nw::lyt::Window::Window Constructor

Syntax

Window(
     u8 contentTexNum,
     u8 cornerLTTexNum,
     u8 cornerRTTexNum,
     u8 cornerRBTexNum,
     u8 cornerLBTexNum,
     u8 frameLTexNum,
     u8 frameTTexNum,
     u8 frameRTexNum,
     u8 frameBTexNum
);

Arguments

Name Description
contentTexNum Maximum number of textures to be used within the content region.
cornerLTTexNum The maximum number of textures to be used by the frame in the upper left corner.
cornerRTTexNum The maximum number of textures to be used by the frame in the upper right corner.
cornerRBTexNum The maximum number of textures to be used by the frame in the lower right corner.
cornerLBTexNum The maximum number of textures to be used by the frame in the lower left corner.
frameLTexNum The maximum number of textures to be used by the frame on the left side.
frameTTexNum The maximum number of textures to be used by the frame on the top side.
frameRTexNum The maximum number of textures to be used by the frame on the right side.
frameBTexNum The maximum number of textures to be used by the frame on the bottom side.

Description

Constructor.

This constructor allocates memory for the number of textures specified for the content region and frame (four corners and four sides), and generates an object.

Revision History

2009/09/18
Initial version.

CONFIDENTIAL