/*---------------------------------------------------------------------------* Project: NintendoWare File: font_Types.h Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 21906 $ *---------------------------------------------------------------------------*/ #ifndef NW_FONT_TYPES_H_ #define NW_FONT_TYPES_H_ #if defined(_MSC_VER) && _MSC_VER >= 1500 #pragma once #endif #include #include #include namespace nw { namespace font { namespace internal { enum { VERTEX_ATTR_POS, VERTEX_ATTR_POS_Z, VERTEX_ATTR_COLOR, VERTEX_ATTR_TEXCOORD, VERTEX_ATTR_NUM }; enum { POS_X, POS_Y, POS_NUM }; enum { COLOR_R, COLOR_G, COLOR_B, COLOR_A, COLOR_NUM }; enum { TEXCOORD_X, TEXCOORD_Y, TEXCOORD_NUM }; enum { TRIFAN_VTX_RT, TRIFAN_VTX_LT, TRIFAN_VTX_LB, TRIFAN_VTX_RB, TRIFAN_VTX_MAX }; enum { LOC_PROJECTION, LOC_MODELVIEW, LOC_FRAGMENTLIGHTING_ENABLED, LOC_TEXTURE0_SAMPLERTYPE, LOC_FOG_MODE, LOC_FRAGOPERATION_ENABLEALPHATEST, LOC_MAX }; enum { TCLOC_SRCRGB, TCLOC_SRCALPHA, TCLOC_OPERANDRGB, TCLOC_OPERANDALPHA, TCLOC_COMBINERGB, TCLOC_COMBINEALPHA, TCLOC_SCALERGB, TCLOC_SCALEALPHA, TCLOC_CONSTRGBA, TCLOC_MAX }; enum { TEXENV_3, TEXENV_4, TEXENV_5, TEXENV_MAX }; enum TextColor { TEXTCOLOR_START, //!< テキストのグラデーション開始色です。 TEXTCOLOR_END, //!< テキストのグラデーション終了色です。 TEXTCOLOR_MAX //!< 列挙子の総数です。 }; //! 1文字当たりに必要な頂点インデックスの数 const int VERTEX_INDEX_NUM = 6; struct VertexAttribute { f32 pos[POS_NUM]; ut::Color8 color; f32 tex[TEXCOORD_NUM]; }; } // namespace internal } // namespace font } // namespace nw #endif // NW_FONT_TYPES_H_