nw::gfx::CalculatedTransform::RotateMatrixToQuaternion Member Functionbool RotateMatrixToQuaternion();
None.
true if conversion succeeds. Converts the rotation component of a matrix to a quaternion. The 00, 01, 02, and 10 components of the matrix are stored in x, y, z, and w respectively. Sets the Dirty flag.
CONFIDENTIAL