#!/usr/bin/env omake #---------------------------------------------------------------------------- # Project: NintendoWare # File: OMakefile # # Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. # # These coded instructions, statements, and computer programs contain # proprietary information of Nintendo of America Inc. and/or Nintendo # Company Ltd., and are protected by Federal copyright law. They may # not be disclosed to third parties or copied or duplicated in any form, # in whole or in part, without the prior written consent of Nintendo. # # $Revision:$ #---------------------------------------------------------------------------- SUPPORTED_TARGETS = CTR-*.Process.MPCore.* SOURCES[] = sources/main.cpp TARGET_PROGRAM = filter #---------------------------------------------------------------------------- # ROMに含めるファイルのルートを記述します。 # このパス以下のファイルは、ROMに含まれファイルシステムから読み込めます。 ROMFS_ROOT = romfiles # GetShaderFile などは、demos/snd/OMakefile に定義されています。 SHADER_PATH = $(GetShaderFile $(ROMFS_ROOT)) SARC_PATH = $(GetBcsarStream $(ROMFS_ROOT), simple) ROMFS_DEPENDENCIES = $(SARC_PATH) $(SHADER_PATH) #---------------------------------------------------------------------------- include $(NW4C_ROOT)/build/omake/modulerules build: $(DEFAULT_TARGETS)