/*---------------------------------------------------------------------------* Project: NintendoWare File: snd_SequenceSoundFile.h Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 13145 $ *---------------------------------------------------------------------------*/ #ifndef NW_SND_SEQUENCE_SOUND_FILE_H_ #define NW_SND_SEQUENCE_SOUND_FILE_H_ #include #include namespace nw { namespace snd { namespace internal { struct SequenceSoundFile { //----------------------------------------------------------------- // ファイルヘッダー struct DataBlock; struct LabelBlock; struct FileHeader : public Util::SoundFileHeader { const DataBlock* GetDataBlock() const; const LabelBlock* GetLabelBlock() const; }; //----------------------------------------------------------------- // データブロック struct DataBlockBody { u8 sequenceData[1]; const void* GetSequenceData() const { return reinterpret_cast(sequenceData); } }; struct DataBlock { ut::BinaryBlockHeader header; DataBlockBody body; }; //----------------------------------------------------------------- // ラベルブロック struct LabelInfo; struct LabelBlockBody { // データ Util::ReferenceTable labelInfoReferenceTable; // アクセサ inline int GetLabelCount() const { return labelInfoReferenceTable.count; } const LabelInfo* GetLabelInfo( int index ) const; const char* GetLabel( int index ) const; const char* GetLabelByOffset( u32 offset ) const; bool GetOffset( int index, u32* offsetPtr ) const; bool GetOffsetByLabel( const char* label, u32* offsetPtr ) const; }; struct LabelBlock { ut::BinaryBlockHeader header; LabelBlockBody body; // ラベルデータ本体 }; struct LabelInfo { Util::Reference referToSequenceData; // DataBlockBody を基点とするリファレンス ut::ResU32 labelStringLength; // ラベル文字列の長さ char label[1]; }; }; } // namespace nw::snd::internal } // namespace nw::snd } // namespace nw #endif /* NW_SND_SEQUENCE_SOUND_FILE_H_ */