCombiner3refEv__6772ubuffer__680udst__682usrc__683usize__684u_ZN2nw3gfx8internal12FastWordCopyEPjS2_j__685 ustage utextureCombiner uconstantU32x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ethisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4Ethisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]y4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hZY[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]OClamp3x3low3highz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hClamp^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]QG3lhs3rhs3addz__resultMASK< MASKx2<urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.ha`bpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]PActivateFragmentAmbientLight3n materialColor3SlightuambientU32uHEADER<uLIGHT_COMMAND uresLight uemissionU32MASK< urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h/tActivateFragmentAmbientLightedf`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPActivateFragmentLightCount3countuCOUNT_HEADER<uLIGHT_MASK_HEADER<uLIGHT_COUNT_COMMANDuLIGHT_COUNT_COMMAND__1uj__2 uiz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h-dActivateFragmentLightCountihjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOMin3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMinmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ethisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4Ethisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hsrDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintunsigned intunsigned charvoid00Q 3sceneEnvironment3shaderProgram3n materialColor3useReflectionuresShaderProgram8ulightCountuindex__415umaterialColor__416n ulight__417 uuseReflection__418uaddress__421ubyteEnable__422uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__423uHEADERures__438u_ZN2nw2ut13ResStaticCastINS_3gfx3res16ResFragmentLightENS3_14ResSceneObjectEEET_T0___440uresLightu_ZNK2nw3gfx3res16ResFragmentLight3refEv__447u_ZNK2nw3gfx3res16ResMaterialColor3refEv__451ulhs__455urhs__456ur__457ug__458ub__459uspecular0U32u_ZNK2nw3gfx3res16ResFragmentLight3refEv__465u_ZNK2nw3gfx3res16ResMaterialColor3refEv__469ulhs__473urhs__474ur__476ug__477ub__478udiffuseU32u_ZNK2nw3gfx3res16ResFragmentLight3refEv__484u_ZNK2nw3gfx3res16ResMaterialColor3refEv__488ulhs__492urhs__493ur__495ug__496ub__497uambientU32u_ZNK2nw3gfx3res16ResFragmentLight3refEv__503uspecular1U32urugubu_ZNK2nw3gfx3res16ResFragmentLight3refEv__508u_ZNK2nw3gfx3res16ResMaterialColor3refEv__512ulhs__516urhs__517ur__519ug__520ub__521 uLIGHT_COMMANDubuffer__523udst__525usrc__526usize__527u_ZN2nw3gfx8internal12FastWordCopyEPjS2_j__528 ui ulightmx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hyxzd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag)3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 45this7p z__result5z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultAz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]Y 4" thisz__result&  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolPActivateFragmentLighting3fragmentLightingREG_LIGHT_ENV<REG_LIGHT_ENV2<uHEADER<uHEADER2<uLIGHT_COMMAND+ulayerConfigufresnelSelectorubumpSelectorubumpModeubumpRenormuclampHighlightsulutEnabledD0ulutEnabledD1ulutEnabledReflz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h+ActivateFragmentLightingd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintunsigned intunsigned charvoid0Q3sceneEnvironment3fragmentLightingugeomFactor0ugeomFactor1ulightCountures__534u_ZN2nw2ut13ResStaticCastINS_3gfx3res16ResFragmentLightENS3_14ResSceneObjectEEET_T0___536u_ZNK2nw3gfx3res16ResFragmentLight3refEv__543uu__545uaddress__547ubyteEnable__548uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__549uHEADERuLIGHT_COMMAND]ubuffer__560 ui ulightmuresLightulightKindutwoSideDiffuseuisDirectionalx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]3 4" thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0<4>this7p z__result> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Bthis7p z__resultB d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3idxz__resultFz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolunsigned intintvoid00Q3texMapperMaterialusamplerSettinguHEADERuINVALIDATE_TEXTURE_CACHEu_ZN2nw3gfx3res16ResTextureMapperC1ERKS2___565>u_ZNK2nw2ut13ResCommonBase7IsValidEv__567ures__568u_ZN2nw2ut13ResStaticCastIKNS_3gfx3res26ResPixelBasedTextureMapperENS3_16ResTextureMapperEEET_T0___570fu_ZNK2nw3gfx3res26ResPixelBasedTextureMapper3refEv__575u_ZNK2nw3gfx3res26ResPixelBasedTextureMapper3refEv__578ubuffer__579usize__580udstp__582usrcp__583usize__584 utextureUnit utextureMapper"upixTexMapperFucommand(ucommandSizex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Ithis7p z__resultIz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultUz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ythisz__resultQz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ythisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ythisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagq3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q73rasterizationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag2 3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]7 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagb3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3sceneEnvironment3shaderProgram3materialuflagsufogMode! uHEADER_FOG_MODEuFOG_COMMANDx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3sceneEnvironment3shaderProgram3materialuENABLED_HEADERuENABLED_HEADER2uisFragmentLightEnableduLIGHT_COUNT_COMMAND1x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultbx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3,it13,it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3,it1_3,it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__result1z__struct_result5z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]T 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]x 4 thisz__resultz__struct_resultax d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intvoidunsigned charfloat000Q$3shaderProgram3materialudescription8usymbolArrayusymbolCount?usymbolHasBeenSetFlagPuendu_ZNK2nw3gfx3res18ResShaderParameter3refEv__4uptr__9u_ZN2nw2ut8internal8ResArrayINS_3gfx3res15ResShaderSymbolENS1_19ResArrayClassTraitsEEixEi__8Cuu__12u_ZNK2nw3gfx3res15ResShaderSymbol3refEv__16u_ZNK2nw3gfx3res15ResShaderSymbol17IsGeometryUniformEv__14u_ZNK2nw3gfx3res15ResShaderSymbol3refEv__25u_ZNK2nw3gfx3res18ResShaderParameter3refEv__31up__36up__39up__42u_ZN2nw2ut13ResCommonBaseC1EPKv__43@u_ZN2nw2ut9ResCommonINS_3gfx3res27ResShaderParameterValueDataEEC1EPKv__40)u_ZN2nw3gfx3res23ResShaderParameterValueC1EPKv__37 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.h+}P@-`armcc+|      A~N2nw3gfx3FogED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charshortintfloatiu8x(%iu16)%iu32*%is8-%is16.%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0ud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\limitsARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]RFExp 3 xz__result nnmathlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFExpD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x #&y #@VEC2#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #VEC365 5 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # @VEC4#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 <?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6Hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPivotDirectionPIVOT_NONE PIVOT_UPSIDE_TO_TOP PIVOT_UPSIDE_TO_RIGHT PIVOT_UPSIDE_TO_BOTTOM PIVOT_UPSIDE_TO_LEFT PIVOT_NUM @MTX44_@&#@BaseData@&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,&_30 #0&_31 #4&_32 #8&_33 #<l@'^'f5 "'m- 'a<'vMB@&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,&_30 #0&_31 #4&_32 #8&_33 #<@MTX44@"#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Transform365"5"5"0?d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intlongint?std0X0?00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longX?0000std0XD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatintunsigned intunsigned charvoidbool0?0?0l?nwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00000nwutiResS8riResU16siResU32uiResS32viResF32 w@BinString&offset#to_ptr6set_ptr65iBinString%@Offset&offset#set_ptr65to_ptr6to_ptr6to_table_ptr6iOffsetiResTypeInfo@ResBool&value#iResBool1iResTransform3#iResMtx34<#%00%00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag++3flags3maskz__result+?nwutRKEnableFlag++3flags3valuez__result+RXDisableFlag++3flags3valuez__result+RhGetFlagValue3flags3shift3 maskz__result???xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidchar000? 4this3alignmentz__result0V000 00nwos@IAllocator(__vptr#Alloc65AllocAndFill655: @MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#MemorySizeCalculator65operator+=65ChangeAlignment65Add655GetSizeWithPadding65050?0xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongbool 4this3element000c P4%thisz__result 4%thisz__result0XX?? |4%thisz__result 4this39element 4this3element000gnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this3Xchildnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Fixed13&m_Float32 #cFloat32ToFixed135 @Fixed11&m_Float32 #cFloat32ToFixed115 T3 valuez__resultufixed T3 valuez__resultufixeduv_|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0X??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut&%`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4thisz__resultO)4Dthisz__result54thisz__result0V4Mthisz__result0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot??.?(xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r #&g #&b #&a # iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.h21(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4#thisz__result!4thisz__result!4#thisz__result4thisz__result4thisz__result4thisz__result41thisz__result4thisz__result4thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeader7o@ResCommonBase&mpData#ResCommonBase65IsValid6#void_ptr6void_ptr6#00|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@ResDicPatriciaData7#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6operator[]650n?n076d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?504>thisz__result4thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GetAllocator6@GfxDeleter&m_HasOwnership#operator()650'0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h=<4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint04thisz__result4.thisz__resultnwanimres@ResAnimGroupMemberData&typeInfo#&toPathv#&m_MemberOffset#&m_BlendOperationIndex# &m_ObjectType#&m_MemberType#&m_ResMaterialPtr#@ResAnimGroupData &typeInfo#&m_Flags#&toNamev#&m_TargetType# &m_MemberInfoSetDicCount#&toMemberInfoSetDic#&m_BlendOperationsTableCount#&toBlendOperationsTable#@ResAnimGroupMember#ResAnimGroupMember 6 : ref6GetMemberOffset6GetObjectType6@ResAnimGroup#ResAnimGroup6: ref&6.GetMemberInfoSetCount6.GetMemberInfoSet6.50?00b?"b0*} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0PF4thisz__resultu\4thisz__result4thisz__result nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toNamev# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0H#&m_Flags#&m_IsBranchVisibleK#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData#&m_Transform[#0&m_LocalMatrixs#T&m_WorldMatrixs#@ResSceneObject#ResSceneObject6: ref6GetTypeInfo6@ResSceneNode#iResDataTypeResSceneNode6: ?ref6?ref6GetAnimGroupsCount6GetAnimGroupsb65SetBranchVisible65@ ResTransformNode}# ResTransformNode 6: 0H?00}}00y} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxEDpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W I4kthisz__resultnwgfxiSceneNodeChildren&K@SceneObject '#&m_ResObject#GetResSceneObject6k~SceneObject6k0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hG<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags+#<IsEnabledFlags665+02Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOpLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid00 nw gfx@ AnimGrouph'#&m_ResAnimGroupb#&m_BlendOperations# 0c&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg550iPreEvaluateCallbacki@Builder &m_SceneNode#&m_ResAnimGroupb#&m_UseOriginalValue#Builder6ResAnimGroup65bSetSceneNode65XUseOriginalValue65GetMemorySizeInternal65Create65GetResAnimGroupMember65GetMemberCount6SetTargetObjectIndex655SetTargetObject655SetTargetPtr655SetOriginalValue655AnimGroup65b5X5dGetMemorySizeForInitialize55b5 Initialize 650?00@ AnimObject'#@ AnimBinding,'#&m_AnimGroups1#&m_AnimObjectsJ#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@ Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup# Builder 6 MaxAnimGroups 65 MaxAnimObjectsPerGroup 65 GetMemorySizeInternal 65 SetAnimGroup 655d GetMemorySizeForInitialize5550d?dd000u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hONdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid,:4`thisz__result`,V4Xthisz__resultX 4`thisz__result+ 4`thisz__result00 nw gfx@ SceneNodeL#&m_ParentX# &m_Children#&m_AnimBinding#(&m_BranchVisible#00&m_PreUpdateSignal#4&m_TraversalResults+#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParent`6`GetParentX6XSetParent6X5XAttachChild6X5XDetachChild6X5XGetAnimBinding6XGetTraversalResults+6`SetTraversalResults6X5+IsEnabledResults6`5+ InheritTraversalResults# 6X IsBranchVisible 6`d GetMemorySizeForInitialize55}5 ~SceneNodeJ 6X IsCircularReference 6`5` AcceptChildren 6X5N0cc0\t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4thisz__result4thisz__result 4thisz__result000 nw gfx@ TransformNodec#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0l&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#*s_TypeInfoTransform6Transform6WorldMatrix6WorldTransform6UpdateDirection#(6UpdateTransform# 65+51TrackbackWorldMatrix#6TrackbackWorldTransform#6TrackbackLocalTransform#6InheritTraversalResults# 6TransformNode655y5h?d ~TransformNode7 6 Initialize#$ 65d GetMemorySizeForInitialize55y50JJ0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfxinternalWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwgfxres@ResLookupTableData&typeInfo#@ResImageLookupTableData#&toNamev#&m_IsAbsK#&_padding_0C# &m_CommandCacheTableCount# &toCommandCacheTable#@ResLookupTable#ResLookupTable6: @ResImageLookupTable#iResDataTypemResImageLookupTable6: ?refD6SetCommandCache655GetCommandCache600} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResCameraProjectionUpdaterData &typeInfo#&m_Near#&m_Far#@ResCameraProjectionUpdater#ref6GetNear 6GetFar 6@ResCameray#?014thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdater`8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CameraProjectionUpdater'#&m_Pivot#&m_IsDynamic# &m_TextureScale# &m_TextureTranslate#cbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool5?0 4thisz__result nwgfx@CameraJ#&m_ViewMatrix<#&m_InverseViewMatrix<#&m_ProjectionMatrix5#&m_InverseProjectionMatrix5#&m_TextureProjectionMatrix<#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup#&m_OriginalValue#&m_OriginalTransform#&m_WScale #&m_IsDynamic#InverseProjectionMatrix6GetProjectionUpdater6GetWScale 60|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor'#jid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0I|4thisz__resultnwgfxres@ResFogUpdaterData&m_FogUpdaterType#&m_MinFogDepth#&m_MaxFogDepth#&m_Density# @ResFogData#&m_Color#&toFogSampler#&toFogUpdater#@ResFogUpdater#FogUpdaterTypeFOG_UPDATER_TYPE_NONE FOG_UPDATER_TYPE_LINEAR FOG_UPDATER_TYPE_EXPONENT FOG_UPDATER_TYPE_EXPONENT_SQUARE ResFogUpdater6: ref6GetFogUpdaterType6GetMinFogDepth 6GetMaxFogDepth 6GetDensity 6@ResFogy#iResDataTypeV{ResFog6: 01ptrc6?1ref}6GetFogSampler6GetFogUpdater60?00u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hmlld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatvoidchar000V005? nw gfx@ FogJ#&m_Resource)#&m_UpdaterCache:#&m_Near #&m_Far #&m_WScale #&m_AnimGroup#&m_OriginalValue#@Description#@DynamicBuilder&m_Description#Create_6B5eGetMemorySize6J: @ResFogDataDestroyer#&m_Allocatore#ResFogDataDestroyerN6N:e operator()6N5@ResFogUpdaterDataDestroyer#&m_Allocatore#ResFogUpdaterDataDestroyerR6R:e operator()6R5iResPtr:iResUpdaterPtrH*s_TypeInfo*FOG_DENSITY*FOG_UPDATER_TYPE*FOG_MAX_DEPTH*FOG_MIN_DEPTHGetRuntimeTypeInfo #6[cCreate_5X55 5e?dGetMemorySizeInternal555Update6_5Accept#6_5 GetResFog 6_ Fog_ 6_5e55  Fog_ 6_5e55 0) ~Fog 6_ Initialize#$ 6_5e CreateAnimGroup 6_5e BindAnim 6_5 CreateOriginalValue 6_5ec CreateResFog5e: d DestroyResFog5e5c CreateResFogUpdater5ed DestroyResFogUpdater5e5 SetupFogSampler 6_55500F000W005xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext'#sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater'#uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0XX?xwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidboolfloatunsigned charunsigned short@__type_info&__vptr.#&__name6#0*02F__class_type_info&base#F__vmi_class_type_info&base:#&flags#&base_count# T&base_info#B &base:#&flags#&base_count# T&base_info#F__si_class_type_info &base:#&base_typeE#:0Ai__builtin_va_list00000V05?0Q3allocator3zresFog ufogSamplerQ3allocator3hresFogUpdaterE4_this3animGroupuanimMemberCount* umemberIdx uresAnimGroupMember uobjectdutargettuoriginalValuetc4_this3allocatorz__resulturesultubufferduoriginalValuezQ3allocatorz__resultufogUpdaterhB :0X&tinfo\#&offset_flags#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Fog.cppzD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\limitsARM C/C++ Compiler, RVCT4.0 [Build 865]floatstd@numeric_limitsxcepsilonx}|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]charstd@char_traitsichar_type'clength500ccopy555h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00HH0nwut@ResCommonHResCommon)6)5ptr6)ptr61#00- d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00504d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int050?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6050@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0050?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6;50Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0050?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6?50<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator*#&m_Elements0#&m_End0#&m_Capacity# operator[]66$50050? d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 0050d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal2X500A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorType5Destroy6dGetMemorySizeForInvalidateSignalInternal5dGetMemorySizeForFixedSizedSignalInternal55~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase6500050|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Childrencc&m_ParentX#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach65XDetach65X0?X|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0X?nwut@MoveArrayX&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!050X|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetachercoperator()65X0Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/~GfxPtr660Get6>00:t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_reference~MovePtr60GetO6GetDeleter6?OPtr6PtrO600?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00X?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0J0nwut@Signal250;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorType5Destroy6dGetMemorySizeForInvalidateSignalInternal5dGetMemorySizeForFixedSizedSignalInternal55~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase6500050|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_functioniargument_type:iresult_type;0Vh\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_functioniargument_type:iresult_type;0h\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsVitypeVW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00Vnwut@MovePtrV0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceideleter_const_referenceMovePtr~6~MovePtr~6~5~MovePtr6~0Get6Release6~GetDeleter 6~GetDeleter:6?Ptr6~Ptr6MovePtr~V6~550?0??|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@MovePtr0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceSMovePtrA6A~MovePtr6Aoperator=E6A5A0Get6MSwap6A5EGetDeleter 6A?Ptr6APtr6MMovePtrA6A550?0I?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2X5(__vptr#0&m_Allocator#iAllocatorType5Destroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0J00nwut@Slot25(__vptr#0&m_Allocator#iAllocatorType5Destroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatboolnwut@CloseAtToleranceWeak&m_Tolerance#CloseAtToleranceWeak1615operator()6955005D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\limitsARM C/C++ Compiler, RVCT4.0 [Build 865]floatQz__result|dX D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\limitsD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__sz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__dst3__src3__nz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3 fx3 fy3 fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h  d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copy  d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3"s3"r3"tz__resultlb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z S4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned int0P fill_n3__first3__n3__valueu__n__159u__first__160l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intq4this3count3object7alignment z__resultuobjectsxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3alignmentz__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h !d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUp$#%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMax('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]+4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] N4this3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] s4this3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0A4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h435d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtr879d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtr<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 Z4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hirqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]float41this3tolerancez__result1|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hutvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatOAbs3az__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hAbsyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool  49this3lhs3rhsz__resultudiff|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], W4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8n53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4kthisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3+flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4.thisz__result&} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4.this3idxz__resultudicn} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int+4this3memberIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?40this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int |4this3memberIdx3targetObjIdxu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4;this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3memberIdx3objectu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3memberIdx3targetu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4?this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3memberIdx3valueu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0}4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t U4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]yo4this3bresAnimGroupz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3XsceneNodez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3usez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pSizeusizeu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3allocatorz__resultubufuanimGroupuresultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4$this3indexz__result6|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int >4this3groupIdx3animGroupu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQb3pSize3maxAnimGroups3maxAnimObjectsusizeuanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pSizeusizeu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],r4Xthis3Xparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this39element3Evalue|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h   D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__131ub__130l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelements9uelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3Eelementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3Xchildz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  4`this3`childz__resultuparent`t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Xthis3Xchildz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__1369ub__135uelement__1339|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]94this39firstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h)(*D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copyX3__first3__last3__res3__valz__resultu__first__162ub__161h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC remove_copy-,.D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfindX3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfind102D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OremoveX3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremove54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3Eelementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3Xchildz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Xthis3Xchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__resultO|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Xthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Xthis3+resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool D4`this3+resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool m4Xthisuresults+uparentXuisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3pSize3}resSceneNode3descriptionusize uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h_^` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__144ub__143uchild__138Xuparent__141Xd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm$for_eachcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void046thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__149ub__148uelement__146|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Xthisz__resultuparentXt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 54Xthis3Nvisitor u_containK u_curK u_endK u_continue uchildXt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__156ub__155uelement__153|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyl3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 l4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q j3pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3pSize3yresTransformNode3descriptionx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]$m4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{D4this7p z__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Rthis7eallocator z__resultRxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4Athisz__resultA|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865] L4Nthis7eallocator z__resultNxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4~thisz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]4_this3eallocator3resObj3 descriptionz__result_xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int.4this3idxz__resultbudicn} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]mH4thisz__resultD} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]int^4this3idx3valueutbl_ptr} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h(') d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeader,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]l4thisz__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4thisz__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4thisz__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Mthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]c4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hA@Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4_thisz__resultxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]{4thisz__result}u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0m4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0IV4this7p z__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result:|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4~this3pointerz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]4_this3eallocator3resource3 descriptionz__result_xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4Nthis3dataxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Athisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Athisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Rthis3dataxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0T4Athisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]{g4thisz__resultcu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Athis3Zpointer3deleterz__resultA|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Athis3Epointeruobjectudeleter |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4Athis3Arhsz__resultE|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill!3allocator3valuez__result!umemorySizeumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFilld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill3allocator3valuez__resultumemorySizeumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFilld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool T4this3flag} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]char00OAllocateAndCopyString3str3allocator3maxSizez__resultulengthubufferSizeucopyStrxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h(0AllocateAndCopyStringd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFillNV3allocator3size3valuez__resultumemoryxo 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865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #VEC365 5 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 <?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6Dd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Transform3363Transform33635?5?5?0?9d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intlong?std050D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long5?0000std05D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0?0?0|?nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00000nwutiResS8riResU16siResU32uiResS32viResF32 w@BinString&offset#to_ptr6}set_ptr65iBinString%@Offset&offset#set_ptr65to_ptr6to_ptr6iOffsetiResTypeInfo@ResBool&value#iResBooliResVec3#iResTransform3#iResMtx34<#%0y0%00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag3flags3maskz__result?nwutRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValue3flags3shift3maskz__result??=?? ?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h$CheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidchar00 L4this3alignmentz__result0E00000nwos@IAllocator(__vptr#Alloc6z5@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#MemorySizeCalculator~6~5operator+=6~5ChangeAlignment6~5Add6~55GetSizeWithPadding650%0b?bb0xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintbool P4%thisz__result 4%thisz__result055? |4%thisz__result 4this3element 4this3element000gnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK 4this3]element00W0c|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this35childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?05??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut54thisz__result0E|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot??.?(xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r #&g #&b #&a # iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4sthisz__result!44kthisz__result!O4sthisz__result4thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBasek6k5IsValid6svoid_ptr6kvoid_ptr6s00o|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6operator[]650n?n0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp Y4~thisz__resultnwgfx@Result&m_Code#iself_typeNResultv6v5operator|=6v5GetCode6~IsFailure6~00z|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?%0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5@GfxDeleter&m_HasOwnership#operator()6500Od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwanimresDResAnimGroupData@ResAnimGroup#ResAnimGroup6: 0|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0Pr4fthisz__result^u4fthisz__result4rthisz__result 4vthisz__result? nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toNamev# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0t#&m_Flags#&m_IsBranchVisible,#&padding_0<#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData#&m_TransformN#0&m_LocalMatrixf#T&m_WorldMatrixf#@ResSceneObject#ResSceneObjectV6V: ref^6fGetTypeInfo6f@ ResSceneNode.#iResDataTypeResSceneNodej6j: ?ref6j?ref6rGetFlags6rGetAnimGroupsCount6r GetAnimGroups 6j5 SetBranchVisible 6j5@ ResTransformNode#iResDataType ResTransformNodev 6v: ? ref 6v GetTransformW 6v0.t?Z.0b00n0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W m4thisz__resultnwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject.#GetResSceneObject.6GetResSceneObject6~SceneObject600.v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h <d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<IsEnabledFlags66502d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint nw gfx@AnimGrouph#&m_ResAnimGroup#&m_BlendOperations# 0c&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg550iPreEvaluateCallbacki@Builder &m_SceneNode#&m_ResAnimGroup#&m_UseOriginalValue#Builder6ResAnimGroup 65UseOriginalValue 65GetMemorySizeInternal65~dGetMemorySizeForInitialize5~550?00@AnimObject#@ AnimBinding,#&m_AnimGroups#&m_AnimObjects#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@ Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup#Builder6MaxAnimGroups65MaxAnimObjectsPerGroup65 GetMemorySizeInternal 65~d GetMemorySizeForInitialize5~550?0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid,:4=thisz__result=,V45thisz__result5 4=thisz__result u4=thisz__result00 nw gfx@ SceneNodeL#&m_Parent5# &m_Children#&m_AnimBinding#(&m_BranchVisible#00&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParent=6=GetParent565SetParent6555AttachChild6555DetachChild6555GetTraversalResults6=SetTraversalResults655IsEnabledResults6=5InheritTraversalResults# 65 IsBranchVisible 6=d GetMemorySizeForInitialize5~55 ~SceneNodeJ 65 IsCircularReference 6=5= AcceptChildren 655N0cc09t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4#thisz__result4#thisz__result 64#thisz__result000??A nw gfx@ TransformNodec#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0|&m_PostCalculateWorldMatrixSignal #&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#GetResTransformNode6Transform6Transform6#WorldMatrix6#WorldTransform6#UpdateTransform# 65+51TrackbackWorldMatrix#6#TrackbackWorldTransform#6#TrackbackLocalTransform#6#InheritTraversalResults# 6TransformNode65z55j?f ~TransformNode7 6 Initialize#$ 65z CalcInheritingDiretion 6#5;5Gd GetMemorySizeForInitialize5~550ZZ0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternalDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResLookupTableData&typeInfo#@ResReferenceLookupTableData#&toPathv#&toTableNamev#&toTargetLut# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResLightingLookupTableData &m_Input#&m_Scale#&toSampler# `d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04[thisz__result? nw gfx res@ResLightData#&m_IsLightEnabled,#&padding_(#@ResFragmentLightData#&m_LightKind#&m_Ambient#&m_Diffuse#&m_Specular0#&m_Specular1#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Direction<#&toDistanceSampler#&toAngleSampler#&m_DistanceAttenuationStart#&m_DistanceAttenuationEnd#&m_DistanceAttenuationScale#&m_DistanceAttenuationBias#&m_IsDirty,#&padding_!#FlagFLAG_TWO_SIDE_DIFFUSE_ENABLED_SHIFT FLAG_DISTANCE_ATTENUATION_ENABLED_SHIFT FLAG_INHERITING_DIRECTION_ROTATE_SHIFT FLAG_SHIFT_MAX FLAG_TWO_SIDE_DIFFUSE_ENABLED FLAG_DISTANCE_ATTENUATION_ENABLED FLAG_IS_INHERITING_DIRECTION_ROTATE @ResLight#ResLightO6O: @ ResFragmentLightC#iResDataTypeE ResFragmentLightS 6S: ? ref 6S? ref 6[ GetLightKind 6[ GetDirection 6[0C0||0Ww d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@LightZ#&m_OriginalValueC#&m_OriginalTransform#&m_AnimGroup#@Description#*s_TypeInfoLight65z55g ?c~Light6CreateAnimGroup65zDestroyOriginalValue60%$,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00E0 nw gfx@ FragmentLight#&m_Resource3#&m_Direction#@Description #@DynamicBuilder&m_Description#Create65GetMemorySize6: @ResFragmentLightDataDestroyer#&m_Allocator#ResFragmentLightDataDestroyer6: operator()65iResPtrN*s_TypeInfoGetRuntimeTypeInfo #6 Direction6cCreate555.55?dGetMemorySizeInternal5~5|5UpdateDirection#(6Accept#65"GetResFragmentLight|6GetResFragmentLight(6 FragmentLight655|5FragmentLight655503~FragmentLight6Initialize#$65cCreateResFragmentLight5: d DestroyResFragmentLight55 CreateOriginalValue 65 GetLightType#, 6  GetLightKind#0 6 0--00000%?0|x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#/D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd055?21<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr #&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type##0i__builtin_va_list000E00QZ3zallocator3LresFragmentLightuangleSampler^4this3zallocatorz__resulturesultubufferBuoriginalValueLB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FragmentLight.cpp54D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]charstd@char_traitsichar_type'clength500ccopy555h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.h7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0=8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00tt0nwut@ResCommontResCommon)6)5ptr6)ptr61#00-? d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00%0A d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0%0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Cd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00%0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00%0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Gd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 0%0I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00%0LKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal25%00A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorType%Destroy6dGetMemorySizeForInvalidateSignalInternal5~dGetMemorySizeForFixedSizedSignalInternal5~5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase65000%0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Childrencc&m_Parent5#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach655Detach6550?5|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hUT8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool05?nwut@MoveArray5&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!0%05|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetachercoperator()6550ZY d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr5&m_MovePtr#iGfxMovePtr.~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds5itype5W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr5O0&m_Object#&m_Deleter#ielement_type3ideleter_typeOideleter_reference~MovePtr6GetDeleter60?lPtrp60?O|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typefd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #005?ihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z0nwut@Signal2%0;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorType%Destroy6dGetMemorySizeForInvalidateSignalInternal5~dGetMemorySizeForFixedSizedSignalInternal5~5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hilkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase65000%0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.honD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_functioniargument_type:iresult_type;0Eh\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsEitypeEW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00Enwut@MovePtrE0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceideleter_const_referenceMovePtr~6~MovePtr~6~5~MovePtr6~0Get6Release6~GetDeleter 6~GetDeleter:6?Ptr6~Ptr6MovePtr~E6~550?0??|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hwD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?yd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?|{hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot25%(__vptr#0&m_Allocator#iAllocatorType%Destroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi~D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0Z00nwut@Slot2%(__vptr#0&m_Allocator#iAllocatorType%Destroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__sz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__dst3__src3__nz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3 fx3 fy3 fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]M43thisz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]T 43this3?s3?r3?tz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z C4zthis3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~this3alignmentz__result~xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4~this3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] -4~this3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0A4}thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 Z4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04kthis3pz__resultk|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4vthis3codez__resultv|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j =4~thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4vthis3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4thisz__result.v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?I4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t B4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]y\4this3resAnimGroupz__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3usez__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3~pSizeusizeu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3~pSize3maxAnimGroups3maxAnimObjectsusizeuanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int)4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intM4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4this3~pSizeusizeu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],r45this35parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3element3 value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hFEGD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__6ub__5l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3 elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this35childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4=this3=childz__resultuparent=t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 45this35childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__11ub__10uelement__8|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hedfD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy53__first3__last3__res3__valz__resultu__first__35ub__34h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCremove_copyihjD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind53__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindmlnD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove53__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoveqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3 elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this35childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45this35childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45this3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool !4=this3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool J45thisuresultsuparent5uisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4rthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3~pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3~pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3~pSize3resSceneNode3descriptionusize uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__19ub__18uchild__135uparent__165d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4thisz__resultp|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__24aub__23uelement__21a|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]]4this3]firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 45thisz__resultuparent5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 45this3Nvisitor u_containK u_curK u_endK u_continue uchild5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0PK4Vthis7p z__resultV} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04jthis7p z__resultj} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04vthis7p z__resultv} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast.3.resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__31ub__30uelement__28|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlots! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi'&(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy|3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 n4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4#this3;inheritingDirection3Gdirection uparentWorldMatrixx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3~pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q j3~pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3~pSize3resTransformNode3descriptionx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z4Othis7p z__resultOw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]n;4this3zallocator3resObj3gdescriptionz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.h@?Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{ k4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]/4[thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this7allocator z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4~thisz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3allocator3|resObj3descriptionz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Sthis7p z__resultSw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hYXZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast||.3.resz__result||p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4jthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intw4jthis3idxz__resultudicn} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]34rthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hfegd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag=3flags3 maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagjikd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast||.3.resz__result||p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]94thisz__result|x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4 thisz__result(x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result:|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4~this3pointerz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3allocator3resource3descriptionz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3datax d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]64vthisz__resultW} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Sthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill3zallocator3valuez__resultumemorySize umemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFilld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill3zallocator3valuez__resultumemorySize umemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFilld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4jthis3flag} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]char00OAllocateAndCopyString3str3zallocator3maxSizez__resultulengthubufferSizeucopyStrxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h(0AllocateAndCopyStringd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFillNE3zallocator3size3valuez__resultumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h#AllocateAndFillNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4[thisz__resultw 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JGO-@`DMP @P P`  @KP` "P@X  @PP  @PWQ A PXP弁JʘPpI/ NNNNNNP P $d(,H08p4(A P<@DЍP P  (p,`$d4P80D@P<,@ W8/ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\gfx_FrameBuffer.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrameBuffer.cpp~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrameBuffer.cppz ~D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrameBuffer.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.h+l (( }(# # |= z*}} } }1C}1}7}~}d=7}++}}}~}8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrameBuffer.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h  w}~  ~m ~O}1}7}7 }1' "   % t%~~1 (9 ~+|7 |1 |1' D&|7|7|7 |1' ~|7|7|7 |1'|7|7|7 |1' ~~1&~~1  }QP}4}4<} Q <TP<U}}$p}pt}$tX}@LP\hPPU\UUt0UTV\Vt0V TT\LTt0TP}}$<}8<@}$@}8   L\ Lh Lh      HU   D^   HYP` Ll Ll            P` Ll Ll  $ $ @Y   @U   @^Td Pp Pp    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[Build 865]nnos)d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd+D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]std-|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]}std/d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd1d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos3D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]std5d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos7d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 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865]nnmathId:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathKd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathMd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathOd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathQd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathSd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathUd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathWd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathYD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]std\[d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.h^d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR`d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRfd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRhD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdjD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdlD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdonpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charfloatnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMakeBitsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternaltd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalzd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx}||d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolF4qthisz__result?nwgfx@FrameBufferObject &m_Description #@Description &fboID#&height#&width#&colorFormat# &depthFormat#&colorAddress#&depthAddress#&useBlock32# ?GetDescription6qSetDescription6u5SetFboID6u5ActivateBuffer6qClearBuffer6q555: 0m0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffernwgfxinternal.__cb_current_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrameBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_infoq#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list?1nwgfxz4uthis3fboIDO]ColorToRGBA437colorz__resulturedugreenublueualphaOKColorToRGB56537colorz__resulturedugreenublueO8ColorToRGB5A137colorz__resulturedugreenublueualphaO#ColorToRGBA837colorz__resulturedugreenublueualphaB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrameBuffer.cpp   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]O8FastWordCopy3dst3src3sizez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hFastWordCopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist @3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 83bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatOClamp3x3low3highz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hClamp!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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K?@ K@N(A K0AA  KATB K\BB KBC KCH(D K0DD KDhE KpEF KFpF KF:HG KPGG KGH KH$I K,ImI KIAPJ K\J;JdXK K`KK KLL KLjTM K\M5M KNN KN0O K8OO KOzHP  KXP;(R'RFR  KRS KS0T  K8TU KUxU KU@V KV; YY KYTZ K\Z[ K$[][ K[\ K\H] KP]^ K ^{^ K^Ed_ Kl_  ` K,`'a2Pa KXab Kbkb Kb3tc K|cTd K\de K ee KeMf Kf`g Khgh K$hh Khmi Ki8Dj KLj j Kj k Kkw tl K|lE  v Kv lw Ktw  x K(x x KxY y Ky $allocator&x__resulti supdaterMemoryrdataMemoryXsbufferZuresUpdater] "~],X& ~}|],D~]LX]4~]l4{~]K~]~]v^~]K 3~Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]pvoid0W9UpallocatorresUpdaterTx__resulti#rupdaterMemoryP] $=~]l,d@{~],XK~],4~]HPya~]PXN 6~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]tfloat ZrtthisiprojectionMatrix`textureProjectionMatrixfshalfWidthshalfHeighthsleftPsright8sbottom stopsnearrfar ] ^~] ^~]$4a\~]DHe~]HLf~] Phx`B~]P~]P *~|||$o|/W|:?|D'|N|X|b|l] ~]  ~|"||| l|T|<|($|2 |<" lG{J {T {^ {h {r {| { }" { { { }{ { { { ] LPh~] Pr~)|9||_i|gQ8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<`<"{P8]Q~] Q~]$(S ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hM3H$$yTR d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.h ;H% 8 L 4+ -F~}}Ex3H$$yj 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ipp~( vb('~6~ |~ g} hy    x z}t   ~y   {{I|~x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h {~ !D}8<P$< $0Q< < 0Q<P<RQ<P}$}P Q  QPPXLhQHdPHX$VPU}p}dhPPh P\QHh Dh <\Q,hP,hPPhU}}T} TX}X\}\t} 4 \R 8  \   Dd @d 8d 0d ,d (d d d Q( 4 0 $  x  p d \ PdQP P P P P P PdSSL L L L L L H D @ < 8 $D < d\\RdQ\P}<}P<T/0 237654/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisew__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.h'}P9:>=<;/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]f(thisiw__resultIP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.h}P@AEDCB/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]l.thisew__result{P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.h}PGHLKJI/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]t<thisew__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.h }PNPRN2nw3gfx24FrustumProjectionUpdaterETVN2nw3gfx23CameraProjectionUpdaterEXN2nw3gfx9GfxObjectE[ZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h^]D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h`D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#cbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.heD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0ugD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdid:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#VEC26550kd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# md:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathoPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#qd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]0<nnmathsd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]05nnmathARMv6wLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPivotDirectionPIVOT_NONE PIVOT_UPSIDE_TO_TOP PIVOT_UPSIDE_TO_RIGHT PIVOT_UPSIDE_TO_BOTTOM PIVOT_UPSIDE_TO_LEFT PIVOT_NUM @MTX44_@&#@BaseData@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<l@'^'f5"'m-'a<'vMB@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<@MTX44@"#05yd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutil{D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int?0~}`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResU8qiResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#iOffsetiResTypeInfoiResVec2#|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0000nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!4thisz__result!4thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60550|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6GetAllocator60d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres@ResAnimData(&m_Header#&toName#&toTargetAnimGroupName# &m_LoopMode#&padding_#&m_FrameSize#&m_MemberAnimSetDicCount#&toMemberAnimSetDic+#&m_UserDataDicCount# &toUserDataDic+#$@ResCameraAnimData0#&m_ProjectionUpdaterKind#(&m_ViewUpdaterKind#,ProjectionUpdaterKindPROJECTION_UPDATER_PERSPECTIVE PROJECTION_UPDATER_ORTHO PROJECTION_UPDATER_FRUSTUM d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result4thisz__resultnwgfxres@ResCameraProjectionUpdaterData &typeInfo:#&m_Near#&m_Far#@ResProjectionRect&m_AspectRatio#&m_Height#&m_CenterN#GetHeight6GetWidth6GetCenter6@ResFrustumProjectionUpdaterData#&m_Rectc# @ResCameraProjectionUpdater#ResCameraProjectionUpdater6: ref6GetNear6GetFar6@ResFrustumProjectionUpdaterI#iResDataTypeResFrustumProjectionUpdater6: 0ptrc6?}ref6GetRect6c00I?I000?x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatvoid341thisz__result ?0nwgfx@CameraProjectionUpdater#&m_Pivot#&m_IsDynamic# &m_TextureScale# &m_TextureTranslate#*s_TypeInfo*PROJECTION_NEAR_CLIP*PROJECTION_FAR_CLIP*PROJECTION_ASPECT_RATIO*PROJECTION_CENTER*PROJECTION_HEIGHTGetRuntimeTypeInfo #61GetPivotDirection61IsDynamic65TextureScale65TextureTranslate65CameraProjectionUpdater56555~CameraProjectionUpdater650-0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfx@FrustumProjectionUpdater #&m_Resource#*s_TypeInfoGetRuntimeTypeInfo #6ecCreatei5cCreatei55Update# 6i5o5uGetResourceI#6iGetResource{#6eKind#6eFrustumProjectionUpdateri6i555~FrustumProjectionUpdater6i0a0050<I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidfloatbool@__type_info&__vptr #&__name(#00$F__class_type_info&base#F__vmi_class_type_info&base,#&flags#&base_count# &base_info#B &base,#&flags#&base_count# &base_info#F__si_class_type_info &base,#&base_type7#,03i__builtin_va_list00050<D4ithis3allocator3isDynamic3resUpdaterz__resultiO24ithisz__resultVB,0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_FrustumProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr65#00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4this3fx3fyz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0U4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool y4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]OG41thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolT m45thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]j45thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]p45thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool}45this3allocator3isDynamicz__result5 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 45thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0r4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill3allocator3valuez__resultumemorySizeumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFill|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34TextureProjectionFrustum3pOut3l3r3b3t3n3scaleS3scaleT3translateS3translateTz__resultureverseWidth0LWumtx[ureverseHeighttj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ipp0MTX34TextureProjectionFrustumd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44PivotC_FAST3pOut3pivotz__result0um um00um01um02um03um10um11um12um13 um00um01um02um03um10um11um12um13 um00um01um02um03um10um11um12um13|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ipp#MTX44PivotC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44PivotH3HpOut3pivotz__resultHla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hMTX44Pivotxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44FrustumC_FAST3pOut3l3r3b3t3n3fz__result0 umutmp1utmp3utmp2um00um02um11um12um22um23|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ipp%|MTX44FrustumC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44FrustumH3HpOut3l3r3b3t3n3fz__resultHla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hMTX44Frustumd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44FrustumPivotH3HpOut3l3r3b3t3n3f7pivot z__resultHtj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ipp$ MTX44FrustumPivotd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]w 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]| 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__resultcx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 NKKK9KKHKKKHKhKKHK\KKHK<KKHK0KKHK<KK@KK2HK2KKGKKHKK PJ NJTJ#V[J$R8JXJ$0III9zIIH`H5H HG@G2fGG8GFFeFKF1FFEEEE E!E"fE#NE5E$E%E&D'D(D)D*D+qD,YD-:G!K PJ NJTJ#VfJ$RCJXJ$0'DCC;VCBC4BIRBAxAA@B@??>>@>=O=<}<<;P;::":9k9988-87_76 6365`5544{T443j3322K22m1o1q=1w0s0uq0i/0k/e/}/`A/]/Z.g.bE..--}B-,,z,y,+Z+**K*))!)((('Y'&&C&%%F%$$Q$$##G#"">" !!2!  d 2 {:Omoquw=suikqe?`]ZgUb}}Jy_<C5J8{E_P"XUc  3   i    F   f #  ^ [p c' ~\=D6|K3>E7VLs|I$IpHtbHD7H0 H<~F mDI"9G"@G"2hG"G/""!!K!J!J!J!$ #%!" HlH@H0H<H *"** *!*$*#*(. .#.$.&Ah*l"h+lh,l h-l!h.l$h/l#h0l(JxIJ""7w""<w<w<w<ww<_""_<__#_*e."2"<eBeGeOSS"W"aSe<kSo<uSy<~SS""S<SS<SJ8x==x==3w7=H{OVSW`VfVkVsWw{WWWWW=VVVVqq=q=qh hhh&w*.7w;=AwGwMwRwY_]aj_n=t_z__eeeeSS=S=S=SSS=S S=SJ  9x  >>{ x>-V1 5 >VDVIVQwU Y bwf>lwrwxw}w_  _>___e  eeeS  S>S>S>S S  S#>)S6S:>?SJ!!:x!!?x?w?#w'?9?L?Y?g?v???k!!k?kp!!ppl!!llo ! !oo#n'!+!4n9nAQE!I!RQXQ\?bQf?lQp?vQz?Q?Q?Q?QP!!PPPPPPPPU!!UU?U ?U?U ?&U*?0U4?9U>UB?GUK?PUT?YU]?bUf?kUo?tUx?}U?U?U?O!!OOOT!!TTTT?!!TT?T? 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-Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cpp?`armcc+|      E{Axe{`armcc+|      8`armcc+|      `armcc+|      `armcc+|      `armcc+|     DC~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppARM C/C++ Compiler, RVCT4.0 [Build 865]0Mcwi%8Qd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppARM C/C++ Compiler, RVCT4.0 [Build 865]WP)lookupTable8Ptarget]UR~]m~]tX ||q{Q${QS$"<`{d<]t~}]$(~}$](\ ]lt]Y ^K]8]tY ~]xQ~]x ~{Q]Y ~`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8boolvoidint0W_N8lookupTable8Pr_ZNK2nw3gfx3res19ResImageLookupTableeqERKS2___2Srp__7Srp__10Srp__13Srp__16Su_ZN2nw2ut13ResCommonBaseC1EPKv__17Vu_ZN2nw2ut9ResCommonINS_3gfx3res18ResLookupTableDataEEC1EPKv__14u_ZN2nw3gfx3res14ResLookupTableC1EPKv__11Gu_ZN2nw3gfx3res19ResImageLookupTableC1EPKv__8M8qtargetQ] m~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppARM C/C++ Compiler, RVCT4.0 [Build 865] voidint0Wnq rp__19Qrp__22Qrp__25Qrp__28Qu_ZN2nw2ut13ResCommonBaseC1EPKv__29Vu_ZN2nw2ut9ResCommonINS_3gfx3res18ResLookupTableDataEEC1EPKv__26u_ZN2nw3gfx3res14ResLookupTableC1EPKv__23Gu_ZN2nw3gfx3res19ResImageLookupTableC1EPKv__20M qtargetPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Wxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hnv{y| {  { ~A ~ ~~I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h ~ 4 x   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cpp ~ ' d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cpp}}} }PTQ(`W$DS`tS@Q`hQ8} }}>=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hA@D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hCD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#FEd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intunsigned long longsigned charintfloatiu8x(%iu32*%iu64+%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hHD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]stdJD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hPOQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hvMakeBitsTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResS8riResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6to_table_ptr6iOffsetiResTypeInfo@ResBool&value#iResBool0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@Float24&m_Float32#cFloat32ToBits245\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwuta`dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00!4Vthisz__resultnwut@ResCommonBase&mpData#ResCommonBaseV6V5void_ptr6Vvoid_ptr6^00Z|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hcdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_bufferfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidbool0nwgfxinternal0ihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0m4thisz__resultm4this3rhsz__result0nwgfxres@ResLookupTableData&typeInfos#@ResImageLookupTableData'#&toName#&m_IsAbs#&_padding_0# &m_CommandCacheTableCount# &toCommandCacheTabled#@ResLookupTable#ResLookupTablew6w: @ResImageLookupTable#iResDataTypeQmResImageLookupTable{6{: X0ptr6?Xref6{?ref6operator==65operator!=65GetCommandCacheCount6GetCommandCache 6{00880?} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresmpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResFragmentOperationDataP@ResFragmentOperation#FragmentOperationModeFRAGMENT_OPERATION_MODE_GL FRAGMENT_OPERATION_MODE_GAS FRAGMENT_OPERATION_MODE_SHADOW od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint nw gfx@ GraphicsDeviceLutTargetLUT_TARGET_D0 LUT_TARGET_D1 LUT_TARGET_SP LUT_TARGET_FR LUT_TARGET_RB LUT_TARGET_RG LUT_TARGET_RR LUT_TARGET_SP0 LUT_TARGET_SP1 LUT_TARGET_SP2 LUT_TARGET_SP3 LUT_TARGET_SP4 LUT_TARGET_SP5 LUT_TARGET_SP6 LUT_TARGET_SP7 LUT_TARGET_DA0 LUT_TARGET_DA1 LUT_TARGET_DA2 LUT_TARGET_DA3 LUT_TARGET_DA4 LUT_TARGET_DA5 LUT_TARGET_DA6 LUT_TARGET_DA7 LUT_TARGET_FOG LUT_TARGET_COUNT *s_FragOperationMode*s_IsFrameBufferUpdated*s_BlendEnabled*s_DepthTestEnabled*s_StencilTestEnabled*s_DepthMask*s_PolygonOffsetEnabled*s_StencilMask*s_ColorMask*s_RenderBufferWidth*s_RenderBufferHeight *s_FrameBufferCommand*s_LutIsAbs*s_LutInput*s_LutScale*s_DepthFormat*s_WScale24*s_DepthRangeNear*s_DepthRangeFar*s_DepthRange24*s_PolygonOffsetUnit*s_LightPositionW*s_LightShadowed*s_LightSpotEnabled*s_LightDistanceAttnEnabled 8*m_LutTargets d ActivateLookupTable585d InvalidateLookupTable58d InvalidateAllLookupTablesd Reportd ActivateLutLoadSetting5qd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxtsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolvoid@__type_info&__vptr #&__name#0 0F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# S&base_info#B &base#&flags#&base_count# S&base_info#F__si_class_type_info &base#&base_type$#0 i__builtin_va_list0008B0W&tinfo[#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_GraphicsDevice.cppvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommon'ResCommon65#0xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 +4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 D4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3valuez__resultubits32usignuexpufractionubits24|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Vthis3pz__resultV|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!:4^thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]+4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4{thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4{thisz__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intPNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeader,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3targetuLIGHTING_HEADERuFOG_HEADERutargetReguLUT_COMMAND uLUT_COMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolm 4this3rhsz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4wthis7p z__resultw} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0mk4{this7p z__result{} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0ud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #VEC365 5 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 <?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6Dd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Transform3363Transform33635?5?5?0?9d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intlong?std050D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long5?0000std05D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0?0?0l?nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00000nwutiResS8riResU16siResU32uiResS32viResF32 w@BinString&offset#to_ptr6}set_ptr65iBinString%@Offset&offset#set_ptr65to_ptr6to_ptr6iOffsetiResTypeInfo@ResBool&value#iResBooliResVec3#iResTransform3#iResMtx34<#%0y0%00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag3flags3maskz__result?nwutRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValue3flags3shift3 maskz__result???xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidchar00 :4xthis3alignmentz__result0000nwos@IAllocator(__vptr#Alloc6h5@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#MemorySizeCalculatorl6l5operator+=p6l5ChangeAlignment6l5Add6l55GetSizeWithPadding6x500P?PP0txo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintbool P4%thisz__result 4%thisz__result055? |4%thisz__result 4this3element 4this3element000gnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK 4this3]element00W0c|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this35childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?05??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut54thisz__result0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot??.?(xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r #&g #&b #&a # iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4sthisz__result!44kthisz__result!O4sthisz__result4thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBasek6k5IsValid6svoid_ptr6kvoid_ptr6s00o|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6operator[]650n?n0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp Y4~thisz__resultnwgfx@Result&m_Code#iself_typeNResultv6v5operator|=6v5GetCode6~IsFailure6~00z|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5@GfxDeleter&m_HasOwnership#operator()6500Od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwanimresDResAnimGroupData@ResAnimGroup#ResAnimGroup6: 0`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0Pr4Ithisz__resultAu4Ithisz__result4Uthisz__result4Ythisz__result? nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toNamev# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0t#&m_Flags#&m_IsBranchVisible,#&padding_0<#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData#&m_TransformN#0&m_LocalMatrixf#T&m_WorldMatrixf#@ResSceneObject#ResSceneObject969: refA6IGetTypeInfo6I@ ResSceneNode.#iResDataTypeResSceneNodeM6M: ?ref6M?ref6UGetAnimGroupsCount6U GetAnimGroups6M5 SetBranchVisible 6M5@ ResTransformNode#iResDataType ResTransformNodeY 6Y: ? ref 6Y GetTransformW 6Y0.t?=.0E00Q0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx  pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W I4kthisz__resultnwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject.#GetResSceneObject.6k~SceneObject6k0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h <d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<IsEnabledFlags66502d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint nw gfx@AnimGrouph#&m_ResAnimGroup#&m_BlendOperations# 0c&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg550iPreEvaluateCallbacki@Builder &m_SceneNode#&m_ResAnimGroup#&m_UseOriginalValue#Builder6ResAnimGroup 65UseOriginalValue 65GetMemorySizeInternal65ldGetMemorySizeForInitialize5l550?00@AnimObject#@ AnimBinding,#&m_AnimGroups#&m_AnimObjects#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@ Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup#Builder6MaxAnimGroups65MaxAnimObjectsPerGroup65 GetMemorySizeInternal 65ld GetMemorySizeForInitialize5l550?0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid,:4=thisz__result=,V45thisz__result5 4=thisz__result u4=thisz__result00 nw gfx@ SceneNodeL#&m_Parent5# &m_Children#&m_AnimBinding#(&m_BranchVisible#00&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParent=6=GetParent565SetParent6555AttachChild6555DetachChild6555GetTraversalResults6=SetTraversalResults655IsEnabledResults6=5InheritTraversalResults# 65 IsBranchVisible 6=d GetMemorySizeForInitialize5l55 ~SceneNodeJ 65 IsCircularReference 6=5= AcceptChildren 655N0cc09t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4thisz__result4thisz__result &4thisz__result000 nw gfx@ TransformNodec#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0l&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#GetResTransformNode6Transform6Transform6WorldMatrix6WorldTransform6UpdateDirection#(6UpdateTransform# 65+51TrackbackWorldMatrix#6TrackbackWorldTransform#6TrackbackLocalTransform#6InheritTraversalResults# 6TransformNode65h55}?y ~TransformNode7 6 Initialize#$ 65hd GetMemorySizeForInitialize5l550JJ0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternalPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResLightData#&m_IsLightEnabled,#&padding_#@ResHemiSphereLightData#&m_GroundColor#&m_SkyColor#&m_Direction<#&m_LerpFactor#@ResLight#ResLightF6F: @ResHemiSphereLight#iResDataTypeResHemiSphereLightJ6J: ?ref+6J00w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@LightJ#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#@Description#*s_TypeInfoLight65h55g ?c~Light6CreateAnimGroup65hDestroyOriginalValue60 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar000 nw gfx@ HemiSphereLight#&m_Resource%#@Description #@DynamicBuilder&m_Description#Create65GetMemorySize6: @ResHemiSphereLightDataDestroyer#&m_Allocator#ResHemiSphereLightDataDestroyer6: operator()65iResPtrR*s_TypeInfoGetRuntimeTypeInfo #6cCreate555.55?dGetMemorySizeInternal5l55Accept#65GetResHemiSphereLight6HemiSphereLight6555HemiSphereLight655t50%~HemiSphereLight6Initialize#$65cCreateResHemiSphereLight5: dDestroyResHemiSphereLight55CreateOriginalValue65GetLightType#,6 GetLightKind#0 60000000z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.h)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx+D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd055?.-$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#0 0F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type%#0!i__builtin_va_list000Q3hallocator3NresHemiSphereLight4this3hallocatorz__resulturesultubufferDuoriginalValueNB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_HemiSphereLight.cpp10D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]charstd@char_traitsichar_type'clength500ccopy555h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.h3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#007d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#098d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00tt0nwut@ResCommontResCommon)6)5ptr6)ptr61#00-; d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000= d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Cd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00E d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000HGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal2500A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5ldGetMemorySizeForFixedSizedSignalInternal5l5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Childrencc&m_Parent5#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach655Detach6550?5|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hQP8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool05?nwut@MoveArray5&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!005|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetachercoperator()6550VU d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr5&m_MovePtr#iGfxMovePtr.~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds5itype5W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr5O0&m_Object#&m_Deleter#ielement_type3ideleter_typeOideleter_reference~MovePtr6GetDeleter60?lPtrp60?O|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typebd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #005?edd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0J0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5ldGetMemorySizeForFixedSizedSignalInternal5l5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hihgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hkjD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_functioniargument_type:iresult_type;0h\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@MovePtr0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceideleter_const_referenceMovePtr~6~MovePtr~6~5~MovePtr6~0Get6Release6~GetDeleter 6~GetDeleter:6?Ptr6~Ptr6MovePtr~6~550?0??|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hsD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?ud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?xwhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot25(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hizD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?~ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0J00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__sz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__dst3__src3__nz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3 fx3 fy3 fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]M43thisz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]T 43this3?s3?r3?tz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 14hthis3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3alignmentz__resultlxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3sizez__resultpxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0A4}thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 Z4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04kthis3pz__resultk|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4vthis3codez__resultv|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j =4~thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4vthis3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4kthisz__result.v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t B4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]y\4this3resAnimGroupz__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3usez__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3lpSizeusizepu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3lpSize3maxAnimGroups3maxAnimObjectsusizepuanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int)4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intM4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4this3lpSizeusizepu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],r45this35parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3element3 value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h?>@D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__6ub__5l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3 elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this35childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4=this3=childz__resultuparent=t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 45this35childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__11ub__10uelement__8|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h^]_D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy53__first3__last3__res3__valz__resultu__first__35ub__34h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCremove_copybacD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind53__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindfegD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove53__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremovejid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3 elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this35childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45this35childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45this3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool !4=this3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool J45thisuresultsuparent5uisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]34Uthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3lpSize3maxSlotsusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3lpSizeusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3lpSize3resSceneNode3descriptionusizep uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__19ub__18uchild__135uparent__165d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4thisz__resultp|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__24aub__23uelement__21a|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]]4this3]firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 45thisz__resultuparent5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 45this3Nvisitor u_containK u_curK u_endK u_continue uchild5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0PK49this7p z__result9} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Mthis7p z__resultM} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Ythis7p z__resultY} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast.3.resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__31ub__30uelement__28|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi !d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyl3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3lpSize3maxSlotsusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q j3lpSizeusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3lpSize3resTransformNode3descriptionx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Fthis7p z__resultFw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]n;4this3hallocator3resObj3gdescriptionz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.h657d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{ k4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this7allocator z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4~thisz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3allocator3resObj3descriptionz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Jthis7p z__resultJw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hIHJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast.3.resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Mthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intZ4Mthis3idxz__resultudicn} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hSRTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast.3.resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result:|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4~this3pointerz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]F4this3allocator3tresource3descriptionz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3dataz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ythisz__resultW} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]/4Jthisz__result+w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Mthis3flag} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h~},d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]char00OAllocateAndCopyString3str3hallocator3maxSizez__resultulengthubufferSizeucopyStrxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h(0AllocateAndCopyStringD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFillN3hallocator3size3valuez__resultumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h#AllocateAndFillNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]K4~this3pointer3deleterz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\gfx_IMaterialActivator.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IMaterialActivator.cpp`armcc+|      `armcc+|      `armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`?N{ZP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IMaterialActivator.cpp}PD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#doperator delete5#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@IMaterialActivator#*s_TypeInfo~IMaterialActivator60&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr #&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# m&base_info#B &base#&flags#&base_count# m&base_info#F__si_class_type_info &base#&base_type #0i__builtin_va_list4thisz__resulti0B0q&tinfou#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IMaterialActivator.cpp)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h.!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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-Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IRenderTarget.cppXQWbV`armcc+|     $AzDj@z`armcc+|     $@A| MA `armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IRenderTarget.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IRenderTarget.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0W0Xallocator:NresTextureGTw__resultPrrenderTargetPurenderTargetAlignmentsmemory;utextureD rformatTablebLrdescription2ulocationFlag](L9"~]8L ~]<LQ~{Q]hM~]N~]O~]P~]S~]^~Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IRenderTarget.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@intvoid0 '@thisVallocator:8w__resultP<rrenderTargetPurenderTargetAlignmentrmemoryP@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IRenderTarget.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h0{!}+ z z+~ %+ O~~3_3i % 4 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IRenderTarget.cpp {..}}}}(P P U}8}8<}<@} Q <TP<UD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#"!d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintiu8x(%iu32*%is32/%iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std'&d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.h*)`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6YiOffsetiResTypeInfo0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0nwos@IAllocator(__vptr#1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 003d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00!q4thisz__result!4thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65void_ptr6void_ptr60--0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@FrameBufferObject &m_Description#@Description &fboID#&height#&width#&colorFormat# &depthFormat#&colorAddress#&depthAddress#&useBlock32#?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4thisz__resultnwgfxres@ResSceneObjectData&typeInfoE#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDic6#@ResSceneObject#ResSceneObject6: ref6GetTypeInfoE60k?k0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultT4thisz__resultP nw gfx res@ResTextureData#@ResPixelBasedTextureData8#&m_Height#&m_Width#&m_Format# &m_FormatType#$&m_MipmapSize#(&m_TextureObject#,&m_LocationFlag#0&m_FormatHW#4@ResReferenceTextureData #&toPath#&toTargetTexture6#@ResTexturek#iResDataTypeResTexture6: 0`ptr6?`ref6DereferenceG6@ResPixelBasedTextureG#iResDataType-ResPixelBasedTexture6:  ?LrefP6GetHeight6GetWidth6GetLocationFlag6GetFormatHW6@ ResReferenceTextureG#iResDataTypeResReferenceTexture6: ? refJ6 GetTargetTextureG 60G000y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfxRenderColorFormatRENDER_COLOR_FORMAT_NONE RENDER_COLOR_FORMAT_RGBA8XRENDER_COLOR_FORMAT_RGB8QRENDER_COLOR_FORMAT_RGBA4VRENDER_COLOR_FORMAT_RGB5_A1WRENDER_COLOR_FORMAT_RGB565bRENDER_COLOR_FORMAT_COUNTcRenderDepthFormatRENDER_DEPTH_FORMAT_NONE RENDER_DEPTH_FORMAT_16RENDER_DEPTH_FORMAT_24RENDER_DEPTH_FORMAT_24_STENCIL8RENDER_DEPTH_FORMAT_COUNTGraphicsMemoryAreaMEMORY_AREA_NONEMEMORY_AREA_FCRAMMEMORY_AREA_VRAMAMEMORY_AREA_VRAMB GRAPHICS_MEMORY_AREA_COUNT ShadowKindSHADOW_KIND_NONE SHADOW_KIND_TEXTURE SHADOW_KIND_CUBE @ IRenderTarget#@Description &width#&height#&colorFormat#&depthFormat# &colorArea;# &depthArea;#&colorAddress#&depthAddress#&shadowKind#Description6@Builder &m_Description2#Create65*s_TypeInfoc CreateOffScreenBuffer55G02000Fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresJdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OnScreenBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@OnScreenBufferP#&m_ColorBuffer#&m_DepthBuffer# &m_BackBufferObject#&m_Description2#0OnScreenBufferP6P5V5b002?\Lxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OffScreenBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void002?nwgfx@OffScreenBufferP#&m_BackBufferObject#&m_ActivateCommand#(&m_Description2#,&m_TextureG#LOffScreenBufferr6r5550ONxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IRenderTarget.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# J&base_infoz#B &base#&flags#&base_count# J&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list00B0N&tinfoR#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_IRenderTarget.cppQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6-#00TSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Ythisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0M4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__resultE} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]u 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0t4this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastG3Gresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4thisz__resultJy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4thisz__resultGy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultGy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastG3Gresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 ****** * * ) )[)8)((e(K(2((('''':)x' >'&Vf&%%S3%\$YZ$Q#q#K#t"z"w4"!z!}! _l b he4nk<G:NDnL&JH>OA F&/V$g!,3)\715V\S \YKQqctzws#}A_bh2enkK<:NDcL(JH>xA@F&/U&$ ! , 3T )! 7 1 5a W T  T ]9 Z r~ * u{~xY~`KciwfoleO?B'd("-c*#8)])@D/""! 8* * *   &hl hl hl 4  4  39 4%4P^9f34A#  ##'  ''  "  #"("0/4 8 A/F/N0R V _0d0l-p t }--.  ..,  ,,  4  434%4!  zzt?uAAAAD!!!< >;AA$A9AOAeAD 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865]Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|]|thisEjvisitor:L]$t#"$t}$"$t{T"$t{U "$t}$"$t | 9](0 ~](,P~]4< ~]48P~]dp ]@P ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865]t`t]J|$~~$~$~$~"ht{Ph]~]@`~]HLL ~]HL~]HL~]HL~]HLP~]HL:~]8@~]dh)~]dh ~P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865]\intvoidunsigned int00(\thisEallocatorw__resultPrresultWuresSceneNodeuresAnimGroupsanimGroupqanimMemberCount\rmemberIdx__6Qsidx__9kr_ZNK2nw4anim3res12ResAnimGroup3refEv__14@Rudicnu_ZNK2nw4anim3res12ResAnimGroup16GetMemberInfoSetEi__12smemberIdx__192sobject__20uu__22smemberIdx__26 starget__27r_ZNK2nw4anim3res18ResAnimGroupMember3refEv__32JWsmemberIdx__37starget__38rmemberIdx__41Qsindex__44r_ZN2nw2ut9MoveArrayIiEixEi__45Rr_ZNK2nw4anim3res18ResAnimGroupMember3refEv__49JSr_ZNK2nw4anim3res18ResAnimGroupMember13GetObjectTypeEv__47RsmemberIdx__54svalue__55r_ZNK2nw4anim3res18ResAnimGroupMember3refEv__62JSsmemberIdx__67tsvalue__68a \smemberIdx~ \rmemberSsobjectE stargetT 8uoriginalValueT] * ~] $.~] !~] $(4~] $( ~] $T8%~~] $TQ~|] 8T~] DT Q~{Q] h<~||}4] h~]  ~] ] ] Xh<~] Xd<~]TX<~]D ~]LV~]"~]( R~|X](D ~]4D R~{R] Q~$~~$~$~$~"{R]DH~] ~] L ~]~]~]~]P~] :~]~])~] ~] ~]U ~]U ~] ~] ~] ~],4 ~]DToN;]DP ~]DLo~]DL(~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865](v(thisE6] z~] z~]${~]$~]$~]$~]$P#~]$:~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865]` )|: |H|Vd|iQ{wP{Q"{W\"|w"p{Qp"{T{#T]D~{U]g&~](DhP~{P]L\~]~|>]g&~]hP~{P]~] ~] ~L d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h % |, |  | { d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.h~80;Jb0 ~\  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.h(!|T!~! j k! %/   W +""~ J 8 x*%(h "{~   { d!  ~x 0 J ~0m      ~  ~     s ~   ~  sq  ~    ~   ~   ~ ~  {x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h*kJ< d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hq  $ `   t  t  t ) ^+" 3 x+ |5 |}}x}x|}TdPQtV P 4Tt}LPP`dPhlPptPQ8P}}X}(X\}D\RDPQ,8R,8Q R Q QRQRWQRQR$RDQDQVVVP$4QQV P \T}(}(PP(T}} PPUhThT`TDU Q `TTPV,-/105432G-PM`pAT 1/ 2/pa0Z" @ T pX 1/ 2/@ T PQ 2/ 2/0a \%  PQP  BB1Sڂ>Z0S0! 0S00S0 RQQ `4Z" @ T pX 1/ 2/@ T PQ 2/ 2/4`(@(PUP 1/ 2/@D  B0B\B R0 0\ PQ 2/ЍD`armcc+|     (AxBvxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0{ {thisEw__resultP]L} ]$H~]L~k~]P ]`X]`E~]` ]hy2X~]ph  {X]`hy~]z]Q~]~] ,P~]~|]  ]  ~{Q] ~|V|C] ~|]  ~],|i~{Q{R,]~] ~]  U] 0  ] ,0] ~]  ] y X~] h {X] y~] z] Q~] ~]  ,P~] 4l ~] 4l~] <l  P] Hl ]p ~] t  \~|r|_|L{ S]p  ~] 9~] ]P~]~d d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hyx*%{{}    y% y '(% } ~ }% p {} ~   }    ~  ~ ~{}    y% y '(% }  }~ }* %{   & t  g # y - |} } }(} TRQtPpRpPpT<lU4lTWYTZ0ZQP,P,Q LP P 0R P LP\0UpWhY`T`Z`ZLU$LT LU78<;:9/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8thisx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h%}P>?CBA@/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }PEFJIHG/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }PLMQPONL/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }PSTXWVU- 83R 8@@S008K0  R 8  0 0 8/`armcc+|     A~ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thissparentAsresults.]L|g|z|T](~]HL]H`S~]ht ~]D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  ~ ~  .~ e. e. g  v}}}HQHlR(SHQ(RPZ[_^]\/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865]$2thisAw__result;Pp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.h#}Pabc@-`armcc+|      A~egN2nw3gfx5LightEjiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hmlD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hoD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#rq$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.htD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdvd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #xd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # zPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#~d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longstd?00000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut?0e?0t?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResU8qiResS8riResU16siResU32uiResS32viResF32 w@BinString&offset#iBinString$@Offset&offset#to_ptr6to_ptr6iOffsetSiResTypeInfo@ResBool&value#iResBool0SS0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolR/CheckFlag3flags3maskz__result?nwutRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__result?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongbool4Pthis3indexz__resultn !4Xthisz__result84Xthisz__result 4this3eelement00_0c?o 4this3element0 4this3element000g?nwut40this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this3childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0nwutinternal@RuntimeTypeInfo&mParentTypeInfo;#RuntimeTypeInfo?6?5;IsDerivedFrom6;5;070d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4othisz__result4othisz__resultB|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot??.?(xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 r4thisz__result!4thisz__result!4thisz__result4thisz__result4thisz__result4thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60..0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6operator[]650n?n0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp ?4thisz__resultnwgfx@Result&m_Code#iself_typeNResultx6x5operator|=6x5IsFailure6IsSuccess600||q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GetAllocator6@GfxDeleter&m_HasOwnership#operator()6500nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0e4thisz__result{4thisz__result:4thisz__resultd4this3idxz__resultudicn nw anim res@ResAnimGroupMemberData&typeInfo#&toPathA#&m_MemberOffset#&m_BlendOperationIndex# &m_ObjectType#&m_MemberType#&m_ResMaterialPtr#@ResAnimGroupData &typeInfo#&m_Flags#&toNameA#&m_TargetType# &m_MemberInfoSetDicCount#&toMemberInfoSetDic#&m_BlendOperationsTableCount#&toBlendOperationsTable#@ResAnimGroupMember#ResAnimGroupMember6: ref6GetMemberOffset6GetObjectType6GetMemberType6@ ResAnimGroup#ResAnimGroup6: ref6GetMemberInfoSetCount6 GetMemberInfoSet 650}?008?0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0P4thisz__resultu4thisz__resultnwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toNameA# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResSceneObject#ResSceneObject6: ref6GetTypeInfo6@ResSceneNodem#iResDataTypeResSceneNode6: ?ref:6GetAnimGroups65@ResTransformNode#ResTransformNode6: 0m?m000{} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W I4kthisz__resultnwgfxiSceneNodeChildren&K@SceneObject #&m_ResObjectm#GetResSceneObjectm6k~SceneObject6k0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwanim@AnimFrame (__vptr#&m_Frame #&m_LastFrame #@AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame #&m_StartFrame #&m_EndFrame #&m_PlayPolicy#&m_UserData# g 5 5 5 50iPlayPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<IsEnabledFlags66502d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimResultDAnimBlendOp4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04-thisz__resultnwanimres@ResAnimData(&m_Header#&toNameA#&toTargetAnimGroupNameA# &m_LoopMode#&padding_N#&m_FrameSize#&m_MemberAnimSetDicCount#&toMemberAnimSetDic#&m_UserDataDicCount# &toUserDataDic#$@ResLightAnimData0#&m_LightKind#(&m_LightType#,@ResAnim#ResAnim!6!: @ResLightAnim7#iResDataTypeResLightAnim%6%: ?ref6-GetLightKind6-GetLightType6-070nn0)x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid0:4this3memberIdxz__result 4this3memberIdx3targetObjIdx 4this3memberIdx3object 4this3memberIdx3target0 4this3memberIdx3value7 4 this3animObjIdxz__result nwgfx@ AnimGrouph#&m_ResAnimGroup#&m_BlendOperations# 03&m_SceneNodeS#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback##`&m_FullBakedAnimEnabled#dg550iPreEvaluateCallbacki@Builder &m_SceneNodeS#&m_ResAnimGroup#&m_UseOriginalValue#Builder{6{ResAnimGroup6{5SetSceneNode6{5UseOriginalValue6{5Create6{5GetResAnimGroupMember65 GetMemberCount 6 SetTargetObjectIndex 655 SetTargetObject 655 SetTargetPtr 655 SetOriginalValue 655 AnimGroup 6555 Initialize 650>?>0@ AnimObject#&m_AnimGroup#&m_AnimType# @ AnimBinding,#&m_AnimGroups-#&m_AnimObjectsF#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray( SetAnimGroup 6 55@BaseAnimEvaluator\#&m_BindIndexTable#&m_ReverseBindIndexTable# &m_AnimFrameController#0&m_AnimData7#T&m_IsCacheDirty#X&m_IsCacheExternal#YGetAnimData6 BZ&m_BindIndexTable#&m_ReverseBindIndexTable# &m_AnimFrameController#0&m_AnimData7#T&m_IsCacheDirty#X&m_IsCacheExternal#Y@AnimEvaluatorp#&m_CacheBuf#\&m_CachePtrs#`*s_TypeInfo7@AnimBlender #&m_AnimObjects#iAnimObjectArray (*s_TypeInfo7GetAnimObject 6 5GetAnimObjectCount6 000 00VV0 u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid, 4thisz__result 4thisz__result +4thisz__result00 nw gfx@ SceneNodeL#&m_Parent# &m_Children#&m_AnimBinding#(&m_BranchVisible#00e&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description{#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParent6SetParent65GetResSceneNode6DetachChild65GetTraversalResults6SetTraversalResults65IsEnabledResults65InheritTraversalResults# 6IsBranchVisible6~SceneNode6 AcceptChildren 650330t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4thisz__result<?4thisz__result 4thisz__result000 nw gfx@ TransformNode3#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0t&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description{#*s_TypeInfo7Transform6Transform6WorldMatrix6WorldTransform6UpdateDirection#(6UpdateTransform# 65359TrackbackWorldMatrix#6TrackbackWorldTransform#6TrackbackLocalTransform#6InheritTraversalResults# 6~TransformNode?6 Initialize#$650RR0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxrestd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxresDResLightDataDResFragmentLightDataDResAmbientLightDataDResVertexLightDataDResHemiSphereLightData@ResLight{#iResDataTypeResLight_6_: 0=ptrr6_@ResFragmentLight&#iResDataTypeResFragmentLightc6c: 0ptr6c@ResAmbientLight&#iResDataTypeResAmbientLightg6g: 0ptrZ6g@ResVertexLight&#iResDataTypeResVertexLightk6k: 0ptr6k@ResHemiSphereLight&#iResDataTypeResHemiSphereLighto6o: 0ptrD6o0&000u0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0?nwgfx@LightR#&m_OriginalValue&#&m_OriginalTransform#&m_AnimGroup#*s_TypeInfo7GetRuntimeTypeInfo;#6AAccept#6E5K~Light6ECreateAnimGroup6E5GetAnimTargetObject6E5DestroyOriginalValue6EValidateLightAnimType6E5 0=00xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resource1#&m_Direction#@ResFragmentLightDataDestroyer#&m_Allocatorq#iResPtrNGetResFragmentLight6k00x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#&m_Resource#@ResAmbientLightDataDestroyer#&m_AllocatorW#iResPtrLGetResAmbientLight6Q00w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#&m_Resource+#&m_Direction#@ResVertexLightDataDestroyer#&m_Allocatori#iResPtrJGetResVertexLightu6c00v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#&m_Resource!#@ResHemiSphereLightDataDestroyer#&m_Allocatorc#iResPtrRGetResHemiSphereLight6]00z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0?dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# 5&base_infoz#B &base#&flags#&base_count# 5&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list00800}00?Z000000 04Ethis3`animz__resultF uresLight&uptrd uptrj uptrp uptrv uptr|4Ethis3 animObjectz__resultublender uanimObjIdx__71uindex__74u_ZN2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__75u_ZN2nw3gfx11AnimBlender13GetAnimObjectEi__72 uanimObjCount ui uanimObj uevaluatorulightAnimnB09&tinfo=#&offset_flags#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Light.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6.#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0}0nwut@ResCommon}ResCommon 6 5ptr6.#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void080nwut@ResCommon8ResCommon 6 5ptr6.#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61.#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6.#00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 0004d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6050@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6;50Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6?50 <d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator*#&m_Elements0#&m_End0#&m_Capacity# operator[]66$5000? pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray^&m_Allocatord#&m_Elementsj#&m_Endj#&m_Capacity# operator[]n6P5size6XSize6X00T000^?^ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal200A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Children33&m_Parent#&m_Children#&m_Deleter9#ireferenceZ;iiterator];ideleter_typeg~Children6begin'6end'6Detach650?|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=~MoveArray6begin6end6clear6erase_find65destroy65destroy_range655erase65000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher3operator()650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/iSafeBoolB+~GfxPtr60operator->.6operator int nw::ut::MovePtr::SafeBoolHelper::*600t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h%$|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0nwut@MovePtrn0&m_Object#&m_Deleter #ielement_type3ideleter_typenideleter_referenceu2SiSafeBool;#@SafeBoolHelper&x#~MovePtr6g0operator->6ooperator int nw::ut::MovePtr::SafeBoolHelper::*B6oGetDeleter!6g?Ptr66gPtr6o00k?n|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_type+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0R0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h3D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|065d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h;D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hCD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0FEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hKD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0NMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hSD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?Ud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?XWhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?_^ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0R00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hibad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 l4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0N4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4?this3;parentz__result?x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool@4;this3;s_TypeInfoz__resultuself;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4xthis3codez__resultx|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4xthis3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv [4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bN4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4kthisz__resultmv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]$4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] h4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t 4{thisz__result{u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]y4{this3resAnimGroupz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4{this3sceneNodez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4{this3usez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04{this3allocatorz__resultubufuanimGroupuresultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4;this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4?this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4$this3indexz__result6|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int `4 this3groupIdx3animGroupu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]@4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],&4this3parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastm3mresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__80ub__79uelement__77|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]I4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy3__first3__last3__res3__valz__resultu__first__104ub__103h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC remove_copy   D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfind D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoved:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3uelementz__resulturemoveduIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] g4this3childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisuresultsuparentuisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] w4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0,4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h*)+D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__88ub__87uchild__82uparent__85d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_each.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4gthisz__result6|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4gthisz__result!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0p4gthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__93iub__92uelement__90i|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3efirstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hONPD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachSRTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 p4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi]\^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroye3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroya`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 M4thisz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hdced:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_casthgid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextlkmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdonepoqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_casttsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hwvxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hend{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool l4this3visitor u_containK u_curK u_endK u_continue uchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4othisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]24thisz__result.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__100ub__99uelement__97|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 j4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyt3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 84thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q4_this7p z__result_w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04othis7p z__resultow d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastm3mresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]24]thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]H4othisz__resultDw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04kthis7p z__resultkw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastuum3mresz__resultu|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4cthisz__resultuv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4kthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void024gthis7p z__resultgw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastm3mresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865])4Qthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4gthisz__resultZw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04cthis7p z__resultcw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastm3mresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4kthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4cthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]v4_thisz__resultrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast&&m3mresz__result&|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0:4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4thisz__result:} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intT4this3idxz__resultudicn} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4-thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4-thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0M4!this7p z__result!x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04%this7p z__result%x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OWGetTypeInfoFromPtr_;5z__result;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h&GetTypeInfoFromPtr_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OeDynamicCast3 objz__resultus_TypeInfoU;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hDynamicCast !d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OWGetTypeInfoFromPtr_;V5 z__result;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h&GetTypeInfoFromPtr_$#%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OeDynamicCast  3 objz__result us_TypeInfoU;x 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p(( I 0p((I Xp((I p((I p0(# p(I p@(# q(I (q0(# Xq(!I `q@(## q(%qC^4pIgfx_LightSet.o/ 1296104218 0 0 100666 86172 ` ELF(4(SPp@-P@M 03/P       00 0`0$H0L0"1L0`PP&  03/   0Q@ @ @@@ @ @@@ PP%   0P @  @ 0@@@ @ @@@PP  2/Ѝpp@-`@M 03/PP0 R 00000 ` D @0H L "!L \U`%  03/  Q@ @ @@@ @ @@@ PP&  P0@0  @ @@ 0@ @ @@@PP  2/Ѝp/  ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\gfx_LightSet.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cpp`armcc+|      A|Dxl|`armcc+|      A|Dxl|`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0W 8 RresourceQVallocatorw__resultPsmemoryrdescriptionkUqlightSetV(smemoryArrayr](@~](,C~],8D~]<F~]<H~]Hd~]T\} ]\d~ ]\` ~]d~]hd~]px ]x ]x| ~]M~]N _~] {P {R {S{\] N L~] ]  ]  ~] $N ~]  ] P~]  ~] LR 9~] L {Q{R{S{\] ,TR ~] 8D ] DT ] DL ~] R ~]  ] P~] ~Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 thisallocatorw__resultPrmemoryPqlightSetV|,smemoryArrays]("~]4x$~]4@~]D`~]PX} ]X`~ ]X\ ~]`x~]dxd~]hp ]px ]pt ~]+~] , `~]  {P {R {S{\], M~] ] ] ~] (, ~]  ] P~] ~] P0 :~] P {Q {R {S{\] 0X0 ~] <H ] HX ] HP ~] 0 ~]  ] P~] ~P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h; b l+ v ~ } d{ } |{ q >% | }y y1| }z | y -~%R d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h ;E ;J+{~ } d{ } | 1+>% | }y y1| }z  y -~%}}} },PUQPQhtRdQHQ<P(P Q T(hT}}} }0PR QPQdlS`xQDxQ4xPQT,hT P UN2nw3gfx8LightSetE!N2nw3gfx9GfxObjectE#$('&%/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865].'thisw__result Ps d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.h-}P*,+0/.-d@-@@DPQ 2/,@DPQ 2/D`armcc+|     lB~Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]l`l5{Ph]<d"~]<D ]<DP~]<@~0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hI y -}l}<dTP2435h@-@@DPQ 2/PQ @/`armcc+|     pB~ XA 87D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h;:D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#@?d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charintiu8x(%is32/%iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hBD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResS32v@Offset&offset#iOffset|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]int"??Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650LKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongvoid 4Wthis3element0000 H4this3element0nwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutUTtd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00!K4othisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBaseg6g5void_ptr6o00k|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hWxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObjectq6q5~GfxObject6q0Yd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#DLight]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0R4thisz__resultnwgfxres@ResLightSetData &m_Index#&m_LightsTableCount#&toLightsTable#@ResLightSet#ResLightSet6: ref6GetLightsCount60Q?Q0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfxiFixedFragmentLightArray#9@LightSet#&m_ResourceQ#&m_AmbientLight# 0&m_HemiSphereLight#&m_VertexLights#&m_FragmentLights#@@Description&isFixedSizeMemory#&maxVertexLights#Description6@DynamicBuilder&m_Descriptionk#Create65*s_TypeInfoGetRuntimeTypeInfo #6cCreate5Q5LightSet655Q5k?~LightSet60k0000|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#jd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#mlhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base #&flags#&base_count# 9&base_infou#B &base #&flags#&base_count# 9&base_info#F__si_class_type_info &base #&base_type# 0i__builtin_va_list0B 0=&tinfoA#&offset_flags#| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LightSet.cppod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00rqld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray]&m_Allocatorc#&m_Elementsi#&m_Endi#&m_Capacity# iiteratorie=~MoveArray6Wbegin6Wend6Wclear6WSetArrayKind6W5"SetCapacity6W5destroy6W5idestroy_range6W55eraseii6W5iMoveArrayW]6W5i55c5"0000]|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0000nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6MoveArray65~MoveArray6operator=65begin#6end#6swap65clear6SetArrayKind65"SetCapacity65destroy65destroy_range65#5#MoveArray6555:" erase6500?0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# FixedSizeArray6#00zyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0'4gthis3pz__resultg|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4qthis3allocatorz__resultqt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4qthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4Wthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4Wthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4Wthis3first3lastufirst__5ub__4uelement__2|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Wthis3firstz__resulti|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] j4Wthis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Wthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue""3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Wthis3"kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Wthis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4Wthis3elements3capacity3allocator3"kindz__resultW|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3"kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int )4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x34thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long c4this3#first3#lastufirst__10ub__9uelement__7|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0o4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3elements3capacity3allocator7"kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4this3allocator3QresObj3descriptionz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]9 4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Rk4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 MCJCGCJCGCJC2GCp2JC*GCl*JC#GC#JCGC%C CBB!BB B GBAA2A*A#A@@ @@z@a@I@0@@??A0C  CBB!B? ?]?5.?->%>y(>=|g=<w<.<;;;:m::9.98U87f77t6165:54j4432272q1d1o10/0//9/..<.-]-Yj-['-W,j,lX,e,_+by+h:+I*=*:*7J*B*?)G)PO)K)D(T(NF(R(y'W'|&&wD&%s% %$V$##>#"""!W!t  * e Glq^oPAr]:Y[WjWl"e_bjh8I =:7|BN?GPKDNTNR.q& z[},^F W  u "  +  [   (rg<DPmf`tc8;8@L>EU/'b0"(IBB\Ap"2Al"*D"*A"#/""!0C! 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]x6thisew__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.h }PNPRN2nw3gfx23LookAtTargetViewUpdaterETVN2nw3gfx17CameraViewUpdaterEXN2nw3gfx9GfxObjectE[ZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h^]D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h`D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#cbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.heD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0ugD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #00md:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# o d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX33_$&'#@BaseData$&_00#&_01#&_02#&_10# &_11#&_12#&_20#&_21#&_22# l$'r'f6'mA'aP'vaB$&_00#&_01#&_02#&_10# &_11#&_12#&_20#&_21#&_22# @MTX33$#0qd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix33.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6sTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#0<ud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]0<0nnmathARMv6wd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]0<0{d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutil}D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int?0`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResU8qiResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#iOffsetiResTypeInfoiResVec3#|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR=CheckFlagOr3flags3maskz__result??nwutR/CheckFlag3flags3Pmaskz__result?Jxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hXCheckFlagOr d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000"0nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!g4thisz__result!4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60  0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6GetAllocator60d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres@ResAnimData(&m_Header#&toName#&toTargetAnimGroupName# &m_LoopMode#&padding_#&m_FrameSize#&m_MemberAnimSetDicCount#&toMemberAnimSetDic+#&m_UserDataDicCount# &toUserDataDic+#$@ResCameraAnimData0#&m_ProjectionUpdaterKind#(&m_ViewUpdaterKind#,ViewUpdaterKindVIEW_UPDATER_AIM VIEW_UPDATER_LOOKAT VIEW_UPDATER_ROTATE d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternalld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04dthisz__result?nwgfxres@ResCameraViewUpdaterData&typeInfo:#@ResLookAtTargetViewUpdaterData #&m_Flags#&m_TargetPositionN#&m_UpwardVectorN#FlagFLAG_INHERITING_UP_ROTATE FLAG_INHERITING_TARGET_ROTATE FLAG_INHERITING_TARGET_TRANSLATE @ResCameraViewUpdater#ResCameraViewUpdaterX6X: @ResLookAtTargetViewUpdater#iResDataType"ResLookAtTargetViewUpdater\6\: 0uptr6\u?ref6dGetTargetPosition6dGetUpwardVector6dGetFlags6d00NN0`x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool-^4thisz__result nwgfx@CameraViewUpdater #&m_IsDynamic#*s_TypeInfo*VIEW_TARGET_POSITION*VIEW_UPWARD_VECTORGetRuntimeTypeInfo #6IsDynamic6CameraViewUpdater655B &m_IsDynamic#00| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfx@LookAtTargetViewUpdater#&m_ResourceN# *s_TypeInfoGetRuntimeTypeInfo #6ecCreatei5cCreatei55NUpdate# 6i5o5{5GetResource#6iGetResource#6eKind#6eLookAtTargetViewUpdateri6i555N~LookAtTargetViewUpdater6i0a00<<?u?$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base"#&flags#&base_count# &base_info#B &base"#&flags#&base_count# &base_info#F__si_class_type_info &base"#&base_type-#"0)i__builtin_va_list00"0<<?\?fA4ithis3allocator3isDynamic3NresUpdaterz__resultiK34ithisz__resultLB"0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_LookAtTargetViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65 #0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0)4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool M4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolB 4thisz__result| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolZ4this3allocator3isDynamicz__result| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Xthis7p z__resultXx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04\this7p z__result\x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill"3allocator3valuez__resultumemorySizeumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFilld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34LookAtC_FAST3pOut3pCamPos3pCamUp3pTargetz__result0umuvLookxuvLookyuvLookzuvRightxuvRightyuvRightzuvUpxuvUpyuvUpzutmp1utmp2utmp3 umag umag|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ipp$MTX34LookAtC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34LookAtO3OpOut3pCamPos3pCamUp3pTargetz__resultOla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34LookAtd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Add3pOut3p13p2z__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hVEC3Addd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Transform3pOut3pM3pVz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.h VEC3Transformd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]OgMTX34ToMTX33~3~pOut3pMz__result~h^ d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hMTX34ToMTX33d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4dthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4dthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4dthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4\thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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0000G d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000;4[thisz__result_Q4othisz__resultg0 nw gfx res@ResShaderParameterValueData&m_UniformType#&m_Value\#@ResShaderParameterData&toNamef#&m_SymbolIndex#&m_Parameter%#DResShaderProgramDescriptionData@ResShaderData#@ResBinaryShaderDataH#&m_BinaryDataTableCount#&toBinaryDataTable#&m_ShaderKindsTableCount# &toShaderKindsTable#$&m_DescriptionsTableCount#(&toDescriptionsTable#,&m_ShaderObjectsTableCount#0&toShaderObjectsTable#4&m_CommandCache#8&m_CommandCacheSize#<&m_ShaderBinaryInfo#@&m_CommandAllocator#D@ ResShaderParameterValue#UniformTypeTYPE_BOOL1 TYPE_FLOAT1 TYPE_FLOAT2 TYPE_FLOAT3 TYPE_FLOAT4 ResShaderParameterValue[6[: ref_6[refg6o GetUniformType 6o@ ResShaderParameter# ResShaderParameters 6s:  refw 6s GetParameter 6s GetParameterLength 6s@ ResShaderProgramDescription# ResShaderProgramDescription{ 6{: @ ResShaderB# ResShader 6:  Dereference 6@ ResBinaryShader#iResDataType ? ref 6 GetDescriptions2 650?%%?c0k0?w0200x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResLookupTableData&typeInfo#DResImageLookupTableData@ResReferenceLookupTableData#&toPathf#&toTableNamef#&toTargetLut# @ResLookupTable#ResLookupTable565: @ResImageLookupTable}#iResDataTypemResImageLookupTable969: 0ptr!69@ResReferenceLookupTable}#iResDataTypeResReferenceLookupTable=6=: ?`ref6=`?ref6EGetPath6EGetTableName6EGetTargetLut6=0}00<<0A} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04dthisz__result\nwgfxres@ResFragmentLightingData&m_Flags#&m_LayerConfig#&m_FresnelConfig#&m_BumpTextureIndex# &m_BumpMode#&m_IsBumpRenormalize"#&_padding_0#@ResLightingLookupTableData &m_Input#&m_Scale#&toSampler#@ResFragmentLightingTableData&toReflectanceRSampler#&toReflectanceGSampler#&toReflectanceBSampler#&toDistribution0Sampler# &toDistribution1Sampler#&toFresnelSampler#@ResAlphaTestData&m_CommandBuffer#@ResTextureCombinerData&m_Constant#&U#l'}'m_CommandBuffer^B&m_CmdSource#&m_CmdHeader#&m_CmdOperand#&m_CmdCombine# &m_CmdConstant#&m_CmdScale#@ ResFragmentShaderData&m_BufferColor#&m_FragmentLighting#&toFragmentLightingTable#(&m_TextureCombinersr#,&m_AlphaTest# &m_BufferCommand#@ ResLightingLookupTable# InputINPUT_NH INPUT_VH INPUT_NV INPUT_LN INPUT_SP INPUT_CP INPUT_NUM  ScaleSCALE_1 SCALE_2 SCALE_4 SCALE_8 SCALE_0_25 SCALE_0_5 SCALE_MAX  ResLightingLookupTableP 6P:  refT 6P ref\ 6d GetInput 6d GetScaleR 6d GetSampler} 6P@ResFragmentLightingTable# ResFragmentLightingTableh 6h:  refl 6h GetReflectanceRSampler 6hGetReflectanceGSampler6hGetReflectanceBSampler6hGetDistribution0Sampler6hGetDistribution1Sampler6hGetFresnelSampler6h@ResFragmentShader#ResFragmentShaderp6p: reft6pGetFragmentLightingTableb6p0??X0`0b? 0? d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00 @ 4Wthisz__result<   4Wthisz__result0nwgfxres@ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit#&m_CommandBuffer# @ResBlendOperationData,&m_Mode#&m_BlendColor#&m_CommandBuffer#@ ResDepthOperationData&m_Flags#&m_CommandBufferj#@ ResStencilOperationData &m_CommandBuffer#@ ResFragmentOperationDataP&m_DepthOperation?#&m_BlendOperation#&m_StencilOperation#@@ ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale2#&m_Rotate#&m_Translate2#&m_IsDirty"#$&m_IsEnabled"#% &_padding_0#&&m_TextureMatrixD#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor##$&m_Rasterization[#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount#4&m_TextureCoordinators4#&toTextureMappers[#&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#@ResMaterialColor#ResMaterialColor;6;: @ResBlendOperation#ResBlendOperation?6?: @ResFragmentOperation#ResFragmentOperationC6C: refG6CGetBlendOperation 6C@ResTextureCoordinator#ResTextureCoordinatorK6K: @ResMaterialB#iResDataTypeO ResMaterialO6O: 0 ptr 6O? ref 6O ?8 ref< 6WGetMaterialColor@ 6OGetFragmentOperation 6OGetTextureCoordinators_ 6O5GetTextureMappersCount6WGetTextureMappers6O5GetProceduralTextureMapperG6OGetShader6OGetFragmentShader6OGetShaderProgramDescriptionIndex6WGetShaderParametersCount6WGetShaderParameters6O5Cleanup6O0@ 0 0 ?0_ 0  0Sz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMeshB#iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityData  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0_?4this3datanwgfx@ MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription2# &m_BufferCount#$&m_ShaderParameterResMaterial #(&m_ShadingParameterResMaterial #,&m_MaterialColorResMaterial #0&m_RasterizationResMaterial #4&m_TextureCoordinatorResMaterial #8&m_TextureMapperResMaterial #<&m_FragmentLightingResMaterial #@&m_FragmentLightingTableResMaterial #D&m_TextureCombinerResMaterial #H&m_AlphaTestResMaterial #L&m_FragmentOperationResMaterial #P&m_SceneEnvironmentResMaterial #T@ResMaterialDestroyer#&m_Allocator#ResMaterialDestroyer6: operator()65iResMaterialArray(*s_TypeInfoGetRuntimeTypeInfo #6cCreate5 555dGetMemorySizeInternal55 55GetOriginal 6 GetOwnerModel 6 GetOwnerModel 6 GetBuffer 6 Material 655 55 ~Material 6 Initialize 65 CreateBuffers 65 CopyResMaterial 655d DestroyResMaterial55 d DestroyResFragmentShader55d DestroyResShaderParameter55 CopyResFragmentLightingTable 655b CopyResLightingLookupTable 655 GetAnimTargetObject 655  CanUseBuffer 650"iMaterialArray"00000|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Model#&m_MaterialAnimGroup#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroup#&m_VisibilityAnimBindingIndex#0"&m_PreRenderSignalF#&m_PostRenderSignalF#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#?&m_Description#&m_UserParameter#iRenderSignal1@BufferOptionFLAG_BUFFER_SHADER_PARAMETER_SHIFT FLAG_BUFFER_SHADING_PARAMETER_SHIFT FLAG_BUFFER_MATERIAL_COLOR_SHIFT FLAG_BUFFER_RASTERIZATION_SHIFT FLAG_BUFFER_TEXTURE_COORDINATOR_SHIFT FLAG_BUFFER_TEXTURE_MAPPER_SHIFT FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER_SHIFT FLAG_BUFFER_FRAGMENT_LIGHTING_SHIFT FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE_SHIFT FLAG_BUFFER_TEXTURE_COMBINER_SHIFT FLAG_BUFFER_ALPHA_TEST_SHIFT FLAG_BUFFER_FRAGMENT_OPERATION_SHIFT FLAG_BUFFER_SCENE_ENVIRONMENT_SHIFT FLAG_BUFFER_SHADER_PARAMETER FLAG_BUFFER_SHADING_PARAMETER FLAG_BUFFER_MATERIAL_COLOR FLAG_BUFFER_RASTERIZATION FLAG_BUFFER_TEXTURE_COORDINATOR FLAG_BUFFER_TEXTURE_MAPPER FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER @FLAG_BUFFER_FRAGMENT_LIGHTING FLAG_BUFFER_FRAGMENT_LIGHTING_TABLEFLAG_BUFFER_TEXTURE_COMBINERFLAG_BUFFER_ALPHA_TESTFLAG_BUFFER_FRAGMENT_OPERATIONFLAG_BUFFER_SCENE_ENVIRONMENTFLAG_BUFFER_NOT_USE MULTI_FLAG_BUFFER_FRAGMENT_SHADERMULTI_FLAG_BUFFER_MATERIALMULTI_FLAG_ANIMATABLE_MATERIAL4MULTI_FLAG_LIGHTING_MATERIAL@Description#GetBufferOption600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info}#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list000%0O0w0000 00_?}0#0004Q 3allocator3resShaderParameter G4this3allocatorz__resulturesultubufferOptionu_ZNK2nw3gfx6Result9IsFailureEv__26u_ZNK2nw3gfx6Result9IsSuccessEv__28uarg0__32 ucode__35u_ZN2nw3gfx6ResultoREj__36 umemoryC ubufferIndex ucopyResult $4this3allocatorz__resulturesult + 4this3allocator3 resMaterial3bufferCount3=ownerz__resulturesShader   4thisz__resultCB 0&tinfo#&offset_flags#| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Material.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 #"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal22d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #048d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00%%0nwut@ResCommon%ResCommon)6)5ptr6)ptr61#00-6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00wnwut@ResCommonwResCommon 6 5ptr6 #08d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0<8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00->d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00 nwut@ResCommon ResCommon 6 5ptr6 #0@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00#nwut@ResCommon#ResCommon 6 5ptr6 #0Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0Fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void004nwut@ResCommon4ResCommon 6 5ptr6 #0KJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hTSD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function iargument_type :iresult_type;h\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0? nwut@MoveArray &m_Allocator #&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65operator[]65begin6end6swap65clear6SetArrayKind65SetCapacity65destroy65destroy_range655MoveArray6555 : PushBackFast 65 erase650?00 |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal30[ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hh d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# kjD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std@pair &first#&second#ifirst_type _isecond_type`pair655 ??0dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilitynmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std@pairb&first#&second#ifirst_typeb_isecond_type`pair655 ??0dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityqpD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std@pair&first#&second#ifirst_type_isecond_type`pair655 ??0dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilitysd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 ud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2wd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot3zy{D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator new~}D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3__x3 __yz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3__x3 __yz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3__x3 __yz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copyk3kpOut3wpz__resultkla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4kthis3srhsz__resultkla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]int-4this3count7alignment z__resultuobjectsuobject__115 uixo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3alignmentz__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]int/4this3operandz__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] P4thisz__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] q4this3alignmentz__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char014[thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 J4_this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4cthis3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4cthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4cthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Tthis3pz__resultT|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4\thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4Tthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]NN4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Wp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<<4thisz__resultBv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qb4this3allocator3BresObjz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W 4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hCBDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P_4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4Othis7p z__resultOz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hMLNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast  B3Bresz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]bY4thisz__result |s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4thisz__result uhasBuffer|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]q y4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h]\^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag83flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlaga`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4Othisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] " 4Othisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04sthis7p z__resultsx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4Wthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int  4Othis3idxz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] " 4Othisz__resultGz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04pthis7p z__resultp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] o 4Othisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4hthisz__resultl d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Pthis7p z__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4hthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Pthisz__resultT d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H45this7p z__result5} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4Pthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4hthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]K4hthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]"4hthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4hthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4hthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4pthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04hthis7p z__resulth d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]$4pthisz__resultb d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]Omake_pair 3__x3__yz__cctor_resultz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility}make_pairD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]Omake_pairb3__x3__yz__cctor_resultz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility}make_pairD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]Omake_pair3__x3__yz__cctor_resultz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility}make_paird:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]'4dthisz__resultR d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4dthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0t4=this7p z__result=} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ethisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04Ethisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04Ethisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4=thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0m49this7p z__result9} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4=thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]m%49thisz__result!} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast<<}3}resz__result<|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4sthisz__resultwx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4[this7p z__result[x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4sthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4othisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4sthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long X4this3first3lastufirst__110ub__109uelement__107|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0C4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0}4this3elements3capacity3allocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4Wthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0\4{this7p z__result{x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]int44this3idxz__result2utbl_ptrx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] Q 4Othisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x'4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int  4Othis3idxz__resultutbl_ptrz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865] X4this7allocator z__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h,+-D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each"O"3O__first3O__last3"__fz__result"udata__112 d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4Kthis7p z__resultKz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int  4Othis3idxz__result_ z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3value} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ethisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ethisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04Ethisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q4=this7p z__result=} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hKJLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast_3_resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Cthis7p z__resultCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] y 4Othisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]$ 4Cthisz__resultGz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4?this7p z__result?z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]: 4Cthisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]49thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char049thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void041this7p z__result1} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hgfhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastll_3_resz__resultl|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]04thisz__result, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]A4-thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4-thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04-thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04%this7p z__result%} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hzy{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast_3_resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4!thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]84!thisz__result4} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0N4!thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast_3_resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0_ 4;this7p z__result;z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] V 4Othisz__result@ z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0X4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast!!_3_resz__result!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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A  } 5} { -u 2   @3 !vE" +%V~     $u2  v  z }{P ) 0 } { u2  v ~z ~ %u2 |}y z h&|} x { &~} | |~ }o~  ~+ | | } } % } %| }   x      l         !  !'y >} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cpp}QP}4}(4PP4T}}0X }X \ }$( 4 P $ Q Q R  \ P| P4 D T  R  Q 0 P Q P W UQ XPhtP\hPLxUU$YPD`Q$l[<Q $\S[YST,R\XTdUUPdtQtPpUpQpQDPP<T8Y TPlP`tStQXlPTlQL  L [|Z$TRDP QPT\pTH8U0d@H@dWWdXX R dV0 VQdTxT P}&')*.-,+@-0   R @S!SSSO`armcc+|     A~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865] PthisindexmparameterbR] ~]$< R]$ ~]Dt Z]Dt }D{R\D{3}E}_{~]dp ]@D ~]| G]| }|{R\|{3|}E|}_|{|~] ] 4] }{R\{3}E}_{~] ] !] }{R\{3}E}_{~] @ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h} '~ '}  |Si&y{ z&t {&x |&| }&}}QQ|Q\dQQ8^@d^8P@LP015432/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]/thisw__result P| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.h.}P78<;:9O- ,M`V!p@ԃS$R!$ , 0SP(p( PP@(0( !2 2Q000,P$  PP੓l\S,Š e)%rW\a$",P!Q *(",! @(PP~,0W$穓87  b⬃"Š ba"% :%0! ≐8 l⩓ણ7 ia,Š0) * %! ⊠૳ l⪣8 j',Ša* * %! (",!  0 0b<Ä3 c"%`#5  0<K (PU<ЍO@?`armcc+|     (As Bhw(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`R'~9{PHl|_E~n||2~~~~| ~~.~{P|||||'{2Q|={NP||t|a|N|;{Q{Y{P|1(|d|q|~|{Q{Z{P||||~{7Q|jr|w_|L|9{P{~{P{Q~{P"*{-U"3{6P]D]D }{RU{3 }E }_ { |]"~}]0D ] ~]<X]<X }<{RU<{3}E}_{|]LX ] 8<~] `hm~] T`~] l |Z}{|3<|N)" W|Z] l~}l] pt~}p] ]{P|{ P^" ~"" 2|5k}G|UX{]R{eP] ~}] $~] $  ~]( ~}}|||~]P ~]P ~]P ~]$( ~](P ~]]~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h~~~i }4| } } ~\~ } 4yy ! {  ~G6~   } | | | | |    {} { { ~ ~% ~ ~1 ~+     ~ %  ~  |+} }} }4 }}$tS\R<xQ8lP,8P$8R0Q(PP Z8\SQ8VY\lS`Q\8V\XDXR,h\ HS<Q8V^P8WUQPQpPT\(R(xQ(pP^$PQPSSpP`hP@DP<LQ$(P0Q S WQPL>?CBA@O-@DM  0pS 0P`n n"ddR" @Q`@ `V0n P PU`U^Q PT PQQQD Q    0R R, ,80S!,0S! 0S!Q Q  @`V0WPT `PL PE PBQ  QQ,,1  *R!R!R! R!PUDЍO`armcc+|     (Aw Cfwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]` P~{.X{@W\{Y~r{|P{P~~{(Q{YQ~{Q{R{R{R~~C~|~{R{%S|h|{R~{S{9R|q{Q{P|~~~~~ {)R{C~U~f~z~~~~~~ ~A{`|p~|~{S{R|A{PQ{^P|m~{~~~~{ R{) ~@ ~Q ~e ~u ~ ~ ~ ~ ~ ~1 {U |j ~{ ~ { S{ R|@ o{O Q{] P|l \~z ~ ~ ~ ~ { R{( ~? ~P ~d ~t ~ ~ ~ ~ ~ ~0 {T |i I~z ~ { Q{R|?6{NR{\P|k#~y~~~~{Q{'~>~O~c~s~~~~~~/{S|h~y~{Q{R{R{R~~9~" |{V" ||Y" L}" {U" }] !~] ,~}] ,~] , ~{Q] x|6~] \x6~}\] tx lR~] `p ~] `p ~|] pt ~] xB~~] x ~] x ~{P]|~]|:~]~]N~]}@~{V] ~{P] ~]P~]  ~]  N~]  }@~{V](4~](4N~](4}@~{V]LP~]Td~]T`:~]~] ~]{4~{P] ~]P~] ~]~]Q~]] ~] Q] ~]< ]< }{RZ{3}E}_{|],8 ] ~]Hh ]Hh }{RZ{3}E}_{|]Xd ]DH ~]t r]t }{RZ{3}E}_{|_] ]pt ~] L] }{RZ{3}E}_{|9] ] ~]~]~P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h  F}  }  ~ ~C  v y v  8:7 ~  ~  3  { ~ ~}  0P . |}  z}  {}  |} ~} ~ $#8:  c8K  }  3 ~} '}  |) &x z { &y { | &z | } &{ } 2}}$}}$PQx|PtQLPPHXQ $P,QP P<LPhxPPPRPPQPPQPtxPpQltP4LP08R$@P`tPPPPLUpxQ`lQ P TEHGJLN2nw3gfx17MaterialActivatorENPN2nw3gfx18IMaterialActivatorERN2nw3gfx9GfxObjectEUTD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hXWD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#]\(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intunsigned long longsigned charintfloatiu8x(%iu32*%iu64+%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h_D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdad:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#cd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #ed:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# gPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#lkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hqD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdtsud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hvMakeBitsxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0000nwutiResS8riResU32uiResS32viResF32w@BinString&offset#iBinString @Offset&offset#to_ptr6to_ptr6to_table_ptr6to_table_ptr6iOffset<iResTypeInfo@ResBool&value#operator bool6iResBooliResVec2#iResVec3#iResTransform3#iResMtx34<#0<<00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool?)?2 ?K?b?q?!?nwutR/CheckFlag!3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut4&this3indexz__result@|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@Float24&m_Float32#cFloat32ToBits245d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut)4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# operator const f32 *)6iResFloatColor00#xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4tthisz__result!P4tthisz__result4 thisz__result4)thisz__result41thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4thisz__result4thisz__result4)this3pz__result)4)thisz__result41thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result  4thisz__result  4thisz__result nw ut@ ResCommonBase&mpData# ResCommonBasel 6l5 IsValid 6t void_ptr 6l void_ptr 6t00pR aResStaticCast3resz__resultR aResStaticCastFF3resz__resultF|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool00nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4thisz__resultj4thisz__resultnwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName*# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible##&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData#&m_TransformW#0&m_LocalMatrixo#T&m_WorldMatrixo#@ResSceneObject#ResSceneObject6: @ResSceneNode#iResDataTypeResSceneNode6: -?frefj6GetFlags6@ResTransformNode#ResTransformNode6: 0000} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IRenderTarget#(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject"60v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal04d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidboolunsigned int00000nwgfxinternalRNWGetCurrentCmdBufferz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Jthisz__result04Jthisz__result4Jthisz__resultnwgfxres@ResTextureMapperData &typeInfo#&m_DynamicAllocatorQ#&toTexture#@ResPixelBasedTextureMapperDataLG#&toSampler#  &m_CommandCache#&m_CommandSizeToSend#H@ResTextureMapper#ResTextureMapper>6>: @ResPixelBasedTextureMapper#iResDataTypeResPixelBasedTextureMapperB6B: ?ref6JGetCommandCache6JGetCommandSizeToSend6J00ff0F0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004 thisz__result )4 thisz__result 04 thisz__result 4 thisz__result#4 thisz__result ! 4 thisz__result nwgfxresiResShaderSymbolArray+2@ResShaderParameterValueData&m_UniformType#&m_Value#@ResShaderSymbolData&toName*#&m_IsEnabled##&m_IsGeometryUniform##&_padding_0#&m_Location#&m_DefaultValue# @ResShaderParameterData&toName*#&m_SymbolIndex#&m_Parameter#@ ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex# &m_GeometryShaderIndex#&m_SymbolsTableCount#&toSymbolsTable#* &toAttributeSymbols#&m_AttributeIndices,#L&_padding_0Q#b&m_MaxBoneCount#d&m_MaxVertexLightCount#h&m_VertexLightEndUniform#l&m_GeometryShaderMode#p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShader#@ ResShaderParameterValue# UniformTypeTYPE_BOOL1 TYPE_FLOAT1 TYPE_FLOAT2 TYPE_FLOAT3 TYPE_FLOAT4  ResShaderParameterValue 6 :  ref 6  ref 6  GetUniformType 6  GetValueF32 6  GetValueBool 6 @ResShaderParameter# ResShaderParameter 6 : ref 6 GetSymbolIndex6 GetParameter 6 @ResShaderSymbol#ResShaderSymbol 6 : ref 6 ref 6 IsEnabled6 GetDefaultValueb6 IsGeometryUniform6 GetLocation6 @ResShaderProgramDescription#FlagFLAG_IS_SUPPORTING_RIGID_SKINNING FLAG_IS_SUPPORTING_SMOOTH_SKINNING FLAG_IS_SUPPORTING_HEMISPHERE_LIGHTING FLAG_IS_SUPPORTING_VERTEX_MORPH_SHADER ref 6 ref 6 GetFlags6 GetSymbolsCount6 GetSymbols6 GetMaxVertexLightCount6 0b?? b0 0? 0 0C?**? C0 ?"08"? 80 x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hl d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidboolint0# 4 thisz__resultD 4 thisz__resultg 4 thisz__resulto 4 thisz__result$9 46 this7p z__result6 d 46 thisz__result: z 4J thisz__resultB  4J thisz__result   46 this3rgba 4b this3idxz__resultF nwgfxres@ ResFragmentLightingData&m_Flags#&m_LayerConfig#&m_FresnelConfig#&m_BumpTextureIndex# &m_BumpMode#&m_IsBumpRenormalize##&_padding_0 # FlagFLAG_CLAMP_HIGH_LIGHT_SHIFT FLAG_DISTRIBUTION0_ENABLED_SHIFT FLAG_DISTRIBUTION1_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR0_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR1_ENABLED_SHIFT FLAG_REFLECTION_ENABLED_SHIFT FLAG_CLAMP_HIGH_LIGHT FLAG_DISTRIBUTION0_ENABLED FLAG_DISTRIBUTION1_ENABLED FLAG_GEOMETRIC_FACTOR0_ENABLED FLAG_GEOMETRIC_FACTOR1_ENABLED FLAG_REFLECTION_ENABLED DResFragmentLightingTableData@ ResAlphaTestData &m_CommandBuffer#@ ResTextureCombinerData&m_Constant#&M#l 'u 'm_CommandBufferVB &m_CmdSource#&m_CmdHeader#&m_CmdOperand#&m_CmdCombine# &m_CmdConstant#&m_CmdScale#@ ResFragmentShaderData&m_BufferColor#&m_FragmentLightingb#&toFragmentLightingTable#( &m_TextureCombinersj#,&m_AlphaTest# &m_BufferCommand#@ResFragmentLighting#ConfigCONFIG_TYPE0 CONFIG_TYPE1 CONFIG_TYPE2 CONFIG_TYPE3 CONFIG_TYPE4 CONFIG_TYPE5 CONFIG_TYPE6 CONFIG_TYPE7 CONFIG_TYPE8 CONFIG_TYPE9 CONFIG_TYPE10 FresnelConfigCONFIG_NO_FRESNEL CONFIG_PRI_ALPHA_FRESNEL CONFIG_SEC_ALPHA_FRESNEL CONFIG_PRI_SEC_ALPHA_FRESNEL BumpModeBUMPMODE_NOT_USED BUMPMODE_AS_BUMP BUMPMODE_AS_TANG BumpTextureBUMP_TEXTURE0 BUMP_TEXTURE1 BUMP_TEXTURE2 BUMP_TEXTURE3 ResFragmentLighting 6 : ref 6 GetFlags6 GetLayerConfig6 GetFresnelConfig6 GetBumpTextureIndexo6 GetBumpMode$6 IsBumpRenormalize6 @ResFragmentLightingTable#ResFragmentLightingTable 6 : @ResAlphaTest#ResAlphaTest" 6" : ref* 62 @ResTextureCombiner#ConstantCONSTANT0 CONSTANT1 CONSTANT2 CONSTANT3 CONSTANT4 CONSTANT5 EMISSION AMBIENT DIFFUSE SPECULAR0 SPECULAR1 ResTextureCombiner6 66 : ref: 66 refB 6J GetConstant 6J SetConstantCmd66 5@ResFragmentShader#ResFragmentShaderN 6N : refR 6N refZ 6b GetFragmentLighting6N GetFragmentLighting 6b GetFragmentLightingTablef 6b GetTextureCombinersF 6b 5GetAlphaTest. 6b 0b? 0 0 0) ?& ) 0. 0 ??>  0F 0 ??V  0^   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidboolint00 4cthisz__result[?.4cthisz__resultm4cthisz__result4cthisz__result4cthisz__result4cthisz__result4cthisz__result!4cthisz__resultE4cthisz__resulti4cthisz__result 4thisz__resultS ~4thisz__result/nw/gfx/res@ ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit# &m_CommandBufferO#  FlagFLAG_POLYGON_OFFSET_ENABLED @ ResBlendOperationData,&m_Mode#&m_BlendColor# &m_CommandBuffer#@ ResDepthOperationData&m_Flags# &m_CommandBuffer)# FlagFLAG_TEST_ENABLED FLAG_MASK_ENABLED @ ResStencilOperationData &m_CommandBuffer#@ResFragmentOperationDataP&m_DepthOperation#&m_BlendOperation#&m_StencilOperation#@@ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale3#&m_Rotate#&m_Translate3#&m_IsDirty##$&m_IsEnabled##%&_padding_0 #&&m_TextureMatrixo#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor#$&m_Rasterization#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount#'&m_TextureCoordinators' #&toTextureMappersN #&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#FlagFLAG_FRAGMENTLIGHT_ENABLED FLAG_VERTEXLIGHT_ENABLED FLAG_HEMISPHERELIGHT_ENABLED FLAG_HEMISPHERE_OCCLUSION_ENABLED FLAG_FOG_ENABLED FLAG_PARTICLE_MATERIAL_ENABLED FLAG_HAS_BEEN_SETUP @FLAG_HAS_BEEN_SETUP_SHADER FLAG_HAS_BEEN_SETUP_TEXTUREFLAG_HAS_BEEN_SETUP_FRAGMENTSHADER@ResMaterialColor#ResMaterialColorS6S: ref[6cGetAmbient6cGetAmbientU326cGetEmissionU326cGetDiffuseU326cGetDiffuse6cGetSpecular0U326cGetSpecular1U326cGetConstant0U326cGetConstant1U326cGetConstant2U326cGetConstant3U326cGetConstant4U326cGetConstant5U326c@ ResRasterization#ResRasterizationg6g: refo6w GetFlags 6w GetPolygonOffsetUnit 6w@"ResBlendOperation#!ModeMODE_NOT_USE MODE_BLEND MODE_SEPARATE_BLEND MODE_LOGIC !ResBlendOperation{!6{: !ref!6{!ref!6"GetModeS"6@#ResDepthOperation#"ResDepthOperation"6: "ref"6#GetFlags#6@$ResStencilOperation##ResStencilOperation#6: #ref#6$IsTestEnabled$6@'ResFragmentOperation#%FragmentOperationModeFRAGMENT_OPERATION_MODE_GL FRAGMENT_OPERATION_MODE_GAS FRAGMENT_OPERATION_MODE_SHADOW %ResFragmentOperation%6: %ref%6&GetFragmentOperationMode7&6&GetDepthOperation&6&GetBlendOperation&6'GetStencilOperation'6@.ResMaterial#iResDataTypeB ?'ref'6?'ref'6(GetFlags(6(GetMaterialColor_(6(GetRasterizations(6(GetFragmentOperation(6)GetTextureMappersCount)6)GetTextureMappersF)65)GetFragmentShader )6*GetFragmentShader^ *6*GetShaderParametersCount*6*GetShaderParameters1*6+GetShadingParameterHash+6+GetShaderParametersHash+6+GetTextureCoordinatorsHash+6,GetTextureMappersHash,6,GetMaterialColorHash,6,GetRasterizationHash,6-GetFragmentLightingHash-6-GetFragmentLightingTableHash-6-GetAlphaTestHash-6.GetTextureCombinersHash.6.GetFragmentOperationHash.60n ?Wn 0_0?k0s03??300?00?00?000z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0?4thisz__result;U4thisz__resultv4thisz__result4thisz__result4thisz__result4thisz__resultc4thisz__result_nwgfxres@ResLightDatah#&m_IsLightEnabled##&padding_ #@ ResFragmentLightData#&m_LightKind#&m_Ambient#&m_Diffuse#&m_Specular0#&m_Specular1#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_DirectionE#&toDistanceSampler#&toAngleSampler#&m_DistanceAttenuationStart#&m_DistanceAttenuationEnd#&m_DistanceAttenuationScale#&m_DistanceAttenuationBias#&m_IsDirty##&padding_# FlagFLAG_TWO_SIDE_DIFFUSE_ENABLED_SHIFT FLAG_DISTANCE_ATTENUATION_ENABLED_SHIFT FLAG_INHERITING_DIRECTION_ROTATE_SHIFT FLAG_SHIFT_MAX FLAG_TWO_SIDE_DIFFUSE_ENABLED FLAG_DISTANCE_ATTENUATION_ENABLED FLAG_IS_INHERITING_DIRECTION_ROTATE @ ResAmbientLightData#&m_Ambient#&m_AmbientU32#&m_IsDirty## &padding_#@ ResLight# ResLight 6: @ResFragmentLight#iResDataType) ResFragmentLight 6: ?7 ref; 6 GetLightKind 6 GetAmbientU32 6 GetDiffuseU32 6 GetSpecular0U32 6GetSpecular1U32 6@ResAmbientLight#iResDataType'ResAmbientLight6: ?[ref_6GetAmbientU32600000w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resource1#&m_Direction#@ResFragmentLightDataDestroyer#&m_Allocators#iResPtrNGetResFragmentLighty6m0i0B4mthisz__resultyx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#&m_Resource#@ResAmbientLightDataDestroyer#&m_AllocatorY#iResPtrLGetResAmbientLight_6S0O0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintboolnwgfxinternal@CommandCacheHelpercMultU32Color55cMultAddU32Color555SActivateFragmentLight3index3n materialColor3mlight3useReflectionuHEADER<uresLightuspecular0U32udiffuseU32uambientU32uspecular1U32uLIGHT_COMMAND MASK< urugubSActivateFragmentLightParameters3index3isDirectional3twoSided3geomFactor03geomFactor1uHEADER<uLIGHT_COMMANDT33lhs3rhsz__resultMASKx2<urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfxGeometryShaderModeGEOMETRY_SHADER_MODE_UNINITIALIZED GEOMETRY_SHADER_MODE_NONE GEOMETRY_SHADER_MODE_USED GEOMETRY_SHADER_MODE_COUNT @ShaderProgramL#&m_Description8#&m_ProgramObject# &m_GeometryShaderMode#+m_VertexIntUniforms#+m_GeometryIntUniforms#,+m_DisableGeometry#DGetActiveDescription6SetUserVertexUniform655bSetUserGeometryUniform655bSetVertexUniformBool655SetGeometryUniformBool655L0 8xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfx@ MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription8# &m_BufferCount#$&m_ShaderParameterResMaterial#(&m_ShadingParameterResMaterial#,&m_MaterialColorResMaterial#0&m_RasterizationResMaterial#4&m_TextureCoordinatorResMaterial#8&m_TextureMapperResMaterial#<&m_FragmentLightingResMaterial#@&m_FragmentLightingTableResMaterial#D&m_TextureCombinerResMaterial#H&m_AlphaTestResMaterial#L&m_FragmentOperationResMaterial#P&m_SceneEnvironmentResMaterial#TiResMaterialArray(GetOwnerModely6iGetShaderParameterResMaterial6iGetShadingParameterResMaterial6iGetMaterialColorResMaterial6iGetRasterizationResMaterial6iGetTextureCoordinatorResMaterial6iGetTextureMapperResMaterial6iGetFragmentLightingResMaterial6i GetFragmentLightingTableResMaterial 6m GetFragmentLightingTableResMaterial 6i GetTextureCombinerResMaterial 6i GetAlphaTestResMaterial 6i GetFragmentOperationResMaterial 6i0e00s z 4ithisz__resulty?  4ithisz__result M 4ithisz__result ~ 4ithisz__result  4ithisz__result  4ithisz__result   4ithisz__result ; 4ithisz__result? l 4mthisz__result 4ithisz__result4ithisz__result4ithisz__result24ithisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@IMaterialActivator#*s_TypeInfoGetRuntimeTypeInfo #6rIMaterialActivatorv6v5~IMaterialActivator6v0n0+4rthisz__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@MaterialActivator#*s_TypeInfoGetRuntimeTypeInfo #6cCreate5Activate# 655iMaterialActivator65~MaterialActivator6000Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Model#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Camera#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintTX3indexz__result nw gfx@ GraphicsDeviceCOLOR_READ_MASK_INDEX COLOR_WRITE_MASK_INDEX DEPTH_READ_MASK_INDEX DEPTH_WRITE_MASK_INDEX FRAME_BUFFER_COMMAND_COUNT *s_FragOperationMode7*s_IsFrameBufferUpdated*s_BlendEnabled*s_DepthTestEnabled*s_StencilTestEnabled*s_DepthMask*s_PolygonOffsetEnabled*s_StencilMask*s_ColorMask *s_FrameBufferCommand[*s_DepthFormat*s_WScale24*s_DepthRangeNear*s_DepthRangeFar*s_DepthRange24*s_PolygonOffsetUnit*s_LightPositionWdSetPolygonOffsetEnabled5dSetPolygonOffsetUnit5dActivatePolygonOffsetdSetBlendEnabled5dSetFragmentOperationMode57dSetDepthTestEnabled5dSetStencilTestEnabled5dSetDepthMaskEnabled5dActivateFrameBufferdActivateMaskc GetFragmentLightPositionW5d UpdateFrameBufferCommandy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%iCameraArrayB iFogArrayEiLightSetArrayQ"@SceneContext#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet#|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint'4this3indexz__resultm004thisz__result nw gfx@SceneEnvironment&m_AmbientLight#0&m_HemiSphereLightU#&m_VertexLights#&m_FragmentLights# &m_Fog#`&m_Camera#d&m_Cameras#h&m_CameraIndex#x&m_Fogs#|&m_LightSets#&m_LightSetIndex#&m_ActiveVertexLightCount#&m_ActiveFragmentLightCount#&m_FragmentLightsDirty#&m_AmbientLightDirty#&m_VertexLightsDirty#&m_HemiSphereLightDirty#&m_FogDirty#GetFragmentLightCount6GetFragmentLightm65GetVertexLightCount6GetAmbientLightS6GetHemiSphereLight6GetActiveFog6IsFragmentLightsDirty6IsAmbientLightDirty6IsVertexLightsDirty6IsHemiSphereLightDirty6)0~000{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00004thisz__result0L?)<4thisz__result 4thisz__result nw gfx@ RenderContext#&m_ShaderProgram#&m_IsVertexAlphaEnabled#&m_IsBoneWeightWEnabled#&m_IsVertexAttributeDirty#&m_IsShaderProgramDirty#&m_RenderMode#&m_RenderTarget#&m_ModelCache#&m_Material# &m_MaterialCache#$&m_CameraCache#(&m_SceneEnvironment)#@&m_MaterialHash#&m_ParticleMaterialActivator#@MaterialHash,&shaderParameter#&shadingParameter#&materialColor#&rasterization# &textureCoordinator#&textureMapper#&fragmentLighting#&fragmentLightingTable#&textureCombiner# &fragmentOperation#$&alphaTest#(GetMaterialCache6GetShaderProgram6GetSceneEnvironment6 SetMaterialHash65? GetMaterialHash 60 IsShaderProgramDirty 60II0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intvoidunsigned charfloat00*0000?~00)00000T3 constant3n materialColorz__resultnwgfxinternal@MaterialStatedActivateShaderParameter55dActivateFragmentLightParameters555dActivateShadingParameters555dActivateRasterization5dActivateFragmentLightingTable55 dActivateTextureCoordinators555dActivateMaterialColor555n 5dActivateFragmentLighting55dActivateTextureMappers5dActivateTextureCombiners5 5n dActivateAlphaTest5) dActivateFragmentOperation5cGetConstantColorU325 5n dActivateDepthOperation5dActivateStencilOperation5dActivateBlendOperation53x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.h@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#0 0F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type'#0#i__builtin_va_list00I0P)?Zn   ) Q4this3allocatorz__result{4thisz__resultFnwutinternalB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialActivator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00Gnwut@ResCommonGResCommon 6 5ptr6 #0! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassCitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsCipointer kireferenceCmcGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h'&hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwutinternal@ResArrayC&m_pBegin#&m_pEnd#ipointer9ireference9ResArraya6a55operator[]6a50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h)8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00-8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00**0nwut@ResCommon*ResCommon)6)5ptr6)ptr61#00-/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon"ptr6ptr6#000""01d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0b0nwut@ResCommonbResCommon 6 5ptr6#003d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#05d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#0078d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00?8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00Cd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00Ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00HG$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsiconst_pointerliconst_reference ncGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hKJ@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray<&m_pBegin#&m_pEnd#iconst_pointer9@const_iterator&m_pCurrent8#iTIt%iconst_pointer=iconst_reference=operator*P6$?,operator++6(const_iterator(6(58ResArray-6-55begin65end650 0001|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hMD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0)POd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds)itype)W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr)0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hUD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0'XWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds'itype'W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr'0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hhDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray,&m_Allocator2#&m_Elements8#&m_End8#&m_Capacity# operator[]@6&50"000,,?<jd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000l d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000n d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# #0r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000utd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtrL&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsLitypeLW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h{zHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrL0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 U4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3valuez__resultubits32usignuexpufractionubits24|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result)xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04lthis3pz__resultl|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!54lthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04athis3pBegin3numz__resulta|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0a4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q{3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?4athis3indexz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q}"3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04-this3pBegin3numz__result-|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(this38pz__result(|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4$thisz__resultP|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8+53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=L5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Ng4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result"v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0A4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865])4Sthisz__result_w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z')4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h"!#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PNWForwardCurrentCmdBuffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h,NWForwardCurrentCmdBuffer&%' d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeader*)+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fv.-/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform4fv21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h546d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform3fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform3fv98:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform3fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform3fv=<>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform2fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform2fvA@Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform2fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform2fvEDFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform1fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform1fvIHJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform1fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform1fvMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool~4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hSRTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fvWVXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform4fv[Z\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform3fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform3fv_^`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform3fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform3fvcbdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform2fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform2fvgfhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform2fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform2fvkjld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform1fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform1fvonpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform1fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform1fvsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3index3bparameterx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]74vthis3allocatorz__resultv} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] b4this3materialHashx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intPNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q)y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4{thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OGetCmdValue3value3mask3shiftz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hGetCmdValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04{this7p z__result{z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result7ublendOperation3z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qc37modey d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]O8FastWordCopy3dst3src3sizez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hFastWordCopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q'33blendOperationumodeSx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3stencilOperationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865][4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QDuCOLOR_MASK_HEADERuSTENCIL_MASK_HEADERuCOMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] q4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagK3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ 3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3depthOperationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void014this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3fragmentOperationuresDepthOperationuresStencilOperationuresBlendOperation3x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] W4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] %4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]i 42 thisz__result*  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qk3) alphaTestx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4N this7p z__resultN  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result^ z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]3 4b thisz__resultZ  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D 4" this7p z__result"  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4b thisz__result.  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidunsigned charunsigned int00Q ?3 fragmentShader3n materialColoruidx__586u_ZNK2nw3gfx3res17ResFragmentShader3refEv__590,up__595up__598up__601u_ZN2nw2ut13ResCommonBaseC1EPKv__602lu_ZN2nw2ut9ResCommonINS_3gfx3res22ResTextureCombinerDataEEC1EPKv__599)u_ZN2nw3gfx3res18ResTextureCombinerC1EPKv__5966 u_ZNK2nw3gfx3res17ResFragmentShader19GetTextureCombinersEi__589 u_ZNK2nw3gfx3res18ResTextureCombiner3refEv__6062uconstant__609umaterialColor__610n u_ZNK2nw3gfx3res16ResMaterialColor3refEv__614u_ZN2nw3gfx8internal13MaterialState19GetConstantColorU32ENS0_3res18ResTextureCombiner8ConstantENS3_16ResMaterialColorE__611u_ZNK2nw3gfx3res16ResMaterialColor3refEv__619u_ZNK2nw3gfx3res16ResMaterialColor3refEv__624u_ZNK2nw3gfx3res16ResMaterialColor3refEv__629u_ZNK2nw3gfx3res16ResMaterialColor3refEv__634u_ZNK2nw3gfx3res16ResMaterialColor3refEv__639u_ZNK2nw3gfx3res16ResMaterialColor3refEv__644u_ZNK2nw3gfx3res16ResMaterialColor3refEv__649u_ZNK2nw3gfx3res16ResMaterialColor3refEv__654u_ZNK2nw3gfx3res16ResMaterialColor3refEv__659u_ZNK2nw3gfx3res16ResMaterialColor3refEv__664u_ZNK2nw3gfx3res16ResMaterialColor3refEv__669u_ZN2nw3gfx3res18ResTextureCombiner3refEv__6742u_ZN2nw3gfx3res18ResTextureCombiner3refEv__6772ubuffer__680udst__682usrc__683usize__684u_ZN2nw3gfx8internal12FastWordCopyEPjS2_j__685 ustage utextureCombiner uconstantU32x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__resultS{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4cthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4cthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]y4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h&%'d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]OClamp3x3low3highz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hClamp*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]QG3lhs3rhs3addz__resultMASK< MASKx2<urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h-,.pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]PActivateFragmentAmbientLight3n materialColor3SlightuambientU32uHEADER<uLIGHT_COMMAND uresLight uemissionU32MASK< urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h/tActivateFragmentAmbientLight102`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPActivateFragmentLightCount3countuCOUNT_HEADER<uLIGHT_MASK_HEADER<uLIGHT_COUNT_COMMANDuLIGHT_COUNT_COMMAND__1uj__2 uiz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h-dActivateFragmentLightCount54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.h879d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOMin3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMin<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4cthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4cthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hBADd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintunsigned intunsigned charvoid00Q 3sceneEnvironment3shaderProgram3n materialColor3useReflectionuresShaderProgram8ulightCountuindex__415umaterialColor__416n ulight__417 uuseReflection__418uaddress__421ubyteEnable__422uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__423uHEADERures__438u_ZN2nw2ut13ResStaticCastINS_3gfx3res16ResFragmentLightENS3_14ResSceneObjectEEET_T0___440uresLightu_ZNK2nw3gfx3res16ResFragmentLight3refEv__447u_ZNK2nw3gfx3res16ResMaterialColor3refEv__451ulhs__455urhs__456ur__457ug__458ub__459uspecular0U32u_ZNK2nw3gfx3res16ResFragmentLight3refEv__465u_ZNK2nw3gfx3res16ResMaterialColor3refEv__469ulhs__473urhs__474ur__476ug__477ub__478udiffuseU32u_ZNK2nw3gfx3res16ResFragmentLight3refEv__484u_ZNK2nw3gfx3res16ResMaterialColor3refEv__488ulhs__492urhs__493ur__495ug__496ub__497uambientU32u_ZNK2nw3gfx3res16ResFragmentLight3refEv__503uspecular1U32urugubu_ZNK2nw3gfx3res16ResFragmentLight3refEv__508u_ZNK2nw3gfx3res16ResMaterialColor3refEv__512ulhs__516urhs__517ur__519ug__520ub__521 uLIGHT_COMMANDubuffer__523udst__525usrc__526usize__527u_ZN2nw3gfx8internal12FastWordCopyEPjS2_j__528 ui ulightmx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4N thisz__resultR  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]I 4N thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hWVXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag)3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] %4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Sthis7p z__resultSz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result_z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4b thisz__resultf  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hsrtd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolPActivateFragmentLighting3fragmentLightingREG_LIGHT_ENV<REG_LIGHT_ENV2<uHEADER<uHEADER2<uLIGHT_COMMAND+ulayerConfigufresnelSelectorubumpSelectorubumpModeubumpRenormuclampHighlightsulutEnabledD0ulutEnabledD1ulutEnabledReflz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h+ActivateFragmentLightingwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintunsigned intunsigned charvoid0Q3sceneEnvironment3fragmentLightingugeomFactor0ugeomFactor1ulightCountures__534u_ZN2nw2ut13ResStaticCastINS_3gfx3res16ResFragmentLightENS3_14ResSceneObjectEEET_T0___536u_ZNK2nw3gfx3res16ResFragmentLight3refEv__543uu__545uaddress__547ubyteEnable__548uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__549uHEADERuLIGHT_COMMAND]ubuffer__560 ui ulightmuresLightulightKindutwoSideDiffuseuisDirectionalx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] w4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]o 4b thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag2 3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0<4>this7p z__result> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Bthis7p z__resultB d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3idxz__resultFz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolunsigned intintvoid00Q3texMapperMaterialusamplerSettinguHEADERuINVALIDATE_TEXTURE_CACHEu_ZN2nw3gfx3res16ResTextureMapperC1ERKS2___565>u_ZNK2nw2ut13ResCommonBase7IsValidEv__567ures__568u_ZN2nw2ut13ResStaticCastIKNS_3gfx3res26ResPixelBasedTextureMapperENS3_16ResTextureMapperEEET_T0___570fu_ZNK2nw3gfx3res26ResPixelBasedTextureMapper3refEv__575u_ZNK2nw3gfx3res26ResPixelBasedTextureMapper3refEv__578ubuffer__579usize__580udstp__582usrcp__583usize__584 utextureUnit utextureMapper"upixTexMapperFucommand(ucommandSizex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04gthis7p z__resultgz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 44thisz__resultsz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4wthisz__resultoz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QlrCOMMANDuOFFSET_HEADERuWSCALE_HEADERuzBiasuoffsety d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4wthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QAJ3polygonOffsetUnity d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4wthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagq3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ7'3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q73rasterizationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] N4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]7 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagb3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865] P4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3sceneEnvironment3shaderProgram3materialuflagsufogMode! uHEADER_FOG_MODEuFOG_COMMANDx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3sceneEnvironment3shaderProgram3materialuENABLED_HEADERuENABLED_HEADER2uisFragmentLightEnableduLIGHT_COUNT_COMMAND1x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultbx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3,it13,it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3,it1_3,it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] L4thisz__result1z__struct_result5z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]T 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]x 4 thisz__resultz__struct_resultax d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intvoidunsigned charfloat000Q$3shaderProgram3materialudescription8usymbolArrayusymbolCount?usymbolHasBeenSetFlagPuendu_ZNK2nw3gfx3res18ResShaderParameter3refEv__4uptr__9u_ZN2nw2ut8internal8ResArrayINS_3gfx3res15ResShaderSymbolENS1_19ResArrayClassTraitsEEixEi__8Cuu__12u_ZNK2nw3gfx3res15ResShaderSymbol3refEv__16u_ZNK2nw3gfx3res15ResShaderSymbol17IsGeometryUniformEv__14u_ZNK2nw3gfx3res15ResShaderSymbol3refEv__25u_ZNK2nw3gfx3res18ResShaderParameter3refEv__31up__36up__39up__42u_ZN2nw2ut13ResCommonBaseC1EPKv__43lu_ZN2nw2ut9ResCommonINS_3gfx3res27ResShaderParameterValueDataEEC1EPKv__40)u_ZN2nw3gfx3res23ResShaderParameterValueC1EPKv__37 uindex__45uparameter__46bu_ZNK2nw3gfx3res23ResShaderParameterValue3refEv__52u_ZNK2nw3gfx3res23ResShaderParameterValue14GetUniformTypeEv__50u_ZNK2nw3gfx3res23ResShaderParameterValue3refEv__59uindex__64uvalue__65u_ZNK2nw3gfx3res23ResShaderParameterValue3refEv__70u_ZNK2nw3gfx3res23ResShaderParameterValue14GetUniformTypeEv__68u_ZN2nw3gfx3res23ResShaderParameterValue3refEv__75uindex__78udata__79uindex__82udata__83uaddress__87ubyteEnable__88uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__90uSHORT_VALUE_HEADER uSHORT_HEADER  uSHORT_HEADER2:uaddress__101ubyteEnable__102uresult__105u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__106uLONG_ADDRESS_HEADERuaddress__117ubyteEnable__118uresult__121u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__122uLONG_VALUE_HEADERuLONG_HEADERWucommandusize__133u_ZNK2nw3gfx3res23ResShaderParameterValue3refEv__144u_ZNK2nw3gfx3res23ResShaderParameterValue14GetUniformTypeEv__142u_ZN2nw3gfx3res23ResShaderParameterValue3refEv__149uindex__152udata__153uindex__157udata__158uaddress__169ubyteEnable__170uresult__173u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__174uSHORT_VALUE_HEADER__160uSHORT_HEADER__161 uSHORT_HEADER2__162 uaddress__185ubyteEnable__186uresult__189u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__190uLONG_ADDRESS_HEADER__163uaddress__201ubyteEnable__202uresult__205u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__206uLONG_VALUE_HEADER__164uLONG_HEADER__165L ucommand__166usize__217u_ZNK2nw3gfx3res23ResShaderParameterValue3refEv__228u_ZNK2nw3gfx3res23ResShaderParameterValue14GetUniformTypeEv__226u_ZN2nw3gfx3res23ResShaderParameterValue3refEv__233uindex__236udata__237uindex__241udata__242uaddress__253ubyteEnable__254uresult__257u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__258uSHORT_VALUE_HEADER__244uSHORT_HEADER__245 uSHORT_HEADER2__246 uaddress__269ubyteEnable__270uresult__273u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__274uLONG_ADDRESS_HEADER__247uaddress__285ubyteEnable__286uresult__289u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__290uLONG_VALUE_HEADER__248uLONG_HEADER__249K ucommand__250usize__301u_ZNK2nw3gfx3res23ResShaderParameterValue3refEv__312u_ZNK2nw3gfx3res23ResShaderParameterValue14GetUniformTypeEv__310u_ZN2nw3gfx3res23ResShaderParameterValue3refEv__317uindex__320udata__321uindex__325udata__326uaddress__337ubyteEnable__338uresult__341u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__342uSHORT_VALUE_HEADER__328uSHORT_HEADER__329uSHORT_HEADER2__330uaddress__353ubyteEnable__354uresult__357u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__358uLONG_ADDRESS_HEADER__331uaddress__369ubyteEnable__370uresult__373u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__374uLONG_VALUE_HEADER__332 uLONG_HEADER__333Jucommand__334usize__385u_ZNK2nw3gfx3res15ResShaderSymbol3refEv__396u_ZNK2nw3gfx3res18ResShaderParameter3refEv__402up__407up__410up__413u_ZN2nw2ut13ResCommonBaseC1EPKv__414lu_ZN2nw2ut9ResCommonINS_3gfx3res27ResShaderParameterValueDataEEC1EPKv__411)u_ZN2nw3gfx3res23ResShaderParameterValueC1EPKv__408 $uparameter $usymbolIndex #ushaderSymbolC $usymbolIndex $ushaderSymbolCx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz__struct_resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool T4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool .4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\gfx_MaterialState.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cpp !" !"`armcc+|     ,DAw Arw`armcc+|     DA~Bv Ctv B~A t`armcc+|     HAt EnAnAtAw`armcc+|     (Aw CRbw`armcc+|      l d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]DboolW`DfragmentLighting|PfragmentLightingTable TsflagssisDistribution0EnbaledsisDistribution1EnbaledsisReflectionEnabledsisFresnelEnableduabsLutInputulutInputulutScaleulightingLookupTableuulookupTable]hls~]hl~]hl:~]lx~]lT~{T]} ~]P~||] Q] ~]Q~] i] ~] V] ~]  ~] P~{P],D ~],DP~|C]Xl Q] LX ~] LXQ~] t 0] ht ~]  ]  ~] ~] P~{P]  ~] P~| ]  Q]  ~] Q~] $ ]  ~] ,< ] , ~] DX~] HXP~{P]d| ~]d|P~|] Q] ~]Q~] ] ~] ] ~]~]P~{P] ~]P~|],@ Q] , ~] ,Q~]H\ ]<H ~]dt r]Xd ~]|~]P~{P] ~]P~|_] Q] ~]Q~] L] ~] 9] ~]<}{ QRS]~}]$< d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatW?rtextureMatrixmodee scaleS_scaleT'rotatetranslateStranslateTx__result\]K g O~{,T{:P](O 7~!{1T{?P]LS oW ?~{,TL{:PL|H'|V|d|r||],W ~]>Q~]>~~]w_G/#-7o~A d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolWrenderContextshaderProgramZVtexCoordMaterial XDrTEXCOORD_SETTING$stextureSettingCuHEADERDrTEXTYPE_COMMANDnQuTEXTURE_UNIT_COUNTrtextureMappingsscoordinatorsCount!rprojectionTranslate~sisProjectionEnableduindex__3uindex__6uindex__10xuunit psi prcoordinatorz WrtexMtx34@~smatrixCountrtexMtx9~ssceneEnvironmentJscameraIndexscamera3{qreferenceViewMatrixW (ssceneEnvironmentJhscameraIndexUscamera37snearsfaruupdaterrprojection@~rreferenceViewMatrixRsscaleFactoruscaleMatrix@uscalesscaleFactor\uscaleMatrix@uscale sscaleFactor scamera3)] 48~}4] <X] ~]  ~]  ~]  P~] $ ~] $ P~] ,0 ~] 8@ ~] pt ~]  ]  ~] ~] ] ,0&~] $,&~]\hR~]X\~]hx~]&~]&~]4~]C~]~] ~]~]%~] ~]P%~~] w_G/~]' ~]<~]<  ~}|t}} ]<L~](%~~] D,lT<~],~]0<~]X ]X }{\^{3\[|E}_ {RS |]#~} ]  ],4 ]T ] ] ~]t ]t } {SR {3}E}_{|t] ]pt ~]] ~{QR{3}E}_{|a] d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intW 5renderContextshaderProgramZtexCoordMaterial TDrTEXCOORD_SETTINGDstextureSettingtuHEADERDrTEXTYPE_COMMANDdQuTEXTURE_UNIT_COUNTrtextureMappingsucoordinatorsCountrcoordinatorz T<rtexMtx34@umatrixCount<rtexMtx9~],4~},]8X]`p]hl'~]p~]p P~] ~] P~] ~] ~] ~]  ]  P~],0 ~]<P ] tp a] tp }t{t{3{EZ}_{RZ|N] x|#~}x] dp ] DH ~] p] p ~{QY{3}E}_{|;]  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]lnwgfxinternalUCreateMatrixForLinearShadowMapTextureolpOutocoeffnearpmfarpUx__resulto0]hsmlBsscaleZ*8  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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix44.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ipp}z+v |  +{|}|#~!:~ tz33:| -~'!:> &Z &+Z&Z#&Z0&Z 'Y'Y#'Y0'Y (X(#0 #0W 8x  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| T~ #1' ~ |~|~| \6 v   y x = x x"/  7  y~ %~ !~4 &w ~0z8u z :~  ~ !4&{ ~~{44:~%  1  8   ^ ~ ~2  `  1#0 #0 ^#"+0^  $|,4 %%~5%5~5   ~ ~2  `  1#0 #0 ^#"+0^+&/=+i ~ ~ ~} ~ 37} } }% } }i { }i |\ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h"M~y ~~1 @+v}   { z  z"}/ +w  } c | d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cpp  |~ t}}$@}8@D}$ QQPdpQHTQPQRdtP,DRQPQtQ,<PQQPhP\WDT(xZ TQ} } }(}0}(}}0P     | x t p l h d ` \ X T , , , ,      | p l h ` L H D D X   ,D X ,D X   ,   , PQPT}}0}}}}0}$PPtQPP$P8DPS~X~PQDPP            ( HPX X            | PX    XW(WPQ0dP ,P0QPPXTT0XX(XlX4@PQXVVPXUU}}$}}$tPP`PHdQ,<P Q pUPl}X\P P \P   \P$%)('& R R R/`armcc+|      0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]0`0{P,$~]( ~](P~{P ](, ~](,m~](,H~](,:~8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h c% cJ(0}P,+/.21D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h54D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h7D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#:9(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intunsigned long longsigned charintfloatiu8x(%iu32*%iu64+%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd>d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos@d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndCBD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hEd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndGd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosJID:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndWVD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hYd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#\[d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #VEC3 6 555iVector30l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h^d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# @VEC4#operator f32 *600`d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathfd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathih4d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&R#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''fa'ml 'a{'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#cIdentityMTX3465MTX346555555555555operator f32 *&6iMatrix34@@?0@000,la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6md:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int00nnmathARMv60od:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathqd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6tsud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPivotDirectionPIVOT_NONE PIVOT_UPSIDE_TO_TOP PIVOT_UPSIDE_TO_RIGHT PIVOT_UPSIDE_TO_BOTTOM PIVOT_UPSIDE_TO_LEFT PIVOT_NUM @MTX44_@&#@BaseData@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<l@'b'f9&'m1'a@'vQB@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<@MTX44@&#cIdentityMTX44655555555555555559?090RMTX44Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.h MTX44Copywd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#{d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath}d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intfloatiGLuinty<iGLfloat=`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]floatnwmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hvMakeBitsTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0000nwutiResS8riResU32uiResS32viResF32w@BinString&offset#iBinString @Offset&offset#to_ptr6:to_ptr6BiOffset<iResTypeInfo@ResBool&value#operator bool6Joperator=6N5iResBooliResVec2#iResMtx34@#0<<0>0F0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool??nwutR/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut4"this3indexz__result8|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutos)4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4thisz__result!4thisz__result!4thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4)thisz__result41thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60cc0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?4thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#@GfxDeleter&m_HasOwnership#t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName*# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#@ResSceneNode3#@ResTransformNodeQ#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IRenderTarget#resd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject3#v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix@#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidboolunsigned int0000nwgfxinternalRNWGetCurrentCmdBufferz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResShaderProgramDescriptionData@ResShaderProgramDescription#osd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0Hg4thisz__resultnwgfxres@ResLookupTableData&typeInfo#@ResImageLookupTableData#&toName*#&m_IsAbs#&_padding_0c# &m_CommandCacheTableCount# &toCommandCacheTable#@ResReferenceLookupTableData#&toPath*#&toTableName*#&toTargetLut# @ResLookupTable#ResLookupTable6: ref6Dereference6@ResImageLookupTable##iResDataTypemResImageLookupTable6: ?ref6IsAbs6@ResReferenceLookupTable##iResDataTypeResReferenceLookupTable6: ?Vref6GetTargetLut60#?0002} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04_thisz__resultWnwgfxres@ResFragmentLightingData&m_Flags#&m_LayerConfig#&m_FresnelConfig#&m_BumpTextureIndex# &m_BumpMode#&m_IsBumpRenormalize#&_padding_0#FlagFLAG_CLAMP_HIGH_LIGHT_SHIFT FLAG_DISTRIBUTION0_ENABLED_SHIFT FLAG_DISTRIBUTION1_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR0_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR1_ENABLED_SHIFT FLAG_REFLECTION_ENABLED_SHIFT FLAG_CLAMP_HIGH_LIGHT FLAG_DISTRIBUTION0_ENABLED FLAG_DISTRIBUTION1_ENABLED FLAG_GEOMETRIC_FACTOR0_ENABLED FLAG_GEOMETRIC_FACTOR1_ENABLED FLAG_REFLECTION_ENABLED @ResLightingLookupTableData &m_Input#&m_Scale#&toSampler#@ResFragmentLightingTableData&toReflectanceRSampler#&toReflectanceGSampler#&toReflectanceBSampler#&toDistribution0Sampler# &toDistribution1Sampler#&toFresnelSampler#@ ResFragmentLighting# FresnelConfigCONFIG_NO_FRESNEL CONFIG_PRI_ALPHA_FRESNEL CONFIG_SEC_ALPHA_FRESNEL CONFIG_PRI_SEC_ALPHA_FRESNEL  ref? 6G GetFlags 6G GetFresnelConfig 6G@ResLightingLookupTable# InputINPUT_NH INPUT_VH INPUT_NV INPUT_LN INPUT_SP INPUT_CP INPUT_NUM  ScaleSCALE_1 SCALE_2 SCALE_4 SCALE_8 SCALE_0_25 SCALE_0_5 SCALE_MAX  ResLightingLookupTableK 6K:  refO 6K refW 6_ GetInput 6_ GetScale 6_GetSampler#6K@ResFragmentLightingTable#refg6oGetReflectanceRSampler[6oGetReflectanceGSampler[6oGetReflectanceBSampler[6oGetDistribution0Sampler[6oGetDistribution1Sampler[6oGetFresnelSampler[6o?;|0C0u?NN?Su0[?c 0k4Gthisz__result?44Gthisz__resultQ4Gthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidboolint00?  4thisz__result?@ \4 thisz__result  4 thisz__resultnwgfxres@ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit#&m_CommandBuffer# @ResBlendOperationData,&m_Mode#&m_BlendColor#&m_CommandBufferV#@ ResDepthOperationData&m_Flags# &m_CommandBuffer#@ ResStencilOperationData &m_CommandBuffer#@ ResFragmentOperationDataP&m_DepthOperationy#&m_BlendOperation#&m_StencilOperation#@@ ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale#&m_Rotate#&m_Translate#&m_IsDirty#$&m_IsEnabled#% &_padding_0R#&&m_TextureMatrix'#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor]#$&m_Rasterization#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount#n&m_TextureCoordinatorsn#&toTextureMappers#&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#@ResTextureCoordinator#MappingMethodMAPPINGMETHOD_UV_COORDINATE MAPPINGMETHOD_CAMERA_CUBE_ENV MAPPINGMETHOD_CAMERA_SPHERE_ENV MAPPINGMETHOD_PROJECTION MAPPINGMETHOD_SHADOW MAPPINGMETHOD_SHADOW_CUBE MappingMatrixModeMAPPINGMATRIXMODE_MAYA MAPPINGMATRIXMODE_SOFTIMAGE MAPPINGMATRIXMODE_3DSMAX ResTextureCoordinator6: ref6ref6GetScale6GetRotate6GetTranslate6GetSourceCoordinate6GetMappingMethod 6GetReferenceCamera6GetMatrixModee 6IsDirty6SetDirty65IsEnabled6GetTextureMatrix6@ResMaterial3#TextureCoordinateConfigCONFIG_0120 CONFIG_0110 CONFIG_0111 CONFIG_0112 CONFIG_0121 CONFIG_0122 CONFIG_NUM iResDataType *?>refB6 GetTextureCoordinateConfig 6 GetActiveTextureCoordinatorsCount6 GetTextureCoordinators6 50z ?nn?z 0 0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#DLightd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfxGeometryShaderModeGEOMETRY_SHADER_MODE_UNINITIALIZED GEOMETRY_SHADER_MODE_NONE GEOMETRY_SHADER_MODE_USED GEOMETRY_SHADER_MODE_COUNT @ShaderProgramL#&m_Description#&m_ProgramObject# &m_GeometryShaderMode#+m_VertexIntUniforms#+m_GeometryIntUniforms#,+m_DisableGeometry#DSetVertexUniformBool6Z55L0Vd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivatorosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Model# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResCameraProjectionUpdaterData &typeInfo#&m_Near#&m_Far#@ResCameraProjectionUpdater#refa6e@ResCamerak#?014ethisz__resultax d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdaternnmathTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnnmathnwgfx@CameraProjectionUpdater#&m_Pivot#&m_IsDynamic# &m_TextureScale# &m_TextureTranslate#ut@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool_43thisz__result~43thisz__result0nwgfx@Camera#&m_ViewMatrix@#&m_InverseViewMatrix@#&m_ProjectionMatrix9#&m_InverseProjectionMatrix9#&m_TextureProjectionMatrix@#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup9#&m_OriginalValueH#&m_OriginalTransform#&m_WScale#&m_IsDynamic#ViewMatrix63InverseViewMatrix63TextureProjectionMatrix63GetProjectionUpdater63GetNear63GetFar630/0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos$pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@GraphicsDeviceLutTargetLUT_TARGET_D0 LUT_TARGET_D1 LUT_TARGET_SP LUT_TARGET_FR LUT_TARGET_RB LUT_TARGET_RG LUT_TARGET_RR LUT_TARGET_SP0 LUT_TARGET_SP1 LUT_TARGET_SP2 LUT_TARGET_SP3 LUT_TARGET_SP4 LUT_TARGET_SP5 LUT_TARGET_SP6 LUT_TARGET_SP7 LUT_TARGET_DA0 LUT_TARGET_DA1 LUT_TARGET_DA2 LUT_TARGET_DA3 LUT_TARGET_DA4 LUT_TARGET_DA5 LUT_TARGET_DA6 LUT_TARGET_DA7 LUT_TARGET_FOG LUT_TARGET_COUNT *s_LutIsAbs*s_LutInput*s_LutScaledSetLutIsAbs55dSetLutInput55dSetLutScale55dActivateLutParametersdActivateLookupTable55os&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx-, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%iCameraArrayB iFogArrayEiLightSetArrayQ"@SceneContext#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet#|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.h2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintnwgfx@SceneEnvironment&m_AmbientLight#0&m_HemiSphereLight#&m_VertexLights#&m_FragmentLights# &m_Fog#`&m_Camera#d&m_Cameras#h&m_CameraIndex#x&m_Fogs#|&m_LightSets#&m_LightSetIndex#&m_ActiveVertexLightCount#&m_ActiveFragmentLightCount#&m_FragmentLightsDirty#&m_AmbientLightDirty#&m_VertexLightsDirty#&m_HemiSphereLightDirty#&m_FogDirty#GetCamera65000054d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0000?4thisz__resultnwgfx@RenderContext#&m_ShaderProgram#&m_IsVertexAlphaEnabled#&m_IsBoneWeightWEnabled#&m_IsVertexAttributeDirty#&m_IsShaderProgramDirty#&m_RenderMode#&m_RenderTarget#&m_ModelCache#&m_Material# &m_MaterialCache#$&m_CameraCache#(&m_SceneEnvironment#@&m_MaterialHash~#&m_ParticleMaterialActivator#@MaterialHash,&shaderParameter#&shadingParameter#&materialColor#&rasterization# &textureCoordinator#&textureMapper#&fragmentLighting#&fragmentLightingTable#&textureCombiner# &fragmentOperation#$&alphaTest#(GetActiveCamera6GetSceneEnvironment60x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.h7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#Kd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatnwgfxinternal@MaterialStatedActivateFragmentLightingTable5|5 dActivateTextureCoordinators55Z5 dActivateParticleTextureCoordinators55Z5 cSetupTextureMatrix55e 55555osnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolfloat@__type_info&__vptr#&__name#0 0F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# u&base_info#B &base#&flags#&base_count# u&base_info#F__si_class_type_info &base#&base_type%#0!i__builtin_va_list?nwgfxinternal0B0y&tinfo}#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MaterialState.cpppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonc#td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0vd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 yxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr!0&m_Object#&m_Deleter#ielement_type3ideleter_type!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonc#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 c#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6c#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00NN0nwut@ResCommonNResCommon)6)5ptr6)ptr61c#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6c#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nn0nwut@ResCommonnResCommon)6)5ptr6)ptr61c#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr!0&m_Object#&m_Deleter#ielement_type3ideleter_type!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6c#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr!0&m_Object#&m_Deleter#ielement_type3ideleter_type!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr!0&m_Object#&m_Deleter#ielement_type3ideleter_type!0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray(&m_Allocator.#&m_Elements4#&m_End4#&m_Capacity# operator[]86"50000(?( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# #0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtrL&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsLitypeLW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrL!0&m_Object#&m_Deleter#ielement_type3ideleter_type!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4 this3fx3fy3fzz__result l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4thisz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3x003x013x023x033x103x113x123x133x203x213x223x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QRz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3 pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result&la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3x003x013x023x033x103x113x123x133x203x213x223x233x303x313x323x33z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]QKz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 U4:thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4Bthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4Jthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Nthis3rhsz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool )4Zthis3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]43thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]$43thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3target3isAbsy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3target3inputy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3target3scaley d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q#uHEADERuCOMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3indexz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H@4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0m4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0j4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h768d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast22#3#resz__result2|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast;:<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast#3#resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4thisz__result uresRefLut2} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Y4Kthis7p z__resultK d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Kthisz__resultO d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4_thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4_thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Kthisz__result# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]14othisz__resultg d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4othisz__result[ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4othisz__result[ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4othisz__result[ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4othisz__result[ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4othisz__result[ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4othisz__result[ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] + 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] F 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] d 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__resulte z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool / 4this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool K 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] g 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] F4 thisz__resultBz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 this3idxz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PNWForwardCurrentCmdBuffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h,NWForwardCurrentCmdBufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform3fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform3fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform3fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform3fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform4fvd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Mult3pOut3 p13 p2z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Multd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int00OMTX34ScaleC_FAST3pOut3pSz__resultuf0uf32_0umup|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ipp#MTX34ScaleC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Scale3pOut32pSz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Scaled:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44Copy3pOut3mz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hMTX44Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O:MTX44Identity3pOutz__resulttj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ipp MTX44Identityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]floatOMTX44TextureMatrixForMax3pOut3scaleS3scaleT3rotate3translateS3translateTz__resulturotateSinurotateCosuscaleSSinuscaleSCosuscaleTSinuscaleTCosutsutt~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix44.ipp+MTX44TextureMatrixForMaxLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]floatOsMTX44TextureMatrixForSoftimage3pOut3scaleS3scaleT3rotate3translateS3translateTz__resulturotateSinurotateCos~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix44.ipp1PMTX44TextureMatrixForSoftimageHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]floatO6MTX44TextureMatrixForMaya3pOut3scaleS3scaleT3rotate3translateS3translateTz__resulturotateSinurotateCos~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix44.ipp,LMTX44TextureMatrixForMayad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 $XD\0+@.0i,;/ $,/jQ8s[C +!"0+@.,/z5&v,r"63z{=:6K{4p\ <MLt xK>vr/rJb|/$1 8!{>#'*Yn1wҾkjS JG?0޼-}3#}ǻg?߹xN/aEA1DDzz\}}qTtM"Ph9_­\KYӬb[eV 9b!ݩTV@EΨQ:?_Φ>A&iKԤG$IdC֢ M/So&mߠk"Z  M_ua.[c]TYeOq4* Z͛?W(`ҙgNUEw,-2ܗ*9O –7|5[;˔i?G=s1m)<}ib&dfk]hmՏwsMoÎq~`:y{Yv[4^B>y5LNGhPR74h1-I{V@9x;y7u5s8Vs3k ҁ3߀{:6E~~1~}o}*}p|=|{{9{zjzyyypxtwxwIwvvcvvvuOuttr3tsfsrr0rq]q q$p&p oGon!n>Yn' n*mWmnmlwVlkkSkJUkGj0j-Oj3j}i`i ih_h hgXggfXffe:edddcc(cbbA;bDazaa`}h`q`_t`__M^PI^h]_u]\ ]Y\b5\e[V[ :[ZZZVZZYTY@YEDYYQXXVX?XWWaW)WVAV&{V6VKVUU$QUIUTCT]T#T S/SSuS7SRmRkR"VR RMQ_Qa^Q[QcP]PYrPe)POO4O OAO ONNdN%NWM(MmM6MLLgLQLULEK,K2^K*!K9JJxJ7?JJIIRII;HiHjHG+H=GGGZG*GFF<FYF}#FbEdEfEkKEhEmDwDsoD7DoCqC`Cy]C{(CYB[B^BB\B>*BALANAGMAPAR@7@4@1S@$@I??V?9^?*?>>>b>.>===^=+=<<<b<<';_;;:[: :9j998w887c776;575/54Z433/32K21\110y0/3/.\.%-^-,e, ,"+?P+(*+*'*o)^)x(l(T7(K'Hl'1 '.&4P&~%%3%$l$ $#>#"{""!C! \  CrB^E{~JruNOQif`]xZcf%W f&\0n5>k-(c it\dC(52uJ9W:w:  x 7   x (5 ) n   9  L <8UP uIDl*iAa3zfR 0"$="("!T@7 5D33333dt(8dHX`x6|4(HH@xDHLT`*****hlh lh!lh"lh#l8-. ,...M.i..,,,l l l%l,I04>IDIIISW[diptxUUUU.sss  $(29BrFJTrZr^.fjnx}ttt."'.U26@UGULUP.Ys]aksqs{rrr.ttt."&*49AEISX_cgqx}UUUU.sss $+4r8<FrLrP.X\`jowt{tt.  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d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos"d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos&d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd(D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std*d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath.d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath2d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath4d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath:d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath>d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathBD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdDd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRFd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRHd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRJd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRND:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdPD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdRD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxrespd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwostd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxreszd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MemoryUtil.cpp|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MemoryUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# O&base_infop#B 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>  %^ a }  } y }  }!$ \  |  z ~t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hF ~Fj|}<}(<PP<T}}4D}DH}$Hd}(0P(HT 0QP TQQPP(8P< < < PWTP|T|QLHUVlYlS Q YPL}}$x}0x|}$HPQ(8P <Q (P(PPQQPPT|hThhXPTLR S |W\Q,P } }(xP(8P <Q(PSL\STH|T04P <QWVU}}}}PTQQPhtPdQLdQ(P8Q R VPU,}QQP+,.02N2nw3gfx12MeshRendererE4N2nw3gfx9GfxObjectE67;:98/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Pw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.h}P=>?/`armcc+|      BAD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hEDD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hGD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#JIXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intunsigned long longsigned charshortintfloatiu8x(%iu16)%iu32*%iu64+%is8-%is16.%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndRD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]stdUTD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hWd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndYd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos\[D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h^d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos`d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosfd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndihD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathm4d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &xA#&yA#&zA#@VEC3 #VEC365A5A5Aoperator const f32 *26&00"A0,od:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&xA#&yA#&zA#&wA# qd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathsd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathwd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 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d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charnwutinternalRMakeBits3value3(width3(shiftz__resultRMakeBits3value3(width3(shiftz__resultRMakeBits3value3(width3(shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hvMakeBitsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0000nwutiResU8qiResS8riResU16siResS16tiResU32uiResS32(v@BinString&offset#iBinString,@Offset&offset#to_ptr6to_ptr6to_table_ptr6to_table_ptr6iOffset[iResTypeInfo @ResBool&value#operator bool6iResBooliResVec3#iResTransform3#iResMtx34@#0[[00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision #y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4$this3indexz__result640this3indexz__resultB4"this3indexz__result8nwut4"this3indexz__result8|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutinternal@RuntimeTypeInfo&mParentTypeInfo#IsDerivedFrom650 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutos)4Dthisz__result)4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!4!thisz__result!4)thisz__result4thisz__result41thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4thisz__resultnwut@DataBlockHeader&signature #&length #iDataBlockHeader=o@ResCommonBase&mpData#ResCommonBase!6!5IsValid6)void_ptr6!void_ptr6)00%|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@ResDicPatriciaData=#&numData #&data# @ResDicNodeData&ref #&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6operator[]650n?n0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04thisz__result4thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0't d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4thisz__resultu'4thisz__resultnwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toNameI# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags #&m_IsBranchVisibleB#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData#&m_Transformd#0&m_LocalMatrix|#T&m_WorldMatrix|#@ResSceneObject#ResSceneObject6: ref6GetTypeInfo6@ResSceneNode#ResSceneNode6: @ResTransformNodeH#ResTransformNode6: 0?00H0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IRenderTarget'#res d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject '#&m_ResObject#GetResSceneObject60v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwanim@AnimFrame (__vptr#&m_FrameA#&m_LastFrameA#@AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrameA#&m_StartFrameA#&m_EndFrameA#&m_PlayPolicy#&m_UserData# gA5A5A5A50iPlayPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0b4lthisz__resultd4lthisz__result&4pthisz__result"<4pthis3idxz__resultfudicnnwgfxres@ResBoneData&toNameI#&m_Flags #&m_Index#&m_ParentBoneIndex# &toParentBone#&toChildBone#&toPrevSibling#&toNextSibling#&m_Transformd# &m_LocalMatrix|#D&m_WorldMatrix|#t&m_InverseBaseMatrix|#&m_BillboardMode#&m_UserDataDicCount#&toUserDataDic#@ResSkeletonData,#&m_BonesDicCount#&toBonesDic#&toRootBone# &m_ScalingRule#$&m_Flags #(@ResBone#ResBone\6\: refd6lGetFlags6l@ResSkeleton#iResDataTypeResSkeletonp6p: ?ref"6pGetBonesf6p50fv?`f0h0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix@#&m_Scale#0&m_FlagsL#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph'#@AnimBinding,'#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResultsL#8&m_Description}#@Description}#WorldMatrix6InverseWorldMatrix600x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxreshd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint064=thisz__resultAL4Qthisz__resultIb4Qthisz__result(4Qthis3idxz__result(utbl_ptrg(0a4=this3idxz__resultutbl_ptr0`4]thisz__result\?" nw gfx resDResPrimitiveData@ResPrimitive#ResPrimitive969: @ResPrimitiveSetData&m_BoneIndexTableTableCount#&toBoneIndexTableTable#&m_SkinningMode#&m_PrimitivesTableCount# &toPrimitivesTable#@ResPrimitiveSet#ResPrimitiveSet=6=: refA6=refI6QGetBoneIndexTableCount(6QGetBoneIndexTable(6Q5GetSkinningMode(6QGetPrimitives6=5iResPrimitiveSetArray7@ ResShapeData8#&m_Flags #&toBoundingVolume#&m_PositionOffsetR# &m_PrimitiveSetsTableCount#,&toPrimitiveSetsTable#0&m_BaseAddress#4@ ResShape#iResDataType ResShapeU 6U: 0 ptr$ 6U? ref> 6U?X ref\ 6] GetPositionOffset 6] GetPrimitiveSetsCount( 6] GetPrimitiveSets 6U@ ResSeparateDataShape# ResSeparateDataShapea 6a: 00?AA?E0M00Y0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintboolunsigned int0A00A00nwgfxinternalRNWGetCurrentCmdBufferz__resultS NWSetUniform4fvContinuous3count3dataucommandS NWSetVertexUniform4fv3index3count3dataSNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2$uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERmucommandS NWSetVertexUniform4fvBegin3index3totalCount3count3dataSNWSetUniform4fvBegin3index3totalCount3count3datauADDRESS_HEADERuVALUE_HEADERuHEADER\ucommandS NWSetVertexUniform4fvContinuous3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0N4thisz__resultnwgfxres@ResShaderProgramDescriptionData&m_Flags #&m_VertexShaderObject #&m_GeometryShaderObject #&m_VertexShaderIndex# &m_GeometryShaderIndex#&m_SymbolsTableCount#&toSymbolsTable#I &toAttributeSymbols#&m_AttributeIndices#L&_padding_0#b&m_MaxBoneCount#d&m_MaxVertexLightCount#h&m_VertexLightEndUniform#l&m_GeometryShaderMode#p&m_ProgramObject #t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShader#@ResShaderProgramDescription#ref6GetVertexLightEndUniform(6?$0osx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00B4thisz__result nwgfxres@ResMeshData#&m_ShapeIndex#&m_MaterialIndex#&toOwnerModel# &m_IsVisibleB#$&m_RenderPriority#%&m_MeshNodeVisibilityIndex#&&m_CurrentPrimitiveIndex#(&m_Flags #,  &m_IrScaleCommand#0&m_ActivateCommandCache#`&m_ActivateCommandCacheSize(#d&m_DeactivateCommandCache#h&m_DeactivateCommandCacheSize(#l&toMeshNodeNameI#p&m_RenderKeyCache#x&m_CommandAllocator#@ResMesh#iResDataTypeB?ref6?ref 6GetShapeIndex(6GetMaterialIndex(6GetCurrentPrimitiveIndex(6iResMeshArray/00v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwgfxresDResMeshNodeVisibilityData@ResModelDataf#&m_MeshesTableCount#&toMeshesTable#&m_MaterialsDicCount#&toMaterialsDic#&m_ShapesTableCount#&toShapesTable#&m_MeshNodeVisibilitiesDicCount#&toMeshNodeVisibilitiesDic#&m_IsVisibleB#&m_IsNonuniformScalableB#&_padding_0*#&m_LayerId #@ResModel#iResDataType_ResModel6: ?tref6GetShapes650]w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#DLightd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResParticleShape#ResParticleShape6: 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool? 4this3index3mtxnwgfxGeometryShaderModeGEOMETRY_SHADER_MODE_UNINITIALIZED GEOMETRY_SHADER_MODE_NONE GEOMETRY_SHADER_MODE_USED GEOMETRY_SHADER_MODE_COUNT @ShaderProgramL'#&m_Description$#&m_ProgramObject# &m_GeometryShaderMode#+m_VertexIntUniforms#+m_GeometryIntUniforms#,+m_DisableGeometry8#DGetActiveDescription6SetUniversal655SetVertexUniformBool6550$x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#iMaterialArray"|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivatoros!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint0nwgfx@Model#&m_MaterialAnimGroup#&m_MaterialAnimBindingIndex(#&m_VisibilityAnimGroup#&m_VisibilityAnimBindingIndex(#0/&m_PreRenderSignalS#&m_PostRenderSignalS#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOptionL#&m_ModelViewMatrix@#&m_NormalMatrix@#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#E?&m_Description#&m_UserParameter#iRenderSignal1@@Description&#GetResModel]6GetMaterial6500|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResCamera#,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdaternnmath.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraProjectionUpdaterutnnmath0Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool?@nwgfx@Camera#&m_ViewMatrix@#&m_InverseViewMatrix@#&m_ProjectionMatrix#&m_InverseProjectionMatrix#&m_TextureProjectionMatrix@#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroupO#&m_OriginalValue#&m_OriginalTransform#&m_WScaleA#&m_IsDynamic#ViewMatrix6IInverseViewMatrix6I00324d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4*this3indexz__resultnnmathnwgfx@Skeleton#0&m_OwnerSkeletalModel# 0&m_PreCalculateMatrixSignal2#&m_PostCalculateMatrixSignal2#&m_IsUpdated#iCalculateMatrixSignal6/@MatrixPose&m_Matrices#iMatrixArray,GetMatrix6*5GetResSkeleton6/00|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfx@SkeletalModel#&m_Skeleton#&m_SkeletalAnimGroup#&m_SkeletalAnimBindingIndex#&m_SharingSkeleton#&m_FullBakedAnimEnabled#*s_TypeInfo GetSkeleton/60animres07d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwgfx@MeshRenderer '#&m_RenderContext#cCreate5RenderMesh655MeshRenderer65~MeshRenderer6RenderSeparateDataShape6555(RenderParticleShape6555SetMatrixPalette6555(0os?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#Cd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxHG d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%iCameraArrayB iFogArrayEiLightSetArrayQ"@SceneContext'#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet'#|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneEnvironment&m_AmbientLight#0&m_HemiSphereLight#&m_VertexLights#&m_FragmentLights# &m_Fog#`&m_Camera#d&m_Cameras#h&m_CameraIndex(#x&m_Fogs#|&m_LightSets#&m_LightSetIndex(#&m_ActiveVertexLightCount(#&m_ActiveFragmentLightCount(#&m_FragmentLightsDirty#&m_AmbientLightDirty#&m_VertexLightsDirty#&m_HemiSphereLightDirty#&m_FogDirty#GetVertexLightCount(60000POd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00000 G4thisz__result 4thisz__result0? nw gfx@ RenderContext'#&m_ShaderProgram#&m_IsVertexAlphaEnabled#&m_IsBoneWeightWEnabled#&m_IsVertexAttributeDirty#&m_IsShaderProgramDirty#&m_RenderMode#&m_RenderTarget#&m_ModelCache#&m_Material# &m_MaterialCache#$&m_CameraCache#(&m_SceneEnvironment#@&m_MaterialHash#&m_ParticleMaterialActivator#@MaterialHash,&shaderParameter#&shadingParameter#&materialColor#&rasterization# &textureCoordinator#&textureMapper#&fragmentLighting#&fragmentLightingTable#&textureCombiner# &fragmentOperation#$&alphaTest#(ActivateContext6: ActivateParticleContext6RenderPrimitive65GetActiveCamera6 SetModelMatrixForModel 65 SetModelMatrixForSkeletalModel 65 GetModelCache 6 SetMaterial 65 GetShaderProgram 6 GetSceneEnvironment 6 ActivateVertexAttribute 65 DeactivateVertexAttribute 650)x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwoshd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwospd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxtd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResParticleCollectionData@ResParticleCollection#v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0?"nwgfxres@ResParticleShapeBuilderData&typeInfo#&m_IsAscendingOrderB#&padding_0(#&m_DrawOffsetR#@ResParticleShapeBuilder#ResParticleShapeBuilder 6 : ref6IsAscendingOrder6GetDrawOffset60[?[0yxXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwgfxres@ResParticleSetDataT#&toParticleCollection#0&m_ParticleInitializersTableCount#4&toParticleInitializersTable#8&m_ParticleUpdatersTableCount#<&toParticleUpdatersTable#@&toParticleShapeBuilder#D&m_ParticleShapeIndex#H&m_ParticleSetPriority #L&m_IsForceWorldB#P&m_IsBufferFlushEnabledB#Q&m_IsInheritParentVelocityB#R@ResParticleSetH#iResDataTypeDResParticleSetK6K: z?ref6SGetParticleShapeBuilder6SGetIsForceWorld6SGetIsBufferFlushEnabled6S0]]0O} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.h|{4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool000 4)thisz__resultnwgfxParticleBufferPARTICLE_BUFFER_FRONT PARTICLE_BUFFER_BACK @ParticleShape#&m_CommandCacheY# (&m_CommandCacheSizex#&m_DeactivateVertexCommandCache#&m_DeactivateVertexCommandCacheSize(# &m_PrimitiveCommandCache#$&m_PrimitiveCommandCacheSize(#(&m_Capacity#,&m_BufferSide#0&m_ResVertexAttributeDataCount#4&m_VertexAttribute~#8&m_PrimitiveBuffer#&m_PrimitiveBufferOffset#&m_DeviceAllocator#&m_DeviceMemory#@VertexAttribute&m_Usage(#&m_FormatType#&m_Dimension#&m_IsStream# &m_Stream# &m_CommandPtr#GetPrimitiveStreamOffset6)5GetBufferSide6)FlushBuffer6-<0%0<x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0nwgfx@ParticleModel#&m_MaximumParticleSet#&m_ParticleSetCount#&m_ParticleSets#&m_ParticleShapeCount#&m_ParticleShapes#&m_ParticleAnimFrameController#GetParticleSets65GetParticleShapes-650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSet#0&m_ParticleCollection#L&m_ParticleRandom#P&m_Initializers#T&m_Updaters#d&m_ScaleOffset#t&m_RotateOffset#DInitializerDUpdaterGetResParticleSet]6GetParticleCollection6GetScaleOffset6GetRotateOffset6000?"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid00<000Anwgfx@ParticleCollection'#u&m_ParticleAttribute#&m_Capacity#&m_Count#&m_BufferSide#&m_IsStream\#x&m_StreamPtr#&m_StreamStride#&m_MinActiveIndex#&m_MaxActiveIndex#&m_ResParticleCollection#&m_ParticleShape#&m_ParticleSet#&m_DeviceAllocator#&m_DeviceMemory#@ParticleAttribute &m_Usage(#&m_IsStream#&m_Stream#GetCapacity6GetCount60d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidfloatunsigned charbool@__type_info&__vptr%#&__name-#0!0)F__class_type_info&base#F__vmi_class_type_info&base1#&flags#&base_count# &base_info#B &base1#&flags#&base_count# &base_info#F__si_class_type_info &base1#&base_type<#108i__builtin_va_list0000A00]?}0<0[?0?00vnwutinternalgfxinternalB10&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_MeshRenderer.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0v0nwut@ResCommonvResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#08d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00AA0nwut@ResCommonAResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer kireferencemcGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55(begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal30)<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray(&m_Allocator.#&m_Elements4#&m_End4#&m_Capacity# operator[]86"50000(?(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Signal2<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray@&m_Allocator*#&m_Elements0#&m_End0#&m_Capacity# operator[]66$5000@?@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator6#0&m_Elements#&m_End#&m_Capacity# operator[]B6050000?<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# #0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h  Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray(&m_Allocator.#&m_Elements4#&m_End4#&m_Capacity# operator[]86"500<00(?(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayX&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArraye&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00)nwut@Slot3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Slot2! d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3Afx3Afy3Afzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]h4&thisz__result2l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 t4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool!4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04!this3pz__result!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool@4this3s_TypeInfoz__resultuselfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3(numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04=this7p z__result=w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q{3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4thisz__result<|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8W53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=x5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z']4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0a4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0_4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4thisz__result]|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3indexz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ithisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]$4Ithisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04pthis7p z__resultpz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4/thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]s4thisz__result/x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]])4this3allocatorz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4thisz__result(v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865](4Uthisz__result$w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Uthis7p z__resultUw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0PNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PNWForwardCurrentCmdBuffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h,NWForwardCurrentCmdBuffer d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]/4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool14thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4)this3sidez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]24thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]D4Sthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]I4Sthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Mult3pOut3m13m2z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Multd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D4Kthis7p z__resultK} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast]]3resz__result]|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4thisz__result]v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolL4Sthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]v4]thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolM 4Sthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3indexz__result-x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3indexz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result(v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3materialx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]|4this3meshx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]l4thisz__result(v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4athis7p z__resultaw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h+*,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0f49this7p z__result9w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h213d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]P NWSetUniform4fvEndv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h%NWSetUniform4fvEnd657d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]P NWSetVertexUniform4fvEndv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h+NWSetVertexUniform4fvEnd:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0b|4\this7p z__result\z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Qthisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hFEGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==JIKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=NMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4]thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4Uthisz__result>w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Uthisz__resultz__struct_result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hWVXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OWGetTypeInfoFromPtr_5z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h&GetTypeInfoFromPtr_[Z\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OeDynamicCast3objz__resultus_TypeInfoUx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hDynamicCast_^`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform3fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform3fvcbdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform3fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform3fvgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__resultutbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0b N4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result({ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, 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~]~]:~] P~|] ~"||]+~]  ~]~"~]  ~] ~]  ~]  ~~] Q~|] ~] Q~|]  ~]~]]  ~]] ~] (] $ ~] ~] (~ $~|'K~5$>~A|N~[](,~]~]~]  ~] {4~{P]~$~}] ~]  ~]  ~~] ~] ~|8]H\~]L\P~{P]\,~~]pt ~]pt~]pt:~]\p P~|]t ~"|q]P~|^] \`,~] \`  ~]  ]  ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`eueR{P{R|4"~] XQ~]0P ~{P0]DH ~]DH ~]DH P~]DH:~]TX ~]TXd ~] ~]dl~]t P~|!]Q~]~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`| !|p{$PD"D/}2H$@~C$Q~T$b~e"s~v]~]4@ ~]4@Q~|]DP ~]DPQ~|]T` ~]T`Q~|]dp ~]dpQ~|]t ~]tQ~|]~~]~]~]:~]P~{P]~"|]|J]~] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intvoidbool00n"this:nanimGroupJPqanimMemberCountYsmemberIdx__6=sidx__9*r_ZNK2nw4anim3res12ResAnimGroup3refEv__14JPudicu_ZNK2nw4anim3res12ResAnimGroup16GetMemberInfoSetEi__122sindex__19Fsindex__22 r_ZN2nw2ut9MoveArrayIPNS_3gfx8MaterialEEixEi__23PQrmemberIdx__25TstargetObjIdx__26 sindex__29r_ZN2nw2ut9MoveArrayIiEixEi__30Qr_ZNK2nw4anim3res18ResAnimGroupMember3refEv__34ZProbjectType__39QsmemberIdx__42sobject__43}r_ZNK2nw4anim3res18ResAnimGroupMember3refEv__48ZPqmemberIdxTXrresAnimGroupMember2`smatIdx3spMatrobjectPruseOriginalValueP]p~]"~](<P~|]<X~]HX P~|]XDu~ |{$P<" /}2H$ @~C$ Q~T$ b~e" 8@s~v] X`~]  ~] P~|]  ~] P~|]  ~] P~|]  ~] P~|]  ~] P~|]D~~] ~]~]:~] P~|]D ~"D|l|Y]~]  ~]z ] ~]eTz u~}<|$~]\Q~]p  ~{P]  ~] ~]P~]:~]hl  ~]hl d ~]T\~]~] P~|]Q~]~] |~{P]  ~] ~]P~]:~]|~] d ~]  ~]x 9]x| ~]e@x u~~|_$~]@H~]@H d ~]PX~]`p P~|L]txQ~]pt~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]` |H{X{Y{L{[("{T0"8}8|,"(;|>[] @ ~]~]%~] (~] $ ~]$0~]Dt~~]DtP~|]DH~]Xt~]dt P~|]tx~]("~||}8] ~]  ~]$ ]$ y]"~]"~],0~]]  ~] T\] TX  ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]XSXthis:allocatorx__resultrresultV]  ~]h ~|]D ~]Ph ~]Ph F~]X` ]`h ]`d ~]h ~{P]h ~] ~] F~] ] ] ~] $ n~|P"$|*] ~] =~]  ~]  F~]  ]  ]  ~] , ~{X " L|] ,H ~] Xl ~] tx ~] x ~] x F~]  ]  ]  ~]  ~|]  ~]  l~]  2Y~] ]  ] ~] X ~|F] ( ~]0L 3~]8L 2 ~]<D ]DL ]DH ~] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intboolvoid0this:Vallocator-w__resultPrresultVsindex__54sindex__57r_ZN2nw2ut9MoveArrayIPNS_3gfx8MaterialEEixEi__58PRsarg0__60r_ZN2nw3gfx3res8ResModel3refEv__66rXudicu_ZN2nw3gfx3res8ResModel12GetMaterialsEi__65ucode__67u_ZN2nw3gfx6ResultoREj__68r_ZNK2nw3gfx6Result9IsFailureEv__70Psarg0__72# qmaterialCountU(smemorysiuresModelsmaterialCountsmemoryoqbufferCount([qiUsmaterial6]  ~]$, Q~]4D~]H\~]`d ~] p ] px ]pxQ~] pt~]  ~~]  ]  ]  ]  ~] ~]  ~] ~] ~] $~]0t ] 08 ] 08Q~] 04~] TX ~~] TX ] `h ]hl ]hl ~]P~|\]~]  P~|IXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865] boolvoidint0 this:6allocatorw__resultPrresultXrresModelVqvisibilitiesConut(Ur_ZNK2nw3gfx3res21ResMeshNodeVisibility3refEv__102lQsarg0__109! sbufferlsmemoryZ$qiPqiP]  ~]~]  ~]~](<$~]@H ~]T ]T ]T~]T||}T]T`~] ~~] ] ] ] ~]  ~}] Q~|] ~]   Q~|m]  RS] $<~] @D ~] P ] PX ] PXQ~] PT~] tx ~~] tx ]  ]  ]  ~] ~}]Q~|G]~]  Q~|4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidboolint0pthis:allocator{x__resultrresultLrresModel[qmeshesCount(Wsptr__77rstart__79Prend__80Xrptr__82Xrptr__84Pr_ZNK2nw3gfx3res7ResMesh3refEv__90DQsarg0__94SsmeshOffsetsf/sbufferDsmemoryysitqiP]  ~]~]  ~]~],t ~|h]Ht B|U{P ]x~] ~]8 ~{P]8~]8 ~|](8P~{P]LT ~]LT  ~] Td ] X\~]  ~]  ~] P~] ~]  ~] ( ]   ]  Q~]  ~]   ~~]   ]   ]   ]   ~],@ ~]0@  ~]0@ {4~|fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Fthis:allocatorw__resultPuresult]H ~] J~]4<M~]PXP~]ltS~]V~]Y~]tx\~]t\~{U"|q]t ^]8$]8"{P{ R]$K~]~] ~]8t$~]8t~]Dt 8]Pt ] ~\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]H`RHbUn,~TS]$~]$H~]${4~{T]48~X  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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h |*{  } }}*}{}       v% y ' ( {%~{}       v% y ' ( {% }}}x*%x*%~x*%} | - y -  ~ }*% ~! }% '} | - {}      y% y ' (% } ~ }%p {} ~   }   ~ ~ ~{}      y% y ' (%  {   }~ }* %{   t  g # y - }}$}0 }$TRQPRPT`UXT X<Z<T<[T[QPPPPQDpP4DP0TR$0PDpP\TVXZT[[pVH\Q PQRQ@Q@TVTT`T4\T(TVWTHV xYxTxZZ|VtYlTlZlZ`V \XDpV- P P `armcc+|     (AGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865](`(eR|!|?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h   }(} P$(PP(QP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]2thisx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h%}P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865] 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  ~ ~  .~ e. e. g  v}}}HQHlR(SHQ(RP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]+thisBw__result Pp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h*}P@-`armcc+|      A~N2nw3gfx5ModelED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#Xd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intunsigned long longsigned charshortintfloatiu8x(%iu16)%iu32*%iu64+%is8-%is16.%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &xA#&yA#&zA#@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&xA#&yA#&zA#&wA# d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,l0''fA]'mhA 'aw'vB0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,@MTX340#cIdentityMTX3465MTX3465A5A5A5A5A5A5A5A5A5A5A5A<?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintstd0  ?0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long?00000700std0@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0?J0?0l?00???nwutSSafeDestroy3object 4this3<object?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoidbool00000nwutiResU8qiResS8riResU16siResS16tiResU32uiResS32(v@BinString&offset,#to_ptr6iBinString<@Offset&offset,#set_ptr65to_ptr6to_ptr6to_table_ptr6iOffsetiResTypeInfo@ResBool&value#operator bool6iResBool-iResTransform3#iResMtx34<#<000-0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintL????RXDisableFlag3flags3#valuez__result??nwutR/CheckFlagLL3flags3maskz__resultRKEnableFlagLL3flags3valuez__resultLRXDisableFlagLL3flags3valuez__resultLRhGetFlagValue3flags3shift3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hpDisableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000  ?0f0nwos@IAllocator(__vptr#Alloc65AllocAndFill 655: Allocf65: Alloc65: 0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongboolvoid 4this3element000c P4%thisz__result 4%thisz__result0?F |4%thisz__result 4this3@element 4this3element000g4$this3indexz__result6 4this3>element07080j0n4this3indexz__result0 4thisz__result o4this3element4this3arg00 j4this3element0 X4this36element4this3arg0nwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this3childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4thisz__resultO00|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut0C4cthisz__result?0G4gthisz__resultC0 J4jthisz__resultFz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot?f 4this3slot??.?(?Jxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 L4thisz__result!4thisz__result4thisz__result41thisz__result4thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0B4thisz__resultnwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.htd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintchar000nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString #&ofsData # 0@ResDicPatricia#ResDicPatricia`6`: refh6poperator[]6p5operator[]6p5GetIndex(6p5Get}6p550?d0ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04>thisz__result0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GetAllocator6@GfxDeleter&m_HasOwnership#GfxDeleter 6 operator()6 500t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint0~4 thisz__result 4 thisz__result0  4 thisz__result ' 4 thisz__result(nwanimres@ResAnimGroupMemberData&typeInfo#&toPathr#&m_MemberOffset,#&m_BlendOperationIndex,# &m_ObjectType#&m_MemberType#&m_ResMaterialPtr#@ResMaterialColorMemberData {#&toMaterialNamer#@ResTextureSamplerMemberData${#&toMaterialNamer#&m_TextureMapperIndex# @ResTextureMapperMemberData${#&toMaterialNamer#&m_TextureMapperIndex# @ResBlendOperationMemberData {#&toMaterialNamer#@ResTextureCoordinatorMemberData${#&toMaterialNamer#&m_TextureCoordinatorIndex# @ResMeshMemberData {#&m_MeshIndex#@ResMeshNodeVisibilityMemberData {#&toNodeNamer#@ ResAnimGroupData &typeInfo#&m_Flags#&toNamer#&m_TargetType,# &m_MemberInfoSetDicCount,#&toMemberInfoSetDic #&m_BlendOperationsTableCount,#&toBlendOperationsTable #@ ResAnimGroupMember# ResAnimGroupMembery 6y :  ref 6  GetMemberOffset( 6  GetObjectType 6  GetMemberType 6  GetTypeInfo 6 @ ResMaterialColorMember2#iResDataType6 ResMaterialColorMember 6 : @? ref 6  GetMaterialName 6 @ResTextureSamplerMember2#iResDataTypevResTextureSamplerMember 6 : ?,ref06 GetMaterialName6 @ResTextureMapperMember2#iResDataTypeResTextureMapperMember 6 : ?ref6 GetMaterialName6 @ResBlendOperationMember2#iResDataType3ResBlendOperationMember 6 : 8?|ref6 GetMaterialName6 @ResTextureCoordinatorMember2#iResDataTypetResTextureCoordinatorMember 6 : ?- ref1 6 GetMaterialName6 @ResMeshMember2#iResDataTypeResMeshMember 6 :  ? ref 6 GetMeshIndex6 @ResMeshNodeVisibilityMember2#iResDataTypeResMeshNodeVisibilityMember 6 : * ?r refv 6 GetNodeName6 @ResAnimGroup#ResAnimGroup 6 : ref 6 GetTargetType(6 GetMemberInfoSetCount(6 GetMemberInfoSet 6 502{?} 20 00 00 0mm0 00 00 0n n 0 0  0 0 Q?  0 } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0P>4thisz__resultuT4thisz__result4thisz__result nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toNamer# &m_UserDataDicCount,#&toUserDataDic #@ResSceneNodeData0@#&m_Flags#&m_IsBranchVisibleg#&padding_0#&m_ChildrenTableCount,# &toChildrenTable #$&m_AnimGroupsDicCount,#(&toAnimGroupsDic #,@ResTransformNodeData#&m_Transformw#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObject6: ref6GetTypeInfo6@ResSceneNode#iResDataTypeResSceneNode6: ?ref6?ref6GetAnimGroupsCount(6GetAnimGroups 65@ ResTransformNodeu#iResDataType ResTransformNode 6: 0j ptr 60@?00uu00M} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W m4thisz__resultnwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject6GetResSceneObject6~SceneObject600v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_FlagsL#<IsEnabledFlags665L02%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOp('0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid00 nw gfx@AnimGrouph#&m_ResAnimGroup #&m_BlendOperations# 0X&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg5J50iPreEvaluateCallbacki@Builder &m_SceneNode#&m_ResAnimGroup #&m_UseOriginalValue#BuilderA6AResAnimGroupE6A5 SetSceneNodeE6A5UseOriginalValueE6A5CreateJ6A5GetResAnimGroupMember26(5GetMemberCount(6(SetTargetObjectIndex6J55SetTargetObject6J55SetTargetPtr6J55SetOriginalValue6J55AnimGroupJ6J5 55Initialize6J50?0@AnimObject#@ AnimBinding,#&m_AnimGroups#&m_AnimObjects#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray( SetAnimGroup 6,55J0$0hu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h+*(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid,/4#thisz__result#,K4thisz__result 4#thisz__resultL 4#thisz__result00 nw gfx@ SceneNodeL#&m_Parent# &m_Children#&m_AnimBinding#(&m_BranchVisible#00&m_PreUpdateSignal#4&m_TraversalResultsL#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks(#&maxChildren(#&maxAnimObjectsPerGroup(# GetParent#6#GetParent6SetParent65AttachChild65DetachChild65GetAnimBinding,6GetTraversalResultsL6#SetTraversalResults65LIsEnabledResults6#5L InheritTraversalResults# 6 IsBranchVisible 6# ~SceneNode? 6 IsCircularReference 6#5# AcceptChildren 65C0XX0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4thisz__result4thisz__result 4thisz__result000 nw gfx@ TransformNodeX#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0l&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#*s_TypeInfoTransform6Transform6WorldMatrix6WorldTransform6UpdateDirection#(6UpdateTransform# 65+51TrackbackWorldMatrix#6TrackbackWorldTransform#6TrackbackLocalTransform#6InheritTraversalResults# 6TransformNode655M5h?d ~TransformNode7 6 Initialize#$ 650JJ0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResTextureMapperData &typeInfo#&m_DynamicAllocator|#&toTexture #@ResPixelBasedTextureMapperDataL#&toSampler #  &m_CommandCache`#&m_CommandSizeToSend#H@ResTextureMapper#ResTextureMapperq6q: @ResPixelBasedTextureMapper#iResDataType"ResPixelBasedTextureMapperu6u: ?refV6u000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResShaderProgramDescriptionData@ResShaderProgramDescription#9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResMaterial#ResMaterial6: 0>=\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool000B4Mthisz__resultB4Uthisz__result4Uthisz__result4Mthis3valuenwgfxres@ResMeshData@#&m_ShapeIndex,#&m_MaterialIndex,#&toOwnerModel # &m_IsVisibleg#$&m_RenderPriority#%&m_MeshNodeVisibilityIndex #&&m_CurrentPrimitiveIndex,#(&m_Flags#, &m_IrScaleCommandJ#0&m_ActivateCommandCache#`&m_ActivateCommandCacheSize(#d&m_DeactivateCommandCache#h&m_DeactivateCommandCacheSize(#l&toMeshNodeNamer#p&m_RenderKeyCache#x&m_CommandAllocator#@ResMesh#iResDataTypefBResMeshM6M: 0Yptr6M?Yref6MY?ref6UIsVisible6UGetFlags6USetFlags6M5iResMeshArray/0CC0Qv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hA@Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidboolintchar0G40thisz__result(R40thisz__result_44thisz__result0 44this3idxz__resultudic0p nw gfx res@ResMeshNodeVisibilityData&toNamer#&m_IsVisibleg#@ResModelData#&m_MeshesTableCount,#&toMeshesTable #&m_MaterialsDicCount,#&toMaterialsDic #&m_ShapesTableCount,#&toShapesTable #&m_MeshNodeVisibilitiesDicCount,#&toMeshNodeVisibilitiesDic #&m_IsVisibleg#&m_IsNonuniformScalableg#&_padding_0#&m_LayerId#@ResMeshNodeVisibility#ResMeshNodeVisibility 6 : ref(60IsVisible60@ ResModelM#iResDataType_ResModel464: 0ptr64?ref164?KrefO6< GetMeshesCount( 6< GetMeshesC 645 GetMeshes 64 GetMaterialsCount( 6< GetMaterials 645 GetMaterialsIndex( 6<5t GetMeshNodeVisibilitiesCount( 6< GetMeshNodeVisibilitiesG 645 GetMeshNodeVisibilitiesG 645t GetMeshNodeVisibilitiesIndex( 6<5t IsVisible 6<0G?$G0,008w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hDC(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid02?nwgfx@MaterialX#&m_Buffers# 0 &m_Owner#&m_ProgramDescription# &m_BufferCount(#$&m_ShaderParameterResMaterial#(&m_ShadingParameterResMaterial#,&m_MaterialColorResMaterial#0&m_RasterizationResMaterial#4&m_TextureCoordinatorResMaterial#8&m_TextureMapperResMaterial#<&m_FragmentLightingResMaterial#@&m_FragmentLightingTableResMaterial#D&m_TextureCombinerResMaterial#H&m_AlphaTestResMaterial#L&m_FragmentOperationResMaterial#P&m_SceneEnvironmentResMaterial#TiResMaterialArray(cCreate55(5:5GetOriginal6GetBuffer6GetActiveResource65GetAnimTargetObject655CanUseBuffer6#5iMaterialArray"00|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IMaterialActivator#Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialActivator#cCreate50Jd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SimpleMaterialActivator#cCreate50MLHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid006(4:this3indexz__result02?nwgfx@ModelJ#&m_MaterialAnimGroupJ#&m_MaterialAnimBindingIndex(#&m_VisibilityAnimGroupJ#&m_VisibilityAnimBindingIndex(#0&m_PreRenderSignal#&m_PostRenderSignal#&m_Materials#&m_MeshBuffers6#&m_MeshNodeVisibilityBuffers#&m_BufferOptionL#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#?N&m_DescriptionR#&m_UserParameter#iRenderSignal1@@Description#&bufferOptionL#&sharedMaterialModel:#*s_TypeInfoGetRuntimeTypeInfo #6BcCreate:555Q5?MAccept#6:5 GetResModel 6: GetResModel 6B GetResMeshes6 6: GetResMeshNodeVisibilitiesG 6:5 GetMaterialCount 6B GetMaterial 6:5 GetBufferOptionL 6B SetVisible 6:5 InvalidateRenderKeyCache 6: Initialize#$ 6:5 Model: 6:55M5Q ~Model 6: BindMaterialAnim 6:5J BindVisibilityAnim 6:5J CreateResMeshes 6:5 DestroyResMeshes 6:556 CreateResMeshNodeVisibilities 6:5CreateMaterials6:5CreateAnimGroups6:5CreateCallbacks6:5CreateMaterialActivator6:5GetAnimTargetObject6:5GetMaterialAnimTargetPtr6:555GetMaterialIndex6B50  0>|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#Sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#Ud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#Wd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#YD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0?\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_infoz#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list000f0Q000{00 0002?~}4:this3allocatorz__resulturesult uactivatorx4:this3animz__result: umembern umeshIndexuptrD umember unodeName uptrl4:this3material3anim3isOriginalValuez__result:uresMatuobject: umapper 4Bthis3animz__resultumatName umatIdx umember umember umemberm umember umember ( 4:this3allocatorz__resulturesultuanimBinding,uresModeluanimGroupCount uanimGroupIdx uresAnimGroup utargetType uanimGroupJ   4:this3allocator36resMeshes nw ut internalB 0&tinfo#&offset_flags#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_Model.cpp^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00b8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00{{0nwut@ResCommon{ResCommon)6)5ptr6)ptr61#00-dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q0nwut@ResCommonQResCommon 6 5ptr6#00f8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00@@0nwut@ResCommon@ResCommon)6)5ptr6)ptr61#00-h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000j4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6050l@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6;50nDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6?50p<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayJ&m_Allocator*#&m_Elements0#&m_End0#&m_Capacity# operator[]66$5000J?Jr d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 0N00utd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal200A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hixwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@ChildrenXX&m_Parent#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach65Detach650?|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h~}8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherXoperator()650Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtrh&m_MovePtr#iGfxMovePtr.ielement_type/~GfxPtr660Get6>00:t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundshitypehW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtrh0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_reference~MovePtr60GetO6GetDeleter6?OPtr6PtrO600?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0J0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassCitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsCipointer kireferenceCmcGetValue50 |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0nwutinternal@ResArrayC&m_pBegin#&m_pEnd#ipointer9ireference9@iterator&m_pCurrentM#iTIt"ipointer=ireference=operator*_6?Aoperator++6iterator65MResArray655(operator nw::ut::Offset *6operator[]65empty6begin"6end"6"00"00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator*#&m_Elements0#&m_End0#&m_Capacity# operator[]66$5000?td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 00nwut@Signal3C00]&m_Allocator#&m_SlotsJ#iSelfType WiSlotType iSlotList &iAllocatorType 0&cCreateInvalidateSignalu50]cCreateFixedSizedSignalu55cCreateVariableSizeSignalu5Destroy6mSignal3m6m555Signal3m6m5~Signal36m0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=MoveArray65~MoveArray6begin!6end!6clear6SetArrayKind65SetCapacity65destroy65destroy_range65!5!MoveArray6555: erase6500700|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0?nwut@MoveArray&m_Allocator #&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=MoveArray6~MoveArray6operator[]65release6Reset6555 : size6begin%6end%6clear6SetArrayKind65SetCapacity65destroy65destroy_range65%5%PushBackFast65erase6500000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator#&m_Elements #&m_End #&m_Capacity# iiterator e=MoveArray6~MoveArray6operator[]65release 6Reset6555: begin6end6empty6clear6SetArrayKind65SetCapacity65destroy65 destroy_range655PushBackFast65erase  65 0000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.GfxPtr6~GfxPtr6Swap65Reset65GfxPtr650?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@MovePtr0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceMovePtr6~MovePtr6Swap65GetDeleter 60?Ptr6MovePtr650??|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator[]65release6Reset6555: begin%6end%6clear6SetArrayKind65SetCapacity65destroy65destroy_range65%5%PushBackFast65erase650|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0J00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot3:C(__vptr#0&m_Allocator#iAllocatorType Destroy6j0GetAllocatorF6j0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeDestroyeroperator()65#0?D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator new(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3Ax003Ax013Ax023Ax033Ax103Ax113Ax123Ax133Ax203Ax213Ax223Ax23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP fill_n 3__first3__n3__valueu__n__172u__first__173l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3count3object7alignment z__resultuobjectsxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlEf4this3count7alignment z__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlp4this3count7alignment z__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0X4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolF4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0(4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!f4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04`this7p z__result`v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4pthisz__resulthv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4pthis3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00 4pthis3sz__result ux}v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 4pthis3sz__result( ulenux}v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]41thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] /4jthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pBegin3(numz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Bl4Mthis7p z__resultMv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q{3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int!4this3indexz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3Mpz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4thisz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4thisz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]s4thisz__result_|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 14thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8H53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=i5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4 thisz__result t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?I4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3Lflagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0S4y this7p z__resulty } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ 4 this3idxz__result udic} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4(this3memberIdxz__result2u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] .4(thisz__result(u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?40this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int Q4Jthis3memberIdx3targetObjIdxu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4;this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 }4Jthis3memberIdx3objectu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4Jthis3memberIdx3targetu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4?this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4Jthis3memberIdx3valueu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t U4Athisz__resultAu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]yo4Athis3 resAnimGroupz__resultEu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Athis3sceneNodez__resultEu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4Athis3usez__resultEu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Athis3allocatorz__resultJubufuanimGroupJuresultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4$this3indexz__result6|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4,this3groupIdx3JanimGroupu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],g4this3parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3@element3Lvalue|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__118ub__117l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelements@uelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3Lelementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4#this3#childz__resultuparent#t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__123@ub__122uelement__120@|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]@4this3@firstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy3__first3__last3__res3__valz__resultu__first__175ub__174h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC remove_copyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoved:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3Lelementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__resultO|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result,t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3Lresultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 94#this3Lresultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool b4thisuresultsLuparentuisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h=<> D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__131ub__130uchild__125uparent__128d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm$for_eachA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void046thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__136ub__135uelement__133|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hbacD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachfegd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3!arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 p4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.himld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hipoqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroytsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hwvxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_cast{z|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnext~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3Cvisitor u_containK u_curK u_endK u_continue uchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__143ub__142uelement__140|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3'arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 j4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyl3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 l4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]bC4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolc4thisz__resultuhasBuffer|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3objectTypez__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0~4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0_44this7p z__result4w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastM3Mresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_S4<thisz__resultOw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4<thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool p4:this3visible|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 94this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x54thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] )4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int K4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x/4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] .4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int P4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x54thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]4:this3allocator3Mresource3Qdescriptionz__result:|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]s4:thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Bthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4<thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_544thisz__result1w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]44thisz__resultz__struct_resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]4:thisz__result6 umodelz__struct_result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]inth4this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Gk4 this7p z__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intr44this3idxz__resultGudicw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4:this3idxz__resultG umodel|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Bthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865] L4Bthisz__resultL|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Uthisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hEDFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3Ait13Ait2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==IHJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3Ait1_3Ait2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=MLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0T4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865][4this3pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] o4this3pointeruobjectudeleter |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] #4this3pointert d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865];4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]char044this3keyz__resultGudicw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]z 4 thisz__resultv } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0> 4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.htsud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast  232resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4Mthisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastn n 232resz__resultn |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?n4this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result(} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04<this3keyz__result(udicw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  232resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastn n 232resz__resultn |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4uthisz__resultV d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04qthis7p z__resultq d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0#4uthis7p z__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04<this3keyz__result(udicw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]5 4 thisz__result1 } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0K 4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast232resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0L4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast232resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastmm232resz__resultm|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]44 thisz__result0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0J4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast232resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04 thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0T4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast232resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result(} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int&4this3idxz__result udic} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result(} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]14this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] 34mthis3allocatorz__resultmz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q 3allocatorz__resultuumemoryz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void024this3elements3capacity3allocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4mthis3elements3maxSlots3allocatorz__resultmz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q 3maxSlots3allocatorz__resultuumemory uelementsz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q y3allocatorz__resultuumemoryz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3%first3%lastufirst__150ub__149uelement__147|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3elements3size3allocator7kind |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4<thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool04thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boollong0 s4this3%first3%lastufirst__160ub__159|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool04this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3elements3size3allocator7kind |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3arg0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result uresult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__155ub__154uelement__152|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3elements3size3allocator7kind |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]A4<thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int44this3idxz__resultCutbl_ptr0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0K4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hhgiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachlkmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!SafeDestroyAllpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4thisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long  4this3!first3!lastufirst__165Bub__164uelement__162B|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]i>4this3>firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlotsJ3-arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 Q4mthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] 4mthisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 [)X)X)X)X)X)X)X)U)lX)X)X)X)X) X) X) X) X) X)X)U)LX)X)wU) wX)X)X)X)U)X)4X)U)X)X)U)()0 ) ((4u(/((0\(%('''F''&V&&% % 0% % $ $$$#w##K##"""!-)!=!>!?~!@c!AI!1/!2!3 4 5 6 7 8y 9_ :E ;+ < OPQRCDxE_FFG-HIJKLMBNe`Ka1bSTUVWXYiZP[7\]^_opqrpcXd@e(fghijklmhn]h]"-)0) ((4u?/Kz\8<y o:vKB  a s i  4  * g skHe^4JG|MLFCI/O3L^=XFRUl+ixt >q U,!@{zS"VI@Pwvfe.~\zi&qnk{wYv\chD=H@tLIaUFqROuCa,[n ]!>UeRO1[X^dw@uroJ{x4~r&  ;R%"[^Cpu  5ѻm6)]9}hSlC41=˵.y:7˴+}/dKj2`ñ8T5fy> D!A9˭2bd/z, b`<5ߨ1_ק}#Ħ/`w\bg2=#[&>E)8YL8aȟdd[U4zW}R<ۚa"Θv$ח/ Ֆ$g *-K3sQ};ڒxpJ )G&# 3'[t 5$O;!ˊAm  (=Xψ}%чy> ;І~#d07߃|z?Ёn-Z~~m ~j}E}|4|{zz1zymyyLxwavTvgu<u[uutYt%Stts's#?s0rrprF)rqQqCUqHq[pLpUGpOo9o;vo=4o@nn7_n2nSm*m Gm5lJl-clW lkkUkkjjaj%jiiri7ihhph0hggng,gff effeeVeeddTddcc>==<!;@~;z:S?:9V988P7Y7v6ey654~4z"3q21q1n0ku0w/Y//\.h .D-HG-,,,@+ +L*I*U)F;)R(OY(C''a''&,&n=&% %z$#L#"3"!U !R O[[X^LwOuro{xA~fr K %k" a^pp^ L6;y&9 } hC l  Z  4 1[ = . : 7= +  d} < jb `8H5f>(DVA'2dd/,bZ Y -P_i/i&wbg/2#[W&A)8oLuad][Uvz8}d/n V? d$*d-3s;}LNpU )&{#: 'te5J;CA U(X?h>;IV0PzS7+rVmj;Duradg<S!Y%M'#m0:FQQCH[xL>UO9;Z=%@7w2>S* 5OJ-Wh1k< SL}I p5g${eHW9Kzpѽm@lcѹ?tĵqhгYlf9TKίDHî+NH 0GDLJު\PMd_mYSLmڣj'uFf  YqۚE"A*{zT WQYwѕf_nǒ{ԑr orlxaZQ]Όi;EI]ފWAɉBM̈J/VG?SPCDυ[bv-&xۂ<YV~S}PL}\|Y|_{xzz[yvxs xpew|vy vOut ts's rTrq&iqq#p 4povo_onLnmnm  mlDl7kpkkj4j:i~i/ihhh5h2g>Og/f;f8Of,feeheedddc9c6c?bE)bBa3Ga0`-`(`_]__^^^]]Q]\`\E\[[0([ZtZx$ZcYhVY3Y$X\WX'XWaW W*V9!VUMjUUbTe,TS\]SVRR{hRR~QmQQPcPPO)ONVNMM>MLLQLK K%/KJ+vJ.J4IpItIH~dHHG@GFxFqFE!cE*E'D$oD C(C#CuBYB6AAA<@P@??B5?!>)q>>Y=E=<<A<?;<;F;::,:19e988D8{7r776665e544"43O3n2kt2 21910u00T/.b-\-h,=,[,,(++R+D+\*M*>O*A*)3z)+5)!(.(v(;(('v'9'&&w&7&% %u% 6%$$h$=$|##\##""K"!"}!!C!! a qsve9 puyhQmg%qx||  } F J !  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($ (' <(* d(- (0 03  6  9 $`<# >  @ (C (F  I  L <(O d(R @U 8X  [ $ ^ DHa# c  e# g  i  l  o# q $(s L0v# |x (z# | 0~#  0#  $( L8#  ( 8#  0# $ ,H t( ( ( @ ,8 d    H#   #    <  \ # |   ( 8#  ( 4( \0 ( ( ( ( ,8# d l(     P# $ ,( T  t( ( ( (   4( \(     ( @ 8# D L( t( (  (# 0& 8) T(, |(/ 02  5 08 $ ; D(> l(A  D# F  H# J (L (O 4 R T U t8X 8[ 8^ (a D0d t0g (j  m (p 8s# Lu T(w |(z (} 8#   ( 4   T ( | 0 8#  8# $  , ( T # d  l ( ( ( 0  ( <   \ ( 8#  (   ( 4 8# l  t (   ( 8#   $ ( L   l ( 8#  (   ( D8# | ( ( 0 ( ,( T  t0 0 ( @ <8  t0  ( 0 ( $( L@ 8  " 8% (( D + d(. (1 04  7  : $8= \0@ 0C (F (I @L L8O  R 8U (X 0[ 4 ^ T a t d Hg# i  k# m (o 4(r \@u 8x  {  ~ H# \ d #       # )pcI/614 1296104167 0 0 100666 85132 ` ELF(4(`]-`pL@,`$`` `(`L@ 4QQ QP QP QPP`Q! AQ Q*8 8R  Q!  R 8 8R  Q  R  8 8R  Q  R /XWbV// /ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\gfx_OffScreenBuffer.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cpp`armcc+|     $dA{W`armcc+|      `armcc+|      `armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Kd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d dthis2pAllocator<descriptionHresTextureTw__result2PuresPixelBasedTexturesformat uaddress ufaceSuaddress\duaddress] $~] E~]HP)Q]DL)~]PX*Q]LT*~]T\.~]8];~]$?~|g]$ ~]$ ~|T]?~]Q~{Q]8TF~|A]HT ~]HT ~|.]$8F~](8 Q~{Q] XM~|]  ~]  ~|z] M~] Q~{Q] X\N d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`L[{gP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.h#,T7+$"~4~4}4{43F 1 |    ~y ~    ~ x|    ~0R  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cpp}`}`d}HXQ<HQQQQQU8RQdP}P! /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]+^this.w__result Pz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OffScreenBuffer.h*}P#$('&%,/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]. this.w__resultPz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OffScreenBuffer.h9-O}P*+/.-,/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]5&this.w__resultPz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OffScreenBuffer.h@4[}P135N2nw3gfx15OffScreenBufferE79N2nw3gfx13IRenderTargetE;N2nw3gfx9GfxObjectE>=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h@D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#CBd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdHGd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResS8riResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#to_ptr6to_ptr6to_table_ptr6iOffset4iResTypeInfo@ResBool&value#iResBool0440|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatorRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00!4thisz__result!4thisz__result4thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65void_ptr6void_ptr60YY0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h[Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?00nwgfx@GfxObject(__vptr#&m_Allocator#doperator delete5GfxObjectT6T5~GfxObject6T0]Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@FrameBufferObject &m_Description#@Description &fboID#&height#&width#&colorFormat# &depthFormat#&colorAddress#&depthAddress#&useBlock32#DescriptionG6GSetHeight6L5SetWidth6L5SetColorFormat6L5SetDepthFormat6L5SetColorAddress6L500`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4thisz__resultnwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName"# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#ResSceneObject6: ref6GetTypeInfo60k?k0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hcb@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0k4 thisz__resultg0?4' thisz__result ^4' thisz__resultnwgfxres@ResTextureData#@ResPixelBasedTextureData8A#&m_Height#&m_Width#&m_Format# &m_FormatType#$&m_MipmapSize#(&m_TextureObject#,&m_LocationFlag#0&m_FormatHW#4@ResPixelBasedImageData &m_Height#&m_Width#&m_ImageDataTableCount#&toImageDataTable# &m_DynamicAllocator: #&m_BitsPerPixel#&m_LocationAddress#&m_MemoryArea#@ResImageTextureData<_#&toImage#8@ResCubeTextureDataP_#&_#8l''toImagesTableshB&toPositiveXImage#&toNegativeXImage#&toPositiveYImage#&toNegativeYImage# &toPositiveZImage#&toNegativeZImage#@ ResShadowTextureDataH_#&toImage#8&m_IsPerspectiveShadow#<&m_ShadowZBias#@&m_ShadowZScale#D@ ResTexturek# ResTexture 6 : @ ResPixelBasedTexture#iResDataType_ ResPixelBasedTexture 6 : 0 ptrI 6 ?c refg 6  GetHeight 6  GetWidth 6  GetFormatHW 6 @ ResPixelBasedImage# ResPixelBasedImage 6 :  ref 6'  GetImageData 6'  GetLocationAddress 6'  GetImageAddress 6' @ResImageTexture#iResDataTypeResImageTexture+ 6+ : ?ref6+ GetImage6+ @ResCubeTexture#CubeFaceCUBE_FACE_POSITIVE_X CUBE_FACE_NEGATIVE_X CUBE_FACE_POSITIVE_Y CUBE_FACE_NEGATIVE_Y CUBE_FACE_POSITIVE_Z CUBE_FACE_NEGATIVE_Z MAX_CUBE_FACE iResDataType8ResCubeTexture/ 6/ : ?ref=6/ GetImage6/ 5S@ResShadowTexture#iResDataType)ResShadowTexture3 63 : ?ref63 GetImage63 000 0+? 0# 0080w0y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 nw gfxRenderColorFormatRENDER_COLOR_FORMAT_NONE RENDER_COLOR_FORMAT_RGBA8XRENDER_COLOR_FORMAT_RGB8QRENDER_COLOR_FORMAT_RGBA4VRENDER_COLOR_FORMAT_RGB5_A1WRENDER_COLOR_FORMAT_RGB565bRENDER_COLOR_FORMAT_COUNTcRenderDepthFormatRENDER_DEPTH_FORMAT_NONE RENDER_DEPTH_FORMAT_16RENDER_DEPTH_FORMAT_24RENDER_DEPTH_FORMAT_24_STENCIL8RENDER_DEPTH_FORMAT_COUNTGraphicsMemoryAreaMEMORY_AREA_NONEMEMORY_AREA_FCRAMMEMORY_AREA_VRAMAMEMORY_AREA_VRAMB GRAPHICS_MEMORY_AREA_COUNT ShadowKindSHADOW_KIND_NONE SHADOW_KIND_TEXTURE SHADOW_KIND_CUBE @IRenderTarget#@Description &width#&height#&colorFormat#&depthFormat# &colorAreaJ# &depthAreaJ#&colorAddress#&depthAddress#&shadowKind#*s_TypeInfoGetRuntimeTypeInfo #6IRenderTarget65~IRenderTarget6%0}0% a  4thisz__result 0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresj8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OffScreenBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0A??0nwgfx@OffScreenBufferP%#&m_BackBufferObject#&m_ActivateCommand#(&m_DescriptionA#,&m_Texture#L*s_TypeInfoGetRuntimeTypeInfo #6.GetDescription# 6.GetBufferObject#6.OffScreenBuffer262555~OffScreenBuffer620*0mld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# z&base_info|#B &base#&flags#&base_count# z&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0A?BZ42thisz__resultv0B0~&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OffScreenBuffer.cppod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6Y#00qd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0+0nwut@ResCommon+ResCommon 6 5ptr6Y#00tsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 M4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0f4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0y4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4Tthis3allocatorz__resultTt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W44Tthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]j 4Lthis3heightv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]x 4Lthis3widthv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Lthis3colorFormatv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Lthis3depthFormatv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865] "4Lthis3colorAddressv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]. ~4Gthisz__resultGv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]54this3allocatorz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 Y4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4 thisz__resultIy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void043 this7p z__result3 y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastww3resz__resultw|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]43 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]43 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865])4' thisz__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4' thisz__resultulocationAddressy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04/ this7p z__result/ y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast883resz__result8|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]A4/ thisz__result=y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]W4/ this3Sfacez__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04+ this7p z__result+ y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4+ thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4+ thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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 "ARM 4xvTppppD;B548y<yty< ty ti$ i iYY*@*,(T #`` py tiYp*(0LpT#y\tiY*\(p*yti$Y*( mb -F$;,4,u<]X.R`#t iY, h i H! iT!YP"d"i"kD# iP#Y#d7L$ iX$YT&& i&Y'h(ip( )i()Z@*iH*'*i*+ i+Y-.i.\t/i|/TK1 i1Y3h4 it4D Y=@> iL>YCCiC`TDi\D<"F iFYPII}iI dKiK $0L zi=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h@D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#CBd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintiu32x*%is32/%iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdHGd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintiGLenumy3iGLsizei9iGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatorLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00NXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?00nwgfx@GfxObject(__vptr#&m_Allocator#doperator delete5GfxObjectT6T5~GfxObject6T0QPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolU 4thisz__resultnwgfx@FrameBufferObject &m_Description#@Description &fboID#&height#&width#&colorFormat# &depthFormat#&colorAddress#&depthAddress#&useBlock32#Description6GetFboID6SetFboID65SetHeight65SetWidth65SetColorFormat65SetDepthFormat65000v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 nw gfxRenderColorFormatRENDER_COLOR_FORMAT_NONE RENDER_COLOR_FORMAT_RGBA8XRENDER_COLOR_FORMAT_RGB8QRENDER_COLOR_FORMAT_RGBA4VRENDER_COLOR_FORMAT_RGB5_A1WRENDER_COLOR_FORMAT_RGB565bRENDER_COLOR_FORMAT_COUNTcRenderDepthFormatRENDER_DEPTH_FORMAT_NONE RENDER_DEPTH_FORMAT_16RENDER_DEPTH_FORMAT_24RENDER_DEPTH_FORMAT_24_STENCIL8RENDER_DEPTH_FORMAT_COUNTGraphicsMemoryAreaMEMORY_AREA_NONEMEMORY_AREA_FCRAMMEMORY_AREA_VRAMAMEMORY_AREA_VRAMB GRAPHICS_MEMORY_AREA_COUNT ShadowKindSHADOW_KIND_NONE SHADOW_KIND_TEXTURE SHADOW_KIND_CUBE @IRenderTarget#@Description &width#&height#&colorFormat#&depthFormat# &colorAreaJ# &depthAreaJ#&colorAddress#&depthAddress#&shadowKind#*s_TypeInfoGetRuntimeTypeInfo #6IRenderTarget65~IRenderTarget6%0}0% a  4thisz__result 0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hV,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OnScreenBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@OnScreenBufferP%#&m_ColorBuffer#&m_DepthBuffer# &m_BackBufferObject#&m_DescriptionA#0*s_TypeInfoGetRuntimeTypeInfo #6 GetDescription# 6 GetBufferObject #6 OnScreenBuffer65&5~OnScreenBuffer600A??0YXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OnScreenBuffer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name #00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info{#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0A?A`4thisz__result ufboID0B0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OnScreenBuffer.cpp\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4Tthis3allocatorz__resultTt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W44Tthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]j 4this3heightv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]x "4this3widthv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865] @4this3colorFormatv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865] d4this3depthFormatv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]. 4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]54this3allocatorz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 Y4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.h|!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h #}~ !D}8<P$< $0Q< < 0Q<P<RQ<P}$}P Q  QPPXLhQHdPHX$VPU}p}dhPPh P\QHh Dh <\Q,hP,hPPhU}}P}PT}TX}Xl}0 XR 8   X   | | t t p l 8\ 0\ 0\ (\ $\ \ \ \ Q , (   t p, d \ P\QPh P P P P| Px P\SLh L L L L| Lx H D @ <| 8x $\ l \\XR\QXP}<}P<T/0 237654/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865](this]w__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.h'}P9:>=<;/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]f(thisaw__resultGP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.h}P@AEDCB/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]l.this]w__resultsP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.h}PGHLKJI/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]t<this]w__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.h }PNPRN2nw3gfx22OrthoProjectionUpdaterETVN2nw3gfx23CameraProjectionUpdaterEXN2nw3gfx9GfxObjectE[ZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h^]D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h`D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#cbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.heD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0ugD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdid:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#VEC26550kd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# md:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathoPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#qd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]float0<sd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]05nnmathARMv6wLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPivotDirectionPIVOT_NONE PIVOT_UPSIDE_TO_TOP PIVOT_UPSIDE_TO_RIGHT PIVOT_UPSIDE_TO_BOTTOM PIVOT_UPSIDE_TO_LEFT PIVOT_NUM @MTX44_@&#@BaseData@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<l@'^'f5"'m-'a<'vMB@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<@MTX44@"#05yd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutil{D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int?0~}`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResU8qiResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#iOffsetiResTypeInfoiResVec2#|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0000nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!4thisz__result!4thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60550|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6GetAllocator60d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres@ResAnimData(&m_Header#&toName#&toTargetAnimGroupName# &m_LoopMode#&padding_#&m_FrameSize#&m_MemberAnimSetDicCount#&toMemberAnimSetDic+#&m_UserDataDicCount# &toUserDataDic+#$@ResCameraAnimData0#&m_ProjectionUpdaterKind#(&m_ViewUpdaterKind#,ProjectionUpdaterKindPROJECTION_UPDATER_PERSPECTIVE PROJECTION_UPDATER_ORTHO PROJECTION_UPDATER_FRUSTUM d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result4thisz__result{nwgfxres@ResCameraProjectionUpdaterData &typeInfo:#&m_Near#&m_Far#@ResProjectionRect&m_AspectRatio#&m_Height#&m_CenterN#GetHeight6GetWidth6GetCenter6@ResOrthoProjectionUpdaterData#&m_Rectc# @ResCameraProjectionUpdater#ResCameraProjectionUpdater6: ref6GetNear6GetFar6@ResOrthoProjectionUpdaterG#iResDataTypeResOrthoProjectionUpdater6: 0ptr]6?wref{6GetRect6c00G?G000?x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatvoid341thisz__result ?0nwgfx@CameraProjectionUpdater#&m_Pivot#&m_IsDynamic# &m_TextureScale# &m_TextureTranslate#*s_TypeInfo*PROJECTION_NEAR_CLIP*PROJECTION_FAR_CLIP*PROJECTION_ASPECT_RATIO*PROJECTION_CENTER*PROJECTION_HEIGHTGetRuntimeTypeInfo #61GetPivotDirection61IsDynamic65TextureScale65TextureTranslate65CameraProjectionUpdater56555~CameraProjectionUpdater650-0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfx@OrthoProjectionUpdater #&m_Resource#*s_TypeInfoGetRuntimeTypeInfo #6]cCreatea5cCreatea55Update# 6a5g5mGetResourceG#6aGetResources#6]Kind#6]OrthoProjectionUpdatera6a555~OrthoProjectionUpdater6a0Y0050<Gd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidfloatbool@__type_info&__vptr#&__name&#00"F__class_type_info&base#F__vmi_class_type_info&base*#&flags#&base_count# &base_info#B &base*#&flags#&base_count# &base_info#F__si_class_type_info &base*#&base_type5#*01i__builtin_va_list00050<F4athis3allocator3isDynamic3resUpdaterz__resultaQ,4athisz__resultTB*0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_OrthoProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr65#00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4this3fx3fyz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0U4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool y4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]OG41thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolT m45thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]j45thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]p45thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool}45this3allocator3isDynamicz__result5 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 45thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0p4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0+4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill3allocator3valuez__resultumemorySizeumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFillxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]floatOMTX34TextureProjectionOrtho3pOut3l3r3b3t3scaleS3scaleT3translateS3translateTz__resultureverseWidth0ITumtxXureverseHeighttj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ipp.|MTX34TextureProjectionOrthod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44PivotC_FAST3pOut3pivotz__result0um um00um01um02um03um10um11um12um13 um00um01um02um03um10um11um12um13 um00um01um02um03um10um11um12um13|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ipp#MTX44PivotC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ 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865]stda`@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiResS8riResU32uiResF32wiResTypeInfo@ResBool&value#operator bool6<iResBool08|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternaled:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4thisz__result!4thisz__result!4thisz__result41thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60[[0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxtd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxreszd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleTime.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiParticleTime! w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleTime.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0-4%thisz__result64%thisz__resultnwgfxres@ResParticleAnimationOptionData&typeInfo#&m_AnimationDuration#@ResParticleAnimationOption#ResParticleAnimationOption6: ref6%GetAnimationDuration6%GetTypeInfo6%cGetHash5555EvaluateAnimationFrame6%55555@ResParticleFrameLoopAnimationOptionData.#&m_LoopDuration#&m_RandomOffset(# &padding_0# @ResParticleFrameLoopAnimationOption#iResDataType`ResParticleFrameLoopAnimationOption)6): a?ref61GetLoopDuration61GetRandomOffset610.?0!0110- d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleAnimationOption.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info}#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list1Q<3key13key23key33key4z__resultl'i'buuB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleAnimationOption.cpp8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00..0nwut@ResCommon.ResCommon)6)5ptr6)ptr61[#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4<thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0-4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]/4%thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]b41thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFMod3x3yz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFModd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]`41thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolc41thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0`t4)this7p z__result) d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.h&%'d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast113resz__result1|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast)!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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--diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cpp????`armcc+|     Az`armcc+|     |A]`armcc+|     4 As A^wB^wB^`armcc+|     (Aw Arw`armcc+|      @Ax`armcc+|     <EyAtKy AA tLyAtDy`armcc+|     hA~`armcc+|     dA~`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`|{\{P{Q"$t|",t|Z"|4"| !]] ] $](\m~]xG~Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|`|-e9RG?[,lT{yPx"|{QD"\|}\] ~@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865] intboolunsigned charvoidfloat00W$1 parentresNodePmainAllocatorsdeviceAllocatorsgshapeZGx__result (scapacity%scollectionMemorySizesdeviceMemorySizerhasAttributerdeviceMemoryyrnodeMemoryysnode sside__4u_ZN2nw3gfx13ParticleShape21GetPrimitiveStreamPtrENS0_14ParticleBufferE__5 ui00 rattributes VWrattributeEndW00 uusageTduusagetxuusagedritVdsusagelHuresParam`susageF rattributes WPrattributeEndP(tuusage,tuitsusageui(susage_ (ui 0 ritW 0 susageuptr0uptr1 rresParamVsptr drdataP rdataP $rdataP dsdatas dsdatas sdatas susage   rparamZerob rparamOne}sptrb rdataP rdataP  rdataP  < rdataP < h rdataP h rdataP uresult] ~] 8T ~{Q8] dt &3~@{NZ]x.~}x]~P~]|~~]| ~{P]~~] ~]:~]!~]!~]H~]{4~{V] ~] ~]H~]{4~{V]X$~}]&3~@{NZ]Y~{P ]HL ~]L\ ~]LX:~]-9G[l~y"|"}]~]P~{P{Q] ~||r]EQ~{Q {V ] L~|9|&]EP~{P {V ](H.~}]DH~P~]0@~~]0@ ~{P](,~~]@D~~]HX ~]HT:~]pt!~]`p!~]`pH~]`p{4~{W] ~]p ~]pH~]p{4~{W]/~]H~]{4~{W]8P\hu~} |]mP~{P {[ ]$qu]q~]a~] ~|]0D~]4Da~]4D ~{P]Pd>~]Tda~]Td ~{P] >~] a~]  ~{P]!>~]!a~]! ~{P]"xb~|O|<]"|EP~{P{X]#)P)\hu~||]#EP~{P{X]#  ~]$   ~]$  :~]$ ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolW |XpSizearesNodeQqsizeX scapacityNscollectionMemorySizerhasAttribute9L uirattributes UWrattributeEndW,uusageDTuusagedhuusage ritU susage uresParamsusageq] ~]4D ~{Q4]Td &3~@{NP]h.~}h]~P~]l~~]l ~{P]~~] ~]:~]!~]!~]H~]{4~{U] ~]  ~] H~] {4~{U] /~] H~] {4~}] X~}] &3~@{NP] ~{P]  ~]  ~] :~] |^]  ]  ~]  K8~]  P~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@intW @pSizeresNodeQqsizeVscapacitysdeviceMemorySize@rattributes TUuattributeEnd ritTD susage[]~]0#~}],0~nP~](~~]( ~{P](,~~]0@ ~]0<:~]X\!~]HX!~]HXH~]HX{4~{T]lp ~]Xl ~]XlH~]Xl{4~{T] ~] ~]:~] <|H]  ] < ~] $ 5"~] ,4 P~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned intintunsigned charfloat000cthis Busagesideptrsdstp__16ssrcp__17rsize__18Rrindex__21\r_ZN2nw3gfx13ParticleShape23GetVertexAttributeUsageEi__22Psindex__24hsside__25Usptr__26Buindex__30r_ZN2nw3gfx13ParticleShape27GetVertexAttributeDimensionEi__31Tscount/uindex__33r_ZN2nw3gfx13ParticleShape18GetVertexParameterEi__34^sfdatardataTsj sbits32ssignsexpsfractionsbits24r_ZN2nw2ut7Float2415Float32ToBits24Ef__36Sstargetvlsisi{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]h`h!6{-Pd"h;|>#"HhD}GH  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.h z zz z     z z       s  s  u ~   u D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hz  44  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.h r~}} } +} } \~  k8-: ~~ 3~  tlg"(|# sk#}8:   xo  !22   (z}  }+      }  ~ ~ ~    {   t v {  |  )|  k8-:  |~ 3~  | |{{ }  ~ m x |> |>3 |> |>3 |> |>3 h{ ~|x { |q?2?2?2#{8:  { }  7 y 999999999999   {xl d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hu % w        k8-: L d 6~ 3~  p tlg"(#~)#8:  Q1 Hxo  w' Z ~8l d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h~  k8-:  ~ 3~ x%p%#%8:  w' Z  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hb   'y  zz  z  z$ { { {% ~  }  }  ~ {" } } & } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cpp !"{  .}}RPxP\hP4PP(TWPU}x}x|}@S@RQ|P}}4}}$ } }$ }\ P P P ( P< T Ph P P UPP@PP XQ VXxQtV PPD[DX[0d[[[([pU@TW@VQ@U<WVPUx[4@RXdR TQRPP Pd4UQDUVl|Q`hQtT(<TDXT`tT|TTT|T4| | S|XXR|TTP|L L}}$}8}$QPSTQQTU\lQPXQdR ,R8DRP\RhRTR`lRxR VP}@} $Q$P @RXQ(<TSS@S$XP}}D}0DH}HL}L|}0|}}0}PPS(RR$(R\(QSQ8P^TUV\\\\<LQ8LP\\SS@RLRR0QLQQ4PLlP}h}0dPPhT;<>?CBA@/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]2thisw__result P} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.h1}PEGIN2nw3gfx18ParticleCollectionEKN2nw3gfx9GfxObjectENMD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hQPD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hSD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#VU d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intintfloatiu8x(%iu16)%iu32*%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hXD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]stdZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std\d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hbacd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintvoidRRoundUp3x3basez__result00nwut|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResU32uiResS32v@Offset&offset#to_ptr6to_ptr6to_table_ptr6to_table_ptr6iOffsetiResTypeInfo00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=65ChangeAlignment65Add655?0ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00utPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@Float24&m_Float32#cFloat32ToBits245T3valuez__resultubits32usignuexpufractionubits24|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00!4thisz__result!4thisz__result41thisz__result4thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?00nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData@ResSceneObject#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#*s_TypeInfov d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}##  &m_CommandPtrW#c AddVertexStreamSize5555c AddVertexParamSize5550 AddVertexStream 6Z55555 AddVertexParam 6Z55555 GetVertexAttributesCount 6b GetVertexAttributeUsage 6Z5 GetVertexAttributeDimension 6Z5 GetVertexParameter 6Z5SetVertexParameter6Z555GetPrimitiveStreamPtr6Z500^x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0nwgfx@ParticleSet#0&m_ParticleCollection#L&m_ParticleRandom#P&m_Initializers#T&m_Updaters#d&m_ScaleOffset#t&m_RotateOffset#DInitializerDUpdaterAttachParticleCollection650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid00000 4thisz__result0 nw gfx@ ParticleCollection#&m_ParticleAttribute4#&m_Capacity#&m_Count#&m_BufferSide#&m_IsStream#&m_StreamPtr#&m_StreamStride#&m_MinActiveIndex#&m_MaxActiveIndex#&m_ResParticleCollection#&m_ParticleShape#&m_ParticleSet#&m_DeviceAllocator#&m_DeviceMemory#@ParticleAttribute &m_Usage#&m_IsStream#&m_Stream#*s_TypeInfoGetRuntimeTypeInfo #6cCreate 55555dGetMemorySizeInternal55dGetDeviceMemorySizeInternal55GetCapacity6SetCount6 5SetMinActiveIndex6 5SetMaxActiveIndex6 5GetStreamPtr6 55 SetParameter6 555 Clear 6  ParticleCollection  6 5555 ~ParticleCollection 6 00} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolunsigned charvoidfloatunsigned short@__type_info&__vptr=#&__nameE#090AF__class_type_info&base #F__vmi_class_type_info&baseI#&flags#&base_count# w&base_info#B &baseI#&flags#&base_count# w&base_info#F__si_class_type_info &baseI#&base_typeT#I0Pi__builtin_va_list00000000000y?4 thisucapacity9ui__13uptr__14uj__15 uj uptr uptr uiO5ParticleStreamCreate3storage3usage3capacity3bufferz__resultusize9umemoryO5ParticleStreamCreate3storage3usage3capacity3bufferz__resultusize9umemoryO bParticleParameterAttributeCreate3storage3usage3resource3bufferz__resultusize9umemoryO 5ParticleStreamCreate3storage3usage3capacity3bufferz__resultusize9umemory  4 this3sallocator3sdeviceAllocator3deviceMemory3resObjz__result  ui ujO "ParticleStreamCreateSize3capacity3prevSizez__resultusize9O "ParticleStreamCreateSize3capacity3prevSizez__resultusize9O UParticleParameterAttributeCreateSize3prevSizez__resultusize9O"ParticleStreamCreateSize3capacity3prevSizez__resultusize94 thisz__result ui ujnwutinternalgfxBI0{&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleCollection.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr}0&m_Object#&m_Deleter#ielement_type3ideleter_type}|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00((0nwut@ResCommon(ResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassiitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6ptr6#0000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsiipointer kireferenceimcGetValue50p|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArrayi&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayf&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrays&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]44this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] W4this3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] |4this3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 14thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0,4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q{3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4thisz__result<|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q="5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N=4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W]4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool |4this3nodez__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 84 this3usage3sidez__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3maxActiveIndex} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3minActiveIndex} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 this3count} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.h102d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0ORoundUp3x3basez__resultuvalueurounded|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUp54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]aN4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]^84thisz__result4 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]ah4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hA@Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0^4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]54thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865].4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hNMOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==RQSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=VUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]~a4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]{4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]~4thisz__resultz__struct_result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]}A4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.ha!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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諪* ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\gfx_ParticleContext.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleContext.cpp`armcc+|     ,Aw AZkw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0thiscallocatorw__resulthP remissionPositionsRremissionParentswrparticleWorkF32esmemoryscontexth]<!~]( ](< ](0 ~]0\"~]<H ]H\ ]HP ~]Pt#~]\h ]ht ]hp ~]' ~] {P {Q {R {S ]' ~] ] ] ~] ' ~]  ] ~] ||i|V}] (~] ,( ~] , {P {Q {R {S ] ( C~]  ]  ]  ~] ,\( ~] ,4 ] ,4P~] ,0~] ) ~]  {P {Q {R {S ]\) 0~] ] ] ~]$) ~] ]P~]~]$<2~](5 ~]~]~](~]Px5~]Px ~}]hl ]p5~] ~}] ]5~] ~}] ]0P5~]Tt5~]|5~]| ]|~]|Q|{P}] 8~] ]P~]~] <8~]  ] P~] ~]<8~]< ]<~]<r_|L|9} ]<H~d d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleContext.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.h } } } } } } |    u 1 } }  { |3 }+ 'E%   x  +}  { y -E%   x }   1}  z{ y - ~%[+ %A ?A @ ~ ?~ @ ~@ ~ ~|1~1 ~ ~ ~% ~ ~% 3 }7  y -% y -%3 }7 '~%}}$}}$HP<hT<TQ<hT<T|Q|R, [(S(S(TP(P<(P`Y,Y(hPHY4QHYdYYQT P \Z N2nw3gfx15ParticleContextEN2nw3gfx9GfxObjectEp@-(@,PQ 2/@DPQ 2/@Dl0BSP?E0S0BSP/E RPQ 2/Dp*`armcc+|     B|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P]8!~] ]P~]~]<d!~]<D ]<DP~]<@~]h!~]h ]hm~]hZG|4|!}h]hp~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h !   -!E y -!E 3 }7 '!E}}pPhQhRhQhQhT<dT8TP !p@-@(,PQ 2/ PQ 2/  lP0BC@?D0S0BC@/D RPQ p@/p*`armcc+|     $B| tA $#D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h'&D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h)D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#,+d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intfloatiu8x(%iu16)%iu32*%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h.D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intZ??4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc65076d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatintlongunsigned short0 4this3element0 4this3element0 4this3element0nwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut;xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObjectq6q5~GfxObject6q0=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#ParticleRandom60Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid0nwgfx@ParticleContext<#&m_EmissionPositionWorkR#&m_EmissionParentWorkw#&m_ParticleWorkF32e#(&m_ParticleRandom#8iVEC3Array(+iF32Array+ iU16Array. @Builder &m_IsFixedSizeMemory#&m_MaxEmission#&m_MaxStreamLength#Createh6c5ParticleContexth6h552565:0R0w0e~ParticleContext6h00z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxIHld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# @&base_info|#B &base#&flags#&base_count# @&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0B0D&tinfoH#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleContext.cppLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatvoidint000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655:Z MoveArray65MoveArray65~MoveArray6operator=65release6begin"6end"6swap65clear6SetArrayKind65ZSetCapacity65destroy65destroy_range65"5"erase650??|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655:Z MoveArray65MoveArray65~MoveArray6operator=65release6begin6end6swap65clear6SetArrayKind65ZSetCapacity65destroy65destroy_range655erase650??00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655:Z MoveArray65MoveArray65~MoveArray6operator=65release6begin6end6swap65clear6SetArrayKind65ZSetCapacity65destroy65destroy_range655erase650??00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4qthis3allocatorz__resultqt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4qthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hdced:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValueZZ3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValuehgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] R4this3Zkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int t4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]24this3capacity3allocator7Zkind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float04thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result"|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result"|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatintlong0 4this3"first3"lastufirst__5uj__6ub__4uelement__2|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float04this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] =4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float0%4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int c4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int c4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4hthis3allocator32emissionPositionWork36emissionParentWork3:particleWorkF32z__resulthz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__11ub__10uelement__8|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] ,4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned shortlong0 4this3first3lastufirst__16ub__15|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] ,4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 >4hthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] A4this3Zkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4this3capacity3allocator7Zkind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] A4this3Zkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4this3capacity3allocator7Zkind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 EEEEEEEE EE^E4E DDDDCCCC E EEiE?E sC:>=[=<<NH<;j;g(;:|:2:y9929s8p8v8m7u7K%76d665a554c443\322R2Q2110f0]0`/Z/W;/=.;.Hd.C.F-?-AL-0 -4,),&Y,#,.+++2d+9"+6*Tx*c*)S))(Z(('U'&&.&%%NB%$j$gI$$|#z#y5#""sM"p"v!mc!%!K  ; _ADQ=l]`ZZW#=;HsC7F?A0]4.)&#.s+C296SUdy6tHyEOk&hw}# z %  tp q w n_  L k   T  \M<ROd^al[XIDN'$,7_*eDdD"D"D"/""!E!E!?E!*  hl   V  V[V"V<VVViwV{(  (((          F  (F.F3F:=> B L=R=Z>^ b l>r>y}  7  777.  ../  //  &,27A-E I R-X-]-d#h l v#|#####*  *****         )/5;@J+N R [+`+g%k o y%&  &&&!  !!!!!!$  $$K  "K(K-K4A8 < FALAQAYAaAiAuHy } HHHHH=  ==>  >>   I " +I0I7C; ? ICPDT X bDhDoDwB{  BB<  <<<2  2222229  999#9(9/.3 7 A.G.O/S W a/g/nr v :  ::4  45  5553  33# ' 06;CMG K TMX^MdMjMpMuM|O  OOOG  GGG8  888)   ) ) ) '    ) '. '3 '< @  D  N T ^ Gb  f  o Gu Gz G E   E E E =   = = 8   8 8 8 6   6 6 6 .    " .( .2 :6  :  C :H :P IT  X  a If In +r  v   + + %   % &   & & & !   ! ! !  !  ! ! :    :% :, 40  4  > 4E 5I  M  W 5] 5d 5l 3p  t  ~ 3 3 I   I I C   C D   D D D B   B B +     +! +( %,  0  : %A &E  I  S &Y &] b &i !m  q  { ! !  !  !  !  ! $   $ $  ( *hlNNN:::4 45%5+525:3>BL3Q3[I_cmIqvI}CCDDDDBBB+++%%&!+&1&5:&A!EIS!Y!]c!gl!pu!y~!$$$*hlzzt^```c]];;Z,,`)J1J[ ]L[`TKX^,p;J[![5\[]O]YcocZ ]>]Hc^c[Z` 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RVCT4.0 [Build 865](`(eR|!|?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h   }(} P$(PP(QPijnmlk/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]\thisx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h%}Ppqutsr/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }Pwx|{zy/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }P~L/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisw__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h }P- 83R 8@@S008K0  R 8  0 0 8/`armcc+|     A~ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]1thissparent5Asresults.]L|g|z|T](~]HL]H`S~]ht ~]D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  ~ ~  .~ e. e. g  v}}}HQHlR(SHQ(RP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865])/this w__result Pz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.h(}PN2nw3gfx15ParticleEmitterEN2nw4anim9AnimFrameEN2nw4anim19AnimFrameControllerE/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865] ` {P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h$% } P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h8}P`armcc+|      `armcc+|      D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatstdR#fabsf|3|__fz__result|dX D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathRFSqrt 3 xz__result lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFSqrtd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathS SinCosRad3s3c3 rad0 lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x #&y #@VEC2#(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #iself_typeQVEC3o6oVEC3o6o5 5 5 ?operator*="6o5 Set6o5 5 5 00s^4othis3 fx3 fy3 fzz__resultor&4othis3 fz__result"RVEC3Scaleo3opOut3wp3 scalez__resultol` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h,VEC3Scaled:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longstd05D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long5?0000std05d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0?0z??$nwut(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00nwutiResS8riResU32uiResS32viResF32 w@BinString&offset#iBinString@Offset&offset#to_ptr6iOffset*iResTypeInfo@ResBool&value#operator bool6!iResBooliResVec2#iResVec3#iResTransform3#iResMtx34<#0*0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag3flags3maskz__result?nwutRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValue3flags3shift3 maskz__result???xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#Alloc65@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=65ChangeAlignment65Add6550?0dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintbool P4%thisz__result 4%thisz__result055? |4%thisz__result 4this3element 4this3element000g 4thisz__result 4thisz__result /4this3oelement L4this3oelementg4thisz__result4thisz__resultnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK 4this3[element00U0c|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this35childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?05??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot??.?(xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!4thisz__result!4thisz__result41thisz__result41thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60aa0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp 4)thisz__resultnwgfx@Result&m_Code#IsFailure6)IsSuccess6)0%|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GetAllocator6@GfxDeleter&m_HasOwnership#operator()6500ntd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P74]thisz__resultUuM4]thisz__resultl4ithisz__resultnwgfxres@ResSceneObjectData&typeInfol#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDic]#@ResSceneNodeData09#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTable]#$&m_AnimGroupsDicCount#(&toAnimGroupsDic]#,@ResTransformNodeData#&m_Transform#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObjectM6M: refU6]GetTypeInfol6]@ResSceneNode#iResDataTypeResSceneNodea6a: ?ref6iGetAnimGroupsCount6i@ResTransformNoden#ResTransformNodem6m: 09?Q0Y0nn0e0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx! pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W I4kthisz__resultnwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject6k~SceneObject6k0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h$#td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00B y4^thisz__result nwanim@AnimFrame (__vptr#&m_Frame #&m_LastFrame #AnimFrameV6V5 ~AnimFrame6VGetFrame 6^GetLastFrame 6^ResetFrame6V5 @AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame #&m_StartFrame #&m_EndFrame #&m_PlayPolicy#&m_UserData# g 5 5 5 50wiPlayPolicyAnimFrameControllerb6b:  : ?5: ~AnimFrameController6bGetAnimFramef6bGetFrame 6n00Z0?0j d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h&<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<IsEnabledFlags66502)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@AnimGrouph#@AnimObject#@AnimBinding,#&m_AnimGroupsJ#&m_AnimObjectsc#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup#Builder6MaxAnimGroups65MaxAnimObjectsPerGroup65GetMemorySizeInternal65dGetMemorySizeForInitialize5550}?}}0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h,+Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid,:4=thisz__result=,V45thisz__result5 4=thisz__result u4=thisz__result00 nw gfx@ SceneNodeL#&m_Parent5# &m_Children#&m_AnimBinding#(&m_BranchVisible#00&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParent=6=GetParent565SetParent6555AttachChild6555DetachChild6555GetTraversalResults6=SetTraversalResults655IsEnabledResults6=5InheritTraversalResults# 65 IsBranchVisible 6=d GetMemorySizeForInitialize55n5 ~SceneNodeJ 65 IsCircularReference 6=5= AcceptChildren 655N0cc09t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h/. d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4thisz__result?<<?4thisz__result ;4thisz__result000 nw gfx@ TransformNodec#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0z&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#*s_TypeInfoTransform6Transform6WorldMatrix6WorldMatrix6WorldTransform6UpdateDirection#(6UpdateTransform# 6595?TrackbackWorldMatrix#6TrackbackWorldTransform#6TrackbackLocalTransform#6InheritTraversalResults# 6 TransformNode6555? ~TransformNodeE 6 Initialize#$ 65d GetMemorySizeForInitialize5550XX0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#:9x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0N4= thisz__resultP4= thisz__result ?pZ4I thisz__result qw4I thisz__result s4I thisz__result n4U thisz__result 4U thisz__result ? 4e thisz__result  4e thisz__result ` 4q thisz__result } 4q thisz__result  4q thisz__result nwgfxres@ResParticleFormData&typeInfol#&m_IsResourceCopyEnabled#&padding_0#@ResParticleForm#ResParticleForm! 6! : ref) 61 GetIsResourceCopyEnabled61 GetTypeInfol61 @ResParticleCubeFormData#&m_Inner#&m_Scale# &m_EvenInterval#&padding_0)#@ ResParticleCubeForm##iResDataTypeN ResParticleCubeForm5 65 : f? ref 6=  GetInner  6=  GetScale  6= @ ResParticleCylinderFormData(#&m_Inner#&m_AngleWidth# &m_AngleOffset#&m_AngleSwing#&m_Scale#&m_FixedOffset#$&m_EvenInterval#% &padding_0#&@ResParticleCylinderForm##iResDataTypen ResParticleCylinderFormA 6A : ?< ref@ 6I  GetInner  6I  GetAngleWidth  6I  GetAngleOffset  6I  GetAngleSwing  6I  GetScale  6I GetFixedOffset6I @ResParticleDiscFormData$#&m_Inner#&m_AngleWidth# &m_AngleOffset#&m_AngleSwing#&m_Scale#&m_FixedOffset# &m_EvenInterval#!&padding_0#"@ResParticleDiscForm##iResDataTypeResParticleDiscFormM 6M : ?PrefT6U GetInner 6U GetAngleWidth 6U GetAngleOffset 6U GetAngleSwing 6U GetScale6U GetFixedOffset6U GetEvenInterval6U @ResParticlePointFormData#@ResParticlePointForm##ResParticlePointFormY 6Y : @ResParticleRectangleFormData#&m_Inner#&m_Scale# &m_EvenInterval#&padding_0) #@ResParticleRectangleForm##iResDataType ResParticleRectangleForm] 6] : k ? ref 6e GetInner 6e GetScale6e @ResParticleSphereFormData(#&m_Inner#&m_AngleWidth# &m_AngleOffset#&m_AngleSwing#&m_Scale#&m_FixedOffset#$&m_EvenInterval#%&padding_0 #&@ResParticleSphereForm##iResDataType ResParticleSphereFormi 6i :  ?B refF 6q GetInner 6q GetAngleWidth 6q GetAngleOffset 6q GetAngleSwing 6q GetScale 6q GetFixedOffset6q 0#?% #0- 0FF09 00E 00Q 0w 0F F 0a 0  0m ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#ParticleRandom6Next65NextFloat 6NextFloatSignedOne 6NextFloatSignedHalf 6MixRandomSeed60: 4this3maxValuez__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.h?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@ParticleSetc#0&m_ParticleCollection#L&m_ParticleRandom#P&m_Initializers#T&m_Updaters#d&m_ScaleOffset#t&m_RotateOffset#DInitializerDUpdaterAddParticles6555550<?00Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDParticleCollectionDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@ParticleContext<#&m_EmissionPositionWork?#&m_EmissionParentWorkd#&m_ParticleWorkF32R#(&m_ParticleRandom#8iVEC3Array(+iF32Array+ iU16Array. GetEmissionWorkCapacity6GetEmissionPositionWork6: 00z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0y4thisz__result 4thisz__result4thisz__result  nw gfx res@ResParticleEmitterData#&m_Id#&toParticleSetPath#&toParticleForm]#&m_IsResourceCopyEnabled#&padding_0#&m_EmissionRatio#&m_EmissionRatioRandom#&m_EmissionInterval#&m_EmissionIntervalRandom#&m_EmissionSpanInfinity#&padding_1#&m_EmissionSpan#&m_EmissionStart#@ResParticleEmitterParameterData &m_IsResourceCopyEnabled#&padding_0$#&m_EmissionRatio#&m_EmissionRatioRandom#&m_EmissionInterval# &m_EmissionIntervalRandom#&m_EmissionSpanInfinity#&padding_1#&m_EmissionSpan#&m_EmissionStart#@ ResParticleEmitter#iResDataTypeJJ ResParticleEmitter6: 0E ptr 6?E ref 6E? ref 6 GetParticleForm# 6 GetIsResourceCopyEnabled 6@ ResParticleEmitterParameter# ResParticleEmitterParameter 6:  ref 6 GetEmissionRatio  6 GetEmissionRatioRandom  6 GetEmissionInterval 6 GetEmissionIntervalRandom  6 GetEmissionSpanInfinity 6 GetEmissionSpan 6 GetEmissionStart 60$$00%?%0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hI(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid00F???w ? ?F ?0 nw gfx@ ParticleEmitterX#&m_IsFirstEmission#&m_EmissionCount #&m_NextEmissionTime#&m_ParticleSet#&m_ParticleRandom#&m_ParticleAnimFrameController#&m_ResParameter%#&m_ResForm##@Description#*s_TypeInfoGetRuntimeTypeInfo #6 cCreate$55555?dGetMemorySizeInternal55$5Accept#6$5GetEmissionCount6$5 5 GetResParticleEmitter$6$GetResParticleEmitterParameterCopy%6$: GetResParticleFormCopy#6$: Emission6$5dCalcCubeForm5555odCalcCylinderForm5555odCalcDiscForm5555odCalcPointForm5555od CalcSphereForm5555od CalcRectangleForm5555o ParticleEmitter$ 6$55$55%5# ~ParticleEmitter 6$ 00 KD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd055?NMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidboolfloatunsigned short@__type_info&__vptr)#&__name1#0%0-F__class_type_info&base#F__vmi_class_type_info&base5#&flags#&base_count# &base_info#B &base5#&flags#&base_count# &base_info#F__si_class_type_info &base5#&base_type@#50<i__builtin_va_list00#00Fw F  ?{ 0?00?0??0 ?0 4$this3allocator3$resObj3description3%resParameterObj3#resFormObjz__result$Q83pointForm3emissionCount3random3opositionsuRadius uiB50&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleEmitter.cppPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultR8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00990nwut@ResCommon9ResCommon)6)5ptr6)ptr61a#00-T d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000V d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# [Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal2500A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5dGetMemorySizeForFixedSizedSignalInternal55~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Childrencc&m_Parent5#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach655Detach6550?5|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hdc8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool05?nwut@MoveArray5&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!005|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetachercoperator()6550ih d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtrn0&m_Object#&m_Deleter#ielement_type3ideleter_typenideleter_reference~MovePtr6GetDeleter60?lPtrp60?n|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typeud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #005?xwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0X0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5dGetMemorySizeForFixedSizedSignalInternal55~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61a#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray_&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayl&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65resize65GetArrayKind6SetCapacity65GetCapacity6construct65destroy65Begin6Capacity60000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61a#00-D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot25(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0X00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]Y4othisz__resultol` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865] I4othis3 fx3 fy3 fzl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 C4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4!thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]41thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4)thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bN4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4kthisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQW3pSize3maxAnimGroups3maxAnimObjectsusizeuanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]+4this3pSizeusizeu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],r45this35parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3element3 value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__351ub__350l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopy! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3 elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this35childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4=this3=childz__resultuparent=t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 45this35childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__356ub__355uelement__353|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h<;=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy53__first3__last3__res3__valz__resultu__first__391ub__390h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC remove_copy@?AD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind53__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindDCED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove53__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoveHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3 elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this35childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45this35childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45this3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool !4=this3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool J45thisuresultsuparent5uisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4ithisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hicbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3pSize3nresSceneNode3descriptionusize uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hlkm D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__364ub__363uchild__3585uparent__3615d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm$for_eachpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4thisz__resultp|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__369_ub__368uelement__366_|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865][4this3[firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 45thisz__resultuparent5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 45this3Nvisitor u_containK u_curK u_endK u_continue uchild5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__376ub__375uelement__373|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyz3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q j3pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3pSize3resTransformNode3descriptionx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]] |4thisy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]C 4thisz__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int {4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]inth v4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]54thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopyooo3o__first3o__last3o__resz__resultou__first__387ou__first__388ou__res__389oub__386l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h(copyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool c4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsouelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h&%8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3numberz__resulturesultuelement__380ouelement__383o umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]into4this7requireSize z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.h,+-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy 3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.A4! this7p z__result! ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0cO4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]p 4Vthis3 frame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865])84Vthis3 framez__resultV d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h<;$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04bthis7 startFrame 7 endFrame?3playPolicy7userData z__resultb d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h?>@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]741 thisz__resultl~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865].i41 thisz__result) ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool041 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4thisz__result# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4Mthis7p z__resultM} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04athis7p z__resulta} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0#4mthis7p z__resultm} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0JX4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hgfhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast$$3resz__result$|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]c4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool?4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$thisz__result$z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool!-4$this7copyOnly z__result%z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolj4$this7copyOnly z__result#z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFAbs 3 xz__result uret lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFAbsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4q thisz__result ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4q thisz__result ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]J 4q thisz__resultF ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4q thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4i this7p z__resulti ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast  #3#resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4e thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4] this7p z__result] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastF F #3#resz__resultF |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Y this7p z__resultY ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastw w #3#resz__resultw |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]4U thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]4U thisz__result ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFMod 3 x3 yz__result lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFModd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4U thisz__resultT~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool. 4U thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]4U thisz__result ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4U thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0$4M this7p z__resultM ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast#3#resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4I thisz__result ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4I thisz__result ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]nD4I thisz__result@~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolu4I thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n 4A this7p z__resultA ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast#3#resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q4= thisz__result ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Ny45 this7p z__result5 ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastFF#3#resz__resultF|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 84nthisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]4bthisz__resultf d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]O 4^thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4bthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void09 Z4Vthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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P(Q x(T  W (Z (] (` 8(c `8f# h (j ȗ(m (p (s @ v `(y (| ( ؘ0#  ( 8( `(   ( Й8#  ( 8( `8#  ( Ț8#  ( 0( X0#  (   ؛(   ( H8#  ( ( ؜(   ( H8#  ( ( ؝8#  ( @( h(    Оsup7I/792 1296103894 0 0 100666 224028 ` ELF(4(A>@-@ 03/P O-} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cpp}QP}4}(4PP4T}}$}}$PtQ\dQS\ZXZ\Xd\\PTXT4@P$0P Q\ U\XLTQ$ Z @QPPUQPdT@`UPPS QPQ h|  44[<UXQXlP0`T P|UHR Q `TP}&')+,0/.-/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]/thisw__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleMaterialActivator.h.}P25479N2nw3gfx25ParticleMaterialActivatorE;=N2nw3gfx18IMaterialActivatorE?N2nw3gfx9GfxObjectEBAD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hEDD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hGD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#JId:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intunsigned long longsigned charintfloatiu8x(%iu32*%iu64+%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hLD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# RPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#UTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hXWYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hvMakeBits\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResS8riResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#to_ptr6to_ptr6iOffset4iResTypeInfo@ResBool&value#iResBooliResVec2#iResMtx34<#0440|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.had:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool?| ???nwutR/CheckFlag| 3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#Alloc650hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@Float24&m_Float32#cFloat32ToBits245pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut)4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4thisz__result!4thisz__result!4thisz__result4thisz__result4)this3pz__result)4)thisz__result41thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60qq0 |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName"# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#ResSceneObject6: 0Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IRenderTarget#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneObject #&m_ResObjectB#GetResSceneObject60Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidbool00nwgfxinternalXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Jthisz__result04Jthisz__result4Jthisz__resultnwgfxres@ResTextureMapperData &typeInfo#&m_DynamicAllocatorQ#&toTexture#@ResPixelBasedTextureMapperDataLG#&toSampler#  &m_CommandCache#&m_CommandSizeToSend#H@ResTextureMapper#ResTextureMapper>6>: @ResPixelBasedTextureMapper#iResDataTypeResPixelBasedTextureMapperB6B: ?ref6JGetCommandCache6JGetCommandSizeToSend6J00ff0F0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResShaderProgramDescriptionData@ResShaderProgramDescription# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint04this7p z__result4thisz__result4thisz__result4thisz__result 4this3rgba4this3idxz__resultnwgfxres@ResFragmentLightingData&m_Flags#&m_LayerConfig#&m_FresnelConfig#&m_BumpTextureIndex# &m_BumpMode#&m_IsBumpRenormalize#&_padding_0l#@ResAlphaTestData&m_CommandBuffer#@ResTextureCombinerData&m_Constant#&#l'!'m_CommandBufferB&m_CmdSource#&m_CmdHeader#&m_CmdOperand#&m_CmdCombine# &m_CmdConstant#&m_CmdScale#@ResFragmentShaderData&m_BufferColor#&m_FragmentLighting#&toFragmentLightingTable#(&m_TextureCombiners#,&m_AlphaTest#&m_BufferCommandM#@ ResAlphaTest# ResAlphaTest 6:  ref 6@ ResTextureCombiner# ConstantCONSTANT0 CONSTANT1 CONSTANT2 CONSTANT3 CONSTANT4 CONSTANT5 EMISSION AMBIENT DIFFUSE SPECULAR0 SPECULAR1  ResTextureCombiner 6:  ref 6 ref 6 GetConstant 6 SetConstantCmd 65@ ResFragmentShader# ResFragmentShader 6:  ref  6 ref 6 GetTextureCombiners 65 GetAlphaTestq 60q?q00??00??0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidboolint004Rthisz__resultJ 4Rthisz__result84Rthisz__result[4Rthisz__result}4Rthisz__result4Rthisz__result4Rthisz__result4Rthisz__result 4Rthisz__result14Rthisz__resultU4Rthisz__resulty4Rthisz__result 4~thisz__resultc c4thisz__result-nw-gfx-res@ ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit# &m_CommandBuffer#  FlagFLAG_POLYGON_OFFSET_ENABLED @ ResBlendOperationData,&m_Mode#&m_BlendColor# &m_CommandBuffer%#@ ResDepthOperationData&m_Flags# &m_CommandBuffers# FlagFLAG_TEST_ENABLED FLAG_MASK_ENABLED @ResStencilOperationData &m_CommandBuffer#@ResFragmentOperationDataP&m_DepthOperationH#&m_BlendOperation#&m_StencilOperation#@@ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale#&m_Rotate#&m_Translate#&m_IsDirty#$&m_IsEnabled#%&_padding_0U#&&m_TextureMatrix#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor#$&m_Rasterization;#&m_FragmentOperation #&m_ActiveTextureCoordinatorsCount#q&m_TextureCoordinatorsq #&toTextureMappers #&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#FlagFLAG_FRAGMENTLIGHT_ENABLED FLAG_VERTEXLIGHT_ENABLED FLAG_HEMISPHERELIGHT_ENABLED FLAG_HEMISPHERE_OCCLUSION_ENABLED FLAG_FOG_ENABLED FLAG_PARTICLE_MATERIAL_ENABLED FLAG_HAS_BEEN_SETUP @FLAG_HAS_BEEN_SETUP_SHADER FLAG_HAS_BEEN_SETUP_TEXTUREFLAG_HAS_BEEN_SETUP_FRAGMENTSHADER@ResMaterialColor#ResMaterialColorB6B: refJ6RGetAmbientU326RGetEmissionU326RGetDiffuseU326RGetSpecular0U326RGetSpecular1U326RGetConstant0U326RGetConstant1U326RGetConstant2U326RGetConstant3U326RGetConstant4U326RGetConstant5U326R@ ResRasterization#ResRasterizationV6V: ref^6f GetFlags 6f GetPolygonOffsetUnit 6f@"ResBlendOperation#!ModeMODE_NOT_USE MODE_BLEND MODE_SEPARATE_BLEND MODE_LOGIC !ResBlendOperationj!6j: !refn!6j"refv"6~"GetModec"6~@#ResDepthOperation#"ResDepthOperation"6: #ref"6#GetFlags#6@$ResStencilOperation##ResStencilOperation#6: $ref#6$IsTestEnabled$6@'ResFragmentOperation#%FragmentOperationModeFRAGMENT_OPERATION_MODE_GL FRAGMENT_OPERATION_MODE_GAS FRAGMENT_OPERATION_MODE_SHADOW %ResFragmentOperation%6: &ref%6&GetFragmentOperationModeG&6&GetDepthOperation&6&GetBlendOperationz&6'GetStencilOperation'6@,ResMaterialB#iResDataType 'ResMaterial'6: 0(ptr(6?(ref(6?(ref((6(operator==(65)GetFlags(6)GetMaterialColor )6)GetRasterization)6)GetFragmentOperation$)6*GetTextureMappersF*65*GetFragmentShader*6*GetTextureCoordinatorsHash*6+GetTextureMappersHash+6+GetMaterialColorHash+6+GetRasterizationHash+6,GetTextureCombinersHash,6,GetFragmentOperationHash,60 ?F 0N0;?Z0b0C??rC0z0!H?!00?00$ ?$000?z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#DLightd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDShaderProgram|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription# &m_BufferCount#$&m_ShaderParameterResMaterial#(&m_ShadingParameterResMaterial#,&m_MaterialColorResMaterial#0&m_RasterizationResMaterial#4&m_TextureCoordinatorResMaterial#8&m_TextureMapperResMaterial#<&m_FragmentLightingResMaterial#@&m_FragmentLightingTableResMaterial#D&m_TextureCombinerResMaterial#H&m_AlphaTestResMaterial#L&m_FragmentOperationResMaterial#P&m_SceneEnvironmentResMaterial#TiResMaterialArray(GetOriginalF6@GetOwnerModelR6@0<0Lz4@thisz__resultR|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@IMaterialActivator#*s_TypeInfoGetRuntimeTypeInfo #6rIMaterialActivatorv6v5~IMaterialActivator6v0n0+4rthisz__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Model#DTransformNoded:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Camera#4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@GraphicsDeviceCOLOR_READ_MASK_INDEX COLOR_WRITE_MASK_INDEX DEPTH_READ_MASK_INDEX DEPTH_WRITE_MASK_INDEX FRAME_BUFFER_COMMAND_COUNT *s_FragOperationModeG*s_IsFrameBufferUpdated*s_BlendEnabled*s_DepthTestEnabled*s_StencilTestEnabled*s_DepthMask*s_PolygonOffsetEnabled*s_StencilMask*s_ColorMask *s_FrameBufferCommand-*s_DepthFormat*s_WScale24*s_DepthRangeNear*s_DepthRangeFar*s_DepthRange24*s_PolygonOffsetUnitdSetPolygonOffsetEnabled5dSetPolygonOffsetUnit5dActivatePolygonOffsetdSetBlendEnabled5dSetFragmentOperationMode5GdSetDepthTestEnabled5dSetStencilTestEnabled5dSetDepthMaskEnabled5dActivateFrameBufferdActivateMaskdUpdateFrameBufferCommandd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%iCameraArrayB iFogArrayEiLightSetArrayQ"w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet#|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool04thisz__resultnwgfx@SceneEnvironment&m_AmbientLight#0&m_HemiSphereLight#&m_VertexLights#&m_FragmentLights# &m_Fog#`&m_Camera#d&m_Cameras#h&m_CameraIndex#x&m_Fogs#|&m_LightSets#&m_LightSetIndex#&m_ActiveVertexLightCount#&m_ActiveFragmentLightCount#&m_FragmentLightsDirty#&m_AmbientLightDirty#&m_VertexLightsDirty#&m_HemiSphereLightDirty#&m_FogDirty#GetActiveFog60000{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00004thisz__result0?4thisz__result nw gfx@ RenderContext#&m_ShaderProgram#&m_IsVertexAlphaEnabled#&m_IsBoneWeightWEnabled#&m_IsVertexAttributeDirty#&m_IsShaderProgramDirty#&m_RenderMode#&m_RenderTarget#&m_ModelCache#&m_Material# &m_MaterialCache#$&m_CameraCache#(&m_SceneEnvironment#@&m_MaterialHash#&m_ParticleMaterialActivator#@MaterialHash,&shaderParameter#&shadingParameter#&materialColor#&rasterization# &textureCoordinator#&textureMapper#&fragmentLighting#&fragmentLightingTable#&textureCombiner# &fragmentOperation#$&alphaTest#(GetMaterialCache6GetShaderProgram6GetSceneEnvironment6SetMaterialHash65c?_ GetMaterialHash 600#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@ParticleMaterialActivator#*s_TypeInfoGetRuntimeTypeInfo #6cCreate5Activate# 655@ParticleMaterialActivator65~ParticleMaterialActivator6000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidunsigned charunsigned int00000?Tz3constant3 materialColorz__resultnwgfxinternal@MaterialStatedActivateRasterization5dActivateParticleTextureCoordinators555dActivateParticleTextureMappers5dActivateTextureCombiners55 dActivateAlphaTest5qdActivateFragmentOperation5$dActivateFogParameters55cGetConstantColorU3255 dActivateDepthOperation5!dActivateStencilOperation5dActivateBlendOperation5C00(x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base$#&flags#&base_count# &base_info#B &base$#&flags#&base_count# &base_info#F__si_class_type_info &base$#&base_type/#$0+i__builtin_va_list0?0X0bc4this3allocatorz__result4thisz__resultNB$0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleMaterialActivator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 q#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00Gnwut@ResCommonGResCommon 6 5ptr6 q#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonq#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6q#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61q#00-8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61q#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6q#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0;0nwut@ResCommon;ResCommon 6 5ptr6q#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61q#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H0nwut@ResCommonHResCommon 6 5ptr6q#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6q#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 0nwut@ResCommon ResCommon 6 5ptr6q#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# #0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 M4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0f4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3valuez__resultubits32usignuexpufractionubits24|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8+53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=L5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Ng4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P_4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hNMOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastB3Bresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]h4@thisz__resultF|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]74vthis3allocatorz__resultv} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ73enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QA3polygonOffsetUnity d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h^]_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]O8FastWordCopy3dst3src3sizez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hFastWordCopybacd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistfeg d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q%rCOMMANDuOFFSET_HEADERuWSCALE_HEADERuzBiasuoffsety d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQB3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qc]3Gmodey d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h|{}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intPNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QuCOLOR_MASK_HEADERuSTENCIL_MASK_HEADERuCOMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] <4this3cmaterialHashx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__resultz__struct_resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4jthisz__resultnz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OGetCmdValue3value3mask3shiftz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hGetCmdValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04jthis7p z__resultjz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__resultzz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultGublendOperationCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__resultvz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3CblendOperationumodecx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3stencilOperationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3!depthOperationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]w4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0A4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]/4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q,3$fragmentOperationuresDepthOperation!uresStencilOperationuresBlendOperationCx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result$z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3qalphaTestx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0;4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultq d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]{4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidunsigned charunsigned int00Q 3fragmentShader3 materialColoruidx__1u_ZNK2nw3gfx3res17ResFragmentShader3refEv__5up__10up__13up__16u_ZN2nw2ut13ResCommonBaseC1EPKv__17u_ZN2nw2ut9ResCommonINS_3gfx3res22ResTextureCombinerDataEEC1EPKv__14)u_ZN2nw3gfx3res18ResTextureCombinerC1EPKv__11u_ZNK2nw3gfx3res17ResFragmentShader19GetTextureCombinersEi__4u_ZNK2nw3gfx3res18ResTextureCombiner3refEv__21uconstant__24umaterialColor__25 u_ZNK2nw3gfx3res16ResMaterialColor3refEv__29u_ZN2nw3gfx8internal13MaterialState19GetConstantColorU32ENS0_3res18ResTextureCombiner8ConstantENS3_16ResMaterialColorE__26u_ZNK2nw3gfx3res16ResMaterialColor3refEv__34u_ZNK2nw3gfx3res16ResMaterialColor3refEv__39u_ZNK2nw3gfx3res16ResMaterialColor3refEv__44u_ZNK2nw3gfx3res16ResMaterialColor3refEv__49u_ZNK2nw3gfx3res16ResMaterialColor3refEv__54u_ZNK2nw3gfx3res16ResMaterialColor3refEv__59u_ZNK2nw3gfx3res16ResMaterialColor3refEv__64u_ZNK2nw3gfx3res16ResMaterialColor3refEv__69u_ZNK2nw3gfx3res16ResMaterialColor3refEv__74u_ZNK2nw3gfx3res16ResMaterialColor3refEv__79u_ZNK2nw3gfx3res16ResMaterialColor3refEv__84u_ZN2nw3gfx3res18ResTextureCombiner3refEv__89u_ZN2nw3gfx3res18ResTextureCombiner3refEv__92ubuffer__95udst__97usrc__98usize__99u_ZN2nw3gfx8internal12FastWordCopyEPjS2_j__100 ustage utextureCombineruconstantU32x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Bthis7p z__resultBz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0<4>this7p z__result> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Bthis7p z__resultB d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastFF3resz__resultF|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] ,4thisz__result(z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3idxz__resultFz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h"!@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3texMapperMaterialutextureMapper"uHEADER((uINVALIDATE_TEXTURE_CACHE upixTexMapperFucommand.ucommandSizex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] l4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] =4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4fthisz__result^z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4fthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4fthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h435d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]QW3rasterizationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Vthis7p z__resultVz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hDC d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]QS3sceneEnvironment3materialuflagsufogMode uHEADER_FOG_MODE(uFOG_COMMANDx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool B4this3rhsz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hL!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 4|X++4 7l 2I;=%9?' )5/Y+*5qW=# ֿsZA( !߾"Ǿ#$x,4 7w 2T;'=%9?'q15L-R{!M9κb Mظy53[Ny 1#T&w))Jخ,k /;ƫ2Vߪ Ll!xrVZiuWoTJ@ǢrJġGj =[@-ϝkV]8aؚy[CҘ7G-k! e>aA;Ɠ8xD<ԑl:$,'hFIc-*;0ߌ"Ƌ]#>߈Q:T{6o*MĄ;cɂ~9dԀEvR4N~P~fw~G;~D}A}L}I?}^}w|c|nC|p|W{j{h@{rz}z[~zz6zlyuyaoy1y{xexwMw9wvvOv uu2u5t3StssUs srorrqRqpp/p#olo& onEnmm)!ml,\lk k6kj/mjj2i8ih~h*hggl-gfx}fr$fZeipeueWdo%dcTscc@blb$baJaHaG` `=a``_w__^^3^]]<]\\N\][[aS[[ZYCY7YXXlWVhV!VeU>UAEU;U8TZTTDSSSR:R$>RQ~Q'5QFPPIWPO-O*VO0ONdNNMhMMLCLKK?KQJJTJfJ.JIIIVIIHHfH1HGGGYGGFFSFFEEmE4EDDDHDDCRCNpCP>CfCGBDBABLTBIB^AwAcAnPApAW@j@h@rM@}@[?z?lx?uB?a>.>S>|>m=<N<<;u; ;:1:694898\87|7$ 7'6)65*E5-4!_4033332W21m1,1y0sa0[/j/v*/X.p!.-UU-,A,',+}+K'+*Hu* *>)f) )(K(''8'&v&&%a%%^$C$b###f"D!8R! 8 v"f?lB<9  EG w;%7(sGJn.+F1-h .IRZUGdD  E BG J _ x dC X s \ {/ / 0 } p O5o_Nc"gv2Y41zQ&vHRyeQD+!)["+/""!!w!T!!4Ct0upXovPp|:::::::::::pslhE<]c e$d,`@wDkHfL_T^`pvajbgiCnnm* ***"*!*${&;h'l h(lh)lh*l"h+l!h,l$FDF  2  666    &+F377H%H+H0H8<@IM7SX_cgqw|F48888,08DH8\`8o}8,IM8m888!<@8s8 (-6:>GLSW[dirwvzwwuuuu &+/8488?DIQUYciouz U%U+U0U8<@JOW}[_i}x|~~~8~8~8~8 #)/49CQGKUQaQfQj8oQs8xQ|8QQ88 "+08<@INTZhlpu|888I   I 8 I! I* . 2 < B H N S X b f j t }                P   P P P      " & 0 8 = F J 8O X a j q x                    ( , 81 : C J U Y ] b f 8m q u z       8             P   P P P 8% ) - 7 > B F P T 8] a e o t |                           | " , |0 88 V< @ J VP VU V] a e o t | {   { 8 V   V V V x   x 8 x x    !+/3=FJNX\8eimw~8!%/4?yCGQyYy]akysw{88 "'0z48CGKU[bIfjtIx8~IIvvvF""5""9e  R " |}(}8~D|P}>[ ZxW*#hGl#F##F##GG#rA=r@?qBFz=Fz<FFt> FFFF,9Fa{ %2F/FB 7LXmFDF?FFAFFFFFFFCRRRFF@FE*^2^G^Vo^oyooooooonnn nn)n8c@cUcdeleejjjjjjlllqq1q@sHs]sFF0CF#:WaFFFFFFF9*k4h0SFtF7s4Hep3H^tQ^o3nF80X Hp*Pcx %<Sl^u)lw&9NYi     0 W y      . 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F"FUFFFFFFF.ARM.attributes.strtab.shstrtab.rel.debug_pubnames.rel.constdata__ZTIN2nw3gfx9GfxObjectE.rel.constdata__ZTIN2nw3gfx18IMaterialActivatorE.rel.constdata__ZTIN2nw3gfx25ParticleMaterialActivatorE.reli._ZNK2nw3gfx25ParticleMaterialActivator18GetRuntimeTypeInfoEv.rel.constdata__ZTVN2nw3gfx25ParticleMaterialActivatorE.rel.arm_vfe_vtableinfo_ZTVN2nw3gfx25ParticleMaterialActivatorE.rel.debug_line.rel.debug_info.rel.debug_frame.rel.init_array.rel.arm_vfe_vcallinfoi._ZN2nw3gfx25ParticleMaterialActivator6CreateEPNS_2os10IAllocatorE.rel.ARM.exidx.reli.__sti___33_gfx_ParticleMaterialActivator_cpp.reli._ZN2nw3gfx25ParticleMaterialActivatorD1Ev.reli._ZN2nw3gfx25ParticleMaterialActivatorD0Ev.reli._ZN2nw3gfx25ParticleMaterialActivatorC1EPNS_2os10IAllocatorE.reli._ZN2nw3gfx25ParticleMaterialActivator8ActivateEPNS0_13RenderContextEPKNS0_8MaterialE.reli._ZN2nw3gfx25ParticleMaterialActivator6CreateEPNS_2os10IAllocatorE.symtab.debug_abbrev__ARM_grp..debug_abbrev.group.2_8M0000_tpM4SoO0Naf_000000__ARM_grp._ZNK2nw3gfx3res11ResMaterialeqERKS2_.2_875000_pAPZ4UmsW$9__40000__ARM_grp._ZNK2nw3gfx3res11ResMaterial3ptrEv.2_U65000_XGA1SfjvYAd__40000__ARM_grp._ZN2nw3gfx8internal13MaterialState21ActivateFogParametersERKNS0_16SceneEnvironmentENS0_3res11ResMaterialE.2_Mk8000_UI9DHcx5RZb_880000__ARM_grp._ZN2nw3gfx3res11ResMaterial16GetRasterizationEv.2_U65000_ct8YP5meDd2__40000__ARM_grp._ZN2nw3gfx3res16ResRasterizationC1EPKv.2_c75000_fh3OZZ9nf4c__40000__ARM_grp._ZNK2nw3gfx3res11ResMaterial20GetRasterizationHashEv.2_U65000_881Dl7gvFle__40000__ARM_grp._ZN2nw3gfx8internal13MaterialState21ActivateRasterizationENS0_3res16ResRasterizationE.2_cj8000_jlIGgn5qrR5_380000__ARM_grp._ZN2nw2ut9CheckFlagIjNS_3gfx3res20ResRasterizationData4FlagEEEbRKT_RKT0_.2_Qoa000_2oqMBcjlKm7_fa0000__ARM_grp._ZNK2nw3gfx3res16ResRasterization8GetFlagsEv.2_U65000_CC2MLpZwuQ6__40000__ARM_grp._ZNK2nw3gfx3res16ResRasterization20GetPolygonOffsetUnitEv.2_U65000_in9RaCqekC5__40000__ARM_grp._ZNK2nw3gfx3res16ResRasterization3refEv.2_U65000_zTCNqKhJGo6__40000__ARM_grp._ZNK2nw3gfx3res11ResMaterial26GetTextureCoordinatorsHashEv.2_U65000_IcpAbfUZU1e__40000__ARM_grp._ZNK2nw3gfx3res11ResMaterial21GetTextureMappersHashEv.2_U65000__SCNOUy6brb__40000__ARM_grp._ZN2nw3gfx8internal13MaterialState30ActivateParticleTextureMappersENS0_3res11ResMaterialE.2_gl8000_9vXPXmz03we_980000__ARM_grp._ZNK2nw3gfx3res11ResMaterial17GetTextureMappersEi.2_475000_g_wFAueFw2a__40000__ARM_grp._ZNK2nw3gfx3res11ResMaterial3refEv.2_U65000_EX_NmJc$DJ5__40000__ARM_grp._ZN2nw2ut13ResStaticCastIKNS_3gfx3res26ResPixelBasedTextureMapperENS3_16ResTextureMapperEEET_T0_.2_cca000_5ZjbZbyACQb_1a0000__ARM_grp._ZN2nw3gfx3res26ResPixelBasedTextureMapperC1EPKv.2_s75000_XWRDEg3UPja__40000__ARM_grp._ZN2nw3gfx3res16ResTextureMapperC1EPKv.2_s75000_yz2pyi8A8Vd__40000__ARM_grp._ZN2nw3gfx3res11ResMaterial16GetMaterialColorEv.2_U65000_Xb2Fh_vNSs7__40000__ARM_grp._ZN2nw3gfx3res16ResMaterialColorC1EPKv.2_c75000_OeqTmJeLVv0__40000__ARM_grp._ZNK2nw3gfx3res11ResMaterial20GetMaterialColorHashEv.2_U65000_WJ7$onKLuV1__40000__ARM_grp._ZNK2nw3gfx3res11ResMaterial23GetTextureCombinersHashEv.2_U65000_Tr_hYMX2ud1__40000__ARM_grp._ZN2nw3gfx8internal13MaterialState24ActivateTextureCombinersENS0_3res17ResFragmentShaderENS3_16ResMaterialColorE.2_kL8000_rn5FcipfYF0_u80000__ARM_grp._ZNK2nw3gfx3res17ResFragmentShader3refEv.2_c75000_jopy4pBVeD7__40000__ARM_grp._ZN2nw3gfx3res17ResFragmentShader12GetAlphaTestEv.2_c75000__twhqRlulE1__40000__ARM_grp._ZN2nw3gfx3res12ResAlphaTestC1EPKv.2_A75000_Xb7g54Um3Ta__40000__ARM_grp._ZN2nw3gfx3res17ResFragmentShader3refEv.2_c75000_iAMJP4qYCae__40000__ARM_grp._ZN2nw3gfx3res11ResMaterial17GetFragmentShaderEv.2_U65000_35hpaLpuzLb__40000__ARM_grp._ZN2nw3gfx3res17ResFragmentShaderC1EPKv.2_A75000_PMoMPERY5zf__40000__ARM_grp._ZN2nw3gfx8internal13MaterialState17ActivateAlphaTestENS0_3res12ResAlphaTestE.2_8j8000_VIaPBbzo5Ff_380000__ARM_grp._ZN2nw3gfx8internal12NWUseCmdlistILi8EEEvPKv.2_TJ1000_d4XQMabbzca_500000__ARM_grp._ZNK2nw3gfx3res12ResAlphaTest3refEv.2_c75000_MbSFm2HK8X6__40000__ARM_grp._ZN2nw3gfx3res11ResMaterial20GetFragmentOperationEv.2_U65000_s0U$wqlOF7c__40000__ARM_grp._ZN2nw3gfx3res20ResFragmentOperationC1EPKv.2_c75000_4WQr9p56nqc__40000__ARM_grp._ZN2nw3gfx3res11ResMaterial3refEv.2_U65000__OyOmxffXF3__40000__ARM_grp._ZNK2nw3gfx3res11ResMaterial24GetFragmentOperationHashEv.2_U65000_CF34KS_n1i8__40000__ARM_grp._ZN2nw3gfx8internal13MaterialState25ActivateFragmentOperationENS0_3res20ResFragmentOperationE.2_sk8000_waKM1oNJu8f_680000__ARM_grp._ZNK2nw3gfx3res20ResFragmentOperation17GetDepthOperationEv.2_U65000_ZhP3aFsv3j4__40000__ARM_grp._ZN2nw3gfx3res17ResDepthOperationC1EPKv.2_c75000_CpftIL0gQg2__40000__ARM_grp._ZNK2nw3gfx3res20ResFragmentOperation19GetStencilOperationEv.2_U65000_oGYxQdFWPs1__40000__ARM_grp._ZN2nw3gfx3res19ResStencilOperationC1EPKv.2_c75000_p7kYorp7521__40000__ARM_grp._ZN2nw3gfx8internal13MaterialState22ActivateDepthOperationENS0_3res17ResDepthOperationE.2_gj8000_nWaTyEDURZ6_380000__ARM_grp._ZN2nw2ut9Check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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h$% } P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h8}P`armcc+|      `armcc+|      D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 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&_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 <?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longstd000|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long|?00000&000std0|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int?0?0l?0d??3???0?nwutSSafeDestroy3objectSSafeDestroy3objectSSafeDestroy3object 4this3object?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0000nwutiResS8riResU16siResU32uiResS32v@BinString&offset#iBinString @Offset&offset#to_ptr6?to_ptr6Gto_table_ptr6?iOffset<iResTypeInfo@ResBool&value#operator bool6OiResBooliResTransform3#iResMtx34<#0<<0C0K|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag3flags3maskz__result?nwutRKEnableFlag@3flags3valuez__resultRXDisableFlag@3flags3valuez__resultRhGetFlagValue3flags3shift3 maskz__result@???xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc65@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=65ChangeAlignment65Add6550?0xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintboolvoid P4%thisz__result 4%thisz__result0||? |4%thisz__result 4this3element 4this3element000g 4this3element0&00j j4othisz__result 4gthis32element00, 4@this3^element0q 4Pthis3element04this3indexz__result 4thisz__result 4thisz__result00 4thisz__result 4this3 element 44this3 element04this3indexz__result 4thisz__result 4thisz__result0 4thisz__result  4this3,element  " 4this3,element nw ut ArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK   4this3nelement00h0c|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this3|childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0|??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultC0 J4jthisz__resultFz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot?f 4this3slot??.?(?9xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 L4thisz__result!4thisz__result4thisz__result4thisz__result41thisz__result4thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600RHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6operator[]650n?n0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GetAllocator6@GfxDeleter&m_HasOwnership#GfxDeleter6operator()6500nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Xthisz__resultPnwanimres@ResAnimGroupData &typeInfo#&m_Flags#&toName*#&m_TargetType# &m_MemberInfoSetDicCount#&toMemberInfoSetDic#&m_BlendOperationsTableCount#&toBlendOperationsTable#@ResAnimGroup#ResAnimGroupH6H: refP6XGetTargetType6X0?L0T} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0P42thisz__result*u42thisz__result+46thisz__result'I4>thisz__resultE46this3idxz__resultudicn nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toName*# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0h#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData#&m_Transform#0&m_LocalMatrix,#T&m_WorldMatrix,#@ResSceneObject#ResSceneObject"6": ref*62GetTypeInfo62@ ResSceneNodeZ#iResDataTypeResSceneNode666: ?ref'66?ArefE6> GetAnimGroupsCount 6> GetAnimGroups 665@ ResTransformNode#iResDataType ResTransformNodeB 6B: 0 ptr 6B0Z?&Z0.00:0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx  Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W #4Ethisz__resultnwgfxiSceneNodeChildren&K@SceneObject #&m_ResObjectZ#~SceneObject6E0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwanim@AnimFrame (__vptr#&m_Frame #&m_LastFrame #AnimFrame65 ~AnimFrame6ResetFrame65 @AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame #&m_StartFrame #&m_EndFrame #&m_PlayPolicy5#&m_UserData# g 5 5 5 50iPlayPolicy1AnimFrameController6:  : ?55: ~AnimFrameController600s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<IsEnabledFlags66502d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintt 4thisz__resulty4this3resAnimGroupz__result;4this3usez__resultb4this3pSizeusize nw gfx@AnimGrouph#&m_ResAnimGroup#&m_BlendOperations# 0&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg550}iPreEvaluateCallbacki@Builder &m_SceneNode#&m_ResAnimGroup#&m_UseOriginalValue#Builder6ResAnimGroup65UseOriginalValue65GetMemorySizeInternal65dGetMemorySizeForInitialize5550?00u@AnimObject#@ AnimBinding,#&m_AnimGroupsS#&m_AnimObjectsl#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@ Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup# Builder 6 MaxAnimGroups 65 MaxAnimObjectsPerGroup 65 GetMemorySizeInternal 65d GetMemorySizeForInitialize5550?0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid,}4thisz__result,4|thisz__result| 4thisz__result 4thisz__result00W ^4wthisz__resultw nw gfx@ SceneNodeL#&m_Parent|# &m_Children#&m_AnimBinding#(&m_BranchVisible#00&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# Descriptionw6wGetParent6GetParent|6|SetParent6|5|AttachChild6|5|DetachChild6|5|GetTraversalResults6SetTraversalResults6|5 IsEnabledResults 65 InheritTraversalResults# 6| IsBranchVisible 6d GetMemorySizeForInitialize555 ~SceneNodeJ 6| IsCircularReference 65 AcceptChildren 6|5N000t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4thisz__result4thisz__result 4thisz__result000 nw gfx@ TransformNode#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0l&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#Transform6Transform6WorldMatrix6WorldTransform6UpdateDirection#(6UpdateTransform# 65+51TrackbackWorldMatrix#6TrackbackWorldTransform#6TrackbackLocalTransform#6InheritTraversalResults# 6TransformNode6555U?Q~TransformNode76d GetMemorySizeForInitialize5550JJ0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0E4\thisz__resultAnwgfxresDResShapeData@ResShapeZ#iResDataTypeResShape\6\: 0 ptrA6\0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResShaderProgramDescriptionData@ResShaderProgramDescription#$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResMaterialZ#ResMaterial6: 0)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMeshZ#iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0_x4thisz__resultt4this3idxz__resultudicn4this3idxz__resultutbl_ptrT0 nw gfx res@ResMeshNodeVisibilityData&toName*#&m_IsVisible#@ResModelData#&m_MeshesTableCount#&toMeshesTable#&m_MaterialsDicCount#&toMaterialsDic#&m_ShapesTableCount#&toShapesTable#&m_MeshNodeVisibilitiesDicCount#&toMeshNodeVisibilitiesDic#&m_IsVisible#&m_IsNonuniformScalable#&_padding_0#&m_LayerId#@ ResModel#iResDataType_ResModel6: ?@reft6@?ref6GetMeshesCount6GetMaterialsCount6GetMaterials65GetShapes65GetMeshNodeVisibilitiesCount6 IsVisible 60))0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResParticleShape#ResParticleShape6: 010Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription# &m_BufferCount#$&m_ShaderParameterResMaterial#(&m_ShadingParameterResMaterial#,&m_MaterialColorResMaterial#0&m_RasterizationResMaterial#4&m_TextureCoordinatorResMaterial#8&m_TextureMapperResMaterial#<&m_FragmentLightingResMaterial#@&m_FragmentLightingTableResMaterial#D&m_TextureCombinerResMaterial#H&m_AlphaTestResMaterial#L&m_FragmentOperationResMaterial#P&m_SceneEnvironmentResMaterial#TiResMaterialArray(dGetMemorySizeInternal5555iMaterialArray"|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IMaterialActivator#5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialActivator#dGetMemorySizeInternal57d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SimpleMaterialActivator#dGetMemorySizeInternal5:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoidunsigned int0000 nw gfx@ ModelJ#&m_MaterialAnimGroup#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroup#&m_VisibilityAnimBindingIndex#0d&m_PreRenderSignal#&m_PostRenderSignal#&m_Materials3#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#z?,&m_Description0#&m_UserParameter#iRenderSignal1@@Description#&bufferOption#&sharedMaterialModel#*s_TypeInfoGetMaterialCount6SetVisible65Initialize#$65Model6555oz?k ~Model 6d GetMemorySizeForInitialize55)5z DestroyResMeshes 65500|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#Fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#IH(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{4!thisz__result}4!thisz__resultnwgfxres@ResParticleCollectionData &m_Capacity#&m_AttributesTableCount#&toAttributesTable#@ResParticleCollection#ResParticleCollection6: ref6!GetCapacity6!0?0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResParticleSetDataT#&toParticleCollection#0&m_ParticleInitializersTableCount#4&toParticleInitializersTable#8&m_ParticleUpdatersTableCount#<&toParticleUpdatersTable#@&toParticleShapeBuilder#D&m_ParticleShapeIndex#H&m_ParticleSetPriority#L&m_IsForceWorld#P&m_IsBufferFlushEnabled#Q&m_IsInheritParentVelocity#R@ResParticleSet#iResDataTypeDResParticleSet6: ?rref6GetParticleCollection60U} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint01 4thisz__result1>4thisz__result:3}4this3idxz__resultUutbl_ptr>0nwgfxres@ResParticleModelData#&m_ParticleSetsTableCount#&toParticleSetsTable#@ResParticleModel)#iResDataType[1ResParticleModel6: ?ref6?6ref:6GetParticleSetsCount6GetParticleSetsU6500 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool000nwgfx@ParticleShape#&m_CommandCache# &m_CommandCacheSize #&m_DeactivateVertexCommandCache#&m_DeactivateVertexCommandCacheSize# &m_PrimitiveCommandCache#$&m_PrimitiveCommandCacheSize#(&m_Capacity#,&m_BufferSide#0&m_ResVertexAttributeDataCount#4&m_VertexAttribute#8&m_PrimitiveBuffer1#&m_PrimitiveBufferOffsetT#&m_DeviceAllocator#&m_DeviceMemory#@VertexAttribute&m_Usage#&m_FormatType#&m_Dimension#&m_IsStream# &m_Stream# &m_CommandPtr+#cCreate5Z555dGetMemorySizeInternal55dGetDeviceMemorySizeInternal550TSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid0000 4this3nodez__result 4this3nodez__result00 nw gfx@ParticleSetsAreEmpty&m_Result#operator()65@ParticleSetsClearoperator()65@ ParticleModel#&m_MaximumParticleSet#&m_ParticleSetCount#&m_ParticleSets#&m_ParticleShapeCount#&m_ParticleShapes#&m_ParticleAnimFrameControllers#@Descriptionz#&particleSetCount#*s_TypeInfoGetRuntimeTypeInfo #6cCreate5|5Z5655?2dGetMemorySizeInternal5556dGetDeviceMemorySizeInternal5556Accept#65AttachParticleSet65AttachParticleShape65Initialize#$65dGetMemorySizeForInitialize5556 ParticleModel 65556 ~ParticleModel, 60E000x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#YXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSet#0&m_ParticleCollection#L&m_ParticleRandom#P&m_Initializers#T&m_Updaters#d&m_ScaleOffset#t&m_RotateOffset#@Description#&maxInitializers#&maxUpdaters#Description6DInitializerDUpdatercCreate5|5Z5555\? dGetMemorySizeInternal55U5dGetDeviceMemorySizeInternal55UGetParticleCollection6ClearParticleCollection60\0006 4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.h[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid00000 nwgfx@ParticleCollection#u&m_ParticleAttribute#&m_Capacity#&m_Count#&m_BufferSide#&m_IsStream\#x&m_StreamPtr#&m_StreamStride#&m_MinActiveIndex#&m_MaxActiveIndex#&m_ResParticleCollection#&m_ParticleShape#&m_ParticleSet#&m_DeviceAllocator#&m_DeviceMemory#@ParticleAttribute &m_Usage#&m_IsStream#&m_Stream#GetCount60]D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0||?`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr #&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type##0i__builtin_va_list0B000[00Z000000\0L0B0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleModel.cppbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-j d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000l d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# rd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000wvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal2|00A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5dGetMemorySizeForFixedSizedSignalInternal55~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hizyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Children&m_Parent|#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach65|Detach65|0?||q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0|?nwut@MoveArray|&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!00||r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacheroperator()65|0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtrn0&m_Object#&m_Deleter#ielement_type3ideleter_typenideleter_reference~MovePtr6GetDeleter60?lPtrp60?n|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0J0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5dGetMemorySizeForFixedSizedSignalInternal55~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9ResArray%6%550|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@Signal300L&m_Allocator#&m_Slots9#iSlotType iSlotList &iAllocatorType Destroy6 dGetMemorySizeForInvalidateSignalInternal5dGetMemorySizeForFixedSizedSignalInternal55~Signal36 0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase6500&00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArrayu&m_Allocator{#&m_Elements#&m_End#&m_Capacity# ivalue_typeud=iiteratore=MoveArrayg6g~MoveArray6gsize6obegin!6gend!6gclear6gSetArrayKind6g5SetCapacity6g5destroy6g5destroy_range6g5!5!erase6g500k000u|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArrayq&m_AllocatorF#&m_ElementsL#&m_EndL#&m_Capacity# iiteratorLe=MoveArray@6@~MoveArray6@begin6@end6@clear6@SetArrayKind6@5SetCapacity6@5destroy6@5Ldestroy_range6@55eraseLL6@5L000q|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.GfxPtr6~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtrn0&m_Object#&m_Deleter#ielement_type3ideleter_typenideleter_referenceMovePtr6~MovePtr6GetDeleter60?Ptr60?n|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoidint000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArrayP6P~MoveArray6Pbegin!6Pend!6Pclear6PSetArrayKind6P5SetCapacity6P5destroy6P5destroy_range6P5!5!erase6P50|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool00?0nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65operator[]65size6begin-6end-6empty6capacity6reserve65swap65resize65clear6GetArrayKind6SetArrayKind65SetCapacity65GetCapacity6construct65destroy65destroy_range65-5-Resize65MoveArray6555: erase6500?00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65operator[]65size6begin6end6empty6capacity6reserve65swap65resize65clear6GetArrayKind6SetArrayKind65SetCapacity65GetCapacity6construct65destroy65destroy_range655Resize65MoveArray6555: erase650?0000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2|(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0J00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot3(__vptr#0&m_Allocator#iAllocatorType Destroy6j0GetAllocatorF6j0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeDestroyeroperator()65#0?D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator new(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] m4this3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 U4?thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4Gthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4?thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4Othisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0(4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!f4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] /4jthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04%this3pBegin3numz__result%|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bN4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ`3pSize3maxAnimGroups3maxAnimObjectsusizeuanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]44this3pSizeusizeu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],4|this3|parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__298ub__297l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3|childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool +4this3childz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4|this3|childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__303ub__302uelement__300|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy|3__first3__last3__res3__valz__resultu__first__381ub__380h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC remove_copyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind|3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove|3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoved:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3|childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4|this3|childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] ;4|this3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool d4this3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4|thisuresultsuparent|uisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4>thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3pSize3resSceneNode3descriptionusize uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__311ub__310uchild__305|uparent__308|d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm$for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4thisz__resultp|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__316rub__315uelement__313r|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4this3nfirstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3!arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4|thisz__resultuparent|t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdone d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_cast#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h&%'d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hend*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h-,.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegin102d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontain54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool U4|this3Nvisitor u_containK u_curK u_endK u_continue uchild|t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__323ub__322uelement__320|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hMLND:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachQPRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3'arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi[Z\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyl3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 Y4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q j3pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hihgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q|3pSize3resTransformNode3descriptionx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]QJ3pSizeusize| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]QI3pSizeusize d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3visible|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Bthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Pw4"this7p z__result"} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void046this7p z__result6} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Bthis7p z__resultB} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0_S4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast))3resz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolm4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue3flags3shift3 mask3 valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Pthis3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Pthis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x14Pthisz__resultP|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]44thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4@this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4@this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x!4@thisz__result@|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4gthis3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4gthis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x14gthisz__resultg|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4this3allocator3resource3odescriptionz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4gthisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4gthisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long  4gthis3!first3!lastufirst__3302ub__329uelement__3272|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]E24gthis32firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4gthis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0M4gthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4@thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4@thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4@this3first3lastufirst__335^ub__334uelement__332^|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4@this3^firstz__resultL|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4@this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0=4@thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0N4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4Pthisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Pthisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boollong0  4Pthis3!first3!lastufirst__340ub__339|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0.4Pthis3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Pthis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0M4Pthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyu3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyAll33array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!SafeDestroyAlld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__345ub__344uelement__342|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots93-arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlots d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] d4 thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi&%'d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyd3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 s4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4Xthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Hthis7p z__resultH} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3pSize3maxSlotsusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q {3pSizeusizez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intvoid0Q 3pSize3)resModel3zdescriptionusizeumeshesCountuvisibilitiesConutu_ZN2nw3gfx3res8ResModel3refEv__8udicnu_ZN2nw3gfx3res8ResModel12GetMaterialsEi__7uidx__10u_ZN2nw3gfx3res12ResSceneNode3refEv__15udic__12nu_ZN2nw3gfx3res12ResSceneNode13GetAnimGroupsEi__13uu__16up__20up__23up__26u_ZN2nw2ut13ResCommonBaseC1EPKv__27u_ZN2nw2ut9ResCommonINS_4anim3res16ResAnimGroupDataEEC1EPKv__24 u_ZN2nw4anim3res12ResAnimGroupC1EPKv__21u_ZN2nw3gfx9AnimGroup7BuilderC1Ev__18uresAnimGroup__29u_ZN2nw3gfx9AnimGroup7Builder12ResAnimGroupENS_4anim3res12ResAnimGroupE__30u_ZN2nw3gfx9AnimGroup7Builder16UseOriginalValueEb__32upSize__34usize__35usize__38ua__40ub__41ux__43ubase__44u_ZN2nw2os20MemorySizeCalculatorpLEj__39 umaterialCount ubufferCountumaterialCount ui uanimGroupCount uanimGroupIdx uresAnimGroup|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x=4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result-|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result-|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long O4this3-first3-lastufirst__358 ub__357uelement__355 |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3 firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Y4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3otheruelements uend ucapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]v4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hlkmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__353ub__352l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopypod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool/4this3reserveSizez__resultuelements uelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hvu8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboole4this3numberz__resulturesultuelement__360 uelement__363  umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolt4this3numberz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h|{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3elements3capacity3allocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]D4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]F4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4\this7p z__result\w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]3T4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]p R4this3 frame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865])4this3 framez__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4this7 startFrame 7 endFrame?35playPolicy7userData z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x+4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4this3allocator3resource36descriptionz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void014this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastZ3Zresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__379ub__378l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelements,uelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolS4this3numberz__resulturesultuelement__372,uelement__375, umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolb4this3numberz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long =4this3first3lastufirst__370,ub__369uelement__367,|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865],4this3,firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] p4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3elements3capacity3allocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4this3otheruelements,uend,ucapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void09 34thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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C/C++ Compiler, RVCT4.0 [Build 865]Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]float9FthissceneContextkparticleContextJsframe__11sframe__14vsframe__26Ksframe__293 \send \qiT\rmodelP\sendc\qiTlqemitterXqendWqiTsparticleSet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4void0' 4thisQallocator3w__resultP0qmemoryP ] -~](03 ~](0e~(Z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h<-   ~%~/  ~   s   +     d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.h) 0P 0T+7P}} P | \YH\ 0H lX R UQVP}4}(4PQ4TP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.h&}P!"&%$#/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]*thisw__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.h)}P()-,+*/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Ynthis)>k d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.h>}QP/01/`armcc+|      357N2nw3gfx20ParticleSceneUpdaterE9N2nw3gfx9GfxObjectE<;D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h?>D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hAD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#DCd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hFD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdHd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #Jd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# LPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#ONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@OffsetiOffset|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650YXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4Jthisz__result-4Jthisz__result4Jthisz__result-4Jthisz__result4Jthisz__result-4Jthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwuted:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonBase&mpData#id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0md:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData@ResSceneObject#rqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hut@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00B 4+thisz__resultH 4/this3frame 47thisz__result 4;this3frame  4;thisnwanim@AnimFrame (__vptr#&m_Frame#&m_LastFrame#GetFrame6+SetFrame6/5@AnimFrameController$(__vptr#&m_AnimFrame|#&m_StepFrame#&m_StartFrame#&m_EndFrame#&m_PlayPolicy#&m_UserData# g55550iPlayPolicyGetFrame67SetFrame6;5UpdateFrame6;|0'0|030 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<yd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMesh#iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityDatad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#iMaterialArray"|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivator\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Model#&m_MaterialAnimGroupV#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroupV#&m_VisibilityAnimBindingIndex#0"&m_PreRenderSignalF#&m_PostRenderSignalF#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#8?&m_Description#&m_UserParameter#iRenderSignal1@@Description#0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Camera#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SkeletalModel#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfxiSceneNodeArray*#iModelArray-iSkeletalModelArray0'iLightArray3iFragmentLightArray6'iVertexLightArray9%iHemiSphereLightArray<)iAmbientLightArray?&iCameraArrayB iFogArrayEiParticleSetArrayH%iParticleEmitterArrayK)iParticleModelArrayN'iAnimatableNodeArrayT#@ SceneContext#&m_SceneNodesZ#&m_Modelsp#&m_SkeletalModels#(&m_Cameras#8&m_Fogs#H&m_Lights#X&m_FragmentLights#h&m_VertexLights#x&m_HemiSphereLights#&m_AmbientLights#&m_ParticleSets&#&m_ParticleEmitters>#&m_ParticleModelsZ#&m_AnimatableNodes#iSceneNodeArrayciModelArrayeiSkeletalModelArrayg iFragmentLightArrayi iVertexLightArray"kiHemiSphereLightArray<m"iAmbientLightArrayZoiCameraArrayuqiFogArraysiParticleSetArrayuiParticleEmitterArrayw"iParticleModelArrayy  GetParticleSetBegin 6k GetParticleSetEnd 6k GetParticleEmitterBegin 6k GetParticleEmitterEnd 6k GetParticleModelBegin 6k GetParticleModelEnd 6k0   t 4kthisz__result   4kthisz__result $ 4kthisz__result $ 4kthisz__result " 4kthisz__result "B 4kthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResParticleFormData@ResParticleForm#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleShape#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisnwgfx@ParticleModel#&m_MaximumParticleSet#&m_ParticleSetCount#&m_ParticleSets#&m_ParticleShapeCount#&m_ParticleShapes#&m_ParticleAnimFrameController#UpdateParticleFrame60x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSet#0&m_ParticleCollection#L&m_ParticleRandom#P&m_Initializers#T&m_Updaters#d&m_ScaleOffset#t&m_RotateOffset#DInitializerDUpdaterUpdateParticles6500d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDParticleCollectiond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleContext<#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResParticleEmitterParameterData@ResParticleEmitterParameter#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint0j 4this0nwgfx@ParticleEmitter#&m_IsFirstEmission#&m_EmissionCount#&m_NextEmissionTime#&m_ParticleSet#&m_ParticleRandom#&m_ParticleAnimFrameController#&m_ResParameter#&m_ResForm#UpdateParticleFrame6Emission650z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@ParticleSceneUpdater#@BuilderCreate65*s_TypeInfoGetRuntimeTypeInfo #6UpdateNode# 65k5SwapBuffer#65kParticleSceneUpdater65~ParticleSceneUpdater60000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intfloatvoid@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base #&flags#&base_count# T&base_info#B &base #&flags#&base_count# T&base_info#F__si_class_type_info &base #&base_type+# 0'i__builtin_va_list00B 0X&tinfo\#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSceneUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwut@Signal2 k0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtry0&m_Object#&m_Deleter#ielement_type3ideleter_typey|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal30 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtry0&m_Object#&m_Deleter#ielement_type3ideleter_typey|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity#  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_AllocatorP#0&m_Elements#&m_End#&m_Capacity# iiteratore=begin6Jend6J000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_AllocatorP#0&m_Elements#&m_End#&m_Capacity# iiteratore=begin6Jend6J000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_AllocatorP#0&m_Elements#&m_End#&m_Capacity# iiteratore=begin6Jend6J000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayX&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArraye&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00 nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N74this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WY4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]c4this3allocatorz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0h 4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.h5!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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C/C++ Compiler, RVCT4.0 [Build 865]L intboolfloatunsigned intvoid000W9L parentiresourcePdescriptionmainAllocatordeviceAllocatorbshape6x__result?9rresNodesinitializerCapacitysupdaterCapacitysmemorySizesmemory[snode?{sisSuccessfuresParticleCollectionscollectionNodeaWrptr__358Pu_ZNK2nw2ut8internal8ResArrayINS_3gfx3res22ResParticleInitializerENS1_19ResArrayClassTraitsEE8iteratordeEv__34r_ZNK2nw3gfx3res22ResParticleInitializer3refEv__39gPr_ZNK2nw3gfx3res22ResParticleInitializer24GetIsResourceCopyEnabledEv__38Rr_ZNK2nw3gfx3res22ResParticleInitializer3refEv__47gPrresult__51Qscapacityr_ZNK2nw2ut9MoveArrayINS_3gfx11ParticleSet11InitializerEE4sizeEv__57SsnewCapacityrelement__59mPu_ZN2nw2ut9MoveArrayINS_3gfx11ParticleSet11InitializerEE9push_backERKS4___53rptr__648Pu_ZNK2nw2ut8internal8ResArrayINS_3gfx3res18ResParticleUpdaterENS1_19ResArrayClassTraitsEE8iteratordeEv__63 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u_ZN2nw3gfx3res22ResParticleInitializerC1EPKv__114r_ZNK2nw3gfx3res22ResParticleInitializer3refEv__122gPr_ZNK2nw3gfx18ParticleCollection13GetBufferSideEv__126Srp__128Prp__131Prp__134Pu_ZN2nw2ut13ResCommonBaseC1EPKv__135u_ZN2nw2ut9ResCommonINS_3gfx3res22ResParticleUpdaterDataEEC1EPKv__132)u_ZN2nw3gfx3res18ResParticleUpdaterC1EPKv__129r_ZNK2nw3gfx3res18ResParticleUpdater3refEv__137sPr_ZNK2nw3gfx18ParticleCollection13GetBufferSideEv__141Suresult uresult$rresInitializersPQuinitializerEnd$ri$rresInitializerrinitializer"YYrresTypeP0, rresUpdatersJPQuupdaterEnd!| ri!| rresUpdaterrupdater~sresTypeL4uvec3Updateruanimation \ rendIter)\ \ qiter)R \ sinitializeruresInitializerstargetD qendIter%\8 siter%p 8 supdateruresUpdaterstarget]8~],0S~],0D~],0~],0P~],0:~]8@~]LT~]~]~] ~]  ]h] U~]0 ~{P] < ~{P] H ~|7|$"h|] tt  ~{WL|] ~] ~],  ~{Q{R,] \p ]   Q]   {Q]! ~{P{V]" S~]"  {S {Q {\ {R ]# ~]"  ]#  ]#  ~]$ ~]$  ]$ @~]$ -||}]$ ~]&5~}]%GQ~]&G~]&  ~|]&G~]&G~]&<~]' ~]':~]'9~}]'2~](H~|]*  ~{ZL|w]( ~]) ~])l  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r_ZNK2nw3gfx3res18ResParticleUpdater3refEv__27sPr_ZNK2nw3gfx3res18ResParticleUpdater24GetIsResourceCopyEnabledEv__26PDrresInitializersU[uinitializerEndDriUDrresInitializerHrresUpdatersJU[uupdaterEnd!ri!UrresUpdaterH]~] $,~] 4p|l] 4@ ] <p ~] DL YF~] T\ R~] h3| ] h ~] t|  ~]  Q~] |]  ~]  ~]  P~]%~}]GP~]G~] ~{P]G~] ~]:~]9~}]2~]H~{T]0@ ~]0<:~]D`!~}]\`HP~]HXH~]HX ~{P]X\H~]`p ~]`l:~]t1~}]x2~]H~{T] ~]:~]|u"|E]  b|O] ]  ~] <)~]$, Q~]Dt  |]Dt ~]HP ~]\l Q~]|  {X]| ~] ~] Q~] ~~] kX~] PQ~] ~] |2]|  ~]|  ~]$ R~],  S{X|]4l  ~]<D ~]P` Q~]h  t~]t| aN~] Q;~]:~]FP~{PHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]WpSize)resNodeQuresParticleCollection]$~]FQ~|Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|.|this?jvisitorL]$t"$t}$"$t{T"$t{U "$t}$"$t | 9](0 ~](,P~]4< ~]48P~]dp ]@P ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865] intunsigned shortfloatvoid0003 this?startIndexcount7incrIndex timej scollectiona sactiveIndex sendIter)a sj__339 spActiveIndex__349 spActiveIndex__350spActiveIndex__351sj__341spActiveIndex__352uindex__340spActiveIndex__353nspActiveIndex__354[sj__343HspActiveIndex__3555uindex__342spActiveIndex__356spActiveIndex__357uj__345rindex__344PspOut__236v7sp1__237v$up2__238vu_ZN2nn4math7VEC3AddEPNS0_4VEC3EPKS1_S4___239vu_ZN2nn4math4VEC3pLERKS1___235vrf__241 rtmp~upOut__243vup__244vsscale__245u_ZN2nn4math9VEC3ScaleEPNS0_4VEC3EPKS1_f__246vr_ZNK2nn4math4VEC3mlEf__242~spOut__249vsp1__250vup2__251vu_ZN2nn4math7VEC3AddEPNS0_4VEC3EPKS1_S4___252vu_ZN2nn4math4VEC3pLERKS1___248vsfx__254}sfy__255esfz__256Ms_ZN2nn4math4VEC3C1Efff__257v/spOut__260vup__261vsxsyszsmagu_ZN2nn4math17VEC3SafeNormalizeEPNS0_4VEC3EPKS1_RS3___262vupOut__265vup__266vsscale__267u_ZN2nn4math9VEC3ScaleEPNS0_4VEC3EPKS1_f__268vu_ZN2nn4math4VEC3mLEf__264vspOut__271vsp1__272vnup2__273vu_ZN2nn4math7VEC3AddEPNS0_4VEC3EPKS1_S4___274vu_ZN2nn4math4VEC3pLERKS1___270vufx__276ufy__277ufz__278u_ZN2nn4math4VEC3C1Efff__279vr_ZN2nw3gfx14ParticleRandom9NextFloatEv__281 ss__284sc__285rrad__286 ss__288sc__289rrad__290 upOut__293vup__294vsscale__295vu_ZN2nn4math9VEC3ScaleEPNS0_4VEC3EPKS1_f__296vu_ZN2nn4math4VEC3mLEf__292vspOut__299vcsp1__300vPup2__301vu_ZN2nn4math7VEC3AddEPNS0_4VEC3EPKS1_S4___302vu_ZN2nn4math4VEC3pLERKS1___298vsfx__3048sfy__305 sfz__306u_ZN2nn4math4VEC3C1Efff__307vrfx__309 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IsuseTransformrpOut__143vRspOut__145vxrpM__146QrpV__147RrpOut__149vPspOut__151vZupM__152spV__153v<rtmpu_ZN2nn4math19VEC3TransformNormalEPNS0_4VEC3EPKNS0_5MTX34EPKS1___154vspOut__1556u_ZN2nn4math13MTX34IdentityEPNS0_5MTX34E__156upOut__157upOut__159rpT__160vRupOut__162spT__163vumuf1uf0sf32_1sf32_0spu_ZN2nn4math5ARMv620MTX34TranslateC_FASTEPNS0_5MTX34EPKNS0_4VEC3E__164r_ZNK2nw3gfx3res14ResParticleSet3refEv__175Pr_ZNK2nw3gfx3res14ResParticleSet15GetIsForceWorldEv__172Ps_ZN2nw3gfx11ParticleSet18InverseWorldMatrixEv__169rmodel__167PrpOut__180SspOut__182sp1__183rp2__184RrpOut__186PspOut__188sp1__189xrp2__190RrpOut__192vRspOut__194verpM__195QrpV__196RspOut__200vRsp1__201v?sp2__202v,u_ZN2nn4math7VEC3AddEPNS0_4VEC3EPKS1_S4___203vu_ZN2nn4math4VEC3pLERKS1___199vrpOut__204vPspOut__206vupM__207spV__208vrtmp__209u_ZN2nn4math19VEC3TransformNormalEPNS0_4VEC3EPKNS0_5MTX34EPKS1___210vrpOut__211vPspOut__213vupM__214spV__215vrtmp__216u_ZN2nn4math19VEC3TransformNormalEPNS0_4VEC3EPKNS0_5MTX34EPKS1___217vrdstIndex__230QrparentIndex__231RspOut__220vsp1__221vsp2__222vu_ZN2nn4math7VEC3AddEPNS0_4VEC3EPKS1_S4___223vu_ZN2nn4math4VEC3pLERKS1___219vspOut__226vsp1__227vsp2__228vnu_ZN2nn4math7VEC3AddEPNS0_4VEC3EPKS1_S4___229vu_ZN2nn4math4VEC3pLERKS1___225vrtransformMatrixsactiveIndex<stranslatev svelocityvspActiveIndex sisdstIndexqparentTranslatev sactiveIndexqtranslatev qvelocityvX qpActiveIndexT qisInheritParentVelocityY sparentVelocityvsissdstIndex^sparentIndexKrworkMatrix~rparticleMatrix~rtransformMatrix~qiP]@!~~]h|8~]l|IR~|]@8~]L ~]@L ~]| ~] ~]1R~]R~]ya|#1|3 |E|T|b|s|m|E|| |}"||"|" |] ~]~]4~]@d~]l~]Z~]2~][]Z]P]u~]!~"{P] ~]LP~]! ~]! ~]!S~]!D~]!~]!P~]!:~]! ~]!x b~]%,x ~""lx{P]"P\ ~]"P\LP~]%,x ~]$4x ~]$LPS~]$LPD~]$LP~]$LPP~]$LP:~]%,4 ~]%O~]%#)~]&"~]&)~]&~]'~]'8~]'@h~](&~](NQ~]*t&~]*| ~]*S~]*D~]*~]*P~]*:~]*t| ~]* ~]+ <#~]-h ~]-p ~]-S~]-D~]-~]-P~]-:~]-hp ~dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolint this!ebirthMlife%limit prevTimecurrentTimex__result]uresourcerendRsprevCountqintervalTxqstartUqcurrentCountPuresourcesprevCountsintervalscurrentCount{]pt~]~]~]  ~] ~] ~] $~]HL  ~],0 ~]lp 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h {.  ~ "*f  4  *f  lx*% | 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QPHtP(8WtdW0\\8UtdUdX\RxPVtdVLhRtxR@PZtdZ<RR8XtlX P td QP}d dQdQPSH 4R4S(R\ LQP}},}@ }@ D }D H },H L }$  Q0 R< ,P(Z [PY[ ` P[P`Pl 4H Tl lQ , $ ( l H [Pt tQtQdP`SX DRDQ8Pl \L \SL SPL PRQQSQR|QxZL ZpP(PH\d\HYdYL YPPHTdTL TYWL WWX0 X <QPZYXdQ8\4Q 4[<D[[$[ [[[h[<[4P<DPPPPPPPPP4W<DWLW|WWW4<DL|4<DL|4<DLHd4<DL|4 <D L |   4 <D L    4 <D L |   xQxPpPpQPTLY$XQ W4V<DVLVHVdVL V[Q4X<DXLXXXXP4X<DXLXXXX}P} } }(} ThtRLQ@dP<PR<P<T8U8TWxYpTpZpZXdQLXPLPLQPPRPPX\UTPLxQLxRLxQLQLT<RQ\QHQHTTtQXW4HQ U%}}PX T T P L H D @ < 8 4 , a d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h !7`  1#0 #0 ^#"+0^ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]W)x__result!ridentity]X<$ |dL4~`armcc+|     B~}RQPt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]thisi=worldMatrixUpdater*sceneContext`armcc+|      }(} P$(PP(QPt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865](`(eR|!|?`armcc+|     (AG}}}(}PPt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h  }d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]( (thisqMw__resultP$sparentq:`armcc+|     (A~ EA }}}}P`| `| \| TpPHPPD|TPP z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h }*> }$W,4)*h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865](Gthisqx__resultF:sparentq] ~~]Dto*~]HT~]HT~]`l}eM~`armcc+|     A~ EA }}}}P`| `| \| TpPHPPD|TPP z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h }*> }$W,4)*h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865](wthisqx__resultF:sparentq] ~~]Dto*~]HT~]HT~]`l}eM~`armcc+|     A~ EA }L}LP}$SDRQDPt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h  ~ ~  }Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Pbool !Pthisiesresults?sparentiRsisVisible,] ~]DH`armcc+|     PGL|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer kireferencemcGetValue50}Pv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]-lthis;w__result P`armcc+|      }}(PU LUT\U [QTtTXXXPLQ(WTQPY& d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h } }y  1 y  ' . ~ } ~|1|}} ~% ,1. " }% + { {lz~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]` {P]r ~]t ~](v~}(}${Q$"L |"T|"!|$",|/ ] ~{[@|]~]~]\ oP\~{Q{T| 3{VH]]{ ~`armcc+|     $Av dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long -4this3%first3%lastufirst__8392ub__838uelement__8362`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0udX D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatstdRacos|3|__xz__result| d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath  lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathR AcosRad 3 xz__result 0 D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x #&y #@VEC2#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]boolnnmathl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolRVEC3Addv3vpOut3~p13~p2z__resultvnnmath@VEC3_ &x #&y #&z #@VEC3 #iself_typeQVEC3v6vVEC3v6v5 5 5 ?operator+=c6v5?operator-=c6v5operator*=c6v5 operator+6~5operator*6~5 operator/6~5 SafeNormalizec6v5IsZero6~00z?zRVEC3Subv3vpOut3~p13~p2z__resultvog4vthis3rhsz__resultcp4vthis3rhsz__resultcy4~this3rhsz__resultutmpTVEC3Addd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix33.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6 !la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolRMTX34Translate3pOut3~pTz__resultRVEC3Transformv3vpOut3pM3~pVz__resultvRMTX34Translate3pOut3vTz__resultnnmath@MTX34_0&#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0'b'fm &'m1  'a@'vQB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340Z#iself_typecIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 operator!=65??00RMTX34Mult3pOut3p13p2z__resultF4MTX34TranslateVEC3TransformMTX34Translate#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6%&'tj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]R8MTX34Identity3pOutz__resultnnmath MTX34Identity)*+|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippDd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int00nnmathARMv6RMTX34TranslateC_FAST3pOut3~pTz__resultumuf1 uf0 uf32_1uf32_0up'HMTX34TranslateC_FAST-./lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.h,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]RVEC3Transformv3vpOut3m3vz__resultvnnmathRVEC3TransformNormalv3vpOut3m3vz__resultv 0VEC3Transform12pg d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Types.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Types.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathRVEC3TransformNormalv3vpOut3pM3~pVz__resultvutmp4d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutil67v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+9:th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5<D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]std>D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longunsigned shortstd0"000i@D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longi?00std0iBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintvoid0???00?nwutDE|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0000nwutiResS8riResU32uiResS32viResF32 w@BinString&offset#iBinString @Offset&offset#to_ptr68to_ptr6@to_table_ptr68iOffset<iResTypeInfo@ResBool&value#operator bool6HiResBooliResVec2#iResVec3#0<<0<0DGHy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#Jd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutLMNxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint?'???RKEnableFlag3flags3"valuez__result??nwutR/CheckFlag3flags3maskz__resultRKEnableFlag'3flags3valuez__resultRXDisableFlag'3flags3valuez__resultRhGetFlagValue3flags3shift3maskz__resultpEnableFlagPQxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#Alloc65@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=65ChangeAlignment65Add6550?0S*MemCpy3dstp3srcp3sizeST|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintboolunsigned short l4cthisz__result 4cthisz__result0ii? 4cthisz__result 4[this3element 4thisz__result 4thisz__result0"(4this37elementz__resulturesultucapacity unewCapacity"?1 4thisz__result 4this3element37value 4this3element0 4thisz__result 4thisz__result$4this3{elementz__resulturesultucapacity unewCapacity?* 4thisz__result 4this32element3{value 4this32element 4thisz__result 4thisz__result  /4this3velement  L 4this3velement g 4thisz__result  4thisz__result   4thisz__result00   4thisz__result  / 4this31element  L 4this31element g 4thisz__result nw ut ArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK   4this3element000cVW|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool>4thisz__resultA 4this3ichildnwutYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00]^|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0i??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutdez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?ghxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot??.jk|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0041thisz__result4)thisz__result41thisz__result4)thisz__result41thisz__result4)thisz__result41thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600RHResDynamicCast|3|resz__resultRHResDynamicCastFF|3|resz__resultFRHResDynamicCast|3|resz__resultRHResDynamicCast|3|resz__resultRHResDynamicCast|3|resz__resultRHResDynamicCast77|3|resz__result7mn|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0T{3ptrz__resultT{3ptrz__resultW4,thisz__resultCW4,thisz__resultCnwutinternalpq|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp 4)thisz__resultnwgfx@Result&m_Code#IsFailure6)IsSuccess6)0%sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GfxObject65~GfxObject6GetAllocator6@GfxDeleter&m_HasOwnership#GfxDeleter6operator()6500ud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutwx} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0P4thisz__resultu4thisz__resulti4thisz__resultenwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName*# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0A#&m_Flags#&m_IsBranchVisible#&padding_0 #&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResSceneObject#ResSceneObject6: ref6GetTypeInfo6@ResSceneNode#iResDataTypeResSceneNode6: (?arefe6GetAnimGroupsCount6IsBranchVisible60A?000zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx|}v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#*s_TypeInfoGetRuntimeTypeInfo #6GetResSceneObject6GetResSceneObject6SceneObject655~SceneObject60014thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00B 84thisz__result nwanim@AnimFrame (__vptr#&m_Frame #&m_LastFrame #GetFrame 6GetLastFrame 6@AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame #&m_StartFrame #&m_EndFrame #&m_PlayPolicy9#&m_UserData# g 5 5 5 50iPlayPolicy5GetAnimFrame6GetFrame 60?0ww0Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix#&m_Scale#0&m_Flags#@Description#WorldMatrix6InverseWorldMatrix600d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternalv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMesh#iResMeshArray/ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4{!thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityData|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#iMaterialArray"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivator|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Model#&m_MaterialAnimGroupV#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroupV#&m_VisibilityAnimBindingIndex#0"&m_PreRenderSignalF#&m_PostRenderSignalF#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix#&m_NormalMatrix#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#8?&m_Description#&m_UserParameter#iRenderSignal1@@Description #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleTime.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleTime.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiParticleTime ! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwgfxresDResParticleAnimationOptionData@ResParticleAnimationOption#ResParticleAnimationOption6: EvaluateAnimationFrame65555500 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool034thisz__result5$4thisz__result6S4thisz__result8z4thisz__result00 nwgfxres@ResParticleAnimationData$&typeInfo#&toParticleAnimationOption#&m_AnimationLength#&m_AnimationDimension# &m_AnimationStride#&m_AnimationEnabledTableCount#&toAnimationEnabledTable#&m_AnimationDataTableCount#&toAnimationDataTable# @ResParticleAnimation#ResParticleAnimation6: ref6ref6GetParticleAnimationOption6GetAnimationLength6GetAnimationStride6GetAnimationEnabledX6GetAnimationData\60?yy?0~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.4thisz__result74thisz__resultnwgfxres@ResParticleFormData&typeInfo#&m_IsResourceCopyEnabled#&padding_0_#@ResParticleForm#ResParticleForm6: ref6GetTypeInfo6@ResParticleCubeForm|#ResParticleCubeForm6: @ResParticleCylinderForm|#ResParticleCylinderForm6: @ResParticleDiscForm|#ResParticleDiscForm6: @ResParticlePointForm|#ResParticlePointForm6: @ResParticleRectangleForm|#ResParticleRectangleForm6: @ResParticleSphereForm|#ResParticleSphereForm6: 0|?|000F00070 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.h"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0Z( 4/!thisz__result\w 4/!thisz__resultd 4/!thisz__resultw 4;!thisz__result  4G!thisz__result  4G!thisz__result i4W!thisz__resulte4W!thisz__result4W!thisz__result4W!thisz__result4W!thisz__result4W!thisz__result4W!thisz__result44W!thisz__result4c!thisz__result4c!thisz__result4c!thisz__result4c!thisz__result 4c!thisz__result'4c!thisz__resultE4c!thisz__resultc4c!thisz__resultG4o!thisz__resultCz4o!thisz__result S4{!thisz__resultO  4{!thisz__result d 4!thisz__result`  4!thisz__result  4!thisz__result?,  4!thisz__result2 z 4!thisz__resultv   4!thisz__result " 4!thisz__resulto  4!thisz__result  4!thisz__result  4!thisz__result!  4!thisz__result $ 4!thisz__result   4!thisz__result}  4!thisz__resultW 4!thisz__resultDnwDgfxDresParticleUsagePARTICLEUSAGE_TRANSLATEPARTICLEUSAGE_SCALEPARTICLEUSAGE_ROTATEPARTICLEUSAGE_COLORPARTICLEUSAGE_ALPHAPARTICLEUSAGE_TEXTURETRANSLATE0PARTICLEUSAGE_TEXTURESCALE0PARTICLEUSAGE_TEXTUREROTATE0PARTICLEUSAGE_SCALE_EXTPARTICLEUSAGE_ID PARTICLEUSAGE_BIRTH PARTICLEUSAGE_LIFE PARTICLEUSAGE_VELOCITY PARTICLEUSAGE_ACTIVEINDEX PARTICLEUSAGE_FREEINDEXPARTICLEUSAGE_NEG_TIMELIMITPARTICLEUSAGE_COUNTPARTICLEUSAGE_IS_INT@ResParticleUpdaterData&typeInfo#&m_IsResourceCopyEnabled#&m_UpdaterEnabled#&padding_0^ #&m_TargetStream#&toParticleAnimation# @ResParticleUpdater#ResParticleUpdater!6!: ref!6!ref'!6/!GetIsResourceCopyEnabled6/!GetUpdaterEnabled6/!GetTargetStream6/!GetParticleAnimation6!GetTypeInfo6/!@ResParticleAccelarationUpdaterData#&m_Factor#@ResParticleAccelarationUpdater #iResDataType wResParticleAccelarationUpdater3!63!: P ? ref 6;!GetFactor 6;!@ResParticleFloatUpdaterData#&m_DefaultValue#@ResParticleFloatUpdater #iResDataType ResParticleFloatUpdater?!6?!: < ? ref 6G!GetDefaultValue 6G!@ResParticleFloatImmediateUpdater #ResParticleFloatImmediateUpdaterK!6K!: @ResParticleFloatImmediate4KeyUpdaterData,#&m_InTime#&m_OutTime#&m_Value0#&m_Value1#&m_Value2# &m_Value3#$&m_Value4#(@ResParticleFloatImmediate4KeyUpdater #iResDataType* ResParticleFloatImmediate4KeyUpdaterO!6O!: ?arefe6W!GetInTime6W!GetOutTime6W!GetValue06W!GetValue16W!GetValue26W!GetValue36W!GetValue46W!@ ResParticleVector3Immediate4KeyUpdaterDataT#&m_InTime#&m_OutTime#&m_Value0&#&m_Value1&#$&m_Value2&#0&m_Value3&#<&m_Value4&#H@#ResParticleVector3Immediate4KeyUpdater #iResDataTypeS!ResParticleVector3Immediate4KeyUpdater[!!6[!: =?!ref!6c!!GetInTime!6c!!GetOutTime!6c!"GetValue0"6c!"GetValue1"6c!"GetValue2"6c!"GetValue3"6c!#GetValue4"6c!@#ResParticleGravityUpdaterData #&m_Power#&m_Direction&#@%ResParticleGravityUpdater #iResDataType$ResParticleGravityUpdaterg!$6g!: ??$refC$6o!$GetPower $6o!%GetDirection%6o!@%ResParticleSpinUpdaterData #&m_Power#&m_Axis&#@'ResParticleSpinUpdater #iResDataType&ResParticleSpinUpdaters!&6s!: ?K&refO&6{!'GetPower '6{!'GetAxis'6{!@'ResParticleRandomUpdaterData #&m_Power&#&m_Interval#@)ResParticleRandomUpdater #iResDataType(ResParticleRandomUpdater!(6!: ?\(ref`(6!)GetPower)6!)GetInterval)6!@*ResParticleVector2ImmediateUpdaterData#&m_DefaultValue#@+ResParticleVector2ImmediateUpdater #iResDataType+ResParticleVector2ImmediateUpdater!*6!: 3?+ref+6!+GetDefaultValue2+6!@,ResParticleVector3UpdaterData#&m_DefaultValue&#@-ResParticleVector3Updater #iResDataType,ResParticleVector3Updater!,6!: ,?r-refv-6!-GetDefaultValue-6!@.ResParticleVector3AdditiveUpdater#.ResParticleVector3AdditiveUpdater!.6!: @/ResParticleVector3ImmediateUpdater#/ResParticleVector3ImmediateUpdater!.6!: @/ResParticleVector3RandomAdditiveUpdater#/ResParticleVector3RandomAdditiveUpdater!/6!: @0ResParticleRotateUpVectorUpdaterData#&m_Source#@2ResParticleRotateUpVectorUpdater #1ParticleRotateUpVectorSourceSOURCE_VELOCITY SOURCE_DISTANCE iResDataType2ResParticleRotateUpVectorUpdater!16!: ?2ref26!2GetSourceo26!3ParticleTexturePatternUpdaterDivisionTypeDivision1 Division2 Division4 Division8 Division16 @4ResParticleTexturePatternUpdaterData#&m_DivisionX#&m_DivisionY#&m_TextureIndex#@6ResParticleTexturePatternUpdater #iResDataType5ResParticleTexturePatternUpdater!56!: Q?5ref56!5GetDivisionX?56!5GetDivisionY?56!6GetTextureIndex66!@6ResParticleChildUpdaterOptionData&typeInfo#@8ResParticleChildUpdaterOption#7ResParticleChildUpdaterOption!76!: 7ref!76!7GetTypeInfo76!8CheckTiming86!55555@9ResParticleChildUpdaterIntervalOptionData#&m_Start#&m_End#&m_Interval# @;ResParticleChildUpdaterIntervalOptionX#iResDataType-:ResParticleChildUpdaterIntervalOption!:6!: ?:ref :6!:GetStart :6!:GetEnd :6!;GetInterval;6!@;ResParticleChildUpdaterFrameOptionData#&m_Start#&m_End#&m_Interval# @=ResParticleChildUpdaterFrameOptionX#iResDataTypeResParticleChildUpdaterData #&toParticleSetPath*#&toParticleForm#&toTiming#&m_EmissionRatio#@@ResParticleChildUpdater #iResDataType?ResParticleChildUpdater!?6!: ??ref?6!?@ref@6!@GetParticleForm|@6!@GetTimingX@6!@GetEmissionRatio@6!@BResParticleUserUpdater #hA505?5!5 5 00 iUserFunctionType BResParticleUserUpdater!B6!: } 0!0 ??#! 0+!0% % 07!0  0C!0 0  0S!0  0_!00k!00w!00!00!00!0000BB0!0$$0!0X?!X0!00!00!0ww0!0} @d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxresDResParticleCollectionData@ResParticleCollection#ResParticleCollection868: 0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool03O4'thisz__result54'thisz__result<4'thisz__resultP43thisz__resultjG4?thisz__resultC4Kthisz__result 4Wthisz__result  4cthisz__result  4othisz__result  4{thisz__result 4thisz__result54thisz__result1?P4thisz__resultLt4thisz__resultp4thisz__result4thisz__result)nw)gfx)res@ResParticleInitializerData &typeInfo#&m_IsResourceCopyEnabled#&m_InitializerEnabled#&padding_0#&m_TargetStream#@ ResParticleInitializer#ResParticleInitializer6: ref6'GetIsResourceCopyEnabled6' GetInitializerEnabled 6' GetTargetStream 6' GetTypeInfo 6'@ ResParticleDirectionalVelocityInitializerData@#&m_Power# &m_Direction&#@ ResParticleDirectionalVelocityInitializer#iResDataTypeP ResParticleDirectionalVelocityInitializer+ 6+: ~? ref 63 GetPower  63 GetDirection 63@ ResParticleRandomDirectionalVelocityInitializerData @#&m_Power# &m_Direction&#&m_Angle#@ResParticleRandomDirectionalVelocityInitializer#iResDataType0jResParticleRandomDirectionalVelocityInitializer767: ??refC6?GetPower 6?GetDirection6?GetAngle 6?@ResParticleOriginVelocityInitializerData@#&m_Power# @ResParticleOriginVelocityInitializer#iResDataTypeResParticleOriginVelocityInitializerC6C: 1?ref6KGetPower 6K@ResParticleRandomVelocityInitializerData@#&m_Power# @ResParticleRandomVelocityInitializer#iResDataTypeResParticleRandomVelocityInitializerO6O: 6 ? ref 6WGetPower 6W@ResParticleYAxisVelocityInitializerData@#&m_Power# @ResParticleYAxisVelocityInitializer#iResDataType ResParticleYAxisVelocityInitializer[6[: 9 ? ref 6cGetPower 6c@ResParticleFloatRandomInitializerData@#&m_BaseValue# &m_Random#@ResParticleFloatRandomInitializer#iResDataType ResParticleFloatRandomInitializerg6g: M ? ref 6oGetBaseValue 6oGetRandom 6o@ResParticleFloatRangeRandomInitializerData@#&m_MaxValue# &m_MinValue#@ResParticleFloatRangeRandomInitializer#iResDataType ResParticleFloatRangeRandomInitializers6s:  ? ref 6{GetMaxValue 6{GetMinValue 6{@ResParticleFloatImmediateInitializerData@#&m_ImmediateValue# @ResParticleFloatImmediateInitializer#iResDataType> ResParticleFloatImmediateInitializer6:  ?ref6GetImmediateValue 6@ResParticleVector2ImmediateInitializerData@#&m_ImmediateValue# @ResParticleVector2ImmediateInitializer#iResDataTypeUResParticleVector2ImmediateInitializer6: ?-ref16GetImmediateValue6@ResParticleVector3ImmediateInitializerData@#&m_ImmediateValue&# @!ResParticleVector3ImmediateInitializer#iResDataTypep ResParticleVector3ImmediateInitializer 6: ?H refL 6!GetImmediateValue!6@!ResParticleVector3Random1InitializerData@#&m_BaseValue&# &m_Random#@#ResParticleVector3Random1Initializer#iResDataType"ResParticleVector3Random1Initializer"6: ?l#refp#6#GetBaseValue#6#GetRandom #6@$ResParticleVector3Random3InitializerData$@#&m_BaseValue&# &m_Random&#@&ResParticleVector3Random3Initializer#iResDataType%ResParticleVector3Random3Initializer%6: X?%ref%6%GetBaseValue%6&GetRandom&6@&ResParticleVector3MultRandomInitializerData@#&m_Random# @(ResParticleVector3MultRandomInitializer#iResDataType'ResParticleVector3MultRandomInitializer'6: ?'ref'6(GetRandom (60@?0#0HH0/00;00G0  0S0  0_0  0k0Y Y 0w0  00000000''00RR0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwgfxres@ResParticleShapeBuilderData&typeInfo#&m_IsAscendingOrder#&padding_0"#&m_DrawOffset&#@ResParticleShapeBuilder#ResParticleShapeBuilder6: ref6IsAscendingOrder60U?U0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0 nw gfx resiResParticleInitializerArrayIterator CiResParticleInitializerArray"9iResParticleUpdaterArrayIterator%?iResParticleUpdaterArray'5@ResParticleSetDataT#&toParticleCollection#0&m_ParticleInitializersTableCount#4&toParticleInitializersTable#8&m_ParticleUpdatersTableCount#<&toParticleUpdatersTable#@&toParticleShapeBuilder#D&m_ParticleShapeIndex#H&m_ParticleSetPriority#L&m_IsForceWorld#P&m_IsBufferFlushEnabled#Q&m_IsInheritParentVelocity#R@ ResParticleSet#iResDataTypekDResParticleSet6: ?refP6?jrefn6GetParticleCollection6GetParticleInitializersCount6GetParticleInitializers6GetParticleUpdatersCount6GetParticleUpdaters6 GetParticleShapeBuilder 6 GetIsForceWorld 6 GetIsInheritParentVelocity 600d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0000&nwgfxParticleBufferPARTICLE_BUFFER_FRONT PARTICLE_BUFFER_BACK @ParticleShape#&m_CommandCache5# &m_CommandCacheSizeT#&m_DeactivateVertexCommandCache#&m_DeactivateVertexCommandCacheSize# &m_PrimitiveCommandCache#$&m_PrimitiveCommandCacheSize#(&m_Capacity#,&m_BufferSide#0&m_ResVertexAttributeDataCount#4&m_VertexAttributeZ#8&m_PrimitiveBuffer|#&m_PrimitiveBufferOffset#&m_DeviceAllocator#&m_DeviceMemory#@VertexAttribute&m_Usage#&m_FormatType#&m_Dimension#&m_IsStream# &m_Stream]# &m_CommandPtrv#SetBufferSide65CreateCommandCache650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?wnwgfx@ParticleModel#&m_MaximumParticleSet#&m_ParticleSetCount#&m_ParticleSets#&m_ParticleShapeCount#&m_ParticleShapes#&m_ParticleAnimFrameControllerw#ParticleAnimFrameController60y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#ParticleRandom6Next65NextFloat 6NextFloatSignedOne 6NextFloatSignedHalf 6MixRandomSeed60: 4this3maxValuez__resultC 4thisz__result ] |4thisv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoidint@00000\00U?c742this3flags nw gfx@ ParticleSeto#0\&m_ParticleCollectionA#L&m_ParticleRandom#P&m_Initializers#T&m_Updaters#d&m_ScaleOffset#t&m_RotateOffset#@Description#&maxInitializers#&maxUpdaters#@Initializer&m_IsCopied#&resource#&work#&m_Type# &m_TargetStreamsr#@Updater&m_IsCopied#&resource#&work#&m_Type# &m_TargetStreams#&m_Flags#IsEnabledFlags6.5EnableFlags625*s_TypeInfoGetRuntimeTypeInfo #6;cCreate?5i55555?dGetMemorySizeInternal555dGetDeviceMemorySizeInternal55Accept#6?5GetResParticleSet6? GetResParticleSet 6; GetParticleCollection 6? AddParticles 6?55~5?55 UpdateParticles 6?5 ClearParticleCollection 6? WorldMatrix 6? InverseWorldMatrix 6? IsAscendingOrder 6; InitializeParticles 6?5555 ParticleSet? 6?555 ~ParticleSet 6?0*0&070&} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoidunsigned int000&00  4this3usagez__result 4thisz__result0;00C nw gfx@ ParticleCollection#&m_ParticleAttribute~#&m_Capacity#&m_Count#&m_BufferSide#&m_IsStream#&m_StreamPtr#&m_StreamStride#&m_MinActiveIndex#&m_MaxActiveIndex#&m_ResParticleCollection#&m_ParticleShape#&m_ParticleSet#&m_DeviceAllocator#&m_DeviceMemory#@ParticleAttribute &m_Usage#&m_IsStream#&m_Stream#cCreate55555dGetMemorySizeInternal55dGetDeviceMemorySizeInternal55GetCapacity6GetCount6SetCount65GetMinActiveIndex6GetMaxActiveIndex6 SetMinActiveIndex65 SetMaxActiveIndex 65 IsStream 65 GetBufferSide 6 GetStreamPtr 655 GetParameterPtr? 65 Clear 6 SwapBuffer 6 GetStreamOrParameter 655I5C50\\0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]inth 4,thisz__resultnwgfx@ParticleContext<#&m_EmissionPositionWorkd#&m_EmissionParentWork#&m_ParticleWorkF32w#(&m_ParticleRandom#8iVEC3Array(+iF32Array+ iU16Array. GetEmissionWorkCapacity6,GetEmissionPositionWork60: GetEmissionParentWork60: 0(0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResParticleEmitterParameterData@ResParticleEmitterParameter#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint0&?F????7?nwgfx@ParticleEmitter#&m_IsFirstEmission#&m_EmissionCount #&m_NextEmissionTime#&m_ParticleSet#&m_ParticleRandom#&m_ParticleAnimFrameControllerw#&m_ResParameter#&m_ResForm|#dCalcCubeForm5555vdCalcCylinderForm5555vdCalcDiscForm5555vdCalcPointForm5555vdCalcSphereForm5555vdCalcRectangleForm5555vd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleUtilcDuplicateResParticleInitializer55dGetMemorySizeForDuplicateResParticleInitializerInternal55cDuplicateResParticleUpdater55dGetMemorySizeForDuplicateResParticleUpdaterInternal550@00 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0ii? d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolfloatvoidunsigned short@__type_info&__vptr%#&__name-#0!0)F__class_type_info&base#F__vmi_class_type_info&base1#&flags#&base_count# &base_info#B &base1#&flags#&base_count# &base_info#F__si_class_type_info &base1#&base_type<#108i__builtin_va_list00\0@0"00y000000  ?"?0011v00k00 000 00?00#!?00F74?this3allocator3resObj3descriptionz__result?PParticleGravityUpdater3vstoragePtr3-updater3acollection3 diffTimeugravUpdateruvelocityupowerucount!P  ParticleAccelarationUpdater3-updater3acollection3 diffTimeuaccelUpdater% utargetustoragePtrvufactor umaxIndexupOut__360vup__361vuscale__362u_ZN2nn4math9VEC3ScaleEPNS0_4VEC3EPKS1_f__363vu_ZN2nn4math4VEC3mLEf__359v uindex nw ut internal gfx internalR yVEC3Normalize3vpInz__resultumag R  CalcAnimationDataIndex3#animationOption3id3birth3life3time3animationLength3)interp3 interpFactor3updaterIndexz__resultuptclTimeuindexB 10&tinfo#&offset_flags#IParticleGravityUpdater\ParticleAccelarationUpdaterd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00AA0nwut@ResCommonAResCommon)6)5ptr6)ptr61#00- d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal2i00A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5dGetMemorySizeForFixedSizedSignalInternal55~Signal260|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Childrenoo&m_Parenti#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typegChildren6~Children6begin'6end'6Attach65iDetach65i0?i|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.htd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0i?nwut@MoveArrayi&m_Allocatori#&m_Elementso#&m_Endo#&m_Capacity# iiteratoroe=MoveArray[6[~MoveArray6[size6cbegin#6[end#6[empty6ccapacity6creserve6[5push_back6[5clear6[erase_find6[5GetArrayKind6cSetArrayKind6[5SetCapacity6[5GetCapacity6cconstruct6[5o5destroy6[5odestroy_range6[5#5#eraseoo6[5o00_00id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacheroChildDetacher6operator()65i0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]booln4this3usage3Istream3Cparam3sidez__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.GfxPtr6~GfxPtr60|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_referenceMovePtr6~MovePtr6GetDeleter60?Ptr60?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00i? la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34RotAxisRad_3pOut3~pAxis3 fRadz__result#MTX34RotAxisRad_ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePF|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal30 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr. |s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW"#|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type% d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray?&m_Allocator #0?&m_Elements#&m_End#&m_Capacity# 0&0)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0+8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00yy0nwut@ResCommonyResCommon)6)5ptr6)ptr61#00--8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-/8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-18d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#05d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0@0nwut@ResCommon@ResCommon 6 5ptr6#007d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#009:v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePF<=|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent1#iTItipointer=ireference=operator*C6,?%operator++s60operator++%605iterator06051ResArray56555begin65end650(00?@v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClass itypePFBC|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraits ipointer kireference mcGetValue50EF|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwutinternal@ResArray &m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent1#iTItipointer=ireference=operator*C6,?%operator++s60operator++%605iterator06051ResArray56555begin65end650(00H d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000JK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0"?0nwut@MoveArray"&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65size6begin)6end)6empty6capacity6reserve65push_back65swap65clear6GetArrayKind6SetArrayKind65SetCapacity65GetCapacity6construct655destroy65destroy_range65)5)MoveArray655: : erase650?000"MN|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?*0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65size6begin%6end%6empty6capacity6reserve65push_back65swap65clear6GetArrayKind6SetArrayKind65SetCapacity65GetCapacity6construct655destroy65destroy_range65%5%MoveArray655: : erase650?000PQ|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65resize65GetArrayKind6SetCapacity65GetCapacity6construct65destroy65Begin6Capacity60000ST|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65resize65GetArrayKind6SetCapacity65GetCapacity6construct65destroy65Begin60000Vd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#XD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?\]z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2i(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot3cde`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__resultoperator newghl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]Y#4vthisz__resultvjkl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^:4vthis3 fx3 fy3 fzz__resultvmn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result pqrl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Scalev3vpOut3~p3 scalez__resultvVEC3Scaletul` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4vthis3 fz__resultcwxl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]{4~this3 fz__resultutmpz{l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]|4~this3 fz__resultur }~ti d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O~VEC3SafeNormalizev3vpOut3~p3altz__resultvux uy uz umag $VEC3SafeNormalizel` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]84vthis3altz__resultcti d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]boolO&VEC3IsZero3~pz__resultVEC3IsZerol` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool \4~thisz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultMTX34Copyla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3rhsz__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__resultRoundUp|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__resultMaxxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]V4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] y4this3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3size3immediateAlignmentuoldAlignment|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 U48thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4@thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 48thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4Hthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0=4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool a4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!{4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]41thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0E4Cthis7p z__resultC|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void045this3pBegin3numz__result5|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]40this31pz__result0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void045this3pBegin3numz__result5  |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]40this31pz__result0  |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]w40thisz__results|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int40this5z__result%uit%|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]w40thisz__results|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int40this5z__result%uit%|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4)thisz__result!"t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4this$%t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__result'(t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35*+t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]NN4this3allocatorz__result-.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Wp4thisz__result01t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__result34t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__result67t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3object9:v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<<4thisz__result<=v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?b4thisz__result?@v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q4this3allocator3resObjz__resultBCv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W 4thisz__resultEF~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Jthis3flagsz__resultJHI~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qm'z__resultFridentityBKLu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQW3pSize3maxAnimGroups3maxAnimObjectsusizeuanimObjectCountNOu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultQRu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimGroupsz__resultTUu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimObjectsz__resultWXu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]+4this3pSizeusizeZ[t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],4ithis3iparent]^|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4[this3element3value`a|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4[this3capacitycd|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4[thisz__result#fg|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4[thisz__result#ijkl` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__805ub__804copymn|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4cthisz__resultpq|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4cthisz__resultst|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4[this3reserveSizez__resultuelementsuelementsCountvw|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4[this3elementz__resulturesultucapacity unewCapacityyz|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3ichildz__resultupushed|}t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4qthis3qchildz__resultuparentqt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4ithis3ichildz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4[this3#first3#lastufirst__810ub__809uelement__807|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]94[this3firstz__resultoh^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copyi3__first3__last3__res3__valz__resultu__first__869ub__868 remove_copyd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfindi3__first3__last3__valuez__resultfindd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremovei3__first3__last3__valuez__resultu__nextremove|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 74[this3elementz__resulturemoved#uIsErased|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3ichildz__resulturesultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4ithis3ichildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4ithis3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4qthis3resultsz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3pSize3maxSlotsusize d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]y 4;!thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3pSizeusizet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQn3pSize3resSceneNode3descriptionusize uanimGroupCount} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]44thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue3flags3shift3mask3valuez__resultSetFlagValue|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] y4[this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x34[thisz__result[|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]lO4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4ithis3allocator3resObj3descriptionz__resulti|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] "4[this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4[thisz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__818ub__817uchild__812iuparent__815i$for_each|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0j4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0N4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__823ub__822uelement__820|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultfor_eachxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3array"DestroyAllSlotsz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4this|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3objectSafeDestroy t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4ithisz__resultuparenti   |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result"static_any_cast|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5next|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__resultdone|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result"static_any_cast|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result' |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__resultend"#|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'%&'|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__resultbegin)*+|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__resultcontain-.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4ithis3Zvisitor u_containK u_curK u_endK u_continue uchildi01x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3swap34x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result67y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4thisz__result9:} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3usage3sidez__result<=>|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy&3objectSafeDestroy@A} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]DT4thisz__resultPCD d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{ 48this7p z__result8FG} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]F4thisz__resultIJ|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacityLM|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result%OP|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result%RSTl` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy22232__first32__last32__resz__result2u__first__8412u__first__8422u__res__8432ub__840(copyVW|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__resultYZ|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]q4thisz__result\]|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelements2uelementsCount_` d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034this7p z__resultbc d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0X 4!this7p z__result!ef d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0@4!this7p z__result!hij|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3%it13%it2z__resultoperator==lmn|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3%it1_3%it2_z__resultoperator!=pq} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]H4thisz__resultst} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]H<4thisz__resultz__struct_result5vw|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]24this32firstz__resultyz|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] \4this|}|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4this3elements3capacity7allocator 7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]D4this3otheruelements2uend2ucapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4this3rhsz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0ORoundUp3x3basez__resultuvalueuroundedRoundUp|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result)l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__832u__first__833u__res__834ub__831(copy|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3reserveSizez__resultuelementsuelementsCount d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void01 4this7p z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3%it13%it2z__resultoperator==|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3%it1_3%it2_z__resultoperator!=} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__resultz__struct_result5|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 14this3)first3)lastufirst__830ub__829uelement__827|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] `4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0U4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]V4this3elements3capacity7allocator 7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]H4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x54thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x94thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0<4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D)4this7p z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result!ResDynamicCastv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]L4?thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4;thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]4?thisz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3mz__resultMTX34Copy} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]Dr4thisz__resultn} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolN4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolL4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]\4?thisz__result umodella d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Mult3pOut3m13m2z__resultMTX34Multv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4?thisz__result umodel} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3count d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4{thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4{thisz__result    d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4sthis7p z__results  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0l4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/4this7p z__result"# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4cthisz__result %& d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0M 4[this7p z__result[() d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Wthisz__result +, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0J 4Othis7p z__resultO./ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Kthisz__result 123lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]P SinCosRad3s3c3 radSinCosRad56 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0-4this7p z__result89:lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFrSqrt 3 xz__result FrSqrt<= d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4?thisz__result ?@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]l]4?thisz__result BC d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]mz4?thisz__resultEF d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0j47this7p z__result7HI d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]R43thisz__result KL d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]S43thisz__resultNO d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4+this7p z__result+QR d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4othisz__result TU d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4othisz__result WX d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0a 4gthis7p z__resultgZ[ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]f4thisz__result]^ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__result`a d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]K4thisz__resultcd d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultfg d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865].4thisz__result ij d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultlm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]194'thisz__resultop d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4z4'thisz__resultrs} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3maxActiveIndexuv} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865] ]4this3minActiveIndexxy} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result{|} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3usagez__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolPSetDefaultValues3acollection3~positions3particleCount3 time3isAscendingOrderulifeParamuactiveIndexustartIndexuincrIndexupFreeIndexubirthutranslatevuvelocityvulimituminIndexumaxIndexui__142 ulimitDefault upActiveIndex ui unextIndex#SetDefaultValues d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] k4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]/4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool14thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/{4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]Id4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4;thisz__resulturesShapeBuilder|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intORoundUp3x3basez__resultRoundUp|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]54thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4thisz__resultl` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopyvvv3v__first3v__last3v__resz__resultvu__first__852vu__first__853vu__res__854vub__851(copy|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool c4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsvuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3numberz__resulturesultuelement__845vuelement__848v umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int {4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]into40this7requireSize z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865] 74thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4!this7p z__result!~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.4this7p z__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0\4this7p z__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nj4this7p z__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0N4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4!thisz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFFloor 3 xz__result FFloor d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4!thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4!thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04!this7p z__result! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0>4!this7p z__result! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4!thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4!thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]W4!thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04!this7p z__result! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4!thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]; 4!thisz__resultX|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]54thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4thisz__resultl` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h4D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned shortlong0Oacopy3__first3__last3__resz__resultu__first__865u__first__866u__res__867ub__8648copy  |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool c4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelements1uelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned short04this3numberz__resulturesultuelement__856uelement__860 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int {4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]int40this7requireSize z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4!thisz__result|  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04!this7p z__result!"# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4!thisz__result?%& d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4!thisz__result?() d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]34thisz__result+, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4thisz__result\./ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool094thisz__result12 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]X 4!thisz__result!45 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]] 4!thisz__result78 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0e4!this7p z__result!:; d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04!this7p z__result!=> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4!thisz__result@A d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04!this7p z__result!CDv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool\4.this3flagsz__resultFG d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0M4!this7p z__result!IJ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04!this7p z__result!LM d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0G4!this7p z__result!OP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4!thisz__resultRSTlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFCeil 3 xz__result FCeilVW d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0+4!this7p z__result!YZ[xo d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O;VEC3NormalizeC_FASTv3vpOut3~pz__resultvux uy uz umag &VEC3NormalizeC_FAST]^_l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Normalizev3vpOut3~pz__resultv VEC3Normalizeabc|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34RotAxisRad_C_FAST3pOut3~pAxis3 fRadz__resultuvNus uc ut ux uy uz uxSq uySq uzSq  0BMumQum00 um01 um02 um10 um11 um12 um20 um21 um22 )MTX34RotAxisRad_C_FASTefgtj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OzMTX34RotAxisFIdx3pOut3~pAxis3 fIdxz__result#MTX34RotAxisFIdxijkla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34RotAxisRad3pOut3~pAxis3 fRadz__result"MTX34RotAxisRadmn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04s!this7p z__results!pq d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]]4o!thisz__result st d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4g!this7p z__resultg!vw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q4[!this7p z__result[!yz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0$4O!this7p z__resultO!|} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P 4?!this7p z__result?! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4K!this7p z__resultK! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0wc 43!this7p z__result3! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]X 4/!thisz__result'! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool[S 4/!thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]L4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]O U4thisz__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidunsigned int0 T4thisushapeusideusizeudstp__5usrcp__6usize__7 uusage usrcudst|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy\3objectSafeDestroy!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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T"X " "  "( " #  $# ,# # # # # $ $8 T$ $@ ,% ( ( *0 * |+` +8 ,X l,x - .H / $/ /H D0 L0 d00] 2 2 2( 2  2  3 $3p 3( 3h $4H l4 4H 4  4  58 D5 \5 l5 58] 5  50  5  6  46  T6@ 6  6( 6  6   70# L7% d70' 7) 7(+ 7(- 7(/ $8(1 L83 d8 5 8 7 8 : 88= 8 @ 9(C D98F |9 H 9hK :hN l:8Q :8T :V :X ; Z $;0] T; _ t;(a ;d] ;e ;(h ;@k $<(n L<8q] <r <0u <8x <8{ ,=X~] = =0 =] = =  = >0] > >0 >( ?(  tV(A V(D V(G V J W(M 4W(P \W`S] WT W W W(Z X0]  4r(A \r(D r(G r(J r(M r(P $s(S] LsT Ts(W |sPZ] s[ s0^] t_ tb] tc t8f] $ug ,u8j] duk lu(n u(q u(t u(w v(z 4v(} \v( v( v( v  v( w( Dw0 tw ] w wo w ; w | wJ xX \x lxr |x# xx/8opp "/915 1296104147 0 0 100666 140996 ` ELF(4(!p@-@4PPڅeAP 0 R, @D4PP,0 Rp@A-@p+B R`0P4`84`4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q="5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N=4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W]4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<<4thisz__resultfv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qb4this3allocator3fresObjz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W 4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h.-/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0ORoundUp3x3basez__resultuvalueurounded|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUp21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.h;:<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastf3fresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast?>(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool# 4o this3usage3formatType3dimension3isStream3stream03stream1z__resultHx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hBACd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865] 94o this3wsidez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]int e4k thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044this7p z__result4} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hRQSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastUUf3fresz__resultU|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4thisz__resultUv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hYXZ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeader]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]D4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]I4thisz__resultv} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShapeBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865];4thisz__resultT 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h9vU5 ^+"  ~n0~J O  ' |  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6~ } } }| ~  } | 3| t    w ' Z   ' Z   w ' Z   w ' Z   ' Z   w ' Z   ' Z   ' Z  hw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hJ~6u J~}}0}(}0}(PPPPpTpT\U,XT$XUQZPP}}$ } }$PxPTtTTtT@U<[<UDPHX`PLXQ$DT$DTU T UPx[p@lP`lPLD8LPP(LT P Z}}$}0}$U`VXTXTLT<XUUUQW P <T}}QPQ T(0T<TTT Q P(4P<PPP U(4U<UU}SQ\R$R0tR|RRP(P0tP|PQP} }$ t}tx}$\lPLXQ(PQPQlWtPdpQ0@P ,QPQPQpPp[LXQHH`[`lTPQ$P$8QXhPDS 0P WW@,<Q(PP <XDLXTX\XdXlX<UDLUTUXUdU(U<ZDLZTZZ\ZdZ<TDLTTT\TdT`TQ<[DL[T[\[dH[ 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865]nnosSRD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hUd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosWd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosYd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos[d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos]d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd`_D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #fd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathjd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathnd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 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865]nnmath}|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned intint0nwutRRoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid000nwutiResS8riResU32uiResS32viResF32 w@BinString&offset#to_ptr6Wset_ptr6[5iBinString @Offset&offset#set_ptr6_5to_ptr6gto_table_ptr6giOffsetniResTypeInfo@ResBool&value#iResBooliResTransform3#iResMtx34<# 0S0 0nn0c|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=65ChangeAlignment65Add655?0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4>thisz__result'4>thisz__resultnwutN4}thisz__resultf4}thisz__result40this3indexz__resultB|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutinternal@RuntimeTypeInfo&mParentTypeInfo#IsDerivedFrom650 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result01?0??0??nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4*thisz__result!4*thisz__result41thisz__result41thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase"6"5IsValid6*void_ptr6"void_ptr6*00&|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?nwgfx@GfxObject(__vptr#&m_Allocator#@GfxDeleter&m_HasOwnership#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxreshd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar0PF4[thisz__resultS0`\4[thisz__resultuv4[thisz__resultnwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName\# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0H#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData#&m_Transform(#0&m_LocalMatrix@#T&m_WorldMatrix@#@ResSceneObject#ResSceneObjectK6K: refS6[GetName6[GetTypeInfo6[@ResSceneNode#iResDataTypeResSceneNode_6_: 0ptr6_@ResTransformNode#ResTransformNodec6c: 0H?O0W00} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject6>GetResSceneObjectL6F00Bv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwanim@AnimFrame (__vptr#&m_Frame #&m_LastFrame #@AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame #&m_StartFrame #&m_EndFrame #&m_PlayPolicy#&m_UserData# g 5 5 5 50iPlayPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent1# &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMesh#iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityDatad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#iMaterialArray"|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivatorosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Model#&m_MaterialAnimGroupV#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroupV#&m_VisibilityAnimBindingIndex#0"&m_PreRenderSignalF#&m_PostRenderSignalF#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#8?&m_Description#&m_UserParameter#iRenderSignal1@@Description#0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0-4thisz__resultnwgfxres@ResParticleAnimationOptionData&typeInfo#&m_AnimationDuration#@ResParticleAnimationOption#ResParticleAnimationOption6: ref6GetTypeInfo60K?K0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hI`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 0nwgfxres@ResParticleAnimationData$&typeInfo#&toParticleAnimationOption#&m_AnimationLength#&m_AnimationDimension# &m_AnimationStride#&m_AnimationEnabledTableCount#&toAnimationEnabledTable#&m_AnimationDataTableCount#&toAnimationDataTable# @ResParticleAnimation#ResParticleAnimationH6H: refP6XGetParticleAnimationOption6XGetAnimationEnabledCount6XGetAnimationEnabled6XGetAnimationDataCount6XGetAnimationData6X0?L0TLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.4thisz__resultnwgfxres@ResParticleFormData&typeInfo#&m_IsResourceCopyEnabled#&padding_08#@ResParticleForm#ResParticleForm6: ref6GetTypeInfo60U?U0~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar04thisz__result0 nw gfx res@ResParticleUpdaterData&typeInfo#&m_IsResourceCopyEnabled#&m_UpdaterEnabled#&padding_0i#&m_TargetStream#&toParticleAnimation# @ResParticleUpdater#ResParticleUpdater6: ref6GetParticleAnimationT6GetTypeInfo6@ResParticleChildUpdaterOptionData&typeInfo#@ResParticleChildUpdaterOption#ResParticleChildUpdaterOption6: ref6GetTypeInfo6@ResParticleChildUpdaterData #&toParticleSetPath\#&toParticleForm#&toTiming#&m_EmissionRatio#@ ResParticleChildUpdater#iResDataType9ResParticleChildUpdater6: ?(ref,6GetParticleSetPath6 GetParticleForm 6 GetTiming 60?00g?000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResParticleInitializerData &typeInfo#&m_IsResourceCopyEnabled#&m_InitializerEnabled#&padding_00#&m_TargetStream#@ResParticleInitializer#ref6GetTypeInfo6?e014thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hUT(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D4#thisz__resultnwgfxres@ResParticleSetDataT#&toParticleCollection#0&m_ParticleInitializersTableCount#4&toParticleInitializersTable#8&m_ParticleUpdatersTableCount#<&toParticleUpdatersTable#@&toParticleShapeBuilder#D&m_ParticleShapeIndex#H&m_ParticleSetPriority#L&m_IsForceWorld#P&m_IsBufferFlushEnabled#Q&m_IsInheritParentVelocity#R@ResParticleSet#iResDataTypeDResParticleSet6: ?ref6#GetParticleSetPriority6#0zz0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleShape#ZYPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Gthisz__result04Kthis3indexz__resultnwgfx@ParticleModel#&m_MaximumParticleSet#&m_ParticleSetCount#&m_ParticleSets#&m_ParticleShapeCount#&m_ParticleShapes#&m_ParticleAnimFrameController#*s_TypeInfo GetParticleSetsCount6GGetParticleSets6K50C0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.h\(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#Srand6#5Next6#5MixRandomSeed6#0_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid00z04thisz__result 4this3seednwgfx@ParticleSet#0&m_ParticleCollection6#L&m_ParticleRandom#P&m_Initializers#T&m_Updaters#d&m_ScaleOffset#t&m_RotateOffset#DInitializer@Updater&m_IsCopied#&resource#&work#&m_Type# &m_TargetStreams'#&m_Flags#GetResParticleSetz6GetResParticleSet6GetUpdaters6Srand6500v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.had:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDParticleCollectiondcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleContext<#&m_EmissionPositionWork8#&m_EmissionParentWork]#&m_ParticleWorkF32K#(&m_ParticleRandom#8iVEC3Array(+iF32Array+ iU16Array. GetRandom60z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hgfld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResParticleEmitterData#&m_Id#&toParticleSetPath\#&toParticleForm#&m_IsResourceCopyEnabled#&padding_0g#&m_EmissionRatio#&m_EmissionRatioRandom#&m_EmissionInterval#&m_EmissionIntervalRandom#&m_EmissionSpanInfinity#&padding_1#&m_EmissionSpan#&m_EmissionStart#DResParticleEmitterParameterData@ResParticleEmitter#iResDataTypeJResParticleEmitter_6_: ?ref6gGetParticleSetPath6g@ResParticleEmitterParameter#00c d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0nwgfx@ParticleEmitter#&m_IsFirstEmission#&m_EmissionCount #&m_NextEmissionTime#&m_ParticleSet#&m_ParticleRandom#&m_ParticleAnimFrameController#&m_ResParameter4#&m_ResFormU#GetResParticleEmitter6SetParticleSet65Srand650kd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxmxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@ParticleUtildSetupParticleObject5}5dResolveParticleObject5}cDuplicateResParticleInitializerR5^5bdGetMemorySizeForDuplicateResParticleInitializerInternal55^cDuplicateResParticleUpdaterh5t5bdGetMemorySizeForDuplicateResParticleUpdaterInternal55t@ParticleSetCompare#operator()6C550res0e0X000nod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxtsud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intunsigned shortboolvoidunsigned char@__type_info&__vptr.#&__name6#0*02F__class_type_info&base#F__vmi_class_type_info&base:#&flags#&base_count# &base_info#B &base:#&flags#&base_count# &base_info#F__si_class_type_info &base:#&base_typeE#:0Ai__builtin_va_list000000900?e000000?U???K?00z?nwgfx0HO FindParticleSet36name3}sceneNodeArrayz__resultuindex__3uindex__6u_ZN2nw2ut9MoveArrayIPNS_3gfx11ParticleSetEEixEi__7du_ZN2nw3gfx13ParticleModel15GetParticleSetsEi__4u_ZNK2nw3gfx3res14ResSceneObject3refEv__11!upu_ZNK2nw2ut9BinString6to_ptrEv__16 ui uparticleModelK uj uitParticleSetuitParticleSetName6B :0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ParticleUtil.cpp"'FindParticleSetwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResulty8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00HH0nwut@ResCommonHResCommon)6)5ptr6)ptr61#00-{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# }d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal210d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray1&m_Allocator#&m_Elements#&m_End#&m_Capacity# ireferenceb=iiteratore=begin6}end6}Begin6}End6}0001?1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent1#&m_Children#&m_Deleter#iiterator];ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #001?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal30 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator6#0&m_Elements#&m_End#&m_Capacity# operator[]B6050000?<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0g0nwut@ResCommongResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6#00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_AllocatorD#&m_ElementsJ#&m_EndJ#&m_Capacity# iiteratorJe=begin6>end6>000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonp#D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@binary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]44this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] W4this3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] |4this3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0'4Wthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 @4[this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4_this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04gthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04gthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pz__result"|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4"thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool@4this3s_TypeInfoz__resultuselfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4>thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4Fthisz__resultLv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4Kthis7p z__resultK} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04_this7p z__result_} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h=<>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 41thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4}thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]84}thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]1 4#this3seedy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]] 4#thisy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]: 4#this3maxValuez__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hVUWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastzz3resz__resultz|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]Y4thisz__resultzv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] o4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleContext.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4cthis7p z__resultc} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0J4_this7p z__result_ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hihjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3particleSetz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3seedz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4_thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hyxzd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hextract}|~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4gthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0M4gthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OWGetTypeInfoFromPtr_5Kz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h&GetTypeInfoFromPtr_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OeDynamicCastKK31objz__resultKus_TypeInfoUx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0X4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]04thisz__result, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.s4this7p z__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0F4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]dF4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]3b4Xthisz__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0-t4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]5x4Xthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]:$4Xthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool094Xthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0354Hthis7p z__resultH d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]]4thisz__resultT d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4Xthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hARM C/C++ Compiler, RVCT4.0 [Build 865]94Xthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimation.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hARM C/C++ Compiler, RVCT4.0 [Build 865]64thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleAnimationOption.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]74thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]K4#thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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VM  *@:`b*@@ @*   @:@J *  V @@*a**  * ` @*@***   )ʗ ( * ` k   L   Ѝ ?"B?< @ @    0/?( QQ  //@-@, PQ  2/ /ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\gfx_PerspectiveProjectionUpdater.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cpp`armcc+|      D`armcc+|      Az`armcc+|     pA|`armcc+|     PA{Eq   Anuq A{A n`armcc+|     <A~`armcc+|      0`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]D`pDS|],K~]~]$mU~]$,B *~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865] void0WF allocator&x__resulty supdaterMemoryrdataMemoryXsbuffer^uresUpdatere] !~],X% ~}|],D~]LX]2~]p2~]K~]~]v^~]K 3~Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]pvoid0W7]pallocatorresUpdatereTx__resulty#rupdaterMemoryP] $=~]p,d@~],XK~],4~]HPya~]PXN 6~<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]float YzthisyprojectionMatrixdtextureProjectionMatrixjsfovynsaspectVsnear>rfar ] ]~] $`~]$(c~](,d~] 0g&~]0~]0  x~|e{ 0{$@{.|8M|B5|L|V|`|j] ~]  ~|"||| z|b|J|(2|2|<"$\G{J {T {^ {h {r {| }}" \{ { }}{ { { { ] ,0g~] o~&}6 |@r|[_] ~<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]<`<"{P8]Q~] Q~]$(S ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hM3H$$yTV d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.h <G% 9 K 5+ 1:~}E v3H$$yh  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.h9  `  f+H$$yv  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ipp~6|}q&u }~v     x {|z   y  {    }I|_!_!z~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h {~ !D}8<P$< $0Q< < 0Q<P<RQ<P} }P Q  QPPxXLhQHdPHxX$VPU}p}dhPPh P\QHh Dh <\Q,hP,hPPhU}}}<}}<}}U               Tx p l l hx \ 0 T0| 0 0  0 VV,| , ,  ,8 ( $ 8 RUQ TPW}<}P<T/0 237654/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisuw__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.h'}P9:>=<;/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]f(thisyw__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.h}P@AEDCB/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]l.thisuw__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.h}PGHLKJI/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]u<thisuw__resultP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.h }PNPRN2nw3gfx28PerspectiveProjectionUpdaterETVN2nw3gfx23CameraProjectionUpdaterEXN2nw3gfx9GfxObjectE[ZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h^]D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h`D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#cbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.heD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0ugD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdjid:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathRfTanFIdx3fidxz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hlD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdnd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#VEC26550pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# rd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathtPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#vd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]floatnnmath0<xd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathzd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]05nnmathARMv6|Ld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPivotDirectionPIVOT_NONE PIVOT_UPSIDE_TO_TOP PIVOT_UPSIDE_TO_RIGHT PIVOT_UPSIDE_TO_BOTTOM PIVOT_UPSIDE_TO_LEFT PIVOT_NUM @MTX44_@&#@BaseData@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<l@'^'f5"'m-'a<'vMB@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<@MTX44@"#05~d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int?0Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResU8qiResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#iOffsetiResTypeInfo|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000c0nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!4thisz__result!4thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60550|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6GetAllocator60d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres@ResAnimData(&m_Header#&toName#&toTargetAnimGroupName# &m_LoopMode#&padding_#&m_FrameSize#&m_MemberAnimSetDicCount#&toMemberAnimSetDic+#&m_UserDataDicCount# &toUserDataDic+#$@ResCameraAnimData0#&m_ProjectionUpdaterKind#(&m_ViewUpdaterKind#,ProjectionUpdaterKindPROJECTION_UPDATER_PERSPECTIVE PROJECTION_UPDATER_ORTHO PROJECTION_UPDATER_FRUSTUM d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternalxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04ethisz__result]4qthisz__resultnwgfxres@ResCameraProjectionUpdaterData &typeInfo:#&m_Near#&m_Far#@ResPerspectiveProjectionUpdaterData#&m_AspectRatio# &m_Fovy#@ResCameraProjectionUpdater#ResCameraProjectionUpdaterU6U: ref]6eGetNear6eGetFar6e@ResPerspectiveProjectionUpdater#iResDataTypecResPerspectiveProjectionUpdateri6i: 0ptr6i?ref6qGetAspectRatio6qGetFovy6q0?Y0a0ee0mx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatvoid34thisz__result ?0nwgfx@CameraProjectionUpdater#&m_Pivot#&m_IsDynamic# &m_TextureScale# &m_TextureTranslate#*s_TypeInfo*PROJECTION_NEAR_CLIP*PROJECTION_FAR_CLIP*PROJECTION_FOVY_RADIAN*PROJECTION_ASPECT_RATIOGetRuntimeTypeInfo #6GetPivotDirection6IsDynamic6TextureScale6TextureTranslate6CameraProjectionUpdater655~CameraProjectionUpdater600 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfx@PerspectiveProjectionUpdater #&m_Resourcee#*s_TypeInfoGetRuntimeTypeInfo #6ucCreatey5cCreatey55eUpdate# 6y55GetResource#6yGetResource#6uKind#6uPerspectiveProjectionUpdatery6y555e~PerspectiveProjectionUpdater6y0q0050<$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidfloatbool@__type_info&__vptr$#&__name,#0 0(F__class_type_info&base#F__vmi_class_type_info&base0#&flags#&base_count# &base_info#B &base0#&flags#&base_count# &base_info#F__si_class_type_info &base0#&base_type;#007i__builtin_va_list00c050<D4ythis3allocator3isDynamic3eresUpdaterz__resultyO>4ythisz__resultZB00&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_PerspectiveProjectionUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr65#00D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4this3fx3fyz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0U4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool y4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]O.4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolT T4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]jp4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool}4this3allocator3isDynamicz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Uthis7p z__resultUx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04ithis7p z__resultix d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFillc3allocator3valuez__resultumemorySizeumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFilld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]O TanRad3radz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hTanRaddd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]floatOMTX34TextureProjectionPerspective3pOut3fovy3aspect3scaleS3scaleT3translateS3translateTz__resultuangleucot0HSumtxWtj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ipp4hMTX34TextureProjectionPerspectived:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44PivotC_FAST3pOut3pivotz__result0um um00um01um02um03um10um11um12um13 um00um01um02um03um10um11um12um13 um00um01um02um03um10um11um12um13|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ipp#MTX44PivotC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44PivotH3HpOut3pivotz__resultHla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hMTX44Pivottd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44PerspectiveRadC_FAST3pOut3fovy3aspect3n3fz__result0 umuangleusinucosucotutmpum00um11um22um23|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ipp,xMTX44PerspectiveRadC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44PerspectiveRadH3HpOut3fovy3aspect3n3fz__resultHla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.h&MTX44PerspectiveRad d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX44PerspectivePivotRadH3HpOut3fovy3aspect3n3f7pivot z__resultHtj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ipp+ MTX44PerspectivePivotRad  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]I4ethisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]-4ethisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4qthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]84qthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]4ithisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\gfx_RenderContext.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 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A|`armcc+|     Az`armcc+|     A|`armcc+|     0PAw CNQwBN{w`armcc+|      ,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@ @this renderTargetKviewportQ rfboWP]Td ]`8 ||z|g|T{H,]`h T~]tx T~]~}]~}]  ~|.||{R|] A~]\  ~|||||b] ~]t  ~|<|)| {R|]`p O~]  ~|||||p] ~]8 ](4]~] @ E-] P ~] t ~]   ~||w|Y{R|F] 4< ~] <@ ~]  Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatthis renderTargetKswidthApsheightAHuxuyunearufar]p5 ~]x>u]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]PPthis 6]0<#]4<S ~]4<~]4<:~],0~],0!~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  this rresetStateMode(ThashMask(6] #]S ~]~]:~] ~]!~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@B@this maskcoloramdepthAEqfboWP$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865] this puresFog`ulutucolor8qHEADER_FOG_ZFLIP\qHEADER_FOG_COLORSrFOG_COMMANDD R\^S]~] ~](!~](Q~{Q],,~](, K:~]@ v^~] 3~] ~] }eM~},](,~]\`$~}]`d$~}]dp ~]x Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865] this eoutRview??v,svxAqvyA qvzA qvwA (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intfloatc this indexlight(lLIGHT_INFINITY LIGHT_FINITY?sendUniform(uresLightrcameraRsviewMatrix7|rpositionlrpositionLllrspotDirectionrspotFactorlEPSILON'7GREATER_THAN_ONET?] ~]P~]~] (~]04~]08!~]08 ~]@D ~]TX ~]X` ~]X` (~]dl ~]ti~]dh~] ~] ~] (~] V~{ ] ;~{] , ~] , (~] 04 ~] 4< ~] 4< (~] @D ~] LlC~] +~]  ~] ~]  (~]  ~]   (~] `~~] @TH~]`h~]`h (~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]d`dZ{!U {*T|7!{DP{|R"d|G"d{T@]~])~]  ~] ~]0< P],0 4~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  this VshemiSphereLightC|uresLight rdirectionXrcameraPsviewMatrix7udirectionAndLerp](0~] $~] P~]~] (~]04 ~]04 ~]8d 0]8d }8{RW8{3}E}_{|]Pd ]48 ~]\|  ]\| }\{RW\{3}E}_{|]l| ]X\ ~]tx!~] ~] ~] ~] ~{] | ~{] v^~] |~]  K]  }{RW{3}E}_{|8]  ]  ~Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]int  this YindexlightrresLightUslightKind(rcameraPsviewMatrix7, rdirectionrpositionhrdirectionrpositionrspotDirection]~] ~]~]4\~]$(~]p ~]0 P] ]@ ] , ]4D ~](4 ~]X` ~]DX ~]HXR~|]`l ] {Q] | ~$~]   ~]  P~|m] l| ~] p|Q~{Q]  ZG}{] ~}]  ]  ]  !4~{ ] ;~{] !~] X| P]  ~]  ~] R~|!]  ]  {Q] ~$ ~]  ~] P~|] ~]P~|] ~]P~|]h Q]\h ~]\h Q~]4\ ~$~]H\  ~]H\ Q~|]$4 ~]$4Q~|]$ ~]$Q~|] ] ~] ~]Q~|] v] ~] ~]Q~{Q]  ~]  ~](0 ~]( ~](Q~|c]0@ ]x {Q]Px ~$~]dx  ~]dx P~|P]@P ~]DPQ~{Q] =*} { ] ] ]~](!~{ ];~{ ]@L~] LT |{]LP~} ]t ~]t' ~|||||] ~]' ~|t|a|C{S|0]` ~]`' ~|| |||]d ~]d' ~|] ~]' ~|]< ~]<' ~|~] <T ] DPk~] h P|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`F|3"| "@ { R@]`}{Q]`d~}`]x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|`|," |8}; ~E]$0 ~]d |"h{T"x { Rx]}{Q]~}] ]4 {!X{*T|7Z{DP{|R"4|"4{T]~] )~] ~] ~] P] m~]4T G|4]48 ~]dx !dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`Yi6" u{xU }"4}4] (%P~](09P~]$,9~]$,(~]0D ~]DL ~]LP ~]X\ ~]t#] ~]!~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`R4]Yi"Du{xUD}D"D}0]48%P~]8@9P~]4<9~]4< (~]$D ~]PX ~]X\ ~]dh ~]!] ~] !~]"{P]~]  ~]P~\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolthis "risParticleMaterialEnabledP]DL ~]<@ ~]8< ~]8<d ~]TX ~]LT ~]LP ~]LPd ~]p ] 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{  {~Fy yt"^   k8-: z  { } #8: B d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h |~ !{ !{ }'| }+< } } } } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h !7`  1#0 #0 ^#"+0^ !~! ~8 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~ !=`  1#0 #0 ^#"+0^ ! ! ~Lc d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h }}} >|!o  ~ |Fd d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hA!  %~I z% z@ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.h u% , kj ~7   x }   + |} { y -E%   x }   + |} { y -E%   x }   + |} { y -%   x }   + |} { y -%!%A!~ %~I z z <  ~}*% U3 ~+3 ~13 1  ~}* %  ~}*%} } }8 } @}8PSQPQt t t P` Hl @l @ <\ (4PQQRS PQPTQSP|QxP`T4LQT\Q0PR(@S@XP 4Q4P4TPSQPQT`W4X Vt4^TpP<VR`TQ(P P U}} }}0}} }0x t p p p p px p l hR 4 \x  QTPU}P}0@PPPT} } PRX Q UP T}},},8}8@} @ R@U Q @TP}}}}(\Q   tT   t^   x,\@P <\ <\ ,QP}d SRQP}}}$}}$}p}pt}$tx}x}@\ @\ <\ 8\     LVPtV@X\X0TSRYHQPhT}d}@XT,0P<QPdV}}}8}PQ | | | PVP`dP\lQDHP8PQU P Y}}0}8}}8}0}$}DPP(  x 4XP0\R(<S<\Q 4P4QP\QPQQRSP|QxPP4^[lX^PdpP$QPQQHTQ$0Q QPPPRX[^PPHTR@X$DXDDDhQ$Q`RHRQWXWW4W P PXPPP}} 8`T0`UP`V}|}(d|PDPP4DP,TPQhXPdU}}tPPT}}P Q WPT}}PT}} }QPUQPTQ <TP`U}} QP|PxUTlPPT0@P$DQRQPTP}}` \ \ X T P L H D @ < 4 Q UPT}}     | x t p l h ` Q UPT}}PtPtRlxQLXPLXQ0<P$W$<QPT}}tPltPdS dQXPhV S U<RQ\}}$T}T\}$\H}HP}$DUU UPP`P4 TpVlW8X8WlWW XX\PLPPHPP,4TQU P pV@-,@!0 O`armcc+|     4A~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4int 4thisindexnvec[] 4 H5] 4 } {RS {3}E}_{|"]$0 @ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h | c }~}4}P $QPR QPM 0 0 0000 0000 0000 000 0 0000 000< 000< 000; 000;$ 00( Ѝ/`armcc+|     Ayd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this AhashMask(.uresetValuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.h~ }$ }$ }$ }$ }$ }$ }$ }$ }$ } !}}}QP@-0@( 1 0 @`armcc+|     8A~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8`8YF]8 3]8 }{{3{ER}_{SR| ] #~}](4 < d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h~ 3}~}8}$P(Q(QP@-0@( 1 0 @`armcc+|     8A~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]8`8YF]8 3]8 }{{3{ER}_{SR| ] #~}](4 < d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h~ 3}~}8}$P(Q(QPp-@M ` 0 Q!0)#̠44pLQ6Q %+ r`!0Ġ)#<ĠpCQ6Q %+   "<$$pCQ&Q 0p Ѝp/D`armcc+|     $HA}CyL}Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]H`H|{d] ~} ],t ~],t' ~|}|j|L|9|&]x ~]x' ~|||||] ~]' ~|||m|Z|G]< 9 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.h x D+   |  {  ~  {  \  z  ~  {  |  {  ~  {} }}} @}@D} DH}PRSQPQR\SSQR|QHlRDpS<P\PpQ4HR0HQU Q TP00-0004 8<4080< @!< 0$(,"`0,d0hlp t00 ! x@|@@@@@@@00 ! @@$@@(@@,@@$0(0, !, 00,"0C( 0Ctp00!l!@Lp DQU ڄN L0D! 00 R00!!@L DQU ڄN L0D! 00 R00!!@L DQU ڄN L0D! 00 R0/ `armcc+|     |B~xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|`|{P] HH~],H ~},]4H ]@dH~]Ddd~]PX ]Xd ]X\ ~]dH~] ~}] ]H~] ~}] ] H~]  ~}]  ]8HI }~}}}$ ~ $~"@H{"Q$*~-]08I ~]P`J j~}}}$ ~ $~"X`{"Q$*~-] DPJ ~] hxL W~}}}$ ~ $ ~" px{"R$ *~-] \hL ~] M D1||] x|M ~] O ~}}}$ ~ $ ~" {"R$ *~-] O ~] P ||] P ~] 0R ~}}}$ ~ $ ~" (0 {#R$ +~.] R ~]8|S ]p|J|,]04S ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h ?d }} }M ?| | ?~ ?|+{ #z{ #z x #z~ x~  % x #z~ x~  % x #z~ x~  U+}x}x|}\hRp|R<TR4|Q4T\ ,R RRR\QRRRR|\|QhtRP\Q8DQRRdRDT\@R 8RQ|PN2nw3gfx13RenderContextEN2nw3gfx9GfxObjectE`p@-KO,QUP 1/ 2/@DPQ 2/||PQ 2/lhphPQ 2/$ ( PQ 2/ PQ 2/8P4UP 1/ 2/Dp`armcc+|     hB|@-`armcc+|      A~D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#Xd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intunsigned long longsigned charshortintfloatiu8x(%iu16)%iu32*%iu64+%is8-%is16.%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yRFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&xA#&yA#@VEC2#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &xA#&yA#&zA#@VEC3 #VEC3650A0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&xA#&yA#&zA#&wA# @VEC4#iself_typeUcZeroVEC465A5A5A5AVEC465operator f32 *6operator const f32 *6operator-6?00?0AA0l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnnmath@MTX34_0&U#@BaseData0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,l0''fAd'moA 'a~'vB0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,@MTX340#cIdentity7MTX34;6;5A5A5A5A5A5A5A5A5A5A5A5Aoperator f32 *E6;operator const f32 *Q6?GetColumn6?5C?30C030AA0Kd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX44_@&#@BaseData@&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,&_30A#0&_31A#4&_32A#8&_33A#<l@''fA'mA'a'vB@&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,&_30A#0&_31A#4&_32A#8&_33A#<@MTX44@#operator f32 *600Ad:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Types.ippARM C/C++ Compiler, RVCT4.0 [Build 865]0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutil d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLbitfieldy5iGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]std D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0?00?00000?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charfloatnwutinternalRMakeBits3value3(width3(shiftz__resultRMakeBits3value3(width3(shiftz__resultRMakeBits3value3(width3(shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMakeBitsdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00nwutiResU8qiResS8riResS16tiResU32uiResS32(viResF32Aw@BinString&offset#iBinString@Offset&offset#to_ptr6Wto_table_ptr6WiOffsetIiResTypeInfo@ResBool&value#operator bool6_iResBooliResVec2#iResVec3#iResTransform3#iResMtx34C#0I0[|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint??(?D?1?q? ?^?????nwutR/CheckFlag3flags3maskz__resultR/CheckFlag(D3flags3maskz__resultR/CheckFlag(13flags3maskz__resultRhGetFlagValue3 flags3shift3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#Alloc650! @d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboollong m4qthisz__result00 4qthisz__result 4ithis3element 4ithis3element4this3indexz__result00 %4thisz__result g4thisz__result 4 this3element 4 this3element0 4thisz__result *4thisz__result H4this3?element e4this3?element4this3indexz__result0  4thisz__result O4thisz__result m4this3element 4this3element00 4thisz__result *4thisz__result H4this3element e4this3element nw ut ArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK L 4qthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal'Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@Float24&m_Float32A#cFloat32ToBits245A@Float31&m_Float32A#cFloat32ToBits315A@Float16&m_Float32A#Float166665AGetFloat16Value6>cFloat32ToBits165A@Fixed13&m_Float32A#Fixed13B6B5AGetFixed13Value6JcFloat32ToFixed135A0))0:00F)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0)4Dthisz__result4|thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut32\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Color8&r#&g#&b#&a#Color865(5(5(5(@FloatColor&rA#&gA#&bA#&aA# FloatColor6operator const f32 *06$operator nw::ut::Color86$operator const nn::math::VEC4 &6$ToVEC46$iResFloatColor 00  0 A0*4$thisz__resultxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.h5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Rect&leftA#&topA#&rightA#&bottomA# Rect{6{5A5A5A5AGetWidthA6GetHeightA6GetXA6GetYA60087d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!o4thisz__result!4thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4)thisz__result41thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0T{3ptrz__resultP4thisz__result<nwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h>=0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?004thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#Destroy6'coperator new55doperator delete5GfxObject'6'5~GfxObject6'@GfxDeleter&m_HasOwnership#GfxDeleter+6+operator()6+5'00t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrameBuffer.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool? nwgfx@FrameBufferObject &m_Description#@Description &fboID#&height#&width#&colorFormat# &depthFormat#&colorAddress#&depthAddress#&useBlock32#ActivateBuffer6ClearBuffer6555A: 0Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0F4thisz__resultBnwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName7# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeDatal#&m_Transform,#0&m_LocalMatrixD#T&m_WorldMatrixD#@ResSceneObject#ResSceneObject6: @ResSceneNode#iResDataTypelResSceneNode6: ?>refB6GetFlags6@ResTransformNode#ResTransformNode6: 0000z} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxRenderColorFormatRENDER_COLOR_FORMAT_NONE RENDER_COLOR_FORMAT_RGBA8XRENDER_COLOR_FORMAT_RGB8QRENDER_COLOR_FORMAT_RGBA4VRENDER_COLOR_FORMAT_RGB5_A1WRENDER_COLOR_FORMAT_RGB565bRENDER_COLOR_FORMAT_COUNTcRenderDepthFormatRENDER_DEPTH_FORMAT_NONE RENDER_DEPTH_FORMAT_16RENDER_DEPTH_FORMAT_24RENDER_DEPTH_FORMAT_24_STENCIL8RENDER_DEPTH_FORMAT_COUNTGraphicsMemoryAreaMEMORY_AREA_NONEMEMORY_AREA_FCRAMMEMORY_AREA_VRAMAMEMORY_AREA_VRAMB GRAPHICS_MEMORY_AREA_COUNT ShadowKindSHADOW_KIND_NONE SHADOW_KIND_TEXTURE SHADOW_KIND_CUBE @IRenderTarget#@Description &width(#&height(#&colorFormat#&depthFormat# &colorArea;# &depthArea;#&colorAddress#&depthAddress#&shadowKind#JIPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject6>GetResSceneObjectL6F00Bv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hMLTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Othisz__resultnwgfxres@ResSkeletonData,#&m_BonesDicCount#&toBonesDic#&toRootBone# &m_ScalingRule#$&m_Flags#(FlagFLAG_MODEL_COORDINATE FLAG_TRANSLATE_ANIMATION_ENABLED @ResSkeleton#iResDataTypeResSkeletonG6G: ? ref6OGetFlags6O00Kz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrixC#&m_Scale#0&m_FlagsL#<Qd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#TS8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent)# &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResultsL#8&m_Description}#@Description}#WorldMatrix6TWorldMatrix76\00Xx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hZY\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid004Bthisz__resultF4Vthisz__resultN4Vthisz__resultnwgfxres@ResIndexStreamData,&m_FormatType#&m_PrimitiveMode#&m_IsVisible#&_padding_0#&m_StreamTableCount#&toStreamTable# &m_BufferObject#&m_LocationFlag#&m_CommandCache#&m_CommandCacheSize(#&m_LocationAddress# &m_MemoryArea#$&toBoundingVolume#(@ResIndexStream#ResIndexStreamB6B: refF6BrefN6VIsVisible6ViResIndexStreamArray60?@@?J0Rx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfxres@ResPrimitiveData&m_IndexStreamsTableCount#&toIndexStreamsTable#&m_BufferObjectsTableCount#&toBufferObjectsTable# &m_Flags#&m_CommandAllocatorl#@ResPrimitive#refQ6Uref]6eGetIndexStreamsCount(6eGetIndexStreams6UGetFlags6eSetupDrawCommand6U5?0{?Y{0a0f4ethisz__result]w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h_`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_bufferbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal0ed4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidboolunsigned int00A000nwgfxinternalRNWGetCurrentCmdBufferz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hhgXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00;4Othisz__resultG nw gfx res@ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex# &m_GeometryShaderIndex#&m_SymbolsTableCount#&toSymbolsTable#7 &toAttributeSymbols#&m_AttributeIndices#L&_padding_0##b&m_MaxBoneCount#d&m_MaxVertexLightCount#h&m_VertexLightEndUniform#l&m_GeometryShaderMode#p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShader#@ ResShaderProgramDescription#FlagFLAG_IS_SUPPORTING_RIGID_SKINNING FLAG_IS_SUPPORTING_SMOOTH_SKINNING FLAG_IS_SUPPORTING_HEMISPHERE_LIGHTING FLAG_IS_SUPPORTING_VERTEX_MORPH_SHADER ResShaderProgramDescription?6?: refG6Ooperator!=6O5S GetFlags 6O GetGeometryShaderObject 6O GetGeometryShaderIndex( 6O GetMaxVertexLightCount( 6O GetVertexLightEndUniform( 6O04?C40K?Kx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0Hg4thisz__resultnwgfxres@ResLookupTableData&typeInfo#@ResImageLookupTableData#&toName7#&m_IsAbs#&_padding_0c# &m_CommandCacheTableCount# &toCommandCacheTable#@ResReferenceLookupTableData#&toPath7#&toTableName7#&toTargetLut# @ResLookupTable#ResLookupTable6: ref6Dereference6@ResImageLookupTable##iResDataTypemResImageLookupTable6: ?ref6IsAbs6@ResReferenceLookupTable##iResDataTypeResReferenceLookupTable6: ?Vref6GetTargetLut60#?0002} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4thisz__resultnwgfxres@ResLightingLookupTableData &m_Input#&m_Scale#&toSampler#@ResLightingLookupTable#InputINPUT_NH INPUT_VH INPUT_NV INPUT_LN INPUT_SP INPUT_CP INPUT_NUM ScaleSCALE_1 SCALE_2 SCALE_4 SCALE_8 SCALE_0_25 SCALE_0_5 SCALE_MAX ResLightingLookupTable6: ref6ref6GetInputj6GetScale6GetSampler#60E??E0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hqp( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00  4! thisz__result nwgfxres@ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit #&m_CommandBuffer# @ResBlendOperationData,&m_Mode#&m_BlendColor#&m_CommandBuffer#@ResDepthOperationData&m_Flags#&m_CommandBuffer5#@ ResStencilOperationData&m_CommandBuffert#@ ResFragmentOperationDataP&m_DepthOperation #&m_BlendOperation#&m_StencilOperationX#@@ ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale#&m_Rotate #&m_Translate#&m_IsDirty#$&m_IsEnabled#% &_padding_0#&&m_TextureMatrixD#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor#$&m_Rasterization&#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount#&m_TextureCoordinators#&toTextureMappers&#&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#FlagFLAG_FRAGMENTLIGHT_ENABLED FLAG_VERTEXLIGHT_ENABLED FLAG_HEMISPHERELIGHT_ENABLED FLAG_HEMISPHERE_OCCLUSION_ENABLED FLAG_FOG_ENABLED FLAG_PARTICLE_MATERIAL_ENABLED FLAG_HAS_BEEN_SETUP @FLAG_HAS_BEEN_SETUP_SHADER FLAG_HAS_BEEN_SETUP_TEXTUREFLAG_HAS_BEEN_SETUP_FRAGMENTSHADER@ResMaterial#iResDataType ResMaterial 6 : ` ? ref 6! GetFlags6! GetLightSetIndex(6! GetFogIndex(6! 0F F 0 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResMeshData#&m_ShapeIndex#&m_MaterialIndex#&toOwnerModel# &m_IsVisible#$&m_RenderPriority#%&m_MeshNodeVisibilityIndex#&&m_CurrentPrimitiveIndex#(&m_Flags#, &m_IrScaleCommand#0&m_ActivateCommandCache#`&m_ActivateCommandCacheSize(#d&m_DeactivateCommandCache#h&m_DeactivateCommandCacheSize(#l&toMeshNodeName7#p&m_RenderKeyCache#x&m_CommandAllocator#@ResMesh#iResDataTypeB?ref6iResMeshArray/0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityDatayx( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0A4 thisz__result=4 thisz__result<4 thisz__result8? ?"?g 4" thisz__resultc ?Xnwgfxres@ResLightData@#&m_IsLightEnabled#&padding_#@ ResFragmentLightDatay#&m_LightKind#&m_Ambient#&m_Diffuse#&m_Specular0#&m_Specular1#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Direction#&toDistanceSampler#&toAngleSampler#&m_DistanceAttenuationStart #&m_DistanceAttenuationEnd #&m_DistanceAttenuationScale#&m_DistanceAttenuationBias#&m_IsDirty#&padding_# FlagFLAG_TWO_SIDE_DIFFUSE_ENABLED_SHIFT FLAG_DISTANCE_ATTENUATION_ENABLED_SHIFT FLAG_INHERITING_DIRECTION_ROTATE_SHIFT FLAG_SHIFT_MAX FLAG_TWO_SIDE_DIFFUSE_ENABLED FLAG_DISTANCE_ATTENUATION_ENABLED FLAG_IS_INHERITING_DIRECTION_ROTATE @ ResVertexLightDatay#&m_LightKind#&m_Ambient#&m_Diffuse#&m_Direction#&m_DistanceAttenuation#&m_IsDistanceAttenuationEnabled #&m_SpotFactor#@ ResHemiSphereLightDatay#&m_GroundColor#&m_SkyColor#&m_Direction#&m_LerpFactor # FlagFLAG_INHERITING_DIRECTION_ROTATE_SHIFT FLAG_SHIFT_MAX FLAG_IS_INHERITING_DIRECTION_ROTATE @ ResLightz# ResLight 6 : @ResFragmentLight#iResDataTypeResFragmentLight 6 : ?ref6 ?9ref=6 GetLightKind(6 GetDistanceSampler#6 GetAngleSamplerE6 @ResVertexLight#iResDataTypeResVertexLight 6 : ?ref6 ?4ref86 GetLightKind(6 GetAmbient6 GetDiffuse6 GetSpotFactor(6 GetDistanceAttenuationAndEnabled,6 @ResHemiSphereLight#iResDataTypeResHemiSphereLight 6 :  ?_ refc 6" GetGroundColor6" GetSkyColor6" GetDirection^6" GetLerpFactorA6" 000 00 0  0 w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#0~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resource1#&m_Direction#@ResFragmentLightDataDestroyer#&m_Allocator#iResPtrNDirection6GetResFragmentLight600?x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfxGeometryShaderModeGEOMETRY_SHADER_MODE_UNINITIALIZED GEOMETRY_SHADER_MODE_NONE GEOMETRY_SHADER_MODE_USED GEOMETRY_SHADER_MODE_COUNT @ShaderProgramL#&m_Description4#&m_ProgramObject# &m_GeometryShaderMode#+m_VertexIntUniforms#+m_GeometryIntUniforms#,+m_DisableGeometry#DActivateDescription654DeactivateDescription6GetActiveDescription6SetWorldMatrix657SetModelNormalMatrix657SetUniversal655SetVertexUniformBool655SetVertexUniformInt655(5(5(FlushUniform6ShaderProgram650LL04d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription4# &m_BufferCount(#$&m_ShaderParameterResMaterialF #(&m_ShadingParameterResMaterialF #,&m_MaterialColorResMaterialF #0&m_RasterizationResMaterialF #4&m_TextureCoordinatorResMaterialF #8&m_TextureMapperResMaterialF #<&m_FragmentLightingResMaterialF #@&m_FragmentLightingTableResMaterialF #D&m_TextureCombinerResMaterialF #H&m_AlphaTestResMaterialF #L&m_FragmentOperationResMaterialF #P&m_SceneEnvironmentResMaterialF #TiResMaterialArray(GetOriginalF 6GetOwnerModel6GetDescription6GetSceneEnvironmentResMaterial6iMaterialArray"0004?F ^4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IMaterialActivator# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0?Cnwgfx@Model#&m_MaterialAnimGroup#&m_MaterialAnimBindingIndex(#&m_VisibilityAnimGroup#&m_VisibilityAnimBindingIndex(#0.&m_PreRenderSignalR#&m_PostRenderSignalR#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOptionL#&m_ModelViewMatrixC#&m_NormalMatrixC#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#?&m_Description#&m_UserParameter#iRenderSignal1@BufferOptionFLAG_BUFFER_SHADER_PARAMETER_SHIFT FLAG_BUFFER_SHADING_PARAMETER_SHIFT FLAG_BUFFER_MATERIAL_COLOR_SHIFT FLAG_BUFFER_RASTERIZATION_SHIFT FLAG_BUFFER_TEXTURE_COORDINATOR_SHIFT FLAG_BUFFER_TEXTURE_MAPPER_SHIFT FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER_SHIFT FLAG_BUFFER_FRAGMENT_LIGHTING_SHIFT FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE_SHIFT FLAG_BUFFER_TEXTURE_COMBINER_SHIFT FLAG_BUFFER_ALPHA_TEST_SHIFT FLAG_BUFFER_FRAGMENT_OPERATION_SHIFT FLAG_BUFFER_SCENE_ENVIRONMENT_SHIFT FLAG_BUFFER_SHADER_PARAMETER FLAG_BUFFER_SHADING_PARAMETER FLAG_BUFFER_MATERIAL_COLOR FLAG_BUFFER_RASTERIZATION FLAG_BUFFER_TEXTURE_COORDINATOR FLAG_BUFFER_TEXTURE_MAPPER FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER @FLAG_BUFFER_FRAGMENT_LIGHTING FLAG_BUFFER_FRAGMENT_LIGHTING_TABLEFLAG_BUFFER_TEXTURE_COMBINERFLAG_BUFFER_ALPHA_TESTFLAG_BUFFER_FRAGMENT_OPERATIONFLAG_BUFFER_SCENE_ENVIRONMENTFLAG_BUFFER_NOT_USE MULTI_FLAG_BUFFER_FRAGMENT_SHADERMULTI_FLAG_BUFFER_MATERIALMULTI_FLAG_ANIMATABLE_MATERIAL4MULTI_FLAG_LIGHTING_MATERIAL@Description#GetMaterialActivator6NormalMatrix600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResCameraz#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdaterd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraProjectionUpdaterd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865]float?nwgfx@Viewport&m_Rect#&m_DepthNearA#&m_DepthFarA#Viewport6555555GetBound6GetDepthNearA6GetDepthFarA600d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool??Cy4thisz__result7nwgfx@Camera#&m_ViewMatrixC#&m_InverseViewMatrixC#&m_ProjectionMatrix#&m_InverseProjectionMatrix#&m_TextureProjectionMatrixC#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup#&m_OriginalValue#&m_OriginalTransform#&m_WScaleA#&m_IsDynamic#ProjectionMatrix6ViewMatrix6ViewMatrix76000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Skeleton#0&m_OwnerSkeletalModel# 0C&m_PreCalculateMatrixSignal#&m_PostCalculateMatrixSignal#&m_IsUpdated#iCalculateMatrixSignal6/GetResSkeleton60|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfx@SkeletalModel#&m_Skeleton#&m_SkeletalAnimGroup#&m_SkeletalAnimBindingIndex#&m_SharingSkeleton#&m_FullBakedAnimEnabled#GetSkeleton600d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint?? nw gfx@ GraphicsDeviceLutTargetLUT_TARGET_D0 LUT_TARGET_D1 LUT_TARGET_SP LUT_TARGET_FR LUT_TARGET_RB LUT_TARGET_RG LUT_TARGET_RR LUT_TARGET_SP0 LUT_TARGET_SP1 LUT_TARGET_SP2 LUT_TARGET_SP3 LUT_TARGET_SP4 LUT_TARGET_SP5 LUT_TARGET_SP6 LUT_TARGET_SP7 LUT_TARGET_DA0 LUT_TARGET_DA1 LUT_TARGET_DA2 LUT_TARGET_DA3 LUT_TARGET_DA4 LUT_TARGET_DA5 LUT_TARGET_DA6 LUT_TARGET_DA7 LUT_TARGET_FOG LUT_TARGET_COUNT *s_RenderBufferWidth*s_RenderBufferHeight*s_LutIsAbs*s_LutInput*s_LutScale*s_DepthFormat*s_DepthRangeNearA*s_DepthRangeFarA*s_DepthRange24*s_LightPositionW*s_LightShadowed*s_LightSpotEnabled*s_LightDistanceAttnEnableddSetDepthRange5A5AdSetDepthFormat5dSetLutIsAbs55dSetLutInput55jdSetLutScale55d ActivateLookupTable55d InvalidateAllLookupTablesd ResetFragmentLightEnabledd SetFragmentLightPositionW55d SetFragmentLightSpotEnabled55d SetFragmentLightDistanceAttnEnabled55d ActivateFragmentLightDistanceAttnTable55d ActivateFragmentLightSpotTable55d ActivateFragmentLightDistanceAttnScaleBias555d ActivateFragmentLightPosition5(5d ActivateFragmentLightPosition5(55d ActivateFragmentLightEnabledd ActivateViewport5d SetRenderBufferSize5(5(Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0{4?thisz__result? nwgfxresDResFogUpdaterData@ResFogData@#&m_Color#&toFogSampler#&toFogUpdater#@ResFogz#iResDataType{ResFog767: ?uref67u?ref6?GetColor6?GetFogSampler67IsZFlip6?0``0;u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#&m_Resource#&m_UpdaterCache#&m_NearA#&m_FarA#&m_WScaleA#&m_AnimGroup#&m_OriginalValue`#@ResFogDataDestroyer#&m_Allocator#@ResFogUpdaterDataDestroyer#&m_Allocator#iResPtr:iResUpdaterPtrHGetResFog`6000xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%iCameraArrayB iFogArrayEiLightSetArrayQ"@SceneContext#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet#|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint 4thisz__result(4this3indexz__result04this3indexz__result 4thisz__result(0j=4thisz__resultp 4thisz__result 4thisz__result 4thisz__result =4thisz__result nw gfx@ SceneEnvironment&m_AmbientLight#0&m_HemiSphereLightm#&m_VertexLights#&m_FragmentLights# &m_Fog#`&m_Camera#d&m_Cameras#h&m_CameraIndex(#x&m_Fogs#|&m_LightSets#&m_LightSetIndex(#&m_ActiveVertexLightCount(#&m_ActiveFragmentLightCount(#&m_FragmentLightsDirty#&m_AmbientLightDirty#&m_VertexLightsDirty#&m_HemiSphereLightDirty#&m_FogDirty#@Description@&cameras#&fogs#&lightSets# &vertexLights#0 SceneEnvironment 65? GetFragmentLightCount( 6 GetFragmentLight 65 GetVertexLight 65 GetVertexLightCount( 6 GetHemiSphereLightp 6 SetActiveLightSet 65 SetActiveFog 65 GetActiveFog 6 IsFragmentLightsDirty 6 IsVertexLightsDirty 6 IsHemiSphereLightDirty 6 IsFogDirty 6 SetAllFlagsDirty 65 Reset 60AA0000{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint00000 ?? 4 thisz__result00nwgfx@RenderContext#&m_ShaderProgram#&m_IsVertexAlphaEnabled#&m_IsBoneWeightWEnabled#&m_IsVertexAttributeDirty#&m_IsShaderProgramDirty#&m_RenderMode#&m_RenderTarget#&m_ModelCache#&m_Material# &m_MaterialCache#$&m_CameraCache#(&m_SceneEnvironmentA#@&m_MaterialHash#&m_ParticleMaterialActivator#RenderModeRENDERMODE_DEFAULT RENDERMODE_IGNORE_MATERIAL RENDERMODE_IGNORE_SHADER RENDERMODE_IGNORE_SCENEENVIRONMENT  ResetStateModeRESETSTATEMODE_MODEL_CACHE RESETSTATEMODE_MATERIAL RESETSTATEMODE_MATERIAL_CACHE RESETSTATEMODE_ACTIVE_CAMERA RESETSTATEMODE_CAMERA_CACHE RESETSTATEMODE_SCENE_ENVIRONMENT RESETSTATEMODE_SHADER_PROGRAM @RESETSTATEMODE_LOOK_UP_TABLE RESETSTATEMODE_HASHRESETSTATEMODE_VERTEX_ATTRIBUTERESETSTATEMODE_ALL@ MaterialHash,&shaderParameter#&shadingParameter#&materialColor#&rasterization# &textureCoordinator#&textureMapper#&fragmentLighting#&fragmentLightingTable#&textureCombiner# &fragmentOperation#$&alphaTest#( MaterialHash 6  ResetMaterialHash 6 5(@ Builder&m_MaxCameras#&m_MaxLightSets#&m_MaxFogs#&m_MaxVertexLights# &m_ParticleMaterialActivator# Create 6 5*NULL_AMBIENT SetRenderTarget 6 55SetRenderTarget 6 5ResetState6 ResetState6 5(5(ClearBuffer6 555AActivateContext6 : ActivateParticleContext6 RenderPrimitive6 5{GetActiveCamera6 SetCameraMatrix6 5: SetModelMatrixForModel6 5SetModelMatrixForSkeletalModel6 5GetShaderProgram6 ActivateVertexAttribute6 5RenderContext 6 555}5ActivateShaderProgram6 ActivateSceneEnvironment6 ActivateMaterial6 5ActivateParticleMaterial6 ActivateFog6 ActivateHemiSphereLight6 ActivateFragmentLights6 ActivateFragmentLight6 55ActivateVertexLights6 ActivateVertexLight6 55 TransformToViewCoordinate6 55?5000$x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#&m_Resource+#&m_Direction#@ResVertexLightDataDestroyer#&m_Allocator#iResPtrJDirection6GetResVertexLight60}0?v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#&m_Resource!#@ResHemiSphereLightDataDestroyer#&m_Allocatore#iResPtrRGetResHemiSphereLightk6_0[0 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleMaterialActivator#cCreate50d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intfloatboolvoid@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base!#&flags#&base_count# &base_info#B &base!#&flags#&base_count# &base_info#F__si_class_type_info &base!#&base_type,#!0(i__builtin_va_list0??? 00@00(00000O9GetTranslate37transformz__resultutranslate? 4 thisusizeuindex__2uindex__6u_ZNK2nw2ut9MoveArrayIPNS_3gfx11VertexLightEEixEi__8u_ZNK2nw3gfx16SceneEnvironment14GetVertexLightEi__4 ushaderProgram ui 4 thisulightCount ui ulight4 4 this uowneruresMaterialF   4 this udescription4upreviousDescription4 uhashMask m 4 this7guserMaterialActivator  y 4 this3allocator3{shaderProgram3}particleMaterialActivator3descriptionz__result  nw ut internalB !0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RenderContext.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2)0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray)&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent)#&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal28d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00@@0nwut@ResCommon@ResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6ptr6#0000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer kireferencemcGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55(begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #08d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayF &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00F d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal3 0$ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/GfxPtr}6}5~GfxPtr6}0Get>6GfxPtr}6}50?0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@MovePtr0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceiideleter_const_referenceuMovePtrW6W5_~MovePtr6W0Get6cRelease6WGetDeleter 6WGetDeleter:6c?Ptr6WPtr6cMovePtrW6W50?[0[??o|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Signal2'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h-,Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h/D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|01D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|043d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr@0&m_Object#&m_Deleter#ielement_type3ideleter_type@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrv0&m_Object#&m_Deleter#ielement_type3ideleter_typev|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0w?nwut@MoveArrayw&m_Allocator}#&m_Elements#&m_End#&m_Capacity# iiteratore=~MoveArray6ioperator[]6q5size6qbegin6iend6iempty6qcapacity6qreserve6i5resize6i5clear6iGetArrayKind6qSetArrayKind6i5SetCapacity6i5GetCapacity6qconstruct6i5destroy6i5destroy_range6i55erase6i5MoveArrayiw6i555}500m000w|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hCB$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool00?00nwut@MoveArray&m_Allocator #0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray 6 MoveArray 6 55 : MoveArray 6 5~MoveArray6 operator=6 5 operator[]65release6 size6begin36 end36 empty6capacity6reserve6 5swap6 5resize6 5clear6 GetArrayKind6SetArrayKind6 5SetCapacity6 5GetCapacity6construct6 5destroy6 5destroy_range6 5353erase6 500??00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6MoveArray655: MoveArray65~MoveArray6operator=65release6size6begin6end6empty6capacity6reserve65swap65resize65clear6GetArrayKind6SetArrayKind65SetCapacity65GetCapacity6construct65destroy65destroy_range655erase650??0000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6MoveArray655: MoveArray65~MoveArray6operator=65operator[]65release6size6begin6end6empty6capacity6reserve65swap65resize65clear6GetArrayKind6SetArrayKind65SetCapacity65GetCapacity6construct65destroy65destroy_range655erase650??0000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hK d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# FixedSizeArray6#00NMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6MoveArray655: MoveArray65~MoveArray6operator=65release6size6begin6end6empty6capacity6reserve65swap65resize65clear6GetArrayKind6SetArrayKind65SetCapacity65GetCapacity6construct65destroy65destroy_range655erase650??0000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtrL&m_MovePtr#iGfxMovePtr.ielement_type/GfxPtr65~GfxPtr60Get86operator->86GfxPtrL650?0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsLitypeLW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtrL0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_referenceideleter_const_referenceMovePtrp6p5x~MovePtr6p0Get6|operator->6|Release6pGetDeleter6pGetDeleter46|?Ptr6pPtr6|MovePtrpL6p50?t0t??|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hYD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.haD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0dcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2)kd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2md:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00$nwut@Slot3od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Slot2rqd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4this3pz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hutd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4this3Afx3Afy3Afz3Afwz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hxwd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]QFz__resultrzerol` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.h{zd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]f+4this3vz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.h~}d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]oF4thisz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]rg4thisz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]h4;this3Ax003Ax013Ax023Ax033Ax103Ax113Ax123Ax133Ax203Ax213Ax223Ax23z__result;la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QUz__result7ridentity3la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4;thisz__resultEla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4?thisz__resultQla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4?this3indexz__resultucolumnla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 b4Wthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 {4Wthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4_thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3Avaluez__resultubits32usignuexpufractionubits24|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3Avaluez__resultubits32usignuexpufractionubits31|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]H46this3Avaluez__result6|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3Avaluez__resultubits32usignuexpufractionubits16|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865] h4>thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Bthis3Afvaluez__resultB|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3Avaluez__resultufixedA|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Jthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3(red3(green3(blue3(alphaz__resultxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]D4thisz__resultxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4$thisz__result0xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatOClamp3x3low3highz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hClampd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$thisz__resultz__cctor_resultxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$thisz__resultxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4{this3Al3At3Ar3Abz__result{xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]f  4thisz__resultAxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]m *4thisz__resultAxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]t H4thisz__resultAxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hARM C/C++ Compiler, RVCT4.0 [Build 865]{ a4thisz__resultAxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Rect.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void014this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool U4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3(numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 14'thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8H53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=i5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4'this3allocatorz__result't d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4'thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4+thisz__result+t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4+this3'objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4>thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4Fthisz__resultLv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865], 41thisz__result1t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Tthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]34\thisz__result7x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]6B4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hBACd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04?this7p z__result?x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]J R4thisx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z'w4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hRQSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PNWForwardCurrentCmdBuffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h,NWForwardCurrentCmdBufferVUW d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderZY[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fv^]_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform4fvbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this37worldx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this37normalMatrixx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]int >4this3index3(x3(y3(zx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hnmod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]O8FastWordCopy3dst3src3sizez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hFastWordCopyrqsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Othisz__result(x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865] w4thisx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 t 4 this7p z__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastF F 3resz__resultF |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__resultF |s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]q 4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]'=4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4cthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Wthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Wthisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4cthisz__result:|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4Wthis3_pointerz__resultW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4}this3pointerz__result}t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Wthisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0x4Wthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0$4}thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4cthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4thisz__result>t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]14Wthis3pointerz__resultW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4}this3pointerz__result}t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865]float54this3x3y3width3height3near3farz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865]*4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865] E4thisz__resultA|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hARM C/C++ Compiler, RVCT4.0 [Build 865] f4thisz__resultA|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Viewport.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]94thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]\4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Gthis7p z__resultGz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3Anear3Afary d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3formaty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ(3target3isAbsy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QC3target3jinputy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q`3target3scaley d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolQ3index3isWZeroy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolQ 3index3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolQ83index3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQk3index3lookupTableutableTargety d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3index3lookupTableutableTargety d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3index3scalef203biasf20uHEADERuCOMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3(index3posuPOS_HEADERuLIGHT_COMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QF3(index3pos3spotDiruPOS_HEADERuLIGHT_COMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q{uHEADERuCOMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3viewportux16uy16uHEADER_VIEWPORT_WIDTH_HALFuHEADER_VIEWPORT_XYuVIEWPORT_COMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3(width3(heighty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{47this7p z__result7u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast``3resz__result`|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result`xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4ithisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4ithisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4ithis3first3lastufirst__50ub__49uelement__47|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4ithis3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4ithis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/4ithisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int x4ithis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h?>@D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__38ub__37l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]54qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4ithis3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hIH4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4ithis3numberz__resulturesultuelement__40uelement__43 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hLKMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue3 flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValuePOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] V4ithis3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]34ithis3elements3capacity3allocator3kindz__resulti|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] &4 this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int H4 this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]xC4 thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4 this3capacity3allocator7kind z__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3arrayz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4 thisz__result3|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4 thisz__result3|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4 this33first33lastufirst__64ub__63uelement__61|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3 rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool j4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__52ub__51l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4 this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4 this3numberz__resulturesultuelement__54uelement__57 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int  4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x'4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4this3capacity3allocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult?|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]q4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__78?ub__77uelement__75?|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4this3?firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]~4this3otheruelements?uend?ucapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool -4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int E4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__66ub__65l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool`4this3reserveSizez__resultuelements?uelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3numberz__resulturesultuelement__68?uelement__71? umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 04this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x+4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4this3capacity3allocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]$4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__92ub__91uelement__89|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool R4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int j4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__80ub__79l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3numberz__resulturesultuelement__82uelement__85 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longPz fill3__first3__last3__valueu__first__112ub__111l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfilld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int E4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int  4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h !D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__106ub__105l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopy$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool -4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool`4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h-,8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3numberz__resulturesultuelement__99uelement__102 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h0/1D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longPz fill3__first3__last3__valueu__first__110ub__109l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill435D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longPz fill3__first3__last3__valueu__first__108ub__107l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]q4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]6n4this3descriptionz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3indexufog{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool Z4this3flagsDirty{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__97ub__96uelement__94|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x'4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4this3capacity3allocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]~4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]24|thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4thisz__result8t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] \ 4 this3userMaterialActivator umaterialActivatorx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4?thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]4?thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]{47thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H@4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0m4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]47thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4! thisz__result(z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4thisz__result8t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]O| CosRadA3Aradz__resultAlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hCosRadd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]6<4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4 thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result,w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]s4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Othisz__result(x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Othisz__result(x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4|thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4" thisz__resultAw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Types.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3TransformNormal3pOut3?pM3pVz__resultutmppg d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Types.ipp&VEC3TransformNormald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4" thisz__result^w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]\4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4" thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]} 4" thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 4 this7p z__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]24_thisz__resultkz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4Othisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag^3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]#4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4 thisz__result#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0j4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast22#3#resz__result2|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast#3#resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4thisz__result uresRefLut2} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0)4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultEw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultj d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]W4 thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4! thisz__result(z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ4Othis3Srhsz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4 thisx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4! thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h#"$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag 3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Bthis7p z__resultBx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h*)+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==.-/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]|4ethisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]f4Uthisz__resultQw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]|4Uthisz__resultz__struct_result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Othisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4ethisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hA@Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fvEDFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform4fvIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865])4Othisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hLKMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagq3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hSRTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyWVXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intPNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist[Z\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0PNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4pthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4pthisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4|thisz__result4|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4pthis3xpointerz__resultp|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4pthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0r4pthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]HL4pthis3pointerz__resultp|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]oL4this3pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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~{ (]<@  ~{ <]PT  ~{ P]  ~]  ~]  ~] ~] ~]  ~ d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.h x{ ~z{ ~{  z  '  ! } | } } } } } oz}|~  {  f ysx| |{}}}}P          | x \ X Td Pd L\ HX D < 8T 4H 0@ ,< (  , 0 $   d L 4    QdTTdVUdWT Pl\@ <dS, (dRP < ( (   P!MTX34RotXYZRad:;?>=</`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RotateViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865](thisMw__result P| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.h'}PABFEDC /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RotateViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]j"thisQw__resultP| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.h}PHIMLKJ /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RotateViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]p(thisMw__resultqP| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.h}POPTSRQ/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RotateViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]x6thisMw__resultP| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.h }PVXZN2nw3gfx17RotateViewUpdaterE\^N2nw3gfx17CameraViewUpdaterE`N2nw3gfx9GfxObjectEcbD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hfeD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hhD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#kjd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intintfloatiu8x(%iu16)%iu32*%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0upoD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatstdR#fabsf|3|__fz__result|dX D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hrd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathtd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathinternal@SinCosSample&sin_val#&cos_val#&sin_delta#&cos_delta# gSinCosTblvD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathzd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #VEC3655500|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# ~d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX33_$&'#@BaseData$&_00#&_01#&_02#&_10# &_11#&_12#&_20#&_21#&_22# l$'r'f6'mA'aP'vaB$&_00#&_01#&_02#&_10# &_11#&_12#&_20#&_21#&_22# @MTX33$#0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix33.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&R#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''fa'ml 'a{'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#0@@0WRMTX34RotXYZFIdxS3SpOut3fIdxX3fIdxY3fIdxZz__resultSla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h"aMTX34RotXYZFIdxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]int0nnmathARMv60@d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nwmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int?0`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResU8qiResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#iOffsetiResTypeInfoiResVec3#|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolR/CheckFlagn3flags3maskz__result?n?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlag d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000"0nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!g4thisz__result!4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60  0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6GetAllocator60d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres@ResAnimData(&m_Header#&toName#&toTargetAnimGroupName# &m_LoopMode#&padding_#&m_FrameSize#&m_MemberAnimSetDicCount#&toMemberAnimSetDic+#&m_UserDataDicCount# &toUserDataDic+#$@ResCameraAnimData0#&m_ProjectionUpdaterKind#(&m_ViewUpdaterKind#,ViewUpdaterKindVIEW_UPDATER_AIM VIEW_UPDATER_LOOKAT VIEW_UPDATER_ROTATE d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0h4thisz__resultd?nwgfxres@ResCameraViewUpdaterData&typeInfo:#@ResRotateViewUpdaterData#&m_Flags#&m_ViewRotateN#FlagFLAG_INHERITING_ROTATE @ResCameraViewUpdater#ResCameraViewUpdater6: @ResRotateViewUpdater#iResDataType"ResRotateViewUpdater6: 0ptrF6?`refd6GetViewRotate6GetFlags6000x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool-A4thisz__result nwgfx@CameraViewUpdater #&m_IsDynamic#*s_TypeInfo*VIEW_VIEW_ROTATEGetRuntimeTypeInfo #6IsDynamic6CameraViewUpdater655B &m_IsDynamic#00| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfx@RotateViewUpdater#&m_Resource# *s_TypeInfoGetRuntimeTypeInfo #6McCreateQ5cCreateQ55Update# 6Q5W5c5mGetResource#6QGetResourceq#6MKind#6MRotateViewUpdaterQ6Q555~RotateViewUpdater6Q0I00@@?]?gd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RotateViewUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#0 0F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type'#0#i__builtin_va_list00"0@@?V?`A4Qthis3allocator3isDynamic3resUpdaterz__resultQL!4Qthisz__resultFB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_RotateViewUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65 #0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3fx3fy3fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0)4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool M4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolB l4thisz__result| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolZ4this3allocator3isDynamicz__result| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFill"3allocator3valuez__resultumemorySizeumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h"AllocateAndFilld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]~4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Dot3p13p2z__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hVEC3Dotpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34CameraRotateFIdxS3SpOut3pCamPos3pCamRotatez__resultS0 umusxusyuszucxucyuczurightuupuback~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ipp(tMTX34CameraRotateFIdxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34CameraRotateRadS3SpOut3pCamPos3pCamRotatez__resultSurotateFIdx~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/math/inline/math_Matrix34.ipp'MTX34CameraRotateRad   d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34LookAtC_FAST3pOut3pCamPos3pCamUp3pTargetz__result0umuvLookxuvLookyuvLookzuvRightxuvRightyuvRightzuvUpxuvUpyuvUpzutmp1utmp2utmp3 umag umag|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ipp$MTX34LookAtC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34LookAtS3SpOut3pCamPos3pCamUp3pTargetz__resultSla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34LookAtd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Add3pOut3p13p2z__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hVEC3Addd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Transform3pOut3pM3pVz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.h VEC3Transformd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Transform3pOut3[pM3pVz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h VEC3Transform d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34MultS3SpOut3[p13[p2z__resultSla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Mult#"$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OU16ToF323xz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hU16ToF32'&(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OF32ToU163xz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hF32ToU16+*,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFAbs3xz__resulturetlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFAbs/.0,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  w' Zi ' Z   ' Z ' Z   }  }~} Z} ' Z & Z }}}QltRltQ`SHTQ4<R4<Q(`S$t\ P (S QRQ<PS\SV\\T|S`lSLT\LTSH|P (V (TT\ TW TP<P,+D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h/.D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h1D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#43$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos:d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd=<D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h?d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndAd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosDCD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hFd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosHd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosJd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndQPD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hSd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathUd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #Wd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # Yd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath[d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath]d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath_d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathaPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX44_@&#@BaseData@&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,&_30 #0&_31 #4&_32 #8&_33 #<l@''f 'm 'a'vB@&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,&_30 #0&_31 #4&_32 #8&_33 #<@MTX44@#ed:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathgd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathnmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hpd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRrd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRtd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRvd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.h~}D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intnwut$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResS8riResU16siResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6to_ptr6to_table_ptr6iOffset4iResTypeInfo@ResBool&value#iResBooliResTransform3#iResMtx34<#0440|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocator@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=g6k5ChangeAlignment6k5Add6k55?0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0nwutinternal@RuntimeTypeInfo&mParentTypeInfo#IsDerivedFrom650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 F4thisz__result!`4thisz__result!{4thisz__result4thisz__result4thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0T{3ptrz__resultP4thisz__result<nwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6operator[]650n?n0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?nwgfx@GfxObject(__vptr#&m_Allocator#@GfxDeleter&m_HasOwnership#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04uthisz__resultmnwanimres@ResAnimGroupData &typeInfo#&m_Flags#&toName"#&m_TargetType# &m_MemberInfoSetDicCount#&toMemberInfoSetDic#&m_BlendOperationsTableCount#&toBlendOperationsTable#@ResAnimGroup#ResAnimGroupe6e: refm6uGetFlags6uGetTargetType6u0?i0qgfxres} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0PQ4thisz__result4thisz__result~4this3idxz__resultudicn nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toName"# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0S#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData#&m_Transform#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObject6: ref6GetTypeInfo6@ ResSceneNode #iResDataTypeResSceneNode6: ?ref6?ref6GetChildrenCount6GetChildren6GetAnimGroupsCount6 GetAnimGroups 65@ ResTransformNode# ResTransformNode  6 : 0 S? 0000} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject #v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwanim@AnimFrame (__vptr#&m_Frame #&m_LastFrame #@AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame #&m_StartFrame #&m_EndFrame #&m_PlayPolicy#&m_UserData# g 5 5 5 50iPlayPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 thisz__resultnwgfxres@ResSkeletonData,S#&m_BonesDicCount#&toBonesDic#&toRootBone# &m_ScalingRule#$&m_Flags#(@ResSkeleton #iResDataTypeResSkeleton6: ?ref6 GetBonesCount6 0rr0 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintt 4thisz__resulty4this3resAnimGroupz__result;4this3usez__resultb4this3kpSizeusizeg nw gfx@AnimGrouph#&m_ResAnimGroup#&m_BlendOperations# 0&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg550}iPreEvaluateCallbacki@Builder &m_SceneNode#&m_ResAnimGroup#&m_UseOriginalValue#Builder6ResAnimGroup65UseOriginalValue65GetMemorySizeInternal65kdGetMemorySizeForInitialize5k550?00u@AnimObject#@ AnimBinding,#&m_AnimGroupsS#&m_AnimObjectsl#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@ Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup# Builder 6 MaxAnimGroups 65 MaxAnimObjectsPerGroup 65 GetMemorySizeInternal 65kd GetMemorySizeForInitialize5k550?0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint0nwgfx@SceneNodeL#&m_Parent# &m_Children#&m_AnimBinding#(&m_BranchVisible#00x&m_PreUpdateSignal*#4&m_TraversalResults#8&m_Description#@Description#Description6cCreate55 5\5?XdGetMemorySizeInternal5k55dGetMemorySizeForInitialize5k5500x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResShaderProgramDescriptionData@ResShaderProgramDescription#osd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResMaterial #ResMaterial6: 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMesh #iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0_b4thisz__result^_4thisz__result|4this3idxz__resultudicn nw gfx resDResMeshNodeVisibilityData@ResModelData#&m_MeshesTableCount#&toMeshesTable#&m_MaterialsDicCount#&toMaterialsDic#&m_ShapesTableCount#&toShapesTable#&m_MeshNodeVisibilitiesDicCount#&toMeshNodeVisibilitiesDic#&m_IsVisible#&m_IsNonuniformScalable#&_padding_0#&m_LayerId#@ResSkeletalModelDatag#&toSkeleton#@ResModel#iResDataTypeg_ResModel6: ?*ref^6*?xref|6GetMeshesCount6GetMaterialsCount6GetMaterials65GetMeshNodeVisibilitiesCount6@ ResSkeletalModel#iResDataType ResSkeletalModel 6: ?S ref 6 GetSkeletonr 60006w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxresDResFragmentLightDataDResAmbientLightDataDResVertexLightDataDResHemiSphereLightData@ResLight#ResLightg6g: @ResFragmentLight#ResFragmentLightk6k: @ResAmbientLight#ResAmbientLighto6o: @ResVertexLight#ResVertexLights6s: @ResHemiSphereLight#ResHemiSphereLightw6w: 00M000@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#@Description#Description;6;0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resourcej#&m_Direction#@Description#Description6@ResFragmentLightDataDestroyer#&m_Allocator#iResPtrNcCreate55 55?dGetMemorySizeInternal5k5M5000x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#&m_ResourceQ#@Description#Description6@ResAmbientLightDataDestroyer#&m_Allocator#iResPtrLcCreate55 55?dGetMemorySizeInternal5k55000w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription# &m_BufferCount#$&m_ShaderParameterResMaterial#(&m_ShadingParameterResMaterial#,&m_MaterialColorResMaterial#0&m_RasterizationResMaterial#4&m_TextureCoordinatorResMaterial#8&m_TextureMapperResMaterial#<&m_FragmentLightingResMaterial#@&m_FragmentLightingTableResMaterial#D&m_TextureCombinerResMaterial#H&m_AlphaTestResMaterial#L&m_FragmentOperationResMaterial#P&m_SceneEnvironmentResMaterial#TiResMaterialArray(dGetMemorySizeInternal5k555iMaterialArray"|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IMaterialActivator#osd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialActivator#dGetMemorySizeInternal5kosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SimpleMaterialActivator#dGetMemorySizeInternal5kosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintunsigned intvoid00g000 nw gfx@ Model#&m_MaterialAnimGroup#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroup#&m_VisibilityAnimBindingIndex#0j&m_PreRenderSignal#&m_PostRenderSignal#&m_Materials3#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#?2&m_Description6#&m_UserParameter#iRenderSignal1@@Description#&bufferOption#&sharedMaterialModel#Description6cCreate55 55?dGetMemorySizeInternal5k55GetMaterialCount6d GetMemorySizeForInitialize5k55000|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResCamera#ResCamera6: 0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdaternnmath d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraProjectionUpdaterutnnmath d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0nwgfx@Camera#&m_ViewMatrix<#&m_InverseViewMatrix<#&m_ProjectionMatrix#&m_InverseProjectionMatrix#&m_TextureProjectionMatrix<#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup#&m_OriginalValue#&m_OriginalTransform#&m_WScale #&m_IsDynamic#@Description#Description6cCreate55 5k5 ?gdGetMemorySizeInternal5k55 0 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintnnmathnwgfx@Skeleton#0&m_OwnerSkeletalModel# 0\&m_PreCalculateMatrixSignal#&m_PostCalculateMatrixSignal#&m_IsUpdated#iCalculateMatrixSignal6/@TransformPose&m_Transforms#iTransformC%iTransformArrayE*@MatrixPose&m_Matrices#iMatrixArray,@OriginalPose&m_Resourcer#0\dGetMemorySizeForConstruct5k5B&m_OwnerSkeletalModel# &m_PreCalculateMatrixSignal+#&m_PostCalculateMatrixSignal+#&m_IsUpdated#|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@StandardSkeleton`#&m_Pose{#&m_WorldTransformPose{#,&m_WorldMatrixPose#<&m_SkiningMatrixPose#L&m_OriginalPose#\dGetMemorySizeInternal5k5r50d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoidunsigned int00000nwgfx@SkeletalModel#&m_Skeleton#&m_SkeletalAnimGroup#&m_SkeletalAnimBindingIndex#&m_SharingSkeleton#&m_FullBakedAnimEnabled#@Description#&sharedSkeleton#Description6@Builder&m_Description#Builder6IsFixedSizeMemory 65MaxChildren 65MaxCallbacks 65BufferOption 65SharedMaterialModel 65MaxAnimObjectsPerGroup 65IsAnimationEnabled 65Create655 5GetMemorySizeInternal65k56GetDeviceMemorySizeInternal65k56dGetMemorySizeForInitialize5k56500?0 0animresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxresDResFogUpdaterDataDResFogData@ResFog#ResFog6: 0#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#&m_Resource#&m_UpdaterCache#&m_Near #&m_Far #&m_WScale #&m_AnimGroup#&m_OriginalValue#@Description#Descriptionq6q@ResFogDataDestroyer#&m_Allocator|#@ResFogUpdaterDataDestroyer#&m_Allocator|#iResPtr:iResUpdaterPtrHcCreatev55 5@5|B?<dGetMemorySizeInternal5k55B0B00xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.h%4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSceneEnvironmentSetting #ResSceneEnvironmentSetting,6,: 0('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneEnvironmentSetting<#&m_LightSets6# &m_CamerasS#&m_Fogsn#,DLightSetBinderDCameraBinderDFogBinderiLightSetBinderArrayO+iCameraBinderArrayP)iFogBinderArrayQ&@DescriptioncCreate5 55?dGetMemorySizeInternal5k5500 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.h*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint00nwgfx@SceneBuilder$&m_Resource #&m_IsFixedSizeMemory#&m_MaxChildren#&m_MaxCallbacks# &m_BufferOption#&m_SharedMaterialModel#&m_MaxAnimObjectsPerGroup#&m_ParticleSetMarginCount#&m_IsAnimationEnabled# CreateObject655CreateTree655BuildSceneObject65k5k55 5555BuildChildren65k5k55 55500CBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#&m_Resourced#&m_Direction#@Description#Description6@ResVertexLightDataDestroyer#&m_Allocator#iResPtrJcCreate55 55?dGetMemorySizeInternal5k55000v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#&m_ResourceZ#@Description#Description6@ResHemiSphereLightDataDestroyer#&m_Allocator#iResPtrRcCreate55 55?dGetMemorySizeInternal5k55000z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResParticleFormData@ResParticleForm#Vd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void014thisz__resultnwgfxres@ResParticleModelDatag#&m_ParticleSetsTableCount#&toParticleSetsTable#@ResParticleModel#iResDataType1ResParticleModel6: s?ref6GetParticleSetsCount60TT0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.h[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleShape#]td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0nwgfx@ParticleModel#&m_MaximumParticleSet#&m_ParticleSetCount#&m_ParticleSets#&m_ParticleShapeCount#&m_ParticleShapes#&m_ParticleAnimFrameController#@Description#&particleSetCount#Descriptionh6hcCreatem55 555?dGetMemorySizeInternal5k5T5dGetDeviceMemorySizeInternal5k5T500_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSet#cd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxehd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxresDResParticleEmitterParameterData@ResParticleEmitter#ResParticleEmitter`6`: @ResParticleEmitterParameter#0gPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwgfx@ParticleEmitter#&m_IsFirstEmission#&m_EmissionCount #&m_NextEmissionTime#&m_ParticleSet#&m_ParticleRandom#&m_ParticleAnimFrameController#&m_ResParameter5#&m_ResForm#@Description#DescriptionF6FcCreateK55 55?dGetMemorySizeInternal5k5500id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intbool@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# |&base_infoz#B &base#&flags#&base_count# |&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list000000nwutinternalB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneBuilder.cpptd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00z8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00SS0nwut@ResCommonSResCommon)6)5ptr6)ptr61#00-}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraits ipointer kireference mcGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray &m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal200=&m_Allocator#&m_Slots*#iSlotTypeiSlotList&iAllocatorTypedGetMemorySizeForInvalidateSignalInternal5kdGetMemorySizeForFixedSizedSignalInternal5k5z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent#&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal207&m_Allocator#&m_Slots$#iSlotTypeiSlotList&iAllocatorTypedGetMemorySizeForInvalidateSignalInternal5kdGetMemorySizeForFixedSizedSignalInternal5k5z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr*0&m_Object#&m_Deleter#ielement_type3ideleter_type*|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal300H&m_Allocator#&m_Slots5#iSlotType iSlotList &iAllocatorType dGetMemorySizeForInvalidateSignalInternal5kdGetMemorySizeForFixedSizedSignalInternal5k5z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 0"000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray"&m_Allocator(#&m_Elements.#&m_End.#&m_Capacity# size60000"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayL&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Signal20<&m_Allocator#&m_Slots)#iSlotTypeiSlotList&iAllocatorTypedGetMemorySizeForInvalidateSignalInternal5kdGetMemorySizeForFixedSizedSignalInternal5k5z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray<&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr{0&m_Object#&m_Deleter#ielement_type3ideleter_type{|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray+&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr&0&m_Object#&m_Deleter#ielement_type3ideleter_type&|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#' d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot31d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Slot2435d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUp879d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMax<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4kthis3sizez__resultgxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] "4kthis3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] G4kthis3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 M4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0f4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0"4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool@4this3s_TypeInfoz__resultuselfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ`3kpSize3maxAnimGroups3maxAnimObjectsusizeguanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]44this3kpSizeusizegu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]W4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3kpSize3maxSlotsusizegz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q U3kpSizeusizegz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3kpSize3resSceneNode3descriptionusizeg uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qy3kpSize3resSceneNode3descriptionusizegt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q5k5 5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]W 4 thisz__result t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3kpSize3maxSlotsusizegz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q O3kpSizeusizegz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3kpSize3resTransformNode3descriptionx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q`3kpSize3resTransformNode3descriptionusizegx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]3 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]* 4;thisz__result;|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]N  4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]- 4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]QJ3kpSizeusizeg| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]QI3kpSizeusizeg d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4uthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04ethis7p z__resulte} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3kpSize3maxSlotsusizegz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q `3kpSizeusizegz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P*4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]int D4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3kpSize3resModel3descriptionusizeg|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865], #4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3kpSize3maxSlotsusizegz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q T3kpSizeusizegz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ/3kpSize3maxCallbacks|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQON3kpSize3rresource3maxCallbacksusizeg{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4uthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidunsigned intbool0Q3kpSize36resModel3descriptionusizeguidx__44u_ZN2nw3gfx3res12ResSceneNode3refEv__49udicnu_ZN2nw3gfx3res12ResSceneNode13GetAnimGroupsEi__47up__53up__56up__59u_ZN2nw2ut13ResCommonBaseC1EPKv__60u_ZN2nw2ut9ResCommonINS_4anim3res16ResAnimGroupDataEEC1EPKv__57 u_ZN2nw4anim3res12ResAnimGroupC1EPKv__54u_ZN2nw3gfx9AnimGroup7BuilderC1Ev__51uresAnimGroup__62u_ZN2nw3gfx9AnimGroup7Builder12ResAnimGroupENS_4anim3res12ResAnimGroupE__63u_ZN2nw3gfx9AnimGroup7Builder16UseOriginalValueEb__65upSize__67kusize__68kusize__71ua__73ub__74ux__76ubase__77u_ZN2nw2os20MemorySizeCalculatorpLEj__72k uanimGroupCount uanimGroupIdx uresAnimGrouputargetTypeutransformFlagx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]9 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]E  4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO'4this3isFixedSizeMemoryz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intVO4this3maxChildrenz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int]q4this3maxCallbacksz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]l4this3bufferOptionz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4this3modelz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3maxAnimObjectCountz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3isAnimationEnabledz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]f4this3kpSize36resModelusizeg uresSkeletonrx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this5k56x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]2 \4qthisz__resultqxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]74thisz__resultz__struct_result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h,+-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==0/1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h768d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OWGetTypeInfoFromPtr_5z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h&GetTypeInfoFromPtr_;:<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OeDynamicCast3objz__resultus_TypeInfoUx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hDynamicCast?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0p4,this7p z__result, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hBACd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast 3 resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hLKMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast 3 resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{4this7p z__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hSRTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast 3 resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0+4gthis7p z__resultgw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0;4wthis7p z__resultww d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h]\^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast 3 resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCasta`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]- 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04othis7p z__resultow d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hgfhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast 3 resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04sthis7p z__resultsw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hnmod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast 3 resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]N 4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0j4kthis7p z__resultkw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hxwyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastMM 3 resz__resultM|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0J 4`this7p z__result` d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast 3 resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]/ 4Fthisz__resultFz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]34thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]U 4hthisz__resulthx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0_=4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void014this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastTT 3 resz__resultT|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0g4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast66 3 resz__result6|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast 3 resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast 3 resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast 3 resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneContext.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h } } } } } } } } } } } } } } } } } } } } } } } } } } } | ~ % }}  { y -E%  + }}  { y -E%  "+ }}  { y -E%  + }}  { y -E%  + }}  { y -E%  + }}  { y -E%  + }}  { y -E%  "+ }}  { y -E%  + }}  { y -E%  + }}  { y -E%  + }}  { y -E%  + }}  { y -E%  "+ }}  { y -E%   u   1}}  { y - ~%k+y ?~@ ~ | @ ~@ | @ ~@ | @ ~@ | @ ~@ | ~@ | @ ~ ~@ | @ ~ ~@ | ~ @ ~@ | ~ ~@ | ~ | @ ~ | @ | ~ @ ~| x ?A ?A ?A ?A ?A ?A ?A ?A ?A ?A ?A ?A ?A ?~ %~ ~% ~ ~% ~ ~% ~ ~% ~ ~% ~ ~% ~ ~% ~ ~% ~ ~% ~ ~% ~ ~% ~ ~% ~ ~% ~  y -% y -% y -% y -% y -% y -% y -% y -% y -% y -% y -% y -% y -% y -~%}}$p}px}$HT HP(Q(QRR|RXR4RRRRRRlRx HP, x PL z|  z D z x z zLzzHz|zzPzzLzzQDT P X U t@-@PQ 2/@DPQ 2/@DPQ 2/@DPQ 2/@DPQ 2/@DPQ 2/@DPQ 2/@DPQ 2/@DPQ 2/@DPQ 2/@DPQ 2/@DPQ 2/@DPQ 2/@DPQ 2/D`armcc+|     |B~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|void0 |this-w__resultP]8 ~] ]P~]~]<d ~]<D ]<DP~]<@~]h ~]hp ]hpP~]hl~] ~] ]P~]~] ~] ]P~]~] ~] ]P~]~] @ ~]   ] P~] ~] Dl ~] DL ] DLP~] DH~] p ~] px ] pxP~] pt~]  o~]  ] P~] ~]  \~]  ] P~] ~] I~] ] P~]~] H 6~] ( ] (P~] $~]Lt #~]LT ]LTP~]LP~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h y  -~ y -~ y -~ y -~ y -~ y -~ y -~ y -~ y -~ y -~ y -~ y -~ y -~ y -}|}LtT HTTTTpTDlT@TTTThT<dT8TPN2nw3gfx12SceneContextEN2nw3gfx9GfxObjectE @-`armcc+|      A~#"D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h&%D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h(D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#+*d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charintiu8x(%is32/%iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h-d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd/d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos1d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd43D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos;:D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h=d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos?d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosAd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosCd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosEd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndHGD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hJd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathZd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath\d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath^d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath`d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathcbD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hed:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRgd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRid:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRmd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRpoD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hrD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdtD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]int3??xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlong 4this3element00 4this3element00 4this3element001 4this37element00c 4this3ielement00 4this3element00 4this3element00 4this3element00+ 4this31element00] 4this3celement00 4this3element00 4this3element00 4this3elementnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObjectq6q5~GfxObject6q0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneNodeL#DSceneObjectd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#DTransformNoded:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Model#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Camera#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SkeletalModel#animresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfxiSceneNodeArray*#iModelArray-iSkeletalModelArray0'iLightArray3iFragmentLightArray6'iVertexLightArray9%iHemiSphereLightArray<)iAmbientLightArray?&iCameraArrayB iFogArrayEiParticleSetArrayH%iParticleEmitterArrayK)iParticleModelArrayN'iAnimatableNodeArrayT#@ SceneContext#&m_SceneNodesm#&m_Models#&m_SkeletalModels#(&m_Cameras#8&m_Fogs)#H&m_Lights#X&m_FragmentLights#h&m_VertexLights#x&m_HemiSphereLights#&m_AmbientLights#&m_ParticleSets9#&m_ParticleEmittersQ#&m_ParticleModelsm#&m_AnimatableNodes#iSceneNodeArrayciModelArrayeiSkeletalModelArrayg iFragmentLightArrayi iVertexLightArray5kiHemiSphereLightArrayOm"iAmbientLightArraymoiCameraArrayqiFogArraysiParticleSetArrayuiParticleEmitterArrayw"iParticleModelArrayy @ Builder<&m_IsFixedSizeMemory#&m_MaxSceneNodes#&m_MaxModels#&m_MaxSkeletalModels# &m_MaxCameras#&m_MaxLights#&m_MaxFragmentLights#&m_MaxVertexLights#&m_MaxHemiSphereLights# &m_MaxAmbientLights#$&m_MaxFogs#(&m_MaxParticleSets#,&m_MaxParticleEmitters#0&m_MaxParticleModels#4&m_MaxAnimatableNodes#8 Create 65 SceneContext 65555555555555550m0000)0000090Q0m ~SceneContext 600 00w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleModel# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSet#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleEmitter#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneContext.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# =&base_infoy#B &base#&flags#&base_count# =&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0B0A&tinfoE#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneContext.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0000nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655:3 MoveArray65MoveArray65~MoveArray6operator=65release6begin#6end#6swap65clear6SetArrayKind653SetCapacity65destroy65destroy_range65#5#erase6500??0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655:3 MoveArray65MoveArray65~MoveArray6operator=65release6begin6end6swap65clear6SetArrayKind653SetCapacity65destroy65destroy_range655erase650??000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655:3 MoveArray65MoveArray65~MoveArray6operator=65release6begin6end6swap65clear6SetArrayKind653SetCapacity65destroy65destroy_range655erase650??000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655:3 MoveArray65MoveArray65~MoveArray6operator=65release6begin6end6swap65clear6SetArrayKind653SetCapacity65destroy65destroy_range655erase650??000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655:3 MoveArray65MoveArray65~MoveArray6operator=65release6begin6end6swap65clear6SetArrayKind653SetCapacity65destroy65destroy_range655erase650??000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0000nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655:3 MoveArray65MoveArray65~MoveArray6operator=65release6begin#6end#6swap65clear6SetArrayKind653SetCapacity65destroy65destroy_range65#5#erase6500??0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0000nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655:3 MoveArray65MoveArray65~MoveArray6operator=65release6begin#6end#6swap65clear6SetArrayKind653SetCapacity65destroy65destroy_range65#5#erase6500??0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655:3 MoveArray65MoveArray65~MoveArray6operator=65release6begin6end6swap65clear6SetArrayKind653SetCapacity65destroy65destroy_range655erase650??000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655:3 MoveArray65MoveArray65~MoveArray6operator=65release6begin6end6swap65clear6SetArrayKind653SetCapacity65destroy65destroy_range655erase650??000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655:3 MoveArray65MoveArray65~MoveArray6operator=65release6begin6end6swap65clear6SetArrayKind653SetCapacity65destroy65destroy_range655erase650??000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0000nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655:3 MoveArray65MoveArray65~MoveArray6operator=65release6begin#6end#6swap65clear6SetArrayKind653SetCapacity65destroy65destroy_range65#5#erase6500??0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0000nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655:3 MoveArray65MoveArray65~MoveArray6operator=65release6begin#6end#6swap65clear6SetArrayKind653SetCapacity65destroy65destroy_range65#5#erase6500??0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0000nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655:3 MoveArray65MoveArray65~MoveArray6operator=65release6begin#6end#6swap65clear6SetArrayKind653SetCapacity65destroy65destroy_range65#5#erase6500??0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4qthis3allocatorz__resultqt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4qthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hTSUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue333flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValueXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] S4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int u4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]34this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__5ub__4uelement__2|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] >4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]&4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int u4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int u4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int u4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int a4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int u4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int u4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int a4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesulti|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int a4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult7|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int a4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesultc|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int a4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int a4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int a4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] ?4this3allocator3sceneNodes3models3skeletalModels3cameras3fogs3lights3fragmentLights3vertexLights3hemiSphereLights3ambientLights3particleSets3particleEmitters3particleModels3animatableNodesz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__10ub__9uelement__7|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] *4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__15ub__14uelement__12|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] *4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__451ub__44uelement__421|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]14this31firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] *4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__50cub__49uelement__47c|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]c4this3cfirstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] *4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__207ub__19uelement__177|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]74this37firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] *4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__25iub__24uelement__22i|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4this3ifirstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] *4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__30ub__29uelement__27|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] >4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__35ub__34uelement__32|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] >4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__40ub__39uelement__37|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] *4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__55ub__54uelement__52|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] >4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__60ub__59uelement__57|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] >4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__65ub__64uelement__62|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] >4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] S4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]34this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]&4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] S4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]34this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]&4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] S4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]34this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]&4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] ?4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementscuendcucapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] ?4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelements1uend1ucapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] ?4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] S4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]34this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]&4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] S4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]34this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]&4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] ?4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsiuendiucapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] ?4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelements7uend7ucapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] ?4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] ?4this33kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3capacity3allocator73kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h ~( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h ~( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cpp| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h2qwg ~' ~'P}} }\\QTlS4`R,dU,U\QP}PPPQhtR|R@PR@Q(4R<@RR@QP}T}TX},8RRQTUXtQ,HQ V QXP}P<} Q0Q<P<} Q0Q<P}P}P } P}}}dpQXQ4@Q(XQPA@D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hDCD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hFD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#IHd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hKD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdMd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #Od:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# QPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#Sd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Ud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilWD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdYD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longstd00?0@@?00?\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutiResS8riResU32uiResS32v@BinString&offset#iBinString@Offset&offset#iOffset iResTypeInfo@ResBool&value#operator bool6iResBoolFiResTransform3#iResMtx34<#F0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.had:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatorfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int54dthisz__resultM4dthisz__result4this3indexz__result=4thisz__result U4thisz__result  k4thisz__result 4thisz__result4dthis3indexz__resultz4dthis3indexz__resultz4dthis3indexz__resultznwut4Hthisz__result-4Hthisz__result4Hthisz__result-4Hthisz__result4Hthisz__result-4Hthisz__result4dthis3indexz__resultz|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4Dthisz__result)4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwuttsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00!E4|thisz__result!`4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase|6|5void_ptr6|void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hwvHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?4thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#@GfxDeleter&m_HasOwnership#t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hyXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSceneObjectData&typeInfo2#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDic##@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTable##$&m_AnimGroupsDicCount#(&toAnimGroupsDic##,@ResTransformNodeDataB#&m_Transform#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObjectH6H: @ResSceneNode}#ResSceneNodeL6L: @ResTransformNode#ResTransformNodeP6P: 0}00|{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject}#GetResSceneObject}60v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwgfxres@ResLightData#&m_IsLightEnabled#&padding_#DResFragmentLightDataDResAmbientLightDataDResVertexLightDataDResHemiSphereLightData@ResLight#iResDataTypeResLight6: ?ref6"IsLightEnabled6"@ResFragmentLightt#ResFragmentLight&6&: @ResAmbientLightt#ResAmbientLight*6*: @ResVertexLightt#ResVertexLight.6.: @ResHemiSphereLightt#ResHemiSphereLight262: 0tt000G00w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#&m_OriginalValuet#&m_OriginalTransform#&m_AnimGroup#0xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resource1#&m_Direction#@ResFragmentLightDataDestroyer#&m_Allocatorq#iResPtrNGetResFragmentLight6k00x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#&m_Resource#@ResAmbientLightDataDestroyer#&m_AllocatorW#iResPtrLGetResAmbientLightG6Q00w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Camera#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResLightSetData@ResLightSet#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneEnvironmentSetting<#&m_LightSets# &m_Cameras#&m_Fogs#,@LightSetBinder &index#&lightSet#@CameraBinder&index#&camera#@FogBinder&index#&fog#iLightSetBinderArrayO+iCameraBinderArrayP)iFogBinderArrayQ&GetCameraBegin6GetCameraEnd6GetFogBegin6GetFogEnd6GetLightSetBegin6GetLightSetEnd6000'4thisz__result' 4thisz__result$.4thisz__result$N4thisz__result)l4thisz__result)4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%iCameraArrayB iFogArrayEiLightSetArrayQ"@SceneContext#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet#&m_Resource#&m_AmbientLightF# 0&m_HemiSphereLight #&m_VertexLights#&m_FragmentLights#@GetAmbientLightF6@GetHemiSphereLightr6@GetVertexLightBegin 6@GetVertexLightEnd 6@GetFragmentLightBegin6@GetFragmentLightEnd6@00X4@thisz__resultF0z4@thisz__resultr 4@thisz__result  4@thisz__result '4@thisz__result'4@thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint?nwgfx@SceneEnvironment&m_AmbientLight#&m_HemiSphereLight #&m_VertexLights#&m_FragmentLights# &m_Fog#`&m_Camera#d&m_Cameras#h&m_CameraIndex#x&m_Fogs#|&m_LightSets#&m_LightSetIndex#&m_ActiveVertexLightCount#&m_ActiveFragmentLightCount#&m_FragmentLightsDirty#&m_AmbientLightDirty#&m_VertexLightsDirty#&m_HemiSphereLightDirty#&m_FogDirty#ApplyFrom65ClearSettings6SetActiveLightSet65Reset6ResetFragmentLights6ResetVertexLights6ResetHemiSphereLight6ResetAmbientLight6ResetFog6ResetLightSet60000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#&m_Resource+#&m_Direction#@ResVertexLightDataDestroyer#&m_Allocatori#iResPtrJGetResVertexLight6c00v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#&m_Resource!#@ResHemiSphereLightDataDestroyer#&m_Allocatorc#iResPtrRGetResHemiSphereLight6]00z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intbool@__type_info&__vptr#&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info~#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list?00D00N0 0@000j0k04thiso&4thisuindex__25u_ZN2nw2ut9MoveArrayIPNS_3gfx11VertexLightEEixEi__26p uic4thisuindex__21u_ZN2nw2ut9MoveArrayIPNS_3gfx13FragmentLightEEixEi__22t ui{G4thisk4this4thisB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironment.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr!0&m_Object#&m_Deleter#ielement_type3ideleter_type!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|03d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds3itype3W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr30&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr!0&m_Object#&m_Deleter#ielement_type3ideleter_type!0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayB&m_AllocatorN#&m_ElementsT#&m_EndT#&m_Capacity# iconst_iterator`f=begin6Hend6H0D00BB0Z|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayq&m_AllocatorN#&m_ElementsT#&m_EndT#&m_Capacity# iconst_iterator`f=begin6Hend6H0D00qq0Z|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_AllocatorN#&m_ElementsT#&m_EndT#&m_Capacity# iconst_iterator`f=begin6Hend6H0D00  0Z|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayj&m_Allocatorp#&m_Elementsv#&m_Endv#&m_Capacity# iiteratorve=operator[]z6d5begin6dend6d0000j?j|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayc&m_Allocator#0c&m_Elements#&m_End#&m_Capacity# iiteratore=operator[]65begin 6end 6capacity6GetCapacity600000?|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayj&m_Allocatorp#&m_Elementsv#&m_Endv#&m_Capacity# iiteratorve=operator[]z6d5begin6dend6d0000j?j|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayj&m_Allocatorp#&m_Elementsv#&m_Endv#&m_Capacity# iiteratorve=operator[]z6d5begin6dend6d0000j?j|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# #0|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayj&m_Allocatorp#&m_Elementsv#&m_Endv#&m_Capacity# iiteratorve=operator[]z6d5begin6dend6d0000j?j|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsHitypeHW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrH0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0\  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds\itype\W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr\0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool_4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4|this3pz__result||p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4thisz__result}v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4Hthis7p z__resultH} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Lthis7p z__resultL} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Pthis7p z__resultP} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04&this7p z__result&w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h324d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast}3}resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4kthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0c4*this7p z__result*w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h=<>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastGG}3}resz__resultG|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865])4Qthisz__resultGw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]54dthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4dthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]54dthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4dthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4dthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]54dthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hVUWD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longPz fill@3__first3__last3__valueu__first__55ub__54l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfillZY[D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longPz fill3__first3__last3__valueu__first__53ub__52l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill^]_D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longPz fill3__first3__last3__valueu__first__51ub__50l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfillbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04.this7p z__result.w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hedfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast}3}resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4cthisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void042this7p z__result2w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.honpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast}3}resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]24]thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4"thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h{!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h; e >% } }cy { { ~~~}* %} '% x  + y  - z~}* %I~ } ~|+| z h7+gC%4 " }% 1  x ! {z~ x  yB  >B ?  k  8: ~  ~  ~   0 }   ~}* %  ~}* % #8 ~ 8: ~ 4O  >+ } }cy  |! } '%B >+ } C}cy  | |! }% '~%X d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h$%V+' J &U+~ } } }& 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.h0Z)   k 8: H r /  h v   ~    ~    ~+  z      {   }z|+| }"} ~  =" # } }% |#z8: v% 4L5 k-~ 4 8:  H r ,  h v   ~    ~    ~+  z  C =B   {   }z|+| }"} ~  =" "# } }% |#z8: `"^ >B? k-~ > 8:   %   {Hy r   l9h ,  8:  +H r J &@\ $ h v   ~    ~    ~+ F{{  m4Fd h v   ~    ~    ~+ >{z  >m h v   ~    ~    ~+ |    {   }  ||+| }   z" ~ 1 " "# }%% |zBv  h v   ~    ~    ~+ |     {   }z|+| }   z" ~ 1 " "# } }% |#z8:  d    #8: hLJ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.h } !% {} !5}+- 1{ y9}}08}8<}$ PRQRRlRlQhPPhQPRQRR|R|QxP`xQ(TT\T$PU,PPQQP\`V\`Z\`UH\V`VY,YUPlV8hYY8TUP4V4TYDxRDQ@\P(@Q Q T P W}}|QdQLQHPHPRVQ}}}RSQhRX`RX`ST|T(\DWT\\T\RR|R`lRLTSLTRD\ ,R S RP}},X }X \ }$  P$ ` Q` l [l x Q ( R \ P\ l Sl x P L [ [ V Y P Z T< H R , Q Y T( d Qd p [p | Q$ , R$ ` P` p Sp | P P [ [ YP T,8RQYxTTQxQ\hQHYHT(TQQQYT,PP P XQPxPhtPlXlP`[[\XWPTPQp|QT`P8W8TPPXP[<x[tXtxW\tP LTPQQP WT,4Q(Q Q \ UP\ T}}}xQPxQDh\DdRDh\Dt\DtSHQ0\,R0\<\<S|P+,.02N2nw3gfx23SceneEnvironmentSettingE46N2nw3gfx11SceneObjectE8N2nw3gfx9GfxObjectE:;?>=</`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppARM C/C++ Compiler, RVCT4.0 [Build 865]*this/ w__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.h)}PACBGFED8A-,P04 @0B1S B!RPQ 2/PE0B1S B!RPQ 2/ `pE@X PUP 1/ 2/ @TPQ 2/ G`armcc+|     @Bzd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@`@y{P]d)f~]d ]dS~]d@-||}]~]h)~]h ]h~]h||}h]hp~]8)~]8 ]8o~]8\I{T}] 6~]~] #] ]~]~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h()(, ! }% ')? ! }+ ')T { ~~~}* %} -)?}@}UP8V8TX8WpPhQhRhQhQhUDP8Q4R8QdQdUPIJK@-`armcc+|      A~NMD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hQPD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hSD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#VUd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hXD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std\d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #^d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# `Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#bd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX44_@&#@BaseData@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<l@''f'm'a'vB@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<@MTX44@#dd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#fd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilhD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdjD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]long0000stdmlnD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]00Rdfind_ifR3__first3__last3R__predz__resultstdRdfind_if3__first3__last3__predz__resultRdfind_if\3__first3__last3\__predz__resultRdfind_if3__first3__last3__predz__resultRdfind_iff3__first3__last3f__predz__resultRdfind_if3__first3__last3__predz__result0{000000000d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfind_ifpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intnwutsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid0000nwutiResU32uiResS32v@BinString&offset#to_ptr6iBinString@Offset&offset#to_ptr6to_table_ptr6iOffset6iResTypeInfo006|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ?nwutRhGetFlagValue   3flags3shift3maskz__result ?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc6n5@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=r6v50?0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboollongvoid"4this3elementz__resulturesultucapacity unewCapacity^? 4thisz__result 4this3element3value 4this3element0 4thisz__result 4thisz__result"4this3helementz__resulturesultucapacity unewCapacity?b 4thisz__result 4this3element3hvalue 4this3element 4thisz__result 4thisz__result 4thisz__result  4this3element &4this3element 64thisz__resulte4thisz__result 4thisz__result  4thisz__result00r  4this3elementz__resulturesultucapacity unewCapacityr?   4this  o 4thisz__result   4this3xelement3value   4this3xelement   4this3first3lastufirst__442xub__441uelement__439x  x4this3xfirstz__result*  V 4:thisz__result  4:thisz__result@  4:thisz__result@   4:thisz__result00 4>this3;elementz__resulturesultucapacity unewCapacity?7 :4>this 4:thisz__result 4>this3element3;value 4>this3element 4>this3(first3(lastufirst__449ub__448uelement__4464>this3firstz__result4Xthisz__result 74Xthisz__result 4Fthisz__result+4Fthisz__result4Fthisz__result+4Fthisz__result4Fthisz__result+4Fthisz__resultnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK 4thisz__result 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutm4thisz__result0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 #4|thisz__result!=4tthisz__result!X4|thisz__result41thisz__result4thisz__result4)thisz__result41thisz__resultnwut@ResCommonBase&mpData#ResCommonBaset6t5IsValid6|void_ptr6tvoid_ptr6|00x|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwutinternal0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0{4thisz__resultw0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6'coperator new55doperator delete5GfxObject'6'5n~GfxObject6'@GfxDeleter&m_HasOwnership#GfxDeleter+6+operator()6+5'00t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00`4thisz__resultu4thisz__resultnwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName$# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#ResSceneObjecto6o: refw6GetName6GetTypeInfo6@ResSceneNode#@ResTransformNode7#0#?s0{} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#*s_TypeInfoGetRuntimeTypeInfo #6GetResSceneObject6GetName6SceneObject65n5~SceneObject6001!4thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFragmentLightDataDResAmbientLightDataDResVertexLightDataDResHemiSphereLightData@ResLightQ#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#0Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resource1#&m_Direction#@ResFragmentLightDataDestroyer#&m_AllocatorE#iResPtrN0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#&m_Resource#@ResAmbientLightDataDestroyer#&m_Allocator,#iResPtrL0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Model#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResCameraQ#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdaterd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraProjectionUpdaterd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Camera#&m_ViewMatrix<#&m_InverseViewMatrix<#&m_ProjectionMatrix#&m_InverseProjectionMatrix#&m_TextureProjectionMatrix<#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup#&m_OriginalValue#&m_OriginalTransform#&m_WScale#&m_IsDynamic#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SkeletalModel#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFogUpdaterDataDResFogData@ResFogQ#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#&m_Resource#&m_UpdaterCache#&m_Near#&m_Far#&m_WScale#&m_AnimGroup#&m_OriginalValue#@ResFogDataDestroyer#&m_Allocator#@ResFogUpdaterDataDestroyer#&m_Allocator#iResPtr:iResUpdaterPtrH00xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar0F_4thisz__result0R4thisz__resultX4thisz__resultp4thisz__result nw gfx res@ResReferenceSceneObjectData &m_Index#&toPath$#&toTarget#@ResLightSetData &m_Index#&m_LightsTableCount#&toLightsTable#@ResSceneEnvironmentSettingData0##&m_CamerasTableCount#&toCamerasTable#&m_LightSetsTableCount# &toLightSetsTable#$&m_FogsTableCount#(&toFogsTable#,@ResReferenceSceneObject#ResReferenceSceneObject6: ref6GetIndex6GetPath6@ResLightSet#ResLightSet6: ref6ref6GetIndex6GetLightsCount6GetLights6@ ResSceneEnvironmentSetting#iResDataType(p ResSceneEnvironmentSetting 6: ? ref 6? ref 6 GetCamerasCount 6 GetCameras 6 GetLightSetsCount 6 GetLightSets 6 GetFogsCount 6 GetFogs 60{?00??00``0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.ht d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0: 4thisz__resultF 4thisz__result 4this3referenceSceneObjectz__result0E  4this3referenceSceneObjectz__result0K  4this3referenceSceneObjectz__result0Q  4 this3referenceSceneObjectz__result 0W  4 this3referenceSceneObjectz__result 0]  4 this3referenceSceneObjectz__result 0c nwgfx@SceneEnvironmentSetting<#&m_LightSets# &m_Cameras#&m_Fogs)#,@LightSetBinder &index#&lightSet#LightSetBinder6@CameraBinder&index#&camera9 #CameraBinder6@FogBinder&index#&fog? #FogBinder6iLightSetBinderArrayO+iCameraBinderArrayP)iFogBinderArrayQ&@Description@ SceneObjectCompareE &m_Object# SceneObjectCompare 65 operator() 65D#@ SceneObjectCompareK &m_Object# SceneObjectCompare 65 operator() 65#@ SceneObjectCompareQ &m_Object# SceneObjectCompare 65 operator() 6 5#@ SceneObjectCompareW &m_Object# SceneObjectCompare 6 5 operator() 6 5#@ SceneObjectCompare] &m_Object# SceneObjectCompare 6 5 operator() 6 5X#@SceneObjectComparec &m_Object#SceneObjectCompare 6 5operator()6& 5#*s_TypeInfoGetRuntimeTypeInfo #6/ cCreate3 555nA?dGetMemorySizeInternal5v5`5AResolveReference63 5o Clear63 SceneEnvironmentSetting3 63 5n5`5~SceneEnvironmentSetting63 CreateEnvironmentArray63 5n5`00^00RR0000\\000 0ff0 00" 0+ 000 ?i  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfxiSceneNodeArray*#iModelArray-iSkeletalModelArray0'iLightArray3iFragmentLightArray6'iVertexLightArray9%iHemiSphereLightArray<)iAmbientLightArray?&iCameraArrayB iFogArrayEiParticleSetArrayH%iParticleEmitterArrayK)iParticleModelArrayN'iAnimatableNodeArrayT#@ SceneContext#&m_SceneNodesZ#&m_Modelsp#&m_SkeletalModels#(&m_Cameras#8&m_Fogs#H&m_Lights#X&m_FragmentLights#h&m_VertexLights#x&m_HemiSphereLights#&m_AmbientLights#&m_ParticleSets&#&m_ParticleEmitters>#&m_ParticleModelsZ#&m_AnimatableNodes#iSceneNodeArrayciModelArrayeiSkeletalModelArrayg iFragmentLightArrayi iVertexLightArray"kiHemiSphereLightArray<m"iAmbientLightArrayZoiCameraArrayuqiFogArraysiParticleSetArrayuiParticleEmitterArrayw"iParticleModelArrayy  GetFragmentLightsBegin  6I GetFragmentLightsEnd  6I GetVertexLightsBegin@ 6I GetVertexLightsEnd@ 6I GetHemiSphereLightsBegin  6I GetHemiSphereLightsEnd  6I GetAmbientLightsBegin 6I GetAmbientLightsEnd 6I GetCameraBegin 6I GetCameraEnd 6I GetFogBegin 6I GetFogEnd 6I 0E (t 4Ithisz__result  ( 4Ithisz__result  & 4Ithisz__result@ & 4Ithisz__result@* 4Ithisz__result *E4Ithisz__result 'p4Ithisz__result'4Ithisz__result!4Ithisz__result!4Ithisz__result4Ithisz__result&4Ithisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet#&m_Resource#&m_AmbientLightF# &m_HemiSphereLight.#&m_VertexLights"#&m_FragmentLights#@cCreate@55ndGetMemorySizeInternal5v5SetAmbientLight6@5FSetHemiSphereLight6@5SetVertexLight6@5SetFragmentLight6@5ClearAll6@00T|o3vpSize3resourceusizer 4@this3Flight0 4@this3light0 4@this3light0 4@this3light '4@this0|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#&m_Resource+#&m_Direction#@ResVertexLightDataDestroyer#&m_Allocator?#iResPtrJ0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#&m_Resource!#@ResHemiSphereLightDataDestroyer#&m_Allocator5#iResPtrR0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleModel#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSet#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleEmitter#(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base"#&flags#&base_count# &base_info#B &base"#&flags#&base_count# &base_info#F__si_class_type_info &base"#&base_type-#"0)i__builtin_va_list00 ?V0R00f0^0{0000000000\000000f00nwutinternalB"0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneEnvironmentSetting.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00##0nwut@ResCommon#ResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 nwut@Signal2 0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr@0&m_Object#&m_Deleter#ielement_type3ideleter_type@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrv0&m_Object#&m_Deleter#ielement_type3ideleter_typev|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{0nwut@ResCommon{ResCommon 6 5ptr6#00/8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer kireferencemcGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer kireferencemcGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/GfxPtr6GfxPtr65~GfxPtr6operator=650Getw6GfxPtr650??0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@MovePtr0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceideleter_const_referenceMovePtr6MovePtr65~MovePtr6operator=650Get6Release6Swap65GetDeleter 6GetDeleter:6?PtrS6Ptr6MovePtr650??0??|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0^?nwut@MoveArray^&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65size6begin#6end#6empty6capacity6reserve65push_back65swap65clear6GetArrayKind 6SetArrayKind65 SetCapacity65GetCapacity6construct655destroy65destroy_range65#5#Clear6MoveArray6555: erase650?000^|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65size6begin#6end#6empty6capacity6reserve65push_back65swap65clear6GetArrayKind 6SetArrayKind65 SetCapacity65GetCapacity6construct655destroy65destroy_range65#5#Clear6MoveArray6555: erase650?000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray6~MoveArray6operator=65operator[]65size6begin6end6empty6capacity6reserve65swap65resize65clear6GetArrayKind 6SetArrayKind65 SetCapacity65GetCapacity6construct65destroy65destroy_range655MoveArray6555: erase650?000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hO d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000Q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000S d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000VU4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?.nwut@MoveArray&m_Allocator$#&m_Elements*#&m_End*#&m_Capacity# iiterator*e=iconst_iterator2f=size6begin6begin 6end6end 6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct65*5destroy65*destroy_range655erase**65*000000.|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hYXHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?00nwut@MoveArray&m_AllocatorD#0&m_Elements#&m_End#&m_Capacity# iiteratore=08iconst_iterator<f=size6:begin(6>begin@6:end(6>end@6:empty6:capacity6:reserve6>5push_back6>5clear6>GetArrayKind 6:SetCapacity6>5GetCapacity6:construct6>55destroy6>5destroy_range6>5(5(erase6>500600|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h\[hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayd&m_Allocator^#0d&m_Elements#&m_End#&m_Capacity# d0iconst_iteratorf=begin 6Xend 6X00T00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h_^dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayL&m_AllocatorR#&m_ElementsX#&m_EndX#&m_Capacity# iconst_iterator`f=begin6Fend6F0B000LL0\|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hbadd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayL&m_AllocatorR#&m_ElementsX#&m_EndX#&m_Capacity# iconst_iterator`f=begin6Fend6F0B000LL0\|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.heddd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayL&m_AllocatorR#&m_ElementsX#&m_EndX#&m_Capacity# iconst_iterator`f=begin6Fend6F0B000LL0\|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000kd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000md:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# #0oD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0rqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hwD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0zyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@unary_function|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@unary_function|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@unary_function|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@unary_function|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@unary_function|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@unary_function|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00 nwut@Slot2D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4nthis3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4vthis3sizez__resultrxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 O4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 h4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04tthis3pz__resultt|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q{3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0R4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q{3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4thisz__result<|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4thisz__result<|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 14'thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8H53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=i5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4'this3nallocatorz__result't d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4'thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4+thisz__result+t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4+this3'objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<L4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4thisz__resultw} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0Br4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q4this3nallocator3resObjz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W 4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long +4this3#first3#lastufirst__417ub__416uelement__414|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] Z4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.h&%'d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue  3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValue*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3 kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h0/ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0e4this3elements3capacity3nallocator7 kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4this3otheruelementsuenducapacityuallocatorn|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]l4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long +4this3#first3#lastufirst__408ub__407uelement__405|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] Z4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3 kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hTS d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0e4this3elements3capacity3nallocator7 kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4this3otheruelementsuenducapacityuallocatorn|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]l4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]W4thisz__resultS|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0=4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]64thisz__result:|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3pointeruobjectudeleter |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] W4this3rhsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultz__struct_result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]/ <4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3pointerz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]Oacopy3__first3__last3__resz__resultl` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool!4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0W4this3numberz__resulturesultuelement__428u_ZN2nw3gfx23SceneEnvironmentSetting14LightSetBinderD1Ev__431uelement__433 umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 A4this3first3lastuelement__423u_ZN2nw3gfx23SceneEnvironmentSetting14LightSetBinderD1Ev__426|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0K4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3 kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0f4this3elements3capacity3nallocator7 kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4this3otheruelementsuenducapacityuallocatorn|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]h4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x34thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x34thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x/4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]=43 this3nallocator3`resSetting3descriptionz__result3  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4othis7p z__resulto} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0p4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast``3resz__result`|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int P4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__437ub__436l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]/4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsxuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]DI4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0G|4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolD4& this3lhsz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int p4>this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4>thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4>thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__444ub__443l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4:thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4:thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4>this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4 this3Xlhsz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool:4 this3lhsz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4 this3lhsz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.h)(*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==-,.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]bA4thisz__resultz__struct_result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.h:9;$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__419u__first__420u__res__421ub__418l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h(copy>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool04this3lhsz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz__struct_result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hMLN$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__410u__first__411u__res__412ub__409l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h(copyQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|r 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.h6}QPD@-@TP 1/ @/`armcc+|     LB~ OA N2nw3gfx16SceneInitializerEN2nw3gfx13ISceneVisitorEN2nw3gfx9GfxObjectED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@OffsetiOffset|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutY4thisz__resultU0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonBase&mpData#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?00nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#GfxDeleter6operator()6500d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData@ResSceneObject#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMesh#iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityDatad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#iMaterialArray"|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Model#&m_MaterialAnimGroup#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroup#&m_VisibilityAnimBindingIndex#0"&m_PreRenderSignalF#&m_PostRenderSignalF#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#8?&m_Description#&m_UserParameter#iRenderSignal1@@Description#iMaterialRange'GetMaterialsS60S00|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Camera#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Skeleton#hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfx@SkeletalModel#&m_Skeleton#&m_SkeletalAnimGroupc#&m_SkeletalAnimBindingIndex#&m_SharingSkeleton#&m_FullBakedAnimEnabled#0`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#*s_TypeInfoGetRuntimeTypeInfo #60ISceneVisitor46450,0240thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@SceneInitializer#&m_MaterialIdGenerator#@Description0&materialIdGenerator#@Builder&m_Description#CreateV6I5*s_TypeInfoGetRuntimeTypeInfo #6RBegin6VEnd6VVisitSceneNode# 6V5 VisitTransformNode#6V5\VisitModel#6V5VisitSkeletalModel#6V5bVisitCamera#6V5hVisitFog# 6V5nVisitLight#$6V5tVisitFragmentLight#(6V5zVisitVertexLight#,6V5VisitAmbientLight#06V5VisitHemiSphereLight#46V5VisitParticleSet#86V5VisitParticleEmitter#<6V5VisitParticleModel#@6V5SceneInitializerV6V55~SceneInitializer6V0%0N0000000000000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IMaterialIdGenerator#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleModel#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSet#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleEmitter# td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneInitializer.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# G&base_info}#B &base#&flags#&base_count# G&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list00B0K&tinfoO#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneInitializer.cpp"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 +*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal30FEPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayB&m_AllocatorH#&m_ElementsN#&m_EndN#&m_Capacity# iiteratorNe=begin6<end6<0000B|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00KJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hS d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# VUD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std@pair&first#&second#ifirst_type_isecond_type`pair655 ??0dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hbald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/~GfxPtr6`0Get!6hGfxPtr`6`500dt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@MovePtr0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_reference~MovePtr60GetU6GetDeleter 6?UPtr6PtrU6MovePtr6500?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot3qpD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3__x3 __yz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilitytsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=95t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]NT4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Wv4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4<thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4<thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]Omake_pair3__x3__yz__cctor_resultz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility}make_paird:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__resultSz__cctor_result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]44this3allocatorz__result4x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultU|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4hthisz__result!t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865];4`this3pointerz__result`t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4Vthis3allocator3descriptionz__resultV{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4thisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0:4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04`thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0r #4Vthisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 {xxxZxxxxLxx>xx}xxhxxoxxaxxxxxxExxvxxxxxxxxuxHxxSxxuxLxx/uxP/xx7ux7xxuxMx "x wwww^wL-XwLwwZvvLbv>v}uhuoHuattmtE tvsssDssSrr/r7orqqqqhqNq4qqqppp pp!mp"Tp#;p$"p% p&o'o(o)o*qrXx -x  xwwwiwL-oFon\nNUn@mmjEmqlcl+lGkxgkkUjj2dj9jsi-Oi:h2hMhdg[ag"flZfjen]e5dPddcgcbvbg b^Ta8`&_CQ_*^v^=^@]H.]\o\E\([S][$[ZNZYY-YX/rXJXW> >=6=g<^.<8;&:CR:*:v9=(9@8Hp887E{7(=7S6$6O655E544/]4J33N3a3X2yn2/211|>100pD0U//p/9/... \.&.--j-0-,,,],!,++u+ ;++**^* *))t):))((W(!('''V'''&&&g&3&%%%^%*%$$$W$!$##t#]&#O"Ay" "k!rh!d ! HM yVn3$:tp; 3N4e\f6Qmph_+*w>8AtFm <0-KZbYOzW }#qkV  o 0    `    \ !   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y -} } }(} TRQPRPT`UXT V<Y<T<ZTZQPPPPQDpP4DP0TR$0PDpP\ TUEFJIHG/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]1thisw__result Pt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h0}PLMQPON- P P `armcc+|     (AGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865](`(eR|!|?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h   }(} P$(PP(QPSTXWVU/`armcc+|       d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Cthis=worldMatrixUpdater*sceneContextt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h}RQPZ\[`_^]@- P@/@|P  h Z@ eJ@@@*e*J@: @J@Z@:**:JZ : Z ? `armcc+|     A~ EA d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisx__result;sparentn] ~~]$V>&~fN~h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h ~ !_>  1` `# `0 ` !#0 #0^ }}}}Pt t t p l h d ` \ X T L PPbdchgfe@- P@/ @`armcc+|     (A~ EA d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865](((thisMw__resultFP$sparent:t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h  }}}}(}PPjlkponm@- P@/ `armcc+|     (A~ EA d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]((*(thisMw__resultFP$sparent:t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h  }}}}(}PPrswvut 8 3Q8MS8Ѝ/`armcc+|     PGLXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Pbool Pthisesresults?sparentRsisVisible,] ~]DHt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h  ~ ~  }}L}LP}$SDRQDPyz{@-`armcc+|      A~}~@--6P2 @5P H:- @@cjcJ@*@ @Jj    J   @Z@*@:@Z : HLH@A A < ?`armcc+|     $B~A| {~B 4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`|G~]o*~]~]~]~~]u]E-~]rZ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h=*8  `  7#0 #0 ^#"%0^ }$W,4)*h  } } }}}P   P   | x t p l h d ` X ,TN2nw3gfx9SceneNodeEN2nw3gfx11SceneObjectEN2nw3gfx11AnimBindingEN2nw3gfx9GfxObjectEd@-@PQ 2/@DPQ 2/D`armcc+|     lB~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]l`lI{Ph]86~] ]P~]~]<d#~]<D ]<DP~]<@~` d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}|  - y -}l}<dT8TPh@-@PQ 2/ PQ @/`armcc+|     pB~ XA D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #VEC365 5 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 <?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]long0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long?0,0std0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut?0?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResS8riResU16siResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6to_ptr6iOffset4iResTypeInfo@ResBool&value#iResBool0440|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag3flags3maskz__result?nwutRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValuefff3flags3shift3 maskz__resultf??f?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongvoidbool 4this3element04this3arg00 4this3element4this3arg0 4this3element0,00c0 42thisz__result C42thisz__result? L42thisz__result 4"this3elementnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0>4thisz__result?4this3allocatorz__resultA 4this3childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutg4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut0C4cthisz__result?z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot???xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4sthisz__result!44kthisz__result!O4sthisz__result4thisz__result4thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBasek6k5IsValid6svoid_ptr6kvoid_ptr6s00o|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6operator[]650n?n0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GfxObject65~GfxObject6GetAllocator6@GfxDeleter&m_HasOwnership#GfxDeleter6operator()6500d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void074thisz__resultM4thisz__resultnwanimres@ResAnimGroupData &typeInfo#&m_Flags#&toName"#&m_TargetType# &m_MemberInfoSetDicCount#&toMemberInfoSetDic#&m_BlendOperationsTableCount#&toBlendOperationsTable#@ResAnimGroup#ResAnimGroupx6x: ref6GetMemberInfoSetCount60?|0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool04thisz__resultnwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName"# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResSceneObject#ResSceneObject6: @ResSceneNodeO#iResDataType{ResSceneNode6: ?ref6?ref6GetAnimGroupsCount6GetAnimGroups65IsBranchVisible60O00} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObjectO#*s_TypeInfoGetRuntimeTypeInfo #6GetResSceneObjectO6SceneObject655O~SceneObject60014thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags##&m_End>#&m_Capacity# iiterator>e=MoveArray"6"MoveArray"6"58MoveArray"6"5*~MoveArray6"operator=.6"5"release>6"size62begin#6"end#6"empty62capacity62reserve6"5push_back6"5swap6"5.clear6"erase_find6"5GetArrayKindf62SetArrayKind6"5fSetCapacity6"5GetCapacity62construct6"5>5destroy6"5>destroy_range6"5#5#erase>>6"5>MoveArray"6"55585f0?&?0&00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h9$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherdChildDetacher6ChildDetacher65operator()650<;ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.GfxPtrd6d~GfxPtr6doperator=h6d5dGfxPtrd6d50?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_referenceideleter_const_referenceMovePtr6MovePtr65~MovePtr6operator=650Get6Release6Swap65GetDeleter6GetDeleter46?PtrM6Ptr6MovePtr650??0??|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?Fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typeHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?JD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ONhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiRQSD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newVUd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3 fx3 fy3 fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hYX(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h\[d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h_^`d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copycbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 M4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0f4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04kthis3pz__resultk|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]NN4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Wp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<<4thisz__resultOv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qb4this3allocator3OresObjz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W 4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Jthis3flagsz__resultJ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qm'z__resultFridentityB~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValueff3flags3shift3 mask3 valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3fkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3fkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intV4this3allocator3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long /4this3first3lastufirst__25ub__24uelement__22|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0;4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long /4this3first3lastufirst__30ub__29uelement__27|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0;4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 ~4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0T4this3elements3capacity3allocator7fkind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0T4this3elements3capacity3allocator7fkind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3maxAnimGroups3maxAnimObjectsz__resultuanimObjectCounturesultuarg0__2uarg0__6 umemory umemory uanimGroupIdx uanimObjectIdxu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h'&(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void064this3allocatorz__resultubufuanimBindinguresultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],4this3parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] j4"this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int -4"this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h=<>D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__32ub__31l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool +42thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]42thisz__resultf|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool^4"this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint|4"this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4rthis3childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool n4this3childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool k4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4dthisz__resultdt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4"this3fkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x34"thisz__result"|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]lO4rthisz__resultr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]E4this3allocator3resObj3?descriptionz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Pl4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hqprd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastO3Oresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4"this3#first3#lastufirst__37ub__36uelement__34|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"this3firstz__result>|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h{z|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy3__first3__last3__res3__valz__resultu__first__54ub__53h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCremove_copy~D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoved:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4"this3elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 34rthis3childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4rthisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4rthisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3visitor u_containK u_curK u_endK u_continue uchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q4thisz__resultM|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04dthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]=4dthis3pointerz__resultdt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]04thisz__result4|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3pointeruobjectudeleter|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3rhsz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4dthis3drhsz__resultht d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] Z4this3animBindingt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4"this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__45ub__44uchild__39uparent__42d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04rthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4thisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long  4this3!first3!lastufirst__50ub__49uelement__47|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots?3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlots  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 F4bthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] 4bthisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 q4thisz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04xthis7p z__resultx} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intE4this3idxz__resultudicn} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3fkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]14this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4bthis3allocatorz__resultbz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q3allocatorz__resultjumemoryz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi43 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void024this3elements3capacity3allocator7fkind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4bthis3elements3maxSlots3allocatorz__resultbz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q3maxSlots3allocatorz__resultjumemory uelementsz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Qn3allocatorz__resultjumemoryz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865] R4rthis3parent|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4"this3allocatorz__result"|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4rthis3parent3allocatorz__resultr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result>uresult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4"this3*arrayz__result"|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"this3.otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"this3"rhsz__result.|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3elements3capacity3allocator3fkindz__result"|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hXW d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0vj4rthis3parent3elements3size3allocator7fkind z__resultr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hZ!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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0[B ,8[E d0[H 0[K ĺH[N 0[Q <@[T |H[WĻ1a3pPI/1195 1296103915 0 0 100666 15776 ` ELF(34(?</ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\gfx_SceneObject.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneObject.cpp`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865] D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonBase&mpData#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0?nwgfx@GfxObject(__vptr#&m_Allocator#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData@ResSceneObject#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneObject #&m_ResObject#*s_TypeInfo! `d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneObject.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# 1&base_infoq#B &base#&flags#&base_count# 1&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_listB05&tinfo9#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneObject.cpp#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h(!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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|"$L|]0( ~{WH|]LP~]|~] Ir ~{Q{R,](]4< PL# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h  1- =C }  ||%|} z" ~ 1" # }% |{}L} TSTQPQP|T(T0XVd(V0P Q <YPLU/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]%%thisw__result Py d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.h$}P/`armcc+|      N2nw3gfx14SceneTraverserEN2nw3gfx13ISceneVisitorEN2nw3gfx9GfxObjectED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX44_@&#@BaseData@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<l@''f'm'a'vB@&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,&_30#0&_31#4&_32#8&_33#<@MTX44@#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0000000000000000000000000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@OffsetiOffset|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ?RhGetFlagValue   3flags3shift3maskz__result ?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h GetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboollong0? 34thisz__result r4this3element $4thisz__result 4thisz__result00cc?m /4thisz__result n4this3ielement $4thisz__result 4thisz__result00?% /4thisz__result n4this3!element $4thisz__result 4thisz__result00? /4thisz__result n4this3element $4thisz__result 4thisz__result00? /4thisz__result n4this3element 84thisz__result 4thisz__result00CC?M C4thisz__result   4this3Ielement  8 4thisz__result   4thisz__result00?  C 4thisz__result   4this3element  $ 4thisz__result   4thisz__result00?  / 4thisz__result  n 4this3element  $ 4thisz__result   4thisz__result00kk?u  / 4thisz__result  n 4this3qelement  $ 4thisz__result 4thisz__result00##?- /4thisz__result n4this3)element 84thisz__result 4thisz__result00? C4thisz__result 4this3element 84thisz__result 4thisz__result00? C4thisz__result 4this3element 84thisz__result 4thisz__result00K K ?U  C4thisz__result 4this3Q elementnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK (4thisz__result 4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut)4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonBase&mpData#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData@ResSceneObject#@ResSceneNode#@ResTransformNode#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwanim@AnimFrame (__vptr#&m_Frame#&m_LastFrame#@AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrame#&m_StartFrame#&m_EndFrame#&m_PlayPolicy#&m_UserData# g55550iPlayPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0nwgfx@SceneNodeL#&m_Parent# &m_Children#&m_AnimBinding#(&m_BranchVisible#00m&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#@Description#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMesh#iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityData d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFragmentLightDataDResAmbientLightDataDResVertexLightDataDResHemiSphereLightData@ResLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#0Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resource1#&m_Direction#@ResFragmentLightDataDestroyer#&m_AllocatorE#iResPtrN0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#&m_Resource#@ResAmbientLightDataDestroyer#&m_Allocator,#iResPtrL0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#iMaterialArray"|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivator! \d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Model#&m_MaterialAnimGroupV#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroupV#&m_VisibilityAnimBindingIndex#0"&m_PreRenderSignalF#&m_PostRenderSignalF#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#8?&m_Description#&m_UserParameter#iRenderSignal1@@Description#0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResCamera#%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdater'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraProjectionUpdater)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Camera#&m_ViewMatrix<#&m_InverseViewMatrix<#&m_ProjectionMatrix#&m_InverseProjectionMatrix#&m_TextureProjectionMatrix<#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup#&m_OriginalValue#&m_OriginalTransform#&m_WScale#&m_IsDynamic#0+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Skeleton#-hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfx@SkeletalModel#&m_Skeleton#&m_SkeletalAnimGroupc#&m_SkeletalAnimBindingIndex#&m_SharingSkeleton#&m_FullBakedAnimEnabled#00/`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#*s_TypeInfoGetRuntimeTypeInfo #60ISceneVisitor46450,0240thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.h2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFogUpdaterDataDResFogData@ResFog#54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#&m_Resource#&m_UpdaterCache#&m_Near#&m_Far#&m_WScale#&m_AnimGroup#&m_OriginalValue#@ResFogDataDestroyer#&m_Allocator#@ResFogUpdaterDataDestroyer#&m_Allocator#iResPtr:iResUpdaterPtrH00xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool000000000000 nw gfxiSceneNodeArray*#iModelArray-iSkeletalModelArray0'iLightArray3iFragmentLightArray6'iVertexLightArray9%iHemiSphereLightArray<)iAmbientLightArray?&iCameraArrayB iFogArrayEiParticleSetArrayH%iParticleEmitterArrayK)iParticleModelArrayN'iAnimatableNodeArrayT#@ SceneContext#&m_SceneNodes#&m_Models#&m_SkeletalModels#(&m_CamerasS#8&m_Fogsf#H&m_LightsB#X&m_FragmentLights#h&m_VertexLights#x&m_HemiSphereLights#&m_AmbientLights:#&m_ParticleSetsv#&m_ParticleEmitters#&m_ParticleModels#&m_AnimatableNodes@#iSceneNodeArrayciModelArrayeiSkeletalModelArray&g iFragmentLightArrayVi iVertexLightArrayrkiHemiSphereLightArraym"iAmbientLightArrayoiCameraArrayqiFogArraysiParticleSetArrayuiParticleEmitterArrayw"iParticleModelArray$y  Clear 6 PushSceneNode 65 PushModel 65 PushSkeletalModel 65 PushLight 65 PushFragmentLight 65 PushVertexLight 65 PushHemiSphereLight 65 PushAmbientLight 65 PushCamera 65 PushFog 65 PushParticleSet 65 PushParticleEmitter 65 PushParticleModel 65 PushAnimatableNode 650]w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#>Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@SceneTraverser #&m_SceneContext#@BuilderCreate65*s_TypeInfoGetRuntimeTypeInfo #6Begin65End6VisitSceneNode# 65VisitTransformNode#65VisitModel#65VisitSkeletalModel#65VisitCamera#65VisitFog# 65 VisitLight#$65&VisitFragmentLight#(65,VisitVertexLight#,652VisitAmbientLight#0658VisitHemiSphereLight#465>VisitParticleSet#865DVisitParticleEmitter#<65JVisitParticleModel#@65PSceneTraverser65~SceneTraverser60000]0000000000000@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxCBDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#&m_Resource+#&m_Direction#@ResVertexLightDataDestroyer#&m_Allocator?#iResPtrJ0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hFE<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#&m_Resource!#@ResHemiSphereLightDataDestroyer#&m_Allocator5#iResPtrR0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleForm.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResParticleFormData@ResParticleForm#Jd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleShape#Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@ParticleModel#&m_MaximumParticleSet#&m_ParticleSetCount#&m_ParticleSets#&m_ParticleShapeCount#&m_ParticleShapes#&m_ParticleAnimFrameController#Nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleRandom.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleRandom&m_Seed#Ppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSet#0&m_ParticleCollection#L&m_ParticleRandom#P&m_Initializers#T&m_Updaters#d&m_ScaleOffset#t&m_RotateOffset#DInitializerDUpdaterRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDParticleCollectionTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResParticleEmitterParameterData@ResParticleEmitterParameter#Vd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0nwgfx@ParticleEmitter#&m_IsFirstEmission#&m_EmissionCount#&m_NextEmissionTime#&m_ParticleSet#&m_ParticleRandom#&m_ParticleAnimFrameController#&m_ResParameter#&m_ResForm#YXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name #00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info{#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list00000000000000B0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneTraverser.cpp[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwut@Signal20]bad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent#&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hpoHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2utd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h}D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal30 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr@0&m_Object#&m_Deleter#ielement_type3ideleter_type@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrv0&m_Object#&m_Deleter#ielement_type3ideleter_typev|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range655erase6500000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range655erase6500000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range655erase6500000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range655erase6500000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?00nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin(6end(6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range65(5(erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?00nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin(6end(6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range65(5(erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range655erase6500000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range655erase6500000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin6end6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range655erase6500000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?00nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin(6end(6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range65(5(erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?00nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin(6end(6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range65(5(erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0?00nwut@MoveArray&m_Allocator#0&m_Elements#&m_End#&m_Capacity# iiteratore=size6begin(6end(6empty6capacity6reserve65push_back65clear6GetArrayKind 6SetCapacity65GetCapacity6construct655destroy65destroy_range65(5(erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayX&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArraye&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0]nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00]nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot3 D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8+53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=L5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Ng4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865].4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] O4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] w4this3nodet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]W4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool m4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h?>@D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy   3 __first3 __last3 __resz__result u__first__2 ub__1l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] Q4this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__7ub__6uelement__4|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]44this3allocatorz__result4x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3(first3(lastufirst__91Q ub__90uelement__88Q |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q 4this3Q firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3(first3(lastufirst__84ub__83uelement__81|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3(first3(lastufirst__77ub__76uelement__74|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__70)ub__69uelement__67)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865])4this3)firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__63qub__62uelement__60q|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]q4this3qfirstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__56ub__55uelement__53|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3(first3(lastufirst__49ub__48uelement__46|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result(|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3(first3(lastufirst__42Iub__41uelement__39I|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]I4this3Ifirstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__35ub__34uelement__32|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__28ub__27uelement__25|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__21!ub__20uelement__18!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4this3!firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__14iub__13uelement__11i|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4this3ifirstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3nodeuisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] M4this3ielement3qvalue|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__9ub__8l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool i4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsiuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3qelementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3modeluisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] M4this3!element3)value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h435D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__16ub__15l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopy87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool i4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelements!uelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3)elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3skeletalModeluisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] M4this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hMLND:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__23ub__22l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool i4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] M4this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hcbdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__30ub__29l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopygfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool i4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool [4this3lightuisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] a4this3Ielement3Qvalue|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int $4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h|{}D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__37ub__36l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool }4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsIuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3Qelementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3lightuisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] a4this3element3 value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int $4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__44ub__43l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool }4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3 elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3lightuisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] M4this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__51ub__50l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool i4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3lightuisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] M4this3qelement3yvalue|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__58ub__57l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool i4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsquelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3yelementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3camerauisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] M4this3)element31value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__65ub__64l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool i4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelements)uelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this31elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  4this3foguisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] a4this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int $4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__72ub__71l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool }4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool '4this3particleSetuisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] a4this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int $4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__79ub__78l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool }4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool J4this3particleEmitteruisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] a4this3Q element3Y value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int $4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h+*,D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__86ub__85l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopy/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool }4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsQ uelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3Y elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool q4this3particleModeluisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3sceneNode uisPushedw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]W4this3allocatorz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Y 4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hF!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 ghdh~dhdhdhdhdhdhdhdhdhdh dh dh dh dh dhdhdhah<dhdhdhdhahdhahdh9h h gggygPgL|Jg2>g3 g~ffnf6feere-edd Xd d c {c Xc cbbblb8bba:aa@aA`B`C`D`E~`4d`5J`60`7`8_9_:_;_<_=z_>`_?F_S,_T_U^V^W^G^H^Iz^Ja^KH^L/^M^N]O]P]Q]F]R]ef]fL]g2]h]X]Y\Z\[\\\]\^j\_Q\`8\a\b\c[d[u[v[w[xp[yX[i@[j([k[lZmZnZoZpZqZrhZsPZtbDh h gggg[gL|(Z2YFYWYYXX[X XWgFWtVlxV VU6UTYTSxSSRSR[Q LQP OPoOfONnNMKMLLqKKOJrI_HLHdG{GwFzF(FEIED~nD{DxC/CBSBAAAx@;@?m?>> >u=Q=<k<<;5;:Y:9u998_,87\7666l5\/5o4]4'3`~3]3Z2f92c14Y1$070$0/0)/,#&Hp.iRf1v.:7&FsSJP!GB8,Dg},{_b*3(cLH> la)?'%4p-EQ/:O RVsL+NPJX<#2R T{H37@`X>B-+ tB1h&t8DD|<u2ZgtlP5rE[4 > ov0' tlr_d>wfzI~'{xsM7xv^u:g J,ɿ_^Ll \og'`?]Zf!cù4[$7M0%ɶm=A-ݴ@#Z6ֱlJݯol#iŮu]r -֬~ϫ~-Ҫ"ɩ%IèŗoVF`YXa $P'NE=ݟ4;!N̝5u2TQdEHKRa]Y7Әo r9:іCm=!N*OW@Ceieʑ K )f/#&U<؍|ifU1.:67ϊp PSNP!AB48,*ʄi}K{@b*30Ԁ4L<> ~~o~>~~}}[})}'|%|4o|9|{E{{/R{{:zz wzR;zVzLyNyPTyJy<x#x2|xHx xwTwH]w$w7v@vyvu-u+Xu  uBtt}tHttsssYs*srrrir5rrqq`q,qpppYp#poo[oonnGnmummml;lkfkjjjiCihpahgrgfhfe7edccceb0bxa{Ba`g`|`y_(_^L^]}]]y\4\[f[ZZZvYJYXdXWW.WVRVUnU UT`%TSUSRyRRmQ](QpPVP(OawO^O[Ng2NdM5RM%L8LL1K0KJ^JII> I.HA8HGLGFxF FE+EDADCkCBpBmBjAv=As@Y@ ???>T>==0=<f<<;B;J:u::9K98W}8G8Z7U766(65 ^5 4%4(4(3g322721k11020/m/<.O.64.3-Ub-R,F,I ,L+b]+** *)')s(;=(D'>S'&"&'&%+`%X$A$DO$j##(#"s"'"!!!2!* 0z $ '.V| jg.2/R;8t(bTQ/"dC09-k|9c+k4=M"?7{54  Fa 0  !  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K ~36^%(+6U~:F -    ~  0~   , T -  km0  b 8 :~     j     ~  %r 0~   k!  ,  } ; 2 }Q  20 M #}8:  | & - 7#  ~  0~   , T -  kI0  b 8: w~ -     ~  %r 0~   ) k ,  } +   1    `'1* 77; 2 } 20 M #}8:  | & }}}4}<H}HL} ,0p @pd!$  !( PU0y>0>Yj@\Ѝ`armcc+|     DA|As BqAZqAsA{˘d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`)sH|{p |])$hO |"l~"t{P,},||0{BUZ"t O|R{dUX]$hR~|]$(g&~]D\hP~{P]dhV~]dh~]hlX]a~]~]g*~]~]h)~] ~]j(~]j(~]lP~] q)~$~}] ~]  ~]   ~}] P~]  ~]   ~{P]  ~]@DrU~ {U},}}{T|>{P{P|M+{ZR}{Q}}{)P{dP{sP{P{P{P}}}^}}{P}}{T{Q{ Q{/P}g}v{P{P}|]}|J|2|}|# |5}{T{\|{R}}){RR{R}}i ] @8N~] @8 :~] Xh H~{U]  ~] Q~|] ~] P~|] ~] RP~] ~]P~]TD P~"TD{ { X"P}|/u{?P]8`~~]<` ~]<`  ~|]8@ ~]P` P~{P]8<~]`d~]l%~~]l~]l  ~|]P~|]~{P]~]  ~|]+~]~]~]~]7~]7~}].P~{P]PTP~]Tt~]Tt7~}]Xt.P~|] $ ~]$4 ~]$0 :~]4ro\~]0~] 0 ~] (  ~]x|yP~]{ ~])~$~}] ~]  ~]  ~}] P~] ~]  ~{P] ~]'(`U~ {U},}}{T|K{P{P|M8{ZR}{Q}}{)P{dP{sP{P{P{P}}}^}}{P}}{T{Q{ Q{/P}g}v{P{P}}|{ P{P{P|{P{P}}A|M||z{~{P{Q{R|g| T{ R|! A|2 )|8 |> {J  {  | } | | | } | | }}G {X T{ \| j{ R} } { R{E R} }- ]#(\N~]#(\ :~]#DT H~{U]#  ~]# Q~|%]$ ~]$ P~|]% ~]% RP~]% ~]%P~]&8L ~]&8L  ~|]&L\ P~|]'\l~~]'\l.P~|]'DH ~]'HX ~]'HT :~])|i~])~]) ~])  ~p"  D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.h(   ^+ $ `" h! K ~36^%(+6U~:F -    ~  0~   , T -  km0  b 8 :~     j    ~  %r 0~   k!  ,  } 2 }   2  | J       ~    +f!+~ z    `   .  +; 2 }Q  20 M #}8:  | &  "u   .   - 7#  ~  0~   , T -  kI0  b 8 :~ -     j      %r 0~   k!  ,  } 2 } ~  2  |    ?       `'1* 77; 2 }Q  20 M #}8:  | & }}}4}<}}<}4}(D\DQ0RDSD 0RD    PQPxQtRl|P\hPLXP8LR8HP VPQP\hPP$S$R0PUP$QXdP \ Q R S   R  VPPl|P<LP8PR$[Lt[PQPp|PP<S<RHPU<QR`<VtV,\U$Tt$TPtppRtxxxQtYYp@-@PUP 1/ 2/PUP 1/ 2/@TP 1/ p@/p`armcc+|     $B| nA N2nw3gfx12SceneUpdaterEN2nw3gfx13ISceneUpdaterEN2nw3gfx9GfxObjectED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#dd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intunsigned long longsigned charshortintfloatiu8x(%iu16)%iu32*%iu64+%is8-%is16.%is32/%iuptr3%if32B%ibit32J%ibit64K%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0ud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&xA#&yA#@VEC2#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &xA#&yA#&zA#@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&xA#&yA#&zA#&wA# d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX33_$&'#@BaseData$&_00A#&_01A#&_02A#&_10A# &_11A#&_12A#&_20A#&_21A#&_22A# l$'r'fA6'mAA'aP'vaB$&_00A#&_01A#&_02A#&_10A# &_11A#&_12A#&_20A#&_21A#&_22A# @MTX33$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]intRMTX34Inverse3pOut3pz__result00nnmath@MTX34_0&#@BaseData0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,l0''fA'mA 'a'vB0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,@MTX340#GetColumn6500?la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Inversed:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX44_@&#@BaseData@&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,&_30A#0&_31A#4&_32A#8&_33A#<l@''fA'mA'a'vB@&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,&_30A#0&_31A#4&_32A#8&_33A#<@MTX44@#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd,4]this3__xh\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longstd D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intboolunsigned charvoidfloatint0100{0V00010000F00std00Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatRClamp3x3low3highz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hClampd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0000nwutiResU8qiResS8riResU16siResS16tiResU32uiResS32(viResF32Aw@BinString&offset#iBinString<@Offset&offset#to_ptr6to_ptr6to_table_ptr6to_table_ptr6iOffsetkiResTypeInfo @ResBool&value#operator bool6iResBooliResVec2#iResVec3#iResTransform3#iResMtx33#iResMtx34#0kk00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision #y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintL???q?nwutRhGetFlagValue3flags3shift3maskz__result ?4?>xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650 8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool !4Xthisz__result 4<thisz__result%4<thisz__result4>thisz__result'4>thisz__result4"this3indexz__result8 4Dthis3indexz__result^ +4Lthisz__result4$this3indexz__result6 4<thisz__result%4<thisz__result 4<thisz__result%4<thisz__result $4ythisz__resulti4}thisz__result 4ythisz__result 34ythisz__resultnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutinternal@RuntimeTypeInfo&mParentTypeInfo5#RuntimeTypeInfo96955IsDerivedFrom6555010d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut)4Dthisz__result)4Dthisz__result4Ethisz__result 4Ethisz__resulth04+thisz__resulth04)thisz__resulth0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut 4this3arg03arg1z__result0  4)this3arg03arg1ucombinerRz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut:4this3first3last3invoker00?xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&rA#&gA#&bA#&aA# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00  4ythisz__result!U4ythisz__result4thisz__result4thisz__result4thisz__resultnwut@DataBlockHeader&signature #&length #iDataBlockHeadero@ResCommonBase&mpData#ResCommonBaseq6q5IsValid6yvoid_ptr6qvoid_ptr6y00u|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h('@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool045thisz__resultT{3ptrz__resultX4$thisz__resultDnwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@ResDicPatriciaData#&numData #&data# @ResDicNodeData&ref #&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6operator[]650n?n0-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0L94thisz__result5?nwut@ResBoundingVolumeData&typeInfo#@ResOrientedBoundingBoxData@#&m_CenterPositiont#&m_OrientationMatrix#&m_Sizet#4@ResBoundingVolume#ResBoundingVolumet6t: @ResOrientedBoundingBox#iResDataTypeLResOrientedBoundingBoxx6x: ?1ref56GetCenterPosition6000|u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04thisz__result4thisz__resultk4bthisz__resultQ000nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#GfxDeleter6operator()650e0*t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresDResAnimGroupData@ResAnimGroup#@ResGraphicsAnimGroup#EvaluationTimingEVALUATION_BEFORE_WORLD_UPDATE EVALUATION_AFTER_SCENE_CULLING 6Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toNameY# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags #&m_IsBranchVisibleR#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeDataB#&m_Transform#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObjectH6H: @ResSceneNode}#ResSceneNodeL6L: @ResTransformNode#ResTransformNodeP6P: 0}008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx;:Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject e#&m_ResObject}#GetResSceneObject}6>GetResSceneObjectL6F00B}v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwanim@AnimFrame (__vptr#&m_FrameA#&m_LastFrameA#@AnimFrameController$(__vptr#&m_AnimFrame#&m_StepFrameA#&m_StartFrameA#&m_EndFrameA#&m_PlayPolicy#&m_UserData# gA5A5A5A50iPlayPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hA@Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Othisz__resultnwgfxres@ResSkeletonData,#&m_BonesDicCount#&toBonesDic#&toRootBone# &m_ScalingRule#$&m_Flags #(FlagFLAG_MODEL_COORDINATE FLAG_TRANSLATE_ANIMATION_ENABLED @ResSkeleton}#iResDataTypeResSkeletonG6G: ? ref6OGetFlags6O00Kz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hC<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix#&m_Scale#0&m_FlagsL#<IsEnabledFlags665L02FEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@AnimGrouphe#@AnimObjecte#&m_AnimGroup #&m_AnimType# 0@AnimBinding,e#&m_AnimGroupsu#&m_AnimObjects#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(Evaluate65UpdateFrame6000u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool64thisz__result2nwgfx@SceneNodeL#&m_Parent# &m_Children#&m_AnimBinding#(&m_BranchVisible#00&m_PreUpdateSignal?#4&m_TraversalResultsL#8&m_Description#@Description#WorldMatrix6[WorldTransform6[0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0(00?nwgfxres@ResPrimitiveSetData&m_BoneIndexTableTableCount#&toBoneIndexTableTable#&m_SkinningMode#&m_PrimitivesTableCount# &toPrimitivesTable#@ResPrimitiveSet#ResPrimitiveSet6: ref6GetBoneIndexTable(65@ResShapeData8#&m_Flags #&toBoundingVolume#&m_PositionOffsett# &m_PrimitiveSetsTableCount#,&toPrimitiveSetsTable#0&m_BaseAddress#4@ResShape}#iResDataTypeResShape 6 : ?ref6 ?7ref;6GetOrientedBoundingBox|6GetPrimitiveSetsCount(6GetPrimitiveSets6 5GetCenterPosition60?000w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternalSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResShaderProgramDescriptionData@ResShaderProgramDescription#Ud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresXW d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 j 4 thisz__result nwgfxres@ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32 #&m_AmbientU32 #&m_DiffuseU32 #&m_Specular0U32 #&m_Specular1U32 #&m_Constant0U32 #&m_Constant1U32 #&m_Constant2U32 #&m_Constant3U32 #&m_Constant4U32 #&m_Constant5U32 #&m_CommandCache#@ResRasterizationData&m_Flags #&m_CullingMode #&m_PolygonOffsetUnit,# &m_CommandBuffer|# @ResBlendOperationData,&m_Mode#&m_BlendColor# &m_CommandBuffer#@ResDepthOperationData&m_Flags # &m_CommandBuffer-#@ ResStencilOperationData &m_CommandBufferl#@ ResFragmentOperationDataP&m_DepthOperation#&m_BlendOperation#&m_StencilOperationP#@@ ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scaleb#&m_Rotate,#&m_Translateb#&m_IsDirtyR#$&m_IsEnabledR#% &_padding_0#&&m_TextureMatrix#(@ResMaterialData#&m_Flags #&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor#$&m_Rasterization#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount#&m_TextureCoordinators#&toTextureMappers#&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash #&m_ShaderParametersHash #&m_TextureCoordinatorsHash #&m_TextureSamplersHash #&m_TextureMappersHash #&m_MaterialColorHash #&m_RasterizationHash #&m_FragmentLightingHash #&m_FragmentLightingTableHash #&m_FragmentLightingTableParametersHash #&m_TextureCombinersHash #&m_AlphaTestHash #&m_FragmentOperationHash #&m_MaterialId #@ResMaterial}#TranslucencyKindTRANSLUCENCY_KIND_LAYER0 TRANSLUCENCY_KIND_LAYER1 TRANSLUCENCY_KIND_LAYER2 TRANSLUCENCY_KIND_LAYER3 TRANSLUCENCY_KIND_OPAQUE TRANSLUCENCY_KIND_TRANSLUCENT TRANSLUCENCY_KIND_SUBTRACTIVE TRANSLUCENCY_KIND_ADDITIVE TRANSLUCENCY_KIND_END iResDataType 8 ?L refP 6 GetTranslucencyKind 6  0 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0004thisz__result( nw gfx res@ResMeshData#&m_ShapeIndex#&m_MaterialIndex#&toOwnerModel# &m_IsVisibleR#$&m_RenderPriority#%&m_MeshNodeVisibilityIndex#&&m_CurrentPrimitiveIndex#(&m_Flags #,  &m_IrScaleCommand#0&m_ActivateCommandCache#`&m_ActivateCommandCacheSize(#d&m_DeactivateCommandCache#h&m_DeactivateCommandCacheSize(#l&toMeshNodeNameY#p&m_RenderKeyCache#x&m_CommandAllocator#@ResMesh}#iResDataTypeBResMesh6: ?ref 6?:ref>6GetShapeIndex(6GetMaterialIndex(6IsVisible6GetFlags6SetFlags65GetMeshNodeVisibilityIndex(6GetRenderKeyCache6SetRenderKeyCache65iResMeshArray/00v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidboolint0054xthis3idxz__resultudicn nw gfx res@ResMeshNodeVisibilityData&toNameY#&m_IsVisibleR#@ResModelData#&m_MeshesTableCount#&toMeshesTable#&m_MaterialsDicCount#&toMaterialsDic#&m_ShapesTableCount#&toShapesTable#&m_MeshNodeVisibilitiesDicCount#&toMeshNodeVisibilitiesDic#&m_IsVisibleR#&m_IsNonuniformScalableR#&_padding_0#&m_LayerId #@ResMeshNodeVisibility#ResMeshNodeVisibilityd6d: refl6tIsVisible6t@ResModel#iResDataTypeV_ResModelx6x: ?fref6xf?ref6GetMeshesCount(6GetMeshes6xGetShapes65GetMeshNodeVisibilities6x50?h0p0OO0|w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#gfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription# &m_BufferCount(#$&m_ShaderParameterResMaterial #(&m_ShadingParameterResMaterial #,&m_MaterialColorResMaterial #0&m_RasterizationResMaterial #4&m_TextureCoordinatorResMaterial #8&m_TextureMapperResMaterial #<&m_FragmentLightingResMaterial #@&m_FragmentLightingTableResMaterial #D&m_TextureCombinerResMaterial #H&m_AlphaTestResMaterial #L&m_FragmentOperationResMaterial #P&m_SceneEnvironmentResMaterial #TiResMaterialArray(GetShaderParameterResMaterialL6FiMaterialArray"0? 4Fthisz__resultL|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivatorlkPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint0s4Dthis3idxz__result umodelO??4Lthisz__result 4Lthisz__result 4Dthis3meshz__resultuindex uvisibility4?this3Lmodelz__result nw gfx@ Model#&m_MaterialAnimGroup #&m_MaterialAnimBindingIndex(#&m_VisibilityAnimGroup #&m_VisibilityAnimBindingIndex(#0M&m_PreRenderSignalq#&m_PostRenderSignalq#&m_Materials.#&m_MeshBufferss#&m_MeshNodeVisibilityBuffers#&m_BufferOptionL#&m_ModelViewMatrix#&m_NormalMatrix#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#c?&m_Description#&m_UserParameter#iRenderSignal1@@Description#@ IsVisibleModelDefaultFunctor IsVisible 6?5L GetResModelO 6D GetResMeshess 6D GetResMeshNodeVisibilities 6D5 GetMaterialF 6D5 NormalMatrix 6D UpdateModelViewMatrixAndNormalMatrix 6D55 GetLayerId 6L GetRenderLayerId 6D5 IsVisible 6L IsMeshVisible 6D50~00H|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiRenderKeyTypeYiRenderKeyFactory.x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResCamera#sd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdaterud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraProjectionUpdaterxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool?=4thisz__result?nwgfx@Camera#&m_ViewMatrix#&m_InverseViewMatrix#&m_ProjectionMatrix#&m_InverseProjectionMatrix#&m_TextureProjectionMatrix#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup #&m_OriginalValue#&m_OriginalTransform#&m_WScaleA#&m_IsDynamic#ProjectionMatrix6ViewMatrix60~|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.h{z`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint 4[thisz__result0nwgfx@Skeleton#0&m_OwnerSkeletalModel# 0|&m_PreCalculateMatrixSignal #&m_PostCalculateMatrixSignal #&m_IsUpdated#iCalculateMatrixSignal6/@MatrixPose&m_Matrices#iMatrixArray,GetMatrix6N5GetResSkeleton6WIsUpdated6[SetUpdated6[500S0|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h~}@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4<thisz__result  4<thisz__resultnwgfx@SkeletalModel#&m_Skeleton#&m_SkeletalAnimGroup #&m_SkeletalAnimBindingIndex#&m_SharingSkeleton#&m_FullBakedAnimEnabled#*s_TypeInfo1GetSkeleton[64IsSharingSkeleton6<GetFullBakedAnimEnabled6<008x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]float???~?nwgfx@SceneHelpercCalculateDepth555cCalculateDepth55d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool0?~4O this3mesh utranslucencyKind udepth?i 4_ this3Dmodel3meshz__result_ o4g thisz__resultr4k this3mesh utranslucencyKind udepth R}4w this3mesh3camera3}isCalculatingz__result ushapeR4{ this3mesh udepthQ 4 this3Dmodel3meshz__result \4 thisz__result 4 this3mesh udepth 4 this3mesh udepth 4 this3mesh udepthnwgfxiRenderQueue v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0(4=thisz__result5nwgfx@ISceneUpdatere#RenderSortModeALL_MESH_BASE_SORT OPAQUE_MESH_BASE_AND_TRANSLUCENT_MODEL_BASE_SORT DepthSortModeSORT_DEPTH_OF_ALL_MESH SORT_DEPTH_OF_TRANSLUCENT_MESH @IsVisibleModelFunctor(__vptr#*s_TypeInfo1GetRuntimeTypeInfo5#6=ISceneUpdaterA6A5090x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@SceneUpdater$#&m_SkeletonUpdater#&m_WorldMatrixUpdater#&m_BillboardUpdater#&m_DepthSortMode[# @Builder&m_SkeletonUpdater#&m_WorldMatrixUpdater#&m_BillboardUpdater#Create6 5*s_TypeInfo1GetRuntimeTypeInfo5#6GetDepthSortMode[# 6SetDepthSortMode#65[UpdateAll#65UpdateTransformNode65UpdateSkeletalModel65UpdateAnim65EvaluateAnim655SubmitView#65#55)5: SubmitView#65#55)55: SubmitView# 65#55)555/: SceneUpdater65555;5A~SceneUpdater60:000 0y?~0000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfxiSceneNodeArray*#iModelArray-iSkeletalModelArray0'iLightArray3iFragmentLightArray6'iVertexLightArray9%iHemiSphereLightArray<)iAmbientLightArray?&iCameraArrayB iFogArrayEiParticleSetArrayH%iParticleEmitterArrayK)iParticleModelArrayN'iAnimatableNodeArrayT#@ SceneContexte#&m_SceneNodesZ#&m_Modelsp#&m_SkeletalModels#(&m_Cameras#8&m_Fogs#H&m_Lights#X&m_FragmentLights#h&m_VertexLights#x&m_HemiSphereLights#&m_AmbientLights#&m_ParticleSets&#&m_ParticleEmitters>#&m_ParticleModelsZ#&m_AnimatableNodes#iSceneNodeArrayciModelArrayeiSkeletalModelArrayg iFragmentLightArrayi iVertexLightArray"kiHemiSphereLightArray<m"iAmbientLightArrayZoiCameraArrayuqiFogArraysiParticleSetArrayuiParticleEmitterArrayw"iParticleModelArrayy  GetSceneNodesBegin 6 GetSceneNodesEnd 6 GetModelsBegin 6 GetModelsEnd 6 GetSkeletalModelsBegin 6 GetSkeletalModelsEnd 6 GetAnimatableNodesBegin 6 GetAnimatableNodesEnd 60 w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContexte#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SkeletonUpdatere#@BuilderBuilderZ6ZCreateg6Z5UpdateWorld6c5[5sUpdateView6c5[5}500_0?m?w?~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdatere#@BuilderBuilder6Create6500d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@BillboardUpdatere#cCreate50d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleShape#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@ParticleModel#&m_MaximumParticleSet#&m_ParticleSetCount#&m_ParticleSets#&m_ParticleShapeCount#&m_ParticleShapes#&m_ParticleAnimFrameController#*s_TypeInfo1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleSet#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ParticleEmitter#H d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO4A this3DmodeluskeletalModel4 uskeleton[ uskeletonWuresSkeletonuisModelCoordinateumeshLayerIdumeshss umeshLayerIdumeshssO4E this3DmodeluskeletalModel4 uskeleton[ uskeletonWuresSkeletonuisModelCoordinateumeshLayerIdumeshss umeshLayerIdumeshssnwgfx@SceneUpdateHelper@SubmitViewFunctor}~&m_SkeletonUpdaterX #&m_BillboardUpdater^ #&m_RenderQueued #&m_Camerap # &m_LayerId#&m_ParticleLayerId#&m_IsVisibleModelt #SubmitViewFunctor= 6= 5X 5^ 5d 5p 555t operator()6= 5D#@ SubmitViewFunctor5U~&m_SkeletonUpdaterX #&m_BillboardUpdater^ #&m_RenderQueued #&m_Camerap # &m_LayerId#&m_ParticleLayerId#&m_IsVisibleModelt # SubmitViewFunctorA 6A 5X 5^ 5d 5p 555t  operator() 6A 5D#@ SubmitViewFunctor~&m_SkeletonUpdaterX #&m_BillboardUpdater^ #&m_RenderQueued #&m_Camerap # &m_LayerId#&m_ParticleLayerId#&m_IsVisibleModelt # SubmitViewFunctorE 6E 5X 5^ 5d 5p 555t  operator() 6E 5D#@SubmitViewFunctor}&m_SkeletonUpdaterX #&m_BillboardUpdater^ #&m_RenderQueued #&m_Camerap # &m_LayerId#&m_ParticleLayerId#&m_IsVisibleModelz #SubmitViewFunctorI 6I 5X 5^ 5d 5p 555z operator()6I 5D#@SubmitViewFunctor5U&m_SkeletonUpdaterX #&m_BillboardUpdater^ #&m_RenderQueued #&m_Camerap # &m_LayerId#&m_ParticleLayerId#&m_IsVisibleModelz #SubmitViewFunctorM 6M 5X 5^ 5d 5p 555z operator()6M 5D#@SubmitViewFunctor&m_SkeletonUpdaterX #&m_BillboardUpdater^ #&m_RenderQueued #&m_Camerap # &m_LayerId#&m_ParticleLayerId#&m_IsVisibleModelz #SubmitViewFunctorQ 6Q 5X 5^ 5d 5p 555z operator()6Q 5D#dSubmitView~5X 5^ 5d 55 5555[5t dSubmitView5X 5^ 5d 55 5555[5z 0W000070o000y0j 0~0?j Od4= this3DmodeluskeletalModel4 uskeleton[ uskeletonWuresSkeletonuisModelCoordinateumeshLayerIdumeshss umeshLayerIdumeshss| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intlongcharunsigned intboolvoidBE0&tinfo#&offset_flags#@__type_info&__vptr9#&__nameA#050=F__class_type_info&base#F__vmi_class_type_info&baseE#&flags#&base_count# &base_info#B &baseE#&flags#&base_count# &base_info#F__si_class_type_info &baseE#&base_typeP#E0Li__builtin_va_list0 00u0y?~004this3osceneContext4this3osceneContextuendu_ZNK2nw3gfx13SkeletalModel23GetFullBakedAnimEnabledEv__26u_ZN2nw3gfx8Skeleton9IsUpdatedEv__36 umodel uskeleton[4this3osceneContext3timinguanimatableNodesEnd uanimNode m4this3osceneContextuenduarg0__6uarg1__7ouarg0__17uarg1__18ou_ZN2nw2ut7Signal2IvPNS_3gfx9SceneNodeEPNS2_12SceneContextENS0_15LastValueResultIvEENS_2os10IAllocatorENS0_5Slot2IvS4_S6_SA_EEE7InvokerC1ES4_S6___19ucombinerufirst__21{ulast__22{ unode nw ut internal gfxB h 0W&f[#&d# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SceneUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00?nwut@LastValueResultoperator()65550d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray^&m_Allocatord#&m_Elementsj#&m_Endj#&m_Capacity# operator[]n6P5size6XSize6X00T000^?^0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 nwut@Signal20 0o&m_Allocator#&m_Slots?#iSlotTypeiResultTypeiSlotList&iResultCombinerTypeiAllocatorType@Invoker&m_arg0#&m_arg1#Invoker655operator()65000operator()6)550z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayB&m_AllocatorH#&m_ElementsN#&m_EndN#&m_Capacity# iiteratorNe=begin6<end6<0000B|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_AllocatorD#&m_ElementsJ#&m_EndJ#&m_Capacity# iiteratorJe=begin6>end6>000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent#&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr*0&m_Object#&m_Deleter#ielement_type3ideleter_type*0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer kireferencemcGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent2#iTItipointer=ireference=operator*D6$?&operator++t6(iterator(6(52ResArray-6-55(empty65begin6-end6-0 0001|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal30<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray(&m_Allocator.#&m_Elements4#&m_End4#&m_Capacity# operator[]86"50000(?(dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwut@MoveArray&m_AllocatorR#&m_ElementsX#&m_EndX#&m_Capacity# operator[]^6D5empty6L00H00?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr*0&m_Object#&m_Deleter#ielement_type3ideleter_type*|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@BasicRenderElement&m_Key#&m_Mesh#&m_Model# iKeyType@BasicRenderElement655BasicRenderElement65GetMesh6?Keyz60?0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@BasicRenderKeyFactoryiKeyTypeiRenderElementType)e#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr*0&m_Object#&m_Deleter#ielement_type3ideleter_type*|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr*0&m_Object#&m_Deleter#ielement_type3ideleter_type*|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Signal2<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator*#&m_Elements0#&m_End0#&m_Capacity# operator[]66$5000?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr*0&m_Object#&m_Deleter#ielement_type3ideleter_type*0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_functioniargument_type:iresult_type;h\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/iSafeBoolh+GfxPtrV6V5^~GfxPtr6V0GetQ6boperator->Q6boperator int nw::ut::MovePtr::SafeBoolHelper::*6bSwap6V5fReset6V5GfxPtrV6V50?Z0Z?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h%$`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwut@MovePtr*0&m_Object#&m_Deleter#ielement_type3ideleter_type*ideleter_referenceOideleter_const_reference[2yiSafeBoola#@SafeBoolHelper&x#MovePtr9695A~MovePtr690Get6Eoperator->6ERelease69operator int nw::ut::MovePtr::SafeBoolHelper::*h6ESwap695IGetDeleter'69GetDeleterA6E?Ptr69Ptr6EMovePtr96950?=0=??**?U|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h('Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/iSafeBoolh+GfxPtr<6<5D~GfxPtr6<0GetQ6Hoperator int nw::ut::MovePtr::SafeBoolHelper::*6HSwap6<5LReset6<5GfxPtr<6<50?@0@?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h.-Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwut@MovePtr*0&m_Object#&m_Deleter#ielement_type3ideleter_type*ideleter_reference5ideleter_const_referenceA2yiSafeBoola#@SafeBoolHelper&x#MovePtr65'~MovePtr60Get6+Release6operator int nw::ut::MovePtr::SafeBoolHelper::*h6+Swap65/GetDeleter'6GetDeleterA6+?Ptr6Ptr6+MovePtr650?#0#??**?;|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h10Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/iSafeBoolh+GfxPtr:6:5B~GfxPtr6:0GetQ6Foperator int nw::ut::MovePtr::SafeBoolHelper::*6FSwap6:5JReset6:5GfxPtr:6:50?>0>?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h76Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwut@MovePtr*0&m_Object#&m_Deleter#ielement_type3ideleter_type*ideleter_reference3ideleter_const_reference?2yiSafeBoola#@SafeBoolHelper&x#MovePtr65%~MovePtr60Get6)Release6operator int nw::ut::MovePtr::SafeBoolHelper::*h6)Swap65-GetDeleter'6GetDeleterA6)?Ptr6Ptr6)MovePtr650?!0!??**?9|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h:9Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayB&m_AllocatorH#&m_ElementsN#&m_EndN#&m_Capacity# iiteratorNe=begin6<end6<0000B|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h=<Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayB&m_AllocatorH#&m_ElementsN#&m_EndN#&m_Capacity# iiteratorNe=begin6<end6<0000B|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h? d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000A d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000Cd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000Ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000G d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000K d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000Md:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000Od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000Qd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000S d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000UD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0XWD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_functioniargument_type:iresult_type;h\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functional[Z`D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@mem_fun_th62&_C_fn#iargument_typeiresult_typemem_fun_tU6U5"h62operator()6]5#00Yh\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functional^]<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0 0nwut@Slot2(__vptr#0#&m_Allocator#iResultTypeiAllocatorTypez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00 nwut@Slot2bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot3dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Slot2gf d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatboolnwgfx@BasicRenderQueue,&m_List#0&m_OpacityKeyFactory#&m_TranslucentKeyFactory#&m_AdditiveKeyFactory# &m_SubtractionKeyFactory#$KeyCachingStateUNUSE_CACHED_KEY USE_CACHED_KEY &m_KeyCachingStatem#(iElementType9iElementKeyFactoryType; iEnqueueModelFunctor  iEnqueueSkeletalModelFunctor  iFastEnqueueModelFunctor  iFastEnqueueSkeletalModelFunctor iEnqueueModelTranslucentModelBaseFunctor iEnqueueSkeletalModelTranslucentModelBaseFunctor @CalculateDepthOfSkeletalModelFunctor01&model#&resModelO#iModelTypeCalculateDepthOfSkeletalModelFunctorS 6S 501operator()6[ 55 5operator()}6[ 55 5}@ BasicEnqueueModelTranslucentModelBaseFunctor&calculateDepth#&renderQueue #&camera # &modelDepth#&layerId# BasicEnqueueModelTranslucentModelBaseFunctorO 6O 5 5455  operator() 6O 5#@ AlwaysCalculatingFunctor AlwaysCalculatingFunctor_ 6_ 5D5 AlwaysCalculatingFunctor_ 6_ 5  operator() 6g @ CalculateDepthFunctor0&model#&resModelO#iModelTypez CalculateDepthFunctoro 6o 50 operator() 6w 55 5 operator() }6w 55 5}@BasicEnqueueModelTranslucentModelBaseFunctor&calculateDepth#&renderQueue #&camera # &modelDepth#&layerId#BasicEnqueueModelTranslucentModelBaseFunctork 6k 5 5D55 operator()6k 5#@BasicEnqueueModelFunctor}&calculateDepth#&renderQueue #&camera # &layerId#BasicEnqueueModelFunctor{ 6{ 5 5455 operator()6{ 5#@IsCalculatingOnlyLayer1Functor&isCalculating#IsCalculatingOnlyLayer1Functor 6 5D5operator()6 @BasicEnqueueModelFunctor}&calculateDepth#&renderQueue #&camera # &layerId#BasicEnqueueModelFunctor 6 5 5D55 operator()6 5#@BasicEnqueueModelFunctor&calculateDepth#&renderQueue #&camera # &layerId#BasicEnqueueModelFunctor 6 5 5455 operator()6 5#@BasicEnqueueModelFunctor&calculateDepth#&renderQueue #&camera # &layerId#BasicEnqueueModelFunctor 6 5 5D55 operator()6 5#0EnqueueElement 6 5 5 55? EnqueueMesh 6 55D550GetKeyFactory% 6 5 000W 00c 000s 00}}0 0 0 0 e#0? v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=size6ybegin6}end6}back6}empty6ycapacity6yreserve6}5push_back6}5GetArrayKind6ySetCapacity6}5GetCapacity6yconstruct6}550u000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmlnD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newqpD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]4Uthis3__funh62z__resultUh\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionaltsd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3indexz__resultucolumnla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool14thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04qthis3pz__resultq|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!:4qthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0:4tthis7p z__resulttu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0L4xthis7p z__resultxu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hARM C/C++ Compiler, RVCT4.0 [Build 865]VO4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResPrimitive.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]4this3slotz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>49this35parentz__result9x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool@ 45this35s_TypeInfoz__resultuself5x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04-this3pBegin3(numz__result-|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(this32pz__result(|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4-thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4-thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4(thisz__resultt|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W 4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]xO4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] l4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4>thisz__result}v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4Fthisz__resultLv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3Lflagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Pthis3indexz__resultn|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int84Xthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4thisuindex__2u_ZN2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__3 uanimObjIdxu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3Lresultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4[thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]94[thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4Hthis7p z__resultH} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Lthis7p z__resultL} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Pthis7p z__resultP} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0_y4xthis7p z__resultxw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__resultO|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4xthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4xthisz__resultz__struct_result-w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__results umodelOz__struct_result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]int44Dthis3indexz__resultF|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h"!#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Mult3pOut3p13p2z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Mult&%'d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Transpose3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h!MTX34Transpose*)+d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Inverse3pOut3mz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Inverse.-/d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copy213d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34InvTranspose3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h$MTX34InvTranspose65<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolw4Dthis3viewMatrix3isModelCoordinate uworldInvTranspose uworldInvuworldTransposeuworldInvTranspose|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] T 4 thisz__resultP z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4thisz__result(v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]#4Dthis3meshz__result umaterialFushadingParametersResMaterial |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3mesh3Dmodelz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]54this3elementz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865] ^4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]~4thisz__resultzx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Gthis7p z__resultGz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hTSUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast}3}resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Wthisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 04[this3isUpdated|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Nthis3indexz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]44thisz__result[x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hgfhd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Transform3pOut3pM3pVz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h VEC3Transformkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatQf3localPosition3worldMatrix3cameraz__resultupositionuprojectionuzuwv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatQ3worldMatrix3cameraz__resultupositionuprojectionuzuwv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneHelper.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Athis3allocatorz__resultAx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.htsuD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidO#mem_fun3__funh62z__resultz__struct_resultUh\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalmem_funxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] #4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]#X4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.h~}D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultu__x__2422z__struct_resultUd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]"4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]"/4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4+thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]U4Hthisz__resultQt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]U4Fthisz__resultQt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ethisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]U4bthisz__resultQt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]; 4E this3X skeletonUpdater3^ billboardUpdater3d renderQueue3p camera3layerId3particleLayerId3t isVisibleModelz__resultE | d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag  3:flags3Dvaluez__result xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]B$4thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3valuev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865] K4this3renderKeyv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865]) 4 this3 translucencyKindz__result% ukeyFactory% v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865] %4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagLL3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] Q4}this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4}this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4}thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865];4}thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__675u__first__676u__res__677ub__674l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h(copyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4ythisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4ythisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4}this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4}this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result;w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]*U4thisz__result|uresOBB|w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]BB4thisz__result>v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4tthisz__resultlw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolR24tthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0G4dthis7p z__resultdw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0B4this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3&it13&it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3&it1_3&it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOyIsTypeOf3Linstancez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hIsTypeOfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__result(utbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__resultutbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4thisz__result(v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__resultutbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h$#%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OWGetTypeInfoFromPtr_554z__result5x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h&GetTypeInfoFromPtr_(')d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OeDynamicCast443Dobjz__result4us_TypeInfoU5x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hDynamicCast,+-,&D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intboolunsigned charvoidintfloat00OLJfor_each3__first3__last3__fz__resultumodel__1624DuskeletalModel4uskeleton[umodel__1652Duu__1654u_ZN2nw3gfx5Model28IsVisibleModelDefaultFunctor9IsVisibleEPKS1___1653u_ZNK2nw3gfx13SkeletalModel17IsSharingSkeletonEv__1656uskeleton__1629[ures__1679}u_ZN2nw2ut13ResStaticCastINS_3gfx3res11ResSkeletonENS3_14ResSceneObjectEEET_T0___1681uresSkeletonuisModelCoordinateuviewMatrix__1688uisModelCoordinate__1689uworldInvTransposeupOut__1696up__1697upOut__1701up1__1702up2__1703u_ZN2nw3gfx13TransformNode14WorldTransformEv__1706uflags__1708uflags__1710u_ZNK2nw3gfx19CalculatedTransform14IsEnabledFlagsEj__1709upOut__1714up__1715uworldInvupOut__1719um__1720upOut__1722up__1723uworldTransposeupOut__1725up__1726uworldInvTranspose__1692upOut__1728up1__1729up2__1730upOut__1734up1__1735up2__1736umeshLayerIdu_ZNK2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE5emptyEv__1745umodelOu_ZN2nw3gfx3res8ResModel3refEv__1755u_ZN2nw3gfx5Model12GetResMeshesEv__1742umeshsup__1759u_ZN2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratorC1EPNS0_6OffsetE__1760(up__1764u_ZN2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratorC1EPNS0_6OffsetE__1765(urenderQueue__1767 umodel__17684ulayerId__1769ucamera__1770umodel__17734up__1776up__1779up__1782up__1785up__1788up__1791u_ZN2nw2ut13ResCommonBaseC1EPKv__1792qu_ZN2nw2ut9ResCommonINS_3gfx3res18ResSceneObjectDataEEC1EPKv__1789 u_ZN2nw3gfx3res14ResSceneObjectC1EPKv__1786Hu_ZN2nw3gfx3res12ResSceneNodeC1EPKv__1783Lu_ZN2nw3gfx3res16ResTransformNodeC1EPKv__1780Pu_ZN2nw3gfx3res8ResModelC1EPKv__1777xu_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE36CalculateDepthOfSkeletalModelFunctorC1EPNS0_13SkeletalModelE__1774S u_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE24BasicEnqueueModelFunctorINS0_13SkeletalModelENS9_36CalculateDepthOfSkeletalModelFunctorENS9_24AlwaysCalculatingFunctorEEC1EPS9_PSB_hRKNS0_6CameraE__1771 u__first__1799u__last__1800u__f__1801 uptr__1806u_ZNK2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratordeEv__1805umesh__1810umesh__1815u_ZNK2nw3gfx3res7ResMesh3refEv__1824uindexu_ZNK2nw3gfx3res7ResMesh3refEv__1829u_ZN2nw3gfx5Model13IsMeshVisibleENS0_3res7ResMeshE__1818uidx__1833u_ZNK2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEE5emptyEv__1840umodel__1836Ou_ZN2nw3gfx3res8ResModel3refEv__1850udicnu_ZN2nw3gfx3res8ResModel23GetMeshNodeVisibilitiesEi__1849u_ZN2nw3gfx5Model26GetResMeshNodeVisibilitiesEi__1837uindex__1852u_ZN2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEEixEi__1853up__1855up__1858up__1861u_ZN2nw2ut13ResCommonBaseC1EPKv__1862qu_ZN2nw2ut9ResCommonINS_3gfx3res25ResMeshNodeVisibilityDataEEC1EPKv__1859 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u_ZNK2nw3gfx3res11ResMaterial3refEv__1901u_ZN2nw3gfx5Model16GetRenderLayerIdENS0_3res7ResMeshE__1883u_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE11EnqueueMeshENS0_3res7ResMeshEPNS0_5ModelEfh__1875u_ZSt8for_eachIN2nw2ut8internal8ResArrayINS0_3gfx3res7ResMeshENS2_19ResArrayClassTraitsEE8iteratorENS4_16BasicRenderQueueINS4_18BasicRenderElementIyEENS1_9MoveArrayISC_EENS4_21BasicRenderKeyFactoryIyEEE24BasicEnqueueModelFunctorINS4_13SkeletalModelENSH_36CalculateDepthOfSkeletalModelFunctorENSH_24AlwaysCalculatingFunctorEEEET0_T_SO_SN___1803 uviewMatrix__1905u_ZN2nw3gfx13TransformNode14WorldTransformEv__1926uflags__1928uflags__1930u_ZNK2nw3gfx19CalculatedTransform14IsEnabledFlagsEj__1929upOut__1934up__1935uworldInv__1910upOut__1939um__1940upOut__1942up__1943uworldTranspose__1911upOut__1945up__1946uworldInvTranspose__1912upOut__1948up1__1949up2__1950upOut__1954up1__1955up2__1956umeshLayerId__1636u_ZNK2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE5emptyEv__1966umodel__1962Ou_ZN2nw3gfx3res8ResModel3refEv__1976u_ZN2nw3gfx5Model12GetResMeshesEv__1963umeshs__1637up__1980u_ZN2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratorC1EPNS0_6OffsetE__1981(up__1985u_ZN2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratorC1EPNS0_6OffsetE__1986(urenderQueue__1988 umodel__1989DulayerId__1990ucamera__1991umodel__1994Dup__1997up__2000up__2003up__2006up__2009up__2012u_ZN2nw2ut13ResCommonBaseC1EPKv__2013qu_ZN2nw2ut9ResCommonINS_3gfx3res18ResSceneObjectDataEEC1EPKv__2010 u_ZN2nw3gfx3res14ResSceneObjectC1EPKv__2007Hu_ZN2nw3gfx3res12ResSceneNodeC1EPKv__2004Lu_ZN2nw3gfx3res16ResTransformNodeC1EPKv__2001Pu_ZN2nw3gfx3res8ResModelC1EPKv__1998xu_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE21CalculateDepthFunctorC1EPNS0_5ModelE__1995o u_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE24BasicEnqueueModelFunctorINS0_5ModelENS9_21CalculateDepthFunctorENS9_24AlwaysCalculatingFunctorEEC1EPS9_PSB_hRKNS0_6CameraE__1992 u__first__2020u__last__2021u__f__2022 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D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm@for_each`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865])4Othisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hcbdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagq3Dflags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlaggfpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO| 4Q this3DmodeluskeletalModel4 uskeleton[ uskeletonWuresSkeletonuisModelCoordinateumeshLayerIdumeshss umeshLayerIdumeshss| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hjikD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_eachoo3__first3__last3o__fz__resultoz__struct_resultQ d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachnmPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hARM C/C++ Compiler, RVCT4.0 [Build 865]; 4I this3X skeletonUpdater3^ billboardUpdater3d renderQueue3p camera3layerId3particleLayerId3z isVisibleModelz__resultI | d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4k this3 renderQueue3Dmodel3layerId3cameraz__resultk v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.htsulD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoidunsigned intunsigned charfloat0O Jfor_each3__first3__last3__fz__resultuptr__680u_ZNK2nw2ut8internal8ResArrayINS_3gfx3res7ResMeshENS1_19ResArrayClassTraitsEE8iteratordeEv__679umesh__684umesh__691u_ZNK2nw3gfx3res7ResMesh3refEv__700uindexu_ZNK2nw3gfx3res7ResMesh3refEv__705u_ZN2nw3gfx5Model13IsMeshVisibleENS0_3res7ResMeshE__694uidx__709u_ZNK2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEE5emptyEv__715umodelOu_ZN2nw3gfx3res8ResModel3refEv__725udicnu_ZN2nw3gfx3res8ResModel23GetMeshNodeVisibilitiesEi__724u_ZN2nw3gfx5Model26GetResMeshNodeVisibilitiesEi__712uindex__727u_ZN2nw2ut9MoveArrayINS_3gfx3res25ResMeshNodeVisibilityDataEEixEi__728up__730up__733up__736u_ZN2nw2ut13ResCommonBaseC1EPKv__737qu_ZN2nw2ut9ResCommonINS_3gfx3res25ResMeshNodeVisibilityDataEEC1EPKv__734 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdateHelper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4 this3 renderQueue3Dmodel3layerId3cameraz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderQueue.hD D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoidunsigned intunsigned charfloat0OJfor_each  3__first3__last3 __fz__result 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u_ZNK2nw3gfx3res11ResMaterial3refEv__1536u_ZN2nw3gfx5Model16GetRenderLayerIdENS0_3res7ResMeshE__1518u_ZN2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE30IsCalculatingOnlyLayer1FunctorC1EPNS0_5ModelENS0_3res7ResMeshE__1514 umesh__1538ucamera__1539uisCalculating__1540}u_ZNK2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE30IsCalculatingOnlyLayer1FunctorclEv__1547u_ZNK2nw3gfx3res7ResMesh3refEv__1552uidx__1554u_ZNK2nw3gfx3res8ResModel3refEv__1560utbl_ptru_ZNK2nw3gfx3res8ResModel9GetShapesEi__1557ushapeu_ZNK2nw2ut22ResOrientedBoundingBox3refEv__1566ulocalPosition__1569uworldMatrix__1570upositionupOut__1573upM__1574upV__1575upOut__1579upM__1580upV__1581uprojectionuzuwux__1585u_ZN2nw3gfx11SceneHelper14CalculateDepthERKN2nn4math4VEC3ERKNS3_5MTX34ERKNS0_6CameraE__1572u_ZNK2nw3gfx16BasicRenderQueueINS0_18BasicRenderElementIyEENS_2ut9MoveArrayIS3_EENS0_21BasicRenderKeyFactoryIyEEE21CalculateDepthFunctorclINS9_30IsCalculatingOnlyLayer1FunctorEEEfNS0_3res7ResMeshERKNS0_6CameraET___1544udepthumesh__1588umodel__1589Dudepth__1590ulayerId__1591umesh__1596umodel__1597Du_ZN2nw3gfx18BasicRenderElementIyEC1ENS0_3res7ResMeshEPNS0_5ModelE__1598umesh__1600u_ZNK2nw3gfx3res7ResMesh3refEv__1609uindex__1611uindex__1614u_ZN2nw2ut9MoveArrayIPNS_3gfx8MaterialEEixEi__1615umaterial__1601FushadingParametersResMaterial__1602 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4+thisz__resultA|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4+thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3'pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4<this3Dpointerz__result<t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]49thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]49thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ethisz__resultA|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ethisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]49this3Apointerz__result9|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Vthis3^pointerz__resultVt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3allocator35skeletonUpdater3;worldMatrixUpdater3AbillboardUpdaterz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]49thisz__result'|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void049thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void074Vthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void074<thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void074:thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4:this3Ppointerz__result:t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this3-pointeruobjectudeleter|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4:this3Jpointert d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4:this3Pobjectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4Fthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]< 4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4<this3Jpointerz__result<t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] w4this3/pointeruobjectudeleter|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4<this3Lpointert d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4<this3Jobjectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4Hthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]5 4Zthisz__resultZz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]49this3Tpointerz__result9|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]14Vthis3Dpointerz__resultVt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 49this3Ipointeruobjectudeleter|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Vthis3fpointert d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Vthis3Dobjectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4bthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h/!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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R R R\/p@-MP(@R`|   0 0 T  0  Ѝ@pDp-0`@PT  \ \0 \0TRP0@\ 110S S S\PP``p/- M"  ЍDARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\gfx_ShaderBinaryInfo.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h  u  {   z  I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h   {   z  ~ u  {   z   $( I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h W *S  }     ~ % z }   ' %#+~~'!#!!.!!.!.!.&,$~$~   ~1{% ~( $p$2 y !E{% ~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h~} % j} k  t } [u 7 % y ~ |  y ~ g|x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"|"|"}"~~! "'} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h !x{  }zz{| ~~ ! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cpp0}$RP0PQP}}}lQ`lPxP`R\`R(<\(S4\SHQLTL\Q\SQQPP}}}`tQT`PlPTRPTR 4\ S,PS@QQ@T@PQPSQDP}} }PRRQQSRRPUPSPdxQXdSpSXRTXR$8\$S0XSDQQ DUDTQTUTP}}$}0}$PXQlxP8DP VSY R Q T P}}}8},`UQV P T}} } } QU P T}},},0}R Q (P P}}}0}Q0R,Q P T(}RQPd},R QP R}} }S0\dVhURQxP}}4}}$}PPpPLXR 4P TT(Q4DQT\QdlQtQRS4P<PYT\x^xZ pQhRh\D D 0`R,`Q(`\(`TS0RQPHP}}$}}$T`PPlPh^$`^$TP 4Q R Q TP}}}(}Q$P@SRTQV P U}}}SS|R\|RQ\R`QP}QP}Pqrvutsp@-PR@ 0 R p p`armcc+|     PA|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]P`PpR|!]H ~] P~]$, ?],8 ~]04 P~4 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h  f y ~ m f1 }P}<@PLPP$,P R HU,Q@HQPHTyxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h|{D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h~D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intintiu8x(%iu16)%iu32*%is32/%iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charvoidnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMin3a3bz__result00RMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMakeBitsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfxinternal d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint*4 this3shaderIndexz__resultu W4 thisz__result4 thisz__resultnwgfx@ShaderBinaryInfo&m_pShaderBinary #&m_ExeImageCount#<0&m_ExeImageInfo#&m_pInstruction #&m_InstructionCount#&m_Swizzle#&m_SwizzleCount#&m_GeometryShaderCount#@ExeImageInfo@&signature#&version#&isGeometryShader#&outputMaps#&mainAddress#&endAddress# &inputMask#&outputMask#&gsDataMode#&gsVertexStartIndex#&gsPatchSize#&gsVertexNum#&setupOffset#&setupCount#&labelOffset# &labelCount#$&outmapOffset#(&outmapCount#,&bindSymbolOffset#0&bindSymbolCount#4&stringOffset#8&stringCount#<@ SafeBuffer&m_StartAddress #&m_CurrentAddress #&m_EndAddress #&m_IsFinished# iSelf% SafeBuffer 6 5 5 UsedSize 6  VerifyWriteSize 6 5 Write 6 5 5 Write 6 5? MoveAddressE 6 5 GetCommonCommandSize 6  BuildCommonCommand 6 5 5 GetShaderProgramCommandSize 6 55 BuildShaderProgramCommand 6 555 5 IsGeometryShader 6 5<0q GetOutputRegisterNum 6 55 5  GetShaderOutputRegisterNum 6 555 5 GetShaderOutputRegisterMap6 555 GetEntryAddress6 5GetGeometryDataMode6 5GetGeometryMainVertexNum6 5GetGeometryPatchSize6 5GetGeometryStartIndex6 5AnalyzeBinary6 GetShaderProgramInfou6 5GetGeometryShaderCount6 BuildProgramCommand6 5?%BuildSwizzleCommand6 5BuildPrepareCommand6 5BuildConstRegCommand6 55BuildOutAttrCommand6 555GetProgramCommandSize6 GetSwizzleCommandSize6 GetPrepareCommandSize6 GetConstRegCommandSize6 5GetOutAttrCommandSize6 55GetLoadCommandSize6 5PutLoadCommand6 555 5PutEnableMirroringShaderSetting6 550%%0 E0 0E0 0{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intbool@__type_info&__vptr#&__name#00 F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info~#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list00D0N0A 4 this3countz__resultucommandSizeurestCount ucountPerCommands\ 4 thisz__resultuvertexInstructionCountusize 4 thisz__resultusize4 this3bufferuvertexInstructionCountDuVS_COMMANDDuVS_RENEWAL_COMMAND DuGS_COMMANDDuGS_RENEWAL_COMMAND4 this3bufferDuCOMMANDE DuGS_COMMAND]   4 this3buffer3enableMirroring DuCOMMAND   4 this3vertexIndex3geometryIndexz__resultuGEOMETRY_SETTING_COMMAND_SIZEZuSHADER_PROGRAM_COMMAND_SIZEZuGEOMETRY_COMMAND_SIZEZusizeuhasGeometryugeometrySettingCommandSize   4 this3shaderIndexz__result@ SetupInfo&type#&index# &value#usizeINT_COMMAND_SIZEZ FLOAT_COMMAND_SIZEZ uisGeometryuexeInfou0usetupInfoTable ui uinfo?B 0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderBinaryInfo.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]I4 this3sizez__resultE{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4 this3sizez__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3 src3sizez__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865] %4 this3srcz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3 start3sizez__result { d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool H4 this3shaderIndexz__resultuexeInfou{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3shaderIndexz__resultuexeInfou{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3shaderIndexz__resultuexeInfou{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865] {4 this3shaderIndexz__resultuexeInfou{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865] M4 this3shaderIndexz__resultuexeInfou{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865] #4 this3shaderIndexz__resultuexeInfou{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 this3vertexIndex3geometryIndex3 pOutputFormat@OutmapInfo&type#&index#&mask#&reserve#uoutNumuuseTexuclockuoutMaskuexeInfou0uoutmapInfoTable uoutputIndex ui ucuoutmapInfo uj uvalue?{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 this3vertexIndex3geometryIndex3 pNum3 pMaskuexeInfouumaskucountuj__2 ui{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]int y4 this3shaderIndex3 pNum3 pMaskuexeInfouumaskucountuj__1 ui{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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865]ppthisUallocatorBBw__resultPluREG_VERTEX_UNIFORM_BOOLHuREG_GEOMETRY_UNIFORM_BOOLHuREG_GEOMETRY_DISABLEHqHEADER_VERTEXHR$qHEADER_GEOMETRYHS(uHEADER_DISABLE_GEOMETRYH]%~]%~]/~]:~] $*~} ]$(+~}$](,,'~}(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderProgram.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{{P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderProgram.cpp  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderProgram.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h | ~~|    z# ~}}  } |   |   !}~ ~s   |   !} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderProgram.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h$+U|wJ~ || d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderProgram.cpp},} Q ,UP,T}} SQ\|Q(S,Qh\ Q|XPWQPWQ8hP4W0pVPT}l}lp}$R QpP}P "$&N2nw3gfx13ShaderProgramE(N2nw3gfx9GfxObjectE+*D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h.-D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#32d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h5d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd7d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos9d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd;D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]std>=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h@d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndBd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosEDD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hGd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosId:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosKd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosMd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosOd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndRQD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathZd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath\d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath^d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath`d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathfd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathhd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathjd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathmlD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hpod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hrd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRtd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRvd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRzd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charvoidnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRGetIntPtr3ptrz__result0RMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMakeBitsld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResS8riResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6hiOffsetiResTypeInfo0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4$thisz__result!4thisz__result!4$thisz__result4)thisz__result41thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6$void_ptr6void_ptr6$00 |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?00nwgfx@GfxObject(__vptr#&m_Allocator#doperator delete5GfxObjectT6T5~GfxObject6T0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSceneObjectData&typeInfoT#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDicE#@ResSceneObject#ResSceneObject6: 0Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoidnwgfxinternal0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]int41this3shaderIndexz__resultnwgfx@ShaderBinaryInfo&m_pShaderBinary=#&m_ExeImageCount#037&m_ExeImageInfo;#&m_pInstruction=#&m_InstructionCount#&m_Swizzle#&m_SwizzleCount#&m_GeometryShaderCount#@ExeImageInfo@&signature#&version#&isGeometryShader#&outputMaps#&mainAddress#&endAddress# &inputMask#&outputMask#&gsDataMode#&gsVertexStartIndex#&gsPatchSize#&gsVertexNum#&setupOffset#&setupCount#&labelOffset# &labelCount#$&outmapOffset#(&outmapCount#,&bindSymbolOffset#0&bindSymbolCount#4&stringOffset#8&stringCount#<GetBoolConstant6150GetShaderProgramInfo6150-07{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool000P4thisz__result0nwgfxres@ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex# &m_GeometryShaderIndex#&m_SymbolsTableCount#&toSymbolsTableE# &toAttributeSymbols#&m_AttributeIndices #L&_padding_0/#b&m_MaxBoneCount#d&m_MaxVertexLightCount#h&m_VertexLightEndUniform#l&m_GeometryShaderMode#p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShaderE#@ResShaderData#@ ResBinaryShaderDataH@#&m_BinaryDataTableCount#&toBinaryDataTableE#&m_ShaderKindsTableCount# &toShaderKindsTableE#$&m_DescriptionsTableCount#(&toDescriptionsTableE#,&m_ShaderObjectsTableCount#0&toShaderObjectsTableE#4&m_CommandCache#8&m_CommandCacheSize#<&m_ShaderBinaryInfo#@&m_CommandAllocator#D@ ResShaderProgramDescription# ResShaderProgramDescription 6:  ref 6 ref 6 GetVertexShaderIndex 6 GetGeometryShaderIndex 6 GetOwnerShaderData  6@ ResShaderB# ResShader 6: @ ResBinaryShader#iResDataType] ResBinaryShader 6: 70s ptrw 6?7 ref 6 operator== 65 GetShaderBinaryInfo 60??00]000?osx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid00nwgfxGeometryShaderModeGEOMETRY_SHADER_MODE_UNINITIALIZED GEOMETRY_SHADER_MODE_NONE GEOMETRY_SHADER_MODE_USED GEOMETRY_SHADER_MODE_COUNT @ShaderProgramL#&m_Description#&m_ProgramObject# &m_GeometryShaderMode#+m_VertexIntUniforms#+m_GeometryIntUniforms#,+m_DisableGeometry#DActivateDescription65ActivateShaderProgramMode65ShaderProgram65~ShaderProgram60Vd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderProgram.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolvoid@__type_info&__vptr #&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type##0i__builtin_va_list0\4this3useGeometryA4thisz__result0B0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_ShaderProgram.cpp7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#098d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 +4hthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4Tthis3allocatorz__resultTt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W44Tthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hQPRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtrUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 41this3shaderIndexz__result@SetupInfo&type#&index#&value#uexeInfo06usetupInfoTable:uboolMap ui uinfouvalue=?6{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]f4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hdced:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyhgid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0PNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]{4thisz__resultwx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3rhsz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P_4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0K4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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A   } 5 }  { 4 2 u -Q 2  !v>6% %X ~      K v$j2 |}   }{h  ) 0}  {  vu2 ~ %v2  |  z h& | }  x { ~&~}  }| |~ } o~  ~+  | |  }  } %  } %| }   x      l         !  !'y >} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cpp}QP}4}(4PP4T}}$h }h l }$8 D P 4 Q Q R ( \  P PL T T 0 R D P P Q h W U  Q XPPlUUHYPhQH[<`Q0H\ <S [ YS TPR\|THUU P$@UQPUQQtPlThY<4UPPSQPQL| 0 <| [TULSl PDLQ  P U \UXXHLL@`Y(PhPWWR Q 4TP}&')*.-,+@-0   R @S!SSSO`armcc+|     A~(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865] PthisindexmparameterbR] ~]$< R]$ ~]Dt Z]Dt }D{R\D{3}E}_{~]dp ]@D ~]| G]| }|{R\|{3|}E|}_|{|~] ] 4] }{R\{3}E}_{~] ] !] }{R\{3}E}_{~] @ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h} '~ '}  |Si&y{ z&t {&x |&| }&}}QQ|Q\dQQ8^@d^8P@LP015432/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]/thisw__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.h.}P78<;:9O- ,M`V!p@ԃS$R!$ , 0SP(p( PP@(0( !2 2Q000,P$  PP੓l\S,Š e)%rW\a$",P!Q *(",! @(PP~,0W$穓87  b⬃"Š ba"% :%0! ≐8 l⩓ણ7 ia,Š0) * %! ⊠૳ l⪣8 j',Ša* * %! (",!  0 0b<Ä3 c"%`#5  0<K (PU<ЍO@?`armcc+|     (As Bhw,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`R'~9{PHl|_E~n||2~~~~| ~~.~{P|||||'{2Q|={NP||t|a|N|;{Q{Y{P|1(|d|q|~|{Q{Z{P||||~{7Q|jr|w_|L|9{P{~{P{Q~{P"*{-U"3{6P]D]D }{RU{3 }E }_ { |]"~}]0D ] ~] <X] <X }<{RU<{3}E}_{|] LX ] 8<~] `hm~] T`~] l |Z}{|3<|N)" W|Z] l~}l] pt~}p] ]{P|{ P^" ~"" 2|5k}G|UX{]R{eP] ~}] $~] $  ~]( ~}}|||~]P ~]P ~]P ~]$( ~](P ~]]~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h~~~i }4| } } ~\~ } 4yy ! {  ~G6~   } | | | | |    {} { { ~ ~% ~ ~1 ~+     ~ %  ~  |+} }} }4 }}$tS\R<xQ8lP,8P$8R0Q(PP Z8\SQ8VY\lS`Q\8V\XDXR,h\ HS<Q8V^P8WUQPQpPT\(R(xQ(pP^$PQPSSpP`hP@DP<LQ$(P0Q S WQPL>?CBA@O-@DM  0pS 0P`n n"ddR" @Q`@ `V0n P PU`U^Q PT PQQQD Q    0R R, ,80S!,0S! 0S!Q Q  @`V0WPT `PL PE PBQ  QQ,,1  *R!R!R! R!PUDЍO`armcc+|     (Aw Cfw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]` P~{.X{@W\{Y~r{|P{P~~{(Q{YQ~{Q{R{R{R~~C~|~{R{%S|h|{R~{S{9R|q{Q{P|~~~~~ {)R{C~U~f~z~~~~~~ ~A{`|p~|~{S{R|A{PQ{^P|m~{~~~~{ R{) ~@ ~Q ~e ~u ~ ~ ~ ~ ~ ~1 {U |j ~{ ~ { S{ R|@ o{O Q{] P|l \~z ~ ~ ~ ~ { R{( ~? ~P ~d ~t ~ ~ ~ ~ ~ ~0 {T |i I~z ~ { Q{R|?6{NR{\P|k#~y~~~~{Q{'~>~O~c~s~~~~~~/{S|h~y~{Q{R{R{R~~9~" |{V" ||Y" L}" {U" }] !~] ,~}] ,~] , ~{Q] x|6~] \x6~}\] tx lR~] `p ~] `p ~|] pt ~] xB~~] x ~] x ~{P]|~]|:~]~]N~]}@~{V] ~{P] ~]P~]  ~]  N~]  }@~{V](4~](4N~](4}@~{V]LP~]Td~]T`:~]~] ~]{4~{P] ~]P~] ~]~]Q~]] ~] Q] ~]< ]< }{RZ{3}E}_{|],8 ] ~]Hh ]Hh }{RZ{3}E}_{|]Xd ]DH ~]t r]t }{RZ{3}E}_{|_] ]pt ~] L] }{RZ{3}E}_{|9] ] ~]~]~P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h  F}  }  ~ ~C  v y v  8:7 ~  ~  3  { ~ ~}  0P . |}  z}  {}  |} ~} ~ $#8:  c8K  }  3 ~} '}  |) &x z { &y { | &z | } &{ } 2}}$}}$PQx|PtQLPPHXQ $P,QP P<LPhxPPPRPPQPPQPtxPpQltP4LP08R$@P`tPPPPLUpxQ`lQ P TEHGJLN2nw3gfx23SimpleMaterialActivatorENPN2nw3gfx18IMaterialActivatorERN2nw3gfx9GfxObjectEUTD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hXWD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#]\(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intunsigned long longsigned charintfloatiu8x(%iu32*%iu64+%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h_D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdad:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#cd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #ed:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# gPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#lkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hqD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdtsud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charnwutinternalRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__resultRMakeBits3value3width3shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hvMakeBitsxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0000nwutiResS8riResU32uiResS32viResF32w@BinString&offset#iBinString @Offset&offset#to_ptr6to_ptr6to_table_ptr6to_table_ptr6iOffset<iResTypeInfo@ResBool&value#operator bool6iResBooliResVec2#iResVec3#iResTransform3#iResMtx34<#0<<00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool?)?2 ?K?b?q?!?nwutR/CheckFlag!3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#Alloc650 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut 4thisz__result4&this3indexz__result@|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@Float24&m_Float32#cFloat32ToBits245d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut)4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# operator const f32 *)6iResFloatColor00#xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4tthisz__result!P4tthisz__result4 thisz__result4)thisz__result41thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4thisz__result4thisz__result4)this3pz__result)4)thisz__result41thisz__result4)thisz__result41thisz__result4thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result  4thisz__result  4thisz__result nw ut@ ResCommonBase&mpData# ResCommonBasel 6l5 IsValid 6t void_ptr 6l void_ptr 6t00pR aResStaticCast3resz__resultR aResStaticCastFF3resz__resultF|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool00nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04thisz__resultnwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4thisz__resultj4thisz__resultnwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName*# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible##&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData#&m_TransformW#0&m_LocalMatrixo#T&m_WorldMatrixo#@ResSceneObject#ResSceneObject6: @ResSceneNode#iResDataTypeResSceneNode6: -?frefj6GetFlags6@ResTransformNode#ResTransformNode6: 0000} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IRenderTarget#(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#GetResSceneObject"60v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AnimGrouph#@AnimBinding,#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@SceneNodeL#&m_Parent # &m_Children#&m_AnimBinding#(&m_BranchVisible#00g&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description}#@Description}#x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned int0__cb_current_command_buffer.__cb_current_command_bufferd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal04d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidboolunsigned int00000nwgfxinternalRNWGetCurrentCmdBufferz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Jthisz__result04Jthisz__result4Jthisz__resultnwgfxres@ResTextureMapperData &typeInfo#&m_DynamicAllocatorQ#&toTexture#@ResPixelBasedTextureMapperDataLG#&toSampler#  &m_CommandCache#&m_CommandSizeToSend#H@ResTextureMapper#ResTextureMapper>6>: @ResPixelBasedTextureMapper#iResDataTypeResPixelBasedTextureMapperB6B: ?ref6JGetCommandCache6JGetCommandSizeToSend6J00ff0F0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool004 thisz__result )4 thisz__result 04 thisz__result 4 thisz__result#4 thisz__result ! 4 thisz__result nwgfxresiResShaderSymbolArray+2@ResShaderParameterValueData&m_UniformType#&m_Value#@ResShaderSymbolData&toName*#&m_IsEnabled##&m_IsGeometryUniform##&_padding_0#&m_Location#&m_DefaultValue# @ResShaderParameterData&toName*#&m_SymbolIndex#&m_Parameter#@ ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex# &m_GeometryShaderIndex#&m_SymbolsTableCount#&toSymbolsTable#* &toAttributeSymbols#&m_AttributeIndices,#L&_padding_0Q#b&m_MaxBoneCount#d&m_MaxVertexLightCount#h&m_VertexLightEndUniform#l&m_GeometryShaderMode#p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShader#@ ResShaderParameterValue# UniformTypeTYPE_BOOL1 TYPE_FLOAT1 TYPE_FLOAT2 TYPE_FLOAT3 TYPE_FLOAT4  ResShaderParameterValue 6 :  ref 6  ref 6  GetUniformType 6  GetValueF32 6  GetValueBool 6 @ResShaderParameter# ResShaderParameter 6 : ref 6 GetSymbolIndex6 GetParameter 6 @ResShaderSymbol#ResShaderSymbol 6 : ref 6 ref 6 IsEnabled6 GetDefaultValueb6 IsGeometryUniform6 GetLocation6 @ResShaderProgramDescription#FlagFLAG_IS_SUPPORTING_RIGID_SKINNING FLAG_IS_SUPPORTING_SMOOTH_SKINNING FLAG_IS_SUPPORTING_HEMISPHERE_LIGHTING FLAG_IS_SUPPORTING_VERTEX_MORPH_SHADER ref 6 ref 6 GetFlags6 GetSymbolsCount6 GetSymbols6 GetMaxVertexLightCount6 0b?? b0 0? 0 0C?**? C0 ?"08"? 80 x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hh d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidboolint0# 4 thisz__resultD 4 thisz__resultg 4 thisz__resulto 4 thisz__result$9 46 this7p z__result6 d 46 thisz__result: z 4J thisz__resultB  4J thisz__result   46 this3rgba 4b this3idxz__resultF nwgfxres@ ResFragmentLightingData&m_Flags#&m_LayerConfig#&m_FresnelConfig#&m_BumpTextureIndex# &m_BumpMode#&m_IsBumpRenormalize##&_padding_0 # FlagFLAG_CLAMP_HIGH_LIGHT_SHIFT FLAG_DISTRIBUTION0_ENABLED_SHIFT FLAG_DISTRIBUTION1_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR0_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR1_ENABLED_SHIFT FLAG_REFLECTION_ENABLED_SHIFT FLAG_CLAMP_HIGH_LIGHT FLAG_DISTRIBUTION0_ENABLED FLAG_DISTRIBUTION1_ENABLED FLAG_GEOMETRIC_FACTOR0_ENABLED FLAG_GEOMETRIC_FACTOR1_ENABLED FLAG_REFLECTION_ENABLED DResFragmentLightingTableData@ ResAlphaTestData &m_CommandBuffer#@ ResTextureCombinerData&m_Constant#&M#l 'u 'm_CommandBufferVB &m_CmdSource#&m_CmdHeader#&m_CmdOperand#&m_CmdCombine# &m_CmdConstant#&m_CmdScale#@ ResFragmentShaderData&m_BufferColor#&m_FragmentLightingb#&toFragmentLightingTable#( &m_TextureCombinersj#,&m_AlphaTest# &m_BufferCommand#@ResFragmentLighting#ConfigCONFIG_TYPE0 CONFIG_TYPE1 CONFIG_TYPE2 CONFIG_TYPE3 CONFIG_TYPE4 CONFIG_TYPE5 CONFIG_TYPE6 CONFIG_TYPE7 CONFIG_TYPE8 CONFIG_TYPE9 CONFIG_TYPE10 FresnelConfigCONFIG_NO_FRESNEL CONFIG_PRI_ALPHA_FRESNEL CONFIG_SEC_ALPHA_FRESNEL CONFIG_PRI_SEC_ALPHA_FRESNEL BumpModeBUMPMODE_NOT_USED BUMPMODE_AS_BUMP BUMPMODE_AS_TANG BumpTextureBUMP_TEXTURE0 BUMP_TEXTURE1 BUMP_TEXTURE2 BUMP_TEXTURE3 ResFragmentLighting 6 : ref 6 GetFlags6 GetLayerConfig6 GetFresnelConfig6 GetBumpTextureIndexo6 GetBumpMode$6 IsBumpRenormalize6 @ResFragmentLightingTable#ResFragmentLightingTable 6 : @ResAlphaTest#ResAlphaTest" 6" : ref* 62 @ResTextureCombiner#ConstantCONSTANT0 CONSTANT1 CONSTANT2 CONSTANT3 CONSTANT4 CONSTANT5 EMISSION AMBIENT DIFFUSE SPECULAR0 SPECULAR1 ResTextureCombiner6 66 : ref: 66 refB 6J GetConstant 6J SetConstantCmd66 5@ResFragmentShader#ResFragmentShaderN 6N : refR 6N refZ 6b GetFragmentLighting6N GetFragmentLighting 6b GetFragmentLightingTable 6N GetTextureCombinersF 6b 5GetAlphaTest) 6N 0b? 0 0 0) ?& ) 0. 0 ??>  0F 0 ??V  0^  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidboolint00 4thisz__result?.4thisz__resultm4thisz__result4thisz__result4thisz__result4thisz__result4thisz__result!4thisz__resultE4thisz__resulti4thisz__result 4thisz__resultS 46thisz__result0nw0gfx0res@ ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit# &m_CommandBufferO#  FlagFLAG_POLYGON_OFFSET_ENABLED @ ResBlendOperationData,&m_Mode#&m_BlendColor# &m_CommandBuffer#@ ResDepthOperationData&m_Flags# &m_CommandBuffer)# FlagFLAG_TEST_ENABLED FLAG_MASK_ENABLED @ ResStencilOperationData &m_CommandBuffer#@ResFragmentOperationDataP&m_DepthOperation#&m_BlendOperation#&m_StencilOperation#@@ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale3#&m_Rotate#&m_Translate3#&m_IsDirty##$&m_IsEnabled##%&_padding_0 #&&m_TextureMatrixo#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor#$&m_Rasterization#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount#'&m_TextureCoordinators' #&toTextureMappersN #&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#FlagFLAG_FRAGMENTLIGHT_ENABLED FLAG_VERTEXLIGHT_ENABLED FLAG_HEMISPHERELIGHT_ENABLED FLAG_HEMISPHERE_OCCLUSION_ENABLED FLAG_FOG_ENABLED FLAG_PARTICLE_MATERIAL_ENABLED FLAG_HAS_BEEN_SETUP @FLAG_HAS_BEEN_SETUP_SHADER FLAG_HAS_BEEN_SETUP_TEXTUREFLAG_HAS_BEEN_SETUP_FRAGMENTSHADER@ResMaterialColor#ResMaterialColor6: ref6GetAmbient6GetAmbientU326GetEmissionU326GetDiffuseU326GetDiffuse6GetSpecular0U326GetSpecular1U326GetConstant0U326GetConstant1U326GetConstant2U326GetConstant3U326GetConstant4U326GetConstant5U326@ ResRasterization#ResRasterization6: ref6 GetFlags 6 GetPolygonOffsetUnit 6@"ResBlendOperation#!ModeMODE_NOT_USE MODE_BLEND MODE_SEPARATE_BLEND MODE_LOGIC !ResBlendOperation!6: !ref!6!ref!6"GetModeS"6@#ResDepthOperation#"ResDepthOperation"6: "ref"6#GetFlags#6@$ResStencilOperation##ResStencilOperation#6: #ref#6$IsTestEnabled$6@'ResFragmentOperation#%FragmentOperationModeFRAGMENT_OPERATION_MODE_GL FRAGMENT_OPERATION_MODE_GAS FRAGMENT_OPERATION_MODE_SHADOW %ResFragmentOperation%6: %ref"%6*&GetFragmentOperationMode7&6*&GetDepthOperation&6*&GetBlendOperation&6*'GetStencilOperation'6*@/ResMaterial#iResDataTypeB 'ResMaterial.'6.: 0'ptr'66?(ref(6.?(ref(66(operator==(665:(GetFlags(66)GetMaterialColorn )6.)GetRasterization)6.)GetFragmentOperation)6.*GetTextureMappersCount*66*GetTextureMappersF*665*GetFragmentShader *6.*GetFragmentShader^ *66+GetShaderParametersCount+66+GetShaderParameters1+66+GetShadingParameterHash+66,GetShaderParametersHash,66,GetTextureCoordinatorsHash,66-GetTextureMappersHash,66-GetMaterialColorHash-66-GetRasterizationHash-66.GetFragmentLightingHash-66.GetFragmentLightingTableHash.66.GetAlphaTestHash.66/GetTextureCombinersHash.66/GetFragmentOperationHash/660n ?n 00?003??300?00? 00?0&002?2z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0?4thisz__result;U4thisz__resultv4thisz__result4thisz__result4thisz__result4thisz__resultc4thisz__result_nwgfxres@ResLightDatah#&m_IsLightEnabled##&padding_ #@ ResFragmentLightData#&m_LightKind#&m_Ambient#&m_Diffuse#&m_Specular0#&m_Specular1#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_DirectionE#&toDistanceSampler#&toAngleSampler#&m_DistanceAttenuationStart#&m_DistanceAttenuationEnd#&m_DistanceAttenuationScale#&m_DistanceAttenuationBias#&m_IsDirty##&padding_# FlagFLAG_TWO_SIDE_DIFFUSE_ENABLED_SHIFT FLAG_DISTANCE_ATTENUATION_ENABLED_SHIFT FLAG_INHERITING_DIRECTION_ROTATE_SHIFT FLAG_SHIFT_MAX FLAG_TWO_SIDE_DIFFUSE_ENABLED FLAG_DISTANCE_ATTENUATION_ENABLED FLAG_IS_INHERITING_DIRECTION_ROTATE @ ResAmbientLightData#&m_Ambient#&m_AmbientU32#&m_IsDirty## &padding_#@ ResLight# ResLight 6: @ResFragmentLight#iResDataType) ResFragmentLight 6: ?7 ref; 6 GetLightKind 6 GetAmbientU32 6 GetDiffuseU32 6 GetSpecular0U32 6GetSpecular1U32 6@ResAmbientLight#iResDataType'ResAmbientLight6: ?[ref_6GetAmbientU32600000w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Light#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@FragmentLight#&m_Resource1#&m_Direction#@ResFragmentLightDataDestroyer#&m_Allocators#iResPtrNGetResFragmentLighty6m0i0B4mthisz__resultyx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FragmentLight.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@AmbientLight#&m_Resource#@ResAmbientLightDataDestroyer#&m_AllocatorY#iResPtrLGetResAmbientLight_6S0O0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.h@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintboolnwgfxinternal@CommandCacheHelpercMultU32Color55cMultAddU32Color555SActivateFragmentLight3index3n materialColor3mlight3useReflectionuHEADER<uresLightuspecular0U32udiffuseU32uambientU32uspecular1U32uLIGHT_COMMAND MASK< urugubSActivateFragmentLightParameters3index3isDirectional3twoSided3geomFactor03geomFactor1uHEADER<uLIGHT_COMMANDT33lhs3rhsz__resultMASKx2<urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfxGeometryShaderModeGEOMETRY_SHADER_MODE_UNINITIALIZED GEOMETRY_SHADER_MODE_NONE GEOMETRY_SHADER_MODE_USED GEOMETRY_SHADER_MODE_COUNT @ShaderProgramL#&m_Description8#&m_ProgramObject# &m_GeometryShaderMode#+m_VertexIntUniforms#+m_GeometryIntUniforms#,+m_DisableGeometry#DGetActiveDescription6SetUserVertexUniform655bSetUserGeometryUniform655bSetVertexUniformBool655SetGeometryUniformBool655L0 8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwgfx@MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription8# &m_BufferCount#$&m_ShaderParameterResMaterial#(&m_ShadingParameterResMaterial#,&m_MaterialColorResMaterial#0&m_RasterizationResMaterial#4&m_TextureCoordinatorResMaterial#8&m_TextureMapperResMaterial#<&m_FragmentLightingResMaterial#@&m_FragmentLightingTableResMaterial#D&m_TextureCombinerResMaterial#H&m_AlphaTestResMaterial#L&m_FragmentOperationResMaterial#P&m_SceneEnvironmentResMaterial#TiResMaterialArray(GetOriginaln6hGetOwnerModelz6hGetBufferCount6h0d0tz"4hthisz__resultz|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@IMaterialActivator#*s_TypeInfoGetRuntimeTypeInfo #6rIMaterialActivatorv6v5~IMaterialActivator6v0n0+4rthisz__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@SimpleMaterialActivator#*s_TypeInfoGetRuntimeTypeInfo #6cCreate5Activate# 655hSimpleMaterialActivator65~SimpleMaterialActivator6000Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Model#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Camera#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintTX3indexz__result nw gfx@ GraphicsDeviceCOLOR_READ_MASK_INDEX COLOR_WRITE_MASK_INDEX DEPTH_READ_MASK_INDEX DEPTH_WRITE_MASK_INDEX FRAME_BUFFER_COMMAND_COUNT *s_FragOperationMode7*s_IsFrameBufferUpdated*s_BlendEnabled*s_DepthTestEnabled*s_StencilTestEnabled*s_DepthMask*s_PolygonOffsetEnabled*s_StencilMask*s_ColorMask *s_FrameBufferCommand[*s_DepthFormat*s_WScale24*s_DepthRangeNear*s_DepthRangeFar*s_DepthRange24*s_PolygonOffsetUnit*s_LightPositionWdSetPolygonOffsetEnabled5dSetPolygonOffsetUnit5dActivatePolygonOffsetdSetBlendEnabled5dSetFragmentOperationMode57dSetDepthTestEnabled5dSetStencilTestEnabled5dSetDepthMaskEnabled5dActivateFrameBufferdActivateMaskc GetFragmentLightPositionW5d UpdateFrameBufferCommandy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Fog# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiVertexLightArray9%iCameraArrayB iFogArrayEiLightSetArrayQ"@SceneContext#w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxiFixedFragmentLightArray#9@LightSet#|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint'4this3indexz__resultm004thisz__result nw gfx@SceneEnvironment&m_AmbientLight#0&m_HemiSphereLightU#&m_VertexLights#&m_FragmentLights# &m_Fog#`&m_Camera#d&m_Cameras#h&m_CameraIndex#x&m_Fogs#|&m_LightSets#&m_LightSetIndex#&m_ActiveVertexLightCount#&m_ActiveFragmentLightCount#&m_FragmentLightsDirty#&m_AmbientLightDirty#&m_VertexLightsDirty#&m_HemiSphereLightDirty#&m_FogDirty#GetFragmentLightCount6GetFragmentLightm65GetVertexLightCount6GetAmbientLightS6GetHemiSphereLight6GetActiveFog6IsFragmentLightsDirty6IsAmbientLightDirty6IsVertexLightsDirty6IsHemiSphereLightDirty6)0~000{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00004thisz__result0L?)<4thisz__result 4thisz__result nw gfx@ RenderContext#&m_ShaderProgram#&m_IsVertexAlphaEnabled#&m_IsBoneWeightWEnabled#&m_IsVertexAttributeDirty#&m_IsShaderProgramDirty#&m_RenderMode#&m_RenderTarget#&m_ModelCache#&m_Material# &m_MaterialCache#$&m_CameraCache#(&m_SceneEnvironment)#@&m_MaterialHash#&m_ParticleMaterialActivator#@MaterialHash,&shaderParameter#&shadingParameter#&materialColor#&rasterization# &textureCoordinator#&textureMapper#&fragmentLighting#&fragmentLightingTable#&textureCombiner# &fragmentOperation#$&alphaTest#(GetMaterialCache6GetShaderProgram6GetSceneEnvironment6 SetMaterialHash65? GetMaterialHash 60 IsShaderProgramDirty 60II0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@VertexLight#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@HemiSphereLight#Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intvoidunsigned charfloat00*0000?~00)00000T3 constant3n materialColorz__resultnwgfxinternal@MaterialStatedActivateShaderParameter55dActivateFragmentLightParameters555dActivateShadingParameters555dActivateRasterization5dActivateFragmentLightingTable55 dActivateTextureCoordinators555dActivateMaterialColor555n 5dActivateFragmentLighting55dActivateTextureMappers5dActivateTextureCombiners5 5n dActivateAlphaTest5) dActivateFragmentOperation5cGetConstantColorU325 5n dActivateDepthOperation5dActivateStencilOperation5dActivateBlendOperation53x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base"#&flags#&base_count# &base_info#B &base"#&flags#&base_count# &base_info#F__si_class_type_info &base"#&base_type-#"0)i__builtin_va_list00I)?V0`]4this3allocatorz__result4thisz__resultLnwutinternalB"0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SimpleMaterialActivator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typeg|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00Gnwut@ResCommonGResCommon 6 5ptr6 #0! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassCitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsCipointer kireferenceCmcGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h'&hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwutinternal@ResArrayC&m_pBegin#&m_pEnd#ipointer9ireference9ResArraya6a55operator[]6a50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h)8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00-8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00**0nwut@ResCommon*ResCommon)6)5ptr6)ptr61#00-/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon"ptr6ptr6#000""01d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0b0nwut@ResCommonbResCommon 6 5ptr6#003d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#05d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#0078d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00?8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00Cd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00Ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00HG$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsiconst_pointerliconst_reference ncGetValue50|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hKJ@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray<&m_pBegin#&m_pEnd#iconst_pointer9@const_iterator&m_pCurrent8#iTIt%iconst_pointer=iconst_reference=operator*P6$?,operator++6(const_iterator(6(58ResArray-6-55begin65end650 0001|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hMD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0)POd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds)itype)W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr)0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hUD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|0'XWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds'itype'W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr'0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h]0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator$#&m_Elements*#&m_End*#&m_Capacity# size6000`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_type|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hhDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray,&m_Allocator2#&m_Elements8#&m_End8#&m_Capacity# operator[]@6&50"000,,?<jd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#0 &m_Elements#&m_End#&m_Capacity# 000l d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000n d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FixedSizeArray@ &m_FixedSizeElements# #0r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000utd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtrL&m_MovePtr#iGfxMovePtr.ielement_type/0Get60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsLitypeLW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h{zHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrL0&m_Object#&m_Deleter#ielement_type3ideleter_type0Get6DPtr6D0@|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 U4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3valuez__resultubits32usignuexpufractionubits24|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result)xn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04lthis3pz__resultl|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!54lthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04athis3pBegin3numz__resulta|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0a4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q{3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int?4athis3indexz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q}"3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04-this3pBegin3numz__result-|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(this38pz__result(|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4$thisz__resultP|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8+53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=L5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Ng4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4thisz__result"v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0A4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hARM C/C++ Compiler, RVCT4.0 [Build 865])4Sthisz__result_w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AmbientLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z')4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h"!#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PNWForwardCurrentCmdBuffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h,NWForwardCurrentCmdBuffer&%' d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeader*)+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fv.-/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform4fv21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]?4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h546d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform3fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform3fv98:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform3fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform3fv=<>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform2fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform2fvA@Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform2fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform2fvEDFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform1fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform1fvIHJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetVertexUniform1fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h(NWSetVertexUniform1fvMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool~4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hSRTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform4fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform4fvWVXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform4fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform4fv[Z\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform3fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform3fv_^`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform3fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform3fvcbdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform2fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform2fvgfhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform2fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform2fvkjld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPNWSetUniform1fv3index3count3datauSHORT_VALUE_HEADERuSHORT_HEADER uSHORT_HEADER2(uLONG_ADDRESS_HEADERuLONG_VALUE_HEADERuLONG_HEADERwucommandv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h"NWSetUniform1fvonpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intP NWSetGeometryUniform1fv3index3count3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h*NWSetGeometryUniform1fvsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool 4this3index3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3index3bparameterx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4.this7p z__result.z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h|{}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]h4hthisz__resultn|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]int B4hthisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]74vthis3allocatorz__resultv} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865] b4this3materialHashx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intPNWUseCmdlist3buffer3sizev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q)y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OGetCmdValue3value3mask3shiftz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hGetCmdValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4*thisz__result"z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]C4*thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4*thisz__result7ublendOperation3z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qc37modey d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]O8FastWordCopy3dst3src3sizez__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MemoryUtil.hFastWordCopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q'33blendOperationumodeSx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlistd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3stencilOperationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865][4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QDuCOLOR_MASK_HEADERuSTENCIL_MASK_HEADERuCOMMANDy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] q4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagK3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ 3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3depthOperationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4*thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void014this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4*thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3fragmentOperationuresDepthOperationuresStencilOperationuresBlendOperation3x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 46thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4.thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4.thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]i 42 thisz__result*  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0PNWUseCmdlist 3bufferv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hNWUseCmdlist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qk3) alphaTestx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 346thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4N this7p z__resultN  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 24.thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4N thisz__resultR  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D 4" this7p z__result"  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4N thisz__result)  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]3 4b thisz__resultZ  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidunsigned charunsigned int00Q ?3 fragmentShader3n materialColoruidx__586u_ZNK2nw3gfx3res17ResFragmentShader3refEv__590,up__595up__598up__601u_ZN2nw2ut13ResCommonBaseC1EPKv__602lu_ZN2nw2ut9ResCommonINS_3gfx3res22ResTextureCombinerDataEEC1EPKv__599)u_ZN2nw3gfx3res18ResTextureCombinerC1EPKv__5966 u_ZNK2nw3gfx3res17ResFragmentShader19GetTextureCombinersEi__589 u_ZNK2nw3gfx3res18ResTextureCombiner3refEv__6062uconstant__609umaterialColor__610n u_ZNK2nw3gfx3res16ResMaterialColor3refEv__614u_ZN2nw3gfx8internal13MaterialState19GetConstantColorU32ENS0_3res18ResTextureCombiner8ConstantENS3_16ResMaterialColorE__611u_ZNK2nw3gfx3res16ResMaterialColor3refEv__619u_ZNK2nw3gfx3res16ResMaterialColor3refEv__624u_ZNK2nw3gfx3res16ResMaterialColor3refEv__629u_ZNK2nw3gfx3res16ResMaterialColor3refEv__634u_ZNK2nw3gfx3res16ResMaterialColor3refEv__639u_ZNK2nw3gfx3res16ResMaterialColor3refEv__644u_ZNK2nw3gfx3res16ResMaterialColor3refEv__649u_ZNK2nw3gfx3res16ResMaterialColor3refEv__654u_ZNK2nw3gfx3res16ResMaterialColor3refEv__659u_ZNK2nw3gfx3res16ResMaterialColor3refEv__664u_ZNK2nw3gfx3res16ResMaterialColor3refEv__669u_ZN2nw3gfx3res18ResTextureCombiner3refEv__6742u_ZN2nw3gfx3res18ResTextureCombiner3refEv__6772ubuffer__680udst__682usrc__683usize__684u_ZN2nw3gfx8internal12FastWordCopyEPjS2_j__685 ustage utextureCombiner uconstantU32x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] X46thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__resultS{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]y4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h657d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]OClamp3x3low3highz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hClamp:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]QG3lhs3rhs3addz__resultMASK< MASKx2<urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h=<>pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]PActivateFragmentAmbientLight3n materialColor3SlightuambientU32uHEADER<uLIGHT_COMMAND uresLight uemissionU32MASK< urugubz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h/tActivateFragmentAmbientLightA@B`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintPActivateFragmentLightCount3countuCOUNT_HEADER<uLIGHT_MASK_HEADER<uLIGHT_COUNT_COMMANDuLIGHT_COUNT_COMMAND__1uj__2 uiz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h-dActivateFragmentLightCountEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hHGId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOMin3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMinLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hRQDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintunsigned intunsigned charvoid00Q 3sceneEnvironment3shaderProgram3n materialColor3useReflectionuresShaderProgram8ulightCountuindex__415umaterialColor__416n ulight__417 uuseReflection__418uaddress__421ubyteEnable__422uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__423uHEADERures__438u_ZN2nw2ut13ResStaticCastINS_3gfx3res16ResFragmentLightENS3_14ResSceneObjectEEET_T0___440uresLightu_ZNK2nw3gfx3res16ResFragmentLight3refEv__447u_ZNK2nw3gfx3res16ResMaterialColor3refEv__451ulhs__455urhs__456ur__457ug__458ub__459uspecular0U32u_ZNK2nw3gfx3res16ResFragmentLight3refEv__465u_ZNK2nw3gfx3res16ResMaterialColor3refEv__469ulhs__473urhs__474ur__476ug__477ub__478udiffuseU32u_ZNK2nw3gfx3res16ResFragmentLight3refEv__484u_ZNK2nw3gfx3res16ResMaterialColor3refEv__488ulhs__492urhs__493ur__495ug__496ub__497uambientU32u_ZNK2nw3gfx3res16ResFragmentLight3refEv__503uspecular1U32urugubu_ZNK2nw3gfx3res16ResFragmentLight3refEv__508u_ZNK2nw3gfx3res16ResMaterialColor3refEv__512ulhs__516urhs__517ur__519ug__520ub__521 uLIGHT_COMMANDubuffer__523udst__525usrc__526usize__527u_ZN2nw3gfx8internal12FastWordCopyEPjS2_j__528 ui ulightmx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 46thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] X46thisz__result^ z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]o 4b thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hdced:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag)3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlaghgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 46thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] p4.thisz__resultn z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 46thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4N thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolPActivateFragmentLighting3fragmentLightingREG_LIGHT_ENV<REG_LIGHT_ENV2<uHEADER<uHEADER2<uLIGHT_COMMAND+ulayerConfigufresnelSelectorubumpSelectorubumpModeubumpRenormuclampHighlightsulutEnabledD0ulutEnabledD1ulutEnabledReflz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.h+ActivateFragmentLightingd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintunsigned intunsigned charvoid0Q3sceneEnvironment3fragmentLightingugeomFactor0ugeomFactor1ulightCountures__534u_ZN2nw2ut13ResStaticCastINS_3gfx3res16ResFragmentLightENS3_14ResSceneObjectEEET_T0___536u_ZNK2nw3gfx3res16ResFragmentLight3refEv__543uu__545uaddress__547ubyteEnable__548uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__549uHEADERuLIGHT_COMMAND]ubuffer__560 ui ulightmuresLightulightKindutwoSideDiffuseuisDirectionalx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 46thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]I 4N thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] S46thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag2 3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0<4>this7p z__result> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Bthis7p z__resultB d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 46this3idxz__resultFz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolunsigned intintvoid00Q3texMapperMaterialusamplerSettinguHEADERuINVALIDATE_TEXTURE_CACHEu_ZN2nw3gfx3res16ResTextureMapperC1ERKS2___565>u_ZNK2nw2ut13ResCommonBase7IsValidEv__567ures__568u_ZN2nw2ut13ResStaticCastIKNS_3gfx3res26ResPixelBasedTextureMapperENS3_16ResTextureMapperEEET_T0___570fu_ZNK2nw3gfx3res26ResPixelBasedTextureMapper3refEv__575u_ZNK2nw3gfx3res26ResPixelBasedTextureMapper3refEv__578ubuffer__579usize__580udstp__582usrcp__583usize__584 utextureUnit utextureMapper"upixTexMapperFucommand(ucommandSizex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] Z46thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] +46thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QlrCOMMANDuOFFSET_HEADERuWSCALE_HEADERuzBiasuoffsety d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]QAJ3polygonOffsetUnity d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagq3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ7'3enabledy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q73rasterizationx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 46thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4.thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]7 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagb3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865] P4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3sceneEnvironment3shaderProgram3materialuflagsufogMode! uHEADER_FOG_MODEuFOG_COMMANDx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 46thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolQ3sceneEnvironment3shaderProgram3materialuENABLED_HEADERuENABLED_HEADER2uisFragmentLightEnableduLIGHT_COUNT_COMMAND1x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultbx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3,it13,it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3,it1_3,it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] ~46thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 46thisz__result1z__struct_result5z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]T 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]x 4 thisz__resultz__struct_resultax d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h  ,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolunsigned intvoidunsigned charfloat000Q$3shaderProgram3materialudescription8usymbolArrayusymbolCount?usymbolHasBeenSetFlagPuendu_ZNK2nw3gfx3res18ResShaderParameter3refEv__4uptr__9u_ZN2nw2ut8internal8ResArrayINS_3gfx3res15ResShaderSymbolENS1_19ResArrayClassTraitsEEixEi__8Cuu__12u_ZNK2nw3gfx3res15ResShaderSymbol3refEv__16u_ZNK2nw3gfx3res15ResShaderSymbol17IsGeometryUniformEv__14u_ZNK2nw3gfx3res15ResShaderSymbol3refEv__25u_ZNK2nw3gfx3res18ResShaderParameter3refEv__31up__36up__39up__42u_ZN2nw2ut13ResCommonBaseC1EPKv__43lu_ZN2nw2ut9ResCommonINS_3gfx3res27ResShaderParameterValueDataEEC1EPKv__40)u_ZN2nw3gfx3res23ResShaderParameterValueC1EPKv__37 uindex__45uparameter__46bu_ZNK2nw3gfx3res23ResShaderParameterValue3refEv__52u_ZNK2nw3gfx3res23ResShaderParameterValue14GetUniformTypeEv__50u_ZNK2nw3gfx3res23ResShaderParameterValue3refEv__59uindex__64uvalue__65u_ZNK2nw3gfx3res23ResShaderParameterValue3refEv__70u_ZNK2nw3gfx3res23ResShaderParameterValue14GetUniformTypeEv__68u_ZN2nw3gfx3res23ResShaderParameterValue3refEv__75uindex__78udata__79uindex__82udata__83uaddress__87ubyteEnable__88uresultu_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__90uSHORT_VALUE_HEADER uSHORT_HEADER  uSHORT_HEADER2:uaddress__101ubyteEnable__102uresult__105u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__106uLONG_ADDRESS_HEADERuaddress__117ubyteEnable__118uresult__121u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__122uLONG_VALUE_HEADERuLONG_HEADERWucommandusize__133u_ZNK2nw3gfx3res23ResShaderParameterValue3refEv__144u_ZNK2nw3gfx3res23ResShaderParameterValue14GetUniformTypeEv__142u_ZN2nw3gfx3res23ResShaderParameterValue3refEv__149uindex__152udata__153uindex__157udata__158uaddress__169ubyteEnable__170uresult__173u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__174uSHORT_VALUE_HEADER__160uSHORT_HEADER__161 uSHORT_HEADER2__162 uaddress__185ubyteEnable__186uresult__189u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__190uLONG_ADDRESS_HEADER__163uaddress__201ubyteEnable__202uresult__205u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__206uLONG_VALUE_HEADER__164uLONG_HEADER__165L ucommand__166usize__217u_ZNK2nw3gfx3res23ResShaderParameterValue3refEv__228u_ZNK2nw3gfx3res23ResShaderParameterValue14GetUniformTypeEv__226u_ZN2nw3gfx3res23ResShaderParameterValue3refEv__233uindex__236udata__237uindex__241udata__242uaddress__253ubyteEnable__254uresult__257u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__258uSHORT_VALUE_HEADER__244uSHORT_HEADER__245 uSHORT_HEADER2__246 uaddress__269ubyteEnable__270uresult__273u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__274uLONG_ADDRESS_HEADER__247uaddress__285ubyteEnable__286uresult__289u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__290uLONG_VALUE_HEADER__248uLONG_HEADER__249K ucommand__250usize__301u_ZNK2nw3gfx3res23ResShaderParameterValue3refEv__312u_ZNK2nw3gfx3res23ResShaderParameterValue14GetUniformTypeEv__310u_ZN2nw3gfx3res23ResShaderParameterValue3refEv__317uindex__320udata__321uindex__325udata__326uaddress__337ubyteEnable__338uresult__341u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__342uSHORT_VALUE_HEADER__328uSHORT_HEADER__329uSHORT_HEADER2__330uaddress__353ubyteEnable__354uresult__357u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__358uLONG_ADDRESS_HEADER__331uaddress__369ubyteEnable__370uresult__373u_ZN2nw3gfx8internal17MakeCommandHeaderEjibh__374uLONG_VALUE_HEADER__332 uLONG_HEADER__333Jucommand__334usize__385u_ZNK2nw3gfx3res15ResShaderSymbol3refEv__396u_ZNK2nw3gfx3res18ResShaderParameter3refEv__402up__407up__410up__413u_ZN2nw2ut13ResCommonBaseC1EPKv__414lu_ZN2nw2ut9ResCommonINS_3gfx3res27ResShaderParameterValueDataEEC1EPKv__411)u_ZN2nw3gfx3res23ResShaderParameterValueC1EPKv__408 $uparameter $usymbolIndex #ushaderSymbolC $usymbolIndex $ushaderSymbolCx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialState.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 46thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz__struct_resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Dthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 46thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 246this3:rhsz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool T4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool .4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.h-!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 '$!4$!$!< $h !l $!$$$7!7$>!>$)!)$0!0$!މG J E\N/P#LڈR'^HR~T*77>)0vׄHoU;" ׃t[ C!+"#$8 xG J EgN:P#LR'HE-9(@+j2m ~X~}{P}||w|b{W:{Ozp|z/zGy5Wyx}x5xwowvzveuZSuRts \srlrq#\qpG1ponqnJmZm&l'lk kjjicih]Khjghgn8glfrf fe5;edbdcc-cb;9ba=\a`~``?_2_A^S^9]r]+]7\!\1[>[CZYZEYnY)XX3 X/W6WVwVVULUTTTSJSRARQuQmQPGPOOxGONN@NMM(ML&tLjLKfK  KJUJIIIvH]HHGZGGFFFEsXED D5DCCtC_BjB BAHA@h@?Q&?>>=< G<;; :998jA8D7bs7< 7Z64>6R5)x5%594H@4@38x3-3n2fF2^1V`10!0@0</V/ /.j..-Q--e,+=+*y**)OC)r(uU()''''&$L&D%*w%!% $WI$#z#g#">"!h! # % GpT@,2`CKNz/,K3e] |>y`r8SL1-kU4Mnoq&  O    F   v -   [    L  {9iEv#F kgiDaceEZ WT_V\ zQsO Fw}>}w9 <{ YwbW4OpPG 5}Lz eZRX 3]#gGV=J<&A 4Rc]3jhnGlr H5)i -H;=!]?8As9 +K71CQE)J3/&-}%r*qmnx;[j&j6 MHvHZYWsK bt_t%}*dQ<@9  WMjDb?<Z41R׺)%"9˹Ht@8Ƹ-mnf^bV!@@<e&aسo1;2O֯rYu)M'$:Dݬ*!( ЫWxêgh P#5֧upɦT2E2FKGN/,4DA]|Ay`>ݝ|_L19̚n$יvUMӘnvq:ʗWG ЕW%Jޓk3’Lґd*f.k̏gi`a+ceĎZfW7T_ڍ\zj9 ֌os;Ӌf2wĊ_)}:A,R3J!|5τxdcXP6H6C} {f[aS~v~}j}$|W|H{ {wzyK\yx'Gxwvvvu udttss>v=*F=<v<(<%;E:;+:"k: :X9:98hj887+76U6$5}554qI43U3@3223!21^100L80O/0k/-..C.--*-,^a,+}+z3+a*l*)) )(L('Mr'2&&&%i%0%o$$\$$##>#""s","!!Z!!  ? ml^X"U]{`#ta xD;BZ- 4n<C.65a}I07_^eT3jl1Fd[> \ 6 T +L ' J| B : /B p hn ` X#B>u4l MV,%U)tD~JEk>yeQD"79">")"0/""!!!g!!4K`\]T,R^[OKMD?EGFB8S_ T< B@ BD BH BL BP BT BX B\ B` Bd B T T@ ^p Ht Nx I| A @ C M D J LKQQP *%*#*$*'*&*,#e&Ch/l%h0l#h1l$h2l'h3l&h4l,NLN%%:%%>>>%%  %% $ ) N##;##??S###S)S.S6:#>#GK?QV]a#e#ouz ##   N$$<$$@@@q@*.@M@j@~q@@xux @Qxmq@x@x$(@jx@@x@$@Kvfj@v@x @1$5$Ovjn@v$$!@)$-$1$:$?$G!K$O$X!]!e"i$m$v"{"%$$%%[$$[[8$$888Z$$ZZ$$Z#$'$0Z5Z<@$D$MR[_$c$lqx|$$Z$$ZZ$$$$.$$ ..$$(.49=@BF@KO@Tim$q${$$$$7 $ $ 7 7 #! $% $/ #4 #< @ $D $N T Z b f $j $t } / $ $ / /  $ $     @  @ $ $     X $ $ X X  $ $! & .  2 $6 $@  E  M Q $U $_ e j r v $z $     $ $     $ $    Y $ $ Y Y  $ $  ! % $) $3 9 > F J $N $X ^ d l p $t $~     $ $     $ $     $ $        $ $) 2 6 $: $C H P +T $X $a +f +n r $v $   $ $   $ $    E $ $ E E  $ $  C $ $ C C& * $. $7 < @ @E I @N R @W [ @b f $j $t z       $ $       h 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~ }  ~}*      x;+  } X } &J  8-: ~  0 H r  |  #8:  } ~ ?~ ~7$ } }}  ~}* %! } '% |  }% !*~  .w+~|{1  }  bG  }||D  `  C#0` !_#!0 #0^ |D  `  C#0` !#0 #0^ |%{  }  }|%~ !~ ~y(   } ~  1-  }  ||+|} z" ~ 1" # }%% |z~ ,   ~}*5%}}x}x|}TdPQtV P 4T}0}(PTPTWPPp|PlW\lPHTP(8P(XT(<TR0Z Q 0VP$U0},Q0P}}PPTPP\hPLXP,V QPU}}$}}$XVXUDXPDPT(DWPPPP$[ltPhTXdP8DQ0PP,HP(HT P PP [PPTT LUP UPQPVtVlRRhXLL4DQ$PQ UU P Y}T} Q LVPLU}}$ }, h}hp},pt}$4dTW<xTxPT8@P8tQtSQ(<TTUQPP\W(dW <PPPPPd d d ` \ X T P L H D @ D            hD@hP8hP hPPXTPXTQR4XP(HR(8Q(HR(TR(UPQQP$8U PUP|THTR@TR<LP0UXUSYQVPX9: <>=BA@?O-@ MP8(bV 1/ 2/(R bVP 1/ 2/"D +DXZ" @ T `pW 1/ 2/@ T PQ 2/ 2/XQ\Z" @ T `pW 1/ 2/@ T PQ 2/ 2/\QPdAhqT `V 1/ 2/P@TdhHAT 1/ 2/HQPAT 1/ 2/PQ OPQ 2/@DPQ 2/ `4VP 1/ 2/t@Dp0B1S B!RPQ 2/D^oDPQ 2/0[" @ T Y 1/ 2/@ T PQ 2/ 2/0Q \%  PQP  BB1Sڂ>Z0S0! 0S00S0 RQQ P4[" @ T Y 1/ 2/@ T PQ 2/ 2/4P(P(@UP 1/ 2/D4   BB1SBA R0 0T@ PQ 2/ ЍD`armcc+|     ,PAw 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h{x*% {~}*%~*} {}      v% y ' ( {%~{}      v% y ' ( {% }}}x*%x*%~x*%} | - y - ~}*% ~! }% '} | - {}     y% y ' (% } ~ }% p {} ~   }    ~  ~ ~{}     y% y ' (% {  }~}* %  |     t  g # y  - ~} }$ H}0HP}$DTR,QPRP\UTLX|Z|T|[[QPPQPtPpRdpPP\\PVX8Z8T8[P[PVQ8`P0TQ0PR0TQ0Q0T,V,TTTtT@hT V4W4TTVLYDTDZDZV Y T Z8ZXVTVLT$LV LTDEIHGF- P P `armcc+|     (AGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865](`(eR|!|?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h   }(} P$(PP(QPKLPONM/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this}x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h%}PRSWVUT/`armcc+|      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865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]long0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long?00000&000std0,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutSSafeDestroy3(object 4this3object??0?0l?01??0?"|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoidbool00000nwutiResS8riResU16siResU32uiResS32v@BinString&offset #to_ptr6MiBinString@Offset&offset #to_ptr6Qto_ptr6YiOffseteiResTypeInfo@ResBool&value#operator bool6aiResBooliResTransform3#iResMtx34<#0I0ee0U0]|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint??????nwutR/CheckFlag3flags3maskz__resultRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValue3flags3shift3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongbool4$this3indexz__result6 4this3element00 0c P4%thisz__result 4%thisz__result0?u |4%thisz__result 4this3oelement 4this3element000g 4this37element0&010j 4Pthis3oelement00i 4@this3element0 4Pthis3element04this3indexz__result Q4this3elementg4this3garg04$this3indexz__result6?nwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK40this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this3childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut4thisz__resultO4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultC0 J4jthisz__resultFz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot?f 4this3slot??.?(?9xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!4!thisz__result!4)thisz__result4%thisz__resultt4-thisz__result41thisz__result4thisz__result41thisz__result4)thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeader=o@ResCommonBase&mpData#ResCommonBase!6!5IsValid6)void_ptr6!void_ptr6)00%|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0P4thisz__result<nwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintchar000nwut@ResDicPatriciaData=#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# 0GetBeginNode}6t@ResDicPatricia#ResDicPatriciax6x: ref|6xref6operator[]65operator[]65Get}65500??0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp 4thisz__resultv 4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600_A4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?04>thisz__result]4Mthisz__resultYnwgfx@GfxObject(__vptr#&m_Allocator#Destroy6Lcoperator new55doperator delete5GetAllocator6L@GfxDeleter&m_HasOwnership#GfxDeleterP6PGfxDeleterP6P5operator()6P5L0'0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalT63ptrz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint04thisz__resulty04thisz__result4thisz__resultI4this3idxz__result}udic nw anim res@ResAnimGroupMemberData&typeInfo#&toPathS#&m_MemberOffset #&m_BlendOperationIndex # &m_ObjectType#&m_MemberType#&m_ResMaterialPtr#@ResBoneMemberData #&toBoneNameS#@ResAnimGroupData &typeInfo#&m_Flags#&toNameS#&m_TargetType # &m_MemberInfoSetDicCount #&toMemberInfoSetDic#&m_BlendOperationsTableCount #&toBlendOperationsTable#@ResAnimGroupMember#ResAnimGroupMemberq6q: refy6GetPath6GetObjectType6@ ResBoneMemberZ#iResDataTypeFResBoneMember6: ?MrefQ6 GetBoneName 6@ ResAnimGroup# ResAnimGroup 6:  ref 6 GetFlags 6 GetTargetType 6 GetMemberInfoSetCount 6 GetMemberInfoSet} 650Z?uZ0}000y?0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0P42thisz__result*u42thisz__result+46thisz__result'I4>thisz__resultE46this3idxz__resultudic nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toNameS# &m_UserDataDicCount #&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0h#&m_ChildrenTableCount # &toChildrenTable#$&m_AnimGroupsDicCount #(&toAnimGroupsDic#,@ResTransformNodeData#&m_Transform#0&m_LocalMatrix6#T&m_WorldMatrix6#@ResSceneObject#ResSceneObject"6": ref*62GetTypeInfo62@ ResSceneNodeZ#iResDataTypeResSceneNode666: ?ref'66?ArefE6> GetAnimGroupsCount 6> GetAnimGroups 665@ ResTransformNode#iResDataType ResTransformNodeB 6B: 0 ptr 6B0Z?&Z0.00:0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W I4kthisz__resultnwgfxiSceneNodeChildren&K@SceneObject '#&m_ResObjectZ#GetResSceneObjectZ6k~SceneObject6k0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintchar0b4hthisz__resultlb4|thisz__resultt?4hthisz__result4thisz__result0X nw gfx res@ResBoneData&toNameS#&m_Flags#&m_Index #&m_ParentBoneIndex # &toParentBone#&toChildBone#&toPrevSibling#&toNextSibling#&m_Transform# &m_LocalMatrix6#D&m_WorldMatrix6#t&m_InverseBaseMatrix6#&m_BillboardMode #&m_UserDataDicCount #&toUserDataDic#@ResSkeletonData,#&m_BonesDicCount #&toBonesDic#&toRootBone# &m_ScalingRule #$&m_Flags#(@ResBone#ResBoneh6h: refl6hreft6|GetIndex6|GetTransform6hiResBoneArray2@ ResSkeletonZ#iResDataTypeResSkeleton6: ?7 refo 67? ref 6 GetBonesCount 6 GetBonesg 65 GetBonesg 65\ GetBones 6 EnableFlags 65 DisableFlags 650g?ww?pg0x00z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<CalculatedTransformy6y5gSetup6y5gIsEnabledFlags6500}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoidL4this3memberIdxz__resultZ 4this3memberIdx3targetObjIdx0 4this3memberIdx3 object 4this3memberIdx3 target0 4this3memberIdx3valuet 4thisz__resulty4this3resAnimGroupz__result4this3sceneNodez__result4this3usez__result,4this3allocatorz__resultubuf uanimGroupuresult v4this3groupIdx3animGroupnwgfx@ AnimGrouph'#&m_ResAnimGroup#&m_BlendOperations# 0X&m_SceneNodee#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback5#`&m_FullBakedAnimEnabled#dg550"iPreEvaluateCallback1i@ Builder &m_SceneNodee#&m_ResAnimGroup#&m_UseOriginalValue# Builder 6 ResAnimGroup 65 SetSceneNode 65 UseOriginalValue 65 Create 65 GetResAnimGroupMemberZ 65 GetMemberCount 6 SetTargetObjectIndex 655 SetTargetObject 655  SetTargetPtr 655  SetOriginalValue 655 SetFullBakedAnimEnabled 65 AnimGroup 6555 Initialize 650P?P0@ AnimObject'#@AnimBinding,'#&m_AnimGroupsC#&m_AnimObjects\#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(SetAnimGroup65500u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid,/4#thisz__result#,K4thisz__result 4#thisz__result 4#thisz__result00 nw gfx@ SceneNodeL#&m_Parent# &m_Children#&m_AnimBinding#(&m_BranchVisible#00&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParent#6#GetParent6SetParent65AttachChild65DetachChild65GetAnimBinding6GetTraversalResults6#SetTraversalResults65IsEnabledResults6#5 InheritTraversalResults# 6 IsBranchVisible 6# ~SceneNode? 6 IsCircularReference 6#5# AcceptChildren 65C0XX0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??} 4thisz__result4thisz__result 4thisz__result000 nw gfx@TransformNodeX#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0l&m_PostCalculateWorldMatrixSignal#&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#Transform6}Transform6WorldMatrix6WorldTransform6UpdateDirection#(6}UpdateTransform# 6}5+51TrackbackWorldMatrix#6TrackbackWorldTransform#6TrackbackLocalTransform#6InheritTraversalResults# 6}TransformNode}6}555U?Q~TransformNode76}0JJ0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResShaderProgramDescriptionData@ResShaderProgramDescription#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMaterialZ#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMeshZ#iResMeshArray/v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwgfxres@ResMeshNodeVisibilityData&toNameS#&m_IsVisible#@ResModelData#&m_MeshesTableCount #&toMeshesTable#&m_MaterialsDicCount #&toMaterialsDic#&m_ShapesTableCount #&toShapesTable#&m_MeshNodeVisibilitiesDicCount #&toMeshNodeVisibilitiesDic#&m_IsVisible#&m_IsNonuniformScalable#&_padding_0N#&m_LayerId#@ResSkeletalModelData #&toSkeleton#@ResModel#iResDataType _ResModel6: ?ref6IsVisible6@ResSkeletalModel#iResDataTypeResSkeletalModel6: ?\ref6GetSkeleton6000?w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription# &m_BufferCount#$&m_ShaderParameterResMaterial#(&m_ShadingParameterResMaterial#,&m_MaterialColorResMaterial#0&m_RasterizationResMaterial#4&m_TextureCoordinatorResMaterial#8&m_TextureMapperResMaterial#<&m_FragmentLightingResMaterial#@&m_FragmentLightingTableResMaterial#D&m_TextureCombinerResMaterial#H&m_AlphaTestResMaterial#L&m_FragmentOperationResMaterial#P&m_SceneEnvironmentResMaterial#TiResMaterialArray(iMaterialArray"|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IMaterialActivator'#  ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0nwgfx@ModelJ#&m_MaterialAnimGroup#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroup#&m_VisibilityAnimBindingIndex#01&m_PreRenderSignalU#&m_PostRenderSignalU#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix<#&m_NormalMatrix<#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#G?&m_Description#&m_UserParameter#iRenderSignal1@@Description#&bufferOption#&sharedMaterialModele#*s_TypeInfoSetVisible6e5Initialize#$6e5Modele6e555G?~Model6eDestroyResMeshes6e550|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint04+this3indexz__resultnwgfx@Skeleton#0&m_OwnerSkeletalModel# 0&m_PreCalculateMatrixSignal$#&m_PostCalculateMatrixSignal$#&m_IsUpdated#iCalculateMatrixSignal6/@TransformPose&m_Transforms#iTransformC%iTransformArrayE*0GetTransform6#5@MatrixPose&m_Matrices9#iMatrixArray,GetMatrix6'5@OriginalPose&m_Resource#iTransform"0GetTransform6+50GetResSkeleton6SetOwnerSkeletalModel65000rB&m_OwnerSkeletalModel# &m_PreCalculateMatrixSignal#&m_PostCalculateMatrixSignal#&m_IsUpdated#0|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool0nwgfx@StandardSkeleton`#&m_Pose#&m_WorldTransformPose#,&m_WorldMatrixPose#<&m_SkiningMatrixPose#L&m_OriginalPoser#\cCreate555550d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid00?0Z?nwgfx@SkeletalModel#&m_Skeleton#&m_SkeletalAnimGroup#&m_SkeletalAnimBindingIndex#&m_SharingSkeleton#&m_FullBakedAnimEnabled#@DescriptionG#&sharedSkeleton#@Builder&m_Description#Create655Z5*s_TypeInfoGetRuntimeTypeInfo #6Accept#65GetResSkeletalModel?6GetSkeleton6SetFullBakedAnimEnabled65Initialize#$65SkeletalModel655?5559?5~SkeletalModel6CreateSkeletalAnimGroup65GetAnimTargetObject65SetupAnimGroup655000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor'#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext'#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext'#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater'# D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0?#"dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolvoidunsigned char@__type_info&__vptr#&__name%#00!F__class_type_info&base#F__vmi_class_type_info&base)#&flags#&base_count# 5&base_info#B &base)#&flags#&base_count# 5&base_info#F__si_class_type_info &base)#&base_type4#)00i__builtin_va_list0??r0000y00000w00Z?4this3animz__resulte umemberuboneName%uboneIndexuptrynwutinternalB)09&tinfo=#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletalModel.cpp%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult'4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon%6%5ptrt6%ptr6-#00)*)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayDicTraits@Traitsgipointer"&8ireferenceg(8cGetValue50v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h,8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0y0nwut@ResCommonyResCommon 6 5ptr6#0008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-28d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00ww0nwut@ResCommonwResCommon)6)5ptr6)ptr61#00-54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayPatriciagitype`^v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArrayg&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h: d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000<4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6050>@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6;50@Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6?50B<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray&m_Allocator*#&m_Elements0#&m_End0#&m_Capacity# operator[]66$5000?D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000GFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal200A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@ChildrenXX&m_Parent#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach65Detach650?|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hPO8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0?nwut@MoveArray&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacherXoperator()650UTDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/~GfxPtr660Get6>00:t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_reference~MovePtr60GetO6GetDeleter6?OPtr6PtrO600?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typead:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?dcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0J0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.higfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#lkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hrq,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9ResArray%6%550|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.htd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00wvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@Signal300L&m_Allocator#&m_Slots9#iSlotType iSlotList &iAllocatorType Destroy6~Signal360z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hizyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase6500&00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}|dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArrayV&m_Allocator\#&m_Elementsb#&m_Endb#&m_Capacity# ivalue_typeVd=iiteratorbe=MoveArrayP6P~MoveArray6Pbegin!6Pend!6Pclear6PSetArrayKind6P5SetCapacity6P5destroy6P5bdestroy_range6P5!5!erasebb6P5b0000V|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_AllocatorF#&m_ElementsL#&m_EndL#&m_Capacity# iiteratorLe=MoveArray@6@~MoveArray6@begin6@end6@clear6@SetArrayKind6@5SetCapacity6@5destroy6@5Ldestroy_range6@55eraseLL6@5L000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.GfxPtr6~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_referenceMovePtr6~MovePtr6GetDeleter60?Ptr60?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoidint000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArrayP6P~MoveArray6Pbegin!6Pend!6Pclear6PSetArrayKind6P5SetCapacity6P5destroy6P5destroy_range6P5!5!erase6P50|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Signal2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=MoveArray655: MoveArray65~MoveArray6operator[]65release6begin6end6clear6SetArrayKind65SetCapacity65destroy65destroy_range655PushBackFastg65gerase650?00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray<&m_Allocator*#&m_Elements0#&m_End0#&m_Capacity# operator[]66$5000<?<Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.ielement_type/GfxPtrA6AGfxPtrA6A5I~GfxPtr6A0GetY6Moperator->Y6MSwap6A5QReset6A55Reset6A5GfxPtrA6A55GfxPtrA6A50?E0E?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_referenceideleter_const_referenceMovePtr6MovePtr65~MovePtr60Get6operator->6Release6Swap65GetDeleter6GetDeleter46?PtrJ6Ptr6MovePtr655MovePtr650?0???|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0J00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot3e(__vptr#0&m_Allocator#iAllocatorType Destroy6j0GetAllocatorF6j0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeDestroyeroperator()65#0?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Slot2D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator new(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char094Mthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 ~4Qthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Ythisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4athisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04!this3pz__result!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4tthisz__result}v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04%this3pz__result%|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04xthis7p z__resultxv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4xthisz__result|v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00 24this3sz__result ux}v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] /4jthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04%this3pBegin3numz__result%|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T"4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]ed4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], W4Lthist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q8n53bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4Lthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4Pthisz__resultPt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Pthis3hasOwnershipz__resultPt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] -4Pthis3Lobjectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4kthisz__resultZv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4ythis3gbonez__resulty~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool Q4this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] z4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool <4this3enableu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4;this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?4?this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],g4this3parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3oelement3{value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hpoqD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__176ub__175l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopytsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsouelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3{elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4#this3#childz__resultuparent#t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__181oub__180uelement__178o|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4this3ofirstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy3__first3__last3__res3__valz__resultu__first__236ub__235h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC remove_copyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoved:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3{elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4thisz__resultO|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 94#this3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool b4thisuresultsuparentuisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__189ub__188uchild__183uparent__186d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm$for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void046thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__194ub__193uelement__191|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3!arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 p4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultuparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hend  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3Cvisitor u_containK u_curK u_endK u_continue uchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4}thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__201ub__200uelement__198|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h-,.D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each102d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3'arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlots54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 j4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi;:<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyl3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 Y4}thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4ethis3visible|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Bthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Pw4"this7p z__result"} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void046this7p z__result6} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Bthis7p z__resultB} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0_4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hTSUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_ 4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h^]_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValuebad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Pthis3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Pthis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x14Pthisz__resultP|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]44thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4@this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4@this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x!4@thisz__result@|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Pthis3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Pthis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x14Pthisz__resultP|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]4ethis3allocator3resource3descriptionz__resulte|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4Pthisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Pthisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long  4Pthis3!first3!lastufirst__208oub__207uelement__205o|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865].o4Pthis3ofirstz__resultb|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Pthis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0M4Pthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4@thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4@thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4@this3first3lastufirst__213ub__212uelement__210|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4@this3firstz__resultL|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4@this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0=4@thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0N4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4Pthisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Pthisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boollong0  4Pthis3!first3!lastufirst__218ub__217|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool0.4Pthis3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Pthis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0M4Pthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!SafeDestroyAlld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__223;ub__222uelement__220;|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]74this37firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots93-arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 {4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] d4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy13object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4ethisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0K4this7p z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastZ3Zresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3ownerSkeletalModel|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]inte4#this3indexz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 24this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]'4this3capacity3allocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]U4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long l4this3first3lastufirst__234yub__233uelement__231y|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0u4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]intO4'this3indexz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0p4this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h213d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast??Z3Zresz__result?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]c4thisz__result?x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]s4Mthisz__resultYt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0b}4hthis7p z__resulthz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{4qthis7p z__resultq} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]s4thisz__resultoz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hNMOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OXDisableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hDisableFlagRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]E4this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hUTVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlagYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]$4this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04this3keyz__resultgudicz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4|thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]U4thisz__resultQ} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0k4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0'4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hqprd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastZ3Zresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__resultgudicz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4>thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4thisz__resultJ|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]-4thisz__result4|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]"4Athis3Ipointerz__resultAt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3allocator3?resource3skeleton3isSharingSkeleton39descriptionz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0?4Athisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3pointerz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Athis3pointerz__resultAt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3pointeruobjectudeleter|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Athis3Qpointert d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Athis3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultudicz__struct_result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4this3pointer3deleterz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4Athis3pointer3hasOwnershipz__resultAt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4Athis3object3hasOwnershipt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Athisz__resultAt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast??Z3Zresz__result?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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865]voidnwutALastValueResult@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#CB4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Signal20Q&m_Allocator#&m_Slots>#iSelfTypePiSlotTypeiSlotList&iAllocatorType0cCreateInvalidateSignali50QcCreateFixedSizedSignali55cCreateVariableSizeSignali5Signal2/6/555Signal2/6/50z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# MoveArray65SetArrayKind65SetCapacity65MoveArray6555: 00+00Gd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Slot2JIKD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hTSUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValueXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] +4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int M4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] 4/this3allocatorz__result/z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hidcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q3allocatorz__resultiumemoryz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.higf d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0l4this3elements3capacity3allocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4/this3elements3maxSlots3allocatorz__result/z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.himld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q3maxSlots3allocatorz__resultiumemory uelementsz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hipod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Qm3allocatorz__resultiumemoryz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hir!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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intboolfloat00#@thisskeletonbillboardUpdater}tcameraVuresSkeletonqposeWD(qworldPoseW@@Description}#Transform6WorldMatrixP6WorldTransform600d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResMeshB#iResMeshArray/ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResMeshNodeVisibilityData d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#iMaterialArray"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDIMaterialActivatorosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.h\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Model#&m_MaterialAnimGroupV#&m_MaterialAnimBindingIndex#&m_VisibilityAnimGroupV#&m_VisibilityAnimBindingIndex#0"&m_PreRenderSignalF#&m_PostRenderSignalF#&m_Materials#&m_MeshBuffers#&m_MeshNodeVisibilityBuffers#&m_BufferOption#&m_ModelViewMatrix9#&m_NormalMatrix9#&m_MaterialActivator#&m_LayerId#&m_OriginalVisibility#&m_Visible#&m_SharingMaterial#&m_MeshOriginalVisibilities#&m_MeshNodeOriginalVisibilities#8?&m_Description#&m_UserParameter#iRenderSignal1@@DescriptionF#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResCamera.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResCamera#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraViewUpdaternnmath$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDCameraProjectionUpdaterutnnmath&'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Camera.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolU4thisz__resultPt4thisz__resultPnwgfx@Camera#&m_ViewMatrix9#&m_InverseViewMatrix9#&m_ProjectionMatrix#&m_InverseProjectionMatrix#&m_TextureProjectionMatrix9#&m_ViewUpdater#&m_ProjectionUpdater#&m_AnimGroup#&m_OriginalValue#&m_OriginalTransform#&m_WScale#&m_IsDynamic#ViewMatrixP6InverseViewMatrixP600)*|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint0S4thisz__result4thisz__result{4thisz__result{ew4this3indexz__resultsnnmathnwgfx@Skeleton#0&m_OwnerSkeletalModel# 0&m_PreCalculateMatrixSignal#&m_PostCalculateMatrixSignal#&m_IsUpdated#iCalculateMatrixSignal6/@TransformPose&m_Transforms[#iTransformC%iTransformArrayE*0HGetTransforms65@MatrixPose&m_Matrices#iMatrixArray,iMatrixRangeIGetMatrixT65GetAllMatrices60GetResSkeleton6GetOwnerSkeletalModel6?PreCalculateMatrixSignal{6PostCalculateMatrixSignal{60"00n,|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolnwgfx@SkeletalModel#&m_Skeleton#&m_SkeletalAnimGroupv#&m_SkeletalAnimBindingIndex#&m_SharingSkeleton#&m_FullBakedAnimEnabled#animres0.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@RenderContext#Fd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@SkeletonUpdater#@BuilderCreate65UpdateWorld655UpdateView6555SkeletonUpdater65~SkeletonUpdater6000os???LM} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatR4this3TworldMatrix3NworldTransform3JlocalTransform3JparentWorldTransform3JparentLocalTransform3isSSCuscale4this3TworldMatrix3NworldTransform3JlocalTransform3JparentWorldTransform3JparentLocalTransformuscale4this3TworldMatrix3NworldTransform3JlocalTransform3JparentWorldTransform3JparentLocalTransformuscale? 4this3~scaleMinimumScale75umag nw gfx@ WorldMatrixUpdater#ScalingRuleSCALING_RULE_STANDARD SCALING_RULE_MAYA SCALING_RULE_SOFTIMAGE UpdateMaya65T5N5J5J5J5UpdateXsi65T5N5J5J5JUpdateBasic65T5N5J5J5JCalculateWorldXsi65T55J5J5J CalculateWorldMayaSsc65T55J5J5J CalculateWorldBasic 65T55J5J5J CompensateScale 65~0 osO$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@BillboardUpdater#Update6 5T5P5P5 5J5J5V0os?Qd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwoscd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxressd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxwx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cpp,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SkeletonUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolfloatvoid@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base##&flags#&base_count# &base_info#B &base##&flags#&base_count# &base_info#F__si_class_type_info &base##&base_type.##0*i__builtin_va_list?M?"00]00q0?w?0000K4this3allocatorz__result8s4thisz__resultB#0&tinfo#&offset_flags#zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00?nwut@LastValueResultoperator()65550|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #08d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00 |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Children&m_Parent #&m_Children#&m_Deleter#ideleter_typegd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetachert d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtry0&m_Object#&m_Deleter#ielement_type3ideleter_typeyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Signal2v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePF|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0q|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal30 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtry0&m_Object#&m_Deleter#ielement_type3ideleter_typey d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtry0&m_Object#&m_Deleter#ielement_type3ideleter_typeyt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtry0&m_Object#&m_Deleter#ielement_type3ideleter_typeyz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nnwut@Signal20l&m_Allocator#&m_Slots<#iSlotTypeiResultTypeiSlotList&iResultCombinerTypeiAllocatorType@Invoker&m_arg0#&m_arg1#Invoker655operator()65000operator()6 550|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArrayB&m_AllocatorH#&m_ElementsN#&m_EndN#&m_Capacity# iiteratorNe=begin6<end6<0000B<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArrayH&m_Allocator*#&m_Elements0#&m_End0#&m_Capacity# operator[]66$5000H?H|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray9&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=operator[]65begin6end6Begin6End60009?9dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std@pair&first#&second#ifirst_type_isecond_type`pair655 ??0t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GfxPtrn&m_MovePtr#iGfxMovePtr.|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsnitypenW|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MovePtrny0&m_Object#&m_Deleter#ielement_type3ideleter_typeyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@Slot2 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Slot3z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0n0nwut@Slot2(__vptr#0!&m_Allocator#iResultTypeiAllocatorTypedY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3__x3 __yz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3fx3fy3fzz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Tthis3x003x013x023x033x103x113x123x133x203x213x223x23z__resultTla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q]z__resultPridentityLla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34CopyT3TpOut3Xpz__resultTMTX34Copyla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Tthis3Prhsz__resultTla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Xthis3indexz__resultucolumnxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 >4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W4thisz__resultup|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0"4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result  v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3idxz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]4this3slott d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__result t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5"#t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N74this3allocatorz__result%&t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WY4thisz__result()v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4thisz__resultB+,~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Nthis3flagsz__resultN./x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4thisz__resultP12} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P_4this7p z__result45z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0<4this7p z__result789|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastB3Bresz__result ResStaticCast;<|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]04thisz__result>?|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3indexz__resultTAB|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4thisz__resultDE|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4thisz__resultGH|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultz__cctor_result+JKz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0b34this7p z__resultMNz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultPQz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultSTz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, 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" 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 ARM Linker, RVCT4.0 [Build 865] armlink --partial --no_add_relocs_to_undefined --no_generate_mapping_symbols --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,6642 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --output=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\gfx_SkeletonUpdater.o --vfemode=force Input Comments:pe18-3ARM Assembler, RVCT4.0 [Build 865]armasm --debug --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,1602,1073 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --fpmode=fast --apcs=/integfx_SkeletonUpdater.oARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI 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suniquePtrId( smaterialPtrEnd) ssortStartIndex=rsortEndIndexZslastShaderKey*sendIndexsmaterialId-sshaderEnd)ures__5Bu_ZN2nw2ut13ResStaticCastINS_3gfx3res11ResMaterialENS3_14ResSceneObjectEEET_T0___7} r_ZN2nw3gfx3res27ResShaderProgramDescription3refEv__13|Qr_ZNK2nw3gfx3res11ResMaterial3refEv__20SrresultPscapacityr_ZNK2nw2ut9MoveArrayINS_3gfx8internal16MaterialKeyValueEE4sizeEv__26RsnewCapacityrelement__28Pu_ZN2nw2ut9MoveArrayINS_3gfx8internal16MaterialKeyValueEE9push_backERKS4___22sindex__32Or_ZN2nw2ut9MoveArrayINS_3gfx8internal16MaterialKeyValueEEixEi__33Ys__first__38s__last__39u__comp__40sindex__43@r_ZN2nw2ut9MoveArrayINS_3gfx8internal16MaterialKeyValueEEixEi__44Qr__first__50Yr__last__51Ps__value__52r__comp__53Hures__61Bu_ZN2nw2ut13ResStaticCastINS_3gfx3res11ResMaterialENS3_14ResSceneObjectEEET_T0___63} r_ZN2nw3gfx3res11ResMaterial3refEv__67Q $siter)  HuresMaterial} uresDescription_rkeyQrmaterialKeyValue Y 4(sindexb t(rdiffR sshaderIter) < rrange@ sptrIter)" puresMaterial} ] u~] u~] PhQ~|] ~{[P|]~]~]p P~{Q{T|[{V4]]~] ~] ] q|5|"}{{'P|||{P|||}"X|[H]X |"X||^]\K~]| 8~] U"|] "|]~] ~] |P|=}{{'P|*||{P|||}"X|[n] "|y]f~] S~]Lp |~(|8|Eq|RS|a{nU{|YY |@{S {R {S {RY |e{w |{P { } }  "pS{V[U]  ~|"|/|<|K{]Z]d w ~|"Y|/F|<3|K {]\]} ~] ]~]||} ]~]]~]ub|O|<} ]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0&thisallocatorw__resultIPsmemoryrmaterialsrmaterialsWorkSpaceqgeneratorU]($~],P'~]<H} ]HP~ ]HL ~]Pp(~]\h} ]hp~ ]hl ~]+ ~] {P {Q {R {S ]|+ ~] ] ] ~]d, ~]d {P {Q {R {S ] l, t~]P` ] `l ] `d ~] 0 ~]  } } {P {Q ] 0 ~]  ]  ]  ~] X1 ~] X {P {Q {R {S ] 1 ~]   ]  ]  ~]H4+a~]~]@L~]N~] ~}] ]H;~]0H ~}]8H ]p4+~] ~}] ]4+~] ~}] 8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h   1- =C }  ||%|}} ~ 1" # }% |y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hz~4}4/ #% ~   D~ {   }  ||+|}} ~ 1" # }%% |= z z~},  /  % $g|  z% { {" ~ = z z+  z z%{$ }   z% { {" ~ = z z+ | /*5W ~w  w  Jw  ~ x | x ~Jx x }  u   !}% !+y  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SortingMaterialIdGenerator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.h  9J% } } } } x|   x }   + |} { x   ~x }  + |} { z } |}  { x  |} z{ x++~ ~@~ |8 @ ?~~ ?~+|=}} h}0hl} UUUYQT<T<dXp<X(<PQ P lW}}(} }$ PSQSSRPSQSSR8HR8\S4\Q$TP\pPpU,Ud[R U S,Q,[\PpPl|Rl\\hQQTPPPL`VLY,YLXdX4V0W,TZPPPPTT|U`pTxTT`PPpTHlPHXQ,PT XXWWWWPPPPTTTUUU|P\lP\lPtPLlTxT@UT0T8@T@PTPQTlXlWtWWl^t^^lYtYYYYYYYlXtXXXXXXPtZ<lZtZZZZZZ(Z4lLtLLLLLL(LhRP(P(8U@`UhpU@[,Q$TTZPPdQ,PX$PPYLPPPlXtXXXXXXX}}$}}$HQHQpHUVV,HUQHT P 4XX "#'&%$O-@A@Y@M`,pPVH@Y<>@bF p.P.R R#3Q@ P PPPA,,@N^ 0 R*,,@.WpG.<APGT? `H(....FPArNWNb R#3Q@,,PPPARP@ `E U 0 R*RP@..HH@Q@ЍH0A"H S* \: S: S: \: 4 Q2:@4 Q:^ :  `J@Y:@Ѝ`armcc+|     4hAw EgwAgrwAg0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]hint stdV __introsort_looph__firstU__last __max_depth__comp $@s__cutb]4t T}}L}_}q{ }$~]4DP]HD L||]\0 rH|T|A{"Q ]0 #"0|]  Q~]Dt||}|||${5D{F@]X ub|O|<{"Q] X " X| ]$4 Q~] (h!H~{^({P({(]  ~]   u~] !~] ~] ~] ~] ~] ~! D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cpp !} % }t  g g s s +  ! &g t ? 'W )}A  r%}| s s +   ! &e t ?|}+!u y! y! y%7 {% {  {  ! & } ( } }}$x}x|}$|D}DH}$Hh}HZ$PQQRRP$P`hP^(^HP8UDTUPTZWUUhVhVhT^XdXdVXTD|X P^,^tPpW,Wd^^XW@WLVDVRLV|VHV`hVQXDX|XHX`hX P TTHT`hT)*.-,+O-@A@Y@M`,pPVH@Y<>@bF p.P.R R#3Q@ P PPPA,,@N^ 0 R*,,@.WpG.<APGT? `H(....FPArNWNb R#3Q@,,PPPARP@ `E U 0 R*RP@..HH@Q@ЍH0A "H S* \: S: S: \: 0 Q2:@0 Q:^ :  `J@Y:@Ѝ`armcc+|     4hAw EgwAgrwAg0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]hint stdV __introsort_looph^__firstU__last __max_depth__comp^ $@s__cutb]4t T}}H}Z}k{{ }$~]4DP]HD L||]\0 rH|T|A{"Q ]0 #"0|]  Q~]Dt||}|||{/D{?@]X ub|O|<{"Q] X " X| ]$4 Q~] (h!H~{^({P({(]  ~]   u~] !~] ~] ~] ~] ~] ~! D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cpp !} % }t  g g s s +  ! &g t ? 'W )}A  r%}| s s +   ! &e t ?|}+!u y! y! y%7 {% {  {  ! & } ( } }}$x}x|}$|D}DH}$Hh}HZ$PQQRRP$P`hP^(^HP8UDTUPTZWUUhVhVhT^XdXdVXTD|X P^,^tPpW,Wd^^XW@WLVDVRLV|VHV`hVQXDX|XHX`hX P TTHT`hT012@-@@`armcc+|      B~459876/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]65thisw__result P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SortingMaterialIdGenerator.h5}P;<@?>=P/O-@A$MpD"DPW`P#3P @FDQڄZ@N..B @PN @ N@T..F Q*@ Q:` VLT PD Q*NN@ Q:@T$Ѝ`V P#3P @FDQڄZ@N..B @PN  @ N@T ..F Q*@ Q:`V$Ѝ`armcc+|     0Cw Bn^wAnwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]` 2] $ ]4$ }|6|}4{L4{'P4||||{P4|||}4"4$U|XI] r"|A]_~] .~]( T"(|]@t L"@d|]Dt~]dt ~]  |\|>}{L{'P||+||{P|||}"U|Xo] @t "@d|g]Dt~] dt T~n D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hz } " $g| z%{ { { ~ = z z+  z z%{$ | z%{ { { ~ = z z+$ } }$}}$}}$dtPDTP\tPDTP@T^`t^(T^^ (^(P^PQV4TVTWVTV\tVVdtPDTP\tPDTP@T^`t^(TT\tTTPPPP^^T|^^^|Pl^dPdtQHVVHW8@VHVV4V4@ZHZZ4ZXQ@XHXXTX\tX|XTX\tX|XWP@WHWW4WWTW\tW|WBDCHGFE@-@0 BB€\B"RPQ 2/`armcc+|     \A~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]\`\n{PX]8 ]8[~] 4H5|"{P} ] ~r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h ! } '}\} (Q R(QTQP\TJKL@-@`armcc+|     B~NPRN2nw3gfx26SortingMaterialIdGeneratorETVN2nw3gfx20IMaterialIdGeneratorEXN2nw3gfx9GfxObjectE[ZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h^]D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intstdiptrdiff_t~"isize_t&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h`D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#cbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.heD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0ugd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#md:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# oPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#qd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilsD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]stduD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_iterbase.hARM C/C++ Compiler, RVCT4.0 [Build 865]std@input_iterator_tag@forward_iterator_tag#@bidirectional_iterator_tag#@random_access_iterator_tag#wD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdzy{D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longS __rw_swap3__a3__bu__tmp?stdS iter_swap3__a3__bRncopy_backward3__first3__last3__resz__resultu__last__123u__last__124u__res__125ub__1220l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h__rw_swap~}0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]0stdSsort3__first3__last3__compRequal_range3__first3__last3!__value3__compz__cctor_result+z__resultS __pop_heap^3__first3__last3__res3__val3^__cmp5%S pop_heap^3__first3__last3^__compS__linear_insert^3__first3__last5+3^__compu__valueS __pop_heap3__first3__last3__res3__val3__cmp5%S pop_heap3__first3__last3__compS__linear_insert3__first3__last5+3__compu__valueRlower_bound3__first3__last3!__value3__compz__resultRupper_bound3__first3__last3!__value3__compz__result?00d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResS8riResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#to_ptr6iOffset"iResTypeInfo@ResBool&value#iResBoolxiResVec2#iResMtx34<#0"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intq?nwutRhGetFlagValueqqq3flags3shift3maskz__resultq?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboollong0 ;41thisz__result 41thisz__result? 41thisz__result 4!this3elementnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK4!this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00!f4thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObjectq6q5~GfxObject6q0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSceneObjectData&typeInfod#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDicU#@ResSceneObject#ResSceneObject6: 0Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneObject #&m_ResObjectB#GetResSceneObjectB60d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result4thisz__resultnwgfxres@ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex# &m_GeometryShaderIndex#&m_SymbolsTableCount#&toSymbolsTableU# &toAttributeSymbols#&m_AttributeIndices#L&_padding_09#b&m_MaxBoneCount#d&m_MaxVertexLightCount#h&m_VertexLightEndUniform#l&m_GeometryShaderMode#p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShaderU#DResBinaryShaderData@ResShaderProgramDescription#ref6GetOwnerShaderData6? 0_0Jx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00  4v thisz__result   4~ thisz__result  ! 4~ thisz__result R 4v this3valuenwgfxres@ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit#&m_CommandBuffer# @ResBlendOperationData,&m_Mode#&m_BlendColor#&m_CommandBufferY#@ ResDepthOperationData&m_Flags# &m_CommandBuffer#@ ResStencilOperationData &m_CommandBuffer#@ ResFragmentOperationDataP&m_DepthOperation|#&m_BlendOperation#&m_StencilOperation#@@ ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale#&m_Rotate#&m_Translate#&m_IsDirty#$&m_IsEnabled#% &_padding_0U#&&m_TextureMatrix#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor`#$&m_Rasterization#&m_FragmentOperation #&m_ActiveTextureCoordinatorsCount#q&m_TextureCoordinatorsq#U&toTextureMappers#&toProceduralTextureMapperU#&toShaderU#&toFragmentShaderU#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTableU#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#@ResMaterialB#iResDataType ResMaterialv 6v : 0 ptr 6v ? ref 6v  ? ref 6~ GetFragmentLightingTableHash6~ SetMaterialId6v 50} } 0z z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@MaterialX#&m_Buffers# 0&m_Owner#&m_ProgramDescription_# &m_BufferCount#$&m_ShaderParameterResMaterial} #(&m_ShadingParameterResMaterial} #,&m_MaterialColorResMaterial} #0&m_RasterizationResMaterial} #4&m_TextureCoordinatorResMaterial} #8&m_TextureMapperResMaterial} #<&m_FragmentLightingResMaterial} #@&m_FragmentLightingTableResMaterial} #D&m_TextureCombinerResMaterial} #H&m_AlphaTestResMaterial} #L&m_FragmentOperationResMaterial} #P&m_SceneEnvironmentResMaterial} #TiResMaterialArray(GetOriginal} 6?GetDescriptionM6G00C_'4Gthisz__resultM|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Model#DTransformNodetd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@IMaterialIdGenerator#*s_TypeInfoGetRuntimeTypeInfo #6EIMaterialIdGeneratorI6I50A0%4Ethisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SortingMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintnwgfxinternal@MaterialKeyValue&uniqueId#&key#&subKey#&material# @SortingMaterialIdGenerator(#&m_Materials#&m_MaterialsWorkSpace#iMaterialKeyValueArray47@Description&isFixedSizeMemory#&maxMaterials#@Builder&m_Description#CreateI65*s_TypeInfoGetRuntimeTypeInfo #6Accept# 65Generate#6SortingMaterialIdGenerator655500*00*0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SortingMaterialIdGenerator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intboollong?00?std0Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolvoid@__type_info&__vptr#&__name!#00F__class_type_info&base#F__vmi_class_type_info&base%#&flags#&base_count# "&base_info#B &base%#&flags#&base_count# "&base_info#F__si_class_type_info &base%#&base_type0#%0,i__builtin_va_listnwgfx@MaterialKeyValueCompare#operator()6n55@MaterialSubKeyValueCompare#operator()6r55@MaterialUniqueIdCompare#operator()6v55operator()6v550^000 0000?Y 4vthis3keyValue3uniqueIdz__result^ F4vthis3uniqueId3keyValuez__resultB%0&&tinfo*#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon ptr6#00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray} &m_Allocator#&m_Elements#&m_End#&m_Capacity# 00} Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0??nwut@MoveArray&m_Allocator7#&m_Elements=#&m_End=#&m_Capacity# iiterator=e=MoveArray!6!MoveArray!6!557:q MoveArray!6!57MoveArray!6!5)~MoveArray6!operator=-6!5!operator[]6!5release=6!size61begin)6!end)6!empty61capacity61reserve6!5push_back6!5swap6!5-clear6!GetArrayKindq61SetArrayKind6!5qSetCapacity6!5GetCapacity61construct6!5=5destroy6!5=destroy_range6!5)5)erase==6!5=0?%?0%00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@binary_function|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@unary_function|8D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std@pair))&first#&second#ifirst_type)_isecond_type)`pair+6+55 ??pair+6+530?/dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_iterbase.hARM C/C++ Compiler, RVCT4.0 [Build 865]std@iterator_traitsivalue_typeR(idifference_typeS(iiterator_categoryV(0l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_iterbase.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4+this3__x3 __yz__result+dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]o4+this33__rhsz__result+dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 ;4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0'4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!K4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4qthis3allocatorz__resultqt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4qthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4thisz__resultBv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P_4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4v this7p z__resultv z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast} } B3Bresz__result} |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4?thisz__result} |s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]@4Ithis3allocatorz__resultI d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4!this3element3 value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int a4!this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4!thisz__result)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4!thisz__result)|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__69u__first__70u__res__71ub__68l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h$copy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 41thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]41thisz__resultq|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4!this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4!this3 elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4v thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4!this3)first3)lastufirst__76ub__75uelement__73|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4!this3firstz__result=|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4!this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h879D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intboolO__upper_bound3__first3__last3__val3__comp55z__resultu__distu__halfu__middleuuniqueId__195u_ZN2nw3gfx23MaterialUniqueIdCompareclEjRKNS0_8internal16MaterialKeyValueE__196h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC __upper_bound<;=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intboolO__lower_bound3__first3__last3__val3__comp55z__resultu__distu__halfu__middleuuniqueId__192u_ZN2nw3gfx23MaterialUniqueIdCompareclERKNS0_8internal16MaterialKeyValueEj__193h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC __lower_bound@?AdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intboolO__equal_range3__first3__last3__val3__comp55z__cctor_result+z__resultu__distu__halfu__middleu__leftu__rightu__tmpuuniqueId__172u_ZN2nw3gfx23MaterialUniqueIdCompareclERKNS0_8internal16MaterialKeyValueEj__173uuniqueId__175u_ZN2nw3gfx23MaterialUniqueIdCompareclEjRKNS0_8internal16MaterialKeyValueE__176u__first__177u__last__178u__comp__179u__first__182u__last__183u__comp__184u_ZNSt4pairIPN2nw3gfx8internal16MaterialKeyValueES4_EC1ERKS4_S7___188+u_ZNSt4pairIPN2nw3gfx8internal16MaterialKeyValueES4_EC1ERKS5___190+ u__tmph^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC h__equal_rangeDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolO 4rthis3lhs3rhsz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppGFHD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]P__unguarded_linear_insert3__last3__val3__comp u__nexth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC,__unguarded_linear_insertKJLhD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]boollongP__insertion_sort3__first3__last3__compu__first__155u__last__156u__comp__158u__valueu_ZN2nw3gfx26MaterialSubKeyValueCompareclERKNS0_8internal16MaterialKeyValueES5___162u__first__163u__last__164u__res__165u__last__164__168u__last__164__169u__res__165__170ub__167u_ZSt13copy_backwardIPN2nw3gfx8internal16MaterialKeyValueES4_ET0_T_S6_S5___166 u__ih^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC#l__insertion_sortONPD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]P__unguarded_insertion_sort3__first3__last3__comp u__id[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm-__unguarded_insertion_sortSRTD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]P__final_insertion_sort3__first3__last3__comph^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC)__final_insertion_sortWVXD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]O__median3__a3__b3__c3__compz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC__median[Z\,D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]O__unguarded_partition3__first3__last3__pivot3__compz__resultu__a__149u__b__150u__tmph^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC(0__unguarded_partition_^`D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]intP __push_heap3__first3__holeIndex3__topIndex3__val3__comp u__parenth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC__push_heapcbd|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]intboolP __adjust_heap3__first3__holeIndex3__dist3__val3__compu__topIndexu__2ndChildu_ZN2nw3gfx26MaterialSubKeyValueCompareclERKNS0_8internal16MaterialKeyValueES5___137h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC __adjust_heapgfhXD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]P sort_heap3__first3__last3__compu__first__138u__last__139u__comp__140u__first__142u__last__143u__res__144u__val__145u__cmp__146d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm\sort_heapkjlD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]P __make_heap3__first3__last3__comp55u__distu__parenth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC__make_heaponpD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]P make_heap3__first3__last3__compd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmmake_heapsrtD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]boolP__partial_sort3__first3__middle3__last53__compu_ZN2nw3gfx26MaterialSubKeyValueCompareclERKNS0_8internal16MaterialKeyValueES5___128u__first__129u__last__130u__res__131u__val__132u__cmp__133 u__ih^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC!__partial_sortwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppARM C/C++ Compiler, RVCT4.0 [Build 865]boolE 4nthis3lhs3rhsz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_SortingMaterialIdGenerator.cppzy{D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]P__unguarded_linear_insert^3__last3__val3^__comp u__nexth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC,__unguarded_linear_insert~}dD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]boollongP__insertion_sort^3__first3__last3^__compu__first__106u__last__107u__comp__109^u__valueu_ZN2nw3gfx23MaterialKeyValueCompareclERKNS0_8internal16MaterialKeyValueES5___113u__first__114u__last__115u__res__116u__last__115__119u__last__115__120u__res__116__121ub__118u_ZSt13copy_backwardIPN2nw3gfx8internal16MaterialKeyValueES4_ET0_T_S6_S5___117 u__ih^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC#h__insertion_sortD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]P__unguarded_insertion_sort^3__first3__last3^__comp u__id[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm-__unguarded_insertion_sortD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]P__final_insertion_sort^3__first3__last3^__comph^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC)__final_insertion_sortD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]O__median^3__a3__b3__c3^__compz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC__median,D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]O__unguarded_partition^3__first3__last3__pivot3^__compz__resultu__a__100u__b__101u__tmph^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC(0__unguarded_partitionD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]intP __push_heap^3__first3__holeIndex3__topIndex3__val3^__comp u__parenth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC__push_heapxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]intboolP __adjust_heap^3__first3__holeIndex3__dist3__val3^__compu__topIndexu__2ndChildu_ZN2nw3gfx23MaterialKeyValueCompareclERKNS0_8internal16MaterialKeyValueES5___88h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC |__adjust_heapPD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]P sort_heap^3__first3__last3^__compu__first__89u__last__90u__comp__91^u__first__93u__last__94u__res__95u__val__96u__cmp__97^d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmTsort_heapD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]P __make_heap^3__first3__last3^__comp55u__distu__parenth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC__make_heapD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]P make_heap^3__first3__last3^__compd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmmake_heapD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]boolP__partial_sort^3__first3__middle3__last53^__compu_ZN2nw3gfx23MaterialKeyValueCompareclERKNS0_8internal16MaterialKeyValueES5___79u__first__80u__last__81u__res__82u__val__83u__cmp__84^ u__ih^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CC!__partial_sortD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Psort^3__first3__last3^__compd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmsortd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4!thisz__result=uresult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4!this3)arrayz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SortingMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3allocator3materials3materialsWorkSpacez__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SortingMaterialIdGenerator.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04!thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValueqq3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] ?4!this3qkind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4!this3allocatorz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4!this3-otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4!this3!rhsz__result-|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]U4!this3capacity3allocator7qkind z__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x94!thisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #VEC365550d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#cIdentityMTX3465MTX346555555555555<?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]00{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]?0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResU32uiResS32v@BinString&offset#iBinString@Offset&offset#iOffsetiResTypeInfo|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ?nwut?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longint0 *4this3element *4this3elementnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK 4this3element000a|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0A4athisz__result=z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot??-xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00!4thisz__resultnwut@ResCommonBase&mpData#void_ptr60|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObjectq6q5~GfxObject6q0Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDic #@ResSceneObject#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@SceneObject #&m_ResObject3#*s_TypeInfoGetRuntimeTypeInfo #6qSceneObjectu6u553~SceneObject6u0m014qthisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSkeletonData,#&m_BonesDicCount#&toBonesDic #&toRootBone # &m_ScalingRule#$&m_Flags#(@ResSkeleton3#iResDataTypeW?krefo6GetBonesCount6=0s4thisz__resultoz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4qthis3allocatorz__resultqt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4qthisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q!4uthis3allocator33resObjz__resultuv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W K4uthisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]4tthis3flagsz__resultt~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qm'z__resultpridentityl~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]A4tthis3ptransformz__resultt~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3ownerSkeletalModel|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3allocator3=resource3maxCallbacks3isFixedSizeMemoryz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__15ub__14uelement__12|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h]\^D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eacha`bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots-3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 o4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hihgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] X4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hikjld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy[3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 64thisz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int  4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4this3transformsz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long E4this3first3lastufirst__5tub__4uelement__2t|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0o4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue  3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3 kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4this3capacity3allocator7 kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4this3targ0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int  4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulturesult|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4this3arrayz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]+4this3Lmatricesz__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long E4this3first3lastufirst__10ub__9uelement__7|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0o4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3 kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4this3capacity3allocator7 kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]j<4this3arg0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]v4this3=resourcez__result|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.h|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4 this3allocator3=resource3maxCallbacks3isFixedSizeMemory3poseTransforms3poseWorldTransforms3poseWorldMatrices3skiningMatricesz__result { d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSkeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 thisz__result{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_StandardSkeleton.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 ƊÊÊjÊÊxÊNÊ\ÊÊ4ÊÊÊCÊ;T;ÊqÊÊÊGGÊUÊcÊ44Ê0X@!2 ( & $‰.0q,O*,2<߈<وo"c DjއxuN@\z`CF;qޅsG=Ucڄ4]"  ȃ  0]@!= ( & $͉.0|,Z*72 <<U+">lzbP^yEJ>sn#I~W~eK~6~}d}}|d| {j;{zz`yTy#x Axgwdwv&=vuVutt&tsZsrrrq_qpqmpoloon}$nmdAYd;cqcbzvbDbGanVa/ a2`,o`)`_^\^ n^0^]]\]]\\?\[[j[ [ZZUZZYY[YYXXkX0XWWiW)WVVfVVUU_U"UTTXT TS SjR@RQ`mQQ#P  PgxOdNN&;NMnM MLeLLK]K KJFJIIq!IH:HGzG}GFKFtEwjE ED+DPCM;CJBV?BSAYXA@@5K@8?H?>>>A_>;===z<DG<G <n;/x;28;,:):*:9\g9 79988Y8877p767766O6655w5M55444_414333^3)3222U2"211v1m.10{0QT0_0/?/t_//.J.X8.f-7-]--,a,,!Z+k*L*a)$i) (h#(e''''&O&%h% %$G$#y##";"!l!r k ~.uPxY]QNSKW=TZ<6r9U?BE<]{bEHoB03-[*X] QR   F    N n  |u R, `  @ u7   KZ Y g8Xo}S:aAvILoZ&h9lVb^†4CF""j""xw"NB"\ "|""b "C";HT";"q""u"G?"U "c܄"4k"V"=!!=!!!͉! !!\p| 0<LpLYLXKVU**4*@4&JhDl4hEl@ZWZ44H44III59IJNI]qII44Iq 44qq#q+/434<BFILRW^b4f4pv~44s44sssss4444 I!}%4)43}9}AE4I4SY`sd4h4rsxs~sss4444I}44}}4 4#s'4+45s;sAsGsLsVZ4^4gltx4|444I44In44nnnp44ppp(,4049=ICGILSnW4[4enknpnwp{44ppp4444In44nnIn p 44p!p&p/l3474AlEIKlOIUlYI_lcIhlr~v4z4~~In44nnnp44pppn44nnnp4 4pp!p*m.424:m?mFoJ4N4Xo^obIholIrovI|oIoIoIoIoIoIoIoIoIo~44~~In44nnn$p(4,46p<pApKnO4S4\nbninppt4x4pppm44mmo44ooIoIoIoIoIo I o I o I o I$ o( I. o2 I8 o< IA oJ N 4R 4[ ` h l 4p 4y     4 4  I           4 4  I       4 4) - I3 9 > E I 4M 4V \ a j n 4r 4|    4 4  I    4 4     4 4     4 4  I  & * 4. 47 = B I M 4Q 4[ ` e q u 4y 4  I    4 4     4 4     4 4  I    4 4 % * 1 5 49 4C H M Y ] 4a 4k s x   4 4     4 4     4 4    4 4     4 4 & + 2 6 4: 4D I N Y ] 4a 4j p u |  4 4     4 4    4 4   4 4    44 44)04484BGQU4Y4bgnr4v44444444444 4$4.594=4GLVZ4^4glsw4{4444444444 4XK*.h[l.Z..m..mmo..oooo ooo"(o,2o6<o@FoJPoTZo^con. 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1&y%}1 -1~  v ^1*   v* .y#Iv&| vn sm sl s& n ' 7.y|& 4! |1 |%<8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h  w( w d - w~%v s  v ^ $ `~        1( -1un s&|m s&|l s&  .x|& 4! |1 |%}0}04}RQPP}0}04}RPQP}Td ,P d P( RQP} } }} }} t X  l 0RQTP}D}QDUP}RQd l lRQP} } } }} }}, ,  |  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[\WLW\pZTpQ@LQ,QXPRpXQWLWPpX    @-@-1P HZ) @@EjE*@*@ @:j    *   @:@J@J@Z Z 8<H0A A <?`armcc+|     $A~C| q~A ,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]uthisIx__resultID]~]~] ~~]drZB*~]oW~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h8  `  7#0 #0 ^#"%0^ }$O,41}}}}}P   Pd ` ` \ X T P L H D @ 8 P Ty*- a `u*  # 3J 0#03 g#3Ta1JTJTa 0JTJT pJTRqPpq@J`ZB: Qq@aB*a*qCp :0* :* *  *J A*C:B*S#C@ \ Jb Z!b*:aJ"":!! b"*"!!:J JCZ ZBZP SA@ Z  ,/"BGG`armcc+|     $B| xA d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]U sMTX34RotXYZRadpOutfRadXfRadYfRadZx__result;] u~|| |||*|5n|@|I|R|[~|dV|n>|x&|||N|f|"||^|N||3|6|| ||#v|,K|5 ">|A|M~|Yf"tf|i|x|||v|F|^|.||| |](,  ~{ (]<@  ~{ <]PT  ~{ P]  ~]  ~]  ~] ~] ~]  ~ d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.h x{ ~z{ ~{  z  '  ! } | } } } } } oz}|~  {  f ysx| |{}}}}P          | x \ X Td Pd L\ HX D < 8T 4H 0@ ,< (  , 0 $   d L 4    QdTTdVUdWT Pl\@ <dS, (dRP < ( (   P!MTX34RotXYZRad@-@M| pT y `P@      P PLX 0 3/PPXJ  0Q  p pp0 p pppp  PP  2/ 0 3/PQ&J   0Q  @ @@0 @ @@@@  PP  2/Ѝ? `armcc+|     $A{Bv}{Bv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 this RanimData2?maxMembers!maxAnimMembersx__resultErresultUsmemoryLsmemoryk] ~]l ]$(  ]04  ]8<  ]48 ~]<D  ]DH ~]`d P]p ~]lt ~] ~] ~] {P {R {S {\ ] R~] ] ] ~] ~] 4 ~]   ]  P~] ~] 8L ~~] 4< ~] TX ~]  X~]  {P {R {S {\ ] d R~] t ]  ]  ~] dl ~] ~] ] P~]~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h  8G 9(x Fw *x&} ~  }1x  v* x %(w w  w }y  y - ~%* x %(w w  w }y  y - %} } }(}}(PdQLxP8LQ8LPQPpQpP<TQSVRWTQ P Tp@-@`MP 0 3/PQ$J   0Q @ @@@ @ @@@ PP  2/Ѝp `armcc+|      A|Dxp|4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P{U,|K] ~], q^~] ~]04 ~]d 8~]d {P {R {S {\ ]@l R~]P` ]`l ]`d ~]@H ~] ~] ]P~]~I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h *s s * x  (s  s  s }y  y -  %t }}} }@Q,TP,Q,PQV P xT <`A0Q A0Qڀ ` /?o:`armcc+|      P8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]PfloatnwgfxUTGetAnimWeightNormalizeScalePweightSum\x__result] V ~] ID ~}] / ~{ ] 8V ~]$8<, ~}$](,/ ~{ (8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hff s'P}@D < < < _-P0@@Q Q@Q  @Ra !RMQ Q D 0 3/@Q+ @@#R#@@A@`J Z@@@`XXXX8@D8`Fs @@P@`pWPPPPPXXXX8@D8`F@@CQ 2/  @@CT @T  `armcc+|     $Av d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intboolthis@6number#w__resultP]2~|}{P" L |",H|"L!|$",|/#]` ~{Z@|]lp~]~]T P~{Q|_| 6{WL] d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h0  (      ~ }~|+|}} ~C m" # }%  {%Q|}}(TV,VLTVT0TLTTZQTdTPxXX0LR DQ Y(QPU/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h&0}P@-`@dh 0BLÀ\ BB#RPQ 2/ph0$0$ $( PQ 2/PQ 2/`armcc+|     B~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P]d(~]d ]d~]d||l}]~]d(Y~]hl#F~]x#3~]x ]xP~]x|~]# ~] ]P~]~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h'('| ! }% '$_"$z# y -#~ z -(}}QxQhxPdTDP8Q4R8QdQdTPdTp@-P@0480PQ 2/$ ( PQ 2/8PQ 2/p`armcc+|     A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P] +o~]"\~]  ] P~]~]Dl"I~]DL ]DLP~]DH~]l"6~]x #~]x ]xP~]x|~9 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h*+!"!x y -" r - { y -+}}xQlTDXQ,Q lTPUp@-P@h $( PQ 2/8PQ 2/p`armcc+|     |A| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|`|n{Px] t$[~]tH~]  ] P~]~]@t5~]Lt "~]LT ]LTP~]LP~9 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h#$w y - { y -$}|}L`Q@tT,Q @TP|U@-@4PQ 2/`armcc+|     DA~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]D`DF{P@]< (~]<3~]<  ~] ]P~]~9 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h' { y -(}D}(Q<TPDT /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865] B this u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h  } P     ` /@- @P0L  1/   X`armcc+|     TF~xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]T]Tthis S] ~]D ]$D ;]8D #]  ~t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h" xz z~%  y }T}8P $8 TPPT/`armcc+|      (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  W this )animGroupvw__resultP] ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h  t  } QP/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  { this u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h   } P "!&%$#p@-P@@@T P1/@@@Tp `armcc+|     TA|Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Tint Tthis 6sindex__2#r_ZN2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__3 PTqanimObjIdxT  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h   u  @}T} 8TPTU(*).-,+p@-P`@@@TP  2/P p@@@Tp`armcc+|     pA|,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]pintbool pthis ^memberIdx@x__result"pqanimObjIdxTu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h    !@| 4}p}LPPlpP Q pVPpU0216543p@-P@@@T P 1/@@@Tp`armcc+|     TA|Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Tint Tthis 6sindex__5#r_ZN2nw2ut9MoveArrayIPNS_3gfx10AnimObjectEEixEi__6 PTqanimObjIdxT  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h   t  @}T} 8TPTU8:9>=<;C-@P`-MpMJ 0 3/qAJ   0P   0  PP  2/XXU 0Rh H \ R 0 3/qZЍ  00P   0  PP  2/U 0P h H 0R0 P@`Ѝ? `armcc+|     DdAyDw ArSw ByA rxw ByA r,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]dintboolfloatvoid0 dthis maxAnimObjectsignoreNoAnimMemberx__resultrresultWsarg0__8sarg0__12,smemoryUsanimObjIdx/\smemoryHsanimObjIdx]0D{h~](4~]LP~] B~] {Q {R {S {\ ]\ R~]l| ]| ]| ~]\d ~] ~] ]P~]~]<P~]8@~]TX~]  ~]  {Q {R {S {\ ] t R~]  ]  ]  ~] t| ~]   ~]  ] P~] ~I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h,  q* q% (q q   q }y  y - % ~!  u  u |7* x%(q  %q   q }y  y - %!  u  u 7~}}}$d}8dl}$lp}pP}8PX}$X\}\d}8(< PPtPlpPX\PTQ<PQ8PP, @R\PHpQ0DQ,DPRHVQ\UPHT@BAFEDC@-M@P`=J 0 3/a2J   0P  p pp0 p pppp PP  2/U (0S( QЍ? `armcc+|     $(A{AvE{Bvxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865](intvoid0- (this maxAnimObjectsx__resultErresultVsmemoryk$qanimObjIdxQ]$8~~] (~]@D ~]t X~]t {Q {R {S {\ ]P| R~]`p ]p| ]pt ~]PX ~] ~] ]P~]~I d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h   o* x% (o o  o }y  y - % s 7}}}($}$(}( $PPP<dQ$8Q$8PQ$U P $THIJ`armcc+|      LMQPON/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]&this& w__result5Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h}PSUTYXWVp@-@YPPP ` TP  @      PL P@LXP1/ p@/?`armcc+|     $A| iA d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]wthis* NanimDataQ]$ ~]$-~]$, ~]0 {UP]0 ]8<  ]DH  ]LP  ]HL ~]PX ; ]X\ ~]tx P] ~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h }  (x *x&} ~  }1x }{%}}}}P\PPT[\`_^]T RQ P  P //`armcc+|      TLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Tintbool7Tthis& EmemberIdx2x__result]  P~]"~D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h  *"{ #3 ~T}HLPPTPDQPbdchgfep@-@dhPXP TP PPP`Q d  0 3/PPXp@`armcc+|     A|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this* F]""|3"D| ]  ~] -~]0<P~]08"~]\h~]|P~]|"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h } } $l"{ |s "{ A}}ThQ0UPTjkonmlT/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intthis& w__resultP ] ~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h }Pqrvutsd/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0this& w__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h2W}Pxzy~}|{@-QM@0P7  "c` P0 p pp0 p pppp  AA3SAQ PP  2/`XPYPЍ` P00 0 @ @@0 @ @@@@  AA3SAQ PP  2/Ѝ`armcc+|     (A{Bv{{Avp{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0 this* rbufTsize6qmaxCalculatedTransformsV]D #~]D {Q {R {S {\ ]$L ~]0@ ]@L ]@D ~] ~] ]~]||}]~]` ~]` {Q{R{S{\]$ ~] } ]$~ ] ~] ` ~] ` ] `~] `x|e|R}] `l~1 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h  } { /  }}cy  |! } '% } z }y  | |! }% '%} } }(}}(}lP`R`pQ`R`R`PPRQRR$P(RR4QQ P T@-`@dh 0BLÀ\ BB#RPQ 2/ph0$0$ $( PQ 2/PQ @/`armcc+|     B~ qA A-M@(Pp`?JX=  0 3/a2J  ` 0P  pppp p ppp0 BBÁ\B#RPP  2/`Ѝ `armcc+|     $4AzAvIzd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]4intboolvoid0M4this* FanimDataW(maxMembersmaxAnimMembersallocCachew__resultPrresultV04smemory]4H~]08~]PT~] ~] {Q {R {S {\ ]` R~]p ] ] ~]`h ~] ~] ]~]r_|L|9}]~]  ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h,  z z% (z z  z }y  |! } -%  }},}(,4}QPRPP`PLtQ4HQ0HP\XSWRQU P (T/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]+this2 w__result5Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h}P@-@04PQ 2/$ ( PQ 2/8PQ @/`armcc+|     B~ eA /`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]this> w__result5Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h}Pp@-@ $PQ 2/8PQ @/`armcc+|     xB~ ZA / `armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisJ w__result5Px d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h}P0PQ //`armcc+|      8/`armcc+|      Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool00thisMdst:dstWeights'src3srcWeightsw__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }SRQP/`armcc+|      (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]floatbool0.this=result*weightsw__resultPv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.h }RQP N2nw3gfx20TransformAnimBlendOpEN2nw3gfx22TransformAnimEvaluatorEN2nw3gfx25TransformAnimInterpolatorEN2nw3gfx18TransformAnimAdderEN2nw3gfx22TransformAnimOverriderEN2nw3gfx11AnimBlenderEN2nw4anim11AnimBlendOpEN2nw4anim19AnimFrameControllerEN2nw3gfx10AnimObjectEN2nw3gfx9GfxObjectE/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865] ` {P d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h$% } P/`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]  this w__result5Pu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h }P8@-@PQ 2/D`armcc+|     @B~Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@`@5{P<]8 "~] ]P~]~0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h v  - }@}8TP 0PQ //`armcc+|      8   `armcc+|      D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap# d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intintfloatiu8x(%iu16)%iu32*%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatstdR#fabsf|3|__fz__result|dX D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath!d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathinternal@SinCosSample&sin_val#&cos_val#&sin_delta#&cos_delta# gSinCosTbl#D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std%d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]boolnnmath('8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnnmath@VEC3_ &x#&y#&z#@VEC3 #VEC3,6,555IsZero64iVector3000l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h*d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# @VEC4#,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Quaternion.ippARM C/C++ Compiler, RVCT4.0 [Build 865]0.d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@QUAT_&x#&y#&z#&w# @QUAT#QUAT 6 555500d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath324Ld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&R#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''fa'ml 'a{'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#cIdentityMTX3465MTX346555555555555@?0@0RMTX34RotXYZFIdx3pOut3fIdxX3fIdxY3fIdxZz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h"PMTX34RotXYZFIdx6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]intnnmathARMv68d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath:d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Transform3 6 0<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Types.ippARM C/C++ Compiler, RVCT4.0 [Build 865]0>d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutil@D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]long0CBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResU8qiResU16siResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#to_ptr6to_ptr6iOffsetDiResTypeInfoiResVec4#iResVec3_#0DD0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hIH(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint?6???e???nwutR/CheckFlag3flags3maskz__resultRXDisableFlag63flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValueeee3flags3shift3maskz__resultexm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650NM d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlongvoidfloatboolr4this3indexz__result'4this3indexz__result/0 P4this3%element04Cthis3indexz__result7!4Gthis3indexz__resultG 4thisz__result0  ]4 this3element4thisz__result{4Ethis3indexz__resultK4Qthis3indexz__resultS 4Qthisz__result0 p4Ethis3element4Ethis3arg04Lthisz__result 4Lthisz__result P4Lthisz__result0 54Lthisz__result S4@this3element p4@this3element??+Q?30;??C??O nw ut ArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK  4&this3indexz__result@|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalR@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwutinternal@RuntimeTypeInfo&mParentTypeInfo5#RuntimeTypeInfo96955IsDerivedFrom6555010Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4thisz__result!4thisz__result!4thisz__result4thisz__result4thisz__result4thisz__result4thisz__result4thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeader o@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60ZZ0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@ResDicPatriciaData #&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6operator[]650n?n0`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp 4thisz__resultnwgfx@Result&m_Code#iself_typeNResult6Result65operator|=65operator=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hb4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#doperator delete5GetAllocator6.0edd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint04thisz__resultx4thisz__resultnwanimres@ResAnimGroupMemberData&typeInfo#&toPath2#&m_MemberOffset#&m_BlendOperationIndex# &m_ObjectType#&m_MemberType#&m_ResMaterialPtr#@ResAnimGroupData &typeInfo#&m_Flags#&toName2#&m_TargetType# &m_MemberInfoSetDicCount#&toMemberInfoSetDic#&m_BlendOperationsTableCount#&toBlendOperationsTable#@ResAnimGroupMember#ResAnimGroupMember6: ref6GetBlendOperationIndex6@ResAnimGroup#ref6GetMemberInfoSetCount6GetMemberInfoSet650?0?G0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData@ResSceneObject#id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneObject #&m_ResObject#nm8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid009 4thisz__resultB 4$thisz__result X44thisz__resultnwanim@AnimFrame (__vptr#&m_Frame#&m_LastFrame#~AnimFrame6GetFrame6$SetFrame65ResetFrame65@AnimFrameController$(__vptr#&m_AnimFrameB#&m_StepFrame#&m_StartFrame#&m_EndFrame#&m_PlayPolicy#&m_UserData# g55550iPlayPolicy~AnimFrameController6(GetAnimFrame,6(GetFrame64SetFrame6(5GetStepFrame64SetStepFrame6(5SetStartFrame6(5SetEndFrame6(5SetPlayPolicy6(5UpdateFrame6(0BB0 0?B00 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hqp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimCurve.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresDResFloatCurveDataDResFullBakedCurveDataiResVector3CurveData)iResVector4CurveData(} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimCurve.htstd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Qthisz__resultnwgfx@CalculatedTransform@&m_TransformMatrix@#&m_Scale#0&m_Flags#<FlagFLAG_IS_WORLDMATRIX_CALCULATION_ENABLED_SHIFTFLAG_IS_VALID_SHIFTFLAG_IS_IGNORE_TRANSLATE_SHIFTFLAG_IS_IGNORE_SCALE_SHIFTFLAG_IS_IGNORE_ROTATE_SHIFTFLAG_IS_IDENTITY_SHIFTFLAG_IS_ROTATE_TRANSLATE_ZERO_SHIFTFLAG_IS_ROTATE_ZERO_SHIFTFLAG_IS_TRANSLATE_ZERO_SHIFTFLAG_IS_SCALE_ONE_SHIFT FLAG_IS_UNIFORM_SCALE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_FORCE_VIEW_CALCULATION_ENABLED_SHIFT FLAG_CONVERTED_FOR_BLEND_SHIFTFLAG_IS_WORLDMATRIX_CALCULATION_ENABLEDFLAG_IS_VALIDFLAG_IS_IGNORE_TRANSLATEFLAG_IS_IGNORE_SCALEFLAG_IS_IGNORE_ROTATEFLAG_IS_IDENTITY FLAG_IS_ROTATE_TRANSLATE_ZEROFLAG_IS_ROTATE_ZEROFLAG_IS_TRANSLATE_ZEROFLAG_IS_SCALE_ONEFLAG_IS_UNIFORM_SCALEFLAG_IS_DIRTYFLAG_FORCE_VIEW_CALCULATION_ENABLED FLAG_CONVERTED_FOR_BLENDFLAG_DEFAULT CalculatedTransformI 6I DirectTransformMatrixW 6I TransformMatrix 6Q SetTransformMatrix 6I5 SetRotateMatrix 6I555555555 DirectScale] 6I Scalec 6Q SetScale 6I5c SetTranslate 6I555 SetTranslate 6I5c GetTranslate 6Q5, SetRotateXYZ 6I555 SetRotateAndTranslate 6I5c5c SetTransform 6I5o RotateMatrixToQuaternion 6I GetFlags 6QIsEnabledFlags6Q5EnableFlags6I5DisableFlags6I5EnableFlags6I55UpdateFlags6IUpdateScaleFlags6IUpdateRotateFlags6IUpdateTranslateFlags6IUpdateCompositeFlags6ISetRotateMatrix@6I500M?@??0?i~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]intfloatboolvoid000 4thisz__result00nwanim@AnimResultH(__vptr#&m_Flags#&m_ValueBuf>#GetValueBuffer6GetValueBuffer6@AnimBlendOp(__vptr#&m_HasBlend#&m_HasPostBlend#HasPostBlend6Blend#65555PostBlend# 655B(__vptr#&m_HasBlend#&m_HasPostBlend#000v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hzyX d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintfloat04 thisz__result 00nwanimres@ResAnimData(&m_Header#&toName2#&toTargetAnimGroupName2# &m_LoopMode#&padding_n#&m_FrameSize#&m_MemberAnimSetDicCount#&toMemberAnimSetDic#&m_UserDataDicCount# &toUserDataDic#$@ResMemberAnimData&m_Flags#&toPath2#&toTargetName2#&toBaseObjectPath2# &m_PrimitiveType#@ ResTransformAnimData<#&#&/#&]#&# &#$&#(&#,&K#0&#4&#8l'constantValueScaleX'toScaleXl'constantValueScaleY'toScaleYl'constantValueScaleZ'toScaleZl'constantValueRotateX'toRotateXl'constantValueRotateY'toRotateYl'constantValueRotateZ'toRotateZl'constantValueRotateW'toRotateWl 'constantValueTranslateX'toTranslateXl 'constantValueTranslateY'toTranslateYl 'constantValueTranslateZ'toTranslateZ@ ResBakedTransformAnimData #&toRotate#&toTranslate#&toScale#@ ResFullBakedAnimData#&toTransform#@ ResMemberAnim# ResMemberAnim 6 :  ref 6  GetFlags 6  GetPrimitiveType 6 @ResAnim# ref 6  ref% 6-  GetLoopMode 6-  GetFrameSize 6-  GetMemberAnimSetCount 6-  GetMemberAnimSet 6 5GetMemberAnimSet 6- 5@ResTransformAnim#iResDataType8?LrefP65 ResTransformAnim9 69 5EvaluateScaleX65 5EvaluateScaleY65 5EvaluateScaleZ65 5EvaluateRotateX65 5EvaluateRotateY65 5EvaluateRotateZ65 5EvaluateTranslateX65 5EvaluateTranslateY65 5EvaluateTranslateZ65 5@ResBakedTransformAnim#iResDataType4 ?H refL 6A ResBakedTransformAnimE 6E 5EvaluateScale6A 5,55EvaluateRotate6A 555EvaluateTranslate6A 555dApplyBakedFlags5I5@ResFullBakedAnim#iResDataTypeM _ ?s refw 6M ResFullBakedAnimQ 6Q 5GetTransform6M EvaluateTransform6M 550? 0 ? 0 ?! 0) 01 0 0= 0 B 0I 0B x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.h}| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoidfloat00 +4 this3memberIdxz__result0 4 thisz__result?,0nwgfx@AnimGrouph#&m_ResAnimGroupG#&m_BlendOperations# 0&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallbackh#`&m_FullBakedAnimEnabled#dg5v50UiPreEvaluateCallbackdiGetResAnimGroupMember6 5GetMemberCount6 GetBlendOperationInGroup6 5GetBlendOperation6 5GetTargetPtr6 5GetOriginalValue6 50M@AnimObject#&m_AnimGroupv#&m_AnimType# ~AnimObject6 Bind6 5vGetAnimGroup 6 @ BaseAnimEvaluator\z#&m_BindIndexTable#&m_ReverseBindIndexTable# &m_AnimFrameController#0&m_AnimData#T&m_IsCacheDirty#X&m_IsCacheExternal#Y*s_TypeInfo1*NotFoundIndex ~BaseAnimEvaluator 6  TryBind# 6 5v Release# 6  UpdateFrame# 6  ChangeAnim#$ 6 5 GetStepFrame 6  Initialize#4 6 5255 SetResAnim 6 5B Z&m_BindIndexTable#&m_ReverseBindIndexTable# &m_AnimFrameController#0&m_AnimData#T&m_IsCacheDirty#X&m_IsCacheExternal#Y@AnimBlender z#&m_AnimObjects#iAnimObjectArray (*s_TypeInfo1GetRuntimeTypeInfo5#6 ~AnimBlender6 TryBind# 6 5vRelease#6 UpdateFrame#6 HasMemberAnim#6 5UpdateCache# 6 Initialize#$6 5@AnimInterpolatorD#&m_Weights# +m_NormalizedWeights#0&m_IsOldMethod#@+m_IsWeightDirty#A&m_IsWeightNormalizationEnabled#B*s_TypeInfo1~AnimInterpolator6 Initialize#(6 55NormalizeWeight6 BC&m_Weights# +m_NormalizedWeights#0&m_IsOldMethod#@+m_IsWeightDirty#A&m_IsWeightNormalizationEnabled#B@AnimAdder0#&m_Weights# *s_TypeInfo1~AnimAdder6 Initialize#$6 5@AnimOverrider #*s_TypeInfo1~AnimOverrider6 M0 0zz0 00 0 00 0$$0 0 0U u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneNodeL#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@Skeleton#0&m_OwnerSkeletalModel# 0C&m_PreCalculateMatrixSignal#&m_PostCalculateMatrixSignal#&m_IsUpdated#iCalculateMatrixSignal6/@TransformPose&m_Transforms#iTransformC%iTransformArrayE*|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SkeletalModel#DModelT d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatvoidint0000 4& thisz__result 4& thisz__result 4& thisz__result?Q0[nwgfx@TransformAnimBlendOp#*WeightDiscard~TransformAnimBlendOp6 Apply#6 55ConvertToAnimResult#6 55BlendScaleStandard6 5I5Q5BlendScaleAccurate6 5I5Q5PostBlendAccurateScale6 5IBlendRotateMatrix6 5I5Q5BlendRotateQuaternion6 5I5Q5BlendTranslate6 5I5Q5OverrideTransform6 5I5Q5@TransformAnimEvaluatorp#&m_IsScaleDisabled#Z&m_IsRotateDisabled#[&m_IsTranslateDisabled#\&m_CacheTransforms#`*s_TypeInfo1GetRuntimeTypeInfo5#6& TryBind# 6* 5v ChangeAnim#$ 6* 5 GetResult# 6& 55 GetIsScaleDisabled 6&  GetIsRotateDisabled 6&  GetIsTranslateDisabled 6&  HasMemberAnim# 6& 5 UpdateCacheNonVirtual 6*  UpdateCache# 6*  GetCacheBufferSizeNeeded#, 6&  GetCacheBuffer#( 6&  SetCacheBuffer#0 6* 55 ~TransformAnimEvaluator 6*  Initialize#8 6* 5W555 ResetNoAnimMember 6* 5v5 GetResultFast 6& 55GetResultCommon 6& 555EvaluateMemberAnim6& 5I555a5EvaluateMemberBakedAnim6& 5I5 55a5UpdateFlagsCommon6& 5IUpdateFlags6& 5IApplyBakedFlags6& 5I5@TransformAnimInterpolatorD$#*s_TypeInfo1GetRuntimeTypeInfo5#62 GetResult#62 55~TransformAnimInterpolator66 @TransformAnimAdder0 #*s_TypeInfo1GetRuntimeTypeInfo5#6> GetResult#6> 55~TransformAnimAdder6B @TransformAnimOverrider U #*s_TypeInfo1GetRuntimeTypeInfo5#6J GetResult#6J 55~TransformAnimOverrider6N 0tt0 0" 00. 00: 0^ 0F 0^ x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidfloatboolunsigned short@__type_info&__vptr'#&__name/#0#0+F__class_type_info&base#F__vmi_class_type_info&base3#&flags#&base_count# q&base_info#B &base3#&flags#&base_count# q&base_info#F__si_class_type_info &base3#&base_type>#30:i__builtin_va_list00a00q??@?0?000nwgfx0PxBlendVector33,dst34src3weight3overrideFlag utmpPhFlogVector33,dst|4& this3Itransform4& this3Itransform4& this3Itransform3flagsP]RestoreIgnoreFlags3Itransform3flagsBakPDDisableSRTWeightsIfNeeded3weights3 animObjuevaluator& B 30u&tinfoy#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformAnim.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResultd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6Z#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6Z#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6Z#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonZ#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimCurve.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresAResBakedCurveDatad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimCurve.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresAResBakedCurveDatad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6Z#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon ptr6ptr6Z#000  0Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnwut@MoveArray,&m_Allocator2#&m_Elements8#&m_End8#&m_Capacity# operator[]@6&50"000,,?<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000??nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=~MoveArray6operator=65operator[]65operator[]65begin%6end%6swap65clear6SetArrayKind65eSetCapacity65destroy65destroy_range65%5%MoveArray6555:e erase650?0|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6C50?Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000?nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# operator[]6G50C0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0??nwut@MoveArray&m_Allocator%#&m_Elements+#&m_End+#&m_Capacity# iiterator+e=~MoveArray6 operator=6 5 operator[]6 5operator[]65size6begin6 end6 swap6 5clear6 SetArrayKind6 5eSetCapacity6 5destroy6 5+destroy_range6 55Size6MoveArray 6 555%:e erase++6 5+0?00z00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatvoidint000??nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# iiteratore=~MoveArray6Eoperator=I6E5Eoperator[]6E5operator[]6Q5size6Qbegin.6Eend.6Eswap6E5Iclear6ESetArrayKind6E5eSetCapacity6E5destroy6E5destroy_range6E5.5.Size6QMoveArrayE6E555:e PushBackFast6E5erase6E50?0M|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Signal2\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool00??nwut@MoveArray&m_AllocatorR#&m_ElementsX#&m_EndX#&m_Capacity# iiteratorXe=MoveArray@6@~MoveArray6@operator=D6@5@Elements6Loperator[]6@5operator[]6L5size6Lbegin-6@end-6@empty6Lcapacity6Lreserve6@5swap6@5Dresize6@5clear6@GetArrayKinde6LSetArrayKind6@5eSetCapacity6@5GetCapacity6Lconstruct6@5Xdestroy6@5Xdestroy_range6@5-5-Empty6LResize6@5MoveArray@6@55:R :e eraseXX6@5X0?0H00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@Slot2D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4,this3fx3fy3fzz__result,l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippARM C/C++ Compiler, RVCT4.0 [Build 865]boolO&VEC3IsZero34pz__resultti d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Vector3.ippVEC3IsZerod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 44thisz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]H4 this3fx3fy3fz3fwz__result lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3x003x013x023x033x103x113x123x133x203x213x223x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QRz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4 thisz__result lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 ]4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0v4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0z4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>49this35parentz__result9x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool@ 45this35s_TypeInfoz__resultuself5x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_54this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j x4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]cX4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4.thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ithisz__resultW~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Qthisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ithis3flags~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h"!#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3mz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copy&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ithis3transformMatrix~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ithis3x003x013x023x103x113x123x203x213x22~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4Ithisz__result]~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Qthisz__resultc~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ithis3cscale~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ithis3x3y3z~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ithis3ctranslate~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Qthis3,translate~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h>=?d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OU16ToF323xz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hU16ToF32BACd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OF32ToU163xz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hF32ToU16FEGd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFAbs3xz__resulturetlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFAbsJIK,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]intOMTX34RotXYZFIdxC_FAST3pOut3fIdxX3fIdxY3fIdxZz__resultusinxucosxusinyucosyusinzucoszuf1uf2uf3uf4uf00uf10uf21uf22uf01uf11uf02uf12 uidxxuabs_fidxxurxuidxyuabs_fidxyuryuidxzuabs_fidxzurzunegxunegyunegz uidxxfuidxyfuidxzf usinx_valusinx_deltaucosx_valucosx_deltausiny_valusiny_deltaucosy_valucosy_deltausinz_valusinz_deltaucosz_valucosz_delta|p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ipp(0MTX34RotXYZFIdxC_FASTNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] &4Ithis3x3y3zutranslate~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] T4Ithis3crotate3ctranslate~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ithis3otransform~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hWVXXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Types.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34ToQUATC_FAST 3 pOut3pMtxz__result utrui0um uxuyuzuwus uxuyuzuwusxm d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Types.ipp$\MTX34ToQUATC_FAST[Z\d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34ToQUAT 3 pOut3pMtxz__result h^ d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hMTX34ToQUAT_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Qthis3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Ithisz__result uq~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hedfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OXDisableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hDisableFlagihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 14Ithis3flags~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool S4Ithis3flags3enable~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ithisuscalec~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]@4Ithis3rotateMatrix~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]b4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__resultudicn} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3memberIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3blendOpIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3memberIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0N4 this3memberIdxz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result%|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intlong0 k4this3%first3%lastufirst__166ub__165|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int04this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void054thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int04this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]R4this3rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValueee3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3ekind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 14this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3elements3capacity3allocator7ekind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4 this3vanimGroupz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long x4 this3first3lastufirst__171ub__170uelement__168|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3firstz__result+|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0+4 thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3otheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]H4 this3 rhsz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]inth4 this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3ekind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int >4 this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3elements3capacity3allocator7ekind z__result |r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4(thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 44thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]H 4this3frame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] :4(this3frame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4(this d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]float 4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4(this3playPolicy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4- thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]4(thisz__result, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865]p 4this3frame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4- thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4(this3endFrame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4(this3startFrame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hARM C/C++ Compiler, RVCT4.0 [Build 865] y4(this3stepFrame d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimFrameController.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3animDatau d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]|4 this3animDatauanimGroupvu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 64 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4 this3maxAnimObjectsz__resulturesultumemoryu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ethisz__result.|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Ethisz__result.|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatintlong0 4Ethis3.first3.lastufirst__176uj__177ub__175uelement__173|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float0#4Ethis3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ethis|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0>4Ethisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] /4Ethis3ekind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int Q4Ethis3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h65 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Ethis3elements3capacity3allocator7ekind z__resultE|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]float04Ethis3Iotheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865][4Ethis3Erhsz__resultI|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Qthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hBACd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatO+AnimWeightNearlyEqual3weight3valuez__resultEpsilono:u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h(AnimWeightNearlyEqualFEGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatO:AnimWeightNearlyEqualZero3weightz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h,AnimWeightNearlyEqualZeroJIKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolfloatOGAnimWeightNearlyEqualOne3weightz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h+AnimWeightNearlyEqualOneNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatint0 ) 4 thisuweightSumunormalizeScaleuindex__16u_ZNK2nw2ut9MoveArrayIfEixEi__17uindex__19u_ZN2nw2ut9MoveArrayIfEixEi__20uindex__22u_ZNK2nw2ut9MoveArrayIfEixEi__23 ui uiu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4 thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4@this3ekind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4@this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x=4@thisz__result@|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4@thisz__result-|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]"4@thisz__result-|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4@this3-first3-lastufirst__182Iub__181uelement__179I|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4@this3firstz__resultX|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4@this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Y4@thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4@this3Dotheruelementsuenducapacityuallocator|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]v4@this3@rhsz__resultD|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4@this3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4Lthis3indexz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 84Lthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__191Iu__first__192Iu__res__193Iub__190l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.h(copyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Lthisz__resulte|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolk4@this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4@this3numberz__resulturesultuelement__184Iuelement__187I umin ui umax ui|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4Lthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04@this3elements3capacity7allocator 7ekind z__result@|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void01 4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0mY4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0p z4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Add,3,pOut34p134p2z__result,l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hVEC3Addd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Scale,3,pOut34p3scalez__result,l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hVEC3Scaled:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFLog3xz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFLogd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFExp3xz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFExpd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Quaternion.ippARM C/C++ Compiler, RVCT4.0 [Build 865]OQUATSlerp 3 pOut3q13q23tz__result uthetausin_thucos_thutputqxl d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Quaternion.ippQUATSlerpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]54 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__resultudicnx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]4- thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865] { 4M thisz__resultw x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865] " 4M thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4M this3result3framex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4Q this3resz__resultQ x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]P 4A thisz__resultL x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4A this3,result3flags3framex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]float  4A this3result3flags3frameufx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]float  4A this3result3flags3frameufx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]f 4E this3resz__resultE x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]T45 thisz__resultPx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]45 this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]45 this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]45 this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]`45 this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]645 this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45 this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]45 this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]45 this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]45 this3framez__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]j49 this3resz__result9 x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]K4- thisz__result% x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4- this3idxz__result udicnx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]int _4* this umemberIdx uanimIdxx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 !4* thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h   d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3SquareLen34pz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h VEC3SquareLend:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OWGetTypeInfoFromPtr_5" 5& z__result5x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.h&GetTypeInfoFromPtr_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]OeDynamicCast& &  3 objz__result& us_TypeInfoU5x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 ~46 thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 5 4B thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4N thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Compiler, RVCT4.0 [Build 865]mthissparentpAsresults.]L|g|z|T](~]HL]H`S~]ht ~]D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.h  ~ ~  .~ e. e. g  v}}}HQHlR(SHQ(RP@-`armcc+|      A~N2nw3gfx13TransformNodeED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#$d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%ibit32J%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0uD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatstdR#fabsf|3|__fz__result|dX D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\math.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Triangular.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathinternal@SinCosSample&sin_val #&cos_val #&sin_delta #&cos_delta # gSinCosTblD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #VEC365 5 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&R#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f a'ml  'a{'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 @?0@0RMTX34Inverse3pOut3pz__resultRMTX34MultScale3pOut3pM3tpSz__result0nRMTX34RotXYZFIdx3pOut3 fIdxX3 fIdxY3 fIdxZz__result?nla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hFMTX34Inverse.MTX34MultScalexMTX34RotXYZFIdxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]intnnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]long0pD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longp?000std0pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0e?0v?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiResS8riResU32uiResS32v@BinString&offset#iBinString@Offset&offset#iOffsetiResTypeInfo@ResBool&value#iResBool>iResTransform3#iResMtx34@#|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint??????nwutR/CheckFlag3flags3maskz__resultRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValue3flags3shift3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintboolvoid l4cthisz__result 4cthisz__result0pp? 4cthisz__result 4[this3element 4this3element00z0nwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK 4this3delement00^0c|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool>4thisz__resultA 4this3pchildnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?0p??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut0C4cthisz__result?0T00'Z4zthisz__resultVz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0,0?f 4this3slot?f 4this3slot??.?Rxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 s4thisz__result!4thisz__result!4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60//0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5GfxObject65~GfxObject6@GfxDeleter&m_HasOwnership#GfxDeleter6operator()6500d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool04zthisz__result|4~thisz__result??@ nw gfx res@ResSceneObjectData&typeInfo*#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0'#&m_Flags#&m_IsBranchVisibleX#&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData#&m_Transformh#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObjectn6n: @ResSceneNode#iResDataTypeResSceneNoder6r: ??xref|6zIsBranchVisible6z@ResTransformNode&#iResDataTypezResTransformNode~6~: ?ref6~GetTransform6~GetWorldMatrix 6~00&&0v0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject#*s_TypeInfoGetRuntimeTypeInfo #6SceneObject655~SceneObject60014thisz__result v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix@#&m_Scale#0&m_Flags#@Description{#@DynamicBuilder&m_Description#Create6s5*s_TypeInfoGetRuntimeTypeInfo #6|cCreate5p55a5?]Transform6Transform6|WorldMatrix6WorldMatrix6|WorldTransform6WorldTransform6|InverseWorldMatrix6|InvalidateInverseWorldMatrix6 UpdateDirection#( 6 UpdateTransform# 65/55 Accept# 65; TrackbackWorldMatrix# 6| TrackbackWorldTransform# 6| TrackbackLocalTransform# 6| InheritTraversalResults# 6?v PostCalculateWorldMatrixSignal 6 TransformNode 6555a ~TransformNodeA 6 Initialize#$ 65 CreateCallbacks 650T0x0Tx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]floatnwgfx@WorldMatrixUpdater#UpdateBasic6|55555CalculateWorldBasic6|55555CompensateScale6|50x?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd0pp?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr #&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type##0i__builtin_va_list0000H4thisqI4this3allocatorz__resulturesultB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_TransformNode.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0,0?nwut@LastValueResultoperator()65550d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00'nwut@ResCommon'ResCommon 6 5ptr6 /#0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal2p00A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Children33&m_Parentp#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typegChildren6~Children6begin'6end'6Attach65pDetach65p0?p|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h*)td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0p?nwut@MoveArrayp&m_Allocatori#&m_Elementso#&m_Endo#&m_Capacity# iiteratoroe=MoveArray[6[~MoveArray6[size6cbegin#6[end#6[empty6ccapacity6creserve6[5push_back6[5clear6[erase_find6[5GetArrayKind6cSetArrayKind6[5SetCapacity6[5GetCapacity6cconstruct6[5o5destroy6[5odestroy_range6[5#5#eraseoo6[5o00_00p|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetacher3ChildDetacher6operator()65p0/.$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr&m_MovePtr#iGfxMovePtr.GfxPtr6~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsitypeW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr0&m_Object#&m_Deleter#ielement_type3ideleter_typeideleter_referenceMovePtr6~MovePtr6GetDeleter60?Ptr60?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_type;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00p?>=4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0T00nwut@Signal20&m_Allocator#&m_SlotsR#iSelfTypePiSlotTypeiResultTypeiSlotList&iResultCombinerTypeiAllocatorType@Invoker&m_arg0#&m_arg1#Invoker655operator()6 5000,0cCreateInvalidateSignal5<0cCreateFixedSizedSignal55<cCreateVariableSizeSignal5<Destroy6-operator()6-55Signal2-6-555<Signal2-6-5<~Signal26-0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=MoveArray65~MoveArray6begin!6end!6clear6SetArrayKind65SetCapacity65destroy65destroy_range65!5!MoveArray6555: erase6500,00|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hCD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?Ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?HGhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot2p(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0T00nwut@Slot2(__vptr#0'&m_Allocator#iResultTypeiAllocatorTypeDestroy6z0'GetAllocatorV6z0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiMD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?Od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?RQSD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newVUd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3 fx3 fy3 fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hYX(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h\[]d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copy`_d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3slotz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4this3first3last3invokerxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hixwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3arg03arg1z__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ?4zthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]NN4this3allocatorz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Wp4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]x4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q<4this3allocator3resObjz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W f4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qm' z__resultridentity~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]I4thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 14this3flags~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] o4this3 x3 y3 z~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3translate~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OU16ToF32 3xz__result lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hU16ToF32d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OF32ToU163 xz__resultlc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hF32ToU16d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hARM C/C++ Compiler, RVCT4.0 [Build 865]OFAbs 3 xz__result uret lc d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Arithmetic.hFAbs,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]intOMTX34RotXYZFIdxC_FAST3pOut3 fIdxX3 fIdxY3 fIdxZz__resultusinx ucosx usiny ucosy usinz ucosz uf1 uf2 uf3 uf4 uf00 uf10 uf21 uf22 uf01 uf11 uf02 uf12  uidxxuabs_fidxx urx uidxyuabs_fidxy ury uidxzuabs_fidxz urz unegxunegyunegz uidxxf uidxyf uidxzf  usinx_val usinx_delta ucosx_val ucosx_delta usiny_val usiny_delta ucosy_val ucosy_delta usinz_val usinz_delta ucosz_val ucosz_delta |p d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ipp(0MTX34RotXYZFIdxC_FASTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OsMTX34RotXYZRad3pOut3 fRadX3 fRadY3 fRadZz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h!MTX34RotXYZRadd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3rotate3translate~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3transform~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  4this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OXDisableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hDisableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] R4this3flags~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisuscale~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],94pthisz__resultpt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],U4pthis3pparentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4[this3element3value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4[this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4[thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4[thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__6ub__5l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4cthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]X4cthisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4[this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4[this3elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3pchildz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4xthis3xchildz__resultuparentxt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool r4pthis3pchildz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4[this3#first3#lastufirst__11ub__10uelement__8|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]94[this3firstz__resulto|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copyp3__first3__last3__res3__valz__resultu__first__35ub__34h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCremove_copy#"$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfindp3__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfind'&(D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremovep3__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremove+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 74[this3elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3pchildz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4pthis3pchildt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4pthis3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4xthis3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] -4pthis3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool Z4pthisuresultsuparentpuisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4zthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]44thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hIHJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]intOySetFlagValue3flags3shift3mask3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hSetFlagValueMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] y4[this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]x34[thisz__result[|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]lO4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4pthis3allocator3&resObj3descriptionz__resultpt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] "4[this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4[thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h_^`D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__19ub__18uchild__13puparent__16pd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_eachcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0j4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0N4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__24hub__23uelement__21h|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4this3dfirstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3 arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 p4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroye3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4pthisz__resultuparentpt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool $4pthis3visitor u_containK u_curK u_endK u_continue uchildpt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3mz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]O8MTX34Identity3pOutz__resulttj d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix34.ipp MTX34Identityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]L4~thisz__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]-4~thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4nthis7p z__resultn} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0S4rthis7p z__resultr} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04~this7p z__result~} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Inverse3pOut3mz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Inversed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4thisz__result!|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] 4-this3arg03arg1ucombinerez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34MultScale3pOut3m3vSz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.h!MTX34MultScaled:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]float T4|this3scaleMinimumScale75umag} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]4|this3worldMatrix3worldTransform3localTransform3parentWorldTransform3parentLocalTransformuscale} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long  4this3!first3!lastufirst__31ub__30uelement__28|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]i4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlotsR3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4-thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] 4-thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroyv3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3kind|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]14this3allocatorz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] 4-this3<allocatorz__result-z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Qk3<allocatorz__resultumemoryz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi)( d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void024this3elements3capacity3allocator7kind z__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4-this3elements3maxSlots3<allocatorz__result-z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q@3maxSlots3<allocatorz__resultumemory uelementsz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q3<allocatorz__resultumemoryz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi4!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x #&y #@VEC2#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x #&y #&z #@VEC3 #VEC365 5 5 0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x #&y #&z #&w # d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,l0''f ]'mh  'aw'vB0&_00 #&_01 #&_02 #&_03 # &_10 #&_11 #&_12 #&_13 #&_20 # &_21 #$&_22 #(&_23 #,@MTX340#cIdentityMTX3465MTX3465 5 5 5 5 5 5 5 5 5 5 5 <?0<0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6Dd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Transform3363Transform33635?5?5?0?9d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutild:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intlong?std050D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]long5?0000std05D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0?0?0|?nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00000nwutiResS8riResU16siResU32uiResS32viResF32 w@BinString&offset#to_ptr6set_ptr65iBinString%@Offset&offset#set_ptr65to_ptr6to_ptr6iOffsetiResTypeInfo@ResBool&value#iResBooliResVec2#iResVec3#iResTransform3#iResMtx34<#%00%00|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintR/CheckFlag3flags3maskz__result?nwutRKEnableFlag3flags3valuez__resultRXDisableFlag3flags3valuez__resultRhGetFlagValue3flags3shift3maskz__result??=?? ?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h$CheckFlag|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidchar00 :4xthis3alignmentz__result0C000nwos@IAllocator(__vptr#Alloc6h5@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#MemorySizeCalculatorl6l5operator+=p6l5ChangeAlignment6l5Add6l55GetSizeWithPadding6x500P?PP0txo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]longintbool P4%thisz__result 4%thisz__result055? |4%thisz__result 4this3element 4this3element000gnwutArrayKindARRAY_WRAPPER ARRAY_VARIABILITY ARRAY_FIXED FLAG_ARRAY_KIND_VALUE_SHIFT FLAG_ARRAY_KIND_VALUE_MASK 4this3]element00W0c|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolA 4this35childnwut|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@RuntimeTypeInfo&mParentTypeInfo #RuntimeTypeInfo 6 5 00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool"4_thisz__result0?05??0??'nwutinternal@static_any_baseoperator bool6_?Cistatic_any_tG) 0CR<encode_type5z__resultR$extract3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut54thisz__result0C|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut0C4cthisz__result?0G4gthisz__resultCz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutf 4this3slot?f 4this3slot??.?(xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r #&g #&b #&a # iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4sthisz__result!44kthisz__result!O4sthisz__result4thisz__result41thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBasek6k5IsValid6svoid_ptr6kvoid_ptr6s00o|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6operator[]650n?n0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp Y4~thisz__resultnwgfx@Result&m_Code#iself_typeNResultv6v5operator|=6v5GetCode6~IsFailure6~00z|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#Destroy6coperator new55doperator delete5@GfxDeleter&m_HasOwnership#operator()6500Od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwanimresDResAnimGroupData@ResAnimGroup#ResAnimGroup6: 0|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0Pr4fthisz__result^u4fthisz__result4rthisz__result 4vthisz__result? nw gfx res@ResSceneObjectData&typeInfo#&m_Header#&toNamev# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0t#&m_Flags#&m_IsBranchVisible,#&padding_0<#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData#&m_Transform`#0&m_LocalMatrixx#T&m_WorldMatrixx#@ResSceneObject#ResSceneObjectV6V: ref^6fGetTypeInfo6f@ ResSceneNode.#iResDataTypeResSceneNodej6j: ?ref6j?ref6rGetFlags6rGetAnimGroupsCount6r GetAnimGroups 6j5 SetBranchVisible 6j5@ ResTransformNode#iResDataType ResTransformNodev 6v: ? ref 6v GetTransformW 6v0.t?Z.0b00n0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W m4thisz__resultnwgfxiSceneNodeChildren&K@SceneObject #&m_ResObject.#GetResSceneObject.6GetResSceneObject6~SceneObject600.v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrix<#&m_Scale#0&m_Flags#<IsEnabledFlags66502d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/anim_AnimBlend.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimDAnimBlendOpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint nw gfx@AnimGrouph#&m_ResAnimGroup#&m_BlendOperations# 0c&m_SceneNode#&m_TargetObjectIndicies# &m_TargetObjects#0&m_TargetPtrs#@&m_OriginalValues#P&m_PreEvaluateCallback#`&m_FullBakedAnimEnabled#dg550iPreEvaluateCallbacki@Builder &m_SceneNode#&m_ResAnimGroup#&m_UseOriginalValue#Builder6ResAnimGroup 65UseOriginalValue 65GetMemorySizeInternal65ldGetMemorySizeForInitialize5l550?00@AnimObject#@ AnimBinding,#&m_AnimGroups#&m_AnimObjects#&m_AnimObjectCountPerGroup#(iAnimGroupArray'iAnimObjectArray(@ Builder&m_MaxAnimGroups#&m_MaxAnimObjectsPerGroup#Builder6MaxAnimGroups65MaxAnimObjectsPerGroup65 GetMemorySizeInternal 65ld GetMemorySizeForInitialize5l550?0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolintvoid,:4=thisz__result=,V45thisz__result5 4=thisz__result u4=thisz__result00 nw gfx@ SceneNodeL#&m_Parent5# &m_Children#&m_AnimBinding#(&m_BranchVisible#00&m_PreUpdateSignal#4&m_TraversalResults#8&m_Description#<TraversalResultsFLAG_IS_VISIBLE_SHIFT FLAG_IS_DIRTY_SHIFT FLAG_IS_VISIBLE FLAG_IS_DIRTY FLAG_DEFAULT iUpdateSignalH:@Description&isFixedSizeMemory#&isAnimationEnabled#&maxCallbacks#&maxChildren#&maxAnimObjectsPerGroup# GetParent=6=GetParent565SetParent6555AttachChild6555DetachChild6555GetTraversalResults6=SetTraversalResults655IsEnabledResults6=5InheritTraversalResults# 65 IsBranchVisible 6=d GetMemorySizeForInitialize5l55 ~SceneNodeJ 65 IsCircularReference 6=5= AcceptChildren 655N0cc09t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid??2 4#thisz__result4#thisz__result 64#thisz__result000??A nw gfx@ TransformNodec#&m_Transform#L&m_WorldMatrix<#&m_CalculatedTransform#+m_InverseWorldMatrix<#+m_IsInverseWorldMatrixValid#0|&m_PostCalculateWorldMatrixSignal #&m_IsBranchWorldMatrixCalculationEnabled#&m_Description#iCalculateMatrixSignal*>@Description#GetResTransformNode6Transform6Transform6#WorldMatrix6#WorldTransform6#UpdateTransform# 65+51TrackbackWorldMatrix#6#TrackbackWorldTransform#6#TrackbackLocalTransform#6#InheritTraversalResults# 6TransformNode65h55j?f ~TransformNode7 6 Initialize#$ 65h CalcInheritingDiretion 6#5;5Gd GetMemorySizeForInitialize5l550ZZ0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04,thisz__result? nw gfx res@ResLightData#&m_IsLightEnabled,#&padding_(#@ResFragmentLightData#&m_LightKind#&m_Ambient#&m_Diffuse#&m_Specular0#&m_Specular1#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_DirectionN#&toDistanceSampler#&toAngleSampler#&m_DistanceAttenuationStart#&m_DistanceAttenuationEnd#&m_DistanceAttenuationScale#&m_DistanceAttenuationBias#&m_IsDirty,#&padding_!#FlagFLAG_TWO_SIDE_DIFFUSE_ENABLED_SHIFT FLAG_DISTANCE_ATTENUATION_ENABLED_SHIFT FLAG_INHERITING_DIRECTION_ROTATE_SHIFT FLAG_SHIFT_MAX FLAG_TWO_SIDE_DIFFUSE_ENABLED FLAG_DISTANCE_ATTENUATION_ENABLED FLAG_IS_INHERITING_DIRECTION_ROTATE @ ResVertexLightData#&m_LightKind#&m_Ambient#&m_Diffuse#&m_DirectionN#&m_DistanceAttenuationN#&m_IsDistanceAttenuationEnabled#&m_SpotFactor<#@ ResLight# ResLight  6 : @ ResVertexLight#iResDataTypeC ResVertexLight$ 6$: ?l ref 6$l? ref 6, GetLightKind 6, GetDirection 6,00QQ0(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@LightZ#&m_OriginalValue#&m_OriginalTransform#&m_AnimGroup#@Description#*s_TypeInfoLight65h55g ?c~Light6CreateAnimGroup65hDestroyOriginalValue60"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@ISceneVisitor#$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@SceneContext#&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@WorldMatrixUpdater#)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00C0 nw gfx@ VertexLight#&m_Resource+#&m_Direction#@Description #@DynamicBuilder&m_Description#Create65GetMemorySize6: @ResVertexLightDataDestroyer#&m_Allocator#ResVertexLightDataDestroyer6: operator()65iResPtrJ*s_TypeInfoGetRuntimeTypeInfo #6Direction6cCreate555.55?dGetMemorySizeInternal5l5Q5UpdateDirection#(6Accept#65 GetResVertexLightQ6GetResVertexLight6VertexLight655Q5VertexLight65550+~VertexLight6Initialize#$65cCreateResVertexLight5: dDestroyResVertexLight55 CreateOriginalValue 65 GetLightType#, 6 GetLightKind#0 60))00000?0Qv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.h+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_HemiSphereLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx-D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longstd055?0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr #&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type!#0i__builtin_va_list000CQF3hallocator3JresVertexLightk4this3hallocatorz__resulturesultubuffer@uoriginalValueJB0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_VertexLight.cpp32D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]charstd@char_traitsichar_type'clength500ccopy555h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.h5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidnwutALastValueResult7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#009d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0;8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00tt0nwut@ResCommontResCommon)6)5ptr6)ptr61#00-= d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000? d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int00nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Ad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Cd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# Ed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 00G d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# 000JId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@Signal2500A&m_Allocator#&m_Slots.#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5ldGetMemorySizeForFixedSizedSignalInternal5l5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0nwut@Childrencc&m_Parent5#&m_Children#&m_Deleter9#ireferenceZ;iiterator#];ideleter_typeg~Children6begin'6end'6Attach655Detach6550?5|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hSR8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool05?nwut@MoveArray5&m_Allocator+#&m_Elements1#&m_End1#&m_Capacity# iiterator1e=~MoveArray6size6%begin#6end#6empty6%capacity6%reserve65push_back65clear6erase_find65GetArrayKind6%SetCapacity65GetCapacity6%construct6515destroy651destroy_range65#5#erase1165100!005|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ChildDetachercoperator()6550XW d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfx@GfxPtr5&m_MovePtr#iGfxMovePtr.~GfxPtr60t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_bounds5itype5W|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MovePtr5O0&m_Object#&m_Deleter#ielement_type3ideleter_typeOideleter_reference~MovePtr6GetDeleter60?lPtrp60?O|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #00?bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalAcontain_typedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@static_any+m_Item#static_any65 #005?gfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z0nwut@Signal20;&m_Allocator#&m_Slots(#iSlotTypeiSlotList&iAllocatorTypeDestroy6dGetMemorySizeForInvalidateSignalInternal5ldGetMemorySizeForFixedSizedSignalInternal5l5~Signal260z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hijid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@MoveArray&m_Allocator#&m_Elements#&m_End#&m_Capacity# ivalue_typed=iiteratore=~MoveArray6begin6end6clear6destroy65destroy_range655erase650000|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hmlD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_functioniargument_type:iresult_type;0Ch\ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@remove_boundsCitypeCW|s d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_TypeTraits.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00Cnwut@MovePtrC0&m_Object#&m_Deleter #ielement_type3ideleter_typeideleter_referenceideleter_const_referenceMovePtr~6~MovePtr~6~5~MovePtr6~0Get6Release6~GetDeleter 6~GetDeleter:6?Ptr6~Ptr6MovePtr~C6~550?0??|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.huD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?wd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?zyhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@Slot25(__vptr#0&m_Allocator#iAllocatorTypeDestroy6c0GetAllocator?6c0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|?~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SlotDestroyeroperator()65#0?ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0Z00nwut@Slot2(__vptr#0&m_Allocator#iAllocatorTypeDestroy6g0GetAllocatorC6g0z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__sz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3__dst3__src3__nz__resulth^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_traits.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]^4this3 fx3 fy3 fzz__resultl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.h(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4this3 x003 x013 x023 x033 x103 x113 x123 x133 x203 x213 x223 x23z__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]QNz__resultridentityla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3pz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hMTX34Copyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]a4this3rhsz__resultla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]M43thisz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]T 43this3?s3?r3?tz__result3lb d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 14hthis3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3alignmentz__resultlxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthis3sizez__resultpxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3alignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4lthis3size3immediateAlignmentuoldAlignmentxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0A4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 Z4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04kthis3pz__resultk|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] (4cthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] ,4gthisuallocatorz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]>4 this3 parentz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_RuntimeTypeInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4this3itemz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4vthis3codez__resultv|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j =4~thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4vthis3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thist d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=35t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4this3objectt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]<#4thisz__result.v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]?I4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool  46this3flagsz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]t B4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]y\4this3resAnimGroupz__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool4this3usez__result u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3lpSizeusizepu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3lpSize3maxAnimGroups3maxAnimObjectsusizepuanimObjectCountu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]int)4this3maxAnimGroupsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intM4this3maxAnimObjectsz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]z4this3lpSizeusizepu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865],r45this35parentt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3element3 value|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]int ]4this3capacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__result#|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hDCED:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]longOacopy3__first3__last3__resz__resultu__first__6ub__5l` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hcopyHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4%thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]intbool4this3reserveSizez__resultuelementsuelementsCount|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolint4this3 elementz__resulturesultucapacity unewCapacity|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this35childz__resultupushed|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4=this3=childz__resultuparent=t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 45this35childz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3#first3#lastufirst__11ub__10uelement__8|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result1|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hcbdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCARM C/C++ Compiler, RVCT4.0 [Build 865]longO remove_copy53__first3__last3__res3__valz__resultu__first__35ub__34h^ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm.CCremove_copygfhD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OXfind53__first3__last3__valuez__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfindkjlD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]Oremove53__first3__last3__valuez__resultu__nextd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmremoveond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3 elementz__resulturemoved#uIsErased|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this35childz__resulturesult|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45this35childt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 45this3resultst d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool !4=this3resultsz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool J45thisuresultsuparent5uisVisiblet d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4rthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3lpSize3maxSlotsusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q p3lpSizeusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]intQ3lpSize3resSceneNode3descriptionusizep uanimGroupCountt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void034thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]longOJfor_each3__first3__last3__fz__resultu__first__19ub__18uchild__135uparent__165d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm for_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4thisz__resultp|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void044thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__24aub__23uelement__21a|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]]4this3]firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots.3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] Y4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 45thisz__resultuparent5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast'3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]Pnext3Kcur5|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hnextd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOdone3Kcur3Kend5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hdoned:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O-static_any_cast3Kvaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.h"static_any_castd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/end3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hendd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hARM C/C++ Compiler, RVCT4.0 [Build 865]k4thisz__result'|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Children.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]O/begin3Kcur5z__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hbegind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hARM C/C++ Compiler, RVCT4.0 [Build 865]OUcontain3colz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Foreach.hcontaind:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 45this3Nvisitor u_containK u_curK u_endK u_continue uchild5t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0PK4Vthis7p z__resultV} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04jthis7p z__resultj} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04vthis7p z__resultv} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast.3.resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]long 4this3first3lastufirst__31ub__30uelement__28|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3firstz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865] u4this|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0*4thisz__result|r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MoveArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]OJfor_each3__first3__last3__fz__resultd[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.hARM C/C++ Compiler, RVCT4.0 [Build 865]PuDestroyAllSlots(3arrayxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Signal.h"DestroyAllSlotsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865] S4thisz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi%$&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy|3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroy)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 n4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4#this3;inheritingDirection3Gdirection uparentWorldMatrixx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q 3lpSize3maxSlotsusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]Q j3lpSizeusizepz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hi54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3lpSize3resTransformNode3descriptionx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformNode.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/4 this7p z__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]n;4this3hallocator3resObj3gdescriptionz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.h>=?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeDestroy3object|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hSafeDestroyBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{ k4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]Cz4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4,thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this7allocator z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4~thisz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]{4this3allocator3QresObj3descriptionz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04$this7p z__result$w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hWVXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastQQ.3.resz__resultQ|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]4jthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intw4jthis3idxz__resultudicn} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]34rthisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hdced:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag=3flags3 maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlaghgid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastQQ.3.resz__resultQ|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]14thisz__resultQv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]W4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__resulturesult|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result:|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4~this3pointerz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3allocator3resource3descriptionz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]4~thisz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3datav d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_VertexLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04~thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]64vthisz__resultW} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4jthis3flag} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]char00OAllocateAndCopyString3str3hallocator3maxSizez__resultulengthubufferSizeucopyStrxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h(0AllocateAndCopyStringD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intP fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_nd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]OAllocateAndFillNC3hallocator3size3valuez__resultumemoryxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h#AllocateAndFillNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4,thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]KC4~this3pointer3deleterz__result~|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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H(1 p04 (7 @:  =# (? 0 A P(D x(G 0J (M @P 8(S `8V# X (Z 0] (` 0c# Pe X8g# i (k (n (q 0t @(w h(z 0} @ ( (( P  p( (   0#  0# H PH#  ( HSmcocpI/1517 1296104027 0 0 100666 126512 ` ELF(X4(?<@-@ 03/P ///C-dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&@D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#BC`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charfloatunsigned intiu8x(%iuptr3%if32B%ibit32J%Ed:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndGd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosId:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndKLdZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&Nd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosRSdZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&Ud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosWd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosYd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos[d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos]d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd_`dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&bd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathdel` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #iself_typeQSet65?00gd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathmd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmatho8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX33_$&'#@BaseData$&_00#&_01#&_02#&_10# &_11#&_12#&_20#&_21#&_22# l$'r'f6'mA'aP'vaB$&_00#&_01#&_02#&_10# &_11#&_12#&_20#&_21#&_22# @MTX33$#MTX3365100!C?+0+qd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix33.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6sd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]intnnmath@MTX34_0&U#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''fd'mo 'a~'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#GetColumn6|5C0x0C?xud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6wd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix34.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6yd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath{d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath}d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathdZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRdZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolR/CheckFlag3flags3maskz__result?nwutR=CheckFlagOr3flags3maskz__result@CheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0?0nwgfx@GfxObject(__vptr#&m_Allocator#coperator new55doperator delete5GfxObjectq6q5~GfxObject6q0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolnwgfx@CalculatedTransform@&m_TransformMatrixC#&m_Scale#0&m_Flags#<TransformMatrix6IsEnabledFlags65IsEnabledFlagsOr650}?xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00C?}?x?nwgfx@WorldMatrixUpdater#@BuilderCreate65WorldMatrixUpdater65~WorldMatrixUpdater6CalculateWorldXsi655555CalculateWorldMayaSsc655555CalculateWorldBasic655555CopyTranslate655AddTranslate655ScaleMatrix655MultScaleCC655|5000osd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx+, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_WorldMatrixUpdater.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\gfx_WorldMatrixUpdater.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolvoid@__type_info&__vptr#&__name#0 0F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type(#0$i__builtin_va_list0C?}?x?Y0, 4this3allocatorz__result5K4thisz__resultcB0&tinfo#&offset_flags#./l` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3value123h^ d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]OgMTX34ToMTX333pOut3|pMz__resultMTX34ToMTX3356la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this31rhsz__result89la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]int U4|this3indexz__resultucolumn;<xo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__result>?t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q853bufz__resultABt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q=5DEt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]N/4qthis3allocatorz__resultqGHt d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0WQ4qthisz__resultJK~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultMN~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool ,4this3flagsz__resultPQ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool S4this3flagsz__resultSTUl` d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Mult3pOut3 p13 p2z__resultVEC3MultWXYla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Mult3pOut3|p13|p2z__resultMTX34Mult[\]la d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3|pz__resultMTX34Copy_`ala d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34MultTranslate3pOut3|pM3 pTz__result%MTX34MultTranslatecdela d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]OMTX34Copy3pOut3mz__resultMTX34Copyghila d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]O0MTX33MultC3pOut35p135p2z__resultMTX33Multkl} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] C4this3dstMatrix3translatenopla d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]OVEC3Transform3pOut3%pM3 pVz__result VEC3Transformrs} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4this3dstMatrix3scaleuv} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3dstMatrix3srcMatrixxy} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]CC4this3dstMatrix3|srcMatrix3scale{!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 ARM Linker, RVCT4.0 [Build 865] armlink --partial --no_add_relocs_to_undefined --no_generate_mapping_symbols --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,6642 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --output=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\gfx_WorldMatrixUpdater.o --vfemode=force Input Comments:p1a44-3ARM Assembler, RVCT4.0 [Build 865]armasm --debug --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931,1602,1073 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 --cpu=MPCore --fpu=VFPv2 --fpmode=fast --apcs=/integfx_WorldMatrixUpdater.oARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI 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TB l0E  H (K (N (Q 48T lU t8X Y 0\ ] 8` $ a , 0d \ e d @h i 0l 8o  p  8s T 0v Hy\ |#  } &1bpgfx_ResFog.o/ 1296104354 0 0 100666 98596 ` ELF(64(@-P@0SP  `  R@@-QP ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\res\gfx_ResFog.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFog.cpp`armcc+|     |Az`armcc+|     ,A~Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]| o|thisZallocator0GgraphicsFileQw__resultPxrresultTurefLut|ureferenceResult]  ~]$4"$~]04S~]04~]04H~]04:~]$"$~]$P~|4]~]@H'~]pt) ~]Lh) ~]ThQ~|!]LP~]tx,~Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFog.cppARM C/C++ Compiler, RVCT4.0 [Build 865],3 ,this5],5x]5~]P~|"]~pc d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFog.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h8& J~  =~ ~0<J  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFog.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h3  ~}}|}T`Q P QPdU},}PPD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]}std d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd"d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]std&d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos*d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos.d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std2d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath4d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# 8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath:d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath>d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#Bd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathDd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathFd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathJd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathLD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRXD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]std\D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]std_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResS8riResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6iOffsetiResTypeInfo@ResBool&value#iResBoolhiResTransform3#iResMtx34<#0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatorfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4thisz__result!4thisz__result!4thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60[[0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.htd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp Y4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData&typeInfoT#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDicE#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0|#&m_ChildrenTableCount# &toChildrenTableE#$&m_AnimGroupsDicCount#(&toAnimGroupsDicE#,@ResTransformNodeData3#&m_Transform#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#@ResSceneNoden#@ResTransformNode#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4thisz__resultO4thisz__resultTnwgfxres@ResLookupTableData&typeInfoT#DResImageLookupTableData@ResLookupTable#ResLookupTable6: ref6GetTypeInfoT6Setup6Cleanup6@ResImageLookupTableV#iResDataType=mResImageLookupTable6: 0"ptra6@ResReferenceLookupTableV#ResReferenceLookupTable6: 0V?V000|} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResFogData#&m_Color#&toFogSamplerE#&toFogUpdaterE#@ResFog#iResDataType{? ref36GetFogSampler6Setup655Cleanup60 0u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx  dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFog.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# 6&base_infop#B &base#&flags#&base_count# 6&base_info#F__si_class_type_info &base#&base_type#0 i__builtin_va_list0B0:&tinfo>#&offset_flags#~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFog.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon[#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6[#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon[#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 +4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j =4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv u4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Hs4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0m54this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]me4thisz__resulta} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]{74thisz__result3u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4thisz__resultu d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.h:9;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast||3resz__result||p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast>=?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup3res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanupA!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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QQPp P R``@@8@-@PQP QP QP QP QP QP  QP QP QP QP QP QPU P8ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\res\gfx_ResFragmentShader.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cpp`armcc+|      Ax`armcc+|     tA|`armcc+|     (xAx`armcc+|     HA|`armcc+|     ,A~|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865](0 thisallocatorCgraphicsFileRw__resultPrresultThuresReferenceLutureferenceResultduresReferenceLutureferenceResulturesReferenceLutureferenceResult\uresReferenceLutureferenceResultXuresReferenceLutureferenceResulturesReferenceLutureferenceResult]5 ~](07~]$7~]$P~|]~]Td91~]`dS~]`d~]`dH~]`d:~]DT91~]DTP~|] 0D91~]0DP~|] 04~] px> ~] @ ~] @ ~] Q~|] |@ ~] Q~{Q] |~] C ~] F~] F~] P~|] ~] H1~]  S~]  ~]  H~]  :~]H1~]P~|f]H1~]P~|y]~] M ~]\`O ~]<TO ~]@TQ~|S]$<O ~],<Q~{Q]$(~]`dR ~]xU~]dxU~]dxP~|@]dh~]W1~]S~]~]H~]:~]W1~]P~|]W1~]P~|-]~]\ ~]^ ~]^ ~]Q~|]^ ~]Q~{Q]~]a ~]$d~]d~]P~|] ~]HXf1~]TXS~]TX~]TXH~]TX:~]8Hf1~]8HP~|]$8f1~]$8P~|]$(~]dlk ~]m ~]m ~]Q~|]pm ~]xQ~{Q]pt~]p ~]s~]s~]P~|]~]u1~]S~]~]H~]:~]u1~]P~|] u1~] P~|] ~]! z ~]!PT| ~]!0H| ~]!4HQ~|o]"0| ~]" 0Q~{Q]"~]"TX ~]#lt~]$Xl~]#XlP~|\]#X\~]%1~]%S~]%~]%H~]%:~]%1~]%P~|6]&t1~]&tP~|I]&tx~]' ~]' ~]' ~]'Q~|#]( ~](Q~{Q](~]( ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]t  tthis] H](H ]<H p](< ~](<P~|] ~] P~|] ~]\]d ]x p]dx ~]dxP~|]H\~]H\P~|]HL~]] ] p] ~]P~|]~]P~|]~] ]  ] p] ~]P~|n] ~] P~|] ~] 8] 8 ] ,8 p] , ~] ,P~|H] ~] P~|[] ~] Lt] Tt ] dt p] Td ~] TdP~|"] 8L~] 8LP~|5] 8<~$ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]xbool xthisw__resultPsisExistedufragmentLightingufragmentLightingTablel sflags]Xxrconfig Usinvalid] ~] ~]0~]0Q~|p]~]8@~]T\~]@T~]DTT~|J]|~]l|~]l|T~|$]\l~]`lT~|7]~]~]~]T~|]~]~]T~|] ~] T~|] ~] ~] ~] T~|] <D~] ,<~] ,<T~|] ,~] ,T~|] DL ] dl+U~~{U] \d+~] px ~]  ~] x ~] xQ~{Q]  ~] ~]V~|] ~]Q~{Q] ~] ~] ~]V~|y] ~] ~]V~|S] ~]V~|f]  ~](0 ~]( ~](U~|@]LT ~]@L ~]@LQ~{Q]0@ ~]4@Q~|-]lpR d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]H HthisFallocatorC3graphicsFileRw__resultPDuresultrresFragmentLightingTablel p] ~]$"7~]$P~| ]~],0#~]<@( ~hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865], ,this5],x]~]P~|"]~P y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h0$ } p J~ r <F } ~  ~0%  p J~  -U } ~  0  p J~  d ~  0  p J~  s } ~  0x  p J~ .  } ~  0i  p J~ = q } ~ B >  B0Z, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h } ~ ~~ ~ ~~ ~ ~~ ~ ~~ ~ ~~ ~ ~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h 2U x^ yU,~  } p}  H  } p}  P  } p}  Z $~ $~~  p  f~  } p}  l~  } p}  u L d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hx ~ ~0A(9L  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h y ~~}} QPtPXhP4DQPPPQ8DP$4PPQPPdtP@PQPPPQDPP0@P PQPU}t}T`P8HP$P PPPPPdpPHXP(4P PP8T}t} tx}4<Q$UVVVV\TT,8T (TTTTTlxT`hTDPT0lR,Q PPDPL\PlxPPQ}H} P,QP@U},}PP"؇%$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h'D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#*)d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd.d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos0d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd2|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]}std4d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos8D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]std:d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos>d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos@d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosBd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndDD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdFd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathHd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathJd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathZd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath\d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath^D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]std`d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRfd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRhd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRjD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdlD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdnD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdqphd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResS8riResU32uiResS32v@Offset&offset#to_ptr6ciOffsetiResTypeInfo@ResBool&value#iResBool90|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool??? ?nwutRXDisableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatorxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalzd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!o4thisz__result!4thisz__result41thisz__result4)thisz__result41thisz__result4 thisz__result4 thisz__result4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4Nthisz__resultFO4Nthisz__result%nwgfxres@ResLookupTableData&typeInfo%#@ResLookupTable#ResLookupTable>6>: refF6NGetTypeInfo%6NSetup6>Cleanup6>@ResReferenceLookupTable=#ResReferenceLookupTableR6R: 0=?B=0J0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0 4thisz__result  4thisz__result0nwgfxres@ResFragmentLightingData&m_Flags#&m_LayerConfig#&m_FresnelConfig#&m_BumpTextureIndex# &m_BumpMode#&m_IsBumpRenormalizeS#&_padding_0#FlagFLAG_CLAMP_HIGH_LIGHT_SHIFT FLAG_DISTRIBUTION0_ENABLED_SHIFT FLAG_DISTRIBUTION1_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR0_ENABLED_SHIFT FLAG_GEOMETRIC_FACTOR1_ENABLED_SHIFT FLAG_REFLECTION_ENABLED_SHIFT FLAG_CLAMP_HIGH_LIGHT FLAG_DISTRIBUTION0_ENABLED FLAG_DISTRIBUTION1_ENABLED FLAG_GEOMETRIC_FACTOR0_ENABLED FLAG_GEOMETRIC_FACTOR1_ENABLED FLAG_REFLECTION_ENABLED @ResLightingLookupTableData &m_Input#&m_Scale#&toSampler#@ ResFragmentLightingTableData&toReflectanceRSampler#&toReflectanceGSampler#&toReflectanceBSampler#&toDistribution0Sampler# &toDistribution1Sampler#&toFresnelSampler#@ ResAlphaTestData &m_CommandBuffer#@ ResTextureCombinerData&m_Constant#&!#l 'I 'm_CommandBuffer*B &m_CmdSource#&m_CmdHeader#&m_CmdOperand#&m_CmdCombine# &m_CmdConstant#&m_CmdScale#@ ResFragmentShaderData&m_BufferColor#&m_FragmentLighting&#&toFragmentLightingTable#( &m_TextureCombiners>#,&m_AlphaTest# &m_BufferCommandu#@ResFragmentLighting#LutTypeLUT_RR_SHIFT LUT_RG_SHIFT LUT_RB_SHIFT LUT_D0_SHIFT LUT_D1_SHIFT LUT_FR_SHIFT LUT_SP_SHIFT LUT_DA_SHIFT LUT_RR LUT_RG LUT_RB LUT_D0 LUT_D1 LUT_FR LUT_SP @LUT_DA ConfigDetailCONFIG_DETAIL0 CONFIG_DETAIL1 CONFIG_DETAIL2 CONFIG_DETAIL3 CONFIG_DETAIL4 CONFIG_DETAIL5 CONFIG_DETAIL6 CONFIG_DETAIL7 CONFIG_DETAIL8 CONFIG_DETAIL9 CONFIG_DETAIL10 ConfigCONFIG_TYPE0 CONFIG_TYPE1 CONFIG_TYPE2 CONFIG_TYPE3 CONFIG_TYPE4 CONFIG_TYPE5 CONFIG_TYPE6 CONFIG_TYPE7 CONFIG_TYPE8 CONFIG_TYPE9 CONFIG_TYPE10 FresnelConfigCONFIG_NO_FRESNEL CONFIG_PRI_ALPHA_FRESNEL CONFIG_SEC_ALPHA_FRESNEL CONFIG_PRI_SEC_ALPHA_FRESNEL ResFragmentLighting 6 : ref 6 ref 6GetFlags6SetFlags6 5GetLayerConfigq6GetFresnelConfig. 6SetFresnelConfig6 5. cToConfigDetail5q@ResLightingLookupTable#ResLightingLookupTable 6 : ref6 GetSampler=6 Cleanup6 @ResFragmentLightingTable#ResFragmentLightingTable6: ref6GetReflectanceRSampler 6GetReflectanceGSampler 6GetReflectanceBSampler 6GetDistribution0Sampler 6GetDistribution1Sampler 6GetFresnelSampler 6Setup65 5Cleanup6@ResFragmentShader#ref6GetFragmentLighting6GetFragmentLightingTablel 6Setup65 5Cleanup6CheckFragmentShader60?&&? 00 ?0l ??0  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intbool@__type_info&__vptr #&__name#0 0F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# I&base_info#B &base#&flags#&base_count# I&base_info#F__si_class_type_info &base#&base_type$#0 i__builtin_va_list0B0M&tinfoQ#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResFragmentShader.cpp8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00&&0nwut@ResCommon&ResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonptr6#00"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4cthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void014this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool U4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0HZ4>this7p z__result>} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Rthis7p z__resultR} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]# 4 this3value d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]A 4thisz__resultq d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]b 4thisz__result.  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 this3. value d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q# 3qconfigz__result  rconfigDetailTableuconfigNumber d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]5 4 thisz__result= d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hpoqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup=3=res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanuptsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] T 4 this d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865], 4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]U 4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast=3=resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup 3 res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanupd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]) 4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]? 4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]e 4thisz__resultl  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlag3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupl 3l res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanup!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 {{{x{{{{B{ "{zz(zyTy:y yyxxxxxnxVx=x$x xwwwwwzwbw M{ "(wvoHvuu'tt$ts,s"r0Nr-qwq q3pp6o2o9nfnKmm.mlcxG@V> =3=#=6<R<9;;KA;::(:c9`g9T9W8Qg8l8i7sj7f7N6I65w5| 54N4y3v3<3EC3?2*2Z=2]1B1H1F1100Bn00<040//K/ /..V..--g-,-,,r,8,+++P++**d*%*) )n) 6)(( z(@((''L''&&o&0&%%|%?% %$$^$%$##g#1#"""K""!!\!"!  dt h> f `b,sl=\NPReT/XVLZYF$HJ2.[v$:<6~>?@'$j8Wn(D)sez1x|pc0~^p"Z(~%o1.47-:Li)daNUXR'm jc t g O1  E  }X   z w=F@@+[^CqI1Q%*_tqnq|U {xzHz,*zyt+""x#(4$hX\LD4l* * * * * hl hl hl hl hl $    d'd0 4 J`dh l d  d  d  *@dH L bxdN  NNNQ  QQJ  JJ*  *** L   L L))- 1 :)?)FEJ N WE]EbEi8m q {888/  ///(  (((A  AA*  ***!J% ) 2J7J>*B F P*W*\*`hLl p zLLU  UUO  OOOA  AA*  *** J  #J(J/*3 7 A*H*M*XL\ ` jLoLxO|  OOOQ  QQK  KK*  ***L  LL!)% ) 2)7)>EB F OEUEZEa8e i s8y8~8/  ///(  (((A  AA*  ** *K ! *K/K6*: > H*O*T*X`Ld h rLwLU  UUO  OOOA  AA*  *** K  K K'*+ / 9*@*E*PLT X bLgLpOt x OOOQ  QQI  II*  ***L   L L )  !  * )/ )6 E:  >  G EM ER EY 8]  a  k 8q 8v 8} /   / / / (   ( ( ( A   A A *   * * *  I    " I' I. *2  6  @ *G *L *P X L\  `  j Lo Lx U|   U U O   O O O A   A A *   * * *  I    I I *#  '  1 *8 *= *H LL  P  Z L_ Lh Ol  p  y O O O Q   Q Q H   H H *   * * *  L    L L )    " )' ). 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Compiler, RVCT4.0 [Build 865]nnmathJd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilLD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRXD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]std\D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd^D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]std`D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdcb`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResU16siResU32uiResS32v@Offset&offset#to_ptr6Qto_ptr6YiOffset00U|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryBlockHeader&kind#&size#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatorjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwospd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwututd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!d4thisz__result!4thisz__result4%thisz__result#4-thisz__result 4this3res 4this3res 4this3res 4this3res 4this3res 4this3res 4this3res 4this3res 4this3res nw ut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600SSafeCleanup3resSSafeCleanupD3DresSSafeCleanup3resSSafeCleanup3resSSafeCleanup3resS SafeCleanup3resS SafeCleanup3resS SafeCleanup3resS SafeCleanup3res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hxwPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0e4thisz__resultQe4thisz__resultQe4thisz__resultQe4thisz__resultQe4thisz__resultQe4thisz__resultQe4thisz__resultQe4thisz__resultQe4thisz__resultQnwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hz@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsStringB#&ofsDataB# 0GetBeginNodem6#@ResDicPatricia#ResDicPatricia'6': ref+6'ref36;operator[]6;500??/07}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Result&m_Code#iself_typeNResult-6-5operator|=6-5GetCode65001e4-this3resultz__resultj 45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalT63ptrz__resultT6R30ptrz__result?T63|ptrz__resultT63ptrz__resultT663ptrz__result#T63`ptrz__resultoT63ptrz__resultT63ptrz__resultT6f3Dptrz__resultSv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSceneObjectData@ResSceneObject#ResSceneObject6: @ResSceneNode#ResSceneNode6: @ResTransformNode #ResTransformNode6: 00 0_Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResTexture#ResTexture=6=: Setup6=55:Cleanup6=0osd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwanimresDResAnimData@ResAnim#ResAnim6: Setup655:Cleanup6@ResLightAnim#ResLightAnim6: @ResCameraAnim#ResCameraAnim6: 00D0gfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResShader#ResShader:6:: Setup6:55:Cleanup6:0osTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResLookupTableSet#ResLookupTableSetO6O: Setup6O55:Cleanup6O0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResModel_#ResModel767: Setup6755:Cleanup670<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResLight_#ResLight767: Setup6755:Cleanup670d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResFog_#ResFog161: Setup6155:Cleanup610d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0nwgfxres@ResFileHeaderData&m_Signature#&m_ByteOrder#&m_HeaderSize#&m_Revision#&m_FileSize# &m_NumBlocks#&padding_Y#&m_BlockHeader#@ ResGraphicsFileData#&m_ModelsDicCount#&toModelsDicB# &m_TexturesDicCount#$&toTexturesDicB#(&m_LutSetsDicCount#,&toLutSetsDicB#0&m_MaterialsDicCount#4&toMaterialsDicB#8&m_ShadersDicCount#<&toShadersDicB#@&m_CamerasDicCount#D&toCamerasDicB#H&m_LightsDicCount#L&toLightsDicB#P&m_FogsDicCount#T&toFogsDicB#X&m_SceneEnvironmentSettingsDicCount#\&toSceneEnvironmentSettingsDicB#`&m_SkeletalAnimsDicCount#d&toSkeletalAnimsDicB#h&m_MaterialAnimsDicCount#l&toMaterialAnimsDicB#p&m_VisibilityAnimsDicCount#t&toVisibilityAnimsDicB#x&m_CameraAnimsDicCount#|&toCameraAnimsDicB#&m_LightAnimsDicCount#&toLightAnimsDicB#&m_FogAnimsDicCount#&toFogAnimsDicB#&m_EmittersDicCount#&toEmittersDicB#@ ResFileHeader#@ResGraphicsFile#iResDataType?V refj 6 V? ref 6  GetModelsCount 6  GetModels 6 5 GetModels 6  GetTexturesCount 6  GetTextures 6 5 GetTextures 6  GetLutSetsCount 6  GetLutSets 6 5 GetLutSets 6  GetShadersCount 6 GetShaders6 5GetShaders6 GetLightsCount6 GetLights6 5GetLights6 GetFogsCount6 GetFogs6 5GetFogs6 GetSkeletalAnimsCount6 GetSkeletalAnims6 5GetSkeletalAnims6 GetMaterialAnimsCount6 GetMaterialAnims6 5GetMaterialAnims6 GetVisibilityAnimsCount6 GetVisibilityAnims6 5GetVisibilityAnims6 GetCameraAnimsCount6 GetCameraAnims6 5GetCameraAnims6 GetLightAnimsCount6 GetLightAnimsD6 5GetLightAnims6 Setup6 55:Cleanup6 0::0 4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResGraphicsFile.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# ]&base_infoy#B &base#&flags#&base_count# ]&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0nwutinternalB0a&tinfoe#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResGraphicsFile.cpp4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon%6%5ptr#6%ptr6-#00)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayDicTraits@Traitsipointer&8ireference(8cGetValue5@Traitsipointer&8ireference(8cGetValue?50@Traitsipointer&8ireference(8cGetValue5|@Traitsipointer&8ireference(8cGetValue5@Traitsipointer&8ireference(8cGetValue#5@Traitsipointer&8ireference(8cGetValueo5`@Traitsipointer&8ireference(8cGetValue5@Traitsipointer&8ireference(8cGetValue5@TraitsDipointer&8ireferenceD(8cGetValueS5D0v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon# (d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ivalue_type9ipointer9@iterator&m_pCurrent?#iTItipointer=ireference=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h#"(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ivalue_type9ipointer09@iterator&m_pCurrent?#iTItipointer0=ireference?=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h&%(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ivalue_type9ipointer|9@iterator&m_pCurrent?#iTItipointer|=ireference=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h)((d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ivalue_type9ipointer9@iterator&m_pCurrent?#iTItipointer=ireference=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h,+(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ivalue_type9ipointer9@iterator&m_pCurrent?#iTItipointer=ireference#=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h/.(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ivalue_type9ipointer`9@iterator&m_pCurrent?#iTItipointer`=ireferenceo=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h21(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ivalue_type9ipointer9@iterator&m_pCurrent?#iTItipointer=ireference=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h54(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ivalue_type9ipointer9@iterator&m_pCurrent?#iTItipointer=ireference=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h87(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArrayD&m_pBegin#&m_pEnd#ivalue_typeD9ipointerD9@iterator&m_pCurrent?#iTItipointerD=ireferenceS=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h:D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0>D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0BD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0FD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|Hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0JD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0ND:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0RD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0VD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|Xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0ZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Qthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0(4Ythisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0&4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool J4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]q4#thisz__resultmv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04%this3pz__result%|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04'this7p z__result'v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4'thisz__result+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4;thisz__result3v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4;this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4-this3codez__result-|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void094this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0|4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04=this7p z__result=y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04:this7p z__result:x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Othis7p z__resultO} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0_47this7p z__result7w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void047this7p z__result7w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0{41this7p z__result1u d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFog.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4 thisz__resultj~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h43d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int*4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h:9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]N4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h=<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h@?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hLKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hONd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]:4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hRQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int]4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hUTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.ha`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int$4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]M4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hmld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]r4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hpod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]A 4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]h 4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 this3idxz__resultudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0]4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4 this3idxz__resultDudic~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]' 4 thisz__resultudicz__struct_result"~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__173mu_ZNK2nw2ut8internal8ResArrayINS_3gfx3res17ResLookupTableSetENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__172ures__177ures__179u_ZNK2nw2ut13ResCommonBase7IsValidEv__183d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAlld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__160mu_ZNK2nw2ut8internal8ResArrayINS_3gfx3res8ResLightENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__159ures__164ures__166u_ZNK2nw2ut13ResCommonBase7IsValidEv__170d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAlld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__147mu_ZNK2nw2ut8internal8ResArrayINS_3gfx3res6ResFogENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__146ures__151ures__153u_ZNK2nw2ut13ResCommonBase7IsValidEv__157d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAlld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__134mu_ZNK2nw2ut8internal8ResArrayINS_3gfx3res9ResShaderENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__133ures__138ures__140u_ZNK2nw2ut13ResCommonBase7IsValidEv__144d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAlld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__121mu_ZNK2nw2ut8internal8ResArrayINS_3gfx3res10ResTextureENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__120ures__125ures__127u_ZNK2nw2ut13ResCommonBase7IsValidEv__131d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAlld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__108mu_ZNK2nw2ut8internal8ResArrayINS_4anim3res7ResAnimENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__107ures__112ures__114u_ZNK2nw2ut13ResCommonBase7IsValidEv__118d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAlld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__95mu_ZNK2nw2ut8internal8ResArrayINS_4anim3res13ResCameraAnimENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__94ures__99ures__101u_ZNK2nw2ut13ResCommonBase7IsValidEv__105d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAlld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__82mu_ZNK2nw2ut8internal8ResArrayINS_4anim3res12ResLightAnimENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__81Dures__86Dures__88Du_ZNK2nw2ut13ResCommonBase7IsValidEv__92d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAlld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!= D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__69mu_ZNK2nw2ut8internal8ResArrayINS_3gfx3res8ResModelENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__68ures__73ures__75u_ZNK2nw2ut13ResCommonBase7IsValidEv__79d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_each#"$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAll&!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? Gd4 lllllkkkk {k bk Jk 2k kj&jd;jsip*iehgf6f"zedcCBA7>A@??e>=4=o<;;Z:919D876*6u544L321%1q0//N. -,w,m,+<+|*i**)[)) (?A(B'H'K'6&9W&%%)%$o[$r#f#i$#x"{b"'"Z!]I!Q T -, 0w($!4 <cg@vya<WNp* <E:3e~l`uJMZRV,:Nc>BF>`}    \=   q . .   m Z$ H_|Lo#Gm+[ v/Ur+U  =[B s-Lz2T ;RfV#TNP^$^H:[<>@DOB 8F2F46Ih&("8*,t9X$`0LerlCjnw|6zbtup5JLdos)pxf" UL5\TX/<Px@DHmj-^)0"ZL %t(a.-x?+w"[ h9(>_7a4K]ɼ1nɺ"{Ӹ&xѶ'vѴ*۲. ٰ~m(̯j| Zʭ +?׬BH/Kګ69.ת'ͩosrficx{'kZ]ɦQwT%-ӥ08$!n) Xcʢgv>yaWMN*<@E3*~ʞlj`uJSZRVY:N>OBF(N9bb\-R. 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h8M(J~ ~ J~ ~   p ~06 0~ 0 p  ~(& J~$t :H0#iv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLight.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.huJ~   ~~  ~ ~}}<} PPPPlxP8HPQP}}lxPT`P0<PPD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]}std d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd"d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos$D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]std&d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos*d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos.d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std2d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath4d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# 8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath:d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath>d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#Bd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathDd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathFd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathJd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathLD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRXD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]std\D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]std_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResS8riResU32uiResS32viResF32w@BinString&offset#iBinString@Offset&offset#to_ptr6iOffset"iResTypeInfo@ResBool&value#iResBoolxiResVec3#iResTransform3#iResMtx34<#0"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatorfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hrq0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!4"thisz__result!4*thisz__result4thisz__result41thisz__result4 thisz__resultnwut@ResCommonBase&mpData#ResCommonBase"6"5IsValid6*void_ptr6"void_ptr6*00&|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.htd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4thisz__resultu'4thisz__resultdnwgfxres@ResSceneObjectData&typeInfod#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDicU#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTableU#$&m_AnimGroupsDicCount#(&toAnimGroupsDicU#,@ResTransformNodeData#&m_Transform#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObject6: ref6GetTypeInfod6@ResSceneNode#ResSceneNode6: @ResTransformNodeH#ResTransformNode6: 0?00H0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4Nthisz__resultFO4Nthisz__resultdnwgfxres@ResLookupTableData&typeInfod#@ResLookupTable#ResLookupTable>6>: refF6NGetTypeInfod6NSetup6>Cleanup6>@ResReferenceLookupTable=#ResReferenceLookupTableR6R: 0=?B=0J0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResLightingLookupTableData &m_Input#&m_Scale#&toSamplerU#@ResLightingLookupTable#ResLightingLookupTable6: ref6GetSampler=6Cleanup60?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00 nw gfxres@ResLightDataf#&m_IsLightEnabled#&padding_#@ResFragmentLightData#&m_LightKind#&m_Ambient#&m_Diffuse#&m_Specular0#&m_Specular1#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Direction#&toDistanceSamplerU#&toAngleSamplerU#&m_DistanceAttenuationStart#&m_DistanceAttenuationEnd#&m_DistanceAttenuationScale#&m_DistanceAttenuationBias#&m_IsDirty#&padding_#@ResLight#iResDataTypeResLightv6v: 0+ptr`6vSetup6v55Cleanup6v@ResFragmentLight#iResDataTypeResFragmentLightz6z: ?ref6zGetDistanceSampler=6zGetAngleSampler6z00w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLight.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# 8&base_infor#B &base#&flags#&base_count# 8&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0B0<&tinfo@#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLight.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00 8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 ;4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pz__result"|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4*thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0a4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0HZ4>this7p z__result>} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4Rthis7p z__resultR} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0@4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]o4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result= d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hPOQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup=3=res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanupTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0?4vthis7p z__resultvw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4vthisz__result`w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.h]\^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast=3=resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCasta`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]4zthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q4zthisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hgfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]*4zthisz__result=w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hjid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04zthis7p z__resultzw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hmlnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastqprd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup3res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanupt!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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865]intpthisallocator8ographicsFilex__result#rresultVqsamplerNumWuresult__2u_ZN2nw3gfx6ResultoRES1___4si\]$ ~](X ~~](XP~|I](,~]<X~]HX P~|6]>$ M~Y{iT$]X\_ ~]e ~]x|j ~Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865]thisq]4]4Td~{T}}}}{Q]4DN~]4@:~]P`HP~|8]wH ] ~] ~]:~]4~~~](Q~|^] ~]04KP~] $~]$(Q~](0~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`{P}]2 ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865] nwgfxresU<ResReferenceLut_Setup resLutQw__resultPuresult]> ~] @~$~] ~]Q~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresVGResImageLut_CleanupresLutPuimageLutV8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865] nwgfxresVQResReferenceLut_Cleanup resLutPureferLut] VP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h p   +0{ q0  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cpp | |   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hE; Mp  k   %0{60J6 G0  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithm &  &J 8-:~ 0 H r~  {  {#8:  ~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hb d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h< c~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cpp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h }H}48P P,}P}} PHTP(8PU(QPX}}} }P\P(@TQ(P} }} } P76D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h9D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#<;d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intintiu8x(%iu16)%iu32*%is32/%iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h>d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd@d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosBd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]}stdFd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndHd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosJD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndVD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathZd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath\d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath^d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath`d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathfd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathhd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathjd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathnd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathpd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilrD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdtd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRvd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRzd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR|d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResU16siResU32uiResS32v@BinString&offset#iBinString@Offset&offset#set_ptr65to_ptr6to_ptr6iOffset%iResTypeInfo0%%0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!44kthisz__result!O4sthisz__result4%thisz__result#4-thisz__result 4this3resnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBasek6k5IsValid6svoid_ptr6kvoid_ptr6s00oSSafeCleanupV3Vres|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0e4thisz__resultQnwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# 0GetBeginNodem6#@ResDicPatricia#ResDicPatricia'6': ref+6'ref36;operator[]6;500??/07<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Result&m_Code#iself_typeNResult-6-5operator|=6-5GetCode65001|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalT63ptrz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0H4thisz__result4thisz__result0 nw gfx res@ResLookupTableData&typeInfo#@ResReferenceLookupTableData#&toPath#&toTableName#&toTargetLut# @ResLookupTable#ResLookupTable6: ref6DereferenceV6Setup6Cleanup6@ResImageLookupTable#ResImageLookupTable6: @ResReferenceLookupTable#iResDataTypeIResReferenceLookupTable6: ?ref 6GetTargetLutV6@ResLookupTableSetData #&m_SamplersDicCount#&toSamplersDic#@ ResLookupTableSet3#iResDataTypeE?ref6?ref6GetSamplersCount6GetSamplersV65GetSamplers6 Setup 655 Cleanup 60?0V000} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@GraphicsDevicedInvalidateLookupTable5Vosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx76d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# d&base_infox#B &base#&flags#&base_count# d&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0[$4thisz__resulturesultx>4thisO0ResImageLut_Setup3resLutz__resulturesultnwutinternalgfxresh50 iCleanupFuncg50+iSetupFunc:>B0h&tinfol#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResLookupTable.cpp94d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon%6%5ptr#6%ptr6-#00)<;(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayDicTraits@TraitsVipointer"&8ireferenceV(8cGetValue50v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.h>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #0CB(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArrayV&m_pBegin#&m_pEnd#ivalue_typeV9ipointer9@iterator&m_pCurrent?#iTItipointer=ireference=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#GD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0LKMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrPOQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 >4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 Y4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0r4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04kthis3pz__resultk|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4sthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]q4#thisz__resultmv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04%this3pz__result%|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04'this7p z__result'v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4'thisz__result+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4;thisz__result3v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4;this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4-this3codez__result-|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j 45thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4-this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0mv4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4thisz__resultV} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastVV3resz__resultV|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultV uresRefLut} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]int.4this3idxz__resultVudic} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4thisz__resultudicz__struct_result"} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__9mu_ZNK2nw2ut8internal8ResArrayINS_3gfx3res19ResImageLookupTableENS1_17ResArrayDicTraitsINS0_18ResDicPatriciaDataEE6TraitsEE8iteratordeEv__8Vures__13Vures__15Vu_ZNK2nw2ut13ResCommonBase7IsValidEv__19d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAll!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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-DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cpp`armcc+|     Az`armcc+|     $Av `armcc+|     $\AuApSy`armcc+|     (lAs Apw`armcc+|      Ax`armcc+|     Az`armcc+|     @AzN| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865] thisQvuresFragmentShaderrresFragmentLightingTable3VqfragmentLightingTableParametersHashT8rrefLuthuimageLutrrefLuthuimageLutPdrrefLuthXduimageLutrrefLuthuimageLut,rrefLuth ,uimageLut|rrefLuthuimageLut] ~]  P~|c]  ~] 0~] 0P~{P]LT~]8L~]<LP~|P]t(~]S~]~]H~]:~] dt(~] dtP~|*] Td(~] XdP~|=] ~] ~] P~|] (~] S~] ~] H~] :~] (~] P~|] (~] P~|] ~]~] P~{P]~]<P(~]HLS~]HL~]HLH~]HL:~],<(~],<P~|],(~],P~|]x~]dx~]hxP~|](~]S~]~]H~]:~](~]P~|](~]P~|]~]~]P~|](~]S~]~]H~]:~](~]P~|Y](~]P~|l]@H~],@~]0@P~|F]h|(~]Xh(~]XhP~| ]HX(~]LXP~|3]] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`nUV|[{P{P~{9Q{eP~s~|"{ Q{1Q{d["{W"T{[T"p{Z"x{T"}](< ~](< ~|H]<L P~{P]`p~]`pP~{P]| ~] ~|5] ~Ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]\bool\thisQallocatorNresShader1 \graphicsFileSw__resultPrresultTrsetupShader1 PrisSetupP(uexistShaderurefer~ xrreferenceResult@\uresBinaryShader udescriptionc] ~]~]~] P~]:~],<~]8<S~]8<~]8<~]8< P~]8<:~]\d ~]H\ ~]L\P~|]dx~]hxP~|r] }|.~] |j2~] |~] | P~] |:~] ~]  ~] ~] ~]  ]  Q~]  ~] ,1_~~] ,~] , ~|L] ,P~{P]  1~],H ~}] DH9P~]0@~]0@ ~{P]@D~T d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]lintnlthisQallocatorNresMaterial8TgraphicsFileSw__resultPuresultstextureMapperNum stextureSamplersHashsirresTextureMapperDscommandZ`uresImageTextureUrhashP]Dp ~]|s~] |s T~2}B|O|k|xo"<||\"X|}X| |>]4<%~] 4%~]$4 P~|]DX~]DH ~]t|%~]\t%~]dt W~{W]~]~] U~{U] (~]  ~]   U~{U] lp ] lp ^~] z$~]  P~|]  ~]  ~] +P~|]  ~]  ~] LT ~] X` ~]  ~] | ~]  ~] P~|]h| ~]l|+P~|]~](~] ~]P~|b](~]+P~|u]] ~]~] P~|O]@D ~] 0 ~]$0 P~|<]DP~]Td ]T` R~]TX ~Td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]&thisQRallocatorN4graphicsFileRw__resultPrresultTrresFragmentShader`uresultFragmentShader] & ~] ,)~] )~]@D+ ~]PX/~]DP/~]x|1 ~]Xh1 ~]Xh P~{P]4~]|4~]7~] P~|!]: ~]= ~]? ] Q~] ~]F~]H ] R~] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intbool PJthisQuresShader1 stextureMapperNumsidx__2nr_ZN2nw3gfx3res11ResMaterial3refEv__6TPu_ZN2nw3gfx3res11ResMaterial17GetTextureMappersEi__4r_ZNK2nw2ut13ResCommonBase7IsValidEv__8Psi[rtextureMapperh]R] P~]  ~]$T] ~]  ~]@LUh] @U~]$@ P~|] ( ~]L\W]LX Q~]LP ~]XpX~]\p P~|]X` ~]tYh] [] Q~]  ~]  P~|H] f~] f~]  P~|5]  ~] h ~]  P~|"]  ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@a@thisQeresShader1 lureferenceShader~ ](~] P~|R] ~](@?,],0~| d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h ~ w -~ -2 } p} J } *  } } p} J | *  } } p J | *  } } p} J | *  } } p} J | *  } } p}  | * xh d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h  ~  ~~ ,~",~ ~   W,~ ,~  x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h~~}}J ~ z pz 2~J~2&(}z  0} } )x v  }}  k d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hf1~1  v v  v v ~ 3+O   v6  v?"~0m(g  v    0S 20N 0}  w, { G w + } z3 ( + } z    u  v p v n0  ~  w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h5K u,]w  y0: u  ~04 u~ %~0, E  u 6N v  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h  v  w ~}  w} }}  v$    p 0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h ~ w ~{}}XdPLTP0<PPPPPPhtP,8P(PPPPdpPX`P<HP PPW}}(PP(8P(LWPY}},T}T\}@PQPRhpPLXPQY P PW}}4h}hl}$$,PPPPPlxPHPPPUXY|UDPU\(P0P@R<\$0P QY Q DP P l[}} P Q XPU}}PPPTTV\lP$8PPU}<}<@}(0P @TPP./3210 R R R/`armcc+|      0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]0`0{P,$~]( ~](P~{P ](, ~](,m~](,H~](,:~8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h c% cJ(0}P567 00/`armcc+|      :9D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h=<D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h?D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#BAd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hDd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndFd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosHd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndKJD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hMd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndOd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosRQD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosZd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos\d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd^d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnda`D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hcd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&x#&y#@VEC2#ed:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathgd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathmd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathqPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#sd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathwd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath|{D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h~D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoidbool00000M4thisz__resultnwutiResS8riResU32uiResS32viResF32w@BinString&offset##to_ptr6iBinStringC@Offset&offset##set_ptr65to_ptr6to_ptr6to_table_ptr6iOffsetiResTypeInfo@ResBool&value#operator bool6operator=65iResBool4iResVec2#iResMtx34<#C0004004|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolu ???nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!4thisz__result!4thisz__result4thisz__result4thisz__result4)thisz__result41thisz__result4thisz__result4)thisz__result41thisz__result41thisz__result4 thisz__result4 thisz__result4 thisz__result4)thisz__result41thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60EE0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0?4zthis3indexz__resultT{3ptrz__resultnwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure6IsSuccess600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4thisz__resultnwgfxres@ResSceneObjectData&typeInfo #&m_Header#&toNamey# &m_UserDataDicCount##&toUserDataDic#@ResSceneObject#ResSceneObject6: ref6GetTypeInfo 60k?k0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultnwgfxres@ResTextureData#@ResReferenceTextureData #&toPathy#&toTargetTexture#@ResTexturek#iResDataTypeResTexture6: 0nptr6n?ref6Dereference6@ResReferenceTextureU#iResDataTypeResReferenceTexture6: ?ref\6GetTargetTextureU60UU00osy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result0 24thisz__resultnwgfxres@ResTextureMapperData &typeInfo #&m_DynamicAllocator#&toTexture#@ResPixelBasedTextureMapperDataL#&toSampler#  &m_CommandCache#&m_CommandSizeToSend#H@ResTextureMapper#ResTextureMapper6: ref6GetTexture6Setup655Cleanup6@ResPixelBasedTextureMapper#iResDataTypetResPixelBasedTextureMapper6: ?ref6GetCommandCache6@ResProceduralTextureMapper#ResProceduralTextureMapper6: 0?000U0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.ht d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharint0004 thisz__result 04 this3value24A thisz__result9 H4A thisz__result4Y thisz__resultQ 0nwgfxresiResShaderSymbolArray+2@ResShaderParameterValueData&m_UniformType##3&m_Value#@ResShaderSymbolData&toNamey#&m_IsEnabled#&m_IsGeometryUniform#&_padding_0o#&m_Location##&m_DefaultValue# @ResShaderParameterData&toNamey#&m_SymbolIndex##&m_Parameter#@ ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex## &m_GeometryShaderIndex##&m_SymbolsTableCount##&toSymbolsTable#y &toAttributeSymbols#&m_AttributeIndices#L&_padding_0<#b&m_MaxBoneCount##d&m_MaxVertexLightCount##h&m_VertexLightEndUniform##l&m_GeometryShaderMode##p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShader#@ ResShaderData#@ ResBinaryShaderDataHM#&m_BinaryDataTableCount##&toBinaryDataTable#&m_ShaderKindsTableCount## &toShaderKindsTable#$&m_DescriptionsTableCount##(&toDescriptionsTable#,&m_ShaderObjectsTableCount##0&toShaderObjectsTable#4&m_CommandCache#8&m_CommandCacheSize#<&m_ShaderBinaryInfo#@&m_CommandAllocator#D@ResReferenceShaderData M#&toPathy#&toTargetShader#@ResShaderParameter#ResShaderParameter 6 : ref 6 ref% 6- GetName6- SetSymbolIndex6 5@ResShaderSymbol#ResShaderSymbol1 61 : ref9 6A GetName6A @ResShaderProgramDescription#ResShaderProgramDescriptionE 6E : refI 6E refQ 6Y GetSymbolsCount6Y GetSymbols6E @ResShaderk#iResDataTypeMResShader] 6] : 0I ptr 6] Setup6] 55Cleanup6] Dereference 6] @ResBinaryShader1 #iResDataTypej0 ptr# 6a ? ref= 6a GetDescriptionsc6a 5@ResReferenceShader1 #iResDataTypeResReferenceShadere 6e : ? ref 6e GetTargetShader1 6e 05??! 50) 0?5 0= 0c?  ?M c0U 01 0 0~ osx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H"4thisz__resultH84thisz__resultON4thisz__result nwgfxres@ResLookupTableData&typeInfo #DResImageLookupTableData@ResReferenceLookupTableData8#&toPathy#&toTableNamey#&toTargetLut# @ResLookupTable#ResLookupTable6: ref6ref6GetTypeInfo 6Dereference6@ResImageLookupTable#iResDataTypebmResImageLookupTable6: 0ptr6@ResReferenceLookupTable#iResDataType{ResReferenceLookupTable6: ?+refo6GetTargetLut60?88?000} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwgfxres@ResFragmentLightingData&m_Flags#&m_LayerConfig#&m_FresnelConfig##&m_BumpTextureIndex# &m_BumpMode#&m_IsBumpRenormalize#&_padding_0v#@ResLightingLookupTableData &m_Input#&m_Scale#&toSampler#@ResFragmentLightingTableData&toReflectanceRSampler#&toReflectanceGSampler#&toReflectanceBSampler#&toDistribution0Sampler# &toDistribution1Sampler#&toFresnelSampler#@ResAlphaTestData&m_CommandBuffer#@ResTextureCombinerData&m_Constant#&1#l'Y'm_CommandBuffer:B&m_CmdSource#&m_CmdHeader#&m_CmdOperand#&m_CmdCombine# &m_CmdConstant#&m_CmdScale#@ ResFragmentShaderData&m_BufferColor#&m_FragmentLighting#&toFragmentLightingTable#(&m_TextureCombinersN#,&m_AlphaTest# &m_BufferCommand#@ ResLightingLookupTable# ResLightingLookupTable\ 6\:  ref` 6\ GetSampler 6\@ ResFragmentLightingTable# ResFragmentLightingTabled 6d:  refh 6d GetReflectanceRSampler 6d GetReflectanceGSampler 6d GetReflectanceBSampler 6d GetDistribution0Sampler 6d GetDistribution1Sampler 6d GetFresnelSampler 6d@ResFragmentShader# ResFragmentShaderl 6l:  refp 6lGetFragmentLightingTable36lSetup6l55Cleanup6l0?03?0?`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidboolint00  4Mthisz__resultE  4Ythisz__result  4Ythisz__resultR 4Ythisz__result  4Ythisz__result  4Ythisz__result 74Qthis3idxz__result5utbl_ptr0 c4Ythisz__result 4Ythisz__result0&nw&gfx&res@ ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit3# &m_CommandBuffer# @ ResBlendOperationData,&m_Mode##&m_BlendColor# &m_CommandBufferR#@ ResDepthOperationData&m_Flags# &m_CommandBuffer#@ ResStencilOperationData &m_CommandBuffer#@ ResFragmentOperationDataP&m_DepthOperationu#&m_BlendOperation#&m_StencilOperation#@@ResTextureCoordinatorDataX&m_SourceCoordinate##&m_MappingMethod##&m_ReferenceCamera##&m_MatrixMode## &m_Scale#&m_Rotate3#&m_Translate#&m_IsDirty#$&m_IsEnabled#%&_padding_0N#&&m_TextureMatrix#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig##&m_TranslucencyKind## &m_MaterialColorY#$&m_Rasterization#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount##j&m_TextureCoordinatorsj#&toTextureMappers#&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex##&m_ShaderParametersTableCount##&toShaderParametersTable#&m_LightSetIndex##&m_FogIndex##&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#FlagFLAG_FRAGMENTLIGHT_ENABLED FLAG_VERTEXLIGHT_ENABLED FLAG_HEMISPHERELIGHT_ENABLED FLAG_HEMISPHERE_OCCLUSION_ENABLED FLAG_FOG_ENABLED FLAG_PARTICLE_MATERIAL_ENABLED FLAG_HAS_BEEN_SETUP @FLAG_HAS_BEEN_SETUP_SHADER FLAG_HAS_BEEN_SETUP_TEXTUREFLAG_HAS_BEEN_SETUP_FRAGMENTSHADER@ResTextureCoordinator#MappingMethodMAPPINGMETHOD_UV_COORDINATE MAPPINGMETHOD_CAMERA_CUBE_ENV MAPPINGMETHOD_CAMERA_SPHERE_ENV MAPPINGMETHOD_PROJECTION MAPPINGMETHOD_SHADOW MAPPINGMETHOD_SHADOW_CUBE ResTextureCoordinator969: ref=69refE6MGetMappingMethod 6MSetEnabled695@&ResMaterialk#TextureCoordinateConfigCONFIG_0120 CONFIG_0110 CONFIG_0111 CONFIG_0112 CONFIG_0121 CONFIG_0122 CONFIG_NUM iResDataType ?ref6Q?ref 6YGetFlags6YEnableFlags6Q5DisableFlags6Q5GetTextureCoordinateConfigR6YGetTextureCoordinatorsCount6Y GetTextureCoordinators 6Q5 GetTextureMappersCount 6Y GetTextureMappers 6Q5!GetProceduralTextureMapperU!6Q!GetShader1 !6Q!GetFragmentShader!6Q"GetShaderProgramDescriptionIndex"6Y"GetShaderParametersCount"6Y"GetShaderParameters5"6Q5#GetTextureSamplersHash#6Y#SetTextureMappersHash#6Q5#SetFragmentLightingTableHash#6Q5$GetFragmentLightingTableParametersHash$6Y$Setup$6Q5<5$Cleanup$6Q%SetShader$6Q51 %SetupShader%6Q5<51 5%SetupTextures%6Q5<585&CacheUserUniformIndex%6Q5&CalcFragmentLightingTableHash&6Q0 ?jj?A 0I0880Uz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxIH,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intboolunsigned char@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base$#&flags#&base_count# &base_info#B &base$#&flags#&base_count# &base_info#F__si_class_type_info &base$#&base_type/#$0+i__builtin_va_list0000000nwgfxres 4Qthis3symbolsuidx__13u_ZN2nw3gfx3res11ResMaterial3refEv__17Tutbl_ptru_ZN2nw3gfx3res11ResMaterial19GetShaderParametersEi__155u_ZNK2nw2ut13ResCommonBase7IsValidEv__19uptr__21u_ZN2nw2ut8internal8ResArrayINS_3gfx3res15ResShaderSymbolENS1_19ResArrayClassTraitsEEixEi__20u_ZNK2nw3gfx3res15ResShaderSymbol3refEv__27`upfu_ZNK2nw2ut9BinString6to_ptrEv__32ju_ZNK2nw3gfx3res15ResShaderSymbol7GetNameEv__25ju_ZN2nw3gfx3res18ResShaderParameter3refEv__35n uparameterIndex uparameter5 uname  usymbolIndex ushaderSymbolO SetupTextureCoordinators38resMaterialz__resulturesultutextureCoordinatorNumuconfigRuisProceduralTextureEnabled ui uresTextureCoordinator uisTextureMapperEnableduisTextureCoordinatorEnabledB $0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMaterial.cppKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6E#00Md:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6E#00POd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hSR(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer"kireferencemcGetValue5cValueSize0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9ireference9ResArrayz6z55operator[]6z5size600~|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hX8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61E#00-Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6E#00\8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00  0nwut@ResCommon ResCommon)6)5ptr6)ptr61E#00-^8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00880nwut@ResCommon8ResCommon)6)5ptr6)ptr61E#00-`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 E#0bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 E#0dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 E#0f8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00jj0nwut@ResCommonjResCommon)6)5ptr6)ptr61E#00-hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommonE#kjD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@pair1 }&first#&second#ifirst_type1 _isecond_type}`pair60dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilitynmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0e4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0] 4] this7p z__result] x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hzyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]h4thisz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0_4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool m4this3rhsz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04zthis3pBegin3numz__resultz|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Qz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void004this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastU3Uresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]`4thisz__result\y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]v4thisz__resultUy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]94thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]O4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0|4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0V4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4- thisz__result% x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04- thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 41 this7p z__result1 x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04E this7p z__resultE x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4E thisz__resultI x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4Y thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4E thisz__resultz__struct_resultzx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4] thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]' 4a thisz__result# x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]A 4a thisz__result= x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]intW 4a this3idxz__resultcutbl_ptrx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4e this7p z__resulte x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4e thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4e thisz__result1 x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0m4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h+*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]s4thisz__resulto} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h.-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h10d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0?4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h435d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast879d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4thisz__result uresRefLut} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04\this7p z__result\ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4\thisz__result` d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4\thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z4dthis7p z__resultd d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4dthisz__resulth d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4dthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4dthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4dthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4dthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]F4dthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4dthisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04lthis7p z__resultl d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthisz__resultp d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4lthisz__result3 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  49this7p z__result9z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  49thisz__result=z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4Mthisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 49this3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Qthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] #4Ythisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] @4Qthis3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OXDisableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hDisableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] a4Qthis3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 4Qthis3idxz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]int 84Qthis3idxz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] b4Qthisz__resultUz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Qthisz__result1 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Qthisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Ythisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Qthis3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4Qthis3valuez d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolO/CheckFlagu 3flags3maskz__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast~ ~ 1 31 resz__result~ |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup1 31 res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanupd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup3res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanupd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast~ ~ 1 31 resz__result~ |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 ,.5z_.g5z`F,|dK 2!"#$%&'n(V)>*&+,0V7}2`Om7{3i0JIR2Uph)^PpKv Z.MOdnXf`%b5\jY)Sw4Ӻ;{$#sd Xhe1bȶ!lW>'2ճntnkHGDA-*[0_tVSPY\8M֬Jr <ת3vV!Ч|rzAޥ&ŤWq ByjMš>^\HyM0,Tk& X&Ü{/"S ʚy.7g(˘:<;6>8a4@Ŗ*~7BaҔHK2 c ܒQDÑ0}$7 Rʏ<]ҍF?s6Dt1ykmho%qusZiw؈ceTgJ؇FUTVӆOX<Z?ą<9MQׄ``%A܃a _؁W܀~{T}K~O~m1~}7;}|3C|{x{1{zzrzyyR yxU$xwwh(wviv^vpuKGutZt&tMsasdrrX1rqfcqp`p+pboRo\ onsn!nmsmml\lkkwdkk;j$zjs!jii=ihhh>hegbg!EgffWf>f'eYe edt]dn dkcG]cD cAb-Xb*b0a_7aV`Se`P_Y_\<_M^J^9^] ])]\\vc\%\[[^[ZZ|FZYYz M8L4L@dL**LKKvKBAKKJHJ_J J2I IhI1IHHDHLH0H$GGYG GFFsF:FFEEMEEDFD^D)DCCCUCD(CByBkBmPBoBqAuAsvAiCAwAc@e@gz@JB@F@?T?Vq?O3?X>Z>?><g>99> >Q==`=R=A=<<<N<<;;z;F;;::~:{@:19~998J8P7nu768e654S54n443}343232S11V0Z0/|/ /q.,.-G-,Z,+e++*_**)8)(g(''6'x&z&<"&%%td% %$Y$##i3#f"co"""![! ? 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-Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMesh.cpp`armcc+|     ,Aw Dl(w`armcc+|     hA~D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMesh.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 thisowner3QallocatorXhgraphicsFile w__resultP uresultushapermaterial3 UushadersshaderIndex(ushaderProgramDesc useparateShapesactivateCommandSize(sdeactivateCommandSize(sbufferrbufferInfoD] ~]@U~{P] @~] @ ~|B]0@P~{P]~]H|/~}H]L|P~|]\|~]l| P~{P]@H~]|~] P~| ] 3~~] ~] ~|] P~{P] 0)~] $ Q~] HL ~] LT ~] `d R~] T\ ~] dl ~] lt ~]| [X{,^{8}C{MP}x{P|%{P{)P}7{}P{Q{X{R{BP{tR{P}}{"P}Q{P||r"}{R||)"85}8{VP"8j}m||]N ~}]O ~}]Q.~]  ~}<] &~{P] ~] ~|] P~|q]  ~~]0T  ^~~]0H ~]0H ~|K]HT P~|8]Xp ~]Xp ~|]p P~|],j"~]Du"~] ~"H}]$,  ~]$, ~]$, ~]$, [~]$, :~]Tx  _~~]Tx ~]Tx ~|L]TX ~]hx P~|9] ~]~] ]Q~]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMesh.cppARM C/C++ Compiler, RVCT4.0 [Build 865]h hthis"]] Q~] ~]8@ ~]@H ~]X` ~ q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMesh.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hI7 >B >V+ C>B + k!   v L 4 U,T%   = {  v   v"   z   ~ ,!C  | |  }  ~     }  }      |  i @=* 1, t=* <, |   +   % }   }    |s9 }< d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMesh.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h~ '!~ ~ }}$}}$htPTdPThRUUPD 8Q@Q8RDRp|PXlPXpRHXP0DP0HRPP$PZYxUPRPLXPHhR ,P0SRV P T}h}PhTD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#Ld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intunsigned long longsigned charshortintfloatiu8x(%iu16)%iu32*%iu64+%is8-%is16.%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos!d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd$#D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h&d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos+*D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h-d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos/d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos1d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos3d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos5d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd87D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h:d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&xA#&yA#@VEC2#<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &xA#&yA#&zA#@VEC3 #>d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&xA#&yA#&zA#&wA# @d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathBd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathDd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathFd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathHPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,l0''fA]'mhA 'aw'vB0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,@MTX340#Jd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathUTD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hWd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRYd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR[d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR]d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTR_d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hedD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hgD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdlkmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned intunsigned charvoidnwutinternalRMakeBits3value3(width3(shiftz__resultRMakeBits3value3(width3(shiftz__resultRGetIntPtr3ptrz__result00RMakeBits3value3(width3(shiftz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h) }GetIntPtrMakeBitspoxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResU8qiResS8riResU16siResS16tiResU32uiResS32(viResF32Aw@BinString&offset#iBinString4@Offset&offset#to_ptr6jto_ptr6rto_table_ptr6jiOffsetciResTypeInfo@ResBool&value#iResBooliResVec2#iResVec3#iResTransform3#iResMtx34<#0cc0n|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]??nwutwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0nwos@IAllocator(__vptr#yd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Float32cFloat32ToBits325AT,3Avaluez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&rA#&gA#&bA#&aA# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 L4thisz__result!4thisz__result4thisz__result4thisz__result41thisz__result4thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6operator[]650n?n0Pd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp  4Lthisz__resultnwgfx@Result&m_Code#ResultD6D5IsFailure6LIsSuccess6L00H|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4thisz__resultu'4thisz__resultnwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toNameQ# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible #&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeData#&m_Transform?#0&m_LocalMatrixW#T&m_WorldMatrixW#@ResSceneObject#ResSceneObject6: ref6GetTypeInfo6@ResSceneNode#@ResTransformNodeH#0?0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0[4 thisz__result y04 thisz__result(zM4 thisz__result4 thisz__result4 thisz__result? 4 thisz__result; U 4 thisz__resultv 4 thisz__resultA$ 4 thisz__result : 4 thisz__result(0nwgfxres@ResVertexAttributeData &typeInfo#&m_Usage#&m_Flags#@ ResVertexAttribute# VertexAttributeUsageUSAGE_POSITION USAGE_NORMAL USAGE_TANGENT USAGE_COLOR USAGE_TEXTURECOODINATE0 USAGE_TEXTURECOODINATE1 USAGE_TEXTURECOODINATE2 USAGE_BONEINDEX USAGE_BONEWEIGHT USAGE_USERATTRIBUTE0 USAGE_USERATTRIBUTE1 USAGE_USERATTRIBUTE2 USAGE_USERATTRIBUTE3 USAGE_USERATTRIBUTE4 USAGE_USERATTRIBUTE5 USAGE_USERATTRIBUTE6 USAGE_USERATTRIBUTE7 USAGE_USERATTRIBUTE8 USAGE_USERATTRIBUTE9 USAGE_USERATTRIBUTE10 USAGE_USERATTRIBUTE11 USAGE_INTERLEAVE USAGE_QUANTITY USAGE_NONE  ResVertexAttribute 6 :  ref 6  GetUsage( 6  GetFlags 6 @ ResVertexParamAttributeData T#&m_FormatType# &m_Dimension# &_padding_0#&m_Scale$#&m_AttributeTableCount#&toAttributeTable#@ ResVertexParamAttribute#iResDataTypek ResVertexParamAttribute 6 : J? ref 6  GetDimension 6 @ResVertexStreamBaseData$T#&m_BufferObject# &m_LocationFlag#&m_StreamTableCount#&toStreamTable#&m_LocationAddress#&m_MemoryArea# @ResVertexStreamData4#&m_FormatType#$&m_Dimension#(&_padding_0#)&m_Scale$#,&m_Offset#0@ResInterleavedVertexStreamData0#&m_Stride#$&m_VertexStreamsTableCount#(&toVertexStreamsTable#,@ResVertexStreamBase#ResVertexStreamBase 6 : @ResVertexStream#iResDataTypeResVertexStream 6 : ?7 ref; 6 GetDimension6 GetScaleA6 @ResInterleavedVertexStream#iResDataTypeResInterleavedVertexStream 6 : ? ref 6  ? ref 6 GetVertexStreamsCount(6 GetVertexStreams6 50T? 0 0&&0 000 0  0 x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0q4thisz__resultm0 4Cthisz__result4;thisz__result nw gfxres@ResShapeData8#&m_Flags#&toBoundingVolume#&m_PositionOffset-# &m_PrimitiveSetsTableCount#,&toPrimitiveSetsTable#0&m_BaseAddress#4@ResShape#iResDataTypeJResShape 6 : 0ptrO6 @ResSeparateDataShapeDataDJ#&m_VertexAttributesTableCount#8&toVertexAttributesTable#<&toBlendShape#@@ResSeparateDataShape#iResDataTypejResSeparateDataShape 6 : ?refO6 ?irefm6GetVertexAttributesCount(6GetVertexAttributes6 5GetVertexAttributes6 000 internal@ ResVertexAttributeIterator&m_Shape#&m_Interleave #&m_IndexOnShape(#&m_IndexOnInterleave(# c Begin'5 IsValid 6C operator* 6; operator++G 6; ResVertexAttributeIterator; 6;50''0??'w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0nwgfx@CommandCacheManager*s_AllocatorcGetAllocatorinternal@CommandBufferInfo&m_TopAddress#&m_BottomAddress#&m_CurrentAddress#&m_Size# CommandBufferInfo655000T4 z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint000i4thisz__result~4this3idxz__result0 nw gfx res@ResShaderProgramDescriptionData&m_Flags#&m_VertexShaderObject#&m_GeometryShaderObject#&m_VertexShaderIndex# &m_GeometryShaderIndex#&m_SymbolsTableCount#&toSymbolsTable#Q &toAttributeSymbols#&m_AttributeIndices9#L&_padding_0^#b&m_MaxBoneCount#d&m_MaxVertexLightCount#h&m_VertexLightEndUniform#l&m_GeometryShaderMode#p&m_ProgramObject#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShader#@ResShaderData#@ ResBinaryShaderDataHo#&m_BinaryDataTableCount#&toBinaryDataTable#&m_ShaderKindsTableCount# &toShaderKindsTable#$&m_DescriptionsTableCount#(&toDescriptionsTable#,&m_ShaderObjectsTableCount#0&toShaderObjectsTable#4&m_CommandCache#8&m_CommandCacheSize(#<&m_ShaderBinaryInfo#@&m_CommandAllocator#D@ ResShaderProgramDescription# ResShaderProgramDescriptionv 6v:  ref~ 6 GetAttributeIndices 65@ ResShader# ResShader 6:  Dereference 6@ ResBinaryShader#iResDataType?! ref5 6 GetDescriptions  650 /?z 000 osx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00  4 thisz__result   4 thisz__result(nwgfxres@ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit$#&m_CommandBuffer# @ResBlendOperationData,&m_Mode#&m_BlendColor#&m_CommandBuffer#@ ResDepthOperationData&m_Flags#&m_CommandBuffer]#@ ResStencilOperationData &m_CommandBuffer#@ ResFragmentOperationDataP&m_DepthOperation2#&m_BlendOperation#&m_StencilOperation#@@ ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale#&m_Rotate$#&m_Translate#&m_IsDirty #$&m_IsEnabled #% &_padding_0 #&&m_TextureMatrixW#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor#$&m_RasterizationN#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount#'&m_TextureCoordinators'#&toTextureMappersN#&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#@ResMaterial#iResDataTypeB ResMaterial 6 : ?M ref 6 M ? ref 6 GetShader6 GetShaderProgramDescriptionIndex(6 03 3 0 z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00B4thisz__result nwgfxres@ResMeshData#&m_ShapeIndex#&m_MaterialIndex#&toOwnerModel# &m_IsVisible #$&m_RenderPriority#%&m_MeshNodeVisibilityIndex#&&m_CurrentPrimitiveIndex#(&m_Flags#, &m_IrScaleCommand#0&m_ActivateCommandCache#`&m_ActivateCommandCacheSize(#d&m_DeactivateCommandCache#h&m_DeactivateCommandCacheSize(#l&toMeshNodeNameQ#p&m_RenderKeyCache#x&m_CommandAllocator#@ResMesh#iResDataTypeB?ref6?ref 6GetShapeIndex(6GetMaterialIndex(6EnableFlags65DisableFlags65Setup65355Cleanup600v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0nwgfxres@ResModelDataf#&m_MeshesTableCount#&toMeshesTable#&m_MaterialsDicCount#&toMaterialsDic#&m_ShapesTableCount#&toShapesTable#&m_MeshNodeVisibilitiesDicCount#&toMeshNodeVisibilitiesDic#&m_IsVisible #&m_IsNonuniformScalable #&_padding_0#&m_LayerId#@ResModelb#iResDataType_?Jref]6GetMaterials3 65GetShapes6503w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#'d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMesh.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidboolsigned charfloat@__type_info&__vptr"#&__name*#00&F__class_type_info&base#F__vmi_class_type_info&base.#&flags#&base_count# &base_info#B &base.#&flags#&base_count# &base_info#F__si_class_type_info &base.#&base_type9#.05i__builtin_va_list0000j0T0/0k00O%QueryScaleCommandIndex(3usagez__result(PDResSeparateDataShape_SetupVertexIrScale3mesh3shape3 shaderProgramDescucommandbuiter'uendu_ZNK2nw2ut13ResCommonBase7IsValidEv__8u_ZN2nw3gfx3res18ResVertexAttributeC1ERKS2___11 u_ZN2nw3gfx8internal26ResVertexAttributeIteratordeEv__5uidx__13u_ZN2nw3gfx3res20ResSeparateDataShape3refEv__17hutbl_ptrju_ZN2nw3gfx3res20ResSeparateDataShape19GetVertexAttributesEi__15u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__21nuidx__26u_ZNK2nw3gfx3res27ResShaderProgramDescription3refEv__29tu_ZNK2nw3gfx3res27ResShaderProgramDescription19GetAttributeIndicesEi__27u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__36nu_ZNK2nw3gfx3res18ResVertexAttribute8GetFlagsEv__34u_ZNK2nw3gfx3res23ResVertexParamAttribute3refEv__46zu_ZNK2nw3gfx3res18ResVertexAttribute3refEv__50nuvalue__54u_ZNK2nw3gfx3res15ResVertexStream3refEv__62u_ZNK2nw3gfx3res18ResVertexAttribute3refEv__66nu_ZNK2nw3gfx3res15ResVertexStream3refEv__74u_ZN2nw3gfx3res7ResMesh3refEv__76u_ZN2nw3gfx3res7ResMesh3refEv__77 uattributeuindexudimensionuusage uconstantVertexAttribute&ucommandIndex( uvertexStreamuscaleAucommandIndex(nwutinternalgfxresB.0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResMesh.cpp.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#000d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#0028d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00TT0nwut@ResCommonTResCommon)6)5ptr6)ptr61#00-54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointerk0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent#ipointer=iterator65ResArray655(end600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0/0nwut@ResCommon/ResCommon 6 5ptr6#00<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 |4jthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04rthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4jthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0(4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!f4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this3pBegin3(numz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]04this3pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]u4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4Dthis3codez__resultD|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hrqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolv '4Lthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0[4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0^4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]intd 4 this3idxz__resultutbl_ptr7x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.4 this7p z__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4 thisz__resultOw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0"4 this7p z__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]S4 thisz__resultOw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__resultutbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultz__struct_resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void054vthis7p z__resultvx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]94thisz__result5x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]intO4this3idxz__result utbl_ptrx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 a 4 this7p z__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4 thisz__result z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4 thisz__resultz d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]B4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]%4thisz__result(v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result(v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]l4this3valuev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OXDisableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hDisableFlagd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3valuev d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]!4;thisz__resultG uattributew d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4;this3shapez__result;uattributew d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q'3shapez__result'z__cctor_result;w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intboolOMakeCommandHeader3address3count3incremental3byteEnablez__resulturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.h$$MakeCommandHeaderd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 {4this3buffer3sizez__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_a4thisz__result]w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intw4this3idxz__result3 udicnw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__resultutbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.h!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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-Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResModel.cpp`armcc+|     $Av `armcc+|     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865]std&d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos*d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos,d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos.d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]std2d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC2_&xA#&yA#@VEC2#4d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &xA#&yA#&zA#@VEC3 #6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&xA#&yA#&zA#&wA# 8d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath:d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath<d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath>d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,l0''fA]'mhA 'aw'vB0&_00A#&_01A#&_02A#&_03A# &_10A#&_11A#&_12A#&_13A#&_20A# &_21A#$&_22A#(&_23A#,@MTX340#Bd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathDd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathFd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#Hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathJd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathLD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRXD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdZD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]std\D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]std_^xd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0000nwutiResU8qiResS8riResU16siResS16tiResU32uiResS32(viResF32Aw@BinString&offset#iBinString4@Offset&offset#to_ptr6jto_ptr6rto_table_ptr6jiOffsetciResTypeInfo@ResBool&value#iResBooliResVec2#iResVec3#iResTransform3#iResMtx34<#0cc0n|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hedfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolR/CheckFlag3flags3maskz__result??nwutR/CheckFlag8 3flags3maskz__resultR/CheckFlag 3flags3maskz__result8 ? ?xm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hCheckFlaghd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDIAllocatorjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwospd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&rA#&gA#&bA#&aA# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hvuLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4Gthisz__result!4?thisz__result!#4Gthisz__result4thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeader[o@ResCommonBase&mpData#ResCommonBase?6?5IsValid6Gvoid_ptr6?void_ptr6G00C|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternalzd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint00nwut@ResDicPatriciaData[#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# @ResDicPatricia#ResDicPatricia6: ref6operator[]650n?n0}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]int| X4thisz__resultnwgfx@Result&m_Code#iself_typeNResultz6z5operator|=6z5GetCode6GetDescription600~e4zthis3resultz__resultj <4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toNameQ# &m_UserDataDicCount#&toUserDataDic#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible #&padding_0#&m_ChildrenTableCount# &toChildrenTable#$&m_AnimGroupsDicCount#(&toAnimGroupsDic#,@ResTransformNodeDataB#&m_Transform?#0&m_LocalMatrixW#T&m_WorldMatrixW#@ResSceneObject#ResSceneObject6: @ResSceneNode}#@ResTransformNode#0}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0C4thisz__result?Y4thisz__result0nwgfxres@ResShapeData8#&m_Flags#&toBoundingVolume#&m_PositionOffset-# &m_PrimitiveSetsTableCount#,&toPrimitiveSetsTable#0&m_BaseAddress#4@ResShape}#FlagFLAG_HAS_BEEN_SETUP iResDataTypeResShape6: ?;ref?6GetFlags6Setup65Cleanup600w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresL d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00  4E thisz__result   4E thisz__result0nwgfxres@ResMaterialColorData&m_Emission#&m_AmbientAndVertexColorScale#&m_Diffuse# &m_Specular0#0&m_Specular1#@&m_Constant0#P&m_Constant1#`&m_Constant2#p&m_Constant3#&m_Constant4#&m_Constant5#&m_EmissionU32#&m_AmbientU32#&m_DiffuseU32#&m_Specular0U32#&m_Specular1U32#&m_Constant0U32#&m_Constant1U32#&m_Constant2U32#&m_Constant3U32#&m_Constant4U32#&m_Constant5U32#&m_CommandCache#@ResRasterizationData&m_Flags#&m_CullingMode#&m_PolygonOffsetUnit$#&m_CommandBuffer# @ResBlendOperationData,&m_Mode#&m_BlendColor#&m_CommandBuffer#@ ResDepthOperationData&m_Flags#&m_CommandBufferc#@ ResStencilOperationData &m_CommandBuffer#@ ResFragmentOperationDataP&m_DepthOperation8#&m_BlendOperation#&m_StencilOperation#@@ ResTextureCoordinatorDataX&m_SourceCoordinate#&m_MappingMethod#&m_ReferenceCamera#&m_MatrixMode# &m_Scale#&m_Rotate$#&m_Translate#&m_IsDirty #$&m_IsEnabled #% &_padding_0#&&m_TextureMatrixW#(@ResMaterialData#&m_Flags#&m_TextureCoordinateConfig#&m_TranslucencyKind# &m_MaterialColor#$&m_RasterizationT#&m_FragmentOperation#&m_ActiveTextureCoordinatorsCount#-&m_TextureCoordinators-#&toTextureMappersT#&toProceduralTextureMapper#&toShader#&toFragmentShader#&m_ShaderProgramDescriptionIndex#&m_ShaderParametersTableCount#&toShaderParametersTable#&m_LightSetIndex#&m_FogIndex#&m_ShadingParameterHash#&m_ShaderParametersHash#&m_TextureCoordinatorsHash#&m_TextureSamplersHash#&m_TextureMappersHash#&m_MaterialColorHash#&m_RasterizationHash#&m_FragmentLightingHash#&m_FragmentLightingTableHash#&m_FragmentLightingTableParametersHash#&m_TextureCombinersHash#&m_AlphaTestHash#&m_FragmentOperationHash#&m_MaterialId#FlagFLAG_FRAGMENTLIGHT_ENABLED FLAG_VERTEXLIGHT_ENABLED FLAG_HEMISPHERELIGHT_ENABLED FLAG_HEMISPHERE_OCCLUSION_ENABLED FLAG_FOG_ENABLED FLAG_PARTICLE_MATERIAL_ENABLED FLAG_HAS_BEEN_SETUP @FLAG_HAS_BEEN_SETUP_SHADER FLAG_HAS_BEEN_SETUP_TEXTUREFLAG_HAS_BEEN_SETUP_FRAGMENTSHADER@ResMaterial}#iResDataTypeH ResMaterial= 6= :  ? ref 6E GetFlags6E Setup6= 55Cleanup6= 0t t 0A z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.h<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000B45thisz__result45thisz__resultnwgfxres@ResMeshData#&m_ShapeIndex#&m_MaterialIndex#&toOwnerModel# &m_IsVisible #$&m_RenderPriority#%&m_MeshNodeVisibilityIndex#&&m_CurrentPrimitiveIndex#(&m_Flags#, &m_IrScaleCommand#0&m_ActivateCommandCache#`&m_ActivateCommandCacheSize(#d&m_DeactivateCommandCache#h&m_DeactivateCommandCacheSize(#l&toMeshNodeNameQ#p&m_RenderKeyCache#x&m_CommandAllocator#@ResMesh}#FlagFLAG_HAS_VERTEX_ALPHA FLAG_HAS_BONE_WEIGHT_W FLAG_VALID_RENDER_KEY_CACHE FLAG_HAS_BEEN_SETUP iResDataTypeBResMesh-6-: }?ref65GetFlags65Setup6-555Cleanup6-001v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int004thisz__result({4thisz__result(0nwgfxres@ResModelData#&m_MeshesTableCount#&toMeshesTable#&m_MaterialsDicCount#&toMaterialsDic#&m_ShapesTableCount#&toShapesTable#&m_MeshNodeVisibilitiesDicCount#&toMeshNodeVisibilitiesDic#&m_IsVisible #&m_IsNonuniformScalable #&_padding_0V#&m_LayerId#@ResModel#iResDataType_?ref6?ref6GetMeshesCount(6GetMeshes65GetMaterialsCount(6GetMaterialst 65GetShapesCount(6GetShapes65Setup655Cleanup600_4thisz__result4thisz__result(w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxtd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intbool@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# F&base_infoz#B &base#&flags#&base_count# F&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list00B0J&tinfoN#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResModel.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 |4jthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04rthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h#"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4jthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04?this3pz__result?|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid0 4this3idxz__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4zthis3codez__resultz|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4= this7p z__result= z d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0B4-this7p z__result-v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMesh.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__resultutbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]intV4this3idxz__resultt udicnw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__resultutbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hR!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 c)c'  |M  f+ ""zt5.ARM.attributes.strtab.shstrtab.rel.debug_info.symtab.debug_abbrev__ARM_grp..debug_abbrev.group.2_8M0000_tpM4SoO0Naf_000000__ARM_grp.gfx_ResParticleEmitter.cpp.2_g11000_rcY5CD7GTB1_400000__ARM_grp.string.h.2_gO0000_L2RzzDPEana_100000__ARM_grp.types.h.2_IV0000_nbqpoyAUGn1_500000__ARM_grp.stdarg.h.2_QO0000_j6ekSjtbqud_100000.debug_line__ARM_grp.stdint.h.2_4S0000_fCmws0dfn82_200000.comment.arm_vfe_headerLib$$Request$$cpplibLib$$Request$$armlib__ARM_grp..debug_line$types.h$.2_IV0000_nbqpoyAUGn1_500000__ARM_grp..debug_line$stdint.h$.2_4S0000_fCmws0dfn82_200000__ARM_grp..debug_line$gfx_ResParticleEmitter.cpp$.2_g11000_rcY5CD7GTB1_400000__ARM_grp.types.h.2_IV0000_nbqpoyAUGn1_500000__ARM_grp.string.h.2_gO0000_L2RzzDPEana_100000__ARM_grp.stdint.h.2_4S0000_fCmws0dfn82_200000__ARM_grp.stdarg.h.2_QO0000_j6ekSjtbqud_100000__ARM_grp.gfx_ResParticleEmitter.cpp.2_g11000_rcY5CD7GTB1_400000__ARM_grp..debug_info$types.h$.2_IV0000_nbqpoyAUGn1_500000__ARM_grp..debug_info$string.h$.2_gO0000_L2RzzDPEana_100000__ARM_grp..debug_info$stdint.h$.2_4S0000_fCmws0dfn82_200000__ARM_grp..debug_info$stdarg.h$.2_QO0000_j6ekSjtbqud_100000__ARM_grp..debug_info$gfx_ResParticleEmitter.cpp$.2_g11000_rcY5CD7GTB1_400000__ARM_grp..debug_abbrev.group.2_8M0000_tpM4SoO0Naf_000000BuildAttributes$$ARM_ISAv6$E$P$J$K$S$VFPv2$PE$FZ_POSZERO$PLD1$A:L22UL41UL21$X:L11$S22US41US21$IEEE1$IW$USESV6$~STKCKD$USESV7$~SHL$OTIME$EBA8$PRES8$EABIv2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResParticleEmitter.cppA5aeabi+C2.06MPCore  "ARM 48P\  'P@h! '\  'hPdT  '\   ' lP\ I ;  30# 4# D# L # d # l(qp I/1658 1296104016 0 0 100666 31964 ` ELF(lj4(vs@-@`PUpQQ @TARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\res\gfx_ResParticleModel.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResParticleModel.cpp`armcc+|     `Az0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`int##`this9ZqparticleSetNumU sidx__2Gr_ZN2nw3gfx3res16ResParticleModel3refEv__6:Prtbl_ptrPu_ZN2nw3gfx3res16ResParticleModel15GetParticleSetsEi__4`qiTD`rparticleSeth] 43~] 4 ~|4]4D3P~|!R d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResParticleModel.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h#x  ~ }`}4@P 0P DTP`V D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC4_&x#&y#&z#&w# Pd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@MTX34_0&N#@BaseData0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,l0''f]'mh 'aw'vB0&_00#&_01#&_02#&_03# &_10#&_11#&_12#&_13#&_20# &_21#$&_22#(&_23#,@MTX340#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Transform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@_Transform3$&scale#&rotate# &translate#@Transform3$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResS8riResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6to_table_ptr6iOffsetiResTypeInfo@ResBool&value#iResBooliResTransform3#iResMtx34<#0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwut'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00!E4|thisz__result!`4thisz__resultnwut@ResCommonBase&mpData#ResCommonBase|6|5void_ptr6|void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSceneObjectData&typeInfos#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDicd#@ResSceneNodeData0#&m_Flags#&m_IsBranchVisible#&padding_0#&m_ChildrenTableCount# &toChildrenTabled#$&m_AnimGroupsDicCount#(&toAnimGroupsDicd#,@ResTransformNodeDataB#&m_Transform#0&m_LocalMatrix#T&m_WorldMatrix#@ResSceneObject#ResSceneObject6: @ResSceneNode}#ResSceneNode#6#: @ResTransformNode#0}0+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternal-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres/<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResModelData#&m_MeshesTableCount#&toMeshesTabled#&m_MaterialsDicCount#&toMaterialsDicd#&m_ShapesTableCount#&toShapesTabled#&m_MeshNodeVisibilitiesDicCount#&toMeshNodeVisibilitiesDicd#&m_IsVisible#&m_IsNonuniformScalable#&_padding_0#&m_LayerId#@ResModel#1$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResParticleSet#ResParticleSet6: Setup6043d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]int349this3idxz__resultutbl_ptr0dnwgfxres@ResParticleModelData#&m_ParticleSetsTableCount#&toParticleSetsTabled#@ResParticleModel"#iResDataType1?ref69?ref6AGetParticleSetsCount6AGetParticleSets695Setup690hh0=149thisz__result14Athisz__result34Athisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleModel.h76ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResParticleModel.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# @&base_infoz#B &base#&flags#&base_count# @&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0B0D&tinfoH#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResParticleModel.cpp9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 +4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 D4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!4|this3pz__result||p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04#this7p z__result#} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0D4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hP!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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 "ARM g4`XpLG7p4'  xV Q:7 ' h' Q97  Q<7 'd8Q;7@Q77`Q87*xQ57TQ67 Q?7'@ Q=7L'LOQ>7QA74 Q@7@'LQ47T,vQ.78@ Q/7H !Q07 !@L#Q37T#(|$ Q27$'D'L' Q17'p'L**Q*7*+ Q(7+',hH- Q'7T-'$.#. Q&7.'/0 Q)70'0vl1 Q-7x1'`2-2 Q+72'3l4 Q,7x4'`55Q 5 A@t c 3 L(QA3 L(QD3 L(QG3 M(QJ3 4M(QM\MUp#jI/1682 1296103866 0 0 100666 13864 ` ELF(.4(41/ARM C/C++ Compiler, RVCT4.0 [Build 865]armcc --cpp --arm --split_sections --debug --no_debug_macros -c --gnu -od:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\objects\libraries\gfx\CTR-TS.Process.MPCore.fast\Release\res\gfx_ResParticleSet.o --debug_info=line_inlining_extensions --cpu=MPCore --fpmode=fast --apcs=/interwork -O3 -Otime --data_reorder --diag_suppress=186,340,401,1256,1297,1568,1764,1786,1788,2523,96,1794,1801,2442,3017,optimizations,2815,3007,9931 --diag_error=68,88,174,188,223 --diag_warning=177,193,228,550,826,1301 -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Develop\cppunit-x\cppunit -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include -Id:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\include -Id:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include -DNN_COMPILER_RVCT -DNN_COMPILER_RVCT_VERSION_MAJOR=4 -DNN_COMPILER_RVCT_VERSION_MINOR=0 -DNN_PROCESSOR_ARM -DNN_PROCESSOR_ARM11MPCORE -DNN_PROCESSOR_ARM_V6 -DNN_PROCESSOR_ARM_VFP_V2 -DNN_HARDWARE_CTR -DNN_EFFORT_FAST -DNN_PLATFORM_CTR -DNN_HARDWARE_CTR_TS -DNN_SYSTEM_PROCESS -DNN_SWITCH_DISABLE_DEBUG_PRINT=1 -DNN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING=1 -DNN_SWITCH_DISABLE_ASSERT_WARNING_FOR_SDK=1 -DNN_COMPILER_OPTION_ARM -DNN_USE_MAKECCI -DNN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1 -DNW_USE_COMMAND_CACHE=1 -DNN_DEBUGGER_KMC_PARTNER --signed_chars --multibyte_chars --remove_unneeded_entities --force_new_nothrow --remarks --no_rtti d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResParticleSet.cpp`armcc+|      d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]'this d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResParticleSet.cpp)}P D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonBase&mpData#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResSceneObjectData@ResSceneObject#@ResSceneNode#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres@ResParticleSet#Setup60dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResParticleSet.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned int@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# 8&base_infox#B &base#&flags#&base_count# 8&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_listB0<&tinfo@#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResParticleSet.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#!!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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Gd4 A>v\D,!p+Q  b"P | Mf +""*hl    z  t        1 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cpp`armcc+|     TA~D|O~`armcc+|     TA~D|O~`armcc+|     0Au ArKwBr_w`armcc+|     A|`armcc+|     PC~`armcc+|     $AyAvpy`armcc+|     @A~H~`armcc+|     lA~S~`armcc+|     $Av `armcc+|     `A~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresrs_ShaderSetupTableqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]T`T~`{PP|:{p,] (~] $ ~]$ P~|M]  ~](,4~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]T`T~`{'PP|7:{Hp,] (~] $ ~]$ P~|M]  ~](,4~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned charcharboolunsigned int00 this~allocatorS_x__resulterresultWssymbolsCountLuownerShader qshaderInfoTqvertexShaderIndexUqgeometryShaderIndexXqcommandSizeYqbuffer_ZswrittenSizeRsidx__639r_ZN2nw3gfx3res27ResShaderProgramDescription3refEv__67ePrtbl_ptrPu_ZN2nw3gfx3res27ResShaderProgramDescription10GetSymbolsEi__65r_ZNK2nw3gfx3res15ResShaderSymbol3refEv__73kTr_ZNK2nw3gfx3res15ResShaderSymbol11GetLocationEv__71Pu_ZNK2nw3gfx3res15ResShaderSymbol3refEv__80ksps_ZNK2nw2ut9BinString6to_ptrEv__85r_ZN2nw3gfx3res15ResShaderSymbol3refEv__88kTu_ZN2nw2ut7ResBoolaSEb__93r_ZN2nw3gfx3res15ResShaderSymbol3refEv__97kTu_ZNK2nw3gfx3res15ResShaderSymbol3refEv__103ksp__108s_ZNK2nw2ut9BinString6to_ptrEv__109r_ZN2nw3gfx3res15ResShaderSymbol3refEv__113kTu_ZN2nw2ut7ResBoolaSEb__119r_ZN2nw3gfx3res15ResShaderSymbol3refEv__123kTr_ZN2nw3gfx3res15ResShaderSymbol3refEv__128kTucode__131u_ZN2nw3gfx6ResultoREj__132 <qiU4 l<rresShaderSymbolT sregIndex] ( ~] DX~] DX ~|&] XhP~{P]~|{L ] ~]  ~]  P~|]  ~]4~]~'|7{HL]~] ~] P~{P] ~]4~]<H~]<H P~{P]HL"~]~]~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`[k|w|Y{Q{Q~{%Q{TQ~"t|l"Pt~"}]$8~]$8 ~|F]8HQ~|3]\`~]t#~]t P~| ] ~] ~] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]Pc  PthisJallocatorS!graphicsFilew__resultPLrresultT] i ~]48n ~]DHs ~ld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]intunsigned int00  this rresBinaryShader Vsidx__52^r_ZNK2nw3gfx3res15ResBinaryShader3refEv__56Vrtbl_ptrRr_ZNK2nw3gfx3res15ResBinaryShader16GetShaderObjectsEi__53Rsvalue__578r_ZN2nw3gfx3res15ResBinaryShader3refEv__61Rrtbl_ptr__58QuallocatorSdxsshaderInfosiqrshaderObjectR],~](,S~](,~](,~](,P~](,:~] h ] hU\~{U}}i{xW{P]hN~]h:~]H~{U] [P k|w|{Q{Q}{%Q{TQ}" $|" $~" 8P}] ~]  ~{R] Q~|] $8#~] $8 P~|] PT ~] Td ~] T`:~] x ~}x] P~] |~] | ~{P] ~] lp ~]|~]| ~|K]~] ~{R] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]@`@Q|3"4@}4]4: ~]4P~| ] ? ~] ~] ~] P~] :~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]lG  lthis ex__result4 uresRefShader.]4lW ~"Hl}]P`: ~]P`P~|!]HL? ~]HL~]HL~]HLP~]HL:~]4W ~]4P~|R d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned intint000nwgfxresUResBinaryShader_SetupallocatorS.resShader Qw__resultPuresultrresBinaryShader UrshaderObjectsPrbinaryAnalyzerBufferPsshaderInfoscommandSizesbuffer_swrittenSizepr_ZN2nw3gfx3res15ResBinaryShader3refEv__9Ustbl_ptrr_ZN2nw3gfx3res15ResBinaryShader3refEv__13Urtbl_ptr__11Qu_ZN2nw3gfx3res15ResBinaryShader15GetDescriptionsEi__12y r_ZNK2nw3gfx3res27ResShaderProgramDescription3refEv__17eQsidx__22r_ZNK2nw3gfx3res15ResBinaryShader3refEv__27Qrtbl_ptr__23Qr_ZNK2nw3gfx3res15ResBinaryShader16GetShaderObjectsEi__24\r_ZNK2nw3gfx3res27ResShaderProgramDescription3refEv__31eQuu__35sidx__37r_ZNK2nw3gfx3res15ResBinaryShader3refEv__42Srtbl_ptr__38Rr_ZNK2nw3gfx3res15ResBinaryShader16GetShaderObjectsEi__39Sr_ZN2nw3gfx3res27ResShaderProgramDescription3refEv__44ePr_ZN2nw3gfx3res27ResShaderProgramDescription3refEv__48eP PqiP |qshaderQ qiT udescriptiony svertexShaderrvertexIndexSsgeometryShadersgeometryIndex]  ~] 0%~] ,0S~] ,0~] ,0~] ,0P~] ,0:~]0H~{P0]4D~]4D ~|]hx~]hx ~|]Q~|"|]~]~] ~|]lp~]lp ~|]]p~{Q]t~]t ~|J]Q~|7]~] ~|$]~{Q]~] ~|]Q~|]~] ~{S]$ ~{P]$~]$ ~|] P~|n]$P ~~]$P~]$P ~|[]<LP~|H]P ~~]P~]P ~|5]hxP~|"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`nwgfxresUResReferenceShader_Setup`allocatorS5resShader Qw__resultP\uresulturesRefShader.ubinaryShader ] ~]$%~] $S~] $~] $~] $P~] $:~]4P"~]LPS~]LP~]LP~]LPP~]LP:~]$4"~]$4Q~|"D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h-4W| | } 4~" D d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h4l| | } 4~"  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h~m/X ~  ~~ ~~ 0 }4{ "N } } 0Q | 4~~"E/(~ ! ~9.DD d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h   ~  ~"~ ~% #~ &9 HP d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h g /0w   0r d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h~J  !  ! Q {{ k8-:~ ~ ~ }  ~"~ ~# #~8:  { S { { I{< {  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h* ~J%~  ~  ~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h  1~J%  ~  ~%x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hJ +Uu J {z 8 {z - ,z ~      }!4  { q  yr{u  v { {{  }   }   ~"0i d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h~ uJ xJ%  }}P}PT}(8P P R HT4QP}}P}PT}(8P P R HT4QP}},4}84<}$<}8}$P8<PPQSTPPQPStQDTPDhU,<Y Q X P V}}tP8DQ$4Q$HP\PSPT } P} Q 4P<DPPR}}}(}S|RxPlP$4PQPP8SUdtQP}@}$0P $P<@PP}l}P\PLPPhlP$0PP}}(htPPdP<HP$8PPQQQQQShS<\SQQt|QltQT`PDlY(lZXT Q RQxRhtR4@PPW}`}$0QXPFGKJIHO-M`0p84@P&ڄQ  P Q.QpZxZxJpZpJ ZJ4@PЍ`armcc+|     (As Br{wd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]charint0kthisshaderIndexname[w__resultp@BindSymbolInfo&nameIndex#®Index#sexeInfo*0usbindSymbolInfoTableysstringTablersymbolType ssymbolIndexsnameLen8si}Hsinfo1_ssymbolNameL?u]P~] P~]} |9~]}~x__cctor_result< d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility v|{{    # ~ 2!55U5U5U5U %} }4 }8}$PT[LUU<TT8YY(ZZZ XXWW VVPLSXX4R4QNMD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hQPD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hSD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#VUd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intsigned charintfloatiu8x(%iu16)%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndZd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos\d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd_^D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0ystdisize_t&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.had:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndcd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosfeD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hhd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosjd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosnd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnospd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndrd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndutD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hwd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathyd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath{d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath}d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std? ?d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolstdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0nwutRGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoidbool04thisz__resultup00004thisz__result 4this3rhsz__resultnwutiResS8riResU32uiResS32viResF32 w@BinString&offset}#to_ptr6iBinString@Offset&offset}#to_ptr6to_ptr6 to_table_ptr6to_table_ptr6 iOffsetiResTypeInfom@ResBool&value^#operator bool6operator=65iResBool00000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revisionm#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0nwos@IAllocator(__vptr#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 u4thisz__result!4thisz__result!4thisz__result4thisz__result4)thisz__result41thisz__result4)thisz__result41thisz__result 4this3resnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr60110SSafeCleanupy 3y res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0T{3ptrz__resulte4thisz__resultQnwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Result&m_Code#iself_typeNResultP6P5operator|=6P5operator|=6P5GetCode6X00T_4Pthis3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4thisz__resultu4thisz__result~nwgfxres@ResSceneObjectData&typeInfo~#&m_Header#&toName# &m_UserDataDicCount}#&toUserDataDico#@ResSceneObject#ResSceneObject 6 : ref6GetTypeInfo~60?0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@CommandCacheManager*s_AllocatorcGetAllocator0T4 z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintchar0004this3shaderIndexz__result nw gfx@ ShaderBinaryInfo&m_pShaderBinary#&m_ExeImageCount#0X\&m_ExeImageInfo`#&m_pInstruction#&m_InstructionCount#&m_Swizzle#&m_SwizzleCount#&m_GeometryShaderCount#SymbolTypeSYMBOL_TYPE_INVALID SYMBOL_TYPE_INPUT SYMBOL_TYPE_FLOAT SYMBOL_TYPE_INT SYMBOL_TYPE_BOOL @ExeImageInfo@&signature#&version#&isGeometryShader#&outputMaps#&mainAddress#&endAddress# &inputMask#&outputMask#&gsDataMode#&gsVertexStartIndex#&gsPatchSize#&gsVertexNum#&setupOffset#&setupCount#&labelOffset# &labelCount#$&outmapOffset#(&outmapCount#,&bindSymbolOffset#0&bindSymbolCount#4&stringOffset#8&stringCount#< ShaderBinaryInfo 65 GetCommonCommandSize 6 BuildCommonCommand 655 GetShaderProgramCommandSize 655 BuildShaderProgramCommand 65555 SearchUniformIndex 6550 AnalyzeBinary 6 GetShaderProgramInfo 65000{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidcharboolint0004thisz__result4thisz__result04thisz__result 4this3value7 4thisz__resultW 4this3value 4this3value. 4this3value 4thisz__result 4this3idxz__resultutbl_ptr^0o0 n 4thisz__resultj  4 thisz__result 0 4thisz__result04this3idx3valueutbl_ptr&04thisz__result& nw gfx res@ResShaderParameterValueData&m_UniformType}#&m_Value#@ResShaderSymbolData&toName#&m_IsEnabled#&m_IsGeometryUniform#&_padding_0#&m_Location}#&m_DefaultValuei# @ ResShaderProgramDescriptionData&m_Flagsm#&m_VertexShaderObjectm#&m_GeometryShaderObjectm#&m_VertexShaderIndex}# &m_GeometryShaderIndex}#&m_SymbolsTableCount}#&toSymbolsTableo#  &toAttributeSymbolsB# ^&m_AttributeIndicesg#L &_padding_0#b&m_MaxBoneCount}#d&m_MaxVertexLightCount}#h&m_VertexLightEndUniform}#l&m_GeometryShaderMode}#p&m_ProgramObjectm#t&m_UniformLocation#x&m_CommandCache#|&m_CommandCacheSize#&toOwnerShadero#@ ResShaderData#@ResBinaryShaderDataH#&m_BinaryDataTableCount}#&toBinaryDataTableo#&m_ShaderKindsTableCount}# &toShaderKindsTableo#$&m_DescriptionsTableCount}#(&toDescriptionsTableo#,&m_ShaderObjectsTableCount}#0&toShaderObjectsTableo#4&m_CommandCache#8&m_CommandCacheSize#<&m_ShaderBinaryInfo#@&m_CommandAllocator#D@ResReferenceShaderData #&toPath#&toTargetShadero#@ResShaderSymbol#ResShaderSymbol6: ref6ref6GetName6SetGeometryUniform65GetLocation6SetLocation65@ResShaderProgramDescription#ResShaderProgramDescription6: ref6ref6SetVertexShaderObject65SetGeometryShaderObject65GetVertexShaderIndex6GetGeometryShaderIndex6GetSymbolsCount6GetSymbols65GetOwnerShaderData6GetOwnerShaderData6GetShaderBinaryInfo6GetVertexUniformIndex655dGetGeometryUniformIndex655dSetup65Cleanup6@ResShader#iResDataTypeResShader6: 0 ptrP 6? refj 6 ? ref 6 Setup655Cleanup6Dereference 6Dereference6 @ResBinaryShader #iResDataTypeResBinaryShader6: ?6 refr 66 ? ref 6GetBinaryData6GetShaderKindsCount6GetDescriptionsCount6GetDescriptionsy 65GetDescriptions6GetShaderObjectsCount6GetShaderObjects65SetShaderObjects655GetShaderObjects&6GetShaderBinaryInfo6@ResReferenceShader #iResDataType9ResReferenceShader6: ?Mref6GetTargetShader 60??00y ?]]?y 0000  0  0 00. osx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Light.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intunsigned charboolvoid@__type_info&__vptr#&__name%#00!F__class_type_info&base#F__vmi_class_type_info&base)#&flags#&base_count# }&base_info#B &base)#&flags#&base_count# }&base_info#F__si_class_type_info &base)#&base_type4#)00i__builtin_va_list00 00]0000y00f 4this3%name3YpSymbolTypez__resultushaderInfouuniformInfo 4this3%name3YpSymbolTypez__resultushaderInfouuniformInfo  4thisusymbolsCountuidx__134u_ZN2nw3gfx3res27ResShaderProgramDescription3refEv__138eutbl_ptru_ZN2nw3gfx3res27ResShaderProgramDescription10GetSymbolsEi__136u_ZN2nw3gfx3res15ResShaderSymbol3refEv__143ku_ZN2nw3gfx3res15ResShaderSymbol3refEv__147ku_ZN2nw2ut7ResBoolaSEb__152 ui uresShaderSymbol uallocatorS *   4thisz__result  uresRefShader. nw ut internal gfx resg 5S5 0IiSetupFunc\ `B )0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShader.cppfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr61#00ihD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std@pair &first#&second#ifirst_type_isecond_type `pair655 ??0dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityk8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr611#00-m8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00]]0nwut@ResCommon]ResCommon)6)5ptr6)ptr611#00-po(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArrayy &m_pBegin#&m_pEnd#ivalue_typey 9ipointer9@iterator&m_pCurrent?#iTItipointer=ireference=operator*Q6?3operator++6iterator65?ResArray"6"55begin6"end6"000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hsrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsy ipointer kireferencey mcGetValue50o|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon1#wD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\functionalARM C/C++ Compiler, RVCT4.0 [Build 865]voidstd@unary_function|yd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@SafeCleanupperoperator()65#0|{}D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3__x3 __yz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0O4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04"this3pBegin3numz__result"|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3?pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4"thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4Pthis3codez__resultP|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j 34Xthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4Pthis3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint09j4this3shaderBinaryz__resultuj__3 ui{ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]Omake_pair 3__x3__yz__cctor_resultz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility}make_paird:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865][ 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]> 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0. 4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0J 4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]v 4thisz__resultr x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]T 4thisz__resultP x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]e4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]A4thisz__resultz__struct_result"x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==33it133it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=33it1_33it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmARM C/C++ Compiler, RVCT4.0 [Build 865]boolOJfor_each3__first3__last3__fz__resultuptr__157u_ZNK2nw2ut8internal8ResArrayINS_3gfx3res27ResShaderProgramDescriptionENS1_19ResArrayClassTraitsEE8iteratordeEv__156y ures__161y ures__163y u_ZNK2nw2ut13ResCommonBase7IsValidEv__167d[ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\algorithmfor_eachd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanupAll3array|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!SafeCleanupAlld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast   3 resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0a4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast.. 3 resz__result.|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast   3 resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__resulty utbl_ptr^x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__resultutbl_ptrx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.h%$&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast.. 3 resz__result.|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast(!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]|`|eG{TU"|{TP],&~}](,4P~]$~]$ ~{P] ~]$(~],<~],8:~]@X ~]@XH~]@X{4~|!]`d~]dt~]dp:~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]0 0this rprimitiveArray[0rit[],&~}]$,P~] ~]  ~{P]~] $~],<~],8:~]DT ~]DTH~]DT{4~{[]J@ Z|f|v|[{V,{P,},},{U,{>U,"lk|nn"v{yU]X~]\}~]\ ~|]||~]| ~|H]|P~{P]@ 5U|.""@9{<S@] ] ~] (~] $:~] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]h hthis _allocatorA6x__result#uresult]  ~]`d Q]\` ~]T\ ~]@D Q]<@ ~]4< ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]\ \this "]TX Q]PT ~]HP ~]8< Q]48 ~],4 ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfx resV ResSeparateDataShape_SetupallocatorAresShapeYrresSeparateShapeYqvtxAttrNumUqiT] Y|" |"] D ~~] D~] D ~|]4DP~{P]D {TU,"{T]D&~}D]\`[P~]H~]H ~|n]X\~]`p~]`l:~]t ~]tH~]t{4~|H]~]~]:~]  ~{P] ~]  ~|5] P~|"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresVResParticleShape_SetupallocatorAresShaped:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresVResSeparateDataShape_CleanupresShapeWrresSeparateShapeWsvtxAttrNumm\siZ]H ~{P] H~] H ~|G]4DQ~{Q],\FW{UV"\f{iT]l ~{Pl]p~]p ~|4]P~|!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresVResParticleShape_Cleanup3resShapeuresParticleShape d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hyz K? A  ~ &+ ~  ~   ~~ | = %  }~~ 4~    + }    }  4 | }  } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h ~| ~  }   !' } } ,!} ` d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h ~~  k8-:   { w#8:   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hW   ij k8-:  ['Y '#m8:   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h ~w  ij k8- S8-: } ~  ~ ~    !! } } , ~#~-~8H: L d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h E7  +~ ~  q~ ~> d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.h |  +T~4 rZ~4H d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hnn   ij k8-:  ['Y '#m8: B  ~   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppPB d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h{ ~ ~ ~ o ~ ~   d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cpp}}$X}0X\}$\}0PPP$0QH[P\hPXHX\XR R\RRP|[HXPHlT@TT<WW$ZZQXX P YY}}(PR8HP8\T WPV}}}(}XpPXtRXQ,@TQX P W}|}@PT$8TQ|WP}0}(PR|PxTp$Tl$Y\lPXW 8[ P}h}HLP Q 4PLTPPDTLhT}\}P\T}}(PPtTXlTHXP 0PV XPZ}P}}Pp|P 0Q `T\V}LKD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hOND:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hQD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#TSd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosZd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd\D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]std_^D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.had:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndcd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosfeD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hhd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosjd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosnd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnospd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndsrD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hud:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathwd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #yd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath{d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath}d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintiGLenumy3iGLsizei9iGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longnwiIntPtr5th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int00nwutRGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResU8qiResU32uiResS32v@BinString&offset#iBinString@Offset&offset#to_ptr6to_table_ptr6iOffsetiResTypeInfoiResVec3#0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]??nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid000nwos@IAllocator(__vptr#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 U4thisz__result!4thisz__result4)thisz__result41thisz__result4)thisz__result41thisz__result4)thisz__result41thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr600|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool0T{3ptrz__resultP4thisz__result<nwutinternal|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Result&m_Code#Result650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResSceneObjectData&typeInfos#&m_Header#&toName# &m_UserDataDicCount#&toUserDataDicd#@ResSceneObject#ResSceneObject6: 0Bd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid004thisz__result4thisz__result0 4thisz__result -4thisz__result nw gfx resDResVertexAttributeData@ResVertexAttribute#ResVertexAttribute6: Setup6Cleanup6@ResIndexStreamData,&m_FormatType#&m_PrimitiveMode#&m_IsVisible#&_padding_0\#&m_StreamTableCount#&toStreamTabled# &m_BufferObject#&m_LocationFlag#&m_CommandCache#&m_CommandCacheSize#&m_LocationAddress# &m_MemoryArea#$&toBoundingVolumed#(@ ResIndexStream#ResIndexStream6: ref6ref6GetStreamCount6GetStream6GetLocationFlag6GetLocationAddress6SetLocationAddress65 SetLocationAddress 65iResIndexStreamArray600Z??Z0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidintbool0f4 thisz__result |T4 this3idxz__resultZutbl_ptr0d0?4 thisz__result 14 thisz__result-4 thisz__result 4 thisz__result & 4 thisz__resultnwgfxres@ResPrimitiveData&m_IndexStreamsTableCount#&toIndexStreamsTabled#&m_BufferObjectsTableCount#&toBufferObjectsTabled# &m_Flags#&m_CommandAllocator #@ResPrimitive#ResPrimitive 6 : ref 6 ref 6 GetIndexStreamsCount6 GetIndexStreamsZ6 5GetIndexStreams6 GetBufferObjects6 Setup6 5 Cleanup6 SetupDrawCommand6 5iResPrimitiveArray3@ ResPrimitiveSetData&m_BoneIndexTableTableCount#&toBoneIndexTableTabled#&m_SkinningMode#&m_PrimitivesTableCount# &toPrimitivesTabled#@ ResPrimitiveSet# ResPrimitiveSet 6 :  ref 6  ref 6  GetPrimitivesCount 6  GetPrimitives 6  Setup 6 5  Cleanup 6 @ ResShapeData8#&m_Flags#&toBoundingVolumed#&m_PositionOffset# &m_PrimitiveSetsTableCount#,&toPrimitiveSetsTabled#0&m_BaseAddress#4@ResShapeB# FlagFLAG_HAS_BEEN_SETUP iResDataType ResShape 6 : 0ptr6 ?ref6 ?)ref-6 GetFlags6 SetFlags6 5GetPrimitiveSetsCount6 GetPrimitiveSets6 5Setup6 5 Cleanup6 @ResSeparateDataShapeDataD#&m_VertexAttributesTableCount#8&toVertexAttributesTabled#<&toBlendShaped#@@ResSeparateDataShape#iResDataType ResSeparateDataShape 6 : ?ref6 ? ref 6 GetVertexAttributesCount6 GetVertexAttributes6 50?? 0 0?44? 0 00 00 0w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0g55550idmpgl_allocator_t+h55550idmpgl_deallocator_t,__dmpgl_allocator__dmpgl_deallocatornwgfxinternalv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.h<p__dmpgl_allocator3__dmpgl_deallocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3buffer3sizez__resultnwgfx@CommandCacheManager*s_AllocatorcGetAllocatorinternal@CommandBufferInfo&m_TopAddress#&m_BottomAddress#&m_CurrentAddress#&m_Size# CommandBufferInfo6550?00T4 z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderBinaryInfo.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxres@ResParticleShape#ResParticleShape6: 0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx2d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx6d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos<d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosNd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxTd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxZd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxcb(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidbool@__type_info&__vptr #&__name#00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_info#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type"#0i__builtin_va_list000000?PDBufferData3bufferID3ZresStream3loadFlagusizeutranstypeuaddressYNN_GX_MEM_MASKc uareaPzDeleteBuffer3bufferID3ZresStreamuarea uaddressY 4 thisustreamNumubufferObjectsGuidx__59u_ZN2nw3gfx3res12ResPrimitive3refEv__63Mutbl_ptru_ZN2nw3gfx3res12ResPrimitive15GetIndexStreamsEi__61Zuu__66u_ZN2nw3gfx3res14ResIndexStream3refEv__67Su_ZN2nw3gfx3res14ResIndexStream3refEv__70S ui uresStreamZ  4 this3AallocatoruprimitiveArray uitP ResShape_Setup3Aallocator3resShapeuprimSetNum uiP ResShape_Cleanup3resShapeuprimSetNum ui nw ut internal gfx resh 5A50iSetupFunc#h 50iCleanupFunc$  B 0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResShape.cpped:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#0gd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonrResCommon65#0i8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-lkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassZitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hn8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-qpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsZipointer kireferenceZmcGetValue50d|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArrayZ&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResArrayClassitypePFv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArrayTypes.hy8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00440nwut@ResCommon4ResCommon)6)5ptr6)ptr61#00-|{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal@ResArrayClassTraitsipointer kireferencemcGetValue50d|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.h~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutinternal@ResArray&m_pBegin#&m_pEnd#ipointer9@iterator&m_pCurrent*#iTItipointer=ireference=operator*<6?operator++l6iterator65*ResArray 6 55begin6 end6 000|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 +4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 D4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void014this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0!o4thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pBegin3numz__result |q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3*pz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0f4 this7p z__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q{3ptrz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]P4thisz__result<|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]p4thisz__resultl|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P_4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0[4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0w4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865] T4this3addressx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 |4this3addressx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]f4 thisz__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]|+4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]||4 thisz__resultz__struct_result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]}4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0OAddOffsetToPtr3ptr3offsetz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h!AddOffsetToPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator==d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865])4 thisz__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]U4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]|4 thisz__resultz__struct_result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator==3it13it2z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator== d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolOoperator!=3it1_3it2_z__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hoperator!=  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4 this3valuew d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4 this3idxz__resultutbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OKEnableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hEnableFlag"!#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hARM C/C++ Compiler, RVCT4.0 [Build 865]OXDisableFlag3flags3valuez__resultxm d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Flag.hDisableFlag&%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result w d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h)(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resultw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h,+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]intS 4 this3idxz__resultutbl_ptrw d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShape.h/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0.4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleShape.h213d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast657d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCast9!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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8+~]$8P~{P] (~]DT P~| ]\d ~}\]pt P]~]P]~]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 #d this:allocatorx__result0 uTEXTURE_SIZE_MAXuTEXTURE_SIZE_MINrtextureDataMemoryPstextureData rimageDataMemoryPsimageDatauBYTESIZE_4sbytesizePerPixelsbyteCountrhPsw4ALIGNMENT rbufferMemoryPsbuffer] $~]PT]\dP]~]t l] Y]~]< P]F]~]3P~] ~] ~] ~] ~] P~] :~td:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]t`tP~ |0=}<L{KRL](~] $S~] $~] $~] $~] $P~] $:~]48]8L!~]<LQ~|*]Pttd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]t`[t{P~|=}L{RL](~] $S~] $~] $~] $~] $P~] $:~]48]8L!~]<LQ~|*]Ptd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intint nw gfx resV ResCubeTexture_SetupresTexPrresCubeTex YstexIDTsloadFlag6rface__1Pr_ZN2nw3gfx3res14ResCubeTexture3refEv__4Yu_ZN2nw3gfx3res14ResCubeTexture8GetImageENS2_8CubeFaceE__3OuresImage__5OsloadFlag__6r_ZNK2nw3gfx3res18ResPixelBasedImage3refEv__13Tr_ZNK2nw3gfx3res18ResPixelBasedImage18GetLocationAddressEv__11Pr_ZN2nw3gfx3res18ResPixelBasedImage3refEv__17TDsfaceDuresImageO](~]4<]L\ P~{P] xT||}/ |H"T{WV]R ~]R ~]X ~]~] ~|#] x` ~] |~] | ~|\] b~] ~]  ~|I] c~] ~]  ~|6] f ] n ~] ~]  ~|]  po] p~] ~]  ~{P] ,8t d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865] nw gfx resV ResReferenceTexture_SetupresTexPuresRefTex]$~] $S~] $~] $~] $P~] $:~]$8~](8R~|I]xl } |0}<{KR] ~]S~]~]~]~]P~]:~],0]0D!~]4DQ~|]xlr] ~]P~|] l| ~] p|P~|_] \l ~] `lP~|6] [ {}|}D{^D] ~] S~] ~] ~] ~] P~] :~] ] !~] Q~|] ]  ~] P~|#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]pnwgfxresVResImageTexture_CleanuppresTexPrresImgTex& VstexID5uresImageO](~] $S~] $~] $~] $~] $P~] $:~]4D!~]4DP~{P]dDh{T|""Pd{SP]dh ]hld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]pnwgfxresVResShadowTexture_CleanuppresTexPrresSdwTex0 VstexID5uresImageO](~] $S~] $~] $~] $~] $P~] $:~]4D!~]4DP~{P]dDh{T|""Pd{SP]dh ]hld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charintnwgfxresVResCubeTexture_CleanupresTexPrresCubeTex VqtexIDY,rface__21Pr_ZN2nw3gfx3res14ResCubeTexture3refEv__24Vu_ZN2nw3gfx3res14ResCubeTexture8GetImageENS2_8CubeFaceE__23OqfaceT8@uresImageO](~] $S~] $~] $~] $~] $P~] $:~]L\ Q~{Q]d8 {U|!"8|{S8]| ]8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresVResReferenceTexture_CleanupresTexPuresRefTex]~Dd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865], nw gfx resV ResProceduralTexture_Cleanup,resTexPrresProcTexTunoiseuclampumappingsucolor'](~]$(S~]$(~]$(~]$(P~]$(:~]@Lh](@~](@_P~|]LP"~]hth]Ph~]ThP~|]h]t~]xP~|o]~]h]~]P~|\]h]~]P~|I] h] ~] P~|6] ,h] ~] P~|#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]t`tT||}/|H"<TT{WW]$R ~](,R ~]ThX ~]Xh~]Xh ~|-]` ~]~] ~|f] b~] ~]  ~|S](<c~],<~],< ~|@]HPf ]|n ~]~] ~{Q]py]p~]~] ~{P]t ` 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h}}J~ ~ | C ,~  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h}} J x ~~S-  ~~T , ~~m  ~~ ~~ ~~ ~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h ~  ~# ~  v   o v =     ~  U        ~     }p}Q P`}P}x}lpPtxPP\P \TP\V}}LdP PPT}} txP`pPHXP(@P$@QXRxRpPPpQl@U\ ,pXPpxVT Q 4YP4W}}D\P PPT}} PQPPpTlQ\R@X@Q WPdP<U Q pTPVt}PlR<HQ4lPt}PlR<HQ4lP}}(PPP|P QP,Vx[PHTPZ,ZHZZ`VDUU<XX4XX}}h}hl}lx}x}}}pxPDTR\dR4@Q,TP\dPP^^QPPP`hP(4R}p}HdP,dR}p}HdP,dR}} `|P}},}PPPPxPT`P(8P}p}pt}XdP,8PPPQ|WHXTRRTU\UHUTtURTP\tPPxwD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h{zD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h}D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0ystdisize_t&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath@VEC3_ &x#&y#&z#@VEC3 #d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/ARMv6/inline/math_Matrix44.ippARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathARMv6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned intintiGLvoidy2iGLenum3iGLsizei9iGLuint<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intint?0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoidbool00000n4thisz__resultnwutiResS8riResU32uiResS32viResF32w@BinString&offset##set_ptr65iBinStringC@Offset&offset##set_ptr65to_ptr6to_ptr6to_table_ptr6to_table_ptr6iOffsetiResTypeInfo@ResBool&value#operator bool6operator=65iResBoolUiResVec3#0C00U00U|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoidbool000nwos@IAllocator(__vptr#Alloc650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 O4thisz__result!i4thisz__result!4thisz__result4thisz__result41thisz__result4 thisz__result4 thisz__result4 thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65IsValid6void_ptr6void_ptr6invalidate60  0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Result&m_Code#Result650d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4thisz__resultu4thisz__resultAnwgfxres@ResSceneObjectData&typeInfoA#&m_Header#&toName{# &m_UserDataDicCount##&toUserDataDic2#@ResSceneObject#ResSceneObject 6 : ref6GetTypeInfoA60?0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid04thisz__result4thisz__result*4thisz__result000 f4thisz__result 4thisz__result  4this3 facez__resultOnwgfxres@ResTextureData#@ResPixelBasedTextureData8#&m_Height##&m_Width##&m_Format# &m_FormatType#$&m_MipmapSize##(&m_TextureObject#,&m_LocationFlag#0&m_FormatHW#4@ResPixelBasedImageData &m_Height##&m_Width##&m_ImageDataTableCount##&toImageDataTable2# &m_DynamicAllocator#&m_BitsPerPixel#&m_LocationAddress#&m_MemoryArea#@ResImageTextureData<#&toImage2#8@ ResCubeTextureDataP#&#8l '2'toImagesTablesB &toPositiveXImage2#&toNegativeXImage2#&toPositiveYImage2#&toNegativeYImage2# &toPositiveZImage2#&toNegativeZImage2#@ ResShadowTextureDataH#&toImage2#8&m_IsPerspectiveShadow#<&m_ShadowZBias3#@&m_ShadowZScale3#D@ ResReferenceTextureData #&toPath{#&toTargetTexture2#@ ResTexture#iResDataType ResTexture 6: 0 ptr 6? ref 6 Setup 655 Cleanup 6@ResPixelBasedTexture#iResDataType ResPixelBasedTexture 6: ?f ref 6f? ref 6GetTextureObject 6SetTextureObject65GetLocationFlag6@ResPixelBasedImage#ResPixelBasedImage6: ref6ref6GetHeight6GetWidth6GetImageDataCount6GetImageData*6GetImageData66GetLocationAddress6SetLocationAddress65SetLocationAddress65GetBitsPerPixel6CheckMemoryLocation6@ResImageTextureE#iResDataType@Description&height#&width#&mipmapSize#&locationFlag# &locationAddress#&formatHW#&executingMemoryFill#&isDynamicAllocation#@DynamicBuilder&m_DescriptionV #Create& 6 5ResImageTexture6: 0B ptr 6?B ref 6GetImageO6DynamicDestroy60 @ResCubeTextureE#CubeFaceCUBE_FACE_POSITIVE_X CUBE_FACE_NEGATIVE_X CUBE_FACE_POSITIVE_Y CUBE_FACE_NEGATIVE_Y CUBE_FACE_POSITIVE_Z CUBE_FACE_NEGATIVE_Z MAX_CUBE_FACE iResDataTypeResCubeTexture6: ? ref 6GetImageO65 @ResShadowTextureE#iResDataType@Description &height#&width#&locationFlag#&locationAddress# &executingMemoryFill#&isPerspectiveShadow#&shadowZBias#&shadowZScale#&isDynamicAllocation#@DynamicBuilder &m_Descriptiona #Create0 65ResShadowTexture6: 0M ptr 6?M ref 6GetImageO6DynamicDestroy60< @ResReferenceTexture#iResDataType7ResReferenceTexture6: ?=ref}6GetTargetTexture600EE00O??O00& 0 00 0os0y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0g55550idmpgl_allocator_t+h55550idmpgl_deallocator_t,__dmpgl_allocator__dmpgl_deallocatorv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.h<P__dmpgl_allocator3__dmpgl_deallocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwgfxresDResLookupTableData@ResLookupTable#ResLookupTable6: Cleanup6@ResImageLookupTable#ResImageLookupTable6: 003d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres%d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres'd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx+d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmath;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmath=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimres?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxoscd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwoskd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwossd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidint0 nw gfx res@ResProceduralNoiseData &m_IsNoiseEnabled#&_padding_0 #&m_NoiseU#&m_NoiseV#&toNoiseTable2#@ResProceduralClampShiftData&m_ClampU#&m_ClampV#&m_ShiftU#&m_ShiftV# @ResProceduralMappingData&m_IsAlphaSeparate#&_padding_0#&m_MappingFunction#&m_AlphaMappingFunction#&toMappingTable2# &toAlphaMappingTable2#@ResProceduralColorData &m_TextureWidth##&m_TextureOffset##&m_TextureLodBias3#&m_MinFilter# 2&toColorTables #@ResProceduralTextureData|#&m_Noise#&m_ClampShifta#8&m_Mapping#H&m_Color#\@ResProceduralNoise#ResProceduralNoise6: ref6GetNoiseTable36@ResProceduralClampShift#ResProceduralClampShift6: @ ResProceduralMapping# ResProceduralMapping 6:  ref 6 GetMappingTable3 6 GetAlphaMappingTable3 6@ ResProceduralColor# ResProceduralColor 6:  ref 6 GetColorTables3 65@ ResProceduralTexture#iResDataType, ResProceduralTexture 6: ? ref 6 GetNoise 6 GetClampShift 6 GetMappings 6 GetColor' 60?00s?0'?0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidunsigned char@__type_info&__vptr#&__name#00F__class_type_info&base#F__vmi_class_type_info&base"#&flags#&base_count# &base_info#B &base"#&flags#&base_count# &base_info#F__si_class_type_info &base"#&base_type-#"0)i__builtin_va_listnwgfxresh50ciSetupFuncm qq000000PITexImage2D3texID3OresImage3loadFlagusizeutranstypeNN_GX_MEM_MASKuaddress uareaPDeleteImage2D3texID3OresImageuarea uaddressPSetTexImage2D3texID3OresImage3loadFlagPResImageTexture_Setup3resTexuresImgTex& utexIDuresImageOuloadFlagP ResShadowTexture_Setup3resTexuresSdwTex0 utexIDuresImageOuloadFlagP ResProceduralTexture_Setup3resTexB "0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTexture.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6 #008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61 #00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon #d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6  #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonaResCommon65 #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6  #0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6  #0D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4this3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 _4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4this3rhsz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0+4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0z4this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4this3valuey d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0p4this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865](4thisz__result*y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4thisz__result6y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3addressy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3addressy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolvoid0OIsDeviceMemory3memoryz__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h!IsDeviceMemoryd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0W 4this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h"!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h%$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h('d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultOy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h+*,D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intint?P fill_n3__first3__n3__valuel` D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\rw/_algobase.hfill_n/.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h21d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h54d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4thisz__resultOy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q4this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result}y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0mS4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hPOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hSRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4thisz__result3 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hVUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zB4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hYXd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.h\[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.h_^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result3 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hbad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result3 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hedd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hhgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]s4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]int4this3idxz__result3 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hqpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.htsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]/4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hwvd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hzyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]j4thisz__results d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.h}|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result' d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResProceduralTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast& & 3resz__result& |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast0 0 3resz__result0 |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup333res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanup!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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ResPixelBasedTextureMapper_CloneDynamicmresTextureMappermPallocatorBx__resultmrresPixelBasedTextureMapperVsmapperMemorystextureMapperRrcloneTextureMapperTuresTextureuresStandardTextureSamplerhureferenceTexturessamplerMemory[stextureSamplerXH]  ~] $ ~]04 ~]04~]04:~]<@3~]H\~]L\+P~|] nQ]~]9~]S~]~]n~]:~] 9~] 'P~{P] ~]  ~] ~] :~]  5] ~]  "] ~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]```PB{U,]  ~]$,~] $~]$+R~|/]08 P~{P]LP~d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]void0 nw gfx resU ResProceduralTextureMapper_CloneDynamicmresTextureMappermPallocatorBx__resultm\rresProceduralTextureMapper=VsmapperMemorystextureMapper^IrcloneTextureMapper=TuresTexture`ureferenceTexture]  ~] $ ~]04 ~]04~]04:~]DX~]HX+P~{P]x 6Q]x|~] {T]~]~]+P~|#] R~{R]~]  ~] ~] 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h~ v { w    !{{ { { "  w ~|    ~  /3, d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h z | | ~    ~#z{{ { { ",l 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h |% J}&\8| }I  }{   }{  z  } y{ | {(}(PQPQ}}}QDPP$0QlRxR4P}}pPl <QQQ T}}}}}}}}@HS0<S PRRPP}H}48P,Q8@Q P,}P}\}DHP Q \TPR}PRP`lPLTRLTP,8P R P QP}L}P<T}} QQ0S}QS},}}(}P}}}P\P QQT}}PQPPPLXPHTT48PP P$4PQX}\}\`} RQ`T}}PxPDT48PPP$4PQ8U@UU}}PtPhtPP R}H}S4RRxR}}}(}dlPHTQ P V}}TQUQTQTQ,0PPPP,PP 00/`armcc+|      D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intsigned charintfloatiu8x(%iu32*%is8-%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0ystdisize_t&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutilD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std0??d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intiuint+v d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/config/platform/ctr.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidunsigned int0nwuttd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoidbool00000nwutiResS8riResU32uiResS32viResF32w@BinString&offset#set_ptr6Z5iBinString@Offset&offset#set_ptr6^5to_ptr6^to_ptr6fto_table_ptr6fiOffsetgiResTypeInfo@ResBool&value#operator bool6niResBool00gg0b0j|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.h|d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]intvoid00nwos@IAllocator(__vptr#Alloc6n5@MemorySizeCalculator &m_Size#&m_Alignment#&m_MaxAlignment#operator+=r6v50?0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@Float32cFloat32ToBits325@FixedU24&m_Float32#cFloat32ToFixedU245d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@FloatColor&r#&g#&b#&a# iResFloatColorxn d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.h\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00!4Nthisz__result!24Vthisz__result4thisz__result4thisz__result41thisz__result41thisz__resultnwut@ResCommonBase&mpData#ResCommonBaseN6N5IsValid6Vvoid_ptr6Nvoid_ptr6V00R|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternal  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]boolp |4thisz__resultnwgfx@Result&m_Code#iself_typeNResult65operator|=65operator|=65GetCode6IsFailure600|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4thisz__resultu4thisz__resultnwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toNameU# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#ResSceneObject 6 : ref6GetTypeInfo60?0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hl d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool094 thisz__result54+ thisz__result4+ thisz__result4+ thisz__result0P.4? thisz__resultV M4? thisz__result0 4G thisz__result, F 4G this3B facez__resultnwgfxres@ResTextureData#@ResPixelBasedTextureData8#&m_Height#&m_Width#&m_Format# &m_FormatType#$&m_MipmapSize#(&m_TextureObject#,&m_LocationFlag#0&m_FormatHW#4@ResPixelBasedImageData &m_Height#&m_Width#&m_ImageDataTableCount#&toImageDataTable# &m_DynamicAllocatorf #&m_BitsPerPixel#&m_LocationAddress#&m_MemoryArea#@ResImageTextureData<2#&toImage#8@ ResCubeTextureDataP2#&2#8l 'Y'toImagesTables;B &toPositiveXImage#&toNegativeXImage#&toPositiveYImage#&toNegativeYImage# &toPositiveZImage#&toNegativeZImage#@ ResShadowTextureDataH2#&toImage#8&m_IsPerspectiveShadowJ#<&m_ShadowZBias #@&m_ShadowZScale #D@ ResReferenceTextureData #&toPathU#&toTargetTexture#@ ResTexture#iResDataType ResTexture 6 : 0 ptr 6 ? ref5 6  Dereference 6  Setup 6 5f 5 Cleanup 6 @ResPixelBasedTexture#iResDataType2ResPixelBasedTexture# 6# : ? ref6+ GetHeight6+ GetWidth6+ GetMipmapSize6+ GetTextureObject6+ GetFormatHW6+ @ResPixelBasedImage#ResPixelBasedImage/ 6/ : ref7 6? GetImageDataV6? GetLocationAddress6? GetImageAddress6? @ResImageTexture#iResDataTypeResImageTextureC 6C : ?ref6C GetImage6C @ResCubeTexture#CubeFaceCUBE_FACE_POSITIVE_X CUBE_FACE_NEGATIVE_X CUBE_FACE_POSITIVE_Y CUBE_FACE_NEGATIVE_Y CUBE_FACE_POSITIVE_Z CUBE_FACE_NEGATIVE_Z MAX_CUBE_FACE iResDataType ResCubeTextureG 6G : ? ref, 6G GetImage6G 5B @ResShadowTexture#iResDataTypeResShadowTextureK 6K : ? ref 6K  ? ref 6S GetImage6K IsPerspectiveShadow6S GetShadowZBias6S GetShadowZScale6S @ResReferenceTexture#iResDataType}ResReferenceTextureW 6W : ? ref 6W GetTargetTexture6W 000' 0?3 0; 00' 0f f 0O 0 os0y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdev&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]int0nwgfxinternal+*4 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0z4thisz__resultx4$ thisz__resultt0nwgfxres@ResTextureSamplerData &typeInfo#&toOwner#&m_MinFilter#@ResStandardTextureSamplerData ##&m_BorderColor# &m_LodBias #@ResTextureMapperData &typeInfo#&m_DynamicAllocator/ #&toTexture#@ResPixelBasedTextureMapperDataL#&toSampler#  &m_CommandCacheb#&m_CommandSizeToSend#HADDRESS_INDEX @ResProceduralTextureMapperData #@ ResTextureSampler#MinFilterMINFILTER_NEAREST MINFILTER_LINEAR MINFILTER_NEAREST_MIPMAP_NEAREST MINFILTER_NEAREST_MIPMAP_LINEAR MINFILTER_LINEAR_MIPMAP_NEAREST MINFILTER_LINEAR_MIPMAP_LINEAR ResTextureSampler6: ref6ref6GetMinFilter6GetOwnerData6GetOwnerData 6 GetTypeInfo 6 GetOwnerCommand 6 SetTextureMipmapCommand 6@ ResStandardTextureSampler#iResDataTypev ResStandardTextureSampler 6 : ?  refR 6 @ ResTextureMapper# ResTextureMapper 6 :  ref 6  ref 6  SetTexture 6 5 GetTexture 6  Setup 6 5/ 5 Cleanup 6  CloneDynamicm 6 5/  GetMemorySizeForCloneInternal 6 5v DestroyDynamic 6 @ResPixelBasedTextureMapperm#iResDataType$ResPixelBasedTextureMapper 6 : 0ptr<6 ?refV6 ?preft6$ GetSampler6 GetCommandCache6 GetCommandSizeToSend6$ SetCommandSizeToSend6 5ResetCommand6 @ResProceduralTextureMapperm#iResDataTypeResProceduralTextureMapper( 6( : 0dptr6( ?dref6( 0?##?00000m??m0 00 0=0 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresos/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres1d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres3d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres5d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres7d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres9d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx?d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathKd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathOd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxUd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos[d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxad:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxgd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxid:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosod:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwossd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxyd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos{d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresDResFileHeaderData@ResFileHeader#@ResGraphicsFile#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx4d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoidboolunsigned char@__type_info&__vptr$#&__name,#0 0(F__class_type_info&base#F__vmi_class_type_info&base0#&flags#&base_count# &base_info#B &base0#&flags#&base_count# &base_info#F__si_class_type_info &base0#&base_type;#007i__builtin_va_listnwgfxresg5m5B50qiSetupFunch5m0iCleanupFuncgm5m5B0iCloneDynamicFunch5m5B0iDestroyDynamicFunc0000$0v00}0 0P SetupTextureMapperCommand3mapper3' textureucommandHutexIduformatusampleruface__1u_ZN2nw3gfx3res14ResCubeTexture3refEv__4ju_ZN2nw3gfx3res14ResCubeTexture8GetImageENS2_8CubeFaceE__3u_ZNK2nw3gfx3res18ResPixelBasedImage3refEv__11pulocationAddressu_ZNK2nw3gfx3res18ResPixelBasedImage15GetImageAddressEv__6u_ZNK2nw3gfx3res18ResPixelBasedImage3refEv__18p uface uresImageuaddrP SetupTextureMapperCommand3mapper3textureucommandHutexIduresImageuaddruformatusamplerO SetupTexture3Ballocator3resTexture3graphicsFilez__resulturesultusetupTextureuexistTexture urefer ureferenceResultPResPixelBasedTextureMapper_DestroyDynamic3mresTextureMapper3BallocatoruresPixelBasedTextureMapperOReferResTexture3Ballocator3resTexturez__resultutextureMemoryNutextured ureferenceTexture PResProceduralTextureMapper_DestroyDynamic3mresTextureMapper3BallocatoruresProceduralTextureMapper=B00 &tinfo #&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResTextureMapper.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#008d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00##0nwut@ResCommon#ResCommon)6)5ptr6)ptr61#00-D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]std@pair&first#&second#ifirst_type_isecond_type`pair 6 55??00dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility8d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void000nwut@ResCommonResCommon)6)5ptr6)ptr61#00-d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@pair}&first#&second#ifirst_type_isecond_type}`pair60dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]void0yOFoperator new53__ptrz__result`U D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newoperator newD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4 this3__x3__yz__result dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04Nthis3pz__resultN|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]h4thisz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Z 4nthis3sizez__resultxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intORoundUp3x3basez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hRoundUpd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intOMax3a3bz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hMaxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]J4vthis3sizez__resultrxo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0 94Zthis3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4^this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4^thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04fthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04fthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool)4nthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q,3valuez__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hARM C/C++ Compiler, RVCT4.0 [Build 865]Q3valuez__resultufixeduv_|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Float24.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4Vthisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]j `4thisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.h d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]e?4this3resultz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4W this7p z__resultW y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4W thisz__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4W thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h! d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] O4 thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04# this7p z__result# y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h'&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865])4+ thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h*)d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]G4+ thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h-,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]d4+ thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h0/d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04/ this7p z__result/ y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4? thisz__result7 y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h65d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] t4? thisz__resultulocationAddressy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h98d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04C this7p z__resultC y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h<;d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4C thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.h?>d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4C thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hBAd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4G this7p z__resultG y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hEDd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4K this7p z__resultK y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hHGd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4K thisz__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hKJd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4S thisz__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hNMd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4K thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hQPd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]bool 4S thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]9 4S thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]\ 4S thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0n4this7p z__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h]\d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h`_d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]n4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hcbd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]t4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hfed:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]<4thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hihd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]![4thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hlkd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hond:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4$ thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hrqsD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]Omake_pair3__x3__yz__cctor_result z__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility}make_pairvud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hyxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.h|{}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastm3mresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]intPSetCmdValue3addr3value3mask3shifturesultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hSetCmdValued:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4 this7p z__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]V4 thisz__resultR d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastf f 3resz__resultf |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]Z4 thisz__resultV d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4 this3value d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast' ' 3resz__result' |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]@4 thisz__result< d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]  4 this d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0x4( this7p z__result(  d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4( thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]4( thisz__result d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]PSafeCleanup3res|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hSafeCleanupd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast3resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast==m3mresz__result=|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast  3resz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h$#D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h&D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#)(d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned shortunsigned intintiu8x(%iu16)%iu32*%is32/%iuptr3%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.h+d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd-d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos/d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd21D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h4d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfnd6d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos98D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h;d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos=d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos?d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosAd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosCd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndEd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndHGD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hJd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathLd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathNd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathTd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathVd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathXd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathZd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath\d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath^d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath`d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathbd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/util/util_Int64.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnutiledD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hgD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]bool?D?y???;?stdid:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRkd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRmd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRod:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRqd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRtsd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned longlongnwiIntPtr5iPtrDiff6th d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/types.hwvD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hyD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]std{D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]std}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00000nwutiResU16siResU32uiResS32v@BinString&offset#to_ptr6iBinString@Offset&offset#set_ptr65to_ptr6iOffsetNiResTypeInfo00N|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutiSigWordM @BinaryBlockHeader&kind#&size#@BinaryRevisionHeader&signature#&revision#y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_BinaryFileFormat.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidbool00 4sthisz__result!44kthisz__result!O4sthisz__result4thisz__result4thisz__resultnwut@DataBlockHeader&signature#&length#iDataBlockHeadero@ResCommonBase&mpData#ResCommonBasek6k5IsValid6svoid_ptr6kvoid_ptr6s00o|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar000nwut@ResDicPatriciaData#&numData#&data# @ResDicNodeData&ref#&idxLeft#&idxRight#&ofsString#&ofsData# 0@ResDicPatricia#ResDicPatricia6: operator[]6 5Getv6 550{{0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx@Result&m_Code#iself_typeNResult65operator|=650|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4thisz__resultu4thisz__resultnwgfxres@ResSceneObjectData&typeInfo#&m_Header#&toName<# &m_UserDataDicCount#&toUserDataDic#@ResSceneObject#ResSceneObject 6 : ref6GetTypeInfo60?0} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResTextureData#@ResReferenceTextureData #&toPath<#&toTargetTexture#@ResTexture#iResDataTypeResTexture6: 0Xptr6@ResReferenceTexture?#iResDataTypeResReferenceTexture6: ?ref 6?$ref(6GetPath6GetTargetTexture?60?00osy d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CommandUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar00nwgfxres@ResShaderData#@ResReferenceShaderData #&toPath<#&toTargetShader#@ResShader#iResDataTypeResShaderw6w: 0Sptr6w@ResReferenceShader;#iResDataTypeResReferenceShader{6{: ?ref6{?ref 6GetPath6GetTargetShader;6{0;00osx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]voidchar0H 4thisz__resultO#4thisz__result0 nw gfx res@ResLookupTableData&typeInfo#DResImageLookupTableData@ResReferenceLookupTableData##&toPath<#&toTableName<#&toTargetLut# @ResLookupTable#ResLookupTablez6z: ref6GetTypeInfo6@ResImageLookupTable#iResDataTypeMmResImageLookupTable6: 0dptr6@ResReferenceLookupTable#iResDataTypef?ref6?ref6GetPath6GetTableName6GetTargetLutD6@ResLookupTableSetData #&m_SamplersDicCount#&toSamplersDic#@ResLookupTableSet#iResDataTypeResLookupTableSet6: ?ref=6GetSamplersD650#?~00D000} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx!d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres$#d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04dthisz__result nw gfx res@ResFileHeaderData&m_Signature#&m_ByteOrder#&m_HeaderSize#&m_Revision#&m_FileSize# &m_NumBlocks#&padding_#&m_BlockHeader#@ ResGraphicsFileData#&m_ModelsDicCount#&toModelsDic# &m_TexturesDicCount#$&toTexturesDic#(&m_LutSetsDicCount#,&toLutSetsDic#0&m_MaterialsDicCount#4&toMaterialsDic#8&m_ShadersDicCount#<&toShadersDic#@&m_CamerasDicCount#D&toCamerasDic#H&m_LightsDicCount#L&toLightsDic#P&m_FogsDicCount#T&toFogsDic#X&m_SceneEnvironmentSettingsDicCount#\&toSceneEnvironmentSettingsDic#`&m_SkeletalAnimsDicCount#d&toSkeletalAnimsDic#h&m_MaterialAnimsDicCount#l&toMaterialAnimsDic#p&m_VisibilityAnimsDicCount#t&toVisibilityAnimsDic#x&m_CameraAnimsDicCount#|&toCameraAnimsDic#&m_LightAnimsDicCount#&toLightAnimsDic#&m_FogAnimsDicCount#&toFogAnimsDic#&m_EmittersDicCount#&toEmittersDic#@ ResFileHeader#@ ResGraphicsFileH#iResDataType? ref 6\? ref 6d GetTextures? 6\5 GetLutSetsCount 6d GetLutSets 6\5 GetShaders; 6\50ee0`  4dthisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.h&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx+*,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResUtil.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intbool@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# &base_infoy#B &base#&flags#&base_count# &base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_listnwgfxresONGetReferenceTextureTarget3referenceTexture3egraphicsFilez__resultuisExistedupath uresTexture? urefer ureferenceResultz__cctor_result)OoGetReferenceShaderTarget3referenceShader3egraphicsFilez__resultuisExistedupath uresShader; urefer ureferenceResultz__cctor_result)B0&tinfo#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResUtil.cppISGetReferenceTextureTargetGetReferenceShaderTarget.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0nwut@ResCommonResCommon65#00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwut@ResCommonResCommon 6 5ptr6#002d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0#0nwut@ResCommon#ResCommon 6 5ptr6#004d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwut@ResCommon#760D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]bool?std@pair}&first#&second#ifirst_type_isecond_type}`pair*6*pair*D}6*50dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility:9D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@pairD}&first#&second#ifirst_typeD_isecond_type}`pair655 ?? 0dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility=<,D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@pair?}&first#&second#ifirst_type?_isecond_type}`pair)6)55 ?? pair)6)0dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utility@?,D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]boolstd@pair;}&first#&second#ifirst_type;_isecond_type}`pair)6)55 ?? pair)6)0dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityCBd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04kthis3pz__resultk|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hFEd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hIHd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0H4zthis7p z__resultz} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hLKD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]h4*thisz__result*dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityOND:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]booltD}4*this3__rhsz__result*dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityRQD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4this3__x3 __yz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityUTD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4)this3__x3 __yz__result)dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityXWd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04 this3pz__result |p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h[Zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0P4 this7p z__result } d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneObject.h^]d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0l4this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.ha`D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]h4)thisz__result)dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilitydcD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]e4)this3__x3 __yz__result)dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilitygfd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0g4wthis7p z__resultwx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hjiD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]h4)thisz__result)dY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilitymld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0"4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hpoqd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetIntPtr3ptrz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hGetIntPtrtsud:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0OGetOffsetFromPtr3start3endz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Inlines.h#GetOffsetFromPtrxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 g4this3ptr|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h{zd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4thisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h~}d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hARM C/C++ Compiler, RVCT4.0 [Build 865]charvoid00 4 this3sz__result uxvv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResDictionary.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hARM C/C++ Compiler, RVCT4.0 [Build 865]_4this3codez__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Common.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865],4thisz__result(y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0B4thisz__resulty d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]\4thisz__result?y d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4wthisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04{this7p z__result{x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]4{thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]$4thisz__result x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0:4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]T4{thisz__result;x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0mw4this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]m4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0.4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0H4thisz__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]g4thisz__resultD} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__result} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]A4thisz__result=} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]char0W4this3keyz__resultDudic{} d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]4\thisz__result~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04\this3keyz__result?udic{~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]char04\this3keyz__resultudic{~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hARM C/C++ Compiler, RVCT4.0 [Build 865]char084\this3keyz__result;udic{~ d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResGraphicsFile.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]bool}?Omake_pairD}3__x3__yz__cctor_resultz__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilitymake_pairD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]bool}?Omake_pair?}3__x3__yz__cctor_result)z__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilitymake_pairD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilityARM C/C++ Compiler, RVCT4.0 [Build 865]bool}?Omake_pair;}3__x3__yz__cctor_result)z__resultdY D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\utilitymake_paird:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast;3;resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCastDDD3Dresz__resultD|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCastd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OHResDynamicCast?3?resz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h!ResDynamicCast!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! 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d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h  ~ ,^T d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h  ~~ ,^l d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppC d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h # \ ~  ~~6  ,~8 d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.h' ~ v   r } 1  ~ ~  Z     ~  ~  ~   ~D}08R@SPD}08R@SP}P}LTR0TPP}L} <P<RP@U}L} <P<RP@U}P}t}\lPPlR4HRP} } $}PPp|Q`lQ\WX4RR4V<$VR4P<TPP;:D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdiuintptr_t~O dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdint.h>=D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.h@D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdarg.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0zstd@__va_list&__ap#CBd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned charunsigned intintfloatiu8x(%iu32*%is32/%iuptr3%if32B%`T d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/types.hEd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/init/init_Allocator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndGd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_HandleObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosId:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_LinkedList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndKD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\exceptionARM C/C++ Compiler, RVCT4.0 [Build 865]stdNMD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\newARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_ty&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hPd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_Queue.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_Task.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosUTD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdlib.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hWd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_MemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnosYd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_SharedMemory.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos[d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_ThreadLocalStorage.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos]d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/os/os_TransferMemoryBlock.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnos_d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/fnd/fnd_FrameHeap.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnfndbaD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\string.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t~&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hdd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector2.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathfd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector3.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathhd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Vector4.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathjd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Quaternion.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathld:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix22.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathnd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix23.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathpd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix33.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathrd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix34.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathtd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix44.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathvd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Matrix43.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathxd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Types.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathzd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/math/math_Geometry.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmath}|D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\wchar.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intintiGLenumy3iGLsizei9iGLuinty<`U d:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\gles2/gl2.hd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Pad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_TouchPanel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Accelerometer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_Gyroscope.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRd:\devenv\CTR\CTR_SDK\CTR_SDK-1_0-20110126\include\nn/hid/CTR/hid_DebugPad.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnhidCTRD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stdio.hARM C/C++ Compiler, RVCT4.0 [Build 865]unsigned intstdisize_t}&dZ D:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stddef.hD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\iosfwdARM C/C++ Compiler, RVCT4.0 [Build 865]stdD:\devenv\CTR\RVCT\rvct_4_0_nintendo-b865_20100909\include\stringARM C/C++ Compiler, RVCT4.0 [Build 865]stdld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00nwutiResU8qiResU32uiResS32viResF32w@Offset&offset#to_ptr6hto_table_ptr6hiOffsetiResTypeInfo0|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_LinkList.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_HeapBase.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_MovePtr.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/generated/ut_Signal.hiARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_Color.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00!q4thisz__result!4thisz__result41thisz__resultnwut@ResCommonBase&mpData#ResCommonBase65void_ptr6void_ptr60--0|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResArray.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutinternald:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GfxObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnimGroup.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTexture.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IRenderTarget.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CalculatedTransform.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/anim/res/anim_ResAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AnimObject.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneNode.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0[4thisz__resultz4thisz__result4thisz__result4thisz__resultH4thisz__resultl4thisz__result0 4thisz__result}4thisz__resultyL4thisz__resultHnwgfxres@ResVertexAttributeData &typeInfoT#&m_Usage#&m_Flags#@ResVertexAttribute#ResVertexAttribute6: ref6GetFlags6Setup6Cleanup6@ResVertexParamAttributev#ResVertexParamAttribute6: Setup6Cleanup6@ResVertexStreamBaseData$&#&m_BufferObject# &m_LocationFlag#&m_StreamTableCount#&toStreamTableE#&m_LocationAddress#&m_MemoryArea# @ ResVertexStreamData4#&m_FormatType#$&m_Dimension#( &_padding_0#)&m_Scale#,&m_Offset#0@ ResInterleavedVertexStreamData0#&m_Stride#$&m_VertexStreamsTableCount#(&toVertexStreamsTableE#,@ResVertexStreamBasev#iResDataType ResVertexStreamBase 6: ? ref 6? ref 6 GetBufferObject 6 SetBufferObject 65 GetLocationFlag 6 GetStreamCount 6 GetStream 6 GetLocationAddress 6 SetLocationAddress 65SetLocationAddress65@ResVertexStreamg#iResDataType\ResVertexStream6: 0=ptry6?=ref6Setup6Cleanup6@ResInterleavedVertexStreamg#iResDataTypeResInterleavedVertexStream6: 0ptrH6?refb6Setup6Cleanup60v&?v00"0gg00!0x d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hld:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0g55550idmpgl_allocator_t+h55550idmpgl_deallocator_t,__dmpgl_allocator__dmpgl_deallocatornwgfxinternalv d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GlImplement.h<p__dmpgl_allocator3__dmpgl_deallocatord:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Profile.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwdevd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/dev/dev_Screenshot.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResTextureMapper.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLookupTable.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResFragmentShader.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResMaterial.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResLight.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ActivateCommand.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ShaderProgram.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Material.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SimpleMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Model.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderElement.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_CameraProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwutnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Skeleton.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxnnmathd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletalModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwanimresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ISceneVisitor.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_MeshRenderer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_GraphicsDevice.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_Fog.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResSceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxresd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironmentSetting.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LightSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneEnvironment.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RenderContext.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneTraverser.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneInitializer.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SkeletonUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_WorldMatrixUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_BillboardUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwos d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_DirectMaterialActivator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_IMaterialIdGenerator.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_SceneBuilder.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_FrustumProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_OrthoProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_PerspectiveProjectionUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_AimTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_LookAtTargetViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_RotateViewUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwosd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResParticleUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleShape.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx"d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleModel.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx$d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSet.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx&d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleCollection.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx(d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleEmitter.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx*d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleSceneUpdater.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx,d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_ParticleUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres.d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfxres0d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/gfx_TransformAnim.hARM C/C++ Compiler, RVCT4.0 [Build 865]nwgfx32d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cppARM C/C++ Compiler, RVCT4.0 [Build 865]longintcharunsigned intvoid@__type_info&__vptr#&__name #00F__class_type_info&base#F__vmi_class_type_info&base#&flags#&base_count# k&base_infoz#B &base#&flags#&base_count# k&base_info#F__si_class_type_info &base#&base_type#0i__builtin_va_list0\nwgfxres0P'BufferData3bufferID3gresStream3loadFlagusizeutranstypeuaddressZNN_GX_MEM_MASK^ uarea4thisudataPtr:ubufferIDusizeuloadFlag|4thisubufferIDusizeuloadFlagv4thisPWDeleteBuffer3bufferID3gresStreamuarea uaddressZ4thisubufferID4thisubufferID4thisB 0o&tinfos#&offset_flags# d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\sources\libraries\gfx\res\gfx_ResVertex.cpp58d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00&&0nwut@ResCommon&ResCommon)6)5ptr6)ptr61-#00-87d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0  4hthisz__resultup|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h;:d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 %4hthisz__result|q d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResTypes.h>=d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0M4this3pz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hA@d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04)this3pz__result)|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hDCd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]4)thisz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hGFd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0[4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hJId:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hMLd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0Q4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hPOQd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast!!v3vresz__result!|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastTSd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hWVd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0 4this3addressx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hZYd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.h]\^d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hARM C/C++ Compiler, RVCT4.0 [Build 865]void00P*MemCpy3dstp3srcp3sizexo d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/os/os_Memory.hMemCpya`d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]4thisz__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hdcd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void04this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hgfhd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCastv3vresz__result|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastkjd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]f4thisz__resultbx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hnmd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]void0F4this7p z__resultx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hqprd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.hARM C/C++ Compiler, RVCT4.0 [Build 865]OaResStaticCast""v3vresz__result"|p d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/ut/ut_ResUtil.h ResStaticCastutd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865]#4this3valuex d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hxwd:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hARM C/C++ Compiler, RVCT4.0 [Build 865] 4this3addressx d:\build\hudson\jobs\NW4C-1_3_3\workspace\NintendoWare\Library\include\nw/gfx/res/gfx_ResVertex.hz!/!I$ >      % % %%%C%C%%%%%C%C&I  (( *AI8 L    ! " 1# 1$ 1% 1& I8 ' I( I8 4 ) I8 * I< 4 + I8 a , Ia - I8 4 a . I8 a / I< 4 a 0I17I2I3I4I4 5I6I4 7I8I 9I:I;I <I=I >I?I@ AB CDEF4  G4 H4 I4 J4 K4 L.:;9? IM.:;9? N.:;9GO.:;9? I P.:;9? Q.:;9G R.:;9? IS.:;9? T.:;9GU.:;9? I@V.:;9? @W.:;9G@X.:;9? I@ Y.:;9? @ Z.:;9G@ [1\1]1XYW^1XYW_.1`.1@a.1@ b.1c.< 4 I? d.< 4 ? e.< 4 IL M f.< 4 L M gIhiI:;9jI4 k l mnop1q4I ,r4I s4It4I,u4Iv4I 4 w4I ,4 x4I4 y4I,4 z4I4 {41 ,|41}41,~41I III 4 I ,4 I4 I 4 I ,4 I I4 II1 1114I ? 4I? < 4I,4I4G ? 5I;/I/I0I0I0I0I99:;9::;9=%<%.:;9? I d.:;9? d.:;9G d.:;9? Id.:;9? d.:;9Gd.:;9? Id.:;9? d.:;9Gd.:;9? I@d.:;9? @d.:;9G@d.:;9? I@ d.:;9? @ d.:;9G@ d.< 4 I? d.< 4 ? d.< 4 IL M d.< 4 L M d.@dIV4 .@dIV4 .@dIV 4 .@dIV 4 .@dV4 .@dV4 .@dV 4 .@dV 4 .@d? IV4 .@d? IV4 .@d? IV 4 .@d? IV 4 .@d? V4 .@d? V4 .@d? V 4 .@d? V 4 .@IG4 .@IG4 .@G4 .@G4 .@? IG4 .@? IG4 .@? G4 .@? G4 .@IG4 .@IG4 .@Gd4 .@Gd4 .@? IGd4 .@? IGd4 .@? Gd4 .@? 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