nw::gfx::ShaderProgram::SetGeometryUniformInt Member Function
void SetGeometryUniformInt(
int index,
s32 x,
s32 y,
s32 z
) const;
| Name | Description | |
|---|---|---|
| in | index |
Index number of the shader uniform. |
| in | x | X-value to set. |
| in | y | Y-value to set. |
| in | z | Z-value to set. |
Sets values for int types.
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