/*---------------------------------------------------------------------------* Project: NintendoWare File: lyt_TexMap.cpp Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 18318 $ *---------------------------------------------------------------------------*/ #include "precompiled.h" #include #include #include #include namespace nw { namespace lyt { TexMap::TexMap() : m_TexObject(0) , m_PhysicalAddress(NULL) , m_Width(0) , m_Height(0) , m_RealWidth(0) , m_RealHeight(0) { m_Bits.format = TEXFORMAT_MAX; m_Bits.wrapS = TEXWRAP_CLAMP; m_Bits.wrapT = TEXWRAP_CLAMP; m_Bits.minFilter = TEXFILTER_LINEAR; m_Bits.magFilter = TEXFILTER_LINEAR; #ifdef NW_LYT_DRAWER_ENABLE ResetU32Info(); #endif } TexMap::TexMap(const TextureInfo& textureInfo) { m_Bits.wrapS = TEXWRAP_CLAMP; m_Bits.wrapT = TEXWRAP_CLAMP; m_Bits.minFilter = TEXFILTER_LINEAR; m_Bits.magFilter = TEXFILTER_LINEAR; this->Set(textureInfo); } #ifdef NW_LYT_DRAWER_ENABLE void TexMap::ResetU32Info() { switch ( GetFormat() ) { case TEXFORMAT_RGBA8 : m_u32Format = PICA_DATA_TEXTURE_FORMAT_RGBA_UNSIGNED_BYTE; break; case TEXFORMAT_RGB8 : m_u32Format = PICA_DATA_TEXTURE_FORMAT_RGB_UNSIGNED_BYTE; break; case TEXFORMAT_RGB5A1 : m_u32Format = PICA_DATA_TEXTURE_FORMAT_RGBA_UNSIGNED_SHORT_5_5_5_1; break; case TEXFORMAT_RGB565 : m_u32Format = PICA_DATA_TEXTURE_FORMAT_RGB_UNSIGNED_SHORT_5_6_5; break; case TEXFORMAT_RGBA4 : m_u32Format = PICA_DATA_TEXTURE_FORMAT_RGBA_UNSIGNED_SHORT_4_4_4_4; break; case TEXFORMAT_LA8 : m_u32Format = PICA_DATA_TEXTURE_FORMAT_LUMINANCE_ALPHA_UNSIGNED_BYTE; break; case TEXFORMAT_HILO8 : m_u32Format = PICA_DATA_TEXTURE_FORMAT_HILO8_DMP_UNSIGNED_BYTE_DMP; break; case TEXFORMAT_L8 : m_u32Format = PICA_DATA_TEXTURE_FORMAT_LUMINANCE_UNSIGNED_BYTE; break; case TEXFORMAT_A8 : m_u32Format = PICA_DATA_TEXTURE_FORMAT_ALPHA_UNSIGNED_BYTE; break; case TEXFORMAT_LA4 : m_u32Format = PICA_DATA_TEXTURE_FORMAT_LUMINANCE_ALPHA_UNSIGNED_BYTE_4_4_DMP; break; case TEXFORMAT_L4 : m_u32Format = PICA_DATA_TEXTURE_FORMAT_LUMINANCE_UNSIGNED_4BITS_DMP; break; case TEXFORMAT_A4 : m_u32Format = PICA_DATA_TEXTURE_FORMAT_ALPHA_UNSIGNED_4BITS_DMP; break; case TEXFORMAT_ETC1 : m_u32Format = PICA_DATA_TEXTURE_FORMAT_ETC1_RGB8_NATIVE_DMP; break; case TEXFORMAT_ETC1A4 : m_u32Format = PICA_DATA_TEXTURE_FORMAT_ETC1_ALPHA_RGB8_A4_NATIVE_DMP; break; } m_u32WidthHeight = PICA_CMD_DATA_TEXTURE_SIZE( GetRealWidth(), GetRealHeight() ); const u32 minFilter[] = { PICA_DATA_TEXTURE_MIN_FILTER_NEAREST, PICA_DATA_TEXTURE_MIN_FILTER_LINEAR, }; const u32 wrap[] = { PICA_DATA_TEXTURE_WRAP_CLAMP_TO_EDGE, PICA_DATA_TEXTURE_WRAP_REPEAT, PICA_DATA_TEXTURE_WRAP_MIRRORED_REPEAT, }; m_u32WrapFilter = PICA_CMD_DATA_TEXTURE_WRAP_FILTER( GetMagFilter() /* textureMagFilter */, minFilter[ GetMinFilter() ] /* textureMinFilter */, m_u32Format /* textureFormat*/, wrap[ GetWrapModeT() ] /* textureWrapT */, wrap[ GetWrapModeS() ] /* textureWrapS */, 0 /* useShadowTexture */, 0 /* textureSamplerType */); } #endif } // namespace nw::lyt } // namespace nw