/*---------------------------------------------------------------------------* Project: NintendoWare File: snd_Config.h Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 23170 $ *---------------------------------------------------------------------------*/ #ifndef NW_SND_CONFIG_H_ #define NW_SND_CONFIG_H_ #include // ----------------------------------------------------------------------------- // SDK のバージョン依存マクロ定義 #if NN_CURRENT_VERSION_NUMBER >= NN_VERSION_NUMBER(0,13,0,0) #define NW_SND_AVAILABLE_NN_SND_STARTSOUNDTHREAD #endif #if NN_CURRENT_VERSION_NUMBER < NN_VERSION_NUMBER(0,14,0,0) #define NW_SND_CONFIG_AVOID_NN_SND_AUXCALLBACK_BUG #endif #if NN_CURRENT_VERSION_NUMBER >= NN_VERSION_NUMBER(0,14,0,0) #define NW_SND_AVAILABLE_NN_SND_STARTSOUNDTHREAD2 #define NW_SND_CONFIG_USE_INTERCORE_CRITICALSECTION #define NW_SND_AVAILABLE_NN_BOTH_FILTER // lpf/biquad 両方同時に利用可能 #define NW_SND_AVAILABLE_NN_EFFECT // nn::snd::Fx{Delay,Reverb} 利用可能 #endif #if NN_CURRENT_VERSION_NUMBER >= NN_VERSION_NUMBER(0,14,15,0) #define NW_SND_CONFIG_USE_NN_SND_LOCKSOUNDTHREAD #endif #endif /* NW_SND_CONFIG_H_ */