This manual explains how to use NW4C LayoutEditor (hereinafter "LayoutEditor").
When using LayoutEditor, please refer to this documentation.
The following notation is used in this documentation.
Menus and menu items are written as follows: Menu Name → Menu Item.
For example, select Open from the File menu.
Key bindings that use multiple keys at the same time are written using a plus sign (+).
For example, CTRL+S directs you to press the S key while holding down the CTRL key.
The folder in which NintendoWare is installed is written as "$(NintendoWare_Root)".
The folder in which LayoutEditor is installed is written as "$(LayoutEditor_Root)".
The sample data used in explanations is stored in the $(LayoutEditor_Root)/sample folder.
The release package contains only some of the sample data referred to by this manual.
In order to launch LayoutEditor you need Microsoft .NET Framework 3.5 Service Pack 1.
Note that we cannot guarantee operations for versions of the .NET Framework other than 3.5 SP1.
LayoutEditor uses DirectX for rendering the Layout window. Although this will operate in an environment in which DirectX is not installed, parameters such as texture mapping and vertex colors cannot be properly verified in the Layout window. For this reason, we recommend that you install the DirectX End-User Runtime.
LayoutEditor has been confirmed to work with Microsoft DirectX 9.0c (June 2007). For this reason, we recommend that you install a version of DirectX newer than 9.0c (June 2007).
Download and install the DirectX End-User Runtime from one of the sites listed below:
| Language | URL |
| Japanese site | http://www.microsoft.com/japan/msdn/directx/downloads.aspx |
| English site | http://msdn.microsoft.com/directx/sdk/default.aspx |
The font converter must be installed in order to use the text box pane (text string) layout feature.
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