/*---------------------------------------------------------------------------* Project: NintendoWare File: snd_DisposeCallbackManager.h Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 22284 $ *---------------------------------------------------------------------------*/ #ifndef NW_SND_DISPOSE_CALLBACK_MANAGER_H_ #define NW_SND_DISPOSE_CALLBACK_MANAGER_H_ #include #include namespace nw { namespace snd { namespace internal { namespace driver { class DisposeCallbackManager { /* ------------------------------------------------------------------------ typename definition ------------------------------------------------------------------------ */ public: typedef ut::LinkList< DisposeCallback, offsetof(DisposeCallback,m_DisposeLink)> CallbackList; /* ------------------------------------------------------------------------ class member ------------------------------------------------------------------------ */ public: static DisposeCallbackManager& GetInstance(); void Dispose( void* mem, unsigned long size ); void RegisterDisposeCallback( DisposeCallback* callback ); void UnregisterDisposeCallback( DisposeCallback* callback ); unsigned long GetCallbackCount() const; private: DisposeCallbackManager(); CallbackList m_CallbackList; }; } // namespace nw::snd::internal::driver } // namespace nw::snd::internal } // namespace nw::snd } // namespace nw #endif /* NW_SND_DISPOSE_CALLBACK_MANAGER_H_ */