This tag is for models for which skinning deform is not performed. Children of this tag include shapes, materials, and meshes (for controlling shape visibility).
<Model> differs from <SkeletalModel> in that it does not include a skeleton (bone hierarchical structure).
| Type | Attributes | Description |
| ModelCullingMode | CullingMode | culling mode |
|---|---|---|
| IsBranchVisible | Flag indicating whether items below node are shown. | |
| IsNonuniformScalable |
Indicates whether a matrix for normals is used during rendering. The matrix for normals is used only when non-uniform scaling is required. If this flag is true, a matrix for normals is used, and accurate lighting can be carried out even for models with non-uniform scaling. As a result, the maximum number of reference bones is cut in half due to limitations of the vertex shader. This attribute is not currently supported by the run-time engine. | |
IsVisible | Flag indicating whether being shown. | |
| LayerId | ID for controlling the drawing order. | |
| Name | Name. |
| Value | Description |
| Dynamic | Mode in which culling is performed dynamically and models are displayed only when they are inside the viewable area. |
|---|---|
| Always | Mode in which culling is always performed. |
| Never | Mode in which culling is never performed and models are always displayed. |
<Models> |
CONFIDENTIAL