/*---------------------------------------------------------------------------* Project: NintendoWare File: snd_WaveFileReader.h Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 13145 $ *---------------------------------------------------------------------------*/ #ifndef NW_SND_WAVE_FILE_READER_H_ #define NW_SND_WAVE_FILE_READER_H_ #include namespace nw { namespace snd { namespace internal { class WaveFileReader { public: static const u32 SIGNATURE_FILE = NW_UT_MAKE_SIGWORD( 'C', 'W', 'A', 'V' ); static SampleFormat GetSampleFormat( u8 encodeMethod ); WaveFileReader( const void* waveFile ); // WaveFileReader( const WaveFile::InfoBlockBody* infoBlockBody ); bool ReadWaveInfo( WaveInfo* info, const void* waveDataOffsetOrigin = NULL ) const; private: const void* GetWaveDataAddress( const WaveFile::ChannelInfo* info, const void* waveDataOffsetOrigin ) const; const WaveFile::InfoBlockBody* m_pInfoBlockBody; const void* m_pDataBlockBody; }; } // namespace nw::snd::internal } // namespace nw::snd } // namespace nw #endif /* NW_SND_WAVE_FILE_READER_H_ */