/*---------------------------------------------------------------------------* Project: NintendoWare File: snd_GroupFileReader.h Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 13145 $ *---------------------------------------------------------------------------*/ #ifndef NW_SND_GROUP_FILE_READER_H_ #define NW_SND_GROUP_FILE_READER_H_ #include namespace nw { namespace snd { namespace internal { struct GroupItemLocationInfo { u32 fileId; const void* address; // 非 NULL: 埋め込みアイテム。ロードされたアドレスを格納。 // NULL : リンクアイテム。別途ロードが必要。 }; class GroupFileReader { public: static const u32 SIGNATURE_FILE = NW_UT_MAKE_SIGWORD( 'C', 'G', 'R', 'P' ); GroupFileReader( const void* groupFile ); u32 GetGroupItemCount() const { return m_pInfoBlockBody->GetGroupItemInfoCount(); } bool ReadGroupItemLocationInfo( GroupItemLocationInfo* info, u32 index ) const; private: const GroupFile::InfoBlockBody* m_pInfoBlockBody; const GroupFile::FileBlockBody* m_pFileBlockBody; }; } // namespace nw::snd::internal } // namespace nw::snd } // namespace nw #endif /* NW_SND_GROUP_FILE_READER_H_ */