/*---------------------------------------------------------------------------* Project: NintendoWare File: ut_LinkList.cpp Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision:$ *---------------------------------------------------------------------------*/ #include "precompiled.h" #include namespace nw { namespace ut { namespace internal { //-------------------------------------------------------------------------- LinkListImpl::iterator LinkListImpl::erase(iterator it) { NW_ASSERT(it.m_pPointer != &m_BaseNode); iterator itNext = it; (void)++itNext; return erase(it,itNext); } //-------------------------------------------------------------------------- LinkListImpl::iterator LinkListImpl::erase(iterator itFirst,iterator itLast) { Node* pIt = itFirst.m_pPointer; Node* const pItLast = itLast.m_pPointer; Node* pNext; for ( ; pIt != pItLast ; pIt = pNext) { pNext = pIt->m_pNext; (void)erase(pIt); } return itLast; } //-------------------------------------------------------------------------- void LinkListImpl::reverse(void) { if (empty()) { return; } Node* p = m_BaseNode.m_pNext; Node* pNext; Initialize_(); for ( ; p != &m_BaseNode ; p = pNext ) { pNext = p->m_pNext; p->m_pNext = NULL; p->m_pPrev = NULL; push_front(p); } } //-------------------------------------------------------------------------- LinkListImpl::iterator LinkListImpl::insert(iterator it, pointer p) { NW_NULL_ASSERT(p); Node *const pIt = it.m_pPointer; NW_NULL_ASSERT(pIt); Node *const pItPrev = pIt->m_pPrev; NW_NULL_ASSERT(pItPrev); NW_ASSERT(p->m_pNext == NULL); NW_ASSERT(p->m_pPrev == NULL); p->m_pNext = pIt; p->m_pPrev = pItPrev; pIt->m_pPrev = p; pItPrev->m_pNext = p; ++m_Size; return iterator(p); } //-------------------------------------------------------------------------- LinkListImpl::iterator LinkListImpl::erase(pointer p) { NW_ASSERT(!empty()); NW_NULL_ASSERT(p); NW_ASSERT(p != &m_BaseNode); Node* const pNext = p->m_pNext; Node* const pPrev = p->m_pPrev; NW_NULL_ASSERT(pNext); pNext->m_pPrev = pPrev; NW_NULL_ASSERT(pPrev); pPrev->m_pNext = pNext; --m_Size; p->m_pNext = NULL; p->m_pPrev = NULL; return iterator(pNext); } } // namespace internal } // namespace ut } // namespace nw